190f9c258b 
								
							
								 
							
						 
						
							
							
								
								Restarting to work on HGSuitcaseInventoryService: added the ability for the outside world to retrieve appearance items. Not ACLed yet.  
							
							
							
						 
						
							2012-09-13 10:00:29 -07:00  
				
					
						
							
							
								 
						
							
							
								46d8405229 
								
							
								 
							
						 
						
							
							
								
								Documentation of parcel-related events  
							
							... 
							
							
							
							Signed-off-by: BlueWall <jamesh@bluewallgroup.com> 
							
						 
						
							2012-09-13 09:59:25 -04:00  
				
					
						
							
							
								 
						
							
							
								9598c1af9e 
								
							
								 
							
						 
						
							
							
								
								correcting a typo that causes c# express to complain about xml comment containing invalid xml  
							
							... 
							
							
							
							Signed-off-by: BlueWall <jamesh@bluewallgroup.com> 
							
						 
						
							2012-09-13 09:59:25 -04:00  
				
					
						
							
							
								 
						
							
							
								cdc3781f42 
								
							
								 
							
						 
						
							
							
								
								Fix usage statement on "debug http" console command since max level is now 5 rather than 3  
							
							
							
						 
						
							2012-09-12 23:02:25 +01:00  
				
					
						
							
							
								 
						
							
							
								7df7b86ec5 
								
							
								 
							
						 
						
							
							
								
								Fix bug in logging sample input at debug http level 4.  
							
							... 
							
							
							
							Also converts newlines to "\n" text. 
							
						 
						
							2012-09-12 23:01:07 +01:00  
				
					
						
							
							
								 
						
							
							
								224efe7b76 
								
							
								 
							
						 
						
							
							
								
								minor: Comment out friends notification log spam for now.  
							
							
							
						 
						
							2012-09-12 01:58:01 +01:00  
				
					
						
							
							
								 
						
							
							
								ebb394bbda 
								
							
								 
							
						 
						
							
							
								
								Fix indentation and issues where tabs were used instead of spaces in commit  783ee949 
							
							
							
						 
						
							2012-09-12 01:45:34 +01:00  
				
					
						
							
							
								 
						
							
							
								c17965eec4 
								
							
								 
							
						 
						
							
							
								
								mathematically & hypothetically speaking we want to avoid negative values being written  
							
							
							
						 
						
							2012-09-12 01:26:22 +01:00  
				
					
						
							
							
								 
						
							
							
								4ead48f09f 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2012-09-12 01:24:17 +01:00  
				
					
						
							
							
								 
						
							
							
								41f3f2400e 
								
							
								 
							
						 
						
							
							
								
								Documentation of economy-related EventManager events  
							
							
							
						 
						
							2012-09-12 01:23:47 +01:00  
				
					
						
							
							
								 
						
							
							
								f06394f195 
								
							
								 
							
						 
						
							
							
								
								Allow an incoming identifier to be specified for a JsonStore.  
							
							
							
						 
						
							2012-09-11 16:42:07 -07:00  
				
					
						
							
							
								 
						
							
							
								d53a53d4c5 
								
							
								 
							
						 
						
							
							
								
								Make "show http-handlers" command available for ROBUST instances as well as the simulator executable.  
							
							
							
						 
						
							2012-09-12 00:10:48 +01:00  
				
					
						
							
							
								 
						
							
							
								757d9163fa 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2012-09-12 00:07:56 +01:00  
				
					
						
							
							
								 
						
							
							
								25111e703f 
								
							
								 
							
						 
						
							
							
								
								Add levels 4 and 5 to "debug http" console command that will log a sample of incoming request data and the entire incoming data respectively.  
							
							... 
							
							
							
							See "help debug http" for more details. 
							
						 
						
							2012-09-11 21:48:51 +01:00  
				
					
						
							
							
								 
						
							
							
								ad1b9bbba6 
								
							
								 
							
						 
						
							
							
								
								documentation (OnSceneObjectPartCopy)  
							
							
							
						 
						
							2012-09-11 20:12:45 +01:00  
				
					
						
							
							
								 
						
							
							
								97b8739c1d 
								
							
								 
							
						 
						
							
							
								
								documentation (OnRemovePresence)  
							
							
							
						 
						
							2012-09-11 20:12:45 +01:00  
				
					
						
							
							
								 
						
							
							
								0760121eb9 
								
							
								 
							
						 
						
							
							
								
								documentation (OnNewPresence)  
							
							
							
						 
						
							2012-09-11 20:12:44 +01:00  
				
					
						
							
							
								 
						
							
							
								0a22e78f59 
								
							
								 
							
						 
						
							
							
								
								documentation (OnClientConnect)  
							
							
							
						 
						
							2012-09-11 20:12:44 +01:00  
				
					
						
							
							
								 
						
							
							
								5e51f16ceb 
								
							
								 
							
						 
						
							
							
								
								documentation (OnBackup)  
							
							
							
						 
						
							2012-09-11 20:12:44 +01:00  
				
					
						
							
							
								 
						
							
							
								fd8a7e64b9 
								
							
								 
							
						 
						
							
							
								
								documentation (OnTerrainTick)  
							
							
							
						 
						
							2012-09-11 20:12:44 +01:00  
				
					
						
							
							
								 
						
							
							
								ed5f574356 
								
							
								 
							
						 
						
							
							
								
								documentation (OnTerrainTainted)  
							
							
							
						 
						
							2012-09-11 20:12:44 +01:00  
				
					
						
							
							
								 
						
							
							
								44349f742e 
								
							
								 
							
						 
						
							
							
								
								documentation (OnClientMovement)  
							
							
							
						 
						
							2012-09-11 20:12:43 +01:00  
				
					
						
							
							
								 
						
							
							
								e3993eefa5 
								
							
								 
							
						 
						
							
							
								
								Documenting some of the events on OpenSim.Region.Framework.Scenes.EventManager (OnFrame)  
							
							
							
						 
						
							2012-09-11 20:12:43 +01:00  
				
					
						
							
							
								 
						
							
							
								8db5d79f4b 
								
							
								 
							
						 
						
							
							
								
								passing in the function name to MOD_Api.ConvertFromLSL for more user-friendly error messages  
							
							
							
						 
						
							2012-09-10 13:15:32 +01:00  
				
					
						
							
							
								 
						
							
							
								bf56b30024 
								
							
								 
							
						 
						
							
							
								
								Adjust namespce of FlotsamCache  
							
							... 
							
							
							
							Place FloatsamCache in the same namespace as our other core asset caches 
							
						 
						
							2012-09-09 14:35:48 -04:00  
				
					
						
							
							
								 
						
							
							
								8321ecb7a2 
								
							
								 
							
						 
						
							
							
								
								Revert "Move addin information to CoreModulePlugin.addin.xml"  
							
							... 
							
							
							
							This reverts commit 2ec34580cehttp://opensimulator.org/mantis/view.php?id=6278 . 
							
						 
						
							2012-09-09 13:50:44 -04:00  
				
					
						
							
							
								 
						
							
							
								783ee949ea 
								
							
								 
							
						 
						
							
							
								
								implementing per-region configuration of limits on the number of prims one can have in a linkset  
							
							... 
							
							
							
							Applied with changes - patch was based on a repo different from core
Signed-off-by: Melanie <melanie@t-data.com> 
							
						 
						
							2012-09-09 12:59:25 +01:00  
				
					
						
							
							
								 
						
							
							
								e041f09750 
								
							
								 
							
						 
						
							
							
								
								refactoring to allow Scene.GetLandData to accept Vector3 as an argument. Note that the prior work on LSL_Vector implicit operators means one does not need to explicitly cast a LSL_Vector to Vector3  
							
							
							
						 
						
							2012-09-08 00:44:27 +01:00  
				
					
						
							
							
								 
						
							
							
								fa3edcf55c 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2012-09-08 00:17:57 +01:00  
				
					
						
							
							
								 
						
							
							
								874bde366a 
								
							
								 
							
						 
						
							
							
								
								4096 is used in various places as the maximum height of a region, refactoring to be a constant  
							
							
							
						 
						
							2012-09-08 00:14:39 +01:00  
				
					
						
							
							
								 
						
							
							
								126eae7100 
								
							
								 
							
						 
						
							
							
								
								BulletSim: Add Bullet body and shape to BSPhysObject and rename  
							
							... 
							
							
							
							'Body' to 'BSBody' for disambiguation when reading code.
Complete the API2 interface so nearly all methods on bullet
    classes are available to the managed code. The efficient
    single call simulation step is kept in place while all
    other creation/destruction/parameterization can be done
    in the managed code. 
							
						 
						
							2012-09-07 16:05:28 -07:00  
				
					
						
							
							
								 
						
							
							
								3c097cb7a9 
								
							
								 
							
						 
						
							
							
								
								BulletSim: Add some comments (gasp) and log messages.  
							
							
							
						 
						
							2012-09-07 16:05:22 -07:00  
				
					
						
							
							
								 
						
							
							
								189f51233e 
								
							
								 
							
						 
						
							
							
								
								BulletSim: PhysicsActorType() now returns the correct value rather than 'unknown'.  
							
							
							
						 
						
							2012-09-07 16:05:16 -07:00  
				
					
						
							
							
								 
						
							
							
								76dc29dc37 
								
							
								 
							
						 
						
							
							
								
								BulletSim: Modify collision flag calls to return the current flags.  
							
							... 
							
							
							
							Track current collision flags in BSPrim.
Add BulletSimAPI calls for saving and restoring rigidBodies using
    construction information structure. 
							
						 
						
							2012-09-07 16:05:11 -07:00  
				
					
						
							
							
								 
						
							
							
								717b11856e 
								
							
								 
							
						 
						
							
							
								
								Move addin attributes to RegionCombinerModule.addin.xml  
							
							... 
							
							
							
							Will help in automation of setting version info for addin dependencies. 
							
						 
						
							2012-09-07 13:21:06 -04:00  
				
					
						
							
							
								 
						
							
							
								550f6c4ad2 
								
							
								 
							
						 
						
							
							
								
								Revert "Move addin information to RegionCombinerModule.addin.xml"  
							
							... 
							
							
							
							This reverts commit ab446bc692 
							
						 
						
							2012-09-07 11:41:47 -04:00  
				
					
						
							
							
								 
						
							
							
								1f18ce516f 
								
							
								 
							
						 
						
							
							
								
								Move addin information to RegionCombinerModule.addin.xml  
							
							... 
							
							
							
							Move addin information from attributes to RegionCombinerModule.addin.xml to aid in automation of addin dependency tracking. 
							
						 
						
							2012-09-07 11:07:19 -04:00  
				
					
						
							
							
								 
						
							
							
								2ec34580ce 
								
							
								 
							
						 
						
							
							
								
								Move addin information to CoreModulePlugin.addin.xml  
							
							... 
							
							
							
							Move the addin information from attributes in the source file to the CoreModulePlugin.xml, which is the standard. This will help us automate addin version dependency information when we make new OpenSim releases. 
							
						 
						
							2012-09-07 10:18:00 -04:00  
				
					
						
							
							
								 
						
							
							
								288baaecaf 
								
							
								 
							
						 
						
							
							
								
								Add warning chevrons around the GC.Collect added to Warp3DImageModule in commit  5eb2526 
							
							... 
							
							
							
							Manually calling GC.Collect() really shouldnt' be necessary and is generally regarded as a bad idea.
A GC should occur anyway pretty shortly afterwards.
However, can leave this in development code for now to see if it does actually make a significant difference rather than simply doing a GC a little earlier. 
							
						 
						
							2012-09-07 00:46:24 +01:00  
				
					
						
							
							
								 
						
							
							
								d2b00749ef 
								
							
								 
							
						 
						
							
							
								
								Add missing DynamicTexture.cs file from last commit  
							
							
							
						 
						
							2012-09-06 23:14:48 +01:00  
				
					
						
							
							
								 
						
							
							
								8f02fd926e 
								
							
								 
							
						 
						
							
							
								
								If reusing dynamic textures, do not reuse small data length textures that fall below current viewer discard level 2 thresholds.  
							
							... 
							
							
							
							Viewer LL 3.3.4 and before sometimes fail to properly redisplay dynamic textures that have a small data length compared to pixel size when pulled from cache.
This appears to happen when the data length is smaller than the estimate discard level 2 size the viewer uses when making this GetTexture request.
This commit works around this by always regenerating dynamic textures that fall below this threshold rather than reusing them if ReuseDynamicTextures = true
This can be controlled by the [Textures] ReuseDynamicLowDataTextures config setting which defaults to false. 
							
						 
						
							2012-09-06 22:12:05 +01:00  
				
					
						
							
							
								 
						
							
							
								4215877b48 
								
							
								 
							
						 
						
							
							
								
								adding utility method for getting SceneObjectGroup from scene  
							
							... 
							
							
							
							Signed-off-by: BlueWall <jamesh@bluewallgroup.com> 
							
						 
						
							2012-09-06 06:32:56 -04:00  
				
					
						
							
							
								 
						
							
							
								d2e79e26d7 
								
							
								 
							
						 
						
							
							
								
								adding utility method for getting SceneObjectPart from scene  
							
							... 
							
							
							
							Signed-off-by: BlueWall <jamesh@bluewallgroup.com> 
							
						 
						
							2012-09-06 06:32:46 -04:00  
				
					
						
							
							
								 
						
							
							
								3f6c6eed33 
								
							
								 
							
						 
						
							
							
								
								pasting in show uptime code  
							
							... 
							
							
							
							Signed-off-by: BlueWall <jamesh@bluewallgroup.com> 
							
						 
						
							2012-09-06 06:13:07 -04:00  
				
					
						
							
							
								 
						
							
							
								8fe8fdb0c9 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2012-09-06 05:19:15 -04:00  
				
					
						
							
							
								 
						
							
							
								5eb2526e88 
								
							
								 
							
						 
						
							
							
								
								0006270: Warp3D leaks memory on mono based systems  
							
							... 
							
							
							
							Thanks Hiro Lecker for a patch to reduce memory useage with Warp3D map module 
							
						 
						
							2012-09-06 05:18:08 -04:00  
				
					
						
							
							
								 
						
							
							
								fbfd28a61b 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2012-09-06 00:16:40 +01:00  
				
					
						
							
							
								 
						
							
							
								a0d0c9f751 
								
							
								 
							
						 
						
							
							
								
								If the GetTexture capability receives a request for a range of data beyond that of an otherwise valid asset, return HTTP PartialContent rather than RequestedRangeNotSatisfiable.  
							
							... 
							
							
							
							This is because recent viewers (3.2.1, 3.3.4) and probably earlier ones using the http GetTexture capability will sometimes make such invalid range requests.
This appears to happen if the viewer's estimate of texture sizes at discard levels > 0 (chiefly 2) exceeds the total texture size.
I believe this does not normally happen but can occur for dynamic textures with are large but mainly blank.
If this happens, returning a RequestedRangeNotSatisfiable will cause the viewer to not render the texture at the final resolution.
However, returning a PartialContent (or OK) even with 0 data will allow the viewer to render the final texture. 
							
						 
						
							2012-09-06 00:11:47 +01:00  
				
					
						
							
							
								 
						
							
							
								641b08aa78 
								
							
								 
							
						 
						
							
							
								
								Enables cast from int to float for MOD* functions;  
							
							... 
							
							
							
							Thanks SignpostMarv! 
							
						 
						
							2012-09-05 09:13:16 -07:00  
				
					
						
							
							
								 
						
							
							
								15d5f3d09d 
								
							
								 
							
						 
						
							
							
								
								Bump master code up to 0.7.5 now that 0.7.4 is out.  
							
