Commit Graph

427 Commits (328ab79b783d4beaa5f954918e3b306950153c1a)

Author SHA1 Message Date
Adam Frisby 67bbfadc06 * More refactorings of UDPServer.
* Removed all references where possible.
* Renamed lots of variables from UDPServerXYZ to clientServerXYZ
2008-05-02 18:26:19 +00:00
Adam Frisby 4dc75e4b76 * More clientstack abstractions - We now only have a single constructor call to UDPServer. Going to reduce this with an abstracted constructor in a bit. 2008-05-02 18:18:43 +00:00
Adam Frisby 29b8c84cea * Commit 2/3 - Please dont attempt to update to this revision until all 3 are in. 2008-05-02 16:41:08 +00:00
Jeff Ames b1aacfe0d4 Minor formatting and documentation cleanup. 2008-05-02 03:40:38 +00:00
Sean Dague b5be9da727 removed last db4o ref 2008-05-01 20:36:16 +00:00
Adam Frisby 5231903778 * In ur code. Making it static.
* Converted a bunch of functions to static functions.
2008-05-01 16:03:53 +00:00
Adam Frisby 4692e92312 * Assorted spring cleanings. 2008-05-01 14:45:56 +00:00
Jeff Ames d51ce47b2d Update svn properties. Minor formatting cleanup. 2008-05-01 14:31:30 +00:00
Justin Clarke Casey 763ae779ff From: Dr Scofield <hud@zurich.ibm.com>
* Fixes the admin_shutdown xmlrpc method
* Adds a share/python/console/shutdown.py script for shutting down a background OpenSim
* For more details see http://xyzzyxyzzy.net/2008/04/29/console-less-opensim/
* There should also be instructions in the opensimulator wiki soon as well
2008-04-29 14:50:27 +00:00
Justin Clarke Casey 776b1f341a From: Dr Scofield <hud@zurich.ibm.com>
Note: This is the first part of some changes from Dr Scofield to support console-less operation of an OpenSim region server.
The changes are not yet complete.

* refactors OpenSimMain into two classes: OpenSimMain and
  OpenSimMainConsole. OpenSimMainConsole derives from OpenSimMain
  and basically is the "old" OpenSimMain
* drops StartConsole from RegionApplicationBase (was only called
  from the "old" OpenSimMain anyhow)
* reverts the changes to TryGetScene(string, out scene) as that
  seems to work perfectly fine
* adds a check to region-remove to see whether
  m_sceneManger.CurrentScene is non-null before comparing it against
  the region-to-be-removed
2008-04-28 14:41:46 +00:00
Teravus Ovares 7e3506e296 * Fixed 'Welcome to Krynn' default that I missed and got stuck in by a patch.
* Changed it to 'Welcome to OpenSimulator' as opposed to 'Welcome to OpenSim'
2008-04-28 14:11:29 +00:00
Teravus Ovares 54563d8dea * Patch from XenReborn to make remove-region work properly without needing to do a change-region first. Careful though. I still suggest you do a change-region first.
* Patch from Melanie to implement touch_end.
* Thanks XenReborn!.  Thanks Melanie!
2008-04-27 22:15:38 +00:00
Sean Dague 2a2ef42e64 replace hard tabs with 4 spaces to be consistant in the source.
Please adjust your editors to not use hard tabs.
2008-04-24 12:27:24 +00:00
Teravus Ovares 1909d74d5f * Patch from Melanie. Mantis 0001037: Add various internal plumbing to the example economy module, implements llSetPayPrice(), money() and llGiveMoney() in scripts. Thanks Melanie!
* Moves module loading before the script engine so the script engine can pick up events from modules registering interfaces with scene.
2008-04-23 22:44:59 +00:00
Sean Dague 361fbe97d4 fix for mantis 1036 2008-04-23 21:27:37 +00:00
Sean Dague c5e0b376d0 fixed mantis: 1035, as well as ordering commands
alphabetically because out of order lists bother me. :)
2008-04-23 21:20:51 +00:00
Sean Dague 3dd98a112f allow for Inventory database source to be specified in main
configs.  This works with sqlite and nhibernate backends, and
stays with default seperate ini files for mysql and mssql until
someone writes those.
2008-04-23 20:48:23 +00:00
Sean Dague a1cc0e436f changes to allow asset_source to be specified in the opensim.ini
this will work for sqlite and nhibernate, but will be ignored for
mysql and mssql (reverting to their ini files) until someone writes
that bit.
