Adam Frisby
7861390f72
* Tweaked how the throttle works.
2007-11-09 02:26:26 +00:00
Adam Frisby
1875317127
* Tweaked throttle sizes. Throttle is now 256kbps outbound per client.
2007-11-09 02:24:14 +00:00
Adam Frisby
5099667844
* Added some *VERY* experimental highly dodgy throttling of outbound packets to help alleviate clients borking during massive amounts of updates. Needs work.
2007-11-09 02:22:01 +00:00
Adam Frisby
3a5ae43d5e
* Fixed compile issue.
2007-11-09 02:13:07 +00:00
Adam Frisby
c93f7188c7
* Added a mutex to the LoginService allowing only a single login simultaneously. (queues)
...
* This is a temporary fix to prevent an issue with adjohn reported when attempting to login large numbers of users in a short period of time.
* A rewritten login service is on the cards.
2007-11-09 01:59:18 +00:00
Teravus Ovares
b01e309414
* Fixed Resending Terse Updates Message on the console causing CPU usage to spike when the network connection isn't 100% and fast.
2007-11-09 01:43:54 +00:00
Teravus Ovares
b74983328c
* Stopped printing the prim's X cordinate difference from the last movement on the Console.
2007-11-08 18:17:48 +00:00
Teravus Ovares
fcc276a68d
* Fixed occasional character drift caused by sim not sending the avatar's final resting velocity.
...
* Added Smooth moving prim
* Added event to PhysicsActor RequestPhysicsterseUpdate to allow physics plugins to be able to schedule a terse update.
2007-11-08 15:22:36 +00:00
Jeff Ames
fc3e247956
fixed non-ASCII chat and IM
2007-11-08 07:14:46 +00:00
Jeff Ames
0b4e15bc35
converted hard-coded chat type values to ChatTypeEnum
2007-11-08 03:11:10 +00:00
Teravus Ovares
9e9dad1cde
* Added Rotational Velocity reporting for Client Interpolation to Terse Updates
...
* Added Angular Velocity reporting for smooth-ish rotations on object collisions
2007-11-08 00:10:40 +00:00
Sean Dague
428d603e87
get rid of the debug line, that's just going to drive everyone nuts
2007-11-07 22:24:38 +00:00
Sean Dague
2884112227
move Sun into a Region Module, pass 1. Currently this works fine with
...
a fixed 30 minute day and the sun going East -> West again. It gets rid of
super noon as well. It's a bit debug heavy right now, which I'll clean up
tomorrow. I also plan to make time progression configurable in OpenSim.ini,
but that will be tomorrow.
2007-11-07 22:22:32 +00:00
Sean Dague
65eb1852a3
add SendSunPos function to IClientAPI to let us pull all the sun
...
calculation logic into a module
2007-11-07 20:29:30 +00:00
Sean Dague
9b6c8ba7d1
disable profuse logging messages for not saving physical
...
objects, as it clouds up the console a bit too much
2007-11-07 20:26:03 +00:00
Jeff Ames
f86a65f14b
refactored some duplicate SceneObjectGroup searching code in Scene
2007-11-07 02:42:18 +00:00
Teravus Ovares
919118f0ef
* fix for Bug 563
...
* fix for ODE geoms not getting disposed of properly when resizing.
2007-11-06 17:19:10 +00:00
lbsa71
ee1fcc729c
* Added better logging to AssetCache
...
* AssetCache now ignores duplicate uploads
* some m_ refactoring
* ignored some bins
2007-11-06 11:10:45 +00:00
dan miller
ec85a31140
physical prims AND other changes in ODE (Teravus) -- note this is experimental!
2007-11-05 22:20:18 +00:00
dan miller
62a43affe4
physical prims
2007-11-05 22:18:12 +00:00
dan miller
c1d05740e5
adding missing ODE files for mesh
2007-11-05 18:05:21 +00:00
MW
7fb9665cf5
Fixed the MyNpcCharacter errors
2007-11-05 15:08:56 +00:00
lbsa71
f6c8c10d3f
* Substituted som 'GenericCall' with Action<>
...
* OnRequestWearables does no longer accept 'Client' as param, since it's always on the current client
* Fixed SendOwnWearables to always operate on self, as that's what it does
2007-11-05 14:38:58 +00:00
MW
73fbacea1f
Started to cleanup/close down childagent connections when a user teleports. As the client will not close old childagent connections without being told explicitly to do so by each region the connection is to. Currently only implemented in standalone mode. ( the TellRegionToCloseChildConnection( ) in OGS1GridServices.cs needs implementing for grid mode, and the inter region .net remoting added for the new messages).
...
hopefully fixed the echo bug in chatmodule.
2007-11-05 13:58:44 +00:00
dan miller
fdb57b28b1
prim cuts in ODE
...
Much thanks to Gerhard!
Merged with Darok's recent changes re: physical prims
2007-11-05 12:25:53 +00:00
MW
6bb1e91d41
Changed it so opensim.exe should scan for new application plugins every time its ran, rather than just the first time (or when the addins and addin-db-000 directories were deleted).
2007-11-05 12:24:07 +00:00
lbsa71
e1e611452b
* UpdateWearable should SendOurAppearance
...
* Ignored some bins
2007-11-05 09:16:42 +00:00
Charles Krinke
7eff1572cb
Thank you, Teravus for: Solution for 'after using physical prim with MonoSqliteDataStore, the sim lags with constantly updating assets.". This mostly affects BulletX.
2007-11-05 04:33:06 +00:00
Jeff Ames
76aa5b81b0
removed duplicated BOMs
2007-11-05 02:48:05 +00:00
Adam Frisby
7896a0c453
* Temporarily reverted SQL syntax.
