Commit Graph

717 Commits (3245166220ced5b6e892086caaa4cdc9e41c0d6f)

Author SHA1 Message Date
Tedd Hansen 1b826c2fdc Added "StopScriot()" to ScriptManager. Stops Executor from executing events in script, removes script from EventQueueManagers target list, tells AppDomainManager that script is no longer active (and ready for unload). 2007-08-19 17:47:47 +00:00
MW 3dffc3e3f6 small clean up. 2007-08-19 14:55:43 +00:00
MW c89db49f3c Sqlite datastore should now save the textures and extraparams data (used by sculpties) correctly. [Really need to add a ExtraParams field to the sqlite database though, but for now I have combined their data so that we don't lose backward compatibility, know a couple of people have been using the datastore already].
Now have a rough day/night cycle (the movement of the sun needs to be made smoother but for now it is better than we had I think).
Added dalien's patch (issue 294) for saving and loading prims to a xml file (think he will be modifying these to be import/export functions and maybe writing a xml datastore for backups).
Some preliminary work on task inventory (ie object's/prim's inventory).
Added place holder data for AvatarProperties (ie a avatar's profile). Should we store this sort of data on the user server or have another server for it (a normal webserver should work). 
Added a few more method to IClientAPI.  
Sure there is something I'm forgeting.
2007-08-19 13:35:20 +00:00
Tedd Hansen eeaac68d73 Code comments on recent changes in EventQueueManager 2007-08-19 11:38:58 +00:00
Tedd Hansen 7770c65a7e Sped up EventQueueManager response time (scripts now respond quickly). Added support for multiple threads executing events on objects, but only one thread on one script at the time (to utilize MultiCore/hyperthreading CPU's). 2007-08-19 11:09:54 +00:00
Tedd Hansen e70cdbc5ac Added event method invoke cache to Executor. "Bind once, Invoke multiple times". Will speed up script event execution considerable. But at the cost of some memory (will be optimized later with RuntimeXHandle). 2007-08-19 10:28:27 +00:00
Tedd Hansen 1893164d26 Moved script loading from ScriptManager to AppDomainManager. Now increases scripts loaded count in AppDomain properly. 2007-08-19 06:52:59 +00:00
Brian McBee 75f6c3d364 More prep work for adding prims to ODE physics 2007-08-19 06:14:36 +00:00
Tedd Hansen 489803e6bc Did I forget to add IScript.cs? Yes I did... 2007-08-18 23:38:03 +00:00
Tedd Hansen 37446b0392 Moved in-AppDomain event execution from Script to OpenSim.Region.ScriptEngine.Executor. Script no longer responsible for handling event calls to itself (and we can create reference cache in Executor). 2007-08-18 23:24:38 +00:00
Brian McBee 318376707d starting to add bits and pieces to physics prims that we will eventually need for collisions. not hooked in yet. 2007-08-18 23:05:02 +00:00
Tedd Hansen 1ae73931da Added (theoretical) AppDomain cleanup code. 2007-08-18 22:33:06 +00:00
Tedd Hansen 240712ca9f Scripts are working again. Scripts are now loaded into limited AppDomains (no security yet).
*phew* that only took me 12 hours of coding...
2007-08-18 22:09:07 +00:00
Tedd Hansen 6faa8d8d68 Script loads into separate AppDomain without errors. Events and llFunctions not working yet. 2007-08-18 21:31:35 +00:00
Tedd Hansen f444fe4f87 Moved OpenSim.Region.ScriptEngine.Common.dll from bin\ScriptEngine\ to bin\ folder - hopefully solves compile problem on Linux. 2007-08-18 21:10:40 +00:00
Tedd Hansen 551f2af39f LSL Compiler now only referring required assemblies (DotNetEngine and Common). Changed Vector and Rotation to custom types (stored in Common) that needs to be changed later. No longer using Axiom. Script support still broken. 2007-08-18 20:53:13 +00:00
Tedd Hansen 1d41fd4984 Working on AppDomains. Scripting is now officially broken. :] 2007-08-18 19:54:04 +00:00
Tedd Hansen 6d10c65358 Moved LSL_BuiltIn_Commands_Interface.cs to a separate library (OpenSim.Region.ScriptEngine.Common). Fixed last compile error (forgot to include LSL_BuiltIn_Commands.cs). 2007-08-18 18:53:03 +00:00
Tedd Hansen 1284369a32 Started on AppDomains for ScriptEngine. Moved llFunctions in LSL_BaseClass.cs to LSL_BuiltIn_Commands.cs. Changed how scripts are loaded. 2007-08-18 18:18:14 +00:00
Brian McBee 6c7f828833 When teleporting to distant region, you can now go to the point you want to go to, instead of the default 128,128 2007-08-18 17:10:54 +00:00
Brian McBee fdd5602422 llstrenglength (thanks ldvoipeng!) 2007-08-18 16:56:05 +00:00
Brian McBee 8eb9952e5f lsl test cases, and llregioncorner (thanks Dalien!) 2007-08-18 02:15:21 +00:00
Adam Frisby 4177f5c485 * Applied dalien's terrain help patch (thanks!) 2007-08-17 22:57:46 +00:00
Adam Frisby d2e48c8014 * Added new terrain-sim <simname> <terrain commands...> function to run terrain commands on a specific sim.
* Made arguments for terrain save grdmap optional. Uses defaultstripe if no argument specified.
2007-08-17 22:44:34 +00:00
Tedd Hansen fcf7db7272 Pimped up Default.lsl. Now featuring a touch counter.
Changed "ObjectID" in ScriptEngine to IScriptHost reference. Events will now be queued based on IScriptHost reference instead of string ID of object. Removed "root" object reference in script.