2008-04-23 19:13:06 +00:00
Sean Dague d52fc2dc1a Two small changes:
1. add addin-db-001 to the delete list
 2. allow for connection strings for data sources in the config file
2008-04-23 15:15:11 +00:00
Sean Dague bf1580fba4 From: Dr Scofield <hud@zurich.ibm.com>
the attached patch set is centered around RemoteAdminPlugin and focuses
mainly on making it more robust (i.e. more parameter checking and better
error reporting) but also we've re-implemented the LoadTerrain stuff that
got disabled during the terrain code reworking:

   * missing PostInitialize() calls on region modules that were loaded
     for regions created via RemoteAdmin's CreateRegion XmlRpc call
   * re-implements RemoteAdmin's LoadTerrain XmlRpc call (probably lost
     during the TerrainModule rework)
   * adds lots more parameter checking and error reporting to RemoteAdmin
   * adds a read-only property to RegionApplicationBase so that we can
     access the CommsManager
   * adds Exceptions to TerrainModule so that we get better error case
     feedback (and can report more meaningful errors in turn)
   * adds a CheckForTerrainUpdate() call to
     TerrainModule.LoadFromFile() to make terrain changes effective
   * adds TryGetCurrentScene(LLUUID) to SceneManager so that we can
     retrieve Scenes not only by name but also by LLUUID


   cheers,
   dr scofield
2008-04-21 12:42:56 +00:00
Adam Frisby fef3b36894 * Optimised using statements and namespace references across entire project (this took a while to run). 2008-04-21 07:09:17 +00:00
Adam Frisby 05e24c8f58 * Terrain Module code has been reformatted to comply with guidelines.
* Fixed a variety of code quality issues. (Yes, I've found ReSharper.)
2008-04-21 06:39:16 +00:00
Justin Clarke Casey 11f057f90b * Insert an OpenSim warning telling the user to ignore the ERROR assembly scanning messages. This is a temporary measure. 2008-04-19 22:03:34 +00:00
Justin Clarke Casey 9a7717743b refactor: eliminate method in UserProfileCacheService 2008-04-11 16:13:33 +00:00
Justin Clarke Casey f5b254e0bf * Minor: Show summary count of connected agents in 'show users' region console output 2008-04-08 20:54:18 +00:00
Adam Frisby 996309a6e1 * Various terrain engine fixes
* Includes patch #894 fixes for terrain load-tile
* Large number of other terrain fixes and new commands included.
2008-04-06 13:48:28 +00:00
Sean Dague 86cf07f1c4 changing more references to OpenSim.Data 2008-04-02 15:38:44 +00:00
Teravus Ovares a0a0229fdf * Set Svn Properties eol-style: |337 2008-03-31 23:54:49 +00:00
Justin Clarke Casey 106fd2f616 * From: Dr Scofield <hud@zurich.ibm.com>
* (and Ansgar/Ansi)
* Fleshes out the voice stubs to better interact with the viewer CAPS requests - no actual voice support yet!
* In his own words
"the attached patch enhances the existing voice support by returning a proper voice account user and password and is preparing the config file so that we can specify a SIP server (not yet working). currently the SIP is hardcoded. the next step is to refactor voice support into a region module. working on that. "
2008-03-31 18:41:24 +00:00
Adam Frisby fadd19f314 **Big ass update warning**
* Renamed plugin console message, to send a message to a plugin, use either "plugin <message>", or any unrecognised message will be sent ("plugin" sends explicitly) This replaces the old "script <message>".
* Terrain commands - "terrain <command>" now works again. "Script terrain <command>" does not. Many of the commands have now been reimplemented, eg load-tile. However some have new syntax.
* New console command handler, you can now use things like "terrain help" or "terrain save help". See TerrainModule.cs for an example of how to use the new "Commander" class.
* Commander class - advanced processing of console input and also enables a script API to be generated from registered console commands.
2008-03-30 09:03:38 +00:00
Justin Clarke Casey 7722a87b69 * Tidy up 'show users' display 2008-03-29 22:57:09 +00:00
MW 7fcffa3a3a Re-enabled terrain texture generation for the world map. Adam can clean up/ sort it out when he gets time.
Most likely doesn't really work in grid mode as the generated textures are marked as temporary and I don't think they are updated to the asset server. We have to either live with these textures being sent to the asset server, and manually clean them out from time to time or wait until there is some asset management system in place. 
Also currently the texture is only generated at region startup, it is not updated after terraforming.
2008-03-29 17:18:47 +00:00
Justin Clarke Casey 3aa843cea8 * Remove a spammy comment I meant to remove from the last commit 2008-03-24 20:25:48 +00:00
Justin Clarke Casey 6489746a6b * Make standalone non-home region caps work again.
