Commit Graph

2976 Commits (afa9847288d546d3387235a66fae26f92f4f5e3d)

Author SHA1 Message Date
Justin Clark-Casey (justincc) e9cc22fea4 Add regression test TestSaveNonRootFolderToIar 2013-02-16 00:26:21 +00:00
teravus 71862f34b6 * Handle null check on configs in module startup so that the the code can be run on 'stop on handled and unhandled null reference exceptions' mode without pausing during startup a bunch of times. I don't think exceptions were really meant for replacing a single if statement... 2013-02-14 18:52:11 -05:00
Justin Clark-Casey (justincc) 0ad07eb44d minor: remove some mono compiler warnings 2013-02-14 21:29:35 +00:00
Justin Clark-Casey (justincc) b08977ea7d Don't allow exceptions to propogate from FlotsamAssetCache which may occur when deleting expired files or stamping the region status file.
Changes various error level log lines to warn since these are not fatal to the operation of OpenSimulator
2013-02-08 21:21:20 +00:00
Justin Clark-Casey (justincc) 221a90e3a1 On IAR loading, if loading of a coaleseced item entirely fails, then continue with the IAR load rather than failing completely. 2013-02-08 02:34:13 +00:00
Justin Clark-Casey (justincc) 1fc9f282fa Merge branch 'dynamic-attributes2' 2013-02-05 00:35:15 +00:00
Justin Clark-Casey (justincc) 1f1da23097 Bump version and assembly version numbers from 0.7.5 to 0.7.6
This is mostly Bluewall's work but I am also bumping the general version number
OpenSimulator 0.7.5 remains in the release candidate stage.
I'm doing this because master is significantly adding things that will not be in 0.7.5
This update should not cause issues with existing external binary DLLs because our DLLs do not have strong names
and so the exact version match requirement is not in force.
2013-02-05 00:23:17 +00:00
Justin Clark-Casey (justincc) 9822bb664b Log missing assets on "fcache assets" found. This ignores references found by scanning LSL/notecard files since these are the source of false positives.
This also changes UuidGatherer to reutn an AssetType.Unknown for embedded script/lsl references instead of Texture, since these are often not textures.
This is added to help people in determining when they have missing assets such as textures, etc.
In this case, one wants to run "fcache clear" first.
2013-02-02 02:57:38 +00:00
Justin Clark-Casey (justincc) 9588328242 Stop exceptions being thrown if GenerateMapTiles = false but no static map tile has been set. Do more informative warn instead. 2013-02-02 00:59:26 +00:00
Dan Lake b659ccfc80 Merge branch 'master' of git://opensimulator.org/git/opensim 2013-01-31 11:15:22 -08:00
Dan Lake 17440d8a29 Added option for UUID as command parameters. This lets the command handle the UUID parsing and type checking before the command is executed. 2013-01-31 11:14:43 -08:00
Jak Daniels fac72d540b Allow use of MaptileStaticUUID in Regions.ini to override the global setting in OpenSim.ini for each region.
Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2013-01-30 23:37:02 -05:00
Justin Clark-Casey (justincc) fd34a75cde minor: Tidy up disabled logging on AssetTransactionModule for future use. Make it clear that transaction parameter to HandleUDPUploadRequest is an ID. 2013-01-29 04:03:33 +00:00
Melanie 776cc33541 Prevent items being destroyed by rename operations. Renaming of a wearable also
sends an asset transaciton but it is empty. So we can't ignore name data
when a transaction is present and can't treat every transaction as valid.

Conflicts:

	OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
2013-01-27 01:07:37 +00:00
Justin Clark-Casey (justincc) b0cff35d96 Fix issue where the "set terrain texture" console command did not tell the viewers that textures had updated (hence they did not display the changes).
Addresses http://opensimulator.org/mantis/view.php?id=6513
2013-01-26 04:27:01 +00:00
Justin Clark-Casey (justincc) c3fb114461 minor: Fix full scene part console report to show proper Light* names rather than all wrongly FlexiDrag 2013-01-26 00:31:50 +00:00
Oren Hurvitz 6daf559fb6 Added unit tests for Dynamic Attributes 2013-01-25 04:03:30 +00:00
Oren Hurvitz 23f0610f0c Disabled DAExampleModule 2013-01-25 04:03:28 +00:00
Oren Hurvitz 8b4441d940 Changed DAMap to be the container of "data stores", which are OSDMaps. Store names must have at least 4 characters. 2013-01-25 04:03:18 +00:00
Justin Clark-Casey (justincc) a6d9c26365 Encapsulate an OSDMap in DAMap (was DynAttrsOSDMap) rather than inheriting from it
This is the easier way to give us control over locking, rather than asking that OSDMap IDictionary methods be virtual
2013-01-25 04:03:11 +00:00
Justin Clark-Casey (justincc) d3095e2649 Add DAExampleModule to demonstrate dynamic attributes
This module demonstrates that we can add an arbitrary persisted value to SOP without any changes to core code.
Every time the object is moved, the move record is updated and the users in the scene alerted
The number of moves is persisted over server restarts in sqlite
2013-01-25 04:03:07 +00:00
Justin Clark-Casey (justincc) f557d7e828 Add basic JsonCreateStore() regression test 2013-01-25 01:48:31 +00:00
Talun 71f7bfc2ff Mantis 6508 llHTTPResponse body is incorrectly interpreted by IE
This patch html escapes responses going to IE so that they cannot be
interpreted as HTML if the response type is "text/plain". This has no
effect if the reponse type has been set to "text/html" by
osSetContentType

Signed-off-by: nebadon <michael@osgrid.org>
2013-01-24 14:48:20 -07:00
Diva Canto 37fcf87946 Changed a couple of debug messages at the request of osgrid. 2013-01-16 08:20:32 -08:00
Justin Clark-Casey (justincc) 660d36a5b0 Implement a workaround solution for saving manual script state changes by the user before logout instead of wrongly removing the script early.
This workaround relies on the fact that a closing client goes inactive before the attachments derez calls happen.
This reverts the change to remove scripts too early instead of stopping them, since the the two step stop then remove is necessary to execute the detach event.
2013-01-11 02:28:43 +00:00
Justin Clark-Casey (justincc) 05ac6d3209 Save attachments on detach/exit if a contained script state has been changed.
This involves making Attachments module listen for start/stop script changes.
It also involves removing the script from the region on detach in the same manner as every other DeleteSceneObject() call rather than simply stopping it
This is necessary tue to the bad assymetry of start and stop script triggers but it appears to be the correct behaviour anyway, as detached objects are completely gone from the sim.
Not just in a state where their scripts have been stopped.
2013-01-11 01:46:36 +00:00
Justin Clark-Casey (justincc) a16ae5d7e3 Move scene debug commands into separate module. Command changes from "debug scene <key> <value>" to "debug scene set <key> <value>" to accomodate future settings 2013-01-10 23:49:48 +00:00
Justin Clark-Casey (justincc) 170d376967 On baked texture save, replace any HG ID with an ordinary asset ID so the HGAssetBroker doesn't try to save back to the avatar's originating region 2013-01-10 01:45:56 +00:00
Justin Clark-Casey (justincc) a75f24bb79 minor: Add some doc to the extremely unhelpful 'fudge....' comment as to why we're deselecting the prim in code before scheduling an update on attachment 2013-01-03 21:06:50 +00:00
Justin Clark-Casey (justincc) 7f195de303 Fix problem where object attached from ground often does not get attached properly.
It seems this is happening because we send a kill for objects that are selected when attached.
A code comment says that this is to get the client to deselect it, but v3 and v1 clients do this just fine without the kill.
Aims to address http://opensimulator.org/mantis/view.php?id=6456
2013-01-03 20:57:14 +00:00
Justin Clark-Casey (justincc) 589e3e8686 minor: Change channel digger replacement message in TerrainModule to Info from Warn.
This is to stop this unnecessarily triggering log analysis code which reports warn and error level statements.
2013-01-03 00:03:29 +00:00
Oren Hurvitz 1a6694b264 Fixed several problems with the Sun: some settings didn't work, or were inconsistently used. - The sun position is always calculated by combining the sun settings in the Region and Estate. This fixes the problem that 'UseEstateSun' didn't work. - To remove ambiguity, the EstateToolsSunUpdate event no longer accepts the sun's position as parameters. That's because the position is always calculated from the Region and Estate settings. - Use only the 'FixedSun' flag to determine whether the sun is fixed; not the 'UseGlobalTime' flag. - Don't change the region's 'SunPosition' field according to the sun's position: this field is used only to set the position when using a FixedSun. (The 'SunVector' field does get updated according to the sun's position in the sky) 2013-01-02 23:16:24 +00:00
Oren Hurvitz 24e486e9df Fixed: the AvatarEnteringNewParcel event wasn't triggered in some cases
If an avatar moved between regions: A -> B -> A, then when returning to region A the AvatarEnteringNewParcel wasn't triggered. This happened because the ScenePresence in region A still remembered its previous 'currentParcelUUID', so it appeared as if the avatar didn't change parcels. Now, however, when a ScenePresence becomes a child presence we clear its 'currentParcelUUID'.
2013-01-02 23:00:23 +00:00
Justin Clark-Casey (justincc) 2db1f22b89 minor: minor code and log formatting fixes to recent changes in LandManagementModule 2013-01-02 22:31:18 +00:00
Oren Hurvitz 9784e4e07d Changed locks to prevent deadlocks (especially during multi-region Load OAR) 2013-01-02 22:28:41 +00:00
Oren Hurvitz d2f4ca0dfe If Save OAR/IAR times-out while waiting for assets then notify the caller that the operation failed 2013-01-02 22:15:00 +00:00
Oren Hurvitz 70695a6ed9 Implemented Return Objects when it's invoked from the Top Colliders or Top Scripts dialogs 2013-01-02 21:59:01 +00:00
Justin Clark-Casey (justincc) 6fca93f0b1 Fix sounds so that they play from inventory after teleport rather than only on initial login region.
Regression from commit ed162a10 (Fri Oct 5 13:50:12 2012)
We had started listening for the client login event for attaching the sound trigger event rather than OnNewClient
Addresses http://opensimulator.org/mantis/view.php?id=6453
Many thanks to danbanner for identifying the exact commit where this went wrong, which made identifying the fix easy.
2012-12-13 01:03:35 +00:00
Diva Canto af8d53657d HGAssetMapper: Get wasn't really working. It's true that some assets are copied in the process of being gathered their UUID, but not all. Specifically, terminal assets like textures aren't copied. We have to go one more time through the ids. 2012-12-09 22:05:12 -08:00
Diva Canto cb80d8a29c UserManagementModule: search the local cache for names too.