							
							
						 
						
							2012-09-04 00:11:14 +01:00  
				
					
						
							
							
								 
						
							
							
								07dbe46ba3 
								
							
								 
							
						 
						
							
							
								
								wrapping attachment functions in a region  
							
							
							
						 
						
							2012-09-04 00:03:44 +01:00  
				
					
						
							
							
								 
						
							
							
								ff867b59cf 
								
							
								 
							
						 
						
							
							
								
								Implementing functing to send messages directly to attachments  
							
							
							
						 
						
							2012-09-04 00:03:44 +01:00  
				
					
						
							
							
								 
						
							
							
								d4b8a13a1d 
								
							
								 
							
						 
						
							
							
								
								refactoring the grunt work of MessageObject into a private method with a UUID argument  
							
							
							
						 
						
							2012-09-04 00:03:44 +01:00  
				
					
						
							
							
								 
						
							
							
								a858c5daee 
								
							
								 
							
						 
						
							
							
								
								implementing a function to get the number of attachments worn  
							
							
							
						 
						
							2012-09-04 00:03:43 +01:00  
				
					
						
							
							
								 
						
							
							
								8d431c6359 
								
							
								 
							
						 
						
							
							
								
								formatting  
							
							
							
						 
						
							2012-09-04 00:03:43 +01:00  
				
					
						
							
							
								 
						
							
							
								663bfbb372 
								
							
								 
							
						 
						
							
							
								
								although the attachmentPoint argument is a uint, zero is not a valid attachment point  
							
							
							
						 
						
							2012-09-04 00:03:43 +01:00  
				
					
						
							
							
								 
						
							
							
								d297eb39e5 
								
							
								 
							
						 
						
							
							
								
								Revert "made setting rotation match Second Life"  
							
							... 
							
							
							
							Second Life seems to have introduced a bug, as we have confirmation that SL
behavior changed recently and changed in contradiction to their stated intention
This appears to be another of the bugs SL is notorious for. Signpost and I have
decided to back this out until SL's intention becomes clear.
This reverts commit f7b88d1c40 
							
						 
						
							2012-09-03 21:52:12 +01:00  
				
					
						
							
							
								 
						
							
							
								29218cdb31 
								
							
								 
							
						 
						
							
							
								
								Revert "no need to assign rotation to a variable now"  
							
							... 
							
							
							
							This reverts commit a3d140b57c 
							
						 
						
							2012-09-03 21:52:03 +01:00  
				
					
						
							
							
								 
						
							
							
								359f9efc76 
								
							
								 
							
						 
						
							
							
								
								Revert "formatting"  
							
							... 
							
							
							
							This reverts commit fb211c64fd 
							
						 
						
							2012-09-03 21:51:54 +01:00  
				
					
						
							
							
								 
						
							
							
								fb211c64fd 
								
							
								 
							
						 
						
							
							
								
								formatting  
							
							
							
						 
						
							2012-09-03 13:55:41 +01:00  
				
					
						
							
							
								 
						
							
							
								a3d140b57c 
								
							
								 
							
						 
						
							
							
								
								no need to assign rotation to a variable now  
							
							
							
						 
						
							2012-09-03 13:55:40 +01:00  
				
					
						
							
							
								 
						
							
							
								f7b88d1c40 
								
							
								 
							
						 
						
							
							
								
								made setting rotation match Second Life  
							
							
							
						 
						
							2012-09-03 13:55:40 +01:00  
				
					
						
							
							
								 
						
							
							
								ffdc798720 
								
							
								 
							
						 
						
							
							
								
								BulletSim: Update BulletSimAPI to match the DLL interface.  
							
							... 
							
							
							
							Major rework of terrain management which finally makes mega-regions work.
Update heightmap of terrain by rebuilding the terrain's body and shape.
    There is a problem with just replacing the shape so this workaround
    will do for the moment but it will need to be resolved for
    mesh and hull switching. 
							
						 
						
							2012-08-31 11:41:33 -07:00  
				
					
						
							
							
								 
						
							
							
								ae852bb873 
								
							
								 
							
						 
						
							
							
								
								BulletSim: clean up some variable naming for consistancy.  
							
							... 
							
							
							
							Update DLL API for new terrain and shape/body pattern methods.
Terrain creation and modification uses new shape/body pattern.
Move debug logging callback set to initialization call so logging
   is per physics engine. 
							
						 
						
							2012-08-31 11:41:28 -07:00  
				
					
						
							
							
								 
						
							
							
								d3adf9b2b3 
								
							
								 
							
						 
						
							
							
								
								BulletSim: fix line endings.  
							
							
							
						 
						
							2012-08-31 11:41:23 -07:00  
				
					
						
							
							
								 
						
							
							
								7c140570db 
								
							
								 
							
						 
						
							
							
								
								BulletSim: Changes to terrain storage and management so mega-regions work.  
							
							... 
							
							
							
							Moved all terrain code out of BSScene and into new BSTerrainManager.
Added logic to manage multiple terrains for mega-regions.
Added new functions to BulletSimAPI to match the library.
Moved all of the terrain creation and setup logic from C++ code to C# code.
    The unused code has not yet been removed from either place. Soon.
Moved checks for avatar above ground and in bounds into BSCharacter. 
							
						 
						
							2012-08-31 11:41:18 -07:00  
				
					
						
							
							
								 
						
							
							
								7b6987ce83 
								
							
								 
							
						 
						
							
							
								
								BulletSim: unify physical objects under BSPhysObjects. Now BSScene and BSLinkset only know of BSPhysObject's and there is only one list to search in BSScene.  
							
							
							
						 
						
							2012-08-31 11:41:12 -07:00  
				
					
						
							
							
								 
						
							
							
								0376b8ddbc 
								
							
								 
							
						 
						
							
							
								
								BulletSim: add new interface for mesh, hull and terrain creation that will move nearly all of the logic into the C# code.  
							
							
							
						 
						
							2012-08-31 11:41:07 -07:00  
				
					
						
							
							
								 
						
							
							
								dac31303b7 
								
							
								 
							
						 
						
							
							
								
								Type.Type is RuntimeType  
							
							
							
						 
						
							2012-08-31 15:33:15 +01:00  
				
					
						
							
							
								 
						
							
							
								edd3577b66 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim  
							
							
							
						 
						
							2012-08-31 14:34:44 +01:00  
				
					
						
							
							
								 
						
							
							
								054db94d5d 
								
							
								 
							
						 
						
							
							
								
								formatting  
							
							
							
						 
						
							2012-08-31 14:32:33 +01:00  
				
					
						
							
							
								 
						
							
							
								794c5f5a6d 
								
							
								 
							
						 
						
							
							
								
								adding support for static method script invocations  
							
							
							
						 
						
							2012-08-31 14:32:33 +01:00  
				
					
						
							
							
								 
						
							
							
								b625579780 
								
							
								 
							
						 
						
							
							
								
								moving assignment to new line to make next commit easier to read in diffs  
							
							
							
						 
						
							2012-08-31 14:32:33 +01:00  
				
					
						
							
							
								 
						
							
							
								7e41559917 
								
							
								 
							
						 
						
							
							
								
								using specific type instead of var  
							
							
							
						 
						
							2012-08-31 14:32:33 +01:00  
				
					
						
							
							
								 
						
							
							
								8cd415c2b0 
								
							
								 
							
						 
						
							
							
								
								formatting  
							
							
							
						 
						
							2012-08-31 14:32:32 +01:00  
				
					
						
							
							
								 
						
							
							
								4c58c1b116 
								
							
								 
							
						 
						
							
							
								
								formatting  
							
							
							
						 
						
							2012-08-31 14:32:32 +01:00  
				
					
						
							
							
								 
						
							
							
								e6f43023b6 
								
							
								 
							
						 
						
							
							
								
								adding support for finding static methods  
							
							
							
						 
						
							2012-08-31 14:32:32 +01:00  
				
					
						
							
							
								 
						
							
							
								bcf944db48 
								
							
								 
							
						 
						
							
							
								
								assign binding flags to variable  
							
							
							
						 
						
							2012-08-31 14:32:32 +01:00  
				
					
						
							
							
								 
						
							
							
								7a9eee8538 
								
							
								 
							
						 
						
							
							
								
								no need to assign result to GetMethodInfoFromType  
							
							
							
						 
						
							2012-08-31 14:32:32 +01:00  
				
					
						
							
							
								 
						
							
							
								05648c2c4a 
								
							
								 
							
						 
						
							
							
								
								changing to use Type argument instead of object  
							
							
							
						 
						
							2012-08-31 14:32:31 +01:00  
				
					
						
							
							
								 
						
							
							
								dff746df7b 
								
							
								 
							
						 
						
							
							
								
								moving code that will be common into private static method  
							
							
							
						 
						
							2012-08-31 14:32:31 +01:00  
				
					
						
							
							
								 
						
							
							
								973f2e8be5 
								
							
								 
							
						 
						
							
							
								
								adding documentation to script invokation methods  
							
							
							
						 
						
							2012-08-31 14:32:31 +01:00  
				
					
						
							
							
								 
						
							
							
								3c019bea8c 
								
							
								 
							
						 
						
							
							
								
								Implementing a vastly simpler means of allowing region modules to access GetLinkParts than mantis 6236  
							
							
							
						 
						
							2012-08-31 01:19:17 +01:00  
				
					
						
							
							
								 
						
							
							
								68814f904e 
								
							
								 
							
						 
						
							
							
								
								Replace SendBannedUserList with Avination's version. Untested in core. Not even test compiled.  
							
							
							
						 
						
							2012-08-31 00:37:27 +01:00  
				
					
						
							
							
								 
						
							
							
								3bd3f448a2 
								
							
								 
							
						 
						
							
							
								
								Also do other MySQL region settings related calls under m_dbLock, in common with other calls.  
							
							
							
						 
						
							2012-08-31 00:33:06 +01:00  
				
					
						
							
							
								 
						
							
							
								7c6e8fab15 
								
							
								 
							
						 
						
							
							
								
								Do Windlight storage and removal calls in MySQL under m_dbLock, as is done with all the other database calls.  
							
							
							
						 
						
							2012-08-31 00:29:57 +01:00  
				
					
						
							
							
								 
						
							
							
								3ed0d79b00 
								
							
								 
							
						 
						
							
							
								
								Make ReuseDynamicTextures an experimental config setting in [Textures].  Default is false, as before.  
							
							... 
							
							
							
							If true, this setting reuses dynamically generated textures (i.e. created through osSetDynamicTextureData() and similar OSSL functions) where possible rather than always regenerating them.
This results in much quicker updates viewer-side but may bloat the asset cache (though this is fixable).
Also, sometimes issue have been seen where dynamic textures do not transfer to the viewer properly (permanently blurry).
If this happens and that flag is set then they are not regenerated, the viewer has to clear cache or wait for 24 hours before all cached uuids are invalidated.
CUrrently experimental.  Default is false, as before. 
							
						 
						
							2012-08-30 22:57:40 +01:00  
				
					
						
							
							
								 
						
							
							
								d89b974680 
								
							
								 
							
						 
						
							
							
								
								If the compile-time DynamicTextureModule.ReuseTextures flag is set, check metadata still exists for any reused asset in case some other process has removed it from the cache.  
							
							
							
						 
						
							2012-08-30 22:28:45 +01:00  
				
					
						
							
							
								 
						
							
							
								c76c63725b 
								
							
								 
							
						 
						
							
							
								
								fixing bug where last element in list is ignored  
							
							
							
						 
						
							2012-08-30 00:10:28 +01:00  
				
					
						
							
							
								 
						
							
							
								6b277394c0 
								
							
								 
							
						 
						
							
							
								
								refactoring as the list funcs either skip invalid values or recall ToDoubleList  
							
							
							
						 
						
							2012-08-30 00:10:28 +01:00  
				
					
						
							
							
								 
						
							
							
								adce58b33a 
								
							
								 
							
						 
						
							
							
								
								Renaming existing 'torture' tests to 'performance' tests instead, since this better matches what they really do.  
							
							... 
							
							
							
							nant target name changes to test-perf instead of torture, to match test-stress
still not run by default 
							
						 
						
							2012-08-29 23:19:21 +01:00  
				
					
						
							
							
								 
						
							
							
								1f88179a65 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2012-08-29 23:16:16 +01:00  
				
					
						
							
							
								 
						
							
							
								ec726413dd 
								
							
								 
							
						 
						
							
							
								
								Add VectorRenderModuleStressTests that contains a long running test that generates thousands of vector textures concurrently.  
							
							... 
							
							
							
							Intended for use if there are future issues with mono crashes whilst generate dynamic textures.
This test is triggered via a new test-stress nant target.
Not run by default. 
							
						 
						
							2012-08-29 23:04:00 +01:00  
				
					
						
							
							
								 
						
							
							
								3d736d575f 
								
							
								 
							
						 
						
							
							
								
								This partially implements the LSL function to set the response  
							
							... 
							
							
							
							type for an HTTP request. Since the "official" LSL function limits
the use of the response type, it is implemented as osSetContentType
with a string for the content mime type and a threat level of high.
With this function you should be able to implement rather functional
media-on-a-prim application with much less difficulty. 
							
						 
						
							2012-08-29 14:56:51 -07:00  
				
					
						
							
							
								 
						
							
							
								0c3061f973 
								
							
								 
							
						 
						
							
							
								
								implementing rule tracking  
							
							
							
						 
						
							2012-08-29 02:10:04 +01:00  
				
					
						
							
							
								 
						
							
							
								3bf7bd6359 
								
							
								 
							
						 
						
							
							
								
								track originating IScriptApi method for SL-like error messages. Will add rule number tracking in next commit.  
							
							
							
						 
						
							2012-08-29 02:10:04 +01:00  
				
					
						
							
							
								 
						
							
							
								7ea832d47c 
								
							
								 
							
						 
						
							
							
								
								Fix regression introduced in  a0d178b2 (Sat Aug 25 02:00:17 2012) where folders with asset type of 'Folder' and 'Unknown' were accidentally treated as system folders.  
							
							... 
							
							
							
							This prevented more than one additional ordinary folder from being created in the base "My Inventory" user folder.
Added regression test for this case.
Switched tests to use XInventoryService with mostly implemented TestXInventoryDataPlugin rather than InventoryService
Disabled TestLoadIarV0_1SameNameCreator() since this has not been working for a very long time (ever since XInventoryService) started being used
since it doesnt' preserve creator data in the same way as InventoryService did and so effectively lost the OSPAs.
However, nobody noticed/complained about this issue and OSPAs have been superseded by HG like creator information via the --home save oar/iar switch. 
							
						 
						
							2012-08-29 02:01:43 +01:00  
				
					
						
							
							
								 
						
							
							
								c1cece4b82 
								
							
								 
							
						 
						
							
							
								
								Add experimental DynamicTextureModule.ReuseTextures flag, currently only configurable on compile.  
							
							... 
							
							
							
							Disabled (status quo) by default.
This flag makes the dynamic texture module reuse cache previously dynamically generated textures given the same input commands and extra params for 24 hours.
This occurs as long as those commands would always generate the same texture (e.g. they do not contain commands to fetch data from the web).
This makes texture changing faster as a viewer-cached texture uuid is sent and may reduce simulator load in regions with generation of lots of dynamic textures.
A downside is that this stops expiry of old temporary dynamic textures from the cache,
Another downside is that a jpeg2000 generation that partially failed is currently not regenerated until restart or after 24 hours. 
							
						 
						
							2012-08-28 23:06:53 +01:00  
				
					
						
							
							
								 
						
							
							
								aa44df9c04 
								
							
								 
							
						 
						
							
							
								
								Add IDynamicTextureManager.ConvertData() to match AsyncConvertData().  Remove mismatching ConvertStream() where there is no AsyncConvertStream and neither IDynamicTextureManager implementer implements this method.  
							
