Commit Graph

12226 Commits (85085977accff41aaa631e9c96c79524fa9682ed)

Author SHA1 Message Date
Justin Clark-Casey (justincc) 2fa8fc5052 remove inventory service preserving code from SceneSetupHelpers too 2011-03-09 01:37:31 +00:00
Justin Clark-Casey (justincc) f375a5e9cb Simplify SceneSetupHelpers class by removing all code which was originally preserving service instances between tests. This wasn't being used anyway and just leads to hard to diagnose test failures. 2011-03-09 01:31:47 +00:00
Justin Clark-Casey (justincc) 8a2360bf81 Simplify TestLoadIarV0_1AbsentUsers() to use common IAR test setup. Make static dictionaries on NullUserAccountData instance instead to stop user accounts being carried over between tests 2011-03-09 01:21:31 +00:00
Justin Clark-Casey (justincc) 743a6b0da5 Make -m shortcut option for --merge on load iar specific. Correct some log message origins. 2011-03-08 22:44:02 +00:00
Robert Adams d514c31cc2 Merge branch 'dev' into syncstats 2011-03-08 14:23:41 -08:00
Robert Adams e0f28ac5ba Basic SyncConnector status for ssync status 2011-03-08 12:59:46 -08:00
Huaiyu (Kitty) Liu ae258a21e4 Added code to propogate event OnChatBroadcast (llOwnerSay is handled by this), and consolidate code
with events OnChatFromClient and OnChatFromWorld.
2011-03-08 11:00:52 -08:00
Diva Canto 9923a2ff10 Pull up Assembly of the MySQL classes as a protected property, so that it can be overwritten in subclasses. That way extensions can decide in which assembly migration resources should be looked up. This is just a refactor -- no functional changes whatsoever. 2011-03-08 09:02:29 -08:00
Huaiyu (Kitty) Liu 052af34a52 Added Shape as one of the properties just updated in MoapModule.SetMediaEntry. 2011-03-07 16:24:48 -08:00
Dan Lake b1114dcb98 Merge branch 'master' of git://opensimulator.org/git/opensim into dev
Conflicts:
	OpenSim/Region/CoreModules/World/Media/Moap/MoapModule.cs
2011-03-07 16:03:50 -08:00
Dan Lake e21176f974 Merge branch 'dev' of ssh://island.sciencesim.com/home/sceneapi/sceneapi into dev 2011-03-07 15:58:36 -08:00
Dan Lake 7210b7f517 Merge branch 'master' of git://opensimulator.org/git/opensim into dev
Conflicts:
	OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
	OpenSim/Region/Framework/Scenes/Scene.cs
	OpenSim/Region/Framework/Scenes/ScenePresence.cs
2011-03-07 15:57:31 -08:00
Huaiyu (Kitty) Liu 3fe31ad457 Added back the LocalFlags as one of the SOP properties to be synced, so that script events such as touch is propogated properly.
Also removed some debug messages.
2011-03-07 15:51:59 -08:00
Justin Clark-Casey (justincc) 9b345ebf73 factor out SetPartMediaFlags() function in MoapModule. 2011-03-05 02:42:47 +00:00
Justin Clark-Casey (justincc) 2e46027c14 Construct test load iar only once and reuse for each test, rather than recreating it every time 2011-03-05 02:34:44 +00:00
Justin Clark-Casey (justincc) 9e579a7891 Fold ClearMediaEntry() back into SetMediaEntry() 2011-03-05 02:21:53 +00:00
Justin Clark-Casey (justincc) 9f85ee29ac Change MoapModule.ClearMediaEntry to set TextureEntryFace.MediaFlags back to false
Implement test for ClearMediaEntry()
2011-03-05 02:18:03 +00:00
Mic Bowman 12d5a20094 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2011-03-04 17:18:49 -08:00
Mic Bowman 3c0d607f45 Changed order of checks for local regions when processing
AgentUpdate messages. Should improve throttles and reprioritization
when an avatar is moving.
2011-03-04 17:17:53 -08:00
Justin Clark-Casey (justincc) 8efb01b3df minor: remove some mono compiler warnings 2011-03-05 01:15:27 +00:00
Justin Clark-Casey (justincc) 72cb498fd0 minor: Make MoapModule namespace consistent with other modules 2011-03-05 01:13:59 +00:00
Justin Clark-Casey (justincc) 481ca910da add test for MoapModule.SetMediaUrl() 2011-03-05 01:07:05 +00:00
Justin Clark-Casey (justincc) 3c89527b22 Fix bug where llSetPrimMediaParams() reported success but never set the media texture.
We weren't setting the TextureEntryFace.MediaFlags = true when a media texture was set directly via a script.  This was being done when the viewer was setting them directly.