* When I removed the hard coding for the http port last night, I foolishly assumed standalone would be okay :)
2008-03-24 20:22:58 +00:00
Johan Berntsson 56dfa4e6da Fixed a small XmlRpcCommand bug 2008-03-24 03:03:21 +00:00
Johan Berntsson 39f340e687 XmlRpcCommand refactoring 2008-03-24 01:37:00 +00:00
Justin Clarke Casey da531fa9e1 * Start passing around a region server's http port in RegionInfo.
* This means that caps methods (editing scripts, poss map functions, etc) on non-home regions should now work with servers which are listening for http ports on a non default 
(9000) port.  
* If you are running a region server, this may only work properly once your grid server upgrades to this revision
* PLEASE NOTE: This shouldn't cause inter-region problems if one end of the connection hasn't upgraded to this revision.  However if it does, the instability will persist until 
the grid and region (and possibly all the region's neighbours) have upgraded to this revision.
* This revision also adds extra login related messages, both for success and failure conditions
2008-03-23 21:21:39 +00:00
mingchen 71ca162821 *Moved LandManagement into its own region module (spiffy!) 2008-03-22 23:10:22 +00:00
Jeff Ames e5b9144282 Formatting cleanup. 2008-03-18 15:30:38 +00:00
Jeff Ames 47180080f0 Formatting cleanup. 2008-03-18 05:16:43 +00:00
Justin Clarke Casey 37c32e1154 * Make it more obvious if local user services are being used
* Tell the log whether the sim is started in standalone or grid mode
2008-03-17 19:08:23 +00:00
Justin Clarke Casey 297887e1fc * Change opensim.ini.example guidance on asset_database setting to be "local" or "grid"
* See OpenSim.ini.example for more details
* The old sqlite/mssql settings were redundant and effectively ignored anyway.  Hence, there's no need for you to change your current settings, which will still work
* In fact, asset_database should probably be moved to [Network] since it's meaningless for standalone installations
2008-03-13 01:01:28 +00:00
Johan Berntsson f0bfb87979 Eliminated several compiler warning messages 2008-03-11 04:40:39 +00:00
Johan Berntsson bec947cde3 The plugin loader can now handle plugin dependencies without hardcoding 2008-03-11 03:10:21 +00:00
Johan Berntsson b99455d23d Fix to solve mantis 717 problem. Makes sure the region DB schema is up to date and consistent 2008-03-07 08:10:52 +00:00
Johan Berntsson 279e0061c5 Merged 3Di code that provides scene and avatar serialization, and plugin support for region move/split/merge. See ThirdParty/3Di/README.txt. Unless the new modules are used there should be no noticeable changes when running OpenSim. 2008-03-04 05:31:54 +00:00
Jeff Ames 6d774339d9 More compiler warning cleanup.
Removed verbose flag, since it doesn't do anything any more.
2008-02-29 10:51:40 +00:00
Tedd Hansen 4f4dfa8e82 Fixed startup logo size to match a Win CMD window.
Fixed bugs in new OOP commands.
Prim.Rotation.X += 45;
Prim.Position.X += 10;
Now how do I find the prim I asked to += 10 every 1 second???
2008-02-24 17:29:59 +00:00
Tedd Hansen f10d895105 Ok, so NOW scripts work. New patch to break them coming soon. 2008-02-24 17:01:20 +00:00
Tedd Hansen 7102ac7769 "threads" command now works. I've added manual tracking of threads (only if compiled in DEBUG mode)... Its ugly and even requires a separate thread to track the treads, but it will be very valuable in debugging. 2008-02-21 10:43:24 +00:00
Tedd Hansen 5f7a02fce9 Treads command lists threads, but not thread name (yet) 2008-02-20 21:09:23 +00:00
Tedd Hansen 684059afdf div+
threads console command will list all threads. This + yesterdays naming threads patch will give a good overview of what threads we have running.
2008-02-20 20:22:15 +00:00
Jeff Ames a8cfbbe963 Minor cleanup. 2008-02-20 18:38:20 +00:00
Justin Clarke Casey 9a8c19d67b Putting in eyecatcher lines on OpenSim start as we had previously. This makes it easier to pick out a restart of OpenSim in an appended log file 2008-02-19 20:59:21 +00:00
Tedd Hansen 47c909ca0a Playing "Name that thread". Adding names and isbackground=true to all threads so it will be easier to debug. 2008-02-19 12:02:53 +00:00
Dalien Talbot 75fe826d57 A bit more prominent sign of start up completion :-) thanks HashBox for the ASCII! 2008-02-18 23:31:48 +00:00
Justin Clarke Casey ad40ee7307 * Allow create user on standalone even if authentication is off, in case the creator wants to see a starting region for a user
* This also resolves mantis 601
2008-02-18 15:23:18 +00:00
Tedd Hansen c62328950a More exception checks and crash hints
If no scriptengine is specified then don't try to load any.
