dahlia
							
						 
						
							 
							
							
							
								
							
								12119a9d7d 
								
							
								 
							
						 
						
							
							
								
								llLookAt() strength parameter should slow rotation as it is increased. Thanks Vegaslan for pointing this out.  
							
							 
							
							
							
						 
						
							2015-02-07 17:39:46 -08:00  
						
					 
				
					
						
							
							
								 
								dahlia
							
						 
						
							 
							
							
							
								
							
								2ed1afd32b 
								
							
								 
							
						 
						
							
							
								
								llLookAt(): reduce and clamp strengh to reduce probability of overshoot  
							
							 
							
							
							
						 
						
							2015-02-07 14:17:37 -08:00  
						
					 
				
					
						
							
							
								 
								dahlia
							
						 
						
							 
							
							
							
								
							
								506e62f815 
								
							
								 
							
						 
						
							
							
								
								llLookAt() and llRotLookAt(): all orientation updates now done via angular velocity manipulation. Also correct some orientation glitches during interpolation.  
							
							 
							
							
							
						 
						
							2015-02-06 22:36:26 -08:00  
						
					 
				
					
						
							
							
								 
								dahlia
							
						 
						
							 
							
							
							
								
							
								3b7c3378f1 
								
							
								 
							
						 
						
							
							
								
								Manage Angular Velocity during llLookAt() rotation of physical objects  
							
							 
							
							
							
						 
						
							2015-02-05 23:13:06 -08:00  
						
					 
				
					
						
							
							
								 
								dahlia
							
						 
						
							 
							
							
							
								
							
								ee810a2cb5 
								
							
								 
							
						 
						
							
							
								
								Set angular velocity in physics actor in SceneObjectPart.AngularVelocity setter. Enables llSetAngularVelocity()  
							
							 
							
							
							
						 
						
							2015-02-05 14:29:51 -08:00  
						
					 
				
					
						
							
							
								 
								Justin Clark-Casey (justincc)
							
						 
						
							 
							
							
							
								
							
								1d2616e7a2 
								
							
								 
							
						 
						
							
							
								
								If the owner of an object is taking a copy from the scene (e.g. via the "take copy" option on a viewer) then only require owner copy perms, not copy and transfer.  
							
							 
							
							... 
							
							
							
							This matches Linden Lab behaviour and what was already possible via shift-copy.
Transfer would not apply here as the owner and copier are the same.
This is the only functional change, all other current take copy logic remains the same.
Adds regression tests around relevant take copy cases. 
							
						 
						
							2015-02-03 23:43:30 +00:00  
						
					 
				
					
						
							
							
								 
								Justin Clark-Casey (justincc)
							
						 
						
							 
							
							
							
								
							
								d0a2ea0857 
								
							
								 
							
						 
						
							
							
								
								Fix regression where the stored state of every second script in an object rezzed from inventory (e.g. attachments) was no longer loaded.  
							
							 
							
							... 
							
							
							
							Likely a regression since f132f642  (2014-08-28)
Relates to http://opensimulator.org/mantis/view.php?id=7278  
							
						 
						
							2015-01-23 00:27:57 +00:00  
						
					 
				
					
						
							
							
								 
								Justin Clark-Casey (justincc)
							
						 
						
							 
							
							
							
								
							
								aef6fd6927 
								
							
								 
							
						 
						
							
							
								
								If the SnedInventoryAync() method receives an exception log this but make sure it does not terminate the process.  
							
							 
							
							... 
							
							
							
							Relates to http://opensimulator.org/mantis/view.php?id=7421  
							
						 
						
							2015-01-21 20:54:23 +00:00  
						
					 
				
					
						
							
							
								 
								Justin Clark-Casey (justincc)
							
						 
						
							 
							
							
							
								
							
								25dd30ddb6 
								
							
								 
							
						 
						
							
							
								
								minor: Fix some CR line endings in Scene.Inventory.cs  
							
							 
							
							
							
						 
						
							2015-01-21 00:33:54 +00:00  
						
					 
				
					
						
							
							
								 
								Justin Clark-Casey (justincc)
							
						 
						
							 
							
							
							
								
							
								a846e63c70 
								
							
								 
							
						 
						
							
							
								
								If [Permissions] serverside_object_permissions = false or the undocumented propogate_permissions = false, don't propogate permissions of prim inventory items.  
							
							 
							
							... 
							
							
							
							This was a regression from 13f31fd  (4 Nov 2013)
Relates to http://opensimulator.org/mantis/view.php?id=7399  
							
						 
						
							2015-01-21 00:21:27 +00:00  
						
					 
				
					
						
							
							
								 
								Justin Clark-Casey (justincc)
							
						 
						
							 
							
							
							
								
							
								ac93ba9f85 
								
							
								 
							
						 
						
							
							
								
								minor: correct SceneCommunicationService.LogHeader spelling  
							
							 
							
							... 
							
							
							
							Relates to http://opensimulator.org/mantis/view.php?id=7337  
							
						 
						
							2015-01-20 00:19:33 +00:00  
						
					 
				
					
						
							
							
								 
								Justin Clark-Casey (justincc)
							
						 
						
							 
							
							
							
								
							
								beef41f24c 
								
							
								 
							
						 
						
							
							
								
								Stop simulators attempting to contact registered but offline regions (RegionFlags.Persistent but not RegioNFlags.RegionOnline) on startup and when an avatar completes a teleport.  
							
							 
							
							... 
							
							
							
							This eliminates spurious network calls and failure reporting.
This is done by adding RegionFlags to the GridRegion returned data in a backward compatible way as an alternative to multiple IGridService.GetRegionFlags() calls
Using a simulator or a grid service older than this commit will just see previous behaviour. 
							
						 
						
							2015-01-14 19:45:19 +00:00  
						
					 
				
					
						
							
							
								 
								Diva Canto
							
						 
						
							 
							
							
							
								
							
								20b34135cb 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							 
							
							
							
						 
						
							2015-01-09 08:32:40 -08:00  
						
					 
				
					
						
							
							
								 
								Diva Canto
							
						 
						
							 
							
							
							
								
							
								e2dd15625f 
								
							
								 
							
						 
						
							
							
								
								Added GetDisplayNames capability. For now, we don't actually use display names, and this cap returns the regular name. But this moves the server side into the newer, preferred, protocol used by the viewer for fetching the names of agents in the scene given their UUIDs. (the old protocol is via UDP). This works fine in my limited tests, but could use further testing by others.  
							
							 
							
							
							
						 
						
							2015-01-09 08:31:56 -08:00  
						
					 
				
					
						
							
							
								 
								Justin Clark-Casey (justincc)
							
						 
						
							 
							
							
							
								
							
								801a86ca03 
								
							
								 
							
						 
						
							
							
								
								When inspecting a script or notecard, also try to look up any assets embedded therein.  
							
							 
							
							... 
							
							
							
							This is primarily to fix an issue where inventory items for NPC attachments would not be saved in archives as the assets referenced in the appearance notecard were not checked in this manner.
Relates to http://opensimulator.org/mantis/view.php?id=7376  
							
						 
						
							2015-01-08 20:36:03 +00:00  
						
					 
				
					
						
							
							
								 
								Justin Clark-Casey (justincc)
							
						 
						
							 
							
							
							
								
							
								08606ae409 
								
							
								 
							
						 
						
							
							
								
								Make the IteratingUuidGatherer the only UuidGatherer.  
							
							 
							
							... 
							
							
							
							This UUID gatherer provides a superset of the previous gatherer's functionality
as it also allows the caller to control gathering iterations for load purposes. 
							
						 
						
							2015-01-08 20:21:40 +00:00  
						
					 
				
					
						
							
							
								 
								Diva Canto
							
						 
						
							 
							
							
							
								
							
								2138d5c7f8 
								
							
								 
							
						 
						
							
							
								
								Renamed VERSION_NUMBER to VersionNumber  
							
							 
							
							
							
						 
						
							2014-12-30 15:27:28 -08:00  
						
					 
				
					
						
							
							
								 
								Diva Canto
							
						 
						
							 
							
							
							
								
							
								7466ef0525 
								
							
								 
							
						 
						
							
							
								
								This cleans up versioning. Specifically:  
							
							 
							
							... 
							
							
							
							- It establishes 4 digits for opensim versions
- It uses the same number between opensim releases and mono addins versions
It also eliminates the last addin.xml files that were still there, for consistency. 
							
						 
						
							2014-12-30 12:53:31 -08:00  
						
					 
				
					
						
							
							
								 
								Diva Canto
							
						 
						
							 
							
							
							
								
							
								5cf6a6f830 
								
							
								 
							
						 
						
							
							
								
								WARNING: BREAKING CHANGES FOR REGION MODULE DEVELOPMENT.  
							
							 
							
							... 
							
							
							
							This cleans up Opensim's use of mono addins. In particular, the extension points /OpenSim/RegionModules and /OpenSim/WindModule moved from OpenSim.exe to OpenSim.Region.Framework.dll. From here on, developers of region modules should declare their dlls to be dependent on OpenSim.Region.Framework, starting with version 0.8.1
Additional changes:
- Addins version uniformly updated to 0.8.1. These numbers should be compatible with the release numbers or else it becomes very confusing.
- Mono addins directives moved from files addins.xml to embedded directives in the class and assembly declarations, to make it all consistent 
							
						 
						
							2014-12-30 07:58:42 -08:00  
						
					 
				
					
						
							
							
								 
								Diva Canto
							
						 
						
							 
							
							
							
								
							
								bb82076a4d 
								
							
								 
							
						 
						
							
							
								
								Allow for richer semantics of object derez. Specifically, allow the existence of region modules that do other kinds of garbage collection. Instead of placing deleted objects in the user's Trash folder, or deleting them immediately (UseTrashOnDelete = false), a module may decide to take garbage collection under its control. For example, it may place derezzed objects in a certain area inworld and delete them later.  
							
							 
							
							
							
						 
						
							2014-12-25 12:17:07 -08:00  
						
					 
				
					
						
							
							
								 
								Justin Clark-Casey (justincc)
							
						 
						
							 
							
							
							
								
							
								e901253b49 
								
							
								 
							
						 
						
							
							
								
								Fix recent regression where a race condition meant SP.MakeRootAgent() would sometimes look to start attachment scripts before ETM.HandleIncomingSceneObject() had added them.  
							
							 
							
							... 
							
							
							
							Probably a regression since ghosts branch merge on Nov 26 2014 
							
						 
						
							2014-12-17 00:25:24 +00:00  
						
					 
				
					
						
							
							
								 
								Justin Clark-Casey (justincc)
							
						 
						
							 
							
							
							
								
							
								f3ab7c0f5c 
								
							
								 
							
						 
						
							
							
								
								refactor: rename IteratingUuidGather.AddAssetUuidToInspect() and RecordAssetUuids() to AddForInspection() as this properly describes what both of these methods do.  
							
							 
							
							
							
						 
						
							2014-12-05 00:21:42 +00:00  
						
					 
				
					
						
							
							
								 
								Justin Clark-Casey (justincc)
							
						 
						
							 
							
							
							
								
							
								9208fb5d54 
								
							
								 
							
						 
						
							
							
								
								refactor: Make IteratingUUIDGatherer take a dictionary in its constructor like UUIDGatherer, so we can deal with future cases where the dictionary may already be pre-populated.  
							
							 
							
							
							
						 
						
							2014-12-04 23:55:59 +00:00  
						
					 
				
					
						
							
							
								 
								Justin Clark-Casey (justincc)
							
						 
						
							 
							
							
							
								
							
								bee3f203cd 
								
							
								 
							
						 
						
							
							
								
								Allow scripts in attachments on an owned NPC to call NPC functions on that NPC  
							
							 
							
							
							
						 
						
							2014-12-04 22:52:46 +00:00  
						
					 
				
					
						
							
							
								 
								Justin Clark-Casey (justincc)
							
						 
						
							 
							
							
							
								
							
								5861401faa 
								
							
								 
							
						 
						
							
							
								
								Remove long unused region parameters from SceneBase.  Some of these weren't even being set.  Region parameters come from Scene.RegionInfo instead.  
							
							 
							
							
							
						 
						
							2014-12-03 21:44:22 +00:00  
						
					 
				
					
						
							
							
								 
								Justin Clark-Casey (justincc)
							
						 
						
							 
							
							
							
								
							
								2d2aa6e076 
								
							
								 
							
						 
						
							
							
								
								minor: Just have one message that displays successful registration of a region with its parameters rather than 2  
							
							 
							
							
							
						 
						
							2014-12-03 21:40:39 +00:00  
						
					 
				
					
						
							
							
								 
								Justin Clark-Casey (justincc)
							
						 
						
							 
							
							
							
								
							
								dcc36507f3 
								
							
								 
							
						 
						
							
							
								
								Halve the prediction lag for region crossing to improve most flying region crossings without degrading the walk cross experience (neither of which have been that great anyway).  
							
							 
							
							
							
						 
						
							2014-11-29 00:48:26 +00:00  
						
					 
				
					
						
							
							
								 
								Justin Clark-Casey (justincc)
							
						 
						
							 
							
							
							
								
							
								265fe349e0 
								
							
								 
							
						 
						
							
							
								
								Somewhat improve avatar region crossings by properly preserving velocity when avatar enters the new region.  
							
							 
							
							... 
							
							
							
							This commit addresses the following issues were causing velocity to be set to 0 on the new region, disrupting flight in particular
* Full avatar updates contained no velocity information, which does appear to have some effect in testing.
* BulletSim was always setting the velocity to 0 for the new BSCharacter.  Now, physics engines take a velocity parameter when setting up characters so we can avoid this.
This patch applies to both Bullet and ODE. 
							
						 
						
							2014-11-29 00:12:11 +00:00  
						
					 
				
					
						
							
							
								 
								UbitUmarov
							
						 
						
							 
							
							
							
								
							
								e8d67af3e1 
								
							
								 
							
						 
						
							
							
								
								change/fix rez position and rotation on llRezObject and llRezAtRoot  
							
							 
							
							
							
						 
						
							2014-11-27 23:32:24 +00:00  
						
					 
				
					
						
							
							
								 
								Justin Clark-Casey (justincc)
							
						 
						
							 
							
							
							
								
							
								86367d7219 
								
							
								 
							
						 
						
							
							
								
								refactor: Move methods to start a monitored thread, start work in its own thread and run work in the jobengine from Watchdog to a WorkManager class.  
							
							 
							
							... 
							
							
							
							This is to achieve a clean separation of concerns - the watchdog is an inappropriate place for work management.
Also adds a WorkManager.RunInThreadPool() class which feeds through to Util.FireAndForget.
Also switches around the name and obj arguments to the new RunInThread() and RunJob() methods so that the callback obj comes after the callback as seen in the SDK and elsewhere 
							
						 
						
							2014-11-25 23:56:32 +00:00  
						
					 
				
					
						
							
							
								 
								Justin Clark-Casey (justincc)
							
						 
						
							 
							
							
							
								
							
								28d1dbfee4 
								
							
								 
							
						 
						
							
							
								
								Move conditionals which control whether a task is placed in the JobEngine inside Watchdog.RunJob() (renamed from RunWhenPossible) and generalize them.  
							
							 
							
							
							
						 
						
							2014-11-25 23:23:11 +00:00  
						
					 
				
					
						
							
							
								 
								Justin Clark-Casey (justincc)
							
						 
						
							 
							
							
							
								
							
								aeae34505f 
								
							
								 
							
						 
						
							
							
								
								When processing incoming attachments via HG, if a request for uuid gathering or final asset import takes too long remove remaining requests from same user to prevent hold up of other user's incoming attachments.  
							
							 
							
							... 
							
							
							
							This improves upon the earlier naive simply queueing immplementation.
Threshold is 30 seconds.  If this happens to a user they can relog and fetch will be reattempted. 
							
						 
						
							2014-11-25 23:23:11 +00:00  
						
					 
				
					
						
							
							
								 
								Justin Clark-Casey (justincc)
							
						 
						
							 
							
							
							
								
							
								06a5d6e9ef 
								
							
								 
							
						 
						
							
							
								
								Introduce an IteratingUuidGatherer where each fetch from the asset service (iteration) can be controlled by the caller.  
							
							 
							
							... 
							
							
							
							This is to enable an imminent change where incoming HG scene object fetching can assess the time taken by each request rather than being forced to perform all requests in one call.
Soon, this will replace the existing UuidGatherer since it is both simpler and more flexible. 
							
						 
						
							2014-11-25 23:23:11 +00:00  
						
					 
				
					
						
							
							
								 
								Justin Clark-Casey (justincc)
							
						 
						
							 
							
							
							
								
							
								1d19e1bbd0 
								
							
								 
							
						 
						
							
							
								
								Add naive implementation of controlled incoming HG attachments to manage load.  
							
							 
							
							... 
							
							
							
							Instead of processing all incoming attachment scene object concurrently, process them consecutively to eliminate potential overload from this source.
This is a naive implementation because it does not currently account for slow foreign asset services.
Although it may take longer, this approach may also improve attachment visibility for HG avatars
since the scene object is now always added to the scene after receiving assets from the foreign service and not before. 
							
						 
						
							2014-11-25 23:23:10 +00:00  
						
					 
				
					
						
							
							
								 
								Justin Clark-Casey (justincc)
							
						 
						
							 
							
							
							
								
							
								ec8d21c434 
								
							
								 
							
						 
						
							
							
								
								Label all threadpool calls being made in core OpenSimulator.  This is to add problem diagnosis.  
							
							 
							
							... 
							
							
							
							"show threadpool calls" now also returns named (labelled), anonymous (unlabelled) and total call stats. 
							
						 
						
							2014-11-25 23:23:10 +00:00  
						
					 
				
					
						
							
							
								 
								Justin Clark-Casey (justincc)
							
						 
						
							 
							
							
							
								
							
								3a1ce2715a 
								
							
								 
							
						 
						
							
							
								
								Add "wearables check" console command  
							
							 
							
							... 
							
							
							
							This checks that all the wearable assets and any assets for a given logged in avatar exist in the asset service 
							
						 
						
							2014-11-25 23:23:09 +00:00  
						
					 
				
					
						
							
							
								 
								Justin Clark-Casey (justincc)
							
						 
						
							 
							
							
							
								
							
								a9dde81753 
								
							
								 
							
						 
						
							
							
								
								minor: Correct letter accidentally added to copyright notice on top of Scene.cs (almost five years ago!)  
							
							 
							
							
							
						 
						
							2014-11-25 23:22:20 +00:00  
						
					 
				
					
						
							
							
								 
								Justin Clark-Casey (justincc)
							
						 
						
							 
							
							
							
								
							
								b7ef6009a7 
								
							
								 
							
						 
						
							
							
								
								In Scene.AddNewAgent(), avoid a situation where an exception can result in a client being added to the manager without IClientAPI.SceneAgent being set.  
							
							 
							
							... 
							
							
							
							This is done by adjusting the order of code so that SceneAgent will always be set before adding the client.
Various parts of the code (rightly) assume that a a client registered to the manager will always have a SceneAgent set no matter what. 
							
						 
						
							2014-11-25 23:22:20 +00:00  
						
					 
				
					
						
							
							
								 
								Justin Clark-Casey (justincc)
							
						 
						
							 
							
							
							
								
							
								1c9529aa9e 
								
							
								 
							
						 
						
							
							
								
								If JobEngine is active, then use it to copy/rez attachments for an avatar entering the scene that isn't initially logging on.  This will execute tasks consecutively rather than concurrently.  
							
							 
							
							... 
							
							
							
							This has two aims
1) Reduce initial teleport failures when a foreign Hypergrid user enters a region by not holding up the teleport for attachment rez (this can be particularly costly when HG gets all assets in the object graph.
2) Reduce server load that may impact other simulator activities.
This complements existing JobEngine options that perform initial login attachment rez and appearance send in consecutive tasks. 
							
						 
						
							2014-11-25 23:21:38 +00:00  
						
					 
				
					
						
							
							
								 
								Justin Clark-Casey (justincc)
							
						 
						
							 
							
							
							
								
							
								fc878a33ed 
								
							
								 
							
						 
						
							
							
								
								refactor: consistently put all test classes in the OpenSim.Tests.Common package rather than some in OpenSim.Tests.Common.Mock  
							
							 
							
							... 
							
							
							
							the separate mock package was not useful and was just another using line to always add 
							
						 
						
							2014-11-25 23:21:37 +00:00  
						
					 
				
					
						
							
							
								 
								Justin Clark-Casey (justincc)
							
						 
						
							 
							
							
							
								
							
								b9b483151f 
								
							
								 
							
						 
						
							
							
								
								Eliminate a few unnecessary calculations in the maintenance loop.  
							
							 
							
							... 
							
							
							
							Also uses wait event instead of sleep for periodicity control. 
							
						 
						
							2014-11-25 23:18:38 +00:00  
						
					 
				
					
						
							
							
								 
								Justin Clark-Casey (justincc)
							
						 
						
							 
							
							
							
								
							
								7d30bb13be 
								
							
								 
							
						 
						
							
							
								
								Fix recent minor regression where the default frame time wasn't being set if there was no startup config section.  
							
							 
							
							... 
							
							
							
							Caused some regression tests to fail. 
							
						 
						
							2014-11-25 23:18:38 +00:00  
						
					 
				
					
						
							
							
								 
								Justin Clark-Casey (justincc)
							
						 
						
							 
							
							
							
								
							
								7bababaab6 
								
							
								 
							
						 
						
							
							
								
								Improve frame time stability by taking a few unnecessary repeated calculations out of the main scene loop.  
							
							 
							
							... 
							
							
							
							Also uses a wait event to sleep rather than a Thread.Sleep to allow the loop to be interrupted in a more controlled manner when necessary. 
							
						 
						
							2014-11-25 23:18:38 +00:00  
						
					 
				
					
						
							
							
								 
								Justin Clark-Casey (justincc)
							
						 
						
							 
							
							
							
								
							
								5b6fb7245a 
								
							
								 
							
						 
						
							
							
								
								Set ThreadPriority on main scene thread to highest.  
							
							 
							
							... 
							
							
							
							This will only have an effect on Windows systems or mono with the (not recommended) mono-3.2.8 debug patch https://gist.github.com/justincc/31e52218d098529b4696  applied 
							
						 
						
							2014-11-25 23:18:38 +00:00  
						
					 
				
					
						
							
							
								 
								Justin Clark-Casey (justincc)
							
						 
						
							 
							
							
							
								
							
								9fb3065d33 
								
							
								 
							
						 
						
							
							
								
								Temporarily add root agent rez attachments work to job engine if it is running rather than as a fire and forget.  
							
							 
							
							... 
							
							
							
							Experiment to see if serializing attachment rez and send initial data jobs improves other parts of sim performance. 
							
