Melanie
bd83676d6c
Change namespace on CallingCardModule and correct interface file placemant. Also ass OpenSource header
2012-03-29 01:13:08 +01:00
Justin Clark-Casey (justincc)
93ac47f0d3
Revert "Simplify friends caching by only doing this for root agents - no functions require caching for child agents."
...
We need to cache child agents so that friends object edit/delete permissions will work across boarders on regions hosted by different simulators.
This reverts commit d9f7b8549b
.
2012-03-29 01:08:47 +01:00
Justin Clark-Casey (justincc)
a1de9bc33f
Revert "Add comment about setting client.SceneAgent in AddNewClient()"
...
This reverts commit 964cae4f37
.
2012-03-29 01:08:37 +01:00
Justin Clark-Casey (justincc)
964cae4f37
Add comment about setting client.SceneAgent in AddNewClient()
2012-03-29 00:21:14 +01:00
Justin Clark-Casey (justincc)
d9f7b8549b
Simplify friends caching by only doing this for root agents - no functions require caching for child agents.
...
This allows us to avoid unnecessary multiple calls to the friends service.
All friends functions originate from the root agent and only go to other root agents in existing code.
This also allows us to eliminate complex ref counting.
2012-03-28 23:40:25 +01:00
Diva Canto
51dc1e709c
HG 2.0: added the beginning of HGSuitcaseInventoryService. Plus moved the hack away from ScenePresence. This is better but it still doesn't restore the inventory upon arrival.
2012-03-28 15:01:37 -07:00
Melanie
7dad1ded2e
Merge branch 'master' into careminster
...
Conflicts:
OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs
2012-03-29 00:27:35 +01:00
Melanie
e73023b90b
Merge branch 'master' into careminster
2012-03-28 04:45:05 +01:00
Diva Canto
af96b99356
More on switching the root folder from under the viewer. More experiments.
2012-03-27 20:36:54 -07:00
Diva Canto
4007f62158
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-03-27 19:09:03 -07:00
Diva Canto
300968e933
HG: Switch root folders from under the viewer. Towards HG 2.0. This is guarded by an obscure config that no one but me should be using at this point.
2012-03-27 19:08:29 -07:00
Justin Clark-Casey (justincc)
12d3ea3029
Add "friends show cache <first-name> <last-name>" command for debugging purposes.
...
This adds a reverse lookup (name -> ID) to IUserManagement instead of hitting the UserAccountService directly.
2012-03-28 02:51:34 +01:00
Melanie
300488f862
Merge branch 'master' into careminster
2012-03-28 02:46:54 +01:00
Melanie
b519cf6383
Merge branch 'master' into careminster
...
Conflicts:
OpenSim/Framework/Client/IClientInventory.cs
OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
OpenSim/Region/OptionalModules/Avatar/Voice/VivoxVoice/VivoxVoiceModule.cs
2012-03-28 02:20:40 +01:00
Justin Clark-Casey (justincc)
445e8bc560
minor: Add some documentation to OnNewClient and OnClientClosed events
2012-03-28 01:08:56 +01:00
Melanie
b18b1b1d70
Merge branch 'master' into careminster
...
Conflicts:
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2012-03-27 23:14:43 +01:00
Snoopy Pfeffer
19837ff4dd
Two new scripting functions osInviteToGroup(userID) and osEjectFromGroup(userID) that invite/eject users to/from groups the object containing the script is set to. These functions also work for closed groups.
2012-03-27 22:30:02 +02:00
Dan Lake
971d32fda3
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-03-27 12:51:58 -07:00
Dan Lake
0247d738e2
When loading objects from DB, first add to scene, then call TriggerOnSceneObjectLoaded.
2012-03-27 12:50:58 -07:00
Melanie
a619621c60
Merge branch 'master' into careminster
2012-03-27 20:03:41 +01:00
Diva Canto
de242a29ca
HG: beginning of a more restrictive inventory access procedure (optional). Experimental: we'll try switching the root folder from under the viewer.
2012-03-27 11:54:13 -07:00
Melanie
0bd0514e81
Merge branch 'master' into careminster
2012-03-26 16:47:02 +01:00
Melanie
ad865ab4fc
Add some more overloads to allow registering overloaded methods and lists
...
of methods.
2012-03-26 16:46:07 +01:00
Melanie
da9743d1d7
Merge branch 'master' into careminster
...
Conflicts:
OpenSim/Region/OptionalModules/Scripting/ScriptModuleComms/ScriptModuleCommsModule.cs
2012-03-26 14:22:49 +01:00
Melanie
7e0936e4b6
Add a hust UUID to the script invocations
2012-03-26 14:19:55 +01:00
Melanie
98a6c78943
Fix the omission on the interface declaration
2012-03-26 03:33:39 +01:00
Melanie
5f1f956d17
Fix the omission on the interface declaration
2012-03-26 03:32:30 +01:00
Melanie
ac0f1ff0a6
Dynamically create the delegate type to reduce complexity in the caller
2012-03-26 01:47:20 +01:00
Melanie
d7cc194e83
Correct the design error I introduced into ScriptComms. Untested but about to
...
be.
