Commit Graph

1416 Commits (1c08f46ec3397f4e4fd5897107c0df89bec70d84)

Author SHA1 Message Date
Jeff Ames c65415d320 Thanks HomerHorwitz for a patch to enable the Stand Up button when sitting on the ground. (bug #1932) 2008-08-12 21:38:52 +00:00
Justin Clarke Casey 4e555b87f3 * Stop warnings about non existent scene presences/entities being removed on client log off
* This is being done by preventing close from being called twice on child agent closure (nres which would have been thrown are being swallowed).  
* However, it should be possible to do much better cleanup on this code in the future
2008-08-12 19:00:13 +00:00
Mike Mazur 8ea92c0669 Thanks, lulurun, for a patch that addresses inventory problems that occur
occasionally, but are fixed on restart (issue 1919).
This patch introduces the following changes:
1. when a user teleports out of Region A, remove that user's profile
from the Region A user profile cache
2. when a user crosses between regions out of Region A, remove that
user's profile from the Region A user profile cache
3. the user profile cache's session ID member can now be set (written),
and is updated each time a connection with a new avatar is established (ie: a
new avatar enters the region)
4. when a region server looks up a user profile and a cache miss
occurs, fetch the user profile from the user server first instead of
immediately returning null
2008-08-12 06:21:02 +00:00
Jeff Ames f894f5d87b Minor formatting cleanup. 2008-08-12 00:08:41 +00:00
Melanie Thielker f9945bf87f Patch #9163 - Refactor initial packet sending out of InnerScene into
ScenePresence. Pace prim delivery to about 200 updates/s max. Break
a long-held lock that caused the notorious MapBlockQuery XMLRPC timeout
on agent login. Eliminate 60 second timeout at "Waiting for region handshake".
Fix region crossing/teleport response. Fix appearance in primmy regions.
2008-08-11 23:20:14 +00:00
Charles Krinke 10822a139f Mantis#1521. Thank you kindly, Lmmz for a patch that:
Improves the implementation of the particle system.
2008-08-08 15:16:30 +00:00
lbsa71 22f09fbd21 * All CheckRegion within an instance would use the same, global, bool for 'Available', which would lead to intermittent failures on parallell teleport requests.
* Solidified CheckRegion somewhat, adding a second try if the first failed.
2008-08-08 10:59:32 +00:00
Charles Krinke e8293801c5 Mantis#1901. Thank you kindly, Nlin for a patch that:
More sitting fixes: Inconsistent sitting position on 
rezzed prims that have no sit target set.
2008-08-07 15:15:57 +00:00
Justin Clarke Casey 9e6fadddcc * Add / as a shortcut to select the root region 2008-08-05 18:16:09 +00:00
Justin Clarke Casey 07019c6a84 * minor: slightly pointlessly increase the verbosity of the message given when a queued deletion from scene to inventory fails because the root part of the group has been zapped 2008-08-05 16:37:06 +00:00
Melanie Thielker 5469c0d6f8 Fix one more instance of a bad bit value for the collision event 2008-08-04 21:30:12 +00:00
Justin Clarke Casey 5350cec0b3 * minor: log message twiddling 2008-08-01 20:05:26 +00:00
Justin Clarke Casey 10e0df0a2d * correct bug from last commit - for now don't drop cached user profile when an agent is downgraded to a child agent
* since upgrading to a root agent doesn't currently re-retrieve the user profile
2008-08-01 19:24:48 +00:00
Justin Clarke Casey 43b2ff1d11 * Drop cached inventory from the local region when a user crosses out into a remote region
* May resolves inventory problems that occur when the user moves between two regions`
* e.g. if the user moves to a second region, adds an inventory item, moves back to the original region then tries to manipulate that item
* Not yet implemented for teleport
2008-08-01 18:49:48 +00:00
Charles Krinke ab778c4114 Mantis#1859. Thank you kindly, Lmmz for a patch that:
Implements llForceMouselook().
2008-08-01 02:33:28 +00:00
Justin Clarke Casey 078643a017 * refactor: Change CachedUserInfo.HasInventory to HasReceivedInventory to make actual function clearer 2008-07-31 16:05:50 +00:00
Justin Clarke Casey e7b3e7b749 * Put in stub code for inventory backup.
