Commit Graph

717 Commits (3245166220ced5b6e892086caaa4cdc9e41c0d6f)

Author SHA1 Message Date
MW c16aafee09 Taken the old scripting engine out of Region.Environment and moved it into a separate module: OpenSim.Region.ExtensionsScriptModule (named as such because the purpose of it is to script server extensions, rather than "user scripting" like Tedd's engine.) 2007-08-28 18:30:28 +00:00
Tedd Hansen 5a149084d4 startup event on script added to object, not all inside object. 2007-08-28 18:22:48 +00:00
MW 31b895681a As part of our "we aim to please" commitment, have added the ability to create a user in one command line: "create user firstname secondname passwrd regionX regionY". This allows the use of the "command-script" feature. So to add a bunch of new accounts, just create a text file, and add a line as above for each account. Then in the opensim console, type: "command-script filename". 2007-08-28 18:09:36 +00:00
Sean Dague 2b3b1faf6d use order by ParentID to ensure root prims are selected first 2007-08-28 15:33:22 +00:00
MW 9a09b7532d Removed last commit, as sdague has also done a fix. 2007-08-28 15:29:37 +00:00
MW 1c503ad270 Attempt to track down the loading prims error. So Temporary fix to see if it is what we think. 2007-08-28 15:27:27 +00:00
Sean Dague 6bd4c6fee6 some changes which get us closer to Sqlite storage for users 2007-08-28 15:11:56 +00:00
MW e4fea6d11b Moved XferModule to OpenSim.Region.Environment.Modules namespace/directory. 2007-08-28 14:26:23 +00:00
MW 8e3b2392d1 Start of trying to make Region/Scene more modular.
Added preliminary IRegionModule interface.
Also have a work in progress way of Modules registering optional API methods (kind of like Apache optional functions). But there must be a cleaner/nicer way in c# of doing these than the current way.
Added three work in progress modules: ChatModule (simple handles in world chat, but by moving this to a module, we could support other types of chat modules, ie like a irc - opensim bridge module. ) , AvatarProfilesModule and XferModule. 
Moved most of the code from  Scene.ModifyTerrain() into the BasicTerrain library, as the start of trying to make that more modular. 
Stopped Child agents showing up as part of the "show users" command.
2007-08-28 14:21:17 +00:00
Sean Dague c1a899b651 Ensure that UserProfileData doesn't pass down null values.
These cause some issues with the ADO.NET mapping
2007-08-28 13:02:51 +00:00
Sean Dague 6dd6ef3fa2 sqlite is storing now, uint64 makes things "interesting".
however lookup isn't working
2007-08-28 12:34:00 +00:00
Sean Dague 5363549bf4 added some more types that will be needed 2007-08-28 11:49:25 +00:00
Sean Dague d5c5aff919 sqlite user datastore "should" be functionally complete
with this checkin, though it's not tested.  Will do that 
tommorrow.
2007-08-28 02:25:44 +00:00
Brian McBee f41f6daa57 reverting to old case sensitive username behavior. As sdague pointed out,we are moving away from db4o to sql, and this won't work. 2007-08-28 01:57:38 +00:00
Brian McBee a415472ae3 Avatar login names are no longer case sensitive 2007-08-28 01:16:33 +00:00
Sean Dague e92f2accad first pass implementation of sqlite storage for user data. This
isn't functional enough to use yet, but does compile.  Should be
ready for testing in another day or so.
2007-08-27 22:03:21 +00:00
MW a45c4626fe Fixed the bug that sent a region port as the CAPS url, instead of sending the httpListener port. 2007-08-27 16:21:16 +00:00
Sean Dague ac0d58fd33 get rid of my debugging, it causes a crash on multiple backups 2007-08-27 16:14:48 +00:00
Sean Dague 247b9c3573 some debugging to see if there are easy optimizations here for update 2007-08-27 15:51:39 +00:00
MW 653a4ff22d Deleted a few old files that are no longer used.
