Tedd Hansen
5739e13f5b
Initial patch for llSensor*
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llSensor, llSensorRepeat, llSensorRemove, llDetectedName, llDetectedKey, llDetectedOwner, llDetectedType, llDetectedPos, llDetectedVel, llDetectedRot
Thank you very much kinoc! :)
2008-02-25 19:34:38 +00:00
Justin Clarke Casey
84c86c7bdd
* Resolve Mantis 667 by not passing on textures with no actual data onto TextureSender
2008-02-25 19:10:02 +00:00
lbsa71
5b3897a4af
* Caught HttpListenerException and swallowed if with output
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* Moved Flush into Close since it's always done in that order.
* Minor renamings
* Reversed if for clarity
2008-02-25 15:36:24 +00:00
Jeff Ames
cda8b013ec
Updated paths in classaudit script.
2008-02-25 11:53:21 +00:00
Tedd Hansen
66cc8f99f6
I'm the stupidest stupid in the whole world. :)
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Fixed a bug in new Prim where I actually ADDED new values to old values instead of directly assigning them... Now that was a waste of time! :P
2008-02-25 11:29:24 +00:00
Teravus Ovares
b831a91852
* Message Server Linkages (still not ready for use so don't start it yet)
2008-02-25 06:33:14 +00:00
Jeff Ames
61200b469c
Update svn properties.
2008-02-25 01:59:14 +00:00
Tedd Hansen
909796f615
Added limits to Prim.Position.X/Y/Z (0-255) so that your prims won't wander off into eternity
2008-02-24 17:46:28 +00:00
Tedd Hansen
4f4dfa8e82
Fixed startup logo size to match a Win CMD window.
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Fixed bugs in new OOP commands.
Prim.Rotation.X += 45;
Prim.Position.X += 10;
Now how do I find the prim I asked to += 10 every 1 second???
2008-02-24 17:29:59 +00:00
Tedd Hansen
f10d895105
Ok, so NOW scripts work. New patch to break them coming soon.
2008-02-24 17:01:20 +00:00
Tedd Hansen
8af64c979f
By now you all have learned that when I'm committing scripting usually doesn't work, so no big surprise. :)
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Modified baseclass for compiled script to incorp new OSSL commands class and renamed it to follow standards and all that. Scripts may work again. :)
2008-02-24 16:41:56 +00:00
Tedd Hansen
952c8de189
Forgot to change what class compiled scripts must inherit from to get their commands :)
2008-02-24 16:23:02 +00:00
Tedd Hansen
08131614c9
Implemented object oriented Prim.Position, Prim.Rotation and Prim.Text.
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Example:
Prim.Position.X += 10;
2008-02-24 16:16:00 +00:00
Tedd Hansen
b533517037
eol
2008-02-24 15:55:04 +00:00
Tedd Hansen
2cd85e15dc
Changed so "BuiltIn_Commands" given to scripts is easily extendable. Added new OSSL_BuilIn_Commands class where we can start adding our own modular commands.
2008-02-24 15:45:20 +00:00
Teravus Ovares
95def8c636
* Adds unit test glue to the OdePlugin.
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* Adds one unit test. CreateAndDropPhysicalCube.
* More unit tests will be done
* Let me know if this breaks Linux build..
2008-02-24 04:06:01 +00:00
lbsa71
e626288059
* deleted .user file
2008-02-23 20:20:08 +00:00
Jeff Ames
8d57f2e30a
Update svn properties.
2008-02-23 13:50:31 +00:00
Teravus Ovares
bbb8b66908
* Made Physics updates a teensy bit more responsive. A previous CPU optimization of mine slowed the speed of updates using the 'poll' method in certain circumstances.
2008-02-23 12:46:23 +00:00
Teravus Ovares
db264013d4
* One more fix to the selected feature
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* Don't act immediately on a physical prim unless it's moving.
* This helps when you're trying to make a box stack and you select the bottom most box.
2008-02-23 12:26:37 +00:00
Teravus Ovares
27508c1ad8
* Added Support within the ODEPlugin for Selected. Which means that;
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* When you select a physical prim, it stops while you've got it selected.
* When you move or alter a prim in some manner, it doesn't become collidable until you de-select it
* When you select a prim, it doesn't become temporarily 'phantom' until you make some change to it while it's selected. (this prevents accidental selections in prim floor from causing it to go phantom on you(but don't move it or you'll fall))
* There's one major difference, and that's a physical object won't stop if you don't have permission to edit it. This prevents people who don't have edit permissions on a prim from stopping it while it's moving.
2008-02-23 11:42:55 +00:00
Tedd Hansen
5eff68e6bb
Fix for error message during startup (shared thread started processing region queue before queue objects were fully operational)
2008-02-22 23:45:17 +00:00
Tedd Hansen
c485d56512
Trying to fix SVN update error: 2/2
2008-02-22 23:29:46 +00:00
Tedd Hansen
a4ad602e1d
Trying to fix SVN update error: 1/2
2008-02-22 23:29:12 +00:00
Tedd Hansen
840bf28be6
Removed LaunchSLClient from Prebuild - it can be added to solution on manually by whoever is working on it. :)
2008-02-22 23:21:22 +00:00
Justin Clarke Casey
f95ad65189
* Improve alignment of packet queue stats headigns
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* Correct asset cache stats table heading
* Correct spelling mistake in AssetCache (thanks ChrisD!)