2008-02-18 14:21:51 +00:00
Justin Clarke Casey c769d93206 * Temporary measure of deleting the Mono addin cache dir of addin-db-000/ on every startup to avoid cache corruption problems 2008-02-15 12:50:10 +00:00
MW aae37cb1d0 reverted the last three commits 2008-02-11 15:56:01 +00:00
MW a3837a1e9a yet another small change (as part of my fight back against Teravus over taking me in the number of commits) 2008-02-11 15:54:22 +00:00
MW 9cce1ab366 another small change 2008-02-11 15:52:59 +00:00
MW f3ff3a678b small change 2008-02-11 15:52:18 +00:00
Tedd Hansen 59b224a901 Unhandled exception handler hookup is now the first thing to happen when OpenSim starts 2008-02-11 09:11:33 +00:00
Teravus Ovares e6453d9b9d * Changed child_get_tasks to see_into_this_sim_from_neighbor.
* Turned on see_into_this_sim_from_neighbor by default.
* Fix Race Condition with parts being added to a group while the simulator is starting up.
2008-02-11 05:19:54 +00:00
Tedd Hansen 0756e01475 Removed some ScriptEngine config debugging.
Added experimental console command to:
* unload module (note: module probably doesn't support it)
* load module
Not visible in help (needs testing first).
2008-02-10 19:03:38 +00:00
Charles Krinke cf284efcda Thank you very much, Hashbox for :
Add scene-debug command to Enable/Disable scripting, 
collision, and physics from console.
2008-02-10 16:03:58 +00:00
Jeff Ames e207284fef Clean up logging calls using String.Format explicitly 2008-02-10 01:57:59 +00:00
lbsa71 176a1fe382 * added two new commands (for debug/disaster recovery)
'show assets' shows the current state of the asset cache (number of cached assets, requests, et c)
  'clear-assets' forcibly re-initializes the asset cache thereby freeing all cached items.

'clear-assets' is not to be used lightly, as it probably introduces mem inconsistencies and doubling up of textures.
2008-02-09 21:17:47 +00:00
Tedd Hansen 4d376ee630 Added undocumented "modules list" command, lists shared region modules. 2008-02-09 12:08:08 +00:00
Jeff Ames 49622dfbc5 Update version numbers to 0.5 2008-02-07 04:41:08 +00:00
Jeff Ames 6ed5283bc0 Converted logging to use log4net.
Changed LogBase to ConsoleBase, which handles console I/O.
This is mostly an in-place conversion, so lots of refactoring can still be done.
2008-02-05 19:44:27 +00:00
Justin Clarke Casey 80b8630e19 * Fix Mantis 457
* Show stats, users, etc. should now work again on the region console.
2008-02-05 12:37:46 +00:00
Justin Clarke Casey baefa05b57 * Rebase all current servers on common abstract BaseOpenSimServer class
* The immediate upshot is that "show uptime" from the console will now show uptime on all server types (user, asset, grid, etc)
* DEV: This refactoring is far from complete - only just enough to makes the "show uptime" command common accross the servers.  More is needed, but in this case it's somewhat like eating cabbage, which I prefer not to do all at once
2008-02-04 18:52:24 +00:00
Justin Clarke Casey 5db5630ec9 Change sim command from "stats" to "show stats" for consistency 2008-02-04 18:01:55 +00:00
Justin Clarke Casey a1c9349d47 Refactor only: serve stats objects directly through StatsManager singleton 2008-02-04 16:22:58 +00:00
MW 755ad9e3e0 First part of avatar persistence, currently only really works in standalone mode (with accounts_authenticate set to true), it also only currently has a mysql database connector. (sqlite one will follow soon). It also uses the tribalmedia database system, so this needs checking to see if the old problems with mono have been fixed.
To use, see the appearance section in opensim.ini.example, set "persist = true", then add the correct connection string for your database.(see mysql-AvatarAppearance.sql in share folder for a example of the table mysql table structure).
This could possible be used in a very small grid, but would mean each region server would need to connect to the same mysql database. 
But the work to move the code to one of the grid servers shouldn't be too much.
