2007-12-27 21:41:48 +00:00
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/*
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2008-03-18 05:16:43 +00:00
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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2009-06-01 06:37:14 +00:00
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* * Neither the name of the OpenSimulator Project nor the
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2008-03-18 05:16:43 +00:00
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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2007-12-11 01:26:06 +00:00
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using System;
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2009-12-06 00:25:04 +00:00
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using System.Threading;
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2007-11-04 14:34:45 +00:00
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using System.Collections.Generic;
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2008-04-21 07:09:17 +00:00
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using System.Reflection;
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2008-09-06 07:52:41 +00:00
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using OpenMetaverse;
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using OpenMetaverse.Packets;
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2008-04-21 07:09:17 +00:00
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using log4net;
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2007-11-04 14:34:45 +00:00
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using OpenSim.Framework;
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2009-02-06 16:55:34 +00:00
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using OpenSim.Region.Framework.Scenes.Types;
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2007-11-04 14:34:45 +00:00
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using OpenSim.Region.Physics.Manager;
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2010-01-30 17:23:07 +00:00
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using OpenSim.Region.Framework.Interfaces;
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2007-11-04 14:34:45 +00:00
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2009-02-06 16:55:34 +00:00
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namespace OpenSim.Region.Framework.Scenes
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2007-11-04 14:34:45 +00:00
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{
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2007-11-28 06:18:07 +00:00
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public delegate void PhysicsCrash();
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2009-01-06 15:14:15 +00:00
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public delegate void ObjectDuplicateDelegate(EntityBase original, EntityBase clone);
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public delegate void ObjectCreateDelegate(EntityBase obj);
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public delegate void ObjectDeleteDelegate(EntityBase obj);
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2008-11-12 20:16:46 +00:00
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/// <summary>
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/// This class used to be called InnerScene and may not yet truly be a SceneGraph. The non scene graph components
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/// should be migrated out over time.
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/// </summary>
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public class SceneGraph
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2007-11-04 14:34:45 +00:00
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{
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2008-04-21 07:09:17 +00:00
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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2008-02-05 19:44:27 +00:00
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2007-11-28 06:18:07 +00:00
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#region Events
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2007-12-27 21:41:48 +00:00
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2008-05-26 01:06:50 +00:00
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protected internal event PhysicsCrash UnRecoverableError;
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2008-05-01 18:04:42 +00:00
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private PhysicsCrash handlerPhysicsCrash = null;
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2007-12-27 21:41:48 +00:00
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2009-01-06 15:14:15 +00:00
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public event ObjectDuplicateDelegate OnObjectDuplicate;
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public event ObjectCreateDelegate OnObjectCreate;
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public event ObjectDeleteDelegate OnObjectRemove;
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2007-11-28 06:18:07 +00:00
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#endregion
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2007-11-04 22:22:53 +00:00
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#region Fields
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2007-12-27 21:41:48 +00:00
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2010-05-04 23:49:46 +00:00
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protected object m_presenceLock = new object();
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protected Dictionary<UUID, ScenePresence> m_scenePresenceMap = new Dictionary<UUID, ScenePresence>();
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protected List<ScenePresence> m_scenePresenceArray = new List<ScenePresence>();
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2009-10-23 08:02:36 +00:00
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2008-11-24 14:45:05 +00:00
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protected internal EntityManager Entities = new EntityManager();
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2008-05-01 18:04:42 +00:00
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protected Scene m_parentScene;
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2009-10-14 02:13:06 +00:00
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protected Dictionary<UUID, SceneObjectGroup> m_updateList = new Dictionary<UUID, SceneObjectGroup>();
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2008-05-01 18:04:42 +00:00
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protected int m_numRootAgents = 0;
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protected int m_numPrim = 0;
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protected int m_numChildAgents = 0;
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protected int m_physicalPrim = 0;
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2007-11-04 22:22:53 +00:00
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2008-05-01 18:04:42 +00:00
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protected int m_activeScripts = 0;
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protected int m_scriptLPS = 0;
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2008-02-06 08:03:22 +00:00
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2008-05-26 01:06:50 +00:00
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protected internal object m_syncRoot = new object();
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2008-05-01 18:04:42 +00:00
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2008-05-26 01:06:50 +00:00
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protected internal PhysicsScene _PhyScene;
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2011-03-26 00:53:19 +00:00
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/// <summary>
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/// Index the SceneObjectGroup for each part by the root part's UUID.
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/// </summary>
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protected internal Dictionary<UUID, SceneObjectGroup> SceneObjectGroupsByFullID = new Dictionary<UUID, SceneObjectGroup>();
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/// <summary>
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/// Index the SceneObjectGroup for each part by that part's UUID.
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/// </summary>
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2011-03-26 00:42:48 +00:00
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protected internal Dictionary<UUID, SceneObjectGroup> SceneObjectGroupsByFullPartID = new Dictionary<UUID, SceneObjectGroup>();
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2011-03-26 00:53:19 +00:00
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/// <summary>
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/// Index the SceneObjectGroup for each part by that part's local ID.
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/// </summary>
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protected internal Dictionary<uint, SceneObjectGroup> SceneObjectGroupsByLocalPartID = new Dictionary<uint, SceneObjectGroup>();
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2009-04-12 15:18:04 +00:00
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2009-12-06 00:25:04 +00:00
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private Object m_updateLock = new Object();
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2007-11-04 22:22:53 +00:00
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#endregion
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2007-11-04 14:34:45 +00:00
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2011-09-12 21:51:56 +00:00
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protected internal SceneGraph(Scene parent)
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2007-11-04 14:34:45 +00:00
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{
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m_parentScene = parent;
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2007-11-28 06:18:07 +00:00
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}
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2007-12-06 18:17:44 +00:00
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2007-11-29 15:27:57 +00:00
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public PhysicsScene PhysicsScene
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2007-11-28 06:18:07 +00:00
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{
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2007-12-27 21:41:48 +00:00
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get { return _PhyScene; }
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2007-11-28 06:18:07 +00:00
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set
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{
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// If we're not doing the initial set
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2008-05-16 01:22:11 +00:00
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// Then we've got to remove the previous
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2007-11-28 06:18:07 +00:00
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// event handler
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2008-08-18 00:39:10 +00:00
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if (_PhyScene != null)
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2007-12-27 21:41:48 +00:00
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_PhyScene.OnPhysicsCrash -= physicsBasedCrash;
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2007-11-28 06:18:07 +00:00
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_PhyScene = value;
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2007-12-27 21:41:48 +00:00
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2008-07-21 13:40:08 +00:00
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if (_PhyScene != null)
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_PhyScene.OnPhysicsCrash += physicsBasedCrash;
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2007-11-28 06:18:07 +00:00
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}
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2007-11-04 14:34:45 +00:00
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}
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2008-05-26 01:06:50 +00:00
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protected internal void Close()
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2007-11-04 14:34:45 +00:00
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{
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2010-05-04 23:49:46 +00:00
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lock (m_presenceLock)
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2008-05-07 22:59:30 +00:00
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{
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2010-05-04 23:49:46 +00:00
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Dictionary<UUID, ScenePresence> newmap = new Dictionary<UUID, ScenePresence>();
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List<ScenePresence> newlist = new List<ScenePresence>();
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m_scenePresenceMap = newmap;
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m_scenePresenceArray = newlist;
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2008-05-07 22:59:30 +00:00
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}
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2009-10-23 08:02:36 +00:00
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2011-03-26 00:53:19 +00:00
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lock (SceneObjectGroupsByFullID)
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SceneObjectGroupsByFullID.Clear();
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2011-03-26 00:42:48 +00:00
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lock (SceneObjectGroupsByFullPartID)
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SceneObjectGroupsByFullPartID.Clear();
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lock (SceneObjectGroupsByLocalPartID)
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SceneObjectGroupsByLocalPartID.Clear();
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2008-05-16 01:22:11 +00:00
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2008-11-24 15:09:25 +00:00
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Entities.Clear();
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2007-11-04 14:34:45 +00:00
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}
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2007-11-04 22:22:53 +00:00
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#region Update Methods
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2007-12-27 21:41:48 +00:00
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2008-05-26 01:06:50 +00:00
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protected internal void UpdatePreparePhysics()
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2007-11-04 22:22:53 +00:00
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{
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// If we are using a threaded physics engine
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// grab the latest scene from the engine before
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// trying to process it.
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// PhysX does this (runs in the background).
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2007-11-28 06:18:07 +00:00
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if (_PhyScene.IsThreaded)
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2007-11-04 22:22:53 +00:00
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{
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2007-11-28 06:18:07 +00:00
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_PhyScene.GetResults();
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2007-11-04 22:22:53 +00:00
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}
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}
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2008-05-26 01:06:50 +00:00
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protected internal void UpdatePresences()
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2008-02-20 00:08:04 +00:00
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{
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2010-03-17 13:40:00 +00:00
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ForEachScenePresence(delegate(ScenePresence presence)
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{
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presence.Update();
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});
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2008-02-20 00:08:04 +00:00
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}
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2008-05-26 01:06:50 +00:00
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protected internal float UpdatePhysics(double elapsed)
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2007-11-04 22:22:53 +00:00
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{
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lock (m_syncRoot)
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{
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2008-12-26 12:58:02 +00:00
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// Here is where the Scene calls the PhysicsScene. This is a one-way
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// interaction; the PhysicsScene cannot access the calling Scene directly.
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// But with joints, we want a PhysicsActor to be able to influence a
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// non-physics SceneObjectPart. In particular, a PhysicsActor that is connected
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// with a joint should be able to move the SceneObjectPart which is the visual
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// representation of that joint (for editing and serialization purposes).
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// However the PhysicsActor normally cannot directly influence anything outside
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// of the PhysicsScene, and the non-physical SceneObjectPart which represents
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// the joint in the Scene does not exist in the PhysicsScene.
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//
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// To solve this, we have an event in the PhysicsScene that is fired when a joint
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// has changed position (because one of its associated PhysicsActors has changed
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// position).
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//
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// Therefore, JointMoved and JointDeactivated events will be fired as a result of the following Simulate().
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2008-05-01 18:04:42 +00:00
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return _PhyScene.Simulate((float)elapsed);
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2007-11-04 22:22:53 +00:00
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}
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}
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2009-09-02 02:33:31 +00:00
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protected internal void UpdateScenePresenceMovement()
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2007-11-04 22:22:53 +00:00
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{
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2010-03-17 13:40:00 +00:00
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ForEachScenePresence(delegate(ScenePresence presence)
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{
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presence.UpdateMovement();
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});
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2007-11-04 22:22:53 +00:00
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}
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2007-12-27 21:41:48 +00:00
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2010-06-08 23:30:51 +00:00
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public void GetCoarseLocations(out List<Vector3> coarseLocations, out List<UUID> avatarUUIDs, uint maxLocations)
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{
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coarseLocations = new List<Vector3>();
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avatarUUIDs = new List<UUID>();
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List<ScenePresence> presences = GetScenePresences();
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for (int i = 0; i < Math.Min(presences.Count, maxLocations); ++i)
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{
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ScenePresence sp = presences[i];
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2011-02-24 22:33:54 +00:00
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2010-06-08 23:30:51 +00:00
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// If this presence is a child agent, we don't want its coarse locations
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if (sp.IsChildAgent)
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2011-02-24 22:33:54 +00:00
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continue;
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2010-06-08 23:30:51 +00:00
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if (sp.ParentID != 0)
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{
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// sitting avatar
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SceneObjectPart sop = m_parentScene.GetSceneObjectPart(sp.ParentID);
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if (sop != null)
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{
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2010-12-10 03:46:16 +00:00
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coarseLocations.Add(sop.AbsolutePosition + sp.OffsetPosition);
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2010-06-08 23:30:51 +00:00
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avatarUUIDs.Add(sp.UUID);
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}
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else
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{
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// we can't find the parent.. ! arg!
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coarseLocations.Add(sp.AbsolutePosition);
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avatarUUIDs.Add(sp.UUID);
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}
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}
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else
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{
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coarseLocations.Add(sp.AbsolutePosition);
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avatarUUIDs.Add(sp.UUID);
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}
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}
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}
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2007-11-04 22:22:53 +00:00
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#endregion
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#region Entity Methods
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2007-12-27 21:41:48 +00:00
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2008-05-24 22:10:14 +00:00
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/// <summary>
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/// Add an object into the scene that has come from storage
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/// </summary>
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/// <param name="sceneObject"></param>
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2008-06-27 14:15:14 +00:00
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/// <param name="attachToBackup">
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/// If true, changes to the object will be reflected in its persisted data
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/// If false, the persisted data will not be changed even if the object in the scene is changed
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/// </param>
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2008-07-13 00:18:29 +00:00
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/// <param name="alreadyPersisted">
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/// If true, we won't persist this object until it changes
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/// If false, we'll persist this object immediately
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/// </param>
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2010-06-08 14:07:57 +00:00
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/// <param name="sendClientUpdates">
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/// If true, we send updates to the client to tell it about this object
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/// If false, we leave it up to the caller to do this
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/// </param>
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2008-07-12 22:14:38 +00:00
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/// <returns>
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/// true if the object was added, false if an object with the same uuid was already in the scene
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2008-08-18 00:39:10 +00:00
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/// </returns>
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2008-07-13 00:18:29 +00:00
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protected internal bool AddRestoredSceneObject(
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2010-06-08 14:07:57 +00:00
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SceneObjectGroup sceneObject, bool attachToBackup, bool alreadyPersisted, bool sendClientUpdates)
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2007-11-04 14:34:45 +00:00
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{
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2010-11-16 21:01:56 +00:00
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if (attachToBackup && (!alreadyPersisted))
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2008-07-13 00:18:29 +00:00
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{
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sceneObject.ForceInventoryPersistence();
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sceneObject.HasGroupChanged = true;
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}
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2008-08-18 00:39:10 +00:00
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2010-06-08 14:07:57 +00:00
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return AddSceneObject(sceneObject, attachToBackup, sendClientUpdates);
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2007-11-04 14:34:45 +00:00
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}
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2010-06-08 14:07:57 +00:00
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2008-06-27 14:25:36 +00:00
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/// <summary>
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/// Add a newly created object to the scene. This will both update the scene, and send information about the
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/// new object to all clients interested in the scene.
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/// </summary>
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/// <param name="sceneObject"></param>
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/// <param name="attachToBackup">
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/// If true, the object is made persistent into the scene.
