Justin Clark-Casey (justincc)
66048e1a70
minor: provide user feedback in the log for now when udp in/out bound threads are started/stopped
2013-07-21 08:58:02 -07:00
Justin Clark-Casey (justincc)
3a476bf60c
Fix up a temporary debugging change from last commit which stopped "lludp stop out" from actually doing anything
2013-07-21 08:57:36 -07:00
Diva Canto
98d47ea428
Delay the enqueueing of non-longpoll requests for 100ms. No need to have these requests actively on the processing queue if it seems they're not ready.
2013-07-21 08:57:16 -07:00
Justin Clark-Casey (justincc)
63c42d6602
Do some simple queue empty checks in the main outgoing udp loop instead of always performing these on a separate fired thread.
...
This appears to improve cpu usage since launching a new thread is more expensive than performing a small amount of inline logic.
However, needs testing at scale.
2013-07-21 08:56:48 -07:00
Diva Canto
9041f4a056
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-07-19 20:27:49 -07:00
Diva Canto
c1705236c7
Fix HGTravelStore.migrations in SQLite (mantis #6709 )
2013-07-19 20:25:33 -07:00
Robert Adams
1d65b0d802
BulletSim: add position resetting for stationary avatars so they don't
...
move around when standing on a stationary object.
Create proper linkage between BSCharacter and its actor by generating
a UpdatedProperties event the same way BSPrim does.
2013-07-18 19:09:55 -07:00
Dan Lake
edef7472d1
Enable storing of environment settings in NullSimulationData
2013-07-18 13:33:50 -07:00
Diva Canto
b5062ae7ee
Changed the timoeut of EQ 502s (no events) to 50 secs. The viewer post requests timeout in 60 secs.
...
There's plenty of room for improvement in handling the EQs. Some other time...
2013-07-18 13:30:04 -07:00
Justin Clark-Casey (justincc)
d9d995914c
try Hacking in an AutoResetEvent to control the outgoing UDP loop instead of a continuous loop with sleeps.
...
Does appear to have a cpu impact but may need further tweaking
2013-07-18 12:28:02 -07:00
Diva Canto
71b1511db5
Revert "Revert "I confuse myself. Let's try this variable name instead.""
...
This reverts commit 52dc7b2a96
.
2013-07-18 12:25:47 -07:00
Diva Canto
a22a4db5ce
Revert "Revert "Do the same trick that dahlia did for Dequeue(timeout)""
...
This reverts commit 5495df7443
.
2013-07-18 12:25:22 -07:00
Diva Canto
552b85d33d
Revert "Revert "Putting the requests back in the queue while testing for count >0 is not the smartest move...""
...
This reverts commit 7127891957
.
2013-07-18 12:25:04 -07:00
Diva Canto
ad198a714c
Revert "Revert "Didn't mean to commit this change in BlockingQueue.cs""
...
This reverts commit fda91d93da
.
2013-07-18 12:24:43 -07:00
Diva Canto
9e35b069a4
Reverting the reverts I did yesterday. cpu-branch has now been
...
successfully tested, and I'm merging back those changes, which proved to
be good.
Revert "Revert "Cleared up much confusion in PollServiceRequestManager. Here's the history:""
This reverts commit fa2370b32e
.
2013-07-18 12:23:27 -07:00
Dan Lake
ae997fffee
Merge branch 'master' of git://opensimulator.org/git/opensim
2013-07-18 02:28:36 -07:00
Dan Lake
6572847518
Added MinPoolThreads to ini [Startup] section to control SmartThreadPool.
2013-07-18 02:28:07 -07:00
Justin Clark-Casey (justincc)
077be8b496
Fix what apepars to be a bug in DoubleQueue<T>.Enqueue(Queue<T> q, T data) where the q parmater is ignored and everyghig is always placed on m_lowQueue.
...