						 
						
							2014-11-25 23:18:38 +00:00  
						
					 
				
					
						
							
							
								 
								Justin Clark-Casey (justincc)
							
						 
						
							 
							
							
							
								
							
								859b1c5ba4 
								
							
								 
							
						 
						
							
							
								
								Add experimental job engine to see if queueing some existing async work during root agent entry to a region improves perf rather than always attempting to execute everything concurrently  
							
							 
							
							... 
							
							
							
							Job engine is controlled via "debug jobengine start|stop|status".
Can only currently be enabled and disabled dynamically at runtime.
Currently only applies to code sending initial region data (objects, other avatar data) to a client. 
							
						 
						
							2014-11-25 23:18:37 +00:00  
						
					 
				
					
						
							
							
								 
								Justin Clark-Casey
							
						 
						
							 
							
							
							
								
							
								3247a7cb3e 
								
							
								 
							
						 
						
							
							
								
								refactor: capitalize SOP.moveToTarget() and stopMoveToTarget() in accordance with code guidelines and the rest of the methods.  
							
							 
							
							
							
						 
						
							2014-11-19 20:12:28 +00:00  
						
					 
				
					
						
							
							
								 
								UbitUmarov
							
						 
						
							 
							
							
							
								
							
								6bebb9206c 
								
							
								 
							
						 
						
							
							
								
								fix stopMoveToTarget in attachments case ( similar to core fix)  
							
							 
							
							
							
						 
						
							2014-11-19 20:11:16 +00:00  
						
					 
				
					
						
							
							
								 
								Justin Clark-Casey
							
						 
						
							 
							
							
							
								
							
								7a2c77e7ea 
								
							
								 
							
						 
						
							
							
								
								If calling llStopMoveToTarget() on an in-world prim, don't send an unnecessary object update if the prim was not moving to target.  
							
							 
							
							... 
							
							
							
							This involves making PhysicsActor.PIDActive get as well as set.
On physics components that don't implement this (all characters and some phys engines) we return false. 
							
						 
						
							2014-11-19 20:06:56 +00:00  
						
					 
				
					
						
							
							
								 
								Justin Clark-Casey
							
						 
						
							 
							
							
							
								
							
								bdebd525db 
								
							
								 
							
						 
						
							
							
								
								Remove SOP.StopMoveToTarget scheduled update which is now being done in SOG.stopMoveToTarget() as of last commit 67e568  
							
							 
							
							
							
						 
						
							2014-11-19 19:16:03 +00:00  
						
					 
				
					
						
							
							
								 
								Justin Clark-Casey
							
						 
						
							 
							
							
							
								
							
								67e56872f3 
								
							
								 
							
						 
						
							
							
								
								If llStopMoveToTarget() is called on an attachment, then stop the avatar if it was moving to target.  
							
							 
							
							... 
							
							
							
							Same behaviour as on Linden Lab grid.
Will probably also address http://opensimulator.org/mantis/view.php?id=7369  by not generating spurious object updates when llStopMoveToTarget() is called in attachments where the avatar is not moving. 
							
						 
						
							2014-11-19 19:08:33 +00:00  
						
					 
				
					
						
							
							
								 
								UbitUmarov
							
						 
						
							 
							
							
							
								
							
								bb5ab05482 
								
							
								 
							
						 
						
							
							
								
								fix rez position being for root or center for a single object case  
							
							 
							
							
							
						 
						
							2014-11-19 18:20:30 +00:00  
						
					 
				
					
						
							
							
								 
								UbitUmarov
							
						 
						
							 
							
							
							
								
							
								7bcb68d7c4 
								
							
								 
							
						 
						
							
							
								
								some steps to rez center or root of prim inventory object at requested  
							
							 
							
							... 
							
							
							
							position ( does nothing diferent still ) 
							
						 
						
							2014-11-19 16:59:11 +00:00  
						
					 
				
					
						
							
							
								 
								UbitUmarov
							
						 
						
							 
							
							
							
								
							
								b4a91f5dde 
								
							
								 
							
						 
						
							
							
								
								return bbox and offsetHeight to RezObject  
							
							 
							
							
							
						 
						
							2014-11-19 16:43:56 +00:00  
						
					 
				
					
						
							
							
								 
								Justin Clark-Casey
							
						 
						
							 
							
							
							
								
							
								5aa8ba1b45 
								
							
								 
							
						 
						
							
							
								
								Fix issue where llRemoteLoadScriptPin() would treat 0 (the default) as a valid set pin in a destination prim rather than the unset no pin state  
							
							 
							
							... 
							
							
							
							Adds regression test for this case. 
							
						 
						
							2014-11-11 17:59:56 +00:00  
						
					 
				
					
						
							
							
								 
								Melanie Thielker
							
						 
						
							 
							
							
							
								
							
								bec456c2a5 
								
							
								 
							
						 
						
							
							
								
								Remove the Invisible stuff and add more baked caching. Refactor selection of textures to save to Bakes module.  
							
							 
							
							
							
						 
						
							2014-11-11 07:09:30 +01:00  
						
					 
				
					
						
							
							
								 
								Melanie Thielker
							
						 
						
							 
							
							
							
								
							
								64deb6ae6f 
								
							
								 
							
						 
						
							
							
								
								Second part of invisible base avatar option  
							
							 
							
							
							
						 
						
							2014-11-10 19:49:58 +01:00  
						
					 
				
					
						
							
							
								 
								Melanie Thielker
							
						 
						
							 
							
							
							
								
							
								46424a4a77 
								
							
								 
							
						 
						
							
							
								
								Add a new baked texure module methid to support baked texturing mesh avatars  
							
							 
							
							
							
						 
						
							2014-11-10 04:47:37 +01:00  
						
					 
				
					
						
							
							
								 
								Melanie Thielker
							
						 
						
							 
							
							
							
								
							
								6d2e924f24 
								
							
								 
							
						 
						
							
							
								
								Call the bake module each time we see a new attachment to see if the attachment  
							
							 
							
							... 
							
							
							
							needs textures 
							
						 
						
							2014-11-10 04:46:51 +01:00  
						
					 
				
					
						
							
							
								 
								UbitUmarov
							
						 
						
							 
							
							
							
								
							
								fdb0598446 
								
							
								 
							
						 
						
							
							
								
								remove duplicated lines  
							
							 
							
							
							
						 
						
							2014-11-08 00:25:44 +00:00  
						
					 
				
					
						
							
							
								 
								UbitUmarov
							
						 
						
							 
							
							
							
								
							
								caddabb5c4 
								
							
								 
							
						 
						
							
							
								
								scale ChildAgentThrottles with distance (internal to child server and not  
							
							 
							
							... 
							
							
							
							root as was done before ) 
							
						 
						
							2014-11-06 22:25:16 +00:00  
						
					 
				
					
						
							
							
								 
								UbitUmarov
							
						 
						
							 
							
							
							
								
							
								ead78764ab 
								
							
								 
							
						 
						
							
							
								
								allow drawdistance to change between 32 and MaxDrawDistance, configurable  
							
							 
							
							... 
							
							
							
							value default to 256, so should have no effect. Next steps needed: reduce
 client udp Throttles with distance, update childreen connections with
 significat movement and view range changes, Make disconnect be delayed in time, make disconnects be receiving region action not sender on region changes. Allow distance less than 256 to only connect to visible regions, even none. Make this be relative to camera and not agent position or region centers as it is now. 
							
						 
						
							2014-11-06 19:03:25 +00:00  
						
					 
				
					
						
							
							
								 
								UbitUmarov
							
						 
						
							 
							
							
							
								
							
								a6ffcbb7f9 
								
							
								 
							
						 
						
							
							
								
								always write physicsShapeType on sop serialization since default value  
							
							 
							
							... 
							
							
							
							can't be guessed in some cases 
							
						 
						
							2014-11-03 00:56:48 +00:00  
						
					 
				
					
						
							
							
								 
								UbitUmarov
							
						 
						
							 
							
							
							
								
							
								37a5eab0f5 
								
							
								 
							
						 
						
							
							
								
								BUG FIX prevent references to null scene (as happens on mesh uploads)  
							
							 
							
							
							
						 
						
							2014-11-03 00:03:53 +00:00  
						
					 
				
					
						
							
							
								 
								Melanie Thielker
							
						 
						
							 
							
							
							
								
							
								30f3de549a 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'avination-current'  
							
							 
							
							
							
						 
						
							2014-10-30 01:32:36 +01:00  
						
					 
				
					
						
							
							
								 
								Melanie Thielker
							
						 
						
							 
							
							
							
								
							
								3afd64f2f7 
								
							
								 
							
						 
						
							
							
								
								Fix a script load issue  
							
							 
							
							
							
						 
						
							2014-10-30 01:29:03 +01:00  
						
					 
				
					
						
							
							
								 
								UbitUmarov
							
						 
						
							 
							
							
							
								
							
								e4d84d8ff6 
								
							
								 
							
						 
						
							
							
								
								try to make a avatar usesable if its siting part didn't cross, or crossed  
							
							 
							
							... 
							
							
							
							back. This situation points to that sitted avatars should be sent in same
 http connection that crosses the object 
							
						 
						
							2014-10-28 13:52:00 +00:00  
						
					 
				
					
						
							
							
								 
								UbitUmarov
							
						 
						
							 
							
							
							
								
							
								bc4d0179b3 
								
							
								 
							
						 
						
							
							
								
								remove debug message  
							
							 
							
							
							
						 
						
							2014-10-26 12:38:22 +00:00  
						
					 
				
					
						
							
							
								 
								UbitUmarov
							
						 
						
							 
							
							
							
								
							
								b07ea475bf 
								
							
								 
							
						 
						
							
							
								
								delete keyframes on temporary backup group  
							
							 
							
							
							
						 
						
							2014-10-26 12:30:11 +00:00  
						
					 
				
					
						
							
							
								 
								UbitUmarov
							
						 
						
							 
							
							
							
								
							
								525322efa2 
								
							
								 
							
						 
						
							
							
								
								bug fix  
							
							 
							
							
							
						 
						
							2014-10-26 12:24:12 +00:00  
						
					 
				
					
						
							
							
								 
								UbitUmarov
							
						 
						
							 
							
							
							
								
							
								b43ce909aa 
								
							
								 
							
						 
						
							
							
								
								Debug...  ( restored TriggerOnSceneObjectPreSave)  
							
							 
							
							
							
						 
						
							2014-10-26 11:28:24 +00:00  
						
					 
				
					
						
							
							
								 
								UbitUmarov
							
						 
						
							 
							
							
							
								
							
								cfc8de096b 
								
							
								 
							
						 
						
							
							
								
								remove lock that did nothing,  DEBUG disable TriggerOnSceneObjectPreSave  
							
							 
							
							
							
						 
						
							2014-10-26 10:48:53 +00:00  
						
					 
				
					
						
							
							
								 
								UbitUmarov
							
						 
						
							 
							
							
							
								
							
								6600282fe9 
								
							
								 
							
						 
						
							
							
								
								another try to prevent double crossing  
							
							 
							
							
							
						 
						
							2014-10-26 10:08:13 +00:00  
						
					 
				
					
						
							
							
								 
								UbitUmarov
							
						 
						
							 
							
							
							
								
							
								139044fc79 
								
							
								 
							
						 
						
							
							
								
								keep intransit flag even if deleted, dont set sog position if in transit  
							
							 
							
							
							
						 
						
							2014-10-26 01:25:28 +00:00  
						
					 
				
					
						
							
							
								 
								UbitUmarov
							
						 
						
							 
							
							
							
								
							
								639f128d2c 
								
							
								 
							
						 
						
							
							
								
								some cleanup, localID coerence fix..  
							
							 
							
							
							
						 
						
							2014-10-26 01:27:43 +01:00  
						
					 
				
					
						
							
							
								 
								UbitUmarov
							
						 
						
							 
							
							
							
								
							
								d9d58a7b33 
								
							
								 
							
						 
						
							
							
								
								some code reorder/minor changes  
							
							 
							
							
							
						 
						
							2014-10-25 23:00:41 +01:00  
						
					 
				
					
						
							
							
								 
								UbitUmarov
							
						 
						
							 
							
							
							
								
							
								16608ffb01 
								
							
								 
							
						 
						
							
							
								
								don't backup in transit SOGs  
							
							 
							
							
							
						 
						
							2014-10-24 21:51:38 +01:00  
						
					 
				
					
						
							
							
								 
								UbitUmarov
							
						 
						
							 
							
							
							
								
							
								4571e5bc3e 
								
							
								 
							
						 
						
							
							
								
								try to make SOG crossings full async. Simplify some borders checking....  
							
							 
							
							
							
						 
						
							2014-10-24 18:10:28 +01:00  
						
					 
				
					
						
							
							
								 
								UbitUmarov
							
						 
						
							 
							
							
							
								
							
								31c036c044 
								
							
								 
							
						 
						
							
							
								
								refuse crossings if logins disabled  
							
							 
							
							... 
							
							
							
							Please enter the commit message for your changes. Lines starting 
							
						 
						
							2014-10-21 19:22:51 +01:00  
						
					 
				
					
						
							
							
								 
								UbitUmarov
							
						 
						
							 
							
							
							
								
							
								b1ccf3f110 
								
							
								 
							
						 
						
							
							
								
								make sure we return false if catch() is triggered on crossing  
							
							 
							
							
							
						 
						
							2014-10-21 13:04:26 +01:00  
						
					 
				
					
						
							
							
								 
								UbitUmarov
							
						 
						
							 
							
							
							
								
							
								59413adcee 
								
							
								 
							
						 
						
							
							
								
								do agent crossing async, including QUERYACCESS ( need to check vehicles for  
							
							 
							
							... 
							
							
							
							this also ), so it doesn't stop heartbeat 
							
						 
						
							2014-10-21 11:57:47 +01:00  
						
					 
				
					
						
							
							
								 
								UbitUmarov
							
						 
						
							 
							
							
							
								
							
								afa9b4a002 
								
							
								 
							
						 
						
							
							
								
								Assume childreen don't need to know caps seeds  
							
							 
							
							
							
						 
						
							2014-10-20 09:14:27 +01:00  
						
					 
				
					
						
							
							
								 
								UbitUmarov
							
						 
						
							 
							
							
							
								
							
								f44c29effb 
								
							
								 
							
						 
						
							
							
								
								try to fix propagation of seeds to all relevante regions  
							
							 
							
							
							
						 
						
							2014-10-19 15:51:12 +01:00  
						
					 
				
					
						
							
							
								 
								UbitUmarov
							
						 
						
							 
							
							
							
								
							
								b7708b9d1f 
								
							
								 
							
						 
						
							
							
								
								change child agents creation/notification. As before this assumes that  
							
							 
							
							... 
							
							
							
							sending regions close out of view connections. 
							
						 
						
							2014-10-18 18:27:38 +01:00  
						
					 
				
					
						
							
							
								 
								UbitUmarov
							
						 
						
							 
							
							
							
								
							
								f9588730cf 
								
							
								 
							
						 
						
							
							
								
								debug makeroot timing  
							
							 
							
							
							
						 
						
							2014-10-17 14:36:02 +01:00  
						
					 
				
					
						
							
							
								 
								UbitUmarov
							
						 
						
							 
							
							
							
								
							
								2bea66ed27 
								
							
								 
							
						 
						
							
							
								
								send motion control state in update to childs. Reset CollisionPlane on  
							
							 
							
							... 
							
							
							
							makechild 
							
						 
						
							2014-10-17 14:07:11 +01:00  
						
					 
				
					
						
							
							
								 
								Melanie Thielker
							
						 
						
							 
							
							
							
								
							
								14259b5f99 
								
							
								 
							
						 
						
							
							
								
								Fix an obscure permissions exploit. Taking items from a friend's prim could  
							
							 
							
							... 
							
							
							
							possibly result in a privilege escalation 
							
						 
						
							2014-10-16 03:53:56 +02:00  
						
					 
				
					
						
							
							
								 
								Melanie Thielker
							
						 
						
							 
							
							
							
								
							
								04612f41a7 
								
							
								 
							
						 
						
							
							
								
								Fix transferring inventory from prims to agent inventory  
							
							 
							
							
							
						 
						
							2014-10-16 03:46:45 +02:00  
						
					 
				
					
						
							
							
								 
								UbitUmarov
							
						 
						
							 
							
							
							
								
							
								c0a75fcc03 
								
							
								 
							
						 
						
							
							
								
								fix targetOmega resend on deselect on the right place, can't be at sop  
							
							 
							
							... 
							
							
							
							but packethandlers 
							
						 
						
							2014-10-06 00:17:41 +01:00  
						
					 
				
					
						
							
							
								 
								UbitUmarov
							
						 
						
							 
							
							
							
								
							
								57caf468e8 
								
							
								 
							
						 
						
							
							
								
								bug fix: resend part targetOmega on deSelect  
							
							 
							
							
							
						 
						
							2014-10-04 08:30:04 +01:00  
						
					 
				
					
						
							
							
								 
								UbitUmarov
							
						 
						
							 
							
							
							
								
							
								6f149ef6ae 
								
							
								 
							
						 
						
							
							
								
								bug fix:  leave jumping state only to landing, without fallback into  
							
							 
							
							... 
							
							
							
							onsurface, etc 
							
						 
						
							2014-10-04 07:49:05 +01:00  
						
					 
				
					
						
							
							
								 
								UbitUmarov
							
						 
						
							 
							
							
							
								
							
								4ae960a4f0 
								
							
								 
							
						 
						
							
							
								
								bug fix: revert back check on creating link  
							
							 
							
							
							
						 
						
							2014-10-04 03:43:20 +01:00  
						
					 
				
					
						
							
							
								 
								Justin Clark-Casey (justincc)
							
						 
						
							 
							
							
							
								
							
								cbd428cff3 
								
							
								 
							
						 
						
							
							
								
								Add LSL transaction_result event.  
							
							 
							
							... 
							
							
							
							This is cinderblocks' transaction_result.diff from http://opensimulator.org/mantis/view.php?id=7329  but I have used lsl.parser.cs and lsl.lexer.cs files generated directly from opensim-libs rather than those supplied in the patch.
I also added scriptEvents.transaction_reuslt.
The required parser/lexer generation file changes were made in commit d564f28 in the opensim-libs repo.
Thanks! 
							
						 
						
							2014-10-04 00:16:47 +01:00  
						
					 
				
					
						
							
							
								 
								UbitUmarov
							
						 
						
							 
							
							
							
								
							
								94f42cef90 
								
							
								 
							
						 
						
							
							
								
								added a missing angularVelocity.Zero on sitting, removed odd camera based  
							
							 
							
							... 
							
							
							
							movement vectors, plus little other things 
							
						 
						
							2014-10-03 18:32:52 +01:00  
						
					 
				
					
						
							
							
								 
								Justin Clark-Casey (justincc)
							
						 
						
							 
							
							
							
								
							
								57e75d7c03 
								
							
								 
							
						 
						
							
							
								
								Do not add attachments to the region scene object backup list.  
							
							 
							
							... 
							
							
							
							Attachment persistence is not handled in this way and this just results in a load of busy work until a check in each SOG terminates a backup check for attachments anyway. 
							
						 
						
							2014-10-02 22:30:44 +01:00  
						
					 
				
					
						
							
							
								 
								Justin Clark-Casey (justincc)
							
						 
						
							 
							
							
							
								
							
								afa85e6b3c 
								
							
								 
							
						 
						
							
							
								
								Set appearance refresh to false by default.  
							
							 
							
							... 
							
							
							
							This setting was originally added some time ago to deal with issues where appearance was not received properly by all users.
However, it does not scale well with large numbers of agents.
Disabling to see if the original problem has abated or whether this will have to be tackled in another way. 
							
						 
						
							2014-10-02 22:30:44 +01:00  
						
					 
				
					
						
							
							
								 
								UbitUmarov
							
						 
						
							 
							
							
							
								
							
								6d1f1103f3 
								
							
								 
							
						 
						
							
							
								
								clean up coments, use a even faster XY move request detection  
							
							 
							
							
							
						 
						
							2014-10-01 16:36:06 +01:00  
						
					 
				
					
						
							
							
								 
								UbitUmarov
							
						 
						
							 
							
							
							
								
							
								4c8819a143 
								
							
								 
							
						 
						
							
							
								
								removed useless unreal inworld movement vector estimation. Do animation state using movement control flags only, on avatar frame of reference. This will hold  
							
							 
							
							... 
							
							
							
							valid until the up direction is allowed to be diferent from the world one. 
							
						 
						
							2014-10-01 04:32:19 +01:00  
						
					 
				
					
						
							
							
								 
								UbitUmarov
							
						 
						
							 
							
							
							
								
							
								b9be9097aa 
								
							
								 
							
						 
						
							
							
								
								fix a incomplet landing handling case  
							
							 
							
							
							
						 
						
							2014-09-30 17:02:24 +01:00  
						
					 
				
					
						
							
							
								 
								UbitUmarov
							
						 
						
							 
							
							
							
								
							
								2af7205813 
								
							
								 
							
						 
						
							
							
								
								keep same animation if in transit  
							
							 
							
							
							
						 
						
							2014-09-30 00:13:52 +01:00  
						
					 
				
					
						
							
							
								 
								UbitUmarov
							
						 
						
							 
							
							
							
								
							
								3052a53889 
								
							
								 
							
						 
						
							
							
								
								change avatar physics and motion control. Still not that good :(  
							
							 
							
							
							
						 
						
							2014-09-29 20:17:05 +01:00  
						
					 
				
					
						
							
							
								 
								Justin Clark-Casey (justincc)
							
						 
						
							 
							
							
							
								
							
								530b0cbbf1 
								
							
								 
							
						 
						
							
							
								
								Move expired objects cleaning trigger to the maintenance thread of a region rather than it's main scene loop.  
							
							 
							
							... 
							
							
							
							[Startup] default setting UpdateTempCleaningEveryNFrames becomes UpdateTempCleaningEveryNSeconds.
Default becomes 180s instead of effective 182s (which would also vary with any changes in frame time or extra long frames) 
							
						 
						
							2014-09-27 00:23:52 +01:00  
						
					 
				
					
						
							
							
								 
								UbitUmarov
							
						 
						
							 
							
							
							
								
							
								09e05d48b9 
								
							
								 
							
						 
						
							
							
								
								refuse to do a inventory link if provided asset type is not a link or  
							
							 
							
							... 
							
							
							
							folderlink 
							
						 
						
							2014-09-26 13:28:24 +01:00  
						
					 
				
					
						
							
							
								 
								UbitUmarov
							
						 
						
							 
							
							
							
								
							
								d29a04fc20 
								
							
								 
							
						 
						
							
							
								
								remove debug msgs  
							
							 
							
							
							
						 
						
							2014-09-26 03:52:10 +01:00  
						
					 
				
					
						
							
							
								 
								UbitUmarov
							
						 
						
							 
							
							
							
								
							
								598ab37b97 
								
							
								 
							
						 
						
							
							
								
								debug msg  
							
							 
							
							
							
						 
						
							2014-09-26 02:52:44 +01:00  
						
					 
				
					
						
							
							
								 
								Justin Clark-Casey (justincc)
							
						 
						
							 
							
							
							
								
							
								9fcee73326 
								
							
								 
							
						 
						
							
							
								
								Make "generate map" console command also trigger upload to maptiles as well as asset generation without performing tile generation twice.  
							