2008-02-22 23:15:00 +00:00
Justin Clarke Casey
fed46ba6a7
* Winnow the debug and info messages associated with stat fetching
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* As such, only a request for a non cached asset, the response and failures show up now.
* I know lbsa71 only put these in not long ago, so if they are really still required, I think we should think whether we can move the default log4net level off 'Debug'
2008-02-22 22:54:50 +00:00
Tedd Hansen
46cfc475aa
ScriptEngine works again (startup-nully-error gone)
2008-02-22 22:53:19 +00:00
Tedd Hansen
f06a6573bb
One more: Async LSL command thread is also shared now.
2008-02-22 22:24:12 +00:00
Teravus Ovares
9b675a6888
* Converted the last of the events to the private delegate instance method to avoid race conditions.
2008-02-22 21:18:08 +00:00
Justin Clarke Casey
b483faddf2
* Downgrade texture exception to a warning.
2008-02-22 21:13:23 +00:00
Tedd Hansen
0fc6b2a429
Bugfixes - Scripting works again
2008-02-22 20:58:25 +00:00
Justin Clarke Casey
3994a96783
* Oops! Add missing interface
2008-02-22 20:56:28 +00:00
Justin Clarke Casey
30eea2618d
* Implement packet queue statistics
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* This will show the packets waiting in each queue for each client logged into a region server
* These are displayed using 'show stats' on the region command line
* This is in pursuit of a memory leak.
* This will require a prebuild
2008-02-22 20:50:30 +00:00
Tedd Hansen
e741dcde6a
Some misplaced code made scripts never start :)
2008-02-22 20:06:44 +00:00
Tedd Hansen
0fb4374c1a
Better timing of MaintenanceThread's tasks (uses less CPU)
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Updated OpenSim.ini.example
2008-02-22 19:46:13 +00:00
Teravus Ovares
582964800c
* Moved all events except gridcomms and regioncomms over to Event Delegate instances to prevent event race conditions
2008-02-22 19:44:46 +00:00
Teravus Ovares
ddffcb4673
* Moved the EventManager over to delegate instances to prevent race conditions.
2008-02-22 19:08:24 +00:00
MW
b842ab3927
fixed it so that the different types of trees now work (show up in the clients), problem is that we don't seem to be persisting PrimitiveBaseShape.State in the datastore, so after restart of server, they all turn back into pine trees.
2008-02-22 18:27:08 +00:00
Tedd Hansen
42bcd76b36
Bugfixes - wasn't counting threads right++
2008-02-22 16:15:08 +00:00
Tedd Hansen
879a260498
Minor annoying Exception-bug fixed
2008-02-22 14:53:26 +00:00
Tedd Hansen
a43bb10000
Execution threads are now shared between regions too. Default thread count regardless of number of regions is now 3. This will save you around 33 threads for a normal 3x3 region server.
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But, this is totally completely untested. So it probably won't work for another patch or five.
2008-02-22 14:09:38 +00:00
Tedd Hansen
3bb0fe098f
Maintenance thread in charge of loading/unloading of scripts. 1 thread less per region.
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Total so far: 2 threads less per region
Note: Currently causes delay in load/unload of scripts
2008-02-22 13:23:45 +00:00
Tedd Hansen
9f7366210a
Now last commit will compile too... The features just keep on coming!
2008-02-22 13:15:01 +00:00
Tedd Hansen
a040008cb9
From this commit and a few hours into the future ScriptEngine will be unstable:
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* Speeding up ScriptEngine shutdown
* Sharing threads so that minimum total thread count for any amount of regions will be 2. (1 maintenance, 1 script execution)
You can choose more script exec threads if you want of course.
In this commit: Sharing maintenance thread between all regions.
2008-02-22 12:50:24 +00:00
Teravus Ovares
ff12395a3d
* Relative large ClientView refactoring of packet Events into .Net recommended format.
2008-02-22 11:30:34 +00:00
Tedd Hansen
f75e418211
Fixes to ScriptEngine thread cleanup on destructor
2008-02-21 23:43:58 +00:00
Teravus Ovares
d4905812bc
* Fixed an issue where the client thread was aborted before the UDP server sends a message back to ClientView to close it a second time. (yes we call close twice because there are times when the client closes with a logout and disconnects immediately which causes the UDP server to send a close request to the client thread)
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* This update might make things better, it might expose another issue.
2008-02-21 20:22:25 +00:00
Jeff Ames
0103c43697
Update svn properties.
2008-02-21 15:14:39 +00:00
Teravus Ovares
640ad259d4
* A few additional null checks in the Physics Scene and PhysicsActor so we don't try to enumerate dead null ODECharacter objects when things get *really* slow.
2008-02-21 14:51:39 +00:00
Tedd Hansen
89665faeaf
ScriptEngine changes in locking. Another step in direction of shared threads.
2008-02-21 11:28:34 +00:00
Tedd Hansen
7102ac7769
"threads" command now works. I've added manual tracking of threads (only if compiled in DEBUG mode)... Its ugly and even requires a separate thread to track the treads, but it will be very valuable in debugging.
2008-02-21 10:43:24 +00:00
Jeff Ames
4a621d106c
Remove a couple compiler warnings.