Inventory transfers: don't do async on asset transfers or now.
2012-12-09 15:31:11 -08:00
Justin Clark-Casey (justincc) 63cff49bce Re-enable code disabled in f605a62 to allow a TaskInventoryAccepted message to nominate a non-root destination folder.
This is in relation to http://opensimulator.org/mantis/view.php?id=6311
This is after further analysis which shows the viewer expects the server to move the folder for #RLV give but then should be renaming the folder itself.
For some reason this is not happening, possibly because we are not sending BulkUpdates or because we are not using transaction IDs properly.
This needs to be fixed in the future.
However, moving the folder even if the rename isn't correctly triggered in the viewer seems preferable to disabling this code altogether.
2012-12-08 01:29:58 +00:00
Justin Clark-Casey (justincc) e60fe958df minor: Fix more compiler warnings in CoreModules tests by properly overriding OpenSimTestCase.SetUp() 2012-12-05 23:44:12 +00:00
Justin Clark-Casey (justincc) 1b5f21f761 minor: also comment out the debug log message which reports searching for child agents in simulator scenes for now. 2012-12-04 23:07:26 +00:00
Justin Clark-Casey (justincc) 0d4047e641 minor: Comment out "Delivering IM to..." messages for now. 2012-12-04 23:06:02 +00:00
Diva Canto 583e44103c Bug fix in OfflineMessageModule. Mantis #6446 2012-12-04 08:36:54 -08:00
Diva Canto d656ec8f33 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-11-27 21:11:19 -08:00
Diva Canto 92a766e8cb Bug fix in Offline IM for inventory transfers. The items were being placed twice in the receiver's inventory. 2012-11-27 21:10:58 -08:00
Justin Clark-Casey (justincc) 8a1d3b322f Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-11-28 02:00:34 +00:00
Justin Clark-Casey (justincc) c17ea2049b Show many more primitive properties on console command "show part name/id/pos" 2012-11-28 01:42:58 +00:00
Diva Canto a82f699f43 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-11-27 14:43:01 -08:00
Diva Canto 2cd88787af Prevent the core Groups module from being enabled when its name doesn't match the "default" ini choice 2012-11-27 14:42:28 -08:00
Justin Clark-Casey (justincc) 22d4c52ffc Consistenly make NUnit test cases inherit from OpenSimTestCase which automatically turns off any logging enabled between tests 2012-11-24 03:15:24 +00:00
Justin Clark-Casey (justincc) e9be85442f In ArchiverTests, use the local instantiated SceneManager rather than potentially cross-contaminating tests by relying on the static SceneManager.Instance 2012-11-24 02:57:43 +00:00
Justin Clark-Casey (justincc) 82690e1384 Fix bug where loading an OAR with a deeded parcel would always set the parcel owner ID to the estate owner even if the group UUID was present.
Aims to address http://opensimulator.org/mantis/view.php?id=6355
As part of this work, an incomplete IXGroupsData was added which currently only allows store/fetch/delete of group records
(i.e. no membership data etc)
This is subject to change and currently only an in-memory storage implementation exists for regression test purposes.
2012-11-24 02:43:31 +00:00
Justin Clark-Casey (justincc) cda531bc3c minor: Add some currently commented out debug log lines for investigating issues resolving group IDs for land parcels on OAR loading where groups do not exist 2012-11-23 05:44:31 +00:00
Justin Clark-Casey (justincc) acc1810af2 minor: remove some mono compiler warnings 2012-11-23 04:08:17 +00:00
Justin Clark-Casey (justincc) f473252fa8 Add AllowRegionRestartFromClient setting to [EstateManagement] section of OpenSim.ini.
Setting this to false will block all restart requests from the viewer even if they are otherwise legitimate.
One use is to block region restarts if necessary whilst restart functionality remains buggy or triggers bugs in modules,
though these should be fixed as soon as practicable.
Default is true, as has been the case historically.
2012-11-23 03:56:53 +00:00
Justin Clark-Casey (justincc) 36c6edac69 Remove the redundant BypassPermissions() checks in EstateManagmentModule.
This is repeated in the PermissionsModule and checking it earlier does not allow a force override of the bypass value
2012-11-23 03:29:50 +00:00
Justin Clark-Casey (justincc) 9b60c14bb1 minor: Add some console feedback on region restart and log who requested a region restart if done from the viewer. 2012-11-23 03:05:30 +00:00
Justin Clark-Casey (justincc) f656adee31 If GetAgents() is called with an empty userIDs array then don't bother with a useless potentially network call on the scene presence service connector.
This also eliminates the "[PRESENCE HANDLER]: GetAgents called without required uuids argument"
which has started to pop up in the logs when a call is made with an empty uuid array as occasionally happens.
2012-11-20 10:22:49 +00:00
Justin Clark-Casey (justincc) ea65a64f7b refactor: Move common presence connector code into BasePresenceServiceConnector 2012-11-20 10:11:57 +00:00
Justin Clark-Casey (justincc) 392e84e554 Remove unnecessary ability to directly set InventoryItemBase.CreatorIdAsUuid
This was necessary historically but hasn't been for many years.
Can still get CreatorIdAsUuid, which is really just a UUID cached version of the string CreatorId
2012-11-17 01:23:29 +00:00
Justin Clark-Casey (justincc) df4da51f04 Following on from 4f982596, launch map name requests on an async thread from LLClientView directly.
This releases the inbound packet handling thread marginally quicker and is more consistent with the other async packet handling
2012-11-15 03:04:46 +00:00
Diva Canto c88e6fb445 Possibly fixes mantis #6429 (Flotsam cache having a null ref to the asset service) 2012-11-14 07:50:19 -08:00
Diva Canto e4cb7af98a Updated all existing AssemblyVersions's to 0.7.5.*. Many DLLs still don't have an AssemblyInfo file. 2012-11-13 19:26:43 -08:00
Diva Canto 89a1388857 Deleted .addin.xml. Added AssemblyInfo.cs 2012-11-13 09:04:32 -08:00
Diva Canto 922425a205 Last 27 modules' directives (service connectors out). 2012-11-13 08:49:52 -08:00
Diva Canto 457395d9c1 Another 11 modules' directions moved out of .addin.xml 2012-11-13 08:36:44 -08:00
Diva Canto 608444c9f7 Another 21 modules' directives moved out of .addin.xml 2012-11-13 08:27:51 -08:00
Diva Canto d73aa8c1a6 Moved the WindModule and its own plugins out of .addin.xml 2012-11-12 21:27:23 -08:00
Diva Canto 99ccd4ea44 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-11-12 21:15:35 -08:00
Diva Canto 31177d9259 Another 10 modules' directives moved from .addin.xml 2012-11-12 21:14:58 -08:00
Justin Clark-Casey (justincc) f605a62427 Disable code to get server-side to move given items to a destination folder on TaskInventoryAccepted.
This is because the fixes to inventory versioning (so that they better match viewer expections)
now appear to allow the viewer to execute #RLV moves, as happens on the LL grid.
Doing it again server-side now wrongly creates another child #RLV folder underneath the root one.
As per http://opensimulator.org/mantis/view.php?id=6311
2012-11-13 04:15:21 +00:00
Diva Canto 48577af325 More module cleanup: removed the CoreModules.Framework modules directives out of .addin.xml. 2012-11-12 18:23:20 -08:00
Diva Canto 335ff4359c Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-11-12 18:08:27 -08:00
Diva Canto 86903f23dd Cleanup on region modules: gave short node id's to all of them. 2012-11-12 18:08:02 -08:00
Melanie 40d5148bbc Update ScriptModuleComms name space to CoreModules 2012-11-13 01:56:32 +00:00
Melanie 0d15a6a01f Remove any mention of IRegionModule from region names and comments to aid
grepping for remaining uses
2012-11-12 19:18:20 +00:00
Diva Canto 152d5dc2a7 Fix mantis #6425 2012-11-11 21:13:14 -08:00
Diva Canto db418bff2b Fix issues with the DynamicTextureModule and corresponding unit tests. 2012-11-11 19:39:21 -08:00
Diva Canto ba2318bd61 One more module converted: PermissionsModule. 2012-11-11 15:59:09 -08:00
Diva Canto 571f6a0300 One more module converted: XMLRPCModule. Removed it from the special loading at start. 2012-11-11 15:29:25 -08:00
Diva Canto 4de8915ddd One more module converted: VectorRenderModule. 2012-11-11 15:04:02 -08:00
Diva Canto 9f45198516 One more module: DynamicTextureModule. Removed it from the special load in the beginning. 2012-11-11 14:54:40 -08:00
Diva Canto 6759ed1013 One more module converted: LoadImageURLModule. Also removed it from its hard-coded instantiation (I think I understood what the problem was, and that I've done it right). 2012-11-11 14:46:22 -08:00
Diva Canto 963b1e861c One more module converted: ScriptsHttpRequests. 2012-11-11 14:22:06 -08:00
Diva Canto 84be90e5f8 One more module converted: EmailModule. 2012-11-11 14:00:58 -08:00
Diva Canto c60e1a1ae6 J2KDecoderModule: move the code out of PostInitialise() 2012-11-11 13:49:07 -08:00
PixelTomsen 37c9700904 moving windlight-sources to correct namespace-named folder (world); add LightShare as Interface
Signed-off-by: Diva Canto <diva@metaverseink.com>
2012-11-11 11:17:40 -08:00
Diva Canto 6cf90e5516 One more module converted: LightShareModule. 2012-11-11 08:38:39 -08:00
Diva Canto d589a8bc04 Deleted 2 obsolete modules: OGSRadmin and OpenGridProtocol. They were still IRegionModule's and they have been dead for a very long time, so no need to drag them along in this revamping of region modules. 2012-11-11 08:14:58 -08:00
Diva Canto f85d054bc6 One more module converted: MonitorModule. 2012-11-11 07:46:12 -08:00
Diva Canto 79d51c27bb One more module converted: InventoryArchiverModule. 2012-11-11 07:31:25 -08:00
Diva Canto 09deaa890d One more module converted: GroupsModule. 2012-11-10 17:56:25 -08:00
Diva Canto 2ef0062664 One more module converted: XferModule. 2012-11-10 17:48:04 -08:00
Diva Canto 562c585bc6 One more module converted: GodsModule. 2012-11-10 17:34:42 -08:00
Diva Canto cdcb67a952 One more module converted: GesturesModule. 2012-11-10 17:21:09 -08:00
SignpostMarv d5f9f5c9c3 document, 80-character width terminal formatting converting comments to documentation for IDE & doxygen goodness
Signed-off-by: Diva Canto <diva@metaverseink.com>
2012-11-10 17:09:47 -08:00
SignpostMarv b3dddd7447 document & 80-character width terminal formatting
Signed-off-by: Diva Canto <diva@metaverseink.com>
2012-11-10 17:09:47 -08:00
SignpostMarv a87c4c7d89 Converting WorldCommModule to INonSharedRegionModule
Signed-off-by: Diva Canto <diva@metaverseink.com>
2012-11-10 17:09:46 -08:00
Diva Canto fe2fa70c74 One more module converted: Combat/CombatModule. 2012-11-10 16:42:52 -08:00
Diva Canto 74dd38db70 One more module converted: AvatarFactoryModule. 2012-11-10 16:24:15 -08:00
Diva Canto 5fb5758103 Cleaning up some confusion with Addin names introduced in a prior commit. Also the Flotsam cache module was being given a different Addin name, I removed that. 2012-11-10 15:54:11 -08:00
Diva Canto e10d61ea8c One more module converted: CloudModule. 2012-11-10 11:59:08 -08:00
SignpostMarv fb7bbe167a formatting DialogModule for 80-character width terminal 2012-11-10 08:12:31 -08:00
SignpostMarv 5cba04e2d6 Converting DialogModule to INonSharedRegionModule 2012-11-10 08:12:31 -08:00
Diva Canto 791c4d5b9f One more module converted: J2KDecoderModule. 2012-11-10 08:10:43 -08:00
Diva Canto 86b22604fa One more more converted: IPBanModule. 2012-11-09 22:21:11 -08:00
Diva Canto 492515cf3f One more module converted: Vegetation. 2012-11-09 21:58:39 -08:00
Diva Canto 4f98259617 Minor improvement in the MapSearchModule. Stop blocking the client thread if the search takes too long. 2012-11-09 20:39:55 -08:00
Diva Canto 2540132a54 MapSearchModule also converted to new region module interface (37 to go). 2012-11-09 16:40:55 -08:00
Diva Canto 19aab3e6fe Converted the WindModule to the new region module interface (38 to go). Also added both the WindModule and the SunModule to the Plugin manifest. 2012-11-09 16:28:30 -08:00
Diva Canto 7dfd1468cc Converted the SunModule to the new region module interface. (39 to go...) 2012-11-09 15:38:10 -08:00
teravus b2dfa6f022 To keep things consistent allowing an UnregisterModuleInterface... Force the GodModule to request the dialog module interface on a kickuser call and not to use the 'in memory cached one'. Thanks Ar3s for locating the offending inconsistency. 2012-11-06 19:03:41 -05:00
Diva Canto 89322aaf94 Prevent IMs being sent to prims when avies decline inventory offers from them. 2012-11-04 15:17:47 -08:00
Melanie f391d028de Add a method to query all registered script constants to allow non-XEngine
script engines to use them.
