Commit Graph

14403 Commits (b697d0e895dc7670e160188501da88a780455500)

Author SHA1 Message Date
Justin Clark-Casey (justincc) 387d7fdad5 Allow llRegionSayTo() to work on the PUBLIC_CHANNEL, as per http://wiki.secondlife.com/wiki/LlRegionSayTo
Addresses http://opensimulator.org/mantis/view.php?id=5950
2012-03-31 01:29:13 +01:00
Justin Clark-Casey (justincc) 38d241a317 Add MSSQL login processing fix for servers run on different locales.
This may no longer be an issue with better locale enforcement in OpenSimulator but it doesn't hurt to have this patch.
http://opensimulator.org/mantis/view.php?id=4680
Thanks to controlbreak for this
2012-03-31 01:12:04 +01:00
Justin Clark-Casey (justincc) 69fc8c4985 minor: small message adjustment and unnecessary code elimination when notifying client of no build permission 2012-03-31 01:07:14 +01:00
PixelTomsen 874140f950 fix Infinite loading on No Rez http://opensimulator.org/mantis/view.php?id=5932 2012-03-31 01:01:59 +01:00
Justin Clark-Casey (justincc) e5343bccdf Add Extended flavour option to opensim version information.
This flavour is for changes in addition to the 0.7.3-post-fixes branch that are too large to be considered fixes but should be reasonably stable.
This flavour will almost certainly never see a formal release.
2012-03-30 02:11:32 +01:00
Justin Clark-Casey (justincc) 269e479cdc minor: remove some now unneeded code from FriendsCommandsModule 2012-03-30 02:00:01 +01:00
Justin Clark-Casey (justincc) 3525c876c8 Make default "show friends" console command show friends fetched from the friends service.
There is no a --cache option which will show friends from the local cache if available.
2012-03-30 01:57:38 +01:00
Justin Clark-Casey (justincc) 1ef62ca75e Lock NullFriendsData.m_Data for consistency and against concurrent read/write 2012-03-30 01:23:34 +01:00
Justin Clark-Casey (justincc) bce7964ac2 refactor: Move "friends show cache" console command out into separate FriendsCommandsModule.
Expose required methods on IFriendsModule.  Rename GetFriends() -> GetFriendsFromCache() for self-documentation
2012-03-30 01:05:29 +01:00
Justin Clark-Casey (justincc) 59157d9d63 Add simple login test with online friends. Add IFriendsModule.GrantRights() for granting rights via a module call.
Rename IFriendsModule.GetFriendPerms() -> GetRightsGrantedByFriend() to be more self-documenting and consistent with friends module terminology.
Add some method doc.
2012-03-30 00:42:55 +01:00
Justin Clark-Casey (justincc) b8d383da0a Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-03-30 00:38:23 +01:00
Diva Canto 30db0ac5e2 Finish up the SuitcaseInventory service. 2012-03-29 16:25:55 -07:00
Justin Clark-Casey (justincc) bf09d6a22b refactor: Stop passing both IClientAPI and agentID to friend event listeners, these are redundant. Replace a few magic numbers with FriendRights enum already used elsewhere. 2012-03-29 18:31:57 +01:00
Justin Clark-Casey (justincc) 012b01f224 Add simple regression test for logging in with offline friends. Don't expect to receive any in this instance. 2012-03-29 03:19:45 +01:00
Justin Clark-Casey (justincc) cd3f3cbdde Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-03-29 01:29:00 +01:00
Justin Clark-Casey (justincc) 22a85b947a Add back parts of reverted changes that were not concerned with child agent caching.
This adds ScenePresence to IClientAPI.SceneAgent earlier on in the add client process so that its information is available to EventManager.OnNewClient() and OnClientLogin()
Also add a code comment as to why we're caching friend information for child agents.
2012-03-29 01:26:30 +01:00
Melanie 62b1c807c2 Also add OSS header to interface 2012-03-29 01:14:50 +01:00
Melanie bd83676d6c Change namespace on CallingCardModule and correct interface file placemant. Also ass OpenSource header 2012-03-29 01:13:08 +01:00
Justin Clark-Casey (justincc) 93ac47f0d3 Revert "Simplify friends caching by only doing this for root agents - no functions require caching for child agents."
We need to cache child agents so that friends object edit/delete permissions will work across boarders on regions hosted by different simulators.

This reverts commit d9f7b8549b.
2012-03-29 01:08:47 +01:00
Justin Clark-Casey (justincc) a1de9bc33f Revert "Add comment about setting client.SceneAgent in AddNewClient()"
This reverts commit 964cae4f37.
2012-03-29 01:08:37 +01:00
Melanie c52ff5cf7b Committing the Avination calling card module 2012-03-29 00:47:09 +01:00
Melanie 5a82d939e6 Adding the Avination calling card interface 2012-03-29 00:34:28 +01:00
Melanie 532e3dad26 Pushing the Avination Calling card hooks. Module to follow. 2012-03-29 00:31:11 +01:00
Justin Clark-Casey (justincc) 964cae4f37 Add comment about setting client.SceneAgent in AddNewClient() 2012-03-29 00:21:14 +01:00
Justin Clark-Casey (justincc) d9f7b8549b Simplify friends caching by only doing this for root agents - no functions require caching for child agents.
This allows us to avoid unnecessary multiple calls to the friends service.
All friends functions originate from the root agent and only go to other root agents in existing code.
This also allows us to eliminate complex ref counting.
2012-03-28 23:40:25 +01:00
Justin Clark-Casey (justincc) 33df0c2efd Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-03-28 23:36:30 +01:00
Diva Canto 6bf4d88397 HG 2.0 Suitcase inventory: proof of concept now working properly with the heavy SendBulkInventoryUpdate message. Waiting for Melanie to finish the light-weight version of that message. 2012-03-28 15:32:19 -07:00
Justin Clark-Casey (justincc) 874bf1f8e5 Enable voice by default on parcels to weaken effects of viewer 2/3 ParcelVoiceInfoRequest bug
Viewer 2/3 contains a bug where the viewer will constantly retry ParcelVoiceInfoRequest requests on voice-disabled parcels where voice is otherwise available.
Attempts to fix this server-side have not been successful - sending a non-OK http code (e.g. a 404) just makes the viewer request again immediately.
Dropping the request entirely is a bit better but the viewer still retries after a minute.
Estate settings already enabled voice by default so doing the same for parcels.  This only has an effect if you have any voice system active at all.