2008-02-21 00:50:09 +00:00
Justin Clarke Casey
0eeb56c61d
* Properly guard against the possibility that CopyInventoryItem doesn't get an asset back from the cache
2008-02-20 23:31:33 +00:00
Justin Clarke Casey
b0c5ef0b68
* Eliminate AssetCache.CopyAsset()
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* Resolve a bad logic bug in AssetCache.GetAsset()
* This may make some asset related things work better (possibly getting main map images will now be improved).
2008-02-20 23:21:51 +00:00
Tedd Hansen
5f7a02fce9
Treads command lists threads, but not thread name (yet)
2008-02-20 21:09:23 +00:00
Justin Clarke Casey
7d7ad4dff2
* Only count download requests for assets which are not already waiting for data from the asset server
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* This should stop the constant increase in the download requests statistics
* If you see stat numbers for download requests which are far from what you'd expect, please report
2008-02-20 20:23:03 +00:00
Tedd Hansen
684059afdf
div+
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threads console command will list all threads. This + yesterdays naming threads patch will give a good overview of what threads we have running.
2008-02-20 20:22:15 +00:00
Teravus Ovares
740ce20d9d
* Found the land bug, yay
2008-02-20 20:07:12 +00:00
Justin Clarke Casey
f3190810d3
* Properly guard removal of asset request lists on AssetCache.AssetNotFound (my own bug)
2008-02-20 19:13:59 +00:00
Justin Clarke Casey
53d5aeec24
* Remove unused texture dictionaries from AssetCache
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* Add documentation to AssetCache
2008-02-20 19:02:04 +00:00
Jeff Ames
a8cfbbe963
Minor cleanup.
2008-02-20 18:38:20 +00:00
Justin Clarke Casey
c66b5a9e71
Report command string on ConsoleBase.RunCommand exception
2008-02-20 17:54:14 +00:00
Teravus Ovares
07774473af
* Fixed a long standing race condition in physics events. Could this be the source of the null on multicast_void: error?
2008-02-20 17:50:19 +00:00
Tedd Hansen
416d752829
llSetTimerEvent updated to use ticks instead of DateTime for internal timing.
2008-02-20 17:35:28 +00:00
Justin Clarke Casey
877713999c
* Report 'asset not found' situations back to UserTextureDownloadService
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* This fixes some of the 'runaway downloads' problem but not all of it
* Also fix up logging messages so texture requests are reported as such rather than as assets
2008-02-20 17:34:10 +00:00
Tedd Hansen
96edcea3ae
llSetTimerEvent was setting seconds as milliseconds causing major problems in timed scripts...
2008-02-20 17:14:01 +00:00
lbsa71
4c6e5a5090
* re-enabled AssetNotFound code
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* turned script asset fetching asynchronous
2008-02-20 13:11:19 +00:00
MW
4c2e304ce6
Fixed big bug in AgentAssetTransactions, now don't seem to be getting any AbortXfer packets. And the "saving data" message in the client on logout seems to have gone. (So that message was all my fault.)
2008-02-20 11:25:36 +00:00
MW
37b989a8c6
some changes to the initialising of AgentAssetTransactionModule to see if they help with the xfer/grey avatar problems.
2008-02-20 11:10:23 +00:00
lbsa71
fec87ad3d7
* just added a readonly and a comment
2008-02-20 10:10:19 +00:00
MW
e7a709068a
small change
2008-02-20 10:07:54 +00:00
Teravus Ovares
ac60382599
* Added a few more packets to ClientView. Added tendons to the Skeletal Groups Module, made it shared to save on threads.
2008-02-20 09:45:26 +00:00
lbsa71
9be5f9d6cc
* Fixed xml loading bug (the xml was scheduled for update before added to a scene)
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* Fixed ClickAction situation on the same note (properties shouldn't cause big changes)
* Added some more debug output to AssetCache
2008-02-20 09:38:45 +00:00
lbsa71
bf42637ee8
* Caught 'OPTIONS' verb in BaseHttpServer that would otherwise explode.
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(There are actually other non-content requests too, but I didn't know what we wanted to do with them)
2008-02-20 08:04:12 +00:00
Teravus Ovares
b77c48e75e
* Cleanup of some memory consuming items on ScenePresence.Close().
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* Untangled a tangly shutdown loop for the ScenePresence.
* Suggested to the Garbage Collector that this may be a good time to >.>, <.< *gasp* collect the memory.
2008-02-20 01:17:21 +00:00
Teravus Ovares
932a132116
* Made a quickupdate method to run through only entities that have scheduled themselves for updates looking for changes. This runs 10 times a second.
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* Set the massively slow UpdateEntities method to run every 2 seconds instead of 10 times a second. This method runs through *all* of the entities can calls the virtual update().
* Documented some of the code in the scene.Update method.
2008-02-20 00:08:04 +00:00
Justin Clarke Casey
ca78c3ef0d
Doc correction
2008-02-19 23:44:22 +00:00
Justin Clarke Casey
48e085c774
* Add documentation
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* The reason why pending downloads tick ever upwards is because missing assets are never signalled to the TextureSender
* Rectifying this is not straightfoward, but this will constitute the next patch.
* This does not explain the memory leak.