							 
							
							
							
						 
						
							2014-09-26 01:02:19 +01:00  
						
					 
				
					
						
							
							
								 
								UbitUmarov
							
						 
						
							 
							
							
							
								
							
								8c68772624 
								
							
								 
							
						 
						
							
							
								
								bug fix: add missing attach to region heartbeat event to update animations  
							
							 
							
							
							
						 
						
							2014-09-26 00:54:06 +01:00  
						
					 
				
					
						
							
							
								 
								UbitUmarov
							
						 
						
							 
							
							
							
								
							
								c9079360b9 
								
							
								 
							
						 
						
							
							
								
								coment out stack trace at newUserConnection, add log msh at createAgent  
							
							 
							
							
							
						 
						
							2014-09-24 18:37:59 +01:00  
						
					 
				
					
						
							
							
								 
								UbitUmarov
							
						 
						
							 
							
							
							
								
							
								46bf6d1640 
								
							
								 
							
						 
						
							
							
								
								add stack trace debug message  
							
							 
							
							
							
						 
						
							2014-09-24 18:29:23 +01:00  
						
					 
				
					
						
							
							
								 
								UbitUmarov
							
						 
						
							 
							
							
							
								
							
								4206c1248f 
								
							
								 
							
						 
						
							
							
								
								same thing on another lock(acd)  
							
							 
							
							
							
						 
						
							2014-09-24 01:51:36 +01:00  
						
					 
				
					
						
							
							
								 
								UbitUmarov
							
						 
						
							 
							
							
							
								
							
								d96fe6eaf5 
								
							
								 
							
						 
						
							
							
								
								replace a lock on a unkown origin object with a lock on a well defined  
							
							 
							
							... 
							
							
							
							one. 
							
						 
						
							2014-09-24 01:37:51 +01:00  
						
					 
				
					
						
							
							
								 
								Justin Clark-Casey (justincc)
							
						 
						
							 
							
							
							
								
							
								c015cb3134 
								
							
								 
							
						 
						
							
							
								
								Remove an unnecessary check at the bottom of Scene.CloseAgent()  
							
							 
							
							... 
							
							
							
							At this point sp != null so no check required. 
							
						 
						
							2014-09-24 00:50:24 +01:00  
						
					 
				
					
						
							
							
								 
								UbitUmarov
							
						 
						
							 
							
							
							
								
							
								6d2cdd31fe 
								
							
								 
							
						 
						
							
							
								
								populate collision lists with LinkNumber, and detected structure in  
							
							 
							
							... 
							
							
							
							Xengine 
							
						 
						
							2014-09-23 23:59:05 +01:00  
						
					 
				
					
						
							
							
								 
								UbitUmarov
							
						 
						
							 
							
							
							
								
							
								f37364b56f 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into ubitworkmaster  
							
							 
							
							
							
						 
						
							2014-09-23 23:20:28 +01:00  
						
					 
				
					
						
							
							
								 
								Melanie Thielker
							
						 
						
							 
							
							
							
								
							
								309cfeff88 
								
							
								 
							
						 
						
							
							
								
								If an agent is logging in, rather than teleporting, make sure all known  
							
							 
							
							... 
							
							
							
							circuits for that agent are closed. 
							
						 
						
							2014-09-23 21:53:09 +02:00  
						
					 
				
					
						
							
							
								 
								AliciaRaven
							
						 
						
							 
							
							
							
								
							
								1e22091193 
								
							
								 
							
						 
						
							
							
								
								Modifications to previous IAR commits to bring them more inline with existing OpenSim code conventions. Also include new IAR save switch in console help print out.  
							
							 
							
							
							
						 
						
							2014-09-23 00:04:59 +01:00  
						
					 
				
					
						
							
							
								 
								AliciaRaven
							
						 
						
							 
							
							
							
								
							
								5bc3bbbcf3 
								
							
								 
							
						 
						
							
							
								
								Add an event callback for loading IAR files. The callback for creating them already existed but not for loading. This is of interest for use by region modules. Also includes reporting numbers of items saved and items filtered to the completed log printout.  
							
							 
							
							
							
						 
						
							2014-09-23 00:04:53 +01:00  
						
					 
				
					
						
							
							
								 
								AliciaRaven
							
						 
						
							 
							
							
							
								
							
								08675d44a7 
								
							
								 
							
						 
						
							
							
								
								Change existing IAR save to use UUID for its callback reference instead of Guid. This is for uniformity as discussed on IRC.  
							
							 
							
							
							
						 
						
							2014-09-23 00:04:50 +01:00  
						
					 
				
					
						
							
							
								 
								UbitUmarov
							
						 
						
							 
							
							
							
								
							
								79e47eb60e 
								
							
								 
							
						 
						
							
							
								
								some changes in link/unlink code, bypassing complex variables set methods  
							
							 
							
							
							
						 
						
							2014-09-22 23:32:55 +01:00  
						
					 
				
					
						
							
							
								 
								UbitUmarov
							
						 
						
							 
							
							
							
								
							
								c82e456345 
								
							
								 
							
						 
						
							
							
								
								debug show stack trace  
							
							 
							
							
							
						 
						
							2014-09-22 21:13:36 +01:00  
						
					 
				
					
						
							
							
								 
								Melanie Thielker
							
						 
						
							 
							
							
							
								
							
								4cc552162e 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'ubitworkmaster'  
							
							 
							
							
							
						 
						
							2014-09-22 18:50:06 +02:00  
						
					 
				
					
						
							
							
								 
								Melanie Thielker
							
						 
						
							 
							
							
							
								
							
								0bfba122f0 
								
							
								 
							
						 
						
							
							
								
								When a ghosted avatar is removed, also remove any remaining CAPS  
							
							 
							
							
							
						 
						
							2014-09-22 18:49:08 +02:00  
						
					 
				
					
						
							
							
								 
								UbitUmarov
							
						 
						
							 
							
							
							
								
							
								ea4a526095 
								
							
								 
							
						 
						
							
							
								
								a few more changes on link/unlink  
							
							 
							
							
							
						 
						
							2014-09-22 16:09:39 +01:00  
						
					 
				
					
						
							
							
								 
								UbitUmarov
							
						 
						
							 
							
							
							
								
							
								b7fca5bcac 
								
							
								 
							
						 
						
							
							
								
								same in a few more spots  
							
							 
							
							
							
						 
						
							2014-09-22 14:44:47 +01:00  
						
					 
				
					
						
							
							
								 
								UbitUmarov
							
						 
						
							 
							
							
							
								
							
								fe3c1b9e98 
								
							
								 
							
						 
						
							
							
								
								send to world or backup, after setting finding information  
							
							 
							
							
							
						 
						
							2014-09-22 14:32:56 +01:00  
						
					 
				
					
						
							
							
								 
								UbitUmarov
							
						 
						
							 
							
							
							
								
							
								bcaf202e34 
								
							
								 
							
						 
						
							
							
								
								update scenegraph  group find by part information in sog link, so script link functions do update that also.  
							
							 
							
							
							
						 
						
							2014-09-22 13:59:23 +01:00  
						
					 
				
					
						
							
							
								 
								UbitUmarov
							
						 
						
							 
							
							
							
								
							
								a70ed79c39 
								
							
								 
							
						 
						
							
							
								
								compile fix  
							
							 
							
							
							
						 
						
							2014-09-21 23:26:17 +01:00  
						
					 
				
					
						
							
							
								 
								UbitUmarov
							
						 
						
							 
							
							
							
								
							
								d1ccc6d5cc 
								
							
								 
							
						 
						
							
							
								
								release lock a bit sooner when not needed,  add a try on more complex db  
							
							 
							
							... 
							
							
							
							store call 
							
						 
						
							2014-09-21 23:23:20 +01:00  
						
					 
				
					
						
							
							
								 
								UbitUmarov
							
						 
						
							 
							
							
							
								
							
								adda696cd0 
								
							
								 
							
						 
						
							
							
								
								protect getting the item  
							
							 
							
							
							
						 
						
							2014-09-21 22:46:44 +01:00  
						
					 
				
					
						
							
							
								 
								UbitUmarov
							
						 
						
							 
							
							
							
								
							
								51ec2d83ac 
								
							
								 
							
						 
						
							
							
								
								remove redundant code  
							
							 
							
							
							
						 
						
							2014-09-21 22:43:17 +01:00  
						
					 
				
					
						
							
							
								 
								UbitUmarov
							
						 
						
							 
							
							
							
								
							
								9c552212a9 
								
							
								 
							
						 
						
							
							
								
								exclude npcs from baked cache  
							
							 
							
							
							
						 
						
							2014-09-19 16:51:51 +01:00  
						
					 
				
					
						
							
							
								 
								UbitUmarov
							
						 
						
							 
							
							
							
								
							
								242bb425f3 
								
							
								 
							
						 
						
							
							
								
								fix positions on same frames transitions  
							
							 
							
							
							
						 
						
							2014-09-19 01:07:20 +01:00  
						
					 
				
					
						
							
							
								 
								BlueWall
							
						 
						
							 
							
							
							
								
							
								519c753e46 
								
							
								 
							
						 
						
							
							
								
								This fixes the Scene thread renaming issue  
							
							 
							
							
							
						 
						
							2014-09-17 20:25:27 -04:00  
						
					 
				
					
						
							
							
								 
								BlueWall
							
						 
						
							 
							
							
							
								
							
								96a2449122 
								
							
								 
							
						 
						
							
							
								
								Undo "Revert "Small changes to threading to send thread names to unmanaged threads. Needs Mono 3.6+ to see thread names in utilities like top -H . Some formatting of the thread name to fin in the 16 byte limit on Linux. Please test on Windows to see if the work has any adverse effects.""  
							
							 
							
							... 
							
							
							
							Fix for break in next commit
This reverts commit 376fab1402 . 
							
						 
						
							2014-09-17 20:03:54 -04:00  
						
					 
				
					
						
							
							
								 
								Edward
							
						 
						
							 
							
							
							
								
							
								427240f935 
								
							
								 
							
						 
						
							
							
								
								Changes to be committed: modified: OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs modified: OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs This solves mantis bug# 5005: llRegionSay script does not trigger ChatFromWorld event. This was solved by adding World.SimChat() command to the llRegionSay() function (per suggestion of DrCuriosity). Additionally this fixes llRegionSayTo() which was also not functioning by adding a World.SimChat() command and adding a new SimChatToAgent() overrided function to Scene.PacketHandlers.cs This is the second patch revision. Corrections made to the position of World.SimChat() and removal of tabs per suggestion by justincc.  
							
							 
							
							
							
						 
						
							2014-09-17 23:37:18 +01:00  
						
					 
				
					
						
							
							
								 
								BlueWall
							
						 
						
							 
							
							
							
								
							
								376fab1402 
								
							
								 
							
						 
						
							
							
								
								Revert "Small changes to threading to send thread names to unmanaged threads. Needs Mono 3.6+ to see thread names in utilities like top -H . Some formatting of the thread name to fin in the 16 byte limit on Linux. Please test on Windows to see if the work has any adverse effects."  
							
							 
							
							... 
							
							
							
							This reverts commit af286d5fcb .
Issue with Jenkins builds 
							
						 
						
							2014-09-17 18:11:41 -04:00  
						
					 
				
					
						
							
							
								 
								BlueWall
							
						 
						
							 
							
							
							
								
							
								af286d5fcb 
								
							
								 
							
						 
						
							
							
								
								Small changes to threading to send thread names to unmanaged threads. Needs Mono 3.6+ to see thread names in utilities like top -H . Some formatting of the thread name to fin in the 16 byte limit on Linux. Please test on Windows to see if the work has any adverse effects.  
							
							 
							
							
							
						 
						
							2014-09-17 17:56:10 -04:00  
						
					 
				
					
						
							
							
								 
								UbitUmarov
							
						 
						
							 
							
							
							
								
							
								1953a0f4e0 
								
							
								 
							
						 
						
							
							
								
								Dont add to physics in a child update. It is missing several checks like  
							
							 
							
							... 
							
							
							
							sit. makeroot should to it 
							
						 
						
							2014-09-17 13:36:39 +01:00  
						
					 
				
					
						
							
							
								 
								UbitUmarov
							
						 
						
							 
							
							
							
								
							
								affcdcce8b 
								
							
								 
							
						 
						
							
							
								
								try to send fly state on tps  
							
							 
							
							
							
						 
						
							2014-09-16 21:25:06 +01:00  
						
					 
				
					
						
							
							
								 
								Melanie Thielker
							
						 
						
							 
							
							
							
								
							
								8ab5f2ce84 
								
							
								 
							
						 
						
							
							
								
								When CloseAgnt is called with an agent id that doesn't have a presence, check for stray clients and clean them up instead of failing.  
							
							 
							
							
							
						 
						
							2014-09-13 16:39:56 +02:00  
						
					 
				
					
						
							
							
								 
								UbitUmarov
							
						 
						
							 
							
							
							
								
							
								ffe5ede550 
								
							
								 
							
						 
						
							
							
								
								taskInventory request: give each transfer a diferent filename, Add more  
							
							 
							
							... 
							
							
							
							agressive lock 
							
						 
						
							2014-09-12 11:48:43 +01:00  
						
					 
				
					
						
							
							
								 
								Justin Clark-Casey (justincc)
							
						 
						
							 
							
							
							
								
							
								70953dbfcd 
								
							
								 
							
						 
						
							
							
								
								Fix issues where setting llSetTextureAnim(FALSE... did not work properly).  
							
							 
							
							... 
							
							
							
							I ended up amalgamating patches from http://opensimulator.org/mantis/view.php?id=7313  and http://opensimulator.org/mantis/view.php?id=7318 
Thanks a lot to both bobshaffer2 and cinderblocks. 
							
						 
						
							2014-09-12 00:34:39 +01:00  
						
					 
				
					
						
							
							
								 
								Justin Clark-Casey (justincc)
							
						 
						
							 
							
							
							
								
							
								a3bd708e77 
								
							
								 
							
						 
						
							
							
								
								Fix regression from recent  a02dae5 where stand positions are no longer correct when a sit target is specified.  
							
							 
							
							... 
							
							
							
							Adjusts stand position using just avatar position relative to the root prim instead.
Fixes http://opensimulator.org/mantis/view.php?id=7315  and preserves previous fix for http://opensimulator.org/mantis/view.php?id=7299  
							
						 
						
							2014-09-11 20:59:20 +01:00  
						
					 
				
					
						
							
							
								 
								UbitUmarov
							
						 
						
							 
							
							
							
								
							
								df8eae1957 
								
							
								 
							
						 
						
							
							
								
								handle AO sit ground case  
							
							 
							
							
							
						 
						
							2014-09-10 20:55:00 +01:00  
						
					 
				
					
						
							
							
								 
								UbitUmarov
							
						 
						
							 
							
							
							
								
							
								f66b58cf00 
								
							
								 
							
						 
						
							
							
								
								*TEST* add movement states SIT and SITGROUND. ScenePresence on SIT,  
							
							 
							
							... 
							
							
							
							SITGROUND or STAND, sets directly the state, and desired sitAnimation for
default sits 
							
						 
						
							2014-09-10 19:30:57 +01:00  
						
					 
				
					
						
							
							
								 
								Melanie Thielker
							
						 
						
							 
							
							
							
								
							
								0caa59b286 
								
							
								 
							
						 
						
							
							
								
								Fix a nullref that can hit Vivox voice  
							
							 
							
							
							
						 
						
							2014-09-10 02:43:51 +02:00  
						
					 
				
					
						
							
							
								 
								UbitUmarov
							
						 
						
							 
							
							
							
								
							
								e37fd5e716 
								
							
								 
							
						 
						
							
							
								
								force update of movement animation  
							
							 
							
							
							
						 
						
							2014-09-09 22:27:21 +01:00  
						
					 
				
					
						
							
							
								 
								UbitUmarov
							
						 
						
							 
							
							
							
								
							
								9d815e2d2a 
								
							
								 
							
						 
						
							
							
								
								on SetAnimationOverride do a UpdateMovementAnimations();  
							
							 
							
							
							
						 
						
							2014-09-09 22:07:03 +01:00  
						
					 
				
					
						
							
							
								 
								UbitUmarov
							
						 
						
							 
							
							
							
								
							
								016e58e354 
								
							
								 
							
						 
						
							
							
								
								*test*  
							
							 
							
							
							
						 
						
							2014-09-09 21:53:27 +01:00  
						
					 
				
					
						
							
							
								 
								Melanie Thielker
							
						 
						
							 
							
							
							
								
							
								87a4abac50 
								
							
								 
							
						 
						
							
							
								
								Plumb the rest of the serverside AO  
							
							 
							
							
							
						 
						
							2014-09-09 20:50:41 +02:00  
						
					 
				
					
						
							
							
								 
								Melanie Thielker
							
						 
						
							 
							
							
							
								
							
								339904bc52 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'ubitworkmaster'  
							
							 
							
							
							
						 
						
							2014-09-09 20:16:43 +02:00  
						
					 
				
					
						
							
							
								 
								Melanie Thielker
							
						 
						
							 
							
							
							
								
							
								2d2823f1de 
								
							
								 
							
						 
						
							
							
								
								Add some case magic and send an anim pack when an override is set  
							
							 
							
							
							
						 
						
							2014-09-09 20:16:02 +02:00  
						
					 
				
					
						
							
							
								 
								UbitUmarov
							
						 
						
							 
							
							
							
								
							
								002a2deaf9 
								
							
								 
							
						 
						
							
							
								
								add full delete  if uuid iz zero and state is ALL  
							
							 
							
							
							
						 
						
							2014-09-09 19:09:06 +01:00  
						
					 
				
					
						
							
							
								 
								UbitUmarov
							
						 
						
							 
							
							
							
								
							
								46abe0c86d 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into ubitworkmaster  
							
							 
							
							
							
						 
						
							2014-09-09 13:54:00 +01:00  
						
					 
				
					
						
							
							
								 
								UbitUmarov
							
						 
						
							 
							
							
							
								
							
								683f2cc892 
								
							
								 
							
						 
						
							
							
								
								only cancel attchment needed update type on sending sheduled updates.  
							
							 
							
							... 
							
							
							
							This is wrong but its as original worked 
							
						 
						
							2014-09-09 13:32:22 +01:00  
						
					 
				
					
						
							
							
								 
								UbitUmarov
							
						 
						
							 
							
							
							
								
							
								4ed3461573 
								
							
								 
							
						 
						
							
							
								
								huds bug fix  
							
							 
							
							
							
						 
						
							2014-09-09 05:20:43 +01:00  
						
					 
				
					
						
							
							
								 
								Melanie Thielker
							
						 
						
							 
							
							
							
								
							
								347c5b3070 
								
							
								 
							
						 
						
							
							
								
								Add perms check  
							
							 
							
							
							
						 
						
							2014-09-09 05:20:53 +02:00  
						
					 
				
					
						
							
							
								 
								Melanie Thielker
							
						 
						
							 
							
							
							
								
							
								aa84ad369c 
								
							
								 
							
						 
						
							
							
								
								Add some forgotten calls  
							
							 
							
							
							
						 
						
							2014-09-09 04:35:08 +02:00  
						
					 
				
					
						
							
							
								 
								Melanie Thielker
							
						 
						
							 
							
							
							
								
							
								d2324b64c7 
								
							
								 
							
						 
						
							
							
								
								Add missing file  
							
							 
							
							
							
						 
						
							2014-09-09 04:12:58 +02:00  
						
					 
				
					
						
							
							
								 
								Melanie Thielker
							
						 
						
							 
							
							
							
								
							
								18023169e7 
								
							
								 
							
						 
						
							
							
								
								Actually do the overriding  
							
							 
							
							
							
						 
						
							2014-09-09 04:12:10 +02:00  
						
					 
				
					
						
							
							
								 
								UbitUmarov
							
						 
						
							 
							
							
							
								
							
								17154fbffa 
								
							
								 
							
						 
						
							
							
								
								set default LinksetPhysPrims to 0 so max number of prims for physical  
							
							 
							
							... 
							
							
							
							object is disabled 
							
						 
						
							2014-09-09 02:22:07 +01:00  
						
					 
				
					
						
							
							
								 
								UbitUmarov
							
						 
						
							 
							
							
							
								
							
								d00aa403e0 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into ubitworkmaster  
							
							 
							
							
							
						 
						
							2014-09-09 02:05:44 +01:00  
						
					 
				
					
						
							
							
								 
								Melanie Thielker
							
						 
						
							 
							
							
							
								
							
								f2390f7c72 
								
							
								 
							
						 
						
							
							
								
								Plumb llSetAnimationOverride  
							
							 
							
							
							
						 
						
							2014-09-09 03:01:05 +02:00  
						
					 
				
					
						
							
							
								 
								UbitUmarov
							
						 
						
							 
							
							
							
								
							
								51697944b6 
								
							
								 
							
						 
						
							
							
								
								dont send fullObjectUpdate on deselect  
							
							 
							
							
							
						 
						
							2014-09-09 00:09:39 +01:00  
						
					 
				
					
						
							
							
								 
								UbitUmarov
							
						 
						
							 
							
							
							
								
							
								8e15d4ad57 
								
							
								 
							
						 
						
							
							
								
								limit number of prims on physical objects. Not all cases covered still  
							
							 
							
							
							
						 
						
							2014-09-08 23:58:49 +01:00  
						
					 
				
					
						
							
							
								 
								Justin Clark-Casey (justincc)
							
						 
						
							 
							
							
							
								
							
								41f2f3132b 
								
							
								 
							
						 
						
							
							
								
								For monitoring purposes, start non-timeout tasks (which do not currently use a threadpool) via Watchdog.RunInThread() rather than Util.RunThreadNoTimeout()  
							
							 
							
							... 
							
							
							
							The functionality is the same but this allow us to monitor such tasks via "show threads" and abort them for test purposes, etc.
Also extends thread names to provide more info (e.g. SendInitialDataToClient says what client the task is for). 
							
						 
						
							2014-09-05 23:20:59 +01:00  
						
					 
				
					
						
							
							
								 
								UbitUmarov
							
						 
						
							 
							
							
							
								
							
								cf1d58d164 
								
							
								 
							
						 
						
							
							
								
								do not send objectproprieties on sop.SetGroup(). I many cases this will  
							
							 
							
							... 
							