* No user functionality yet (and not for quite some time)
2008-07-29 14:28:08 +00:00
Melanie Thielker 6c3db99a27 Addresses Mantis #1688
Changes erroneous return value of llGetLinkname() to "" for nonexistent
prims. Corrects an issue where the root prim of a linked set, upon
delink, retains the part number 1.
2008-07-27 19:32:43 +00:00
lbsa71 8e869b2fff * Changed a number of field names to ccc (public members shouldn't be called m_) 2008-07-26 21:22:15 +00:00
Dahlia Trimble c12d4d21e3 Modified ResetChildPrimPhysicsPositions() to allow archiving and physics to coexist peacefully (as per justincc's recommendations) 2008-07-26 19:51:17 +00:00
Dahlia Trimble 287674296e reinstated ResetChildPrimPhysicsPositions() as some prims had bad/missing proxies without it 2008-07-26 01:58:13 +00:00
Dahlia Trimble c512120389 Attempt to update viewer for some physics status changes in SOP 2008-07-25 20:45:06 +00:00
Justin Clarke Casey 0d488ad489 * minor: just realized I managed to get the save xml/xml2 messages the wrong way around 2008-07-25 18:08:45 +00:00
Justin Clarke Casey d954f46a0a * Stop the HasGroupChanged flag being reverted for newly restored prims which need to be persisted to the db
* This should stop the problem where linked prims loaded via an archive did not survive server restart
* It may address mantis 1819 though the symptoms don't look consistent
2008-07-25 17:48:58 +00:00
Justin Clarke Casey fd4e703f25 * Remove dumb bug I put in which meant that an archive save would never complete if there were any missing assets 2008-07-25 15:18:24 +00:00
Dr Scofield 031e140761 From: Christopher Yeoh <yeohc@au1.ibm.com>
The LL Server sets the CreateSelected flag for a prim when sending a
property update when objects are linked. The following patch 
gets OpenSim to do the same.
2008-07-25 10:13:26 +00:00
Dr Scofield 24e15088ea renaming the increasingly ill-named ChatFromViewerArgs to OSChatMessage 2008-07-25 10:05:50 +00:00
Dr Scofield e9144b1a3a From: Christopher Yeoh <cyeoh@au1.ibm.com>
The problem I noticed is that when child prims are selected unlike
the Linden server, OpenSim does not return property information - it
only searches the root prims for matches.

What I'm not sure about is whether the parcel prim count taint should
be set or if the root prim should be set as selected (doesn't
seem possible to set the child prim as selected). It does
however fix the problem of the property information
not being sent, so its an improvement (I think!).
2008-07-24 14:18:07 +00:00
Dahlia Trimble f74a9bcdc7 Implements llSetForce() and llGetForce(). These are experimental and the units may not match the Linden implementation. 2008-07-24 07:45:58 +00:00
Sean Dague c38b811f5d catch a null case in the convenience RegionID property 2008-07-23 22:14:35 +00:00
Sean Dague cf317f5c33 refactor TaskInventoryItem Mask -> Permissions to be consistant with how things
are stored in the db.
2008-07-23 22:14:29 +00:00
Sean Dague 090159defc refactored LandData to use properties, and cleaned up the naming on
the properties a bit to be more consistant with other objects (having things
like .Name .Description, etc).
2008-07-23 15:50:32 +00:00
MW ecd296ad67 Send Animation data for other avatars to new users joining the region (tested on new logins, but need to test that it is triggered on teleports).
This should fix the sitting avatars appearing in a T pose to new users. And possible other animation problems.
2008-07-23 14:26:30 +00:00
Jeff Ames 80d8e2889e Update svn properties. Formatting cleanup. Remove a compiler warning. 2008-07-23 13:24:25 +00:00
Sean Dague 9e8b456bbc get rid of some LLQuaternion == null checks. Because LLQuaternion is
a struct and not a class, it can't be null.  So these checks were just
generating compiler warnings on unreachable code.
2008-07-23 12:39:16 +00:00
MW 9b51bb545e Changed it so the avatar's rotation is now sent as part of a full avatar update.
This should fix the wrong rotation on existing sitting avatar when logging in bug.