2012-03-26 01:47:14 +01:00
Melanie
5e8d64c943
Dynamically create the delegate type to reduce complexity in the caller
2012-03-26 01:21:44 +01:00
Melanie
4b76c52c41
Correct the design error I introduced into ScriptComms. Untested but about to
...
be.
2012-03-26 00:30:52 +01:00
Melanie
44f1f87656
Merge branch 'master' into careminster
2012-03-25 20:07:43 +01:00
Melanie
cb44808504
Simplify the module invocation registration. The types and method name
...
can be pulled fromt he delegate so we don't need to pass them explicitly
2012-03-25 19:52:38 +01:00
Melanie
9a67baae21
Merge branch 'master' into careminster
...
Conflicts:
OpenSim/Region/Framework/Scenes/Scene.cs
2012-03-23 14:24:55 +00:00
Melanie
1ae9ab685a
Merge branch 'master' of ssh://melanie@3dhosting.de/var/git/careminster into careminster
2012-03-23 03:49:22 +00:00
Justin Clark-Casey (justincc)
d4beb2f5bc
Comment out log message about sending periodic appearance updates.
2012-03-23 03:39:39 +00:00
Justin Clark-Casey (justincc)
54887bf386
Add experimental SendPeriodicAppearanceUpdates = true/false setting to [Startup] in OpenSim.ini
...
On osgrid and other places, I have observed that manually sending appearance updates from the console often relieves grey avatar syndrome.
Despite hunting high and low, I haven't been able to find where this packet is sometimes being lost - it might be a persistent viewer bug for all I know.
Therefore, this experimental setting resends appearance data for everybody in the scene every 60 seconds. These packets are small and the viewer only fetches texture
data if it doesn't already have it.
Default is false.
2012-03-23 03:33:07 +00:00
Justin Clark-Casey (justincc)
4ed833bc9d
Add a scene maintenance thread in parallel to the heartbeat thread. The maintenance thread will end up running regular jobs that don't need to be in the main scene loop.
...
The idea is to make the critical main scene loop as skinny as possible - it doesn't need to run things that aren't time critical and don't depend on update ordering.
This will be done gradually over time to try and uncover any issues. Many non-criticial scene loop activities are being launched on separate threadpool threads anyway.
This may also allow modules to register their own maintenance jobs without having to maintain their own timers and threads.
Currently the maintenance loop runs once a second, as opposed to the 89ms scene loop.
2012-03-23 02:49:29 +00:00
Melanie
fac89b6671
Merge branch 'master' into careminster
2012-03-23 02:46:49 +00:00
Melanie
2190a62366
Merge branch 'master' into careminster
...
Conflicts:
OpenSim/Region/Application/OpenSimBase.cs
OpenSim/Region/Framework/Scenes/Scene.cs
2012-03-23 02:44:22 +00:00
Melanie
ade164667f
Make anims way more snappy. Decouple SP animation handling from physics frame
...
time.
2012-03-23 03:16:07 +01:00
Justin Clark-Casey (justincc)
349454ca27
Remove unnecessary shutting down check in Scene.Heartbeat(). Add some method doc. Rename HeartbeatThread, shuttingdown to conform to code standards.
2012-03-23 01:46:11 +00:00
Justin Clark-Casey (justincc)
18b3f1132e
Rename Scene.StartTimer() to Start() - this method no longer uses a timer. Comment out more effectively unused old heartbeat code.
2012-03-23 01:21:43 +00:00
Justin Clark-Casey (justincc)
4ee8b3e23e
Fix build break
2012-03-23 01:11:43 +00:00
Justin Clark-Casey (justincc)
a9995ede65
Fix bug in ScenePresenceAnimator.RemoveAnimation() introduced in commit 1a8769e
...
Forgot to uppercase the animation name for default animations, since for some reason we store and use them in upper rather than lowercase.
2012-03-23 01:08:13 +00:00
Justin Clark-Casey (justincc)
bc2963d42a
Comment out unused scene loop restart code.
...
This has actually been unused since at least 0.7.2 due to earlier changes.
2012-03-23 01:03:10 +00:00
Justin Clark-Casey (justincc)
08b8ebcc7e
Use m_lastFrameTick instead of m_lastUpdate in Scene.GetHealth(). m_lastUpdate is no longer properly updated and is redundant anyway.
2012-03-23 00:55:11 +00:00
Justin Clark-Casey (justincc)
40b9b519b8
Add commented out section on collisions switch in Scene.SetSceneCoreDebug().
...
This was not implemented before the recent changes but should be at some point.
2012-03-23 00:12:14 +00:00
Melanie
ed67b698d3
Merge commit '760010d6fb6aac313d79ce0a4d0016d3809246a0' into careminster
...
Conflicts:
OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
2012-03-22 23:05:58 +00:00
Justin Clark-Casey (justincc)
5bf45b9b98
refactor: simplify code for checks when part.OwnerID != destPart.OwnerID in MoveTaskInventoryItem()
2012-03-22 22:40:38 +00:00
Justin Clark-Casey (justincc)
760010d6fb
Fix llGiveInventory() so that it checks the destination part for AllowInventoryDrop, not the source.
...
This allows llAllowInventoryDrop() to work.
Regression test added for this case.
2012-03-22 22:33:37 +00:00
Justin Clark-Casey (justincc)
c4b2d24f33
Add llGiveInventory() test from object to object where both objects are owned by the same user.