2007-11-05 01:35:17 +00:00
Adam Frisby
181dd8d8dc
* Changed MySQL Syntax on Region Updates for Grid Server.
2007-11-04 23:31:35 +00:00
MW
d56ed8fe9c
Some more refactoring
2007-11-04 22:22:53 +00:00
MW
1467720f60
Added forgotten ApplicationPlugins directory and moved the load region code out to a plugin.
...
To make opensim search for the new plugin, you will need to delete the "addin-db-000" and "addins" sub directories in bin if you have them.
2007-11-04 22:16:13 +00:00
Adam Frisby
9f4ae7230f
* Small touchup of console messages
2007-11-04 20:37:55 +00:00
Jeff Ames
e0cfa89d83
normalized line endings
2007-11-04 14:52:19 +00:00
MW
18ae60db37
Deleted Regionloader .csproj files.
2007-11-04 14:40:16 +00:00
MW
ef2cea41ce
Added forgotten IApplicationPlugin file
2007-11-04 14:38:12 +00:00
Jeff Ames
2d1c255e8c
normalized line endings
2007-11-04 14:34:45 +00:00
MW
e50a2e2ce2
Applying Teravus patch # 557. Some glue code for the updating of prim's velocity.
2007-11-04 14:06:41 +00:00
MW
039f2c46c0
Added support for OpenSim application plugins (as requested by Adam), which use Mono.addins for loading/management. (which is a pure .net solution so works on both Mono and MS .net, and is under the MIT license, will add the source code for the library later). I also suggest we look into switching to using Mono.addins for our Region module loading management.
...
A little bit more refactoring of Scene.
2007-11-04 13:48:15 +00:00
MW
d34ee746e7
add a IAssetProvider.CommitAssets() call to the grid asset server, when a asset is uploaded to it. Don't think the MySql provider needs this call but the Sql provider does else the assets don't get written out to the database file.
2007-11-04 10:46:05 +00:00
MW
19fe9a0208
Do I really have to write a log entry, can't I just hide this commit somewhere so its added but doesn't show up anywhere. As I can't believe I would make such a stupid mistake and not notice.
2007-11-04 10:40:28 +00:00
Tleiades Hax
dfc6108f1b
removed our own inplementation of UUID's, it wasn't used anywhere.
2007-11-04 06:15:43 +00:00
darok
bcc0f3265d
Fixes a bug with a ZERO Quaternion when creating a prim.
2007-11-03 20:50:11 +00:00
darok
fbf3c6a768
Modifications for prim movement. For now only in Mod. BulletX, but i think it can be easy to add to ODE. Enjoy kick the prims and be careful with the falling ones ;D
2007-11-03 19:33:00 +00:00
MW
dabbdec2cd
First part of Scene refactoring:
...
Started the move of some of the methods from scene into a inner class (currently called InnerScene.cs), the idea being that the code related to the 3d scene (primitive/entities/Avatars etc) will be in this inner class, then what is now Scene.cs will be left as a kind of wrapper class around it. And once the spilt is complete can be renamed to something like RegionInstance (or any name that sounds good and ids it as the Region layer class that "has" a scene).
Added SceneCommunicationService which at the moment is a kind of high level wrapper around commsManager. The idea being that it has a higher level API for the Region/Scene to send messages to the other regions on the grid. a Example of the API is that instead of having sendXmessage methods, it has more functional level method like PassAvatarToNeighbour. Hopefully this will allow more freedom to do changes in communications that doesn't break other things.
2007-11-03 19:14:22 +00:00
MW
add6fb9722
tiny commit to prepare for the first proper part of Scene.cs refactoring.
2007-11-03 19:03:56 +00:00
mingchen
b51a900beb
*Master Avatar can be specified by a previous UUID in either grid mode or standalone mode by specifying a master_avatar_uuid attribute in the place of master_avatar_xxxx_name and master_avatar_password.You will not be asked for the name and password if a valid UUID is specified.
2007-11-03 17:49:45 +00:00
lbsa71
5b4e4cb3ac
* Removed unused UDPServerBase
2007-11-03 15:51:02 +00:00
mingchen
51488ee7f4
*Moved region loading into its own interface IRegionLoader
...
*Added ability to load regioninfo remotely from a webserver from a single file. See share/RegionLoading/HOWTO_REMOTE_REGION_LOADING.txt for more info and an example file.
2007-11-03 15:09:21 +00:00
MW
91c2c3c096
testing different rest post method/class for Grid asset client. (possible that I haven't set the post url correctly)
2007-11-03 14:04:59 +00:00
darok
f8e0cf0f1d
Changes in BulletXPlugin: Added new class BulletXActor class inherits from PhysicsActor and it's the ancestor for BulletXCharacter and BulletXPrim.Physical modifications: Changes for pass the value of Physical flag in the SceneObjectPart class to the Physics engines. New call for AddPrimShape so it has a new parameter called "isPhysical". The old call will be obselete soon (i believe). PhysActor and its descendants have a new property called IsPhysical. By the way no new special funcionallity added. It's more like preparing the way for new modifications.
2007-11-03 10:25:43 +00:00
MW
a30866ed45
Added temporary try catch to udpserver while testing something out (will remove later)
2007-11-02 14:54:56 +00:00
Sean Dague
21e47f8ef0
debug tracing for asset server hangs
2007-11-01 22:01:26 +00:00
Tleiades Hax
317ef312bd
Need to clean up resources when creating/updating assets
2007-11-01 21:38:41 +00:00
Tleiades Hax
cb2ae6eaed
2007-11-01 21:36:47 +00:00
Tedd Hansen
dcf41cb683
ScriptServer fixes: Added more debug logging, mutex lock (to be extra-super-sure) on script load/unload, removed experimental Grid-scriptengine from compile because of dynamic module loader, and added random string to script filename to bypass module loader file lock.