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/// If false, the object will not persist over server restarts
|
|
|
|
/// </param>
|
2008-07-12 22:14:38 +00:00
|
|
|
/// <returns>
|
|
|
|
/// true if the object was added, false if an object with the same uuid was already in the scene
|
2008-08-18 00:39:10 +00:00
|
|
|
/// </returns>
|
2010-03-03 22:14:06 +00:00
|
|
|
protected internal bool AddNewSceneObject(SceneObjectGroup sceneObject, bool attachToBackup, bool sendClientUpdates)
|
2008-08-18 00:39:10 +00:00
|
|
|
{
|
2010-11-16 21:01:56 +00:00
|
|
|
// Ensure that we persist this new scene object if it's not an
|
|
|
|
// attachment
|
|
|
|
if (attachToBackup)
|
|
|
|
sceneObject.HasGroupChanged = true;
|
2008-08-18 00:39:10 +00:00
|
|
|
|
2010-03-03 22:14:06 +00:00
|
|
|
return AddSceneObject(sceneObject, attachToBackup, sendClientUpdates);
|
2008-06-27 14:25:36 +00:00
|
|
|
}
|
2010-08-24 22:25:19 +00:00
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// Add a newly created object to the scene.
|
|
|
|
/// </summary>
|
|
|
|
///
|
|
|
|
/// This method does not send updates to the client - callers need to handle this themselves.
|
|
|
|
/// <param name="sceneObject"></param>
|
|
|
|
/// <param name="attachToBackup"></param>
|
2011-05-20 23:02:53 +00:00
|
|
|
/// <param name="pos">Position of the object. If null then the position stored in the object is used.</param>
|
|
|
|
/// <param name="rot">Rotation of the object. If null then the rotation stored in the object is used.</param>
|
2010-08-24 22:25:19 +00:00
|
|
|
/// <param name="vel">Velocity of the object. This parameter only has an effect if the object is physical</param>
|
2010-09-12 17:43:49 +00:00
|
|
|
/// <returns></returns>
|
2010-08-24 22:25:19 +00:00
|
|
|
public bool AddNewSceneObject(
|
2011-05-20 23:02:53 +00:00
|
|
|
SceneObjectGroup sceneObject, bool attachToBackup, Vector3? pos, Quaternion? rot, Vector3 vel)
|
2010-08-24 22:25:19 +00:00
|
|
|
{
|
|
|
|
AddNewSceneObject(sceneObject, true, false);
|
|
|
|
|
2011-05-20 23:02:53 +00:00
|
|
|
if (pos != null)
|
|
|
|
sceneObject.AbsolutePosition = (Vector3)pos;
|
2010-08-24 22:25:19 +00:00
|
|
|
|
|
|
|
if (sceneObject.RootPart.Shape.PCode == (byte)PCode.Prim)
|
|
|
|
{
|
|
|
|
sceneObject.ClearPartAttachmentData();
|
|
|
|
}
|
2011-05-20 23:02:53 +00:00
|
|
|
|
|
|
|
if (rot != null)
|
|
|
|
sceneObject.UpdateGroupRotationR((Quaternion)rot);
|
|
|
|
|
2010-08-24 22:25:19 +00:00
|
|
|
//group.ApplyPhysics(m_physicalPrim);
|
|
|
|
if (sceneObject.RootPart.PhysActor != null && sceneObject.RootPart.PhysActor.IsPhysical && vel != Vector3.Zero)
|
|
|
|
{
|
|
|
|
sceneObject.RootPart.ApplyImpulse((vel * sceneObject.GetMass()), false);
|
|
|
|
sceneObject.Velocity = vel;
|
|
|
|
}
|
|
|
|
|
|
|
|
return true;
|
2010-09-12 17:43:49 +00:00
|
|
|
}
|
2007-11-04 14:34:45 +00:00
|
|
|
|
2008-05-24 22:10:14 +00:00
|
|
|
/// <summary>
|
2008-06-17 20:36:21 +00:00
|
|
|
/// Add an object to the scene. This will both update the scene, and send information about the
|
|
|
|
/// new object to all clients interested in the scene.
|
2008-05-24 22:10:14 +00:00
|
|
|
/// </summary>
|
2011-05-20 22:22:27 +00:00
|
|
|
/// <remarks>
|
|
|
|
/// The object's stored position, rotation and velocity are used.
|
|
|
|
/// </remarks>
|
2008-05-24 22:10:14 +00:00
|
|
|
/// <param name="sceneObject"></param>
|
2008-06-12 17:49:08 +00:00
|
|
|
/// <param name="attachToBackup">
|
2008-06-13 00:21:53 +00:00
|
|
|
/// If true, the object is made persistent into the scene.
|
2008-06-12 17:49:08 +00:00
|
|
|
/// If false, the object will not persist over server restarts
|
|
|
|
/// </param>
|
2010-03-03 22:14:06 +00:00
|
|
|
/// <param name="sendClientUpdates">
|
|
|
|
/// If true, updates for the new scene object are sent to all viewers in range.
|
|
|
|
/// If false, it is left to the caller to schedule the update
|
|
|
|
/// </param>
|
|
|
|
/// <returns>
|
|
|
|
/// true if the object was added, false if an object with the same uuid was already in the scene
|
2008-05-24 23:11:07 +00:00
|
|
|
/// </returns>
|
2010-03-03 22:14:06 +00:00
|
|
|
protected bool AddSceneObject(SceneObjectGroup sceneObject, bool attachToBackup, bool sendClientUpdates)
|
2007-11-04 14:34:45 +00:00
|
|
|
{
|
2011-09-01 01:09:41 +00:00
|
|
|
if (sceneObject == null || sceneObject.RootPart.UUID == UUID.Zero)
|
2008-10-11 16:23:15 +00:00
|
|
|
return false;
|
2010-03-03 22:14:06 +00:00
|
|
|
|
2010-09-10 19:04:12 +00:00
|
|
|
if (Entities.ContainsKey(sceneObject.UUID))
|
|
|
|
return false;
|
2011-03-26 02:24:32 +00:00
|
|
|
|
|
|
|
// m_log.DebugFormat(
|
|
|
|
// "[SCENEGRAPH]: Adding scene object {0} {1}, with {2} parts on {3}",
|
|
|
|
// sceneObject.Name, sceneObject.UUID, sceneObject.Parts.Length, m_parentScene.RegionInfo.RegionName);
|
2010-09-10 19:04:12 +00:00
|
|
|
|
2011-09-13 16:56:02 +00:00
|
|
|
SceneObjectPart[] parts = sceneObject.Parts;
|
2010-09-10 19:41:36 +00:00
|
|
|
|
|
|
|
// Clamp child prim sizes and add child prims to the m_numPrim count
|
|
|
|
if (m_parentScene.m_clampPrimSize)
|
2010-09-10 19:04:12 +00:00
|
|
|
{
|
2011-09-13 16:56:02 +00:00
|
|
|
foreach (SceneObjectPart part in parts)
|
2010-05-21 20:57:56 +00:00
|
|
|
{
|
2010-09-10 19:41:36 +00:00
|
|
|
Vector3 scale = part.Shape.Scale;
|
2010-09-10 19:04:12 +00:00
|
|
|
|
2010-09-10 19:41:36 +00:00
|
|
|
if (scale.X > m_parentScene.m_maxNonphys)
|
|
|
|
scale.X = m_parentScene.m_maxNonphys;
|
|
|
|
if (scale.Y > m_parentScene.m_maxNonphys)
|
|
|
|
scale.Y = m_parentScene.m_maxNonphys;
|
|
|
|
if (scale.Z > m_parentScene.m_maxNonphys)
|
|
|
|
scale.Z = m_parentScene.m_maxNonphys;
|
2010-09-10 19:04:12 +00:00
|
|
|
|
2010-09-10 19:41:36 +00:00
|
|
|
part.Shape.Scale = scale;
|
2010-08-27 23:40:33 +00:00
|
|
|
}
|
2010-09-10 19:04:12 +00:00
|
|
|
}
|
2011-09-13 16:56:02 +00:00
|
|
|
m_numPrim += parts.Length;
|
2010-08-27 23:40:33 +00:00
|
|
|
|
2010-09-10 19:04:12 +00:00
|
|
|
sceneObject.AttachToScene(m_parentScene);
|
2010-08-27 23:40:33 +00:00
|
|
|
|
2010-09-10 19:04:12 +00:00
|
|
|
if (sendClientUpdates)
|
|
|
|
sceneObject.ScheduleGroupForFullUpdate();
|
|
|
|
|
|
|
|
Entities.Add(sceneObject);
|
|
|
|
|
|
|
|
if (attachToBackup)
|
|
|
|
sceneObject.AttachToBackup();
|
|
|
|
|
|
|
|
if (OnObjectCreate != null)
|
|
|
|
OnObjectCreate(sceneObject);
|
|
|
|
|
2011-03-26 00:53:19 +00:00
|
|
|
lock (SceneObjectGroupsByFullID)
|
|
|
|
SceneObjectGroupsByFullID[sceneObject.UUID] = sceneObject;
|
|
|
|
|
2011-03-26 00:42:48 +00:00
|
|
|
lock (SceneObjectGroupsByFullPartID)
|
2010-09-10 19:04:12 +00:00
|
|
|
{
|
2011-09-13 16:56:02 +00:00
|
|
|
foreach (SceneObjectPart part in parts)
|
2011-03-26 00:42:48 +00:00
|
|
|
SceneObjectGroupsByFullPartID[part.UUID] = sceneObject;
|
2010-09-10 19:04:12 +00:00
|
|
|
}
|
|
|
|
|
2011-03-26 00:42:48 +00:00
|
|
|
lock (SceneObjectGroupsByLocalPartID)
|
2010-09-10 19:04:12 +00:00
|
|
|
{
|
2011-09-12 21:44:14 +00:00
|
|
|
// m_log.DebugFormat(
|
|
|
|
// "[SCENE GRAPH]: Adding scene object {0} {1} {2} to SceneObjectGroupsByLocalPartID in {3}",
|
|
|
|
// sceneObject.Name, sceneObject.UUID, sceneObject.LocalId, m_parentScene.RegionInfo.RegionName);
|
|
|
|
|
2011-09-13 16:56:02 +00:00
|
|
|
foreach (SceneObjectPart part in parts)
|
2011-03-26 00:42:48 +00:00
|
|
|
SceneObjectGroupsByLocalPartID[part.LocalId] = sceneObject;
|
2007-11-04 14:34:45 +00:00
|
|
|
}
|
2008-11-24 15:09:25 +00:00
|
|
|
|
2010-05-21 20:57:56 +00:00
|
|
|
return true;
|
2007-11-04 14:34:45 +00:00
|
|
|
}
|
2008-05-28 03:44:49 +00:00
|
|
|
|
2008-05-24 23:11:07 +00:00
|
|
|
/// <summary>
|
|
|
|
/// Delete an object from the scene
|
|
|
|
/// </summary>
|
|
|
|
/// <returns>true if the object was deleted, false if there was no object to delete</returns>
|
2009-02-06 16:55:34 +00:00
|
|
|
public bool DeleteSceneObject(UUID uuid, bool resultOfObjectLinked)
|
2008-05-24 23:11:07 +00:00
|
|
|
{
|
2010-09-10 19:04:12 +00:00
|
|
|
EntityBase entity;
|
2010-10-27 19:47:27 +00:00
|
|
|
if (!Entities.TryGetValue(uuid, out entity) || (!(entity is SceneObjectGroup)))
|
2010-09-10 19:04:12 +00:00
|
|
|
return false;
|
2010-08-25 21:11:00 +00:00
|
|
|
|
2010-09-10 19:04:12 +00:00
|
|
|
SceneObjectGroup grp = (SceneObjectGroup)entity;
|
2009-01-03 03:30:03 +00:00
|
|
|
|
2010-10-27 19:47:27 +00:00
|
|
|
if (entity == null)
|
|
|
|
return false;
|
|
|
|
|
2010-09-10 19:04:12 +00:00
|
|
|
if (!resultOfObjectLinked)
|
|
|
|
{
|
|
|
|
m_numPrim -= grp.PrimCount;
|
2009-01-03 03:30:03 +00:00
|
|
|
|
2010-09-10 19:04:12 +00:00
|
|
|
if ((grp.RootPart.Flags & PrimFlags.Physics) == PrimFlags.Physics)
|
|
|
|
RemovePhysicalPrim(grp.PrimCount);
|
|
|
|
}
|
2009-01-03 03:30:03 +00:00
|
|
|
|
2010-09-10 19:04:12 +00:00
|
|
|
if (OnObjectRemove != null)
|
|
|
|
OnObjectRemove(Entities[uuid]);
|
2011-03-26 00:53:19 +00:00
|
|
|
|
|
|
|
lock (SceneObjectGroupsByFullID)
|
|
|
|
SceneObjectGroupsByFullID.Remove(grp.UUID);
|
2010-08-25 21:11:00 +00:00
|
|
|
|
2011-03-26 00:42:48 +00:00
|
|
|
lock (SceneObjectGroupsByFullPartID)
|
2010-09-10 19:04:12 +00:00
|
|
|
{
|
2010-09-17 00:30:46 +00:00
|
|
|
SceneObjectPart[] parts = grp.Parts;
|
|
|
|
for (int i = 0; i < parts.Length; i++)
|
2011-03-26 00:42:48 +00:00
|
|
|
SceneObjectGroupsByFullPartID.Remove(parts[i].UUID);
|
2010-09-10 19:04:12 +00:00
|
|
|
}
|
2008-11-24 15:09:25 +00:00
|
|
|
|
2011-03-26 00:42:48 +00:00
|
|
|
lock (SceneObjectGroupsByLocalPartID)
|
2010-09-10 19:04:12 +00:00
|
|
|
{
|
2010-09-17 00:30:46 +00:00
|
|
|
SceneObjectPart[] parts = grp.Parts;
|
|
|
|
for (int i = 0; i < parts.Length; i++)
|
2011-03-26 00:42:48 +00:00
|
|
|
SceneObjectGroupsByLocalPartID.Remove(parts[i].LocalId);
|
2008-05-24 23:11:07 +00:00
|
|
|
}
|
2008-05-28 03:44:49 +00:00
|
|
|
|
2010-09-10 19:04:12 +00:00
|
|
|
return Entities.Remove(uuid);
|
2008-05-24 23:11:07 +00:00
|
|
|
}
|
2007-12-27 21:41:48 +00:00
|
|
|
|
2008-03-13 00:22:38 +00:00
|
|
|
/// <summary>
|
2009-10-14 02:13:06 +00:00
|
|
|
/// Add an object to the list of prims to process on the next update
|
2008-03-13 00:22:38 +00:00
|
|
|
/// </summary>
|
|
|
|
/// <param name="obj">
|
2009-10-14 02:13:06 +00:00
|
|
|
/// A <see cref="SceneObjectGroup"/>
|
2008-03-13 00:22:38 +00:00
|
|
|
/// </param>
|
2009-10-14 02:13:06 +00:00
|
|
|
protected internal void AddToUpdateList(SceneObjectGroup obj)
|
2008-02-20 00:08:04 +00:00
|
|
|
{
|
|
|
|
lock (m_updateList)
|
2009-04-12 15:18:04 +00:00
|
|
|
m_updateList[obj.UUID] = obj;
|
2008-02-20 00:08:04 +00:00
|
|
|
}
|
|
|
|
|
2008-03-12 18:11:08 +00:00
|
|
|
/// <summary>
|
|
|
|
/// Process all pending updates
|
|
|
|
/// </summary>
|
2009-10-14 02:13:06 +00:00
|
|
|
protected internal void UpdateObjectGroups()
|
2008-02-20 00:08:04 +00:00
|
|
|
{
|
2009-12-06 00:25:04 +00:00
|
|
|
if (!Monitor.TryEnter(m_updateLock))
|
|
|
|
return;
|
2010-09-10 19:04:12 +00:00
|
|
|
try
|
2009-04-12 15:18:04 +00:00
|
|
|
{
|
2010-09-10 19:04:12 +00:00
|
|
|
List<SceneObjectGroup> updates;
|
2009-10-29 06:10:16 +00:00
|
|
|
|
2010-09-10 19:04:12 +00:00
|
|
|
// Some updates add more updates to the updateList.
|
|
|
|
// Get the current list of updates and clear the list before iterating
|
|
|
|
lock (m_updateList)
|
2008-02-20 00:08:04 +00:00
|
|
|
{
|
2010-09-10 19:04:12 +00:00
|
|
|
updates = new List<SceneObjectGroup>(m_updateList.Values);
|
|
|
|
m_updateList.Clear();
|
2009-04-12 15:18:04 +00:00
|
|
|
}
|
2010-09-10 19:04:12 +00:00
|
|
|
|
|
|
|
// Go through all updates
|
|
|
|
for (int i = 0; i < updates.Count; i++)
|
2009-04-12 15:18:04 +00:00
|
|
|
{
|
2010-09-10 19:04:12 +00:00
|
|
|
SceneObjectGroup sog = updates[i];
|
|
|
|
|
|
|
|
// Don't abort the whole update if one entity happens to give us an exception.