2012-03-22 22:17:07 +00:00
Melanie
3381899481
Merge branch 'master' into careminster
...
Conflicts:
OpenSim/Region/CoreModules/World/Land/LandObject.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2012-03-22 20:38:49 +00:00
Melanie
45b588cf00
Revert "Simple build permissions feature. NOTE: EXPERIMENTAL, DISABLED BY DEFAULT. Turns out that this can't be expressed by cascading Permission modules, so I did it as per this patch."
...
This reverts commit 6146e7ef25
.
2012-03-22 20:10:38 +00:00
Diva Canto
6146e7ef25
Simple build permissions feature. NOTE: EXPERIMENTAL, DISABLED BY DEFAULT. Turns out that this can't be expressed by cascading Permission modules, so I did it as per this patch.
2012-03-22 12:57:12 -07:00
Justin Clark-Casey (justincc)
9949ac2f9f
refactor: Rename AvatarAnimations -> DefaultAvatarAnimations for code clarity since non-default animations are handled completely separately from this class
2012-03-22 00:10:41 +00:00
Justin Clark-Casey (justincc)
1a8769e6ef
Instead of loading default avatar animations in both SLUtil and AvatarAnimations, load just in AvatarAnimations instead.
...
This lets us remove the dependency of OpenSim.Framework.dll on data/avataranimations.xml, which is not necessary for ROBUST.
This commit also takes care of the odd situation where animations are stored and used internally with uppercase names (e.g. "STAND")
but scripts refer to them with lowercase names (e.g. "sit").
2012-03-21 23:57:39 +00:00
UbitUmarov
68736aa460
fix a bad reset of shapetype on pbshape change, added missing checksculpload ( to reload mesh on change )
2012-03-21 15:27:33 +00:00
UbitUmarov
312f0c6970
Merge branch 'master' of ssh://3dhosting.de/var/git/careminster into ubitwork
2012-03-21 02:45:33 +00:00
UbitUmarov
f6cbafcaf0
Changes of PrimShapeType should now work with UbitOde ( almost untested )
2012-03-21 02:39:16 +00:00
Justin Clark-Casey (justincc)
54a8a5baba
If "debug scene updates true" then print out to log when a garbage collection occurs.
2012-03-21 02:02:14 +00:00
UbitUmarov
11ed932263
Tell physics about physics shape when creating. Added some virtual methods to get/set density,gravmod, frition,bounce and shape type ( not in use ). UbitOde now should do convex type on creation or everytime the mesh is changed ( as in change size, shape, etc )
2012-03-21 01:46:41 +00:00
Justin Clark-Casey (justincc)
de53aa32e0
Add Scene.DebugUpdates switch which, if turned on, will print out a warning when a frame updates takes longer than twice the desired time
...
This is controlled via "debug scene updates true|false" on the region console.
Also fix an oversight with "debug scene teleport true|false"
2012-03-21 01:27:09 +00:00
Justin Clark-Casey (justincc)
ab243f4a57
Incorporate scene teleporting debugging into "debug scene teleport true|false" command
2012-03-21 01:13:44 +00:00
Justin Clark-Casey (justincc)
9671e43497
Replace "scene debug true false true" console command with "scene debug scripting true" or other parameters as appropriate.
...
This is to allow individual switching of scene debug settings and to provide flexibiltiy for additional settings.
2012-03-21 01:02:58 +00:00
Justin Clark-Casey (justincc)
7bf628ab31
Add ability to log warn if a frame takes longer than twice the expected time. Currently commented out.
2012-03-21 00:02:08 +00:00
Melanie
5233e335e9
Move the health monitoring stuff where it will do some good
2012-03-21 00:00:32 +00:00
Melanie
80a3b43e69
Merge branch 'master' into careminster
2012-03-20 23:59:49 +00:00
Melanie
35c3124c3b
Merge branch 'master' into careminster
...
Conflicts:
OpenSim/Region/Framework/Scenes/Scene.cs
2012-03-20 23:39:02 +00:00
Justin Clark-Casey (justincc)
3701f893d3
remove unnecessary tmpFrameMS, use maintc instead for frame time calculation
2012-03-20 23:31:57 +00:00
Justin Clark-Casey (justincc)
8bdd38b804
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-03-20 23:14:15 +00:00
Justin Clark-Casey (justincc)
30b2a8c778
Move frame loop entirely within Scene.Update() for better future performance analysis and stat accuracy.
...
Update() now accepts a frames parameter which can control the number of frames updated.
-1 will update until shutdown.
The watchdog updating moves above the maintc recalculation for any required sleep since it should be accounted for within the frame.
2012-03-20 23:12:21 +00:00
nebadon
bd1f848bf6
slight increase in jump power to make running jump slightly better.
2012-03-20 14:17:15 -07:00
Melanie
fdd4d787a4
Merge branch 'master' into careminster
2012-03-20 20:48:55 +00:00
nebadon
9ed3532c1b
reduce avatar verticle jump from the absurd 5 meter jump to a less
...
absurd 3m vertical jump to better match what you would see in Second
Life and be more in line with what users would expect.
2012-03-20 13:45:38 -07:00
Melanie
70c0d6cf0b
Merge branch 'ubitwork'
...
