Sean Dague
2a3c79df83
changed to native line ending encoding
2007-07-16 15:40:11 +00:00
mingchen
d216f5779c
*Trunk compiles now
...
*Added "RemoveEntity" and renamed "AddNewEntity" to "AddEntity"
2007-07-16 14:56:35 +00:00
lbsa71
cba02cb632
* Some minor renamings
2007-07-16 13:00:32 +00:00
mingchen
7f10179129
*Fixed bug that incorrectly tabulated 'others' prims on a parcel
...
*Added support for selected prims (does not yet support prims being sat on)
*Added support for listing avatars with prims on parcel with their prim count
2007-07-16 01:25:16 +00:00
MW
9685c65901
Couple of small changes to NPC test character.
2007-07-15 23:39:52 +00:00
Adam Frisby
571bd78e58
* More scripting enhancemnents and properties.
2007-07-15 22:36:35 +00:00
MW
4dbad04b9f
It wasn't me who messed up flying when adding a test NPC class. (honestly!)
2007-07-15 22:11:03 +00:00
Adam Frisby
f2c449f10e
* Added new scripting related events, in particular a new event which is triggered by console commands so that the script can subscribe to console messages and operate when they occur.
...
* Added new example script (work in progress)
* Fixed typo in Scripting engines for C# and JScript.NET
2007-07-15 22:04:56 +00:00
mingchen
173c5ee79e
*Fixed master avatar requesting when in grid mode.
2007-07-15 21:21:14 +00:00
MW
bf2f3ea29a
Hijacked simpleApp again (sorry lbsa71, guess I should create my own simpleApp), to try out a basic test npc character(/class).
2007-07-15 21:10:05 +00:00
mingchen
6510aea0ed
*Added support for the "show" button that highlights objects over the selected Objects
...
*Known bug, client does some weird "showing" when more than 255 objects are meant to be selected (linked objects count as one object)
2007-07-15 21:02:13 +00:00
Adam Frisby
61446c0cd8
* Primitives are now loaded from Datastore during scene initialisation.
2007-07-15 18:49:11 +00:00
Adam Frisby
9fdd4946c3
* Fixed an issue where world map blocks were not transmitted correctly.
2007-07-15 18:10:49 +00:00
MW
3c326aae99
Removed the reference to ClientManager from scene, as scene really shouldn't have a direct reference to the UDP/Packet server's clientmanager, instead it should send all data through the ScenePresences.
...
For those functions that was using the clientManager's foreachClient(delegate) method, there is now a ForEachScenePresence(delegate) in scene.
This change helps with the decoupling of client packet functions from the scene functions.
2007-07-15 18:05:41 +00:00
MW
a87ebda895
Removed reference to Scene EventManager from primitive. In its place, primitive now has its own event (OnPrimCountTainted) that ParcelManager subscribes to.
...
Removed some unused code from SimpleApp.
2007-07-15 17:40:21 +00:00
Adam Frisby
aebd58d75e
* PROTIP: It helps to know what your doing when playing with reflection.
2007-07-15 17:32:54 +00:00
Adam Frisby
813cdd0c80
* Marked old terrain methods as obsolete.
...
* Missed an item using the old local storage.
2007-07-15 15:53:29 +00:00
Adam Frisby
2dea3dbd6b
* Terrain now uses the new StorageManager.
2007-07-15 15:51:09 +00:00
Adam Frisby
6d455f3b6c
* Storage Manager now initialises with a DB name equal to that of the region name, and DB file specified in the DataStore config item. Storage engines may ignore the DB name parameter.
...
* OnBackup event is now triggered using the Storage manager.
2007-07-15 15:43:53 +00:00
Adam Frisby
8fc1dfec79
* Added loading methods for NullStorage.
2007-07-15 15:40:50 +00:00
Adam Frisby
275d8c0247
* Adding example "NullStorage" DataStore engine.
2007-07-15 14:58:23 +00:00
Adam Frisby
593851eaa5
* Fixed bug where UserServer SendKey would not be saved in configuration.
