Melanie
70b0e07d1e
Remove the reading of estate_settings.xml and the associated processing of
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defaults. Adding code to facilitate estate creation / managemment as part of
first time start up
2010-03-22 18:49:56 +00:00
Melanie
f020bd3206
Fix a nullref in permissions when returning objects via right-click
2010-03-20 15:49:39 +00:00
John Hurliman
5e65bef805
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2010-03-19 15:17:15 -07:00
Dan Lake
62e0b53ca4
Renamed TryGetAvatar to TryGetScenePresence on SceneManager, SceneBase, Scene and SceneGraph. This was the only change in this patch to keep it isolated from other recent changes to the same set of files.
2010-03-19 15:16:44 -07:00
Dan Lake
859bc717a4
Cleaned up access to scenepresences in scenegraph. GetScenePresences and GetAvatars have been removed to consolidate locking and iteration within SceneGraph. All callers which used these to then iterate over presences have been refactored to instead pass their delegates to Scene.ForEachScenePresence(Action<ScenePresence>).
2010-03-19 15:16:35 -07:00
Melanie
e0289bb432
Flesh out the new permission method
2010-03-18 19:58:21 +00:00
Melanie
734b0416de
Unify a previous refactor of object return with the older solution. We
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really don't need two methods doing the same thing, but differently.
2010-03-18 18:57:29 +00:00
Dan Lake
73e9b0be72
Inconsistent locking of ScenePresence array in SceneGraph. Fixed by eliminating option to return the actual list. Callers can now either request a copy of the array as a new List or ask the SceneGraph to call a delegate function on every ScenePresence. Iteration and locking of the ScenePresences now takes place only within the SceneGraph class.
...
This patch also applies a fix to Combat/CombatModule.cs which had unlocked iteration of the ScenePresences and inconsistent try/catch around the use of those ScenePresences.
2010-03-17 11:21:27 -07:00
John Hurliman
b51f40da8f
Removed the unused use_async_when_possible config variable
2010-03-16 12:03:04 -07:00
John Hurliman
b4dcdffb50
Fixed several unhandled exceptions and performance issues with PrimitiveBaseShape.Textures. This really should be moved from a property to a method if it is going to decode a byte[] into a TextureEntry each time
2010-03-16 11:50:22 -07:00
Diva Canto
45ef3e9987
Get the local inner simulation service object to the handler so that there is no possibility of cascading requests when failures happen.
2010-03-15 20:32:36 -07:00
Diva Canto
76106e39d9
Restoring LoadPlugin as it was before. Justin's last change made it throw.
2010-03-15 19:34:14 -07:00
John Hurliman
4e180e84e2
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2010-03-15 15:38:55 -07:00
John Hurliman
33f5d0d1e9
* UuidGatherer now tracks asset types for assets it discovers. The asset types are inferred from context
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* OAR saving will attempt to correct unknown asset types before writing broken assets to the OAR file
2010-03-15 14:17:17 -07:00
dahlia
1e73e16fd0
flip UVs for profile faces
2010-03-13 18:41:36 -08:00
dahlia
2ebc4be99d
add a null check in ScenePresence constructor
2010-03-13 12:04:49 -08:00
dahlia
41a98b902b
correct some references which could produce erroneous prim face numbers
2010-03-12 22:05:22 -08:00
dahlia
1d14cf8c3f
some improvements to sculptmap alpha handling and LOD
2010-03-12 21:21:28 -08:00
Justin Clark-Casey (justincc)
315fa06c75
refactor: Move another RezSingleAttachment() from Scene.Inventory to AttachmentsModule
2010-03-12 23:20:38 +00:00
Justin Clark-Casey (justincc)
6828d8ecbe
Merge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensim
2010-03-12 22:49:16 +00:00
Justin Clark-Casey (justincc)
582375509c
refactor: move RezSingleAttachmentFromInventory() from SceneGraph to AttachmentsModule
2010-03-12 22:48:49 +00:00
John Hurliman
5beb08be31
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2010-03-12 14:40:21 -08:00
Justin Clark-Casey (justincc)
b9f5cd75bc
refactor: move client invoked AttachObject from SceneGraph to AttachmentsModule
2010-03-12 22:39:15 +00:00
John Hurliman
3036aba875
* Added a better check to the SimianGrid connectors to test if they are enabled or not. This method should work equally well with standalone or robust mode
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* Applying #4602 from Misterblu to add collision detection to BulletDotNET
2010-03-12 14:28:31 -08:00
Justin Clark-Casey (justincc)
19b4770fe7
start laoding griduser local connector, though it isn't invoked by anything yet
2010-03-12 22:18:48 +00:00
Justin Clark-Casey (justincc)
f2de50bb14
Fix tests broken in 88771aeed3
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Adds MockUserAccountService and connects it up
Stops services being carried over between tests since this leads to hard to find bugs
Improves information and error reporting when loading plugins
2010-03-12 19:31:14 +00:00
John Hurliman
b18ca2fee6
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2010-03-10 14:06:12 -08:00
John Hurliman
2af97b46ec
* Cleaned up and commented the messy SendInventoryUpdate, fixed a broken debug line, and commented the debug line out since it can quickly become noisy
2010-03-10 14:05:49 -08:00
Melanie
04a6b1caf8
Reintroduce a check that was dropped from permissions
2010-03-10 05:31:34 +00:00
Jeff Ames
f58a0394ed
Formatting cleanup. Add copyright notices.