							
							
							arrive before creating the object in viewer with respective full update 
							
						 
						
							2014-09-05 15:16:13 +01:00  
						
					 
				
					
						
							
							
								 
								Justin Clark-Casey (justincc)
							
						 
						
							 
							
							
							
								
							
								ac866a1c46 
								
							
								 
							
						 
						
							
							
								
								Add [EntityTransfer] AllowAvatarCrossing setting to determine whether avatars are allowed to cross regions at all.  
							
							 
							
							... 
							
							
							
							Defaults to true.  For test purposes. 
							
						 
						
							2014-09-03 00:25:56 +01:00  
						
					 
				
					
						
							
							
								 
								Justin Clark-Casey (justincc)
							
						 
						
							 
							
							
							
								
							
								d582db6132 
								
							
								 
							
						 
						
							
							
								
								Fix recent regression from  473c5594 where camera started to judder on moving vehicles.  
							
							 
							
							... 
							
							
							
							Other parts of OpenSimulator are relying on SP.Velocity == 0 for vehicles.
So add and use SP.GetWorldVelocity() instead when we need vehicle velocity, along the same lines as existing SP.GetWorldRotation() 
							
						 
						
							2014-09-02 23:39:52 +01:00  
						
					 
				
					
						
							
							
								 
								Justin Clark-Casey (justincc)
							
						 
						
							 
							
							
							
								
							
								473c559478 
								
							
								 
							
						 
						
							
							
								
								As per the LL grid, if an avatar is sitting then return it's velocity relative to the region rather than relative to its seat.  
							
							 
							
							... 
							
							
							
							Resolves http://opensimulator.org/mantis/view.php?id=7175  
							
						 
						
							2014-08-30 01:09:33 +01:00  
						
					 
				
					
						
							
							
								 
								Justin Clark-Casey (justincc)
							
						 
						
							 
							
							
							
								
							
								a02dae566c 
								
							
								 
							
						 
						
							
							
								
								Fix issue where moving a seated avatar would not adjust their subsequent stand position.  
							
							 
							
							... 
							
							
							
							Addresses http://opensimulator.org/mantis/view.php?id=7299  
							
						 
						
							2014-08-30 00:26:18 +01:00  
						
					 
				
					
						
							
							
								 
								Justin Clark-Casey (justincc)
							
						 
						
							 
							
							
							
								
							
								099212167b 
								
							
								 
							
						 
						
							
							
								
								Implement STATUS_BLOCK_GRAB_OBJECT in llSetStatus()/llGetStatus() and correct effect of STATUS_BLOCK_GRAB  
							
							 
							
							... 
							
							
							
							As per http://wiki.secondlife.com/wiki/LlSetStatus 
Setting STATUS_BLOCK_GRAB_OBJECT prevents or allows move of a physical linkset by grab on any prim.
Setting STATUS_BLOCK_GRAB prevents or allows move of a physical linkset by grab on a particular prim.
Previously, setting STATUS_BLOCK_GRAB would prevent drag via all prims of the linkset. 
							
						 
						
							2014-08-29 23:40:21 +01:00  
						
					 
				
					
						
							
							
								 
								Justin Clark-Casey (justincc)
							
						 
						
							 
							
							
							
								
							
								1b75ec5647 
								
							
								 
							
						 
						
							
							
								
								Ignore whitespace when reading serialized XML objects.  
							
							 
							
							... 
							
							
							
							This was previously effectively being done by XmlDocument in the multiple passes through the XML.
This change tells XmlReader to ignore whitespace.  This also means changing arguments to use XmlReader instead of XmlTextReader (a descendent of XmlReader) directly.
XmlReader.Create() has been the recommend way to create XML readers since .NET 2.0 as per MS SDK and is the only way to specific ignore whitespace settings. 
							
						 
						
							2014-08-29 19:08:23 +01:00  
						
					 
				
					
						
							
							
								 
								Justin Clark-Casey (justincc)
							
						 
						
							 
							
							
							
								
							
								1a3ffda852 
								
							
								 
							
						 
						
							
							
								
								minor: Eliminate more unnecessary code copying individual parameters for Vector3 copying in Scene - this is not necessary as Vector3 is a value type  
							
							 
							
							
							
						 
						
							2014-08-28 18:37:34 +01:00  
						
					 
				
					
						
							
							
								 
								Justin Clark-Casey (justincc)
							
						 
						
							 
							
							
							
								
							
								f132f642b2 
								
							
								 
							
						 
						
							
							
								
								On code section that rezzes single objects and attachments, reduce CPU use by reading asset XML a single time with a stream reader rather than multiple times.  
							
							 
							
							... 
							
							
							
							Reading large XML documents (e.g. complex attachments) is CPU expensive - this must be done as few times as possible (preferably just once).
Reading these documents into XmlDocument is also more resource intensive than using XmlTextReader, as per Microsoft's own publication "Improve .NET Application Performance and Scalability"
Optimization of other cases will follow if this change is successful. 
							
						 
						
							2014-08-28 18:15:33 +01:00  
						
					 
				
					
						
							
							
								 
								UbitUmarov
							
						 
						
							 
							
							
							
								
							
								38fc1cc445 
								
							
								 
							
						 
						
							
							
								
								try to make child presence know its root region. Incomplete, some paths dont send the information.  
							
							 
							
							
							
						 
						
							2014-08-28 00:44:59 +01:00  
						
					 
				
					
						
							
							
								 
								UbitUmarov
							
						 
						
							 
							
							
							
								
							
								b871029a30 
								
							
								 
							
						 
						
							
							
								
								dont create a cadu that is not used. Add a root region global position  
							
							 
							
							
							
						 
						
							2014-08-27 18:05:40 +01:00  
						
					 
				
					
						
							
							
								 
								UbitUmarov
							
						 
						
							 
							
							
							
								
							
								73cdafd6c9 
								
							
								 
							
						 
						
							
							
								
								dont mess throotles values sent to child presences. Some cleanup  
							
							 
							
							
							
						 
						
							2014-08-27 15:57:12 +01:00  
						
					 
				
					
						
							
							
								 
								Melanie Thielker
							
						 
						
							 
							
							
							
								
							
								012d0b07bc 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'ubitworkmaster'  
							
							 
							
							
							
						 
						
							2014-08-27 11:25:17 +02:00  
						
					 
				
					
						
							
							
								 
								UbitUmarov
							
						 
						
							 
							
							
							
								
							
								07ee101a05 
								
							
								 
							
						 
						
							
							
								
								bug fix. Was not deleting attachments if on public parcel  
							
							 
							
							
							
						 
						
							2014-08-27 01:09:11 +01:00  
						
					 
				
					
						
							
							
								 
								UbitUmarov
							
						 
						
							 
							
							
							
								
							
								620443f858 
								
							
								 
							
						 
						
							
							
								
								on TPs to nearby regions, only send kills if needed by parcel privacy  
							
							 
							
							
							
						 
						
							2014-08-27 00:37:05 +01:00  
						
					 
				
					
						
							
							
								 
								Justin Clark-Casey (justincc)
							
						 
						
							 
							
							
							
								
							
								b1ff78f4d8 
								
							
								 
							
						 
						
							
							
								
								Don't allow update timer to invoke another scene update if the previous is still active.  
							
							 
							
							
							
						 
						
							2014-08-26 18:52:09 +01:00  
						
					 
				
					
						
							
							
								 
								Justin Clark-Casey (justincc)
							
						 
						
							 
							
							
							
								
							
								42bb122232 
								
							
								 
							
						 
						
							
							
								
								Fix frame times when updating scene on timer.  
							
							 
							
							
							
						 
						
							2014-08-26 18:13:38 +01:00  
						
					 
				
					
						
							
							
								 
								Justin Clark-Casey (justincc)
							
						 
						
							 
							
							
							
								
							
								64f640f901 
								
							
								 
							
						 
						
							
							
								
								Implement experimental non-default mechanism to update scene via a timer rather than a persistent thread with sleep.  
							
							 
							
							... 
							
							
							
							This is to see if an inaccuracy in sleep times under load is responsible for increase in frame times even when there is spare time still available.
Can currently only be activated by setting "debug scene set update-on-timer true".
Can be switched between timer and thread with sleep updates whilst the scene is running. 
							
						 
						
							2014-08-26 18:13:38 +01:00  
						
					 
				
					
						
							
							
								 
								UbitUmarov
							
						 
						
							 
							
							
							
								
							
								dde2ac2544 
								
							
								 
							
						 
						
							
							
								
								still testing  
							
							 
							
							
							
						 
						
							2014-08-26 02:22:25 +01:00  
						
					 
				
					
						
							
							
								 
								UbitUmarov
							
						 
						
							 
							
							
							
								
							
								3ee6144d0c 
								
							
								 
							
						 
						
							
							
								
								even less kills on tps  
							
							 
							
							
							
						 
						
							2014-08-26 00:00:21 +01:00  
						
					 
				
					
						
							
							
								 
								UbitUmarov
							
						 
						
							 
							
							
							
								
							
								6857afe2a4 
								
							
								 
							
						 
						
							
							
								
								*test* back to no sog kills,  little retouch on attachment updates,  
							
							 
							
							... 
							
							
							
							NameValue AttachItemID is a root part thing only 
							
						 
						
							2014-08-25 23:31:04 +01:00  
						
					 
				
					
						
							
							
								 
								Melanie Thielker
							
						 
						
							 
							
							
							
								
							
								56081dc5e1 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'ubitworkmaster'  
							
							 
							
							
							
						 
						
							2014-08-25 20:33:12 +02:00  
						
					 
				
					
						
							
							
								 
								UbitUmarov
							
						 
						
							 
							
							
							
								
							
								b1f14ad62f 
								
							
								 
							
						 
						
							
							
								
								back to just kills  
							
							 
							
							
							
						 
						
							2014-08-25 14:15:53 +01:00  
						
					 
				
					
						
							
							
								 
								UbitUmarov
							
						 
						
							 
							
							
							
								
							
								385fcbb75e 
								
							
								 
							
						 
						
							
							
								
								*test*  send kills and hack  
							
							 
							
							
							
						 
						
							2014-08-25 13:58:50 +01:00  
						
					 
				
					
						
							
							
								 
								UbitUmarov
							
						 
						
							 
							
							
							
								
							
								f4a6be8654 
								
							
								 
							
						 
						
							
							
								
								clean sendKill a bit, remove a IsChild  that is set too early in a calling  
							
							 
							
							... 
							
							
							
							path 
							
						 
						
							2014-08-24 00:44:14 +01:00  
						
					 
				
					
						
							
							
								 
								UbitUmarov
							
						 
						
							 
							
							
							
								
							
								06b6238d00 
								
							
								 
							
						 
						
							
							
								
								send avatar kills after attachments, send otherattachments before rest of  
							
							 
							
							... 
							
							
							
							sog ( updates will mess this again but well... ) 
							
						 
						
							2014-08-23 22:24:28 +01:00  
						
					 
				
					
						
							
							
								 
								Melanie Thielker
							
						 
						
							 
							
							
							
								
							
								9ce1fd7a3c 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'avination-current'  
							
							 
							
							
							
						 
						
							2014-08-23 19:39:31 +02:00  
						
					 
				
					
						
							
							
								 
								Melanie Thielker
							
						 
						
							 
							
							
							
								
							
								1fc5dadc60 
								
							
								 
							
						 
						
							
							
								
								Add an admin message to refesh a region's map tile. Will be used to periodically  
							
							 
							
							... 
							
							
							
							rebuild the world map to clean out unused tiles. 
							
						 
						
							2014-08-23 19:38:08 +02:00  
						
					 
				
					
						
							
							
								 
								UbitUmarov
							
						 
						
							 
							
							
							
								
							
								8fd836c299 
								
							
								 
							
						 
						
							
							
								
								back to sending attachment sog kills in place of the hack. This is the  
							
							 
							
							... 
							
							
							
							official way of doing it 
							
						 
						
							2014-08-23 12:03:55 +01:00  
						
					 
				
					
						
							
							
								 
								UbitUmarov
							
						 
						
							 
							
							
							
								
							
								1aa335078a 
								
							
								 
							
						 
						
							
							
								
								sop SendFullUpdate() goes by presence if it is a attachment  
							
							 
							
							
							
						 
						
							2014-08-22 21:54:00 +01:00  
						
					 
				
					
						
							
							
								 
								UbitUmarov
							
						 
						
							 
							
							
							
								
							
								0295e6822d 
								
							
								 
							
						 
						
							
							
								
								some cleanup ( well or not )  
							
							 
							
							
							
						 
						
							2014-08-22 20:01:07 +01:00  
						
					 
				
					
						
							
							
								 
								UbitUmarov
							
						 
						
							 
							
							
							
								
							
								c95fd60806 
								
							
								 
							
						 
						
							
							
								
								revert the kills, they seem even worse  
							
							 
							
							
							
						 
						
							2014-08-22 00:28:05 +01:00  
						
					 
				
					
						
							
							
								 
								UbitUmarov
							
						 
						
							 
							
							
							
								
							
								0da7f8e863 
								
							
								 
							
						 
						
							
							
								
								silly...  
							
							 
							
							
							
						 
						
							2014-08-22 00:01:50 +01:00  
						
					 
				
					
						
							
							
								 
								UbitUmarov
							
						 
						
							 
							
							
							
								
							
								be02fb3904 
								
							
								 
							
						 
						
							
							
								
								replace hack by sog kills on tp out  
							
							 
							
							
							
						 
						
							2014-08-21 23:43:06 +01:00  
						
					 
				
					
						
							
							
								 
								UbitUmarov
							
						 
						
							 
							
							
							
								
							
								d5bb80798d 
								
							
								 
							
						 
						
							
							
								
								make the hack more extensive. Forbid sog/sop updates if Intransit but  
							
							 
							
							... 
							
							
							
							release it sooner 
							
						 
						
							2014-08-21 23:18:51 +01:00  
						
					 
				
					
						
							
							
								 
								UbitUmarov
							
						 
						
							 
							
							
							
								
							
								6674548af0 
								
							
								 
							
						 
						
							
							
								
								replace AgentHasMovedAway + KillEntity by a hacked version on teleports  
							
							 
							
							
							
						 
						
							2014-08-21 22:42:45 +01:00  
						
					 
				
					
						
							
							
								 
								UbitUmarov
							
						 
						
							 
							
							
							
								
							
								ad83b18634 
								
							
								 
							
						 
						
							
							
								
								some cleanup..  
							
							 
							
							
							
						 
						
							2014-08-21 14:07:55 +01:00  
						
					 
				
					
						
							
							
								 
								UbitUmarov
							
						 
						
							 
							
							
							
								
							
								b68c814bc6 
								
							
								 
							
						 
						
							
							
								
								...  
							
							 
							
							
							
						 
						
							2014-08-21 10:53:59 +01:00  
						
					 
				
					
						
							
							
								 
								UbitUmarov
							
						 
						
							 
							
							
							
								
							
								114144407b 
								
							
								 
							
						 
						
							
							
								
								variations..  
							
							 
							
							
							
						 
						
							2014-08-21 09:32:36 +01:00  
						
					 
				
					
						
							
							
								 
								UbitUmarov
							
						 
						
							 
							
							
							
								
							
								5f1cb6542d 
								
							
								 
							
						 
						
							
							
								
								test  
							
							 
							
							
							
						 
						
							2014-08-21 06:35:11 +01:00  
						
					 
				
					
						
							
							
								 
								UbitUmarov
							
						 
						
							 
							
							
							
								
							
								ad6f942279 
								
							
								 
							
						 
						
							
							
								
								add filter sog updates  
							
							 
							
							
							
						 
						
							2014-08-21 06:11:19 +01:00  
						
					 
				
					
						
							
							
								 
								UbitUmarov
							
						 
						
							 
							
							
							
								
							
								d98d64a61a 
								
							
								 
							
						 
						
							
							
								
								bug fix  
							
							 
							
							
							
						 
						
							2014-08-21 05:28:35 +01:00  
						
					 
				
					
						
							
							
								 
								UbitUmarov
							
						 
						
							 
							
							
							
								
							
								d2f3a19838 
								
							
								 
							
						 
						
							
							
								
								test  
							
							 
							
							
							
						 
						
							2014-08-21 05:00:51 +01:00  
						
					 
				
					
						
							
							
								 
								UbitUmarov
							
						 
						
							 
							
							
							
								
							
								6acfa77919 
								
							
								 
							
						 
						
							
							
								
								test  
							
							 
							
							
							
						 
						
							2014-08-21 04:35:04 +01:00  
						
					 
				
					
						
							
							
								 
								UbitUmarov
							
						 
						
							 
							
							
							
								
							
								87f03c040c 
								
							
								 
							
						 
						
							
							
								
								bad test  
							
							 
							
							
							
						 
						
							2014-08-21 04:07:23 +01:00  
						
					 
				
					
						
							
							
								 
								UbitUmarov
							
						 
						
							 
							
							
							
								
							
								5bf145a397 
								
							
								 
							
						 
						
							
							
								
								add a direct sendpartfullUpdate to send a full object update to a part,  
							
							 
							
							... 
							
							
							
							optionally overriding its parentID. check what it does to attachments 
							
						 
						
							2014-08-21 00:49:10 +01:00  
						
					 
				
					
						
							
							
								 
								UbitUmarov
							
						 
						
							 
							
							
							
								
							
								88587b4e73 
								
							
								 
							
						 
						
							
							
								
								reserve updates priority queue 2 for attachments, send them by it on  
							
							 
							
							... 
							
							
							
							BestAvatarResp scheme. Attachments cannot be sent on imediate queues,
 since they will block everything. Changed distance to priority math,
 keeping identical result, shifted to start at queue 3. 
							
						 
						
							2014-08-20 21:41:16 +01:00  
						
					 
				
					
						
							
							
								 
								UbitUmarov
							
						 
						
							 
							
							
							
								
							
								16cf3967b4 
								
							
								 
							
						 
						
							
							
								
								Reserve a extra localID for a presence ( it will be localID + 1 )  
							
							 
							
							
							
						 
						
							2014-08-20 17:54:23 +01:00  
						
					 
				
					
						
							
							
								 
								UbitUmarov
							
						 
						
							 
							
							
							
								
							
								b21b6532b0 
								
							
								 
							
						 
						
							
							
								
								sending attachment kills before putting them back doesnt cover all cases  
							
							 
							
							... 
							
							
							
							and seems heavy for viewers 
							
						 
						
							2014-08-20 17:48:10 +01:00  
						
					 
				
					
						
							
							
								 
								UbitUmarov
							
						 
						
							 
							
							
							
								
							
								d16f7df673 
								
							
								 
							
						 
						
							
							
								
								also send attachment pre-kills on crossings  
							
							 
							
							
							
						 
						
							2014-08-19 20:33:26 +01:00  
						
					 
				
					
						
							
							
								 
								UbitUmarov
							
						 
						
							 
							
							
							
								
							
								6aa60a5d97 
								
							
								 
							
						 
						
							
							
								
								test ....  
							
							 
							
							
							
						 
						
							2014-08-19 19:56:43 +01:00  
						
					 
				
					
						
							
							
								 
								UbitUmarov
							
						 
						
							 
							
							
							
								
							
								cca2ae3c89 
								
							
								 
							
						 
						
							
							
								
								test  
							
							 
							
							
							
						 
						
							2014-08-19 19:47:41 +01:00  
						
					 
				
					
						
							
							
								 
								UbitUmarov
							
						 
						
							 
							
							
							
								
							
								ca43a7fe63 
								
							
								 
							
						 
						
							
							
								
								variationsss...  
							
							 
							
							
							
						 
						
							2014-08-19 09:42:45 +01:00  
						
					 
				
					
						
							
							
								 
								UbitUmarov
							
						 
						
							 
							
							
							
								
							
								b0253362c7 
								
							
								 
							
						 
						
							
							
								
								remove the silly sendTerseUpdates. I was fooled by wingridproxy not  
							
							 
							
							... 
							
							
							
							decoding updates correctly 
							
						 
						
							2014-08-19 09:18:29 +01:00  
						
					 
				
					
						
							
							
								 
								UbitUmarov
							
						 
						
							 
							
							
							
								
							
								e883fb519b 
								
							
								 
							
						 
						
							
							
								
								test  
							
							 
							
							
							
						 
						
							2014-08-19 06:53:02 +01:00  
						
					 
				
					
						
							
							
								 
								UbitUmarov
							
						 
						
							 
							
							
							
								
							
								65983cc4fc 
								
							
								 
							
						 
						
							
							
								
								test  
							
							 
							
							
							
						 
						
							2014-08-19 06:23:30 +01:00  
						
					 
				
					
						
							
							
								 
								UbitUmarov
							
						 
						
							 
							
							
							
								
							
								1c9af8727d 
								
							
								 
							
						 
						
							
							
								
								send the avatar data after sending attachments, by the same Entity updates  
							
							 
							
							... 
							
							
							
							path 
							
						 
						
							2014-08-19 05:13:18 +01:00  
						
					 
				
					
						
							
							
								 
								UbitUmarov
							
						 
						
							 
							
							
							
								
							
								42a58101cf 
								
							
								 
							
						 
						
							
							
								
								HACK  force GetPriorityByBestAvatarResponsiveness  ignoring configuration  
							
							 
							
							
							
						 
						
							2014-08-19 04:56:33 +01:00  
						
					 
				
					
						
							
							
								 
								UbitUmarov
							
						 
						
							 
							
							
							
								
							
								9914e371af 
								
							
								 
							
						 
						
							
							
								
								minor changes to GetPriorityByBestAvatarResponsiveness code  
							
							 
							
							
							
						 
						
							2014-08-19 04:54:25 +01:00  
						
					 
				
					
						
							
							
								 
								UbitUmarov
							
						 
						
							 
							
							
							
								
							
								e77fafe12d 
								
							
								 
							
						 
						
							
							
								
								*test* send attachments in sync, resend avatar at end  
							
							 
							
							
							
						 
						
							2014-08-19 02:15:01 +01:00  
						
					 
				
					
						
							
							
								 
								UbitUmarov
							
						 
						
							 
							
							
							
								
							
								ffcc1d7fa2 
								
							
								 
							
						 
						
							
							
								
								undo the hack.. its useless  
							
							 
							
							
							
						 
						
							2014-08-18 23:14:04 +01:00  
						
					 
				
					
						
							
							
								 
								UbitUmarov
							
						 
						
							 
							
							
							
								
							
								d31f361e89 
								
							
								 
							
						 
						
							
							
								
								moved hacks to scene presence completemovement, possible only needed  
							
							 
							
							... 
							
							
							
							there? 
							
						 
						
							2014-08-18 19:41:16 +01:00  
						
					 
				
					
						
							
							
								 
								UbitUmarov
							
						 
						
							 
							
							
							
								
							
								73b8dc4183 
								
							
								 
							
						 
						
							
							
								
								missing file for previus commit  
							
							 
							
							
							
						 
						
							2014-08-18 19:19:25 +01:00  
						
					 
				
					
						
							
							
								 
								UbitUmarov
							
						 
						
							 
							
							
							
								
							
								83e545df93 
								
							
								 
							
						 
						
							
							
								
								*DANGER* *HACKS*  on reusing child presences: partA  send kills to  
							
							 
							
							... 
							