2007-07-15 14:21:17 +00:00
lbsa71
e207cc615f
* fixed locations both set to y (thanks to babblefro)
2007-07-15 05:07:28 +00:00
Adam Frisby
c46a508945
* Fixed duplicate CAP bug when a user logs out then relogs back in in grid mode.
2007-07-14 23:06:05 +00:00
Adam Frisby
e9bcc7a3fd
* Fixed an issue which caused regions to crash when duplicating primitives.
2007-07-14 22:44:41 +00:00
Adam Frisby
2ccb8f7118
* Excelsior!
2007-07-14 22:35:47 +00:00
lbsa71
a04f968f8c
* libterrain now builds again
2007-07-14 21:26:20 +00:00
Adam Frisby
382b6a32c1
* Upgraded MySQL Connector to support 1222 changes.
2007-07-14 21:01:31 +00:00
mingchen
4f5c1e40b4
*Updated getParcel to accept floats as well. This helps in finding the parcel under an exact point (when precision matters)
2007-07-14 19:09:00 +00:00
Adam Frisby
ab32704968
* Added "quit" alias for the "shutdown" console command in RegionServer
2007-07-14 17:40:54 +00:00
mingchen
bf32020693
*Removed ParcelManager from SceneObject and Primitive and replaced with events in EventManager
...
*Prim count and sim-wide prim count correctly reflect object bonus multiplier
2007-07-14 17:01:15 +00:00
lbsa71
eee1eb2f42
* SimpleApp finally doing something fun. :)
2007-07-14 16:01:10 +00:00
mingchen
a3f2c1276a
*Added support for simwide area and simwide prim count for parcels
2007-07-14 15:57:20 +00:00
lbsa71
811d2b69c9
* Worked some more on SimpleApp
...
* Removed SceneObject references to RegionHandle, ParcelManager, EventManager as they are public on Scene
* Moved PulseScript behaviour into MySceneObject
2007-07-14 15:33:25 +00:00
mingchen
423d03eaef
*Added support for prim counting on parcels
...
**No restrictions yet in place, or total prim count
2007-07-14 15:11:36 +00:00
MW
5a909a2054
Set up parcel manager and the master avatar in SimpleApp.
2007-07-14 14:48:36 +00:00
lbsa71
0bb2b7f18d
* encapsulated some public fields
2007-07-14 14:15:58 +00:00
lbsa71
1a92dc9073
* Apparently, we need to tell ParcelManager that there is no parcels.
...
* Cleaning lady cleaning build ignores (No, MW, I don't mind, anything for you)
2007-07-14 14:13:05 +00:00
MW
a04602d9c1
Added AddPreCompiledScript method to ScriptManager.
...
Done some work on lbsa71's simpleApp(hope he doesn't mind):
now have the avatar showing up and the terrain and his pulsating box (well except its not a box, as there seems to be something wrong with our PrimitiveBaseShape..DefaultBox() settings).
Also noticed a few other problems that I had to work around, so these need looking into.
2007-07-14 13:18:02 +00:00
mingchen
d879c6e8fc
*Moved the OnSignificantClientMovement event to ScenePresence.
...
*ParcelManager's resetSimParcels does not set any default values.
*Updated ParcelData with correct defaults previously set in resetSimParcels
*Region overrides are now sent to viewer instead of dummy'd
2007-07-13 23:13:25 +00:00
mingchen
862dc9fe97
*Reworked parcel joining to work the same way as LL's method.
...
**Parcels within selection now join and not the two parcels selected at each corner
*Created OnSignificantClientMovement event that is triggered when an avatar moves more than 2 meters.
2007-07-13 21:13:38 +00:00
MW
9b61def98d
Chat/Shout/etc should be working again
2007-07-13 21:12:16 +00:00
Adam Frisby
e6dc575bc3
* Added sample event to ScriptInterpretedEvents
2007-07-13 20:29:51 +00:00
Adam Frisby
e14ef63113
* Small commit: SceneObject now registers itself with the Backup event via the function ProcessBackup.
2007-07-13 20:10:32 +00:00
Adam Frisby
ad264a6b6d
* Fixing issue with ParcelFlags. ParcelFlags is now a uint rather than an enum.
2007-07-13 20:01:16 +00:00
Adam Frisby
c0093052b0
* Default parcel flags now allow flying, landmark creation, object entry, deeding to group, terraforming, object creation and outside scripts.