2008-07-23 11:07:59 +00:00
Johan Berntsson 344c9caeb6 thanks lulurun for a security patch that blocks unathorized access to the inventory server (see http://opensimulator.org/wiki/Security_vulnerability_brought_by_non-check_inventory_service) 2008-07-23 06:59:02 +00:00
MW b942d18379 renamed ScenePresence.SendFullUpdateToAllClients() to SendInitialFullUpdateToAllClients(), and added a replacement SendFullUpdateToAllClients() method. As the old one (now "Initial") has extra steps in it for sending initial updates/date, Not only was this leading to a lot more data being sent than needed to be, every time it was called. It also seems to have been causing the "other Avatars rotating when you sit down" bug. 2008-07-22 19:56:30 +00:00
Melanie Thielker f112cebde2 Refactor the packet scheduling out of ClientView. Add intelligent
resending, timeouts, packet discarding. Add notification event for
packet discarding. Add priority scheduling for packet queues.
Add outgoing duplicate detection facility. Correct packet sequencing.
Make provisions for automatic server side throttle adjustments (comes
in next installment)
2008-07-22 17:58:42 +00:00
Justin Clarke Casey 714e1f6786 * Give new uuids to all the objects loaded in from an archive.
* This should allow multiple copies of an archive to be loaded into different regions on the same region server
* This shouldn't affect existing operations.
2008-07-21 21:10:15 +00:00
Justin Clarke Casey d9db56d86b * minor: stick filename being loaded/saved from in save/load xml/oar information messages 2008-07-21 17:52:53 +00:00
Justin Clarke Casey 8948ecbd8b * minor: Make it clearer the region on which save and load xml/oar commands are operating 2008-07-21 17:42:13 +00:00
Justin Clarke Casey b798a9b7a0 * minor: add wiki link to archiving function invocation 2008-07-21 17:33:03 +00:00
MW fb096dfbd5 added experimental packet tracker (LLPacketTracker.cs), which can be told to track a packet and if it hasn't been acked within a set time, trigger a IClientAPI event, that the application/scene can handle. Currently only terrain packet tracking is finished, Tracking for initial Prim packets (first full update for a prim) is being worked on. Future improvements would be to make it a more generic packet tracker with callback delegates instead of events.
Add a test event handler (which would fire after a minute if a terrain packet hadn't been acked) to scene to handle the OnUnackedTerrain event, which currently just resends the terrain patch.
The idea of this packet tracking is for the region level application to be able to know if the client stack gave up on sending a packet.
2008-07-21 15:13:34 +00:00
Charles Krinke a432a07005 Mantis#1798. Thank you kindly, StrawberryFride for a patch that:
Fixes a couple of places where null reference exceptions were 
being caught and ignored rather than null checks being performed.
2008-07-21 13:40:08 +00:00
lbsa71 9dbb6f28bc * eliminated some warnings and added some const and readonlies
* refactored some member names for readability and ccc (code convention conformance)
* took away two refs from Rest.Inventory since
   * System.IO is part of System
   * System.Xml.Serialization is part of System.Xml
2008-07-21 10:02:55 +00:00
Melanie Thielker 8ae7dc628b Make the max sizes of physical and nonphysical prims configurable in OpenSim.ini
Defaulted to 65536 and 10, respectively
2008-07-20 15:19:26 +00:00
Melanie Thielker 351ee78d2a Quick fix to make the estate ban list effective again, when the region
crossing is also a sim crossing. Prevents the CAPS handler from being set
up for a banned user,making them redmap out.
Dirty hack, temporary until I can work out how to do it right.
2008-07-19 06:20:57 +00:00
Melanie Thielker bcf74416a1 Fix prim link numbers (Mantis #1781)
Implements additional unlink modes (unlink root prim from link set, some
multi-set operations). Linking (single and mutiple) fully implemented.
Consistent numbering of links while in world. Link/delink with predictable
link numbering. Correct link numbers in LSL.
Not all multi-set ops implemented. Link numbers still change when taken and
re-rezzed.
2008-07-19 04:05:34 +00:00
Melanie Thielker bbd076544d Patch to fix saving of estate managers list loaded during migration.
No longer teleports an agent home unless their root agent is being banned.
Visual blocking is still in effect.
2008-07-18 19:32:05 +00:00
Justin Clarke Casey f8721c3c1c * refactor: break out sog loading code into two parts so that post-deserialization changes can be carried out before adding it to a scene 2008-07-18 14:42:06 +00:00
Melanie Thielker 263633e274 Patch #9151
Makes the estate dialog fully functional. Implements all client facing functionality. Moves estate data from estate_settings.xml, which is used to provide defaults, to the region data store. Creates one estate for each region, and places the region in it. Converts all region bans to estate bans.