Ultimately, the re-request bug needs to be fixed viewer-side (LL suffers from the same issue!) but it might be worth implementing the drop request hack.
2012-03-28 23:30:28 +01:00
Diva Canto 51dc1e709c HG 2.0: added the beginning of HGSuitcaseInventoryService. Plus moved the hack away from ScenePresence. This is better but it still doesn't restore the inventory upon arrival. 2012-03-28 15:01:37 -07:00
Diva Canto 03766c010f Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-03-27 20:38:02 -07:00
Diva Canto af96b99356 More on switching the root folder from under the viewer. More experiments. 2012-03-27 20:36:54 -07:00
Melanie 614c404923 Typo fix 2012-03-28 03:45:52 +01:00
Diva Canto 4007f62158 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-03-27 19:09:03 -07:00
Diva Canto 300968e933 HG: Switch root folders from under the viewer. Towards HG 2.0. This is guarded by an obscure config that no one but me should be using at this point. 2012-03-27 19:08:29 -07:00
Melanie b24605d526 Fix typos 2012-03-28 02:55:29 +01:00
Justin Clark-Casey (justincc) 514a9fdf8e Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-03-28 02:52:11 +01:00
Justin Clark-Casey (justincc) 12d3ea3029 Add "friends show cache <first-name> <last-name>" command for debugging purposes.
This adds a reverse lookup (name -> ID) to IUserManagement instead of hitting the UserAccountService directly.
2012-03-28 02:51:34 +01:00
Melanie a43e804e59 Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim 2012-03-28 02:46:31 +01:00
Melanie 0463a00d34 Start on Bulk inventory update via CAPS. Not functional yet. HG v2 2012-03-28 02:45:50 +01:00
Melanie 8c0f1e9058 Add a corresponding method for items. HG v2 2012-03-28 02:10:07 +01:00
Melanie 710c14fb57 Add SendRemoveInventoryFolders which allows to remove one or more
folders from the viewer's inventory view. For HG v2.0. More to come
2012-03-28 01:49:06 +01:00
Justin Clark-Casey (justincc) 445e8bc560 minor: Add some documentation to OnNewClient and OnClientClosed events 2012-03-28 01:08:56 +01:00
Justin Clark-Casey (justincc) cb41fb64be Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-03-28 01:06:18 +01:00
Melanie 37603ca6da Reverse a conditional in XInventory that made updating system folder evrsion numbers impossible 2012-03-27 23:11:06 +01:00
Diva Canto db5f46fa23 Let grided simulators retrieve the user's inventory skeleton 2012-03-27 15:24:55 -07:00
Justin Clark-Casey (justincc) b74a89bc12 minor: clean up some code formatting in VivoxVoiceModule.cs 2012-03-27 22:33:42 +01:00
Diva Canto 5e07336672 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-03-27 14:25:36 -07:00
Diva Canto 91950b3147 Amend to previous commit regarding the config name. Bugs bite. 2012-03-27 14:24:59 -07:00
Snoopy Pfeffer 19837ff4dd Two new scripting functions osInviteToGroup(userID) and osEjectFromGroup(userID) that invite/eject users to/from groups the object containing the script is set to. These functions also work for closed groups. 2012-03-27 22:30:02 +02:00
Snoopy Pfeffer 5d37a31436 Merge branch 'master' of ssh://snoopy@opensimulator.org/var/git/opensim 2012-03-27 22:16:25 +02:00
Snoopy Pfeffer 7223b63563 User level based restrictions for HyperGrid teleports, asset uploads, group creations and getting contacted from other grids. Incoming HyperGrid teleports can also be restricted to local users. 2012-03-27 22:09:58 +02:00
Dan Lake 971d32fda3 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-03-27 12:51:58 -07:00
Dan Lake 0247d738e2 When loading objects from DB, first add to scene, then call TriggerOnSceneObjectLoaded. 2012-03-27 12:50:58 -07:00
Diva Canto de242a29ca HG: beginning of a more restrictive inventory access procedure (optional). Experimental: we'll try switching the root folder from under the viewer. 2012-03-27 11:54:13 -07:00
Diva Canto 2e2634896d Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-03-27 10:09:08 -07:00
Diva Canto 8131a24cde Send the config section name up to the service classes themselves (XInventory and Assets). 2012-03-27 10:08:13 -07:00
Justin Clark-Casey (justincc) 09c85a6a6c Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-03-27 02:10:02 +01:00
Garmin Kawaguichi 1aa1a9eb3d In TerrainModule.cs, the command terrain save-tile is modified to remove an unnecessary double argument "minimum Y tile" 2012-03-27 02:05:57 +01:00
Robert Adams 872d513daa BulletSim: make avatar animations update properly.
It seems that ODE calls the avatar collision handling routine even
if there are no collisions. This causes the animation to be updated.
So, for instance, going from HOVER to FLY is caused by the physics engine
calling the collision routine each frame with 0 collisions.
2012-03-26 17:36:33 -07:00
Melanie ad865ab4fc Add some more overloads to allow registering overloaded methods and lists
of methods.
2012-03-26 16:46:07 +01:00
Robert Adams 2fcdecf090 BulletSim: fix typo introducted by previous checkins (git merge sometimes makes mistakes) 2012-03-26 08:57:40 -07:00
Robert Adams f8879e06d2 Merge branch 'bulletsim1' 2012-03-26 08:49:12 -07:00
Melanie 3810e98474 Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
Conflicts:
	OpenSim/Region/OptionalModules/Scripting/ScriptModuleComms/ScriptModuleCommsModule.cs
2012-03-26 14:21:15 +01:00
Melanie 7e0936e4b6 Add a hust UUID to the script invocations 2012-03-26 14:19:55 +01:00
Mic Bowman 055269805d Fix compile error in ScriptModuelComms and add some debugging into the modInvoke
routines to simplify finding method registration issues.
2012-03-25 22:59:06 -07:00
Melanie 98a6c78943 Fix the omission on the interface declaration 2012-03-26 03:33:39 +01:00
Melanie c9c01d5226 Further simplify ScriptComms 2012-03-26 03:20:40 +01:00
Melanie ac0f1ff0a6 Dynamically create the delegate type to reduce complexity in the caller 2012-03-26 01:47:20 +01:00
Melanie d7cc194e83 Correct the design error I introduced into ScriptComms. Untested but about to
be.