2007-07-13 19:51:05 +00:00
Adam Frisby
985e0b765a
* Obsoleted ILocalStorage
...
* Added IRegionDataStore
* Added OnBackup event to EventManager
2007-07-13 19:27:15 +00:00
MW
401af6ad4a
Prim Copying (both CTRL+D and shift-drag) should now work.
2007-07-13 19:01:09 +00:00
Adam Frisby
41cd6cdfdd
* Fixed bug reported by xyzo - region assets are now stored in "regionassets.yap", asset server assets are now in "gridassets.yap"
2007-07-13 19:00:10 +00:00
lbsa71
a076369fa3
* I want to commit too!
2007-07-13 18:01:44 +00:00
Adam Frisby
3f6c4e6187
* Renamed OpenSim.Region.Enviroment.Scripting to OpenSim.Region.Scripting
...
* Renamed OpenSim.Scripting to OpenSim.Region.Scripting
2007-07-13 18:01:02 +00:00
Adam Frisby
08331f97d3
* Reorganising Java Virtual Machine code into a subfolder for the JVM specific parts, leaving the JVMEngine folder specifically for Script/IScript interfaces.
...
* Fixed a compile issue with the Interpreted Scripts API.
2007-07-13 17:53:11 +00:00
MW
07b0e2df6f
Part two of Darok's Bullet physics plugin: added the actual plugin, although haven't added the project to prebuild.xml yet.
...
Also might have messed up some of the SVN properties on some of the folders, so if the cleaning lady has to come in again, I just hope she doesn't moan.
2007-07-13 17:52:11 +00:00
Adam Frisby
6d37fe4947
* Moved LSL-style functions to ScriptInterpretedAPI.cs and put a XML remark comment that they are defunct and best avoided at all costs.
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* More wrappers: llCollisionFilter, llCollisionSprite, llCos, llCreateLink, llDeleteSubList, llDeleteSubString, llDetachFromAvatar
* More functions: osCos, osDeleteSubList, osDeleteSubString
2007-07-13 17:43:25 +00:00
Adam Frisby
946180885d
* Added wrappers for:
...
llAbs, llAcos, llAddToLandPassList, llAdjustSoundVolume, llAllowInventoryDrop, llAngleBetween, llApplyImpulse, llApplyRotationalImpulse, llAsin, llAtan2, llAttachToAvatar, llAvatarOnSitTarget, llAxes2Rot, llAxisAngle2Rot, llBase64ToString, llBreakAllLinks, llBreakLink, llCSV2List, llCeil, llCloseRemoteDataChannel, llCloud
* Added functions for:
osAbs, osAcos, osAsin, osAtan2, osAxes2Rot, osAxisAngle2Rot, osBase64ToString, osCSV2List, osCeil.
2007-07-13 17:25:01 +00:00
Adam Frisby
9be896c8ce
* Adding LSL stuff for Tedd_, implementing LSL-style functions in ScriptAPI.cs, implementing server event callbacks in ScriptInterpretedEvents.cs
...
* Added Tedd_'s LSL compiler thingie, although it cannot be referenced yet.
2007-07-13 17:14:30 +00:00
MW
0ac6809343
Think SceneObject/Primitive copying should now work, just need to hook it up to a event and test.
2007-07-13 16:53:31 +00:00
MW
fcc7f86427
Changed simpleApp to use basic physics.
...
Done some work of fixing primitive/SceneObject copying.
Set DefaultHome region to 1000,1000.
2007-07-13 16:12:38 +00:00
Sean Dague
6c0779f618
rename file to not have spaces in it
2007-07-13 16:01:01 +00:00
lbsa71
d89362fe99
Shouldn't be needing explicitly adding login xmlrpc
2007-07-13 15:49:54 +00:00
lbsa71
878289ef88
* removed PrimitiveOld and CreatePrimFromObjectAdd
2007-07-13 15:20:18 +00:00
lbsa71
170b648d4d
One of these days i WILL have my pulsating cube!