2012-11-04 22:39:15 +00:00
Diva Canto 7412795a0b HG: flip all configs to HG2.0. PLEASE CHECK YOUR EXISTING HG CONFIGS AGAINST THESE. 2012-11-02 08:05:56 -07:00
Justin Clark-Casey (justincc) 8dfe59d7b8 Comment out checks not to overwrite existing IAR/OAR files for now on "save iar/oar" since this causes problems for some backup systems.
Needs more thought, maybe an explicit --force/--overwrite switch
Comments on http://opensimulator.org/mantis/view.php?id=6389
2012-11-01 03:42:15 +00:00
Justin Clark-Casey (justincc) 6235d16c31 Make "show object part" command correctly display script status.
Uses new IEntityInventory.TryGetScriptInstanceRunning()
Makes it clearer that TaskInventoryItem.ScriptRunning cannot be used as it is temporary and not updated.
2012-10-31 00:31:18 +00:00
SignpostMarv a09cba6da3 refactoring to use assembly:classname style of configuration 2012-10-29 23:39:01 +00:00
SignpostMarv a16ddbee41 Renaming module back to SoundModule as the hypothetical plan was to make another module using the shared region module interface, but this was pointed out by Melanie_T to be mostly pointless. 2012-10-29 23:39:01 +00:00
SignpostMarv e308841de9 SianaGearz notes stop sound flag is 1 << 5, so using that for ISoundModule.StopSound rather than setting gain to zero 2012-10-29 23:39:01 +00:00
SignpostMarv e0b5a3cd90 tweaking configuration logic so that the INonSharedRegionModule will load by default 2012-10-29 23:39:01 +00:00
SignpostMarv a9999a9676 Refactoring llTriggerSoundLimited with a new method on ISoundModule, as the LL Wiki spec for llTriggerSoundLimited states an axis-aligned bounding box, not radial constraint 2012-10-29 23:39:01 +00:00
SignpostMarv c5af16aef8 shuffling code around so that the interface for ISoundModule.SendSound() specifies a UUID rather than a string 2012-10-29 23:39:00 +00:00
SignpostMarv 5abcecc735 moving SendSound from SceneObjectPart to ISoundModule 2012-10-29 23:39:00 +00:00
SignpostMarv e75596524a Formatting SoundModuleNonShared.LoopSound, consistent indentation 2012-10-29 23:38:59 +00:00
SignpostMarv 9df510157e deduplicating code into a single LoopSound method 2012-10-29 23:38:59 +00:00
SignpostMarv 3d8f59aac3 refactoring StopSound into a private static method to skip repeating m_scene.TryGetSceneObjectPart 2012-10-29 23:38:59 +00:00
SignpostMarv e5df8cafb8 Removing a locked iteration over SceneObjectGroup.LoopSoundSlavePrims as the SL Wiki spec does not state that slaves are set to match master values 2012-10-29 23:38:59 +00:00
SignpostMarv d7ffcace8f adjusting parameter order of PreloadSound to be more logical 2012-10-29 23:38:59 +00:00
SignpostMarv 29a8ae48b5 transposing LoopSoundMaster to Sound Module 2012-10-29 23:38:59 +00:00
SignpostMarv a68e2fe169 transposing preload sound onto sound module 2012-10-29 23:38:58 +00:00
SignpostMarv 8763a637b5 transposing stop sound into sound module 2012-10-29 23:38:58 +00:00
SignpostMarv 6440892788 TryGetScenePresence in TriggerSound is probably meant to be using the ownerID, not the objectID 2012-10-29 23:38:57 +00:00
SignpostMarv 516ee244b4 swapping GetSceneObjectPart for TryGetSceneObjectPart in PlayAttachedSound to imply why we're doing an early return. 2012-10-29 23:38:57 +00:00
SignpostMarv 1d47bcb6b6 stripping whitespace from ISoundModule, formatting SoundModuleNonShared.cs 2012-10-29 23:38:57 +00:00
SignpostMarv 20be6a4b48 refactoring thisSpGain in PlayAttachedSound as it was previously using two typecasts in the assignment and had the assignment on a separate line to the declaration 2012-10-29 23:38:57 +00:00
SignpostMarv 6bd1f0f209 Factoring out an if-else block in PlayAttachedSound as it was using the previously hard-coded max distance value. 2012-10-29 23:38:57 +00:00
SignpostMarv 375fb66589 making the max distance for sounds to be heard from their origin a configurable option exposed via a public field on ISoundModule (with private setter in the implementation) 2012-10-29 23:38:57 +00:00
SignpostMarv ed162a10be Converting the ISoundModule implementation from an IRegionModule to an INonSharedRegionModule 2012-10-29 23:38:57 +00:00
Justin Clark-Casey (justincc) 3531f29a6a minor: Fix verbose IAR save message to make it a bit clearer that item data is being saved at that point, not asset data. 2012-10-27 00:24:25 +01:00
Justin Clark-Casey (justincc) 67432fcbf2 Fix "save iar" hanging permanently if the asset request phase times out.
Unlike "save oar", this was happening on the same thread as the original request.
The timeout happens on another so the original thread is never aborted.
On "save oar" this leaves the thread hanging (still bad) but on "save iar" it left the console thread hanging.
Temporary fix is to make "save iar" do asset request on a separate thread, like "save oar".
Longer term fix will be to restructure asset save to use a ManualResetEvent rather than a separate timeout timer.
2012-10-26 23:08:59 +01:00
SignpostMarv 80dcc13af2 refactoring IWorldCommListenerInfo.GetRegexBitfield() method to be a field with a private setter 2012-10-26 02:08:00 +01:00
SignpostMarv e977761071 adding ability for listeners to be filtered by regular expressions and a general-purpose function to see if a given string matches a given regex 2012-10-26 02:08:00 +01:00
SignpostMarv 18b1ee6f37 Formatting and casing correction in WorldCommModule, trailing new line in OSSL to get git diff to not complain 2012-10-26 02:08:00 +01:00
Justin Clark-Casey (justincc) 2fb89b5aac Comment out InventoryTransferModule.NeedSceneCacheClear() and invocations since the call itself does nothing and the return value is ignored by all callers.
This is a very old method (+4 years) so is probably confusing code cruft.
2012-10-26 01:15:16 +01:00
Oren Hurvitz 85c909c0b5 Fixed saving non-square multi-region OARs 2012-10-26 00:06:44 +01:00
Justin Clark-Casey (justincc) c13a99dc5c Fix script error messages not showing up in viewer 3 and associated viewers.
Viewer 3 will discard such a message if the chat message owner does not match the avatar.
We were filling the ownerID with the primID, so this never matched, hence viewer 3 did not see any script error messages.
This commit fills the ownerID in with the prim ownerID so the script owner will receive script error messages.
This does not affect viewer 1 and associated viewers which continue to process script errors as normal.
2012-10-25 03:26:12 +01:00
Justin Clark-Casey (justincc) 81aeecc907 Allow "show object", "show part", "dump object" and "delete object" to accept a local ID as well as a UUID.
This means that the sub-commands are now id rather than uuid, e.g. show object id
2012-10-24 04:10:22 +01:00
Justin Clark-Casey (justincc) f76dceb90b Get "save oar" and "save iar" to tell you in a more friendly manner if the filename to save already exists, rather than exception throwing.
Also changes ConsoleUtil.CheckFileExists to CheckFileDoesNotExist() since this is more meaningful in the context, even though it does result in double negatives.
2012-10-24 03:08:58 +01:00
Justin Clark-Casey (justincc) 73db057fa1 Add "dump object uuid" console command. This allows any object in the scene to be serialized and dumped to XML for debug purposes. 2012-10-24 02:05:28 +01:00
Justin Clark-Casey (justincc) 938fa96b9f minor: Move co-ordinate related help to object commands to common ConsoleUtil.CoordHelp 2012-10-24 01:33:21 +01:00
Melanie efae7c6fc2 Refactor: Move Dwell reply to a module that can be disabled. The prior,
hardcoded approach disabled the use of non-core dwell tracking modules.