2007-08-17 21:24:38 +00:00
Tedd Hansen 577fb1a987 Removed RAIL test from startup for now... 2007-08-17 19:47:40 +00:00
Tedd Hansen f2dd6c86f7 Added RAIL.dll
Updated DotSets.dll and Mono.PEToolkit.dll
Started on microthreading - currently display exception during startup
2007-08-17 18:39:04 +00:00
Tedd Hansen 66695ded13 krinkec's updates to ll* interface and functions. 2007-08-17 17:33:18 +00:00
mingchen d3660ed269 *Moved network_servers_info.xml into OpenSim.ini under [Network] 2007-08-17 15:45:49 +00:00
Adam Frisby 4a9e40ea47 * Added support for the IMG-format loader to terrain's load-tile function. 2007-08-16 23:29:28 +00:00
lbsa71 e53d680d41 * Now sending manager, host and root host to Script in constructor.
* Changed how Script accesses World
* Implemented llSay, llWhisper and llShout
* Added SetText() to IScriptHost, implemented llText
* Minor renamings to conform with code conventions
2007-08-16 18:40:44 +00:00
MW cb90510e16 Had to rename Rotation in SceneObjectGroup to GroupRotation to stop conflict with Rotation in entitybase (couldn't override as they are different types (LL vs Axiom) and didn't want to add new).
When you take prims into inventory (or delete them), they should now be removed from the prim datastore, so they no longer reappear in-world when you restart opensim.
2007-08-16 18:22:08 +00:00
lbsa71 25fd8d0273 * Introduced IScriptHost as an interface to fetching object data from scripts.
* This meant introducing AbsolutePosition on all objects (since SimChat wants that)
2007-08-16 17:08:03 +00:00
MW 67873b8614 Deleted old inventoryCache.cs 2007-08-16 16:57:30 +00:00
MW 531f64a53b Taking Prims (SceneObjectGroups) in and out of inventory should now work and if left in inventory will still be there after restarts. (as with the rest of inventory it will only fully work in standalone mode with account authentication turned on). 2007-08-16 16:31:32 +00:00
MW b6c48c53b2 Can now set the plugins for standalone mode's Inventory database (default sqlite) and for its user database (default DB4o). Currently changing the user plugin to MySql should work (if you have MySql setup (should be same as for grid mode). There is also a MySql provider for the inventory but not 100% certain if that is finished and functional (will need to check with Adam on that). 2007-08-16 11:24:40 +00:00
lbsa71 94af938742 The 'Party Party Groupie Groupie Life is a game' commit:
* Added prototypical MoneyBalance support
  * Finalized konceptual touch wiring
  * Turned SimpleApp into a tedious harvesting game.
2007-08-15 21:24:25 +00:00
Tedd Hansen 6831c42fe2 compile error removed :) 2007-08-15 19:30:19 +00:00
Tedd Hansen 9c3251b177 Bugfixes in LSL compiler. Changed most datatypes to int (instead of UInt32) and double (instead of float). 2007-08-15 19:25:29 +00:00
mingchen ae20503dae *Added the ability to run commands after all regions have started up
*By default, it is set to startup_commands.txt. Simply add a list of commands separated by a new line to be run or change the file by changing the path of a startup commands file in OpenSim.ini
2007-08-15 19:08:27 +00:00
MW 94dded470d More work on inventory, can now create other inventory types, like Clothes and body parts. [Note while you can edit these, at the moment your changes won't be saved between restarts. This will be fixed very soon.] 2007-08-15 18:34:36 +00:00
lbsa71 2a5a8c48c3 * We now have a field of spinning objects. 2007-08-15 18:13:32 +00:00
lbsa71 a4602515ce * Added more spinning parts to ComplexObject.
* We now have CylinderShape
* This commit dedicated to the birth of techno house.
2007-08-15 18:02:05 +00:00
lbsa71 2fe9b8139c * Again, FileSystemObject reports filename.
* SimpleApp now featuring spinning box with spinning parts.
* Damn. That's cool.
2007-08-15 17:15:41 +00:00
lbsa71 c47bca94d2 * Exploring Group/Part from an app perspective. 2007-08-15 16:57:47 +00:00
Adam Frisby 226339cd40 * Applying ckrinke's LSL baseclass changes (Thanks!) 2007-08-15 16:57:01 +00:00
Adam Frisby bf60577e57 * Fixed bug with llModPow
* Implemented llSleep
* Implemented llGetEnergy (always returns 1.0)
* Implemented llGetRegionName
* Implemented llGetRegionTimeDilation (always returns 1.0)
* Implemented llGetRegionFPS (always returns 10.0)
2007-08-15 16:52:24 +00:00
Adam Frisby ceb1c12bd1 * New LSL functions
+ llAsin / llAcos
+ llMD5String
+ llModPow
+ llGetUnixTime
2007-08-15 16:44:00 +00:00
Adam Frisby c170c60df7 * Division of parcel boundaries occurs in double space rather than decimal. 2007-08-15 16:17:40 +00:00
MW 217d511077 Temporary fix for the region crossing crash, Although we need to start to change and improve how we handle caps. 2007-08-15 15:24:37 +00:00
Adam Frisby 5699bb2e64 * Permissions! - You can now only perform certain functions (such as editing other peoples objects) if you have permission to do so.
* Moved OnPermissionError to EventManager - now triggers a standard blue alert.
* Terraforming now requires permission via the permissions manager. [Defaults to admin-only]
* Permissions manager is now substantiated in Scene
* Buttload of new permissions added.
* Estate manager operations now require various levels of permission to operate
* OGS1 now produces 'summary reports' for a commsManager of each scene it maintains connections for. Reduces grid network traffic for ping checks.
* Added new "permissions true" / "permissions false" console command to enable or disable permissions.