Deleted the GridInterfaces projects, and for now moved the old local asset server into Framework.Communications, as we prepare to rewrite the asset cache and asset server.
Deleted Framework.manager as I am sure this is no longer in use.
2007-08-27 15:34:21 +00:00
MW 6181191a03 Stopped EntityBase from implementing IScriptHost, as don't think it should, multiple objects are based on entitybase and they all don't want the baggage from IScriptHost. SceneObjectPart already implements it anyway.
Added llGetOwner function, and tested the ll functions that I added in last commit.
2007-08-27 11:18:50 +00:00
MW 4c3be4e91f Another small tweak to image sending.
Implemented a few ll Functions, llSetObjectName llGetObjectName, llLoadURL (all currently untested).
2007-08-27 10:34:28 +00:00
Brian McBee 6e35ff2822 Tweaks to assetcache to make texture downloading better (I hope) 2007-08-27 04:20:14 +00:00
Brian McBee f6706e6cf8 Fixing llList2double issue (Thanks ldvoipeng) 2007-08-27 01:58:56 +00:00
Tedd Hansen 7e06df5f83 llList-commands from ldvoipeng, new Default.lsl from dalien 2007-08-26 21:21:21 +00:00
MW b9346844c1 See if this fixes the 0x0 texture size problems, and speeds up texture downloads in general a little bit. 2007-08-26 20:34:14 +00:00
MW 291eb48fb0 Another attempt to fix the image sending bug (next week, I intend to rewrite the assetcache and asset server).
Attempt to fix bug # 326. (crashing when using save-xml and hollow prims)
Attempt to fix bug # 328 (limit of 50 items in a folder)
2007-08-26 17:57:25 +00:00
Tedd Hansen 87711c5869 Danxors patch for >30prims with ODE 2007-08-26 15:56:42 +00:00
Tedd Hansen 83d5df3979 in-world run-time error-message no-w con-tains function-name. 2007-08-26 14:04:22 +00:00
Tedd Hansen ebb0099816 Run-time script errors are now shown in-world. No line number though, might require script to be compiled with (slow) debug information. 2007-08-26 13:31:58 +00:00
Tedd Hansen fda97aa3c5 Bugfix for last commit, { instead of ( 2007-08-26 08:43:46 +00:00
Tedd Hansen 25e200c46a Fixed bug that occurs sometimes on script unload where queued script event was attempted executed after AppDomain was unloaded. 2007-08-26 08:20:48 +00:00
Tedd Hansen 0cd6d26adb Fixed error on shutdown caused by ThreadAbortException sending message through already disposed logger. Thanks ckrinke 2007-08-25 22:26:27 +00:00
Tedd Hansen 53ef427e9e Forgot mutex lock on List<> for timers 2007-08-25 21:50:28 +00:00
Tedd Hansen d9b9b16513 Script compiler should now show error on correct line number in original LSL-script. 2007-08-25 21:35:03 +00:00
MW 2fd0e53425 Applied dalien's libsl login patch (should now allow libsl clients to once again login to opensim) [Seems I was the one who broke it...sorry ] 2007-08-25 20:50:32 +00:00
MW 9bb22e3f06 Applied dalien's "show users" patch 2007-08-25 20:44:06 +00:00
MW 4b42bc5311 oops , shouldn't have committed my local testing changes 2007-08-25 20:38:57 +00:00
MW fafe70bba4 Second attempt to commit : Test to see if this change improves or makes worse the texture sending bug 2007-08-25 20:35:51 +00:00
Tedd Hansen 80234b98e5 Removal of script that was unable to compile no longer crashes server.
Displays script compile error messages in-world.
