Melanie Thielker
19f18c8a1b
Make drag copy and copy-on-ray handle friends list perms properly
2010-06-27 21:04:30 +02:00
Tom Grimshaw
592ff1288d
Add a new global event : OnTerrainUpdate
2010-06-26 18:51:19 -07:00
Tom Grimshaw
c97e9f8621
Reverting the ITerrainModule changes. Turns out this was useless.
2010-06-26 18:43:01 -07:00
Tom Grimshaw
3bcee57e3e
add HasChanged to ITerrainModule
2010-06-26 17:34:19 -07:00
Tom Grimshaw
8f0adfbfb2
Trigger the RegionLightShareData OnSave event properly when the profile is saved
2010-06-26 15:15:19 -07:00
Tom Grimshaw
d188ed8ed8
Return everything at once, it's more efficient that way
2010-06-26 13:07:17 -07:00
Tom Grimshaw
ed5dac7e82
Fix another nullref issue in DeRezSceneObject
2010-06-26 13:06:47 -07:00
Tom Grimshaw
bd19cf739a
Fix a bug with DeRezObjects (check for a null remoteClient)
2010-06-26 12:38:08 -07:00
Tom Grimshaw
acab2a159d
Return objects which are NoCopy instead of just leaving them when cleaning the scene, if exceptNoCopy = true.
2010-06-26 11:24:36 -07:00
Tom Grimshaw
70d3b9aeca
Add a DeleteAllSceneObjects(bool exceptNoCopy) method to allow NoCopy objects to be retained when the scene is cleared.
2010-06-26 11:14:58 -07:00
Melanie Thielker
06fd49bda9
Merge branch 'careminster-presence-refactor' of ssh://3dhosting.de/var/git/careminster into careminster-presence-refactor
2010-06-26 06:17:09 +02:00
Melanie Thielker
6274317e63
Fix loading of attachments on login
2010-06-26 06:16:24 +02:00
Tom Grimshaw
f64d1cb396
Add new event: OnChangedBackup
2010-06-25 14:39:15 -07:00
Tom Grimshaw
30397b6fbc
Merge branch 'careminster-presence-refactor' of ssh://3dhosting.de/var/git/careminster into careminster-presence-refactor
2010-06-25 14:26:07 -07:00
Tom Grimshaw
96e649189f
Add two events: OnAttachToBackup and OnDetachFromBackup.
2010-06-25 14:25:39 -07:00
Melanie
dc9e9931eb
Merge branch 'master' into careminster-presence-refactor
2010-06-25 20:26:48 +01:00
Justin Clark-Casey (justincc)
52b711af82
stop KeyNotFoundException() being thrown in RemoveScenePresence if the agent isn't present in the presence dictionary
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the code to do this was there but was being circumvented by newmap[agentID] before the check actually took place
2010-06-25 18:55:20 +01:00
Melanie Thielker
afff74a835
Add DwellModule interface
2010-06-25 01:44:17 +02:00
Melanie
e94cf3d9b7
And another conflict
2010-06-24 03:35:42 +01:00
Melanie
e93853623b
Merge branch 'master' into careminster-presence-refactor
2010-06-24 03:30:11 +01:00
Melanie
c404c5fb54
Thank you, Snoopy, for a patch to reduce sim script startup CPU usage
2010-06-23 21:14:28 +01:00
Melanie Thielker
68551675df
Guard prioritizer agains null values as those produced by a bullet dying
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before it can be updated
2010-06-22 23:39:39 +01:00
Melanie Thielker
962dade155
Cause collisions with the avatar to be sent to attachments. Currently
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ignores collision filter. Physics collisions are still dodgy, so we
don't get the events we should be getting.
2010-06-22 04:04:59 +02:00
Melanie Thielker
3428196631
Guard prioritizer agains null values as those produced by a bullet dying
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before it can be updated
2010-06-22 02:33:20 +02:00
Tom Grimshaw
9d251b1dc5
Fix the StandUp position to calculate as if we're still using the child prim id.
2010-06-20 15:57:01 -07:00
Tom Grimshaw
fc715a092c
Fix the sit code to ensure that we use the root prim of a linkset as a reference in the case of an avatar sitting on a child prim. This fixes various camera issues and fixes mantis #0000059 .