2011-03-05 00:06:51 +00:00
Robert Adams 59fbb9cbef Restore physics bucket serialization that was lost in previous commit 2011-03-03 11:37:24 -08:00
Robert Adams b76c233db3 Merge branch 'dev_kitty' into physbucket
Conflicts:
	OpenSim/Region/CoreModules/RegionSync/RegionSyncModule/SymmetricSync/RegionSyncModule.cs
2011-03-03 08:54:01 -08:00
Huaiyu (Kitty) Liu 91e8fc50d3 Change Constants.RegionSize back to 256. 2011-03-01 14:50:33 -08:00
Robert Adams 6b9d58b99b Make PECharacter sync PhysActor info back to physics actor. Remove some chatty debug messages. Add checks to warn if PhysicsActor synchronization is acting on a prim rather than a character. 2011-03-01 12:42:05 -08:00
Diva Canto b82b0b1677 Normalizing comparison to lower case, just in case ppl set their config vars inconsistently. (maybe related to mantis #5386) 2011-03-01 09:20:50 -08:00
Robert Adams 400c9b5293 Using PhysActor sync for avatars and bucket sync for prims. Working with avatars kicking physical objects 2011-02-28 14:09:19 -08:00
Melanie cea47491de Fix a few little things 2011-02-27 19:49:23 +00:00
Robert Adams 11db34313d Restore old PhysicsActor sync code. Not tested yet 2011-02-25 16:54:04 -08:00
Robert Adams 319c48f112 Restore old PhysActor synchronization routines 2011-02-25 16:30:52 -08:00
Huaiyu (Kitty) Liu a5c55a19ef Merge branch 'dev' into dev_kitty 2011-02-25 16:23:57 -08:00
Huaiyu (Kitty) Liu f7de4f37ce Merge branch 'dev' of ssh://sceneapi@island.sciencesim.com/home/sceneapi/sceneapi into dev 2011-02-25 16:22:51 -08:00
Huaiyu (Kitty) Liu 9d613a20c0 Relocate functions within RegionSyncModule.cs: the IRegionSyncModule region now
only contains functions defined in IRegionSyncModule.
2011-02-25 16:20:58 -08:00
Robert Adams 153fd02f0f Add SimianGridServiceConnector::LookupEndpoint to get info on a particular sync server endpoint 2011-02-25 16:03:35 -08:00
unknown 784cb6c95c Changed some less important messages from Warn to Debug 2011-02-25 15:21:07 -08:00
Justin Clark-Casey (justincc) 2b04cab1ee change some log messages from info to debug 2011-02-25 02:15:06 +00:00
Justin Clark-Casey (justincc) 0f545abfc1 Make the file expiration defaults the same whether the whole [FLOTSAM ASSET CACHE] section is missing or just the particular config values 2011-02-25 01:31:38 +00:00
Justin Clark-Casey (justincc) 939c47ac52 instead of using different default memory expiration depending on whether there is a [FLOTSAM ASSET CACHE] section present at all, use the same default all the time
this simplifies the code
2011-02-25 01:25:38 +00:00
Justin Clark-Casey (justincc) beff0ac32f log actual cache directory for FlotsamAssetCache instead of always logging the default 2011-02-25 01:18:43 +00:00
Justin Clark-Casey (justincc) 197cc3883f Fix bug where having no maximum memory cache timeout would cause the flotsam asset cache to try using Double.MaxValue, which would cause the underlying OpenMetaverse.ExpiringCache to choke.
There is probably an underlying bug to fix in ExpiringCache.
2011-02-25 01:16:47 +00:00
Robert Adams f212a60067 Merge branch 'dev_kitty' of ssh://island.sciencesim.com/home/sceneapi/sceneapi into physbucket
Conflicts:
	OpenSim/Region/CoreModules/RegionSync/RegionSyncModule/RegionSyncAvatar.cs
	OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
2011-02-24 14:48:11 -08:00
Robert Adams 2335968271 Adding SOG/SOP to ScenePresence working more but confusion on UUID of presence vs SOG 2011-02-24 14:41:16 -08:00
Justin Clark-Casey (justincc) 2f5394e70d Fix bug where avatars in other regions would not always show up on the mini-map 2011-02-24 22:33:54 +00:00
Justin Clark-Casey (justincc) db7c758b7f On a Grid Handler exception, explicitly log the exception message and stack trace so that we get somewhat better diagnostics on windows 2011-02-24 00:55:50 +00:00
Mic Bowman 1bb0bae78a Forces the owner of a rezzed object to be the "rezzer" of the
object rather than the owner of the inventory item. In theory,
this shouldn't happen unless you are using grid-wide library
for inventory.
2011-02-22 13:30:38 -08:00
Mic Bowman 5a16fa882c Parameterizes the view distance used to compute and manage
child agents in neighbor regions. This means you can extend
the view on a simulator beyond the default 3x3 regions.

This uses a region default draw distance and should be
replaced at some point by the avatar specified draw distance.
That will require more careful, dynamic recomputation of child
agents every time the draw distance changes.

WARNING: this is experimental and has known instabilities. specifically
all regions "within site" should be running the same default draw distance
or agents will not be closed correctly.