2008-02-19 23:42:30 +00:00
Justin Clarke Casey
9a8c19d67b
Putting in eyecatcher lines on OpenSim start as we had previously. This makes it easier to pick out a restart of OpenSim in an appended log file
2008-02-19 20:59:21 +00:00
Justin Clarke Casey
b331e96e25
Remove "Loading inventory" messages from item inventory loads
2008-02-19 20:21:25 +00:00
Sean Dague
530cc24884
From: Michael Osias <mosias@us.ibm.com>
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This patch implements the llSendRemoteData command and fixes mantis 552,
and possibly 586.
2008-02-19 19:16:21 +00:00
Teravus Ovares
cfc9ee4265
* Adds limited support for each hollow type for the supported prim., Cube with a triangle hollow, Cube with a cylinder hollow, cylinder with a triangle hollow, etc.
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* More work needs to be done here as several of the profileshape/hollow combinations are rotationally offset from where they render in the client.
2008-02-19 16:01:14 +00:00
Tedd Hansen
47c909ca0a
Playing "Name that thread". Adding names and isbackground=true to all threads so it will be easier to debug.
2008-02-19 12:02:53 +00:00
Teravus Ovares
62f608b152
*rawfile fix.
2008-02-19 08:57:43 +00:00
Teravus Ovares
e789a6bc9b
* This patch adds Prism support to the Meshmerizer. Prism is one of the object types in the drop down on the object tab. Positive tapers are slightly incorrect(prim sinks into ground a tiny bit). Everything else that's supported works as expected. Hollow, cut, negative tapers, top shear.
2008-02-19 08:49:38 +00:00
Teravus Ovares
01cf9d8b7e
* Committing Ahzz's patch number 620.
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* Description SQLITE Inventory Table locks. *Provided by Openlfiegrid.com
* Provides missing inventory table locks in SQLite.
2008-02-19 00:08:28 +00:00
Dalien Talbot
75fe826d57
A bit more prominent sign of start up completion :-) thanks HashBox for the ASCII!
2008-02-18 23:31:48 +00:00
Teravus Ovares
d0b218f667
Committing ahzz's patch #619 - Description:
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Patch provided by Openlifegrid.com
Adds locks around clientCircuits and clientCircuits_reverse Adds existance check on adding to clientCircuits for clients resending UseCircuit packet.
Adds locks around Clientmanager.m_clients for add/remove/tryGet calls
2008-02-18 21:24:34 +00:00
Teravus Ovares
056f3dca2c
* Probably fixed the corner freeze bug. On uninitialized avatar, ODEPlugin was trying to set the height of avatar to 127m, which you can imagine is a bit /wrong\
2008-02-18 20:39:16 +00:00
Justin Clarke Casey
359f84ee43
* Output XmlRpc error message if user server gets a fault response from the region server on login
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* This will make it more obvious if one accidentally starts one's region server in standalone rather than grid mode but then tries to login to a grid (as I am wont to do)
* We are now sending back a fault code (-32601) if no xmlrpc method is found rather than an ordinary message
2008-02-18 18:48:55 +00:00
Teravus Ovares
5944d5e7f6
* Fixed a land manager exception or two with Math.Max(255,Math.Min(0,val))
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* Trapped a few more into little self contained boxes with padlocks on them.
2008-02-18 18:22:50 +00:00
Justin Clarke Casey
b37b71b273
* Make RegionProfileData.RequestSimProfileData static
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* Minor documentation bits
2008-02-18 17:31:05 +00:00
Teravus Ovares
e292d43b96
* Since default loglevel is debug, I'm commenting out the resending x packet lines instead. If you want to see them, uncomment the lines, alternatively open up the simulator statistics in the client to get a 'bytes unacked' which is the same information, just compressed so it doesn't lag the simulator and make it harder to pick out useful debug information from the console.
2008-02-18 17:30:55 +00:00
Teravus Ovares
4e3547cd12
* Putting the resending x packet into debug mode only. Set your loglevel to debug to see them or pull up the simulator statistics in the client to see the 'un acked packet bytes'.
2008-02-18 17:24:53 +00:00
Justin Clarke Casey
500d259c25
* Do not allow a user to be created if one with the same name already exists
2008-02-18 15:50:18 +00:00
Sean Dague
28c808446d
a new attempt at converting to the right types
2008-02-18 15:34:03 +00:00
Sean Dague
5314f397b2
Attempt to fix casting issue introduced by RegionSize constant. I think this
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should actually all be uints, but this will hopefully let people log in again.
2008-02-18 15:25:47 +00:00
Justin Clarke Casey
ad40ee7307
* Allow create user on standalone even if authentication is off, in case the creator wants to see a starting region for a user
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* This also resolves mantis 601
2008-02-18 15:23:18 +00:00
Tedd Hansen
c62328950a
More exception checks and crash hints
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If no scriptengine is specified then don't try to load any.
2008-02-18 14:21:51 +00:00
Sean Dague
f47bcb0f98
bring back some script engine debugging, hoping this will help track down the randoms segfaults
2008-02-18 14:17:09 +00:00
Justin Clarke Casey
1cbef0b908
Patch from Michael Osias IBM (jimbo2120)
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In his own words:
If a prim becomes a listener or remote channel and the script is deleted, it cannot become a listener or channel again with a new script.
This patch fixes that.