2012-03-26 01:47:14 +01:00
Melanie cb44808504 Simplify the module invocation registration. The types and method name
can be pulled fromt he delegate so we don't need to pass them explicitly
2012-03-25 19:52:38 +01:00
Mic Bowman a07fa0395f Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-03-24 22:45:17 -07:00
Mic Bowman a14437ad5a Add support for key, vector, rotation and list types for both
arguments and return values to the modInvoke family of functions.

See http://opensimulator.org/wiki/OSSL_Script_Library/ModInvoke
2012-03-24 22:43:42 -07:00
Justin Clark-Casey (justincc) 4f17537555 Allow the user to enter help topics in upper or lowercase.
Forcing uppercase (e.g. help Assets) is too annoying.
Thanks to WhiteStar for pointing this out.
2012-03-24 03:07:01 +00:00
Justin Clark-Casey (justincc) f03c3c062e Hack example on to "terrain save-tile" extended help.
Thanks to Garmin Kawaguichi for the initially suggested text.
2012-03-24 02:41:45 +00:00
Justin Clark-Casey (justincc) f53c6b2594 Use system provided temporary file in "terrain save-tile" to avoid problems with drive letters on windows
Thanks to Garmin Kawaguichi for picking up on this and providing an initial solution (which I adapted).
2012-03-24 02:30:43 +00:00
Justin Clark-Casey (justincc) cf61c74e90 Give feedback when "terrain save-tile" is not successfully invoked. 2012-03-24 02:16:44 +00:00
Robert Adams 07388071d4 Merge branch 'bulletsim1' of ssh://island.sciencesim.com/home/sceneapi/radams1/bs-opensim into bulletsim1
Conflicts:
	OpenSim/Region/Physics/BulletSPlugin/BSScene.cs
2012-03-23 16:20:53 -07:00
Robert Adams ff54b3c366 BulletSim: change default of shouldDisableContactPoolDynamicAllocation from False to True. It seems that collisions don't happen well when it is False (things fall through terrain). 2012-03-23 15:50:32 -07:00
Robert Adams 3f53b7bc91 BulletSim: Add new configuration parameters to get and set console commands 2012-03-23 13:15:24 -07:00
Robert Adams 142de1d02f BulletSim: add a bunch of internal Bullet configuration parameters to OpenSimDefaults.ini and the code. 2012-03-23 13:15:23 -07:00
Robert Adams 1273f259e4 BulletSim: remove confusion between angularVelocity and rotationalVelocity (there is still confusion in the rest of OpenSim). Enhance some debug statements to include the object ID. 2012-03-23 13:15:22 -07:00
Robert Adams 1a738caeca BulletSim: update TODO list. Rearrange code for readability. Add per object friction and restitution runtime settable parameters. 2012-03-23 13:15:18 -07:00
Robert Adams de24feb275 BulletSim: Add AvatarRestitution parameter. Centralize computation of buoyancy for flying. Tweek avatar default friction and resititution 2012-03-23 13:15:17 -07:00
Robert Adams 6ecdadb329 BulletSim: set buoyancy in only one place 2012-03-23 13:15:16 -07:00
Robert Adams b22d040169 BulletSim: add some new runtime setable parameters to match the dll. 2012-03-23 13:15:14 -07:00
Robert Adams 975184b3f9 BulletSim: Update list of TODO tasks 2012-03-23 13:15:11 -07:00
Robert Adams 164706043d Have the PhysicsParameters module output console command responses
directly to the console rather than logging at INFO (which doesn't
output anything for WARN).

There should really be a WriteLine method on ICommandConsole so all
of the different commands don't have to figure out where the command
output should go.
2012-03-23 13:11:58 -07:00
nebadon 6b87a29c86 fix yield prolog so it compiles with mono 2.11 there has been a bugzilla
report files with mono project in regards to this change, this simply
lets us move forward with using mono 2.11 for now :
https://bugzilla.xamarin.com/show_bug.cgi?id=4052
2012-03-23 02:22:57 -07:00
Justin Clark-Casey (justincc) d4beb2f5bc Comment out log message about sending periodic appearance updates. 2012-03-23 03:39:39 +00:00
Justin Clark-Casey (justincc) 54887bf386 Add experimental SendPeriodicAppearanceUpdates = true/false setting to [Startup] in OpenSim.ini
On osgrid and other places, I have observed that manually sending appearance updates from the console often relieves grey avatar syndrome.
Despite hunting high and low, I haven't been able to find where this packet is sometimes being lost - it might be a persistent viewer bug for all I know.
Therefore, this experimental setting resends appearance data for everybody in the scene every 60 seconds.  These packets are small and the viewer only fetches texture
data if it doesn't already have it.
Default is false.
2012-03-23 03:33:07 +00:00
Justin Clark-Casey (justincc) 4ed833bc9d Add a scene maintenance thread in parallel to the heartbeat thread. The maintenance thread will end up running regular jobs that don't need to be in the main scene loop.
The idea is to make the critical main scene loop as skinny as possible - it doesn't need to run things that aren't time critical and don't depend on update ordering.
This will be done gradually over time to try and uncover any issues.  Many non-criticial scene loop activities are being launched on separate threadpool threads anyway.
This may also allow modules to register their own maintenance jobs without having to maintain their own timers and threads.
Currently the maintenance loop runs once a second, as opposed to the 89ms scene loop.
2012-03-23 02:49:29 +00:00
Justin Clark-Casey (justincc) 349454ca27 Remove unnecessary shutting down check in Scene.Heartbeat(). Add some method doc. Rename HeartbeatThread, shuttingdown to conform to code standards. 2012-03-23 01:46:11 +00:00
BlueWall c0672cb7db Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-03-22 21:27:03 -04:00
BlueWall 176bba4f67 Merge branch 'master' of /home/opensim/src/opensim 2012-03-22 21:26:30 -04:00
Justin Clark-Casey (justincc) 18b3f1132e Rename Scene.StartTimer() to Start() - this method no longer uses a timer. Comment out more effectively unused old heartbeat code. 2012-03-23 01:21:43 +00:00
Justin Clark-Casey (justincc) 4ee8b3e23e Fix build break 2012-03-23 01:11:43 +00:00
Justin Clark-Casey (justincc) a9995ede65 Fix bug in ScenePresenceAnimator.RemoveAnimation() introduced in commit 1a8769e
Forgot to uppercase the animation name for default animations, since for some reason we store and use them in upper rather than lowercase.
2012-03-23 01:08:13 +00:00
Justin Clark-Casey (justincc) bc2963d42a Comment out unused scene loop restart code.
This has actually been unused since at least 0.7.2 due to earlier changes.
