Commit Graph

15405 Commits (a47aa46962965717ff038e2e74d31e1bf5de2276)

Author SHA1 Message Date
Justin Clark-Casey (justincc) cec88872ae Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2011-12-14 17:59:55 +00:00
Justin Clark-Casey (justincc) 84023c8162 Fix off by one bug in objects GrabbingBehaviour of pCampBot.exe
Also fix usage message.
2011-12-14 16:43:49 +00:00
Melanie 898549d13e Merge branch 'master' into careminster 2011-12-14 08:57:55 +00:00
Dan Lake f43e5f92fd Just adding a comment to SendFullUpdatToClient 2011-12-13 23:34:59 -08:00
Dan Lake 39736e52d8 Reorder clearing of upate schedule on SOP to before sending updates. Fix potential race condition. 2011-12-13 21:37:17 -08:00
Justin Clark-Casey (justincc) b242ceda1e In AvatarFactoryModule.SetApperance(), perform ValidateBakedTextureCache() in the same thread rather than on another one.
The caller is already an async thread from LLClientView so this doesn't hold up the client.
However, launching on a separate thread does remove the effect of m_setAppearanceLock
This was potentially allowing two different SetAppearance threads to interfere with each other, though this probably rarely happens, if at all.
2011-12-13 20:42:39 +00:00
Melanie df65245671 Spin off terrain save into a new thread and make it so that it uses the old
values for places where NaN are found.
2011-12-13 12:58:28 +01:00
Melanie 6d1d1c0dbf Comment debug spam 2011-12-13 00:36:44 +01:00
Melanie d18a9f22e7 Prevent a nasty deadlock on teleport 2011-12-12 23:43:45 +01:00
Justin Clark-Casey (justincc) 4dfd2c7d47 minor: remove pointless comment from OdeScene.cs 2011-12-12 19:31:50 +00:00
Melanie 8418288e26 Make m_attachments private 2011-12-12 18:29:54 +01:00
Melanie afab4b276e Remove spammy log messages when querying sim health 2011-12-12 13:51:31 +01:00
Dan Lake c34ab0ee66 Cleaned up ScenePresence parameters for Flying, WasFlying, FlyingOld and IsColliding 2011-12-12 02:43:38 -08:00
Melanie 95d533ce8a Merge branch 'master' of ssh://3dhosting.de/var/git/careminster 2011-12-12 11:09:13 +01:00
Melanie 52a4dbccbe Merge branch 'master' into careminster
Conflicts:
	OpenSim/Framework/RegionInfo.cs
	OpenSim/Region/Framework/Scenes/ScenePresence.cs
2011-12-12 11:42:22 +00:00
Melanie 943b37b8e6 Send changed animation event asynchronously 2011-12-12 11:08:50 +01:00
Dan Lake 3c55d2e776 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2011-12-12 00:41:53 -08:00
Dan Lake db8fd1eb9f Added an option for extra settings within region ini file. Any non-hardcoded key-value string pair can be added per-region and referenced by any part of OpenSim with access to the RegionInfo 2011-12-12 00:21:19 -08:00
nebadon 8ae824ff09 Mantis 5816: osParseJSON Decoding Problems
osParseJSON uses hand-crafted decoding that has two issues
* does not seem to handle top-level JSON lists
* does not seem to handle unicode text
thanks otakup0pe!
2011-12-11 23:25:12 -07:00
Melanie 3a91085ac2 Implement handler for TeleportCancel inbound packet 2011-12-10 15:17:34 +00:00
Melanie 323ffd7a89 Fix a regression that causes data from the attachments module to fail loading 2011-12-10 15:28:32 +01:00
Melanie db98698bbe Prevent spurious error message when client tries to move a null item 2011-12-10 14:47:00 +01:00
Melanie 6b080d57cb Merge branch 'master' into careminster 2011-12-10 15:19:31 +00:00
Melanie 3f42183797 Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs
2011-12-10 00:40:41 +00:00
Justin Clark-Casey (justincc) e88ad5aab9 minor: remove a mono compiler warning 2011-12-09 23:55:54 +00:00
Justin Clark-Casey (justincc) 5f276c3212 Print out one log message for every missing baked texture, rather than two. 2011-12-09 23:54:39 +00:00
Justin Clark-Casey (justincc) 0daa5d8b4d minor: comment out "unpacked appearance" log mesasge for now 2011-12-09 23:44:34 +00:00
Justin Clark-Casey (justincc) f24898d049 Comment out ChildAgentDataUpdate.Pack() "Pack data" message for now. 2011-12-09 23:24:52 +00:00
Justin Clark-Casey (justincc) 13b1c8c173 Do some clean up Scene.cs log messages.
This prints out both exception message and stacktrace (Exception.ToString()) isn't enough on Windows.
This also uses m_log.*Format() which is more efficient than string concat.