							
							
							viewers, partB keep using same localID (as before) 
							
						 
						
							2014-08-18 19:14:53 +01:00  
						
					 
				
					
						
							
							
								 
								UbitUmarov
							
						 
						
							 
							
							
							
								
							
								96de2a2fd2 
								
							
								 
							
						 
						
							
							
								
								reduce the kills sent, hide attachments kills on origin  
							
							 
							
							
							
						 
						
							2014-08-18 04:07:40 +01:00  
						
					 
				
					
						
							
							
								 
								UbitUmarov
							
						 
						
							 
							
							
							
								
							
								f8e4805d98 
								
							
								 
							
						 
						
							
							
								
								NOT GOOD.  Changed hide code on crossing/tp. Send needed avatar and attachments  
							
							 
							
							... 
							
							
							
							kills, visible so we can see what is going on, to try to improve later
(this are always needed, hidding just made issues more visible ) 
							
						 
						
							2014-08-18 01:34:16 +01:00  
						
					 
				
					
						
							
							
								 
								UbitUmarov
							
						 
						
							 
							
							
							
								
							
								31a2c07e83 
								
							
								 
							
						 
						
							
							
								
								put bake bakes, plus a missing change forcing animations to pass by  
							
							 
							
							... 
							
							
							
							scenepresence 
							
						 
						
							2014-08-17 09:54:38 +01:00  
						
					 
				
					
						
							
							
								 
								UbitUmarov
							
						 
						
							 
							
							
							
								
							
								f8b8cf3d8f 
								
							
								 
							
						 
						
							
							
								
								more detailed timing on completmovement  
							
							 
							
							
							
						 
						
							2014-08-16 22:16:15 +01:00  
						
					 
				
					
						
							
							
								 
								UbitUmarov
							
						 
						
							 
							
							
							
								
							
								f6642a1cc8 
								
							
								 
							
						 
						
							
							
								
								minor low resolution debug timming  
							
							 
							
							
							
						 
						
							2014-08-16 21:53:45 +01:00  
						
					 
				
					
						
							
							
								 
								UbitUmarov
							
						 
						
							 
							
							
							
								
							
								dc178959c5 
								
							
								 
							
						 
						
							
							
								
								change how avatar data, appearance and animations are sent, specially  
							
							 
							
							... 
							
							
							
							the order 
							
						 
						
							2014-08-16 14:52:09 +01:00  
						
					 
				
					
						
							
							
								 
								Justin Clark-Casey (justincc)
							
						 
						
							 
							
							
							
								
							
								e0c6bfa81e 
								
							
								 
							
						 
						
							
							
								
								If a user moves back in sight of a child region before the agent has been closed on teleport, don't unnecessarily resend all avatar and object data about that region.  
							
							 
							
							
							
						 
						
							2014-08-15 21:47:34 +01:00  
						
					 
				
					
						
							
							
								 
								Justin Clark-Casey (justincc)
							
						 
						
							 
							
							
							
								
							
								91e1aaa5d4 
								
							
								 
							
						 
						
							
							
								
								On teleport to a region that already has a child agent established (e.g. a neighbour) don't resend all the initial avatar and object data again.  
							
							 
							
							... 
							
							
							
							This is unnecessary since it has been received (and data continues to be received) in the existing child connection. 
							
						 
						
							2014-08-15 21:47:34 +01:00  
						
					 
				
					
						
							
							
								 
								UbitUmarov
							
						 
						
							 
							
							
							
								
							
								ca28062722 
								
							
								 
							
						 
						
							
							
								
								dont mess with Throttles in code also used to send to main regions. Use  
							
							 
							
							... 
							
							
							
							full parameters on appearance cloning so its clear we want it all 
							
						 
						
							2014-08-14 12:34:07 +01:00  
						
					 
				
					
						
							
							
								 
								Justin Clark-Casey (justincc)
							
						 
						
							 
							
							
							
								
							
								4c781db572 
								
							
								 
							
						 
						
							
							
								
								Make RootTerseUpdatePeriod and ChildTerseUpdatePeriod configurable in [InterestManagement] in OpenSim.ini for experimental purposes.  
							
							 
							
							... 
							
							
							
							If n > 1 for RootTerseUpdatePeriod only every n terse update is actually sent to observers on same region, unless velocity is effectively zero (to stop av drift).
If n > 1 for ChildTerseUpdatePeriod only every n terse update is sent to observers in other regions, unless velocity is effectively zero.
Defaults are same as before (all packets are sent).
Tradeoff is reduction of UDP traffic vs fidelity of observed av mvmt.
Increasing n > 1 leads to jerky observed mvmt immediateley for root, though not on child, where experimentally have gone to n = 4 before jerkiness is noticeable. 
							
						 
						
							2014-08-14 01:39:26 +01:00  
						
					 
				
					
						
							
							
								 
								Justin Clark-Casey (justincc)
							
						 
						
							 
							
							
							
								
							
								6ea82ad48a 
								
							
								 
							
						 
						
							
							
								
								Make some existing reprioritization values changeable outside the scene for test purposes, and use more consise property syntax.  
							
							 
							
							... 
							
							
							
							No functional change. 
							
						 
						
							2014-08-14 01:16:58 +01:00  
						
					 
				
					
						
							
							
								 
								Justin Clark-Casey (justincc)
							
						 
						
							 
							
							
							
								
							
								bc0895c758 
								
							
								 
							
						 
						
							
							
								
								On entity transfer of scene presence, replace polling sleep in SP.WaitForUpdateAgent() with a triggered event instead.  
							
							 
							
							... 
							
							
							
							Rapid polls are more expensive than triggered events (several polls vs one trigger) and may be problematic on heavily loaded simulators where many threads are vying for processor time.
A triggered event is also slightly quicker as there is no maximum 200ms wait between polls. 
							
						 
						
							2014-08-13 23:45:51 +01:00  
						
					 
				
					
						
							
							
								 
								Justin Clark-Casey (justincc)
							
						 
						
							 
							
							
							
								
							
								0d2a25b477 
								
							
								 
							
						 
						
							
							
								
								Remove redundant origin region lock in SP.CompleteMovement()  
							
							 
							
							... 
							
							
							
							This is already going to be correctly set by WaitForUpdateAgent() earlier on in that method, which is always called where a callback to the originating region is required. 
							
						 
						
							2014-08-13 23:11:32 +01:00  
						
					 
				
					
						
							
							
								 
								UbitUmarov
							
						 
						
							 
							
							
							
								
							
								483afe6867 
								
							
								 
							
						 
						
							
							
								
								remove creative hack and try to fix  
							
							 
							
							
							
						 
						
							2014-08-13 18:52:13 +01:00  
						
					 
				
					
						
							
							
								 
								UbitUmarov
							
						 
						
							 
							
							
							
								
							
								3f0138c967 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into ubitworkmaster  
							
							 
							
							
							
						 
						
							2014-08-13 15:50:12 +01:00  
						
					 
				
					
						
							
							
								 
								UbitUmarov
							
						 
						
							 
							
							
							
								
							
								92117d48af 
								
							
								 
							
						 
						
							
							
								
								remove the region where we are root from the list of Neighbours and  
							
							 
							
							... 
							
							
							
							childSeeds 
							
						 
						
							2014-08-13 03:54:13 +01:00  
						
					 
				
					
						
							
							
								 
								UbitUmarov
							
						 
						
							 
							
							
							
								
							
								444b41b22a 
								
							
								 
							
						 
						
							
							
								
								reverted last change since it did nothing usefull  
							
							 
							
							
							
						 
						
							2014-08-13 03:11:55 +01:00  
						
					 
				
					
						
							
							
								 
								UbitUmarov
							
						 
						
							 
							
							
							
								
							
								0a1ffad07c 
								
							
								 
							
						 
						
							
							
								
								TEST  do a Animator.UpdateMovementAnimations()  when making root ( in  
							
							 
							
							... 
							
							
							
							validate appearence just before sending animation 
							
						 
						
							2014-08-13 03:01:49 +01:00  
						
					 
				
					
						
							
							
								 
								Melanie Thielker
							
						 
						
							 
							
							
							
								
							
								96d89c5906 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'ubitworkmaster'  
							
							 
							
							
							
						 
						
							2014-08-12 22:46:28 +02:00  
						
					 
				
					
						
							
							
								 
								UbitUmarov
							
						 
						
							 
							
							
							
								
							
								bf269c871a 
								
							
								 
							
						 
						
							
							
								
								use Vector3.normalize in place of util.GetNormalize  
							
							 
							
							
							
						 
						
							2014-08-12 20:59:36 +01:00  
						
					 
				
					
						
							
							
								 
								UbitUmarov
							
						 
						
							 
							
							
							
								
							
								c7e3e59953 
								
							
								 
							
						 
						
							
							
								
								try no send current LookAt, remove redundant incomplete position height  
							
							 
							
							... 
							
							
							
							check 
							
						 
						
							2014-08-12 20:37:34 +01:00  
						
					 
				
					
						
							
							
								 
								UbitUmarov
							
						 
						
							 
							
							
							
								
							
								4997a9e87a 
								
							
								 
							
						 
						
							
							
								
								fix VS creative indentation  
							
							 
							
							
							
						 
						
							2014-08-12 18:42:18 +01:00  
						
					 
				
					
						
							
							
								 
								UbitUmarov
							
						 
						
							 
							
							
							
								
							
								a0f26dc6ec 
								
							
								 
							
						 
						
							
							
								
								change XMLIrpgGroups attach to events, using the more correct  
							
							 
							
							... 
							
							
							
							\addons\Groups\...  model 
							
						 
						
							2014-08-12 18:28:01 +01:00  
						
					 
				
					
						
							
							
								 
								Melanie Thielker
							
						 
						
							 
							
							
							
								
							
								37921c66e5 
								
							
								 
							
						 
						
							
							
								
								Avination's Dynamic Floater Module. This works with Singularity viewer only.  
							
							 
							
							... 
							
							
							
							It's WIP in that a dialog builder is on it's way. For now, the XML needs to
be handmade. 
							
						 
						
							2014-08-12 01:04:29 +02:00  
						
					 
				
					
						
							
							
								 
								Melanie Thielker
							
						 
						
							 
							
							
							
								
							
								22d472e34a 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'ubitworkmaster'  
							
							 
							
							
							
						 
						
							2014-08-11 18:45:39 +02:00  
						
					 
				
					
						
							
							
								 
								UbitUmarov
							
						 
						
							 
							
							
							
								
							
								2cc8e90bd2 
								
							
								 
							
						 
						
							
							
								
								remove a land.SendLandUpdateToClient() since its now done for all cases in  
							
							 
							
							... 
							
							
							
							completmovement and not only that specific one 
							
						 
						
							2014-08-11 02:51:34 +01:00  
						
					 
				
					
						
							
							
								 
								UbitUmarov
							
						 
						
							 
							
							
							
								
							
								ba33d78af9 
								
							
								 
							
						 
						
							
							
								
								dont do ParcelCrossCheck() on child avatars  
							
							 
							
							
							
						 
						
							2014-08-11 01:44:12 +01:00  
						
					 
				
					
						
							
							
								 
								Melanie Thielker
							
						 
						
							 
							
							
							
								
							
								0eaabef1dc 
								
							
								 
							
						 
						
							
							
								
								Fix a condition check  
							
							 
							
							
							
						 
						
							2014-08-11 02:31:29 +02:00  
						
					 
				
					
						
							
							
								 
								Melanie Thielker
							
						 
						
							 
							
							
							
								
							
								519df0d2a3 
								
							
								 
							
						 
						
							
							
								
								Fix a condition check  
							
							 
							
							
							
						 
						
							2014-08-11 02:30:09 +02:00  
						
					 
				
					
						
							
							
								 
								Melanie Thielker
							
						 
						
							 
							
							
							
								
							
								036017bba7 
								
							
								 
							
						 
						
							
							
								
								Make texture anims work right on singu  
							
							 
							
							
							
						 
						
							2014-08-11 02:08:17 +02:00  
						
					 
				
					
						
							
							
								 
								Melanie Thielker
							
						 
						
							 
							
							
							
								
							
								01e381fa33 
								
							
								 
							
						 
						
							
							
								
								Make texture anims work right on singu  
							
							 
							
							
							
						 
						
							2014-08-11 02:07:23 +02:00  
						
					 
				
					
						
							
							
								 
								UbitUmarov
							
						 
						
							 
							
							
							
								
							
								7fcd1068e7 
								
							
								 
							
						 
						
							
							
								
								TEST move parcelRegionCross to EntityTransferModule cross so it works on  
							
							 
							
							... 
							
							
							
							sitting avatars. (may be bad) comented out sending root avatars
information to the child that was just a root it should have it all
already. Dont turn a sitting avatar physical,  that needs to be a stand at SOG 
							
						 
						
							2014-08-10 20:09:02 +01:00  
						
					 
				
					
						
							
							
								 
								UbitUmarov
							
						 
						
							 
							
							
							
								
							
								dc7b9c1cc3 
								
							
								 
							
						 
						
							
							
								
								dont do for children what is for growups ( root agents) ( needs check)  
							
							 
							
							
							
						 
						
							2014-08-09 15:12:02 +01:00  
						
					 
				
					
						
							
							
								 
								Justin Clark-Casey (justincc)
							
						 
						
							 
							
							
							
								
							
								30f1b424bb 
								
							
								 
							
						 
						
							
							
								
								Change RootRotationUpdateTolerance from 0.01 to 0.1 in code as well.  
							
							 
							
							
							
						 
						
							2014-08-08 23:47:53 +01:00  
						
					 
				
					
						
							
							
								 
								UbitUmarov
							
						 
						
							 
							
							
							
								
							
								b7f24bacce 
								
							
								 
							
						 
						
							
							
								
								bugg  
							
							 
							
							
							
						 
						
							2014-08-07 06:09:56 +01:00  
						
					 
				
					
						
							
							
								 
								UbitUmarov
							
						 
						
							 
							
							
							
								
							
								c3f9c99fb3 
								
							
								 
							
						 
						
							
							
								
								DANGER...  changed bakedtextures caching. Assuming grid baking is cache  
							
							 
							
							... 
							
							
							
							only, reduced number of accesses to it. TESTING 
							
						 
						
							2014-08-07 05:20:45 +01:00  
						
					 
				
					
						
							
							
								 
								Oren Hurvitz
							
						 
						
							 
							
							
							
								
							
								e36e416637 
								
							
								 
							
						 
						
							
							
								
								Fixed crash when using Allowed/Denied Viewers, and the viewer's name is shorter than one of the test strings  
							
							 
							
							... 
							
							
							
							This fixes http://opensimulator.org/mantis/view.php?id=7294  
							
						 
						
							2014-08-06 19:02:15 +03:00  
						
					 
				
					
						
							
							
								 
								Justin Clark-Casey (justincc)
							
						 
						
							 
							
							
							
								
							
								78ccadb27e 
								
							
								 
							
						 
						
							
							
								
								Add RootPositionUpdateTolerance, RootRotationUpdateTolerance, and RootVelocityUpdateTolerance parameters to [InterestManagement] in OpenSimDefaults.ini  
							
							 
							
							... 
							
							
							
							These govern when AgentUpdates are sent to observers on position, rotation and velocity changes to an avatar (including the avatar themselves).
Higher values reduce AgentUpdate traffic but at a certain level will degrade smoothness of avatar and perceived avatar movement. 
							
						 
						
							2014-08-06 00:53:14 +01:00  
						
					 
				
					
						
							
							
								 
								Justin Clark-Casey (justincc)
							
						 
						
							 
							
							
							
								
							
								961cb9cc77 
								
							
								 
							
						 
						
							
							
								
								refactor: Rename recent new Client*UpdateTolerance to Root*UpdateTolerance for better accuracy and consistency with other similar parameters  
							
							 
							
							
							
						 
						
							2014-08-06 00:35:26 +01:00  
						
					 
				
					
						
							
							
								 
								UbitUmarov
							
						 
						
							 
							
							
							
								
							
								e1a5a1f829 
								
							
								 
							
						 
						
							
							
								
								apply objectSlamSale to all roots of coalescence objects. replace the  
							
							 
							
							... 
							
							
							
							single object condition for renaming 
							
						 
						
							2014-08-05 23:25:08 +01:00  
						
					 
				
					
						
							
							
								 
								UbitUmarov
							
						 
						
							 
							
							
							
								
							
								3c321e5bb3 
								
							
								 
							
						 
						
							
							
								
								dont mess with names and descriptions on coalescence objects. Inventory  
							
							 
							
							... 
							
							
							
							name can change for inventory purposes only. 
							
						 
						
							2014-08-05 22:49:41 +01:00  
						
					 
				
					
						
							
							
								 
								UbitUmarov
							
						 
						
							 
							
							
							
								
							
								2c4908578e 
								
							
								 
							
						 
						
							
							
								
								revert to old avn-current code, not using ApplyPermissionsOnRez() till its  
							
							 
							
							... 
							
							
							
							reviewed/fixed 
							
						 
						
							2014-08-05 21:55:42 +01:00  
						
					 
				
					
						
							
							
								 
								UbitUmarov
							
						 
						
							 
							
							
							
								
							
								c80322f1e6 
								
							
								 
							
						 
						
							
							
								
								dont change agentItem.BasePermissions where avination-current didn't  
							
							 
							
							... 
							
							
							
							change 
							
						 
						
							2014-08-05 19:03:11 +01:00  
						
					 
				
					
						
							
							
								 
								UbitUmarov
							
						 
						
							 
							
							
							
								
							
								507a29d581 
								
							
								 
							
						 
						
							
							
								
								diference fix  
							
							 
							
							
							
						 
						
							2014-08-04 21:55:58 +01:00  
						
					 
				
					
						
							
							
								 
								UbitUmarov
							
						 
						
							 
							
							
							
								
							
								3cca5ec667 
								
							
								 
							
						 
						
							
							
								
								check...  
							
							 
							
							
							
						 
						
							2014-08-04 21:52:29 +01:00  
						
					 
				
					
						
							
							
								 
								UbitUmarov
							
						 
						
							 
							
							
							
								
							
								3d81f25e34 
								
							
								 
							
						 
						
							
							
								
								Revert "start sending terrain in scenePresence after well defined avatar. Minor"  
							
							 
							
							... 
							
							
							
							This reverts commit 05a2feba5d . 
							
						 
						
							2014-08-04 20:32:11 +01:00  
						
					 
				
					
						
							
							
								 
								UbitUmarov
							
						 
						
							 
							
							
							
								
							
								05a2feba5d 
								
							
								 
							
						 
						
							
							
								
								start sending terrain in scenePresence after well defined avatar. Minor  
							
							 
							
							... 
							
							
							
							change on significante AgentUpdate check. 
							
						 
						
							2014-08-04 19:57:47 +01:00  
						
					 
				
					
						
							
							
								 
								UbitUmarov
							
						 
						
							 
							
							
							
								
							
								b07b0ff555 
								
							
								 
							
						 
						
							
							
								
								missing child login parcel overlay  
							
							 
							
							
							
						 
						
							2014-08-04 00:16:56 +01:00  
						
					 
				
					
						
							
							
								 
								UbitUmarov
							
						 
						
							 
							
							
							
								
							
								bad01fbb41 
								
							
								 
							
						 
						
							
							
								
								some mess cleanup  
							
							 
							
							
							
						 
						
							2014-08-03 22:57:08 +01:00  
						
					 
				
					
						
							
							
								 
								UbitUmarov
							
						 
						
							 
							
							
							
								
							
								0d71a2bb8f 
								
							
								 
							
						 
						
							
							
								
								mess update ( hide avatars )  
							
							 
							
							
							
						 
						
							2014-08-03 22:38:50 +01:00  
						
					 
				
					
						
							
							
								 
								UbitUmarov
							
						 
						
							 
							
							
							
								
							
								ca8b0e6a1d 
								
							
								 
							
						 
						
							
							
								
								replace debug msgs by others  
							
							 
							
							
							
						 
						
							2014-08-03 19:00:01 +01:00  
						
					 
				
					
						
							
							
								 
								UbitUmarov
							
						 
						
							 
							
							
							
								
							
								ed47874197 
								
							
								 
							
						 
						
							
							
								
								several debug msgs, need to be removed asap  
							
							 
							
							
							
						 
						
							2014-08-03 18:22:00 +01:00  
						
					 
				
					
						
							
							
								 
								UbitUmarov
							
						 
						
							 
							
							
							
								
							
								bcab663ad7 
								
							
								 
							
						 
						
							
							
								
								debug...  
							
							 
							
							
							
						 
						
							2014-08-03 06:16:30 +01:00  
						
					 
				
					
						
							
							
								 
								UbitUmarov
							
						 
						
							 
							
							
							
								
							
								cc16fe68cc 
								
							
								 
							
						 
						
							
							
								
								....  
							
							 
							
							
							
						 
						
							2014-08-03 02:26:39 +01:00  
						
					 
				
					
						
							
							
								 
								UbitUmarov
							
						 
						
							 
							
							
							
								
							
								b9443b186e 
								
							
								 
							
						 
						
							
							
								
								test...  
							
							 
							
							
							
						 
						
							2014-08-03 02:09:07 +01:00  
						
					 
				
					
						
							
							
								 
								UbitUmarov
							
						 
						
							 
							
							
							
								
							
								53e95803a5 
								
							
								 
							
						 
						
							
							
								
								test not rezzing attachments on a FireAndForget  
							
							 
							
							
							
						 
						
							2014-08-03 01:20:34 +01:00  
						
					 
				
					
						
							
							
								 
								UbitUmarov
							
						 
						
							 
							
							
							
								
							
								9f5e19127d 
								
							
								 
							
						 
						
							
							
								
								comment out a debug msg. more on gods being Gods  
							
							 
							
							
							
						 
						
							2014-08-03 00:22:21 +01:00  
						
					 
				
					
						
							
							
								 
								UbitUmarov
							
						 
						
							 
							
							
							
								
							
								addca0737c 
								
							
								 
							
						 
						
							
							
								
								testing...  
							