2007-08-15 14:10:26 +00:00
MW a4fc02d790 Partial fix for the permissions on edited notecards/scripts (now you might still see the messages next to the items of no copy or whatever, but they shouldn't stop you doing thing like reading etc) 2007-08-14 20:05:39 +00:00
Tedd Hansen 6b72ed01e3 Minor change to LSL_BaseClass adding pseudocode to World.SimChat 2007-08-14 19:36:43 +00:00
MW ea5d414170 Added public RegionInfo RegionsInfo property to SceneBase (so scripts can access it). 2007-08-14 19:30:57 +00:00
MW a979808493 preliminary support for editing notecards and scripts.
Although there seems to sometimes be a problem of when you login again, old notecards and scripts will have their permissions messed up and you won't be able to even view their text. This seems to be related to the client's cache, and if you clear your client's cache, on the next login they should be fine again. [I have a couple of ideas about what might be causing this so hopefully will have it fixed soon.]
2007-08-14 19:19:09 +00:00
Tedd Hansen 16defc30eb krinkec's updates to ll* interface and functions 2007-08-14 19:06:57 +00:00
MW 20b50489c0 Can now create some new empty inventory items (like notecards and scripts) from the create menu in the inventory window. Although currently you can't update/edit them (and have those changes saved). 2007-08-14 17:48:25 +00:00
MW 181a90967e Start of inventory items, when you upload a texture the data will now be stored in the inventory database and you will still have that texture in inventory on later logins (Again only in standalone mode with authentication.)
Also there might be some problems if you upload textures in other regions to the start one (due to us not updating the CAPS url properly).
2007-08-14 17:29:15 +00:00
Tedd Hansen 09e1f5f22e Correct caps of Default.lsl for Linux. Thanks again krinkec. :) 2007-08-14 16:42:00 +00:00
Tedd Hansen 2a892eb736 Removed some debugging. Removed *.lso from project include in prebuild.xml. 2007-08-14 16:25:22 +00:00
Tedd Hansen 9573aa7582 llSay() works again. Cleanup of debug messages. 2007-08-14 16:14:19 +00:00
Tedd Hansen afaa12a9e2 ScriptEngine: Some error handling, logs to logger 2007-08-14 15:59:36 +00:00
MW ff08d4d016 More inventory work, should be able to now create new inventory folders and them be stored in database (so are there on next login). Again only works in standalone mode with Account/password authentication turned on. [Creating new inventory items should be working very soon.]
The test is to make sure that it hasn't broke grid mode at all.
2007-08-14 14:57:52 +00:00
MW a228b5984e Start of Inventory service, currently only (partially) functional in standalone mode and using sqlite).
In standalone mode, if you have account authenticate turned on (setting in opensim.ini) then when you create a new account, a set of inventory is created for that account and stored in database (currently only a set of empty folders). Then during login the database is search for that set and sent to the client in the login response.
More functions will be added soon, like creating new folders (and a bit later items) from the client inventory window.
2007-08-14 13:54:46 +00:00
Tedd Hansen 7b2663a41e Disabled ScriptEngine until I add error handling tomorrow 2007-08-13 21:25:16 +00:00
Tedd Hansen 79dc1a4f7d Common script for all objects (Default.lsl). ScriptEngine touch_start event now works, but llSay only outputs to server console. 2007-08-13 20:55:07 +00:00
MW 45fcbaae1b Added Scene.ConvertLocalIDToFullID() method. 2007-08-13 20:24:37 +00:00
MW b3c6920328 added Sample OnObjectGrab event to SceneEventManager for script engines to subscribe to. 2007-08-13 20:11:35 +00:00
MW fc82bd8de7 Changed ScriptLoader to use Path.combine. 2007-08-13 19:56:48 +00:00
Tedd Hansen 876f71cf93 (DotNet) ScriptEngine is now loaded and added to Scene during startup. 2007-08-13 19:39:51 +00:00
Tedd Hansen c2c21ea170 Setting culture for startup thread to invariant. Config now read correctly on alternate regional settings. 2007-08-13 18:33:03 +00:00
MW 8af12cd9a8 Some more work on SceneObjectGroup 2007-08-13 18:25:12 +00:00
Tedd Hansen 050921d7b6 krinkec's updates to ll* interface and functions 2007-08-13 17:28:08 +00:00
MW 9cd64931d6 oops , guess I should include the new files next time 2007-08-13 16:24:12 +00:00
MW 04b1767886 Separated Login Service from usermanager, which helps to clean up the code a bit and also should help to integrate the inventory server (when it is wrote/finished). 2007-08-13 15:55:36 +00:00
MW dc24317678 Added the SetPartText access method to SceneObjectGroup to set the text of member SceneObjectParts. 2007-08-13 14:39:12 +00:00
MW 7fbc3266df The Welcome message /message of the day shown in the client during login, can now be set from the .INI file for standalone mode (change the standalone_welcome = "Welcome to OpenSim" line). 2007-08-13 13:41:54 +00:00
MW 82f8ecf673 Some work to prepare for inventory server. 2007-08-13 13:39:24 +00:00
MW e34f5edb70 Deleted some unused code. 2007-08-13 13:37:50 +00:00
MW b59d9789f8 Partial Linking of prim groups should work (its partial as currently only the root prim of the child group will actually get linked, working on linking the rest now).
Multiple prim groups are now stored in the sqlite database and are reloaded correctly.
2007-08-13 13:36:42 +00:00
Tedd Hansen ed1208d043 ScriptEngine successfully compiles script, we are now even further than LSO was.
Also added C# script support.
2007-08-12 19:04:07 +00:00
Tedd Hansen 75c5bdbef9 ScriptManager now uses LSL-compiler.
LSL_BuiltIn_Commands_TestImplementation.cs no longer needs updating.