2010-06-20 15:38:48 -07:00
Tom Grimshaw
33d05ef554
Merge branch 'careminster-presence-refactor' of ssh://3dhosting.de/var/git/careminster into careminster-presence-refactor
2010-06-20 14:45:36 -07:00
Tom Grimshaw
a1416612a9
Update all clients sitting on a linkset if a child prim is moved. This prevents avatars being "lost in the void" until they stand up when a child prim is moved that they're sitting on.
2010-06-20 14:45:04 -07:00
Melanie Thielker
13a0b65a80
Modify avatar responsiveness policy to send roots before children
2010-06-20 21:38:06 +02:00
Melanie
04b60aa490
Merge branch 'master' into careminster-presence-refactor
2010-06-19 20:32:01 +01:00
Tom Grimshaw
49d7d8534c
Allow moving an avatar as part of a linkset using llSetLinkPrimitiveParams. This unlocks an awful lot of poseball-free content, and is a step towards resolving mantis #59 .
2010-06-19 10:06:09 -07:00
Diva Canto
1e7ce6dbce
Hunting for the problem in #4777
2010-06-19 09:44:02 -07:00
Tom Grimshaw
6d8da699b2
Add "AvatarHeight/2" to the Home Position when set to avoid having the avatar fall through the ground when they TP home.
2010-06-19 07:00:01 -07:00
Kitto Flora
cea7905602
Merge branch 'careminster-presence-refactor' of ssh://3dhosting.de/var/git/careminster into careminster-presence-refactor
2010-06-17 13:04:32 -04:00
Kitto Flora
958c6c6fde
Add rez on water surface.
2010-06-17 13:04:18 -04:00
Melanie
0b75f759b4
Merge branch 'master' into careminster-presence-refactor
2010-06-16 04:10:55 +01:00
Diva Canto
9c9ce9e8dd
* Deleted duplicated migration that was failing anyway.
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* Added an error message in initial estate owner creation that makes it clear what needs to happen.
2010-06-14 11:50:42 -07:00
Diva Canto
bd346ab8c7
Fixes attachments coming back upon being detached in neighbouring regions and crossing.
2010-06-13 19:18:17 -07:00
Diva Canto
19558f380a
Fixes the long-standing RegionUp bug! Plus lots of other cleanups related to neighbours.
2010-06-13 19:06:22 -07:00
Melanie
fdf648bcf3
Merge branch 'master' into careminster-presence-refactor
2010-06-14 02:49:15 +01:00
Melanie Thielker
9b30f44672
D.U.H. #2 . Inverted test. Again. Argh!
2010-06-14 02:28:31 +02:00
Melanie Thielker
1532dbca0a
Guard against a potential nullref
2010-06-14 00:12:39 +02:00
Melanie Thielker
f9b4f5f594
Revert "Introduce SOP.UpdateSitters() to update sitting avatars' chat position if"
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This reverts commit f59e272643
.
2010-06-14 00:05:01 +02:00
Melanie Thielker
5fda89fdb5
Revert "D.U.H."
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This reverts commit 3058761806
.
2010-06-14 00:04:02 +02:00
Melanie Thielker
093cc047cd
Revert "Try it witht he root prim"
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This reverts commit d520360cb8
.
2010-06-14 00:03:43 +02:00
Melanie Thielker
62763cc0fb
Report current position instead of position at the time we sat down
2010-06-14 00:02:17 +02:00
Melanie Thielker
d520360cb8
Try it witht he root prim
2010-06-13 23:01:15 +02:00
Melanie Thielker
3058761806
D.U.H.
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un-reverse a reversed condition
2010-06-13 22:43:14 +02:00
Melanie Thielker
520b0e131c
Try to make prims stop moving. Reset velocity, etc, unconditionally. Although
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the phys actor may be new, the prim fields could still be set and the
slimupdates system would continue sending that data out.
2010-06-13 22:37:11 +02:00
Melanie Thielker
3d319d6c3f
Actually update the SP. EXPERIMENTAL
2010-06-13 22:23:07 +02:00
Melanie Thielker
f59e272643
Introduce SOP.UpdateSitters() to update sitting avatars' chat position if
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needed
2010-06-13 22:21:05 +02:00
Diva Canto
b3594681a4
Merge branch 'master' of ssh://diva@opensimulator.org/var/git/opensim
2010-06-12 12:09:06 -07:00
Diva Canto
66619b5996
Added checks for failed UpdateAgent calls.