...
Please delete your copy of bin/ScriptEngine/OpenSim.Grid.ScriptEngine.DotNetEngine.dll.
2007-11-01 19:27:03 +00:00
lbsa71
4fad66f855
* Diuerse beavtificatems
2007-11-01 19:19:05 +00:00
darok
bda35705e6
Partialy fixed a bug with collisions in BulletXPlugin.
2007-11-01 19:12:06 +00:00
darok
4faa824c3e
Changes in BulletXPlugin: Added new class BulletXActor class inherits from PhysicsActor and it's the ancestor for BulletXCharacter and BulletXPrim.
2007-11-01 17:49:56 +00:00
MW
7a66eff8af
renamed FetchAsset to RequestAsset on IAssetServer, as think its a more fitting name. As the call shouldn't actually return the data, but just add a request for the data to be sent back via the callback.
2007-11-01 17:28:38 +00:00
MW
88f04731ca
Test on the grid asset problem, don't update to this version unless you just want to test to see if this fixes anything (but it could just as well break grid assets even more).
2007-11-01 15:54:59 +00:00
Tedd Hansen
2aa9440437
Goodbye LSO to .Net translator. May your bits live on in our memories.
2007-11-01 15:13:04 +00:00
Charles Krinke
8af272b3ab
Thank you, Melanie for solving: When receiving an ObjectAdd packet, the Rotation member is silently ignored and the prim is created with 0,0,0,1 rotation. The patch introduces a fix that passes the Rotation parameter from the packet to the object and uses it in the actual object creation.
2007-11-01 03:56:54 +00:00
Charles Krinke
41e71e5548
Thank you Melanie for a patch to SceneObjectPart.cs so that on first transmission of task data to the connection of the creator/owner, the CreateSelected bit in the object flags is now set.
2007-11-01 02:49:33 +00:00
lbsa71
b3aa6e616b
* Took a stab at #500 by making sure there is only one place stuff gets added, and that that place is thread-aware.
...
* Refactored it to TryGetValue instead of Contains
2007-10-31 20:39:52 +00:00
Tleiades Hax
5fb956f75a
Improved logging, to identify which asset fetch caused an execption during retrieval of assets from the asset server
2007-10-31 18:49:40 +00:00
Sean Dague
e729accdac
redefault to sqlite for all services, especially now that
...
we can run without a config file
2007-10-31 14:41:04 +00:00
Sean Dague
048939fbb5
fix typo in filename
2007-10-31 14:08:12 +00:00
lbsa71
0d528e1d22
* Added a streamhandler that does streams both in and out
...
* The RestDeserialisehandler now does streams and returns an object instead of string
2007-10-31 12:45:03 +00:00
Jeff Ames
dbcab80520
fixed bug with user not getting land properties on login
2007-10-31 09:50:36 +00:00
MW
720065ef9e
forgotten file
2007-10-31 09:26:06 +00:00
MW
a9ad16b13a
some small changes
2007-10-31 09:18:24 +00:00
Jeff Ames
f42afe81af
added .dat extension to dumped asset files
2007-10-31 08:07:20 +00:00
Jeff Ames
13854d562f
fixed filenames in log messages
2007-10-31 07:56:31 +00:00
lbsa71
064404ab40
* Moved OpenSim/Framework/General to OpenSim/Framework for great justice.
2007-10-31 07:28:23 +00:00
Jeff Ames
7f0d836d35
made illogical bitwise operations logical
2007-10-31 05:29:51 +00:00
Charles Krinke
33d6222e8d
Thank you Teravus, very much, for a 'jump', 'crouch' and 'inertia' patch for all three physics plugins.
2007-10-31 04:18:34 +00:00
Jeff Ames
98b238cf6b
set svn:eol-style
2007-10-31 01:21:04 +00:00
dan miller
f5195a453c
Tevarus' patch for object flags & implemented Phantom edits
2007-10-30 23:38:56 +00:00
Tleiades Hax
6a8d8f54e8
Step one on the long march towards grid based inventory. Introduction of an InevntoryServer
2007-10-30 22:42:34 +00:00
lbsa71
a8c42a5829
* doh II
2007-10-30 17:28:41 +00:00
lbsa71
9e34f04cbb
* doh
2007-10-30 17:19:34 +00:00
lbsa71
90e7c59c11
* Added OpenLifeGrid to Launcher
2007-10-30 17:13:30 +00:00
lbsa71
6865f5cbd4
* Now the launcher actually WORKS. Yay.
2007-10-30 16:55:24 +00:00
Jeff Ames
ecb2305a04
temporary fix for sitting collisions in ODE
2007-10-30 09:56:29 +00:00
lbsa71
67e12b95ea
* Optimized usings
...
* Shortened type references
* Removed redundant 'this' qualifier
2007-10-30 09:05:31 +00:00
lbsa71
c32d1f0562
* Deleted .user file
2007-10-30 08:52:34 +00:00
MW
3d8219f6c7
as per the "Filesystem cleanup for OpenSim repository" mailing list thread. Have flattened the OpenSim.Framework project/namespace. The problem is that the namespace is still wrong as its "OpenSim.Framework" while the directory is "OpenSim\Framework\General" , so we need to decide if we change the directory or correct the namespace.
...
Note this has lead to a big flat project, but I think a lot of the files we most likely don't even use any longer. And others belong in other projects/namespaces anyway.
2007-10-29 21:46:25 +00:00
MW
f6e8cbbd06
Fixed a bug in SQLAssetServer that only seemed to be a problem when running under the MS .net Runtime, but was fine with mono.