2007-08-12 18:36:42 +00:00
Tedd Hansen d715b0f66c LSL_BaseClass now receives scene during init 2007-08-12 18:27:46 +00:00
Tedd Hansen a968d05864 LSL BuiltIn implementation is now in Compiler\LSL\LSL_BaseClass. So users won't have to reference every internal command by object. 2007-08-12 18:06:02 +00:00
Tedd Hansen fd63c0cd32 Code comments and cleanup, correct datatypes for key, vector, rotation, (hopefully) reference to Axiom during compile, passing of BuiltIns during script load, BuiltIn interface added, etc etc 2007-08-12 17:37:37 +00:00
Tedd Hansen 7a5474ec28 Script now compiles unsuccessfully
(unknown datatypes, no references)
2007-08-12 17:04:09 +00:00
Tedd Hansen 734f288290 LSL ScriptEngine now only needs to inherit from BaseClass and we will be MUCH closer to complete LSL support than we were yesterday. 2007-08-12 16:44:57 +00:00
Brian McBee 95b89096c4 Hopefully fixes userprofiles.yap problem on startup. (thanks Adam!) 2007-08-12 16:17:04 +00:00
Tedd Hansen f5955ab539 Initial LSL to C# converter, not working yet! 2007-08-12 13:38:16 +00:00
MW 822881eac5 Added a new column (SceneGroupID) to sqlite3 table (sqlite3-prims.sql) so that we can tell what prims belong to the same SceneObjectGroup. If sdague has a different method in mind when he gets back then he can change it then. 2007-08-11 20:20:33 +00:00
MW cea2e45da9 A attempt to fix the user manager db4o crash bug (where you have to delete userprofiles.yap to get opensim to start) 2007-08-11 20:02:34 +00:00
MW 3520e9e3ee Applied danx0r 's ODE patch [mantis issue 263] 2007-08-11 17:54:46 +00:00
MW 114807b9d1 Made account Authentication optional in "sandbox/standalone" mode. Just change "standalone_authenticate = false" to be true in OpenSim.ini. Then as per grid mode, you can use the "create user" command to create new accounts. 2007-08-11 11:59:51 +00:00
MW f147d8e0f0 Few small fixes 2007-08-10 18:52:46 +00:00
MW afa445660e I'm sorry but it has now became a case of either it goes or I go, so I'm removing the creating a different named log file every time opensim is ran (I can't take doing a bit of developing then finding 500 log files in the bin folder), and as opensim allows multiple regions in a instance there should no longer be the need to run multiple instances of opensim from a single folder (which was I believe the reason that code was added ).
If someone else can't live without the multiple log files then I guess...
2007-08-10 17:40:57 +00:00
MW 79f0ac82e3 Some cleaning up and removed a few old files no longer in use.
Temporary have had to rename the OpenSim.DataStore.MonoSqlite project to OpenSim.DataStore.MonoSqlite1, as I'm not sure what was done to stop the old project name being included in the VS2005 solution.
Also some config changes:
OpenSim now has a INI (OpenSim.ini) file that it will read some config settings from (if the ini file exists).
Added Mono.Data.SqliteClient.dll so that we can use the same code for sqlite on Windows and mono/linux. (from what I can tell Mono class libraries have a MIT license so there should be no problems with us including this dll).
So now to get the basic prim storage working , you need to first create the sqlite database file from the sqlite3-prims.sql in share directory. Then in the OpenSim.ini file, change the storage_plugin so it points to OpenSim.DataStore.MonoSqlite1.dll (storage_plugin = OpenSim.DataStore.MonoSqlite1.dll). Then in your region.xml files change the DataStore value so it is the name of your database file (at the moment you need a different sqlite3 database file for each region).
2007-08-10 17:22:54 +00:00
Tedd Hansen 8b17e4da10 Renamed Compiler.LSL to Compiler.LSO 2007-08-10 16:22:20 +00:00
MW e7eeab90d6 Removed a piece of debug code 2007-08-10 14:04:00 +00:00
MW 427431ba17 Fixed a couple of mistakes. 2007-08-10 14:01:05 +00:00
MW 94c7e41ef1 Made a few changes so that once we enable the sqlite data store (simple line change in OpenSimMain), then basic ( with a few limits at moment) prim database backup will work. 2007-08-10 13:59:19 +00:00
Sean Dague 6063d2ce5f Couldn't leave this one alone. Data is now flowing both ways in
sqlite *but* isn't being added back to the scene on load because 
some information (like rootpart) isn't currently exposed enough
to save/restore, and I don't want to change the SceneObjectGroup
definition without MW around to discuss.

A couple of minor changes on the object interface for SceneObjectGroup
and tweaks to this class, and we have persistant prims again.
2007-08-09 23:51:26 +00:00
Sean Dague 0443723ea5 comment out load from sqlite as this blows up on object creation right now.
must run away on vacation.  See you all in a week and change.
2007-08-09 21:26:39 +00:00
Sean Dague a2a8de816b completely untest load prims from db code. Testing shortly 2007-08-09 21:07:53 +00:00
Sean Dague ad2133e5cf utility functions to convert from rows to new objects. untested 2007-08-09 20:59:37 +00:00
Tedd Hansen ae970d4171 Removed 2 warnings. Added pointer comments to where to add hooks and modify functions to get SE working. 2007-08-09 20:59:35 +00:00
Sean Dague 484121f3f4 added GroupPosition 2007-08-09 20:31:10 +00:00
Sean Dague ec0dc208dd build update clauses correctly 2007-08-09 20:07:58 +00:00
Sean Dague 9fb651932e some more typos about wrong table for shapes 2007-08-09 19:55:41 +00:00
Sean Dague 88496505b1 use correct table name for shapes 2007-08-09 19:52:02 +00:00
MW 765bd02a48 SceneObjects should now (hopefully) call datastore.StoreObject(). 2007-08-09 19:30:52 +00:00
Sean Dague 1681e3ac15 pull out some uneeded attributes, and setup keys on primshapes dataset 2007-08-09 19:06:48 +00:00
Sean Dague 2b25717c8c prim.Shape -> primshapes table 2007-08-09 19:02:32 +00:00
Tedd Hansen 6829c45cb3 ScriptEngine just needs 2 events hooked up and llSay() implemented to work. See TODO.txt for details. 2007-08-09 18:57:41 +00:00
MW e36c645729 Deleted old LSLEngine files (those under Scene.Scripting) 2007-08-09 18:45:40 +00:00
Sean Dague e53afe91ab prim object -> prims table code 2007-08-09 18:37:55 +00:00
Tedd Hansen c447c45895 Removed spaces from directory names 2007-08-09 18:07:22 +00:00
Sean Dague 21685bf304 make MonoSqliteDataStore compile with new objects
now the fun begins of connecting all the dots
2007-08-09 18:06:26 +00:00
Tedd Hansen bf69aca961 Merged OpenSim.ScriptEngine.DotNetEngine.Compiler.LSL into OpenSim.ScriptEngine.DotNetEngine to avoid the compile error 2007-08-09 18:03:24 +00:00
MW d451dddcd0 Start of replacing the old SceneObject/Primitive classes with the new versions.