2012-03-23 01:03:10 +00:00
Justin Clark-Casey (justincc) 08b8ebcc7e Use m_lastFrameTick instead of m_lastUpdate in Scene.GetHealth(). m_lastUpdate is no longer properly updated and is redundant anyway. 2012-03-23 00:55:11 +00:00
BlueWall c903813e00 RegionReady logging
Some maintenance to clean up logging messages
2012-03-22 20:49:45 -04:00
Justin Clark-Casey (justincc) 40b9b519b8 Add commented out section on collisions switch in Scene.SetSceneCoreDebug().
This was not implemented before the recent changes but should be at some point.
2012-03-23 00:12:14 +00:00
Robert Adams efe61b2481 BulletSim: remove confusion between angularVelocity and rotationalVelocity (there is still confusion in the rest of OpenSim). Enhance some debug statements to include the object ID. 2012-03-22 17:04:06 -07:00
Justin Clark-Casey (justincc) 15c2499ccd Comment out login parameters debug output accidentally included with c4b2d24 2012-03-22 23:31:41 +00:00
Justin Clark-Casey (justincc) c1d064e1ca Comment out a terrain save-tile debugging message that accidentally crept in with c4b2d24 2012-03-22 23:16:52 +00:00
Justin Clark-Casey (justincc) 5bf45b9b98 refactor: simplify code for checks when part.OwnerID != destPart.OwnerID in MoveTaskInventoryItem() 2012-03-22 22:40:38 +00:00
Justin Clark-Casey (justincc) 760010d6fb Fix llGiveInventory() so that it checks the destination part for AllowInventoryDrop, not the source.
This allows llAllowInventoryDrop() to work.
Regression test added for this case.
2012-03-22 22:33:37 +00:00
Justin Clark-Casey (justincc) 3bcf71c647 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-03-22 22:33:16 +00:00
Justin Clark-Casey (justincc) c4b2d24f33 Add llGiveInventory() test from object to object where both objects are owned by the same user. 2012-03-22 22:17:07 +00:00
Diva Canto df624c13c9 HG Friends: don't notify if the server isn't there. 2012-03-22 15:08:57 -07:00
Melanie 6bc1ccf234 Change a false false to be truly true - or is this statement false?
Fixes perms boo-boo
2012-03-22 20:39:18 +00:00
Melanie b5d0bc2488 Rework Diva's patch to simplify it 2012-03-22 20:25:20 +00:00
Melanie 45b588cf00 Revert "Simple build permissions feature. NOTE: EXPERIMENTAL, DISABLED BY DEFAULT. Turns out that this can't be expressed by cascading Permission modules, so I did it as per this patch."
This reverts commit 6146e7ef25.
2012-03-22 20:10:38 +00:00
Diva Canto 6146e7ef25 Simple build permissions feature. NOTE: EXPERIMENTAL, DISABLED BY DEFAULT. Turns out that this can't be expressed by cascading Permission modules, so I did it as per this patch. 2012-03-22 12:57:12 -07:00
Justin Clark-Casey (justincc) 9949ac2f9f refactor: Rename AvatarAnimations -> DefaultAvatarAnimations for code clarity since non-default animations are handled completely separately from this class 2012-03-22 00:10:41 +00:00
Justin Clark-Casey (justincc) 71ec84d77f Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-03-22 00:00:05 +00:00
Justin Clark-Casey (justincc) 1a8769e6ef Instead of loading default avatar animations in both SLUtil and AvatarAnimations, load just in AvatarAnimations instead.
This lets us remove the dependency of OpenSim.Framework.dll on data/avataranimations.xml, which is not necessary for ROBUST.
This commit also takes care of the odd situation where animations are stored and used internally with uppercase names (e.g. "STAND")
but scripts refer to them with lowercase names (e.g. "sit").
2012-03-21 23:57:39 +00:00
Robert Adams 7783c93802 BulletSim: update TODO list. Rearrange code for readability. Add per object friction and restitution runtime settable parameters. 2012-03-21 16:16:47 -07:00
Robert Adams cb2727cf6e BulletSim: Add AvatarRestitution parameter. Centralize computation of buoyancy for flying. Tweek avatar default friction and resititution 2012-03-21 16:16:46 -07:00
Robert Adams 6c55fd93a3 BulletSim: set buoyancy in only one place 2012-03-21 16:16:45 -07:00
Robert Adams 898a16802b BulletSim: add some new runtime setable parameters to match the dll. 2012-03-21 16:16:44 -07:00
Robert Adams eafc3d6c47 BulletSim: Update list of TODO tasks 2012-03-21 16:16:41 -07:00
Diva Canto 5170cd7577 Updated the UserAccountsClient a little bit, plus some more sanity checks on the service connector. 2012-03-21 11:22:39 -07:00
Diva Canto 4a9ca3ca8f HG Friends: reroute the status notifications to the HGFriends service, so that they can scale better. They were previously being handled by the UAS; that is still there, but it's now obsolete and will be removed in a future release. 2012-03-21 10:35:06 -07:00
Diva Canto d8bcb78b10 HG Friends: pulled sim-bound notification code to HGStatusNotifier, so that we can better manage this traffic. 2012-03-21 09:14:17 -07:00
Diva Canto 8ad426f329 Removed extraneous debug message 2012-03-21 08:08:43 -07:00
Diva Canto 1089e9b842 Removed extraneous debug message 2012-03-21 08:08:12 -07:00
Diva Canto 5abe1b4fce Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-03-20 21:36:46 -07:00
Diva Canto d49dd5573b Removed extraneous debug messages. Added a check for UUID.Zero. 2012-03-20 21:36:02 -07:00
Justin Clark-Casey (justincc) 54a8a5baba If "debug scene updates true" then print out to log when a garbage collection occurs. 2012-03-21 02:02:14 +00:00
Justin Clark-Casey (justincc) de53aa32e0 Add Scene.DebugUpdates switch which, if turned on, will print out a warning when a frame updates takes longer than twice the desired time
This is controlled via "debug scene updates true|false" on the region console.
Also fix an oversight with "debug scene teleport true|false"
2012-03-21 01:27:09 +00:00
Justin Clark-Casey (justincc) ab243f4a57 Incorporate scene teleporting debugging into "debug scene teleport true|false" command 2012-03-21 01:13:44 +00:00
Justin Clark-Casey (justincc) 9671e43497 Replace "scene debug true false true" console command with "scene debug scripting true" or other parameters as appropriate.
This is to allow individual switching of scene debug settings and to provide flexibiltiy for additional settings.