2010-06-12 12:08:45 -07:00
Melanie
5e4bee0f34
Merge branch 'master' into careminster-presence-refactor
2010-06-12 19:15:59 +01:00
Melanie
59acb37d92
Change name of method to better reflect what it does
2010-06-12 19:14:46 +01:00
Diva Canto
e6efe34b4c
* Added CHANGED_TELEPORT event trigger upon inter-sim teleports.
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* Cleaned up NewUserConnection.
2010-06-12 11:11:13 -07:00
Tom Grimshaw
63531b1df5
Merge branch 'careminster-presence-refactor' of ssh://3dhosting.de/var/git/careminster into careminster-presence-refactor
2010-06-12 04:36:14 -07:00
Tom Grimshaw
3ea11fe2e6
Get rid of spamming SOG debug message
2010-06-12 04:35:51 -07:00
Melanie Thielker
3c036934a3
Preserving the link numbers is a serializer's highest duty.
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Prevent region crossings from screwing up complex attachments by preserving
link numbers.
2010-06-12 08:28:00 +01:00
Melanie
65f03af38f
Don't filre CHANGED_INVENTORY if a prim comes in from storage
2010-06-12 07:34:55 +01:00
Melanie Thielker
03a48f87e4
Preserving the link numbers is a serializer's highest duty.
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Prevent region crossings from screwing up complex attachments by preserving
link numbers.
2010-06-12 08:29:20 +02:00
Melanie
57a60282f5
Don't filre CHANGED_INVENTORY if a prim comes in from storage
2010-06-12 06:57:10 +01:00
Melanie
508bfa1de8
Merge branch 'master' into careminster-presence-refactor
2010-06-12 01:26:55 +01:00
Melanie
c8ed972443
Move "StopFlying()" into LLSpace. Try to reinstate the carefully crafted packet
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we used to send before slimupdates and explicitly send it
2010-06-12 01:25:25 +01:00
Melanie
836728e5de
Merge branch 'master' into careminster-presence-refactor
2010-06-12 00:08:20 +01:00
John Hurliman
d1a324888b
* Added a new method to IMapImageGenerator for getting the map tile before it is JPEG2000 compressed
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* Aesthetically improved map tile water
* SimianGrid connector now uploads a PNG tile to the AddMapTile API
2010-06-11 15:37:25 -07:00
Diva Canto
d184fef4dc
Inventory offers and subsequent notifications of acceptance/decline now working across the board.
2010-06-11 12:47:47 -07:00
Melanie
1cfebca48d
Merge branch 'master' into careminster-presence-refactor
2010-06-11 20:35:00 +01:00
Melanie
aa2f5bdd77
Merge branch 'master' into careminster-presence-refactor
2010-06-11 17:46:29 +01:00
Diva Canto
b2b6799f1c
Added more debug messages to try to pinpoint where login is failing for nebadon.
2010-06-10 18:26:04 -07:00
Diva Canto
e80cb815df
Bug fix on attachments: attach->drop->attach works now.
2010-06-09 12:51:24 -07:00
Melanie
1dce243661
Merge branch 'master' into careminster-presence-refactor
2010-06-09 20:25:05 +01:00
Diva Canto
8fc5eda2c9
Bug fix in attachments: when attaching from inworld the item's parentFolderID was wrong.
2010-06-09 10:55:37 -07:00
Melanie
1be53b58a7
Give attachments the same priority as other avatars in BestAvatarResponsiveness
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policy
2010-06-09 17:02:01 +01:00
Melanie
30d3ea3d4b
Give attachments the same priority as other avatars in BestAvatarResponsiveness
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policy
2010-06-09 17:00:24 +01:00
Melanie
6b2d2413f7
Merge branch 'master' into careminster-presence-refactor
2010-06-09 16:48:37 +01:00
Dan Lake
ca2abc43ad
Refactor SendCoarseLocations for better performance. Instead of computing list of all locations fresh for every scene presence on every frame, we will instead compute the list once every 50 frames and send to all connected presences at that time. Also, we only add 60 items to the list when there are more than 60 presences in the scene. For 1000 users, this change yields a 99.8% reduction in list processing and a 98% reduction in network bandwidth for coarse locations.
2010-06-08 16:44:18 -07:00
Melanie
20ea823c19
Merge branch 'master' into careminster-presence-refactor
2010-06-08 22:07:01 +01:00
Justin Clark-Casey (justincc)
db73b1c64e
Adjust object update priorities such that root prims are sent to the viewer before child prims.
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This was originally a fix for huds, since child prims fail to display if the viewer doesn't receive the root prim update first.