PLEASE NOTE: that with this revision some prim related features may be broke for a while. (things like linking prims and the parcel prim count.)
Also this revision may not work on mono, but that will be fixed soon.
2007-08-09 17:54:22 +00:00
MW a56a17fab2 Making sure my local working copy is in sync with svn before I start the job of enabling the new SceneObject classes. 2007-08-09 12:59:42 +00:00
Brian McBee 50e3797c59 Transition between not flying / flying should be smoother 2007-08-09 06:19:41 +00:00
Sean Dague 3592043431 Start defining prim shape definition. Officially bed time now 2007-08-09 03:56:11 +00:00
Sean Dague b097d89f38 decrease insanity level significantly by factoring all the columns into
a Dictionary, and programatically building up sql commands for our dataset.
Prims done, prim shapes next
2007-08-09 02:26:34 +00:00
Sean Dague d746813130 intermediate checkin of code that compiles before I do something
stupid and nuke all this work.
2007-08-09 01:54:01 +00:00
Sean Dague 8425693076 Commit in the changes for all the parameter bindings for prims 2007-08-09 00:42:32 +00:00
lbsa71 25a6791627 * Checked in new tweaked Prebuild.exe
* Ignored binaries
2007-08-08 21:23:42 +00:00
Brian McBee 0a6628f333 worldmap now gets correctly updated when terrain changes 2007-08-08 20:47:44 +00:00
Sean Dague f732d5b2c8 sigh, Data ... not Date. I'm dumb 2007-08-08 20:30:38 +00:00
Sean Dague 672d7f7b34 name changes in MonoSqliteData store 2007-08-08 20:30:05 +00:00
Sean Dague e8e3afa8fe rename to MonoSqliteDataStore 2007-08-08 20:28:58 +00:00
Sean Dague 238fe86bc7 screwed up the move, removing this file to give us proper history tracking 2007-08-08 20:28:34 +00:00
MW ad1a8ac381 missed this file 2007-08-08 19:57:15 +00:00
MW a137703611 Fixed the asset download problem I think, solution might not be ideal but works for now. 2007-08-08 19:51:51 +00:00
Sean Dague 6ec523d5e6 moving to new namespace as this is mono only 2007-08-08 19:48:11 +00:00
Sean Dague a5f8d012b7 This chunk of code actually properly saves out some parameters of
current objects to disk, and does updates on those objects usefully.
It is now functional enough to mean that moving to new objects is 
just lots of plug and chug.
2007-08-08 19:35:16 +00:00
MW be483bc697 Hopefully improved texture downloading (including the speed at which they download), but still a few problems, it seems that the client has a quite short timeout for receiving a texture and if the whole texture isn't sent within this time, the client will request the texture again, With quite small textures this is fine, but it seems that with larger textures we can't send them fast enough and a infinite loop develops where the client keeps requesting a texture and we keep trying to send it, but are never fast enough. So I've for now put code in that so that the server will try to send a texture only once and then after that will ignore future requests from that client for that texture. 2007-08-08 18:55:58 +00:00
Brian McBee 01f4aeb520 when teleporting to a non-adjacent region, client was not getting new neighbours 2007-08-08 18:18:14 +00:00
Sean Dague 48ad7ca905 databits are actually flowing to disk 2007-08-08 17:59:16 +00:00
MW 369fb2e623 Added checks to the last commit to make sure the xml files exist before it tries to load them. 2007-08-08 17:29:37 +00:00
MW cf203cf5ee The startup set of assets in the local asset server can now be set from a xml file (OpenSimAssetSet.xml). (remember to make changes to the set, you will also need to delete the old asset .yap file, so that it is recreated).
Also the set of items in the OpenSim inventory Library can also now be set from a xml file (OpenSimLibrary.xml).
2007-08-08 17:11:02 +00:00
Tedd Hansen 1a9966abac Commit works? 2007-08-08 15:40:35 +00:00
MW a3b1a61e6a Removed System.Windows.Form reference from DotNetEngine.Compiler.LSL , it didn't seem to be needed anyway. 2007-08-08 15:26:19 +00:00
MW 6bfe911af3 Rotated the terrain textures that are created for world map by 90 degree as somehow they had got out of sync with the terrain. 2007-08-08 14:50:44 +00:00
Tedd Hansen 356f59ac45 Added ScriptEngine to solution (prebuild.xml) 2007-08-08 14:36:54 +00:00
Tedd Hansen 2a0e157985 Added ScriptEngine.DotNetEngine 2007-08-08 14:05:13 +00:00
lbsa71 ef0fea268f * Got SimpleApp working again
* Minor shape koncept experiments
2007-08-08 11:16:45 +00:00
Brian McBee 5061a703ea CAPS should now be working in standalone mode. Texture uploads will work even after you cross a region boundary. 2007-08-08 07:00:56 +00:00
Brian McBee 1b709be156 Whoops! left this out. second part of r1541 2007-08-08 05:04:22 +00:00
Brian McBee 185115ee51 OGS1GridServices.cs
Sims should crash less in gridmode just because their neighboring regions aren't available.