Conflicts:
OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
2012-03-20 18:07:24 +01:00
Melanie
7f7801ecb9
Cover the case where prims are loaded and ParentGroup is not yet set
2012-03-20 18:02:43 +01:00
UbitUmarov
efd7ff3146
add some more notifications about changes on physical parameters ( still incomple and there should be a better away )
2012-03-20 16:46:16 +00:00
Melanie
f2d17433bb
Cause prims to be saved if extra physics parameters are changed
2012-03-20 12:34:06 +01:00
Melanie
5768a151ff
Merge branch 'master' into careminster
...
Conflicts:
OpenSim/Data/MySQL/MySQLXAssetData.cs
2012-03-20 02:48:11 +00:00
Justin Clark-Casey (justincc)
a3abd65e3d
Remove pointless ThreadAbortException catching in a test that isn't run anyway.
2012-03-20 01:41:32 +00:00
Justin Clark-Casey (justincc)
8c911ddaf0
Remove some pointless catching/throwing in the scene loop.
2012-03-20 01:39:19 +00:00
Justin Clark-Casey (justincc)
e9271ec653
Add some doc about the EventManager.OnLoginsEnabled event.
2012-03-19 22:48:26 +00:00
Melanie
808995fb68
Merge branch 'ubitwork'
2012-03-19 14:25:11 +01:00
Melanie
c7e302864a
Merge branch 'master' into careminster
...
Conflicts:
OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs
OpenSim/Region/Framework/Scenes/Scene.cs
2012-03-18 20:44:56 +00:00
Diva Canto
1a4fdd2666
Moved HandleAvatarPickerRequest from the generic Scene.PacketHandlers to the UserManagementModule where it belongs. No functional changes.
2012-03-17 10:48:22 -07:00
Diva Canto
33c14cb107
Region access control! Region operators can now specify things like DisallowForeigners (means what it says) and DisallowResidents (means that only admins and managers can get into the region). This puts the never-completed AuthorizationService to good use. Note that I didn't implement a grid-wide Authorization service; this service implementation is done entirely locally on the simulator. This can be changed as usual by pluging in a different AuthorizationServicesConnector.
2012-03-17 10:00:11 -07:00
Diva Canto
a2009ffe2e
Terrain: added [Terrain] section with an option to load an initial flat terrain. Default is still pinhead island. I much rather have a flat land in the beginning.
2012-03-16 13:08:05 -07:00
UbitUmarov
ae8e089b9c
some more work on costs
2012-03-16 15:33:49 +00:00
Justin Clark-Casey (justincc)
c386b68373
Aggregate script execution times by linksets rather than individual prims.
...
This is for the top scripts report.
2012-03-16 01:31:53 +00:00
Justin Clark-Casey (justincc)
a4b01ef38a
Replace script-lines-per-second with the script execution time scaled by its measurement period and an idealised frame time.
...
The previous lines-per-second measurement used for top scripts report was inaccurate, since lines executed does not reflect time taken to execute.
Also, every fetch of the report would reset all the numbers limiting its usefulness and we weren't even guaranteed to see the top 100.
The actual measurement value should be script execution time per frame but XEngine does not work this way.
Therefore, we use actual script execution time scaled by the measurement period and an idealised frame time.
This is still not ideal but gives reasonable results and allows scripts to be compared.
This commit moves script execution time calculations from SceneGraph into IScriptModule implementations.
2012-03-16 00:34:30 +00:00
Mic Bowman
402ff75d78
Adds a new script command 'modInvoke' to invoke registered functions
...
from region modules. The LSL translator is extended to generate the
modInvoke format of commands for directly inlined function calls.
A region module can register a function Test() with the name "Test".
LSL code can call that function as "Test()". The compiler will translate
that invocation into modInvoke("Test", ...)
2012-03-15 13:16:02 -07:00
Melanie
b4adf652e7
Merge branch 'ubitwork'
2012-03-15 10:24:40 +01:00
Melanie
897dc5e77e
Merge branch 'master' into careminster
...
Conflicts:
OpenSim/Region/Framework/Scenes/Scene.cs
OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs
OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
2012-03-15 10:55:44 +00:00
UbitUmarov
84ca09f7c5
added ObjectPhysicsProperties http event message to send viewer that data. For now on caps/EventQueue, and still only used on a material change...
2012-03-15 02:24:13 +00:00
Justin Clark-Casey (justincc)
2f81e53f63
Fix a problem where multiple near simultaneous calls to llDie() from multiple scripts in the same linkset can cause unnecessary thread aborts.
...
The first llDie() could lock Scene.m_deleting_scene_object.
The second llDie() would then wait at this lock.
The first llDie() would go on to remove the second script but always abort it since the second script's WorkItem would not go away.
Easiest solution here is to remove the m_deleting_scene_object since it's no longer justified - we no longer lock m_parts but take a copy instead.
This also requires an adjustment in XEngine.OnRemoveScript not to use instance.ObjectID instead when firing the OnObjectRemoved event.
2012-03-15 00:20:47 +00:00
UbitUmarov
cf9ebd301c
bug fixs, added a default physics shape estimator based on being a mesh or not and use it on unlink if new root part as type none. Viewer doesn't get updated even with fullupdates we are missing something still
2012-03-14 18:24:04 +00:00
UbitUmarov
577d07aa44
missed commit of extraphysics parameters serialization..