However, on the advice of jhurliman, this has been done for all objects, both ordinary and attachments.
The separate mechanism in LLClientView which prevents child prim updates being sent out first is still present temporarily.
This is a foreport of the equivalent fix in 0.6.9-post-fixes, though that was for attachments only.
2010-06-08 15:32:18 +01:00
Justin Clark-Casey (justincc)
b6076d7b33
Reduce number of full updates sent on region crossing for attachments/huds to 1 from 3
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This is one step towards reducing hud glitches on region crossing, since the viewer fails to display prims if it receives child full updates before the root prim full update
This commit also introduces a mechanism in LLClientView to stop child attachment updates ever going out before the root one
This is a very temporary mechanism and will be commented out when the next step of the fix (to give root prims higher udpate priority) is committed
This code is a foreport from the equivalent changes in 0.6.9-post-fixes
2010-06-08 15:07:57 +01:00
Melanie
74d62901c8
Merge branch 'master' into careminster-presence-refactor
2010-06-07 00:44:36 +01:00
Melanie Thielker
d91bd7646d
Add a call to SOG.ResumeScripts() after region crossing / teleport
2010-06-07 00:11:30 +01:00
Melanie Thielker
fad5158ab4
Add a call to SOG.ResumeScripts() after region crossing / teleport
2010-06-07 00:09:44 +02:00
Diva Canto
ab3afd5f42
* Bug fix in TP home: typo in unpacking of GridUserInfo.
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* Bug fix in TPs across neighboring regions: bug was introduced when getting rid of crashed sessions.
2010-06-05 09:39:09 -07:00
Justin Clark-Casey (justincc)
72bd68a21f
add ability for load iar/save iar to take in arbitrary options
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not used for anything yet
2010-06-04 22:17:23 +01:00
Melanie
c5878b6610
Merge branch 'master' into careminster-presence-refactor
2010-06-04 21:11:15 +01:00
Justin Clark-Casey (justincc)
041f253e2b
minor: comment out region interface registration log msg I accidentally left in last week
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also changes one log message to print out full exception stack trace on both mono/.net instead of just .net
2010-06-04 18:08:40 +01:00
Melanie Thielker
a863eb9da3
One should not lock null objects.
2010-06-01 19:01:57 +01:00
Melanie Thielker
6668c789d3
One should not lock null objects.
2010-06-01 19:01:21 +02:00
Melanie
9c3c020697
Lock the object queue when dequeueing
2010-06-01 15:08:45 +01:00
Melanie Thielker
c900134f91
Lock the object queue when dequeueing
2010-06-01 16:03:53 +02:00
Melanie Thielker
16d8602d3c
Fix prim returns I broke earlier
2010-06-01 03:17:21 +02:00
Melanie Thielker
4867dd135d
Fix prim returns I broke earlier
2010-06-01 02:12:56 +01:00
Melanie Thielker
a5728cc91c
Fix prim returns I broke earlier
2010-06-01 02:10:53 +01:00
Melanie Thielker
f29cb57bf1
Continuing refactor. Refactor DeRezObject to deal with multiple objects
2010-06-01 02:10:22 +01:00
Melanie Thielker
bde01e26e1
Add a method to get the bounding box and root prim offsets within it for
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a group of prims.
2010-06-01 02:10:11 +01:00
Melanie Thielker
2fce7d9bcf
Split GetAxisAlignedBoundingBox into two methods to allow calculation of
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combined bounding boxes and offsets
2010-06-01 02:10:08 +01:00
Melanie Thielker
eca15cfbf2
Change the handling of CreateSelected. Only send it on real creation, not
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for each prim coming into view.
2010-06-01 02:45:14 +02:00
Melanie Thielker
be69259981
Change the handling of CreateSelected. Only send it on real creation, not
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for each prim coming into view.
2010-06-01 01:39:54 +01:00
Melanie Thielker
bf233ea0dc
Continuing refactor. Refactor DeRezObject to deal with multiple objects
2010-06-01 02:27:30 +02:00
Melanie Thielker
f57f2370f1
Add a method to get the bounding box and root prim offsets within it for
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a group of prims.
2010-06-01 01:25:24 +02:00
Melanie Thielker
70f7790413
Split GetAxisAlignedBoundingBox into two methods to allow calculation of
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combined bounding boxes and offsets
2010-06-01 01:07:46 +02:00
Melanie Thielker
d4b4cbf5a5
Fix create selection getting overwritten by multiple updates for the same prim.
