Teravus Ovares
60146691ea
* Added the same catch on the 2nd place that objects fail to lock.
2008-05-14 02:16:51 +00:00
Teravus Ovares
fd035ec1f8
* Applying Melanie's FriendList related crash patch. She discovered that .NET throws a different error then mono does. Thanks Melanie!
2008-05-14 02:14:05 +00:00
Teravus Ovares
3c7e6b0c1e
* Tweaked a regex that was returning invalid results in some cases.
2008-05-13 23:19:18 +00:00
mingchen
ed4ea9b4b8
*Locked objects can now be unlocked
2008-05-13 21:43:52 +00:00
mingchen
fe6c626501
*Locked objects now delete after accepting warning as expected
2008-05-13 21:27:53 +00:00
Justin Clarke Casey
16621fb37f
* Refactor: Remove locking from InnerScene.GetScenePresence()
2008-05-13 18:40:36 +00:00
Justin Clarke Casey
3025dafa92
* Refactor: Stop exposing the inner scene's ScenePresence dictionary directly to the world
2008-05-13 18:25:15 +00:00
mingchen
91aa7fa4fe
*Fixed compile error on last commit
2008-05-13 18:14:12 +00:00
mingchen
5972e93449
*Objects now delete correctly
2008-05-13 17:39:21 +00:00
Adam Frisby
d90022b4d8
* Applying Mantis #970 - Revert brush does stupid things. Thanks tglion for fixing a really dumb bug.
2008-05-13 17:14:04 +00:00
Adam Frisby
5548dd6b06
* Some more bulletx physics fixes from Jed (DeepThink)
2008-05-13 17:05:52 +00:00
mingchen
32785921d0
*Complete redo of the permissions module
...
*Removed hardcoded permissions checks
*Added permissions checks where needed
2008-05-13 16:22:57 +00:00
Justin Clarke Casey
8293be6811
* Remove old historical grid inventory code
2008-05-13 14:59:18 +00:00
Justin Clarke Casey
550018f02d
* As part of the region registration process, the grid service now requests the status of the region using the region http uri just passed in
...
* If the status cannot be retrieved, then the region startup will terminate.
* The aim of this is for earlier detection of situations where the region can send messages out but cannot accept incoming requests (often due to firewall issues)
* This is currently an extremely simplistic check which completely trusts whatever http uri is given by the region
* This contact may be problematic, though since the user service needs to be able to contact the region http uri, it doesn't seem unreasonable for the grid to have to be able to do so too at this stage
* This change will require a prebuild
2008-05-13 13:36:21 +00:00
Teravus Ovares
bfce23dcf4
* Implemented ChildAgentDataUpdate throttle multiplier based on an inaccurate count of neighbors.
...
* The neighbor count is always lower then the actual number of neighbors unless your region was up the longest.
* The region you're in is un-affected by this, though, you'll get less packet loss, maybe not get logged off immediately when you log in, and possibly see more prim if your internet connection is semi-unreliable.
2008-05-13 06:05:45 +00:00
Teravus Ovares
fcc23be577
* Fixed directory not found when saving Mesh previews (my bad, I was testing)
2008-05-13 05:06:58 +00:00
Teravus Ovares
e70da2e174
* Committing meshmerizer patch from Dahlia. Thanks Dahlia!
...
* 0001241: physics cylinder proxy distorted and square hollow misaligned (patch attached)
* The included patch corrects the outer shell of the meshmerizer proxy for the cylinder prim to eliminate spurious vertices and shape distortion, and corrects the orientation of the square hollow.
* The size and orientation of the square hollow for the prism prim has been corrected also.
2008-05-13 04:16:16 +00:00
Justin Clarke Casey
c8b59f7a31
* Refactor: Creating grid login exceptions to try and break up a large method.
...
* This in preparation for further login validation to check that the region logging in is properly contactable.
* Also increase verbosity of some error messages
2008-05-12 22:00:33 +00:00
Adam Frisby
56e5dc49f9
* Committing sample IClientAPI2.cs
...
* This is not functional anywhere, but is a incomplete proposed replacement class for IClientAPI. Assistance filling this out would be appreciated. Use IClientAPI.cs as a reference, but make sure not to copy it - instead rewrite and abstract.