2008-07-18 02:40:47 +00:00
Sean Dague 44d0b7c724 make ParentUUID be a cached value, but allow setting it for
short term storage (needed to rebuild SOGs)
2008-07-16 21:27:57 +00:00
Sean Dague 194ffb4d88 made SOP have a blank setter for 2 convenience properties.
Got RegionStore mapping to the point that nhibernate would start, though
definitely not complete
2008-07-16 21:27:52 +00:00
Sean Dague 58a0d0bb32 be a little more discriminating on firing ShapeChanged script events
so that we don't get them on every object construction.
2008-07-16 18:29:03 +00:00
Sean Dague b5efb49d74 added new ParentUUID property to map out from SOP.
Updated some nhibernate parts, started in on migration.
2008-07-15 18:57:18 +00:00
Justin Clarke Casey d75cacb050 * Expose client statistics to the console via 'show stats'
* Potentially useful for diagnostics without needing to log in a client
* Packet queue statistics commented out for now pending a better way to cope with the information overload
2008-07-15 18:07:23 +00:00
Dr Scofield 788c3c497b removes a Console.WriteLine(...) remnant. 2008-07-15 13:02:10 +00:00
Sean Dague edbf997e29 added RegionID get property 2008-07-14 21:39:30 +00:00
Justin Clarke Casey 9cb4ba9d6b * For now, when loading an archive all the existing scene objects get deleted by default 2008-07-14 16:23:59 +00:00
Melanie Thielker 07bd749ac5 Patch #9150
Patch 7 of the region patches. Finish off the region parts of the estate dialog. Full user functionality. Terrain textures, heights, water, avatar counts, prim bonus, debug settings and region toggles can now be set from the dialog on a per-region basis. Estate stuff defaults to sane values where there are no defaults, to estate_settings.xml otherwise. Sun still b0rked :(
2008-07-14 01:39:36 +00:00
Melanie Thielker e712678689 Patch #9147
Patch #4 of the region settings series. Partial functionality of the new
storage system. More patches to follow.
2008-07-14 01:27:47 +00:00
Charles Krinke d0fb5e8c90 Mantis#1638. Thank you kindly, Salahzar for a patch that:
Addresses an unused field in the asset server but never get filled up. 
It also makes working the recent items tab in inventory :))))
2008-07-13 18:57:13 +00:00
Justin Clarke Casey 92cac0c6de * minor: make scene closing log message info rather than warn 2008-07-13 00:21:23 +00:00
Justin Clarke Casey eb63b9bbc1 * Actually persist restored archives to the database - wasn't actually doing this before (doh)
* Not quite perfect yet
2008-07-13 00:18:29 +00:00
Justin Clarke Casey a89385818d * On archive loading, tell the user how many objects we are ignoring because they already exist in the scene
* (ability to give objects new uuids will come later)
2008-07-12 22:14:38 +00:00
Justin Clarke Casey 23c4a409b7 minor: method documentation 2008-07-12 21:43:35 +00:00
Justin Clarke Casey 7d97169351 * minor: thought up a better name for the last allocated local id 2008-07-12 21:07:42 +00:00
Justin Clarke Casey 000d5e8b93 * minor: just some null guards and name changes to make it clearer that prim count is actually a prim local id dispenser 2008-07-12 21:03:12 +00:00
Justin Clarke Casey 654b3424c7 * Remove warning and tidy up logic in SceneObjectGroup.UpdatePrimFlags() 2008-07-12 19:05:12 +00:00
Justin Clarke Casey 4e7dd0d919 * Start compressing archives 2008-07-12 18:54:21 +00:00
Charles Krinke bdec1aea92 Mantis#1716. Thank you kindly, Nlin for a patch that:
Addresses the Gap when sitting on single prims with 
a sit target (discrepancy with SL)
2008-07-12 17:08:34 +00:00
Justin Clarke Casey 8535cb52e0 * Put an info entry in the log if permissions are being bypassed
* might help to diagnose mantis 1712
2008-07-11 16:03:12 +00:00
Justin Clarke Casey aad55e5034 * Comment out body of experimental ParcelMediaSetTime() since MW says it causes a mono 1.2.4 compile to fail
and MW says it will soon be replaced anyway.
