UbitUmarov
0de3ad5307
more debug
2012-06-22 18:18:12 +01:00
Justin Clark-Casey (justincc)
2c6555021f
Fix very recent regression in 917d753
where I put the ++updatesThisCall outside the batching part of ProcessEntityUpdates()
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This stopped any batching happening and since this method is called periodically updates were sent very slowly
2012-06-14 03:49:54 +01:00
Justin Clark-Casey (justincc)
3888b9a670
If we're going to discard a terse update block because it's now someone else's hud, then don't still add it to the list of blocks for the update message.
2012-06-14 03:32:44 +01:00
Justin Clark-Casey (justincc)
0d2243a393
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-06-14 01:38:41 +01:00
Justin Clark-Casey (justincc)
917d753f1c
Fix a race condition where an object update for a hud could be sent to non-owner avatars if the hud was attached directly from within the region.
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If this happens, then the non-owners would see unremovable huds that they did not own until relog, and sometimes even beyond that.
This was due to a race between the entity update and the attachment code when moving an object from within scene to a hud.
2012-06-14 01:36:37 +01:00
Melanie
cba8b4f8b8
Fix not sending TransferInfo when an asset is not found. This clogs
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up the sound pipeline in the viewer.
2012-06-14 00:58:17 +01:00
Melanie
d893e54f4b
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2012-06-14 00:10:52 +01:00
Justin Clark-Casey (justincc)
16ffc764bf
minor: refactor part of LLClientView.ProcessEntityUpdates() to remove duplicate code
2012-06-13 23:54:32 +01:00
Justin Clark-Casey (justincc)
cf080a68d6
Remove long obsolete and unused IClientAPI.KillEndDone()
2012-06-13 23:42:22 +01:00
Justin Clark-Casey (justincc)
f726150afd
Add ObjectUpdate as one of the packets that can be screened out when setting debug packet level
2012-06-13 23:39:23 +01:00
Melanie
dfafb5ca14
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
2012-06-12 03:09:52 +01:00
Justin Clark-Casey (justincc)
8c7149063b
In PresenceDetector.OnConnectionClose(), use the IsChildAgent check already available on IClientAPI.SceneAgent rather than retrieving it again by scanning all scenes.
2012-06-12 01:25:09 +01:00
Justin Clark-Casey (justincc)
794d184c25
Stop sending a DisableSimulator packet in LLClientView.Close(), which is a duplicate for child agents and unnecessary for root agents.
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Close() already calls Scene.RemoveClient() which sends the right eq or udp DisableSimulator message to child agents.
2012-06-08 04:32:51 +01:00
Melanie
095dbf0ece
Fix not sending TransferInfo when an asset is not found. This clogs
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up the sound pipeline in the viewer.
2012-06-07 19:51:32 +02:00
Melanie
34cb8a2ab3
Fix not sending TransferInfo when an asset is not found. This clogs
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up the sound pipeline in the viewer.
2012-06-06 20:35:00 +02:00
Melanie
8e735efff0
Merge branch 'avination' into careminster
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Conflicts:
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2012-06-02 02:01:48 +01:00
Melanie
4b3cb91ce8
Remove the kill record. Core has removed it long ago and it really does more harm than good these days
2012-06-01 00:12:04 +02:00
Melanie
e696d1d952
Merge branch 'avination' into careminster
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Conflicts:
OpenSim/Region/Framework/Scenes/ScenePresence.cs
2012-05-31 03:37:43 +01:00
Melanie
4358bb8f85
Fix the log standing attach-from-world bug.
2012-05-30 00:50:47 +02:00
Melanie
b4cd8b491b
Merge branch 'avination' into careminster
2012-05-17 13:34:47 +01:00
UbitUmarov
7652b3a957
udp transfer: make number packets estimation coerent with number actually sent. Use the safer lower max packet size defined in os source (600) and not OMV one (1100).
2012-05-17 13:13:31 +01:00
Melanie
fe029cf4e8
Merge branch 'avination' into careminster
2012-05-13 01:25:03 +01:00
UbitUmarov
7461fe4554
TEST MESS* reduce animation packets send. Added onchangeanim event with parameters to define if to add or remove, and if to send anims pack on that evocation, etc
2012-05-12 15:27:37 +01:00
Melanie
a90822f4b8
Merge branch 'master' into careminster
2012-05-10 00:42:10 +01:00
Justin Clark-Casey (justincc)
6987aef38d
Improve logging on the prim inventory script asset request path for future use.