2010-05-31 19:00:02 +02:00
Melanie Thielker
e515467c5e
Fix create selection getting overwritten by multiple updates for the same prim.
2010-05-31 17:55:56 +01:00
Tom Grimshaw
e3dac1292e
Implement suspended updates - When an operation is occurring on lots of prims in a single group, don't schedule any updates until the operation has completed. This makes things like llSetAlpha(LINK_SET,0.0,ALL_SIDES); a *lot* faster, more efficient and less buggy, and also makes unlinking a lot better. Linking is still treacherous.. this needs to be analysed.
2010-05-29 02:10:34 -07:00
Justin Clark-Casey (justincc)
191db0e6a4
get TestSaveIarV0_1() uncommented but not running as a test yet since I didn't get the authentication server to work and my brain is about to fizzle out my ears
2010-05-28 23:14:24 +01:00
Melanie
542e6b8af4
Merge branch 'master' into careminster-presence-refactor
2010-05-28 21:56:42 +01:00
Justin Clark-Casey (justincc)
fff5459f4d
Add ability to load IARs directly from URIs
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So, something like
load iar Justin Clark-Casey / PASSWORD http://justincc.org/downloads/iars/my-great-items.iar
Will load my IAR directly from the web.
2010-05-28 20:07:15 +01:00
Justin Clark-Casey (justincc)
6b568af565
Adjust Scene.DeleteAllSceneObjects() to not delete objects attached to avatars.
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This is going to be the right behaviour in all cases, I should think.
This means that avatars in region when an oar is loaded do not lose their attachments
2010-05-28 18:49:32 +01:00
Justin Clark-Casey (justincc)
877fe774ef
Simplify AddFullUpdateToAvatars()/AddPartialUpdateToAvatars() by calling the object's corresponding single avatar update method, rather than calling the sceneviewer directly
2010-05-28 17:58:51 +01:00
Justin Clark-Casey (justincc)
596001632b
remove redundant ScenePresence.QueuePartForUpdate() - every place in the code calls SceneViewer.QueuePartForUpdate() directly
2010-05-28 17:53:57 +01:00
Melanie Thielker
8fb706716b
Prevent a null ref
2010-05-27 19:09:06 +01:00
Melanie Thielker
ba49319c07
Prevent a null ref
2010-05-27 20:08:48 +02:00
Melanie
00737f1c13
Merge branch 'master' into careminster-presence-refactor
2010-05-24 23:40:22 +01:00
Melanie
7d9b316ce6
Change the way alpha is interpreted on prim text. Manris #4723
2010-05-24 23:37:47 +01:00
Melanie
f84f0dbd51
Remove an unneeded conditional
2010-05-23 06:12:40 +01:00
Melanie
72b96e8121
Add the SitGround flag back in
2010-05-23 06:12:11 +01:00
Melanie
a9dad99432
Merge branch 'master' into careminster-presence-refactor
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Conflicts:
OpenSim/Region/Framework/Scenes/ScenePresence.cs
2010-05-23 06:09:54 +01:00
Justin Clark-Casey (justincc)
e5bcd8b341
Apply adaption of patch in http://opensimulator.org/mantis/view.php?id=4628
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This prevents a ground-sitting avatar from being moved about in mouselook
Thanks mirceakitsune!
2010-05-21 23:29:37 +01:00
Melanie
297bcb5c3d
Merge branch 'master' into careminster-presence-refactor
2010-05-21 21:16:04 +01:00
Melanie
4e23acb133
Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
2010-05-21 21:04:17 +01:00
Justin Clark-Casey (justincc)
6918446fcd
Merge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensim
2010-05-21 22:17:58 +01:00
John Hurliman
d0eecf0398
Added a sanity check before using m_config in the Scene constructor
2010-05-21 14:17:03 -07:00
John Hurliman
abd5d1f747
* Added code comments to Prioritizer.cs that document how to add a new update priority policy
2010-05-21 14:04:10 -07:00
Justin Clark-Casey (justincc)
89f1ddb0a5
Merge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensim
2010-05-21 21:58:55 +01:00
Justin Clark-Casey (justincc)
5287c5f7fb
rearrange SceneGraph.AddSceneObject() to return earlier if an object with that uuid is already in the scene
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this means that we don't perform pointless work
2010-05-21 21:57:56 +01:00
John Hurliman
93ef65c690
* Moving all of the prioritization/reprioritization code into a new file Prioritizer.cs
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* Simplified the interest management code to make it easier to add new policies. Prioritization and reprioritization share code paths now
* Improved the distance and front back policies to always give your avatar the highest priority
2010-05-21 13:55:36 -07:00
Justin Clark-Casey (justincc)
4b518e0288
minor: remove LongRunning test designator from TestAddSceneObject() since it isn't, really
2010-05-21 21:48:47 +01:00
Justin Clark-Casey (justincc)
76135eec5b
add test to make sure that adding an object where one already exists in the scene with that uuid fails
2010-05-21 21:46:41 +01:00
Justin Clark-Casey (justincc)
8d968249ec
extend TestAddSceneObject() to check Scene.AddNewSceneObject() return boolean
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improve test to retrieve object by known uuid rather than dynamically assigned local id
2010-05-21 21:38:47 +01:00
Justin Clark-Casey (justincc)
f83acf533b
Fix a problem where SceneGraph.AddSceneObject() would return false on successfully adding an object rather than true, in defiance of its method documentation
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This meant that the returns were inconsistent - false would be returned both for various scene object failure conditions (e.g. root part was null) and if the object was successfully added.