2008-02-04 12:04:02 +00:00
Tedd Hansen 785b641272 fixed a timing bug in config re-read. Apparently there is 1000000000 ns in one second... 2008-02-02 07:53:13 +00:00
Tedd Hansen 2db5de3e72 Added commands to change config file from console:
CONFIG SET section key value value value
CONFIG GET section key
CONFIG SAVE (it saves, but does it save correctly?:)

ScriptEngine will react correctly to any config change made while it is running.
2008-02-02 07:35:51 +00:00
Tedd Hansen 7bd3ecfc2a Bugfixes. Now it even reads configuration before it uses it! ;) 2008-02-02 04:35:08 +00:00
Tedd Hansen 34d21ac94b Added some error checking to MaintenanceThread, no-crash (just log) loading of script engines, and support to load multiple script engines 2008-02-02 00:09:55 +00:00
Tedd Hansen 694642a482 Moved iniFilePath to a static and put it in OpenSim.Application.iniFilePath.
Refreshing config based on this.
Temporarily disabled feature to refresh config file while running.
2008-02-01 23:56:09 +00:00
Justin Clarke Casey a4bf98f4ba * Add asset/texture cache statistics to region server console
* You can type 'stats' at the REGION# prompt to get this information in grid or standalone mode
* Don't take these numbers as gospel yet, since for some reason textures displayed from inventory which require downloading from the server are being recorded as assets 
rather than textures
* But I don't have any reason to believe they aren't broadly accurate.
* I've put these in so I can tell whether the high memory usage on regions is down to the asset/texture cache
* This will require a prebuild
* DEV: Only adds needed to be implemented since, as far as I can tell, assets cached are currently never released.  For my part, seeing large cache memory numbers will 
provoke me to think about doing something about this.
* DEV: Now switched to using a singleton to get the stats reporters rather than threading the object through various layers
* DEV: Will refactor the other server stats reporters to do this in one of the next commits
2008-01-31 00:42:31 +00:00
Justin Clarke Casey 55dc0dc267 * Patch from Ansi (IBM)
* Allows the creation of a user via the RemoteAdminPlugin.
* Many thanks!
2008-01-29 14:43:45 +00:00
Justin Clarke Casey beefbb46d2 * Add total logouts (and total logins) to server side user stats
* Passing the stats collector through object chains is not ideal - this will change when more stats come in
* This change will need a prebuild
2008-01-28 22:00:38 +00:00
Justin Clarke Casey 90c853685c * Add very basic initial login stats to the user server
* Typing 'stats' on the command line will given total number of successful logins today and yesterday
* A little bit more to come, probably
* Refactoring will follow next
2008-01-25 19:24:25 +00:00
Justin Clarke Casey 2df8918aed * Persistent prim inventory script storage is now turned on by default
* Persistence of things apart from scripts will be implemented later on - I at least want to do some work with asset server stats so loading can be monitored first.
* No MSSQL implementation as of yet
* Progress can be followed at http://opensimulator.org/wiki/OpenSim:Prim_Inventory_Persistence
* Please let me know if you see issues resulting from this change.
2008-01-23 16:44:03 +00:00
Teravus Ovares 5cf96daaf2 * Enabled dead region tracking for ChildAgentDataUpdates
** If the region fails 3 times, then ChildAgentDataUpdates no longer get sent to that region
* Enabled Child_Get_Tasks in grid mode.   
* When Child_Get_Tasks is enabled on neighbor regions, the neighbor region uses the client's draw distance to send out prim.   This is a lot less likely to flood the client now since the ChildAgentDataUpdate contains both the throttle settings and the draw distance.   This means that with this enabled, you can see prim in other regions in grid mode.   Very experimental.
2008-01-22 08:52:51 +00:00
Tedd Hansen d23222cbc6 Added block for scenario: global exception handler called in loop when exception happens inside global exception handler
Added InnerException to output
2008-01-18 23:45:16 +00:00
Adam Frisby b25f9f322c * Mother of all commits:
* Cleaned up copyright notices in AssemblyInfo.cs's
* Added Copyright headers to a bunch of files missing them
* Replaced several common string instances with a static constant to prevent reallocation of the same strings thousands of times. "" -> String.Empty is the first such candidate.
2008-01-15 02:09:55 +00:00
Justin Clarke Casey 785826231e Print out the exception as well as APPLICATION EXCEPTION DETECTED when the server hits something terminal.
This was the original intention, but the line order was slightly wrong.