2008-02-18 11:14:53 +00:00
MW
5fb1809384
Small change to the IAgentAssetTransactions file that Chi11ken added for me (thanks Chi11ken). when I forgot to commit it on saturday.
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[The ComsmsManager will die]
2008-02-18 09:29:22 +00:00
Teravus Ovares
81a00dd68f
* Thanks to Ahzz, more verbose error messages on the console and possibly a fix to the b*stard Sakai issue.
2008-02-18 07:22:10 +00:00
Teravus Ovares
27afeaec74
* Added /even more/ debugging messages to the UDP server to help people in resolving the Sakai issue. A few locks a few fixes, nothing that'll solve the problem in itself though.
2008-02-18 05:32:25 +00:00
Charles Krinke
2c81e18fc3
Thank you very much Ahzzmandius for adding the support
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to purge the avatars inventory "Trash" folder using the
bizarre tortoiseSVN method of diff/patch.
2008-02-18 03:25:14 +00:00
Charles Krinke
3df36523cb
Thank you very much, Hashbox for:
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Changed the public IsAdministrator back to protected,
now checks Config to see whether it is allowed to run or not.
Defaults to false (not allowed).
To use add the following to OpenSim.ini
[LL-Functions]
AllowosConsoleCommand=true
2008-02-18 03:14:31 +00:00
Teravus Ovares
8edaada1d3
ODE: Tired of floating above the ground after crossing a border? Boy have I got a solution for you! For a limited time, you can be the right height after border crossings automatically. Just three easy payments of $9.95 and make sure your neighbor is sending child agent updates!
2008-02-18 01:52:25 +00:00
Charles Krinke
e6a74344e7
Thank you Hashbox for adding the
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osConsoleCommand Feature to ll-functions.
2008-02-17 21:15:43 +00:00
Teravus Ovares
c2d7beb617
* Last bit of cleanup now. As long as you keep physical prim off, you should have a reasonably stable experience with ODE again.
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* Physical prim at the simulator edge still seems to have the occasional issue.
2008-02-17 20:40:21 +00:00
Teravus Ovares
f80a534eb0
* Various ODE Cleanups
2008-02-17 20:04:28 +00:00
Teravus Ovares
89349a3810
* Disabling physical prim crossings until they get a bit more stable.
2008-02-17 12:10:47 +00:00
Teravus Ovares
e33a0c5fc0
* Fixed the Ghost physical hull on deleting a physical Prim
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* Fixed a deadlock when there is an exception in the collision and stepping parts of Simulate.
2008-02-17 11:50:15 +00:00
Teravus Ovares
19e0ada93a
* Located and destroyed the weird velocity and rotation transfers. It turned out to be that the Static PhysicsVector.Zero was transferring velocities between all non fixed objects. Not so static after all :(. Finding it was cruel and unusual punishment from the CLR.
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* Therefore, when you run through a pile of prim you won't see things rotate when they're not supposed to anymore.
* Avatars don't float off either.
2008-02-17 10:41:08 +00:00
Charles Krinke
58c72c409d
Thank you very much, ChrisDown for a patch to
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remove unnecessary terrain stores at region startup
2008-02-17 02:07:25 +00:00
Charles Krinke
df04345e3f
Thank you very much, Diva for a patch to increase the
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grid server reliability.
2008-02-17 02:03:27 +00:00
Charles Krinke
9e828ab168
Thank you very much, Taoki for additions to pCampBot to improve walking, talking
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and adding additional sentences for communications with pCampBot.
2008-02-17 01:57:07 +00:00
Jeff Ames
3b9d332f84
Added copyright notices.
2008-02-17 01:16:40 +00:00
Jeff Ames
0da6dabc15
Added dummy IAgentAssetTransactions to fix compile failure.
2008-02-17 01:00:17 +00:00
MW
5cc0bbd419
Renamed AgentAgentTransactionModule to the correct name of AgentAssetTransactionModule
2008-02-16 13:13:40 +00:00
MW
b618802e53
Moved the AgentAssetTransactionsManager (and AgentAssetTransactions) out of CommsManager and into a module (AgentAgentTransactionModule), still needs cleaning up though.
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But its one more thing out of the CommsManager. One day we will kill the CommsManager!
2008-02-16 13:01:42 +00:00
MW
694dff3b70
Some changes to remove some of the direct calls to CommsManager from Scene, so that they now go through the SceneCommunicationService. As a small step towards the day we can kill the CommsManager (YAY!)
2008-02-16 11:55:09 +00:00
Jeff Ames
e8225f2f81
Update svn properties.
2008-02-16 08:35:19 +00:00
Tedd Hansen
5e949d4700
Forgot one small but important line .. ;)
2008-02-16 08:22:29 +00:00
Tedd Hansen
169032b4a4
Fixed ScriptEngine config in OpenSim.ini.example that was out of place.
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Added some info to failure on GridServices listening port so people can see what actually went wrong.
Moved most of the function/event execution module to a baseclass so other execution methods (instead of reflection) can be used with custom script modules run by ScriptEngine.Common.