2007-10-29 15:58:52 +00:00
MW
0837f6b78d
fixed one bug (where the assets we read and created from the OpenSimAssetSet.xml file, weren't actually getting added to the database). This should make textures/assets work again with db4o, but still seems a problem with sqlite
2007-10-29 14:37:08 +00:00
lbsa71
27b5fad56d
* Removed AssetNotFound as it crashes client
...
* Fixed introduced bugs in ScenePresence
2007-10-29 12:59:04 +00:00
lbsa71
03d49b0217
* ModuleLoader: Privatized some too-public fields
...
* Scene: Changed name from MakeAvatarPhysical to MakeRootAgent and added ForEachClient
* SceneManager: Added ForEachScene
* Worked some on appearances.
2007-10-29 11:54:31 +00:00
MW
27f003b683
Started the process of cleaning up AssetCache and moving most of the code into modules. Have moved TextureRequest handling (from the client) to a module. But even though to start with I just did a little bit of cleaning up of the existing code, it doesn't seem to work as good as the old code so I need to spend more time on it. So for now am committing my changes but with them not in use. So for now all Texture and asset requests are still handled by the old code in AssetCache.
2007-10-29 09:51:23 +00:00
Jeff Ames
7c6ef95f2f
normalized line endings
2007-10-29 07:57:38 +00:00
dan miller
c29f8b3873
should help with ODE bounce on region cross
2007-10-29 06:15:06 +00:00
Jeff Ames
2cf117cc6c
Added preliminary support for sitting on prims
2007-10-28 03:58:46 +00:00
mingchen
d56da1c831
*Replaced -useexecutepath with an updated -inifile extension. You can now specify either a filename (will use the default config path, or you can specify a full path.
2007-10-28 03:41:34 +00:00
lbsa71
fb6aa6eafc
* Added 'Jim' and 'Goblin' shapes; not available in inventory yet though
2007-10-27 11:45:52 +00:00
Tleiades Hax
adf4a3b9fd
Added method to create default config file in region server(OpenSim) following along the same priciples as in the other servers.
2007-10-26 15:35:17 +00:00
MW
5b8c31c3bd
Temporary fix for a missing Opensim.ini file.
2007-10-26 15:00:35 +00:00
lbsa71
070047ce1b
* Added prototypical AvatarFactory module interface to load avatar parameters
...
* Added dump_assets_to_file option to enable asset dumping for debug
* normalized some namespaces
* InventoryFolder renamed to InventoryFolderImpl to
2007-10-26 14:08:36 +00:00
Tleiades Hax
75be841839
Region ground texture was not marked as temporary, when being created, and assetcache did not check if an asset was temporary prior to uploading the cache to the asset server. Consequently the asset server was constantly being swamped by temporary ground textures.
2007-10-26 13:12:49 +00:00
Tleiades Hax
5e7dba7268
Very early first implementation of grid based assets.
...
Run this on a major grid, and weep
2007-10-26 11:46:27 +00:00
Sean Dague
461eaf188e
fix line endings
2007-10-25 15:43:48 +00:00
Sean Dague
32869aec47
apply http://bug.opensecondlife.org/view.php?id=512 from chillken
...
which cleans up the verbose logic
2007-10-25 15:34:43 +00:00
Adam Frisby
6804f9affb
* Added static mutex to terrain load-tile to prevent file IO locking issues.
2007-10-25 15:17:42 +00:00
Adam Frisby
2048d611cf
* Added XMLRPC Controller Module to OpenSimMain which allows XML-RPC queries to be sent to the core application.
...
* Disabled by default, but has two functions so far -- shutdown (timed or now), and create-region.
* Added SendGeneralAlert function to SceneManager allowing all-user alerts to be sent from OpenSimMain.
2007-10-25 12:13:58 +00:00
Tleiades Hax
60e4541865
Created a generic RESTClient component, which simplifies querying for resources from REST based web-services.
...
Currently it supports a barebones scheme for specifying the path of the resource and querying asynchroneously. POST method is still wacky and a good solid scheme for handling timeout still remain.
2007-10-25 09:26:47 +00:00
Tleiades Hax
51c782d6ad
Introduced a build error in the last patch
2007-10-24 04:14:24 +00:00
Tleiades Hax
62e695d3ee
Preparing for grid wide assets
2007-10-24 04:11:09 +00:00
Tleiades Hax
44ee28d963
Part of supporting gridwide assetss. A little premature release, but I'm tired of conflicts.
2007-10-24 04:07:41 +00:00
Sean Dague
0d93069adb
add locking to the terrain database calls
2007-10-23 14:31:35 +00:00
Adam Frisby
42318dc15a
* Fix for issue#514 - Sim crash when editing near terrain edge.
2007-10-23 14:22:20 +00:00
Adam Frisby
0c9933fd0f
* Added "create-region" console command. Syntax: create-region <name> <region.xml filename>
...
* Spring cleaning.
2007-10-23 12:44:12 +00:00
Sean Dague
1c8809077e
remove debug line
2007-10-23 02:34:10 +00:00
Adam Frisby
3143768468
* Removed plenty more untagged console messages. Everything now has shiny groups. :)
2007-10-22 22:37:39 +00:00
Adam Frisby
3e5fcf90aa
* Table creation now checks if the table already exists before building it.
2007-10-22 22:15:38 +00:00
Adam Frisby
b02fa17acc
* Temporary fix for SQLite error -- temporarily disables terrain storage.