2012-03-21 01:02:58 +00:00
Melanie 7a0d7be44c Refix the fixed fix! 2012-03-21 00:17:58 +00:00
Diva Canto 69a9a6993e Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-03-20 17:33:26 -07:00
Justin Clark-Casey (justincc) 91a001d3cf fix compile error from last commit 2012-03-21 00:31:31 +00:00
Diva Canto 9e8b194356 Fixed borkness with map search introduce by my last changes to it. 2012-03-20 17:29:34 -07:00
Diva Canto 742acc0a3c Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-03-20 17:26:18 -07:00
Diva Canto f7c61790b7 Fixed borkness with previous merge. 2012-03-20 17:25:52 -07:00
Justin Clark-Casey (justincc) 022366a074 refactor: simplify EstateManagementModule.handleEstateDebugRegionRequest() 2012-03-21 00:23:46 +00:00
Diva Canto 841b4232f6 Line endings 2012-03-20 17:19:55 -07:00
Diva Canto 3fa51f66ec Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
Conflicts:
	OpenSim/Framework/Util.cs
2012-03-20 17:19:14 -07:00
Diva Canto d08ad6459a HG Friends: allow the establishment of HG friendships without requiring co-presence in the same sim. Using avatar picker, users can now search for names such as "first.last@grid.com:9000", find them, and request friendship. Friendship requests are stored if target user is offline. TESTED ON STANDALONE ONLY. 2012-03-20 17:14:19 -07:00
Justin Clark-Casey (justincc) 7bf628ab31 Add ability to log warn if a frame takes longer than twice the expected time. Currently commented out. 2012-03-21 00:02:08 +00:00
Justin Clark-Casey (justincc) 4c41b53a4b Add prim name to "[MESH]: No recognized physics mesh..." log message 2012-03-20 23:35:50 +00:00
Justin Clark-Casey (justincc) 02f9caf6ce remove some mono compiler warnings 2012-03-20 23:34:10 +00:00
Justin Clark-Casey (justincc) 3701f893d3 remove unnecessary tmpFrameMS, use maintc instead for frame time calculation 2012-03-20 23:31:57 +00:00
Justin Clark-Casey (justincc) c39fba8f9d minor: remove some mono compiler warnings 2012-03-20 23:19:11 +00:00
Justin Clark-Casey (justincc) 8bdd38b804 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-03-20 23:14:15 +00:00
Justin Clark-Casey (justincc) 30b2a8c778 Move frame loop entirely within Scene.Update() for better future performance analysis and stat accuracy.
Update() now accepts a frames parameter which can control the number of frames updated.
-1 will update until shutdown.
The watchdog updating moves above the maintc recalculation for any required sleep since it should be accounted for within the frame.
2012-03-20 23:12:21 +00:00
nebadon bd1f848bf6 slight increase in jump power to make running jump slightly better. 2012-03-20 14:17:15 -07:00
nebadon 9ed3532c1b reduce avatar verticle jump from the absurd 5 meter jump to a less
absurd 3m vertical jump to better match what you would see in Second
Life and be more in line with what users would expect.
2012-03-20 13:45:38 -07:00
Justin Clark-Casey (justincc) 86bd287b53 refactor: precalculate the fixed movement factor for avatar tilting (sqrt(2)) rather than doing it multiple times on every move. 2012-03-20 20:39:33 +00:00
Justin Clark-Casey (justincc) 5f2a65c976 refactor: Eliminate unnecessary duplicate avCapsuleTilted 2012-03-20 20:28:58 +00:00
Justin Clark-Casey (justincc) a3abd65e3d Remove pointless ThreadAbortException catching in a test that isn't run anyway. 2012-03-20 01:41:32 +00:00
Justin Clark-Casey (justincc) 8c911ddaf0 Remove some pointless catching/throwing in the scene loop. 2012-03-20 01:39:19 +00:00
Justin Clark-Casey (justincc) 4cbaf053cf Fix small typo 2012-03-20 00:53:33 +00:00
Justin Clark-Casey (justincc) 1c0f3a1f21 Fix crash where two scene loop threads could changes m_MeshToTriMeshMap at the same time.
Have to lock m_MeshToTriMeshMap as property is static and with more than one region two scene loops could try to manipulate at the same time.
2012-03-20 00:40:03 +00:00
Justin Clark-Casey (justincc) e9271ec653 Add some doc about the EventManager.OnLoginsEnabled event. 2012-03-19 22:48:26 +00:00
Justin Clark-Casey (justincc) e2b1c569da Fix a bug where logins to standalones would fail if the RegionReady module was not active
Unfortunately, the OnLoginsEnabled event is currently only guaranteed to fire if the RegionReady module is active.
However, we can instantiate the AuthorizationService in the module RegionLoaded method since by this time all other modules will have been loaded
2012-03-19 22:45:03 +00:00
Justin Clark-Casey (justincc) 437f18bc41 Stop console command "xengine status" throwing an exception if there are no scripts in a region.
Addresses http://opensimulator.org/mantis/view.php?id=5940
2012-03-19 21:43:23 +00:00
Justin Clark-Casey (justincc) ab54ce1907 Fix configuration problems where XAssetDatabasePlugin was picked up accidentally.
The asset data plugin now implements IXAssetData rather than IAssetData so the ordinary AssetService should no longer pick it up.
This replaces the changes in 92b1ade.  There is no longer any need to adjust your StandaloneCommon.ini/Robust.ini/Robust.HG.ini files.
This may explain very recent issues in the last few weeks where textures have been disappearing or turning white (as they were going to different places).
Unfortunately, you will need to rollback to an earlier database backup or reupload the textures.