2007-08-25 20:34:54 +00:00
MW 65d6ef1bc1 Test to see if this change improves or makes worse the texture sending bug 2007-08-25 20:33:53 +00:00
Tedd Hansen 05a7f44d73 testing Tedds temporary CIA-standin 2007-08-25 20:07:46 +00:00
Tedd Hansen 370f36e4e1 testing Tedds temporary CIA-standin 2007-08-25 20:04:05 +00:00
Tedd Hansen b75c1b2191 Added class for "long commands" (command that returns as event) with dedicated thread for processing. Added support for llSetTimerEvent(). Deleting old compiled scripts before new compile is attempted (avoids loading wrong script on compile error). 2007-08-25 19:08:15 +00:00
Tedd Hansen 53be4774b3 Scripts no longer crash sim after 5 minutes (override InitializeLifetimeService). Loading/Unloading of scripts are now handled in separate thread so server is no delayed because of this. Each script is loaded into a single AppDomain (temporary test for script unload, eats ~15KB more memory for each script). Unload of scripts has been verified to free up memory. 2007-08-25 15:31:47 +00:00
MW 573fb3a609 Hopefully fixed the bugs in primitives rotation editing 2007-08-25 14:12:40 +00:00
Sean Dague c35e3b1f35 updated to include saving of object flags.
People will need to blow away their databases after this point.
2007-08-25 13:06:09 +00:00
MW 6555ffb591 Set some default values for "create user" in case anyone just pressing return as the answer to some of the settings. 2007-08-24 21:15:23 +00:00
MW e53ba00212 Now also enabled Inventory persistence in standalone mode when account Authentication is turned off. 2007-08-24 20:58:24 +00:00
Sean Dague 2ca00ba47e add some better verbose statements to get a better feel for what is going
on in the data paths
2007-08-24 18:52:41 +00:00
MW 8b4955f6c1 Hopefully fixed the issue of inventory not working for the master account. (Note you will need to delete userprofile.yap for this to take effect.) 2007-08-24 16:30:27 +00:00
MW 4276a352bc Small bit of refactoring to the startup command script code (moved it into a separate method), so that I could add a new CLI command of "command-script <fileName>", so that as well as the startup command script still being processed on startup. A user can create other command scripts and use the single command ("command-script <filename>") to run them at any time. Could be useful for trying out various configurations etc. 2007-08-24 16:17:57 +00:00
Sean Dague 487a54ffc0 it helps to actually call TestTables to get the new tables created 2007-08-24 15:51:31 +00:00
Sean Dague a70fac535f updated SQLite Inventory to newer model data definition,
and add automatic generating of the inventory table
2007-08-24 15:42:53 +00:00
MW 82e2ec60d5 Fixed a problem where some prims didn't show up when you crossed or teleported into another region. 2007-08-24 14:32:22 +00:00
MW bbc7b5b847 Added temporary fix for the sqlite datastore exception in windows .Net, Added a Try catch block around "shapeDa.Fill(ds.Tables["primshapes"]);" line. Seems if the database file is empty (ie opensim has just created it or nothing has been stored in it yet.) then the exception will be fired and catch, then opensim can continue and have no problems (it will still save prims fine), then on next restart if the database file has entries in it, the exception will no longer be thrown. 2007-08-24 13:35:51 +00:00
MW 39a8cc43c7 Had "using OpenSim.Physics.Manager;" defined twice in SceneObjectGroup.cs, so removed one of them. 2007-08-24 12:38:48 +00:00
MW d79b0ba269 Hopefully fixed mantis bug #318 (exception when a prim moves across a border, for now have stopped prims moving beyond a regions area, will add sending prims from one region to another soon). 2007-08-24 12:34:00 +00:00
Sean Dague c296ad684b attempted fix for .NET issue with the database 2007-08-24 12:02:52 +00:00
MW df73446bee Scripts are now copied into a prim (ie new copy placed in the prim) rather than moved into there. 2007-08-24 11:42:44 +00:00
MW a53125aae0 Updated sqlite3.dll to version 3.4.2
Fixed it so now when you move a script to a Prim or delete a script from a prim the change should show up in the prims inventory straight away (without having to close the edit window and reopen it).