+ some accumulated patches
2008-02-16 07:53:02 +00:00
Teravus Ovares
be6edefcfb
* ODE Stability update 4 :D
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* Changed the way meshing requests get sent to the ODEPlugin
* Numerous other fixes
2008-02-15 21:35:52 +00:00
Justin Clarke Casey
cf9c0135b1
Resolve mantis #572 - terrain help printed multiple times when change-region has not been invoked
2008-02-15 16:05:49 +00:00
Sean Dague
4cc5aac18b
be smarter about the size of dynamic textures that we pull in
2008-02-15 15:55:23 +00:00
Sean Dague
2f6e1ac34d
allow for 1024x1024 textures through osSetDynamicTextureURL. Follow up patch
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to do smarter resize coming this afternoon.
2008-02-15 13:00:47 +00:00
Justin Clarke Casey
c769d93206
* Temporary measure of deleting the Mono addin cache dir of addin-db-000/ on every startup to avoid cache corruption problems
2008-02-15 12:50:10 +00:00
MW
23c7c6dabd
Fixed bug in AvatarFactoryModule that resulted in removing cloth items, not being persisted.
2008-02-15 12:39:45 +00:00
Jeff Ames
e16f9a16c7
Moved LaunchSLClient prebuild.xml into main prebuild.xml
2008-02-15 03:30:15 +00:00
Jeff Ames
25e7f74d29
Move pCampBot prebuild.xml into main prebuild.xml to fix reference errors. Update README.
2008-02-15 03:21:05 +00:00
Jeff Ames
21b623b70e
Moved pCampBot to OpenSim/Tools
2008-02-15 02:53:05 +00:00
Jeff Ames
337d2d2a88
Oops. Forgot about Windows users.
2008-02-15 02:51:46 +00:00
Jeff Ames
343f41ac1b
Minor syncing of copyright notices.
2008-02-15 02:38:02 +00:00
Jeff Ames
b5a9592cc1
Moved LaunchSLClient build system to Prebuild.
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Refactored LaunchSLClient code a bit.
2008-02-15 02:37:05 +00:00
Jeff Ames
b13836db57
Update svn properties.
2008-02-15 00:43:20 +00:00
Sean Dague
741f753c56
attempt to make our logging at least fail gracefully, we'll see if this helps
2008-02-14 19:29:07 +00:00
Sean Dague
980a926a4b
make dynamic textures temporary to try to stop filling up the
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asset db.
2008-02-14 19:17:25 +00:00
MW
8ad450f83e
More work on trying to get AvatarFactoryModule to play nicely with multiple threads
2008-02-14 18:59:03 +00:00
Adam Frisby
e1d9275610
* Fixed accessibility problem on ITerrainChannel
2008-02-14 17:23:29 +00:00
MW
4616563cc4
Added "better" multi thread handling to AvatarFactoryModule, which uses EventWaitHandles, I'm a bit concerned about what effect this might have on performance in a large grid. But I've spent long enough on this problem for one day and as its valentines day, I will be killed and tortured (most likely not in that order) if I don't stop work for the day soon.
2008-02-14 16:38:38 +00:00
Adam Frisby
91d9248fce
* Removed some catch-all-ignores from UDPServer in an attempt to look for #305 .
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* Minor work towards abstracting terrain.
2008-02-14 16:13:53 +00:00
Sean Dague
3a208a3a4f
Fix a casting subtlety in moving to constants. Logins should work
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again.
2008-02-14 13:28:35 +00:00
lbsa71
2d066c4136
* Took a stab at getting keys to work as intended
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[Provided by openlifegrid.com]
2008-02-14 13:09:33 +00:00
lbsa71
cf6e268d6d
* Added more debugging output to GridManager to pin down the key exchange weirdness
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[Provided by openlifegrid.com]
2008-02-14 13:02:41 +00:00
Adam Frisby
3c22da9efc
* Tree Populator Module, use "script tree" to make a growing tree in your sim.
2008-02-14 12:27:24 +00:00
lbsa71
f4c0e45bac
* Fixed #564 , errors in friend sql
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[Provided by openlifegrid.com]
2008-02-14 12:26:42 +00:00
Adam Frisby
f3afa68a2a
* Made new Framework.Constants class, added RegionSize member.
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* Converted all instances of "256" spotted to use RegionSize instead. Some approximations used for border crossings (ie 255.9f) are still using that value, but should be updated to use something based on RegionSize.
* Moving Terrain to a RegionModule, implemented ITerrainChannel and TerrainModule - nonfunctional, but will be soon.
2008-02-14 12:16:33 +00:00
lbsa71
c0d411f427
* Exposed AddHandlers in response to mantis #534 . Thanks, kmeisthax!
2008-02-14 11:15:41 +00:00
Justin Clarke Casey
1229503764
Revert the index -> Add changes made in AvatarFactoryModule previously. It appears that in conjunction with MW's locking changes, that two threads may race to create the avatar
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appearance in the TryGetAvatarAppearance() method. Moving off Add will mean the second replaces the first instead of throwing the exception. This may still not be a good
permanent solution - more extensively locking or a code rearrangement could be better. I'm going to leave this in MW's much more familiar hands now.
2008-02-14 11:10:43 +00:00
Teravus Ovares
135a72d6ca
* Removed the noise from the console. The last commit seems to have resolved the recent reports of 'argument not a space' on linux. Though, there were about 50 changes :D
2008-02-14 10:07:15 +00:00
Tedd Hansen
44385800cf
Changed UserServer create user password input to cleartext so we can see what the all the fuzz/blur is about. Make sure that you hide your monitor and that there are no black vans with large antennas parked outside while you type the password.