2012-03-19 00:18:04 +00:00
Diva Canto d1256536b5 Added GetUUID(first, last) on UserAgentsService so that we can finally make direct user connections. 2012-03-17 21:27:28 -07:00
Diva Canto 441ef301a3 Amend to previous commit: normalize strings ToLower. 2012-03-17 19:41:47 -07:00
Diva Canto 7dfa0309c6 More on HG access control. This commit splits the UserManagementModule into the Basic one and the HG one, so that we can do everything that needs to be done for HG ACLs to work without interfering with the vanilla opensim. For the moment, it finds foreign users who have left a trace in the region, e.g. an object. This makes it possible to ban/IM/etc these users using the regular avatar picker. TODO: contact the UAS directly given a name of the form First.Last @foo.com. 2012-03-17 15:36:20 -07:00
Diva Canto 1a4fdd2666 Moved HandleAvatarPickerRequest from the generic Scene.PacketHandlers to the UserManagementModule where it belongs. No functional changes. 2012-03-17 10:48:22 -07:00
Diva Canto d87a5758fb Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-03-17 10:00:43 -07:00
Diva Canto 33c14cb107 Region access control! Region operators can now specify things like DisallowForeigners (means what it says) and DisallowResidents (means that only admins and managers can get into the region). This puts the never-completed AuthorizationService to good use. Note that I didn't implement a grid-wide Authorization service; this service implementation is done entirely locally on the simulator. This can be changed as usual by pluging in a different AuthorizationServicesConnector. 2012-03-17 10:00:11 -07:00
Justin Clark-Casey (justincc) 4a57112f19 Add osGetInventoryDesc() as per http://opensimulator.org/mantis/view.php?id=5927
This allows one to get description data for a given prim inventory item.
Thanks MarcelEdward and GuduleLapointe!
2012-03-17 04:02:23 +00:00
Justin Clark-Casey (justincc) 1e4180fc93 Clean up "save iar" help 2012-03-17 02:54:19 +00:00
Diva Canto a4dca88a57 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-03-16 13:08:27 -07:00
Diva Canto a2009ffe2e Terrain: added [Terrain] section with an option to load an initial flat terrain. Default is still pinhead island. I much rather have a flat land in the beginning. 2012-03-16 13:08:05 -07:00
Justin Clark-Casey (justincc) 59b6f6a6e0 minor: reuse threadpool count we just fetched instead of fetching it again 2012-03-16 03:56:56 +00:00
Justin Clark-Casey (justincc) bece2023e7 Add total scripts count to "show threads"
However, this returns 0 on Mono (at least on 2.6.7)!  So not showing if it is zero.
2012-03-16 03:52:13 +00:00
Justin Clark-Casey (justincc) 9497a7c7bd refactor: separate out console and status report generation parts of XEngine 2012-03-16 03:32:14 +00:00
Justin Clark-Casey (justincc) 922d8c9312 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-03-16 03:28:17 +00:00
Justin Clark-Casey (justincc) 6e8f80f1ab Improve threadpool reporting to "show threads" console command (also gets printed out periodically) 2012-03-16 03:26:47 +00:00
Diva Canto 05bb2e4275 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-03-15 20:22:59 -07:00
Diva Canto 05a1493fff More on map search: send extra messages to the user regarding the region being found or not, because the UI is horribly confusing -- places profile is always "loading..." whether the region exists or not. 2012-03-15 20:22:26 -07:00
Justin Clark-Casey (justincc) 421b562a04 Add process working memory to "show stats" memory statistics.
This shows the actual amount of RAM being taken up by OpenSimulator (objects + vm overhead)
2012-03-16 02:43:33 +00:00
Justin Clark-Casey (justincc) aa881e8065 Allow comments to appear in command scripts (e.g. shutdown_commands.txt).
These can start with ; # or //
2012-03-16 02:07:26 +00:00
Justin Clark-Casey (justincc) 8550a4a07e In Top Scripts report, don't show scripts with no or less than 1 microsecond of execution time.
This is to make the report clearer and less confusing.
2012-03-16 01:46:21 +00:00
Justin Clark-Casey (justincc) c386b68373 Aggregate script execution times by linksets rather than individual prims.
This is for the top scripts report.
2012-03-16 01:31:53 +00:00
Justin Clark-Casey (justincc) 7df4a544fe Fix owner name display in "Top Colliders" and "Top Script" region reports. 2012-03-16 00:53:36 +00:00
Justin Clark-Casey (justincc) a4b01ef38a Replace script-lines-per-second with the script execution time scaled by its measurement period and an idealised frame time.
The previous lines-per-second measurement used for top scripts report was inaccurate, since lines executed does not reflect time taken to execute.
Also, every fetch of the report would reset all the numbers limiting its usefulness and we weren't even guaranteed to see the top 100.
The actual measurement value should be script execution time per frame but XEngine does not work this way.
Therefore, we use actual script execution time scaled by the measurement period and an idealised frame time.
This is still not ideal but gives reasonable results and allows scripts to be compared.
This commit moves script execution time calculations from SceneGraph into IScriptModule implementations.
2012-03-16 00:34:30 +00:00
Diva Canto 0548eeb571 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-03-15 16:03:33 -07:00
Diva Canto 18d1d6d3b4 More on SLURLs and V3. This is hacky, but it works. Basically, we have to redefine the encoding of HG URLs because the viewer messes them up. Examples of what works and doesn't work:
- secondlife://ucigrid00.nacs.uci.edu|8002/128/128 <-- works throughout the viewer
- secondlife://http|!!ucigrid00.nacs.uci.edu|8002+Test+Zone+1/128/128 <-- works throughout the viewer
- secondlife://http|!!grid.sciencesim.com!grid!hypergrid.php+Yellowstone01+74/128/128 <-- works throughout
- secondlife://http%3A%2F%2Fucigrid00.nacs.uci.edu%3A8002%20UCI%20Central%201/128/128 <-- works in chat, but not as URLs in the webkit
2012-03-15 16:03:09 -07:00
Diva Canto df144eb9e2 Revert "Revert "More hacking around viewer bug""
This reverts commit e5612553ce.
2012-03-15 14:55:25 -07:00
Diva Canto f52917288a These SLURLs are very confusing! -- reverting the revert. Hack is, indeed, needed.
Revert "Revert "Hack around https://jira.secondlife.com/browse/VWR-28570""

This reverts commit 5a9560db28.
2012-03-15 14:54:25 -07:00
Diva Canto 5a9560db28 Revert "Hack around https://jira.secondlife.com/browse/VWR-28570"
This reverts commit 697ac7fd9d.
2012-03-15 14:36:48 -07:00
Diva Canto e5612553ce Revert "More hacking around viewer bug"
This reverts commit 10731732b4.
2012-03-15 14:36:29 -07:00
Mic Bowman 8b5298a62e Protect the scriptmodulecomms interface. 2012-03-15 13:37:43 -07:00
Mic Bowman 402ff75d78 Adds a new script command 'modInvoke' to invoke registered functions
from region modules. The LSL translator is extended to generate the
modInvoke format of commands for directly inlined function calls.

A region module can register a function Test() with the name "Test".
LSL code can call that function as "Test()". The compiler will translate
that invocation into modInvoke("Test", ...)