2007-10-22 22:07:45 +00:00
Adam Frisby
5dad0ed729
* Return of R2162. /Take that SVN!/
2007-10-22 21:57:32 +00:00
lbsa71
dd770c384c
* Made EstateSetting static since there's only one instance, and we only need to create it once
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* Now cacheing RegionInfos indefinitively; we should add a tiomeout to this cache
2007-10-22 17:55:49 +00:00
Sean Dague
81e5cf14ce
after a small misunderstanding with the match group numbers
...
IRC relay mode now has much more sensible broadcast messages in world
and ignores non PRIVMSG commands
2007-10-22 16:55:03 +00:00
Sean Dague
f1fec04c56
my confusion on matches vs. groups in regex. This should work a bit better
2007-10-22 16:41:53 +00:00
Sean Dague
8e424a4162
make for nicer IRC messages. No promiss that this works yet, but
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it is a first attempt. Will tune shortly.
2007-10-22 16:35:39 +00:00
Sean Dague
627aa65e59
make IRC uglier for a while to get a better handle on writing a parser for the messages
2007-10-22 15:43:48 +00:00
Sean Dague
c5ea70bf93
nice catch by chi11ken that I was setting the wrong property
2007-10-22 15:39:02 +00:00
Sean Dague
6acaabefc3
revert r2162 as it completely clobbered all the work on
...
the ChatModule by MW and myself. Couldn't find Adam online
after that rev went in.
2007-10-22 15:37:54 +00:00
Adam Frisby
c4707a284f
* Major ass commit.
...
* Sqlite Storage Engine now supports terrain -- however be aware that every terrain revision stored will at 512KB to your database file. At the moment it is storing every revision from the first.
* Fixed an issue where by noverbose mode would display lots of useless junk. Noverbose mode is now quite usable.
* Fixed a whole bunch of console message issues such as naming and categorisation
2007-10-22 15:23:48 +00:00
MW
22e330c1a0
attempt to fix the muliple repeat problem (that sdague is getting) in the IRC chat bridge code.
2007-10-22 14:20:59 +00:00
MW
155005cba6
Hopefully made it so ChatModule and InstantMessageModule are now running in Shared module mode.
2007-10-22 13:06:35 +00:00
MW
2681de366b
Made some changes to the load/save xml format, So that the old format can still be used, I have added new console commands of "load-xml2" and "save-xml2", if the old versions worked for you then please continue using them (at least for now). The new versions haven't been tested that much, so their format could be subject to change.
2007-10-22 11:06:54 +00:00
MW
5bf6b24590
Bug fix, so that local loginserver (in standalone mode) can set a start position (position inside the region) rather than it always being hardcoded to 128,128. Note: This bug fix is just to allow this to be set. Its not actually used yet (so users will still always start at 128,128).
2007-10-22 09:04:55 +00:00
Sean Dague
e0f43cad4b
update so that distances aren't required in the config file
2007-10-22 03:22:27 +00:00
Sean Dague
8e4748d914
pull the IRC portions into their own class. There is still
...
something odd going on with multi-regions here, which I'll
have to ask Adam about tomorrow. This should make it easier
to just enhance the IRC portion of chat though.
2007-10-22 02:14:01 +00:00
Adam Frisby
4dc8e7e0f8
* Added a lock to the user profile cache to prevent simultaneous duplicate additions to the database. (Attempting to fix bug reported by nebadon)
2007-10-21 22:53:54 +00:00
Adam Frisby
7f2ec02802
* Disabled TCP Remoting Channel Security for InterRegion communication, as it appears we are not implementing this correctly. (need to set up certificates first)
...
* Documented ACL class
2007-10-21 22:15:41 +00:00
Sean Dague
61397a3410
fix line ending mixing. Probably should put some
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wiki descriptions up on line endings so we don't keep
ending up in this place.
2007-10-21 14:59:18 +00:00
Tleiades Hax
9f2fcfb3ec
Fixed a bug causing a crash during clientlog on in Windows (Thanks to Rookiie and nebadon for laying all the ground work)
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Fixed a bug, preventing standalone mode to report neighboring sims correctly
2007-10-21 09:32:24 +00:00
Adam Frisby
6119eaed85
* Committing new PolicyManager based on an ACL system.
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* Unlinked right now, but intent to replace large amounts of the core logic in PermissionManager with it.
2007-10-20 10:44:34 +00:00
Adam Frisby
5adafd538a
* Fixed an issue whereby avatar chat distances were being calculated against the region corner due to a zero vector.
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* Bonus Commit: Fixed the Raster class in libTerrain.
2007-10-20 00:09:07 +00:00
Adam Frisby
2afecae39c
* IRC ChatModule extension should now be more stable.
2007-10-19 23:56:51 +00:00
Adam Frisby
4f1abe3e76
* Whisper, Say and Shout distances are now configurable (what the hell!)
2007-10-19 23:36:27 +00:00
Adam Frisby
f364a084f1
* Cross-border region chat should now work as long as both regions are part of the same simulator.
2007-10-19 23:27:54 +00:00
Adam Frisby
f427433c85
* ChatModule is now shared between all scenes. (May be buggy.)
2007-10-19 23:20:57 +00:00
Adam Frisby
1313544ac7
* Major structural change: Begun converting Events to use (caller, args) syntax to conform with .NET guidelines.
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* OnChatFromViewer has been converted as an example.
* Bug: SimpleApp's NPC client does not implement a Scene property and will likely crash with a NullReferenceException when it attempts to chat.
2007-10-19 22:02:07 +00:00
Sean Dague
9a17bc58a6
enable IRC bridge via runtime configuration
2007-10-19 21:36:58 +00:00
Sean Dague
d4bb430f78
get rid of all the ^M line endings
2007-10-19 20:28:18 +00:00
Sean Dague
139994757c
changes to pass nini config object to the modules that get
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loaded so that they may read out any bits they are interested in
2007-10-19 20:27:34 +00:00
Adam Frisby
aaaa3c6835
* Test thy commits! (oops, sorry!)