2010-03-10 13:15:36 +09:00
Diva Canto
c5bb51b443
Changed a cryptic debug message and a wrong comment
2010-03-09 17:33:31 -08:00
Diva Canto
dbb2edf1a6
Fixed caching of user accounts.
2010-03-09 17:09:44 -08:00
Melanie
88771aeed3
Cache UserLevel in ScenePresence on SP creation. Change IsAdministrator
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to use that stored value.
2010-03-09 23:11:28 +00:00
Melanie
c7590bfd50
Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
2010-03-09 22:44:14 +00:00
unknown
98f91a252c
- parcel blocking, region crossing blocking, teleport blocking
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Signed-off-by: Melanie <melanie@t-data.com>
2010-03-09 22:43:55 +00:00
John Hurliman
4b8af2e1aa
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2010-03-09 12:19:11 -08:00
John Hurliman
01218093a6
* Typo fixes
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* Performance improvement in the expensive GenerateClientFlags()
2010-03-09 12:06:53 -08:00
Melanie
2362da2ad0
Add config option for switching between CSJ2K and BuggyJPEG.
2010-03-08 20:29:26 +00:00
John Hurliman
fa38cf3ee8
* Added code to support either CSJ2K or OpenJPEG texture decoding. Currently hardcoded to CSJ2K (so no functional change) but this could easily be switched to a config option
2010-03-07 17:03:56 -08:00
Melanie
89a739b45f
Small consistency change
2010-03-07 16:05:24 +00:00
Melanie
2e5f7ec926
Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
2010-03-06 20:05:33 +00:00
unknown
2dcf73dd93
- supporting llTextBox
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Signed-off-by: Melanie <melanie@t-data.com>
2010-03-06 20:05:11 +00:00
Diva Canto
f4c165afe7
Bug fix: store correct position information upon logout. Fixes mantis #4608
2010-03-06 08:21:54 -08:00
Melanie
9fa9cfd215
Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
2010-03-06 11:58:19 +00:00
unknown
c0bc25059c
- implementing server 1.38 functions
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Signed-off-by: Melanie <melanie@t-data.com>
2010-03-06 11:52:59 +00:00
Diva Canto
6aed4323a3
Merge branch 'master' of ssh://diva@opensimulator.org/var/git/opensim
2010-03-05 21:37:18 -08:00
Diva Canto
5171464ac1
Justin, I must have been dyslexic when I wrote UserGridService as the name for it. GridUserService makes more sense; it's the user of the grid, "grid user". I changed it everywhere.
2010-03-05 21:36:45 -08:00
John Hurliman
27b8d13057
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2010-03-05 17:05:15 -08:00
John Hurliman
36afd0bfd1
* Cache packed throttle data to avoid repeated allocations in CheckForSignificantMovement()
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* Removed a lock on "return m_neighbours.Count" in GetInaccurateNeighborCount(). Dictionary<>.Count by itself does not benefit from locking
2010-03-05 17:04:20 -08:00
John Hurliman
cde3c20ba3
* Fixed an order of operations bug in CheckForSignificantMovement() that was causing a flood of child updates to neighbors on login
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* Removed an unnecessary call to the presence service
2010-03-05 17:01:31 -08:00
Justin Clark-Casey (justincc)
395f343498
refactor: Move DetachSingleAttachmentToInv to region module
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need to rationalize method names later
2010-03-06 00:07:47 +00:00
Justin Clark-Casey (justincc)
71797af540
refactor: move another AttachObject method
2010-03-05 23:35:49 +00:00
Justin Clark-Casey (justincc)
b72c2dc6e8
refactor: move user inventory side of RezSingleAttachment to module
2010-03-05 23:29:24 +00:00
Justin Clark-Casey (justincc)
60553e62a3
refactor: begin to move attachments code into a region module
2010-03-05 23:18:47 +00:00
Justin Clark-Casey (justincc)
e906dd3d28
add initial UserGrid service classes as per diva's direction
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this will initially store home location data instead of the presence service
compiles but not enough to actually test yet
2010-03-05 22:29:51 +00:00
Justin Clark-Casey (justincc)
e39fc95659
Fix LocalPresenceServiceConnector test now that the hardcoded test data has been removed from Data.Null.NullPresenceData
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Unfortunately, this meant publicly exposing the underlying service for the connector.