|
|
|
|
try
|
|
|
|
{
|
|
|
|
sog.Update();
|
|
|
|
}
|
|
|
|
catch (Exception e)
|
|
|
|
{
|
|
|
|
m_log.ErrorFormat(
|
|
|
|
"[INNER SCENE]: Failed to update {0}, {1} - {2}", sog.Name, sog.UUID, e);
|
|
|
|
}
|
2008-02-20 00:08:04 +00:00
|
|
|
}
|
|
|
|
}
|
2010-09-10 19:04:12 +00:00
|
|
|
finally
|
|
|
|
{
|
|
|
|
Monitor.Exit(m_updateLock);
|
|
|
|
}
|
2008-02-20 00:08:04 +00:00
|
|
|
}
|
|
|
|
|
2008-05-26 01:06:50 +00:00
|
|
|
protected internal void AddPhysicalPrim(int number)
|
2007-12-14 00:49:40 +00:00
|
|
|
{
|
|
|
|
m_physicalPrim++;
|
|
|
|
}
|
2007-12-27 21:41:48 +00:00
|
|
|
|
2008-05-26 01:06:50 +00:00
|
|
|
protected internal void RemovePhysicalPrim(int number)
|
2007-12-14 00:49:40 +00:00
|
|
|
{
|
|
|
|
m_physicalPrim--;
|
|
|
|
}
|
2007-12-27 21:41:48 +00:00
|
|
|
|
2008-05-26 01:06:50 +00:00
|
|
|
protected internal void AddToScriptLPS(int number)
|
2008-02-06 08:03:22 +00:00
|
|
|
{
|
|
|
|
m_scriptLPS += number;
|
|
|
|
}
|
|
|
|
|
2008-05-26 01:06:50 +00:00
|
|
|
protected internal void AddActiveScripts(int number)
|
2008-02-06 08:03:22 +00:00
|
|
|
{
|
|
|
|
m_activeScripts += number;
|
|
|
|
}
|
2008-05-28 03:44:49 +00:00
|
|
|
|
2008-09-06 07:52:41 +00:00
|
|
|
protected internal void HandleUndo(IClientAPI remoteClient, UUID primId)
|
2008-04-28 01:48:21 +00:00
|
|
|
{
|
2008-09-06 07:52:41 +00:00
|
|
|
if (primId != UUID.Zero)
|
2008-04-28 01:48:21 +00:00
|
|
|
{
|
2008-05-01 18:04:42 +00:00
|
|
|
SceneObjectPart part = m_parentScene.GetSceneObjectPart(primId);
|
2008-04-28 01:48:21 +00:00
|
|
|
if (part != null)
|
|
|
|
part.Undo();
|
2008-05-28 03:44:49 +00:00
|
|
|
}
|
2008-04-28 01:48:21 +00:00
|
|
|
}
|
2011-07-18 03:54:21 +00:00
|
|
|
|
2010-02-14 21:41:57 +00:00
|
|
|
protected internal void HandleRedo(IClientAPI remoteClient, UUID primId)
|
|
|
|
{
|
|
|
|
if (primId != UUID.Zero)
|
|
|
|
{
|
|
|
|
SceneObjectPart part = m_parentScene.GetSceneObjectPart(primId);
|
2011-07-16 04:23:21 +00:00
|
|
|
|
2010-02-14 21:41:57 +00:00
|
|
|
if (part != null)
|
|
|
|
part.Redo();
|
|
|
|
}
|
|
|
|
}
|
2008-05-28 03:44:49 +00:00
|
|
|
|
2008-05-26 01:06:50 +00:00
|
|
|
protected internal void HandleObjectGroupUpdate(
|
2008-09-06 07:52:41 +00:00
|
|
|
IClientAPI remoteClient, UUID GroupID, uint objectLocalID, UUID Garbage)
|
2008-05-18 03:21:22 +00:00
|
|
|
{
|
2010-09-27 01:11:55 +00:00
|
|
|
if (!remoteClient.IsGroupMember(GroupID))
|
|
|
|
return;
|
|
|
|
|
2009-04-12 15:18:04 +00:00
|
|
|
SceneObjectGroup group = GetGroupByPrim(objectLocalID);
|
2009-04-14 11:38:33 +00:00
|
|
|
if (group != null)
|
2008-05-18 03:21:22 +00:00
|
|
|
{
|
2009-04-12 15:18:04 +00:00
|
|
|
if (group.OwnerID == remoteClient.AgentId)
|
|
|
|
group.SetGroup(GroupID, remoteClient);
|
2008-05-18 03:21:22 +00:00
|
|
|
}
|
|
|
|
}
|
2008-05-28 03:44:49 +00:00
|
|
|
|
2011-08-17 23:53:05 +00:00
|
|
|
protected internal ScenePresence CreateAndAddChildScenePresence(
|
|
|
|
IClientAPI client, AvatarAppearance appearance, PresenceType type)
|
2007-11-04 14:34:45 +00:00
|
|
|
{
|
|
|
|
ScenePresence newAvatar = null;
|
|
|
|
|
2011-01-26 21:33:34 +00:00
|
|
|
// ScenePresence always defaults to child agent
|
2011-09-12 21:51:56 +00:00
|
|
|
newAvatar = new ScenePresence(client, m_parentScene, appearance, type);
|
2007-11-04 14:34:45 +00:00
|
|
|
|
2008-05-26 00:47:36 +00:00
|
|
|
AddScenePresence(newAvatar);
|
2008-05-28 03:44:49 +00:00
|
|
|
|
2007-11-04 14:34:45 +00:00
|
|
|
return newAvatar;
|
|
|
|
}
|
2007-12-27 21:41:48 +00:00
|
|
|
|
2008-05-26 00:38:04 +00:00
|
|
|
/// <summary>
|
|
|
|
/// Add a presence to the scene
|
|
|
|
/// </summary>
|
|
|
|
/// <param name="presence"></param>
|
2008-05-26 00:47:36 +00:00
|
|
|
protected internal void AddScenePresence(ScenePresence presence)
|
2008-03-04 05:31:54 +00:00
|
|
|
{
|
2011-01-26 21:33:34 +00:00
|
|
|
// Always a child when added to the scene
|
2008-03-04 05:31:54 +00:00
|
|
|
bool child = presence.IsChildAgent;
|
2008-08-18 00:39:10 +00:00
|
|
|
|
2008-03-04 05:31:54 +00:00
|
|
|
if (child)
|
|
|
|
{
|
|
|
|
m_numChildAgents++;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
m_numRootAgents++;
|
2009-02-15 05:00:58 +00:00
|
|
|
presence.AddToPhysicalScene(false);
|
2008-03-04 05:31:54 +00:00
|
|
|
}
|
|
|
|
|
2008-11-24 15:09:25 +00:00
|
|
|
Entities[presence.UUID] = presence;
|
2008-03-14 15:28:34 +00:00
|
|
|
|
2010-05-04 23:49:46 +00:00
|
|
|
lock (m_presenceLock)
|
2008-03-04 05:31:54 +00:00
|
|
|
{
|
2010-05-04 23:49:46 +00:00
|
|
|
Dictionary<UUID, ScenePresence> newmap = new Dictionary<UUID, ScenePresence>(m_scenePresenceMap);
|
|
|
|
List<ScenePresence> newlist = new List<ScenePresence>(m_scenePresenceArray);
|
|
|
|
|
|
|
|
if (!newmap.ContainsKey(presence.UUID))
|
2009-10-23 08:02:36 +00:00
|
|
|
{
|
2010-05-04 23:49:46 +00:00
|
|
|
newmap.Add(presence.UUID, presence);
|
|
|
|
newlist.Add(presence);
|
2009-10-23 08:02:36 +00:00
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
2010-05-04 23:49:46 +00:00
|
|
|
// Remember the old presene reference from the dictionary
|
|
|
|
ScenePresence oldref = newmap[presence.UUID];
|
|
|
|
// Replace the presence reference in the dictionary with the new value
|
|
|
|
newmap[presence.UUID] = presence;
|
|
|
|
// Find the index in the list where the old ref was stored and update the reference
|
|
|
|
newlist[newlist.IndexOf(oldref)] = presence;
|
2009-10-23 08:02:36 +00:00
|
|
|
}
|
2010-05-04 23:49:46 +00:00
|
|
|
|
|
|
|
// Swap out the dictionary and list with new references
|
|
|
|
m_scenePresenceMap = newmap;
|
|
|
|
m_scenePresenceArray = newlist;
|
2008-03-04 05:31:54 +00:00
|
|
|
}
|
2008-03-14 15:28:34 +00:00
|
|
|
}
|
2008-05-28 03:44:49 +00:00
|
|
|
|
2008-05-26 00:38:04 +00:00
|
|
|
/// <summary>
|
|
|
|
/// Remove a presence from the scene
|
|
|
|
/// </summary>
|
2008-09-06 07:52:41 +00:00
|
|
|
protected internal void RemoveScenePresence(UUID agentID)
|
2008-05-26 00:38:04 +00:00
|
|
|
{
|
2008-11-24 15:09:25 +00:00
|
|
|
if (!Entities.Remove(agentID))
|
2008-05-26 00:38:04 +00:00
|
|
|
{
|
2008-11-24 15:09:25 +00:00
|
|
|
m_log.WarnFormat(
|
2011-03-22 23:47:36 +00:00
|
|
|
"[SCENEGRAPH]: Tried to remove non-existent scene presence with agent ID {0} from scene Entities list",
|
2008-11-24 15:09:25 +00:00
|
|
|
agentID);
|
2008-05-26 00:38:04 +00:00
|
|
|
}
|
2008-05-28 03:44:49 +00:00
|
|
|
|
2010-05-04 23:49:46 +00:00
|
|
|
lock (m_presenceLock)
|
2008-05-28 03:44:49 +00:00
|
|
|
{
|
2010-05-04 23:49:46 +00:00
|
|
|
Dictionary<UUID, ScenePresence> newmap = new Dictionary<UUID, ScenePresence>(m_scenePresenceMap);
|
|
|
|
List<ScenePresence> newlist = new List<ScenePresence>(m_scenePresenceArray);
|
2010-06-25 17:55:20 +00:00
|
|
|
|
2010-05-04 23:49:46 +00:00
|
|
|
// Remove the presence reference from the dictionary
|
2010-06-25 17:55:20 +00:00
|
|
|
if (newmap.ContainsKey(agentID))
|
2009-10-23 08:02:36 +00:00
|
|
|
{
|
2010-06-25 17:55:20 +00:00
|
|
|
ScenePresence oldref = newmap[agentID];
|
|
|
|
newmap.Remove(agentID);
|
|
|
|
|
2010-05-04 23:49:46 +00:00
|
|
|
// Find the index in the list where the old ref was stored and remove the reference
|
|
|
|
newlist.RemoveAt(newlist.IndexOf(oldref));
|
|
|
|
// Swap out the dictionary and list with new references
|
|
|
|
m_scenePresenceMap = newmap;
|
|
|
|
m_scenePresenceArray = newlist;
|
2009-10-23 08:02:36 +00:00
|
|
|
}
|
|
|
|
else
|
2008-05-26 00:38:04 +00:00
|
|
|
{
|
2011-03-22 23:47:36 +00:00
|
|
|
m_log.WarnFormat("[SCENEGRAPH]: Tried to remove non-existent scene presence with agent ID {0} from scene ScenePresences list", agentID);
|
2008-05-26 00:38:04 +00:00
|
|
|
}
|
2008-05-28 03:44:49 +00:00
|
|
|
}
|
2008-05-26 00:38:04 +00:00
|
|
|
}
|
2008-03-04 05:31:54 +00:00
|
|
|
|
2008-05-26 01:06:50 +00:00
|
|
|
protected internal void SwapRootChildAgent(bool direction_RC_CR_T_F)
|
2007-12-12 06:58:55 +00:00
|
|
|
{
|
|
|
|
if (direction_RC_CR_T_F)
|
|
|
|
{
|
|
|
|
m_numRootAgents--;
|
|
|
|
m_numChildAgents++;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
m_numChildAgents--;
|
|
|
|
m_numRootAgents++;
|
|
|
|
}
|
|
|
|
}
|
2007-12-27 21:41:48 +00:00
|
|
|
|
2009-03-30 18:20:41 +00:00
|
|
|
public void removeUserCount(bool TypeRCTF)
|
2007-12-12 06:58:55 +00:00
|
|
|
{
|
|
|
|
if (TypeRCTF)
|
|
|
|
{
|
|
|
|
m_numRootAgents--;
|
|
|
|
}
|
2007-12-27 21:41:48 +00:00
|
|
|
else
|
2007-12-12 06:58:55 +00:00
|
|
|
{
|
|
|
|
m_numChildAgents--;
|
|
|
|
}
|
|
|
|
}
|
2007-12-27 21:41:48 +00:00
|
|
|
|
2009-01-06 00:07:24 +00:00
|
|
|
public void RecalculateStats()
|
|
|
|
{
|
|
|
|
int rootcount = 0;
|
|
|
|
int childcount = 0;
|
|
|
|
|
2010-03-17 13:40:00 +00:00
|
|
|
ForEachScenePresence(delegate(ScenePresence presence)
|
2009-01-06 00:07:24 +00:00
|
|
|
{
|
2010-03-17 13:40:00 +00:00
|
|
|
if (presence.IsChildAgent)
|
2009-10-23 08:02:36 +00:00
|
|
|
++childcount;
|
2009-01-06 00:07:24 +00:00
|
|
|
else
|
2009-10-23 08:02:36 +00:00
|
|
|
++rootcount;
|
2010-03-17 13:40:00 +00:00
|
|
|
});
|
2009-10-23 08:02:36 +00:00
|
|
|
|
2009-01-06 00:07:24 +00:00
|
|
|
m_numRootAgents = rootcount;
|
|
|
|
m_numChildAgents = childcount;
|
|
|
|
}
|
|
|
|
|
2008-06-06 23:20:02 +00:00
|
|
|
public int GetChildAgentCount()
|
2007-12-12 06:58:55 +00:00
|
|
|
{
|
2008-02-07 08:28:48 +00:00
|
|
|
// some network situations come in where child agents get closed twice.
|
|
|
|
if (m_numChildAgents < 0)
|
2008-02-16 13:01:42 +00:00
|
|
|
{
|
|
|
|
m_numChildAgents = 0;
|
2008-02-07 08:28:48 +00:00
|
|
|
}
|
|
|
|
|
2007-12-12 06:58:55 +00:00
|
|
|
return m_numChildAgents;
|
|
|
|
}
|
|
|
|
|
2008-06-06 23:20:02 +00:00
|
|
|
public int GetRootAgentCount()
|
2007-12-12 06:58:55 +00:00
|
|
|
{
|
|
|
|
return m_numRootAgents;
|
|
|
|
}
|
2007-12-12 14:07:26 +00:00
|
|
|
|
2008-06-06 23:20:02 +00:00
|
|
|
public int GetTotalObjectsCount()
|
2007-12-12 14:07:26 +00:00
|
|
|
{
|
|
|
|
return m_numPrim;
|
|
|
|
}
|
|
|
|
|
2008-06-06 23:20:02 +00:00
|
|
|
public int GetActiveObjectsCount()
|
2007-12-14 00:49:40 +00:00
|
|
|
{
|
|
|
|
return m_physicalPrim;
|
|
|
|
}
|
|
|
|
|
2008-06-06 23:20:02 +00:00
|
|
|
public int GetActiveScriptsCount()
|
2008-02-06 08:03:22 +00:00
|
|
|
{
|
|
|
|
return m_activeScripts;
|
|
|
|
}
|
|
|
|
|
2008-06-06 23:20:02 +00:00
|
|
|
public int GetScriptLPS()
|
2008-02-06 08:03:22 +00:00
|
|
|
{
|
|
|
|
int returnval = m_scriptLPS;
|
|
|
|
m_scriptLPS = 0;
|
|
|
|
return returnval;
|
|
|
|
}
|
2008-05-28 03:44:49 +00:00
|
|
|
|
2007-11-04 22:22:53 +00:00
|
|
|
#endregion
|
|
|
|
|
|
|
|
#region Get Methods
|
2008-04-14 18:43:23 +00:00
|
|
|
/// <summary>
|
|
|
|
/// Get the controlling client for the given avatar, if there is one.
|
2008-05-16 01:22:11 +00:00
|
|
|
///
|
|
|
|
/// FIXME: The only user of the method right now is Caps.cs, in order to resolve a client API since it can't
|
2008-04-14 18:43:23 +00:00
|
|
|
/// use the ScenePresence. This could be better solved in a number of ways - we could establish an
|
2008-05-16 01:22:11 +00:00
|
|
|
/// OpenSim.Framework.IScenePresence, or move the caps code into a region package (which might be the more
|
2008-04-14 18:43:23 +00:00
|
|
|
/// suitable solution).
|
|
|
|
/// </summary>
|
|
|
|
/// <param name="agentId"></param>
|
2009-02-06 16:55:34 +00:00
|
|
|
/// <returns>null if either the avatar wasn't in the scene, or
|
|
|
|
/// they do not have a controlling client</returns>
|
|
|
|
/// <remarks>this used to be protected internal, but that
|
|
|
|
/// prevents CapabilitiesModule from accessing it</remarks>
|
|
|
|
public IClientAPI GetControllingClient(UUID agentId)
|
2008-04-14 18:43:23 +00:00
|
|
|
{
|
|
|
|
ScenePresence presence = GetScenePresence(agentId);
|
2008-05-16 01:22:11 +00:00
|
|
|
|
2008-04-14 18:43:23 +00:00
|
|
|
if (presence != null)
|
|
|
|
{
|
|
|
|
return presence.ControllingClient;
|
|
|
|
}
|
2008-05-16 01:22:11 +00:00
|
|
|
|
2008-04-14 18:43:23 +00:00
|
|
|
return null;
|
|
|
|
}
|
2007-11-04 14:34:45 +00:00
|
|
|
|
2010-03-17 13:40:00 +00:00
|
|
|
/// <summary>
|
2010-05-04 23:49:46 +00:00
|
|
|
/// Get a reference to the scene presence list. Changes to the list will be done in a copy
|
2010-03-19 12:51:16 +00:00
|
|
|
/// There is no guarantee that presences will remain in the scene after the list is returned.