2008-05-12 20:50:38 +00:00
Adam Frisby
f78c5aedbf
* Added some build warnings for Teravus. :)
2008-05-12 20:29:56 +00:00
Sean Dague
e826f5808b
my last patch didn't actually get the sun to possition correctly, but
...
now we are correctly using the timezone offset. If you set day_length to 24.0
you'll get a sun progression that roughly follows your real world day on your
server.
2008-05-12 18:39:19 +00:00
Sean Dague
552d862264
move the sun based on localtime instead of utc. Now it won't set for me at
...
3pm any more.
2008-05-12 18:13:58 +00:00
Justin Clarke Casey
bcf018a98c
* Minor: Make some direct grid server console output into logged messages instead
2008-05-12 17:06:37 +00:00
Jeff Ames
dce5c470b6
Move animation handling from ScenePresence into its own class.
2008-05-12 17:00:47 +00:00
Justin Clarke Casey
d3fb6039ca
* If a region running in grid mode fails to login to the grid service, startup will now terminate instead of carrying on (and thus burying the error message)
2008-05-12 16:57:56 +00:00
Justin Clarke Casey
690294c578
* Minor: Change 'delete region' message to region logout message
2008-05-12 16:24:52 +00:00
Justin Clarke Casey
6df35bac3f
* Minor: Commenting out message detailing all individual map information dispatch for now
2008-05-12 16:21:11 +00:00
Justin Clarke Casey
6a5be03a80
* Minor: Initial cleaning up of some of the grid sim login messages
2008-05-12 16:16:50 +00:00
Justin Clarke Casey
d8a6c89a44
From: Alan M Webb <awebb@vnet.ibm.com>
...
This is a diagnostic patch in support of Mantis bug 1186.
It affects only SubModule and will not affect normal usage.
2008-05-12 13:44:25 +00:00
Justin Clarke Casey
b4d128c811
From: Alan M Webb <awebb@vnet.ibm.com>
...
This patch just tightens up console handling in BasOpenSimServer
and removes (or redirects) a couple of messages that were being issued
using Console.Writeline.
2008-05-12 13:39:46 +00:00
Jeff Ames
b34d5716a8
Thanks Melanie for a patch to stop sending unnecessary animation updates (bug #1239 ).
2008-05-12 09:07:07 +00:00
Jeff Ames
dc67264f6d
Refactoring animation handling in ScenePresence.
2008-05-12 04:31:28 +00:00
Jeff Ames
2382342c65
Formatting cleanup.
2008-05-12 01:23:03 +00:00
Jeff Ames
71f074839c
Update svn properties.
2008-05-11 23:48:40 +00:00
Teravus Ovares
6cda15a53f
* Un-break the NPC avatar.. you know.. the one that sits in your sim and shouts, 'This is my sim, get out!'
2008-05-11 22:03:01 +00:00
Teravus Ovares
a01b415d6c
0001199: [PATCH] Add support for default animations
...
From Melanie... Thanks Melanie!
.
2008-05-11 21:27:12 +00:00
Teravus Ovares
8f26427055
* Fixed null reference exception when rezzing an object from inventory with a rootpart that isn't found. Added a way to tell if it's an attachment.
2008-05-11 13:30:47 +00:00
Teravus Ovares
efc680f45b
* Changed implicit string conversion to LSL_Types.LSLString in money event of the key of the payer to an Explicit one.
...
* Fixes Mantis: #1045
2008-05-11 12:01:12 +00:00
Adam Frisby
0c831a0c2e
* Mantis #1127 - Patch to implement depreciated patches. Thanks middlelink!
2008-05-11 04:38:02 +00:00
Adam Frisby
ee352ebc79
* Added NPCModule and NPCAvatar classes for NPCs. Primitive, but we can grow them out.
...
* Fix for Scene.Inventory.cs - It assumes every entity at startup is a SceneObjectGroup. (Actually, this shouldn't have compiled[!] without a warning.)
* Fix for LandManager at startup - it assumes there's a land channel when perhaps there isnt. (Bug that needs another refactor to fix. [Mike - I've assigned a ticket to you about this])
2008-05-11 04:32:43 +00:00
Teravus Ovares
05de723e51
* Refactored two more OutPackets. ObjectPropertiesFamily, and Object Properties.
2008-05-10 20:25:40 +00:00
Teravus Ovares
1ba51dd2fd
* More OutPacket refactors.
...
* Added back a sleep to the kick routine so users get a 'you have been logged off message' when they get kicked from the simulator for various reasons (like 'the simulator is going down')
2008-05-10 13:11:09 +00:00
Teravus Ovares
b67f88a3a2
* Two more OutPacket refactors. TextureSender.