							 
							
							
							
						 
						
							2014-08-02 23:38:18 +01:00  
						
					 
				
					
						
							
							
								 
								UbitUmarov
							
						 
						
							 
							
							
							
								
							
								009e8ee76c 
								
							
								 
							
						 
						
							
							
								
								testing  
							
							 
							
							
							
						 
						
							2014-08-02 23:04:18 +01:00  
						
					 
				
					
						
							
							
								 
								UbitUmarov
							
						 
						
							 
							
							
							
								
							
								e87f70e277 
								
							
								 
							
						 
						
							
							
								
								god also read local chat  
							
							 
							
							
							
						 
						
							2014-08-02 22:45:28 +01:00  
						
					 
				
					
						
							
							
								 
								UbitUmarov
							
						 
						
							 
							
							
							
								
							
								580604c231 
								
							
								 
							
						 
						
							
							
								
								let gods see hidden avatars ( test )  
							
							 
							
							
							
						 
						
							2014-08-02 22:32:51 +01:00  
						
					 
				
					
						
							
							
								 
								UbitUmarov
							
						 
						
							 
							
							
							
								
							
								35616339f3 
								
							
								 
							
						 
						
							
							
								
								remove the groups restrictions for npcs since they do nothing usefull  
							
							 
							
							
							
						 
						
							2014-08-02 21:01:44 +01:00  
						
					 
				
					
						
							
							
								 
								UbitUmarov
							
						 
						
							 
							
							
							
								
							
								46da95d1b7 
								
							
								 
							
						 
						
							
							
								
								bug hunt:  disable group for npc  
							
							 
							
							
							
						 
						
							2014-08-02 19:33:38 +01:00  
						
					 
				
					
						
							
							
								 
								UbitUmarov
							
						 
						
							 
							
							
							
								
							
								74447d14cd 
								
							
								 
							
						 
						
							
							
								
								add some filters for NPCs  
							
							 
							
							
							
						 
						
							2014-08-02 18:32:28 +01:00  
						
					 
				
					
						
							
							
								 
								UbitUmarov
							
						 
						
							 
							
							
							
								
							
								b0864a2f0f 
								
							
								 
							
						 
						
							
							
								
								crossing into a hide parcel may work now. Not nice fix.. need get back to  
							
							 
							
							... 
							
							
							
							this later 
							
						 
						
							2014-08-02 14:17:00 +01:00  
						
					 
				
					
						
							
							
								 
								UbitUmarov
							
						 
						
							 
							
							
							
								
							
								20eeeba0d2 
								
							
								 
							
						 
						
							
							
								
								initial state change  
							
							 
							
							
							
						 
						
							2014-08-02 03:17:39 +01:00  
						
					 
				
					
						
							
							
								 
								UbitUmarov
							
						 
						
							 
							
							
							
								
							
								c11c4c0daa 
								
							
								 
							
						 
						
							
							
								
								add a hide check at end of region arrival  
							
							 
							
							
							
						 
						
							2014-08-02 02:26:54 +01:00  
						
					 
				
					
						
							
							
								 
								UbitUmarov
							
						 
						
							 
							
							
							
								
							
								46add98071 
								
							
								 
							
						 
						
							
							
								
								remove a few more  
							
							 
							
							
							
						 
						
							2014-08-02 01:45:32 +01:00  
						
					 
				
					
						
							
							
								 
								UbitUmarov
							
						 
						
							 
							
							
							
								
							
								bdac5058c8 
								
							
								 
							
						 
						
							
							
								
								remove some ischild tests  
							
							 
							
							
							
						 
						
							2014-08-02 01:21:24 +01:00  
						
					 
				
					
						
							
							
								 
								UbitUmarov
							
						 
						
							 
							
							
							
								
							
								e296f25445 
								
							
								 
							
						 
						
							
							
								
								sitting avatars hidding by their position. This is not as SL that uses  
							
							 
							
							... 
							
							
							
							avatar sitting on root prim. All cases have good and bad situations, this is
simpler. Only SOG position changes triggers checks, rotation alone will
not. ( as happens in other cases ) (UNTESTED, as usual ) 
							
						 
						
							2014-08-01 19:52:55 +01:00  
						
					 
				
					
						
							
							
								 
								UbitUmarov
							
						 
						
							 
							
							
							
								
							
								ef1f37cf20 
								
							
								 
							
						 
						
							
							
								
								handle change of hide avatars flag. Parcel limits edition still need work  
							
							 
							
							
							
						 
						
							2014-08-01 18:59:08 +01:00  
						
					 
				
					
						
							
							
								 
								UbitUmarov
							
						 
						
							 
							
							
							
								
							
								0a1e9d731d 
								
							
								 
							
						 
						
							
							
								
								work on hide avatars  
							
							 
							
							
							
						 
						
							2014-08-01 00:34:52 +01:00  
						
					 
				
					
						
							
							
								 
								UbitUmarov
							
						 
						
							 
							
							
							
								
							
								a5e9429f2b 
								
							
								 
							
						 
						
							
							
								
								MESS: changes in MakeRootAgent and CompleteMovement reordering things.  
							
							 
							
							... 
							
							
							
							Added sending of land overlay and parcel information. This in order to
only send avatar related information after having its position well
defined and on the right parcel. THIS MAY STILL BE BAD :) 
							
						 
						
							2014-07-31 03:10:50 +01:00  
						
					 
				
					
						
							
							
								 
								UbitUmarov
							
						 
						
							 
							
							
							
								
							
								17f9f1c247 
								
							
								 
							
						 
						
							
							
								
								restrict other avatar sounds to parcel flags ( untested )  
							
							 
							
							
							
						 
						
							2014-07-30 16:32:25 +01:00  
						
					 
				
					
						
							
							
								 
								UbitUmarov
							
						 
						
							 
							
							
							
								
							
								2a2a772408 
								
							
								 
							
						 
						
							
							
								
								mute avatar collision sounds if parcel doesnt allow  
							
							 
							
							
							
						 
						
							2014-07-30 15:36:49 +01:00  
						
					 
				
					
						
							
							
								 
								Justin Clark-Casey (justincc)
							
						 
						
							 
							
							
							
								
							
								fcf5fb5dfd 
								
							
								 
							
						 
						
							
							
								
								Implement "scene debug set root-upd-per" for dropping 1 in N root agent updates except to originator  
							
							 
							
							... 
							
							
							
							For experimental purposes.
Also corrects a previous bug where each terse update sent was counted rather than each set of terse updates to agents. 
							
						 
						
							2014-07-29 18:54:16 +01:00  
						
					 
				
					
						
							
							
								 
								Justin Clark-Casey (justincc)
							
						 
						
							 
							
							
							
								
							
								0f87a99e54 
								
							
								 
							
						 
						
							
							
								
								Add debug mechanism for only sending 1 in N AgentUpdate packets to child agents.  
							
							 
							
							... 
							
							
							
							Allows experiments in manually reducing updates under heavy load.
Activated by "debug scene set client-upd-per" console command.
In a simple test, can send as few as every 4th update before observed movement starts becoming disturbingly rubber-banded. 
							
						 
						
							2014-07-29 18:09:11 +01:00  
						
					 
				
					
						
							
							
								 
								Justin Clark-Casey (justincc)
							
						 
						
							 
							
							
							
								
							
								f54fccba1e 
								
							
								 
							
						 
						
							
							
								
								Make it possible to change avatar position update, rotation and velocity tolerances on the fly.  
							
							 
							
							... 
							
							
							
							This is done via "debug scene set client-pos-upd, client-rot-upd, client-vel-upd".
For testing purposes. 
							
						 
						
							2014-07-29 03:13:10 +01:00  
						
					 
				
					
						
							
							
								 
								Justin Clark-Casey (justincc)
							
						 
						
							 
							
							
							
								
							
								3654ae8d8c 
								
							
								 
							
						 
						
							
							
								
								Allow the "debug scene set physics false|true" command to work when bulletsim physics is running in a separate thread.  
							
							 
							
							... 
							
							
							
							This will also allow the "disable physics" setting in the region debug viewer dialog to work in this circumstance. 
							
						 
						
							2014-07-29 01:21:15 +01:00  
						
					 
				
					
						
							
							
								 
								Justin Clark-Casey (justincc)
							
						 
						
							 
							
							
							
								
							
								f6f7585ec5 
								
							
								 
							
						 
						
							
							
								
								Add a "debug scene set child-repri <double>" command that allows child reprioritization distance to be changed on the fly.  
							
							 
							
							... 
							
							
							
							This governs when child agent position changes are sent to neighbouring regions.
Corresponding config parameter is ChildReprioritizationDistance in [InterestManagement] in OpenSim.ini
For test purposes. 
							
						 
						
							2014-07-29 00:13:29 +01:00  
						
					 
				
					
						
							
							
								 
								UbitUmarov
							
						 
						
							 
							
							
							
								
							
								c3b5a6c2ab 
								
							
								 
							
						 
						
							
							
								
								change how sounds work. May be bad.. needs testing  
							
							 
							
							
							
						 
						
							2014-07-27 08:18:27 +01:00  
						
					 
				
					
						
							
							
								 
								UbitUmarov
							
						 
						
							 
							
							
							
								
							
								5a7a609683 
								
							
								 
							
						 
						
							
							
								
								remove forgotten lines  
							
							 
							
							
							
						 
						
							2014-07-27 08:11:27 +01:00  
						
					 
				
					
						
							
							
								 
								UbitUmarov
							
						 
						
							 
							
							
							
								
							
								eb55e69d4a 
								
							
								 
							
						 
						
							
							
								
								serialize sound parameters for llLoopSound  
							
							 
							
							
							
						 
						
							2014-07-27 08:08:01 +01:00  
						
					 
				
					
						
							
							
								 
								UbitUmarov
							
						 
						
							 
							
							
							
								
							
								43cf184603 
								
							
								 
							
						 
						
							
							
								
								clear script controls on crossing (untested)(possible should be done  
							
							 
							
							... 
							
							
							
							elsewhere/othe way) 
							
						 
						
							2014-07-26 16:56:21 +01:00  
						
					 
				
					
						
							
							
								 
								UbitUmarov
							
						 
						
							 
							
							
							
								
							
								b6af41ec11 
								
							
								 
							
						 
						
							
							
								
								dont standup avatar on crossing  
							
							 
							
							
							
						 
						
							2014-07-26 05:59:38 +01:00  
						
					 
				
					
						
							
							
								 
								UbitUmarov
							
						 
						
							 
							
							
							
								
							
								4aa55204a2 
								
							
								 
							
						 
						
							
							
								
								allow reset default animation to default as core does  
							
							 
							
							
							
						 
						
							2014-07-26 05:27:36 +01:00  
						
					 
				
					
						
							
							
								 
								UbitUmarov
							
						 
						
							 
							
							
							
								
							
								8808549669 
								
							
								 
							
						 
						
							
							
								
								on sit use root prim camera at and eye if child as neither  
							
							 
							
							
							
						 
						
							2014-07-23 23:09:13 +01:00  
						
					 
				
					
						
							
							
								 
								UbitUmarov
							
						 
						
							 
							
							
							
								
							
								f6af5f4996 
								
							
								 
							
						 
						
							
							
								
								change last commit setting intransit without messing flight  
							
							 
							
							
							
						 
						
							2014-07-23 22:28:51 +01:00  
						
					 
				
					
						
							
							
								 
								UbitUmarov
							
						 
						
							 
							
							
							
								
							
								f9ae7ea2e6 
								
							
								 
							
						 
						
							
							
								
								do CompleteMovement with InTransit set as core  
							
							 
							
							
							
						 
						
							2014-07-23 21:14:35 +01:00  
						
					 
				
					
						
							
							
								 
								UbitUmarov
							
						 
						
							 
							
							
							
								
							
								237075ce21 
								
							
								 
							
						 
						
							
							
								
								cleanup a bit presence CheckForBorderCrossing removing dead code  
							
							 
							
							
							
						 
						
							2014-07-23 20:31:54 +01:00  
						
					 
				
					
						
							
							
								 
								UbitUmarov
							
						 
						
							 
							
							
							
								
							
								d64a50ac9b 
								
							
								 
							
						 
						
							
							
								
								changed locations of m_originRegionID setting to where current core has  
							
							 
							
							... 
							
							
							
							them. Changed avatar AbsolutePosition, it still didnt assume m_pos as
 relative to root prim. ( forgot to commit before) ( this sit may still
 have loose ends, specially around the use of OffsetPosition that is now
 relative to root prim and was relative to prim) 
							
						 
						
							2014-07-23 19:56:06 +01:00  
						
					 
				
					
						
							
							
								 
								UbitUmarov
							
						 
						
							 
							
							
							
								
							
								0331159d2c 
								
							
								 
							
						 
						
							
							
								
								clamp avatar standup position within region  
							
							 
							
							
							
						 
						
							2014-07-22 21:34:21 +01:00  
						
					 
				
					
						
							
							
								 
								Justin Clark-Casey (justincc)
							
						 
						
							 
							
							
							
								
							
								3a87cce2e0 
								
							
								 
							
						 
						
							
							
								
								Fix recent regression in  3c6becd5 where login or hg login to variable sized regions failed with outdated simulator message.  
							
							 
							
							... 
							
							
							
							I forgot that a null 'their version' would not be passed over the wire and ends up as an empty string instead (like older simulators).
So instead pass through the correct simulator protcol version instead (SIMULATOR/0.3) when querying from login or hg login.
Also removes a debug console write for agent limit accidentally left in for the same commit.
Relates to mantis 7276 
							
						 
						
							2014-07-22 18:04:28 +01:00  
						
					 
				
					
						
							
							
								 
								UbitUmarov
							
						 
						
							 
							
							
							
								
							
								fe900b28c6 
								
							
								 
							
						 
						
							
							
								
								CrossPrimGroupIntoNewRegion does keyframes and physics crossing fails, so  
							
							 
							
							... 
							
							
							
							revert previus change assuming it didnt. remove a no longer needed else {} 
							
						 
						
							2014-07-22 15:56:20 +01:00  
						
					 
				
					
						
							
							
								 
								UbitUmarov
							
						 
						
							 
							
							
							
								
							
								ed905418b3 
								
							
								 
							
						 
						
							
							
								
								consider that CrossPrimGroupIntoNewRegion removes DIE_AT_EDGE and  
							
							 
							
							... 
							
							
							
							RETURN_AT_EDGE from simulation 
							
						 
						
							2014-07-22 15:47:42 +01:00  
						
					 
				
					
						
							
							
								 
								UbitUmarov
							
						 
						
							 
							
							
							
								
							
								f9fdf26ec3 
								
							
								 
							
						 
						
							
							
								
								make ResetChildPrimPhysicsPositions only do what it is supposed to do and  
							
							 
							
							... 
							
							
							
							not what AbsolutePosition does 
							
						 
						
							2014-07-22 15:13:37 +01:00  
						
					 
				
					
						
							
							
								 
								UbitUmarov
							
						 
						
							 
							
							
							
								
							
								cf132430ae 
								
							
								 
							
						 
						
							
							
								
								tell scripts about positions changes after they are actually changed  
							
							 
							
							
							
						 
						
							2014-07-22 14:50:17 +01:00  
						
					 
				
					
						
							
							
								 
								UbitUmarov
							
						 
						
							 
							
							
							
								
							
								5269511339 
								
							
								 
							
						 
						
							
							
								
								dont try to cross with avatars on DIE_AT_EDGE or RETURN_AT_EDGE sog  
							
							 
							
							
							
						 
						
							2014-07-22 14:31:47 +01:00  
						
					 
				
					
						
							
							
								 
								UbitUmarov
							
						 
						
							 
							
							
							
								
							
								0e4a9e35c7 
								
							
								 
							
						 
						
							
							
								
								bug fix. Child position got broken because first prim i parts array may  
							
							 
							
							... 
							
							
							
							not be the root prim 
							
						 
						
							2014-07-22 04:10:51 +01:00  
						
					 
				
					
						
							
							
								 
								UbitUmarov
							
						 
						
							 
							
							
							
								
							
								243499ea4e 
								
							
								 
							
						 
						
							
							
								
								send updates on selected attachments as sl ( warinin if reverted then a  
							
							 
							
							... 
							
							
							
							fix is needed elsewhere since the changes are never sent) 
							
						 
						
							2014-07-22 01:11:18 +01:00  
						
					 
				
					
						
							
							
								 
								Justin Clark-Casey (justincc)
							
						 
						
							 
							
							
							
								
							
								3c6becd524 
								
							
								 
							
						 
						
							
							
								
								On login and first HG entrance to a foreign grid, perform query access checks before proceeding.  
							
							 
							
							
							
						 
						
							2014-07-21 23:53:33 +01:00  
						
					 
				
					
						
							
							
								 
								UbitUmarov
							
						 
						
							 
							
							
							
								
							
								5cdd205ee7 
								
							
								 
							
						 
						
							
							
								
								change presence movetotarget avoiding trying to go undergroud or fly when  
							
							 
							
							... 
							
							
							
							it can walk. ( still needs better code ) 
							
						 
						
							2014-07-21 21:31:48 +01:00  
						
					 
				
					
						
							
							
								 
								Oren Hurvitz
							
						 
						
							 
							
							
							
								
							
								899bcb7acd 
								
							
								 
							
						 
						
							
							
								
								Fixed: after a Hypergrid teleport, attachments often either disappear, or appear both on the avatar AND as in-world objects.  
							
							 
							
							... 
							
							
							
							Another manifestation of this bug is that after a Hypergrid teleport, when you click on one of the avatar's attachments the object doesn't show its name. This means that the viewer knows the attachment is there, but the simulator does not.
The problem was caused by treating Hypergrid teleports as if they're Logins (because the teleport flag ViaLogin is enabled).
This may fix: http://opensimulator.org/mantis/view.php?id=7238 
This may fix: http://opensimulator.org/mantis/view.php?id=7220  
							
						 
						
							2014-07-21 09:29:51 +01:00  
						
					 
				
					
						
							
							
								 
								Oren Hurvitz
							
						 
						
							 
							
							
							
								
							
								4c5d7d4683 
								
							
								 
							
						 
						
							
							
								
								Fixed problems if an avatar tries to cross regions when the previous cross hasn't completed yet  
							
							 
							
							... 
							
							
							
							This caused the client to stop responding, and even the simulators to have problems. The solution is to disallow crossing before the previous cross has completed. 
							
						 
						
							2014-07-21 09:23:13 +01:00  
						
					 
				
					
						
							
							
								 
								Oren Hurvitz
							
						 
						
							 
							
							
							
								
							
								f94b3bbe0f 
								
							
								 
							
						 
						
							
							
								
								Minor: changed "existant" to "existent"  
							
							 
							
							
							
						 
						
							2014-07-21 09:15:05 +01:00  
						
					 
				
					
						
							
							
								 
								Oren Hurvitz
							
						 
						
							 
							
							
							
								
							
								99ac770abb 
								
							
								 
							
						 
						
							
							
								
								Close streams immediately when we finish using them  
							
							 
							
							
							
						 
						
							2014-07-21 08:30:03 +01:00  
						
					 
				
					
						
							
							
								 
								UbitUmarov
							
						 
						
							 
							
							
							
								
							
								719880a6ff 
								
							
								 
							
						 
						
							
							
								
								make sittarget camera relative to root prim  
							
							 
							
							... 
							
							
							
							Please enter the commit message for your changes. Lines starting 
							
						 
						
							2014-07-20 20:20:59 +01:00  
						
					 
				
					
						
							
							
								 
								UbitUmarov
							
						 
						
							 
							
							
							
								
							
								5f364dbed5 
								
							
								 
							
						 
						
							
							
								
								another change to standup  
							
							 
							
							
							
						 
						
							2014-07-20 16:09:34 +01:00  
						
					 
				
					
						
							
							
								 
								UbitUmarov
							
						 
						
							 
							
							
							
								
							
								d6f56a4f99 
								
							
								 
							
						 
						
							
							
								
								change avatar standup code  
							
							 
							
							
							
						 
						
							2014-07-20 16:03:05 +01:00  
						
					 
				
					
						
							
							
								 
								UbitUmarov
							
						 
						
							 
							
							
							
								
							
								79aea3e588 
								
							
								 
							
						 
						
							
							
								
								physicsSit SendSitResponse also relative to parent prim  
							
							 
							
							
							
						 
						
							2014-07-20 09:21:00 +01:00  
						
					 
				
					
						
							
							
								 
								UbitUmarov
							
						 
						
							 
							
							
							
								
							
								32b060a608 
								
							
								 
							
						 
						
							
							
								
								physics engine cannot change internal positions of linksets, at least not  
							
							 
							
							... 
							
							
							
							in teaseupdates 
							
						 
						
							2014-07-20 05:54:51 +01:00  
						
					 
				
					
						
							
							
								 
								UbitUmarov
							
						 
						
							 
							
							
							
								
							
								dc717303d4 
								
							
								 
							
						 
						
							
							
								
								replace old Attachoffset by AttachedPos. Comented out possible merge  
							
							 
							
							... 
							
							
							
							artifacts 
							
						 
						
							2014-07-20 01:15:33 +01:00  
						
					 
				
					
						
							
							
								 
								Melanie Thielker
							
						 
						
							 
							
							
							
								
							
								e1b2ecdfdc 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'avination-current'  
							
							 
							
							... 
							
							
							
							Conflicts:
	OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs 
							
						 
						
							2014-07-19 22:32:07 +02:00  
						
					 
				
					
						
							
							
								 
								UbitUmarov
							
						 
						
							 
							
							
							
								
							
								95b89dd450 
								
							
								 
							
						 
						
							
							
								
								fix attachments  
							
							 
							
							
							
						 
						
							2014-07-19 22:18:12 +02:00  
						
					 
				
					
						
							
							
								 
								UbitUmarov
							
						 
						
							 
							
							
							
								
							
								fc1bd4567d 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'avination-current' of ssh://3dhosting.de/var/git/careminster into avination-current  
							
							 
							
							
							
						 
						
							2014-07-16 16:16:37 +01:00  
						
					 
				
					
						
							
							
								 
								Dev Random
							
						 
						
							 
							
							
							
								
							
								4e92b55231 
								
							
								 
							
						 
						
							
							
								
								Call RemoveScriptInstance when removing from inventory  
							
							 
							
							
							
						 
						
							2014-07-14 18:06:24 +01:00  
						
					 
				
					
						
							
							
								 
								Diva Canto
							
						 
						
							 
							
							
							
								
							
								82b875317b 
								
							
								 
							
						 
						
							
							
								
								On logout, delay the removal of AgentCircuitData until the very end, because that data structure contains important information about the agent that may be needed by modules.  
							
							 
							
							
							
						 
						
							2014-07-04 14:36:11 -07:00  
						
					 
				
					
						
							
							
								 
								Diva Canto
							
						 
						
							 
							
							
							
								
							
								60ad72357e 
								
							
								 
							
						 
						
							
							
								
								This fixes the bug related to rebooting neighboring varregions while avatars are logged in; the avies would not see the region anymore until they relogged. Same problem as before: inconsistent calculation of scope.  
							
							 
							
							
							
						 
						
							2014-07-04 11:45:30 -07:00  
						
					 
				
					
						
							
							
								 
								Diva Canto
							
						 
						
							 
							
							
							
								
							
								d99c8e68a7 
								
							
								 
							
						 
						
							
							
								
								It turns out that child agent management has had a bug for a while: there was an inconsistency in the scope between opening and closing child agents in neighboring regions. For opening (in EnableChildAgents), the region's DrawDistance was being used; for closing (in IsOUtsideView) , the viewer's (SP) DrawDistance was being used. This fixes this inconsistency, therefore eliminating bugs observed in TPs between, at least, neighboring varregions.  
							