2012-10-21 21:12:34 +01:00
PixelTomsen 20eac8d6d0 SQLite DB: some values of land data will be not saved / loaded
http://opensimulator.org/mantis/view.php?id=6370

Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2012-10-21 10:41:23 -04:00
PixelTomsen d7fa4cacb3 Fix: invinite loading for Viewer3 : parcelinfo request of traffic-value (implementation of dwell-value in LandData + eventhandler, return always 0); source-formatting of LandData
Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2012-10-20 05:06:46 -04:00
Justin Clark-Casey (justincc) da2b23f18d Improve efficiency of friends notification by only make one PresenceService call for all friends rather than one for each friend.
However, large groups could still take a very long time since we still need to message each avatar on different simulators.
2012-10-20 02:02:13 +01:00
Justin Clark-Casey (justincc) 6ba42e9e75 Fix a few minor issues in ArchiveReadRequest logging. 2012-10-19 02:54:13 +01:00
Justin Clark-Casey (justincc) 0f70460a32 minor: comment out currently unused logger in DynamicTextureModule 2012-10-19 00:39:18 +01:00
Justin Clark-Casey (justincc) 9417176389 Make "show part" console commands print out information about each item the part contains 2012-10-19 00:37:25 +01:00
Justin Clark-Casey (justincc) 845228b35e minor: Convert ad-hoc list building in ObjectCommandsModule to use ConsoleDisplayList 2012-10-18 23:58:29 +01:00
Justin Clark-Casey (justincc) 75f5e66d1c Add local and UUID to information output of "show object" and "show part" region console commands 2012-10-18 23:45:07 +01:00
Justin Clark-Casey (justincc) 1f3c9db2b9 Add --full option to "show object name/uuid/pos" to show info on all parts of an object, not just whole object summary information. 2012-10-18 23:41:18 +01:00
Justin Clark-Casey (justincc) a960273e91 Add number of inventory items to information displayed via "show part" console command 2012-10-18 23:02:57 +01:00
Justin Clark-Casey (justincc) d469bde849 minor: Add/correct some doc messages associated with entity teleport.
I believe UseCircuitCode is sent on EnableSimulator EQ message, rather than EstablishAgentCommunication
At least with LL 3.3.4, EstablishAgentCommunication appears unnecessary in the teleport context -
viewer still requests it though possibly only after TeleportFinish().  However, we will continue to send it.
2012-10-16 01:20:41 +01:00
Justin Clark-Casey (justincc) b768c35f6f Assign endVector before control leaves ObjectCommandsModule.TryParseVectorRange() in order to fix mono 2.4.3 compile failure.
This doesn't fail the compile on mono 2.10.8.
2012-10-11 00:05:34 +01:00
Justin Clark-Casey (justincc) efd9791506 Add "delete object pos <start-coord> to <end-coord>" console command.
This allows one to delete objects within a certain volume.
See help on console for more details.
2012-10-10 23:30:48 +01:00
Justin Clark-Casey (justincc) 73c9abf5f2 Move OpenSim.Data.RegionFlags -> OpenSim.Framework.RegionFlags to make it easier for other code to use (e.g. LSL_Api) without having to reference OpenSim.Data just for this. 2012-10-09 01:35:27 +01:00
Justin Clark-Casey (justincc) 16c9c1dff7 On receiving TaskInventoryAccepted with a destination folder in the binary bucket slot for RLV, notify the viewer about inventory folder updates.
The viewer would not see the folder move without this, either on accept or decline.
This commit also updates the TaskInventoryOffered message to better conform with the data LL uses
Changes are, agentID is prim owner rather than prim id, agent name is now simply object name rather than name with owner detail,
message is just folder name in single quotes, message is not timestamped.
However, folder is not renamed "still #RLV/~<name>".  Long term solution is probably not to do these operations server-side.
Notes will be added to http://opensimulator.org/mantis/view.php?id=6311
2012-10-06 02:34:49 +01:00
Justin Clark-Casey (justincc) 1fb53e7103 Fix bug in implementation of "show part pos" that would not filter probably.
Also refactors more of ObjectCommandsModule to remove duplicate code
2012-10-05 04:31:43 +01:00
Justin Clark-Casey (justincc) 22f6fa49e3 Add "show part pos" console command to match "show object pos" 2012-10-05 04:22:08 +01:00
Justin Clark-Casey (justincc) 16feed456a refactor: eliminate some now duplicate code in ObjectCommandsModule 2012-10-05 04:16:38 +01:00
Justin Clark-Casey (justincc) 130768b16a Add "show object pos <start-coord> to <end-coord>" command to simulator console.
This allows you to display details of all objects in a given bounding box.
Values parts of the co-ord can be left out as appropriate (e.g. to get all objects between the ground and z=30.
See "help show object pos" for more details.
2012-10-05 03:52:42 +01:00
Justin Clark-Casey (justincc) d87813a194 Finally fix build break by allowing UserManagementModule (which constructs a packet directly) to reference OpenSim.Region.ClientStack.LindenUDP.
This time I actually properly did a clean build
2012-10-05 02:02:19 +01:00
Justin Clark-Casey (justincc) 046113c137 Print number of objects found with "show object name" and "show part name" simulator console commands 2012-10-05 01:46:28 +01:00
Justin Clark-Casey (justincc) aa52c8b20f Output monitor data in response to console command on MainConsole.Instance rather than m_log
This should really be happening for all console commands (though many don't).
However, things might get difficult if both a console command and other code invoke the same paths.
2012-10-04 02:17:57 +01:00
Mic Bowman b9baab5521 Fix the use of the wrong index when locating the assets associated
with wearables. The fact that this hasn't caused problems earlier
suggests either that no one is using multiple layers of wearables or
that this code is useless because the assets are coming in with the
wearables request.
2012-10-03 10:45:57 -07:00
Melanie ca5c0814f4 Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim 2012-10-02 23:02:53 +01:00
Melanie f1886c449c Attempt to fix Mantis #6311. Honor a destination folder if one is given 2012-10-02 23:02:01 +01:00
SignpostMarv 35b7c80e0b implementing osDropAttachment & osDropAttachmentAt 2012-10-02 22:14:46 +01:00
Robert Adams 1e5869dcf6 Add Flush() method to LogWriter. Also correct line endings to Linux form. 2012-10-02 11:13:45 -07:00
Diva Canto 91a5c602e3 Revert "Added request.Proxy=null everywhere, as discussed in http://stackoverflow.com/questions/2519655/httpwebrequest-is-extremely-slow."
But the patch is here, in case anyone wants to try it.

This reverts commit 531edd51d8.
2012-09-30 07:48:03 -07:00
Diva Canto 531edd51d8 Added request.Proxy=null everywhere, as discussed in http://stackoverflow.com/questions/2519655/httpwebrequest-is-extremely-slow.
Thanks R.Gunther (rigun@rigutech.nl) https://lists.berlios.de/pipermail/opensim-users/2012-September/010986.html
2012-09-30 07:22:55 -07:00
Justin Clark-Casey (justincc) 818379ba14 Fire EventManager.TriggerOnAttach (and hence LSL attach event) when an object is attached from the scene.
Enables previously disabled regression test.
Based on SingpostMarv's patch in http://opensimulator.org/mantis/view.php?id=6302 but I prefer a simpler approach that does not expose a resume scripts option right now.
2012-09-29 01:14:23 +01:00
Justin Clark-Casey (justincc) d588467d5b Extend attachment regression test to check for appropriate attach event firing.
This reveals that the event is not being fired when an object is attached from ground, which is incorrect.
This check is temporairly disabled.
2012-09-29 00:07:11 +01:00
Justin Clark-Casey (justincc) 3db10fdbef Lock GDI+ portion og VectorRenderModule.GetDrawStringSize() to prevent concurrent thread use provoking mono crashes.
Same rationale as commit 13690582.
2012-09-28 01:50:21 +01:00
Diva Canto 3c77b8f463 Use GridUser properly for foreign users. 2012-09-26 12:40:41 -07:00
Diva Canto 80133f9ebe Show the user's home url too on the console command. 2012-09-26 11:27:31 -07:00
Diva Canto 2f61763923 Not really a change, just added a reminder to fix something here. 2012-09-26 11:26:51 -07:00
Diva Canto 7d2cd0d935 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-09-25 20:04:10 -07:00
Diva Canto ae58cf4224 TOS module. WARNING: migration in GridUser table. 2012-09-25 20:03:49 -07:00
Diva Canto 495a3e7daf Oops, that should be inside the curly bracket. 2012-09-25 19:54:42 -07:00
Justin Clark-Casey (justincc) ddd9384b39 Fix very recently introduced race condition where a CreateNewItem outracing an UploadAsset request could throw an exception because m_asset did not yet exist.
This was accidentally introduced in 4fc0cfb
This commit also consistently removes the AssetXferUploader when the transaction completes, no matter if it completed on asset upload or item operation.
The amount of data being retained was small, since this was clothing/bodypart metadata in the asset rather than textures themselves.
2012-09-25 23:30:25 +01:00
Justin Clark-Casey (justincc) b96a53962b Comment out old m_storeLocal from AssetXferUploader.
This was only used if none of new item, update item or update task item had been set.
But since all transactions go through these paths this old code is redundant.
2012-09-25 23:13:45 +01:00
Justin Clark-Casey (justincc) eb5bec96e4 Insert transaction ID into AssetXferUploader constructor rather than at UploadAsset() to prevent item creation failure when NewInventoryItem thread reachs the object first.
This was preventing the previous race condition fix in 4fc0cfb from actually working.
This commit also removes some of the pointless transaction id checks - these conditions are already being enforced in AgentAssetsTransactions.
2012-09-25 22:54:20 +01:00
Justin Clark-Casey (justincc) 2f795e4fa6 Move UDP update task item code to AssetXferUploader to match existing create user item and update user item mechanisms
This is done for consistency and to allow removal or some access methods that increase code complexity.
However, this path has not been used for a long time, not even by LL 1.23 - viewers use caps http upload for this instead
2012-09-25 22:08:11 +01:00
Justin Clark-Casey (justincc) 4fc0cfba3c Fix occasional race condition failure when creating new clothing/body parts in the viewer or updating existing assets.
On creating these items, the viewer sends a UDP AssetUploadRequest followed by a CreateInventoryItem.
It was possible for the CreateInventoryItem/UpdateInventoryItem to occasionally outrace the AssetUploadRequest and fail to find an initialized Xfer object, at which point the item create would fail.