...
* The split image packet sender doesn't like to be refactored (images don't load after it's been refactored), so left that as is for the moment.
2008-05-10 12:45:41 +00:00
Teravus Ovares
536a92ca84
Refactored out a few warnings related to Adam's bane OutPacket
2008-05-10 12:01:36 +00:00
Teravus Ovares
e8478dadc8
* Experiment in Zerocoding.
2008-05-10 10:28:49 +00:00
Justin Clarke Casey
893d40639c
* Resolve mantis 1182. Doesn't actually implement llGiveInventoryList - merely corrects the signature so that "not implemented" message is displayed rather than a script
...
compile failure
2008-05-09 22:45:40 +00:00
Justin Clarke Casey
57fea65c82
* Revert caps fetch inventory service back to UDP for now
...
* Linden client 1.19.1.4 appears to be happy using UDP for this request again, and Linden's own servers (1.21) don't appear to be supplying the CAPS version currently
* This should for now fix the bug where texture selection in the edit window both shows only already open textures, and later stops subsequent inventory requests from working.
2008-05-09 21:50:22 +00:00
Justin Clarke Casey
3f345bf685
* Removing polling delay for non-CAPS inventory fetch if the client has not yet received data from the inventory service
...
* Replaced instead with the system now used by other requests where the fetch request is placed on a queue and service when the data comes in
2008-05-09 21:33:19 +00:00
Sean Dague
835e44b987
m_logs always need to be private static readonly otherwise we
...
get close errors.
2008-05-09 18:57:19 +00:00
mingchen
3900a165bc
*Land/Parcel upates are now correct with a significant movement by the Client
...
*Moved OnSignificantClientMovement to where it is supposed to be - SceneEvents and not ScenePresence
2008-05-09 17:40:39 +00:00
Justin Clarke Casey
87a519837e
* Removing console notifications of missing texture request sending (which ironically, was disabled, though it wasn't making much difference).
...
* These messages keep getting confused with other problems - just going to have to try to remember to add these to stats or something so at least they don't completely disappear
2008-05-09 17:32:26 +00:00
Justin Clarke Casey
d9dffc4a9a
From: Michael Osias <mosias@us.ibm.com>
...
Stop .net generating ambiguous operator errors when two integers are compared for equality in LSL
2008-05-09 17:23:27 +00:00
Adam Frisby
93ec7f0c3c
* Patch from Jed (DeepThink) - More optimisations for BulletX renderer. Trimesh collisions should now work relatively efficiently. BulletX plugin should now be functional - feedback would be appreciated as to how it performs vs ODE.
2008-05-09 17:17:54 +00:00
Jeff Ames
f9c6cc36e1
Update svn properties.
2008-05-09 16:24:28 +00:00
Justin Clarke Casey
6e2c7da018
* Minor: Insert utility function to format raw xml strings into indented xml for debugging purposes
2008-05-09 15:51:02 +00:00
Justin Clarke Casey
fe8f9a4b25
* Restoring some initial inventory lookup polling delays in order to deal with situations seen on osgrid
2008-05-09 13:36:08 +00:00
Justin Clarke Casey
313a635d1e
* Fix opensim region server shutdown.
2008-05-09 13:21:12 +00:00
Teravus Ovares
b7baa3cd2a
* Valid Sculpted prim now collide properly.
...
* The first time you set the sculpted texture of a prim you might have to futz with it to get it to generate a sculpted physics proxy
* Note that there are already issues in Trunk, (such as the prim scaling issue and prim jumping issue. Essentially editing is difficult right now)
* This just adds to the experimental nature of trunk. :D
2008-05-09 07:50:00 +00:00
Charles Krinke
74df815630
Thank you, Melanie for a patch that helps conversion
...
from a string to a vector in OSSL.
2008-05-09 03:23:52 +00:00
Charles Krinke
6ce00ce460
Thank you, Melanie for a patch that:
...
Patch fixes the pesky "Cannot implicitly convert to bool" issue for function returns
2008-05-09 03:20:29 +00:00
Adam Frisby
9f1c033757
* Minor tweak to TerrainChannel
...
* Minor tweak to Permissions/PermissionsModule.cs
2008-05-09 03:19:20 +00:00
Teravus Ovares
6bb4ab0563
* Applying Dahlia's Triangular hole in a cube peg patch. Fixes the hollow orientation in a cube in the meshmerizer. Thanks Dahlia!