2007-08-08 04:59:03 +00:00
Brian McBee 029f0e4e3d Grid/GridServer/GridManager.cs
Fixed GridManager.cs so that it properly updates the database if you change some parameters in your region (X and Y, region name, etc). It still keys on the region uuid.
2007-08-08 02:41:14 +00:00
Sean Dague 013641f31d starting to push some of the actual sql commands to get this to disk.
Not working yet.
2007-08-07 19:49:43 +00:00
MW 266b272673 Some more work on new Sceneobject. 2007-08-07 18:31:20 +00:00
lbsa71 d0156b491b * koncept bugfix 2007-08-07 17:25:21 +00:00
MW 5ac5785cf2 a couple of changes in the new Sceneobject classes, just committing so things are kept in sync. 2007-08-07 17:22:15 +00:00
lbsa71 2a0a8c43ef * Removed duplicated Script residue 2007-08-07 16:37:08 +00:00
Sean Dague e4df1de58b actually transfer some data to the row definition. Going to hook
this up to the sim in my env now to make sure we're getting data flow
in a reasonable way at this point.
2007-08-07 15:45:16 +00:00
Sean Dague cf3babd988 actually get sqlite stuff to compile. This isn't connected to the
main prebuild yet.  Going to attempt to get some tracing on current
SceneObjects first
2007-08-07 15:13:27 +00:00
Sean Dague f54049ceb8 some more sqlite stuff. Checking in to get it to another computer
to do a bit more live hacking on data flow
2007-08-07 14:39:00 +00:00
Brian McBee b55e01b939 OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs
One last try at getting the X and Y all set straight.
2007-08-06 20:53:45 +00:00
Sean Dague 67004b5b03 adding shell of SqliteDataStore 2007-08-06 20:36:57 +00:00
Brian McBee 565dee5e0a OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs
One last array with X and Y flipped. Terrain load-tile should be working now.
2007-08-06 19:13:10 +00:00
Brian McBee 86da47dc4e OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs
This time I think I have BOTH terrain rotation AND terraforming working. Could those of you with large terrain maps please test this thoroughly?
2007-08-06 18:14:48 +00:00
Brian McBee 73dadb4821 OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs
Backing out previous change to GetHeights1D. Terrain should now load with the correct rotation, but terraforming is now broken again.
2007-08-06 17:45:57 +00:00
MW 4c9cc74ac2 Re-added Grid mode. (which had got removed/disabled in revision 1515) 2007-08-06 16:33:54 +00:00
lbsa71 e155dcd432 * yet another mini-shape-commit 2007-08-06 14:56:32 +00:00
lbsa71 fdbb891659 * commands are done foreach instead of by [i]
* fixed 'show users' format bug.
2007-08-06 14:14:43 +00:00
lbsa71 07b011af3a * renamed some scene to world
* passing on NotImplemented from Update()
2007-08-06 13:40:45 +00:00
lbsa71 9924f35613 * encapsulated firstname/lastname on ScenePresence
* fixed 'users' console command
* minor refactorings
2007-08-06 13:21:30 +00:00
lbsa71 1b100e17a5 * minor refactorings 2007-08-06 13:01:47 +00:00
lbsa71 ea980ca928 ... and here's the second part... 2007-08-06 12:54:58 +00:00
lbsa71 74cd26b722 Part 1 of a two-part commit to change caps of 'scripting' dir... 2007-08-06 12:54:13 +00:00
lbsa71 95de99ff0a * Now we have boxes. Yay!
* Removed unused SendPrimitiveToClient that didn't have rot.
2007-08-06 12:49:08 +00:00
lbsa71 9bdeb8af6f * SimpleApp works again:
* NetworkServersInfo settable without config file
  * DefaultHomeLoc throws if getted before setted
  * Removed nonsensical sandbox distinction
  * Refactored default config file creation

* Some more small refactorings on shapes
2007-08-06 10:48:40 +00:00
MW f1e10e555d clean up of startup config settings (command line args etc),
Now using the Nini configuration library (suggest we look into using this for the rest of our config handling, as it provides a standard interface for command line args, INI files, Xml files, .NET config files, and windows registry). 
One IMPORTANT change is that to TO START GRIDMODE , you need to now use -gridmode=true .
Also need someone to test it under mono. (there is a dll that has been compiled under mono available, just hoping that we don't have to deal with separate dlls for windows and linux.
2007-08-04 18:15:48 +00:00
Brian McBee bb60d87538 OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs
Fix for terraforming: now works across the region, not just when x=y! Wahoo!
2007-08-04 14:13:02 +00:00
Adam Frisby e970ee2955 * More work on PermissionManager - going AFK for a bit. 2007-08-04 01:08:53 +00:00
Adam Frisby 3fc2d86dfe * More work on PermissionManager 2007-08-04 00:56:56 +00:00
Adam Frisby a425e92168 * Little more cleaning of EstateManager - still needs packets to be moved, but general functionality has been abstracted. 2007-08-04 00:45:55 +00:00
Adam Frisby 8c5271a6e0 * Extracted and refactored several large methods. Needs moving of packet handling into ClientView. 2007-08-04 00:29:25 +00:00
Brian McBee dc7279118f OpenSim/Region/Environment/Scenes/ScenePresence.cs
More tuning of regioncrossing variables. I made tolerances a little too tight with the last patch.
2007-08-03 22:40:33 +00:00
Brian McBee 6cb3833021 OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs, OpenSim/Region/Environment/Scenes/ScenePresence.cs
Fix for array out-of-bounds error in basicphysics.