2011-12-09 23:21:54 +00:00
Justin Clark-Casey (justincc) af3cd00048 Get rid of IScene.PresenceChildStatus() which always had to execute a lookup in favour of IClientAPI.ISceneAgent.IsChildAgent instead. 2011-12-09 23:07:53 +00:00
Melanie 5f6a4c4111 Merge branch 'master' into careminster 2011-12-09 22:55:08 +00:00
Justin Clark-Casey (justincc) fc27806e90 remove some unused fields in ScenePresence 2011-12-09 22:52:54 +00:00
Justin Clark-Casey (justincc) cb0da425d5 Fix "fix-phantoms" help message. Thanks Garmin Kawaguichi. 2011-12-09 22:41:39 +00:00
Justin Clark-Casey (justincc) 94c242f792 Move client id check in Scene.Inventory.cs:UpdateInventoryItemAsset so that it doesn't trigger an exception if the item hasn't been found.
In this situation we will now put out a slightly more meaningful log error message instead.
2011-12-09 22:36:51 +00:00
Justin Clark-Casey (justincc) 4e9f50b878 Add commented log lines to FetchInventoryDescendents2 path for future use.
Haven't been able to resolve issue where attachments are removed by the viewer on relog on a localhost
2011-12-09 22:32:28 +00:00
Melanie 00b36eb0fe Restore the Avination way of position and angle calculation so resizers
work again.
2011-12-09 20:55:48 +01:00
Melanie 07c26111af Fix llGetLinkKey to report avatars properly 2011-12-09 16:36:25 +01:00
Melanie d913303875 Merge branch 'master' into bigmerge 2011-12-09 08:13:57 +00:00
Justin Clark-Casey (justincc) 63fe673af1 Revert "Revert "Stop performing the asset save part of baked texture uploading on the UploadBakedTexture cap asynchronously.""
This turned out not to be the upload texture issue.

This reverts commit 8721841fc3.
2011-12-08 23:45:53 +00:00
Justin Clark-Casey (justincc) 50eebb5cba Don't reply with an ack packet if the client is not authorized. 2011-12-08 22:00:59 +00:00
Justin Clark-Casey (justincc) 32d0ef89c6 Extend TestAddClient() to check that the first packet received is an ack packet 2011-12-08 21:45:02 +00:00
Justin Clark-Casey (justincc) 14e407aff3 Add OpenSim.Region.ClientStack.LindenUDP.Tests.dll back into the test suite 2011-12-08 20:55:38 +00:00
Justin Clark-Casey (justincc) bc13855e64 Reactivate BasicCircuitTests.TestAddClient()
This checks that the initial UseCircuitCode packet is handled correctly for a normal client login.
2011-12-08 20:52:34 +00:00
Justin Clark-Casey (justincc) 0e265889dd Remove unnecessary AgentCircuitData null check from Scene.AddNewClient().
The only caller is the LLUDP stack and this has to validate the UDP circuit itself, so we know that it exists.
This allows us to eliminate another null check elsewhere and simplifies the method contract
2011-12-08 19:25:24 +00:00
Justin Clark-Casey (justincc) 55de189752 minor: remove some mono compiler warnings 2011-12-08 18:56:07 +00:00
Justin Clark-Casey (justincc) 54360dd20e When a client connects to a scene, send other avatar appearance data asynchronously to reduce hold up in the IN UDP packet processing loop.
This is already being done for the initial object data send.
2011-12-08 18:39:56 +00:00
Justin Clark-Casey (justincc) f61e54892f On a new client circuit, send the initial reply ack to let the client know it's live before sending other data.
This means that avatar/appearance data of other avatars and scene objects for a client will be sent after the ack rather than possibly before.
This may stop some avatars appearing grey on login.
This introduces a new OpenSim.Framework.ISceneAgent to accompany the existing OpenSim.Framework.ISceneObject and ISceneEntity
This allows IClientAPI to handle this as it can't reference OpenSim.Region.Framework.Interfaces
2011-12-08 18:34:23 +00:00
Melanie 3b991a2222 Merge branch 'bigmerge' of ssh://melanie@3dhosting.de/var/git/careminster into bigmerge 2011-12-08 18:30:09 +00:00
Melanie 96539ffc79 Merge branch 'master' into bigmerge
Conflicts:
	OpenSim/Region/Framework/Scenes/Scene.cs
2011-12-08 18:29:19 +00:00
Justin Clark-Casey (justincc) 355cde464a Simplify Scene.AddNewClient()
If sp becomes null right after we've checked or created it, then behaviour down the line is going to be wrong anyway.
So instead retain the check/create ScenePresence reference and use this.