2011-02-22 13:23:54 -08:00
Marck af22b7cb1a GetRegion(s)ByName with SQLite behaves like it does with other databases.
The in-memory storage of region data that is used by default with SQLite now handles wildcards in region names in the same way as SQL queries do with other databases.
2011-02-22 13:00:45 +01:00
Robert Adams 1ff16c93a3 Another attempt to add SOG/SOP to ScenePresence so it can be handled by bucket update code 2011-02-18 17:16:57 -08:00
Huaiyu (Kitty) Liu 513ca97eb0 Added code to propogate event OnAttach. 2011-02-18 17:05:25 -08:00
Justin Clark-Casey (justincc) 9e47018cfb Remove test T020_TestMakeRootAgent() which hasn't been active for ages anyway
This test was non-viable.  Keeping inactive T021_TestCrossToNewRegion() around for now since it's still useful for reference purposes in constructing a future working test.
2011-02-19 00:14:13 +00:00
Justin Clark-Casey (justincc) b3a1d8c7f7 Remove unused SceneSetupHelpers.DeleteObjectAsync().
Calling async code in automated tests is never a good idea - things become very fragile very quickly
2011-02-19 00:11:08 +00:00
Huaiyu (Kitty) Liu 1d2a25689a RegionSyncServer and RegionSyncClient will not trigger RezAttachment anymore. Attachments
are synced via object sync protocol.
2011-02-18 16:08:12 -08:00
Justin Clark-Casey (justincc) 9d668b09ca remove unused code to share services between scenes in SceneSetupHelpers - this is done differently elsewhere 2011-02-19 00:07:16 +00:00
Justin Clark-Casey (justincc) 60fe3d48ee Put some CapabilitiesModule null checks in Scene
Stop tests setting up a capabilities module by default
2011-02-18 23:50:54 +00:00
Huaiyu (Kitty) Liu 10a41ad5b5 Added code in SceneGraph.AddSceneObjectByStateSynch to handle attachment objects. 2011-02-18 15:49:01 -08:00
Justin Clark-Casey (justincc) 8249d77991 If GridService.GetNeighbours() could not find the region then log a warning rather than causing a null reference on the normal log line
This also extends the TestChildAgentEstablished() test to actually activate the EntityTransferModule, though the test is not yet viable
2011-02-18 23:25:59 +00:00
Justin Clark-Casey (justincc) 5c92f62941 minor: remove mono compiler warning 2011-02-18 23:10:46 +00:00
Justin Clark-Casey (justincc) dd9efc1838 extend TestChildAgentEstablished() test slightly to put in EntityTransferModule. Not yet enabled. 2011-02-18 23:05:56 +00:00
Justin Clark-Casey (justincc) eb699df5f6 On SceneSetupHelpers, go back to calling ScenePresence.CompleteMovement() for the last stage of AddRootAgent() instead of SP.MakeRootAgent()
Going this extra step doesn't appear to cause any test failures.
This is arguably better for test purposes, though at some stage another method may arise which does just call AddRootAgent().
2011-02-18 22:49:19 +00:00
Justin Clark-Casey (justincc) 023f953f39 remove another unused test teardown method 2011-02-18 22:25:45 +00:00
Justin Clark-Casey (justincc) c155f57dbe remove unused test teardown method 2011-02-18 22:22:51 +00:00
Justin Clark-Casey (justincc) c763edf56d separate attachment tests out into their own class 2011-02-18 22:20:08 +00:00
Justin Clark-Casey (justincc) 60d47836ce minor: remove mono compiler warning 2011-02-18 22:00:52 +00:00
Justin Clark-Casey (justincc) 88da253c94 Add very basic test which invokes the scene update loop once and checks the frame number.
This makes Scene.Update() match its original description of performing a single update, which also matches the semantics of SOG and ScenePresence.
2011-02-18 21:54:44 +00:00
Justin Clark-Casey (justincc) e774679f62 minor: add method doc to a few ScenePresence methods 2011-02-18 21:19:16 +00:00
Justin Clark-Casey (justincc) 4725221435 Stop the avatar sometimes pausing for more than a second on the border when region crossing.
This restores a RemoveFromPhysicalScene() call in ScenePresence.CheckForBorderCrossing() when the agent has been placed in transit.
If we don't remove the agent from the physical scene, then the method continues to be called via ScenePresence.Update()
until the handover of the client between regions is completed.  Since this handover can take more than 1000ms (due to the 1000ms
event queue polling response from the server), this results in the avatar pausing on the border for the entire handover period.