...
* See mantis 0001203 for more details!
2008-05-09 02:00:55 +00:00
Teravus Ovares
7e275bfa37
* Wrote a method to get the OpenJpeg data of a sculpt texture asset and save it to the prim shape.
...
* Added some stuff around sculpted prim meshes.. but it's just there so the project compiles now.
2008-05-09 01:28:54 +00:00
Teravus Ovares
646df0dc2c
* remove 2 warnings.
2008-05-08 20:45:50 +00:00
mingchen
6c71a04da8
*Added all the permission checks to the sceneexternalchecks and modified permission module to follow this.
...
*This makes permission checking much more modular; allows restrictive and granting module to be made without modifying the existing permission module
2008-05-08 19:37:57 +00:00
Teravus Ovares
4b924f2eb6
* Committing an extra bit of permissions for attaching to ensure that the perms are in line with project goals.
2008-05-08 19:22:20 +00:00
Teravus Ovares
08ec34e4d3
* Removed ODELock message since it wasn't telling us anything important and people seemed to think it was the cause of their issues rather then a message to help locate a situation where physics stalls for a second and then kicks.
...
* This was simply a message added when an avatar was added/removed from the scene.
2008-05-08 16:07:41 +00:00
Adam Frisby
afd08c7477
* Proper fix for 1191 - Missing TypeData in ViewerEffectEventHandlerArg.
2008-05-08 14:09:12 +00:00
Adam Frisby
2eecc9756a
* Attempted Fix for 1191 - Crash on ViewerEffectHandler. We are missing typedata data however it seems.
2008-05-08 14:06:48 +00:00
Adam Frisby
31c4d599a0
* Applying patch #1156 - More implementation work on llGetPrimitiveParams (Thanks middlelink!)
2008-05-08 13:49:19 +00:00
Adam Frisby
dc21e8d5e2
* Applying patch #1121 - Fixes for llListen() (Thanks Middlelink!)
2008-05-08 13:41:10 +00:00
Adam Frisby
cf7560d1aa
* Commit from Jed Zhu (DeepThink) - Initial implementation of mesh collision into BulletX plugin. Additional work to come in the next few days.
2008-05-08 13:32:15 +00:00
Sean Dague
8bd1924aaa
From: Michael Osias <mosias@us.ibm.com>
...
Patch to schedule terse update on deselect, specifically so llTargetOmega
sets rotational velocity on deselect.
This should complete our llTargetOmega support and fix:
http://opensimulator.org/mantis/view.php?id=1178
2008-05-08 12:48:29 +00:00
Sean Dague
a1f1c7f5c2
From: Alan M Webb <awebb@vnet.ibm.com>
...
Introduce time dilation in scripts.
2008-05-08 12:23:47 +00:00
Adam Frisby
4fa0cbdfbb
* You can haz more spring cleaning.
...
* Eventually this codebase will be clean. >_>
2008-05-08 05:35:01 +00:00
Adam Frisby
8a48516bcf
* Spring cleaning, round 3029
2008-05-08 05:09:35 +00:00
Teravus Ovares
92c03978e1
* Fixes Prim ExtraParams
...
* Fixes Sculpty handling
* Fixes Light handling
* Fixes Flexi handling
* Fixes Sculpty + Flexi handling
* Fixes handling of Flexi type
* Fixes Changing prim type after changing to sculpty corrupting prim.
* Ugly code.
2008-05-08 04:58:44 +00:00
Adam Frisby
ba8ff761c0
* Reduced sleep durations in a number of files.
2008-05-08 04:47:38 +00:00
Adam Frisby
80cbd468ea
* Some refactorings.
...
* Added shell of new Python scripting engine. Similar in design to the one used by Rex, but will be structured at a region rather than object level, also is a region module.
2008-05-08 04:34:02 +00:00
Justin Clarke Casey
d8aaf2ccf1
* For no good reason (since there are a hundred million other things to fix), change formatting of version information printed to the log
...
* Push printing down into OpenSimMain so both console and consoleless configurations will get it
2008-05-07 23:59:57 +00:00
Justin Clarke Casey
e49bdd2628
* Change LSL -> C# translated script console output to use the logger (at DEBUG level) rather than Console.Writeline
2008-05-07 23:21:24 +00:00
Justin Clarke Casey
be02107ea8
* Increasing ScenePresences locking to prevent race conditions such as those seen in one of the crashes of mantis 1163
...