2007-07-13 15:09:55 +00:00
lbsa71
581ea0d92e
inlined packet deserialization
2007-07-13 12:44:50 +00:00
lbsa71
33ef93f4a6
* ObjectAddPacket now confined to ClientView,´using PrimitiveBaseShape instead - w00t!
2007-07-13 12:32:34 +00:00
Adam Frisby
a7e103a922
* OGS project is now back down to zero warnings.
2007-07-13 07:19:08 +00:00
lbsa71
a0ac1f06e6
* Moved SendNameReply to ClientView
...
* Removed unused LoginService
* Minor renames on BinaryStreamHandler
2007-07-13 07:19:00 +00:00
Adam Frisby
0f1b2f278b
* Fixing compiler warnings in an attempt to reduce them back down to zero.
2007-07-13 07:17:42 +00:00
mingchen
486632986c
*Parcel updates are now sent to users over newly subdivided areas and users over parcels being joined to correctly update the viewers
...
*NOTE: Parcel updates are packets sent to the viewer when they enter a new parcel containing information such as parcel name, media URLS, etc
2007-07-12 23:57:26 +00:00
mingchen
df24ce6dfd
*Parcel and estate support fully restored into Sugilite
...
*Significant movement (currently set to 2 meters of movement for performance reasons, even though its speedy) and initial login now sends parcel updates
2007-07-12 20:33:10 +00:00
mingchen
b27924d0a5
*Found and fixed bug that crashed viewer when logging in or viewing land owners
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*Reenabled estate manager; remember, the master avatar is the only one that can use this (by default: Test User with password 'test')
*Still working on readding support for updating parcel information when logging in or moving into a new parcel
2007-07-12 16:19:32 +00:00
MW
7198d7980d
Next time maybe I should check it still compiles before committing.
2007-07-12 15:30:09 +00:00
MW
20a77a6d4b
Fixed a number of bugs in the local InstantMessage handling, sending InstantMessages will no longer crash the server. But they still aren't really working correctly, you can't type replies to received messages.
2007-07-12 15:16:19 +00:00
MW
27c595c007
Cleaning up some of the CAPS functions, Asset uploads now use the new LLSDStreamhandler system.
2007-07-12 13:09:39 +00:00
MW
17ddb8b493
Hopefully texturing prims should now work correctly.
2007-07-11 18:32:32 +00:00
MW
2ceff87a02
More work on UserProfile and inventory cache (still currently not enabled).
...
Asset uploading over CAPS now works, and although inventory isn't really working yet, this should now at least enables texturing of prims.
2007-07-11 17:47:25 +00:00
MW
9d989612b0
updated libsecondlife.dll to a 1.18 version (from the libsecondlife aditi branch, so when they have a trunk version that is 1.18 ready, best to update again).
...
Started some work on a userProfile/inventory cache.
2007-07-11 14:39:03 +00:00
Adam Frisby
561b87b303
* Applying dalien's patches from bug#177 and #179
2007-07-11 02:51:51 +00:00
MW
f0ecc1de4c
preliminary inter region communications (between regions in different instances) now works, so child agents and border crossings (and teleporting) now work.
...
The .net remoting is still very basic: we need security sinks added.
And we really need the OGS 2 protocol as soon as possible.
2007-07-10 20:52:43 +00:00
MW
ebdc64730a
Fixed the crashing when trying to look at the map in grid mode. Although the textures for the regions don't seem to show up, about to look into that.
2007-07-10 18:58:42 +00:00
MW
7f03246653
Gird mode in sugilite should now work in so far as you should be able to login and move between regions in the same instance. Moving to regions in a different instance of opensim still needs implementing (working on it now).
...
Also trying to look at the map in grid mode will crash the server.
2007-07-10 17:56:31 +00:00
lbsa71
9f5f65c847
* LLSDStreamhandler now works.
2007-07-09 23:32:29 +00:00
lbsa71
85dd493614
* some follow up renaming of members et c.
2007-07-09 21:25:43 +00:00
lbsa71
08a1fa3f96
* Introduced ClientManager for great justice.
2007-07-09 21:03:36 +00:00
lbsa71
d91f33b87b
Re-applied dalien patch ( #175 ) and included bin\data with avataranimations.xml
2007-07-09 19:56:22 +00:00
MW
93f3ef7e0d
Done a little bit of renaming in primitive.cs and on a few events in IClientAPI.