							
							
						 
						
							2012-08-28 20:35:17 +01:00  
				
					
						
							
							
								 
						
							
							
								1e18f0f26a 
								
							
								 
							
						 
						
							
							
								
								copying documentation from  http://opensimulator.org/wiki/Threat_level  
							
							
							
						 
						
							2012-08-28 00:12:35 +01:00  
				
					
						
							
							
								 
						
							
							
								e916b1399f 
								
							
								 
							
						 
						
							
							
								
								formatting  
							
							
							
						 
						
							2012-08-27 23:39:18 +01:00  
				
					
						
							
							
								 
						
							
							
								72c2d13ac6 
								
							
								 
							
						 
						
							
							
								
								refactoring to load from self (fixes ChanneDigger being absent)  
							
							
							
						 
						
							2012-08-27 23:39:18 +01:00  
				
					
						
							
							
								 
						
							
							
								a6d689c529 
								
							
								 
							
						 
						
							
							
								
								refactoring to assign the first argument to a variable  
							
							
							
						 
						
							2012-08-27 23:39:18 +01:00  
				
					
						
							
							
								 
						
							
							
								ab9bfe5156 
								
							
								 
							
						 
						
							
							
								
								minor: Simplify return of vector render module name and some very minor removal of unncessary syntax clutter  
							
							
							
						 
						
							2012-08-27 23:06:37 +01:00  
				
					
						
							
							
								 
						
							
							
								4e26d039d6 
								
							
								 
							
						 
						
							
							
								
								Add VectorRenderModule.TestRepeatSameDrawDifferentExtraParams()  
							
							
							
						 
						
							2012-08-27 23:03:21 +01:00  
				
					
						
							
							
								 
						
							
							
								3082fdd0f6 
								
							
								 
							
						 
						
							
							
								
								Add VectorRenderModuleTests.TestRepeatDrawContainingImage()  
							
							
							
						 
						
							2012-08-27 22:58:20 +01:00  
				
					
						
							
							
								 
						
							
							
								e90168c738 
								
							
								 
							
						 
						
							
							
								
								Add VectorRenderModuleTests.TestRepeatDraw()  
							
							
							
						 
						
							2012-08-27 22:42:40 +01:00  
				
					
						
							
							
								 
						
							
							
								a5c6cb2fc9 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim  
							
							
							
						 
						
							2012-08-25 17:34:08 +01:00  
				
					
						
							
							
								 
						
							
							
								6ea95a3294 
								
							
								 
							
						 
						
							
							
								
								Fix and refactor region registration. Reorder checks to short-curcuit expensive and destructive ones. Properly fix region reservation and authentication.  
							
							... 
							
							
							
							Make region moves and flags preservation work again as intended. Prevent
failes reservation take-over from damging reservation data. 
							
						 
						
							2012-08-25 17:32:00 +01:00  
				
					
						
							
							
								 
						
							
							
								6e86b23012 
								
							
								 
							
						 
						
							
							
								
								implementing PRIM_LINK_TARGET on GetPrimParams ala SetPrimParams  
							
							
							
						 
						
							2012-08-25 02:30:23 +01:00  
				
					
						
							
							
								 
						
							
							
								58714b0aca 
								
							
								 
							
						 
						
							
							
								
								minor formatting  
							
							
							
						 
						
							2012-08-25 02:30:23 +01:00  
				
					
						
							
							
								 
						
							
							
								5203665bb2 
								
							
								 
							
						 
						
							
							
								
								refactoring to local variable for cleaner code  
							
							
							
						 
						
							2012-08-25 02:30:23 +01:00  
				
					
						
							
							
								 
						
							
							
								2a2e120470 
								
							
								 
							
						 
						
							
							
								
								since we will be making the Get return type the remaining ruleset as with the Set return type, we need to move the original return type to a ref param  
							
							
							
						 
						
							2012-08-25 02:30:23 +01:00  
				
					
						
							
							
								 
						
							
							
								a8044999fb 
								
							
								 
							
						 
						
							
							
								
								use SceneObjectPart instead of var  
							
							
							
						 
						
							2012-08-25 02:30:23 +01:00  
				
					
						
							
							
								 
						
							
							
								3d504261b0 
								
							
								 
							
						 
						
							
							
								
								renaming to be similar to equivalent Set command  
							
							
							
						 
						
							2012-08-25 02:30:23 +01:00  
				
					
						
							
							
								 
						
							
							
								a0d178b284 
								
							
								 
							
						 
						
							
							
								
								Following on from  f8a89a79, do not allow more than one 'type' folder (e.g. calling cards) to be created in the base "My Inventory" user folder.  
							
							... 
							
							
							
							This is to accomodate situations where viewers will create more than one 'type' subfolder (e.g. calling cards)
But at the same time to prevent multiple such 'system' folders (those in the base "My Inventory" user folder).
This also makes GetFolderForType() only return a folder in the base "My Inventory" folder, if such a type folder exists 
							
						 
						
							2012-08-25 02:00:17 +01:00  
				
					
						
							
							
								 
						
							
							
								f8a89a79eb 
								
							
								 
							
						 
						
							
							
								
								Allow multiple calling card type inventory folders to be created.  
							
							... 
							
							
							
							Modern viewers want to create Friends and All folders of this type inside the root Calling Cards folder. 
							
						 
						
							2012-08-25 01:09:12 +01:00  
				
					
						
							
							
								 
						
							
							
								e04047152f 
								
							
								 
							
						 
						
							
							
								
								minor: Fix bad log message for failure to create an inventory folder  
							
							
							
						 
						
							2012-08-25 00:49:38 +01:00  
				
					
						
							
							
								 
						
							
							
								f3a5e3a02b 
								
							
								 
							
						 
						
							
							
								
								Log initial script startup info notice when xengine actually starts to do this for debugging purposes, rather than before it actually starts to do this.  
							
							
							
						 
						
							2012-08-25 00:42:32 +01:00  
				
					
						
							
							
								 
						
							
							
								ba58331b29 
								
							
								 
							
						 
						
							
							
								
								Extend "Restarting scripts in attachments" debug log message to show actual name of user and the region they are in  
							
							
							
						 
						
							2012-08-24 22:56:05 +01:00  
				
					
						
							
							
								 
						
							
							
								476996bee8 
								
							
								 
							
						 
						
							
							
								
								If a connecting scene presence is replacing an existing scene presence then bypass close checks.  
							
							
							
						 
						
							2012-08-24 22:38:07 +01:00  
				
					
						
							
							
								 
						
							
							
								01771aca40 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2012-08-24 21:38:46 +01:00  
				
					
						
							
							
								 
						
							
							
								cd325fdf02 
								
							
								 
							
						 
						
							
							
								
								Pass the "attachToBackup" bool given to SceneGraph.AddNewSceneObject() down into the 3-parameter AddNewSceneObject() method instead of always hardcoding true.  
							
							... 
							
							
							
							This doesn't affect any core OpenSimulator code since all callers were passing true anyway
But it allows region modules to create objects that are never persisted. 
							
						 
						
							2012-08-24 21:36:20 +01:00  
				
					
						
							
							
								 
						
							
							
								67477290ad 
								
							
								 
							
						 
						
							
							
								
								stripping superfluous whitespace  
							
							... 
							
							
							
							Signed-off-by: Melanie <melanie@t-data.com> 
							
						 
						
							2012-08-24 17:44:35 +01:00  
				
					
						
							
							
								 
						
							
							
								582a256646 
								
							
								 
							
						 
						
							
							
								
								immediately returning the string.Join operation instead of checking if the list has members  
							
							
							
						 
						
							2012-08-24 17:44:14 +01:00  
				
					
						
							
							
								 
						
							
							
								d188272462 
								
							
								 
							
						 
						
							
							
								
								refactoring using List.ConvertAll<string>  
							
							
							
						 
						
							2012-08-24 17:44:14 +01:00  
				
					
						
							
							
								 
						
							
							
								82b23f7cc1 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2012-08-24 01:20:23 +01:00  
				
					
						
							
							
								 
						
							
							
								a08687aef3 
								
							
								 
							
						 
						
							
							
								
								Revert "implementing function to allow scripts to self-replicate as if the owner duplicated them, using the same script delay as llRezObject()"  
							
							... 
							
							
							
							This reverts commit 2ad9d656b3 
							
						 
						
							2012-08-24 01:18:35 +01:00  
				
					
						
							
							
								 
						
							
							
								2ad9d656b3 
								
							
								 
							
						 
						
							
							
								
								implementing function to allow scripts to self-replicate as if the owner duplicated them, using the same script delay as llRezObject()  
							
							
							
						 
						
							2012-08-24 00:21:42 +01:00  
				
					
						
							
							
								 
						
							
							
								1747030d19 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim  
							
							
							
						 
						
							2012-08-24 00:16:58 +01:00  
				
					
						
							
							
								 
						
							
							
								c557684666 
								
							
								 
							
						 
						
							
							
								
								Fix bad child prim permissions that can make objects change perms after rezzing  
							
							... 
							
							
							
							Port from Avination 
							
						 
						
							2012-08-24 00:15:30 +01:00  
				
					
						
							
							
								 
						
							
							
								a3cbda0d74 
								
							
								 
							
						 
						
							
							
								
								Removed land checking as suggested by SignpostMarv.  
							
							... 
							
							
							
							Now whatever remaining health the avatar has is displayed (float).
This will be 100% (100.000000) if no damage has occurred (as what the viewer should really be seeing anyway).
Returns -1.000000 if the avatar is not found. 
							
						 
						
							2012-08-24 00:13:27 +01:00  
				
					
						
							
							
								 
						
							
							
								4f3fabae5b 
								
							
								 
							
						 
						
							
							
								
								Adds osGetHealth.  
							
							... 
							
							
							
							Returns the amount of health (in an integer) that an avatar has left in the scene.
If an avatar is not found or safe is enabled on a region, -1 is returned.
Example usage:
default
{
    touch_end(integer _t)
    {
        key agentID = llDetectedKey(0);
        osCauseDamage(agentID, 50);
        llSay(0, llKey2Name(agentID) + " has " + (string)osGetHealth(agentID) + "% health left.");
    }
} 
							
						 
						
							2012-08-24 00:13:14 +01:00  
				
					
						
							
							
								 
						
							
							
								aede42b875 
								
							
								 
							
						 
						
							
							
								
								If a script state save fails for some reason on shutdown/region removal, get xengine to spit out some useful information and continue to save other script states  
							
							
							
						 
						
							2012-08-23 23:13:53 +01:00  
				
					
						
							
							
								 
						
							
							
								4820dfd733 
								
							
								 
							
						 
						
							
							
								
								this should be an if-else block in case the non-phys min/max are smaller than the physical min/max  
							
							
							
						 
						
							2012-08-22 23:55:01 +01:00  
				
					
						
							
							
								 
						
							
							
								1369058280 
								
							
								 
							
						 
						
							
							
								
								Lock disposal of separate gdi+ objects under different threads since this prevents malloc heap corruption seen under Ubuntu 10.04.1 and 11.04 - probably a libcairo issue  
							
							... 
							
							
							
							In testing, it appears that if multiple threads dispose of separate GDI+ objects simultaneously,
the native malloc heap can become corrupted, possibly due to a double free().  This may be due to
bugs in the underlying libcairo used by mono's libgdiplus.dll on Linux/OSX.  These problems were
seen with both libcario 1.10.2-6.1ubuntu3 and 1.8.10-2ubuntu1.  They go away if disposal is perfomed
under lock. 
							
						 
						
							2012-08-22 23:04:17 +01:00  
				
					
						
							
							
								 
						
							
							
								9925317239 
								
							
								 
							
						 
						
							
							
								
								Fix bug in SoundModule.PlayAttachedSound() where every sound update to an avatar would base its gain calculation on the previous avatar's gain, instead of the original input gain  
							
							... 
							
							
							
							This is similar to commit d89faa which fixed the same kind of bug in TriggerSound() 
							
						 
						
							2012-08-21 22:21:35 +01:00  
				
					
						
							
							
								 
						
							
							
								481c00f50a 
								
							
								 
							
						 
						
							
							
								
								refactoring out SetFaceColor  
							
							
							
						 
						
							2012-08-20 23:10:25 +01:00  
				
					
						
							
							
								 
						
							
							
								ede3b9ab07 
								
							
								 
							
						 
						
							
							
								
								making use of implicit operators and Util.Clip handling of Vector3  
							
							
							
						 
						
							2012-08-20 23:10:25 +01:00  
				
					
						
							
							
								 
						
							
							
								b863a15a82 
								
							
								 
							
						 
						
							
							
								
								single operation for PRIM_COLOR  
							
							
							
						 
						
							2012-08-20 23:10:25 +01:00  
				
					
						
							
							
								 
						
							
							
								aee4353e9c 
								
							
								 
							
						 
						
							
							
								
								fix typo  
							
							
							
						 
						
							2012-08-20 23:10:25 +01:00  
				
					
						
							
							
								 
						
							
							
								e6fb458597 
								
							
								 
							
						 
						
							
							
								
								no-op change for cia.vc test  
							
							
							
						 
						
							2012-08-20 22:18:29 +01:00  
				
					
						
							
							
								 
						
							
							
								812c498ef4 
								
							
								 
							
						 
						
							
							
								
								When loading an OAR, validate any group UUIDs and properly reconstruct parcel access lists.  
							
							... 
							
							
							
							If a group UUID is present that is not on this simulator then the object or parcel is no longer group owned.
This is a change from previous behaviour where such invalid UUIDs were kept.
This is an adaptation of patch 0002 from http://opensimulator.org/mantis/view.php?id=6105  by Oren Hurvitz of Kitely.
My adaptations are formatting only, apart from the notices about parcel owner IDs not being saved since this has now been fixed.
Thanks Oren. 
							
						 
						
							2012-08-20 22:01:02 +01:00  
				
					
						
							
							
								 
						
							
							
								970727e57e 
								
							
								 
							
						 
						
							
							
								
								Tighten up OpenSim.Framework.Cache locking to avoid race conditions.  
							
							... 
							
							
							
							This is to resolve a reported issue in http://opensimulator.org/mantis/view.php?id=6232 
Here, the land management module is using OpenSim.Framework.Cache (the only code to currently do so apart from the non-default CoreAssetCache). 
							
						 
						
							2012-08-20 20:55:58 +01:00  
				
					
						
							
							
								 
						
							
							
								bcbd450fe4 
								
							
								 
							
						 
						
							
							
								
								Add --force flag to "kick user" console command to allow bypassing of recent race condition checks.  
							
							... 
							
							
							
							This is to allow a second attempt to remove an avatar even if "show connections" shows them as already inactive (i.e. close has already been attempted once).
You should only attempt --force if a normal kick fails.
This is partly for diagnostics as we have seen some connections occasionally remain on lbsa plaza even if they are registered as inactive.
This is not a permanent solution and may not work anyway - the ultimate solution is to stop this problem from happening in the first place. 
							
						 
						
							2012-08-20 20:24:54 +01:00  
				
					
						
							
							
								 
						
							
							
								9aec62f0ac 
								
							
								 
							
						 
						
							
							
								
								Fix scripted detach of temp attachments  
							
							
							
						 
						
							2012-08-20 15:59:38 +01:00  
				
					
						
							
							
								 
						
							
							
								dd0556abc9 
								
							
								 
							
						 
						
							
							
								
								Fix llDialog responses so that they can be heard throughout the region. This now conforms to the behaviour in SL.  
							
							
							
						 
						
							2012-08-19 22:05:38 +01:00  
				
					
						
							
							
								 
						
							
							
								8769e4ee73 
								
							
								 
							
						 
						
							
							
								
								Add a reference to OpenMetaverseType.dll to compiled script assemblies.  
							
							
							
						 
						
							2012-08-18 19:08:38 +01:00  
				
					
						
							
							
								 
						
							
							
								d72d599056 
								
							
								 
							
						 
						
							
							
								
								integrating redundant code into operator  
							
							
							
						 
						
							2012-08-18 18:30:00 +01:00  
				
					
						
							
							
								 
						
							
							
								ca33619e11 
								
							
								 
							
						 
						
							
							
								
								Rot2Quaternion is now redundant  
							
							
							
						 
						
							2012-08-18 18:30:00 +01:00  
				
					
						
							
							
								 
						
							
							
								ffdde05bb7 
								
							
								 
							
						 
						
							
							
								
								constructor means not having to manually refer to individual properties  
							
							
							
						 
						
							2012-08-18 18:29:59 +01:00  
				
					
						
							
							
								 
						
							
							
								fb84ff96a9 
								
							
								 
							
						 
						
							
							
								
								implicit operators mean one does not need to instantiate new objects manually  
							
							
							
						 
						
							2012-08-18 18:29:59 +01:00  
				
					
						
							
							
								 
						
							
							
								52d7af05bc 
								
							
								 
							
						 
						
							
							
								
								adding missing refactor for LSL_Vector  
							
							
							
						 
						
							2012-08-18 18:29:59 +01:00  
				
					
						
							
							
								 
						
							
							
								2b0c8bc480 
								
							
								 
							
						 
						
							
							
								
								Implementing operators & constructors for Quaternion  
							
							
							
						 
						
							2012-08-18 18:29:59 +01:00  
				
					
						
							
							
								 
						
							
							
								2a70afeca2 
								
							
								 
							
						 
						
							
							
								
								Fix the whitespace formatting error introduced by the last patch  
							
							
							
						 
						
							2012-08-18 14:00:10 +01:00  
				
					
						
							
							
								 
						
							
							
								5d7751da89 
								
							
								 
							
						 
						
							
							
								
								refactoring for Vector3 operator & constructor tweaks  
							
							
							
						 
						
							2012-08-18 13:21:55 +01:00  
				
					
						
							
							
								 
						
							
							
								9d6fe1224a 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim  
							
							
							
						 
						
							2012-08-18 12:57:49 +01:00  
				
					
						
							
							
								 
						
							
							
								e4e5237086 
								
							
								 
							
						 
						
							
							
								
								When reporting a thread timeout, create a copy of the info rather than passing the original ThreadWatchdogInfo structure.  
							