2012-03-15 13:16:02 -07:00
Diva Canto fd4ad82367 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-03-15 11:06:08 -07:00
Diva Canto 10731732b4 More hacking around viewer bug 2012-03-15 11:05:43 -07:00
Diva Canto 697ac7fd9d Hack around https://jira.secondlife.com/browse/VWR-28570 2012-03-15 10:17:02 -07:00
Justin Clark-Casey (justincc) acb1355ff2 Remove property/field duplication in ScriptInstance where it's unnecessary. 2012-03-15 02:02:31 +00:00
Justin Clark-Casey (justincc) 2d32401e23 Simplify some logic in the ScriptInstance constructor - running is set to false in both if/else branches 2012-03-15 01:32:16 +00:00
Justin Clark-Casey (justincc) f0c1746063 minor: correct indentation levels 2012-03-15 01:26:38 +00:00
Justin Clark-Casey (justincc) 5ddda89238 Remove duplication of m_RunEvents and Running 2012-03-15 00:48:44 +00:00
Justin Clark-Casey (justincc) 2f81e53f63 Fix a problem where multiple near simultaneous calls to llDie() from multiple scripts in the same linkset can cause unnecessary thread aborts.
The first llDie() could lock Scene.m_deleting_scene_object.
The second llDie() would then wait at this lock.
The first llDie() would go on to remove the second script but always abort it since the second script's WorkItem would not go away.
Easiest solution here is to remove the m_deleting_scene_object since it's no longer justified - we no longer lock m_parts but take a copy instead.
This also requires an adjustment in XEngine.OnRemoveScript not to use instance.ObjectID instead when firing the OnObjectRemoved event.
2012-03-15 00:20:47 +00:00
Justin Clark-Casey (justincc) 12cebb12d5 Alleviate an issue where calling Thread.Abort() on script WorkItems can fail to release locks, resulting in a crippled simulator.
This seems to be a particular problem with ReaderWriterLockSlim, though other locks can be affected as well.
It has been seen to happen when llDie() is called in a linkset running more than one script.
Alleviation here means supplying a ScriptInstance.Stop() timeout of 1000ms rather than 0ms, to give events a chance to complete.
Also, we check the IsRunning status at the top of the ScriptInstance.EventProcessor() so that another event doesn't start in the mean time.
Ultimately, a better solution may have to be found since a long-running event would still exceed the timeout and be aborted.
2012-03-15 00:06:52 +00:00
Diva Canto d6dd3c42d1 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-03-13 20:16:19 -07:00
Diva Canto 479dd65a63 Teleports: bounce off repeated requests of teleporting the same agent. Some scripts do that, and that fails the whole thing. 2012-03-13 20:15:38 -07:00
Diva Canto 5a09572393 Minor sanity check on simulation agent handler (content type) 2012-03-13 20:14:51 -07:00
Justin Clark-Casey (justincc) 95ec96bf86 refactor: rename ScriptInstance.m_CurrentResult to m_CurrentWorkItem to make it more understandable as to what it is and what it does (hold a thread pool work item for a waiting of in-progress event)
Also add other various illustrative comments
2012-03-14 00:29:36 +00:00
Diva Canto 37828c9b9a Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-03-13 08:07:11 -07:00
Diva Canto 4eb2605c79 Datasnapshot: added "secret" to the registration/deregistration query so that data providers can verify authenticity if they want. 2012-03-13 08:06:30 -07:00
Justin Clark-Casey (justincc) 25592bbd85 Add max thread and min thread information to "xengine status" region console command 2012-03-12 21:16:05 +00:00
Robert Adams e0dd38f672 Rename the stream extension method WebUtil.CopyTo() to WebUtil.CopyStream().
.NET 4.0 added the method Stream.CopyTo(stream, bufferSize). For .NET 3.5
and before, WebUtil defined an extension method for Stream with the signature
Stream.CopyTo(stream, maxBytesToCopy). The meaning of the second parameter
is different in the two forms and depending on which compiler and/or
runtime you use, you could get one form or the other. Crashes ensue.
This change renames the WebUtil stream copy method to something that
cannot be confused with the new CopyTo method defined in .NET 4.0.
2012-03-12 10:07:04 -07:00
Diva Canto 13fb582c12 DataSnapshot: renamed gridserverURL to gatekeeperURL, and normalimzed the capitalization of 'name' to lower case, also in the same <grid> section. 2012-03-12 07:55:17 -07:00
Diva Canto 824eb7ed20 Added osGetGridGatekeeperURI() 2012-03-10 19:51:28 -08:00
Diva Canto 291dc39691 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-03-10 08:09:43 -08:00
Justin Clark-Casey (justincc) 05e821c444 Fix TestSaveOarNoAssets() by not launch a no-assets request on a separate thread.
This was previous behaviour anyway.
2012-03-10 03:11:28 +00:00
Justin Clark-Casey (justincc) 6e26f17923 minor: In IAR save, log when we start adding the control file rather than saying afterwards that we added it. 2012-03-10 02:13:17 +00:00
Justin Clark-Casey (justincc) 5507752dc5 minor: rearrange some save oar messages so they say what they're about to do rather than what they've just done. 2012-03-10 02:11:30 +00:00
Justin Clark-Casey (justincc) 1693799623 On OAR saving, try fetch assets serially rather than firing all the requests at the asset service at once.
This may (or may not) improve reliability for http://opensimulator.org/mantis/view.php?id=5898
Quick tests show that save time is the same.
2012-03-10 02:03:07 +00:00
Justin Clark-Casey (justincc) d6ebf2d6ca Add ability to specify a default estate to be used when creating regions.
This is configured in the new [Estates] section of OpenSim.ini.
If a default estate is configured then all new regions are automatically joined to it instead of asking the user.
If the default estate does not already exist then it is created.
Current default behaviour remains the same - the user is asked for estate details when necessary.
Thanks to Frenando Oliveira for the patch which I adapated further.
2012-03-10 01:27:05 +00:00
Mic Bowman 7b8e9d88e3 Serialize all web requests to a particular host:port pair; only applied to the PostToService variants. 2012-03-09 16:53:51 -08:00
Justin Clark-Casey (justincc) bdc968f1fc Factor out common default animations code into SLUtil. LLClientView now makes use of the SLUtil copy via a method rather than each LLClientView loading a separate copy.
As per opensim-users mailing list discussion.