2011-12-08 16:10:47 +00:00
Melanie 8d7c353500 Merge branch 'master' into bigmerge 2011-12-08 05:47:45 +00:00
Melanie 43732794dd Remove a left over log output 2011-12-08 05:46:59 +00:00
Melanie 1e4842eaba Remove superfluous try block 2011-12-08 05:28:54 +01:00
Melanie 7c7dd6269a Merge branch 'bigmerge' of ssh://3dhosting.de/var/git/careminster into bigmerge 2011-12-08 03:37:48 +01:00
Melanie ea1f5fb08d Merge branch 'master' into bigmerge 2011-12-08 03:53:30 +00:00
Melanie 603ad905e1 Adapt to justincc's remote admin refactor 2011-12-08 03:53:09 +00:00
Melanie 50aa89dae6 Merge commit 'eda770e978c09c756d15ba62dbbf6ee34a61b2f5' into bigmerge
Conflicts:
	OpenSim/Region/Framework/Scenes/Scene.cs
2011-12-08 03:24:25 +00:00
Melanie b459239833 Recover from an internal mess-up in the outgoing packet queues by creating
a new queue object.
2011-12-08 01:08:40 +01:00
Justin Clark-Casey (justincc) dae58e0937 Remove warning in admin_save_oar xmlrpc method where noassets == true was comparing against an object rather than a string 2011-12-07 22:42:05 +00:00
Justin Clark-Casey (justincc) 2b4de8f881 Have admin_load_heighmap and admin_save_heightmap xmlrpcadmin methods return success = true on success rather than false 2011-12-07 22:40:23 +00:00
Justin Clark-Casey (justincc) fb2f4f158c Refactor RemoteAdminPlugin so that every xmlrpc method calls a common block of code to do password checks, etc., instead of copy/pasting this code into every method 2011-12-07 22:39:12 +00:00
Justin Clark-Casey (justincc) eda770e978 Remove unused SceneManager.TryGetAvatarsScene()
It makes far more sense anyway to use TryGetRootScenePresence().Scene, in common with the rest of the code
This method could also return any scene for child or root agents, depending in which order the scenes happened to lie in the list
2011-12-07 21:17:13 +00:00
Justin Clark-Casey (justincc) 3d95015686 On an Exception in Scene.RemoveClient(), always remove the client (and SP) structure so that logout on unexpired packets isn't retriggered, causing the same exception 2011-12-07 18:43:48 +00:00
Justin Clark-Casey (justincc) 2b02d3dc84 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2011-12-07 17:33:06 +00:00
Justin Clark-Casey (justincc) 415b7b7ec4 Implement XMLRPCAdmin command admin_teleport_agent.
This allows someone with access to this command on the XMLRPCAdmin interface to teleport an avatar to an arbitrary region and/or position.
2011-12-07 17:31:57 +00:00
BlueWall 33c6067098 Trigger a Jenkins build 2011-12-07 11:21:50 -05:00
Justin Clark-Casey (justincc) a8ed185c00 properly lock CapsHandlers.m_capsHandlers 2011-12-07 14:55:01 +00:00
Justin Clark-Casey (justincc) e6272b8d56 Stop also adding an ordinary http handler when we set up a poll http handler.
It appears that this is entirely unnecessary since the poll http handlers are dealt with on a separate code path.
2011-12-07 12:28:42 +00:00
Melanie ccba04f345 Fix intersim object give messages 2011-12-07 01:27:52 +01:00
Melanie f317953290 Fix up intersim give messaging 2011-12-07 01:02:46 +01:00
Melanie d6486fe14a Fix task inventory giving 2011-12-07 00:43:59 +01:00
Melanie 62d0a0cdbf Remove harmless merge artefact 2011-12-06 22:58:00 +01:00
Justin Clark-Casey (justincc) 8e542cfa03 Stop accidentally setting up the UploadTexture caps handler with the same url for all users
This meant that if a user exited the region, the UploadTexture handler would be effectively removed for everyone, causing subsequent failures.
This hopefully resolves the recent UploadTexture LLSD problems
This was a regression in 5640f2e (Thu Dec 1 23:24:15 2011 +0000)
2011-12-06 21:42:56 +00:00
Melanie 5490a3e549 Fix phantom and temp flags not taking 2011-12-06 19:44:45 +01:00
Melanie 28da235888 Merge branch 'master' into bigmerge 2011-12-06 19:01:05 +00:00
Justin Clark-Casey (justincc) 8721841fc3 Revert "Stop performing the asset save part of baked texture uploading on the UploadBakedTexture cap asynchronously."
This is a possible cause of the dramatic upswing in "Unable to upload... No handler registered for LLSD requests..."
Needs more investigation.

This reverts commit 1854c52ea3.
2011-12-06 18:37:13 +00:00
Justin Clark-Casey (justincc) 136a6a6e0f Make "show appearance" a synonym for "appearance show" 2011-12-06 18:36:11 +00:00
Justin Clark-Casey (justincc) b9a461c5ad In "appearance show", if a particular avatar is specified, print out texture UUID for each bake type and whether the simulator can find it. 2011-12-06 18:32:27 +00:00
Justin Clark-Casey (justincc) ec4f217af8 Actually send the avatar data if an individual avatar is specified, rather than accidentally doing nothing 2011-12-06 18:06:29 +00:00
Justin Clark-Casey (justincc) 1b9eb52850 Allow "appearance show" command to take an optional avatar name 2011-12-06 18:03:16 +00:00
Justin Clark-Casey (justincc) 4be85eeaa5 Make it possible to manually send appearance information via the "appearance send" command for a chosen avatar as well as all 2011-12-06 16:42:44 +00:00
Justin Clark-Casey (justincc) d33d12ba83 Provide feedback as to which avatars are resending appearance informion on "appearance send" console command 2011-12-06 16:07:24 +00:00
Justin Clark-Casey (justincc) 319507f521 Add test for not found response from GetTexture cap handler.