...
Disabled CAPS asset uploading as it seems it now crashes the server.
2007-07-09 15:59:35 +00:00
Adam Frisby
e8acf1cca9
* Begun work on Primitive Duplication. Not hooked up yet, but theoretically could be done so. In practice, more work needs to be done.
2007-07-09 15:29:39 +00:00
lbsa71
f62b7f3d1e
* reverted rev 1200 waiting for info re animations.xml
2007-07-08 19:47:04 +00:00
lbsa71
252ff78eb3
Applied animations patch ( #175 ) submitted by dalien
2007-07-08 19:28:53 +00:00
lbsa71
5f8de1e704
* By popular demand, all generated build files are now deleted. Somebody should make sure the wiki is updated.
2007-07-08 19:27:04 +00:00
lbsa71
4adf4c57d4
2007-07-08 12:10:32 +00:00
Adam Frisby
b14726a843
* Fixed building - something weird is happening with prebuild though, not adding XMLRPC.DLL to the references for Framework.Data
2007-07-08 10:32:13 +00:00
Adam Frisby
74410efb22
* Bugfix with instant message handlers. Looking at implementing grid IM server, ideally using a known scalable infrastructure.
2007-07-08 03:45:06 +00:00
Adam Frisby
855ebe739b
* Missed a line - IM support in local simulator should now work.
2007-07-08 03:36:17 +00:00
Adam Frisby
bdab40280b
* Added instant message support for the local region. Grid support forthcoming.
2007-07-08 03:32:27 +00:00
Adam Frisby
10ece46cf6
* Updating prebuild
2007-07-08 02:58:01 +00:00
Adam Frisby
7b0bb7c616
* Fixed reservation handling for existing region authkey situations. Reservation key now overrides old sim key, however if reservation not found, sim key is used instead.
2007-07-08 00:54:13 +00:00
mingchen
bc02ddf523
*Fixed several bugs that crashed the viewer and opensim server when logging in on grid mode
...
*Note: Grid Mode now works in sugilite, but is still unstable
**Known bug in which the grid server crashes after being relaunched from a previously create configuration
**Crashing of the viewer crashes the OpenSim server which then crashes the grid server -- needs better handling of exceptions
**Multiple sims is still untested, but should connect correctly. Moving between the sims may be a different story
2007-07-06 20:40:03 +00:00
mingchen
93640f1d71
*Fixed 2 small references to localhost which has some conflicts when resolving.
...
*Grid mode now gets past region handshake, BUT the client (both nicholas and the normal one) crash as soon as the next step is displayed on the screen
2007-07-06 13:57:49 +00:00
mingchen
e2bafc8d6c
*Fixed crash of OpenSim client when in grid mode from a recent commit
...
*The XML issue is now fixed (yay lbsa71) -- but I am still getting a "login packet never received", but that is probably an issue on my end, and not it the code
2007-07-05 20:46:37 +00:00
MW
70d8731aa2
Fixed rotation editing of individual prims in a group. I think positioning and rotations should now be correct (for both groups and on editing individuals of a group). Resizing still needs work.
2007-07-05 19:19:39 +00:00
lbsa71
8bdbdf48c7
* updated bugfixed xmlrpc for massive win
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* got rid of the ugliest hack in the project
2007-07-05 18:30:30 +00:00
mingchen
583f2a9de8
*Removed SimProfile.cs as it is no longer needed (in favor of SimProfileData)
...
*Added simulator_data_request XMLRPC method to request data from the grid server about a sim instead of faking its login
*Login is progressing, now just getting an XML error (http://pastebin.com/942515 ) -- if you can fix this, throw MingChen in IRC a Private Message
2007-07-05 15:15:28 +00:00
Adam Frisby
ad86e94b3d
* Tweaks to Java engine (uses less threads). Added support for OnFrame and OnNewPresence events.
2007-07-05 04:23:34 +00:00
Adam Frisby
c570b107f8
* Java engine fully back in Sugilite
2007-07-05 00:24:40 +00:00
Adam Frisby
3c46e5b170
* Added Java support back into Sugilite (although it still needs a calling host to be added).