							... 
							
							
							
							This is to avoid the possibility of misleading reporting if a watchdog update outraces an alarm.
Should address any remaining issues from http://opensimulator.org/mantis/view.php?id=6012  
							
						 
						
							2012-08-18 00:46:34 +01:00  
				
					
						
							
							
								 
						
							
							
								28d0aff2e3 
								
							
								 
							
						 
						
							
							
								
								adding null return to fix building  
							
							
							
						 
						
							2012-08-17 23:23:03 +01:00  
				
					
						
							
							
								 
						
							
							
								7068fddd2f 
								
							
								 
							
						 
						
							
							
								
								fixing bug that get/set the wrong property for prim types other than sphere & box  
							
							
							
						 
						
							2012-08-17 23:23:03 +01:00  
				
					
						
							
							
								 
						
							
							
								466d684fbe 
								
							
								 
							
						 
						
							
							
								
								implemented  
							
							
							
						 
						
							2012-08-17 23:23:03 +01:00  
				
					
						
							
							
								 
						
							
							
								74f5253a36 
								
							
								 
							
						 
						
							
							
								
								attempt to handle InvalidCastException in a manner similar to Second Life  
							
							
							
						 
						
							2012-08-17 23:08:24 +01:00  
				
					
						
							
							
								 
						
							
							
								7243d4f842 
								
							
								 
							
						 
						
							
							
								
								BulletSim: Properly regenerate hulls when objects made physical.  
							
							... 
							
							
							
							This fixes the problem of non-base shapes (cubes and spheres)
    falling through the terrain. 
							
						 
						
							2012-08-17 14:45:18 -07:00  
				
					
						
							
							
								 
						
							
							
								f57c1ac386 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2012-08-17 22:31:58 +01:00  
				
					
						
							
							
								 
						
							
							
								0860a0d856 
								
							
								 
							
						 
						
							
							
								
								minor: Make xengine debug message on script load a scripting loading message instead.  
							
							... 
							
							
							
							This is more useful if compilation fails due to an uncatchable exception since we know what was being compiled. 
							
						 
						
							2012-08-17 22:30:01 +01:00  
				
					
						
							
							
								 
						
							
							
								03d76e9403 
								
							
								 
							
						 
						
							
							
								
								BulletSim: restore most of the Detail logging statements. Will have  
							
							... 
							
							
							
							no effect on non-logging running.
Capture region name that is passed to the physics engine and use
    it for detail logging file name prefix.
Fix problem with avatars dropping when flying across region boundries. 
							
						 
						
							2012-08-17 13:34:22 -07:00  
				
					
						
							
							
								 
						
							
							
								5c192b9bab 
								
							
								 
							
						 
						
							
							
								
								Modify order of code so SOP doesn't set the physics actor flying  
							
							... 
							
							
							
							property multiple times every time Update is called.
This eliminates zillions of settings which is better for BulletSim.
The should be no functionality change. 
							
						 
						
							2012-08-17 13:34:20 -07:00  
				
					
						
							
							
								 
						
							
							
								ccc69d66a1 
								
							
								 
							
						 
						
							
							
								
								BulletSim: add parameters and functionality to specify the mesh  
							
							... 
							
							
							
							level of detail for large meshes.
Remove parameter and code for DetailLog (conditional logging into
   regular log file). 
							
						 
						
							2012-08-17 13:34:18 -07:00  
				
					
						
							
							
								 
						
							
							
								8eda290262 
								
							
								 
							
						 
						
							
							
								
								BulletSim: comments and parameter changes in dynamics engine.  
							
							
							
						 
						
							2012-08-17 13:34:16 -07:00  
				
					
						
							
							
								 
						
							
							
								e31e23d68d 
								
							
								 
							
						 
						
							
							
								
								BulletSim: in BSDynamics, merge 'flags' and 'hoverFlags' as they are defined for the same bits and it makes the code less complicated.  
							
							
							
						 
						
							2012-08-17 13:34:14 -07:00  
				
					
						
							
							
								 
						
							
							
								99e339dd40 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2012-08-17 18:48:35 +01:00  
				
					
						
							
							
								 
						
							
							
								e9ea911563 
								
							
								 
							
						 
						
							
							
								
								adding a clip method to handle Vector3 objects to enable a minor amount of refactoring  
							
							
							
						 
						
							2012-08-17 18:40:49 +01:00  
				
					
						
							
							
								 
						
							
							
								9995421df1 
								
							
								 
							
						 
						
							
							
								
								Do a proper null check to avoid the overloaded operator == trap  
							
							
							
						 
						
							2012-08-16 02:35:03 +01:00  
				
					
						
							
							
								 
						
							
							
								57a9879669 
								
							
								 
							
						 
						
							
							
								
								Correct an exception report in SceneObjectPart so it outputs the stack.  
							
							
							
						 
						
							2012-08-15 16:39:00 -07:00  
				
					
						
							
							
								 
						
							
							
								376441e550 
								
							
								 
							
						 
						
							
							
								
								BulletSim: make it so objects in a linkset do not generate collisions with each other.  
							
							
							
						 
						
							2012-08-15 16:29:50 -07:00  
				
					
						
							
							
								 
						
							
							
								ef4122213c 
								
							
								 
							
						 
						
							
							
								
								enables configurable minimum sizes for physical & non-physical prims  
							
							
							
						 
						
							2012-08-15 23:35:23 +01:00  
				
					
						
							
							
								 
						
							
							
								e286a95d76 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim  
							
							
							
						 
						
							2012-08-15 22:59:31 +01:00  
				
					
						
							
							
								 
						
							
							
								0aa1f1cc3f 
								
							
								 
							
						 
						
							
							
								
								Implementing PRIM_LINK_TARGET in a non-recursive fashion  
							
							
							
						 
						
							2012-08-15 22:58:33 +01:00  
				
					
						
							
							
								 
						
							
							
								5a1b6fdf06 
								
							
								 
							
						 
						
							
							
								
								Don't enable the thread watchdog until all regions are ready.  
							
							... 
							
							
							
							This is to avoid false positives when the machine is under heavy load whilst starting up. 
							
						 
						
							2012-08-15 22:43:32 +01:00  
				
					
						
							
							
								 
						
							
							
								7679384829 
								
							
								 
							
						 
						
							
							
								
								adding ATTACH_*_PEC constants  
							
							
							
						 
						
							2012-08-15 22:06:20 +01:00  
				
					
						
							
							
								 
						
							
							
								dd10cf01e7 
								
							
								 
							
						 
						
							
							
								
								BulletSim: add hinge constraint.  
							
							... 
							
							
							
							Update BulletSimAPI with new constraint related function calls.
Reorganize locking in BS6DofConstraint.
Update BS6DofConstraint to do constraint reset correctly.
Add new 'midpoint' construction of 6Dof constraint. 
							
						 
						
							2012-08-15 12:08:21 -07:00  
				
					
						
							
							
								 
						
							
							
								9efe7bf7ba 
								
							
								 
							
						 
						
							
							
								
								BulletSim: add locking to constraintCollection and rename some of the public method variables to reduce confusion between a physics scene and the real scene.  
							
							
							
						 
						
							2012-08-15 12:08:17 -07:00  
				
					
						
							
							
								 
						
							
							
								68f112888b 
								
							
								 
							
						 
						
							
							
								
								BulletSim: clean up detail logging by adding many more debug log statements and then commenting out most of the additions.  
							
							
							
						 
						
							2012-08-15 12:08:13 -07:00  
				
					
						
							
							
								 
						
							
							
								b05a2fc4ed 
								
							
								 
							
						 
						
							
							
								
								BulletSim: don't recreate mesh unless it needs it when rebuilding the hull. Make sure the collisionCollection is reallocated each tick to fix race condition of it being cleared while still in use.  
							
							
							
						 
						
							2012-08-15 12:08:09 -07:00  
				
					
						
							
							
								 
						
							
							
								257446889b 
								
							
								 
							
						 
						
							
							
								
								BulletSim: fix problem of a null reference exception on shutdown if there were linksets in the region.  
							
							
							
						 
						
							2012-08-15 12:08:05 -07:00  
				
					
						
							
							
								 
						
							
							
								77a7758cf5 
								
							
								 
							
						 
						
							
							
								
								BulletSim: Refactor BSConstraintCollection to add a new RemoveAndDestroyConstraint(BSConstraint xx)  
							
							
							
						 
						
							2012-08-15 12:08:01 -07:00  
				
					
						
							
							
								 
						
							
							
								c1c1d48af1 
								
							
								 
							
						 
						
							
							
								
								BulletSim: add BSConstraint.RecomputConstraintVariables for the recomputation after linksets changed, etc  
							
							
							
						 
						
							2012-08-15 12:07:57 -07:00  
				
					
						
							
							
								 
						
							
							
								6f1f299619 
								
							
								 
							
						 
						
							
							
								
								BulletSim: Add the class BSCharacter to the DetailLog output  
							
							
							
						 
						
							2012-08-15 12:07:53 -07:00  
				
					
						
							
							
								 
						
							
							
								11a4b9ec1d 
								
							
								 
							
						 
						
							
							
								
								BulletSim: rework physics FPS calculation to make a more realistic number.  
							
							
							
						 
						
							2012-08-15 12:07:49 -07:00  
				
					
						
							
							
								 
						
							
							
								ebbf349c6a 
								
							
								 
							
						 
						
							
							
								
								Let the temp attachment module add a command to allow attaching without permissions and add support for this (incomplete!) to LSL  
							
							
							
						 
						
							2012-08-15 19:37:16 +01:00  
				
					
						
							
							
								 
						
							
							
								c27ff70d5c 
								
							
								 
							
						 
						
							
							
								
								Add support for the extra params to scene and the event manager  
							
							
							
						 
						
							2012-08-15 18:58:39 +01:00  
				
					
						
							
							
								 
						
							
							
								c7f2debd38 
								
							
								 
							
						 
						
							
							
								
								Fix and finish the extra parameters storage system for MySQL  
							
							
							
						 
						
							2012-08-15 18:58:32 +01:00  
				
					
						
							
							
								 
						
							
							
								dc82ad0f7a 
								
							
								 
							
						 
						
							
							
								
								Add a skeleton for a name value storage associated with regions  
							
							
							
						 
						
							2012-08-15 02:06:22 +01:00  
				
					
						
							
							
								 
						
							
							
								f6562e2269 
								
							
								 
							
						 
						
							
							
								
								Actually add the module  
							
							
							
						 
						
							2012-08-14 22:22:25 +01:00  
				
					
						
							
							
								 
						
							
							
								faa710aee1 
								
							
								 
							
						 
						
							
							
								
								Allow the use of the region debug console found in recent viewers. This console  
							
							... 
							
							
							
							will be available to estate owners and managers. If the user using the console
had god privs, they can use "set console on" and "set console off" to switch on
the actual region console. This allows console access from within the viewer.
The region debug console can coexist with any other main console. 
							
						 
						
							2012-08-14 22:22:20 +01:00  
				
					
						
							
							
								 
						
							
							
								c42fe6c159 
								
							
								 
							
						 
						
							
							
								
								Prevent race conditions when one thread removes an NPC SP before another thread has retreived it after checking whether the NPC exists.  
							
							
							
						 
						
							2012-08-14 21:44:06 +01:00  
				
					
						
							
							
								 
						
							
							
								a5b6492223 
								
							
								 
							
						 
						
							
							
								
								Perform ownership transfer and permission propagation as well as needed  
							
							... 
							
							
							
							updates on the new temp attachment. 
							
						 
						
							2012-08-14 13:40:13 +01:00  
				
					
						
							
							
								 
						
							
							
								1be072f19e 
								
							
								 
							
						 
						
							
							
								
								Move inititalization to RegionLoaded to avoid a module loading order issue  
							
							
							
						 
						
							2012-08-14 09:55:44 +01:00  
				
					
						
							
							
								 
						
							
							
								4bbdcfb5ee 
								
							
								 
							
						 
						
							
							
								
								Implement the temp attachments. UNTESTED  
							
							
							
						 
						
							2012-08-14 01:45:02 +01:00  
				
					
						
							
							
								 
						
							
							
								9bd2c1b88a 
								
							
								 
							
						 
						
							
							
								
								As per lindn spec, disable detach and drop for temp attachments  
							
							
							
						 
						
							2012-08-14 01:12:27 +01:00  
				
					
						
							
							
								 
						
							
							
								62acfabec4 
								
							
								 
							
						 
						
							
							
								
								Add the skeleton for the temp attachments module  
							
							
							
						 
						
							2012-08-14 00:54:12 +01:00  
				
					
						
							
							
								 
						
							
							
								50db8649aa 
								
							
								 
							
						 
						
							
							
								
								Exclude temp attachemnts from being sent to the avatar service  
							
							
							
						 
						
							2012-08-14 00:29:39 +01:00  
				
					
						
							
							
								 
						
							
							
								fe4c3a37c0 
								
							
								 
							
						 
						
							
							
								
								Lay some groundwork for temp attachments. Decouple attachments from inventory.  
							
							
							
						 
						
							2012-08-14 00:12:15 +01:00  
				
					
						
							
							
								 
						
							
							
								58c630c18e 
								
							
								 
							
						 
						
							
							
								
								attempt at replicating behaviour of llList2thing functions in SL  
							
							... 
							
							
							
							Committed with changes. Please don't sign comments with your name. Please
don't use your own coding style, use the OpenSim project style. Please
don't modify unrelated whitespace.
Signed-off-by: Melanie <melanie@t-data.com> 
							
						 
						
							2012-08-13 19:17:19 +01:00  
				
					
						
							
							
								 
						
							
							
								0c7ce4fc98 
								
							
								 
							
						 
						
							
							
								
								BulletSim: many, many detailed logging messages for physical linkset  
							
							... 
							
							
							
							debugging.
Linkset bugs fixed where accounting of children would get lost.
Moved scene based vehicle tracking logic from prim to the scene.
Added GetCollisionFlags2 method to BulletSimAPI.
Updated DLLs and SOs. 
							
						 
						
							2012-08-10 16:22:44 -07:00  
				
					
						
							
							
								 
						
							
							
								3ca770cd2c 
								
							
								 
							
						 
						
							
							
								
								BulletSim: Add module names to DetailLog output. Fix some problems with linksets that were caused by checking data structures that are changed regularly from taint time code -- resulted in linksets not being unlinked properly.  
							
							
							
						 
						
							2012-08-10 08:33:09 -07:00  
				
					
						
							
							
								 
						
							
							
								320982cae3 
								
							
								 
							
						 
						
							
							
								
								BulletSim: add an identifier to the TaintObject call so exceptions that happen when the taint is invoked can be debugged  
							
							
							
						 
						
							2012-08-09 15:17:19 -07:00  
				
					
						
							
							
								 
						
							
							
								38e79b80a8 
								
							
								 
							
						 
						
							
							
								
								BulletSim: separate out the constraints by type. The linksets use  
							
							... 
							