							 
							
							
							
						 
						
							2014-07-04 10:13:53 -07:00  
						
					 
				
					
						
							
							
								 
								Justin Clark-Casey (justincc)
							
						 
						
							 
							
							
							
								
							
								4ba396b81c 
								
							
								 
							
						 
						
							
							
								
								Temporarily disable new regression test TestLifecycle() until I have a chance to fix it  
							
							 
							
							... 
							
							
							
							This was working for me locally because it was still picking up all my *.ini config files, which jenkins won't have in its test env 
							
						 
						
							2014-07-03 00:30:42 +01:00  
						
					 
				
					
						
							
							
								 
								Justin Clark-Casey (justincc)
							
						 
						
							 
							
							
							
								
							
								c3923a1aa6 
								
							
								 
							
						 
						
							
							
								
								Re-enabled TestLifecycle regression test logging so I can get some idea of why it's failing on jenkins but not locally  
							
							 
							
							
							
						 
						
							2014-07-03 00:01:47 +01:00  
						
					 
				
					
						
							
							
								 
								Justin Clark-Casey (justincc)
							
						 
						
							 
							
							
							
								
							
								889194db63 
								
							
								 
							
						 
						
							
							
								
								Actually call Close() for shared region modules when the simulator is being shutdown.  
							
							 
							
							... 
							
							
							
							Adds regression test for this case. 
							
						 
						
							2014-07-02 23:49:25 +01:00  
						
					 
				
					
						
							
							
								 
								Justin Clark-Casey (justincc)
							
						 
						
							 
							
							
							
								
							
								fe6dab7f13 
								
							
								 
							
						 
						
							
							
								
								minor: Change default max phys prim size in code to match OpenSimDefaults.ini  
							
							 
							
							
							
						 
						
							2014-06-28 00:20:09 +01:00  
						
					 
				
					
						
							
							
								 
								Justin Clark-Casey (justincc)
							
						 
						
							 
							
							
							
								
							
								cd031d129a 
								
							
								 
							
						 
						
							
							
								
								minor: change allow script crossings default in code to true in order to match OpenSimDefaults.ini  
							
							 
							
							
							
						 
						
							2014-06-28 00:18:00 +01:00  
						
					 
				
					
						
							
							
								 
								Melanie Thielker
							
						 
						
							 
							
							
							
								
							
								159fcbf150 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://3dhosting.de/var/git/careminster  
							
							 
							
							... 
							
							
							
							Conflicts:
	OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs 
							
						 
						
							2014-06-21 00:39:55 +02:00  
						
					 
				
					
						
							
							
								 
								Justin Clark-Casey (justincc)
							
						 
						
							 
							
							
							
								
							
								5450b1b024 
								
							
								 
							
						 
						
							
							
								
								Change assembly versions to 0.8.1  
							
							 
							
							
							
						 
						
							2014-06-17 18:37:15 +01:00  
						
					 
				
					
						
							
							
								 
								Diva Canto
							
						 
						
							 
							
							
							
								
							
								807fb8339b 
								
							
								 
							
						 
						
							
							
								
								Revert "Let HG users be gods too, if they have local permission to be so."  
							
							 
							
							... 
							
							
							
							HG gods are not safe at this point. It's better to disallow this until
they can be made safe.
This reverts commit e86c765be3 . 
							
						 
						
							2014-06-09 22:00:10 -07:00  
						
					 
				
					
						
							
							
								 
								Diva Canto
							
						 
						
							 
							
							
							
								
							
								e86c765be3 
								
							
								 
							
						 
						
							
							
								
								Let HG users be gods too, if they have local permission to be so.  
							
							 
							
							
							
						 
						
							2014-06-09 21:46:24 -07:00  
						
					 
				
					
						
							
							
								 
								Robert Adams
							
						 
						
							 
							
							
							
								
							
								0aa0dad478 
								
							
								 
							
						 
						
							
							
								
								Send multiple terrain patches per terrain update packet if terrain  
							
							 
							
							... 
							
							
							
							draw distance optimization is enabled. Makes terrain editting a lot
snappier. 
							
						 
						
							2014-06-01 19:23:49 -07:00  
						
					 
				
					
						
							
							
								 
								Robert Adams
							
						 
						
							 
							
							
							
								
							
								0300ec45eb 
								
							
								 
							
						 
						
							
							
								
								Modifications to debugging printouts. No functional changes.  
							
							 
							
							
							
						 
						
							2014-05-31 12:19:51 -07:00  
						
					 
				
					
						
							
							
								 
								Robert Adams
							
						 
						
							 
							
							
							
								
							
								22dade6463 
								
							
								 
							
						 
						
							
							
								
								varregion: More tweeking to only sending patches within avatar draw distance.  
							
							 
							
							... 
							
							
							
							Still has problems with child avatars. 
							
						 
						
							2014-05-31 12:19:50 -07:00  
						
					 
				
					
						
							
							
								 
								Robert Adams
							
						 
						
							 
							
							
							
								
							
								db5a42ffac 
								
							
								 
							
						 
						
							
							
								
								varregion: send terrain patches from where the avatar outward if the parameter  
							
							 
							
							... 
							
							
							
							[Terrain]SendTerrainUpdatesByViewDistance=true.
This tracks which patches have been sent to each client and outputs the
patches as the avatar moves. 
							
						 
						
							2014-05-31 12:19:49 -07:00  
						
					 
				
					
						
							
							
								 
								Diva Canto
							
						 
						
							 
							
							
							
								
							
								d6f9f690e5 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							 
							
							
							
						 
						
							2014-05-31 08:22:56 -07:00  
						
					 
				
					
						
							
							
								 
								Justin Clark-Casey (justincc)
							
						 
						
							 
							
							
							
								
							
								bf5320eb26 
								
							
								 
							
						 
						
							
							
								
								minor: rename velocidyDiff -> velocityDiff  
							
							 
							
							
							
						 
						
							2014-05-30 22:21:13 +01:00  
						
					 
				
					
						
							
							
								 
								Justin Clark-Casey (justincc)
							
						 
						
							 
							
							
							
								
							
								3c992b028c 
								
							
								 
							
						 
						
							
							
								
								minor: Add some commented out logging to ScenePresence.SendTerseUpdateToAllClients() which is extremely helpful when investigating presence update triggers.  
							
							 
							
							
							
						 
						
							2014-05-30 22:18:07 +01:00  
						
					 
				
					
						
							
							
								 
								Diva Canto
							
						 
						
							 
							
							
							
								
							
								0eede1467f 
								
							
								 
							
						 
						
							
							
								
								Moved these two estate-related interfaces to the projects where they belong.  
							
							 
							
							
							
						 
						
							2014-05-30 13:11:46 -07:00  
						
					 
				
					
						
							
							
								 
								Diva Canto
							
						 
						
							 
							
							
							
								
							
								e19c830a6c 
								
							
								 
							
						 
						
							
							
								
								Fixes a bug where map search results pertaining to varregions  would only send the SW-most corner of the varregions; the other areas, when clicked, would result a blue circle, meaning that the viewer didn't know about those areas. This is still not quite right, as all the areas appear to be in the same coordinates, but it's good enough for now.  
							
							 
							
							
							
						 
						
							2014-05-27 10:13:24 -07:00  
						
					 
				
					
						
							
							
								 
								Oren Hurvitz
							
						 
						
							 
							
							
							
								
							
								33cc847c4a 
								
							
								 
							
						 
						
							
							
								
								When saving an OAR in "Publish" mode, also discard Group information  
							
							 
							
							
							
						 
						
							2014-05-26 15:33:13 +01:00  
						
					 
				
					
						
							
							
								 
								Oren Hurvitz
							
						 
						
							 
							
							
							
								
							
								5aeaa7fcdd 
								
							
								 
							
						 
						
							
							
								
								Prevent login to a region if the Telehub or Landing Point are in a banned parcel  
							
							 
							
							
							
						 
						
							2014-05-25 15:37:28 +01:00  
						
					 
				
					
						
							
							
								 
								Justin Clark-Casey (justincc)
							
						 
						
							 
							
							
							
								
							
								5015b0b485 
								
							
								 
							
						 
						
							
							
								
								If one is sitting on a child with an unset camera-eye and so using one set in a root prim, the focus should remain on the root prim.  
							
							 
							
							... 
							
							
							
							Matches behaviour just tested on the Linden grid. 
							
						 
						
							2014-05-23 01:55:05 +01:00  
						
					 
				
					
						
							
							
								 
								Justin Clark-Casey (justincc)
							
						 
						
							 
							
							
							
								
							
								c78a8271c4 
								
							
								 
							
						 
						
							
							
								
								Add any camera at compensation for sat upon child prims to any existing camera-at value, rather than replace.  
							
							 
							
							
							
						 
						
							2014-05-23 01:38:05 +01:00  
						
					 
				
					
						
							
							
								 
								Justin Clark-Casey (justincc)
							
						 
						
							 
							
							
							
								
							
								fbed245596 
								
							
								 
							
						 
						
							
							
								
								Compensate camera-at and camera-eye for child prim rotation when sitting on child prim with camera-eye set  
							
							 
							
							
							
						 
						
							2014-05-23 01:34:02 +01:00  
						
					 
				
					
						
							
							
								 
								Justin Clark-Casey (justincc)
							
						 
						
							 
							
							
							
								
							
								3fbaef9275 
								
							
								 
							
						 
						
							
							
								
								If the root prim has a camera-at or camera-eye setting and a sat upon child prim does not, use the root prim offsets.  
							
							 
							
							... 
							
							
							
							This matches behaviour just tested on the Linden Lab grid. 
							
						 
						
							2014-05-22 23:52:28 +01:00  
						
					 
				
					
						
							
							
								 
								Justin Clark-Casey (justincc)
							
						 
						
							 
							
							
							
								
							
								16bf38e1ab 
								
							
								 
							
						 
						
							
							
								
								Fix issue where llSetCameraAtOffset() and llSetCameraEyeOffset() in non-root prims moved camera/focus to wrong position.  
							
							 
							
							... 
							
							
							
							For non-root prim, eye offsets now need to be made relative to root prim if either camera-at or camera-eye are set.
Probably a regression since November 2013 when all sits were made relative to root prim to match viewer expections (and fix other bugs).
Addresses http://opensimulator.org/mantis/view.php?id=7176  
							
						 
						
							2014-05-22 23:39:22 +01:00  
						
					 
				
					
						
							
							
								 
								Justin Clark-Casey (justincc)
							
						 
						
							 
							
							
							
								
							
								1b156b7fe8 
								
							
								 
							
						 
						
							
							
								
								Add regression test for in-range chat between neighbouring regions from east to west.  
							
							 
							
							
							
						 
						
							2014-05-22 19:18:24 +01:00  
						
					 
				
					
						
							
							
								 
								Diva Canto
							
						 
						
							 
							
							
							
								
							
								b7c7293c7a 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							 
							
							
							
						 
						
							2014-05-22 10:16:19 -07:00  
						
					 
				
					
						
							
							
								 
								Diva Canto
							
						 
						
							 
							
							
							
								
							
								f7b2aa0f49 
								
							
								 
							
						 
						
							
							
								
								Fixed a problem with detaching attachments in situations where the user's asset server is not the same as the simulator's asset server. Unfortunately this still continues to be wasteful -- new assets are created every time an attachment is detached, but the process of storing the new asset goes through the InventoryAccess module, which does all sorts of checks regarding the users' inventory.  
							
							 
							
							
							
						 
						
							2014-05-22 10:16:01 -07:00  
						
					 
				
					
						
							
							
								 
								Justin Clark-Casey (justincc)
							
						 
						
							 
							
							
							
								
							
								5b433e101d 
								
							
								 
							
						 
						
							
							
								
								minor: Comment out currently unused log setup in TerrainCompressor  
							
							 
							
							
							
						 
						
							2014-05-20 23:59:08 +01:00  
						
					 
				
					
						
							
							
								 
								Justin Clark-Casey (justincc)
							
						 
						
							 
							
							
							
								
							
								d93275745b 
								
							
								 
							
						 
						
							
							
								
								minor: Remove some unused fields in ScenePresence  
							
							 
							
							
							
						 
						
							2014-05-20 23:57:03 +01:00  
						
					 
				
					
						
							
							
								 
								Justin Clark-Casey (justincc)
							
						 
						
							 
							
							
							
								
							
								32070fa5f4 
								
							
								 
							
						 
						
							
							
								
								minor: remove compiler warning in SceneObjectPartInventory  
							
							 
							
							
							
						 
						
							2014-05-20 23:54:49 +01:00  
						
					 
				
					
						
							
							
								 
								Justin Clark-Casey (justincc)
							
						 
						
							 
							
							
							
								
							
								9479f64778 
								
							
								 
							
						 
						
							
							
								
								Fix issue where avatar and script chat could sometimes be heard from anywhere in neighbouring regions.  
							
							 
							
							... 
							
							
							
							This was due to a silent uint overflow in ScenePresence.UpdateChildAgent() corrupting child agent positions
when the child agent was in a region with a greater x or y map co-ord than the root agent region
Probably introduced in beeec1c .
This still will not function properly with very high region map co-ords (in the millions) but other parts of the code don't handle this properly anyway.
Looks to address http://opensimulator.org/mantis/view.php?id=7163  
							
						 
						
							2014-05-20 23:52:07 +01:00  
						
					 
				
					
						
							
							
								 
								Oren Hurvitz
							
						 
						
							 
							
							
							
								
							
								47b84875fd 
								
							
								 
							
						 
						
							
							
								
								Tell QueryAccess explicitly whether the user is coming in via Teleport or Cross, because the permission checks are different.  
							
							 
							
							... 
							
							
							
							Previously we used a heuristic of checking if the entry position is 0 to differentiate between Teleport and Cross, but that doesn't work anymore since we've started providing the precise entry position for cross, too. That's required in order to ensure that the user is allowed to enter the parcel that he's walking into. 
							
						 
						
							2014-05-19 11:19:11 +01:00  
						
					 
				
					
						
							
							
								 
								Oren Hurvitz
							
						 
						
							 
							
							
							
								
							
								dd30a29ba0 
								
							
								 
							
						 
						
							
							
								
								Return more specific error messages if an attempt to enter a region fails due to permissions (in QueryAccess and IsAuthorizedForRegion)  
							
							 
							
							
							
						 
						
							2014-05-19 11:11:30 +01:00  
						
					 
				
					
						
							
							
								 
								Diva Canto
							
						 
						
							 
							
							
							
								
							
								ab1472e5b7 
								
							
								 
							
						 
						
							
							
								
								Don't trigger ItemUploaded when no item has been uploaded.  
							
							 
							
							
							
						 
						
							2014-05-18 23:01:55 -07:00  
						
					 
				
					
						
							
							
								 
								Diva Canto
							
						 
						
							 
							
							
							
								
							
								922f76a3a7 
								
							
								 
							
						 
						
							
							
								
								Don't fetch assets from the server when doing simple inventory operations like copy-paste items in inventory.  
							
							 
							
							
							
						 
						
							2014-05-18 07:49:01 -07:00  
						
					 
				
					
						
							
							
								 
								Justin Clark-Casey (justincc)
							
						 
						
							 
							
							
							
								
							
								7c12dfe185 
								
							
								 
							
						 
						
							
							
								
								On ScenePresence.MakeChildAgent(), reset the m_originRegionID as this is currently being used as a flag to orchestrate destination simulator threads on teleport.  
							
							 
							
							... 
							
							
							
							If not reset, it's possible that teleports back and forth between simulators may not restart scripts in attachments. 
							
						 
						
							2014-05-14 22:08:06 +01:00  
						
					 
				
					
						
							
							
								 
								Justin Clark-Casey (justincc)
							
						 
						
							 
							
							
							
								
							
								2f7539a25b 
								
							
								 
							
						 
						
							
							
								
								Remove a race where the client's SP.CompleteMovement() thread could attempt to restart attachment scripts before the source simulator's SP.UpdateAgent() thread had added them.  
							
							 
							
							... 
							
							
							
							This commit changes the order of code so that attachments are re-added before the CompleteMovement() thread is released.
Relates to http://opensimulator.org/mantis/view.php?id=7148  
							
						 
						
							2014-05-14 21:49:29 +01:00  
						
					 
				
					
						
							
							
								 
								Justin Clark-Casey (justincc)
							
						 
						
							 
							
							
							
								
							
								484aa72ff8 
								
							
								 
							
						 
						
							
							
								
								minor: Add some method doc to IMessageTransferModule  
							
							 
							
							
							
						 
						
							2014-05-12 23:49:37 +01:00  
						
					 
				
					
						
							
							
								 
								Justin Clark-Casey (justincc)
							
						 
						
							 
							
							
							
								
							
								87e2668529 
								
							
								 
							
						 
						
							
							
								
								For XmlRpcGroups (Flotsam) module, when MessageOnlineUsersOnly = true, handle notices to offline users directly as known undeliverable messages rather than discarding or attempting delivery.  
							
							 
							
							... 
							
							
							
							Offline notices can still be controlled with the [Messaging] ForwardOfflineGroupMessages setting.
Looks to address more of http://opensimulator.org/mantis/view.php?id=7037 
Only for Flotsam now for testing, but if approach works should be possible with core offline notices as well. 
							
						 
						
							2014-05-12 23:38:48 +01:00  
						
					 
				
					
						
							
							
								 
								Diva Canto
							
						 
						
							 
							
							
							
								
							
								f4cba27105 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							 
							
							
							
						 
						
							2014-05-07 17:00:12 -07:00  
						
					 
				
					
						
							
							
								 
								Dev Random
							
						 
						
							 
							
							
							
								
							
								78015bbbdc 
								
							
								 
							
						 
						
							
							
								
								Console commands for Estate Mgmt  
							
							 
							
							
							
						 
						
							2014-05-06 18:55:42 +01:00  
						
					 
				
					
						
							
							
								 
								Vegaslon
							
						 
						
							 
							
							
							
								
							
								0faba7dc33 
								
							
								 
							
						 
						
							
							
								
								Fix avatars going to corner of region when they are sitting on a child prim and the prim is deleted.  
							
							 
							
							
							
						 
						
							2014-05-06 17:41:13 +01:00  
						
					 
				
					
						
							
							
								 
								Oren Hurvitz
							
						 
						
							 
							
							
							
								
							
								614b9e14c4 
								
							
								 
							
						 
						
							
							
								
								When moving an item from a prim to a user's inventory, don't delete the item from the prim until it was successfully copied to the user  
							
							 
							
							
							
						 
						
							2014-05-06 07:28:46 +01:00  
						
					 
				
					
						
							
							
								 
								Oren Hurvitz
							
						 
						
							 
							
							
							
								
							
								eb79c882ea 
								
							
								 
							
						 
						
							
							
								
								Show more meaningful error messages when failed to move an item from a prim to a user's inventory.  
							
							 
							
							... 
							
							
							
							Also, actually show the error to the user in more cases. (Previously, sometimes the operation failed without telling the user anything.) 
							
						 
						
							2014-05-06 07:28:45 +01:00  
						
					 
				
					
						
							
							
								 
								Oren Hurvitz
							
						 
						
							 
							
							
							
								
							
								1e5cff32fc 
								
							
								 
							
						 
						
							
							
								
								Show more meaningful error messages when failed to give an item to another user  
							
							 
							
							
							
						 
						
							2014-05-06 07:28:44 +01:00  
						
					 
				
					
						
							
							
								 
								Diva Canto
							
						 
						
							 
							
							
							
								
							
								13b2ac1425 
								
							
								 
							
						 
						
							
							
								
								Makes it possible to support grids in which all the simulators share all central services of a Robust server EXCEPT assets. In other words, grids where the simulators' assets are kept in one DB and the users' inventory assets  
							
							 
							
							... 
							
							
							
							are kept on another. When users rez items from inventory or take objects from world, an HG-like asset copy takes place between the 2 servers, the world asset server and the user's asset server. This makes the simulators independent of the central asset server.
Note that this an advanced configuration and requires some security strengthening coming up. 
							
						 
						
							2014-05-04 20:54:42 -07:00  
						
					 
				
					
						
							
							
								 
								Justin Clark-Casey (justincc)
							
						 
						
							 
							
							
							
								
							
								5fc61942e0 
								
							
								 
							
						 
						
							
							
								
								minor: convert back some tabs to spaces that got into ScenePresence via recent patch  bc969a6b 
							
							 
							
							
							
						 
						
							2014-04-29 20:15:29 +01:00  
						
					 
				
					
						
							
							
								 
								Justin Clark-Casey (justincc)
							
						 
						
							 
							
							
							
								
							
								d4eee213a9 
								
							
								 
							
						 
						
							
							
								
								Restore terrain height and flying adjustments that were eliminated from non-megaregion paths in ScenePresence.MoveToTarget() by recent patch  bc969a6b 
							
							 
							
							
							
						 
						
							2014-04-29 20:05:08 +01:00  
						
					 
				
					
						
							
							
								 
								Melanie Thielker
							
						 
						
							 
							
							
							
								
							
								d97896d39a 
								
							
								 
							
						 
						
							
							
								
								Differentiate between requests only the owner should be able to do and those  
							
							 
							
							... 
							
							
							
							that managers can do when setting parcel data 
							
						 
						
							2014-04-26 20:32:27 +02:00  
						
					 
				
					
						
							
							
								 
								Justin Clark-Casey (justincc)
							
						 
						
							 
							
							
							
								
							
								2e216aa056 
								
							
								 
							
						 
						
							
							
								
								Add missing [Test] decorator to actually get the basic scene creation test from  2227f51b to run  
							
							 
							
							
							
						 
						
							2014-04-25 23:35:20 +01:00  
						
					 
				
					
						
							
							
								 
								Justin Clark-Casey (justincc)
							
						 
						
							 
							
							
							
								
							
								9664273df6 
								
							
								 
							
						 
						
							
							
								
								Add basic regression test for creating a var region  
							
							 
							
							
							
						 
						
							2014-04-25 23:34:30 +01:00  
						
					 
				
					
						
							
							
								 
								Justin Clark-Casey (justincc)
							
						 
						
							 
							
							
							
								
							
								2227f51b29 
								
							
								 
							
						 
						
							
							
								
								Add basic sanity regression test for creating a scene.  
							
							 
							
							
							
						 
						
							2014-04-25 23:16:07 +01:00  
						
					 
				
					
						
							
							
								 
								Justin Clark-Casey (justincc)
							
						 
						
							 
							
							
							
								
							
								904baa6da6 
								
							
								 
							
						 
						
							
							
								
								Fix issue where terrain height values > 327 caused chaotic spiked terrain.  
							
							 
							
							... 
							