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This adds name and description of the request handler to http request logging when DebugLevel >= 1
2012-05-09 23:12:30 +01:00
Melanie
74eafb78eb
Fix moving no-mod objects. Fixes a regression introduced with the undo fix
2012-05-07 23:03:07 +02:00
Justin Clark-Casey (justincc)
ab71779221
Revert "Revert "Implement bulk inventory update over CAPS (not recursive by design,""
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This reverts commit a90b0e302c
.
Sorry, accidentally reverted this completely by mistake, reverting the revert.
2012-04-27 23:54:45 +01:00
Justin Clark-Casey (justincc)
a90b0e302c
Revert "Implement bulk inventory update over CAPS (not recursive by design,"
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This reverts commit 6e7f13a72d
.
2012-04-27 23:46:33 +01:00
UbitUmarov
fd19601c6b
Help big boobies to dance (avatar visualParams). May not persist and need more lobe ?
2012-04-26 16:17:46 +01:00
Melanie
b39de2425c
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
OpenSim/Region/CoreModules/World/Land/LandObject.cs
OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2012-04-07 04:52:14 +01:00
Justin Clark-Casey (justincc)
cce760dbfc
Rather than having a FromFolderID property on every single prim and only ever using the root prim one, store on SOG instead.
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This reduces pointless memory usage.
2012-04-07 00:40:55 +01:00
Justin Clark-Casey (justincc)
7d8bb33c5b
Store FromItemID for attachments once on SOG instead of on every SOP and only ever using the root part entry.
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This eliminates some pointless memory use.
2012-04-07 00:33:02 +01:00
Diva Canto
8fd86c9156
Packing of folder in SendBulkUpdateInventory always set the folder type to -1. Not sure if there's a reason for it, but I'm changing it to the given folder type.
2012-04-06 11:24:34 -07:00
Melanie
6e7f13a72d
Implement bulk inventory update over CAPS (not recursive by design,
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do NOT CHANGE THIS, needed for HG 2.0)
2012-03-31 02:32:47 +01:00
Melanie
a6c26b093c
Merge branch 'master' of ssh://melanie@3dhosting.de/var/git/careminster into careminster
2012-03-31 02:31:57 +01:00
Melanie
f3132c45d9
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
OpenSim/Tests/Common/Mock/TestClient.cs
2012-03-31 02:18:02 +01:00
Melanie
8728b9ea81
Implement bulk inventory update over CAPS (not recursive by design,
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do NOT CHANGE THIS, needed for HG 2.0)
2012-03-31 01:34:39 +02:00
Justin Clark-Casey (justincc)
bf09d6a22b
refactor: Stop passing both IClientAPI and agentID to friend event listeners, these are redundant. Replace a few magic numbers with FriendRights enum already used elsewhere.
2012-03-29 18:31:57 +01:00
Justin Clark-Casey (justincc)
22a85b947a
Add back parts of reverted changes that were not concerned with child agent caching.
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This adds ScenePresence to IClientAPI.SceneAgent earlier on in the add client process so that its information is available to EventManager.OnNewClient() and OnClientLogin()
Also add a code comment as to why we're caching friend information for child agents.
2012-03-29 01:26:30 +01:00
Justin Clark-Casey (justincc)
93ac47f0d3
Revert "Simplify friends caching by only doing this for root agents - no functions require caching for child agents."
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We need to cache child agents so that friends object edit/delete permissions will work across boarders on regions hosted by different simulators.
This reverts commit d9f7b8549b
.
2012-03-29 01:08:47 +01:00
Justin Clark-Casey (justincc)
d9f7b8549b
Simplify friends caching by only doing this for root agents - no functions require caching for child agents.
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This allows us to avoid unnecessary multiple calls to the friends service.
All friends functions originate from the root agent and only go to other root agents in existing code.
This also allows us to eliminate complex ref counting.
2012-03-28 23:40:25 +01:00
Melanie
7dad1ded2e
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs
2012-03-29 00:27:35 +01:00
Melanie
614c404923
Typo fix
2012-03-28 03:45:52 +01:00
Melanie
b24605d526
Fix typos
2012-03-28 02:55:29 +01:00
Melanie
0463a00d34
Start on Bulk inventory update via CAPS. Not functional yet. HG v2
2012-03-28 02:45:50 +01:00
Melanie
8c0f1e9058
Add a corresponding method for items. HG v2
2012-03-28 02:10:07 +01:00
Melanie
710c14fb57
Add SendRemoveInventoryFolders which allows to remove one or more
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folders from the viewer's inventory view. For HG v2.0. More to come
2012-03-28 01:49:06 +01:00
Melanie
4ab63bfe97
Typo fix
2012-03-28 02:33:15 +02:00
Melanie
caaf25c326
Merge branch 'master' into careminster
2012-03-28 02:56:31 +01:00
Melanie
300488f862
Merge branch 'master' into careminster
2012-03-28 02:46:54 +01:00
Melanie
b519cf6383
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Framework/Client/IClientInventory.cs
OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
OpenSim/Region/OptionalModules/Avatar/Voice/VivoxVoice/VivoxVoiceModule.cs
2012-03-28 02:20:40 +01:00
Melanie
2a8b9a47b2
Add SendRemoveInventoryFolders which allows to remove one or more
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folders from the viewer's inventory view. For HG v2.0. More to come
2012-03-28 01:15:56 +02:00
Melanie
3381899481
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/CoreModules/World/Land/LandObject.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2012-03-22 20:38:49 +00:00
Justin Clark-Casey (justincc)
1a8769e6ef
Instead of loading default avatar animations in both SLUtil and AvatarAnimations, load just in AvatarAnimations instead.