The other solution would be to create alternative initializers for services and connectors where objects could be given directly rather than loaded indirectly through config.
Unfortunately, this would require a lot of work in this case but might be the better way forward.
2010-03-05 00:54:46 +00:00
Justin Clark-Casey (justincc)
8bd114b4df
Merge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensim
2010-03-05 00:27:24 +00:00
Justin Clark-Casey (justincc)
e07548d703
move linden notecard parsing from LSL_Api.cs to SLUtil so that region modules can use it
2010-03-04 20:08:25 +00:00
Melanie
31f7e06c25
Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
2010-03-04 10:43:12 +00:00
Melanie
5d2f854288
Remove a superfluous array creation
2010-03-04 10:38:03 +00:00
Justin Clark-Casey (justincc)
716e6f20e1
compiler warnings revealed that public PlaySoundSlavePrims properties were changing the wrong protected fields.
...
correcting these may resolve the sound problems seen recently on the mailing list, though not guaranteed.
2010-03-03 23:40:32 +00:00
Justin Clark-Casey (justincc)
c4ba2e5dfb
minor: remove some compiler warnings
2010-03-03 23:35:23 +00:00
Justin Clark-Casey (justincc)
8305e6af07
refactor: push sog.SendPartFullUpdate() down into sop where it better belongs
...
no functional changes
2010-03-03 23:29:09 +00:00
Justin Clark-Casey (justincc)
a0b22a9adc
Merge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensim
2010-03-03 22:48:41 +00:00
Justin Clark-Casey (justincc)
edb176447b
Fix bug where approximately half the time, attachments would rez only their root prim until right clicked (or otherwise updated).
...
The root cause of this problem was that multiple ObjectUpdates were being sent on attachment which differed enough to confuse the client.
Sometimes these would eliminate each other and sometimes not, depending on whether the scheduler looked at the queued updates.
The solution here is to only schedule the ObjectUpdate once the attachment code has done all it needs to do.
2010-03-03 22:14:06 +00:00
John Hurliman
fc233d4e1e
* Adjusted the significant movement magic value from 0.5m to 2.0m and added an explanation of what it does
2010-03-03 12:34:21 -08:00
John Hurliman
13a8d11c46
Removing the sLLVector3 dinosaur
2010-03-03 12:12:32 -08:00
John Hurliman
94a3e60bd0
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2010-03-03 11:03:56 -08:00
John Hurliman
a6e23a3275
* Fixed bad start position clamping in MakeRootAgent()
2010-03-03 10:59:05 -08:00
Justin Clark-Casey (justincc)
660ebe52cf
Actually make EventManager.OnAttach() fire when an object is attached. Previously, only detach was firing!
2010-03-03 18:40:33 +00:00
Justin Clark-Casey (justincc)
1c68ad2bba
remove references to OpenSim.Framework.Commuications.Tests.dll since all relevant test code has been obsoleted
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this allows the tests to pass on my local system
2010-03-03 17:50:05 +00:00
Diva Canto
14073831d2
Fixes Region.Framework tests. Although these tests don't fail, they need to be rewritten, because they are doing agent manipulations in the wrong way, so they're fairly meaningless.
2010-03-02 07:53:52 -08:00
Diva Canto
00e6739b7d
Offline friendship offers now working.
2010-03-01 22:21:33 -08:00
Diva Canto
c6a5ff26ff
Friends rights under control.
2010-03-01 21:32:55 -08:00
Diva Canto
cfaf087b89
More work on GrantRights. Still not right.