2007-07-05 00:09:45 +00:00
MW
beb3073bec
A bit more work on Building tools/support.
...
updated Axiom.MathLib.dll.
2007-07-04 19:07:27 +00:00
lbsa71
5c32b33a66
* re-fixed the utf-16 bug in xmlRpcResponse serialization
...
* added LLSDStreamHandler.cs to Caps (Haven't enabled it yet, though)
* removed last traces of old rest handling
2007-07-04 16:28:59 +00:00
lbsa71
6a2588454a
* Removed AssetHttpServer, using BaseHttpServer instead
...
* Removed legacy REST handling
* Created two custom IStreamHandlers for asset up/download
* Removed quite a lot of double and triple encodings, trying to work towards binary only and direct write into storage.
* Introduced BaseStreamHandler with GetParam() and some other goodies
2007-07-04 14:12:32 +00:00
lbsa71
9a51949cb4
* Added StreamHandler support
...
* Implemented RestStreamHandler
* Some caps functions now use it
* Moved out RestMethodEntry from httpserver
* The IStreamHandler interface now reports required method and Content-Type
2007-07-04 11:47:32 +00:00
Adam Frisby
827cccb99c
Grid Servers:
...
* Sugilite grid server now works with older regions properly (using it on deepgrid for testing)
* Sugilite user server still broken with sugilite region server
* Reduced the number of compiler warnings to zero
Region Servers:
* Added debug information to OGS1 Comms to help debug user server connectivity issues.
2007-07-04 07:45:42 +00:00
Adam Frisby
249ce4cf6f
* More cleaning - Sugilite now only has build errors for "value is never used" properties (which I presume will be filled in over time)
2007-07-04 05:49:12 +00:00
Adam Frisby
daf7b8ec76
* Cleaning - attempting to get compiler warnings back down to zero.
2007-07-04 05:25:40 +00:00
lbsa71
8b3cb93b49
* Started work on converting BaseHttpServer to a stream dispatcher
2007-07-04 04:29:23 +00:00
MW
bd8018fa1c
Today's work on Building support/tools. Think I am slowly getting there.
2007-07-03 20:10:20 +00:00
mingchen
78e420f48b
*Fixed storage issue as noted in last commit of the OGS1 GridServer
...
*Reverted the default remote grid server port back to 8001 (from a port change to debug a previous issue)
2007-07-03 19:26:35 +00:00
mingchen
e06ffb3981
*Removed GridInfo class as it has been previously replaced with the much better NetworkServersInfo class
...
*Got the GridServer in OGS1 to go through with registering the region, but the actual storage of the region isnt working right now.
**After this is fixed, grid mode should work!
2007-07-03 17:03:14 +00:00
mingchen
898b48464a
*Renamed OGS1 XmlRpcLoginToSimulatorMethod to the more appropriate XmlRpcSimulatorLoginMethod
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*Attempt to fix the "sim not found" issue by adding sim if...well...not found (OGS1)
2007-07-03 14:56:00 +00:00
lbsa71
9b6b6d05d4
* Optimized usings (the 'LL ate my scripts' commit)
...
* added some licensing info
2007-07-03 14:37:29 +00:00
lbsa71
73a5ec391a
* Completed conceptual LlsdMethod - everything resides in SimpleApp pending guru approval.
2007-07-03 07:06:08 +00:00
Adam Frisby
315a49e7fd
You can now substitute %name% in the filename argument for terrain save & load commands to input the sims name. Useful for sugilite regions where you are running multiple sims in a single instance and need to get them to load or save in a pattern. (Needs cleaning & expansion)
2007-07-02 23:52:18 +00:00
Adam Frisby
96dfb33bca
Attempted workaround for Mono's insistence on compiling BasicTerrain incorrectly
2007-07-02 23:42:38 +00:00
mingchen
67af17fdd1
*OGS1 Key2Name/Name2Key works
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*OGS1 doesnt crash on startup anymore
2007-07-02 21:02:11 +00:00
lbsa71
71f1b2d878
* Added conceptual LlsdMethod Demo to SimpleApp (work in progress)
2007-07-02 20:44:39 +00:00
MW
d1d38f2ede
Applied Darok's PhysicsVector ToString patch
2007-07-02 17:48:34 +00:00
Adam Frisby
858e232cec
* Added "HiRAW" mode export for generating as precise outputs as possible in the .RAW format. Ideal for exporting a heightmap to a simulator only capable of reading the RAW format. If you are exporting between OpenSim regions, use F64 instead.