2012-03-13 19:51:41 +00:00
UbitUmarov
741badc4fa
let PhysicsShapeType none remove physics remove physics on child parts **UnTested**
2012-03-13 19:24:41 +00:00
UbitUmarov
bf2a5508de
bug fix
2012-03-13 19:17:32 +00:00
UbitUmarov
923db53975
let checkheartbeat work ( bad ideia :p ) commited by mistake my local copy with it disabled...
2012-03-13 18:10:43 +00:00
UbitUmarov
5086fe9176
Merge branch 'master' of ssh://3dhosting.de/var/git/careminster into ubitwork
2012-03-13 18:00:27 +00:00
UbitUmarov
3de3b9e63c
initial suport for ExtraPhysical parts parameters. Reading from llclientView to SOP including SOPserialization (not to databases). No action on physics still. No send to viewer, etc
2012-03-13 17:56:32 +00:00
Melanie
22e0cc09ac
Ensure child prims of a phantom prim are marked as phantom
2012-03-13 13:12:14 +01:00
Melanie
ebcd4910a2
Refactor, move OjectChangeData into it's own file and rename
...
ObjectChnageWhat what into ObjectChangeType change. What is
no name for a variable or type!
2012-03-13 13:08:32 +01:00
Melanie
edc8a15487
Restore duplication of the SL bug where linking phantom to solid lets the
...
child prim remain phantom
2012-03-12 14:06:39 +01:00
UbitUmarov
a35e00e81e
allocate UndoRedoStore only on demand
2012-03-12 07:50:14 +00:00
UbitUmarov
7832889437
Physical phantoms testable with chOde. Volume detection was changed and also needs testing. Started making it more independent of phantom acording to new sl. ** 99.999...% UNTESTED ***
2012-03-11 11:01:38 +00:00
UbitUmarov
dab7e03584
bug fix (??) in sog copy()
2012-03-11 08:43:53 +00:00
UbitUmarov
53bda83cc2
cleanup + comments
2012-03-11 03:14:15 +00:00
UbitUmarov
80160c128d
coments change..
2012-03-11 02:58:56 +00:00
UbitUmarov
dba0d79833
minor changes on updates control on doChangeObject(..)
2012-03-11 02:55:39 +00:00
UbitUmarov
e4e6f781a6
Merge branch 'master' of ssh://3dhosting.de/var/git/careminster into ubitwork
2012-03-11 00:53:53 +00:00
UbitUmarov
ab235abc46
Changed undo redo internals. moved exec code to UndoState.cs from sop that now only sees a unified UndoRedoStore class, added size limit on buffers so only last 5 undo/redo are kept. (5 is hardcode like it was ) ***UNTESTED***
2012-03-11 00:36:34 +00:00
UbitUmarov
908abb1c3d
BIG MESS. changed Iclient interface so only one event is used to inform scene about position scale or rotation change by client (others can be added). Its served at SceneGraph that does permition checks, undostore and sends down to SOG. changed values are stored in a class (ObjectChangeData) and what is changed as a enum (ObjectChangeWhat) with bit fields and 'macros' of this for better readability (at top of scenegraph.cs lasy to find better place for now) this can be extended for other things clients changes and need undo/redo. SOG process acording to what is changed. Changed UNDO/redo to use this also (warning is only storing what is changed, previus stored all, this must be checked for side efects. to save all PRS change commented line in scenegraph). Still have excessive calls to ScheduleGroupForTerseUpdate. **** UNTESTED ****
2012-03-10 20:32:19 +00:00
Melanie
3dbf754651
Merge branch 'master' into careminster
2012-03-09 23:00:24 +00:00
Diva Canto
81869c4a3f
More on HG inventory transfers. Move the FireAndForget higher up.
2012-03-09 09:48:12 -08:00
UbitUmarov
e83a2181d0
on linking update linked parts physical flags acording to new parent ones ( untested )
2012-03-09 17:19:10 +00:00
Justin Clark-Casey (justincc)
06dda14505
Simplify minimap coarse location code by just reference SP.AbsolutePosition
...
This is rather than checking whether the avatar is sitting and doing its own calculation.
2012-03-09 02:50:57 +00:00
Justin Clark-Casey (justincc)
205c36d3a4
Get rid of unnecessary ParentID == 0 check on SP.Get_AbsolutePosition since this is handled by the necessary ParentPart check
2012-03-09 02:44:08 +00:00
Justin Clark-Casey (justincc)
94e58ff6b9
Use SP.ParentPart instead of ParentID in places where it's more efficient (saving extra null checks, etc.)
...
However, it looks like we should retain SP.ParentID since it's much easier to use that in places where another thread could change ParentPart to null.
Otherwise one has to clumsily put ParentPart in a reference, etc. to avoid a race.
2012-03-09 02:38:11 +00:00
Justin Clark-Casey (justincc)
b454326273
refactor: cleanup SP.HandleAgentSit so that everything is done within one if (part != null), rather than having unnecessary multiple checks
2012-03-09 02:33:48 +00:00
Justin Clark-Casey (justincc)
73c47f7205
Remove a race condition from SP.Set_AbsolutePosition where we assume the ParentPart is still not null if the ParentID != 0
...