2008-07-11 14:51:02 +00:00
Charles Krinke 38da8960e9 Mantis#1707. Thank you, Melanie for a patch that:
This patch limits the maximum size of prims that can be created using libsl bots 
or modified clients to 65536mper side. It also limits LSL functions to that size.
If a prim is already physical, the enforced constraint is 10m.
A prim that is larger than 10m cannot be turned physical, either via script or UI.
Linksets are handled correctly, so scaling of physical linksets is constrained by 
the size of it's largest component prim. Also, turning linksets physical is based 
on the size of it's largest ptim.
2008-07-10 03:13:29 +00:00
mingchen 817a0fa40c *Patch as supplied in Mantis #0001705 by melanie. Fixes: Locked prims allow *any avatar* to deposit scripts in them, regardless of permissions 2008-07-09 19:53:22 +00:00
MW 58ce018625 for testing purposes only:
added void osSetParcelMediaTime(double time) command to script engines. 
which sets the position of the media that is playing. Time is in seconds.
Doesn't do any security checking (should be checking that the object/script is owned by the parcel owner). So could be abused, if it is then we should remove it, or add the security.
Only tested in dotnet scripting engine, but should work in XEngine too.
2008-07-09 12:02:01 +00:00
Justin Clarke Casey 00a38df75a * Guard against a failure to find an inventory item in a move request by complaining in the log rather than terminating the session 2008-07-08 16:57:48 +00:00
Charles Krinke 27e3fee1cd Mantis#1690. Thank you, Malanie for a patch that:
addresses "recompiles clear perms:
2008-07-08 15:10:53 +00:00
Sean Dague 867d72c956 change SitTarget calls from functions to properties 2008-07-07 20:12:14 +00:00
Justin Clarke Casey 238f2274e3 * refactor: archiver code clean up so that it's more readable for the next functionality addition 2008-07-06 15:38:39 +00:00
Charles Krinke 18c8bf99a4 Mantis#1677. Thank you, Melanie for a patch that:
Patch propagates the permissionToTake flag into the timer handler, 
so that "take copy" and delete permissions are honored.
2008-07-06 14:19:55 +00:00
Jeff Ames d470d30c09 Copyright notices and formatting cleanup. 2008-07-06 14:02:22 +00:00
Justin Clarke Casey 1b69714c44 * minor: documentation in SceneObjectPart.Inventory.cs. Refactor AddInventoryItem methods to reduce code duplication 2008-07-06 13:08:52 +00:00
Justin Clarke Casey 666626db6d * minor: remove unnecessary locking from SOP.GetInventoryItem() 2008-07-06 12:46:17 +00:00
Justin Clarke Casey 0b16f9eee2 * minor: Stop spurious 'item not found' messages when placing things into a prim's inventory 2008-07-06 12:35:00 +00:00
Adam Frisby 55dda82180 * Moves sending items to inventory via a delete into a seperate thread (this thread can be expanded to support all sends to inventory from inworld easily enough). Thread is temporary and only exists while items are being returned.
* This should remove the "lag" caused by deleting many objects.
* Patch brought to you by Joshua Nightshade's bitching at me to fix it.
2008-07-06 02:27:10 +00:00
Dr Scofield 2dadbc2f70 mini-warnings-safari, plus cleanup of IUserServices method naming. 2008-07-04 10:19:58 +00:00
Charles Krinke af82b1e710 Mantis#1463. Thank you, Melanie for a patch that addresses:
sometimes, incorrect sit rotation is sent to other clients
2008-07-03 22:24:31 +00:00
Sean Dague f0f1e00ec3 add a couple of LL conversion properties to SOP. I'll wait to clean
up the sit target usage until the sit target fix patch goes in, but it should
be cleaned.
Get prims table mappings to the point where nhibernate likes them enough
to start.
Remove field from asset mapping so it will start
2008-07-03 18:25:18 +00:00
Sean Dague 2c113c00cf property encapsulation for SOP 2008-07-02 20:31:17 +00:00
Sean Dague f162f4544c merge rotational and angular velocity 2008-07-01 21:31:02 +00:00
MW c9fe500212 Added "save-prims-xml2 <PrimName> <FileName>", as we were lacking a method to save a single primitive or small group of them. This command will save all prims in the current scene that name matches the "PrimName" parameter. The saved file is in standard xml2 format, so can be loaded using load-xml2 2008-07-01 19:23:45 +00:00
Charles Krinke b8a3a27221 Mantis#1641. Thank you, Lulurun for a patch that addresses:
The 1st "GetAvatarAppearance" *always* fails and returns default 
avatarappearance. Avatarappearance seems to be working well because 
the 2nd "GetAvatarAppearance" gets the right appearance.