No actual impact presently since nothing ends up calling EnqueueHigh()
2013-07-18 01:23:33 +01:00
Diva Canto
6293614074
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-07-17 15:06:33 -07:00
Dan Lake
49b3b7ee83
Merge branch 'master' of git://opensimulator.org/git/opensim
2013-07-17 15:06:25 -07:00
Diva Canto
fa2370b32e
Revert "Cleared up much confusion in PollServiceRequestManager. Here's the history:"
...
This reverts commit e46459ef21
.
2013-07-17 15:05:36 -07:00
Dan Lake
f64f07e7c5
command line kick user now uses exact name match instead of substring search to avoid kicking the wrong user or multiple wrong users.
2013-07-17 15:05:30 -07:00
Diva Canto
fda91d93da
Revert "Didn't mean to commit this change in BlockingQueue.cs"
...
This reverts commit 0f5b616fb0
.
2013-07-17 15:05:16 -07:00
Diva Canto
7127891957
Revert "Putting the requests back in the queue while testing for count >0 is not the smartest move..."
...
This reverts commit f4317dc26d
.
2013-07-17 15:04:27 -07:00
Diva Canto
5495df7443
Revert "Do the same trick that dahlia did for Dequeue(timeout)"
...
This reverts commit af792bc7f2
.
2013-07-17 15:04:12 -07:00
Diva Canto
52dc7b2a96
Revert "I confuse myself. Let's try this variable name instead."
...
This reverts commit 1d3deda10c
.
2013-07-17 15:03:40 -07:00
Diva Canto
519dba9a69
Revert "Now trying DoubleQueue instead of BlockingQueue for the PollServiceRequestManager."
...
This reverts commit 5f95f4d78e
.
2013-07-17 15:03:16 -07:00
Diva Canto
5c54eb30ed
Revert "This is a completely unreasonable thing to do, effectively defying the purpose of BlockingQueues. Trying this, to see the effect on CPU."
...
This reverts commit 5232ab0496
.
2013-07-17 15:02:54 -07:00
Diva Canto
5232ab0496
This is a completely unreasonable thing to do, effectively defying the purpose of BlockingQueues. Trying this, to see the effect on CPU.
2013-07-17 14:36:55 -07:00
Diva Canto
5f95f4d78e
Now trying DoubleQueue instead of BlockingQueue for the PollServiceRequestManager.
2013-07-17 14:09:04 -07:00
Diva Canto
1d3deda10c
I confuse myself. Let's try this variable name instead.
2013-07-17 13:26:15 -07:00
Diva Canto
af792bc7f2
Do the same trick that dahlia did for Dequeue(timeout)
2013-07-17 13:23:29 -07:00
Diva Canto
f4317dc26d
Putting the requests back in the queue while testing for count >0 is not the smartest move...
2013-07-17 12:57:34 -07:00
Diva Canto
0f5b616fb0
Didn't mean to commit this change in BlockingQueue.cs
2013-07-17 12:02:00 -07:00
Diva Canto
2b8de2c404
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-07-17 11:19:56 -07:00
Diva Canto
e46459ef21
Cleared up much confusion in PollServiceRequestManager. Here's the history:
...
When Melanie added the web fetch inventory throttle to core, she made the long poll requests (EQs) effectively be handled on an active loop. All those requests, if they existed, were being constantly dequeued, checked for events (which most often they didn't have), and requeued again. This was an active loop thread on a 100ms cycle!
This fixes the issue. Now the inventory requests, if they aren't ready to be served, are placed directly back in the queue, but the long poll requests aren't placed there until there are events ready to be sent or timeout has been reached.
This puts the LongPollServiceWatcherThread back to 1sec cycle, as it was before.
2013-07-17 11:19:36 -07:00
Robert Adams
2c8bf4aaa6
BulletSim: fix small bug where everything looked like it was colliding
...
before the first simulator step.
2013-07-17 10:19:44 -07:00
Diva Canto
894554faf6
Removed the MapItems thread. Redirected the map items requests to the services throttle thread. Didn't change anything in how that processor is implemented, for better or for worse.
2013-07-16 20:28:48 -07:00
Diva Canto
9432f3c94d
Improvements to the ServiceThrottleModule: added a category and an itemid to the interface, so that duplicate requests aren't enqueued more than once.