Add OpenSim.Region.Capabilities.Handlers.Tests.dll into test suite
2011-12-05 21:04:17 +00:00
Justin Clark-Casey (justincc) af9ccfa15c Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2011-12-05 20:50:44 +00:00
Justin Clark-Casey (justincc) 4567555c49 Implement IOSHttpRequest and IOSHttpResponse http interfaces and use instead of OSHttpRequest/OSHttpResponse.
This is required for the substitution of different HTTP servers or the newer HttpServer.dll without having to commit to a particular implementation.
This is also required to write regression tests that involve the HTTP layer.
If you need to recompile, all you need to do is replace OSHttpRequest/OSHttpResponse references with IOSHttpRequest/IOSHttpResponse.
2011-12-05 20:44:20 +00:00
Melanie 09c043fe52 Adapt GodsModule to core changes 2011-12-05 21:26:43 +01:00
Melanie 5b07370ec4 Remove erroneous message about hyperlinks when entering an invalid region name
in map search.
2011-12-05 21:26:06 +01:00
Melanie bc17e2e9cf Merge branch 'master' into bigmerge 2011-12-05 20:32:35 +00:00
Melanie 47d0a50a19 Add the proper result code as per the LL announcement for llTransferLindenDollars 2011-12-05 20:02:27 +01:00
Melanie e7cb63fcf7 Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim 2011-12-05 19:01:35 +00:00
Melanie 66f4ce354f Fix CHANGED_TEXTURE and CHANGED_COLOR. 2011-12-05 19:01:14 +00:00
Justin Clark-Casey (justincc) 37889eb3fa For the GetTexture capability, if a data range is requested that covers the whole asset length, return HTTP PartialContent instead of NotFound
NotFound is obviously wrong, and this change stops viewer 3.2.2 (and v probably earlier) complaining in the log about missing textures that are actually present.
We still return PartialContent even if the range requested is a superset of the data range as per httpd's behaviour
https://issues.apache.org/bugzilla/show_bug.cgi?id=51878
Viewer 3.2.2 and very probably earlier appear happy with this.
Whether fixing this NotFound bug has any practical effect apart from resolve viewer log messages is unknown.
2011-12-05 18:35:03 +00:00
Melanie 6362df1202 Serialize the Volume Detect field 2011-12-05 19:33:25 +01:00
Melanie 1ece4feccd Merge branch 'master' into bigmerge
Conflicts:
	OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
2011-12-05 19:08:19 +00:00
Melanie cc482ee865 Merge branch 'bigmerge' of ssh://melanie@3dhosting.de/var/git/careminster into bigmerge 2011-12-05 18:54:31 +00:00
Melanie 2a8a46a32d Fix CHANGED_TEXTURE and CHANGED_COLOR. 2011-12-05 18:32:40 +01:00
Melanie 5ab536a1e9 Merge branch 'master' into bigmerge
Conflicts:
	OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
	OpenSim/Region/Framework/Scenes/ScenePresence.cs
2011-12-05 17:10:51 +00:00
Melanie 3281b99362 Strip CR from http responses and limit them to 2048 chars 2011-12-05 15:57:47 +01:00
Melanie b7c9eb4bf7 Don't allow deletion of a terrain from the database unless we have one to replace it with 2011-12-05 15:46:57 +01:00
Melanie 68bdd0b7fe Fix setting seated avatar position and make llSameGroup work as in SL. 2011-12-05 15:26:49 +01:00
Melanie 35800d6a86 Reinstate setter for OffsetPosition to allow setting the offset by script
while seated
2011-12-05 15:26:22 +01:00
Melanie 19d6aa2bc9 Don't allow position update on sitting avatar. Don't bounds check sitting
avatars as they will be crossed by the vehicle and not individually
2011-12-04 20:16:07 +01:00
Diva Canto a2d98c7293 HG: Added HEAD method to Helo service. This is the preferred method, but its wide use will have to wait a few releases. So the sims are still calling GET for now. 2011-12-04 10:10:09 -08:00
Diva Canto 080dfcc9c9 HG: Renamed one method 2011-12-04 08:24:16 -08:00
Melanie ec8c93aa5e Implement ChangeInventoryItemFlagsPacket handling 2011-12-04 12:35:01 +01:00
Justin Clark-Casey (justincc) a82aea53f8 Split up test SceneHelpers to provide an AddChildScenePresence() call 2011-12-03 19:32:59 +00:00
Justin Clark-Casey (justincc) a4d82895be Remove T012_TestAddNeighbourRegion() and T013_TestRemoveNeighbourRegion() since they don't do anything useful. 2011-12-03 19:14:37 +00:00
Justin Clark-Casey (justincc) 3852f05e6e Extend TestCreateChildScenePresence to make assertions both at CreateAgent stage and then at Scene.AddClient() 2011-12-03 19:10:32 +00:00
Justin Clark-Casey (justincc) 4919c60560 Add beginning of ScenePresenceAgentTests.TestCreateChildScenePresence()
This required an option to be added to NullRegionData via ConnectionString for it to act as a non-static instance, so that regression tests (which only load this class once) don't get hopeless confused and complex to compensate.