2010-03-01 09:23:33 -08:00
Melanie
b8d89ac6da
Fix -1 checks for login case
2010-03-01 02:57:25 +00:00
Melanie
dc22e74033
Small tweak
2010-03-01 02:54:18 +00:00
Melanie
38ea1dd5c8
Merge branch 'master' into presence-refactor
2010-03-01 01:01:32 +00:00
Melanie
65fadd2f67
Should have things the right way around, better that way
2010-03-01 00:20:34 +00:00
Melanie
bfcc57c071
Change friends to handle offers as it was originally designed. This may
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need to be changed in SQLite & MSSQL as well
2010-03-01 00:02:14 +00:00
Melanie
adb9cc2af9
Implement rights changes locall (UNTESTED)
2010-02-28 23:26:13 +00:00
Melanie
86c621fdc7
Change the signature of SendChangeUserRights, because we have to send
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this to both parties
2010-02-28 22:56:31 +00:00
Melanie
44e7224b86
Add missing ChangeUserRights packet sender
2010-02-28 22:47:31 +00:00
Diva Canto
5c5966545d
Initial Online friends notification seems to be working reliably now. All this needs more testing, but everything is there.
2010-02-28 12:07:38 -08:00
Diva Canto
db24e57cab
Friends connectors finished. Status notification working across the board. One last bug: friends online upon login are not being sent to the user.
2010-02-28 08:36:13 -08:00
Diva Canto
1daabc3473
Status notification (online/offline) working for same sim.
2010-02-27 18:16:31 -08:00
Diva Canto
593fd54fc7
Update the local cache upon friendship acceptance. Logout notifications working.
2010-02-27 11:23:31 -08:00
Diva Canto
a234672db8
* Finished implementation of FriendsService.Delete
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* Deny now working
2010-02-27 10:57:57 -08:00
Diva Canto
3906a14857
Friends online notifications upon friendship now working (same sim only).
2010-02-27 10:24:55 -08:00
Melanie
a4472ceeac
Implement the requestonlinenotification method
2010-02-27 15:50:41 +00:00
Melanie
0ab65899e4
Move requestonlinenotification generic message to presence module
2010-02-27 15:37:00 +00:00
Melanie
6f770af5fb
Implement a handler for requestonlinenotification generic message
2010-02-27 15:25:51 +00:00
Diva Canto
de5c2801e8
Friendships established.
2010-02-27 08:14:37 -08:00
Diva Canto
25870e8049
* Friendship offers starting to work in the same sim. Not quite right yet.
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* Added skeleton for out Connectors/Friends/FriendsSimConnector.cs
* Moved request handler to its own file
2010-02-26 20:35:45 -08:00
Diva Canto
dc88dc2c3d
More flesh to FriendsModule. Still incomplete.
2010-02-26 17:33:08 -08:00
Melanie
dfc17a531f
Add the client message handlers. The calling card handlers that are part of
...
the old friends module are omitted intentionally, as I believe those should
be in a calling card module, not bundled with friends.
2010-02-26 21:37:07 +00:00
Diva Canto
bbb43f9bde
Now showing friends online upon grid login.
2010-02-26 10:35:23 -08:00
Justin Clark-Casey (justincc)
93967d4a1c
fix bug where region settings loaded via an oar (water height, terrain textures, etc.) were not being persisted to the database
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this meant that the loaded settings would disappear after a restart
2010-02-26 18:30:05 +00:00
Melanie
1a3ad3ae80
Implement local online/offline notifications
2010-02-25 23:32:38 +00:00
Melanie
161d16405d
Check flags on initial login
2010-02-25 23:04:05 +00:00
Melanie
44d5b2910f
Implement initial online notifications
2010-02-25 04:22:51 +00:00
Melanie
f2b36f8e76
Implement friend perms
2010-02-25 04:02:03 +00:00
Melanie
b97f3860cb
Begin tracking users and friends
2010-02-25 03:55:21 +00:00
Melanie
e776bf9316
Grab the presence module and load the friends connector into the friends module
2010-02-25 03:07:46 +00:00
Melanie
c7b1e76eb5
Add the stream handler/listener and requisite methods to the friends module
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for the friends interregion comms.