Another thread could come in and stand the avatar between those two instructions.
2012-03-09 02:22:22 +00:00
Melanie
e1be1c5263
Merge branch 'ubitwork'
2012-03-09 02:11:25 +01:00
UbitUmarov
e5786ba043
more changes on undo/redo group scaling seems to work better
2012-03-09 02:56:14 +00:00
Melanie
dc5f831ca8
Merge branch 'master' into careminster
...
Conflicts:
OpenSim/Region/Framework/Scenes/ScenePresence.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2012-03-09 02:39:14 +00:00
UbitUmarov
05cdf9bda9
more changes in undo/redo. Basicly moved control to llclientview.cs. later we can move back to a dispatcher function on SOG that handles the several cases( in a viwer independent way (?)) and calls current exec funtions. made cosmetic changes replacing decimals by hexs so bits are easier to read. Changed behavour of case 12 and 28 ( 0x0c and 0x1c) to make identical to 0x0d and 0x1d ( scale only and scale plus position). DOn't see 12 and 28 in use... cases 1c and 1d still broken
2012-03-09 01:53:58 +00:00
Melanie
675d40357c
Hold a ref to the prim we're sat on rather than querying scene each time
...
the check for significant is carried out. Prevents a deadlock condition.
2012-03-08 19:14:34 +00:00
Melanie
b0fc96c17d
Merge branch 'master' into careminster
2012-03-08 19:10:22 +00:00
Melanie
3089344114
Merge branch 'master' of ssh://melanie@3dhosting.de/var/git/careminster into careminster
2012-03-08 19:09:11 +00:00
Melanie
b8c27252c1
Hold a ref to the prim we're sat on rather than querying scene each time
...
the check for significant is carried out. Prevents a deadlock condition.
2012-03-08 18:31:58 +01:00
Justin Clark-Casey (justincc)
650d761c06
Display help commander topics in capitalized form - the commands themselves are still lowercase.
...
Also convert the estate commands to simply AddCommand() calls so that commands from two different modules can be placed in the same category
2012-03-08 02:17:45 +00:00
Justin Clark-Casey (justincc)
430304c176
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-03-08 01:59:00 +00:00
Justin Clark-Casey (justincc)
749c3fef8a
Change "help" to display categories/module list then "help <category/module>" to display commands in a category.
...
This is to deal with the hundred lines of command splurge when one previously typed "help"
Modelled somewhat on the mysql console
One can still type help <command> to get per command help at any point.
Categories capitalized to avoid conflict with the all-lowercase commands (except for commander system, as of yet).
Does not affect command parsing or any other aspects of the console apart from the help system.
Backwards compatible with existing modules.
2012-03-08 01:51:37 +00:00
UbitUmarov
3d3b81e676
changes on undo/redo (untested/incomplete). Think we may consider moving this mfrom SOP to client side. At least does seem to work a bit better ( again there wwas a issue on sop.copy )
2012-03-07 07:31:26 +00:00
Melanie
f8b1b86c3a
Merge branch 'master' into careminster
...
Conflicts:
OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
2012-03-07 01:05:32 +00:00
Melanie
7769362687
Always zero the PhysActor on dupes to prevent side effects on the orignal prim
2012-03-07 01:03:26 +00:00
Melanie
5884d08062
Fix merge issue
2012-03-07 00:58:01 +00:00
Melanie
caa19862fa
Merge branch 'master' into careminster
...
Conflicts:
OpenSim/Region/Framework/Scenes/Scene.cs
2012-03-07 00:51:59 +00:00
Melanie
f3e04beb2e
Merge branch 'master' of ssh://melanie@3dhosting.de/var/git/careminster into careminster
2012-03-07 00:51:24 +00:00
Justin Clark-Casey (justincc)
f3678d217f
Stop individually deleting objects at the end of each ObjectTortureTest.
...
We can now do this since the entire scene and all objects within it are now successfully gc'd at the end of these tests.
This greatly improves the time taken to run each test (by reducing teardown time, not the time to actually do the test work that we're interested in).
Slightly simplifies config read in Scene constructor to help facilitate this.
2012-03-07 00:31:18 +00:00
Justin Clark-Casey (justincc)
23aba007dd
Add documentation to make more explicit the difference between OnRezScript and OnNewScript in the event manager
...
OnNewScript fires when a script is added to a scene
OnRezScript fires when the script actually runs (i.e. after permission checks, state retrieval, etc.)
2012-03-07 00:04:24 +00:00
Justin Clark-Casey (justincc)
98251cdab3
Add sensor, dataserver requests, timer and listener counts to "xengine status" command.
...
This is for diagnostic purposes.
2012-03-06 23:21:17 +00:00
Justin Clark-Casey (justincc)
e9d8eb5a27
Remove unnecessary explicit ElapsedEventHandler in SimReporter
2012-03-06 22:31:25 +00:00
Melanie
17b1454d6f
Null PhysActor on SOP.Copy() to prevent clobbering the original one
2012-03-06 20:20:12 +01:00
Justin Clark-Casey (justincc)
0f4cdc0c5b
Explictly close down the StatsReporter so that we can shutdown its timer
...