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This lets us remove the dependency of OpenSim.Framework.dll on data/avataranimations.xml, which is not necessary for ROBUST.
This commit also takes care of the odd situation where animations are stored and used internally with uppercase names (e.g. "STAND")
but scripts refer to them with lowercase names (e.g. "sit").
2012-03-21 23:57:39 +00:00
UbitUmarov
efd7ff3146
add some more notifications about changes on physical parameters ( still incomple and there should be a better away )
2012-03-20 16:46:16 +00:00
UbitUmarov
84ca09f7c5
added ObjectPhysicsProperties http event message to send viewer that data. For now on caps/EventQueue, and still only used on a material change...
2012-03-15 02:24:13 +00:00
UbitUmarov
cf9ebd301c
bug fixs, added a default physics shape estimator based on being a mesh or not and use it on unlink if new root part as type none. Viewer doesn't get updated even with fullupdates we are missing something still
2012-03-14 18:24:04 +00:00
UbitUmarov
3de3b9e63c
initial suport for ExtraPhysical parts parameters. Reading from llclientView to SOP including SOPserialization (not to databases). No action on physics still. No send to viewer, etc
2012-03-13 17:56:32 +00:00
Melanie
ebcd4910a2
Refactor, move OjectChangeData into it's own file and rename
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ObjectChnageWhat what into ObjectChangeType change. What is
no name for a variable or type!
2012-03-13 13:08:32 +01:00
UbitUmarov
b0f01cec98
Merge branch 'master' of ssh://3dhosting.de/var/git/careminster into ubitwork
2012-03-11 03:57:59 +00:00
UbitUmarov
1f7c0c2ea0
cleanup + comments
2012-03-11 03:28:17 +00:00
Melanie
4f7ec1d691
Merge branch 'master' of ssh://3dhosting.de/var/git/careminster
2012-03-11 01:55:36 +01:00
Melanie
f292e19689
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/Application/OpenSimBase.cs
2012-03-11 02:29:43 +00:00
UbitUmarov
908abb1c3d
BIG MESS. changed Iclient interface so only one event is used to inform scene about position scale or rotation change by client (others can be added). Its served at SceneGraph that does permition checks, undostore and sends down to SOG. changed values are stored in a class (ObjectChangeData) and what is changed as a enum (ObjectChangeWhat) with bit fields and 'macros' of this for better readability (at top of scenegraph.cs lasy to find better place for now) this can be extended for other things clients changes and need undo/redo. SOG process acording to what is changed. Changed UNDO/redo to use this also (warning is only storing what is changed, previus stored all, this must be checked for side efects. to save all PRS change commented line in scenegraph). Still have excessive calls to ScheduleGroupForTerseUpdate. **** UNTESTED ****
2012-03-10 20:32:19 +00:00
Justin Clark-Casey (justincc)
bdc968f1fc
Factor out common default animations code into SLUtil. LLClientView now makes use of the SLUtil copy via a method rather than each LLClientView loading a separate copy.
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As per opensim-users mailing list discussion.
2012-03-09 23:57:24 +00:00
UbitUmarov
e5786ba043
more changes on undo/redo group scaling seems to work better
2012-03-09 02:56:14 +00:00
UbitUmarov
05cdf9bda9
more changes in undo/redo. Basicly moved control to llclientview.cs. later we can move back to a dispatcher function on SOG that handles the several cases( in a viwer independent way (?)) and calls current exec funtions. made cosmetic changes replacing decimals by hexs so bits are easier to read. Changed behavour of case 12 and 28 ( 0x0c and 0x1c) to make identical to 0x0d and 0x1d ( scale only and scale plus position). DOn't see 12 and 28 in use... cases 1c and 1d still broken
2012-03-09 01:53:58 +00:00
Melanie
1c0adfa6e0
Correct sit position calculations
2012-02-23 22:26:17 +01:00
Melanie
dc835717d6
Properly sequence updates of avatars and attachments so that we don't
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update attachments on child avatars or intermingle agent and attachment
updates, which would render the root prim of huds invisible
2012-02-23 14:08:35 +01:00
Melanie
56cc573d2f
Show avatars as sitting on proot prims only to avoid motion jitter
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for passengers
2012-02-23 12:20:20 +01:00
Melanie
2d3381b795
Implement region crossing of sitting avatars. Edit mode and llSetPos work
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but unscripted default sit anim is lost. Still some Gfx glitching. Physical
crossing doesn't work yet.