2011-02-18 20:54:00 +00:00
Robert Adams a25eac0a40 Remove old physics sync code. Attempt to fake ScenePresence in physics bucket sync 2011-02-18 08:11:29 -08:00
Marck 4f9c3c73ad Add support for new naming syntax of linked regions to osTeleportAgent and osTeleportOwner. 2011-02-17 13:47:13 +01:00
Marck 47a5d8d742 Make osTeleportOwner work in foreign regions by relaxing the restrictions on teleporting an agent. 2011-02-17 13:47:12 +01:00
Robert Adams c9c94a5f23 Physics bucket packing and unpacking 2011-02-16 17:11:16 -08:00
Huaiyu (Kitty) Liu 3d1048f1e2 In SOG.UpdateGroupPosition, added AttachedPos as an updated property is the object is an attachment. 2011-02-16 16:57:47 -08:00
Huaiyu (Kitty) Liu 7b9bd89a5c Made sure IsAttachment is set only after AttachedAvatar is set. Also, in GroupPosition get, added checking of "if m_parentGroup==null". 2011-02-16 15:42:10 -08:00
Huaiyu (Kitty) Liu f99b516eec Added serialization/deserilaization of Attachment related SOP properties to sync AttachObject. 2011-02-16 14:29:08 -08:00
Diva Canto dd4a503a22 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2011-02-16 09:57:43 -08:00
Diva Canto c6f2d66eae Fix bug introduced by Query Access. The response does not come in a packaged _Result field, it comes as simple OSDMap with 2 fields in it.
Also in this commit: comment out irrelevant debug message on AuthService.
2011-02-16 09:57:12 -08:00
Marck 25265c964f Changed console command "alert" and added new command "alert-user".
This addresses Mantis #4709.
Command "alert" always sends a message to everybody; the variant "alert general" has been removed. Sending messages to one user is done with the dedicated command "alert-user".
2011-02-16 18:36:57 +01:00
Marck 5c15c5e0ff Changed default directory for storing map tile images from remote regions. 2011-02-16 18:36:40 +01:00
Diva Canto fc84225038 XFF capitalization strikes again -- this time in the XMLRPC method. mantis #5386 2011-02-16 08:18:49 -08:00
Melanie 918c12c965 Change the QUERYACCESS method to eliminate spurious access denied messages 2011-02-16 08:06:11 +00:00
Huaiyu (Kitty) Liu e66668ad7e Some conflict, probably due to line ending at LocalGridServiceConnector.cs. Just commit the difference to move on. 2011-02-15 15:07:43 -08:00
Huaiyu (Kitty) Liu 21a1000da6 Physics bucket properties (a partial list implemented) seem be synchronized fine with simple tests (less than 10 prims, scripts running, link/delink). 2011-02-15 14:38:43 -08:00
Huaiyu (Kitty) Liu 94e433315e Added code to send and receive SymmetricSyncMessage.MsgType.UpdatedBucketProperties sync message. 2011-02-15 14:02:53 -08:00
Huaiyu (Kitty) Liu 7229aa204e In RegionSyncModule, now each property bucket has its own list of updated-prims.
An SOP will be inserted (now it's still its parent group will be inserted) into a bucket
if that bucket has been tained as updated.

Also, added Tainted property to BucketSyncInfo.
2011-02-14 17:08:49 -08:00
Huaiyu (Kitty) Liu f05502f3fe Merge branch 'dev' into dev_kitty 2011-02-14 14:56:48 -08:00
Huaiyu (Kitty) Liu 41c85d9fd1 Changed interface of ScheduleFullUpdate and ScheduleTerseUpdate, and pass a list of updatedProperties as the argument. 2011-02-14 13:54:34 -08:00
Dan Lake 1837778cf9 Merge branch 'master' into dev
Conflicts:
	OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs
	OpenSim/Services/Connectors/Simulation/SimulationServiceConnector.cs
2011-02-14 13:39:27 -08:00
Huaiyu (Kitty) Liu 2b2eb4dbe3 Merge branch 'dev_kitty' into dev 2011-02-14 11:36:57 -08:00
Huaiyu (Kitty) Liu b31fa7d8fe Merge branch 'dev' of ssh://sceneapi@island.sciencesim.com/home/sceneapi/sceneapi into dev 2011-02-14 11:36:25 -08:00
Huaiyu (Kitty) Liu 411fa60b2b RegionSyncModule.SendLinkObject and SendLinkObject now call BucketSyncInfoUpdate() for the linked/delinked
objects, to make sure they have updated timestamp information for synchronization purpose.
2011-02-14 11:33:57 -08:00
Robert Adams 4d343d0fea Move actor registration to actor modules. Add physics registation 2011-02-14 09:37:36 -08:00
BlueWall c75e916ccf Set filter to send proper rotations for root part
This allows the root prim, alone or in a set, to send it's
	rotation. This fixes unsitting the avatar on sit-offsest
	type teleports where the sit target is in the root prim of
	a linkset.
2011-02-13 07:42:53 -08:00
Marck 19d3792278 Fix and simplify QBasedComparer.
Make parsing of qvalues independent from a system's language setting and ensure that the comparison adheres to a descending order.