2007-08-03 21:54:21 +00:00
lbsa71 6dabab5ef0 * a very small first step with shape wrappers 2007-08-03 20:21:53 +00:00
MW a6aea50eac changed the properties so that most of them only take up one line per get/set. 2007-08-03 20:09:55 +00:00
lbsa71 e4196ee6b8 * Changed some names 2007-08-03 18:45:42 +00:00
Brian McBee c1e88d0b8c ATTENTION!!! Change to default to "sandbox" (did we come up with a better name yet?) mode. Added -gridmode switch to run that way. 2007-08-03 18:12:55 +00:00
Brian McBee 599a6d32ee Changes to prepare for future possible configuration of separate logdir, configdir, datadir. 2007-08-03 18:01:55 +00:00
MW 0975ff6cfd Yet another commit related to the SceneObject rewrites. 2007-08-03 16:17:05 +00:00
MW c9a5d4bc4b Yet another commit related to the SceneObject rewrites. 2007-08-03 15:04:23 +00:00
MW ec5ae36fda and more work on those classes. Think they are just about ready to begin hooking them up. 2007-08-03 14:47:38 +00:00
MW ad21cb2ea8 Ditto...More work on the AllNewSceneObject* classes. 2007-08-03 12:00:24 +00:00
MW dde8aafb8a More work on the AllNewSceneObject* classes. 2007-08-03 11:44:30 +00:00
mingchen 1c68c7a37f *Estate settings are now saved in their own configuration file called estate_settings.xml using the configuration system. 2007-08-03 00:14:11 +00:00
Brian McBee 3e4d677c77 Fixes flying glitch (hang) when crossing region boundaries 2007-08-02 21:34:45 +00:00
Adam Frisby cd2a411afe * Terrain load variables now work. HiRAW exporter works wonderfully. :D 2007-08-02 20:51:06 +00:00
Adam Frisby ed0704d527 * Fixed several issues with Terrain
* RAW/HiRAW export modes now work again
* Filename variables (such as %x%) now work correctly when loading or saving multiple tiles.
2007-08-02 20:25:28 +00:00
Adam Frisby fcafbc9a4a * Added new "terrain add" command. 2007-08-02 20:07:35 +00:00
MW 5c28f3c3a2 Some more work on SceneObject/ Primitive rewrites (slowly getting there) 2007-08-02 16:40:50 +00:00
MW 5fa0821531 Changed a couple of method in PermissionManager from private to protected to fix the error that ckrinke just reported 2007-08-02 13:06:21 +00:00
Adam Frisby ad03c0dc69 * Added support for CreateLink to LSL Interpreted API
* Added new "PermissionManager" which handles access to protected resources for users. (ie editing other peoples objects, etc)
2007-08-02 12:30:40 +00:00
Adam Frisby 9e97aa20b4 * Fixed Issue#249 - Terrain reverting without baking crashes the simulator. 2007-08-01 23:12:59 +00:00
Adam Frisby a250d24492 * Attempted to Fix an issue whereby X and Y coordinates on terrain brushes were reversed. 2007-08-01 23:02:54 +00:00
Adam Frisby 38cd3bf185 * Fixed terrain fill command
* Added "terrain smooth" command
* Added "terrain clip" command
2007-08-01 22:53:05 +00:00
Adam Frisby 04d40b71d4 * Fixed an assorted group of bugs with tiled terrain import. 2007-08-01 22:45:05 +00:00
Adam Frisby a2d71904f1 * Added load-tile terrain command to correspond with previous commit. 2007-08-01 21:51:02 +00:00
Adam Frisby 61017d10d8 * F32 Terrain load function written to support loading tiles from a larger heightmap. 2007-08-01 21:46:48 +00:00
Sean Dague 32565509e2 Commiting whitespace changes, as this used hard tabs instead of the
4 spaces found everywhere else.
2007-08-01 21:28:34 +00:00
Adam Frisby d2c7bd3fff * Terrain engine now knows the region coordinates - this can be later used to allow loading of single terrain files for multiple regions. 2007-08-01 21:27:58 +00:00
Sean Dague 2507f38d07 factor out the common DeriveColor function just for good house keeping 2007-08-01 20:23:08 +00:00
Adam Frisby 5c0f1ff293 * Applied issue#254 - startpingcheck should not be reliable if it's being resent anyway. (Thanks Babblefrog!) 2007-08-01 20:17:19 +00:00
MW 1d5544a23a Little bit more work on AllNewSceneObjectPart2 2007-08-01 20:11:42 +00:00
Sean Dague 2333de33f1 Assume White as a console color just means "default", and don't use it.
This helps reduce confusion for linux people that have white background
terminals.
2007-08-01 20:06:40 +00:00
Adam Frisby 948da1d6b8 * Workaround for Mono not correctly implementing the OperatingSystemVersion class. 2007-08-01 18:16:01 +00:00
MW cdd1285e9e few small changes.
Updated libsl to latest version.
2007-08-01 18:04:31 +00:00
MW edc572dacf Some more work on SceneObject/primitive rewrites (AllNewSceneObjectGroup2 /Part2).
Updated the JavaVM to a later version I did (basically some clean up and a little bit more functional).
Added SendLoadURL method to IClientAPI.
2007-08-01 16:50:20 +00:00
Sean Dague 2e6505f38e remove Adam's work around, this shouldn't be needed any more 2007-07-31 19:39:04 +00:00
Adam Frisby 899ab4cd32 * Fix for issue#246/251 - Rescaling primitives has offset problems. (Thanks DharmaVoyager!) 2007-07-31 19:14:17 +00:00
Sean Dague 55b569069d clear userAgent state on client shutdown, which fixes the issue
where you could only login once with a given id in standalone mode.
2007-07-31 14:42:50 +00:00
Adam Frisby 7db7ad0722 * Fixed a bug where the simulator could crash if the userserver was particularly busy. 2007-07-30 22:13:21 +00:00
Adam Frisby e172e37c58 * Added GetLocalHost() to Util
* ExternalHostName supports "SYSTEMIP" again.