2012-02-14 23:16:20 +01:00
Melanie
acfe7e555e
Merge branch 'master' into careminster
2012-02-10 23:59:10 +00:00
PixelTomsen
a7dc7e636e
Fix: Covenant view fails after updates or cache-clean see mantis http://opensimulator.org/mantis/view.php?id=2879
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Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2012-02-10 15:45:03 -05:00
Melanie
215acbcc96
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
2012-02-10 10:20:51 +00:00
PixelTomsen
7273e05995
Fix: Unable to remove AV from friend list (sqldb-bug) http://opensimulator.org/mantis/view.php?id=3731
2012-02-10 02:30:55 +00:00
Melanie
ce5e900721
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Data/MySQL/Resources/RegionStore.migrations
OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
2012-02-04 11:48:20 +00:00
PixelTomsen
5c545d1d2e
Fix: Covenant changed time not set http://opensimulator.org/mantis/view.php?id=5869
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Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2012-02-03 18:02:51 -05:00
Melanie
447a66d660
Replace ParcelAccessEntry with a new struct, LandAccessEntry, which more
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accurately reflects the data sent by the viewer. Add times bans and the
expiration of timed bans.
Warning: Contains a Migration (and nuts)
2012-02-02 23:40:56 +00:00
Melanie
07c487a28f
Make ban, eject, freeze and the scripted versions of those work.
2012-02-02 21:36:45 +01:00
Melanie
727ddffb71
Merge branch 'master' into careminster
2012-01-31 21:53:32 +00:00
Justin Clark-Casey (justincc)
2f84d5397b
minor: remove mono compiler warning
2012-01-31 21:14:09 +00:00
Melanie
0f181fe5d0
Fix displaying landmark and search info properly with long names
2012-01-30 22:30:02 +01:00
Melanie
dac826da4e
Prevent an overlong description from messing up a ParcelInfoReply
2012-01-28 20:38:50 +01:00
Melanie
02572ab1d3
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Framework/RegionSettings.cs
2012-01-22 16:35:14 +00:00
BlueWall
32d58d6e3e
Telehub Support:
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Telehub settings now persist to the database and are saved across sim restarts. So-far this only works on MySQL. this is a work in progress, teleport routing is not yet implemented.
2012-01-21 23:26:27 -05:00
Melanie
ba3b0c69f1
Merge branch 'master' into careminster
2012-01-21 19:52:33 +00:00
BlueWall
b6f3de5028
Telehub Support:
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Support for viewer side of telehub management. Can manupulate Telehubs and SpawnPoints from the viewer estate managemnt tools. This is a work in progress and does not yet persist or affect teleport routing.
2012-01-20 23:50:37 -05:00
Melanie
5afb70b9fe
Fix prim calculations so that > 32767 prims are supported
2012-01-17 15:30:52 +01:00
Melanie
b14a6acd2f
Merge branch 'master' into careminster
2012-01-16 23:08:47 +00:00
Justin Clark-Casey (justincc)
59a0c50d48
Comment out noisy log lines I accidentally included in the nant build target adjustment commit.
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Left in the method doc.
2012-01-16 23:04:08 +00:00
Justin Clark-Casey (justincc)
82ad9d4e04
Remove monocov and other obsolete nant build targets.
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monocov was a code coverage attempt 3 years ago which no longer works.
other removed targets have been commented out or unused for a very long time
2012-01-16 22:58:58 +00:00
Justin Clark-Casey (justincc)
ef074deb52
Add "show image queue <first-name> <last-name>" region console command
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This is so that we can inspect the image download queue (texture download via udp) for debugging purposes.
2012-01-10 21:30:12 +00:00
Melanie
8fa1108b72
Merge branch 'master' into careminster
2012-01-10 21:28:59 +00:00
Melanie
1ebc9d04aa
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs
OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
2012-01-05 08:15:33 +00:00
Justin Clark-Casey (justincc)
3a64522267
Minor formatting changes and commented out log lines for future debugging of image manager (udp texture fetch). No significant functional changes.