2011-02-13 11:11:49 +01:00
Diva Canto c169a62f55 Typo 2011-02-12 18:05:25 -08:00
Diva Canto a8ced66e87 Improved error message on TP failure 2011-02-12 07:28:21 -08:00
Justin Clark-Casey (justincc) 9801bf03f8 minor: add comment explaining that GetRegionsByName needs to stay in TeleportAgent for its side effects. 2011-02-12 01:14:12 +00:00
Justin Clark-Casey (justincc) 03d82a5a85 Fix bug where "My estate" name was always used even if the user entered a different name on initial setup.
Turns out we had stopped saving estate settings immediately after the name change.  The scene constructor then reloade the settings and oblitereted the different name.
This code could be more efficient since there's no reason for scene to reload the settings when they are already known to be valid.
Thanks to Thoneve for the spot on this.
2011-02-12 01:08:56 +00:00
Huaiyu (Kitty) Liu 63e35d53f7 Added implementation of GeneralBucketUpdateProcessor and PhysicsBucketUpdateProcessor 2011-02-11 16:51:38 -08:00
Justin Clark-Casey (justincc) 7e21c1eadf Hack in a crude temporary "estate show" command
This will show the estate for each region, along with that estate's id and the estate owner.
This is temporary because the command output might change.
This commit also converts the estate module from the old to the new region module format
2011-02-12 00:46:01 +00:00
Huaiyu (Kitty) Liu f47c301a56 Added SOP.HasPropertyUpdatedLocally() to help enqueue the right set of objects that have properties updated locally.
Also, in RegionSyncModule.SendSceneUpdates, added calling sog.UpdateTaintedBucketSyncInfo() to update timestamp of a tainted property bucket.
2011-02-11 16:23:03 -08:00
Robert Adams 9970677ed8 Quark/Endpoint registration and lookup for three table database 2011-02-11 15:50:25 -08:00
Justin Clark-Casey (justincc) 26727ee044 refactor: split out estate management commands into separate class 2011-02-11 23:32:38 +00:00
Huaiyu (Kitty) Liu 7a331b6a8f Switched to use ScheduleFullUpdates() and ScheduleTerseUpdates() as the funnel to catch any property updates, so as to update bucket's sync
timestamp correctly. Code good for compilation, runtime not tested yet.
2011-02-11 15:31:13 -08:00
Justin Clark-Casey (justincc) 754c244f46 In SQLiteSimulationData.RemoveLandObject(), don't manually remove the row from the data adaptor's Rows list in addition to calling Delete.
This matches the behaviour for other deletions and stops this operation failing on Windows .NET (though mono is fine with the duplication).
Probably a holdover from copying code from the older legacy adaptor.
Resolves http://opensimulator.org/mantis/view.php?id=5361
2011-02-11 23:06:14 +00:00
Justin Clark-Casey (justincc) 8fd58aa00c add estate name to show regions console command 2011-02-11 22:10:02 +00:00
Huaiyu (Kitty) Liu 5ef659520e Access to sop.Shape.Scale replaced by sop.Scale. 2011-02-10 17:06:15 -08:00
Huaiyu (Kitty) Liu 88e42011af In current SOP class, overrode functions in SOPBase that modified values of Shape or properties of Shape. 2011-02-10 15:32:59 -08:00
Huaiyu (Kitty) Liu 1da933041c Started to added new access functions of SOP properties. 2011-02-10 11:37:34 -08:00
Diva Canto 45382e6f82 Reinstated a couple of null checks related to the previous revert. 2011-02-10 06:26:26 -08:00
Diva Canto 89bb5c0941 Revert "Hunting down mantis #5365"
This reverts commit ebeef02fef.
2011-02-10 06:09:04 -08:00
Diva Canto 21715396fa Put the Ack of UseCircuitCode back to where it used to be. Some ppl are reporting login issues. 2011-02-09 17:45:19 -08:00
Robert Adams 4fe0bd32d4 Actor/Quark registration for Simian backend 2011-02-09 17:17:50 -08:00
Huaiyu (Kitty) Liu 3cd1ec8752 Renamed SOP and SOPInventory as SOPBase and SOPInventoryBase, and define new SOP and SOPInventory. The latters
will invoke UpdateBucketSyncInfo the set functions of their properties, while the base classes won't.
2011-02-09 17:17:16 -08:00
Diva Canto f33e51e2ff Comment instrumentation out. Not needed anymore. Left in comments, in case it is needed again. Mantis #5365 2011-02-09 09:50:26 -08:00
Diva Canto 1cd951e5ae Fix the negative number problem in TokenBucket. mantis #5365 2011-02-09 09:39:53 -08:00
Diva Canto 830fee145d Revert "Brute-force debug -- mantis #5365"
This reverts commit 585473aade.
2011-02-09 08:35:36 -08:00
Diva Canto 1bba9c6300 Revert "Don't build strings unless we're in emergency debugging."
This reverts commit ba202ea9b0.