2010-02-25 01:46:34 +00:00
Diva Canto
267f3b8147
Fixed typo that was affecting the BasicInventoryAccessModule
2010-02-24 08:03:30 -08:00
Melanie
4aa37e995d
Remove the overlooked remnants of core profile support
2010-02-24 06:28:16 +00:00
John Hurliman
c6dd670d58
Streamlined error logging for malformed packets and fixed a bug when printing the hex dump
2010-02-23 14:58:36 -08:00
John Hurliman
d506449f67
* Removed the unused GridRegion.getInternalEndPointPort() (just use InternalEndPoint.Port). This class is complex enough as it is
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* Changed the failed to inform neighbor message from a warning to info, since this will fire for every empty neighbor space
* Made the EnableSimulator/EstablishAgentCommunication log message more verbose and more clear about what is happening
2010-02-23 00:59:24 -08:00
John Hurliman
df76e95aa2
Changed asset CreatorID to a string
2010-02-22 14:18:59 -08:00
John Hurliman
71c6559a91
Merge branch 'presence-refactor' of ssh://opensimulator.org/var/git/opensim into presence-refactor
2010-02-22 14:10:19 -08:00
John Hurliman
7665aad002
* Adds CreatorID to asset metadata. This is just the plumbing to support CreatorID, it doesn't modify database backends or OAR files to support storing/loading it
2010-02-22 13:27:17 -08:00
Jeff Ames
300f4c58a6
Separate PhysX classes into separate files.
2010-02-22 13:16:40 +09:00
Jeff Ames
2dea162073
Formatting cleanup.
2010-02-22 12:25:59 +09:00
Melanie
1f45e6c649
Merge branch 'master' into presence-refactor
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This brings presence-refactor up to master again
2010-02-22 03:00:59 +00:00
Diva Canto
2e7aa387f7
One more test running.
2010-02-21 19:11:48 -08:00
Diva Canto
70de6956ff
Small bug fixes for making tests work.
2010-02-21 18:56:44 -08:00
Diva Canto
552e9e8c78
* Added SQlite connector for AvatarData. Tested -- works.
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* Small bug fix in debug message
* Set default standalone configs to use SQLite across the board
2010-02-21 09:09:35 -08:00
John Hurliman
845a390e93
* Added a sanity check for missing asset data in LLClientView
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* Moved the SL asset type to content type conversion methods from ServerUtils to OpenSim.Framework.SLUtil
* Linked content type to asset type in AssetMetadata
2010-02-20 16:21:13 -08:00
Jeff Ames
d1f2fae348
Formatting cleanup.
2010-02-20 11:02:06 +09:00
Justin Clark-Casey (justincc)
68b494b2cc
Apply http://opensimulator.org/mantis/view.php?id=4495
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Adds IsChildAgent property to IAvatar in MRM.
Thanks ziah
2010-02-19 22:44:33 +00:00
Justin Clark-Casey (justincc)
8294fbd069
minor: remove mono compiler warning
2010-02-19 22:31:53 +00:00
Justin Clark-Casey (justincc)
c767a7901c
forestall bug reports about the Command error: System.EntryPointNotFoundException: CreateZStream save/load oar/iar issue by telling the user what the likely problem is
2010-02-19 22:30:46 +00:00
Justin Clark-Casey (justincc)
214b1351fb
minor: Make FlotsamAssetCache default loglevel 0 to match that given in bin/config-include/FlotsamCache.ini.example
2010-02-19 21:18:03 +00:00
Melanie
842b68eeff
Change handling of the SYSTEMIP constant to be more sane.
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This will now choose the first network interface IP address, or the loopback
interface if no external interfaces are found. It will log the IP address
used as [NETWORK]: Using x.x.x.x for SYSTEMIP.
2010-02-18 04:19:33 +00:00
Justin Clark-Casey (justincc)
10f94a3c33
remove old commented out switch statement in LLClientView since this has successfully been split into separate methods for quite some time now
2010-02-17 21:13:31 +00:00
Justin Clark-Casey (justincc)
95a31c9b6f
minor: fix error inserting field in log message
2010-02-17 20:57:29 +00:00
Justin Clark-Casey (justincc)
4c90ee2943
Merge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensim
2010-02-16 19:08:06 +00:00
Justin Clark-Casey (justincc)
052f2b3e27
minor: Make SOG.DelinkFromGroup() return the newly delinked scene object instead of void
2010-02-16 14:36:08 +00:00
Jeff Ames
af265e001d
Formatting cleanup.
2010-02-15 19:21:56 +09:00
Revolution
5c7acd0d4d
Fixes a bug in the previous patch.