2013-07-16 19:04:30 -07:00
Diva Canto
5f27aaa6dd
UserManagementModule: in the continuation, call the method that also looks up the cache, because the resource may be here in the meantime
2013-07-16 18:22:42 -07:00
Diva Canto
8bad56cb46
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-07-16 17:53:49 -07:00
Diva Canto
d4720bd721
Added config var to fiddle with the Interval for the service throttle thread
2013-07-16 17:53:05 -07:00
Dan Lake
9f129938c9
Attachments module only registers when enabled. This enables alternative attachments module implementations. All calls to Scene.AttachmentsModule are checking for null. Ideally, if we support disabling attachments then we need a null attachments module to register with the scene.
2013-07-16 17:43:36 -07:00
Diva Canto
9f578cf0c8
Deleted a couple of verbose messages
2013-07-16 17:18:11 -07:00
Diva Canto
0419852598
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-07-16 17:15:08 -07:00
Diva Canto
a006caabbc
Added IServiceThrottleModule.cs
2013-07-16 17:06:54 -07:00
Diva Canto
99a600753e
Changed the name to ServiceThrottle/ServiceThrottleModule in order to reflect its more generic nature.
2013-07-16 17:06:17 -07:00
Diva Canto
3fbd2c54bc
Eliminated the UserManagement/UserManagementModule throttle thread. Made the other one generic, taking any continuation.
2013-07-16 17:04:32 -07:00
Justin Clark-Casey (justincc)
cbc3576ee2
minor: Add warning method doc about possibly inconsistent results returned from BlockingQueue.Contains(), Count() and GetQueueArray()
2013-07-16 23:14:53 +01:00
Justin Clark-Casey (justincc)
50b8ab60f2
Revert "Revert "MSDN documentation is unclear about whether exiting a lock() block will trigger a Monitor.Wait() to exit, so avoid some locks that don't actually affect the state of the internal queues in the BlockingQueue class.""
...
This reverts commit 21a09ad3ad
.
After more analysis and discussion, it is apparant that the Count(), Contains() and GetQueueArray() cannot be made thread-safe anyway without external locking
And this change appears to have a positive impact on performance.
I still believe that Monitor.Exit() will not release any thread for Monitor.Wait(), as per http://msdn.microsoft.com/en-gb/library/vstudio/system.threading.monitor.exit%28v=vs.100%29.aspx
so this should in theory make no difference, though mono implementation issues could possibly be coming into play.
2013-07-16 23:00:07 +01:00
Justin Clark-Casey (justincc)
21a09ad3ad
Revert "MSDN documentation is unclear about whether exiting a lock() block will trigger a Monitor.Wait() to exit, so avoid some locks that don't actually affect the state of the internal queues in the BlockingQueue class."
...
This reverts commit 42e2a0d66e
Reverting because unfortunately this introduces race conditions because Contains(), Count() and GetQueueArray() may now end up returning the wrong result if another thread performs a simultaneous update on m_queue.
Code such as PollServiceRequestManager.Stop() relies on the count being correct otherwise a request may be lost.
Also, though some of the internal queue methods do not affect state, they are not thread-safe and could return the wrong result generating the same problem
lock() generates Monitor.Enter() and Monitor.Exit() under the covers. Monitor.Exit() does not cause Monitor.Wait() to exist, only Pulse() and PulseAll() will do this
Reverted with agreement.
2013-07-16 22:03:49 +01:00
Diva Canto
e0f0b88dec
In the pursuit of using less CPU: now trying to avoid blocking queues altogether. Instead, this uses a timer. No sure if it's better or worse, but worth the try.