2012-03-09 23:57:24 +00:00
Melanie 5c5a493791 Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim 2012-03-09 22:59:23 +00:00
satguru srivastava 35f2479858 fix for NPC not playing internal animations 2012-03-09 22:58:59 +00:00
Diva Canto a58152bd2a More on inventory transfer hold ups:
- Added an inventory cache for caching root and system folders
- Synchronized the remote inventory connector, so that all the remote inventory calls are serialized
This will not make much difference in the hold ups. We'd have to move the FireAndForget high up to AddInventoryItem, but that opens up a can of worms regarding the notification of the recipient... the recipient would be notified of the offer before the items are effectively in his inventory, which could lead to surprises.
2012-03-09 12:59:24 -08:00
Diva Canto 81869c4a3f More on HG inventory transfers. Move the FireAndForget higher up. 2012-03-09 09:48:12 -08:00
Diva Canto f545d669de Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-03-08 19:32:21 -08:00
Diva Canto 7db5ba7702 More on the freeze on HG inventory transfers: spawn a threadlet on the functional asset posts so that the client threads doesn't freeze (but the network posts are serialized). 2012-03-08 19:31:53 -08:00
Justin Clark-Casey (justincc) 06dda14505 Simplify minimap coarse location code by just reference SP.AbsolutePosition
This is rather than checking whether the avatar is sitting and doing its own calculation.
2012-03-09 02:50:57 +00:00
Justin Clark-Casey (justincc) 205c36d3a4 Get rid of unnecessary ParentID == 0 check on SP.Get_AbsolutePosition since this is handled by the necessary ParentPart check 2012-03-09 02:44:08 +00:00
Justin Clark-Casey (justincc) 94e58ff6b9 Use SP.ParentPart instead of ParentID in places where it's more efficient (saving extra null checks, etc.)
However, it looks like we should retain SP.ParentID since it's much easier to use that in places where another thread could change ParentPart to null.
Otherwise one has to clumsily put ParentPart in a reference, etc. to avoid a race.
2012-03-09 02:38:11 +00:00
Justin Clark-Casey (justincc) b454326273 refactor: cleanup SP.HandleAgentSit so that everything is done within one if (part != null), rather than having unnecessary multiple checks 2012-03-09 02:33:48 +00:00
Diva Canto c22446ede0 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-03-08 18:29:08 -08:00
Diva Canto 8a34d1b710 HG inventory/asset transfers: serialize asset posts. I'm using the same pattern as suggested in the patch mantis #5921. Testing it in this smaller context to see how it works. 2012-03-08 18:28:46 -08:00
Justin Clark-Casey (justincc) 73c47f7205 Remove a race condition from SP.Set_AbsolutePosition where we assume the ParentPart is still not null if the ParentID != 0
Another thread could come in and stand the avatar between those two instructions.
2012-03-09 02:22:22 +00:00
Melanie 42a7a85062 FireAndForget scripted rez - port from Avination 2012-03-09 00:57:49 +00:00
Justin Clark-Casey (justincc) df4b06aed1 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-03-09 00:20:10 +00:00
Justin Clark-Casey (justincc) 034c9d6bcc Merge branch 'xassetservice' 2012-03-09 00:19:42 +00:00
Justin Clark-Casey (justincc) 3c5bd7c35a minor: move some compression related var setup inside compression if/then switch 2012-03-09 00:16:49 +00:00
Justin Clark-Casey (justincc) 0cbdf9dad2 Put big fat EXPERIMENTAL warning in xassetservice database plugin
This should not currently be used in any circumstances except for experimentation.
Database tables used by this plugin can still change at any time with no migration path.
2012-03-09 00:05:34 +00:00
Diva Canto 9c8ef96301 Fixes mantis #5923 2012-03-08 15:55:43 -08:00
Melanie 675d40357c Hold a ref to the prim we're sat on rather than querying scene each time
the check for significant is carried out. Prevents a deadlock condition.
2012-03-08 19:14:34 +00:00
Justin Clark-Casey (justincc) fa2a64564a Move "change region" command into general category 2012-03-08 02:24:37 +00:00
Justin Clark-Casey (justincc) dfdb0e140c Uses shorter AddCommand form for "show estates" 2012-03-08 02:23:52 +00:00
Justin Clark-Casey (justincc) 650d761c06 Display help commander topics in capitalized form - the commands themselves are still lowercase.
Also convert the estate commands to simply AddCommand() calls so that commands from two different modules can be placed in the same category
2012-03-08 02:17:45 +00:00
Justin Clark-Casey (justincc) 430304c176 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-03-08 01:59:00 +00:00
Justin Clark-Casey (justincc) 749c3fef8a Change "help" to display categories/module list then "help <category/module>" to display commands in a category.
This is to deal with the hundred lines of command splurge when one previously typed "help"
Modelled somewhat on the mysql console
One can still type help <command> to get per command help at any point.
Categories capitalized to avoid conflict with the all-lowercase commands (except for commander system, as of yet).
Does not affect command parsing or any other aspects of the console apart from the help system.
Backwards compatible with existing modules.
2012-03-08 01:51:37 +00:00
Justin Clark-Casey (justincc) 6bdea15ecf minor: make NPC tests run in a given order, comment out log lines in mock region data plugins, null out scene in script and npc torture tests, add other doc comments to torture tests 2012-03-07 01:11:37 +00:00
Melanie a1b28a61a6 Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim 2012-03-07 01:04:09 +00:00
Melanie 7769362687 Always zero the PhysActor on dupes to prevent side effects on the orignal prim 2012-03-07 01:03:26 +00:00
Justin Clark-Casey (justincc) f3678d217f Stop individually deleting objects at the end of each ObjectTortureTest.
We can now do this since the entire scene and all objects within it are now successfully gc'd at the end of these tests.
This greatly improves the time taken to run each test (by reducing teardown time, not the time to actually do the test work that we're interested in).
Slightly simplifies config read in Scene constructor to help facilitate this.
2012-03-07 00:31:18 +00:00
Justin Clark-Casey (justincc) 23aba007dd Add documentation to make more explicit the difference between OnRezScript and OnNewScript in the event manager
OnNewScript fires when a script is added to a scene
OnRezScript fires when the script actually runs (i.e. after permission checks, state retrieval, etc.)
2012-03-07 00:04:24 +00:00
Justin Clark-Casey (justincc) 3376979923 Remove static m_MainInstance in LocalGridServiceConnector.
I believe this was originally required back when there could be two LocalGridServiceConnectors but this is no longer the case.
Having such statics makes performance testing much more difficult since they prevent GC of objects unless static references are explicitly nulled.
2012-03-06 23:51:50 +00:00