2007-07-02 16:04:50 +00:00
lbsa71
fcabdab7bc
* Started working on LlsdMethod for BaseHttpServer
...
*Renamed IRestHandler.cs to RestMethod.cs which is the correct name.
2007-07-02 16:03:58 +00:00
Adam Frisby
c25a2fea59
* Added support for SL-style RAW export similar to the official simulators operation (low resolution)
2007-07-02 15:45:09 +00:00
lbsa71
686f6a8331
* Fixed Issue #161 by using PhysicsScene.Null instead of BasePhysicsScene
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* Hid NullPhysicsScene for great justice
* Fixed broken Grid build
2007-07-02 08:03:11 +00:00
lbsa71
9ff5bb9873
* Applied Weathros/tedd's IP v6 patch
2007-07-02 06:57:42 +00:00
lbsa71
d78f6505e3
* worked some more on the RegionInfo attr fuggliness
2007-07-02 06:55:36 +00:00
MW
7f18f494f1
Just committing this because I want my commit to be on the front page of www.opensimulator.org rather than lbsa71's being there.
2007-07-01 21:45:47 +00:00
lbsa71
2d34caabb9
* removed try-catchall from scene constructor
...
* added reference server-side addnewprim prototype to Scene - not implementet yet though.
2007-07-01 21:16:45 +00:00
MW
2852cda727
More work on SceneObject/Primitive and building (Linking is a work in progress as is all). Committing now as I've finished for the night and will be continued tomorrow.
2007-07-01 21:04:33 +00:00
lbsa71
97d441fca4
* replaced some more of those butt-fuggly attr constructs with nice Get<> calls; somebody should finish the job.
2007-07-01 20:30:02 +00:00
MW
54ef77f0fd
Can change the name and description of a prim.
2007-07-01 18:33:44 +00:00
MW
9800c05c1b
Started change to having SceneObject and then that having child Primitives which in turn have a Shape object (currently PrimitiveBaseShape). The plan is only for the SceneObject to interface with the physics engines. As a physics Entity should be able to have mulitple shapes connected to it.
2007-07-01 17:26:33 +00:00
lbsa71
7cafe7f6d9
* now saves ExternalHostName in config
2007-07-01 16:19:47 +00:00
lbsa71
06a8c13200
MAJOR IP RESTRUCTURING
...
* moving towards IPEndPoints all over the place
* trying to make the internal/external division
2007-07-01 16:07:41 +00:00
lbsa71
5e805656db
Fixed SimpleApp - aka thankgoditssundaycommit
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* Updated SimpleApp with various introduced dependencies
* Extracted ScenePrescence creation in Scene
* removed try-catchall from UserManagerBase (that actually hid a bug)
* Refactored RegionInfo
* handle is calculated
* it will explode upon accessing x,y,ip,port,externalip if not explicitly initialized
* Removed superfluous 'ref' keywords
* Removed a shitload of 'catch Exception e' that causes build warnings
* Lots of small refactorings, renames et c
* Ignored some bins
2007-07-01 13:17:27 +00:00
Adam Frisby
bacf90b5d8
* Project files fixed for OGS.
2007-07-01 11:40:48 +00:00
Adam Frisby
31649aa1d5
* Fixed scripting engine with a few minor updated namespace issues.
2007-07-01 11:24:50 +00:00
Adam Frisby
b8b701fabb
* Small bugfix comparing equal UUIDs
2007-06-29 22:10:55 +00:00
Adam Frisby
e4df6ea08e
* Created new "UUID" class to override LLUUID in general. (Unable to inherit from LLUUID, so written as a wrapper + extra functions), 1:1 Feature compatible with LLUUID designed as "Drop In" replacement.