|
|
|
|
/// This list should remain private to SceneGraph. Callers wishing to iterate should instead
|
|
|
|
/// pass a delegate to ForEachScenePresence.
|
2010-03-17 13:40:00 +00:00
|
|
|
/// </summary>
|
|
|
|
/// <returns></returns>
|
2010-03-19 12:51:16 +00:00
|
|
|
private List<ScenePresence> GetScenePresences()
|
2010-03-17 13:40:00 +00:00
|
|
|
{
|
2010-05-04 23:49:46 +00:00
|
|
|
return m_scenePresenceArray;
|
2010-03-17 13:40:00 +00:00
|
|
|
}
|
|
|
|
|
2011-04-21 22:03:38 +00:00
|
|
|
public int GetNumberOfScenePresences()
|
|
|
|
{
|
|
|
|
return m_scenePresenceArray.Count;
|
|
|
|
}
|
|
|
|
|
2010-03-17 13:40:00 +00:00
|
|
|
/// <summary>
|
2010-03-19 12:51:16 +00:00
|
|
|
/// Request a scene presence by UUID. Fast, indexed lookup.
|
2010-03-17 13:40:00 +00:00
|
|
|
/// </summary>
|
2010-03-19 12:51:16 +00:00
|
|
|
/// <param name="agentID"></param>
|
|
|
|
/// <returns>null if the presence was not found</returns>
|
|
|
|
protected internal ScenePresence GetScenePresence(UUID agentID)
|
2010-03-17 13:40:00 +00:00
|
|
|
{
|
2010-05-04 23:49:46 +00:00
|
|
|
Dictionary<UUID, ScenePresence> presences = m_scenePresenceMap;
|
|
|
|
ScenePresence presence;
|
|
|
|
presences.TryGetValue(agentID, out presence);
|
|
|
|
return presence;
|
2010-03-17 13:40:00 +00:00
|
|
|
}
|
|
|
|
|
2007-11-04 14:34:45 +00:00
|
|
|
/// <summary>
|
2010-03-19 12:51:16 +00:00
|
|
|
/// Request the scene presence by name.
|
2007-11-04 14:34:45 +00:00
|
|
|
/// </summary>
|
2010-03-19 12:51:16 +00:00
|
|
|
/// <param name="firstName"></param>
|
|
|
|
/// <param name="lastName"></param>
|
|
|
|
/// <returns>null if the presence was not found</returns>
|
|
|
|
protected internal ScenePresence GetScenePresence(string firstName, string lastName)
|
2007-11-04 14:34:45 +00:00
|
|
|
{
|
2010-05-04 23:49:46 +00:00
|
|
|
List<ScenePresence> presences = GetScenePresences();
|
|
|
|
foreach (ScenePresence presence in presences)
|
2010-03-17 13:40:00 +00:00
|
|
|
{
|
2010-03-19 12:51:16 +00:00
|
|
|
if (presence.Firstname == firstName && presence.Lastname == lastName)
|
|
|
|
return presence;
|
|
|
|
}
|
|
|
|
return null;
|
2010-03-17 13:40:00 +00:00
|
|
|
}
|
2007-11-04 14:34:45 +00:00
|
|
|
|
2010-03-17 13:40:00 +00:00
|
|
|
/// <summary>
|
2010-03-19 12:51:16 +00:00
|
|
|
/// Request the scene presence by localID.
|
2010-03-17 13:40:00 +00:00
|
|
|
/// </summary>
|
2010-03-19 12:51:16 +00:00
|
|
|
/// <param name="localID"></param>
|
|
|
|
/// <returns>null if the presence was not found</returns>
|
|
|
|
protected internal ScenePresence GetScenePresence(uint localID)
|
2010-03-17 13:40:00 +00:00
|
|
|
{
|
2010-05-04 23:49:46 +00:00
|
|
|
List<ScenePresence> presences = GetScenePresences();
|
|
|
|
foreach (ScenePresence presence in presences)
|
2010-03-19 12:51:16 +00:00
|
|
|
if (presence.LocalId == localID)
|
|
|
|
return presence;
|
|
|
|
return null;
|
2007-11-04 14:34:45 +00:00
|
|
|
}
|
|
|
|
|
2010-03-19 12:58:34 +00:00
|
|
|
protected internal bool TryGetScenePresence(UUID agentID, out ScenePresence avatar)
|
2010-03-17 13:40:00 +00:00
|
|
|
{
|
2010-05-04 23:49:46 +00:00
|
|
|
Dictionary<UUID, ScenePresence> presences = m_scenePresenceMap;
|
|
|
|
presences.TryGetValue(agentID, out avatar);
|
2010-03-19 12:51:16 +00:00
|
|
|
return (avatar != null);
|
2007-11-04 14:34:45 +00:00
|
|
|
}
|
|
|
|
|
2010-03-19 12:51:16 +00:00
|
|
|
protected internal bool TryGetAvatarByName(string name, out ScenePresence avatar)
|
2010-03-17 13:40:00 +00:00
|
|
|
{
|
2010-03-19 12:51:16 +00:00
|
|
|
avatar = null;
|
|
|
|
foreach (ScenePresence presence in GetScenePresences())
|
2010-03-17 13:40:00 +00:00
|
|
|
{
|
2010-03-19 12:51:16 +00:00
|
|
|
if (String.Compare(name, presence.ControllingClient.Name, true) == 0)
|
|
|
|
{
|
|
|
|
avatar = presence;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return (avatar != null);
|
2010-03-17 13:40:00 +00:00
|
|
|
}
|
|
|
|
|
2008-07-12 21:43:35 +00:00
|
|
|
/// <summary>
|
|
|
|
/// Get a scene object group that contains the prim with the given local id
|
|
|
|
/// </summary>
|
|
|
|
/// <param name="localID"></param>
|
|
|
|
/// <returns>null if no scene object group containing that prim is found</returns>
|
2009-10-18 01:01:22 +00:00
|
|
|
public SceneObjectGroup GetGroupByPrim(uint localID)
|
2007-11-04 14:34:45 +00:00
|
|
|
{
|
2010-09-10 19:04:12 +00:00
|
|
|
EntityBase entity;
|
|
|
|
if (Entities.TryGetValue(localID, out entity))
|
|
|
|
return entity as SceneObjectGroup;
|
2009-04-09 10:07:40 +00:00
|
|
|
|
2008-11-10 18:10:00 +00:00
|
|
|
//m_log.DebugFormat("Entered GetGroupByPrim with localID {0}", localID);
|
2009-04-12 15:18:04 +00:00
|
|
|
SceneObjectGroup sog;
|
2011-03-26 00:42:48 +00:00
|
|
|
lock (SceneObjectGroupsByLocalPartID)
|
|
|
|
SceneObjectGroupsByLocalPartID.TryGetValue(localID, out sog);
|
2010-09-10 19:41:36 +00:00
|
|
|
|
|
|
|
if (sog != null)
|
2009-04-12 15:18:04 +00:00
|
|
|
{
|
2010-09-10 19:41:36 +00:00
|
|
|
if (sog.HasChildPrim(localID))
|
|
|
|
return sog;
|
2011-03-26 00:42:48 +00:00
|
|
|
SceneObjectGroupsByLocalPartID.Remove(localID);
|
2009-04-12 15:18:04 +00:00
|
|
|
}
|
|
|
|
|
2010-09-10 19:04:12 +00:00
|
|
|
EntityBase[] entityList = GetEntities();
|
|
|
|
foreach (EntityBase ent in entityList)
|
2007-11-04 14:34:45 +00:00
|
|
|
{
|
2008-11-10 18:10:00 +00:00
|
|
|
//m_log.DebugFormat("Looking at entity {0}", ent.UUID);
|
2007-11-04 14:34:45 +00:00
|
|
|
if (ent is SceneObjectGroup)
|
|
|
|
{
|
2010-09-10 19:04:12 +00:00
|
|
|
sog = (SceneObjectGroup)ent;
|
|
|
|
if (sog.HasChildPrim(localID))
|
2009-04-12 15:18:04 +00:00
|
|
|
{
|
2011-03-26 00:42:48 +00:00
|
|
|
lock (SceneObjectGroupsByLocalPartID)
|
|
|
|
SceneObjectGroupsByLocalPartID[localID] = sog;
|
2009-04-12 15:18:04 +00:00
|
|
|
return sog;
|
|
|
|
}
|
2007-11-04 14:34:45 +00:00
|
|
|
}
|
|
|
|
}
|
2010-09-10 19:04:12 +00:00
|
|
|
|
2007-11-04 14:34:45 +00:00
|
|
|
return null;
|
|
|
|
}
|
|
|
|
|
2008-07-12 21:43:35 +00:00
|
|
|
/// <summary>
|
|
|
|
/// Get a scene object group that contains the prim with the given uuid
|
|
|
|
/// </summary>
|
|
|
|
/// <param name="fullID"></param>
|
2008-08-18 00:39:10 +00:00
|
|
|
/// <returns>null if no scene object group containing that prim is found</returns>
|
2008-09-06 07:52:41 +00:00
|
|
|
private SceneObjectGroup GetGroupByPrim(UUID fullID)
|
2007-11-04 14:34:45 +00:00
|
|
|
{
|
2009-04-12 15:18:04 +00:00
|
|
|
SceneObjectGroup sog;
|
2011-03-26 00:42:48 +00:00
|
|
|
lock (SceneObjectGroupsByFullPartID)
|
|
|
|
SceneObjectGroupsByFullPartID.TryGetValue(fullID, out sog);
|
2010-09-10 19:41:36 +00:00
|
|
|
|
|
|
|
if (sog != null)
|
2009-04-12 15:18:04 +00:00
|
|
|
{
|
2010-09-17 00:30:46 +00:00
|
|
|
if (sog.ContainsPart(fullID))
|
|
|
|
return sog;
|
2010-09-10 19:41:36 +00:00
|
|
|
|
2011-03-26 00:42:48 +00:00
|
|
|
lock (SceneObjectGroupsByFullPartID)
|
|
|
|
SceneObjectGroupsByFullPartID.Remove(fullID);
|
2009-04-12 15:18:04 +00:00
|
|
|
}
|
|
|
|
|
2010-09-10 19:04:12 +00:00
|
|
|
EntityBase[] entityList = GetEntities();
|
|
|
|
foreach (EntityBase ent in entityList)
|
2007-11-04 14:34:45 +00:00
|
|
|
{
|
|
|
|
if (ent is SceneObjectGroup)
|
|
|
|
{
|
2010-09-10 19:04:12 +00:00
|
|
|
sog = (SceneObjectGroup)ent;
|
|
|
|
if (sog.HasChildPrim(fullID))
|
2009-04-12 15:18:04 +00:00
|
|
|
{
|
2011-03-26 00:42:48 +00:00
|
|
|
lock (SceneObjectGroupsByFullPartID)
|
|
|
|
SceneObjectGroupsByFullPartID[fullID] = sog;
|
2009-04-12 15:18:04 +00:00
|
|
|
return sog;
|
|
|
|
}
|
2007-11-04 14:34:45 +00:00
|
|
|
}
|
|
|
|
}
|
2010-09-10 19:04:12 +00:00
|
|
|
|
2007-11-04 14:34:45 +00:00
|
|
|
return null;
|
|
|
|
}
|
|
|
|
|
2008-05-26 01:06:50 +00:00
|
|
|
protected internal EntityIntersection GetClosestIntersectingPrim(Ray hray, bool frontFacesOnly, bool faceCenters)
|
2007-11-23 05:56:35 +00:00
|
|
|
{
|
|
|
|
// Primitive Ray Tracing
|
|
|
|
float closestDistance = 280f;
|
2009-08-14 08:16:41 +00:00
|
|
|
EntityIntersection result = new EntityIntersection();
|
2010-09-10 19:04:12 +00:00
|
|
|
EntityBase[] EntityList = GetEntities();
|
2008-06-25 12:21:51 +00:00
|
|
|
foreach (EntityBase ent in EntityList)
|
2007-11-23 05:56:35 +00:00
|
|
|
{
|
|
|
|
if (ent is SceneObjectGroup)
|
|
|
|
{
|
2008-05-01 18:04:42 +00:00
|
|
|
SceneObjectGroup reportingG = (SceneObjectGroup)ent;
|
2009-08-14 08:16:41 +00:00
|
|
|
EntityIntersection inter = reportingG.TestIntersection(hray, frontFacesOnly, faceCenters);
|
|
|
|
if (inter.HitTF && inter.distance < closestDistance)
|
2007-11-23 05:56:35 +00:00
|
|
|
{
|
2009-08-14 08:16:41 +00:00
|
|
|
closestDistance = inter.distance;
|
|
|
|
result = inter;
|
2007-11-23 05:56:35 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
2009-08-14 08:16:41 +00:00
|
|
|
return result;
|
2008-02-16 13:01:42 +00:00
|
|
|
}
|
2007-11-23 05:56:35 +00:00
|
|
|
|
2011-05-20 22:34:34 +00:00
|
|
|
/// <summary>
|
|
|
|
/// Get a group in the scene
|
|
|
|
/// </summary>
|
|
|
|
/// <param name="fullID">UUID of the group</param>
|
|
|
|
/// <returns>null if no such group was found</returns>
|
|
|
|
protected internal SceneObjectGroup GetSceneObjectGroup(UUID fullID)
|
|
|
|
{
|
|
|
|
lock (SceneObjectGroupsByFullID)
|
|
|
|
{
|
|
|
|
if (SceneObjectGroupsByFullID.ContainsKey(fullID))
|
|
|
|
return SceneObjectGroupsByFullID[fullID];
|
|
|
|
}
|
|
|
|
|
|
|
|
return null;
|
|
|
|
}
|
|
|
|
|
2011-05-20 22:41:14 +00:00
|
|
|
/// <summary>
|
|
|
|
/// Get a group by name from the scene (will return the first
|
|
|
|
/// found, if there are more than one prim with the same name)
|
|
|
|
/// </summary>
|
|
|
|
/// <param name="name"></param>
|
|
|
|
/// <returns>null if the part was not found</returns>
|
|
|
|
protected internal SceneObjectGroup GetSceneObjectGroup(string name)
|
|
|
|
{
|
|
|
|
SceneObjectGroup so = null;
|
|
|
|
|
|
|
|
Entities.Find(
|
|
|
|
delegate(EntityBase entity)
|
|
|
|
{
|
|
|
|
if (entity is SceneObjectGroup)
|
|
|
|
{
|
|
|
|
if (entity.Name == name)
|
|
|
|
{
|
|
|
|
so = (SceneObjectGroup)entity;
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
);
|
|
|
|
|
|
|
|
return so;
|
|
|
|
}
|
|
|
|
|
2008-07-12 21:43:35 +00:00
|
|
|
/// <summary>
|
|
|
|
/// Get a part contained in this scene.