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Actually, turn off your monitor while typing password. Then press reset button on your computer.
2008-02-14 10:04:14 +00:00
Teravus Ovares
bd880f9178
* Another ODE Stability update. This might fix the recent Linux issues with the ODEPlugin.
2008-02-14 09:31:22 +00:00
Jeff Ames
0bb085261b
Update svn properties from a bar ftw. Kanpai!
2008-02-14 09:30:49 +00:00
Teravus Ovares
e3a711536b
* ODE - This fixes a few things and breaks a few more.
2008-02-14 01:57:19 +00:00
Tedd Hansen
5f70b8b922
Added a small but maybe important clue that UserServer is not running.
2008-02-14 01:35:17 +00:00
Jeff Ames
4e005fc225
Cleaned up some typos.
2008-02-14 00:44:21 +00:00
Teravus Ovares
0d14c47c28
* Bigisn ODE Stability update 2
2008-02-14 00:39:08 +00:00
Teravus Ovares
3588d89b2c
* Bigish ODE stability Update. Run Prebuild
2008-02-13 23:14:41 +00:00
lbsa71
12e0d8b316
* Fixed another bug in avatarpicker ('surname'/'lastname' mixup)
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[Provided by openlifegrid.com]
2008-02-13 21:35:54 +00:00
lbsa71
2c48ceedd8
* Fixed bug in avatarpicker so now you can search on single word
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[Provided by openlifegrid.com]
2008-02-13 21:15:05 +00:00
lbsa71
952cdd4166
* Added some more comprehensive log entries on region login.
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[Provided by openlifegrid.com]
2008-02-13 21:05:26 +00:00
lbsa71
b05409b03f
* Minor guard for null case.
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[Provided by openlifegrid.com]
2008-02-13 20:51:59 +00:00
lbsa71
b705ba21f3
* Moved insertUserRow into MSSQLUserData so 'create user' works again
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[Provided by openlifegrid.com]
2008-02-13 20:20:52 +00:00
lbsa71
15c6788dc7
* Moved insertRegionRow into MSSQLGridData
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* Split table test and creation into table by table
* Debugged table creation Sql
* Added missing CreateUserFriendsTable.sql
2008-02-13 20:08:46 +00:00
Teravus Ovares
d9e01bf453
*fixed varchar size typo in createuserfriendstable.sql
2008-02-13 19:10:03 +00:00
Teravus Ovares
2e89c01851
* This fixes mantis 553 (It appears that the exception is thrown when there is a collision with a cylinder that is both hollowed and either tapered or cut. The sequence of actions that reproduce the problem for me are: create a cylinder, hollow to 95%, taper X/Y, then collide it with another object or avatar. Note that the cylinder itself is not marked physical. )
2008-02-13 19:06:35 +00:00
Justin Clarke Casey
df21da6dec
* Patch from Dr Schofld's (IBM). In his own words
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all TerrainEngine.LoadFromFileX(string filename) methods don't set the dirty bits in heightmap.diff[,] in contrast to the TerrainEngine.LoadFromFileX(string filename, int dimensionX, int dimensionY, int lowerboundX, int lowerboundY) cousins. this has the unpleasant drawback that the Scene.SendTerrainUpdate(bool) will not send layer data to the client.
the attached patch fixes all LoadFromFileX(.) methods.
Thanks!
* Also small build fix for AvatarFactoryModule
2008-02-13 16:35:42 +00:00
MW
d91c03e23b
Added some locks on the cache Dictionary in AvatarFactoryModule.
2008-02-13 16:29:34 +00:00
Justin Clarke Casey
5e9ae68df4
* Fix for mantis 522. However, I would be a little surprised if this code did much anyway, so perhaps it's not currently in use.
2008-02-13 15:27:11 +00:00
Justin Clarke Casey
3624efde85
* Make code fix to address prim rotation unlink issues (mantis 383, 454. 369)
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* Many thanks to alex_carnell for the necessary information for this
2008-02-13 14:45:32 +00:00
MW
49a5a00b80
Added a method to access a named folder in a users inventory, to the inventory Database interfaces. This could be useful for adding a item to a users inventory from say a web front end application or some other third party application. [note the method is only currently implemented in the sqlite provider]
2008-02-13 14:45:13 +00:00
lbsa71
c202a7d0aa
* Copied 'Friends' functionality from the MySQLUserData to MSSQLUserData
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[Provided by openlifegrid.com]
2008-02-13 13:55:03 +00:00
lbsa71
4880bd121e
* Split out MSSQLManager Test/Init into each provider.
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* Made regions table name configurable (MSSQL only)
* Added a note in ini.example pointing out that the sql resources have to change if you change table names
* Removed duplicate picker method from GridData interface
[Provided by openlifegrid.com]
2008-02-13 13:39:51 +00:00
lbsa71
bcd3a5b28b
* Introduced customizable table names on MySQL and MSSQL UserData plug-ins.
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[Provided by openlifegrid.com]
2008-02-13 12:06:09 +00:00
Teravus Ovares
c1044039d4
* Removed a debug line that got called every frame.
2008-02-13 08:37:50 +00:00
Teravus Ovares
d773ca5147
* Made physical prim stable enough for the general population to turn on. (though I still don't recommend it for welcome regions unless object build is off.