2013-07-16 13:01:39 -07:00
Diva Canto
6da50d34df
Actually use DoubleQueue in UserManagement/UserManagementModule
2013-07-16 07:19:13 -07:00
Diva Canto
5a01ffa515
High CPU hunt: try a different blocking queue, DoubleQueue
2013-07-16 07:15:14 -07:00
dahlia
6dd454240f
revert last commit which seems to conflict with DoubleQueue internals. The random crash might be in DoubleQueue instead. See http://pastebin.com/XhNBNqsc
2013-07-16 02:03:01 -07:00
dahlia
70aa77f520
add locking to internal queue in WebFetchInvDescModule; lack of which caused a random crash in a load test yesterday
2013-07-16 01:31:09 -07:00
dahlia
42e2a0d66e
MSDN documentation is unclear about whether exiting a lock() block will trigger a Monitor.Wait() to exit, so avoid some locks that don't actually affect the state of the internal queues in the BlockingQueue class.
2013-07-16 01:12:56 -07:00
Justin Clark-Casey (justincc)
e8e073aa97
Simplify EventQueue cap setup so that it is also stat monitored.
...
Curiously, the number of requests received is always one greater than that shown as handled - needs investigation
2013-07-16 00:05:45 +01:00
Justin Clark-Casey (justincc)
eb14e5a175
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-07-15 23:28:02 +01:00
Justin Clark-Casey (justincc)
1b7b664c86
Add request received/handling stats for caps which are served by http poll handlers.
...
This adds explicit cap poll handler supporting to the Caps classes rather than relying on callers to do the complicated coding.
Other refactoring was required to get logic into the right places to support this.
2013-07-15 23:27:46 +01:00
Diva Canto
68fbf7eebb
Revert "Puts RequestImage (UDP) back to asyn -- CPU spike hunt"
...
This reverts commit b060ce96d9
.
2013-07-15 12:34:10 -07:00
Diva Canto
687c1a420a
Guard against null ref
2013-07-15 12:33:31 -07:00
Diva Canto
b060ce96d9
Puts RequestImage (UDP) back to asyn -- CPU spike hunt
2013-07-15 12:05:31 -07:00
Diva Canto
864f15ce4d
Revert the revert
...
Revert "Trying to hunt the CPU spikes recently experienced."
This reverts commit ac73e70293
.
2013-07-15 11:52:26 -07:00
Diva Canto
fbb01bd280
Protect against null requests
2013-07-15 11:37:49 -07:00
Diva Canto
ac73e70293
Trying to hunt the CPU spikes recently experienced.
...
Revert "Comment out old inbound UDP throttling hack. This would cause the UDP"
This reverts commit 38e6da5522
.
2013-07-15 11:27:49 -07:00
Diva Canto
60325f81d8
This might address the following observed exception:
...
17:14:28 - [APPLICATION]:
APPLICATION EXCEPTION DETECTED: System.UnhandledExceptionEventArgs
Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
at System.Collections.Generic.Queue`1[OpenSim.Region.ClientStack.Linden.WebFetchInvDescModule+aPollRequest].Peek () [0x00011] in /root/install/mono-3.1.0/mono/mcs/class/System/System.Collections.Generic/Queue.cs:158
at System.Collections.Generic.Queue`1[OpenSim.Region.ClientStack.Linden.WebFetchInvDescModule+aPollRequest].Dequeue () [0x00000] in /root/install/mono-3.1.0/mono/mcs/class/System/System.Collections.Generic/Queue.cs:140
at OpenSim.Framework.DoubleQueue`1[OpenSim.Region.ClientStack.Linden.WebFetchInvDescModule+aPollRequest].Dequeue (TimeSpan wait, OpenSim.Region.ClientStack.Linden.aPollRequest& res) [0x0004e] in /home/avacon/opensim_2013-07-14/OpenSim/Framework/Util.cs:2297
2013-07-15 10:29:42 -07:00
Diva Canto
af02231a7b
Added SQLite version of hg travel data store. UNTESTED. Hope it works!
2013-07-14 16:03:46 -07:00
Diva Canto
b0140383da
Cleanup old hg sessions (older than 2 days)
2013-07-14 15:47:54 -07:00
Diva Canto
e33ac50388
HG UAS: Moved hg-session data from memory to DB storage. This makes it so that traveling info survives Robust resets. It should also eliminate the cause of empty IP addresses in agent circuit data that we saw in CC grid. MySQL only.