2008-07-01 13:34:05 +00:00
Charles Krinke bf34f65125 Mantis#1639. Thank you, Melanie for a patch that:
Reads estate_settings.xml and populates the database from it. 
If there is no record, just passes the defaults to the application.
2008-07-01 02:16:58 +00:00
Charles Krinke 4cb42d4c35 Mantis#1637. Thank you kindly, Melanie for a patch that:
Make each region load it's settings from the database on startup. 
No user functionality yet.
2008-06-30 14:09:19 +00:00
MW 7917398451 added patch 1633, thanks Melanie.
Although I think a bit of abstraction needs to be done to make it easy to override the deleting off the inventory item when rezzing a object.
2008-06-29 13:52:03 +00:00
MW 037b31f9db patch from mantis #1632, thanks Melanie 2008-06-29 12:33:45 +00:00
Teravus Ovares 7f847166a9 * Syncs the current revision XML Schema(xsd) to the XML Schema of revision 5251.
* This should resolve creating content, taking it, and being able to rez it again.
2008-06-29 02:04:44 +00:00
MW a9347b6ceb Extracted the Avatar appearance functions out of the IUserService interface and moved them into a IAvatarService
Although "out of the box", there is no actual functional change to behavior
2008-06-28 17:43:20 +00:00
Charles Krinke 9a0ef22ed9 Mantis#1616. Applied Melanie's patch. This may or may
not break trunk.
2008-06-28 16:08:12 +00:00
MW 86defd0a69 plumbing for multiple inventory servers. Mostly done on the region server side.
TODO next is to make the login server read/write a users inventory from the correct server (the inventory url set in a userprofile)
On the region side, although not tested with multiple servers it should work if that inventory url was set, and the inventory servers urls have been added to the CommunicationsManager, using CommunicationsManager.AddInventoryService(string hostUrl)
2008-06-28 15:13:17 +00:00
Sean Dague 30592156c8 tart the property wrapping in SOP. This will be a long process
will do more next week.
2008-06-27 23:22:14 +00:00
Dr Scofield 748f72326d last round of warning squashing. calling it a day now. 2008-06-27 23:03:39 +00:00
Dr Scofield 3d26e6ede0 move along, nothing to see here. just a couple of lazy variables. 2008-06-27 19:57:06 +00:00
Sean Dague 333b741e30 run NArrange on SOP to stack together the attributes,
properties, private methods, public methods, etc.
2008-06-27 19:21:15 +00:00
Charles Krinke 1646f42a80 Mantis#1615. Thank you, Matth for a patch that:
causes deprecated LSL functions to throw the deprecated 
exception rather than not-implemented.
2008-06-27 19:13:42 +00:00
Justin Clarke Casey 9bf67201c3 * Remove responsibilty for signalling scene object change from SceneObjectPart.SendFullUpdate()
* This means that we will no longer pointlessly repersist all the prims in the scene when OpenSim first starts up
* This also means that force-update on the console will not trigger repersistence.
* Also, in other places persistence is no longer done where it wasn't actually necessary
* I think I changed the code for all instances correctly, but it's not possible that I missed some and some things which did persist properly have stopped
* Please patch or mantis if this is the case
2008-06-27 16:36:19 +00:00
Justin Clarke Casey 6175021300 * refactor: Remove group changed responsibilty from ScheduleGroupForTerseUpdate 2008-06-27 15:04:35 +00:00
Justin Clarke Casey c299953ce5 * Remove SOG.SendGroupFullUpdate() group changed responsibility 2008-06-27 14:46:44 +00:00
Justin Clarke Casey d34a46eae1 * refactor: Move responsibility for deciding whether a group should be repersisted on to callers of SceneObjectGroup.SendGroupTeruseUpdate() 2008-06-27 14:39:21 +00:00
Justin Clarke Casey 836557a2f7 * refactor: fission InnerScene.AddSceneObject() 2008-06-27 14:25:36 +00:00
Justin Clarke Casey c9b41bdc4e * Add extra backup parameter to InnerScene.AddRestoredSceneObject() 2008-06-27 14:15:14 +00:00
Charles Krinke 3697e0898c Mantis#1612. Thank you, kindly, Matth for a patch that:
Adds the beginnints of llRemoteLoadScriptPin() and 
llSetRemoteScriptAccessPin().