|
|
|
|
/// </summary>
|
|
|
|
/// <param name="localID"></param>
|
|
|
|
/// <returns>null if the part was not found</returns>
|
2008-05-26 01:06:50 +00:00
|
|
|
protected internal SceneObjectPart GetSceneObjectPart(uint localID)
|
2007-11-07 02:42:18 +00:00
|
|
|
{
|
|
|
|
SceneObjectGroup group = GetGroupByPrim(localID);
|
2009-04-12 15:18:04 +00:00
|
|
|
if (group == null)
|
2007-11-07 02:42:18 +00:00
|
|
|
return null;
|
2009-04-12 15:18:04 +00:00
|
|
|
return group.GetChildPart(localID);
|
2007-11-07 02:42:18 +00:00
|
|
|
}
|
2008-10-05 14:15:39 +00:00
|
|
|
|
2008-10-01 06:39:36 +00:00
|
|
|
/// <summary>
|
2011-05-20 22:41:14 +00:00
|
|
|
/// Get a prim by name from the scene (will return the first
|
2008-10-01 06:39:36 +00:00
|
|
|
/// found, if there are more than one prim with the same name)
|
|
|
|
/// </summary>
|
|
|
|
/// <param name="name"></param>
|
|
|
|
/// <returns>null if the part was not found</returns>
|
|
|
|
protected internal SceneObjectPart GetSceneObjectPart(string name)
|
|
|
|
{
|
2010-09-10 19:04:12 +00:00
|
|
|
SceneObjectPart sop = null;
|
2008-10-01 06:39:36 +00:00
|
|
|
|
2010-09-10 19:04:12 +00:00
|
|
|
Entities.Find(
|
|
|
|
delegate(EntityBase entity)
|
2008-10-01 06:39:36 +00:00
|
|
|
{
|
2010-09-10 19:04:12 +00:00
|
|
|
if (entity is SceneObjectGroup)
|
2008-10-05 14:15:39 +00:00
|
|
|
{
|
2010-09-17 00:30:46 +00:00
|
|
|
foreach (SceneObjectPart p in ((SceneObjectGroup)entity).Parts)
|
2008-10-05 14:15:39 +00:00
|
|
|
{
|
2011-04-13 20:17:43 +00:00
|
|
|
// m_log.DebugFormat("[SCENE GRAPH]: Part {0} has name {1}", p.UUID, p.Name);
|
|
|
|
|
2010-09-10 19:04:12 +00:00
|
|
|
if (p.Name == name)
|
|
|
|
{
|
|
|
|
sop = p;
|
|
|
|
return true;
|
|
|
|
}
|
2008-10-05 14:15:39 +00:00
|
|
|
}
|
|
|
|
}
|
2010-09-10 19:04:12 +00:00
|
|
|
|
|
|
|
return false;
|
2008-10-01 06:39:36 +00:00
|
|
|
}
|
2010-09-10 19:04:12 +00:00
|
|
|
);
|
|
|
|
|
|
|
|
return sop;
|
2008-10-01 06:39:36 +00:00
|
|
|
}
|
2007-11-07 02:42:18 +00:00
|
|
|
|
2008-07-12 21:43:35 +00:00
|
|
|
/// <summary>
|
|
|
|
/// Get a part contained in this scene.
|
|
|
|
/// </summary>
|
|
|
|
/// <param name="fullID"></param>
|
2008-08-18 00:39:10 +00:00
|
|
|
/// <returns>null if the part was not found</returns>
|
2008-09-06 07:52:41 +00:00
|
|
|
protected internal SceneObjectPart GetSceneObjectPart(UUID fullID)
|
2007-11-07 02:42:18 +00:00
|
|
|
{
|
|
|
|
SceneObjectGroup group = GetGroupByPrim(fullID);
|
2009-04-12 15:18:04 +00:00
|
|
|
if (group == null)
|
2007-11-07 02:42:18 +00:00
|
|
|
return null;
|
2009-04-12 15:18:04 +00:00
|
|
|
return group.GetChildPart(fullID);
|
2007-11-07 02:42:18 +00:00
|
|
|
}
|
|
|
|
|
2008-05-24 21:57:00 +00:00
|
|
|
/// <summary>
|
2008-06-03 08:34:38 +00:00
|
|
|
/// Returns a list of the entities in the scene. This is a new list so no locking is required to iterate over
|
|
|
|
/// it
|
2008-05-24 21:57:00 +00:00
|
|
|
/// </summary>
|
|
|
|
/// <returns></returns>
|
2010-09-10 19:04:12 +00:00
|
|
|
protected internal EntityBase[] GetEntities()
|
2007-12-17 16:41:28 +00:00
|
|
|
{
|
2008-11-24 14:45:05 +00:00
|
|
|
return Entities.GetEntities();
|
2007-12-17 16:41:28 +00:00
|
|
|
}
|
|
|
|
|
2009-02-06 16:55:34 +00:00
|
|
|
public Dictionary<uint, float> GetTopScripts()
|
2008-05-25 20:50:45 +00:00
|
|
|
{
|
|
|
|
Dictionary<uint, float> topScripts = new Dictionary<uint, float>();
|
|
|
|
|
2010-09-10 19:04:12 +00:00
|
|
|
EntityBase[] EntityList = GetEntities();
|
2008-05-25 20:50:45 +00:00
|
|
|
int limit = 0;
|
|
|
|
foreach (EntityBase ent in EntityList)
|
|
|
|
{
|
|
|
|
if (ent is SceneObjectGroup)
|
|
|
|
{
|
|
|
|
SceneObjectGroup grp = (SceneObjectGroup)ent;
|
2008-09-06 07:52:41 +00:00
|
|
|
if ((grp.RootPart.GetEffectiveObjectFlags() & (uint)PrimFlags.Scripted) != 0)
|
2008-05-25 20:50:45 +00:00
|
|
|
{
|
|
|
|
if (grp.scriptScore >= 0.01)
|
|
|
|
{
|
|
|
|
topScripts.Add(grp.LocalId, grp.scriptScore);
|
|
|
|
limit++;
|
|
|
|
if (limit >= 100)
|
|
|
|
{
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
grp.scriptScore = 0;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return topScripts;
|
|
|
|
}
|
|
|
|
|
2007-11-04 22:22:53 +00:00
|
|
|
#endregion
|
|
|
|
|
|
|
|
#region Other Methods
|
|
|
|
|
2008-05-26 01:06:50 +00:00
|
|
|
protected internal void physicsBasedCrash()
|
2007-11-28 06:18:07 +00:00
|
|
|
{
|
2008-03-02 22:28:48 +00:00
|
|
|
handlerPhysicsCrash = UnRecoverableError;
|
|
|
|
if (handlerPhysicsCrash != null)
|
2007-11-28 06:18:07 +00:00
|
|
|
{
|
2008-03-02 22:28:48 +00:00
|
|
|
handlerPhysicsCrash();
|
2007-11-28 06:18:07 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2008-09-06 07:52:41 +00:00
|
|
|
protected internal UUID ConvertLocalIDToFullID(uint localID)
|
2007-11-04 22:22:53 +00:00
|
|
|
{
|
2007-11-07 02:42:18 +00:00
|
|
|
SceneObjectGroup group = GetGroupByPrim(localID);
|
|
|
|
if (group != null)
|
|
|
|
return group.GetPartsFullID(localID);
|
|
|
|
else
|
2008-09-06 07:52:41 +00:00
|
|
|
return UUID.Zero;
|
2007-11-04 22:22:53 +00:00
|
|
|
}
|
|
|
|
|
2010-03-19 12:51:16 +00:00
|
|
|
/// <summary>
|
2011-03-26 00:53:19 +00:00
|
|
|
/// Performs action once on all scene object groups.
|
2010-03-19 12:51:16 +00:00
|
|
|
/// </summary>
|
|
|
|
/// <param name="action"></param>
|
2009-09-29 14:54:56 +00:00
|
|
|
protected internal void ForEachSOG(Action<SceneObjectGroup> action)
|
|
|
|
{
|
2011-03-26 00:53:19 +00:00
|
|
|
// FIXME: Need to lock here, really.
|
|
|
|
List<SceneObjectGroup> objlist = new List<SceneObjectGroup>(SceneObjectGroupsByFullID.Values);
|
2009-09-29 14:54:56 +00:00
|
|
|
foreach (SceneObjectGroup obj in objlist)
|
|
|
|
{
|
|
|
|
try
|
|
|
|
{
|
|
|
|
action(obj);
|
|
|
|
}
|
|
|
|
catch (Exception e)
|
|
|
|
{
|
|
|
|
// Catch it and move on. This includes situations where splist has inconsistent info
|
2011-03-22 23:47:36 +00:00
|
|
|
m_log.WarnFormat(
|
|
|
|
"[SCENEGRAPH]: Problem processing action in ForEachSOG: {0} {1}", e.Message, e.StackTrace);
|
2009-09-29 14:54:56 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
2010-03-17 13:40:00 +00:00
|
|
|
|
|
|
|
/// <summary>
|
2010-03-19 12:51:16 +00:00
|
|
|
/// Performs action on all scene presences. This can ultimately run the actions in parallel but
|
|
|
|
/// any delegates passed in will need to implement their own locking on data they reference and
|
|
|
|
/// modify outside of the scope of the delegate.
|
2010-03-17 13:40:00 +00:00
|
|
|
/// </summary>
|
|
|
|
/// <param name="action"></param>
|
|
|
|
public void ForEachScenePresence(Action<ScenePresence> action)
|
|
|
|
{
|
2010-03-19 12:51:16 +00:00
|
|
|
// Once all callers have their delegates configured for parallelism, we can unleash this
|
|
|
|
/*
|
|
|
|
Action<ScenePresence> protectedAction = new Action<ScenePresence>(delegate(ScenePresence sp)
|
|
|
|
{
|
|
|
|
try
|
|
|
|
{
|
|
|
|
action(sp);
|
|
|
|
}
|
|
|
|
catch (Exception e)
|
|
|
|
{
|
2011-03-22 23:47:36 +00:00
|
|
|
m_log.Info("[SCENEGRAPH]: Error in " + m_parentScene.RegionInfo.RegionName + ": " + e.ToString());
|
|
|
|
m_log.Info("[SCENEGRAPH]: Stack Trace: " + e.StackTrace);
|
2010-03-19 12:51:16 +00:00
|
|
|
}
|
|
|
|
});
|
|
|
|
Parallel.ForEach<ScenePresence>(GetScenePresences(), protectedAction);
|
|
|
|
*/
|
2010-05-04 23:49:46 +00:00
|
|
|
// For now, perform actions serially
|
|
|
|
List<ScenePresence> presences = GetScenePresences();
|
|
|
|
foreach (ScenePresence sp in presences)
|
2010-03-17 13:40:00 +00:00
|
|
|
{
|
2010-03-19 12:51:16 +00:00
|
|
|
try
|
2010-03-17 13:40:00 +00:00
|
|
|
{
|
2010-03-19 12:51:16 +00:00
|
|
|
action(sp);
|
|
|
|
}
|
|
|
|
catch (Exception e)
|
|
|
|
{
|
2011-03-22 23:47:36 +00:00
|
|
|
m_log.Error("[SCENEGRAPH]: Error in " + m_parentScene.RegionInfo.RegionName + ": " + e.ToString());
|
2010-03-17 13:40:00 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
2009-09-29 14:54:56 +00:00
|
|
|
|
2007-11-04 22:22:53 +00:00
|
|
|
#endregion
|
2007-11-04 14:34:45 +00:00
|
|
|
|
|
|
|
#region Client Event handlers
|
2007-12-27 21:41:48 +00:00
|
|
|
|
2007-11-04 14:34:45 +00:00
|
|
|
/// <summary>
|
2011-07-16 02:52:30 +00:00
|
|
|
/// Update the scale of an individual prim.
|
2007-11-04 14:34:45 +00:00
|
|
|
/// </summary>
|
|
|
|
/// <param name="localID"></param>
|
|
|
|
/// <param name="scale"></param>
|
|
|
|
/// <param name="remoteClient"></param>
|
2008-09-06 07:52:41 +00:00
|
|
|
protected internal void UpdatePrimScale(uint localID, Vector3 scale, IClientAPI remoteClient)
|
2007-11-04 14:34:45 +00:00
|
|
|
{
|
2011-07-16 03:22:57 +00:00
|
|
|
SceneObjectPart part = GetSceneObjectPart(localID);
|
|
|
|
|
|
|
|
if (part != null)
|
2007-12-07 07:42:03 +00:00
|
|
|
{
|
2011-07-16 03:22:57 +00:00
|
|
|
if (m_parentScene.Permissions.CanEditObject(part.ParentGroup.UUID, remoteClient.AgentId))
|
2007-12-07 07:42:03 +00:00
|
|
|
{
|
2011-07-16 03:22:57 +00:00
|
|
|
part.Resize(scale);
|
2007-12-07 07:42:03 +00:00
|
|
|
}
|
|
|
|
}
|
2007-11-04 14:34:45 +00:00
|
|
|
}
|
2008-05-28 03:44:49 +00:00
|
|
|
|
2008-09-06 07:52:41 +00:00
|
|
|
protected internal void UpdatePrimGroupScale(uint localID, Vector3 scale, IClientAPI remoteClient)
|
2008-04-19 21:01:26 +00:00
|
|
|
{
|
|
|
|
SceneObjectGroup group = GetGroupByPrim(localID);
|
|
|
|
if (group != null)
|
|
|
|
{
|
2008-11-21 22:14:57 +00:00
|
|
|
if (m_parentScene.Permissions.CanEditObject(group.UUID, remoteClient.AgentId))
|
2008-04-19 21:01:26 +00:00
|
|
|
{
|
2011-07-16 01:53:36 +00:00
|
|
|
group.GroupResize(scale);
|
2008-04-19 21:01:26 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
2007-11-04 14:34:45 +00:00
|
|
|
|
2007-11-15 07:32:24 +00:00
|
|
|
/// <summary>
|
2008-05-16 01:22:11 +00:00
|
|
|
/// This handles the nifty little tool tip that you get when you drag your mouse over an object
|
2007-11-15 07:32:24 +00:00
|
|
|
/// Send to the Object Group to process. We don't know enough to service the request
|
|
|
|
/// </summary>
|
|
|
|
/// <param name="remoteClient"></param>
|
|
|
|
/// <param name="AgentID"></param>
|
|
|
|
/// <param name="RequestFlags"></param>
|
|
|
|
/// <param name="ObjectID"></param>
|
2008-05-26 01:06:50 +00:00
|
|
|
protected internal void RequestObjectPropertiesFamily(
|
2008-09-06 07:52:41 +00:00
|
|
|
IClientAPI remoteClient, UUID AgentID, uint RequestFlags, UUID ObjectID)
|
2007-11-15 07:32:24 +00:00
|
|
|
{
|
|
|
|
SceneObjectGroup group = GetGroupByPrim(ObjectID);
|
|
|
|
if (group != null)
|
2008-02-12 11:21:23 +00:00
|
|
|
{
|
2007-11-15 07:32:24 +00:00
|
|
|
group.ServiceObjectPropertiesFamilyRequest(remoteClient, AgentID, RequestFlags);
|
2008-02-12 11:21:23 +00:00
|
|
|
}
|
2007-11-15 07:32:24 +00:00
|
|
|
}
|
|
|
|
|
2007-11-04 14:34:45 +00:00
|
|
|
/// <summary>
|
2008-05-16 01:22:11 +00:00
|
|
|
///
|
2007-11-04 14:34:45 +00:00
|
|
|
/// </summary>
|
|
|
|
/// <param name="localID"></param>
|
|
|
|
/// <param name="rot"></param>
|
|
|
|
/// <param name="remoteClient"></param>
|
2008-09-06 07:52:41 +00:00
|
|
|
protected internal void UpdatePrimSingleRotation(uint localID, Quaternion rot, IClientAPI remoteClient)
|
2007-11-04 14:34:45 +00:00
|
|
|
{
|
2007-11-07 02:42:18 +00:00
|
|
|
SceneObjectGroup group = GetGroupByPrim(localID);
|
|
|
|
if (group != null)
|
2007-12-07 07:42:03 +00:00
|
|
|
{
|
2008-11-21 22:14:57 +00:00
|
|
|
if (m_parentScene.Permissions.CanMoveObject(group.UUID, remoteClient.AgentId))
|
2007-12-07 07:42:03 +00:00
|
|
|
{
|
|
|
|
group.UpdateSingleRotation(rot, localID);
|
|
|
|
}
|
|
|
|
}
|
2007-11-04 14:34:45 +00:00
|
|
|
}
|
|
|
|
|
2009-07-17 14:58:54 +00:00
|
|
|
/// <summary>
|
|
|
|
///
|
|
|
|
/// </summary>
|
|
|
|
/// <param name="localID"></param>
|
|
|
|
/// <param name="rot"></param>
|
|
|
|
/// <param name="remoteClient"></param>
|
|
|
|
protected internal void UpdatePrimSingleRotationPosition(uint localID, Quaternion rot, Vector3 pos, IClientAPI remoteClient)
|
|
|
|
{
|
|
|
|
SceneObjectGroup group = GetGroupByPrim(localID);
|
|
|
|
if (group != null)
|
|
|
|
{
|
|
|
|
if (m_parentScene.Permissions.CanMoveObject(group.UUID, remoteClient.AgentId))
|
|
|
|
{
|
2011-07-19 02:27:16 +00:00
|
|
|
group.UpdateSingleRotation(rot, pos, localID);
|
2009-07-17 14:58:54 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2007-11-04 14:34:45 +00:00
|
|
|
/// <summary>
|
2011-07-19 02:44:49 +00:00
|
|
|
/// Update the rotation of a whole group.
