Commit Graph

2078 Commits (fbc6c16fd75a14663b5544ef9538cbc406569bb8)

Author SHA1 Message Date
Teravus Ovares e11e6dc308 * Use Face normal to offset new prim instead of the hard coded pos.Z += 0.25f; This allows proper positioning of prim based on the face you click. ( Yes, you can click the bottom face of a prim that's above you, and the new prim appears directly below it. ) 2008-03-25 17:28:09 +00:00
Justin Clarke Casey 2517fe7acd * Remove old CAPS http listeners when a client logs out from a scene
* Not yet removing listeners when a client leaves a region without logging out
2008-03-25 17:08:20 +00:00
Teravus Ovares 3d1b4f8578 * On Ray casting. Now returning the face normal of the collision face. 2008-03-25 16:09:43 +00:00
lbsa71 ba2de258f4 * Refactored out circular reference in Region.Environment <-> Framework.Data.Base
We REALLY need to get the db layer sorted soon...
2008-03-25 14:27:39 +00:00
Jeff Ames 9d1b42c39a Comment out unused private methods. 2008-03-25 03:49:08 +00:00
Jeff Ames a8d9a58dd2 Fix a couple more warnings. 2008-03-25 03:43:24 +00:00
Jeff Ames a7556af7de Fix a few compiler warnings. 2008-03-25 03:37:48 +00:00
Teravus Ovares a21112ccee * Adds llMoveToTarget and llStopMoveToTarget support to the ODEPlugin.
* It doesn't generate at_target events, because they don't exist yet in the script engine.
* The Tau is different, however, compatible with scripts I tested.
* Not perfect...  but pretty good.
2008-03-25 03:36:31 +00:00
Jeff Ames d2b1a8aa1e Minor formatting / svn properties cleanup. 2008-03-25 01:45:23 +00:00
Teravus Ovares dd6e6e7bdf * Added llApplyImpulse in the local frame. 2008-03-24 22:48:34 +00:00
alondria 15a22e993d Implements llGetInventoryPermMask() 2008-03-24 21:56:52 +00:00
Teravus Ovares dd6a9ffbc7 * OBB: Flipped the -y face normal so ray casting against the -y face correctly results in the point of collision. 2008-03-24 21:48:33 +00:00
Justin Clarke Casey e3949280b1 * Inflate my commits with yet another snippet of documentation... (j/k) 2008-03-24 21:28:45 +00:00
Justin Clarke Casey 3a5521d204 * Put in tiny doc snippet while I remember 2008-03-24 21:27:14 +00:00
Justin Clarke Casey f14c102c7a * Clean up Scene.AddCapsHandler(). There was a race condition warning, but I don't think this is now relevant...
* Remove some now extraneous CAPS related messages
2008-03-24 21:21:05 +00:00
alondria 2b4915ef27 Modified llGetInventoryName() so it indexes inventory in the same manner the LL grid does. (Thanks Teravus for pointing this out.) 2008-03-24 21:19:01 +00:00
Justin Clarke Casey 3aa843cea8 * Remove a spammy comment I meant to remove from the last commit 2008-03-24 20:25:48 +00:00
Justin Clarke Casey 6489746a6b * Make standalone non-home region caps work again.
* When I removed the hard coding for the http port last night, I foolishly assumed standalone would be okay :)
2008-03-24 20:22:58 +00:00
alondria 3be815b206 Implements llGetInventoryName() - the order is based upon inventory key, which probably doesn't match 100% with LL's grid. 2008-03-24 19:58:53 +00:00
Justin Clarke Casey 45b9114df7 From: Michael Osias <mosias@us.ibm.com>
Fixes mantis 771 - multiple uses of llListen cause duplicate events

Thanks Michael!
2008-03-24 19:44:25 +00:00
alondria 9117dfc858 Implements llGetInventoryNumber() 2008-03-24 19:29:35 +00:00
alondria 8a39d04f6d Implements llGetInventoryType() 2008-03-24 19:11:56 +00:00
alondria 3423ed4739 Implements llGetInventoryCreator() 2008-03-24 19:05:44 +00:00
Justin Clarke Casey 8c0955321a * Refactor: Genericise request limit strategies and move to OpenSim.Framework.Communications.Limit 2008-03-24 18:21:06 +00:00
Johan Berntsson 56dfa4e6da Fixed a small XmlRpcCommand bug 2008-03-24 03:03:21 +00:00
Johan Berntsson 39f340e687 XmlRpcCommand refactoring 2008-03-24 01:37:00 +00:00
Justin Clarke Casey da531fa9e1 * Start passing around a region server's http port in RegionInfo.