So instead we always set up a Xfer object on either the asset or inventory item update request.
This does not introduce a new race because code already exists to delay the item operation until the asset is uploaded if necessary (but this only worked if the xfer object already existed)
2012-09-25 21:35:39 +01:00
Diva Canto 4ec2fc4cc2 Deleted extraneous debug message 2012-09-25 10:46:21 -07:00
Diva Canto 1c42337381 HG Rez object: warn the user if the item or asset cannot be found. 2012-09-22 14:41:19 -07:00
Diva Canto 87d810217e Guard against inventory get failures. 2012-09-22 14:01:51 -07:00
Diva Canto 21a6ef5bb6 This fixes HG attachments' missing assets (textures, etc).
Also, further improvements on HGUuidGatherer: if the assets are already in this grid don't fetch them again.
2012-09-21 17:58:44 -07:00
Diva Canto cfa022700d Moved the small HGUuidGatherer class to the file where its parent class is. No need to keep 2 separate files. 2012-09-21 16:45:16 -07:00
Diva Canto fb2ace6fff Removed redundant asset fetches on HGAssetMapper. The UuidGatherer already downloads the assets, so we don't need to do it again... 2012-09-21 15:55:58 -07:00
Diva Canto f931c0a868 Minor: may avoid crashes of sims that still don't have this configuration section. 2012-09-21 15:04:41 -07:00
Diva Canto f4cc19968c Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-09-21 07:45:26 -07:00
Diva Canto b542622b3a HG 2.0: added asset import/export policies at the sim too. 2012-09-21 07:44:18 -07:00
Diva Canto 5f97b3e1d9 Minor: change the return value of unsuccessful posts to string.Empty. 2012-09-21 06:41:32 -07:00
Justin Clark-Casey (justincc) 632a42e2b1 Rename UuidGather.m_assetCache to m_assetService. If HGUuidGatherer hasn't been instantiated with an assetServerURL then call down to overriden UuidGatherer.GetAsset() instead of calling m_assetService.GetAsset() itself - these two codepaths are now identical. 2012-09-21 01:57:13 +01:00
Diva Canto 3089b6d824 More HG2.0: Added permission policies in HGAsset Service based on asset types. The policies are given in the config. This is only half of the story. The other half, pertaining to exports/imports made by the sim, will be done next. 2012-09-20 15:49:22 -07:00
Justin Clark-Casey (justincc) 967d42d393 Correctly override and call base OpenSimTestCase.SetUp() method in GridConnectorsTests and ArchiverTests.
Remove unrelated compile warning from AttachmentsModuleTests.
2012-09-19 01:06:42 +01:00
Mic Bowman 91312daeb2 Moving ScriptModuleComms into the CoreModules tree. 2012-09-17 09:04:54 -07:00
Diva Canto 380962d359 HG2.0: Generalized the allowed HG appearances to be more than 1. 2012-09-16 16:45:57 -07:00
Diva Canto daa4745fb7 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-09-15 19:35:33 -07:00
Diva Canto de69a24574 More on HG2.0: added the possibility of controlling the appearance that avies use to visit other grids. Not as good as I wanted, but good enough. Unfortunately we can't switch the appearance from under the avie without getting into a lot of weirdnesses because appearance is viewer-controlled. So instead, when this control is on, I'm disallowing HG-TP unless the user is wearing an allowed HG appearance -- the user gets a warning and needs to switch appearance. WARNING: I'm still not committing the config vars because this is still not ready for ppl to test. 2012-09-15 19:33:51 -07:00
Justin Clark-Casey (justincc) 1ec84ac8b1 Add basic asset connector tests to check behaviour for normal, local and temporary assets.
Make AssetServiceConnector return more useful data on failure, such as what DLL it was trying to load
Allow LocalAssetServiceConnector.GetData() to work without a cache present, as works for the other lasc Get* methods.
2012-09-15 02:12:26 +01:00
Justin Clark-Casey (justincc) d5c8c6bc12 For FlotsamAssetCache, always update access times of cached scene assets before looking for files to expire.
This is to resolve a problem where an asset marked as local but not temporary but still used in the scene would be removed.
The timed expiry scan no longer tries to refetch assets from the scene that are not currently in the cache - this is not helpful since it just drags a lot of data into the cache that may never be referenced.
This removes the DeepScanBeforePurge option since setting this to false will introduce the above problem.  This previously had a default of true.
2012-09-15 01:08:15 +01:00
Oren Hurvitz 5dd2569bf7 Added unit tests for multi-region OARs 2012-09-14 20:32:25 +01:00
Justin Clark-Casey (justincc) d7e6fe488d Rename ArchiveWriteRequestPreparatio nto ArchiveWriteRequest since after the multi-OAR patch there is now only one class that handles this operation.
Adapation of 0004-Renamed-ArchiveWriteRequestPreparation-to-ArchiveWri.patch in http://opensimulator.org/mantis/view.php?id=6105
since that did not directly apply
2012-09-14 20:25:44 +01:00
Oren Hurvitz ce468215d5 Support multi-region OAR files
Merged ArchiveWriteRequestPreparation.cs and ArchiveWriteRequestExecution.cs. This simplifies the code, and it's faster to write each scene to the archive as it's found rather than all at once at the end.
2012-09-14 20:25:03 +01:00
Diva Canto dd0a89a0e6 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-09-13 10:00:52 -07:00
Diva Canto 190f9c258b Restarting to work on HGSuitcaseInventoryService: added the ability for the outside world to retrieve appearance items. Not ACLed yet. 2012-09-13 10:00:29 -07:00
SignpostMarv 9598c1af9e correcting a typo that causes c# express to complain about xml comment containing invalid xml
Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2012-09-13 09:59:25 -04:00
Justin Clark-Casey (justincc) 224efe7b76 minor: Comment out friends notification log spam for now. 2012-09-12 01:58:01 +01:00
BlueWall bf56b30024 Adjust namespce of FlotsamCache
Place FloatsamCache in the same namespace as our other core asset caches
2012-09-09 14:35:48 -04:00
BlueWall 8321ecb7a2 Revert "Move addin information to CoreModulePlugin.addin.xml"
This reverts commit 2ec34580ce.

  Moving the attributes for mono addins back to the source file - this also fixes http://opensimulator.org/mantis/view.php?id=6278.
2012-09-09 13:50:44 -04:00
BlueWall 2ec34580ce Move addin information to CoreModulePlugin.addin.xml
Move the addin information from attributes in the source file to the CoreModulePlugin.xml, which is the standard. This will help us automate addin version dependency information when we make new OpenSim releases.
2012-09-07 10:18:00 -04:00
Justin Clark-Casey (justincc) 288baaecaf Add warning chevrons around the GC.Collect added to Warp3DImageModule in commit 5eb2526
Manually calling GC.Collect() really shouldnt' be necessary and is generally regarded as a bad idea.
A GC should occur anyway pretty shortly afterwards.
However, can leave this in development code for now to see if it does actually make a significant difference rather than simply doing a GC a little earlier.
2012-09-07 00:46:24 +01:00
Justin Clark-Casey (justincc) d2b00749ef Add missing DynamicTexture.cs file from last commit 2012-09-06 23:14:48 +01:00
Justin Clark-Casey (justincc) 8f02fd926e If reusing dynamic textures, do not reuse small data length textures that fall below current viewer discard level 2 thresholds.
Viewer LL 3.3.4 and before sometimes fail to properly redisplay dynamic textures that have a small data length compared to pixel size when pulled from cache.
This appears to happen when the data length is smaller than the estimate discard level 2 size the viewer uses when making this GetTexture request.
This commit works around this by always regenerating dynamic textures that fall below this threshold rather than reusing them if ReuseDynamicTextures = true
This can be controlled by the [Textures] ReuseDynamicLowDataTextures config setting which defaults to false.
2012-09-06 22:12:05 +01:00
BlueWall 8fe8fdb0c9 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-09-06 05:19:15 -04:00
BlueWall 5eb2526e88 0006270: Warp3D leaks memory on mono based systems
Thanks Hiro Lecker for a patch to reduce memory useage with Warp3D map module
2012-09-06 05:18:08 -04:00
Justin Clark-Casey (justincc) a0d0c9f751 If the GetTexture capability receives a request for a range of data beyond that of an otherwise valid asset, return HTTP PartialContent rather than RequestedRangeNotSatisfiable.
This is because recent viewers (3.2.1, 3.3.4) and probably earlier ones using the http GetTexture capability will sometimes make such invalid range requests.
This appears to happen if the viewer's estimate of texture sizes at discard levels > 0 (chiefly 2) exceeds the total texture size.
I believe this does not normally happen but can occur for dynamic textures with are large but mainly blank.
If this happens, returning a RequestedRangeNotSatisfiable will cause the viewer to not render the texture at the final resolution.
However, returning a PartialContent (or OK) even with 0 data will allow the viewer to render the final texture.
2012-09-06 00:11:47 +01:00
Justin Clark-Casey (justincc) 3ed0d79b00 Make ReuseDynamicTextures an experimental config setting in [Textures]. Default is false, as before.
If true, this setting reuses dynamically generated textures (i.e. created through osSetDynamicTextureData() and similar OSSL functions) where possible rather than always regenerating them.
This results in much quicker updates viewer-side but may bloat the asset cache (though this is fixable).
Also, sometimes issue have been seen where dynamic textures do not transfer to the viewer properly (permanently blurry).
If this happens and that flag is set then they are not regenerated, the viewer has to clear cache or wait for 24 hours before all cached uuids are invalidated.
CUrrently experimental.  Default is false, as before.
2012-08-30 22:57:40 +01:00
Justin Clark-Casey (justincc) d89b974680 If the compile-time DynamicTextureModule.ReuseTextures flag is set, check metadata still exists for any reused asset in case some other process has removed it from the cache. 2012-08-30 22:28:45 +01:00
Mic Bowman 3d736d575f This partially implements the LSL function to set the response
type for an HTTP request. Since the "official" LSL function limits
the use of the response type, it is implemented as osSetContentType
with a string for the content mime type and a threat level of high.
With this function you should be able to implement rather functional
media-on-a-prim application with much less difficulty.
2012-08-29 14:56:51 -07:00
Justin Clark-Casey (justincc) 7ea832d47c Fix regression introduced in a0d178b2 (Sat Aug 25 02:00:17 2012) where folders with asset type of 'Folder' and 'Unknown' were accidentally treated as system folders.
This prevented more than one additional ordinary folder from being created in the base "My Inventory" user folder.
Added regression test for this case.