2008-06-27 02:22:33 +00:00
Charles Krinke 176efe3f06 Mantis#1610. Thank you, Melanie for a patch that:
Implements the beginning of llInventoryDrop. Doesn't cover 
the actual dropping yet, just the permissions for it.
2008-06-26 23:37:21 +00:00
Charles Krinke 751150100b Mantis#1603. Thank you, Matth for a patch to llGiveInventory
and Melanie for helping to finish it.
2008-06-26 20:52:05 +00:00
Jeff Ames 56802afff4 Update svn properties. Minor formatting cleanup. 2008-06-26 20:04:06 +00:00
Charles Krinke a58a47a759 Mantis#1597. Thank you, Melanie for a patch that:
Adds handlers for the reclaim land functionality, 
plus all needed permissions checks.
2008-06-26 13:45:36 +00:00
Charles Krinke 1cd6b71b60 Mantis#1594. Thank you, Melanie for a patch that:
Fixes:
- Wearable icon and name sreset to default on copy/paste
- Cache is not updated when renaming/moving folders
- Partial refactor to make inventory less dependen on AssetBase having a "Name" field
- Add llGiveInventoryList() function
2008-06-26 02:46:29 +00:00
MW cf1cf73839 added the flag param to IClientAPI.SendMapBlock 2008-06-25 20:14:47 +00:00
MW e4f85bcbe7 forgotten methods in SceneManager for the terrain serialising. 2008-06-25 19:46:48 +00:00
MW 7a9922af27 Added support for terrain map to be serialised to xml(as base64 binary). useful for places that the terrain map is needed in a serialised form. Also could add console commands to save and load from files, which should be faster than .raw files (these load/save commands are not included/implemented)
Add util functions to compress and uncompress strings. 
Fixed a couple of modules so they use SceneCommunicationService rather than directly call functions on the CommsManager.
2008-06-25 19:33:19 +00:00
Dr Scofield b7c81ff166 the prefix "fix" turned out to be bollocks. sorry about that. hope this one
fares better.
2008-06-25 16:43:42 +00:00
Jeff Ames a2b1a1787d Minor formatting cleanup. 2008-06-25 14:30:28 +00:00
Dr Scofield b713f4a540 taking another look at mantis #1502: adding necessary locks, checking for empty list. 2008-06-25 12:21:51 +00:00
Charles Krinke ab927231d7 Mantis#1590. Thank you, Melanie for a preserve type patch. 2008-06-25 01:37:11 +00:00
Charles Krinke f6bf4c39be Mantis#1587. Thank you kindly, Melanie for a patch that:
Add permissions magling to llGiveInventoryItem, 
correct some corner case functionality
2008-06-24 23:55:33 +00:00
Charles Krinke dc0d089bf5 Mantis#5189. Thank you kindly, Matth for your patch
to add the beginnings of llGiveInventory().
2008-06-24 21:23:28 +00:00
Justin Clarke Casey de24380233 * Remove all use of asset.InvType, as outlined in mailing list discussion
* This is stage 1, the field will be removed from AssetType and the assets table if this change doesn't prove problematic
2008-06-23 18:01:58 +00:00
Justin Clarke Casey ca88e3580b * archive each object as a separate xml file rather than put them all in one single large file
* this is being done for reasons of compositionality
2008-06-21 23:45:22 +00:00
Justin Clarke Casey 908d91be78 * refactor: Making some of the serialization names consistent, both within their pairings and with the others
* This does make some of the names less ideal than others - this should change in the future
2008-06-21 21:20:59 +00:00
Justin Clarke Casey e19a76377c * Refactor: Fold sog.DeleteParts() functionality into existing sog.DeleteGroup() 2008-06-21 20:12:01 +00:00
Justin Clarke Casey b290ce405f * Remove a bug I created in r5171 where taking an object would terminate the client session
* change code to use an explicit state variable instead of using SOG.Name = null to signal deletion
2008-06-21 19:56:19 +00:00
Justin Clarke Casey 3a111650cb * minor: override the name of the sog such that it gets/sets the root part name 2008-06-21 18:11:45 +00:00
Teravus Ovares a5860ad438 * Adds Region ban capability to Regions. You access this by going to World->Region/Estate. Then on the Estate tab, at the lower right hand corner, clicking the 'Add' button and picking an avatar.