2013-07-14 14:31:20 -07:00
Diva Canto
5939529036
Minor typo in log message
2013-07-14 14:29:10 -07:00
Diva Canto
c8dcb8474d
Let's go easy on authenticating ChildAgentUpdates, otherwise this will be chaotic while ppl are using different versions of opensim. Warning only, but no enforcement.
2013-07-14 10:26:05 -07:00
Diva Canto
98f59ffed5
Fix broken tests -- the test setup was wrong... sigh.
2013-07-14 09:22:55 -07:00
Diva Canto
c61ff917ef
Authenticate ChildAgentUpdate too.
2013-07-14 09:21:28 -07:00
Diva Canto
f3b3e21dea
Change the auth token to be the user's sessionid.
2013-07-14 07:28:40 -07:00
Diva Canto
fcb0349d56
And this fixes the other failing tests. Justin, the thread pool is not being initialized in the tests!
2013-07-13 23:01:41 -07:00
Diva Canto
e4f741f006
This should fix the failing test.
2013-07-13 22:52:51 -07:00
Diva Canto
a2ee887c6d
Deleted a line too many
2013-07-13 22:32:52 -07:00
Diva Canto
b4f1b9acf6
Guard against unauthorized agent deletes.
2013-07-13 21:28:46 -07:00
Diva Canto
931eb892d9
Deleted GET agent all around. Not used.
2013-07-13 17:56:42 -07:00
Diva Canto
4d93870fe5
Gatekeeper: stop bogus agents earlier, here at the Gatekeeper. No need to bother the sim.
2013-07-13 17:52:05 -07:00
Diva Canto
5a1d6727e1
Some more debug to see how many threads are available.
2013-07-13 11:39:17 -07:00
Diva Canto
bc405a6a34
That didn't fix the problem.
...
Revert "Trying to reduce CPU usage on logins and TPs: trying radical elimination of all FireAndForgets throughout CompleteMovement. There were 4."
This reverts commit 6825377380
.
2013-07-13 11:30:37 -07:00
Diva Canto
6825377380
Trying to reduce CPU usage on logins and TPs: trying radical elimination of all FireAndForgets throughout CompleteMovement. There were 4.
2013-07-13 11:11:18 -07:00
Diva Canto
3a26e366d2
This commit effectively reverses the previous one, but it's just to log that we found the root of the rez delay: the priority scheme BestAvatarResponsiveness, which is currently the default, was the culprit. Changing it to FrontBack made the region rez be a lot more natural.
...
BestAvatarResponsiveness introduces the region rez delay in cases where the region is full of avatars with lots of attachments, which is the case in CC load tests. In that case, the inworld prims are sent only after all avatar attachments are sent. Not recommended for regions with heavy avatar traffic!
2013-07-13 10:35:41 -07:00
Diva Canto
ff4ad60207
Same issue as previous commit.
2013-07-13 10:05:11 -07:00
Diva Canto
ccee2959f7
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-07-13 09:53:05 -07:00
Diva Canto
a412b1d682
Moved SendInitialDataToMe to earlier in CompleteMovement. Moved TriggerOnMakeRootAgent to the end of CompleteMovement.
...
Justin, if you read this, there's a long story here. Some time ago you placed SendInitialDataToMe at the very beginning of client creation (in LLUDPServer). That is problematic, as we discovered relatively recently: on TPs, as soon as the client starts getting data from child agents, it starts requesting resources back *from the simulator where its root agent is*. We found this to be the problem behind meshes missing on HG TPs (because the viewer was requesting the meshes of the receiving sim from the departing grid). But this affects much more than meshes and HG TPs. It may also explain cloud avatars after a local TP: baked textures are only stored in the simulator, so if a child agent receives a UUID of a baked texture in the destination sim and requests that texture from the departing sim where the root agent is, it will fail to get that texture.
Bottom line: we need to delay sending the new simulator data to the viewer until we are absolutely sure that the viewer knows that its main agent is in a new sim. Hence, moving it to CompleteMovement.