* This means that caps methods (editing scripts, poss map functions, etc) on non-home regions should now work with servers which are listening for http ports on a non default 
(9000) port.  
* If you are running a region server, this may only work properly once your grid server upgrades to this revision
* PLEASE NOTE: This shouldn't cause inter-region problems if one end of the connection hasn't upgraded to this revision.  However if it does, the instability will persist until 
the grid and region (and possibly all the region's neighbours) have upgraded to this revision.
* This revision also adds extra login related messages, both for success and failure conditions
2008-03-23 21:21:39 +00:00
alondria 68d016517d Implements llGetParcelPrimOwners() 2008-03-23 18:15:08 +00:00
Teravus Ovares f82227a186 * Added a little more stability for getting the object list from the parcel box. (previously it crashed my simulator)
* Found and gracefully handled a few situations where null references occur.  (m_rootPart again!)
2008-03-23 07:10:04 +00:00
Teravus Ovares dc850df50a * Implements Oriented Bounding Box raytracing.
* It's not perfect, but it's good enough. (rarely erroneously returns a backface collision)
* After updating to this revision, rez a prim on another prim and watch it appear where you'd expect it to appear.
2008-03-23 06:24:59 +00:00
alondria 5deca3f0c5 Implements (I hope): llRemoveFromLandBanList, llRemoveFromLandPassList, llAddToLandBanList, llAddToLandPassList, llResetLandPassList, llResetLandBanList 2008-03-23 06:08:52 +00:00
Jeff Ames 0d43aaa337 Fix llParseString2List bug when separator is longer than 1 character. 2008-03-23 00:39:35 +00:00
Jeff Ames 9a2b289e32 Fix compiler warnings in pCampBot, TestSuite, and ScriptEngine/RemoteServer. Thanks daTwitch! 2008-03-22 23:52:48 +00:00
Jeff Ames 37121bcf72 Update svn properties. 2008-03-22 23:39:07 +00:00
mingchen 71ca162821 *Moved LandManagement into its own region module (spiffy!) 2008-03-22 23:10:22 +00:00
alondria 5ebef6410e Implements llLoopSound(), llStopSound(), and llAdjustSoundVolume(). 2008-03-22 23:02:41 +00:00
Justin Clarke Casey 74023aa97c * Miscellaneous comment before I found out that mantis 807 probably isn't an issue worth fixing. 2008-03-22 22:17:35 +00:00
Justin Clarke Casey 170e1a8a09 * Make master UUID exception a bit more useful by telling us which uuid it was trying to look up 2008-03-22 21:19:45 +00:00
Justin Clarke Casey 61ae75f364 * Catch the occasional resolution exception that comes out of SceneCommunicationService.EnableChildAgents so we can see what hostname is failing 2008-03-22 20:44:15 +00:00
Justin Clarke Casey 6ce79a0f78 * Downgrade 'texture not found' message to DEBUG and stop putting out 'already dispatched' message completely temporarily
* I believe that if the Linden client has not started to receive a texture after 15 seconds, it re-requests it. 
* My hypothesis is that the texture packets are often still in the texture queue (esp. if the client has just cleared its cache), so another load of packets get added...
* If this is the cause, resolution is going to be rather complicated.
2008-03-22 19:15:01 +00:00
Justin Clarke Casey 936f961a53 * Reducing spam on console so we only notify once if we're dropping repeated requests for missing textures
* Also minor logic change so that we actually do retry missing texture requests (we weren't before)
2008-03-22 18:30:54 +00:00
Justin Clarke Casey 625e8f7700 * Minor log message change 2008-03-22 17:56:05 +00:00
Justin Clarke Casey e211a3b00b * Tell the user what the new terrain commands format is if they try to execute a deprecated one
* As per CharlieO's suggestion in .  Thanks!
2008-03-22 10:09:09 +00:00
Teravus Ovares 7854f6f4a2 * Committing some math to discover the Oriented Bounding Box and decomposing it into planes and normals.