* It only persists across reboots for the mySQL datastore currently.
* Currently have stubs in the other datastores.
2008-06-21 03:29:08 +00:00
Justin Clarke Casey f69f696181 * Temporary workaround for mantis 1568. If the avatar apperance factory now throws any exception, we will carry on with the default appearance rather than terminating the client login 2008-06-19 17:03:59 +00:00
Teravus Ovares 1fcb7c2db4 * By popular demand, skipping trees from the map tile generation routine. Skipping these because we have no good representation, they just appear as blocks that obscure the rest of the map items. 2008-06-18 16:27:27 +00:00
Jeff Ames a728417eda Minor formatting cleanup. 2008-06-18 03:50:39 +00:00
Justin Clarke Casey 16d0a895cb * Refactor: Move the responsibility for applying physics and sending the initial client update to Scene.AddSceneObject() from some of the SceneObjectGroup constructors
* I think this has been done cleanly from inspection and testing, but if prim creation or load suddenly starts playing up more than usual, please open a mantis
* This also has the effect of stopping the archiver generating ghost in-world prims
* Some code dupliction also removed
2008-06-17 20:36:21 +00:00
Justin Clarke Casey 33d32355a1 * refactor: Remove largely duplicate code from SceneXmlLoader.CreatePrimFromXml2() 2008-06-17 17:23:00 +00:00
Justin Clarke Casey 1898674254 * minor: Get rid of rogue "Current node RootPart" message in the SceneObjectGroup 2008-06-16 22:03:15 +00:00
Justin Clarke Casey 4c2171ec82 * Allow archiver to save and load objects within other objects to arbitrary levels
* This currently has various bugs which are more to do with the way its been hacked together than the feature itself (e.g. on save-oar, ghost prims will appear of the saved 
contained items).  These will be found and eliminated in subsequent patches.
* Not yet ready for use
2008-06-16 21:59:39 +00:00
Justin Clarke Casey ba69cc31e5 * Refactor: Break out AssetsRequest to a separate file in the Archiver module 2008-06-16 15:36:01 +00:00
Teravus Ovares 5cccd4f6e5 * Vintage 2, a good year. 2008-06-14 20:33:03 +00:00
Teravus Ovares 7ca868dca5 * Fixes: 0001554: r5106 update fails to load on some regions with NullRef error on volume portion of maptile drawing routine. 2008-06-14 20:04:48 +00:00
Teravus Ovares 6bea792436 * Enables maptile display in grid mode for simulators that are not on the same instance.
* Only generates a new maptile after a refresh interval
* Maptile names have the UnixTimeSinceEpoch that they were generated and the regionUUID they're from, so you can know which ones are no longer necessary.
* Updates RegionInfo, so backup your /bin/Region/*.xml files.
2008-06-14 02:39:27 +00:00
Jeff Ames 64f01ade04 Update svn properties, clean up formatting, refactor out duplicate hard-coded port numbers. 2008-06-13 00:21:53 +00:00
Teravus Ovares 5219eb7420 * Split the World Map code into a module.
* Implemented a hack so regions beyond the 10,000m range will show the map without having to click on the map before they'll start to show.   The hack shows regions around the one you're in, but it won't show the one you're in..  you still need to click on the map to get that (not sure why yet).   Additionally, the map still only shows pictures for regions that are hosted on the same instance (no change).
2008-06-12 20:19:42 +00:00
Justin Clarke Casey 7cdedcaf0e * minor: Remove and tidy duplicate 'storing object to scene' messages in log 2008-06-12 18:18:59 +00:00
Justin Clarke Casey 8714833986 * refactor: For new objects, move attach to backup to occur when adding to a scene, rather than on creation of the group
* Adding to a scene is now parameterized such that one can choose not to actually persist that group
* This is to support a use case where a module wants a scene which consists of both objects which are persisted, and ones which are just temporary for the lifetime of that server instance
2008-06-12 17:49:08 +00:00