When linking prims, all parts except for the root part of the new group are removed from the physics engine, as currently we only really support root parts in the physics engine.
2007-08-24 11:04:07 +00:00
Sean Dague f6e0791e04 Add region to db 2007-08-23 19:48:21 +00:00
Sean Dague ff7164196d I think this fixes blob save/load issues (though I'm still not convinced this
will handle > 8k textures yet).  Need MW to test to see if this gets rid of his
issue.  

There is commented code left in here for now until we know it is fixed
2007-08-23 19:28:09 +00:00
Tedd Hansen 07836b890c Lowered priority of script threads. Executing state_entry() event on script rez. 2007-08-23 18:43:11 +00:00
MW 0d5311e49b Added RemovePrim method to the physics plugins interface.
Implemented that method in ODE plugin.
Hooked it up so when deleting/taking prims into your inventory they will be removed from physics engine.
Enabled the other physics hook ups in Scene.cs (and also added registering prims with physics plugin when they are rezzed from Inventory.)
So now to get the avatar to prim collision testing working, just change to use the ODE plugin (in the OpenSim.ini file, physics = OpenDynamicsEngine). Remember though ODE only really works (without problems) when running with a single region.
2007-08-23 17:21:08 +00:00
Sean Dague 8c9f006dd3 grouping of functions to make the overall logic easier to grasp for people,
and start to show how this can be super classed with some common elements.
2007-08-23 15:16:53 +00:00
Sean Dague 742846d9e6 fix typo 2007-08-23 13:08:52 +00:00
MW edd50f2e8e Implemented Resize Method in OdePrim.
attached the links to that from SceneObject, so now resizing works (as much as resizing currently works in opensim, fixing resizing in general is on my todo list for today).
Rotation of a root prim also now updates the physics engine.
So think there really is only deleteprim left, then it should be usable (Different shapes (other than boxes that it currently uses) can wait a little bit longer).
[of course there are still the other issues of ODE not really working when there is more than one region in a instance of opensim].
2007-08-23 11:38:50 +00:00
MW 8264ba849f Added a PhysicsActor PhysActor member to SceneObjectPart, and made it so this is set when registering the prims with the physics engine.
Position changes of the prim is now updated straight away to physic engine. (note at the moment, only root prim is registered with physics engine. Think we need to decide how we are going to manage child prims and physics.)
As before this is all currently disabled (in scene.cs) until its in a bit more working condition.
2007-08-23 11:18:16 +00:00
MW 9a8742e838 Added danx0r's physics patch, although for now have disabled the lines in Scene.cs, as any changes to prims (like size or position changes) are only updated to the physics engine when you restart opensim. Also prims aren't deleted from the physics engine. These shouldn't be hard to fix. 2007-08-23 10:53:42 +00:00
Brian McBee 107469ed93 More lsl functions (thanks to ldviopeng and wjordan!) 2007-08-23 05:26:02 +00:00
Sean Dague 1f45f688b2 setup test tables function which lets us make sure that everything
we are going to ask for from the database is actually there.  This
will let us bail early with a useful error message, instead of late
with a hard to understand one.

Do some other cleanups to get rid of debug input I put in
2007-08-22 21:45:26 +00:00
Sean Dague 1fa2d487aa Bit of refactoring of the sqlite storage code to build the
data definition in ado.net objects up front.  This makes auto
generating the sql commands work a lot more reliably.
2007-08-22 21:09:38 +00:00
Tedd Hansen caee73353d Debug shows how many bytes (total) a script (assembly) uses after compile and load. 2007-08-22 20:01:04 +00:00
Tedd Hansen 4beef91d00 GC.GetTotalMemory(true) was blocking.
We now support individual scripts on individual prims. Do the script dance... \o/ \o\ /o/ \o/ .o.