* No obvious functionality difference as the Ray-cast code is incomplete for OBB right now.
2008-03-22 03:40:38 +00:00
Charles Krinke 2f3bb3b836 Remove a couple more compiler warnings by commenting unused variables.
This takes us down to 15 compiler warnings on a VS2005 C# build.
2008-03-21 23:31:32 +00:00
alondria 6ac21141c6 Adds in +, -, and / operators for Rotations (and fixes Mantis 671) 2008-03-21 21:31:18 +00:00
alondria d3515bf22e Woops - forgot to call m_host.AddScriptLPS(1) in llGetObjectDetails.... 2008-03-21 20:20:39 +00:00
Justin Clarke Casey be83ac37f9 * Small adjust to last commit's logging so we only print out one warning when we start dropping requests 2008-03-21 20:19:43 +00:00
alondria 181c5ab7d7 Implements llGetObjectDetails() 2008-03-21 20:04:52 +00:00
Justin Clarke Casey 45ea156804 * If a client session requests the same texture more than n times (currently n=5), we now drop the subsequent requests
* This may improve region memory usage
* This is a short-term response to a problem whereby some clients keep requesting the same texture even after we've sent it
* This treats the symptom rather than the cause.
* n can be adjusted by changing the constant at the top of UserTextureDownloadService if necessary
2008-03-21 19:16:29 +00:00
alondria d76c6ee140 Implements llKey2Name(). 2008-03-21 18:45:09 +00:00
Charles Krinke 1e452dacf4 Comment out an unused 'str' and add a WriteLine to use
an "Exception e" with e.ToString() to eliminate 2 warnings.
2008-03-21 17:06:31 +00:00
Charles Krinke 21e5e65bb7 Comment out "m_randomizeWater" and "ms" until we use them later. 2008-03-21 16:52:55 +00:00
alondria 5c41051fda Implemented llOverMyLand() and correct llGetOwnerKey() to properly return the information for the argument key, opposed to the object the script is in. 2008-03-21 15:34:51 +00:00
Teravus Ovares 0cb05c1952 * Updated ray tracing code. It's now good enough to use when the XYZ vector components of the scale have a difference of less then 4.5 meters.
* When a new prim is created and raytracing is called for, raytrace from the camera position to the ground in the direction of the Norm(RayEnd - RayStart).
* If we got a hit based on our camera, create the new prim at the edge of the prim we hit.
* Don't raytrace if the difference between any component of the vector exceeds 4.5meters.
2008-03-21 05:54:56 +00:00
Adam Frisby 803670e6ea * Removed more encoding faults. 2008-03-21 02:36:34 +00:00
Adam Frisby fd8aa566b5 * Removed a bad encoder. 2008-03-21 02:32:56 +00:00
Adam Frisby 7286bd60b0 * Converted a large number of ASCII encodings to UTF8.
* We should not be using ASCII anywhere except for legacy compatibility reasons.
* A large number of UTF8 Encoders are being used in places where we should be using Util.StringToField instead. These have been tagged with // ENCODING FAULT
* This should fix Mantis#799 - Japanese Profile Text does not work.
2008-03-21 02:26:00 +00:00
Teravus Ovares dc79146d01 * Fix for : linked primsets don't rotate properly when using a door script that works OK on SL
* Fix for : llSetRot malfunction in linked prims causing instance of invisible prim
2008-03-21 00:52:41 +00:00
Justin Clarke Casey c1beb85315 * First draft resolution of mantis 777, 734, 389 - scripts do not save in non-home regions
* Should work in multi-region standalone and grid modes
* This should also solve other non-home region caps issues (map requests, RC client inventory requests, etc)
* We now pass CAPS information on to the destination region on region crossing, and set up a CAPS object when an agent becomes a master
* Current limitation is that this will only work if your http_listener_port is 9000
* This is a very early code cut (lots of bad practice, hard coding and inefficiency).  However, I wanted to get this out there for feedback and my own sanity.  Next few patches will clean up the mess.