* It's not impossible that this could lead to deadlock where sessions simply appear to freeze, even though the region console still responds.
* If this is the case, please file a mantis
2008-05-07 22:59:30 +00:00
Adam Frisby
95fbf63b3b
* Temporary fix for Mantis 1177.
2008-05-07 22:19:30 +00:00
mingchen
e364c64583
*Fixed bug causing Object Duplication to not correctly follow permissions
2008-05-07 21:52:11 +00:00
Teravus Ovares
28e6e018a2
* Doh! scripts that get controls should get controls even when you're sitting on an object.
2008-05-07 21:50:37 +00:00
Justin Clarke Casey
611a1634f4
* Fix minor local inventory service log typo
2008-05-07 21:45:25 +00:00
Adam Frisby
5843f595a7
* Fixed some compiler warnings
...
* Fixed prebuild.xml to remove DB4o references (more compiler warnings)
2008-05-07 21:42:23 +00:00
Adam Frisby
17366af846
* Added Obsolete() tag to IClientAPI.OutPacket.
...
* Increased compiler warnings by a whoppingly large number.
2008-05-07 21:31:15 +00:00
Adam Frisby
a95f13a646
* Removes references to libsecondlife.Packets from IClientAPI. BAD PROGRAMMERS. NAUGHTY.
...
* Thanks to Andrew (DeepThink) for working on this one.
2008-05-07 20:31:48 +00:00
Sean Dague
02b1d908e8
enable velocity on our full update, as I think I know why
...
this didn't previously work
2008-05-07 19:48:34 +00:00
Sean Dague
0574355b4b
seriously hope this gives us rotation and rotational velocity
2008-05-07 19:44:22 +00:00
Teravus Ovares
86669a1664
* Other then the prim update experiments that are going on now, llTakeControls works now along with the 'release controls button'. llReleaseControls() works mostly :D.
2008-05-07 19:41:03 +00:00
Sean Dague
b77aa39d64
check in a new approach to this
2008-05-07 19:37:37 +00:00
Sean Dague
30077bf717
ok, reverting the bad packet fill in, going to try this again
...
slightly differently
2008-05-07 19:34:06 +00:00
Sean Dague
37172afe31
make prims reliable to see how that effects this update path
2008-05-07 19:19:38 +00:00
Sean Dague
fd8defcebb
this change probably causes an earthshattering kaboom, and
...
sends all your prims to mars. or it fixes llTargetOmega.
place your bets quickly before I have a chance to test it.
2008-05-07 18:57:43 +00:00
Sean Dague
5ff3c03c12
get all the right bits to SendPrimitiveToClient so we can actually
...
set vel, acc, and rvel in the packet (though this isn't done yet).
2008-05-07 18:40:18 +00:00
Teravus Ovares
ab5556055e
* Theoretically, everything is in place for scripted take controls... Theoretically.
...
* I've still got to test, it's still theoretical code :D. Good thing it isn't enabled by default!
2008-05-07 18:23:46 +00:00
Sean Dague
edd6577f84
while I'm not convinced this is causing my current run away
...
loop, this queue manipulation is dead wrong as Queue is not
a synchronized data structure. Hopefully this helps.
2008-05-07 18:10:18 +00:00
mingchen
1b2415325a
*Fixed Missing SceneExternalChecks.cs
2008-05-07 18:06:55 +00:00
Sean Dague
7203648588
if we are aborting the client loop we should tell someone
2008-05-07 18:05:18 +00:00
mingchen
d8e33ec914
*Added CanRunScript to SceneExternalChecks
2008-05-07 17:44:48 +00:00
mingchen
6551f17966
*Added SceneExternalChecks.cs that is used to manage checking the results of multiple functions that register with the class and return the result (usually true/false) based on those results. This is useful for module wanting to put their opinion in decisions such as 'can the user rez this object?'
2008-05-07 17:33:57 +00:00
Justin Clarke Casey
5afe6c3ed9
From: Kurt Taylor <krtaylor@us.ibm.com>
...
Implements the show version command.
If you type show version at the console, you will get the revision that opensim is running, assuming you have the .svn/entries file in your base directory (e.g. you are running from code extracted from our SVN repository)
A patch to also send this to the client should follow shortly
2008-05-07 16:48:29 +00:00
Justin Clarke Casey
250fb6f5db
* Move shutdown processing to base OpenSimServer, overriding the method where appropriate
...