|
2007-11-04 14:34:45 +00:00
|
|
|
/// </summary>
|
|
|
|
/// <param name="localID"></param>
|
|
|
|
/// <param name="rot"></param>
|
|
|
|
/// <param name="remoteClient"></param>
|
2011-07-19 02:44:49 +00:00
|
|
|
protected internal void UpdatePrimGroupRotation(uint localID, Quaternion rot, IClientAPI remoteClient)
|
2007-11-04 14:34:45 +00:00
|
|
|
{
|
2007-11-07 02:42:18 +00:00
|
|
|
SceneObjectGroup group = GetGroupByPrim(localID);
|
|
|
|
if (group != null)
|
2007-12-07 07:42:03 +00:00
|
|
|
{
|
2008-11-21 22:14:57 +00:00
|
|
|
if (m_parentScene.Permissions.CanMoveObject(group.UUID, remoteClient.AgentId))
|
2007-12-07 07:42:03 +00:00
|
|
|
{
|
2009-09-30 16:51:02 +00:00
|
|
|
group.UpdateGroupRotationR(rot);
|
2007-12-07 07:42:03 +00:00
|
|
|
}
|
|
|
|
}
|
2007-11-04 14:34:45 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
/// <summary>
|
2008-05-16 01:22:11 +00:00
|
|
|
///
|
2007-11-04 14:34:45 +00:00
|
|
|
/// </summary>
|
|
|
|
/// <param name="localID"></param>
|
|
|
|
/// <param name="pos"></param>
|
|
|
|
/// <param name="rot"></param>
|
|
|
|
/// <param name="remoteClient"></param>
|
2011-07-19 02:44:49 +00:00
|
|
|
protected internal void UpdatePrimGroupRotation(uint localID, Vector3 pos, Quaternion rot, IClientAPI remoteClient)
|
2007-11-04 14:34:45 +00:00
|
|
|
{
|
2007-11-07 02:42:18 +00:00
|
|
|
SceneObjectGroup group = GetGroupByPrim(localID);
|
|
|
|
if (group != null)
|
2007-12-07 07:42:03 +00:00
|
|
|
{
|
2008-11-21 22:14:57 +00:00
|
|
|
if (m_parentScene.Permissions.CanMoveObject(group.UUID, remoteClient.AgentId))
|
2007-12-07 07:42:03 +00:00
|
|
|
{
|
2009-09-30 16:51:02 +00:00
|
|
|
group.UpdateGroupRotationPR(pos, rot);
|
2007-12-07 07:42:03 +00:00
|
|
|
}
|
|
|
|
}
|
2007-11-04 14:34:45 +00:00
|
|
|
}
|
|
|
|
|
2008-06-27 14:39:21 +00:00
|
|
|
/// <summary>
|
|
|
|
/// Update the position of the given part
|
|
|
|
/// </summary>
|
|
|
|
/// <param name="localID"></param>
|
|
|
|
/// <param name="pos"></param>
|
|
|
|
/// <param name="remoteClient"></param>
|
2008-09-06 07:52:41 +00:00
|
|
|
protected internal void UpdatePrimSinglePosition(uint localID, Vector3 pos, IClientAPI remoteClient)
|
2007-11-04 14:34:45 +00:00
|
|
|
{
|
2007-11-07 02:42:18 +00:00
|
|
|
SceneObjectGroup group = GetGroupByPrim(localID);
|
|
|
|
if (group != null)
|
2007-12-07 07:42:03 +00:00
|
|
|
{
|
2008-11-21 22:14:57 +00:00
|
|
|
if (m_parentScene.Permissions.CanMoveObject(group.UUID, remoteClient.AgentId) || group.IsAttachment)
|
2007-12-07 07:42:03 +00:00
|
|
|
{
|
|
|
|
group.UpdateSinglePosition(pos, localID);
|
|
|
|
}
|
|
|
|
}
|
2007-11-04 14:34:45 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
/// <summary>
|
2011-07-19 04:20:04 +00:00
|
|
|
/// Update the position of the given group.
|
2007-11-04 14:34:45 +00:00
|
|
|
/// </summary>
|
|
|
|
/// <param name="localID"></param>
|
|
|
|
/// <param name="pos"></param>
|
|
|
|
/// <param name="remoteClient"></param>
|
2011-07-19 04:20:04 +00:00
|
|
|
public void UpdatePrimGroupPosition(uint localID, Vector3 pos, IClientAPI remoteClient)
|
2007-11-04 14:34:45 +00:00
|
|
|
{
|
2007-11-07 02:42:18 +00:00
|
|
|
SceneObjectGroup group = GetGroupByPrim(localID);
|
2010-08-26 20:50:19 +00:00
|
|
|
|
2007-11-07 02:42:18 +00:00
|
|
|
if (group != null)
|
2010-09-12 17:43:49 +00:00
|
|
|
{
|
2008-11-22 16:09:58 +00:00
|
|
|
if (group.IsAttachment || (group.RootPart.Shape.PCode == 9 && group.RootPart.Shape.State != 0))
|
2008-04-23 13:22:06 +00:00
|
|
|
{
|
2010-12-14 00:11:41 +00:00
|
|
|
if (m_parentScene.AttachmentsModule != null)
|
|
|
|
m_parentScene.AttachmentsModule.UpdateAttachmentPosition(group, pos);
|
2008-04-23 13:22:06 +00:00
|
|
|
}
|
2008-05-16 01:22:11 +00:00
|
|
|
else
|
2007-12-07 07:42:03 +00:00
|
|
|
{
|
2010-08-26 20:50:19 +00:00
|
|
|
if (m_parentScene.Permissions.CanMoveObject(group.UUID, remoteClient.AgentId)
|
|
|
|
&& m_parentScene.Permissions.CanObjectEntry(group.UUID, false, pos))
|
2008-04-24 11:32:41 +00:00
|
|
|
{
|
|
|
|
group.UpdateGroupPosition(pos);
|
|
|
|
}
|
2007-12-07 07:42:03 +00:00
|
|
|
}
|
|
|
|
}
|
2007-11-04 14:34:45 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
/// <summary>
|
2010-08-26 20:50:19 +00:00
|
|
|
/// Update the texture entry of the given prim.
|
2007-11-04 14:34:45 +00:00
|
|
|
/// </summary>
|
2010-08-26 20:50:19 +00:00
|
|
|
///
|
|
|
|
/// A texture entry is an object that contains details of all the textures of the prim's face. In this case,
|
|
|
|
/// the texture is given in its byte serialized form.
|
|
|
|
///
|
2007-11-04 14:34:45 +00:00
|
|
|
/// <param name="localID"></param>
|
|
|
|
/// <param name="texture"></param>
|
|
|
|
/// <param name="remoteClient"></param>
|
2008-05-26 01:06:50 +00:00
|
|
|
protected internal void UpdatePrimTexture(uint localID, byte[] texture, IClientAPI remoteClient)
|
2007-11-04 14:34:45 +00:00
|
|
|
{
|
2007-11-07 02:42:18 +00:00
|
|
|
SceneObjectGroup group = GetGroupByPrim(localID);
|
2010-08-26 20:50:19 +00:00
|
|
|
|
2007-11-07 02:42:18 +00:00
|
|
|
if (group != null)
|
2007-12-07 07:42:03 +00:00
|
|
|
{
|
2008-11-21 22:14:57 +00:00
|
|
|
if (m_parentScene.Permissions.CanEditObject(group.UUID,remoteClient.AgentId))
|
2007-12-07 07:42:03 +00:00
|
|
|
{
|
|
|
|
group.UpdateTextureEntry(localID, texture);
|
|
|
|
}
|
|
|
|
}
|
2007-11-04 14:34:45 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
/// <summary>
|
2011-07-11 01:29:19 +00:00
|
|
|
/// Update the flags on a scene object. This covers properties such as phantom, physics and temporary.
|
2007-11-04 14:34:45 +00:00
|
|
|
/// </summary>
|
2011-07-11 01:29:19 +00:00
|
|
|
/// <remarks>
|
|
|
|
/// This is currently handling the incoming call from the client stack (e.g. LLClientView).
|
|
|
|
/// </remarks>
|
2007-11-04 14:34:45 +00:00
|
|
|
/// <param name="localID"></param>
|
2011-07-11 01:29:19 +00:00
|
|
|
/// <param name="UsePhysics"></param>
|
|
|
|
/// <param name="SetTemporary"></param>
|
|
|
|
/// <param name="SetPhantom"></param>
|
2007-11-04 14:34:45 +00:00
|
|
|
/// <param name="remoteClient"></param>
|
2011-07-11 01:29:19 +00:00
|
|
|
protected internal void UpdatePrimFlags(
|
|
|
|
uint localID, bool UsePhysics, bool SetTemporary, bool SetPhantom, IClientAPI remoteClient)
|
2007-11-04 14:34:45 +00:00
|
|
|
{
|
2007-11-07 02:42:18 +00:00
|
|
|
SceneObjectGroup group = GetGroupByPrim(localID);
|
|
|
|
if (group != null)
|
2007-12-07 07:42:03 +00:00
|
|
|
{
|
2008-11-21 22:14:57 +00:00
|
|
|
if (m_parentScene.Permissions.CanEditObject(group.UUID, remoteClient.AgentId))
|
2007-12-07 07:42:03 +00:00
|
|
|
{
|
2011-07-11 01:29:19 +00:00
|
|
|
// VolumeDetect can't be set via UI and will always be off when a change is made there
|
|
|
|
group.UpdatePrimFlags(localID, UsePhysics, SetTemporary, SetPhantom, false);
|
2007-12-07 07:42:03 +00:00
|
|
|
}
|
|
|
|
}
|
2007-11-04 14:34:45 +00:00
|
|
|
}
|
|
|
|
|
2008-06-27 14:39:21 +00:00
|
|
|
/// <summary>
|
|
|
|
/// Move the given object
|
|
|
|
/// </summary>
|
|
|
|
/// <param name="objectID"></param>
|
|
|
|
/// <param name="offset"></param>
|
|
|
|
/// <param name="pos"></param>
|
|
|
|
/// <param name="remoteClient"></param>
|
2008-10-10 16:01:59 +00:00
|
|
|
protected internal void MoveObject(UUID objectID, Vector3 offset, Vector3 pos, IClientAPI remoteClient, List<SurfaceTouchEventArgs> surfaceArgs)
|
2007-11-04 14:34:45 +00:00
|
|
|
{
|
2007-12-07 07:42:03 +00:00
|
|
|
SceneObjectGroup group = GetGroupByPrim(objectID);
|
|
|
|
if (group != null)
|
2007-11-04 14:34:45 +00:00
|
|
|
{
|
2008-11-21 22:14:57 +00:00
|
|
|
if (m_parentScene.Permissions.CanMoveObject(group.UUID, remoteClient.AgentId))// && PermissionsMngr.)
|
2007-12-07 07:42:03 +00:00
|
|
|
{
|
2007-11-07 02:42:18 +00:00
|
|
|
group.GrabMovement(offset, pos, remoteClient);
|
2007-12-07 07:42:03 +00:00
|
|
|
}
|
2008-02-12 15:47:37 +00:00
|
|
|
// This is outside the above permissions condition
|
|
|
|
// so that if the object is locked the client moving the object
|
|
|
|
// get's it's position on the simulator even if it was the same as before
|
|
|
|
// This keeps the moving user's client in sync with the rest of the world.
|
2008-02-10 21:27:32 +00:00
|
|
|
group.SendGroupTerseUpdate();
|
2007-11-04 14:34:45 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2009-04-10 06:39:52 +00:00
|
|
|
/// <summary>
|
|
|
|
/// Start spinning the given object
|
|
|
|
/// </summary>
|
|
|
|
/// <param name="objectID"></param>
|
|
|
|
/// <param name="rotation"></param>
|
|
|
|
/// <param name="remoteClient"></param>
|
|
|
|
protected internal void SpinStart(UUID objectID, IClientAPI remoteClient)
|
|
|
|
{
|
|
|
|
SceneObjectGroup group = GetGroupByPrim(objectID);
|
|
|
|
if (group != null)
|
|
|
|
{
|
|
|
|
if (m_parentScene.Permissions.CanMoveObject(group.UUID, remoteClient.AgentId))// && PermissionsMngr.)
|
|
|
|
{
|
|
|
|
group.SpinStart(remoteClient);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// Spin the given object
|
|
|
|
/// </summary>
|
|
|
|
/// <param name="objectID"></param>
|
|
|
|
/// <param name="rotation"></param>
|
|
|
|
/// <param name="remoteClient"></param>
|
|
|
|
protected internal void SpinObject(UUID objectID, Quaternion rotation, IClientAPI remoteClient)
|
|
|
|
{
|
|
|
|
SceneObjectGroup group = GetGroupByPrim(objectID);
|
|
|
|
if (group != null)
|
|
|
|
{
|
|
|
|
if (m_parentScene.Permissions.CanMoveObject(group.UUID, remoteClient.AgentId))// && PermissionsMngr.)
|
|
|
|
{
|
|
|
|
group.SpinMovement(rotation, remoteClient);
|
|
|
|
}
|
|
|
|
// This is outside the above permissions condition
|
|
|
|
// so that if the object is locked the client moving the object
|
|
|
|
// get's it's position on the simulator even if it was the same as before
|
|
|
|
// This keeps the moving user's client in sync with the rest of the world.
|
|
|
|
group.SendGroupTerseUpdate();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2007-11-04 14:34:45 +00:00
|
|
|
/// <summary>
|
2008-05-16 01:22:11 +00:00
|
|
|
///
|
2007-11-04 14:34:45 +00:00
|
|
|
/// </summary>
|
|
|
|
/// <param name="primLocalID"></param>
|
|
|
|
/// <param name="description"></param>
|
2008-05-26 01:06:50 +00:00
|
|
|
protected internal void PrimName(IClientAPI remoteClient, uint primLocalID, string name)
|
2007-11-04 14:34:45 +00:00
|
|
|
{
|
2007-11-07 02:42:18 +00:00
|
|
|
SceneObjectGroup group = GetGroupByPrim(primLocalID);
|
|
|
|
if (group != null)
|
2007-12-07 07:42:03 +00:00
|
|
|
{
|
2008-11-21 22:14:57 +00:00
|
|
|
if (m_parentScene.Permissions.CanEditObject(group.UUID, remoteClient.AgentId))
|
2007-12-07 07:42:03 +00:00
|
|
|
{
|
2007-12-28 23:19:03 +00:00
|
|
|
group.SetPartName(Util.CleanString(name), primLocalID);
|
2008-08-15 16:51:26 +00:00
|
|
|
group.HasGroupChanged = true;
|
2007-12-07 07:42:03 +00:00
|
|
|
}
|
|
|
|
}
|
2007-11-04 14:34:45 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
/// <summary>
|
2011-06-10 01:27:45 +00:00
|
|
|
/// Handle a prim description set request from a viewer.
|
2007-11-04 14:34:45 +00:00
|
|
|
/// </summary>
|
|
|
|
/// <param name="primLocalID"></param>
|
|
|
|
/// <param name="description"></param>
|
2008-05-26 01:06:50 +00:00
|
|
|
protected internal void PrimDescription(IClientAPI remoteClient, uint primLocalID, string description)
|
2007-11-04 14:34:45 +00:00
|
|
|
{
|
2007-11-07 02:42:18 +00:00
|
|
|
SceneObjectGroup group = GetGroupByPrim(primLocalID);
|
|
|
|
if (group != null)
|
2007-12-07 07:42:03 +00:00
|
|
|
{
|
2008-11-21 22:14:57 +00:00
|
|
|
if (m_parentScene.Permissions.CanEditObject(group.UUID, remoteClient.AgentId))
|
2007-12-07 07:42:03 +00:00
|
|
|
{
|
2007-12-28 23:19:03 +00:00
|
|
|
group.SetPartDescription(Util.CleanString(description), primLocalID);
|
2008-08-15 16:51:26 +00:00
|
|
|
group.HasGroupChanged = true;
|
2007-12-07 07:42:03 +00:00
|
|
|
}
|
|
|
|
}
|
2007-11-04 14:34:45 +00:00
|
|
|
}
|
|
|
|
|
2011-06-10 01:27:45 +00:00
|
|
|
/// <summary>
|
|
|
|
/// Set a click action for the prim.