2011-02-09 08:35:21 -08:00
Diva Canto 477a869fb2 More detection of negatives. 2011-02-09 08:08:57 -08:00
Diva Canto 473fac4dc7 Detect negative dripAmounts in TokenBuckets. These negatives result from overflown integer operations. Also added Total to the scene throttles in show throttles. 2011-02-09 08:06:20 -08:00
Diva Canto ba202ea9b0 Don't build strings unless we're in emergency debugging. 2011-02-08 21:09:10 -08:00
Diva Canto 585473aade Brute-force debug -- mantis #5365 2011-02-08 20:12:33 -08:00
Diva Canto 117462cba1 Avoid potential race conditions on UseCircuitCode. I artificially made the race condition happen, and got very similar results to those described in mantis #5365 -- no prims/avie sent back. 2011-02-08 17:53:01 -08:00
Huaiyu (Kitty) Liu 2dc857b31d Added code to serialization/deserialize LocalFlags. Need further testing to see if it's necessary. 2011-02-08 15:55:00 -08:00
Huaiyu (Kitty) Liu e8e9a0fb43 Enabled all synchronized properties to be updated by calling through SetXXX() to set values. 2011-02-08 15:33:54 -08:00
Diva Canto f431bd20ec Minor addition to the previous commit 2011-02-08 14:49:50 -08:00
Diva Canto 82846afe4b Minor improvement to previous commit. 2011-02-08 12:37:37 -08:00
Diva Canto ac7bc78555 Added emergency monitoring of UDP Outgoing packets thread. Just type "emergency-monitoring on/off" 2011-02-08 12:06:14 -08:00
Diva Canto 34bd41d186 Comment previous debug 2011-02-08 11:16:38 -08:00
Huaiyu (Kitty) Liu 29053b19d8 Added set functions for the last a few properties. For some property assignments
in SOP, changed from "m_xxx=" to "Xxx=" to trigger UpdateBucketSyncInfo() as desired.
2011-02-08 10:08:09 -08:00
Diva Canto 305c755cfb XFF header again -- debug. 2011-02-08 07:50:01 -08:00
Diva Canto d627122cdc Mantis #5368 -- exception on WorldMap 2011-02-07 19:44:55 -08:00
Huaiyu (Kitty) Liu e9b831b8f4 1. Updated SOP.InventorySerial and SOP.TaskInventory set functions, to make sure only local write accesses trigger
UpdateBucketSyncInfo().
2. LinkObjectsBySync(), DelinkObjectsBySync(), and functions they call into, all updated to set properties via calling SetXXX instead of by "XXX=", so that the set operations won't trigger UpdateBucketSyncInfo().
2011-02-07 17:16:26 -08:00
Diva Canto d934add021 Thanks Tokeiito for noticing this bug. mantis #5366 2011-02-07 14:49:18 -08:00
Huaiyu (Kitty) Liu 6cb8b01bef Added m_syncEnabled in SceneObjectPart to guard again modifying any syncinfo (timestamp, etc) while
deserializing and building SOP/SOG out of sync message.
2011-02-07 14:15:33 -08:00
Diva Canto ebeef02fef Hunting down mantis #5365
Revert "refactor: remove redundant null checks"

This reverts commit 6e58996b4d.
2011-02-07 07:45:03 -08:00
Diva Canto 98ea78fc77 New command: show pending-objects 2011-02-06 19:39:29 -08:00
Diva Canto 2c7e87c45b Better output for show neighbours 2011-02-06 07:51:20 -08:00
Diva Canto 3411d4867d Honor check of m_Enabled in WorldViewModule. 2011-02-05 19:40:55 -08:00
Diva Canto cc81d924ca Fixed Caps handlers leak 2011-02-05 19:34:02 -08:00
Diva Canto 30fa5ad1e2 One more diagnosis command:
show caps
2011-02-05 19:21:12 -08:00
Diva Canto b20ab1063f Added a couple of console commands to help diagnose issues:
show circuits: shows the lists of agent circuit data
show http-handlers: shows the currently registered http handlers
2011-02-05 17:57:30 -08:00
Diva Canto 3a2a48a8ca Add sane packing of ServiceURLs -- OSDMap. The old way (OSDArray) is still supported for backwards compatibility, but will be removed in the future. 2011-02-05 08:20:13 -08:00
Diva Canto 67555994ad Amend to yesterday's deletions: forgot to delete the RemoteInventory module in th addin.xml file. 2011-02-05 07:55:54 -08:00
Melanie f78831ec98 Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim 2011-02-05 04:25:14 +00:00
Melanie 4e0b0f0f4c Fix a typo in the QUERYACCESS method name 2011-02-05 04:24:43 +00:00
Diva Canto 632babf8fb Added an additional debug message, and removed a bunch of files that weren't being used anymore -- the old RemotsInventory connectors stuff. 2011-02-04 19:19:38 -08:00
Diva Canto f5a3eb9fd5 Added a config var to HGInventoryAccessModule called OutboundPermission that controls whether the sim lets asset POSTs happen to foreign grids or not. It's True by default. If ppl want to allow foreign visitors but don't want to allow any assets out of their grid, they should set this to False. This is the beginning of policies for these things... 2011-02-04 17:05:45 -08:00
Huaiyu (Kitty) Liu c929348668 Majority of SOP properties have set functions added. 2011-02-04 17:05:08 -08:00
Justin Clark-Casey (justincc) cdd64bb8f5 For now, reinstate the call to World.GridService.GetRegionsByName() commented out in 933f47e
Even though we don't use the results, just getting the regions may have side effects in making hypergrid links available for the later World.RequestTeleportLocation()
2011-02-05 00:15:25 +00:00
Justin Clark-Casey (justincc) 1ffd70cef7 minor: remove some mono compiler warnings 2011-02-04 23:20:10 +00:00
Justin Clark-Casey (justincc) 5b7a5a5b8b Add position to IM sent from llInstantMessage(), to better fulfill client expectations 2011-02-04 23:14:21 +00:00
Justin Clark-Casey (justincc) a51005aacd Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2011-02-04 23:08:27 +00:00
Justin Clark-Casey (justincc) 722f0ba18c Put something in the ImprovedInstantMessage.BinaryBucket for llInstantMessage() to stop this crashing viewer 2.4.0 (1.23.5 was fine with this).