2007-07-30 21:12:29 +00:00
Sean Dague 74bb5282a0 mass update of files to have native line endings 2007-07-30 20:11:40 +00:00
Sean Dague a47e2d9ae7 added OnDisconnectUser event to required classes 2007-07-30 20:08:33 +00:00
Adam Frisby 3032831859 * Raised ping timeout to 150 seconds
* Ping checks are now sent every 5 seconds instead of every one if no other packets are recieved.
2007-07-29 13:29:37 +00:00
Adam Frisby 7071b5082f * Fixed an issue whereby DB4o was loading agents incorrectly (multiple logins should now work properly), done a temporary fix, but agents need to be stored seperately from userprofiles in DB4o. 2007-07-29 13:18:58 +00:00
MW 5ee2e38c11 Deleting objects should now work. But beware they aren't send to your trash folder or anything so there is at the moment no way to recover deleted objects. 2007-07-29 13:05:57 +00:00
Adam Frisby 8b3981f1fd * Primitives no longer walk around while being rescaled. 2007-07-29 12:46:41 +00:00
Adam Frisby 5146661ed1 * Experimental fix for random walking of resized prims. 2007-07-29 12:41:30 +00:00
Adam Frisby 7d2f976b14 * Fixed a potential div by zero with terrain commands. 2007-07-29 12:11:54 +00:00
Adam Frisby bdb2ad2d43 * Switched back to NullStorage until crazy DB4o error is fixed. 2007-07-29 09:59:44 +00:00
Adam Frisby 038774de30 Commit 1/2
* DB4o no longer crashes the sim on Startup
* DB4o now crashes the sim on shutdown.
* Variety of console verbosity fixes.
2007-07-29 09:37:29 +00:00
Adam Frisby c518a9e141 * Fixed an issue with Mono/UNIX filenames and DB4o storage engine. 2007-07-29 08:08:35 +00:00
Adam Frisby 2a03bea9bd * Assorted minor fixes (DB4o now properly commits saves on shutdown) 2007-07-29 07:57:26 +00:00
Adam Frisby 4d6045ba1f * Db4o Datastore is now the default. 2007-07-29 07:56:14 +00:00
Adam Frisby 50250a3a3a * Highly experimental: Added DB4o DataStore support. Untested. 2007-07-29 07:54:49 +00:00
Adam Frisby 039d46e8fa * OpenSim now performs compatibility checks at startup and warns the user if the Operating System or Platform version they are using is unsupported. 2007-07-29 07:24:20 +00:00
Adam Frisby 43507f857b * Added new compatibility functions to Util
* IsEnvironmentSupported() - returns whether the platform is supported, if not, an error message is specified (at the moment restricts 95/98/ME, Systems that lack HTTPD.SYS and versions of the .NET framework prior to 2.0)
* GetFileName() - returns a system valid filename, on windows this places data in the Application Data directory, on UNIX, the folder in which the application is calling from.
2007-07-29 07:14:04 +00:00
Adam Frisby c33b29a105 * Applying issue#230 - Avatar stuck at region edge (Thanks Babblefrog!)
* Fix for issue #237 - Sim startup cannot read a terrain file (Reported by CutterRubio)
2007-07-29 06:23:07 +00:00
Adam Frisby 0f90cdfed1 * Applying issue#238 - Console help is incomplete. (Thanks CutterRubio) 2007-07-29 06:20:46 +00:00
Adam Frisby fa32c26867 * Added Babblefrog's SL launcher (thanks!) 2007-07-29 06:19:17 +00:00
MW 3edc4cd0d5 fixed the problem with other avatar's clothes being white. 2007-07-28 14:41:52 +00:00
MW e86396ad1f You should now see the correct Avatar for other users, including their clothes, although their still seems to be a few problems with the clothes, in that sometimes other avatar's default clothes are white.
At last, removed the need for the avatar-texture.dat file. (Please never come back).
2007-07-28 13:44:12 +00:00
MW 1b850b4483 Should now have version 0.1 of our new ruth default avatar. At the moment, you only see your own avatar correctly, all other user's avatars show up as the old ruth. This will be fixed soon.
We also need better clothing for the new ruth and to edit the body shape. 
To get this working you will need to delete your asset yap file and also in grid mode the user server needs to be updated.
2007-07-27 16:23:04 +00:00
MW d143e7b074 A few changes so that the number of warnings is less but without deleting everything.
Like, I removed the Obsolete from the old caps method as at this time not all caps calls can use the new Caps stream method as it doesn't properly deal with LLSD Arrays. 
Now down to 3 warnings on the events in IClientAPI and for now I think we have to live with them as I think most of those events will be used.
2007-07-27 12:21:52 +00:00
Adam Frisby bc11fa8fda * Removing some housekeeping tagged elements.
* 6 Compiler warnings left (total) - two legacy caps warnings, four unused ScenePresence events.
2007-07-27 06:20:32 +00:00
MW f0dd115a8c More work on inventory and opensim library.
Fixed a number of bugs in the AssetCache related to asset downloading.
2007-07-26 17:41:31 +00:00
lbsa71 39b64564dc * Started renaming world to Scene
* Update and UpdateMovement now first stores array to avoid collection update exceptions
* Ignored some bins
2007-07-26 14:55:42 +00:00
MW 74654dc735 Added the default shape to the OpenSim library. Now need to get the new ruth into asset format and add that. 2007-07-25 19:18:34 +00:00
MW 2b42ea0a42 Start of the OpenSim library , for now only contains a few textures. 2007-07-25 18:19:38 +00:00
Adam Frisby 3641ef0fdd * Terrain now uses the older slower method again until the fast version can be fixed. 2007-07-25 14:44:52 +00:00
Adam Frisby 2de8f0ef3d * Fixed an issue where Terrain brushes may not update correctly. 2007-07-25 14:38:10 +00:00
Adam Frisby cd88a4914d * Assorted terrain fixes 2007-07-25 10:08:16 +00:00