2008-01-14 18:02:37 +00:00
alondria d3fa814458 Added notice on console to change storage_plugin if set to OpenSim.DataStore.MonoSqlite.dll before replacing with OpenSim.Framework.Data.SQLite.dll 2008-01-12 17:18:42 +00:00
alondria 4e643eba5f If OpenSim.ini uses OpenSim.DataStore.MonoSqlite.dll, have it use OpenSim.Framework.Data.SQLite.dll during runtime. 2008-01-12 17:10:06 +00:00
Tedd Hansen c4684b2d14 And one last time - removed duplicate exception dump :) 2008-01-12 01:30:57 +00:00
Tedd Hansen d0d3812cdf Minor fix to global exception handler - now only displays unhandled (full crash) exceptions. 2008-01-12 01:27:25 +00:00
Tedd Hansen adbdbc675b Added global exception handler with possibility of reporting crash details directly to developers (disabled for now) 2008-01-12 01:25:35 +00:00
Justin Clarke Casey 82d7fb7522 * Exprimental prim inventory persistence can now be enabled by users.
* This can be turned on by setting storage_prim_inventories_experimental = True in OpenSim.ini
* Implemented for sqlite and MySQL, no MSSQL implementation yet
* As an experimental feature, there is no guarantee that this won't take down your region or that the db representation won't need to change.
* More (and continuing) details at http://opensimulator.org/wiki/OpenSim:Prim_Inventory_Persistence
2008-01-11 18:44:53 +00:00
Teravus Ovares 85fe8ed085 * This update enables the web_login method.
* Remember, the client doesn't support web_login to other grids in the current RC, however the next RC will.
2008-01-09 22:05:28 +00:00
Sean Dague 7ba9c13fa8 default to OpenSim.Framework.Data.SQLite which is the new storage
dll location
2008-01-09 18:50:12 +00:00
Justin Clarke Casey 3e75dede1b Persistent prim inventory phase 5. Restart scripts contained in persisted prims on region start.
No user functionality exposed yet - no ini switch to enable persistence or restore.  A bit more initial work to do.
2008-01-07 02:12:06 +00:00
Tedd Hansen 0fb0a6816d Only one queue is used for load/unload of scripts.
So loading/unloading of scripts are now done in same sequence as they are called.
2008-01-05 20:05:29 +00:00
Tedd Hansen d430b7d815 Removed ModuleName because its like that and thats the way it is (according to Mono) 2008-01-05 17:15:38 +00:00
Tedd Hansen 704e491c3a Added ModuleName to /OpenSim/StartUp modules + debug messages during startup 2008-01-05 16:58:30 +00:00
Tedd Hansen 130dea789a Added some comments + Ahlotta Debugging in startup sequence 2008-01-05 16:38:37 +00:00
Tedd Hansen 966f639ad6 Changes to ScriptServer to (hopefully) make it compile on both .Net and Mono.
Some debug info for startup added to find bugs. ++
2008-01-05 15:48:02 +00:00
Teravus Ovares db3edff5d5 * Applying jhurliman's LLSD login enablement patch.
* I'm keeping it deactivated until some issues are resolved.
* I'm patching it in deactivated so the patch doesn't get outdated
* I've deactivated it by commenting out the handler for the application/xml+llsd content type.
* While I've tested this as much as possible on my setup and found the deactivated code doesn't cause any problems, consider this update experimental (event though it's deactivated)
2008-01-05 06:05:25 +00:00
mingchen 81b4c7be3e *Added ability to skip any use of the console when configuring and assume default value. This is useful when the server is running by itself and a new region request is added without sufficient information 2008-01-04 14:14:15 +00:00
Brian McBee 0e966baa2c Tweaked "show users" formatting, added user's IP address to display. 2008-01-03 19:38:58 +00:00
Tedd Hansen 198dea28ad Full .dll-name in config option for ScriptEngine. Loading only scriptengine specified in config.
ScriptServer will still not start!
2008-01-02 15:58:33 +00:00
Justin Clarke Casey db9a7eee51 Correct location of DotNetEngine. Remove some debug stuff since my addins problem turned out to be local. 2007-12-31 17:52:48 +00:00
Tedd Hansen fefb00bc91 Changed from "Load all .dll's in ScriptEngine" to "Load only DotNetEngine" (temporarily hardcoded) to avoid problems with two scriptengines existing in ScriptEngine folder. 2007-12-31 11:38:08 +00:00
Justin Clarke Casey 60fa75ac04 Standard library folders can now be configued in the xml in inventory/OpenSimLibrary - no hardcoded changes are required. For some reason, all the folders are currently
showing up as texture folders, even though they are configured with the same types as the agent inventory folders.  This should be resolved soon.