We're putting in a string of format "<region name><x pos floor int><y pos floor int><z pos floor int> which appears to be the expected value.
This resolves http://opensimulator.org/mantis/view.php?id=5356
2011-02-04 23:07:47 +00:00
Huaiyu (Kitty) Liu 2ae8917c2e Modified/added set functions for SOP properties: "AllowedDrop" to "Material", as listed in SceneObjectSerializer(). 2011-02-04 15:01:38 -08:00
Mic Bowman bb69a40fbb Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2011-02-04 14:22:17 -08:00
Mic Bowman 7a6e1fa4cf Convert SimianMaptile refresh time from ms to seconds. Too many 0's
in the config file.
2011-02-04 14:21:18 -08:00
Justin Clark-Casey (justincc) bc2e254b55 minor: fix indentation, spacing on commit 3585130
this previous commit tries to look up the texture by name first before just using the uuid.
this allows correct resolution of inventory textures which have uuids as names.
2011-02-04 21:55:22 +00:00
unknown 3585130ac8 SetTexture_fix 2011-02-04 21:52:06 +00:00
Justin Clark-Casey (justincc) 456cdee5ce minor: correct a log spelling mistake that was pointed out to me 2011-02-04 21:42:45 +00:00
Justin Clark-Casey (justincc) 2ddec29c61 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2011-02-04 21:15:41 +00:00
Diva Canto 144f367863 Bug fixed on map search for HG. Affected queries that had a region name at the end. 2011-02-04 12:57:22 -08:00
Kevin Cozens 034327b51f Send object date to viewer in microseconds (Fixes mantis bug #3990) 2011-02-04 20:55:41 +00:00
Justin Clark-Casey (justincc) 1613d89383 minor: Correct misspelling of neighbour in log messages.
Thanks Fly-Man-
2011-02-04 20:51:51 +00:00
Huaiyu (Kitty) Liu 4fe0c6d0d2 Fixed a few bugs. Code now good for updating the physics properties implemented in SOG. Events
propagation also seems working fine (chat, link/delink objects, delete, etc).
2011-02-04 11:09:00 -08:00
Robert Adams f5870a1e23 slight optimization in the actor registration code 2011-02-04 09:25:54 -08:00
Justin Clark-Casey (justincc) ba8826d2b8 Fix "set log level" to once again display current log level if it's not given a parameter
This addresses http://opensimulator.org/mantis/view.php?id=5345
2011-02-04 17:11:35 +00:00
Huaiyu (Kitty) Liu 62a9e0b7c4 No longer calling SyncInfoUpdate to update timestamp. Bucket based concurrency control now in place for a few physics properties
whose SetXXX() functions have been implemented in SceneObjectPart.
2011-02-03 17:21:00 -08:00
Huaiyu (Kitty) Liu 3cff68340f Implemented several SetXXXProperty functions. Set operation ("=") for these properties now first calls SetXXXProperty and then triggers UpdateBucketSyncInfo(). 2011-02-03 14:24:15 -08:00
Mic Bowman cf24069227 Change UpdateAgent (for changes in agent position) to be sent
once to each simulator rather than once to each region. This
should help with some of the delays caused by multiple outstanding
requests to a single service point.