Switched tests to use XInventoryService with mostly implemented TestXInventoryDataPlugin rather than InventoryService
Disabled TestLoadIarV0_1SameNameCreator() since this has not been working for a very long time (ever since XInventoryService) started being used
since it doesnt' preserve creator data in the same way as InventoryService did and so effectively lost the OSPAs.
However, nobody noticed/complained about this issue and OSPAs have been superseded by HG like creator information via the --home save oar/iar switch.
2012-08-29 02:01:43 +01:00
Justin Clark-Casey (justincc) c1cece4b82 Add experimental DynamicTextureModule.ReuseTextures flag, currently only configurable on compile.
Disabled (status quo) by default.
This flag makes the dynamic texture module reuse cache previously dynamically generated textures given the same input commands and extra params for 24 hours.
This occurs as long as those commands would always generate the same texture (e.g. they do not contain commands to fetch data from the web).
This makes texture changing faster as a viewer-cached texture uuid is sent and may reduce simulator load in regions with generation of lots of dynamic textures.
A downside is that this stops expiry of old temporary dynamic textures from the cache,
Another downside is that a jpeg2000 generation that partially failed is currently not regenerated until restart or after 24 hours.
2012-08-28 23:06:53 +01:00
Justin Clark-Casey (justincc) aa44df9c04 Add IDynamicTextureManager.ConvertData() to match AsyncConvertData(). Remove mismatching ConvertStream() where there is no AsyncConvertStream and neither IDynamicTextureManager implementer implements this method. 2012-08-28 20:35:17 +01:00
SignpostMarv e916b1399f formatting 2012-08-27 23:39:18 +01:00
SignpostMarv 72c2d13ac6 refactoring to load from self (fixes ChanneDigger being absent) 2012-08-27 23:39:18 +01:00
SignpostMarv a6d689c529 refactoring to assign the first argument to a variable 2012-08-27 23:39:18 +01:00
Justin Clark-Casey (justincc) ab9bfe5156 minor: Simplify return of vector render module name and some very minor removal of unncessary syntax clutter 2012-08-27 23:06:37 +01:00
Justin Clark-Casey (justincc) 4e26d039d6 Add VectorRenderModule.TestRepeatSameDrawDifferentExtraParams() 2012-08-27 23:03:21 +01:00
Justin Clark-Casey (justincc) 3082fdd0f6 Add VectorRenderModuleTests.TestRepeatDrawContainingImage() 2012-08-27 22:58:20 +01:00
Justin Clark-Casey (justincc) e90168c738 Add VectorRenderModuleTests.TestRepeatDraw() 2012-08-27 22:42:40 +01:00
Justin Clark-Casey (justincc) 1369058280 Lock disposal of separate gdi+ objects under different threads since this prevents malloc heap corruption seen under Ubuntu 10.04.1 and 11.04 - probably a libcairo issue
In testing, it appears that if multiple threads dispose of separate GDI+ objects simultaneously,
the native malloc heap can become corrupted, possibly due to a double free().  This may be due to
bugs in the underlying libcairo used by mono's libgdiplus.dll on Linux/OSX.  These problems were
seen with both libcario 1.10.2-6.1ubuntu3 and 1.8.10-2ubuntu1.  They go away if disposal is perfomed
under lock.
2012-08-22 23:04:17 +01:00
Justin Clark-Casey (justincc) 9925317239 Fix bug in SoundModule.PlayAttachedSound() where every sound update to an avatar would base its gain calculation on the previous avatar's gain, instead of the original input gain
This is similar to commit d89faa which fixed the same kind of bug in TriggerSound()
2012-08-21 22:21:35 +01:00
Justin Clark-Casey (justincc) 812c498ef4 When loading an OAR, validate any group UUIDs and properly reconstruct parcel access lists.
If a group UUID is present that is not on this simulator then the object or parcel is no longer group owned.
This is a change from previous behaviour where such invalid UUIDs were kept.
This is an adaptation of patch 0002 from http://opensimulator.org/mantis/view.php?id=6105 by Oren Hurvitz of Kitely.
My adaptations are formatting only, apart from the notices about parcel owner IDs not being saved since this has now been fixed.
Thanks Oren.
2012-08-20 22:01:02 +01:00
Justin Clark-Casey (justincc) bcbd450fe4 Add --force flag to "kick user" console command to allow bypassing of recent race condition checks.
This is to allow a second attempt to remove an avatar even if "show connections" shows them as already inactive (i.e. close has already been attempted once).
You should only attempt --force if a normal kick fails.
This is partly for diagnostics as we have seen some connections occasionally remain on lbsa plaza even if they are registered as inactive.
This is not a permanent solution and may not work anyway - the ultimate solution is to stop this problem from happening in the first place.
2012-08-20 20:24:54 +01:00
Melanie 9aec62f0ac Fix scripted detach of temp attachments 2012-08-20 15:59:38 +01:00
Melanie 9bd2c1b88a As per lindn spec, disable detach and drop for temp attachments 2012-08-14 01:12:27 +01:00
Melanie fe4c3a37c0 Lay some groundwork for temp attachments. Decouple attachments from inventory. 2012-08-14 00:12:15 +01:00
Justin Clark-Casey (justincc) fb91ca6f1d Fix old regression that stopped saving parcel owner data in OARs.
This was working in 0.7.2 but was accidentally removed from 0.7.3.
The --publish option for "save oar" will now save oars stripped of parcel owner information as well as scene object info.
Please use the --publish option if you want to publish oars that may be later loaded by others to the same grid from which they were saved.
2012-08-03 23:49:34 +01:00
Justin Clark-Casey (justincc) 2724cf685e Fix build break. 2012-08-03 23:13:19 +01:00
Justin Clark-Casey (justincc) 0e3b08fa5b Update settings loading in AvatarFactoryModule which should have been in last commit 205f2326 2012-08-03 23:09:47 +01:00
Justin Clark-Casey (justincc) faffe2f2f9 Fix the recent windows compile error by putting newFont for case "R" in VectorRenderModule inside its own context, rather than disposing of the old font before using it as a prototype for the new. 2012-08-03 22:03:04 +01:00
SignpostMarv 5181bdae0a attempting to fix a build issue
Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2012-08-03 16:14:01 -04:00
Oren Hurvitz 0588f27d18 Fixed a rare bug that caused Save OAR to fail because it thought it had timed-out
The bug manifested as follows: a large world was saved. All the assets were found. But for some unknown reason, the timeout timer was restarted. So after 1 minute it closed the Archive Writer, because it didn't receive any more assets during that minute. That caused the OAR to become corrupted because ArchiveWriteRequestExecution.Save() was still running.
2012-08-03 01:12:46 +01:00
Justin Clark-Casey (justincc) 0cd698d82b Delete old blank SOGSpamTest 2012-08-03 00:23:03 +01:00
Justin Clark-Casey (justincc) eeef9d7e99 Properly dispose of all GDI+ entities used in VectorRenderModule for dynamic textures.
The convention is that if an object implements IDiposable() the code must explicitly call Dispose() or call it via the using statement.
This may be particularly important for GDI+ objects since they encapsulate native code entities.
2012-08-03 00:00:54 +01:00
Justin Clark-Casey (justincc) 86b005de1d Add simple draw test for the VectorRenderModule 2012-08-02 22:14:09 +01:00
Justin Clark-Casey (justincc) d89faa3c16 Fix bug in SoundModule.TriggerSound() where every sound update to an avatar would base its gain calculation on the previous avatar's gain, instead of the original input gain.
This was making sound attenuate oddly when there were NPCs in the region, though it could also happen with ordinary avatars.
2012-07-31 22:52:17 +01:00
Justin Clark-Casey (justincc) 66824dd18c When copying items, copy the item description field instead of the asset description field.
If we copy the asset description then we will only ever replicate the very first description, if there was one, not any subsequent changes.
Thanks to Oren Hurvitz of Kitely for this patch from http://opensimulator.org/mantis/view.php?id=6107
I have adapted it slightly to change the order of arguments (name before description rather than vice-versa) and slightly improve some method doc.
2012-07-26 23:44:29 +01:00
Justin Clark-Casey (justincc) 5aec0ff207 Move Watchdog and MemoryWatchdog classes into OpenSim.Framework.Monitoring with other monitoring code from OpenSim.Framework 2012-07-25 23:27:00 +01:00
Justin Clark-Casey (justincc) 35efa88c26 Rename OpenSim.Framework.Statistics to OpenSim.Framework.Monitoring.
This better reflects the long-term purpose of that project and matches Monitoring modules.
2012-07-25 23:11:50 +01:00
Justin Clark-Casey (justincc) 31304c222d Make SceneManager.OnRegionsReadyStatusChange event available.
This is fired when all regions are ready or when at least one region becomes not ready.
Recently added EventManager.OnRegionReady becomes OnRegionReadyStatusChange to match OnLoginsEnabledStatusChange
2012-07-25 21:00:59 +01:00
Justin Clark-Casey (justincc) c846a5461c Remove bad using statement in AttachmentsModuleTests.
It seems that the mono 2.10.8.1 doesn't choke on this but for some reason 2.4.3 fails.
2012-07-24 22:46:22 +01:00
Justin Clark-Casey (justincc) c992629576 extend regression TestRezScriptedAttachmentFromInventory() to check actual start of script rather than just the script status reported by SOG.ContainsScripts() 2012-07-24 22:40:06 +01:00
Justin Clark-Casey (justincc) 2858b1b1f4 extend regression TestDetachScriptedAttachementToInventory() to check correct running status on a re-rezzed attachment 2012-07-24 22:33:54 +01:00
Melanie e126915bc1 Change attachment handling to remove object from the scene first as per
justincc's original work. Sample scripts before doing so. Also refactor some
crucial common code and eliminate parameters that were only ever used with
the same constant value.
2012-07-23 21:39:26 +01:00
Robert Adams b25d874afa BulletSim: add reference to OpenSim.Region.CoreModules in BSScene.cs attempting to fix a mono compile error. 2012-07-20 15:34:19 -07:00
Robert Adams e9c437ed0e Correct namespace of BinaryLoggingModule (a cut-and-paste error). Add a simple, high performance logger for high frequency logging (physics sub-operations, for instance). 2012-07-20 14:02:26 -07:00
Melanie fe99948c58 Fix the order of operations on detach. The object must always be serialized
while still in the scene to avoid losing important script state.
DeleteSceneObject can not be called before doing this!
2012-07-20 11:54:59 +02:00
Justin Clark-Casey (justincc) c4533e755b Comment out OnIncomingInstantMessage and OnInstantMessage handlers in GroupsModule, since these led to a private blank method 2012-07-19 23:13:08 +01:00
Justin Clark-Casey (justincc) 6dda7c65ae Add EventManager.OnRegionLoginsStatusChange fired whenever logins are enabled or disabled at any point, not just during initial startup.