Normal standalone operation unaffected.
2011-12-03 18:59:54 +00:00
Justin Clark-Casey (justincc) ced820bd5e Improve locking in AgentCircuitManager 2011-12-03 16:19:11 +00:00
Justin Clark-Casey (justincc) c934901a05 Use GetAgentCircuits() to receive a copy of the AgentCircuitsByUUID dictionary rather than AgentCircuitManager.AgentCircuits directly in "show circuits" to avoid enumeration exceptions 2011-12-03 16:11:47 +00:00
Justin Clark-Casey (justincc) aac3f2d04e Add agent circuit number checks to TestCloseAgent() 2011-12-03 16:04:11 +00:00
Justin Clark-Casey (justincc) aba42d8543 Correct SOP.GetNumberOfSides() to return 8 for meshes rather than 7
We are returning the actual number of 'sides', not the maximum index number.
Also minor format corrections.
2011-12-03 15:54:06 +00:00
marc e75bcd4c59 Workaround for mesh to correct the number of faces in GetNumberOfSides(). Meshs are handeled as sculpts but can have up to 8 faces (SL restriction the collada format can handle even more). The patch enables all LSL function that adressing faces to behave correct. Like llGetNumberOfSides(); llSetLinkPrimitiveParamsFast(); llSetPrimitiveParams(); llSetColor();
Signed-off-by: marc <mare@sounddog.net>
2011-12-03 15:49:19 +00:00
Justin Clark-Casey (justincc) 585fc5e79d Update SP.PhysicsCollisionUpdate() doc.
It might be inefficient, but there are collisions every frame if the avatar is walking/standing on the ground or a prim surface
2011-12-03 02:51:17 +00:00
Justin Clark-Casey (justincc) b66fe3e9ff Add method doc to SP.PhysicsCollisionUpdate() to make it clear that it's called continuously even where there are no collisions 2011-12-03 02:45:02 +00:00
Justin Clark-Casey (justincc) a009871827 Add basic TestFlyingAnimation() regression test 2011-12-03 02:39:21 +00:00
Justin Clark-Casey (justincc) feef1dd732 Stop calling Animator.UpdateMovementAnimations() at the end of HandleAgentUpdate().
There's no point doing this if it's being called via PhysicsCollisionUpdate
2011-12-03 02:05:11 +00:00
Justin Clark-Casey (justincc) f08aad8a40 For now, disable mechanism to limit avatar animation updates since this causes avatars to never reach the correct animation after some actions.
This reverts to situation where animation updates are made each frame on SP.PhysicsCollisionUpdate (though a packet is only sent if the anim actually changes).
m_updateCount was not being update on various avatar state changes, causing the correct animations to never be sent.
Always setting in HandleAgentUpdate() is not enough since the avatar is continually sending AgentUpdate packets.
One would need to identify all the conditions under which animations need to play out and set m_updateCount appropriately in SP.HandleAgentUpdate()
2011-12-03 01:47:12 +00:00
Justin Clark-Casey (justincc) 0ca8491bbe refactor: Use just ScenePresenceAnimator.CurrentMovementAnimation rather than duplicating it with m_movementAnimation 2011-12-03 00:40:08 +00:00
Justin Clark-Casey (justincc) 5bbfb082dd Use agent.Animator.CurrentMovementAnimation in llGetAgentInfo() rather than asking for a new determination 2011-12-03 00:33:24 +00:00
Justin Clark-Casey (justincc) 8185ce8b4a Do a cagent.Anims != null check in SP.CopyFrom() 2011-12-03 00:30:13 +00:00
Justin Clark-Casey (justincc) 5ba8ca5662 Rename ScenePresenceAnimator.GetMovementAnimation() -> DetermineMovementAnimation() for better code readability 2011-12-03 00:27:21 +00:00
Justin Clark-Casey (justincc) 96c191f4fd Stop SP.HandleAgentUpdate() and PhysicsCollisionUpdate() from being processed if we're dealing with a child ScenePresence.
Neither of these can have any effect on child agents
Now leaving warning about trying to set animation on a child agent active.  Might temporarily pop up now and again.