2008-03-20 20:04:45 +00:00
MW f61ea1998e Added back a fix that lbsa71 did aqes ago to fix a buffer overflow in the packetpool, which somewhere through time got lost/reverted 2008-03-20 15:33:08 +00:00
Justin Clarke Casey 20473af892 Another poxy patch which consists mainly of logging changes (some already commented out) to find out what CAPS is doing 2008-03-20 13:03:26 +00:00
Jeff Ames 84289cfb4b Fix server crash when setting prims physical under basic physics. 2008-03-19 19:33:38 +00:00
Justin Clarke Casey 2b78c40d89 * Adding log debugging messages and making others more explicit
* This reveals that the problem with saving scripts in a non-home region in multi-region configurations is due to a CAPS setup issue
* For some reason the client is still using the CAPS on the region it just came from, causing the ScenePresence lookup to fail (since the presence is now, correctly, a child agent).
2008-03-19 19:25:10 +00:00
Teravus Ovares 8d5bcc9da1 * Fix for if 782: Locked prims may still be moved by click+drag.
* Remember, your admin user and estate managers can move locked objects that are not owned by them.  That functionality differs from the Linden way of thinking and it's by design! It is not a bug!  Create a non-god user and use that as your normal account.
2008-03-19 18:32:25 +00:00
Justin Clarke Casey f747687c8f * Patch to add llSetLinkPrimitiveParams stub
* Thanks krtaylor
2008-03-19 17:28:21 +00:00
Jeff Ames 3f2ea4f647 Thanks Ahzzmandius for fix for overflow in user profile About box or First Life About box when using non-ASCII encodings (bug ). 2008-03-19 15:12:48 +00:00
Justin Clarke Casey 93d05b8b1f * Print a warning every 20 times a client requests a texture that it should already have received
* The warning will be 
[USER TEXTURE DOWNLOAD SERVICE]: Received {0} requests for already dispatched texture {1} from client {2}
This is to see whether the texture packet queue memory leak is caused by clients continually re-requesting textures they should already have
2008-03-19 14:38:58 +00:00
Justin Clarke Casey 16cd6cd82e * Documentation patch from krtaylor. Thanks! 2008-03-19 10:47:40 +00:00
Jeff Ames a0e1be3280 Fixed some comparisons of LLUUIDs to null.
Thanks to DrSchofld for pointing this out.
2008-03-19 09:36:13 +00:00
Justin Clarke Casey d135dad051 * Add a large amount of extra locking to m_parts in SceneObjectGroup
* Should help stop any InvalidOperationExceptions caused by concurrent read/write 
* The extra locking should be okay, but I'm really surprised we've got away without mucho crashes due to this...
2008-03-18 20:42:01 +00:00
Justin Clarke Casey f77ab46184 * Stop (which currently removes) all scripts in an object when that object is deleted from the region 2008-03-18 20:11:35 +00:00
Justin Clarke Casey 78e24380c8 * Stop grid inventory network failures crashing the client session
* Now the operation will just fail and post a message to the log instead, which may be mysterious to the client but isn't so brutal
2008-03-18 19:52:07 +00:00
Jeff Ames e5b9144282 Formatting cleanup. 2008-03-18 15:30:38 +00:00
Jeff Ames bf8b5844f2 Formatting cleanup. Minor refactoring. 2008-03-18 14:51:42 +00:00
lbsa71 9c428d9935 * Applied Grumly57 patch for ; Thanks, Grumly! 2008-03-18 13:39:29 +00:00
Justin Clarke Casey 0b7626b630 * Remove unused (and somewhat nonsensical) method in PhysicsActor
* Thanks for DrScofld for drawing attention to this
2008-03-18 11:37:34 +00:00
Justin Clarke Casey f81c491725 Patch from DrSchofld (IBM). In his own words
structs (such as LLUUID) are considered values by mono. comparing them against null makes no sense and the mono compiler will flag that as evaluating to always false --- except if "cleverly" disguised. the attached patch fixes such an occurrence in  OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncCommandPlugins/SensorRepeat.cs.

[yes, i'm on a crusade against comparing structs against null, go ask jradford from libsl ;-)]
2008-03-18 11:32:44 +00:00
Teravus Ovares 42857fe4e9 * Added the ability to type the partial name of a region in the start location box and go to that region if it's there. If no close match was found, it sends you home. This is tested on mySQL. There's untested code on grids that are based on sqlite and MSSQL. The SQL statements *should* be right, but your results may very.
* Ex, if you want to go to Wright Plaza, you simply need to type Wright Plaza in the start location in the client when you log-in.