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* Updated the ode.dll for windows with a more reasonable stack space reserve. Linux users will need to type ulimit -s 262144 before starting up OpenSimulator if using Physical Prim to protect against stack collisions. or run the included ./bin/opensim-ode.sh to start up OpenSimulator in ODE mode.
* Added internal collision score and am keeping track of 'high usage' prim.
* Tweaked collisions some more
* Tested up to 460 physical prim in extremely close quarters (which was previously impossible in OpenSim). After 460 in tight quarters, physics slows down enough to make it hard to do any moving, however.. non physics things still work, such as logging on to the simulator, etc.
2008-02-13 07:50:15 +00:00
Jeff Ames
001ce95e4c
Clean up more unnecessary String.Format calls
2008-02-13 03:38:18 +00:00
Justin Clarke Casey
a1a206cb05
* Clean up LIBRARY INVENTORY messages
2008-02-13 02:43:41 +00:00
Justin Clarke Casey
45638cc141
Commenting and a spelling correction
2008-02-13 01:04:27 +00:00
Justin Clarke Casey
1677bde480
* Clean up the agent's asset transactions when it is removed from the scene
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* This may or may not help with the memory leak, need to assess
2008-02-13 00:52:49 +00:00
Justin Clarke Casey
365cf8e455
* Refactor: Move last commit's refactor back to AgentAssetTransactionsManager
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* Push asset update (invoked when clothing is altered) down into AgentAssetTransactions from Scene.Inventory.cs to join others
* I've tested that clothing creation and update still works, but please let me know if it suddently breaks for you.
* Add/correct comments
2008-02-13 00:30:51 +00:00
Justin Clarke Casey
2018cf312b
Refactor: factor a method out of AgentAssetTransactionsManager
2008-02-12 22:41:57 +00:00
Justin Clarke Casey
c0211c1ca2
* Add missing locking to mysql inventory plugin
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* Should resolve mantis 542
2008-02-12 22:24:12 +00:00
Justin Clarke Casey
6a3455a98c
* Refactoring: Rename AssetTransactions.cs and AssetTransactionsManager and align classes with file names
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* Small amount of ndoc
* This will probably require a prebuild and nant clean
2008-02-12 18:15:54 +00:00
Teravus Ovares
49a6ac300f
* This fixes the object edit box's flipping checkboxes when you modify one of the permission masks or Locked status using the available checkboxes.
2008-02-12 15:47:37 +00:00
lbsa71
d79633b7c7
* various minuscule code convention conformance fixes
2008-02-12 11:21:23 +00:00
Teravus Ovares
e5ede36f0c
* Physical prim cross borders and continue from where the left off on the other side now, assuming the region on the other side has physical prim enabled.
2008-02-12 07:32:32 +00:00
Teravus Ovares
6e01769bcf
* A bunch of updates to make things more smooth.
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** Sending the actual TimeDilation to the client now instead of the 62455 constant. The client is *supposed* to use that value to sync with the simulator. (actually sending ushort.maxvalue * TimeDilation)
** Disabling prim that inter-penetrate instead of just not attaching a joint
** Reduced prim spin a 'little' bit, but not *enough*
** Tweaked the TimeDilation algorithm to be closer to 1.0 by default and various changes to the sim stats reporter
** Created a .SetValues method to PhysicsVector so we can simply call the setvalues function instead of .x, .y, .z sets.
** Experimented with a .GetBytes Method on PhysicsActor to be able to use the LLVector3.FromBytes() method.
** Upped the Inter-penetration depth to 0.25 instead of .08.
2008-02-12 04:27:20 +00:00
Teravus Ovares
c926962862
* This resolves the null exceptions when a script is manipulating a physical object in ODE and you delete the object. The script is still running and trying to add force, but the object reference is null.
2008-02-12 00:01:55 +00:00
Teravus Ovares
f603e57e9a
* Added PhysicsScene.Dispose()
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* In ODE, disposing of all of the ODE objects and the ODE World to reclaim memory when the simulator restarts.
2008-02-11 22:54:51 +00:00
Justin Clarke Casey
7647239f32
Tiny change to print out a warning in a situation which almost guaranteeably never occurs anyway
2008-02-11 21:58:58 +00:00
MW
7bbb9a08cb
Re-enabled Inventory creation of body parts
2008-02-11 20:54:46 +00:00
Justin Clarke Casey
c80c6e9774
Documenting and minor tweaks
2008-02-11 20:10:44 +00:00
Tedd Hansen
7156d7ae51
Moved share/sql/mysql-AvatarAppearance.sql to OpenSim/Framework/Data.MySQL/Resources/AvatarAppearance.sql as described in share/sql/mysql_README.txt
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Thanks dmiles_afk
2008-02-11 18:24:00 +00:00
Tedd Hansen
d1e0b642f4
* Renamed and moved avatar appearance config keys. Everyone who has appearance persistence needs to set new params for it (check OpenSim.ini.example)
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New keys "appearance_persist" and "appearance_connection_string" are now under [Startup].
* Reorganized OpenSim.ini slightly
2008-02-11 18:04:12 +00:00
MW
aae37cb1d0
reverted the last three commits
2008-02-11 15:56:01 +00:00
MW
a3837a1e9a
yet another small change (as part of my fight back against Teravus over taking me in the number of commits)
2008-02-11 15:54:22 +00:00