|
|
|
|
/// </summary>
|
|
|
|
/// <param name="remoteClient"></param>
|
|
|
|
/// <param name="primLocalID"></param>
|
|
|
|
/// <param name="clickAction"></param>
|
2008-09-12 20:42:04 +00:00
|
|
|
protected internal void PrimClickAction(IClientAPI remoteClient, uint primLocalID, string clickAction)
|
|
|
|
{
|
2011-06-10 01:27:45 +00:00
|
|
|
// m_log.DebugFormat(
|
|
|
|
// "[SCENEGRAPH]: User {0} set click action for {1} to {2}", remoteClient.Name, primLocalID, clickAction);
|
|
|
|
|
2008-09-12 20:42:04 +00:00
|
|
|
SceneObjectGroup group = GetGroupByPrim(primLocalID);
|
|
|
|
if (group != null)
|
|
|
|
{
|
2008-11-21 22:14:57 +00:00
|
|
|
if (m_parentScene.Permissions.CanEditObject(group.UUID, remoteClient.AgentId))
|
2008-09-12 20:42:04 +00:00
|
|
|
{
|
|
|
|
SceneObjectPart part = m_parentScene.GetSceneObjectPart(primLocalID);
|
2011-08-27 03:16:46 +00:00
|
|
|
if (part != null)
|
|
|
|
{
|
|
|
|
part.ClickAction = Convert.ToByte(clickAction);
|
|
|
|
group.HasGroupChanged = true;
|
|
|
|
}
|
2008-09-12 20:42:04 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2008-10-03 12:00:13 +00:00
|
|
|
protected internal void PrimMaterial(IClientAPI remoteClient, uint primLocalID, string material)
|
|
|
|
{
|
|
|
|
SceneObjectGroup group = GetGroupByPrim(primLocalID);
|
|
|
|
if (group != null)
|
|
|
|
{
|
2008-11-21 22:14:57 +00:00
|
|
|
if (m_parentScene.Permissions.CanEditObject(group.UUID, remoteClient.AgentId))
|
2008-10-03 12:00:13 +00:00
|
|
|
{
|
|
|
|
SceneObjectPart part = m_parentScene.GetSceneObjectPart(primLocalID);
|
2011-08-27 03:16:46 +00:00
|
|
|
if (part != null)
|
|
|
|
{
|
|
|
|
part.Material = Convert.ToByte(material);
|
|
|
|
group.HasGroupChanged = true;
|
|
|
|
}
|
2008-10-03 12:00:13 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
2008-09-12 20:42:04 +00:00
|
|
|
|
2008-09-06 07:52:41 +00:00
|
|
|
protected internal void UpdateExtraParam(UUID agentID, uint primLocalID, ushort type, bool inUse, byte[] data)
|
2007-11-04 14:34:45 +00:00
|
|
|
{
|
2007-11-07 02:42:18 +00:00
|
|
|
SceneObjectGroup group = GetGroupByPrim(primLocalID);
|
2007-12-27 21:41:48 +00:00
|
|
|
|
2007-12-07 07:42:03 +00:00
|
|
|
if (group != null)
|
2007-11-29 15:24:31 +00:00
|
|
|
{
|
2008-11-21 22:14:57 +00:00
|
|
|
if (m_parentScene.Permissions.CanEditObject(group.UUID,agentID))
|
2007-12-07 07:42:03 +00:00
|
|
|
{
|
2007-11-29 15:24:31 +00:00
|
|
|
group.UpdateExtraParam(primLocalID, type, inUse, data);
|
2007-12-07 07:42:03 +00:00
|
|
|
}
|
2007-11-29 15:24:31 +00:00
|
|
|
}
|
2007-11-04 14:34:45 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
/// <summary>
|
2008-05-16 01:22:11 +00:00
|
|
|
///
|
2007-11-04 14:34:45 +00:00
|
|
|
/// </summary>
|
|
|
|
/// <param name="primLocalID"></param>
|
|
|
|
/// <param name="shapeBlock"></param>
|
2008-09-06 07:52:41 +00:00
|
|
|
protected internal void UpdatePrimShape(UUID agentID, uint primLocalID, UpdateShapeArgs shapeBlock)
|
2007-11-04 14:34:45 +00:00
|
|
|
{
|
2007-11-07 02:42:18 +00:00
|
|
|
SceneObjectGroup group = GetGroupByPrim(primLocalID);
|
2007-12-07 07:42:03 +00:00
|
|
|
if (group != null)
|
2007-11-29 15:24:31 +00:00
|
|
|
{
|
2008-11-21 22:14:57 +00:00
|
|
|
if (m_parentScene.Permissions.CanEditObject(group.GetPartsFullID(primLocalID), agentID))
|
2007-12-07 07:42:03 +00:00
|
|
|
{
|
2008-05-07 20:31:48 +00:00
|
|
|
ObjectShapePacket.ObjectDataBlock shapeData = new ObjectShapePacket.ObjectDataBlock();
|
|
|
|
shapeData.ObjectLocalID = shapeBlock.ObjectLocalID;
|
|
|
|
shapeData.PathBegin = shapeBlock.PathBegin;
|
|
|
|
shapeData.PathCurve = shapeBlock.PathCurve;
|
|
|
|
shapeData.PathEnd = shapeBlock.PathEnd;
|
|
|
|
shapeData.PathRadiusOffset = shapeBlock.PathRadiusOffset;
|
|
|
|
shapeData.PathRevolutions = shapeBlock.PathRevolutions;
|
|
|
|
shapeData.PathScaleX = shapeBlock.PathScaleX;
|
|
|
|
shapeData.PathScaleY = shapeBlock.PathScaleY;
|
|
|
|
shapeData.PathShearX = shapeBlock.PathShearX;
|
|
|
|
shapeData.PathShearY = shapeBlock.PathShearY;
|
|
|
|
shapeData.PathSkew = shapeBlock.PathSkew;
|
|
|
|
shapeData.PathTaperX = shapeBlock.PathTaperX;
|
|
|
|
shapeData.PathTaperY = shapeBlock.PathTaperY;
|
|
|
|
shapeData.PathTwist = shapeBlock.PathTwist;
|
|
|
|
shapeData.PathTwistBegin = shapeBlock.PathTwistBegin;
|
|
|
|
shapeData.ProfileBegin = shapeBlock.ProfileBegin;
|
|
|
|
shapeData.ProfileCurve = shapeBlock.ProfileCurve;
|
|
|
|
shapeData.ProfileEnd = shapeBlock.ProfileEnd;
|
|
|
|
shapeData.ProfileHollow = shapeBlock.ProfileHollow;
|
|
|
|
|
|
|
|
group.UpdateShape(shapeData, primLocalID);
|
2007-12-07 07:42:03 +00:00
|
|
|
}
|
2007-11-29 15:24:31 +00:00
|
|
|
}
|
2007-11-04 14:34:45 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
/// <summary>
|
2008-04-03 13:33:46 +00:00
|
|
|
/// Initial method invoked when we receive a link objects request from the client.
|
2007-11-04 14:34:45 +00:00
|
|
|
/// </summary>
|
2008-04-03 13:33:46 +00:00
|
|
|
/// <param name="client"></param>
|
2007-11-04 14:34:45 +00:00
|
|
|
/// <param name="parentPrim"></param>
|
|
|
|
/// <param name="childPrims"></param>
|
2010-04-30 10:46:50 +00:00
|
|
|
protected internal void LinkObjects(SceneObjectPart root, List<SceneObjectPart> children)
|
2007-11-04 14:34:45 +00:00
|
|
|
{
|
2009-12-06 01:20:39 +00:00
|
|
|
Monitor.Enter(m_updateLock);
|
|
|
|
try
|
2007-11-04 14:34:45 +00:00
|
|
|
{
|
2010-04-30 10:46:50 +00:00
|
|
|
SceneObjectGroup parentGroup = root.ParentGroup;
|
2009-12-06 00:25:04 +00:00
|
|
|
|
|
|
|
List<SceneObjectGroup> childGroups = new List<SceneObjectGroup>();
|
2010-04-30 10:46:50 +00:00
|
|
|
|
2011-09-01 00:22:28 +00:00
|
|
|
// We do this in reverse to get the link order of the prims correct
|
|
|
|
for (int i = children.Count - 1; i >= 0; i--)
|
2009-12-06 00:25:04 +00:00
|
|
|
{
|
2011-09-01 00:22:28 +00:00
|
|
|
SceneObjectGroup child = children[i].ParentGroup;
|
|
|
|
|
|
|
|
// Make sure no child prim is set for sale
|
|
|
|
// So that, on delink, no prims are unwittingly
|
|
|
|
// left for sale and sold off
|
|
|
|
child.RootPart.ObjectSaleType = 0;
|
|
|
|
child.RootPart.SalePrice = 10;
|
|
|
|
childGroups.Add(child);
|
2009-12-06 00:25:04 +00:00
|
|
|
}
|
2007-11-04 14:34:45 +00:00
|
|
|
|
2009-12-06 00:25:04 +00:00
|
|
|
foreach (SceneObjectGroup child in childGroups)
|
|
|
|
{
|
|
|
|
parentGroup.LinkToGroup(child);
|
2008-12-07 04:03:09 +00:00
|
|
|
|
2009-12-06 00:25:04 +00:00
|
|
|
// this is here so physics gets updated!
|
|
|
|
// Don't remove! Bad juju! Stay away! or fix physics!
|
|
|
|
child.AbsolutePosition = child.AbsolutePosition;
|
|
|
|
}
|
2008-05-16 01:22:11 +00:00
|
|
|
|
2009-12-06 00:25:04 +00:00
|
|
|
// We need to explicitly resend the newly link prim's object properties since no other actions
|
|
|
|
// occur on link to invoke this elsewhere (such as object selection)
|
2010-05-31 17:00:02 +00:00
|
|
|
parentGroup.RootPart.CreateSelected = true;
|
2009-12-06 00:25:04 +00:00
|
|
|
parentGroup.TriggerScriptChangedEvent(Changed.LINK);
|
|
|
|
parentGroup.HasGroupChanged = true;
|
|
|
|
parentGroup.ScheduleGroupForFullUpdate();
|
|
|
|
|
2008-07-19 04:05:34 +00:00
|
|
|
}
|
2009-12-06 01:20:39 +00:00
|
|
|
finally
|
|
|
|
{
|
|
|
|
Monitor.Exit(m_updateLock);
|
|
|
|
}
|
2007-11-04 14:34:45 +00:00
|
|
|
}
|
2007-11-18 11:11:44 +00:00
|
|
|
|
2007-11-13 19:57:11 +00:00
|
|
|
/// <summary>
|
|
|
|
/// Delink a linkset
|
|
|
|
/// </summary>
|
2008-05-16 01:22:11 +00:00
|
|
|
/// <param name="prims"></param>
|
2010-04-30 10:46:50 +00:00
|
|
|
protected internal void DelinkObjects(List<SceneObjectPart> prims)
|
2007-11-13 19:57:11 +00:00
|
|
|
{
|
2009-12-06 01:20:39 +00:00
|
|
|
Monitor.Enter(m_updateLock);
|
|
|
|
try
|
2007-11-18 11:11:44 +00:00
|
|
|
{
|
2009-12-06 00:25:04 +00:00
|
|
|
List<SceneObjectPart> childParts = new List<SceneObjectPart>();
|
|
|
|
List<SceneObjectPart> rootParts = new List<SceneObjectPart>();
|
|
|
|
List<SceneObjectGroup> affectedGroups = new List<SceneObjectGroup>();
|
|
|
|
// Look them all up in one go, since that is comparatively expensive
|
|
|
|
//
|
2010-04-30 10:46:50 +00:00
|
|
|
foreach (SceneObjectPart part in prims)
|
2007-11-13 19:57:11 +00:00
|
|
|
{
|
2009-12-06 00:25:04 +00:00
|
|
|
if (part != null)
|
|
|
|
{
|
2010-08-25 23:08:53 +00:00
|
|
|
if (part.ParentGroup.PrimCount != 1) // Skip single
|
2009-12-06 02:00:32 +00:00
|
|
|
{
|
|
|
|
if (part.LinkNum < 2) // Root
|
|
|
|
rootParts.Add(part);
|
|
|
|
else
|
|
|
|
childParts.Add(part);
|
|
|
|
|
|
|
|
SceneObjectGroup group = part.ParentGroup;
|
|
|
|
if (!affectedGroups.Contains(group))
|
|
|
|
affectedGroups.Add(group);
|
|
|
|
}
|
2009-12-06 00:25:04 +00:00
|
|
|
}
|
2009-04-29 15:54:16 +00:00
|
|
|
}
|
2009-12-06 00:25:04 +00:00
|
|
|
|
|
|
|
foreach (SceneObjectPart child in childParts)
|
2009-04-29 15:54:16 +00:00
|
|
|
{
|
2009-12-06 00:25:04 +00:00
|
|
|
// Unlink all child parts from their groups
|
|
|
|
//
|
2010-04-30 10:46:50 +00:00
|
|
|
child.ParentGroup.DelinkFromGroup(child, true);
|
2010-09-07 10:48:28 +00:00
|
|
|
|
|
|
|
// These are not in affected groups and will not be
|
|
|
|
// handled further. Do the honors here.