2007-08-22 19:33:10 +00:00
Tedd Hansen 0eadb7591e Added OnRemoveScript event handler to ScriptEngine. Fixed event queuing of empty objects crash. 2007-08-22 18:41:31 +00:00
MW 47c6d8ae8f Added OnRemoveScript(uint localID, LLUUID itemID) event , trigged when a script in a primitive is deleted. 2007-08-22 18:36:47 +00:00
Tedd Hansen 5a86fd2c31 (Untested) Scripts are individually loaded into objects (on rez), and event fired likewise. Bugfixes coming in next commit. 2007-08-22 18:09:38 +00:00
MW 283468caa0 Added Scene.GetSceneObjectPart(uint localID) 2007-08-22 17:46:23 +00:00
MW 001d5a5c92 Made SceneObjectGroup.GetChildPrim() public, for now so that script engine can get ref to the SceneObjectPart/ IScriptHost. 2007-08-22 17:40:26 +00:00
MW 5ea6d8d739 A little bit of cleaning up. 2007-08-22 16:59:13 +00:00
lbsa71 5403153c15 A case of 'while I was working someone set me up the bomb'. 2007-08-22 16:04:04 +00:00
lbsa71 22537aa620 * Added stub OnRezScript handler with plentiful of comments 2007-08-22 15:29:47 +00:00
MW a3648b6862 added ParentPartID to TaskInventoryItem class to make it easier to store them in database. 2007-08-22 15:07:21 +00:00
MW f90bd59708 Fixed typo. 2007-08-22 14:48:53 +00:00
MW f02ebb6476 Added forgotten file.
Made a change to the Scene.EventManager OnRezScript event, it now includes the itemID as a param. This uuid is unique to each instance of a script, so can be used for tracking changes/editing, stopping and deleting a script.
2007-08-22 14:47:01 +00:00
MW b5921e2b95 Start of Task Inventory (ie prim's inventory). For now, you can only move scripts into a prim (from your user inventory) and although the script will now show up in the prims inventory, you can't make any changes to it (or delete it). Also a prim's inventory is currently not saved between restarts. 2007-08-22 14:37:54 +00:00
Brian McBee de2432b73e Fix for un-encrypted master avatar password in user database 2007-08-22 05:00:25 +00:00
Sean Dague 6f6432864d auto create sqlite database if it doesn't exist. This works, but needs some
cleaning up prior to release.  However this should make it easy for people
to start using sqlite storage.
2007-08-21 22:01:30 +00:00
MW 921ac14e86 Added OnRezScript event to Scene.EventManager.Which the script engine should subscribe to. This is triggered whenever a script is moved into a primitive (and includes the localid of the prim and the script text as params) . Currently though the script item isn't deleted from a users inventory, nor does it actually show up in the objects inventory (this will be fixed soon.) So that means that it isn't currently possible to edit a script (or delete it) once it has been added to a primitive. 2007-08-21 21:03:18 +00:00
MW 0e6f57a303 Hopefully fixed the problem of users avatars not always showing up when either you or another user has crossed from one region to another. (however a avatar's appearance isn't kept across regions, but we need to add that to inter-regions communications so for now people will have to put up with some other user's avatars appearing as the bald(ish) fat man 2007-08-21 18:11:45 +00:00
MW 249826893d Old group is now deleted from datastore when you link groups/prims, so that the new group can be stored correctly. 2007-08-21 17:47:01 +00:00
MW 16f75978ce Think linking prims should now work correctly (if its not then please someone let me know) and the rotations are kept. [Now just need to fix the editing (rotation and position) of individual prims of a group] 2007-08-21 16:46:10 +00:00
MW 76379a415b A bit more work on prim building related code. Think most of the building tools are now connected up and its now just a case of doing some bug fixing. 2007-08-21 16:32:31 +00:00
MW b7134c834c Shift and Drag copying should now work correctly. [This was one of those stupid little one line bugs that was so much fun to track down that I decided to spend a few hours on it)
Linking groups should now work better than it did, but still a bit of work to do on getting the rotations of all the parts after linking right. 