2012-01-04 21:40:15 +00:00
Justin Clark-Casey (justincc)
82df5de5cf
Remove the pointless LLClientView.m_imageManager null check.
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Despite the code comments we never actually null it.
2012-01-04 16:15:05 +00:00
Melanie
efa4284391
Merge branch 'master' into careminster
2011-12-19 21:30:57 +00:00
Justin Clark-Casey (justincc)
2899de1a5c
Stop unnecessarily sending the TextureEntry in client avatar updates.
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As far as I know, viewers don't use this mechanism to recieve new TextureEntry data for avatars. This is done via the AvatarAppearance packet instead.
Tested this back to viewer 1.23.
Replacing with Utils.EmptyBytes since converting the texture entry to bytes on each AvatarUpdate (or which there are many) is not cost-free.
2011-12-19 19:19:05 +00:00
Justin Clark-Casey (justincc)
0b91ec8dd2
Migrate detailed "appearance show" report generation up to AvatarFactoryModule from AppearanceInfoModule so that it can be used in debug (inactive).
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Further filters "debug packet <level>" to exclused [Request]ObjectPropertiesFamily if level is below 25.
Adjust some method doc
Minor changes to some logging messages.
2011-12-19 18:58:05 +00:00
Melanie
759f1d2dbe
Merge branch 'master' into careminster
2011-12-18 10:49:45 +00:00
Justin Clark-Casey (justincc)
a3a17e929e
Stop generating client flags when we send out full object updates.
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These were entirely unused.
2011-12-16 23:20:12 +00:00
Melanie
898549d13e
Merge branch 'master' into careminster
2011-12-14 08:57:55 +00:00
Justin Clark-Casey (justincc)
b242ceda1e
In AvatarFactoryModule.SetApperance(), perform ValidateBakedTextureCache() in the same thread rather than on another one.
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The caller is already an async thread from LLClientView so this doesn't hold up the client.
However, launching on a separate thread does remove the effect of m_setAppearanceLock
This was potentially allowing two different SetAppearance threads to interfere with each other, though this probably rarely happens, if at all.
2011-12-13 20:42:39 +00:00
Melanie
3a91085ac2
Implement handler for TeleportCancel inbound packet
2011-12-10 15:17:34 +00:00
Melanie
6b080d57cb
Merge branch 'master' into careminster
2011-12-10 15:19:31 +00:00
Melanie
3f42183797
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs
2011-12-10 00:40:41 +00:00
Justin Clark-Casey (justincc)
af3cd00048
Get rid of IScene.PresenceChildStatus() which always had to execute a lookup in favour of IClientAPI.ISceneAgent.IsChildAgent instead.
2011-12-09 23:07:53 +00:00
Justin Clark-Casey (justincc)
f61e54892f
On a new client circuit, send the initial reply ack to let the client know it's live before sending other data.
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This means that avatar/appearance data of other avatars and scene objects for a client will be sent after the ack rather than possibly before.
This may stop some avatars appearing grey on login.
This introduces a new OpenSim.Framework.ISceneAgent to accompany the existing OpenSim.Framework.ISceneObject and ISceneEntity
This allows IClientAPI to handle this as it can't reference OpenSim.Region.Framework.Interfaces
2011-12-08 18:34:23 +00:00
Melanie
96539ffc79
Merge branch 'master' into bigmerge
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Conflicts:
OpenSim/Region/Framework/Scenes/Scene.cs
2011-12-08 18:29:19 +00:00
Melanie
ec8c93aa5e
Implement ChangeInventoryItemFlagsPacket handling
2011-12-04 12:35:01 +01:00
Melanie
dc612d0f08
Merge branch 'master' into bigmerge
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Conflicts:
OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
2011-11-28 11:06:38 +00:00
Justin Clark-Casey (justincc)
a58f5b2f66
When setting packet level logging via "debug packet", apply to all clients, not just root ones.
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Also adds scene name and client type (root|child) to logged information.
2011-11-24 22:08:34 +00:00
Melanie
afca742392
Merge branch 'master' into bigmerge
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Conflicts:
OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs
2011-11-14 20:03:47 +00:00
Justin Clark-Casey (justincc)
ff36a1bc7b
If a friends identifier which is too short is given to HGFriendsModule.GetOnlineFriends() then spit out a warning rather than failing on the String.Substring().