							
							
							6dof constraint but eventually others will be exposed so future
features can use all the Bullet capabilities.
Force children to generate a position update when unlinked. 
							
						 
						
							2012-08-09 15:01:05 -07:00  
				
					
						
							
							
								 
						
							
							
								5ab151c2d6 
								
							
								 
							
						 
						
							
							
								
								BulletSim: add avatar code to keep avatars from ending up trapped under the terrain  
							
							
							
						 
						
							2012-08-08 13:48:49 -07:00  
				
					
						
							
							
								 
						
							
							
								19417fca41 
								
							
								 
							
						 
						
							
							
								
								BulletSim: Added avatar capsule scaling for size of avatar.  
							
							... 
							
							
							
							This also fixes computation of avatar mass.
Added parameter MaxPersistantManifoldPoolSize.
Fixed a parameter setting bug which caused crashes of there were
  more than 400 or so physical objects. I tested up to 5000.
Updated BulletSim DLLs and SOs. 
							
						 
						
							2012-08-07 17:15:06 -07:00  
				
					
						
							
							
								 
						
							
							
								926c0b90a1 
								
							
								 
							
						 
						
							
							
								
								Release http-in URLs when llResetScript is called  
							
							
							
						 
						
							2012-08-07 20:48:22 +01:00  
				
					
						
							
							
								 
						
							
							
								4adb3471ac 
								
							
								 
							
						 
						
							
							
								
								BulletSim: update SOs and DLLs to run on more Linux versions. Correct multiple buoyancy settings when character flying. Remove chatty log message on prim destruction.  
							
							
							
						 
						
							2012-08-06 12:55:52 -07:00  
				
					
						
							
							
								 
						
							
							
								374ebab574 
								
							
								 
							
						 
						
							
							
								
								Strip experimental tag from --publish option of "save oar" region console command  
							
							
							
						 
						
							2012-08-03 23:54:17 +01:00  
				
					
						
							
							
								 
						
							
							
								fb91ca6f1d 
								
							
								 
							
						 
						
							
							
								
								Fix old regression that stopped saving parcel owner data in OARs.  
							
							... 
							
							
							
							This was working in 0.7.2 but was accidentally removed from 0.7.3.
The --publish option for "save oar" will now save oars stripped of parcel owner information as well as scene object info.
Please use the --publish option if you want to publish oars that may be later loaded by others to the same grid from which they were saved. 
							
						 
						
							2012-08-03 23:49:34 +01:00  
				
					
						
							
							
								 
						
							
							
								2724cf685e 
								
							
								 
							
						 
						
							
							
								
								Fix build break.  
							
							
							
						 
						
							2012-08-03 23:13:19 +01:00  
				
					
						
							
							
								 
						
							
							
								8730dc9d6a 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2012-08-03 15:10:55 -07:00  
				
					
						
							
							
								 
						
							
							
								e7ad6ed3a3 
								
							
								 
							
						 
						
							
							
								
								BulletSim: pass collision subscription information to the C++ code so collisions on objects that don't care are not reported up.  
							
							
							
						 
						
							2012-08-03 15:09:56 -07:00  
				
					
						
							
							
								 
						
							
							
								ea36d4a4cf 
								
							
								 
							
						 
						
							
							
								
								BulletSim: Add AddObjectForce to BulletSim API.  
							
							... 
							
							
							
							Add interface 2 enhancements to BSCharacter.
Modify AddForce and SetForce to use the new Bullet interface.
More DetailLog statements for character. 
							
						 
						
							2012-08-03 15:09:52 -07:00  
				
					
						
							
							
								 
						
							
							
								0e3b08fa5b 
								
							
								 
							
						 
						
							
							
								
								Update settings loading in AvatarFactoryModule which should have been in last commit  205f2326 
							
							
							
						 
						
							2012-08-03 23:09:47 +01:00  
				
					
						
							
							
								 
						
							
							
								205f2326dc 
								
							
								 
							
						 
						
							
							
								
								Consolidate PersistBakedTextures, DelayBeforeAppearanceSend and DelayBeforeAppearanceSave into [Appearance] section from [Startup] config section so that all appearance settings are in the same place and not in the startup bucket.  
							
							... 
							
							
							
							All these settings are in OpenSimDefaults.ini only.  If you are using them then please adjust your OpenSim.ini 
							
						 
						
							2012-08-03 23:02:39 +01:00  
				
					
						
							
							
								 
						
							
							
								5914270ff1 
								
							
								 
							
						 
						
							
							
								
								Restore SOG constructor chaining removed in recent  513b77b.  This is not a functional change.  
							
							
							
						 
						
							2012-08-03 22:15:06 +01:00  
				
					
						
							
							
								 
						
							
							
								faffe2f2f9 
								
							
								 
							
						 
						
							
							
								
								Fix the recent windows compile error by putting newFont for case "R" in VectorRenderModule inside its own context, rather than disposing of the old font before using it as a prototype for the new.  
							
							
							
						 
						
							2012-08-03 22:03:04 +01:00  
				
					
						
							
							
								 
						
							
							
								8327e048b9 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2012-08-03 21:56:48 +01:00  
				
					
						
							
							
								 
						
							
							
								789e88d8bd 
								
							
								 
							
						 
						
							
							
								
								Move previously unadvertised SendPeriodicAppearanceUpdates setting from [Startup] to [Appearance] config section.  
							
							... 
							
							
							
							Add description and default of false (as before) to OpenSimDefaults.ini
If set to true, this config switch will resend avatar appearance information (a small amount of UUID data, not the baked textures themselves) to other avatars in the sim every 60 seconds.
For me, this has helped with situations where avatars appear persistently grey - the LL viewer sometimes did not appear to request assets the first time the appearance data was sent.
However, this switch will not help with other appearance failure situations (e.g. failure to bake assets).
This setting is experimental but will not have any significant impact on the simulator if turned to true. 
							
						 
						
							2012-08-03 21:36:00 +01:00  
				
					
						
							
							
								 
						
							
							
								5181bdae0a 
								
							
								 
							
						 
						
							
							
								
								attempting to fix a build issue  
							
							... 
							
							
							
							Signed-off-by: BlueWall <jamesh@bluewallgroup.com> 
							
						 
						
							2012-08-03 16:14:01 -04:00  
				
					
						
							
							
								 
						
							
							
								513b77b78d 
								
							
								 
							
						 
						
							
							
								
								refactor: rename SOG.RezzingObjectID to SOG.FromPartID to match FromFolderID, FromItemID and to reflect that it's a SOP ID rather than a SOG ID.  
							
							
							
						 
						
							2012-08-03 02:26:54 +01:00  
				
					
						
							
							
								 
						
							
							
								08ec18f8a3 
								
							
								 
							
						 
						
							
							
								
								Don't bothre setting RezzingObjectID to UUID.Zero in SOG constructor - this is already its default value as it's a struct.  
							
							
							
						 
						
							2012-08-03 02:08:04 +01:00  
				
					
						
							
							
								 
						
							
							
								cd9fd77e2c 
								
							
								 
							
						 
						
							
							
								
								ImprovedTerseObjectUpdate packet does not support shape updates, thus scheduling terse updates will not (and does not) update shape information in the viewer  
							
							
							
						 
						
							2012-08-03 01:55:46 +01:00  
				
					
						
							
							
								 
						
							
							
								0588f27d18 
								
							
								 
							
						 
						
							
							
								
								Fixed a rare bug that caused Save OAR to fail because it thought it had timed-out  
							
							... 
							
							
							
							The bug manifested as follows: a large world was saved. All the assets were found. But for some unknown reason, the timeout timer was restarted. So after 1 minute it closed the Archive Writer, because it didn't receive any more assets during that minute. That caused the OAR to become corrupted because ArchiveWriteRequestExecution.Save() was still running. 
							
						 
						
							2012-08-03 01:12:46 +01:00  
				
					
						
							
							
								 
						
							
							
								72075e68c7 
								
							
								 
							
						 
						
							
							
								
								Save membership fee to the database when a group is created.  
							
							
							
						 
						
							2012-08-03 00:44:03 +01:00  
				
					
						
							
							
								 
						
							
							
								8b04e8a297 
								
							
								 
							
						 
						
							
							
								
								BulletSim: Debugging log statements added. Reduced size of updata buffer trying to find a corrupted memory problem. Update DLL and SO.  
							
							
							
						 
						
							2012-08-02 16:30:23 -07:00  
				
					
						
							
							
								 
						
							
							
								293d0cc629 
								
							
								 
							
						 
						
							
							
								
								minor: Comment out "Deleting asset" log messages for now  
							
							
							
						 
						
							2012-08-03 00:25:22 +01:00  
				
					
						
							
							
								 
						
							
							
								0cd698d82b 
								
							
								 
							
						 
						
							
							
								
								Delete old blank SOGSpamTest  
							
							
							
						 
						
							2012-08-03 00:23:03 +01:00  
				
					
						
							
							
								 
						
							
							
								eeef9d7e99 
								
							
								 
							
						 
						
							
							
								
								Properly dispose of all GDI+ entities used in VectorRenderModule for dynamic textures.  
							
							... 
							
							
							
							The convention is that if an object implements IDiposable() the code must explicitly call Dispose() or call it via the using statement.
This may be particularly important for GDI+ objects since they encapsulate native code entities. 
							
						 
						
							2012-08-03 00:00:54 +01:00  
				
					
						
							
							
								 
						
							
							
								0dfccfc1d9 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2012-08-02 23:54:32 +01:00  
				
					
						
							
							
								 
						
							
							
								68406ab8f9 
								
							
								 
							
						 
						
							
							
								
								Initialize the Rezzing object to UUID.Zero  
							
							
							
						 
						
							2012-08-02 22:34:46 +01:00  
				
					
						
							
							
								 
						
							
							
								86b005de1d 
								
							
								 
							
						 
						
							
							
								
								Add simple draw test for the VectorRenderModule  
							
							
							
						 
						
							2012-08-02 22:14:09 +01:00  
				
					
						
							
							
								 
						
							
							
								cd2c5843a8 
								
							
								 
							
						 
						
							
							
								
								reduced-complexity implementation of function to get rezzing object key  
							
							... 
							
							
							
							Signed-off-by: Melanie <melanie@t-data.com> 
							
						 
						
							2012-08-02 22:12:36 +01:00  
				
					
						
							
							
								 
						
							
							
								e36bc0d754 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim  
							
							
							
						 
						
							2012-08-01 22:39:40 +01:00  
				
					
						
							
							
								 
						
							
							
								cf16ca9bda 
								
							
								 
							
						 
						
							
							
								
								Create the ability for physics modules to request assets on demand by  
							
							... 
							
							
							
							themselves. For that, the physics module simply calls RequestAssetMethod, which
in turn points to Scene.PhysicsRequestAsset. This gives physics access to
the asset system without introducing unwanted knowledge of the scene class. 
							
						 
						
							2012-08-01 22:37:38 +01:00  
				
					
						
							
							
								 
						
							
							
								5f500c89ce 
								
							
								 
							
						 
						
							
							
								
								Fix a bug in pCampbot grabbing behaviour where an exception would be thrown if the bot was not yet aware of any objects.  
							
							
							
						 
						
							2012-08-01 22:30:34 +01:00  
				
					
						
							
							
								 
						
							
							
								69a5beeabc 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2012-08-01 00:40:31 +01:00  
				
					
						
							
							
								 
						
							
							
								794363421d 
								
							
								 
							
						 
						
							
							
								
								Look up the NPC module when the SensorRepeat class is created, rather than on every single sensor sweep.  
							
							
							
						 
						
							2012-08-01 00:39:37 +01:00  
				
					
						
							
							
								 
						
							
							
								c51ef38e2d 
								
							
								 
							
						 
						
							
							
								
								BulletSim: fix problem where resizing a primary shape (cube or sphere) would not rebuild the physics mesh. Update the DLLs and SOs to latest version.  
							
							
							
						 
						
							2012-07-31 16:23:52 -07:00  
				
					
						
							
							
								 
						
							
							
								e38d26a2dc 
								
							
								 
							
						 
						
							
							
								
								BulletSim: change boolean parameters in the shape data from int's to float's to be consistant with parameter data structure  
							
							
							
						 
						
							2012-07-31 16:23:48 -07:00  
				
					
						
							
							
								 
						
							
							
								04d8c6b4fe 
								
							
								 
							
						 
						
							
							
								
								Change exception log messages in XInventoryService connector to error rather than debug, since these signal real problems.  
							
							... 
							
							
							
							Also outputs full exception instead of just the message to aid diagnostics. 
							
						 
						
							2012-08-01 00:11:21 +01:00  
				
					
						
							
							
								 
						
							
							
								7609daca38 
								
							
								 
							
						 
						
							
							
								
								Resolve a deadlock between INPCModule and SensorRepeat by replacing the SensorRepeat list with a new list on add/removes rather than locking it for the duration of the sensor sweep.  
							
							... 
							
							
							
							A deadlock was observed today where NPC removal on a script thread would lock the NPC list and then try to lock the sensor list via scripted attachment removal.
Concurrently, the sensor sweep thread would lock the sensor list and then try to lock the NPC list to check NPC status.
This commit resolves the deadlock by replacing the sensor list on update rather than locking it for the duration of the sweep. 
							
						 
						
							2012-07-31 23:57:57 +01:00  
				
					
						
							
							
								 
						
							
							
								d89faa3c16 
								
							
								 
							
						 
						
							
							
								
								Fix bug in SoundModule.TriggerSound() where every sound update to an avatar would base its gain calculation on the previous avatar's gain, instead of the original input gain.  
							
							... 
							
							
							
							This was making sound attenuate oddly when there were NPCs in the region, though it could also happen with ordinary avatars. 
							
						 
						
							2012-07-31 22:52:17 +01:00  
				
					
						
							
							
								 
						
							
							
								a76a289d11 
								
							
								 
							
						 
						
							
							
								
								Adds support to ScriptModuleComms for region modules to export  
							
							... 
							
							
							
							constants to the script engine. 
							
						 
						
							2012-07-31 10:45:37 -07:00  
				
					
						
							
							
								 
						
							
							
								50dbb9ffe4 
								
							
								 
							
						 
						
							
							
								
								BulletSim: add parameters and API calls for setting ERP and CFM.  
							
							... 
							
							
							
							Set ERP and CFM in linkset constraints.
Reorder rebuilding of object bodies so they are not rebuilt everytime
   something is linked and unlinked. 
							
						 
						
							2012-07-31 09:23:05 -07:00  
				
					
						
							
							
								 
						
							
							
								6b1d12edcb 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2012-07-30 23:25:54 +01:00  
				
					
						
							
							
								 
						
							
							
								b899d64dc1 
								
							
								 
							
						 
						
							
							
								
								If we're fetching active gestures via the XInventoryServiceConnector, then properly look at the ITEMS dictionary already returned rather than the level above this.  
							
							
							
						 
						
							2012-07-30 23:14:20 +01:00  
				
					
						
							
							
								 
						
							
							
								3f6dfa92ab 
								
							
								 
							
						 
						
							
							
								
								Return world rotation on llGetObjectDetails()'s OBJECT_ROT  
							
							
							
						 
						
							2012-07-29 16:05:35 +01:00  
				
					
						
							
							
								 
						
							
							
								72d29bdb40 
								
							
								 
							
						 
						
							
							
								
								LSL/OSSL lacks Math.Min & Math.Max implementations.  
							
							
							
						 
						
							2012-07-28 00:09:11 +01:00  
				
					
						
							
							
								 
						
							
							
								7e89b99e6a 
								
							
								 
							
						 
						
							
							
								
								Avoid a race condition between the scene shutdown thread and the update thread since commit  c150320 (Thu Jul 26 15:27:18 2012)  
							
							... 
							
							
							
							c150320 
						
							2012-07-27 23:58:53 +01:00  
				
					
						
							
							
								 
						
							
							
								adbdb220df 
								
							
								 
							
						 
						
							
							
								
								making first run more resilient to bad input (loop until good input, rather than crash)  
							
							
							
						 
						
							2012-07-27 23:40:19 +01:00  
				
					
						
							
							
								 
						
							
							
								d4f476c7ce 
								
							
								 
							
						 
						
							
							
								
								Remove the LandGeom checks in OdeScene - these are pointless since LandGeom is always IntPtr.Zero and contacts returned always have a valid geometry.  
							