2010-05-21 21:22:53 +01:00
Melanie
2b5b2f4e60
Add a new priority scheme that works like FrontBack, but completely deprioritizes
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static prims, creating a hierarchy as follows:
0 == own avatar < other avatars < pysical prims < static prims
For a child agent, simply acts like FrontBack
2010-05-21 21:02:26 +01:00
Justin Clark-Casey (justincc)
74ef1ed36f
add prim item and test asset save in save oar unit test
2010-05-21 19:36:39 +01:00
Melanie
1d6ab445ab
Change the way the object perms are propagated to attempt to salvage
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some older content
2010-05-21 15:31:27 +01:00
Melanie
a92780fe5f
Merge branch 'master' into careminster-presence-refactor
2010-05-21 03:51:58 +01:00
Melanie
d28da5e5ce
Refactor scene presence list for lockless iteration. Lock contention will now only be for simultaneous add/removes of scene presences from the scene.
2010-05-21 03:41:32 +01:00
Melanie
b6674c9b76
Merge branch 'careminster' into careminster-presence-refactor
2010-05-21 03:03:35 +01:00
Melanie
ddd072b3fb
Merge branch '0.6.9-post-fixes' into careminster
2010-05-21 02:44:20 +01:00
Melanie
147c2d6f80
Change the way the object perms are propagated to attempt to salvage
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some older content
2010-05-21 02:31:14 +01:00
unknown
beed74096c
Merging slimupdates2
2010-05-20 12:28:13 -07:00
Tom Grimshaw
5532341bf9
Initialise m_initialSitTarget to ZERO_VACTOR for safety's sake as per convo with kitto
2010-05-19 14:04:44 -07:00
Tom Grimshaw
6933b48a7e
Fix a nullref issue in SitAltitudeCallback
2010-05-19 13:49:34 -07:00
Tom Grimshaw
f77f9ecd8f
Fix a nullref issue in SitAltitudeCallback
2010-05-19 13:44:59 -07:00
Tom Grimshaw
bb0806c61e
Don't send kill packets to child agents as we close them
2010-05-18 03:44:09 -07:00
Tom Grimshaw
1c040d8c1e
Fix to the scenario where we send an agent to a neighbouring sim (via teleport), then tell our neighbours to close the agents.. thereby disconnecting the user. Added a new CloseChildAgent method in lieu of CloseAgent. This has been a long standing problem - with any luck this will cure it.
2010-05-18 03:24:43 -07:00
Tom Grimshaw
91b1d17e5b
Fix for hanging on "Connecting to region".. caused by packets being processed before the presence has bound to receive events. Fixed this by adding packets to a queue and then processing them when the presence is ready.
2010-05-18 01:09:47 -07:00
Tom Grimshaw
8f838c722d
When killing a zombie session, don't send the stop packet since it often has the effect of killing a newly connected client.
2010-05-17 14:14:19 -07:00
Melanie
d8bf370fd6
Merge branch 'master' into careminster-presence-refactor
2010-05-16 17:22:38 +01:00
Diva Canto
b7e6b58857
Fixes mantis #4622 .
2010-05-16 09:01:27 -07:00
Melanie
a723225179
Merge branch 'careminster-presence-refactor' of ssh://melanie@3dhosting.de/var/git/careminster into careminster-presence-refactor
2010-05-16 15:02:23 +01:00