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This is to progress http://opensimulator.org/mantis/view.php?id=5789
2011-11-14 16:06:06 +00:00
Melanie
a4ec97cfdd
Merge branch 'master' into bigmerge
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Conflicts:
OpenSim/Region/Framework/Scenes/ScenePresence.cs
OpenSim/Services/AuthenticationService/PasswordAuthenticationService.cs
2011-11-11 23:43:18 +00:00
Justin Clark-Casey (justincc)
ce8441132e
Restore sending of OutPacket() for object kills removed in commit c7dd7b1
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OutPacket() must be called within the m_killRecord lock. Otherwise the following event sequence is possible
1) LLClientView.ProcessEntityUpdates() passes the kill record check for a particular part suspends before OutPacket()
2) Another thread calls LLClientView.SendKillObject() to delete the same part and modifies the kill record
3) The same thread places the kill packet on the Task queue.
4) The earlier thread resumes and places the update packet on the Task queue after the kill packet.
This results in a ghost part in the sim that only goes away after client relog.
This commit also removes the unnecessary m_entityUpdates.SyncRoot locking in SendKillObject.
2011-11-11 22:37:57 +00:00
Melanie
323b76cee4
Merge branch 'master' into bigmerge
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Conflicts:
OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
OpenSim/Region/Framework/Scenes/AsyncSceneObjectGroupDeleter.cs
OpenSim/Region/Framework/Scenes/Scene.cs
OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
2011-11-06 20:54:13 +00:00
Melanie
c7dd7b13a2
Convert SendKillObject to take a list of uint rather than sending one
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packet per prim. More to come as we change to make use of this.
2011-11-06 20:38:07 +00:00
Melanie
083b28de8c
Merge branch 'master' into bigmerge
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Conflicts:
OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
2011-10-30 10:16:25 +00:00
Justin Clark-Casey (justincc)
5ae8de3c00
Stop setting _position as well as m_taint_position in ODECharacter.Position
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setting position at the same time as taint appears to undermine the whole purpose of taint
testing doesn't reveal any obvious regressions in doing this
2011-10-29 01:39:48 +01:00
Melanie
b975cbcbed
Merge branch 'master' into bigmerge
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Conflicts:
OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs
OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs
OpenSim/Region/CoreModules/Avatar/InstantMessage/MessageTransferModule.cs
OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2011-10-27 18:14:38 +01:00
Justin Clark-Casey (justincc)
e210d95821
Don't blow our brains out if LLClientView.BulkInventoryUpdate() is wrongly passed a null node reference.
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Addresses worst aspect of http://opensimulator.org/mantis/view.php?id=5752
2011-10-27 02:50:58 +01:00
Melanie
dc24ac4f20
Merge commit '120114e96becc6fee1311300359dcefaf4013c0e' into bigmerge
2011-10-25 02:54:34 +01:00
Melanie
51fd5bac5e
Merge commit '96ff2c63ed47e29a92cc79b6e8753d21e54da061' into bigmerge
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Conflicts:
OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
2011-10-25 02:54:24 +01:00
Melanie
2895789bd0
Merge commit 'aa19ccf65c9cd235e0ba941e9832c5240df4412c' into bigmerge
2011-10-25 01:51:24 +01:00
Melanie
747786aac0
Merge commit '20da04fd0c909a00c0cdc2585f242e95c868801a' into bigmerge
2011-10-25 01:43:05 +01:00
Melanie
0b833c458a
Merge commit 'c5826d589ab2f33a71105bc2d3015ffbb7dd2973' into bigmerge
2011-10-25 01:35:51 +01:00
Justin Clark-Casey (justincc)
120114e96b
refactor: Make IClientAPI.DebugPacketFormat a property rather than a setter without a getter
2011-10-17 20:50:29 +01:00
Justin Clark-Casey (justincc)
96ff2c63ed
Add avatar names to debug packet output
2011-10-17 20:37:01 +01:00
Justin Clark-Casey (justincc)
aa19ccf65c
refactor: rename IClientAPI.SendPrimUpdate() to SendEntityUpdate() since it sends entity updates (including presence ones), not just prims.
2011-10-14 01:45:46 +01:00
Justin Clark-Casey (justincc)
20da04fd0c
More method doc and formatting changes. Makes DestroyOdeStructures() private
2011-10-13 21:42:24 +01:00
Justin Clark-Casey (justincc)
c5826d589a
minor: insert some commented out log lines which are a blunt but useful instrument to see packet expiry and received acks
2011-10-12 19:35:40 +01:00
Melanie
f4de1a6d9b
HACK: Remove advanced property resending until it is fixed properly in core.
2011-10-12 06:48:40 +02:00
Melanie
ef9a811ea6
Merge commit 'e77c919290e166f19e77f3ef040418dd39f2f5bd' into bigmerge
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Conflicts:
OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs
2011-10-11 23:17:47 +01:00
Melanie
652c59c0a9
Merge commit 'd358125cac4e01194dae4b1f0bc9afc87e463f76' into bigmerge
2011-10-11 22:42:18 +01:00
Melanie
cc1fe354d0
Merge commit 'de19dc3024e5359f594d0a32c593d905163c24ea' into bigmerge
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Conflicts:
OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
2011-10-11 21:21:44 +01:00
Dan Lake
e77c919290
Remove usage of Linden packet types from inside Attachments Module and interface
2011-10-03 11:55:54 -07:00
Justin Clark-Casey (justincc)
d358125cac
Reinstate option to land an npc when it reaches a target.