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Signed-off-by: Melanie <melanie@t-data.com>
2010-02-15 01:07:02 +00:00
Melanie
c033223c63
Merge branch 'master' into presence-refactor
2010-02-15 00:20:48 +00:00
Melanie
2c0c21d0a5
Plug a small hole
2010-02-14 23:58:54 +00:00
Revolution
9821c4f566
Revolution is on the roll again! :)
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Fixes: Undo, T-pose of others on login, modifiedBulletX works again, feet now stand on the ground instead of in the ground, adds checks to CombatModule. Adds: Redo, Land Undo, checks to agentUpdate (so one can not fall off of a region), more vehicle parts. Finishes almost all of LSL (1 function left, 2 events).
Direct flames and kudos to Revolution, please
Signed-off-by: Melanie <melanie@t-data.com>
2010-02-14 22:18:46 +00:00
Justin Clark-Casey (justincc)
00800c59d3
Apply last two patches from http://opensimulator.org/mantis/view.php?id=3522
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These patch should allow people using systems that do not have their locale set to En_US or similar to use OpenSim without suffering effects such as being a million miles up in the air on login.
The problem was caused by parsing strings without forcing that parse to be En_US (hence different decimal and digit group symbols were causing problems).
Thanks very much to VikingErik for doing the legwork on this fix and phacelia for spotting it in the first place.
2010-02-12 23:13:35 +00:00
Justin Clark-Casey (justincc)
aad95fcff5
minor: remove completely commented out and unused class
2010-02-12 22:45:59 +00:00
Justin Clark-Casey (justincc)
802a969267
Fix http://opensimulator.org/mantis/view.php?id=4224
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This resolves the problem where eyes and hair would turn white on standalone configurations
When a client receives body part information, for some insane reason or other it always ends up uploading this back to the server and then immediately re-requesting it.
This should have been okay since we stored that asset in cache. However, the standalone asset service connector was not checking this cache properly, so every time the client made the request for the asset it has just loaded it would get a big fat null back in the face, causing it to make clothes and hair white.
This bug did not affect grids since they use a different service connector.
2010-02-12 21:32:03 +00:00
Melanie
1d75ad9fd5
Merge branch 'master' into presence-refactor
2010-02-08 21:54:26 +00:00
Justin Clark-Casey (justincc)
aba5908860
Merge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensim
2010-02-08 21:39:46 +00:00
Justin Clark-Casey (justincc)
ad28db3669
add some method doc to IDynamicTextureManager
2010-02-08 21:21:21 +00:00
Justin Clark-Casey (justincc)
9f4883d146
refactor: Reuse SceneObjectGroup.IsAttachmentCheckFull() in Scene.AddSceneObject since this wraps a check that is much less clear
2010-02-08 19:10:54 +00:00
Justin Clark-Casey (justincc)
00947cf2ca
Add EventManager.OnIncomingSceneObject event which is triggered by an incoming scene object
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Add a read-only Attachments property to ScenePresence
2010-02-08 19:02:20 +00:00
Melanie
baaf660511
Merge branch 'master' into presence-refactor
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This was a large, heavily conflicted merge and things MAY have got broken.
Please check!
2010-02-08 15:53:38 +00:00
Teravus Ovares (Dan Olivares)
fabf10f1cf
endline fix 2
2010-02-06 00:38:22 -05:00
Teravus Ovares (Dan Olivares)
59f6606ecf
Endline fix
2010-02-06 00:37:07 -05:00
Justin Clark-Casey (justincc)
bf9fc69d01
minor: log what kind of wearable cannot be found
2010-02-05 19:34:25 +00:00
Justin Clark-Casey (justincc)
68bb2dac45
Revert "Old OpenSim installations may have no AssetCaching setting in config-include/StandaloneCommon.ini [Modules] (or no [Modules] at all)"
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This will be replaced by a better solution where an enabled baking module will fail if no cache is in place (same for dynamic texture modules)
This reverts commit 7058a4c259
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2010-02-05 19:21:27 +00:00
Justin Clark-Casey (justincc)
7058a4c259
Old OpenSim installations may have no AssetCaching setting in config-include/StandaloneCommon.ini [Modules] (or no [Modules] at all)
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If this is the case, this patch makes CenomeAssetCache the default cache (which matches that selected in StandaloneCommon.ini.example)
Not having an asset cache may lead to a continual loop of appearance baking failures and cause dynamic textures not to work, among other effects
2010-02-05 18:09:27 +00:00
Justin Clark-Casey (justincc)
0a084a31e9
refactor: chain two ScenePresence constructors together to eliminate common code. No functional changes
2010-02-04 23:23:07 +00:00
Justin Clark-Casey (justincc)
16467f6654
Merge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensim
2010-02-04 22:22:18 +00:00