This is another step necessary for the scene to be garbage collected between performance tests
2012-03-06 19:05:32 +00:00
Melanie
de03d1ece0
Removed some whitespace errors - don't be naughty, don't use hard tabs!
...
Also removed commented code block.
2012-03-06 09:56:19 +01:00
UbitUmarov
cca94aaefc
make copied parts have diferent LocalIds than original. More building control for ubitODE. for all let physics know about linking of physical parts. Assume UNTESTED
2012-03-06 05:13:39 +00:00
Melanie
aa613dab1f
Merge branch 'master' of ssh://melanie@3dhosting.de/var/git/careminster into careminster
2012-03-06 00:29:43 +00:00
Melanie
0ed4f24b34
A stab at making llEjectFromLand work in all cases
2012-03-05 02:14:27 +01:00
Melanie
182f5efbe9
Merge branch 'master' of ssh://melanie@3dhosting.de/var/git/careminster into careminster
2012-03-04 16:23:46 +00:00
Melanie
6dc4a6dfb1
Zero velocity when drag-copying
2012-03-04 00:06:07 +01:00
Melanie
1f32730798
Merge branch 'master' into careminster
...
Conflicts:
OpenSim/Framework/Servers/VersionInfo.cs
OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs
OpenSim/Region/Framework/Scenes/ScenePresence.cs
2012-03-03 09:58:57 +00:00
Justin Clark-Casey (justincc)
c2c102d33e
Remove outdated comment about checking attachment prims in Scene.PipeEventsForScript()
2012-03-02 22:52:26 +00:00
Justin Clark-Casey (justincc)
089fd61a3b
Allow a script to receive events if its root prim is in an area where it's allowed to run rather than checking its own prim.
...
This allows scripts to run in child prims that are outside region boundaries.
This is an interim patch applied from http://opensimulator.org/mantis/view.php?id=5899 though it does not resolve that bug
Thanks tglion!
2012-03-02 22:43:24 +00:00
Dan Lake
64a036b4cf
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-03-02 09:19:35 -08:00
Dan Lake
8d249f8456
ScenePresence line endings and fix AllowMovement default to true.
2012-03-02 09:19:13 -08:00
Justin Clark-Casey (justincc)
6e3523e25e
minor: remove mono compiler warning
2012-03-02 04:08:07 +00:00
Dan Lake
e8779cd9e5
In ScenePresence, removed several private variables used to store public parameters. They were only used by the get/set and make code harder to refactor.
2012-03-01 19:22:05 -08:00
Melanie
aee4ca2f1c
Fix vehicles going physical stopping llTargetOmega parts (boat radar)
2012-02-27 08:50:19 +01:00
Melanie
e5e5b94cbe
Make llSetKeyframedMotion prims waut at the borders of down sims and try again
...
periodically.
2012-02-26 21:16:24 +01:00
Melanie
fca8c82232
Move KeyframeMotion from SOG to SOP because we can't persist it any
...
other way because SOG doesn't technically exist in the DB
2012-02-26 18:11:38 +01:00
Melanie
ac1e30156a
Implement proper selection behavior
2012-02-26 15:09:00 +01:00
Melanie
8cdc115c91
Fix deserialization of Buoyancy, Force and Torque. Remove debug from the new
...
code.
2012-02-26 14:30:24 +01:00
Melanie
9a15bba99b
Fix an infinite recursion caused by checking the wrong values for
...
Buoyancy, Force and Torque
2012-02-26 13:31:29 +01:00
Melanie
aa552d0526
Serialize Keyframe motion for region crossings
2012-02-26 12:29:35 +01:00
Melanie
e9120890a2
Merge branch 'ubitwork'
2012-02-26 02:41:41 +01:00
Melanie
c82709c0d6
Implement llSetKeyframedMotion. No persistence, no region crossing. Yet.
2012-02-26 02:36:34 +01:00
UbitUmarov
e07440d0c5
changed SOP Force and Torque, adding XML (de/)serialization, also changed Buoyance. PLEASE trap deserialization from inventory etc, making force and torque vector3.Zero, unless we want then to rez moving. (needs checking/testing as usual)
2012-02-25 22:20:25 +00:00
Melanie
5eb1679367
Delay the sending of the initial werables update until the inventory and
...
VFS in the viewer are ready. We're much faster than SL and that exposes this
race condition. Also reinstate the extra avatar data send on login
2012-02-25 12:25:16 +01:00
Melanie
991826ca76
Try not to send the avatar updates on login. This may mean loggin in with
...
invisible attachments again but could help the appearance issues.
2012-02-24 19:31:27 +01:00
Melanie
37068d17c5
Merge branch 'master' into careminster
2012-02-24 09:56:06 +00:00
Justin Clark-Casey (justincc)
bafef292f4
Take watchdog alarm calling back outside the m_threads lock.
...
This is how it was originally. This stops a very long running alarm callback from causing a problem.
2012-02-24 05:25:18 +00:00
Justin Clark-Casey (justincc)
84735b644c
Get rid of some of the identical exception catching in Scene.Update().
2012-02-24 05:12:56 +00:00
Justin Clark-Casey (justincc)
f67f37074f
Stop spurious scene loop startup timeout alarms for scenes with many prims.
...