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This is moved into ScenePresence for now as a general facility
2011-09-22 00:16:05 +01:00
Justin Clark-Casey (justincc)
de19dc3024
refactor: rename SOG/SOP.GetProperties() to SendPropertiesToClient() to reflect what it actually does
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This also makes it consistent with some other methods that send data to the client.
2011-09-15 18:58:58 +01:00
Tom
03f6734f43
First set of merge fixes
2011-09-07 09:42:18 -07:00
Tom
66dec3b874
Resolve merge commits, stage 1
2011-09-04 07:06:36 -07:00
Justin Clark-Casey (justincc)
095b3e5756
Remove pointless cluttering SOP.ParentGroup != null checks.
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The only times when ParentGroup might be null is during regression tests (which might not be a valid thing) and when scene objects are being constructed from the database.
At all other times it's not possible for a SOP not to have a SOG parent.
2011-09-01 01:22:28 +01:00
Justin Clark-Casey (justincc)
083ba72b28
Fix a bug where the non-root parts of rezzed objects that had previously been attachments were sending their old attachment values to the client.
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The root part state is the canonical value, so always send that instead.
Sending conflicting attachments states for non-root parts of a rezzed object is enough to crash the client.
Fixes http://opensimulator.org/mantis/view.php?id=5664 .
Many thanks to mewtwo0641 for some fantastic qa work on this one.
2011-08-31 23:33:01 +01:00
Justin Clark-Casey (justincc)
33a894f3d2
refactor: move SOP.IsAttachment and AttachmentPoint up into SOG to avoid pointless duplication of identical values
2011-08-27 00:15:21 +01:00
Justin Clark-Casey (justincc)
c1a34cd8da
Don't try to save changed attachment states when an NPC with attachments is removed from the scene.
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This is done by introducing a PresenceType enum into ScenePresence which currently has two values, User and Npc.
This seems better than a SaveAttachments flag in terms of code comprehension, though I'm still slightly uneasy about introducing these semantics to core objects
2011-08-18 00:53:05 +01:00
Justin Clark-Casey (justincc)
5d6c9644fa
early code to allow scripts to force npcs not to fly when moving to target
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this is to allow walking on prims. it will be up to the script writer to be sure that there is a continuous path.
currently implemented in osNpcMoveToTarget(), but none of this is final.
2011-08-10 01:47:37 +01:00
Justin Clark-Casey (justincc)
4cb8d6379d
Stop trying to deregister caps or close child agents when an NPC is removed
2011-08-10 00:59:31 +01:00
Justin Clark-Casey (justincc)
92e96d394a
When an NPC is created, stop telling neighbouring regions to expect a child agent
2011-08-09 23:11:07 +01:00
Justin Clark-Casey (justincc)
2964467708
get rid of vestigal move to parameters
2011-08-03 22:11:05 +01:00
Justin Clark-Casey (justincc)
c122489e09
Partially fix autopilot/go here
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This now works again except that it requires a click or avatar mvmt to get going
This is because the ScenePresence.HandleAgentUpdate() method doesn't trigger until the client does something significant, at which point autopilot takes over.
Even clicking is enough to trigger.
This will be improved presently.
2011-08-02 23:41:12 +01:00
Melanie
4cdc8806fb
Fix LLTextBox to work with the updated libOMV
2011-07-23 11:40:38 +01:00
Melanie
96174595da
Fix LLTextBox to work with the updated libOMV
2011-07-23 11:39:32 +01:00
Justin Clark-Casey (justincc)
62325829ec
comment out all kinds of debugging guff
2011-07-19 05:14:58 +01:00
Justin Clark-Casey (justincc)
7c468cda36
Stop undo of just the root prim position in the linkset from shifting the whole linkset.
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However, what happens now is that undo just doesn't do anything when the root prim is selected on its own. This requires more code than just fiddling with undo states.
2011-07-19 03:38:22 +01:00
Justin Clark-Casey (justincc)
c94dc95844
fix undo when resizing of non-root individual prims in a linkset
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undo resize, rotation and position still needs fixing when only editing root prim of a linkset
2011-07-19 03:27:16 +01:00
Justin Clark-Casey (justincc)
430a4aeba8
Fix undo for resizing linksets
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This involves implementing a boolean in UndoState to signal whether the undo needs to be done for an entire group/linkset or just a single prim
Resizing individual components of linksets is still dodgy.