* This also means that the command quit (as well as shutdown) will now close down grid servers (instead of only being in place for the region server)
2008-05-07 16:24:15 +00:00
Charles Krinke
2cf025d9cb
Thank you very much, Xantor for a patch to improve
...
llParticleSystem().
2008-05-07 16:05:42 +00:00
Justin Clarke Casey
e35e83312d
* Increase number of poll attempts an inventory items request will make under CAPS
2008-05-07 15:53:27 +00:00
Charles Krinke
dc80fd2048
Thank you, Middelink for a patch that fixes the regular expresion
...
missing the numbers after the initial letter of the identifier.
2008-05-07 15:51:50 +00:00
Sean Dague
e1e4fe7361
replace 2 instances of "0000...." with LLUUID.Zero.ToSting() because
...
I was in the file and noticed them.
2008-05-07 15:07:46 +00:00
Sean Dague
3792827cf3
revert 4546, I definitely didn't understand what I was doing here
...
and awebb says he's close to a functional patch for 1166
2008-05-07 15:01:02 +00:00
Sean Dague
4999b00294
attempted fix of http://opensimulator.org/mantis/view.php?id=1166 . This
...
is currently untested and may result in weirdness. Beware this changeset.
2008-05-07 14:41:59 +00:00
Justin Clarke Casey
382b9c18ed
From: Alan M Webb <awebb@vnet.ibm.com>
...
The attached patch moves the sun module incrementally nearer where it
needs to be. Default behavior, i.e. no overriding configuration is to
match Second Life's diurnal/nocturnal rhythm.
All designated values are now sent to the client.There remain a couple
of unanswered questions about how this SHOULD be implemented though.
2008-05-07 14:15:59 +00:00
Jeff Ames
0ea48cf786
De-tabify source.
2008-05-06 22:41:38 +00:00
Sean Dague
0b09966c7e
send actual velocity and angular velocity in terse updates
...
instead of hardcoding to zero when the primitive is non physical.
llTargetOmega should work now.
2008-05-06 22:17:00 +00:00
Sean Dague
94a3442baf
this should fix zariok's issue
2008-05-06 19:22:05 +00:00
mingchen
d8e02d9e5c
*LLClientView is now pushed the EstateSettings instead of pulling it from the scene...more to standards
...
*LandChannel no longer requires libsecondlife.Packets (it should have never needed it in the first place)
2008-05-06 18:29:58 +00:00
Adam Frisby
31cd162d34
* Cleaning up code, making it conform to OpenSim standards.
2008-05-06 04:56:48 +00:00
Teravus Ovares
add13276a9
* Committing a bunch of work for control snatching. Not done yet. No visible features.
2008-05-06 02:47:14 +00:00
Teravus Ovares
240e8646da
* If you llApplyImpulse on an attachment, it applies impulse on the avatar, not the attachment.
2008-05-06 00:23:19 +00:00
Justin Clarke Casey
9655cf2807
* Refactor: Break out permissions code into a separate region PermissionsModule
2008-05-05 20:14:53 +00:00
Justin Clarke Casey
60a83574f4
* Just some tidy up and documentation before I make my first ever attempt to extract a lump of code out to a region module
2008-05-05 18:53:07 +00:00
mingchen
c535f3947d
*Standardized the Land module by removing all references to libsecondlife.packets
2008-05-05 17:44:40 +00:00
Teravus Ovares
ce19234dc8
* Unraveled the DEBUG_CHANNEL mystery.
...
* Moved script errors to the debug channel.
* Typing '/2147483647 OK' results in a debug_channel message.
* Expanded the available parameters that are send-able through IClientAPI
2008-05-05 15:53:11 +00:00
Teravus Ovares
1130c3067c
* A bit of spice from here, a pinch of salt from there, some brains that attracts zombies.. a recipe for llRezObject
...
* Original patch by YZh Thanks YZH!!!!
* object_rez event patch by Melanie, Thanks Melanie!!!
* Some fixups, some missing things(velocity,rotation)
* script delay
* Recoil
* Standard error messages
* Standard silent failures
* Easter egg management
2008-05-05 00:03:30 +00:00
Teravus Ovares
7b446aba91
* Implemented DIE_AT_EDGE and Temporary objects don't save to the database.
2008-05-04 22:55:52 +00:00
Jeff Ames
0e31eb8314
Update svn properties.