							... 
							
							
							
							Possibly this was for a feature that was never implemented or was otherwise removed.
Thanks to SignpostMarv for the spot of the warning that shows this parameter was never changed. 
							
						 
						
							2012-07-27 23:31:19 +01:00  
				
					
						
							
							
								 
						
							
							
								f3c5ce1bbd 
								
							
								 
							
						 
						
							
							
								
								minor: Comment out unused MemoryWatchdog.m_churnRatePerMillisecond - this is currently calculated dynamically  
							
							
							
						 
						
							2012-07-27 22:20:43 +01:00  
				
					
						
							
							
								 
						
							
							
								0d9afad3fe 
								
							
								 
							
						 
						
							
							
								
								Remove duplicated IScenePresence.PresenceType.  This is already in ISceneAgent.PresenceType from which IScenePresence inherits.  
							
							... 
							
							
							
							No other code changes required. 
							
						 
						
							2012-07-27 22:15:25 +01:00  
				
					
						
							
							
								 
						
							
							
								1133f81dce 
								
							
								 
							
						 
						
							
							
								
								Remove a couple of compiler warnings pointed out by SignpostMarv  
							
							
							
						 
						
							2012-07-27 20:40:25 +01:00  
				
					
						
							
							
								 
						
							
							
								5f741143fd 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2012-07-27 00:30:04 +01:00  
				
					
						
							
							
								 
						
							
							
								21b1fec32d 
								
							
								 
							
						 
						
							
							
								
								Fix issue where RegionCombinerModule was not removing regions from its dictionary on RemoveRegion(), causing a later issue if regions were restarted (removed then readded).  
							
							
							
						 
						
							2012-07-27 00:28:23 +01:00  
				
					
						
							
							
								 
						
							
							
								ce812c88cc 
								
							
								 
							
						 
						
							
							
								
								BulletSim: fix a recursive loop when fetching the mass of the root of a linkset.  
							
							
							
						 
						
							2012-07-26 16:06:00 -07:00  
				
					
						
							
							
								 
						
							
							
								7d30637d51 
								
							
								 
							
						 
						
							
							
								
								BulletSim: refactor all the linkset logic out of the prim class  
							
							... 
							
							
							
							and into its own class. The BulletSim data structures track
individual prims as linksets of 1 so most of the prim code is not
different between a linked and unlinked object. 
							
						 
						
							2012-07-26 16:05:57 -07:00  
				
					
						
							
							
								 
						
							
							
								d4a667a918 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2012-07-26 16:04:11 -07:00  
				
					
						
							
							
								 
						
							
							
								9e914f5c32 
								
							
								 
							
						 
						
							
							
								
								Add check so Ode does not try to simulate after it has been Dispose()'ed. Fixes exception that happens when shutting down region (improvements from last patch)  
							
							
							
						 
						
							2012-07-26 16:03:15 -07:00  
				
					
						
							
							
								 
						
							
							
								0aaf52fca4 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2012-07-26 23:46:54 +01:00  
				
					
						
							
							
								 
						
							
							
								66824dd18c 
								
							
								 
							
						 
						
							
							
								
								When copying items, copy the item description field instead of the asset description field.  
							
							... 
							
							
							
							If we copy the asset description then we will only ever replicate the very first description, if there was one, not any subsequent changes.
Thanks to Oren Hurvitz of Kitely for this patch from http://opensimulator.org/mantis/view.php?id=6107 
I have adapted it slightly to change the order of arguments (name before description rather than vice-versa) and slightly improve some method doc. 
							
						 
						
							2012-07-26 23:44:29 +01:00  
				
					
						
							
							
								 
						
							
							
								c1503205c0 
								
							
								 
							
						 
						
							
							
								
								Add a Dispose() of the physics engine when a scene is being shutdown.  
							
							
							
						 
						
							2012-07-26 15:27:18 -07:00  
				
					
						
							
							
								 
						
							
							
								9ca1075e7e 
								
							
								 
							
						 
						
							
							
								
								BulletSim: remove unused, commented out code in BSConstraint  
							
							
							
						 
						
							2012-07-25 16:31:17 -07:00  
				
					
						
							
							
								 
						
							
							
								0a4c080e63 
								
							
								 
							
						 
						
							
							
								
								BulletSim: fix line endings in newly added files (Is it DOS or is it UNIX? Only it's hairdresser knows for sure)  
							
							
							
						 
						
							2012-07-25 16:31:12 -07:00  
				
					
						
							
							
								 
						
							
							
								d7add2940a 
								
							
								 
							
						 
						
							
							
								
								BulletSim: add parameters for setting linkset constraint factors  
							
							
							
						 
						
							2012-07-25 16:31:08 -07:00  
				
					
						
							
							
								 
						
							
							
								75f7721b0c 
								
							
								 
							
						 
						
							
							
								
								BulletSim: small change to use the pointer to the bullet object for zeroing forces.  
							
							
							
						 
						
							2012-07-25 16:31:04 -07:00  
				
					
						
							
							
								 
						
							
							
								bf6529db32 
								
							
								 
							
						 
						
							
							
								
								BulletSim: Redo parameter specification so only one place has  
							
							... 
							
							
							
							to change to have a parameter show up in the ini file and
command line. Will make it much easier for the next person. 
							
						 
						
							2012-07-25 16:30:59 -07:00  
				
					
						
							
							
								 
						
							
							
								2d05e16f7e 
								
							
								 
							
						 
						
							
							
								
								BulletSim: Add C# classes for storing and tracking constraints.  
							
							
							
						 
						
							2012-07-25 16:30:55 -07:00  
				
					
						
							
							
								 
						
							
							
								5707e171f4 
								
							
								 
							
						 
						
							
							
								
								BulletSim: Move constraint tracking from C++ code to C# code  
							
							... 
							
							
							
							for more flexibility. 
							
						 
						
							2012-07-25 16:30:50 -07:00  
				
					
						
							
							
								 
						
							
							
								5aec0ff207 
								
							
								 
							
						 
						
							
							
								
								Move Watchdog and MemoryWatchdog classes into OpenSim.Framework.Monitoring with other monitoring code from OpenSim.Framework  
							
							
							
						 
						
							2012-07-25 23:27:00 +01:00  
				
					
						
							
							
								 
						
							
							
								35efa88c26 
								
							
								 
							
						 
						
							
							
								
								Rename OpenSim.Framework.Statistics to OpenSim.Framework.Monitoring.  
							
							... 
							
							
							
							This better reflects the long-term purpose of that project and matches Monitoring modules. 
							
						 
						
							2012-07-25 23:11:50 +01:00  
				
					
						
							
							
								 
						
							
							
								227126adb7 
								
							
								 
							
						 
						
							
							
								
								Add MemoryWatchdog class missing from git master  a1e9964 
							
							
							
						 
						
							2012-07-25 22:38:28 +01:00  
				
					
						
							
							
								 
						
							
							
								22aa436648 
								
							
								 
							
						 
						
							
							
								
								Correct churn stat from MB/s from KB/s  
							
							
							
						 
						
							2012-07-25 22:33:24 +01:00  
				
					
						
							
							
								 
						
							
							
								a1e99642c1 
								
							
								 
							
						 
						
							
							
								
								Add experimental "OpenSim object memory churn" statistics to output of region console "show stats" command  
							
							... 
							
							
							
							This aims to capture the amount of memory that OpenSim turns over whilst operating a region.
This memory is not lost - apart from leaks it is reclaimed by the garbage collector.
However, the more memory that gets turned over the more work the GC has to do to reclaim it. 
							
						 
						
							2012-07-25 22:29:40 +01:00  
				
					
						
							
							
								 
						
							
							
								31304c222d 
								
							
								 
							
						 
						
							
							
								
								Make SceneManager.OnRegionsReadyStatusChange event available.  
							
							... 
							
							
							
							This is fired when all regions are ready or when at least one region becomes not ready.
Recently added EventManager.OnRegionReady becomes OnRegionReadyStatusChange to match OnLoginsEnabledStatusChange 
							
						 
						
							2012-07-25 21:00:59 +01:00  
				
					
						
							
							
								 
						
							
							
								3cf8edfd68 
								
							
								 
							
						 
						
							
							
								
								Rename "image queues clear" console command to "clear image queues"  
							
							... 
							
							
							
							There is less justification for this word arrangement (verb after noun) now that command help is categorized.
Also removes "image queues show" in favour of existing alias "show image queues". 
							
						 
						
							2012-07-24 23:51:04 +01:00  
				
					
						
							
							
								 
						
							
							
								1427430b7b 
								
							
								 
							
						 
						
							
							
								
								Add information about each column to "show queues" region console command help.  
							
							
							
						 
						
							2012-07-24 23:48:53 +01:00  
				
					
						
							
							
								 
						
							
							
								ef8570f789 
								
							
								 
							
						 
						
							
							
								
								Extend region console "show queues" command to show already collected time since last packeted received by the simulator from a viewer.  
							
							
							
						 
						
							2012-07-24 23:39:31 +01:00  
				
					
						
							
							
								 
						
							
							
								c846a5461c 
								
							
								 
							
						 
						
							
							
								
								Remove bad using statement in AttachmentsModuleTests.  
							
							... 
							
							
							
							It seems that the mono 2.10.8.1 doesn't choke on this but for some reason 2.4.3 fails. 
							
						 
						
							2012-07-24 22:46:22 +01:00  
				
					
						
							
							
								 
						
							
							
								c992629576 
								
							
								 
							
						 
						
							
							
								
								extend regression TestRezScriptedAttachmentFromInventory() to check actual start of script rather than just the script status reported by SOG.ContainsScripts()  
							
							
							
						 
						
							2012-07-24 22:40:06 +01:00  
				
					
						
							
							
								 
						
							
							
								bc13c52c98 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2012-07-24 22:38:26 +01:00  
				
					
						
							
							
								 
						
							
							
								2858b1b1f4 
								
							
								 
							
						 
						
							
							
								
								extend regression TestDetachScriptedAttachementToInventory() to check correct running status on a re-rezzed attachment  
							
							
							
						 
						
							2012-07-24 22:33:54 +01:00  
				
					
						
							
							
								 
						
							
							
								bf6547be01 
								
							
								 
							
						 
						
							
							
								
								BulletSim: change how prim mass is saved so it is always calculated but zero is given if not physical.  
							
							
							
						 
						
							2012-07-23 16:32:47 -07:00  
				
					
						
							
							
								 
						
							
							
								dda681515b 
								
							
								 
							
						 
						
							
							
								
								BulletSim: small optimizations for link and unlink code  
							
							
							
						 
						
							2012-07-23 16:32:41 -07:00  
				
					
						
							
							
								 
						
							
							
								8a574395c7 
								
							
								 
							
						 
						
							
							
								
								BulletSim: add Dispose() code to free up resources and close log files.  
							
							
							
						 
						
							2012-07-23 16:32:36 -07:00  
				
					
						
							
							
								 
						
							
							
								85c6eb7c50 
								
							
								 
							
						 
						
							
							
								
								BulletSim: add all the new functions to BulletSimAPI.  
							
							... 
							
							
							
							Modify ZeroMotion() to not make tainting calls and to use new API calls. 
							
						 
						
							2012-07-23 16:32:30 -07:00  
				
					
						
							
							
								 
						
							
							
								73f9e14b43 
								
							
								 
							
						 
						
							
							
								
								BulletSim: improve linking to add each link individually rather than rebuilding the object each time. Makes it an O(n) operation rather than O(n\!).  
							
							
							
						 
						
							2012-07-23 16:32:24 -07:00  
				
					
						
							
							
								 
						
							
							
								e126915bc1 
								
							
								 
							
						 
						
							
							
								
								Change attachment handling to remove object from the scene first as per  
							
							... 
							
							
							
							justincc's original work. Sample scripts before doing so. Also refactor some
crucial common code and eliminate parameters that were only ever used with
the same constant value. 
							
						 
						
							2012-07-23 21:39:26 +01:00  
				
					
						
							
							
								 
						
							
							
								fc77bca936 
								
							
								 
							
						 
						
							
							
								
								Committing Avination's memleak fix-a-thon, installment  #3  
							
							... 
							
							
							
							When linking, detach the no longer used SOG's from backup so they can be
collected. Since their Children collection is never emptied, they prevent
their former SOPs from being collected as well. 
							
						 
						
							2012-07-23 19:53:26 +01:00  
				
					
						
							
							
								 
						
							
							
								55c1c10c0d 
								
							
								 
							
						 
						
							
							
								
								Committing Avination's memleak fix-a-thon, installment  #2  
							
							... 
							
							
							
							Ensure items coming off the lockless queue are released. Also ensure this
is done when the queue is cleared. 
							
						 
						
							2012-07-23 19:26:21 +01:00  
				
					
						
							
							
								 
						
							
							
								7d16d0664e 
								
							
								 
							
						 
						
							
							
								
								Commiting Avination's memleak fix-a-thon, installment  #1  
							
							... 
							
							
							
							As the MinHeap shrinks, free object references that have been sent. Also,
free the last item when it empties. 
							
						 
						
							2012-07-23 19:21:59 +01:00  
				
					
						
							
							
								 
						
							
							
								b25d874afa 
								
							
								 
							
						 
						
							
							
								
								BulletSim: add reference to OpenSim.Region.CoreModules in BSScene.cs attempting to fix a mono compile error.  
							
							
							
						 
						
							2012-07-20 15:34:19 -07:00  
				
					
						
							
							
								 
						
							
							
								ca3b6b1f90 
								
							
								 
							
						 
						
							
							
								
								BulletSim: more detail logging for vehicle and general physics debugging.  
							
							... 
							
							
							
							Physical linksets are fully functional.
Tweeking of the vehicle code to make it semi-work.
Utilize the new API2 for some setting operations.
Add GetOrientation() API call for proper reporting of children of linksets.
Changes the interface between C# and C++ code so old DLLs won't work! 
							
						 
						
							2012-07-20 14:08:29 -07:00  
				
					
						
							
							
								 
						
							
							
								7451bb1613 
								
							
								 
							
						 
						
							
							
								
								BulletSim: fix compile errors from last commit. Clean up passing of physics scene into vehicle dynamics code.  
							
							
							
						 
						
							2012-07-20 14:02:29 -07:00  
				
					
						
							
							
								 
						
							
							
								cda67a68de 
								
							
								 
							
						 
						
							
							
								
								BulletSim: Add very detailed logging to BSDynamics for vehicle debugging  
							
							
							
						 
						
							2012-07-20 14:02:27 -07:00  
				
					
						
							
							
								 
						
							
							
								e9c437ed0e 
								
							
								 
							
						 
						
							
							
								
								Correct namespace of BinaryLoggingModule (a cut-and-paste error). Add a simple, high performance logger for high frequency logging (physics sub-operations, for instance).  
							
							
							
						 
						
							2012-07-20 14:02:26 -07:00  
				
					
						
							
							
								 
						
							
							
								c400918c84 
								
							
								 
							
						 
						
							
							
								
								BulletSim: Add PID variables to physical scene. Not PIDing yet, but soon.  
							
							... 
							
							
							
							Cleaned up code and got rid of compile warnings. 
							
						 
						
							2012-07-20 14:02:24 -07:00  
				
					
						
							
							
								 
						
							
							
								f9913b6ef7 
								
							
								 
							
						 
						
							
							
								
								BulletSim: Add detailed and voluminous debug logging that is enabled  
							
							... 
							
							
							
							with an ini configuration parameter.
Correct computation of relative offsets of children in a linkset.
Remove a prim from any link relationship before deleting it.
Minor code flow cleanups. 
							
						 
						
							2012-07-20 14:02:22 -07:00  
				
					
						
							
							
								 
						
							
							
								ecf7bb268c 
								
							
								 
							
						 
						
							
							
								
								As per opensim-dev mailing list discussion, extend llGetDetectedType() to return OS_NPC if an OS npc is detected.  
							
							... 
							
							
							
							The detection will also return agent is the NPC has been created with the OS_NPC_SENSE_AS_AGENT option. 
							