2007-06-29 22:09:52 +00:00
Adam Frisby
72cd28be1b
* Experimental patch: Replaced IPAddress.Any with IPAddress.Parse("0.0.0.0") to force IPv4
2007-06-29 20:09:29 +00:00
Adam Frisby
cc1c4c034c
* Applying Danx0r's BasicPhysics update.
2007-06-29 18:37:26 +00:00
mingchen
6b3777d3db
*Deleted Logger.cs from OpenSim.Framework
2007-06-29 16:43:48 +00:00
lbsa71
b2883faddf
* just making sure build files are latest
2007-06-29 16:28:03 +00:00
mingchen
90b01ba80c
*Hopefully fixed the empty dialog box error on client when logging in on sandbox mode
2007-06-29 01:58:16 +00:00
Adam Frisby
135e9b1f53
* Removed J# language support because it has issues with Mono.
2007-06-28 19:35:20 +00:00
mingchen
fe0528b98c
*Added UUIDNameRequest packet support (untested, but should work -- at least in sandbox mode)
...
*Various small renamings
2007-06-28 19:09:50 +00:00
MW
41f26668d9
enabled physics plugin flying flags.
2007-06-28 17:48:45 +00:00
mingchen
d3363bbc28
*Renamed GridCommsManager to CommunicationsOGS1 to match CommunicationsLocal -- its sandbox mode counterpart
2007-06-28 17:03:09 +00:00
mingchen
108d89f894
*Master User is now set up
...
*Added support for getting user profile information from remote grid server (untested)
*Updated prebuild.xml
2007-06-28 16:17:20 +00:00
MW
e1ebfaef63
Applied ScenePresence movement patch from Darok.
2007-06-28 15:56:24 +00:00
mingchen
bee543300f
*User Profile requests on OGS UserServer now uses XMLRPC instead of REST
...
*Added base support for setting up a master user
2007-06-28 14:45:46 +00:00
MW
561db23e5f
Finished removing the old scripting code, Scene.Scripting.cs and OpenSim.Framework.Interfaces.Scripting.
2007-06-28 14:10:05 +00:00
MW
3456d951d8
Imported the scripting changes, so now should be up to date with sugilite.
2007-06-28 13:13:17 +00:00
MW
14ea54b441
should now work.
2007-06-28 11:54:51 +00:00
mingchen
440bb4a358
*Fixed UserServer and OpenSim so now they start without crashing.
2007-06-28 02:07:59 +00:00
mingchen
0232f01a58
*Moved all the classes into their own file from LLSDHelpers.cs
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*Some folder renaming to follow project Name
*Updated prebuild.xml
2007-06-27 19:43:46 +00:00
mingchen
9eaecabdd0
*Moved VersionInfo.cs to its correct place in OpenSim.csproj
...
*Added OpenSim.Region.Caps
*Updated prebuild.xml and ran prebuild
2007-06-27 19:04:23 +00:00
mingchen
1a6f58f337
*Fixed OpenGridServices.sln and prebuild.xml
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*NameSpaceChanges branch now fully compiles!
2007-06-27 18:28:45 +00:00
mingchen
2261e4ec2a
*Fixed all renaming for OpenGridServices.sln, still a reference issue in prebuild.xml though
2007-06-27 18:04:07 +00:00
mingchen
1dcc814b70
*More compile fixes (should be it on OpenSim.sln)
2007-06-27 17:20:45 +00:00
mingchen
fe120533ef
*Updated prebuild.xml and ran prebuild again
...
*Removed .user, .suo, and unneccessary files in /bin/Physics/
*OpenSim.sln should compile with nant and on windows now
2007-06-27 17:12:32 +00:00
mingchen
e392e222a8
*Added some missing files I forgot to add...OpenSim.sln should compile now
2007-06-27 16:55:27 +00:00
mingchen
e41eedc9ae
*Some more restructuring/fixing -- should compile, but high chance I forgot to add/remove something
2007-06-27 16:39:11 +00:00
MW
646bbbc84b
Some work on restructuring the namespaces / project names. Note this doesn't compile yet as not all the code has been changed to use the new namespaces. Am committing it now for feedback on the namespaces.
2007-06-27 15:28:52 +00:00