2011-12-03 00:09:18 +00:00
Justin Clark-Casey (justincc) 054ebe8878 Stop some places where we're trying to reset animations in child agents where such requests are ignored. 2011-12-02 23:56:01 +00:00
Justin Clark-Casey (justincc) 2a6597f61e Remove pointless Animator.TrySetMovementAnimation("STAND") in ScenePresnece constructor.
Comment was right - it is indeed useless since SP always starts off as child and TrySetMovementAnimation screens out child SP
2011-12-02 22:14:47 +00:00
Justin Clark-Casey (justincc) 1854c52ea3 Stop performing the asset save part of baked texture uploading on the UploadBakedTexture cap asynchronously.
This prevents a possible race condition where the client would be told all baked textures had updated before they were in the asset service.
The client would then trigger a set appearance which, after a delay, would send the avatar appearance out to other clients.
The race condition seems unlikely because of this delay but it's still possible.
Might help with grey avatar appearances.
2011-12-01 23:38:25 +00:00
Justin Clark-Casey (justincc) 5460f2e035 refactor: Separate the upload baked texture handler out from BunchOfCaps 2011-12-01 23:24:15 +00:00
Melanie 516c3dfbbb Remove some debug code that had snuck in 2011-12-01 16:12:09 +01:00
Melanie 797982ee11 Implement llTransferLindenDollars 2011-12-01 13:30:10 +01:00
Melanie 8f2d7881bd Merge branch 'bigmerge' of ssh://3dhosting.de/var/git/careminster into bigmerge 2011-12-01 11:56:40 +01:00
Melanie b60ff651a3 Merge branch 'master' into bigmerge 2011-12-01 12:16:59 +00:00
Justin Clark-Casey (justincc) 2a9c9ae340 Provide more user feedback when "debug http" is set 2011-11-29 21:53:15 +00:00
Justin Clark-Casey (justincc) fa63054c4f On "show caps", stop excluding the seed cap but do exclude it elsewhere 2011-11-29 20:37:03 +00:00
Justin Clark-Casey (justincc) 679a5f6c0b With "debug http 1", show the path with the query string instead of just the path.
Also simplifies debug levels to just 0 and 1
2011-11-29 17:26:45 +00:00
Justin Clark-Casey (justincc) 658d02b5e9 Improve some of the debug help messages 2011-11-29 16:56:31 +00:00
Justin Clark-Casey (justincc) a17f93ff44 minor: remove mono compile warning, a Vector3 can never be null since it's a struct 2011-11-29 16:31:10 +00:00
Justin Clark-Casey (justincc) d3a46b03bf tabulate "show caps" output for easier readability 2011-11-29 16:29:11 +00:00
Justin Clark-Casey (justincc) ff0d020007 Correct mistake in "debug eq" help 2011-11-29 16:18:14 +00:00
Justin Clark-Casey (justincc) b6b0bc7b32 Add "debug http" command for currently simple extra debug logging of non-event queue inbound http requests to a simulator 2011-11-29 16:15:52 +00:00
Melanie dc612d0f08 Merge branch 'master' into bigmerge
Conflicts:
	OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
2011-11-28 11:06:38 +00:00
Melanie 80148bf784 Merge branch 'bigmerge' of ssh://3dhosting.de/var/git/careminster into bigmerge 2011-11-28 11:21:15 +01:00
BlueWall 19c10c892a Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2011-11-26 17:20:20 -05:00
BlueWall ea0fc7b12c Add missing property to llGetLinkPrimitiveParams 2011-11-26 17:06:28 -05:00
Justin Clark-Casey (justincc) 4efd9a3b7b When removing an LSL sensor for a script (e.g. through llResetScript() or state change), don't also remove sensors for other scripts in the same prim.
Hopefully fixes http://opensimulator.org/mantis/view.php?id=4448 and http://opensimulator.org/mantis/view.php?id=4452
2011-11-26 01:55:36 +00:00
Justin Clark-Casey (justincc) 86cc00aaa8 minor: formatting changes in Scene.PacketHandlers.cs 2011-11-26 01:52:12 +00:00
Justin Clark-Casey (justincc) 46e1bcb6b6 minor: remove mono compiler warning 2011-11-26 01:40:46 +00:00
Justin Clark-Casey (justincc) bafea2282a Rip out unused Scene.HandleFetchInventoryDescendentsCAPS().
This has been handled by WebFetchInvDescHandler.Fetch() for some time.
2011-11-26 01:39:23 +00:00
Justin Clark-Casey (justincc) 11c19b0d2e Use the same web fetch handler for every request from every avatar, since it contains no instance code 2011-11-26 00:29:01 +00:00
Justin Clark-Casey (justincc) c5b636469d Stop locking the requests coming in to WebFetchInvDecHandler.
There's no technical reason for this as the methods are thread safe.  However, it might have served to slow down requests.