Added part of dalien's #301 patch (xml loading/saving related parts with some small changes)
2007-08-21 16:25:57 +00:00
MW 252b48fb3e Can now turn on/off server side permission checking (on prim editing etc) from the opensim.ini file. Just add a line to the Startup section like : serverside_object_permissions = true
Changes /editing that are made to clothing/ body parts in your inventory should now be saved between logins/ restarts.
2007-08-21 13:21:03 +00:00
MW 18d1031a88 Added Property to SceneObjectGroup to allow the UUID of the region it is in to be read. 2007-08-20 16:07:37 +00:00
MW 31a81e17be The regionUUID is now being passed to the datastore calls. 2007-08-20 15:49:06 +00:00
MW 4af33c4da6 Instant Messages between users in the same region should actually now work. 2007-08-20 11:52:55 +00:00
Tedd Hansen 33326c1a70 Some minor changes + krinkec's updates to ll* functions. 2007-08-20 10:58:51 +00:00
Tedd Hansen 1b826c2fdc Added "StopScriot()" to ScriptManager. Stops Executor from executing events in script, removes script from EventQueueManagers target list, tells AppDomainManager that script is no longer active (and ready for unload). 2007-08-19 17:47:47 +00:00
MW 3dffc3e3f6 small clean up. 2007-08-19 14:55:43 +00:00
MW c89db49f3c Sqlite datastore should now save the textures and extraparams data (used by sculpties) correctly. [Really need to add a ExtraParams field to the sqlite database though, but for now I have combined their data so that we don't lose backward compatibility, know a couple of people have been using the datastore already].
Now have a rough day/night cycle (the movement of the sun needs to be made smoother but for now it is better than we had I think).
Added dalien's patch (issue 294) for saving and loading prims to a xml file (think he will be modifying these to be import/export functions and maybe writing a xml datastore for backups).
Some preliminary work on task inventory (ie object's/prim's inventory).
Added place holder data for AvatarProperties (ie a avatar's profile). Should we store this sort of data on the user server or have another server for it (a normal webserver should work). 
Added a few more method to IClientAPI.  
Sure there is something I'm forgeting.
2007-08-19 13:35:20 +00:00
Tedd Hansen eeaac68d73 Code comments on recent changes in EventQueueManager 2007-08-19 11:38:58 +00:00
Tedd Hansen 7770c65a7e Sped up EventQueueManager response time (scripts now respond quickly). Added support for multiple threads executing events on objects, but only one thread on one script at the time (to utilize MultiCore/hyperthreading CPU's). 2007-08-19 11:09:54 +00:00
Tedd Hansen e70cdbc5ac Added event method invoke cache to Executor. "Bind once, Invoke multiple times". Will speed up script event execution considerable. But at the cost of some memory (will be optimized later with RuntimeXHandle). 2007-08-19 10:28:27 +00:00
Tedd Hansen 1893164d26 Moved script loading from ScriptManager to AppDomainManager. Now increases scripts loaded count in AppDomain properly. 2007-08-19 06:52:59 +00:00
Brian McBee 75f6c3d364 More prep work for adding prims to ODE physics 2007-08-19 06:14:36 +00:00
Tedd Hansen 489803e6bc Did I forget to add IScript.cs? Yes I did... 2007-08-18 23:38:03 +00:00
Tedd Hansen 37446b0392 Moved in-AppDomain event execution from Script to OpenSim.Region.ScriptEngine.Executor. Script no longer responsible for handling event calls to itself (and we can create reference cache in Executor). 2007-08-18 23:24:38 +00:00
Brian McBee 318376707d starting to add bits and pieces to physics prims that we will eventually need for collisions. not hooked in yet. 2007-08-18 23:05:02 +00:00
Tedd Hansen 1ae73931da Added (theoretical) AppDomain cleanup code. 2007-08-18 22:33:06 +00:00
Tedd Hansen 240712ca9f Scripts are working again. Scripts are now loaded into limited AppDomains (no security yet).