2007-12-31 03:33:21 +00:00
lbsa71 efd90b56b7 * Optimized usings
* shortened references
* Removed redundant 'this'
* Normalized EOF
2007-12-27 21:41:48 +00:00
Justin Clarke Casey 348e5b7648 Make region storage Sqlite by default rather than NullStorage 2007-12-17 23:06:41 +00:00
Sean Dague 368333e52c make a change to make it possible to get access to the DefaultConfig
from other places.
2007-12-14 17:50:02 +00:00
Jeff Ames 8d995a5a5d Minor cleanup 2007-12-13 18:45:32 +00:00
Teravus Ovares 9abe4b2ebf * Start listening for client connections immediately after a region initializes during initial instance startup. (as opposed to waiting for 'all of the regions' to initialize first)
* Removed hackish timer based client notification about regions up (no longer needed)
* Added a comment about an inventory based login failure that causes me lots of greif testing and debugging.  Comment includes *why* it's failing.
2007-12-12 00:38:57 +00:00
Jeff Ames af6eb67999 saved OpenSim source code from the giant rampaging unterminated copyright notice of doom 2007-12-10 05:25:16 +00:00
Jeff Ames a45118d35e added one more command to the console help. 2007-12-07 02:00:35 +00:00
Jeff Ames 73599c0f25 removed obsolete Verbose() function 2007-12-06 18:17:44 +00:00
Jeff Ames a47176ee92 more minor cleanup. added some command descriptions to region server help. 2007-12-06 17:41:21 +00:00
Sean Dague 9c81b8a430 From Gary Chernega (IBM)
This patch adds x, y, and z offsets to the load-xml command.
If you had a prim at 100,100,20 thats where it would get loaded everytime. 
This patch lets you place it at an offset from 100,100,20.. as such:

        load-xml <filespec> -newUI 3 1 2

Loading the prim at 103, 101, 22
2007-12-05 18:45:05 +00:00
Teravus Ovares 71fd737a66 * Applied MSSQL Patch from akokko, Thanks! akokko
* This hasn't been tested in MSSQL mode, however it's been checked to make sure it doesn't cause any issues with mySQL/SQLlite
2007-12-05 15:53:58 +00:00
Adam Frisby 91c1e8a734 * Fixed a whole bunch of console messages. 2007-12-04 10:13:13 +00:00
MW 690e517240 Added a flag to load-xml console command, that will generate new uuids for the loaded Sceneobjects (as per mantis request #53).
To use append "-newUID" to the end of the command, so new format is : "load-xml <filename> -newUID". 
If you don't add the "-newUID", then the uuids in the xml file will be kept.
2007-12-03 14:57:39 +00:00
MW 634a22185d Applied patch from mantis issue #110 (with one or two tiny changes) , thanks mpallari/_SomeOne_ 2007-12-03 09:50:33 +00:00
Adam Frisby 981c97502a * Moved XMLRPC Controller to a Application Plugin. Requires testing. 2007-12-03 07:06:46 +00:00
Adam Frisby 4b95eb589b * Applied a few commits left on my laptop to OpenSimController. 2007-12-03 06:29:36 +00:00
MW 0b2934a1b1 added support for a console command script to be ran every 20 minutes (will make that time changable in a future commit), to use add a entry under the Startup section of opensim.ini , with: timer_Script = "<filename>" (the filename being the console "script" you want to be ran every 20 minutes). This hasn't been tested very much so.. 2007-11-30 15:10:47 +00:00
Teravus Ovares 31cec30aa0 * Extended our semi-stupid implementation of in world object permissions to show a user's client that it can't edit a prim if it doesn't have permission.
* Permissions is due for a big revamp. The current way it's done is a hack at best.
2007-11-30 04:54:15 +00:00
Teravus Ovares b7d596a6af * Restaring the sim works fine in grid mode now. Sims announce themselves to their neighbors when they start up. Neighbors get this message and tell their agents that there's a new sim up.
* Certain unrecoverable physics based crashes in ODE are now hooked up to the 'restart the sim' routine.
2007-11-28 06:18:07 +00:00
Teravus Ovares 082f2baebe Fixed an event in the events chain in inter-region communications.
As a consequence, restarting sims in the same process instance now shows them when they come back up in grid mode and standalone mode.
2007-11-27 13:46:52 +00:00
Teravus Ovares 175b6115f1 * Restarting regions with the estate tools works in sandbox mode. I'm still working on grid mode, however. It doesn't break anything, but that feature doesn't work in grid mode yet either. 2007-11-26 05:02:18 +00:00
Teravus Ovares d263a044b1 * Added the ability to restart your individual sims from within them using the estate tools.