2011-11-26 00:13:04 +00:00
Justin Clark-Casey (justincc) 95a686dbf5 Fix config so that you can have both WebFetchInventoryDescendents and FetchInvnetoryDescendents2 caps active at once 2011-11-25 23:45:29 +00:00
Justin Clark-Casey (justincc) 5b4fe23f7f Resolve error where an unknown asset type would cause the fetch inventory descendents cap to fail.
Introduced just a few commits ago in 0688861
2011-11-25 23:43:57 +00:00
Justin Clark-Casey (justincc) 676d32974a Implement the FetchInventoryDescendents2 capability using the same code as WebFetchInventoryDescendents.
Enabling this by setting Cap_FetchInventoryDescendents2 = "localhost" in the [ClientStack.LindenCaps] section of OpenSim.ini downloads inventory via http rather than udp in later viewers.
2011-11-25 22:46:42 +00:00
Justin Clark-Casey (justincc) b785f204ce remove some mono compiler warnings 2011-11-25 22:19:57 +00:00
Justin Clark-Casey (justincc) 0688861aa7 Use the more extensive Utils.AssetTypeToString()/InventoryTypeToString() conversion rather than the arrays in TaskInventoryItem 2011-11-25 22:15:29 +00:00
Justin Clark-Casey (justincc) 8c82ff16ad Fix WebFetchInventoryDescendents cap to use Utils.AssetTypeTostring/InventoryTypeToString to convert types to strings
These cover a wider range of types.
2011-11-25 21:54:31 +00:00
Justin Clark-Casey (justincc) 0a0aa77cfd Adding missing CrossBehaviour.cs file to fix build 2011-11-24 22:46:43 +00:00
Justin Clark-Casey (justincc) 8e32ce85a7 Remove bizarre call to PhysicsScene.Simulate(0) in Scene.GetNearestAllowedPosition()
At least on ODE, this wasn't doing any harm but there wasn't any point to it either
2011-11-24 22:45:29 +00:00
Justin Clark-Casey (justincc) 2ae5b40ca6 On pCampBot, add bot as a property on behaviours instead of passing it in every time 2011-11-24 22:36:45 +00:00
Justin Clark-Casey (justincc) cbbd992df4 minor: remove mono compiler warning 2011-11-24 22:11:54 +00:00
Justin Clark-Casey (justincc) a58f5b2f66 When setting packet level logging via "debug packet", apply to all clients, not just root ones.
Also adds scene name and client type (root|child) to logged information.
2011-11-24 22:08:34 +00:00
Justin Clark-Casey (justincc) 0a60e9537f comment out a noisy log line I accidentally left in from the last commit 2011-11-24 21:30:40 +00:00
Justin Clark-Casey (justincc) 63c137820b Stop passing a request handler to the initial caps.RegisterHandler in EventQueueGetModule since this is immediatley replaced by a poll server handler.
This allows us to comment out a bunch of code and simplify the codebase and readability.
2011-11-24 21:27:35 +00:00
Justin Clark-Casey (justincc) 0174e326e3 Add a "debug eq" console command for debugging.
This will log outgoing event queue message names if turned on.
2011-11-24 20:27:11 +00:00
Justin Clark-Casey (justincc) decabe1181 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2011-11-24 20:22:17 +00:00
Justin Clark-Casey (justincc) bdcfd6afee Add disabled CrossBehaviour to pCampBot, which is designed to cross test bots between neighbouring regions.
Not yet enabled since there is a bug where the initial cross will work but all subsequent movements on the receiving simulator appear to fail.
2011-11-24 17:35:33 +00:00
Melanie a8270cb48c Merge branch 'master' into bigmerge 2011-11-24 01:16:37 +00:00
Dan Lake 89b2fb2ff4 Append asset ID to URL for storage requests to allow caching proxies to work with Simian 2011-11-23 16:41:30 -08:00
Dan Lake 5485e3da46 Merge branch 'master' of git://opensimulator.org/git/opensim 2011-11-23 16:11:17 -08:00
Dan Lake 0cb33a5398 Line endings 2011-11-23 16:09:11 -08:00
Melanie 11dfd7711b Merge branch 'bigmerge' of ssh://3dhosting.de/var/git/careminster into bigmerge 2011-11-24 00:54:52 +01:00
Justin Clark-Casey (justincc) ed7ddeecf2 Print out what behaviours are active when pCampBot starts up 2011-11-23 22:18:10 +00:00
Justin Clark-Casey (justincc) d145750e87 Add teleport behaviour to pCampBot
This teleports the bot to any other regions +/- 5 on the x or y axis.
Quite aggressive at the moment since teleports keep occuring at a 1-10secs random interval.
No checking yet to see if teleport was successful.