|
|
|
|
child.ParentGroup.HasGroupChanged = true;
|
|
|
|
child.ParentGroup.ScheduleGroupForFullUpdate();
|
2007-11-18 11:11:44 +00:00
|
|
|
}
|
2007-11-13 19:57:11 +00:00
|
|
|
|
2009-12-06 00:25:04 +00:00
|
|
|
foreach (SceneObjectPart root in rootParts)
|
2008-07-19 04:05:34 +00:00
|
|
|
{
|
2009-12-06 00:25:04 +00:00
|
|
|
// In most cases, this will run only one time, and the prim
|
|
|
|
// will be a solo prim
|
|
|
|
// However, editing linked parts and unlinking may be different
|
2008-07-19 04:05:34 +00:00
|
|
|
//
|
2009-12-06 00:25:04 +00:00
|
|
|
SceneObjectGroup group = root.ParentGroup;
|
2010-08-25 23:08:53 +00:00
|
|
|
|
2010-09-17 00:30:46 +00:00
|
|
|
List<SceneObjectPart> newSet = new List<SceneObjectPart>(group.Parts);
|
|
|
|
int numChildren = newSet.Count;
|
2008-07-19 04:05:34 +00:00
|
|
|
|
2009-12-06 00:25:04 +00:00
|
|
|
// If there are prims left in a link set, but the root is
|
|
|
|
// slated for unlink, we need to do this
|
2008-07-19 04:05:34 +00:00
|
|
|
//
|
2009-12-06 00:25:04 +00:00
|
|
|
if (numChildren != 1)
|
2008-07-19 04:05:34 +00:00
|
|
|
{
|
2009-12-06 00:25:04 +00:00
|
|
|
// Unlink the remaining set
|
2009-04-29 15:54:16 +00:00
|
|
|
//
|
2009-12-06 00:25:04 +00:00
|
|
|
bool sendEventsToRemainder = true;
|
|
|
|
if (numChildren > 1)
|
|
|
|
sendEventsToRemainder = false;
|
2009-04-29 15:54:16 +00:00
|
|
|
|
2009-12-06 00:25:04 +00:00
|
|
|
foreach (SceneObjectPart p in newSet)
|
2009-04-29 15:54:16 +00:00
|
|
|
{
|
2009-12-06 00:25:04 +00:00
|
|
|
if (p != group.RootPart)
|
|
|
|
group.DelinkFromGroup(p, sendEventsToRemainder);
|
|
|
|
}
|
2008-07-19 04:05:34 +00:00
|
|
|
|
2009-12-06 00:25:04 +00:00
|
|
|
// If there is more than one prim remaining, we
|
|
|
|
// need to re-link
|
2009-04-29 15:54:16 +00:00
|
|
|
//
|
2009-12-06 00:25:04 +00:00
|
|
|
if (numChildren > 2)
|
|
|
|
{
|
|
|
|
// Remove old root
|
|
|
|
//
|
|
|
|
if (newSet.Contains(root))
|
|
|
|
newSet.Remove(root);
|
|
|
|
|
|
|
|
// Preserve link ordering
|
|
|
|
//
|
|
|
|
newSet.Sort(delegate (SceneObjectPart a, SceneObjectPart b)
|
|
|
|
{
|
|
|
|
return a.LinkNum.CompareTo(b.LinkNum);
|
|
|
|
});
|
2008-07-19 04:05:34 +00:00
|
|
|
|
2009-12-06 00:25:04 +00:00
|
|
|
// Determine new root
|
|
|
|
//
|
|
|
|
SceneObjectPart newRoot = newSet[0];
|
|
|
|
newSet.RemoveAt(0);
|
2008-07-19 04:05:34 +00:00
|
|
|
|
2009-12-06 00:25:04 +00:00
|
|
|
foreach (SceneObjectPart newChild in newSet)
|
|
|
|
newChild.UpdateFlag = 0;
|
2008-07-19 04:05:34 +00:00
|
|
|
|
2010-04-30 10:46:50 +00:00
|
|
|
LinkObjects(newRoot, newSet);
|
2009-12-06 00:25:04 +00:00
|
|
|
if (!affectedGroups.Contains(newRoot.ParentGroup))
|
|
|
|
affectedGroups.Add(newRoot.ParentGroup);
|
|
|
|
}
|
2008-07-19 04:05:34 +00:00
|
|
|
}
|
2007-11-18 11:11:44 +00:00
|
|
|
}
|
2008-07-19 04:05:34 +00:00
|
|
|
|
2009-12-06 00:25:04 +00:00
|
|
|
// Finally, trigger events in the roots
|
|
|
|
//
|
|
|
|
foreach (SceneObjectGroup g in affectedGroups)
|
|
|
|
{
|
|
|
|
g.TriggerScriptChangedEvent(Changed.LINK);
|
|
|
|
g.HasGroupChanged = true; // Persist
|
|
|
|
g.ScheduleGroupForFullUpdate();
|
|
|
|
}
|
2007-11-13 19:57:11 +00:00
|
|
|
}
|
2009-12-06 01:20:39 +00:00
|
|
|
finally
|
|
|
|
{
|
|
|
|
Monitor.Exit(m_updateLock);
|
|
|
|
}
|
2007-11-13 19:57:11 +00:00
|
|
|
}
|
2007-11-04 14:34:45 +00:00
|
|
|
|
2008-05-26 01:06:50 +00:00
|
|
|
protected internal void MakeObjectSearchable(IClientAPI remoteClient, bool IncludeInSearch, uint localID)
|
2008-04-16 03:55:21 +00:00
|
|
|
{
|
2008-09-06 07:52:41 +00:00
|
|
|
UUID user = remoteClient.AgentId;
|
2008-09-26 17:25:22 +00:00
|
|
|
UUID objid = UUID.Zero;
|
2008-04-16 03:55:21 +00:00
|
|
|
SceneObjectPart obj = null;
|
|
|
|
|
2010-09-10 19:04:12 +00:00
|
|
|
EntityBase[] entityList = GetEntities();
|
|
|
|
foreach (EntityBase ent in entityList)
|
2008-04-16 03:55:21 +00:00
|
|
|
{
|
|
|
|
if (ent is SceneObjectGroup)
|
|
|
|
{
|
2010-08-25 23:08:53 +00:00
|
|
|
SceneObjectGroup sog = ent as SceneObjectGroup;
|
2010-09-17 00:30:46 +00:00
|
|
|
|
|
|
|
foreach (SceneObjectPart part in sog.Parts)
|
2008-04-16 03:55:21 +00:00
|
|
|
{
|
2010-09-17 00:30:46 +00:00
|
|
|
if (part.LocalId == localID)
|
2008-04-16 03:55:21 +00:00
|
|
|
{
|
2010-09-17 00:30:46 +00:00
|
|
|
objid = part.UUID;
|
|
|
|
obj = part;
|
2008-04-16 03:55:21 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
2008-05-16 01:22:11 +00:00
|
|
|
|
2008-04-16 03:55:21 +00:00
|
|
|
//Protip: In my day, we didn't call them searchable objects, we called them limited point-to-point joints
|
|
|
|
//aka ObjectFlags.JointWheel = IncludeInSearch
|
|
|
|
|
|
|
|
//Permissions model: Object can be REMOVED from search IFF:
|
|
|
|
// * User owns object
|
|
|
|
//use CanEditObject
|
|
|
|
|
|
|
|
//Object can be ADDED to search IFF:
|
|
|
|
// * User owns object
|
|
|
|
// * Asset/DRM permission bit "modify" is enabled
|
|
|
|
//use CanEditObjectPosition
|
|
|
|
|
2008-09-08 10:28:59 +00:00
|
|
|
// libomv will complain about PrimFlags.JointWheel being
|
|
|
|
// deprecated, so we
|
|
|
|
#pragma warning disable 0612
|
2008-11-21 22:14:57 +00:00
|
|
|
if (IncludeInSearch && m_parentScene.Permissions.CanEditObject(objid, user))
|
2008-04-16 03:55:21 +00:00
|
|
|
{
|
2008-09-06 07:52:41 +00:00
|
|
|
obj.ParentGroup.RootPart.AddFlag(PrimFlags.JointWheel);
|
2008-10-04 03:04:00 +00:00
|
|
|
obj.ParentGroup.HasGroupChanged = true;
|
2008-04-16 03:55:21 +00:00
|
|
|
}
|
2008-11-21 22:14:57 +00:00
|
|
|
else if (!IncludeInSearch && m_parentScene.Permissions.CanMoveObject(objid,user))
|
2008-04-16 03:55:21 +00:00
|
|
|
{
|
2008-09-06 07:52:41 +00:00
|
|
|
obj.ParentGroup.RootPart.RemFlag(PrimFlags.JointWheel);
|
2008-10-04 03:04:00 +00:00
|
|
|
obj.ParentGroup.HasGroupChanged = true;
|
2008-04-16 03:55:21 +00:00
|
|
|
}
|
2008-09-08 10:28:59 +00:00
|
|
|
#pragma warning restore 0612
|
2008-04-16 03:55:21 +00:00
|
|
|
}
|
|
|
|
|
2007-11-04 14:34:45 +00:00
|
|
|
/// <summary>
|
2008-06-10 00:18:00 +00:00
|
|
|
/// Duplicate the given object, Fire and Forget, No rotation, no return wrapper
|
2007-11-04 14:34:45 +00:00
|
|
|
/// </summary>
|
|
|
|
/// <param name="originalPrim"></param>
|
|
|
|
/// <param name="offset"></param>
|
|
|
|
/// <param name="flags"></param>
|
2010-08-06 23:45:04 +00:00
|
|
|
/// <param name="AgentID"></param>
|
|
|
|
/// <param name="GroupID"></param>
|
2008-09-06 07:52:41 +00:00
|
|
|
protected internal void DuplicateObject(uint originalPrim, Vector3 offset, uint flags, UUID AgentID, UUID GroupID)
|
2007-11-04 14:34:45 +00:00
|
|
|
{
|
2008-05-24 21:57:00 +00:00
|
|
|
//m_log.DebugFormat("[SCENE]: Duplication of object {0} at offset {1} requested by agent {2}", originalPrim, offset, AgentID);
|
2008-05-16 01:22:11 +00:00
|
|
|
|
2008-06-27 19:57:06 +00:00
|
|
|
// SceneObjectGroup dupe = DuplicateObject(originalPrim, offset, flags, AgentID, GroupID, Quaternion.Zero);
|
2008-09-06 07:52:41 +00:00
|
|
|
DuplicateObject(originalPrim, offset, flags, AgentID, GroupID, Quaternion.Identity);
|
2008-06-10 00:18:00 +00:00
|
|
|
}
|
2009-02-03 17:50:25 +00:00
|
|
|
|
2008-06-10 00:18:00 +00:00
|
|
|
/// <summary>
|
|
|
|
/// Duplicate the given object.
|
|
|
|
/// </summary>
|
|
|
|
/// <param name="originalPrim"></param>
|
|
|
|
/// <param name="offset"></param>
|
|
|
|
/// <param name="flags"></param>
|
2010-08-06 23:45:04 +00:00
|
|
|
/// <param name="AgentID"></param>
|
|
|
|
/// <param name="GroupID"></param>
|
|
|
|
/// <param name="rot"></param>
|
2010-08-07 00:06:47 +00:00
|
|
|
public SceneObjectGroup DuplicateObject(uint originalPrimID, Vector3 offset, uint flags, UUID AgentID, UUID GroupID, Quaternion rot)
|
2008-06-10 00:18:00 +00:00
|
|
|
{
|
2011-03-26 02:24:32 +00:00
|
|
|
// m_log.DebugFormat(
|
|
|
|
// "[SCENE]: Duplication of object {0} at offset {1} requested by agent {2}",
|
|
|
|
// originalPrimID, offset, AgentID);
|
|
|
|
|
2009-04-12 15:18:04 +00:00
|
|
|
SceneObjectGroup original = GetGroupByPrim(originalPrimID);
|
|
|
|
if (original != null)
|
2007-11-04 14:34:45 +00:00
|
|
|
{
|
2010-08-25 23:08:53 +00:00
|
|
|
if (m_parentScene.Permissions.CanDuplicateObject(
|
|
|
|
original.PrimCount, original.UUID, AgentID, original.AbsolutePosition))
|
2007-11-18 11:11:44 +00:00
|
|
|
{
|
2010-06-27 23:48:24 +00:00
|
|
|
SceneObjectGroup copy = original.Copy(true);
|
2007-11-18 11:11:44 +00:00
|
|
|
copy.AbsolutePosition = copy.AbsolutePosition + offset;
|
2008-02-16 13:01:42 +00:00
|
|
|
|
2010-06-27 23:29:30 +00:00
|
|
|
if (original.OwnerID != AgentID)
|
2010-06-27 19:04:30 +00:00
|
|
|
{
|
|
|
|
copy.SetOwnerId(AgentID);
|
|
|
|
copy.SetRootPartOwner(copy.RootPart, AgentID, GroupID);
|
|
|
|
|
2010-09-17 00:30:46 +00:00
|
|
|
SceneObjectPart[] partList = copy.Parts;
|
2010-06-27 19:04:30 +00:00
|
|
|
|
|
|
|
if (m_parentScene.Permissions.PropagatePermissions())
|
|
|
|
{
|
|
|
|
foreach (SceneObjectPart child in partList)
|
|
|
|
{
|
|
|
|
child.Inventory.ChangeInventoryOwner(AgentID);
|
|
|
|
child.TriggerScriptChangedEvent(Changed.OWNER);
|
|
|
|
child.ApplyNextOwnerPermissions();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
copy.RootPart.ObjectSaleType = 0;
|
|
|
|
copy.RootPart.SalePrice = 10;
|
|
|
|
}
|
|
|
|
|
2011-03-26 02:24:32 +00:00
|
|
|
// FIXME: This section needs to be refactored so that it just calls AddSceneObject()
|
2008-11-24 15:09:25 +00:00
|
|
|
Entities.Add(copy);
|
2011-03-26 02:24:32 +00:00
|
|
|
|
|
|
|
lock (SceneObjectGroupsByFullID)
|
|
|
|
SceneObjectGroupsByFullID[copy.UUID] = copy;
|
|
|
|
|
|
|
|
SceneObjectPart[] children = copy.Parts;
|
|
|
|
|
|
|
|
lock (SceneObjectGroupsByFullPartID)
|
|
|
|
{
|
|
|
|
SceneObjectGroupsByFullPartID[copy.UUID] = copy;
|
|
|
|
foreach (SceneObjectPart part in children)
|
|
|
|
SceneObjectGroupsByFullPartID[part.UUID] = copy;
|
|
|
|
}
|
|
|
|
|
|
|
|
lock (SceneObjectGroupsByLocalPartID)
|
|
|
|
{
|
|
|
|
SceneObjectGroupsByLocalPartID[copy.LocalId] = copy;
|
|
|
|
foreach (SceneObjectPart part in children)
|
2011-04-06 19:52:36 +00:00
|
|
|
SceneObjectGroupsByLocalPartID[part.LocalId] = copy;
|
2011-03-26 02:24:32 +00:00
|
|
|
}
|
|
|
|
// PROBABLE END OF FIXME
|
2008-02-16 13:01:42 +00:00
|
|
|
|
2008-05-25 23:27:38 +00:00
|
|
|
// Since we copy from a source group that is in selected
|
|
|
|
// state, but the copy is shown deselected in the viewer,
|
|
|
|
// We need to clear the selection flag here, else that
|
|
|
|
// prim never gets persisted at all. The client doesn't
|
|
|
|
// think it's selected, so it will never send a deselect...
|
|
|
|
copy.IsSelected = false;
|
2008-05-25 19:21:21 +00:00
|
|
|
|
2010-09-17 00:30:46 +00:00
|
|
|
m_numPrim += copy.Parts.Length;
|
2008-02-16 13:01:42 +00:00
|
|
|
|
2008-09-06 07:52:41 +00:00
|
|
|
if (rot != Quaternion.Identity)
|
2008-06-10 00:18:00 +00:00
|
|
|
{
|
2009-09-30 16:51:02 +00:00
|
|
|
copy.UpdateGroupRotationR(rot);
|
2008-06-10 00:18:00 +00:00
|
|
|
}
|
|
|
|
|
2010-08-31 20:24:11 +00:00
|
|
|
copy.CreateScriptInstances(0, false, m_parentScene.DefaultScriptEngine, 1);
|
2008-06-27 16:36:19 +00:00
|
|
|
copy.HasGroupChanged = true;
|
2007-11-18 11:11:44 +00:00
|
|
|
copy.ScheduleGroupForFullUpdate();
|
2010-04-19 05:29:26 +00:00
|
|
|
copy.ResumeScripts();
|
2008-12-21 14:50:58 +00:00
|
|
|
|
|
|
|
// required for physics to update it's position
|
|
|
|
copy.AbsolutePosition = copy.AbsolutePosition;
|
2009-01-06 15:14:15 +00:00
|
|
|
|
|
|
|
if (OnObjectDuplicate != null)
|
2009-04-12 15:18:04 +00:00
|
|
|
OnObjectDuplicate(original, copy);
|
2009-01-06 15:14:15 +00:00
|
|
|
|
2008-06-10 00:18:00 +00:00
|
|
|
return copy;
|
2007-11-18 11:11:44 +00:00
|
|
|
}
|
2007-11-04 14:34:45 +00:00
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
2008-02-10 01:57:59 +00:00
|
|
|
m_log.WarnFormat("[SCENE]: Attempted to duplicate nonexistant prim id {0}", GroupID);
|
2007-11-04 14:34:45 +00:00
|
|
|
}
|
2009-02-03 17:50:25 +00:00
|
|
|
|
2008-06-10 00:18:00 +00:00
|
|
|
return null;
|
2007-11-18 11:11:44 +00:00
|
|
|
}
|
2008-11-12 20:16:46 +00:00
|
|
|
|
2007-12-06 18:17:44 +00:00
|
|
|
/// <summary>
|
|
|
|
/// Calculates the distance between two Vector3s
|
|
|
|
/// </summary>
|
|
|
|
/// <param name="v1"></param>
|
|
|
|
/// <param name="v2"></param>
|
|
|
|
/// <returns></returns>
|
2008-05-26 01:06:50 +00:00
|
|
|
protected internal float Vector3Distance(Vector3 v1, Vector3 v2)
|
2007-11-22 01:32:13 +00:00
|
|
|
{
|
2008-05-16 01:22:11 +00:00
|
|
|
// We don't really need the double floating point precision...
|
2007-11-22 01:32:13 +00:00
|
|
|
// so casting it to a single
|
2007-11-04 14:34:45 +00:00
|
|
|
|
2007-12-27 21:41:48 +00:00
|
|
|
return
|
|
|
|
(float)
|
2008-09-06 07:52:41 +00:00
|
|
|
Math.Sqrt((v1.X - v2.X) * (v1.X - v2.X) + (v1.Y - v2.Y) * (v1.Y - v2.Y) + (v1.Z - v2.Z) * (v1.Z - v2.Z));
|
2007-11-22 01:32:13 +00:00
|
|
|
}
|
2007-12-27 21:41:48 +00:00
|
|
|
|
2007-11-04 14:34:45 +00:00
|
|
|
#endregion
|
2009-01-06 00:07:24 +00:00
|
|
|
|
|
|
|
|
2007-11-04 14:34:45 +00:00
|
|
|
}
|
2008-05-01 18:04:42 +00:00
|
|
|
}
|