* The sims properly restart, however they don't yet notify the existing avatars that they are up.  To see the sim again, you'll need to log-out and back in until I can figure out how to get the proper data to the sims and to the avatar so they reconnect again.
2007-11-25 04:52:14 +00:00
mingchen 3ce6116e4a *Shared Modules have feelings too! -- Shared Region Modules that are found in DLLs are now correctly loaded automagically. 2007-11-24 01:31:42 +00:00
Teravus Ovares d7ec786244 * Added a nice 'The Region is going down.' message to the user when the sim owner issues 'shutdown' on the console. 2007-11-24 00:19:48 +00:00
lbsa71 7ef1f887ea * the export-map now takes 'CurrentOrFirst' Scene, not necessarily the CurrentScene (as that is not set initially, and hence the command was a bit unintuitive) 2007-11-23 19:00:25 +00:00
Teravus Ovares 7cb38712d5 * Did some initial work for prim crossing. Just glue so far.
* Added the child_get_tasks OpenSim.ini flag for testing the UDP packet sending code and packet throttler.   This flag gets purposely disabled in grid mode.  This flag also has the consequence that you can see the prim in neighboring regions without going into them.  Be warned, this causes tons of dropped packets.
2007-11-21 02:17:24 +00:00
MW 87b07c19ef Added "export-map <filename>" console command to the region server that will export a jpg image of the world map covering a 20 X 20 regions area centred on the current active region (ie the one set with change-region). While this should work in grid mode (if using the grid asset server and if my last commit did fix the world map), you might need to call the "export-map" command then wait a little while (60 seconds?) and then call it again so that you make sure the region has got all the texture assets from the asset server. 2007-11-18 12:04:21 +00:00
MW 7f99644864 Attempt to get World Map working in Grid mode, will need to be using the grid asset server for it to work correctly and has only been quickly tested in a three region grid.
Moved PermissionManager creation out of the Scene constructor and instead a PermissionManager is passed to the constructor as a param. So that we could create and use custom permissionsManagers.
Added AllowMovement property to ScenePresence which can be used to stop movement of avatars (for example in a custom region that wanted avatars always in one place).
Added PermissionManager call when copying objects, although currently the call will always return true so that it allows copying in places like Wright Plaza. 
A few other changes/fixes.
2007-11-18 11:11:44 +00:00
MW 483377adae More cleaning up when deleting regions from a instance. NOTE: IGridServices.DeregisterRegion() method needs implementing for grid mode. 2007-11-16 13:39:11 +00:00
lbsa71 3aed77bd2c *** BIG CHANGES : REGION STORAGE MOVED : UPDATE YOUR OpenSim.ini FROM OpenSim.ini.example **
* Now moved region storage from region to application, so we have one storage per application, instead of one per region.
* Changed so that the region store providers use connectionstrings, not filenames
* Removed various unfit fields and properties (call me Darwin)
2007-11-15 19:53:10 +00:00
lbsa71 57ff76850d * Added MySQLDataStore (adapted from MonoSqlite
* Made startup a little bit more forgiving on dll load
* Minor renamings and musings
2007-11-15 15:32:28 +00:00
MW b42dfff4b8 Added "show regions" console command that displays the list of regions in that instance and their X , Y locations. (as requested/suggested by ckrinke) 2007-11-14 22:03:11 +00:00
MW 448612db62 Added "remove-region <region name>" console command that "should" remove the named region/scene. 2007-11-13 16:31:11 +00:00
MW 297cc7ef4f Some work on cleanly removing Regions. 2007-11-13 12:23:05 +00:00
Teravus Ovares 9b6e747d78 * Sets ZeroMesher as default. (If you want to cut and hollow, you'll need to uncomment the Meshmerizer in OpenSim.ini)
* Fixes a geometry issue in ODE when using ZeroMesher
2007-11-12 16:22:23 +00:00
Teravus Ovares ec77e1eb17 * adds flag in OpenSim.ini for disabling physical prim. Look at OpenSim.ini.example in the bin folder for an example. 2007-11-11 00:08:18 +00:00
Teravus Ovares cb07ba0d68 * Moves the Meshmerizer to a separate plugin
* Experimental.   Linux Prebuild needs testing.
* One more update after this to remove the ODEMeshing directory....
2007-11-10 19:13:52 +00:00
lbsa71 ee1fcc729c * Added better logging to AssetCache
* AssetCache now ignores duplicate uploads
* some m_ refactoring
* ignored some bins
2007-11-06 11:10:45 +00:00