2011-11-23 22:05:11 +00:00
Justin Clark-Casey (justincc) 1126efdcd0 In pCampbot, change "show status" command to "show bots" 2011-11-23 21:33:54 +00:00
Justin Clark-Casey (justincc) 9ae0641871 Rename Bot.BotManager to Manager 2011-11-23 21:33:10 +00:00
Justin Clark-Casey (justincc) e9f2a9bddb get pCampBot to extract nearby and store nearby region information 2011-11-23 21:19:10 +00:00
Justin Clark-Casey (justincc) 617f139aac Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2011-11-23 21:10:50 +00:00
Justin Clark-Casey (justincc) e394f83df0 Change random number generator property name in pCampbot 2011-11-23 18:00:41 +00:00
BlueWall 0738fc43e4 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2011-11-23 10:50:29 -05:00
BlueWall d4e3a7fe81 Shell Environment Variables in config
Adding updated Nini and support to use shell environment variables in OpenSimulator configuration.

  Nini @ https://github.com/BlueWall/Nini-Dev
2011-11-23 10:11:47 -05:00
Justin Clark-Casey (justincc) b56410285b Log error if we attempt to add/remove an OdeCharacter from the _characters list inappropriately 2011-11-22 22:46:25 +00:00
Justin Clark-Casey (justincc) ace4324e75 Stop removing actor from the hash maps in OdeScene.RemoveCharacter() since this is now being down in OdeCharacter.DestroyOdeStructures() 2011-11-22 22:37:06 +00:00
Justin Clark-Casey (justincc) af90b52731 Comment out uncalled OdeScene.UnCombine() 2011-11-22 22:28:46 +00:00
Justin Clark-Casey (justincc) fcb066cb5f Comment out unimplemented and uncalled RegionCombinerModule.UnCombineRegion() 2011-11-22 22:23:52 +00:00
Justin Clark-Casey (justincc) d639f7fdf3 minor: remove mono compiler warning 2011-11-22 22:16:09 +00:00
Justin Clark-Casey (justincc) b0fe0464af Stop an exception being thrown and a teleport/border cross failing if the desintation sim has no active script engines.
This involves getting IScene.RequestModuleInterfaces() to return an empty array (as was stated in the method doc) rather than an array containing one null entry.
Callers adjusted to stop checking for the list reference being null (which never happened anyway)
2011-11-22 22:13:57 +00:00
Justin Clark-Casey (justincc) daf99f8c0a slightly simplify OdeScene.Simulate() by removing bool processtaints, since we can inspect count of taint lists instead.
also groups OdeCharacter.CreateOdeStructures() and DestroyOdeStructures() together
2011-11-22 21:51:00 +00:00
Justin Clark-Casey (justincc) b89c48b1be Improve the error messages returned if the HelloNeighbour call fails.
This is the message a region sends to its neighbours when it comes up
2011-11-21 22:06:43 +00:00
Justin Clark-Casey (justincc) c4e4a29478 Slightly improve "Unable to space collide" logging message, though I don't think I've ever seen this. 2011-11-21 21:31:26 +00:00
Justin Clark-Casey (justincc) 4ddff7eb0f Get rid of OdeCharacter != null checks since OdeScene._characters can never contain a null character.
Ignoring the ancient code glyphs not to do this....
2011-11-21 21:29:56 +00:00
Justin Clark-Casey (justincc) 82dc7886fc remove unnecessary OdeScene._activeprims locking. Code is single-threaded 2011-11-21 21:15:15 +00:00
Justin Clark-Casey (justincc) 7480f2fd0e Restore defects list. In hindsight, the reason for this is becuase we can't remove the character whilst iterating over the list.
This commit also removes locking on OdeScene._characters since code is single threaded
2011-11-21 21:04:24 +00:00
Justin Clark-Casey (justincc) 546259b2ff simplify operation of OdeScene._perloopContact 2011-11-21 20:30:37 +00:00
Justin Clark-Casey (justincc) 25d9001de1 don't bother locking OdeScene._perloopContact in single threaded code 2011-11-21 20:17:36 +00:00
Justin Clark-Casey (justincc) e33b0fa35b don't lock OdeScene.contacts since only ever accessed by a single thread 2011-11-21 20:12:04 +00:00
Justin Clark-Casey (justincc) e67ba0ad06 rename ODECharacter.AvatarGeomAndBodyCreation() -> CreateOdeStructures() to match existing DestroyOdeStructures() 2011-11-21 20:01:34 +00:00
Justin Clark-Casey (justincc) 063f0f5d97 refactor: Eliminate one line ODECharacter.doForce() method for code clarity 2011-11-21 19:58:37 +00:00
Justin Clark-Casey (justincc) 225b925f4e Comment out calls to OdeScene.waitForSpaceUnlock() since that method does nothing right now 2011-11-21 19:48:31 +00:00
Justin Clark-Casey (justincc) 54789706f4 Reduce complexity of OdeScene.Simulate() by fully removing bad characters at point of detection rather than later on. 2011-11-21 19:45:22 +00:00
Justin Clark-Casey (justincc) 3becda919e move geom/actor map maintenance into DestroyODEStructures()/AvatarGeomAndBodyCreation().
This saves us having to do it separately when a character capsule size is changed
2011-11-21 19:31:29 +00:00