							
							
							Per http://wiki.secondlife.com/wiki/Tips_for_Creating_Heightfields_and_Details_on_Terrain_RAW_Files#Notes_for_Creating_Height_Field_Maps_for_Second_Life 
terrain heights up to 508 are possible on the LL grid (and were available on previous releases of OpenSimulator).
The obvious way to allow both this and equivalent -z values, is to rewiden the internal terrain height storage from short to int.
The memory tradeoff is most noticeable on the maximum 8192x8192 var region (equiv to 1024 normal regions), where it adds 128mb to resident use (128k on a normal region)
This is still better than the double used in previous releases.
This does not affect physics or data storage since they already use float and double respectively.
This may not be the final solution if we actually want to sacrifice -z, >327 or something else.
Relates to http://opensimulator.org/mantis/view.php?id=7076  
							
						 
						
							2014-04-25 22:56:25 +01:00  
						
					 
				
					
						
							
							
								 
								Diva Canto
							
						 
						
							 
							
							
							
								
							
								1d9a9e6004 
								
							
								 
							
						 
						
							
							
								
								Fixes a long-standing bug related to god-mode change ownership of objects permissive, where the permissions of the children prims' inventory items were not changed. As a consequence, we couldn't control some of the objects imported via HG and OARs even in god mode.  
							
							 
							
							
							
						 
						
							2014-04-24 14:11:42 -07:00  
						
					 
				
					
						
							
							
								 
								Justin Clark-Casey (justincc)
							
						 
						
							 
							
							
							
								
							
								7a5699224e 
								
							
								 
							
						 
						
							
							
								
								Fix regression test break on previous commit  328bc3b 
							
							 
							
							
							
						 
						
							2014-04-23 19:46:58 +01:00  
						
					 
				
					
						
							
							
								 
								Justin Clark-Casey (justincc)
							
						 
						
							 
							
							
							
								
							
								328bc3b76e 
								
							
								 
							
						 
						
							
							
								
								Adjust avatar sit positioning on a target to pretty much exactly match that of the LL grid.  
							
							 
							
							... 
							
							
							
							This uses an offset of 0.05 on the up vector of the sit orientation, after extensive analysis on
http://opensimulator.org/mantis/view.php?id=7096  and https://wiki.secondlife.com/wiki/Talk:LlSitTarget 
This supersedes the previous adjustment in 5b73b9c4  which had been wrongly applied.
The maximum change is about 0.1 with a maximum height avatar.
This patch is all Aleric's work - I am applying manually in order to add these additional notes 
							
						 
						
							2014-04-23 19:19:09 +01:00  
						
					 
				
					
						
							
							
								 
								Oren Hurvitz
							
						 
						
							 
							
							
							
								
							
								998d7009a6 
								
							
								 
							
						 
						
							
							
								
								Eliminated many warnings  
							
							 
							
							
							
						 
						
							2014-04-23 16:37:36 +03:00  
						
					 
				
					
						
							
							
								 
								Oren Hurvitz
							
						 
						
							 
							
							
							
								
							
								a893fd90cd 
								
							
								 
							
						 
						
							
							
								
								Fixed KeyframeMotion to work with very slow movement.  
							
							 
							
							... 
							
							
							
							Previously, if the movement speed was below 0.05/sec then it didn't work correctly.
Fixes http://opensimulator.org/mantis/view.php?id=7117  
							
						 
						
							2014-04-22 10:19:11 +01:00  
						
					 
				
					
						
							
							
								 
								lillith_xue
							
						 
						
							 
							
							
							
								
							
								bc969a6b46 
								
							
								 
							
						 
						
							
							
								
								Possible solution for  #7120  and  #7051  
							
							 
							
							... 
							
							
							
							Signed-off-by: Robert Adams <misterblue@misterblue.com> 
							
						 
						
							2014-04-21 05:58:29 -07:00  
						
					 
				
					
						
							
							
								 
								Oren Hurvitz
							
						 
						
							 
							
							
							
								
							
								a780e01a54 
								
							
								 
							
						 
						
							
							
								
								Fixed: the parcel flag "Allow Scripts from Group" should only check if the parcel has a Group set; it doesn't have to be *deeded* to the group  
							
							 
							
							... 
							
							
							
							Also some cleanup of the use of Group ID's (with no change to functionality). 
							
						 
						
							2014-04-20 06:23:35 +01:00  
						
					 
				
					
						
							
							
								 
								Robert Adams
							
						 
						
							 
							
							
							
								
							
								c8914d22eb 
								
							
								 
							
						 
						
							
							
								
								BulletSim: reduce the terrain collison margin to be the same as other  
							
							 
							
							... 
							
							
							
							objects in the world.
This was originally changed in an attempt to make vehicles work better
but the effect was not that large and it causes avatars to float
above the terrain. 
							
						 
						
							2014-04-12 17:37:57 -07:00  
						
					 
				
					
						
							
							
								 
								Oren Hurvitz
							
						 
						
							 
							
							
							
								
							
								c725ad1577 
								
							
								 
							
						 
						
							
							
								
								Fixed: when teleporting between grids, the avatar name wasn't always updated.  
							
							 
							
							... 
							
							
							
							When an avatar is in their home grid, their name appears as "First Last". In other grids the name appears as "First.Last @grid.example.com". However, viewers have a bug and they don't always show the new name. We use a trick (changing the Group Title briefly) in order to make the viewers show the new name. This is only done after a Hypergrid teleport. 
							
						 
						
							2014-04-09 15:00:54 +01:00  
						
					 
				
					
						
							
							
								 
								Oren Hurvitz
							
						 
						
							 
							
							
							
								
							
								06e0528d0b 
								
							
								 
							
						 
						
							
							
								
								In teleports, pass the source region to the destination (similar to an HTTP referrer)  
							
							 
							
							
							
						 
						
							2014-04-09 09:22:20 +01:00  
						
					 
				
					
						
							
							
								 
								Oren Hurvitz
							
						 
						
							 
							
							
							
								
							
								85d51e57a9 
								
							
								 
							
						 
						
							
							
								
								When sending QueryAccess to a region, also send the user's Home URI  
							
							 
							
							
							
						 
						
							2014-04-07 07:32:36 +01:00  
						
					 
				
					
						
							
							
								 
								Oren Hurvitz
							
						 
						
							 
							
							
							
								
							
								55cc8044cb 
								
							
								 
							
						 
						
							
							
								
								Refactored: use Scene.GetAgentHomeURI() to get the Home URI of a user  
							
							 
							
							
							
						 
						
							2014-04-07 07:26:44 +01:00  
						
					 
				
					
						
							
							
								 
								Justin Clark-Casey (justincc)
							
						 
						
							 
							
							
							
								
							
								cacbb5c165 
								
							
								 
							
						 
						
							
							
								
								Don't re-retrieve sit part in SP.HandleAgentSit() when we already have it (this time with the right code change)  
							
							 
							
							
							
						 
						
							2014-04-05 02:16:14 +01:00  
						
					 
				
					
						
							
							
								 
								tglion
							
						 
						
							 
							
							
							
								
							
								8b8e1b88ec 
								
							
								 
							
						 
						
							
							
								
								fixed object-collision issue after uncheck phantom-flag  
							
							 
							
							... 
							
							
							
							Signed-off-by: Michael Cerquoni <nebadon2025@gmail.com> 
							
						 
						
							2014-04-04 12:29:44 -04:00  
						
					 
				
					
						
							
							
								 
								Justin Clark-Casey (justincc)
							
						 
						
							 
							
							
							
								
							
								aec723b955 
								
							
								 
							
						 
						
							
							
								
								Fix sp.AbsolutePosition when agent is sitting on a child prim, which in turns fixes llDetectedPos(), llGetLinkPrimitiveParams() and similar functions.  
							
							 
							
							... 
							
							
							
							Add regression test for this case.
In relation to http://opensimulator.org/mantis/view.php?id=7043  
							
						 
						
							2014-04-03 23:22:57 +01:00  
						
					 
				
					
						
							
							
								 
								Robert Adams
							
						 
						
							 
							
							
							
								
							
								9406db3047 
								
							
								 
							
						 
						
							
							
								
								Fix problem with floating avatar by passing avatar size information  
							
							 
							
							... 
							
							
							
							to the physics engine.
This operation was accidentally removed while in the middle of improving
the computation of the avatar height. This is a temp fix until the real
solution is added. 
							
						 
						
							2014-04-02 21:52:24 -07:00  
						
					 
				
					
						
							
							
								 
								Justin Clark-Casey (justincc)
							
						 
						
							 
							
							
							
								
							
								e756457703 
								
							
								 
							
						 
						
							
							
								
								Remove redundant part.SitTargetAvatar setting from SP.MakeRootAgent as part.AddSittingAvatar already does this.  
							
							 
							
							
							
						 
						
							2014-04-03 01:21:50 +01:00  
						
					 
				
					
						
							
							
								 
								Justin Clark-Casey (justincc)
							
						 
						
							 
							
							
							
								
							
								6ac9c9c972 
								
							
								 
							
						 
						
							
							
								
								refactor: Use m_sittingAvatars to maintain the list of sitting avatars instead of two independent structures that do exactly the same thing  
							
							 
							
							... 
							
							
							
							m_sittingAvatars code also already properly handles locking to avoid races. 
							
						 
						
							2014-04-03 01:14:39 +01:00  
						
					 
				
					
						
							
							
								 
								Justin Clark-Casey (justincc)
							
						 
						
							 
							
							
							
								
							
								5cb4044539 
								
							
								 
							
						 
						
							
							
								
								Don't clear avsToCross in SOG.AbsolutePosition.set(), this is unnecessary since the structure is local and never reused after the clear  
							
							 
							
							
							
						 
						
							2014-04-03 00:26:55 +01:00  
						
					 
				
					
						
							
							
								 
								Justin Clark-Casey (justincc)
							
						 
						
							 
							
							
							
								
							
								e6d0dcd4e8 
								
							
								 
							
						 
						
							
							
								
								Fix bug where crossing to a neighbouring region and back again would trigger an exception, and a second recross would stop the user moving until relog  
							
							 
							
							... 
							
							
							
							Also fixes an issue where sitting avatar counts became inaccurate after any cross.
Part of the problem was due to cloning code using MemberwiseClone() but not resetting certain collection structures.
Adds regression test for this case.
In relation to http://opensimulator.org/mantis/view.php?id=7050  
							
						 
						
							2014-04-03 00:19:53 +01:00  
						
					 
				
					
						
							
							
								 
								Oren Hurvitz
							
						 
						
							 
							
							
							
								
							
								0301c81b01 
								
							
								 
							
						 
						
							
							
								
								Made GetScenePresence() case-insensitive when searching by user name. This makes it easier to use console commands such as "show appearance".  
							
							 
							
							
							
						 
						
							2014-04-02 13:08:31 +01:00  
						
					 
				
					
						
							
							
								 
								Justin Clark-Casey (justincc)
							
						 
						
							 
							
							
							
								
							
								7bafee28fa 
								
							
								 
							
						 
						
							
							
								
								Removing warning from SceneObjectLinkingTests.TestLinkDelink2SceneObjects() by actually checking whether delinked grp3 is not null  
							
							 
							
							
							
						 
						
							2014-04-02 01:26:58 +01:00  
						
					 
				
					
						
							
							
								 
								Dev Random
							
						 
						
							 
							
							
							
								
							
								43eab5e163 
								
							
								 
							
						 
						
							
							
								
								Console command to rename Estate  
							
							 
							
							
							
						 
						
							2014-04-02 01:17:41 +01:00  
						
					 
				
					
						
							
							
								 
								Justin Clark-Casey (justincc)
							
						 
						
							 
							
							
							
								
							
								7cb1690589 
								
							
								 
							
						 
						
							
							
								
								minor: disable logging in recently added scene object crossing tests and remove some unnecessary test config  
							
							 
							
							
							
						 
						
							2014-04-02 01:01:53 +01:00  
						
					 
				
					
						
							
							
								 
								Justin Clark-Casey (justincc)
							
						 
						
							 
							
							
							
								
							
								0af8886400 
								
							
								 
							
						 
						
							
							
								
								Fix problem where moving an object to another region on the same simulator was failing, with the object returning to its original position.  
							
							 
							
							... 
							
							
							
							Root cause was that PrimLimitsModule was not properly handling the case where the parcel it was asked to check was outside the current region's bounds.
If this is the case, we can abort the check since the receiving region will perform it.
Added a regression test for this case. 
							
						 
						
							2014-04-02 00:58:33 +01:00  
						
					 
				
					
						
							
							
								 
								Oren Hurvitz
							
						 
						
							 
							
							
							
								
							
								1fe504fee5 
								
							
								 
							
						 
						
							
							
								
								Better skipping of "SculptData" when parsing XML  
							
							 
							
							
							
						 
						
							2014-03-28 12:52:06 +03:00  
						
					 
				
					
						
							
							
								 
								Oren Hurvitz
							
						 
						
							 
							
							
							
								
							
								f360b687d6 
								
							
								 
							
						 
						
							
							
								
								Removed "SculptData" from the serialized XML format of prims  
							
							 
							
							
							
						 
						
							2014-03-28 07:51:21 +01:00  
						
					 
				
					
						
							
							
								 
								Justin Clark-Casey (justincc)
							
						 
						
							 
							
							
							
								
							
								99308d64c6 
								
							
								 
							
						 
						
							
							
								
								minor: Add some doc to Scene.Backup() detailing its direct invocation if the indepedent backup thread is not running (e.g. in a regression test)  
							
							 
							
							
							
						 
						
							2014-03-26 00:43:17 +00:00  
						
					 
				
					
						
							
							
								 
								Oren Hurvitz
							
						 
						
							 
							
							
							
								
							
								e131e73652 
								
							
								 
							
						 
						
							
							
								
								Run slow operations in a separate thread, instead of using FireAndForget (which has a 1-minute timeout)  
							
							 
							
							... 
							
							
							
							Resolves http://opensimulator.org/mantis/view.php?id=6945  
							
						 
						
							2014-03-25 08:01:55 +01:00  
						
					 
				
					
						
							
							
								 
								Melanie Thielker
							
						 
						
							 
							
							
							
								
							
								a30ad71651 
								
							
								 
							
						 
						
							
							
								
								Guard against Scene being null in attachments it the wearing avatar is in the process of logging out.  
							
							 
							
							
							
						 
						
							2014-03-25 03:17:44 +01:00  
						
					 
				
					
						
							
							
								 
								Oren Hurvitz
							
						 
						
							 
							
							
							
								
							
								1769e93c42 
								
							
								 
							
						 
						
							
							
								
								Fixed parsing of coalesced objects if the XML starts with an XML Declaration ("<xml ...>")  
							
							 
							
							... 
							
							
							
							Resolves http://opensimulator.org/mantis/view.php?id=6944  
							
						 
						
							2014-03-24 18:18:29 +01:00  
						
					 
				
					
						
							
							
								 
								Oren Hurvitz
							
						 
						
							 
							
							
							
								
							
								5fd9411143 
								
							
								 
							
						 
						
							
							
								
								Refactored Load IAR: created a generic mechanism to modify the SOG's as they are being loaded  
							
							 
							
							... 
							
							
							
							Resolves http://opensimulator.org/mantis/view.php?id=6942  
							
						 
						
							2014-03-24 18:17:35 +01:00  
						
					 
				
					
						
							
							
								 
								Oren Hurvitz
							
						 
						
							 
							
							
							
								
							
								89945f8829 
								
							
								 
							
						 
						
							
							
								
								Refactored: ExternalRepresentationUtils should be the only place where the "CreatorData" field is calculated, to ensure uniformity  
							
							 
							
							... 
							
							
							
							Resolves http://opensimulator.org/mantis/view.php?id=6933  
							
						 
						
							2014-03-24 18:00:59 +01:00  
						
					 
				
					
						
							
							
								 
								Oren Hurvitz
							
						 
						
							 
							
							
							
								
							
								7496d0b0f7 
								
							
								 
							
						 
						
							
							
								
								Fixed unit tests for delinking objects  
							
							 
							
							
							
						 
						
							2014-03-24 15:05:39 +02:00  
						
					 
				
					
						
							
							
								 
								Oren Hurvitz
							
						 
						
							 
							
							
							
								
							
								921f0052f4 
								
							
								 
							
						 
						
							
							
								
								Get the full viewer name even if it's (incorrectly) sent in the 'Channel' field  
							
							 
							
							... 
							
							
							
							Recent versions of Firestorm and Singularity have started sending the viewer name in the 'Channel' field, leaving only their version number in the 'Viewer' field. So we need to search both of these fields for the viewer name.
This resolves http://opensimulator.org/mantis/view.php?id=6952  
							
						 
						
							2014-03-24 12:26:52 +01:00  
						
					 
				
					
						
							
							
								 
								Oren Hurvitz
							
						 
						
							 
							
							
							
								
							
								773ffcafc3 
								
							
								 
							
						 
						
							
							
								
								Removed "hacktastic" code that is no longer needed.  
							
							 
							
							... 
							
							
							
							We no longer set the object's AbsolutePosition in this place, so the IsAttachment hack doesn't do anything anymore.
This resolves http://opensimulator.org/mantis/view.php?id=6936  
							
						 
						
							2014-03-24 12:05:25 +01:00  
						
					 
				
					
						
							
							
								 
								Oren Hurvitz
							
						 
						
							 
							
							
							
								
							
								62b3bdf0fc 
								
							
								 
							
						 
						
							
							
								
								When linking two groups, and then deleting the combined group: delete *all* of the combined group's prims, including those that came from the second subgroup  
							
							 
							
							... 
							
							
							
							This fixes http://opensimulator.org/mantis/view.php?id=6175  
							
						 
						
							2014-03-24 11:44:48 +01:00  
						
					 
				
					
						
							
							
								 
								Justin Clark-Casey (justincc)
							
						 
						
							 
							
							
							
								
							
								ccf18fd2ef 
								
							
								 
							
						 
						
							
							
								
								Rename SOG.InSceneBackup to CanBeBackedUp to reflect its actual functionality.  
							
							 
							
							... 
							
							
							
							It does not indicate that a SOG has been set to be backed up or not.  It indicates that a SOG can be backed up in principle.
In practice, this was added by lbsa71 in 2007 and is set to always true, albeit as a virtual property. 
							
						 
						
							2014-03-22 01:36:21 +00:00  
						
					 
				
					
						
							
							
								 
								Justin Clark-Casey (justincc)
							
						 
						
							 
							
							
							
								
							
								a5800f479e 
								
							
								 
							
						 
						
							
							
								
								If an object has it's temporary flag unset after being set, put it back in the persistence list.  
							
							 
							
							... 
							
							
							
							Effectively uses the patch in http://opensimulator.org/mantis/view.php?id=7060 
But also adds a regression test and exposes the necessary property to allow this to work. 
							
						 
						
							2014-03-22 00:29:13 +00:00  
						
					 
				
					
						
							
							
								 
								Jak Daniels
							
						 
						
							 
							
							
							
								
							
								61353dde80 
								
							
								 
							
						 
						
							
							
								
								Allow Region specific static maptiles to be loaded from file.  
							
							 
							
							
							
						 
						
							2014-03-18 22:18:50 -07:00  
						
					 
				
					
						
							
							
								 
								Justin Clark-Casey (justincc)
							
						 
						
							 
							
							
							
								
							
								beba20846f 
								
							
								 
							
						 
						
							
							
								
								When sending group notices through group messaging, allow the agent ID to use for fetching group data to be different from im.fromAgentID  
							
							 
							
							... 
							
							
							
							This is because xmlrpcgroups currently always checks visibility for the requesting agent ID (unlike Groups v2, which can accept UUID.Zero)
But group notice IMs have a from agent which is the group rather than the sending agent.
Further addresses http://opensimulator.org/mantis/view.php?id=7037  
							
						 
						
							2014-03-12 19:31:04 +00:00  
						
					 
				
					
						
							
							
								 
								Robert Adams
							
						 
						
							 
							
							
							
								
							
								742f505440 
								
							
								 
							
						 
						
							
							
								
								Change terrain update sending to be triggered by frame tick rather  
							
							 
							
							... 
							
							
							
							than everytime terrain is changed.
The TerrainModule now hooks the frame event and, if terrain has changed,
sends terrain updates to the clients. This polling pattern replaces
the previous push on change pattern and will make it easier to do per
client throttling and per scene presence terrain update ordering. 
							
						 
						
							2014-03-10 22:05:18 -07:00  
						
					 
				
					
						
							
							
								 
								Oren Hurvitz
							
						 
						
							 
							
							
							
								
							
								0237d9113d 
								
							
								 
							
						 
						
							
							
								
								Don't start KeyframeMotion timers until all the regions are ready. This prevents problems in megaregions (prims that think they've crossed over to other regions).  
							
							 
							
							
							
						 
						
							2014-03-11 00:55:58 +00:00  
						
					 
				
					
						
							
							
								 
								Justin Clark-Casey (justincc)
							
						 
						
							 
							
							
							
								
							
								77e7bbcbf7 
								
							
								 
							
						 
						
							
							
								
								Send group notices through the same messaging module mechanism used to send group chat to avoid timeout issues when sending messages to large groups.  
							
							 
							
							... 
							
							
							
							Only implementing for XmlRpcGroups initially to test.
May require MessageOnlineUsersOnly = true in [Groups] to be effective.
In relation to http://opensimulator.org/mantis/view.php?id=7037  
							
						 
						
							2014-03-11 00:11:18 +00:00  
						
					 
				
					
						
							
							
								 
								Justin Clark-Casey (justincc)
							
						 
						
							 
							
							
							
								
							
								39ed382ddf 
								
							
								 
							
						 
						
							
							
								
								Don't request a terse update after local teleport - this will be done by the main frame loop anyway and has the potential to race that thread.  
							
							 
							
							
							
						 
						
							2014-03-05 00:59:27 +00:00  
						
					 
				
					
						
							
							
								 
								Justin Clark-Casey (justincc)
							
						 
						
							 
							
							
							
								
							
								c9415fd763 
								
							
								 
							
						 
						
							
							
								
								If an avatar is sitting, send out position updates to clients for any change, not just those outside the usual tolerances.  
							
							 
							
							... 
							
							
							
							This is to allow small adjustments of less than 0.05m in functions such as llSetPrimitiveLinkParams() to work
This is another fix for http://opensimulator.org/mantis/view.php?id=7044 
Extends regression test for this case. 
							
						 
						
							2014-03-05 00:38:38 +00:00  
						
					 
				
					
						
							
							
								 
								Robert Adams
							
						 
						
							 
							
							
							
								
							
								0f03c64a0c 
								
							
								 
							
						 
						
							
							
								
								Make Scene.DefaultDrawDistance to be the max of the region size and the  
							
							 
							
							... 
							
							
							
							user setting. Seems this parameter has many side effects. 
							
						 
						
							2014-02-23 21:56:37 -08:00