On the first frame, all startup scene objects are added to the physics scene.
This can cause a considerable delay, so we don't start raising the alarm on scene loop timeouts until the second frame.
This commit also slightly changes the behaviour of timeout reporting.
Previously, a report was made for the very first timed out thread, ignoring all others until the next watchdog check.
Instead, we now report every timed out thread, though we still only do this once no matter how long the timeout.
2012-02-24 05:02:33 +00:00
Melanie
daf58575f8
Partially apply the core banlines fix
2012-02-23 23:05:04 +00:00
Justin Clark-Casey (justincc)
90ea00a109
Try to resolve some problems with viewers crashing after hitting parcel banlines or freezing on the banline.
...
This involves
1) On forcible teleport, call m_scene.RequestTeleportLocation() rather than ScenePresence.Teleport() - only EntityTransferModule now should call SP.Teleport()
2) When avatar is being forcibly moved due to banlines, use a 'stop movement' tolerance of 0.2 to requested position rather than 1
This prevents the avatar sometimes being stuck to banlines until they teleport somewhere else.
This aims to fix some problems in http://opensimulator.org/mantis/view.php?id=5822
2012-02-23 22:56:42 +00:00
Melanie
e74bf46007
Prevent a nullref when nonphysical motion objects cross sim boundaries
2012-02-23 23:18:01 +01:00
Melanie
f3ea2bde61
Fix preserving the animation state of a crossing seated avatar
2012-02-23 20:32:35 +01:00
Melanie
dc835717d6
Properly sequence updates of avatars and attachments so that we don't
...
update attachments on child avatars or intermingle agent and attachment
updates, which would render the root prim of huds invisible
2012-02-23 14:08:35 +01:00
Melanie
f1a76195ea
Merge branch 'master' into careminster
...
Conflicts:
OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
2012-02-23 01:49:14 +00:00
Melanie
9ed4245d9e
Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
2012-02-23 01:42:08 +00:00
Melanie
1dfc990264
Add a position parameter to region crossing of objects. This avoids the
...
potential bad update that places an object at the opposite side of the
origin sim for a moment before actually crossing it. Especially important in
grids like OSG where lag between sims is high.
2012-02-23 01:40:30 +00:00
Melanie
1e1270166f
Adjust sit target and the llSetLinkPrimitiveParams sit position hack
...
to match SL.
2012-02-22 20:40:44 +01:00
Justin Clark-Casey (justincc)
5d31267185
Remove two spurious m_sceneGraph != null checks in Scene.cs. It's set in constructor and never subsequent set to null.
2012-02-22 00:55:16 +00:00
Melanie
65f5f60317
Merge branch 'master' into careminster
2012-02-21 23:43:39 +00:00
Justin Clark-Casey (justincc)
cf9b3e7708
Restore the taskItem null check that I accidentally blatted in 5397a6d
...
This is a valid check because the caller could supply an invalid uuid.
2012-02-21 23:41:48 +00:00
Justin Clark-Casey (justincc)
5397a6d4c6
Fix problem with dragging child part inventory item to user inventory.
...
This fixes the problem by fixing the permissions module to look at root part permissions rather than having to do this for every caller.
Resolves http://opensimulator.org/mantis/view.php?id=5569
2012-02-21 22:54:30 +00:00
Melanie
24a49011cb
Merge branch 'master' into careminster
2012-02-21 22:54:00 +00:00
Justin Clark-Casey (justincc)
76f411147d
Revert "Fix:Cannot drag inventory from child prim into inventory http://opensimulator.org/mantis/view.php?id=5569 "
...
This reverts commit 15ce73caca
.
As per the COMMENTS in http://opensimulator.org/mantis/view.php?id=5569 , I was going to fix this in a more general way.
2012-02-21 22:49:06 +00:00
PixelTomsen
15ce73caca
Fix:Cannot drag inventory from child prim into inventory http://opensimulator.org/mantis/view.php?id=5569
2012-02-21 22:07:12 +00:00
Melanie
dede31174e
Merge branch 'master' into careminster
2012-02-21 22:08:34 +00:00
Melanie
0e4d5a4d3c
Also preserve angular velocity on crossing.
2012-02-21 10:10:04 +01:00
Melanie
03e7bc1526
Merge branch 'master' into careminster
...
Conflicts:
2012-02-21 10:20:56 +00:00
Justin Clark-Casey (justincc)
90dc5f47e7
Fix bug where NPCs would establish child agents on other neighbour regions that had come up after the NPC was created.
2012-02-21 01:57:19 +00:00
Melanie
ee62bf3c69
Merge branch 'master' of ssh://3dhosting.de/var/git/careminster
2012-02-20 20:23:14 +01:00
Melanie
3b2900e884
Merge branch 'master' into careminster
2012-02-20 19:48:28 +00:00
Diva Canto
99b9c1a9d5
More improvements on agent position updates: if the target sims fail, blacklist them for 2 min, so that we don't keep doing remote calls that fail.
2012-02-20 10:58:07 -08:00
Melanie
d6b8febbf4
Make vehicles retain velocity when crossing between regions.
2012-02-20 19:49:01 +01:00
Melanie
8f8206f478
Add an override to make SOG.Velocity work as expected
2012-02-20 16:55:12 +01:00