*phew* that only took me 12 hours of coding...
2007-08-18 22:09:07 +00:00
Tedd Hansen 6faa8d8d68 Script loads into separate AppDomain without errors. Events and llFunctions not working yet. 2007-08-18 21:31:35 +00:00
Tedd Hansen f444fe4f87 Moved OpenSim.Region.ScriptEngine.Common.dll from bin\ScriptEngine\ to bin\ folder - hopefully solves compile problem on Linux. 2007-08-18 21:10:40 +00:00
Tedd Hansen 551f2af39f LSL Compiler now only referring required assemblies (DotNetEngine and Common). Changed Vector and Rotation to custom types (stored in Common) that needs to be changed later. No longer using Axiom. Script support still broken. 2007-08-18 20:53:13 +00:00
Tedd Hansen 1d41fd4984 Working on AppDomains. Scripting is now officially broken. :] 2007-08-18 19:54:04 +00:00
Tedd Hansen 6d10c65358 Moved LSL_BuiltIn_Commands_Interface.cs to a separate library (OpenSim.Region.ScriptEngine.Common). Fixed last compile error (forgot to include LSL_BuiltIn_Commands.cs). 2007-08-18 18:53:03 +00:00
Tedd Hansen 1284369a32 Started on AppDomains for ScriptEngine. Moved llFunctions in LSL_BaseClass.cs to LSL_BuiltIn_Commands.cs. Changed how scripts are loaded. 2007-08-18 18:18:14 +00:00
Brian McBee 6c7f828833 When teleporting to distant region, you can now go to the point you want to go to, instead of the default 128,128 2007-08-18 17:10:54 +00:00
Brian McBee fdd5602422 llstrenglength (thanks ldvoipeng!) 2007-08-18 16:56:05 +00:00
Brian McBee 8eb9952e5f lsl test cases, and llregioncorner (thanks Dalien!) 2007-08-18 02:15:21 +00:00
Adam Frisby 4177f5c485 * Applied dalien's terrain help patch (thanks!) 2007-08-17 22:57:46 +00:00
Adam Frisby d2e48c8014 * Added new terrain-sim <simname> <terrain commands...> function to run terrain commands on a specific sim.
* Made arguments for terrain save grdmap optional. Uses defaultstripe if no argument specified.
2007-08-17 22:44:34 +00:00
Tedd Hansen fcf7db7272 Pimped up Default.lsl. Now featuring a touch counter.
Changed "ObjectID" in ScriptEngine to IScriptHost reference. Events will now be queued based on IScriptHost reference instead of string ID of object. Removed "root" object reference in script.
2007-08-17 21:24:38 +00:00
Tedd Hansen 577fb1a987 Removed RAIL test from startup for now... 2007-08-17 19:47:40 +00:00
Tedd Hansen f2dd6c86f7 Added RAIL.dll
Updated DotSets.dll and Mono.PEToolkit.dll
Started on microthreading - currently display exception during startup
2007-08-17 18:39:04 +00:00
Tedd Hansen 66695ded13 krinkec's updates to ll* interface and functions. 2007-08-17 17:33:18 +00:00
mingchen d3660ed269 *Moved network_servers_info.xml into OpenSim.ini under [Network] 2007-08-17 15:45:49 +00:00
Adam Frisby 4a9e40ea47 * Added support for the IMG-format loader to terrain's load-tile function. 2007-08-16 23:29:28 +00:00
lbsa71 e53d680d41 * Now sending manager, host and root host to Script in constructor.
* Changed how Script accesses World
* Implemented llSay, llWhisper and llShout
* Added SetText() to IScriptHost, implemented llText
* Minor renamings to conform with code conventions
2007-08-16 18:40:44 +00:00
MW cb90510e16 Had to rename Rotation in SceneObjectGroup to GroupRotation to stop conflict with Rotation in entitybase (couldn't override as they are different types (LL vs Axiom) and didn't want to add new).