2007-10-19 19:30:22 +00:00
Adam Frisby
d8cbd173f5
* Instant Message functionality moved into a Region Modules
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* You can now send instant messages to any user on the simulator, regardless of what region they are in.
2007-10-19 19:25:22 +00:00
mingchen
f756b1ee1c
*Added -useexecutepath to use the path of the .exe as the path to find configuration and libraries and not the current working directory.
2007-10-19 19:20:18 +00:00
lbsa71
9853db1708
* normalized line endings...
2007-10-19 12:57:40 +00:00
MW
373372ca3e
couple of tiny changes to what is outputted to the console during the start up phase (like changed the bit where it asks for sim uuid to asking for region id). should have no effect on anything.
2007-10-19 10:37:38 +00:00
lbsa71
656c72befc
* some more refactoring + bugfix
2007-10-19 08:57:30 +00:00
MW
e1bb245787
changed the RegionID config name (that loaded from the region.xml files back to sim_uuid), but left that actual field name in RegionInfo as RegionID. Hopefully old region.xml files should now work again.
2007-10-19 08:56:42 +00:00
lbsa71
46700d3b7d
* Total refactoring of Asset Server for massive win
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* There is now a AssetServerBase
* lolcat in ur assets
2007-10-19 07:46:03 +00:00
Tleiades Hax
2681bc46c4
Fix for assetserver crashing (Thank you Chi11ken)
2007-10-19 07:43:10 +00:00
Tleiades Hax
d79a3cc5e1
r 2113 introduced a leak, this should fix the leak
2007-10-19 06:10:35 +00:00
MW
19f8b14120
small bit of refactoring
2007-10-18 19:17:07 +00:00
Tleiades Hax
05df857132
Possible fix for: Remoting exceptions with adjacent non-running sims.
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Bugs 449, 454, 408, 244, 197
implemented InformClientOfNeighbours as an asynchroneous process, handling timeouts without blocking the main thread.
Improved logging of errors, removed catch all in try catch
2007-10-18 15:10:43 +00:00
lbsa71
404e2b6cf2
* Removed some comments
2007-10-18 14:25:59 +00:00
Charles Krinke
884edac78e
Add gryc's patch to run commands in a shutdown_commands.txt file when the sim is shutdown. A config setting has also been added to OpenSim.ini. Thank you very much, gryc.
2007-10-18 02:13:06 +00:00
Charles Krinke
fc9f0267ab
Add "force-update", "command-script" & "show modules" to console help.
2007-10-18 01:42:47 +00:00
lbsa71
26b8018bcc
* Some asset loading refactoring
2007-10-17 10:58:19 +00:00
Tleiades Hax
44a7db0e44
Renamed SimProfileData to RegionProfileData
2007-10-17 09:36:11 +00:00
dan miller
7415eb7355
this might help with ODE errors. Or maybe not. YMMV
2007-10-17 05:43:35 +00:00
MW
be0aebcc9a
couple of small event changes
2007-10-16 15:09:06 +00:00
MW
0f1604a53f
Couple of small changes to Xml serialising of SceneObjectGroups (shouldn't effect anything).
2007-10-16 11:16:25 +00:00
Tleiades Hax
58ef357cbf
Added support for 64 bit windows
2007-10-16 05:20:45 +00:00
MW
c2462bc8bb
Added "LoadImageUrl" module , that is a dynamic texture render, that works with the DynamicTextureModule to allow loading of a image from a webserver and a texture of that image created.
2007-10-15 08:51:59 +00:00
lbsa71
9de589bc37
* Applied Chillken patch #419 : consolidate_ports-r2096-3.patch - consolidated port number defaults. Thankx Chillken!
2007-10-15 08:42:15 +00:00
lbsa71
b48390213b
* Applied Chillken patch #418 : copyright-r2094.patch updating copyright messages. Thanks Chillken!
2007-10-15 07:25:32 +00:00
lbsa71
849eaffbe5
* Applied patch #418 : copyright-r2012.patch - some errors, but got most thru
2007-10-15 07:10:21 +00:00
lbsa71
1294da6a93
* Applied Chillken patch #418 : newline-r2092.patch ; failed on assemblyinfo tho. Thanxs Chillken!
2007-10-15 07:01:22 +00:00
lbsa71
77459edb70
* Chillken Patch #417 - upgraded version numbers to 0.4 - thanks Chillken!
2007-10-15 06:03:04 +00:00
lbsa71
8b01821dba
* normalized line endings
2007-10-15 04:27:52 +00:00
Tleiades Hax
5a1e896edc
OpenSimMain now respects the asset_plugin paramter, and storing of assets will *not* throw an exception
2007-10-13 12:35:37 +00:00
Tleiades Hax
f6aeff6cc3
Added capbility to use MySQL as the database backend in stand alone mode for assets and inventory.
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Added asset_plugin key to "StandAlone" section of OpenSim.ini
2007-10-13 09:21:08 +00:00
Tleiades Hax
e8c1de8e72
2007-10-13 09:10:53 +00:00
Tleiades Hax
1232eb1c58
Asset server implementation. Again one of these "plumbing" releases, where no real functionality has been introduced, but ground work has been made, enabling the asset server, and preparing the sim server to query the asset server.
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Introduced an "IPlugin" interface, which plugins can inherit from.
2007-10-13 07:26:21 +00:00
Charles Krinke
a0b1ab2258
Change 3 UserServer login messages from writeline to MainLog to help diagnose failed grid logins.