Resizing still has to be down twice, since for some reason the client is sending two multiobjectupdate packets on every resize except the very first. This applies to single prims and linksets. Need to look into this.
2011-07-19 03:01:54 +01:00
Justin Clark-Casey (justincc)
6fc74b36d1
Make various tweaks to undo code in an effort to get things working better.
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Undo rotation and position appear to be working.
Resizing a single prim appears to be working, though the undo has to be done twice.
Resizing a group of prims still does not work properly - possibly because in the UndoState we don't store a knowledge of when we're resizing a whole group rather than individual prims.
This needs to be addressed.
2011-07-18 04:54:21 +01:00
Justin Clark-Casey (justincc)
a9ba9d4a9e
change async parameter name in AddLocalPacketHandler since it becomes a reserved keyword in .net 5
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Also adds some method doc.
2011-07-15 23:51:55 +01:00
root
c920ff9d1d
Merge branch 'master' into careminster-presence-refactor
2011-07-09 01:06:46 +01:00
Justin Clark-Casey (justincc)
5700c582ba
refactor: rename bool returning GetAgentInventoryItem() to CanGetAgentInventoryItem() to improve code readability
2011-07-08 22:28:17 +01:00
Melanie
06d5989f4d
Fix parcel prim count and max reporting. Viewer already multiplies.
2011-07-06 09:59:05 +02:00
Melanie
a1c16a4200
Merge branch 'master' into careminster-presence-refactor
2011-06-11 12:08:02 +01:00
Justin Clark-Casey (justincc)
b5518dc906
minor: Add some commented out destructor logging messages for potential future use.
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At the moment, client and scene objects are being garbage collected as expected, at least in simple scenarios.
2011-06-10 20:40:14 +01:00
Melanie
326c46ba70
Merge branch 'master' into careminster-presence-refactor
2011-06-09 02:05:04 +01:00
Diva Canto
623706d988
HG Landmarks bug fix: pull landmark asset data from user's asset server when user is traveling.
2011-06-03 11:33:44 -07:00
Diva Canto
e33cedfd42
HG Landmarks now working.
2011-06-03 10:26:58 -07:00
Justin Clark-Casey (justincc)
c67fa72d56
When sending an LLUDP MoneyBalanceReply message, fill out the transaction item description even though there is none.
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This is to deal with a problem in libomv where calling ToBytes() without this crashes because of an ItemDescription.Lnegth dereference.
2011-05-31 19:57:08 +01:00
Justin Clark-Casey (justincc)
8129e64e2a
Fill in the new OwnerData field in the LLUDP ScriptDialog message.
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If we don't do this then viewer 2.8 crashes.
Resolves http://opensimulator.org/mantis/view.php?id=5510
2011-05-31 19:25:01 +01:00
Melanie
6bac16fd88
Fix up handling of the estate dialog to prevent duplication of ban list names.
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Allow more than 61 names in ban list without crashing the viewer.
2011-05-15 14:55:36 +02:00
Melanie
75d4956ee5
Merge branch 'master' into careminster-presence-refactor
2011-05-13 12:05:46 +01:00
Justin Clark-Casey (justincc)
5f9edd195c
Fix broken inventory links on viewer 2.
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It appears that if the viewer requests a folder containing links, we must also send the folders that contain the link targets first.
This was tested with Kokua 0.1.0 WIP though I predict it will also work with other viewer 2s
2011-05-13 03:24:19 +01:00
Melanie
1bd949614a
Merge branch 'master' into careminster-presence-refactor
2011-05-09 18:37:35 +01:00
Diva Canto
8a5f6dc7a5
Fixes gray tiles on map search for viewers 1.
2011-05-09 10:25:42 -07:00
Diva Canto
c0a69bfaab
The map is seriously broken. This doesn't fix it, but at least provides one more piece of data that seems to be required -- agent flags, which seem to be different in Viewer 2. WARNING: changes IClientAPI.
2011-05-08 22:50:04 -07:00
Melanie
b451cc1ebb
Merge branch 'master' into careminster-presence-refactor
2011-05-08 20:23:06 +01:00
Diva Canto
74e981e796
One more bug fix concerning library items that weren't being copied to user's inventory. Also commented verbose debug message.
2011-05-06 09:56:27 -07:00
Melanie
4beb0c9b9b
Merge branch 'master' into careminster-presence-refactor
2011-05-05 09:49:10 +01:00
Diva Canto
d8ee0cbe1c
First stab at cleaning up Caps. Compiles. Untested.
2011-04-30 09:24:15 -07:00