This replaces EventManager.OnLoginsEnabled which only fired when logins were first enabled
and was affected by a bug where it would never fire if the region started with logins disabled.
2012-07-19 00:09:22 +01:00
Justin Clark-Casey (justincc) 4973fddc51 Establish EventManager.OnRegionReady event. This will only be triggerred once when the region is ready.
Switch MapImageServiceModule to use this.
2012-07-18 21:52:07 +01:00
Justin Clark-Casey (justincc) 6460e587c4 Pass entire scene object in OnLoginsEnabled event rather than just the region name.
This saves listeners from having to re-retrieve the scene from their own lists, which won't work anyway if multiple regions with the same name have been allowed
2012-07-18 21:29:12 +01:00
Justin Clark-Casey (justincc) ecb759c1e5 Fix regression where llGiveInventory() had stopped asking non-owner receivers to accept/decline.
This appears to be a regression from back in commit db91044 (Mon Aug 22 2011) where we started to send TaskInventoryOffered msg dialog rather than InventoryOffered dialog.
This is probably correct, but failed because the bucket was too large and because we wouldn't have handled the TaskInventoryDeclined option anyway.
This patch handles both of these and make llGiveInventoryList() use TaskInventoryOffered as well
Fixes http://opensimulator.org/mantis/view.php?id=6089
2012-07-17 23:31:38 +01:00
Justin Clark-Casey (justincc) 356d597296 Restore update of inventory item on derez/logout. This is necessary to update the name if this has been changed whilst attached.
Note, this behaviour appears to be at variance with the ll grid as of Tues 17 July 2012, testing with viewer 3.2.1.
The item name in inventory does not change either at the point of detach or after a relog.
2012-07-17 00:17:51 +01:00
Justin Clark-Casey (justincc) b6476eaac3 Stop sending the viewer an inventory create message if a known attachment item is updated.
This doesn't seem to make any sense and probably stems from a period when this code was directly involved in attaching objects directly from the scene.
This message is already being sent by InventoryAccessModule code instead.
2012-07-17 00:00:26 +01:00
Justin Clark-Casey (justincc) ec6a195e40 When generating a Warp3D texture, set the detailTexture[i] variable on resize from the JPEG2000 original rather than only saving it to disk.
This appears to be the cause of the warp 3d exception seen when starting a new region for the first time.
Subsequent starts were okay because resized saved bitmap was correctly retrieved from disk.
Should fix http://opensimulator.org/mantis/view.php?id=5204 and http://opensimulator.org/mantis/view.php?id=5272
2012-07-14 01:11:30 +01:00
Justin Clark-Casey (justincc) 2954ceccae Remove a callstack print out I accidentally left in 2 commits ago in 9ccb578 2012-07-13 01:08:49 +01:00
Justin Clark-Casey (justincc) 884d603cac Rather than instantiating a UTF8 encoding everywhere when we want to supress the BOM, use a single Util.UTF8NoBomEncoding.
This class is thread-safe (as evidenced by the provision of the system-wide Encoding.UTF8 which does not suppress BOM on output).
2012-07-13 01:03:28 +01:00
Justin Clark-Casey (justincc) 9ccb578721 Don't cache regions data on the other unused LocalGridServiceConnector that the module code still sets up even if we're using one directly instantiated from the RemoteGridServiceConnector.
Also improves log messages to indicate which regions are sending/receiving various neighbour protocol messages.
2012-07-13 00:44:00 +01:00
Justin Clark-Casey (justincc) 916e3bf886 Where possible, use the system Encoding.ASCII and Encoding.UTF8 rather than constructing fresh copies.
The encodings are thread-safe and already used in such a manner in other places.
This isn't done where Byte Order Mark output is suppressed, since Encoding.UTF8 is constructed to output the BOM.
2012-07-11 22:54:22 +01:00
Justin Clark-Casey (justincc) 33cff9b9d7 Allow XEngine StartDelay to be configured in the [XEngine] config section.
This is only currently meant for use by regression tests that don't have any issues if XEngine is started up quickly, since no other operations will be occuring simultaneously.
Therefore, this is not yet documented externally.
2012-07-11 21:55:18 +01:00
Justin Clark-Casey (justincc) fc24563206 Add regression TestDetachScriptedAttachmentToInventory()
This currently only does a relatively crude check for a ScriptState node in the serialized xml
2012-07-11 21:43:35 +01:00
Justin Clark-Casey (justincc) 14d05dc2a9 Add regression TestRezScriptedAttachmentsFromInventory() though this currently only checks for the presence of script items, not for started scripts 2012-07-11 19:54:40 +01:00
Justin Clark-Casey (justincc) f3134b5cf6 When an attachment is detached to inv or derezzed, stop the scripts, update the known item with script state still in the script engine and then remove the scripts.
This is to fix a regression starting from 5301648 where attachments had to start being deleted before persistence in order to avoid race conditions with hud update threads.
2012-07-10 22:41:11 +01:00
Justin Clark-Casey (justincc) 2eaa6d5ace Do not allow a script to attach a prim if its being sat upon.
This prevents a stack overflow where a get position on the avatar will refer to the attachment which will in turn refer back to the avatar.
This required recording of all sitting avatars on a prim which is done separately from recording the sit target avatar.
Recording HashSet is null if there are no sitting avatars in order to save memory.
2012-07-09 21:24:32 +01:00
Justin Clark-Casey (justincc) 1201307c73 Remove duplicate Warp3DImageModule entry in CoreModulePlugin.addin.xml
This was causing 2 copies of the module to be created for each scene.
Probably no bad consequences other than a small waste of memory (both for the module and for the warp3D renderer it loaded)
2012-07-07 00:26:25 +01:00
Justin Clark-Casey (justincc) a85741ac37 minor: Make WORLD MAP category log lines consistent 2012-07-07 00:14:16 +01:00
Justin Clark-Casey (justincc) 74014a3854 minor: Remove some wrong comments in attachments regression tests 2012-07-06 23:13:00 +01:00
Justin Clark-Casey (justincc) 056c9a59b2 Add assert to attachment regression tests to check that number of objects in the scene graph 2012-07-06 23:07:50 +01:00
Justin Clark-Casey (justincc) f6e5791ecd refactor: extract method UpdateUserInventoryWithAttachment() from AttachObject() for better code comprehension 2012-07-06 22:07:19 +01:00
SignpostMarv 510e809aba porting console commands from raw2sculpt 3.2 2012-07-05 00:16:31 +01:00
Justin Clark-Casey (justincc) 951b45b80f Add OSSL function osForceAttachToAvatarFromInventory()
This works like osForceAttachToAvatar() but allows an object to be directly specified from the script object's inventory rather than forcing it to be rezzed in the scene first.
Still only attaches objects to the owner of the script.
This allows one to bypass the complicated co-ordination of first rezzing objects in the scene before attaching them.
Threat level high.
2012-07-05 00:05:06 +01:00
Justin Clark-Casey (justincc) a4551b027b Removing unused handling of incoming create object by userID and itemID only.
It appears this was never actually used since attachments were rezzed in other code.
This was never available on remote simulator comms, only local.
2012-06-30 01:14:49 +01:00
Justin Clark-Casey (justincc) bfa6896678 Change AttachmentsModule.DetachSingleAttachmentToInv() to accept a SOG directly instead of an item ID to then shuffle through attachments, saving CPU busywork.
Almost all callers already had the sog to hand.
Still checking that it's really an attachment, but now by inspecting SOG.AttachedAvatar
2012-06-28 23:31:23 +01:00
Justin Clark-Casey (justincc) 571fd966cb Rather than iterating through all SOGs in the scene looking for the one that matches out fromItemID on detach, go through the agent's attachment sog list instead. 2012-06-28 23:01:12 +01:00
Justin Clark-Casey (justincc) f263d6a910 Remove code that tried to delete an attachment back to inventory if RezSingleAttachmentFromInventoryInternal() returned null.
null would only ever be returned if the item couldn't be located within inventory and this would happen immediately.
In this case, derezzing wouldn't work anyway since there is no item to derez.
2012-06-28 22:48:49 +01:00
Justin Clark-Casey (justincc) bb48060b44 Fix issue in InventoryArchiveTestCase where it didn't call down to OpenSimTestCase.SetUp() 2012-06-27 00:50:36 +01:00
Justin Clark-Casey (justincc) d043213317 refactor: Move ScenePresence <-> AgentData attachments copying code into AttachmentsModule. 2012-06-27 00:41:46 +01:00
Justin Clark-Casey (justincc) 5bec5bcf71 Automatically disable log4net before each regression test so that logging is confined to a single test if it's turned on.
This involves making test classes inherit from a common OpenSimTestCase.
This will be applied to more classes as required.
2012-06-27 00:01:51 +01:00
Justin Clark-Casey (justincc) 0b29877790 Fix output for help on some object region console commands 2012-06-26 23:15:15 +01:00
Justin Clark-Casey (justincc) 99954c1498 refactor: Remove unnecessary AttachmentModuleTests.m_userId in favour of local variables 2012-06-26 22:53:08 +01:00
Justin Clark-Casey (justincc) 2b82c421ad refactor: Use local attachment module variables instead of global m_attMod.
This also avoids confusion between tests where one sets up m_attMod and another accidentally uses it after failing to set one up itself.
2012-06-26 22:31:25 +01:00
Justin Clark-Casey (justincc) 4329cc7b8a refactor: make m_presence a local variable in all AttachmentsModuleTests since it doesn't need to be global and some tests set up more than one sp 2012-06-26 22:21:54 +01:00
Justin Clark-Casey (justincc) 32a4ce94f0 Add regression test to check that attachments in source region are deleting when an agent teleports to a neighbouring region 2012-06-26 22:16:44 +01:00
Justin Clark-Casey (justincc) 4b6c3fd4bb If crossing attachments into another region pre-fatpack, clone objects before changing properties to avoid hud display race condition with update threads.
This matches behaviour in fatpack crossing, where attachments are cloned before their properties are changed.
This only applies to crossings to simulators running code released before April 2011.
2012-06-26 21:06:47 +01:00
Justin Clark-Casey (justincc) f5316984ab minor: update currently commented out log message at top of AvatarFactoryModule.SetAppearance() for future use 2012-06-25 23:31:22 +01:00
Justin Clark-Casey (justincc) e5b739aaeb When attachments are being saved and deleted for a closing root agent, delete first to avoid a hud race condition with update threads.
If delete doesn't occur first then the update thread can outrace the IsAttachment = false necessary to save attachments and send hud artifacts to other viewers.