2008-03-18 05:44:25 +00:00
Jeff Ames 47180080f0 Formatting cleanup. 2008-03-18 05:16:43 +00:00
Jeff Ames 175dc285ff Added copyright messages. Set svn:eol-style. Minor cleanup. 2008-03-18 03:51:59 +00:00
Jeff Ames 9f7639fd6d Formatting cleanup. 2008-03-18 03:41:05 +00:00
Teravus Ovares 4e30f862af Building on Joha's update...
* Server now listens to the client's start location request for 'home' or 'last' and sends the user to the home location or the last location.
2008-03-18 03:09:38 +00:00
Justin Clarke Casey bbddc0dbe7 * Move missing texture request forward so that we don't actually ask the AssetCache for it if we know it's missing. 2008-03-17 21:44:54 +00:00
Justin Clarke Casey 872184fa2a * Inserting code to prepare to fix trash emptying and the edit texture inventory (again)
* Can't just do this fix since it stops subfolders working (though it appears subfolder renaming may be fubar at the moment)
2008-03-17 21:34:58 +00:00
Justin Clarke Casey 9122762dc8 * More almost completely unproductive log message fiddling 2008-03-17 19:13:15 +00:00
Justin Clarke Casey 37c32e1154 * Make it more obvious if local user services are being used
* Tell the log whether the sim is started in standalone or grid mode
2008-03-17 19:08:23 +00:00
Justin Clarke Casey d137d4b907 * DEV: Remove client's CAPS handlers object when they log out 2008-03-17 18:16:36 +00:00
Jeff Ames a8aeec29da Fix a few mono compiler warnings. Minor cleanup. 2008-03-17 17:39:42 +00:00
Justin Clarke Casey cd1978b424 * Reduce the annoyingness of clients that continually request unfound textures (probably for some good reason) by dropping all subsequent requests after the first reply.
* Print out a console message every 20 tries rather than every single one.
* This weakens the problem but does not eliminate it
2008-03-17 17:30:01 +00:00
Jeff Ames 7d1dcf3e68 Replaced some magic PCode numbers with enum values. 2008-03-17 17:23:49 +00:00
Jeff Ames 825c89e7ac Replaced some Console.WriteLine calls with writes to log. 2008-03-17 17:10:53 +00:00
Justin Clarke Casey 5160733ba1 * Remove uninformative exception traces from remoting errors
* Indulge in my fetish for console message conformity
2008-03-17 16:55:12 +00:00
Sean Dague dba37a8722 From: Alan M Webb <awebb@vnet.ibm.com>
Here's a diff of the changes I have made in support of the following LSL
script functions. 

llSetScriptState
llGetScriptState
llCSV2List
llListRandomize
llList2ListStrided
llListFindList
llResetOtherScript
llGetScriptName

It was necessary to modify ExecutorBase in support of the ScriptState
implementations.

I also modified SceneObjectPart and SceneObjectPart.Inventory to
corrects a quoting mismatch in the commentary that through off live
parsing of the files.

I also simplified the State definition at the start of BuiltinCommands.
2008-03-17 15:11:36 +00:00
Teravus Ovares 76bf1f3654 * Fixed prim creation in basic physics mode. ( BasicPhysics returns null probably a lot more then it should? ) 2008-03-16 18:55:56 +00:00
MW 58ce8f3818 added some os helper functions for the texture drawing module. see http://opensimulator.org/wiki/OSSL_TextureDrawing for function prototypes and example script. Will expand that page later. 2008-03-15 13:52:57 +00:00
MW c04899b60a Part 2 of fixing inventory for client 1.19.1 (RC), inventory items should now show up.
Most likely still some problems and most like needs some more work (and still a couple of things to finish off).
2008-03-15 12:53:03 +00:00
Adam Frisby 4746c26824 * Fix for Justincc's bug report - Terrain looks rather phallic. 2008-03-14 19:50:11 +00:00
Justin Clarke Casey 1641e4ecb1 * Remove stupid bug I just introduced where delinking would only delink one prim at a time.
* Teaches me not to say stuff like 'this is now working'
2008-03-14 18:51:51 +00:00
Justin Clarke Casey 9341c71135 * Minor - error message should be a warning. Spelling 2008-03-14 18:30:28 +00:00