						 
						
							2012-07-20 21:36:33 +01:00  
				
					
						
							
							
								 
						
							
							
								bcfc392edf 
								
							
								 
							
						 
						
							
							
								
								As per opensim-dev mailing list conversation, introduce OS_NPC constant for use with llSensor()  
							
							... 
							
							
							
							This same constant will later be used with llGetDetectedType().
This constant has a different name from NPC to avoid possible conflict with future LSL changes.
This constant has a different value to try and avoid unnecessary conflict with future constants that may use the same value.
Using the 'NPC' constant with llSensor() will remain valid but is deprecated. 
							
						 
						
							2012-07-20 21:08:04 +01:00  
				
					
						
							
							
								 
						
							
							
								a4281ca014 
								
							
								 
							
						 
						
							
							
								
								Enables support for UUIDs to be returned in lists from  
							
							... 
							
							
							
							modInvoke commands.
Thanks SignpostMarv!!! 
							
						 
						
							2012-07-20 10:48:51 -07:00  
				
					
						
							
							
								 
						
							
							
								644fb6b013 
								
							
								 
							
						 
						
							
							
								
								Implements a very useful OSSL function to test a string to see  
							
							... 
							
							
							
							if it is a UUID. The function is osIsUUID().
Thanks SignpostMarv! 
							
						 
						
							2012-07-20 10:25:50 -07:00  
				
					
						
							
							
								 
						
							
							
								fe99948c58 
								
							
								 
							
						 
						
							
							
								
								Fix the order of operations on detach. The object must always be serialized  
							
							... 
							
							
							
							while still in the scene to avoid losing important script state.
DeleteSceneObject can not be called before doing this! 
							
						 
						
							2012-07-20 11:54:59 +02:00  
				
					
						
							
							
								 
						
							
							
								be39f03caa 
								
							
								 
							
						 
						
							
							
								
								minor: switch around mixed up circuit code and endpoint data in "show connections" region console command  
							
							
							
						 
						
							2012-07-19 23:35:56 +01:00  
				
					
						
							
							
								 
						
							
							
								d1d331a4c0 
								
							
								 
							
						 
						
							
							
								
								Make LLClientView instant message handling asynchronous rather than synchronous to prevent long operations from holding up all inbound packet processing.  
							
							... 
							
							
							
							Giving a large folder from one avatar to another was causing a long delay when handled synchronously, since it took some time to retrieve the necessary data from the inventory service.
Handling this asynchronously instead stops this delay from disrupting all avatars in the scene.  This has been shown in OSGrid.
I see no reason for not handling all IM messages asynchronously, just as incoming chat is handled asynchronously, so this has been switched for all instant messages.
Thanks to Nebadon for testing this change out. 
							
						 
						
							2012-07-19 23:20:03 +01:00  
				
					
						
							
							
								 
						
							
							
								c4533e755b 
								
							
								 
							
						 
						
							
							
								
								Comment out OnIncomingInstantMessage and OnInstantMessage handlers in GroupsModule, since these led to a private blank method  
							
							
							
						 
						
							2012-07-19 23:13:08 +01:00  
				
					
						
							
							
								 
						
							
							
								e94831ddab 
								
							
								 
							
						 
						
							
							
								
								Stop explicitly closing and nulling out Animator in order to prevent NREs in various places due to race conditions.  
							
							... 
							
							
							
							Even where checks are being made they aren't enough since they all assume that the Animator they just checked is still there in the next line, which is not necessarily the case without locking.
The memory used is small and these should be GC'd anyway when the SP is released.  If this is not happening then the wider problem of old SPs being retained needs to be resolved. 
							
						 
						
							2012-07-19 22:59:28 +01:00  
				
					
						
							
							
								 
						
							
							
								ccc7e75ce4 
								
							
								 
							
						 
						
							
							
								
								minor: remove some mono compiler warnings  
							
							
							
						 
						
							2012-07-19 22:37:48 +01:00  
				
					
						
							
							
								 
						
							
							
								ba80f137b5 
								
							
								 
							
						 
						
							
							
								
								Prevent race conditions between two threads that call LLClientView.Close() simultaneously (e.g. ack timeout and an attempt to reconnect)  
							
							
							
						 
						
							2012-07-19 22:32:27 +01:00  
				
					
						
							
							
								 
						
							
							
								e9a121e1b2 
								
							
								 
							
						 
						
							
							
								
								Add TestCreateDuplicateRootScenePresence() regression test.  
							
							
							
						 
						
							2012-07-19 21:54:50 +01:00  
				
					
						
							
							
								 
						
							
							
								c0ab406e2e 
								
							
								 
							
						 
						
							
							
								
								Add basic TestCreateRootScenePresence() regression test  
							
							
							
						 
						
							2012-07-19 21:41:13 +01:00  
				
					
						
							
							
								 
						
							
							
								6dda7c65ae 
								
							
								 
							
						 
						
							
							
								
								Add EventManager.OnRegionLoginsStatusChange fired whenever logins are enabled or disabled at any point, not just during initial startup.  
							
							... 
							
							
							
							This replaces EventManager.OnLoginsEnabled which only fired when logins were first enabled
and was affected by a bug where it would never fire if the region started with logins disabled. 
							
						 
						
							2012-07-19 00:09:22 +01:00  
				
					
						
							
							
								 
						
							
							
								64db0bcbd2 
								
							
								 
							
						 
						
							
							
								
								Add back notification to neighbouring regions when RegionReadyModule is not active accidentally just removed in  528004d 
							
							
							
						 
						
							2012-07-18 23:40:00 +01:00  
				
					
						
							
							
								 
						
							
							
								528004d349 
								
							
								 
							
						 
						
							
							
								
								Perform other region ready actions even if simulator is configured to leave logins disabled on startup.  
							
							
							
						 
						
							2012-07-18 23:35:05 +01:00  
				
					
						
							
							
								 
						
							
							
								1971b6bb4f 
								
							
								 
							
						 
						
							
							
								
								Stop the 15 second initial script compile wait if a script is being rezzed on a previously empty region.  
							
							
							
						 
						
							2012-07-18 22:24:52 +01:00  
				
					
						
							
							
								 
						
							
							
								d97e27434c 
								
							
								 
							
						 
						
							
							
								
								Fix bug where region ready would be triggered a second time if a script was rezzed on a previously script-free region.  
							
							... 
							
							
							
							There is no need to listen for OnRezScript in RegionReadyModule since OnEmptyScriptCompileQueue will only fire if scripts were compiled. 
							
						 
						
							2012-07-18 22:17:39 +01:00  
				
					
						
							
							
								 
						
							
							
								58b72933c8 
								
							
								 
							
						 
						
							
							
								
								Fix bug where region ready was being triggered twice in quick succession if a region contained no scripts.  
							
							
							
						 
						
							2012-07-18 22:09:20 +01:00  
				
					
						
							
							
								 
						
							
							
								4973fddc51 
								
							
								 
							
						 
						
							
							
								
								Establish EventManager.OnRegionReady event.  This will only be triggerred once when the region is ready.  
							
							... 
							
							
							
							Switch MapImageServiceModule to use this. 
							
						 
						
							2012-07-18 21:52:07 +01:00  
				
					
						
							
							
								 
						
							
							
								6460e587c4 
								
							
								 
							
						 
						
							
							
								
								Pass entire scene object in OnLoginsEnabled event rather than just the region name.  
							
							... 
							
							
							
							This saves listeners from having to re-retrieve the scene from their own lists, which won't work anyway if multiple regions with the same name have been allowed 
							
						 
						
							2012-07-18 21:29:12 +01:00  
				
					
						
							
							
								 
						
							
							
								742ad5eb93 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2012-07-18 21:26:28 +01:00  
				
					
						
							
							
								 
						
							
							
								dd85d7d981 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of git://opensimulator.org/git/opensim  
							
							
							
						 
						
							2012-07-18 13:07:07 -07:00  
				
					
						
							
							
								 
						
							
							
								0dd14ca0a3 
								
							
								 
							
						 
						
							
							
								
								Missing parameter in log error message was throwing exception  
							
							
							
						 
						
							2012-07-18 13:05:48 -07:00  
				
					
						
							
							
								 
						
							
							
								cd6d7429f8 
								
							
								 
							
						 
						
							
							
								
								Only listen to LoginsEnabled event in RegionReadyModule if it has been asked to disable logins until all scripts have been compiled  
							
							
							
						 
						
							2012-07-18 21:03:35 +01:00  
				
					
						
							
							
								 
						
							
							
								eb590becf0 
								
							
								 
							
						 
						
							
							
								
								Close() the ScenePresence after we've removed it from the scene graph, to cut down race conditions when another thread manages the grab the presence after some SP structures have been reset.  
							
							
							
						 
						
							2012-07-18 00:14:02 +01:00  
				
					
						
							
							
								 
						
							
							
								b9749d5aaf 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2012-07-17 23:48:53 +01:00  
				
					
						
							
							
								 
						
							
							
								48a5f10be1 
								
							
								 
							
						 
						
							
							
								
								Revert "Revert "refactor: make llGiveInventory() use existing GetInventoryItem() method rather than iterate through TaskInventory itself.""  
							
							... 
							
							
							
							This reverts commit 59a29f5f22 
							
						 
						
							2012-07-17 23:48:09 +01:00  
				
					
						
							
							
								 
						
							
							
								56870d9609 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2012-07-17 23:34:50 +01:00  
				
					
						
							
							
								 
						
							
							
								ecb759c1e5 
								
							
								 
							
						 
						
							
							
								
								Fix regression where llGiveInventory() had stopped asking non-owner receivers to accept/decline.  
							
							... 
							
							
							
							This appears to be a regression from back in commit db91044http://opensimulator.org/mantis/view.php?id=6089  
							
						 
						
							2012-07-17 23:31:38 +01:00  
				
					
						
							
							
								 
						
							
							
								59a29f5f22 
								
							
								 
							
						 
						
							
							
								
								Revert "refactor: make llGiveInventory() use existing GetInventoryItem() method rather than iterate through TaskInventory itself."  
							
							... 
							
							
							
							This reverts commit 58b13d51a7 
							
						 
						
							2012-07-17 22:56:21 +01:00  
				
					
						
							
							
								 
						
							
							
								c489bc1cd2 
								
							
								 
							
						 
						
							
							
								
								Make the scrpt running flag work properly  
							
							
							
						 
						
							2012-07-17 15:00:42 +02:00  
				
					
						
							
							
								 
						
							
							
								356d597296 
								
							
								 
							
						 
						
							
							
								
								Restore update of inventory item on derez/logout.  This is necessary to update the name if this has been changed whilst attached.  
							
							... 
							
							
							
							Note, this behaviour appears to be at variance with the ll grid as of Tues 17 July 2012, testing with viewer 3.2.1.
The item name in inventory does not change either at the point of detach or after a relog. 
							
						 
						
							2012-07-17 00:17:51 +01:00  
				
					
						
							
							
								 
						
							
							
								b0facd147a 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2012-07-17 00:02:45 +01:00  
				
					
						
							
							
								 
						
							
							
								b6476eaac3 
								
							
								 
							
						 
						
							
							
								
								Stop sending the viewer an inventory create message if a known attachment item is updated.  
							
							... 
							
							
							
							This doesn't seem to make any sense and probably stems from a period when this code was directly involved in attaching objects directly from the scene.
This message is already being sent by InventoryAccessModule code instead. 
							
						 
						
							2012-07-17 00:00:26 +01:00  
				
					
						
							
							
								 
						
							
							
								2a85372169 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim  
							
							
							
						 
						
							2012-07-16 23:33:33 +01:00  
				
					
						
							
							
								 
						
							
							
								1c3b0da74a 
								
							
								 
							
						 
						
							
							
								
								Revert "Fix script "Running" behavior"  
							
							... 
							
							
							
							A better solution using the already present flags must be found.
This reverts commit 6d3ee8bb39 
							
						 
						
							2012-07-16 23:31:55 +01:00  
				
					
						
							
							
								 
						
							
							
								c1667d39a6 
								
							
								 
							
						 
						
							
							
								
								refactor: factor out common code in WebStatsModule.OnMakeRootAgent()  
							
							
							
						 
						
							2012-07-16 23:15:02 +01:00  
				
					
						
							
							
								 
						
							
							
								217f47b0d5 
								
							
								 
							
						 
						
							
							
								
								In WebStatsModule.OnMakeRootAgent(), get region ID directly from SP.Scene.RegionInfo.RegionID instead of manually looking it up from the stored scene list.  
							
							
							
						 
						
							2012-07-16 23:09:48 +01:00  
				
					
						
							
							
								 
						
							
							
								ed14dac0a3 
								
							
								 
							
						 
						
							
							
								
								Stop warning about no session from ViewerStats if user teleports to another region in the same simulator that was not next to the source region.  
							
							... 
							
							
							
							This was because teleporting to the new region invoked the new session setup code before the agent was removed from the old region, which then invoked the session teardown code.
Now, we only invoke the teardown code if the region ID occupied by the agent being removed is the same as the one registered for the current session. 
							
						 
						
							2012-07-16 23:03:23 +01:00  
				
					
						
							
							
								 
						
							
							
								ee7478fa16 
								
							
								 
							
						 
						
							
							
								
								sending more user-friendly messages to the script error window rather than the thrown exceptions.  
							
							... 
							
							
							
							Signed-off-by: Melanie <melanie@t-data.com> 
							
						 
						
							2012-07-16 21:32:38 +01:00  
				
					
						
							
							
								 
						
							
							
								5d3723a47f 
								
							
								 
							
						 
						
							
							
								
								update PrimMesher.cs to dll version r72 which fixes some path errors in sliced linear prims. Addresses Mantis  #6085  
							
							
							
						 
						
							2012-07-13 21:22:15 -07:00  
				
					
						
							
							
								 
						
							
							
								84b7ae2573 
								
							
								 
							
						 
						
							
							
								
								acting on feedback from justincc  
							
							
							
						 
						
							2012-07-14 01:45:34 +01:00  
				
					
						
							
							
								 
						
							
							
								423101b425 
								
							
								 
							
						 
						
							
							
								
								acting on feedback from justincc  
							
							
							
						 
						
							2012-07-14 01:45:34 +01:00  
				
					
						
							
							
								 
						
							
							
								e3453dd9ca 
								
							
								 
							
						 
						
							
							
								
								added in some extra variables, it sometimes thinks it is on the same parcel :(  
							
							... 
							
							
							
							Signed-off-by: SignpostMarv <github@signpostmarv.name> 
							
						 
						
							2012-07-14 01:45:34 +01:00  
				
					
						
							
							
								 
						
							
							
								b6cd3b625e 
								
							
								 
							
						 
						
							
							
								
								adding workaround for silent failure if position is outside the bounds of a region, implementing parcel prim count check.  
							
							... 
							
							
							
							Signed-off-by: SignpostMarv <github@signpostmarv.name> 
							
						 
						
							2012-07-14 01:45:34 +01:00  
				
					
						
							
							
								 
						
							
							
								8d59385eea 
								
							
								 
							
						 
						
							
							
								
								Implementation of llSetRegionPos(). Does not implement failure on object entry/prim limit/access restrictions.  
							
							... 
							
							
							
							Signed-off-by: SignpostMarv <github@signpostmarv.name> 
							
						 
						
							2012-07-14 01:45:34 +01:00  
				
					
						
							
							
								 
						
							
							
								ec6a195e40 
								
							
								 
							
						 
						
							
							
								
								When generating a Warp3D texture, set the detailTexture[i] variable on resize from the JPEG2000 original rather than only saving it to disk.  
							
							... 
							
							
							
							This appears to be the cause of the warp 3d exception seen when starting a new region for the first time.
Subsequent starts were okay because resized saved bitmap was correctly retrieved from disk.
Should fix http://opensimulator.org/mantis/view.php?id=5204  and http://opensimulator.org/mantis/view.php?id=5272  
							
						 
						
							2012-07-14 01:11:30 +01:00  
				
					
						
							
							
								 
						
							
							
								2954ceccae 
								
							
								 
							
						 
						
							
							
								
								Remove a callstack print out I accidentally left in 2 commits ago in  9ccb578 
							
							
							
						 
						
							2012-07-13 01:08:49 +01:00  
				
					
						
							
							
								 
						
							
							
								884d603cac 
								
							
								 
							
						 
						
							
							
								
								Rather than instantiating a UTF8 encoding everywhere when we want to supress the BOM, use a single Util.UTF8NoBomEncoding.  
							