2007-10-13 01:03:27 +00:00
lbsa71
b77bf18079
* Just extracted a standard ToXml() on SceneObjectGroup
2007-10-12 19:31:37 +00:00
Charles Krinke
4c8d175564
I broke the build and am reverting until I can get the MainLog call proper.
2007-10-12 19:31:29 +00:00
MW
a19ec6fc54
Just trying out some thing with events, there changes/additions are likely to be temporary.
2007-10-12 15:26:19 +00:00
Charles Krinke
e41b0feb58
Turn a few of the writelines into mainlog entries so failed logins can be more easily analyzed.
2007-10-12 13:50:11 +00:00
Charles Krinke
847be6b872
Change warning from "not a valid assembly" to "not a module assembly"
2007-10-11 14:26:59 +00:00
MW
86e5f82cb1
Some changes to the sending of updates of SceneObjects to clients, that I did a few weeks ago but never committed (and never completely finished what I had planned).
2007-10-11 10:50:55 +00:00
lbsa71
e7869d0666
* Added FormatProvider to Culture
2007-10-11 10:33:23 +00:00
dan miller
23eeeaae03
fixes for nebadon"s terrain bugs; includes patched 0.9 ode.dll, libode.so
2007-10-11 05:54:56 +00:00
lbsa71
94d98e638e
* Okay, so maybe Error was a bit harsh for BadImageException; downgrading to Warning.
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* This commit brought to you by http://icanhascheezburger.com/
2007-10-10 19:11:57 +00:00
lbsa71
dbdacc26a4
* Now loading modules from ScriptEngines directory as well.
2007-10-10 18:40:09 +00:00
lbsa71
a40e7100a2
* Gave ModuleLoader some good lovin'
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* Introduced ModuleLoader.PickupModules that currently picks up IRegionModule:s from /bin
* Made LogBase thread-safe (or at least not thread-ignorant)
* Ignored some genned files
2007-10-10 18:24:13 +00:00
Tleiades Hax
87d99ee2a2
Added unit tests, based on nunit for the IInventoryData
2007-10-10 17:00:29 +00:00
MW
8cf2daa838
some refactoring
2007-10-10 08:30:36 +00:00
MW
f13611bbc9
The files that I missed from Tleiades patch.
2007-10-08 16:42:05 +00:00
MW
4c25008850
Applied patch 485, inventory patch from tleiades (thanks again).
2007-10-08 10:30:15 +00:00
MW
f2f173a00e
small bug fix
2007-10-08 09:16:03 +00:00
dan miller
2d5f5e2b32
applied Darok"s BulletXPlugin changes 003.patch
2007-10-07 14:40:02 +00:00
MW
4e6b68df13
Applied Patch 473, Inventory Patch from Tleiades (many thanks).
2007-10-06 08:23:51 +00:00
Tedd Hansen
7df77d9ab7
Fixed bug in last commit
2007-10-05 20:09:39 +00:00
Tedd Hansen
6dd923b01d
Some more work on new ScriptEngine.
2007-10-05 19:56:44 +00:00
Sean Dague
29aa41daa0
Code from Illumious Beltran (IBM) implementing more LSL
...
The functions implemented are:
llListen
llListenControl
llListenRemove
llOpenRemoteDataChannel
llCloseRemoteDataChannel
llRemoteDataReply
The events implemented are:
listen
remote_data
2007-10-05 19:33:26 +00:00
Sean Dague
c3d8f1f425
getting all our line endings consistant again
2007-10-05 15:45:45 +00:00
lbsa71
d4a4aafaf1
* So, ok, maybe renaming serialized fields on a friday wasn't the smartest of things. Reverting 2056.
2007-10-05 13:54:16 +00:00
lbsa71
82bdf535df
* minor refactoring
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* using base type IUserService
2007-10-05 13:12:34 +00:00
MW
710b8375a9
Some tiny refactoring
2007-10-05 11:40:30 +00:00
lbsa71
ed6168b96b
* UserProfileData meets code conventions
2007-10-05 11:27:46 +00:00
lbsa71
5a65521203
== The "right name and place" commit ==
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* Moved InventoryData to Framework.Types/InventoryItemBase.cs
* Moved UserData to Framework.Interfaces/IUserData.cs
* Moved UserProfileData to Framework/Types/UserProfileData.cs
* Deleted ass-backwards Framework dependency on Framework.Data (now it's the other way round)
* Changed some namespaces to reflect file structure
2007-10-05 10:14:42 +00:00
lbsa71
342a813bd7
* Moved IUserService to OpenSim.Framework.Interfaces
2007-10-05 09:45:39 +00:00
lbsa71
10c36a2573
* Renamed IUserServices to IUserService
2007-10-05 09:41:41 +00:00
lbsa71
9076d5e1ac
* minor renaming
2007-10-03 08:27:46 +00:00
MW
652654176a
more refactoring
2007-10-03 07:50:07 +00:00
MW
9b1eefbcde
Some continuation of lbsa71's refactoring of the CommunicationsManager.
2007-10-03 06:20:00 +00:00
dan miller
d36316e1c9
Droppin da fyzyx bomb on ya
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seriously, this is quite the update. Fixes a number of nagging physics problems, including avatar shell size/shape
The internal logic is quite different, and CPU usage may be affected.
Also some work remains wrt flying. Please test this rev out before you deploy widely
2007-10-03 01:59:43 +00:00
lbsa71
b5eaea7b0c
* Moved setup of LocalInventoryService and LocalUserServices to the app layer
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* Killed off 'parent' relation from LocalUserServices to CommunicationsLocal
* Deleted obsolete project InventoryServiceBase
* Deleted superfluous createCol function
2007-10-02 00:00:12 +00:00
dan miller
625164d3e2
removed debug statements
2007-10-01 16:26:15 +00:00
dan miller
034f0b4bb7
fixing odeplugin debug bug
2007-10-01 16:18:34 +00:00
dan miller
d644b1f440
this should fix mantis 452 and related -- hollow prims work in Linux! (I hope)
2007-10-01 16:01:42 +00:00
Sean Dague
1a10d4828a
revert working getInventoryFolder function because this seems
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to break multi region environments.