2011-02-03 12:43:46 -08:00
Huaiyu (Kitty) Liu 97b01dcf75 check in updates in enabling bucket based synchronization. 2011-02-03 12:01:08 -08:00
Diva Canto 8fdc810a23 Addresses mantis #5360: CreatorData was being written as long as it wasn't null. This made iars backwards incompatible when some items had non-null foreign creators. This patch adds an explicit option (-c) to preserve foreign creator information. 2011-02-03 04:07:36 -08:00
Robert Adams 4a4ecb1cde Initial stubs and code for quark/actor registration and lookup 2011-02-02 17:34:53 -08:00
Huaiyu (Kitty) Liu c84551ae2c Serialization/deserialization with BucketSyncInfoList works fine with a single object. Haven't tested with multi objects/linksets yet. 2011-02-02 16:44:05 -08:00
Huaiyu (Kitty) Liu 9ca061b25a Starting add SetXXX() functions to SceneObjectPart, where XXX is each property's name. Also fixed some bugs in InitializeBucketSyncInfo 2011-02-02 15:46:12 -08:00
Justin Clark-Casey (justincc) 4f7cf491e6 Comment out texture CAPS 'texture not found' message for now 2011-02-02 20:02:10 +00:00
Justin Clark-Casey (justincc) 2413e9eb3f Record number of resent packets in LindenUDP stack and display in stats report 2011-02-02 20:00:50 +00:00
Justin Clark-Casey (justincc) 2344150b6e Stop double counting dequeued packets for packets sent number
This is already being incremented in LLUDPServer.SendPacketFinal for every packet
2011-02-02 19:39:33 +00:00
Huaiyu (Kitty) Liu ce4c8e4b6f Added code to include serialization/deserialization of BucketSyncInfoList in each SceneObjectPart. 2011-02-01 14:20:09 -08:00
Huaiyu (Kitty) Liu f36f1010b7 Started to add code for concurrency control of updating objec properties on per bucket base. Added code to
process to PrimPropertyBucketMap in RegionSyncModule and BucketSyncInfo in SceneObjectPart.
2011-02-01 10:07:20 -08:00
Justin Clark-Casey (justincc) 0898be5750 Change SimianGroupsServicesConnectorModule.GetAgentGroupMembership() so that it returns null if the user isn't a member of the group.
This matches the behaviour of the same method for Flotsam Groups.  This is the behaviour assumed by existing code.
Method doc also added to IGroupsServicesConnector to the make the contract clear.
2011-01-31 22:54:36 +00:00
Dan Lake a7d4c974dd Added checks for null circuit data in AddNewClient2. In the case of RegionSyncAvatars being added to the scene, there will be no circuit data, no appearance data, and no teleport flags. 2011-01-31 14:32:34 -08:00
Dan Lake e709b55f01 Fixed compilation errors due to merge conflicts. AddNewAgent2 has been greatly reduced in complexity. We need to validate that it's going to do the right thing for the REGION SYNC cases. 2011-01-30 04:27:59 -08:00
Dan Lake a23ffa2262 Merge branch 'master' from git://opensimulator.org/git/opensim into dev
Conflicts:
	OpenSim/Region/Framework/Scenes/Scene.cs
2011-01-30 04:13:20 -08:00
Melanie 8f008f394d Flash out the prim count module 2011-01-29 04:27:20 +00:00
Melanie e7d5ff9bd2 Create the structure of classes and interfaces to replace the cruft that
is in the land management module today
2011-01-29 02:24:27 +00:00
Melanie 0936455725 Adding the prim count module skeleton 2011-01-28 23:44:17 +00:00
Melanie 38bfdb0c9d Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim 2011-01-28 23:22:16 +00:00
Melanie 5942385d0e Add the prim count interfaces 2011-01-28 23:21:41 +00:00
Justin Clark-Casey (justincc) 933f47e89d Comment out unused call to GridService in TeleportAgent() 2011-01-28 22:59:07 +00:00
Justin Clark-Casey (justincc) a4acf485d7 minor: don't bother reparsing the sources for includes if ReadConfig() was unsuccessful 2011-01-28 22:50:49 +00:00
Justin Clark-Casey (justincc) 1fcb919798 If a non-globbed included file from config cannot be found then warn the user 2011-01-28 22:46:29 +00:00
Robert Adams af29f4083f move logging to central module. Fix orientation bug. Fix message echo bug. 2011-01-28 13:59:04 -08:00
Justin Clark-Casey (justincc) ab1ec3c3cc minor: remove a few mono compiler warnings 2011-01-28 21:51:25 +00:00
Huaiyu (Kitty) Liu 2ffa91d72a Commented out some debug messages. 2011-01-28 13:39:05 -08:00
Kevin Cozens a0380af18f Display supported file extensions/formats in "terrain load help" (Mantis #5349) 2011-01-28 21:24:05 +00:00
Kevin Cozens 9798b044fe Added loading and saving of terrain files using Terragen format (Mantis #1564)
Terrain files can now be loaded and saved using the Terragen (.ter) format.
Selection of the terrain file loader to use is now based on the extension
of the filename being loaded and the data is loaded using a memory stream
instead of writing it to a file and then loading it from the file.
2011-01-28 21:19:53 +00:00
Huaiyu (Kitty) Liu 1252df6f1e Added code to receive and process DelinkObject sync message. Preliminary delink tests seems running fine. 2011-01-28 12:11:42 -08:00
Melanie ab48caad08 Make the new style stuff compatible with the older revision 2011-01-28 05:25:53 +00:00
Melanie 188d86998d Fix up QueryAccess to also check parcels 2011-01-28 04:09:04 +00:00