When you take prims into inventory (or delete them), they should now be removed from the prim datastore, so they no longer reappear in-world when you restart opensim.
2007-08-16 18:22:08 +00:00
lbsa71 25fd8d0273 * Introduced IScriptHost as an interface to fetching object data from scripts.
* This meant introducing AbsolutePosition on all objects (since SimChat wants that)
2007-08-16 17:08:03 +00:00
MW 67873b8614 Deleted old inventoryCache.cs 2007-08-16 16:57:30 +00:00
MW 531f64a53b Taking Prims (SceneObjectGroups) in and out of inventory should now work and if left in inventory will still be there after restarts. (as with the rest of inventory it will only fully work in standalone mode with account authentication turned on). 2007-08-16 16:31:32 +00:00
MW b6c48c53b2 Can now set the plugins for standalone mode's Inventory database (default sqlite) and for its user database (default DB4o). Currently changing the user plugin to MySql should work (if you have MySql setup (should be same as for grid mode). There is also a MySql provider for the inventory but not 100% certain if that is finished and functional (will need to check with Adam on that). 2007-08-16 11:24:40 +00:00
lbsa71 94af938742 The 'Party Party Groupie Groupie Life is a game' commit:
* Added prototypical MoneyBalance support
  * Finalized konceptual touch wiring
  * Turned SimpleApp into a tedious harvesting game.
2007-08-15 21:24:25 +00:00
Tedd Hansen 6831c42fe2 compile error removed :) 2007-08-15 19:30:19 +00:00
Tedd Hansen 9c3251b177 Bugfixes in LSL compiler. Changed most datatypes to int (instead of UInt32) and double (instead of float). 2007-08-15 19:25:29 +00:00
mingchen ae20503dae *Added the ability to run commands after all regions have started up
*By default, it is set to startup_commands.txt. Simply add a list of commands separated by a new line to be run or change the file by changing the path of a startup commands file in OpenSim.ini
2007-08-15 19:08:27 +00:00
MW 94dded470d More work on inventory, can now create other inventory types, like Clothes and body parts. [Note while you can edit these, at the moment your changes won't be saved between restarts. This will be fixed very soon.] 2007-08-15 18:34:36 +00:00
lbsa71 2a5a8c48c3 * We now have a field of spinning objects. 2007-08-15 18:13:32 +00:00
lbsa71 a4602515ce * Added more spinning parts to ComplexObject.
* We now have CylinderShape
* This commit dedicated to the birth of techno house.
2007-08-15 18:02:05 +00:00
lbsa71 2fe9b8139c * Again, FileSystemObject reports filename.
* SimpleApp now featuring spinning box with spinning parts.
* Damn. That's cool.
2007-08-15 17:15:41 +00:00
lbsa71 c47bca94d2 * Exploring Group/Part from an app perspective. 2007-08-15 16:57:47 +00:00
Adam Frisby 226339cd40 * Applying ckrinke's LSL baseclass changes (Thanks!) 2007-08-15 16:57:01 +00:00
Adam Frisby bf60577e57 * Fixed bug with llModPow
* Implemented llSleep
* Implemented llGetEnergy (always returns 1.0)
* Implemented llGetRegionName
* Implemented llGetRegionTimeDilation (always returns 1.0)
* Implemented llGetRegionFPS (always returns 10.0)
2007-08-15 16:52:24 +00:00
Adam Frisby ceb1c12bd1 * New LSL functions
+ llAsin / llAcos
+ llMD5String
+ llModPow
+ llGetUnixTime
2007-08-15 16:44:00 +00:00
Adam Frisby c170c60df7 * Division of parcel boundaries occurs in double space rather than decimal. 2007-08-15 16:17:40 +00:00
MW 217d511077 Temporary fix for the region crossing crash, Although we need to start to change and improve how we handle caps. 2007-08-15 15:24:37 +00:00