2007-10-01 08:17:43 +00:00
Dalien Talbot
d1df81c221
Applied ckrinke's patch for #453 . Thanks Charles! :)
2007-09-30 09:01:51 +00:00
Dalien Talbot
d20d621ab1
Corrected the typo in the folder name.
2007-09-30 08:50:49 +00:00
dan miller
c1d3e93fbb
Hollow prims (box only), thanks Gerard! Enjoy
2007-09-29 04:08:33 +00:00
dan miller
a0265300aa
Hollow prims (box only), thanks Gerard! Enjoy
2007-09-29 03:56:36 +00:00
Sean Dague
ebfb057583
negative code checkin. All these functions are in the base
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class which we get for free now.
2007-09-28 11:11:36 +00:00
Sean Dague
77354612ff
implement getInventoryItem and getInventoryFolder (not
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sure why these weren't implemented previously)
2007-09-28 10:23:48 +00:00
dan miller
77a185f4ad
this should fix 443 and compile!
2007-09-27 23:11:41 +00:00
dan miller
129d266867
this should fix mantis #443
2007-09-27 23:06:24 +00:00
lbsa71
863195612b
Reverting back to 2017 since 2018 were causing Linux breakage; reopening Tleiades patch 444 and 445.
2007-09-27 14:57:43 +00:00
Sean Dague
664de12898
oops, I broke the build. Fixed now
2007-09-27 13:53:50 +00:00
lbsa71
3ddf9da1f4
* Tleiades patch #445 - the inventory folders displayed does not show the expected folder icons
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Tahnx, Tleiades; keep up the good work!
2007-09-27 13:51:16 +00:00
Sean Dague
5b4d631d34
implement something in sqlite inventory that wasn't before
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not sure how we missed this function
2007-09-27 13:44:45 +00:00
lbsa71
8143c597fc
* Tleiades grid mode inventory ( #444 ) - thanx Tleiades!
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* updated to rev 1413 on libsecondlife.dll and libsecondlife.dll.config (#423 )
2007-09-27 13:25:45 +00:00
Adam Frisby
569ba9eb9a
Terrain:
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* Attempted fix for lag/pause when doing lots of updates.
* Some naming fixes to libTerrain.
* Refactored terrain bitmap generation into a common call for both world map and export.
General:
* Switched some calls to Console.WriteLine to use MainLog.Warn/Verbose/Notice.
2007-09-25 11:48:43 +00:00
lbsa71
eb8640f368
* Now the OGS1GridServices has a LocalBackEndServices that it forwards intra-instance requests to
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* Every Scene has a ClientManager (as every dog it's day) since two scenes can have the same circuit as client.
2007-09-25 06:33:18 +00:00
lbsa71
2219ccc5b0
* Fixed Culture-variant parsing of config options
2007-09-25 01:20:30 +00:00
Tedd Hansen
8231ac72ec
More reorganizing of new SE. Added debug print of application exception.
2007-09-25 00:22:06 +00:00
lbsa71
3ac43d0120
* Removed some more fields from CommunicationsLocal
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* added OnLoginToRegion to CommunicationsLocal
2007-09-24 23:58:43 +00:00
Adam Frisby
4e01aa4879
* Added time dilation property to Scene
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* Default Terrain algorithm now produces something slightly less mountainous.
* Fixed lolcat
2007-09-24 16:39:26 +00:00
Adam Frisby
b82b8b8f4f
* Fixed an issue where it chose the smaller rather than larger of the two numbers for the update call.
2007-09-24 15:58:39 +00:00
Adam Frisby
f5eac12a88
* Renamed ScriptConsole to PluginConsole for clarity
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* Fixed a bug where ODE tries to do a physics update for zero frames.
2007-09-24 15:56:34 +00:00
Adam Frisby
48e0e05446
* Refactored the central update loop - now easier to work with. Switching from per-framecounts to per-second time periods and moving to OpenSim.ini shortly.
2007-09-24 15:46:03 +00:00
Tedd Hansen
0eac34b7ab
More structural changes to new SE
2007-09-24 13:57:16 +00:00
Tedd Hansen
323234f82a
Reorganized some files
2007-09-24 12:49:46 +00:00
lbsa71
d4701d7ecc
* Long days journey towards night
2007-09-24 12:39:03 +00:00
lbsa71
c8157da17b
* Hotfix for 'properties all the way into the sunset' bug; it just doesn't make sense, but maybe we need to handle agentUpdates form children too.
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* Ignored some bins
2007-09-24 12:19:33 +00:00
lbsa71
7fc53abc22
* Now login swallows WebException.Timeout; (thanks cfk!)
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(we should really implement some nearby/default known-up algorithm here)
2007-09-24 11:45:28 +00:00
lbsa71
9f6b709f3c
* the worlds most insignificant commit
2007-09-24 11:23:01 +00:00
lbsa71
f076c71936
* Applied tleiades patch #435 fixing HttpBaseServer ABEND (thanx!)
2007-09-24 11:20:09 +00:00
lbsa71
9795b4f6c8
* Console output killed the cat. s/cat/sim/
2007-09-24 09:37:40 +00:00
lbsa71
00ddeebf57
* So, ok, maybe a bit harsh to explode on grid inventory calls.
2007-09-24 09:19:31 +00:00