2008-05-04 21:59:29 +00:00
Adam Frisby
9752669011
* Reformatted EstateManagementModule
2008-05-04 19:30:26 +00:00
Adam Frisby
07098978b9
* Updating some file locations.
2008-05-04 19:21:14 +00:00
mingchen
ddb3a9bdf8
*Fixed a mistake in the EstateManagementModule that messed up the trunk.
2008-05-04 19:19:18 +00:00
mingchen
63c104efde
*Fixed up EstateManagementModule to the module standard - no more packets allowed!
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*Started cleaning up the land module
2008-05-04 18:59:18 +00:00
Justin Clarke Casey
5ab392d0ee
* Refactor: A final root folder special case removal, this time in HandleFetchInventoryDescendents[CAPS]
2008-05-04 01:14:21 +00:00
Justin Clarke Casey
6c62985fd5
* Refactor: Do the root case removal thing again, this time in ItemReceive()
2008-05-04 01:04:49 +00:00
Justin Clarke Casey
9646258fdf
* Refactor: Simplify CachedUserInfo.FolderReceive() by removing root folder special case
2008-05-04 00:53:01 +00:00
Justin Clarke Casey
0f716e3ac4
* Simplify CreateFolder() by folding previous special root case into FindFolder()
2008-05-04 00:06:34 +00:00
Justin Clarke Casey
27a7391d6b
* Add ability to defer item actions for AddItem() and DeleteItem(). This won't be useful until we let the client cache (again?)
2008-05-03 23:33:20 +00:00
Justin Clarke Casey
56827894e9
* Refactor RemoveItem()
2008-05-03 23:23:46 +00:00
Justin Clarke Casey
688940e810
* Refactor: Renaming item and folder tree search methods to have Find*() prefixes
2008-05-03 22:39:33 +00:00
Adam Frisby
87b3137928
* Cleaned up code in Terrain, Tree and Map modules.
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* Fixed a bug with Terragen loader where it would do bad things on a non 256x256 sized terrain. Now loads the array correctly.
* Moved MapImageModule.cs to Modules/World/WorldMap
* Changed Location.RegionHandle to use Helpers.GetUlong instead of doing it ourselves.
2008-05-03 20:00:35 +00:00
Justin Clarke Casey
068163b14b
* Refactor: Move MoveFolder() and PurgeFolder() into CachedUserInfo (which arguably should be split)
2008-05-03 19:50:49 +00:00
Justin Clarke Casey
45430a5403
* Refactor: move UpdateFolder into CachedUserInfo
2008-05-03 19:27:34 +00:00
Justin Clarke Casey
45a71bb045
* Make user profile cache service complain if the caller assumes a profile exists when in fact it does not
2008-05-03 19:12:17 +00:00
Justin Clarke Casey
1087542705
* Refactor: Move bulk of CreateFolder from UserProfileCacheService into CachedUserInfo
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* Remove unused/superseded methods from GridInventoryService
2008-05-03 18:57:02 +00:00
Justin Clarke Casey
a5dfca8958
* Refactor: remove redundant userId parameter from UpdateItem() and DeleteItem()
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* Put warning in remove folder method about non implementation (not that this is used anyway - may be legacy)
2008-05-03 18:13:32 +00:00
Justin Clarke Casey
f5609ba452
* Refactor: remove pointless agentId parameter from CachedUserInfo.AddItem()
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* Remove old framework asset transactions files which were region modularized
2008-05-03 18:01:38 +00:00
mingchen
4a87d96c17
*Moved EstateManager into a region module
2008-05-03 17:11:21 +00:00
Teravus Ovares
e8acb49fef
* For your fragging desire, damage enabled land works, but watch out!, life does not regenerate until you're dead!
2008-05-03 15:39:40 +00:00
Teravus Ovares
07167c9a3f
* Committing some collision stuffs that I'm working on.
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* Nothing user facing yet.
2008-05-03 04:33:17 +00:00
Charles Krinke
18362b25bf
Thank you kindly, Melanie for a patch to solve
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llParticleSystem and osDynamicTexture issues.
2008-05-02 23:23:39 +00:00
Sean Dague
e538a34acc
fixed up a bunch of the nhibernate user driver. Friends are not
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implemented, and something is still funny with agents, but this
at least got me logged in, so is good enough to plumb through
appearance and see how that goes.
2008-05-02 19:57:35 +00:00
Sean Dague
17496f3edf
in theory fix the user table mapping
2008-05-02 19:39:27 +00:00