							... 
							
							
							
							This class is thread-safe (as evidenced by the provision of the system-wide Encoding.UTF8 which does not suppress BOM on output). 
							
						 
						
							2012-07-13 01:03:28 +01:00  
				
					
						
							
							
								 
						
							
							
								9ccb578721 
								
							
								 
							
						 
						
							
							
								
								Don't cache regions data on the other unused LocalGridServiceConnector that the module code still sets up even if we're using one directly instantiated from the RemoteGridServiceConnector.  
							
							... 
							
							
							
							Also improves log messages to indicate which regions are sending/receiving various neighbour protocol messages. 
							
						 
						
							2012-07-13 00:44:00 +01:00  
				
					
						
							
							
								 
						
							
							
								d6f54b25cd 
								
							
								 
							
						 
						
							
							
								
								Stop redundantly passing in the endpoint to the LLClientView constructor.  
							
							... 
							
							
							
							This can always be retrieved via the LLUDPClient and is so done in various places already. 
							
						 
						
							2012-07-12 23:48:42 +01:00  
				
					
						
							
							
								 
						
							
							
								dda999a22c 
								
							
								 
							
						 
						
							
							
								
								Remove IClientIPEndpoint client interface for now.  
							
							... 
							
							
							
							This may well come back in the future when this subinterface is actually used but it currently isn't and I feel the name was poor.
Everything uses IClientAPI.RemoveEndPoint which also returned the full endpoint rather than just the ip address. 
							
						 
						
							2012-07-12 23:43:02 +01:00  
				
					
						
							
							
								 
						
							
							
								3b3d9967b1 
								
							
								 
							
						 
						
							
							
								
								Remove IClientAPI.GetClientEP() in favour of existing identical IClientAPI.RemoteEndpoint.  
							
							
							
						 
						
							2012-07-12 23:29:57 +01:00  
				
					
						
							
							
								 
						
							
							
								75ab9b4b88 
								
							
								 
							
						 
						
							
							
								
								Change very recent AllowedViewerList and BannedViewerList config setting names in OpenSim.ini.example to AllowedClients and BannedClients to match long-existing settings in [LoginService]  
							
							... 
							
							
							
							Also changes separator from comma to bar to match existing [LoginService] config features.
Divergence of config names for identical facilities in different places makes for an unnecessarily confusing user experience. 
							
						 
						
							2012-07-12 23:18:30 +01:00  
				
					
						
							
							
								 
						
							
							
								15283d35f1 
								
							
								 
							
						 
						
							
							
								
								Extend "show circuits" to show circuit code, ip and viewer name.  
							
							... 
							
							
							
							Also change to use standard table formatting
"show circuits" and "show connections" console commands are very similar but access different data structures. 
							
						 
						
							2012-07-12 23:09:36 +01:00  
				
					
						
							
							
								 
						
							
							
								6a0de355e0 
								
							
								 
							
						 
						
							
							
								
								Add active status to "show connections"  
							
							
							
						 
						
							2012-07-12 22:37:48 +01:00  
				
					
						
							
							
								 
						
							
							
								65a25ee510 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2012-07-12 22:35:38 +01:00  
				
					
						
							
							
								 
						
							
							
								ca412032e8 
								
							
								 
							
						 
						
							
							
								
								Put output for "show connections" command into standard table format.  
							
							... 
							
							
							
							Also moves into own method. 
							
						 
						
							2012-07-12 21:36:33 +01:00  
				
					
						
							
							
								 
						
							
							
								743437262e 
								
							
								 
							
						 
						
							
							
								
								Many explanitory comments added to the link and delink code in  
							
							... 
							
							
							
							SOG and SOP. Should have no functionality changes. 
							
						 
						
							2012-07-11 16:12:38 -07:00  
				
					
						
							
							
								 
						
							
							
								916e3bf886 
								
							
								 
							
						 
						
							
							
								
								Where possible, use the system Encoding.ASCII and Encoding.UTF8 rather than constructing fresh copies.  
							
							... 
							
							
							
							The encodings are thread-safe and already used in such a manner in other places.
This isn't done where Byte Order Mark output is suppressed, since Encoding.UTF8 is constructed to output the BOM. 
							
						 
						
							2012-07-11 22:54:22 +01:00  
				
					
						
							
							
								 
						
							
							
								33cff9b9d7 
								
							
								 
							
						 
						
							
							
								
								Allow XEngine StartDelay to be configured in the [XEngine] config section.  
							
							... 
							
							
							
							This is only currently meant for use by regression tests that don't have any issues if XEngine is started up quickly, since no other operations will be occuring simultaneously.
Therefore, this is not yet documented externally. 
							
						 
						
							2012-07-11 21:55:18 +01:00  
				
					
						
							
							
								 
						
							
							
								0e611c47d3 
								
							
								 
							
						 
						
							
							
								
								Remove WorldComm module from the regression TestCompileAndStartScript() since the infrastructure no longer fails if this module isn't present, at least on the tested codepaths  
							
							
							
						 
						
							2012-07-11 21:46:46 +01:00  
				
					
						
							
							
								 
						
							
							
								fc24563206 
								
							
								 
							
						 
						
							
							
								
								Add regression TestDetachScriptedAttachmentToInventory()  
							
							... 
							
							
							
							This currently only does a relatively crude check for a ScriptState node in the serialized xml 
							
						 
						
							2012-07-11 21:43:35 +01:00  
				
					
						
							
							
								 
						
							
							
								14d05dc2a9 
								
							
								 
							
						 
						
							
							
								
								Add regression TestRezScriptedAttachmentsFromInventory() though this currently only checks for the presence of script items, not for started scripts  
							
							
							
						 
						
							2012-07-11 19:54:40 +01:00  
				
					
						
							
							
								 
						
							
							
								337ea019bd 
								
							
								 
							
						 
						
							
							
								
								If a part has a sit target and an avatar is already sitting, allow another avatar to sit in the position given if no sit target was set.  
							
							... 
							
							
							
							Previous behave was that the second avatar could not sit.
This matches behaviour observed on the LL grid. 
							
						 
						
							2012-07-10 23:55:22 +01:00  
				
					
						
							
							
								 
						
							
							
								cdea572d2e 
								
							
								 
							
						 
						
							
							
								
								refactor: move management of SOP.SitTargetAvatar into SOP.AddSittingAvatar() and SOP.RemoveSittingAvatar()  
							
							
							
						 
						
							2012-07-10 23:50:04 +01:00  
				
					
						
							
							
								 
						
							
							
								11e0ad6dc8 
								
							
								 
							
						 
						
							
							
								
								Revert "refactor: Add SOP.IsSitTargetOccupied to improve readability"  
							
							... 
							
							
							
							This reverts commit c8f0d476d2 
							
						 
						
							2012-07-10 23:39:05 +01:00  
				
					
						
							
							
								 
						
							
							
								c8f0d476d2 
								
							
								 
							
						 
						
							
							
								
								refactor: Add SOP.IsSitTargetOccupied to improve readability  
							
							
							
						 
						
							2012-07-10 23:34:40 +01:00  
				
					
						
							
							
								 
						
							
							
								69a6f6e3cd 
								
							
								 
							
						 
						
							
							
								
								refactor: use sit orientation argument passed in to SP.SendSitResponse() rather than creating a new copy  
							
							... 
							
							
							
							There are no issues with side-effects since this is a struct. 
							
						 
						
							2012-07-10 23:26:40 +01:00  
				
					
						
							
							
								 
						
							
							
								e8347b7095 
								
							
								 
							
						 
						
							
							
								
								Move common code to detect whether a part has a valid sit target into a SOP property rather than being repeated in SP.  
							
							... 
							
							
							
							This also makes the detection in SP.FindNextAvailableSitTarget() and SendSitResponse() identical.
Previously they varied slightly (SendSitResponse didn't check for an older type of invalid quaternion) but the practical effect is most probably zero. 
							
						 
						
							2012-07-10 23:21:39 +01:00  
				
					
						
							
							
								 
						
							
							
								506437b684 
								
							
								 
							
						 
						
							
							
								
								Remove log line accidentally left in SP.SendSitResponse()  
							
							
							
						 
						
							2012-07-10 23:06:34 +01:00  
				
					
						
							
							
								 
						
							
							
								9f01c3d408 
								
							
								 
							
						 
						
							
							
								
								Disable logging in regression test in OSSL_ApiAttachmentTests  
							
							
							
						 
						
							2012-07-10 23:04:44 +01:00  
				
					
						
							
							
								 
						
							
							
								58869e5aa0 
								
							
								 
							
						 
						
							
							
								
								Fix recent SOP.GetSittingAvatars() to return null if there are no sitting avatars rather than throwing an exception.  
							
							... 
							
							
							
							Extends sitting avatar regression tests to test new sitters information 
							
						 
						
							2012-07-10 23:03:52 +01:00  
				
					
						
							
							
								 
						
							
							
								f3134b5cf6 
								
							
								 
							
						 
						
							
							
								
								When an attachment is detached to inv or derezzed, stop the scripts, update the known item with script state still in the script engine and then remove the scripts.  
							
							... 
							
							
							
							This is to fix a regression starting from 5301648 
							
						 
						
							2012-07-10 22:41:11 +01:00  
				
					
						
							
							
								 
						
							
							
								eb5ec4a786 
								
							
								 
							
						 
						
							
							
								
								If a script is being stopped manually, then give the scriptpool thread 1 second to finish normally before forcibly aborting.  
							
							... 
							
							
							
							This is to avoid the worst of the problems in mono 2.6, 2.10 where an aborted thread does not always release all its locks.
This very short grace period is identical to the existing behaviour when a script is removed from the scene. 
							
						 
						
							2012-07-10 21:42:51 +01:00  
				
					
						
							
							
								 
						
							
							
								c8af20f966 
								
							
								 
							
						 
						
							
							
								
								This script allows an object to be attached directly from prim inventory to another avatar in the scene.  
							
							... 
							
							
							
							Very useful in serious game/environment scenarios where its only allowed for trusted creators.
Threat level Severe 
							
						 
						
							2012-07-09 23:08:41 +01:00  
				
					
						
							
							
								 
						
							
							
								d6f563794e 
								
							
								 
							
						 
						
							
							
								
								Don't allow a prim to be sat upon if its part of an attachment  
							
							
							
						 
						
							2012-07-09 21:43:44 +01:00  
				
					
						
							
							
								 
						
							
							
								2eaa6d5ace 
								
							
								 
							
						 
						
							
							
								
								Do not allow a script to attach a prim if its being sat upon.  
							
							... 
							
							
							
							This prevents a stack overflow where a get position on the avatar will refer to the attachment which will in turn refer back to the avatar.
This required recording of all sitting avatars on a prim which is done separately from recording the sit target avatar.
Recording HashSet is null if there are no sitting avatars in order to save memory. 
							
						 
						
							2012-07-09 21:24:32 +01:00  
				
					
						
							
							
								 
						
							
							
								112cddc9ca 
								
							
								 
							
						 
						
							
							
								
								minor: rearrange INITIALIZATION COMPLETE log message so that it's clear init is only complete for a particular region at a time  
							
							
							
						 
						
							2012-07-07 00:53:17 +01:00  
				
					
						
							
							
								 
						
							
							
								16d5b79d57 
								
							
								 
							
						 
						
							
							
								
								minor: remove some recent mono compiler warnings  
							
							
							
						 
						
							2012-07-07 00:36:01 +01:00  
				
					
						
							
							
								 
						
							
							
								1201307c73 
								
							
								 
							
						 
						
							
							
								
								Remove duplicate Warp3DImageModule entry in CoreModulePlugin.addin.xml  
							
							... 
							
							
							
							This was causing 2 copies of the module to be created for each scene.
Probably no bad consequences other than a small waste of memory (both for the module and for the warp3D renderer it loaded) 
							
						 
						
							2012-07-07 00:26:25 +01:00  
				
					
						
							
							
								 
						
							
							
								a85741ac37 
								
							
								 
							
						 
						
							
							
								
								minor: Make WORLD MAP category log lines consistent  
							
							
							
						 
						
							2012-07-07 00:14:16 +01:00  
				
					
						
							
							
								 
						
							
							
								3bd134474b 
								
							
								 
							
						 
						
							
							
								
								minor: Get RegionReady module to shout initialization complete status to draw the eye  
							
							
							
						 
						
							2012-07-07 00:09:33 +01:00  
				
					
						
							
							
								 
						
							
							
								b19ead5f9e 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2012-07-07 00:05:16 +01:00  
				
					
						
							
							
								 
						
							
							
								7ff4eec79c 
								
							
								 
							
						 
						
							
							
								
								Remove redundant SetScene() function in Scene.AddSceneObject()  
							
							... 
							
							
							
							This is always done later on in SceneGraph.AddSceneObject() if the call hasn't failed due to sanity checks.
There's no other purpose for this method to exist and it's dangerous/pointless to call in other conditions. 
							
						 
						
							2012-07-07 00:02:45 +01:00  
				
					
						
							
							
								 
						
							
							
								7aff238eee 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'bulletsim2'  
							
							... 
							
							
							
							Cleanup preceeding major work. No major functional changes.
Collisions reported to simulator more efficiently.
BulletSim binaries updated using a more recent version of Bullet (v2.80-r2527). 
							
						 
						
							2012-07-06 15:59:09 -07:00  
				
					
						
							
							
								 
						
							
							
								f1f390cfdf 
								
							
								 
							
						 
						
							
							
								
								Remove now duplicate interregion object check that should have been removed a few commits ago in  43a2da9 
							
							
							
						 
						
							2012-07-06 23:22:40 +01:00  
				
					
						
							
							
								 
						
							
							
								74014a3854 
								
							
								 
							
						 
						
							
							
								
								minor: Remove some wrong comments in attachments regression tests  
							
							
							
						 
						
							2012-07-06 23:13:00 +01:00  
				
					
						
							
							
								 
						
							
							
								e4a6611865 
								
							
								 
							
						 
						
							
							
								
								Clean up collision reporting code so they are properly passed to  
							
							... 
							
							
							
							the simulator in batches.
More comments. 
							
						 
						
							2012-07-06 15:09:19 -07:00  
				
					
						
							
							
								 
						
							
							
								056c9a59b2 
								
							
								 
							
						 
						
							
							
								
								Add assert to attachment regression tests to check that number of objects in the scene graph  
							
							
							
						 
						
							2012-07-06 23:07:50 +01:00  
				
					
						
							
							
								 
						
							
							
								ae1f2114f5 
								
							
								 
							
						 
						
							
							
								
								Mantis 6077 trim NPC chat on channel zero.  
							
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							This patch trims leading and trailing spaces from NPC chat and
suppresses the sending of empty chat strings on open chat channel 0. 
							
						 
						
							2012-07-06 22:49:18 +01:00  
				
					
						
							
							
								 
						
							
							
								1b1f841c6a 
								
							
								 
							
						 
						
							
							
								
								Mantis 6063 osNpcTouch.  
							
							... 
							
							
							
							Allow NPCS to touch obects. 
							
						 
						
							2012-07-06 22:37:19 +01:00  
				
					
						
							
							
								 
						
							
							
								43a2da9edb 
								
							
								 
							
						 
						
							
							
								
								Pull prim crossing/teleport checks up into Scene.IncomingCreateObject() from Scene.AddObject()  
							
							... 
							
							
							
							Only IncomingCreateObject() needs these checks.  General object adding does not need to perform crossing perm checks 
							
						 
						
							2012-07-06 22:33:16 +01:00  
				
					
						
							
							
								 
						
							
							
								f6e5791ecd 
								
							
								 
							
						 
						
							
							
								
								refactor: extract method UpdateUserInventoryWithAttachment() from AttachObject() for better code comprehension  
							
							
							
						 
						
							2012-07-06 22:07:19 +01:00