2012-06-25 22:48:13 +01:00
Justin Clark-Casey (justincc) 5301648cff In AttachmentsModule.DetachSingleAttachmentToInvInternal(), remove attachment before changing properties for correct inventory serialization.
Serialization of attachments requires IsAttachment = false so that correct positions are serialized instead of avatar position.
However, doing this when a hud is still attached allows race conditions with update threads, resulting in hud artifacts on other viewers.
This change sets SOG.IsDeleted before serialization changes take place (IsDeleted itself is not a serialized property).
LLClientView then screens out any deleted SOGs before sending updates to viewers.
2012-06-25 21:08:19 +01:00
Justin Clark-Casey (justincc) 78143769bf Resolve various race conditions between accessing and removing external script URLs by more consistently locking on m_UrlMap 2012-06-22 23:49:52 +01:00
Justin Clark-Casey (justincc) dca04c7b61 Avoid a race condition where an incoming request to a script external URL can trigger an exception is the URL was being removed at the same time.
This involves three steps
1) Return gracefully in UrlModule.HttpRequestHandler() instead of throwing an exception when the url cannot be found in its index
2) Return true instead of false in HasEvents() if no matching request is found in the map.  This call will only happen in the first place for raced requests.
3) Return a 404 in GetEvents() if the request is not in the index, rather than a blank 200 OK.

Many thanks to Tom Haines in http://opensimulator.org/mantis/view.php?id=6051 for doing some of the work on this.
2012-06-22 23:16:18 +01:00
Justin Clark-Casey (justincc) 4cf49369b5 Stop flicking IsAttachment false and then true in AttachmentsModule.UpdateAttachmentPosition() in order to avoid a hud update race condition.
Previously, setting IsAttachment to false then true was necessary to serialize the updated attachment object information.
However, UpdateAttachmentPosition no longer does this update.
Whilst IsAttachment is set to false there is a race condition where the update thread can wrongly send hud object updates to clients that do not own the hud, resulting in screen artifacts.
2012-06-22 01:43:26 +01:00
Justin Clark-Casey (justincc) 798846c5b6 refactor AttachmentsModule tests to use a common method for standard attachment item setup 2012-06-22 00:40:04 +01:00
Justin Clark-Casey (justincc) 06617ffd06 Add regression test for updating attachment position 2012-06-22 00:18:30 +01:00
Justin Clark-Casey (justincc) 9ec9dafae6 Lower warn logging on not having friends/group module on permissions to debug.
It's a valid configuration not to have these modules, but I think it's still worth logging the fact that certain permissions won't work (always return true)
2012-06-20 01:33:25 +01:00
Justin Clark-Casey (justincc) 6c312bce7f minor: Lower flotsam asset cache warning about not having a FlotsamCache.ini to debug
It's perfectly okay not to have this section.
2012-06-20 01:30:20 +01:00
Justin Clark-Casey (justincc) 6b3f9fcde0 Comment out the neighbour and land in connectors from info logging that they are starting up 2012-06-20 00:42:54 +01:00
Justin Clark-Casey (justincc) 7119de56ff Change read config paramter from max_urls_per_simulator to max_external_urls_per_simulator, which is what it was meant to be 2012-06-16 04:12:53 +01:00
Justin Clark-Casey (justincc) 22f25dfcab Implement max_external_urls_per_simulator setting in [LL-Functions] to allow configuration of how many urls can be set up by llRequestURL()
Defaults remains as 100.
This setting is per simulator instead of per region due to how the url script module is structured.
2012-06-16 03:32:47 +01:00
Justin Clark-Casey (justincc) c935f03467 Put all debug console commands into a single Debug section rather than scattering them over other categories 2012-06-15 03:32:43 +01:00
Justin Clark-Casey (justincc) 10e87f9cdc Make XMLRPCModule use an existing HTTP server if one already exists on the desired port. 2012-06-15 00:59:53 +01:00
Justin Clark-Casey (justincc) 1aa7469253 correct wrong incomplete comment from previous commit 3c3ea19 in AttachmentsModule 2012-06-14 02:30:40 +01:00
Justin Clark-Casey (justincc) 3c3ea19620 Fix a bug where scene objects attached as HUDs through scripts would not disappear for other avatars.
We do this by sending a kill message for that object to all other avatars apart from the one that has the hud.
2012-06-14 02:26:38 +01:00
Justin Clark-Casey (justincc) a4290048e5 Add SOG.HasPrivateAttachmentPoint to tell if a SOG has a private attachment point. HUDs attachment points are private.
Change SOP.SendFullUpdateToClient() and SoundModule.PlayAttachedSound() to use this rather than different magic number formulations.
This also corrects a bug in PlayAttachedSound() where the code assumed that all attachment points over 30 were HUDs.
It appears this is no longer true with Neck and Root (Avatar Center)
2012-06-14 01:20:55 +01:00
Justin Clark-Casey (justincc) 1b1f0a2d77 OnConnectionClosed listeners, retrieve data from IClientAPI.SceneAgent rather than scanning all scene for the presence with the right id
Stop checking IsLoggingOut on these listeners, if called with a root agent then we always want to perform these actions.
This covers cases where the client is closed due to manual kick, simulator shutdown, etc.
2012-06-12 02:43:33 +01:00
Justin Clark-Casey (justincc) 8c7149063b In PresenceDetector.OnConnectionClose(), use the IsChildAgent check already available on IClientAPI.SceneAgent rather than retrieving it again by scanning all scenes. 2012-06-12 01:25:09 +01:00
Justin Clark-Casey (justincc) a927787434 Add last frame time monitor to MonitorModule now that this value is useful 2012-06-11 23:30:11 +01:00
Justin Clark-Casey (justincc) 30f4a33f01 Don't make duplicate call to ScenePresence.Close() separately in ETM.DoTeleport() if an agent needs closing.
This is always done as part of Scene.RemoveClient()
Also refactors try/catching in Scene.RemoveClient() to log NREs instead of silently discarding, since these are useful symptoms of problems.
2012-06-08 01:26:43 +01:00
Justin Clark-Casey (justincc) 0c5fefacb4 Record the fact that child agents can have asset transactions.
Also change code to grab the agent asset transaction module once.
2012-06-07 23:51:04 +01:00
Justin Clark-Casey (justincc) 514dd85199 minor: Change log messages on Warp3DImageModule to show they are from this module 2012-06-06 04:18:38 +01:00
Justin Clark-Casey (justincc) 53c25a4778 Rename MapImageModule for Warp3D to Warp3DImageModule to match its class name and make it easier to distinguish between map image modules. 2012-06-06 04:15:00 +01:00
Justin Clark-Casey (justincc) 2b0de66216 Actively dispose of Bitmaps in Warp3D image module and world map module once we've finished with them.
This might help with memory leakage issues though I suspect it won't.
2012-06-06 04:11:16 +01:00
SignpostMarv 3b25021180 enabling all corners of a sim to be set in one call 2012-06-06 02:47:47 +01:00
Justin Clark-Casey (justincc) 6adc810eaa Stop accidentally reading 4 Int16s instead of 2 in SIZE section of Terragen file when loaded from a stream.
Fixes a bug introduced 2 weeks ago in 67ebe80
Thanks to Plugh for pointing this out.
2012-06-05 19:40:16 +01:00
Melanie 5c646e2603 Remove the "Profile" config as it's covered by the replaceable interface 2012-06-04 18:22:09 +01:00
Justin Clark-Casey (justincc) 0b02a4d42e Add an optional mechanism for physics modules to collect and return arbitrary stats.
If active, the physics module can return arbitrary stat counters that can be seen via the MonitoringModule
(http://opensimulator.org/wiki/Monitoring_Module)
This is only active in OdeScene if collect_stats = true in [ODEPhysicsSettings].
This patch allows OdeScene to collect elapsed time information for calls to the ODE native collision methods to assess what proportion of time this takes compared to total physics processing.
This data is returned as ODENativeCollisionFrameMS in the monitoring module, updated every 3 seconds.
The performance effect of collecting stats is probably extremely minor, dwarfed by the rest of the physics code.
2012-05-31 01:52:26 +01:00
Justin Clark-Casey (justincc) bf0b8170f7 Add console command "teleport user" to allow teleport from the region console
See "help teleport user" on the console for more details
2012-05-29 23:35:20 +01:00
Justin Clark-Casey (justincc) 79f3ce2e9f refactor: factor out entity transfer state machine into a separate class to make code more analyzable 2012-05-28 23:06:00 +01:00
Justin Clark-Casey (justincc) 8f87f55d05 If handling the failure of teleport, move agent state to CleaningUp when we start the handling.
Also fixes the log warning from ResetInTransit() if the state is cleared direct from Transferring or ReceiveAtDestination, as pointed out in mantis 5426
2012-05-28 22:16:06 +01:00
Justin Clark-Casey (justincc) 67ebe80dd9 Resolve some mono compiler warnings. 2012-05-25 04:03:16 +01:00
Justin Clark-Casey (justincc) ab59c0a658 on agent cross, remove from physics scene after its been placed in transit, not before. 2012-05-25 03:39:10 +01:00
Justin Clark-Casey (justincc) 888210ea4a refactor: make ETM.CrossAgentToNewRegionAsync neighbourRegion == null check return earlier to simplify method 2012-05-25 03:06:26 +01:00
Justin Clark-Casey (justincc) 96cde407ab Fix bug where a failed QueryAccess to a remove region would always have the reason "Communications failure" no matter what the destination region actually returned 2012-05-25 02:37:22 +01:00
Justin Clark-Casey (justincc) 40c78b0624 Stop it being possible for an agent to teleport back to its source region before the source region has finished cleaning up old agent data and structures.
If this is allowed, then the client usually gets forcibly logged out and data structures might be put into bad states.
To prevent this, the binary state machine of EMT.m_agentsInTransit is replaced with a 4 state machine (Preparing, Transferring, ReceivedAtDestination, CleaningUp).
This is necessary because the source region needs to know when the destination region has received the user but a teleport back cannot happen until the source region has cleaned up.
Tested on standalone, grid and with v1 and v3 clients.
2012-05-25 02:02:53 +01:00
Justin Clark-Casey (justincc) 93ff27053a Don't actually proceed on a within-region teleport if another is already taking place, rather than just (falsely) logging that we're not going to proceed.
An oversight from recent commit 9ab0c81
2012-05-24 22:59:52 +01:00
Justin Clark-Casey (justincc) cc53d91d2f On inter-region teleport, only stand the avatar up if the QueryAccess call to the destination scene actually succeeds. 2012-05-24 22:46:45 +01:00