Now I am trying to tune the initial rez delay that we all experience in the CC. I think that when I fixed the issue described above, I may have moved SendInitialDataToMe to much later than it should be, so now I'm moving to earlier in CompleteMovement.
2013-07-13 09:46:58 -07:00
Diva Canto
cd64a70c79
Added UploadBakedTexture/UploadBakedTextureServerConnector, so that this can eventually be served by a robust instance. NOT FINISHED YET.
2013-07-13 08:31:03 -07:00
Justin Clark-Casey (justincc)
d06c85ea77
Reinsert PhysicsActor variable back into SOP.SubscribeForCollisionEvents() in order to avoid a race condition.
...
A separate PhysicsActor variable is used in case some other thread removes the PhysicsActor whilst this code is executing.
If this is now impossible please revert - just adding this now whilst I remember.
Also makes method comment into proper method doc.
2013-07-13 00:29:07 +01:00
Justin Clark-Casey (justincc)
b4cb644a05
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-07-13 00:03:23 +01:00
Justin Clark-Casey (justincc)
3d118fb580
In co-op termination, extend EventWaitHandle to give this an indefinite lifetime in order to avoid a later RemotingException if scripts are being loaded into their own domains.
...
This is necessary because XEngineScriptBase now retains a reference to an EventWaitHandle when co-op termination is active.
Aims to address http://opensimulator.org/mantis/view.php?id=6634
2013-07-13 00:02:54 +01:00
Robert Adams
fa02f28dbf
Add ToOSDMap() overrides to the Stat subclass CounterStat.
...
Add a GetStatsAsOSDMap method to StatsManager which allows the filtered
fetching of stats for eventual returning over the internets.
2013-07-12 14:04:14 -07:00
Diva Canto
3d700bb42c
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-07-12 12:54:29 -07:00
Diva Canto
29f6ae199e
Changed UploadBakedTextureModule so that it uses the same pattern as the others, in preparation for experiments to direct baked texture uploads to a robust instance. No functional or configuration changes -- should work exactly as before.
2013-07-12 12:53:58 -07:00
Robert Adams
65239b059f
Enhance NullEstateData to remember stored estate values and return
...
them next time asked. This keeps any estate settings from being reset
when the estate dialog is opened in a region with null estate storage.
2013-07-11 20:55:32 -07:00
Robert Adams
1909ee70f8
Centralize duplicated code in SceneObjectPart for subscribing to
...
collision events. Improve logic for knowing when to add processing
routine to physics actor.
2013-07-11 16:57:07 -07:00
Diva Canto
83d1680057
Added a few more thingies to the asset client test to poke the threadpool.
2013-07-11 16:43:43 -07:00
Justin Clark-Casey (justincc)
ba8f9c9d0a
Try naming the materials handlers again, this time registering the POST as RenderMaterials
...
This was probably the mistake.
The other handlers are named RenderMaterials as well but this actully has no affect apart from on stats, due to a (counterintuitive) disconnect between the registration name and the name of the request handler.
Will be tested very soon and reverted if this still does not work.
2013-07-11 23:51:10 +01:00
Justin Clark-Casey (justincc)
7c2e4786ce
minor: remove some regression test logging switches accidentally left uncommented.
2013-07-11 23:19:55 +01:00
Justin Clark-Casey (justincc)
e15a15688b
minor: Take out unnecessary clumsy sleep at the end of regression Test404Response().
...
This wasn't actually necessary in the end but was accidentally left in.
2013-07-11 23:11:35 +01:00
Justin Clark-Casey (justincc)
f57f49eede
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-07-11 23:05:10 +01:00
Justin Clark-Casey (justincc)
44e9849ed1
Fix regression where llHTTPRequests which did not get an OK response returned 499 and the exception message in the http_response event rather than the actual response code and body.
...
This was a regression since commit 831e4c3
(Thu Apr 4 00:36:15 2013)
This commit also adds a regression test for this case, though this currently only works with Mono
This aims to address http://opensimulator.org/mantis/view.php?id=6704
2013-07-11 23:02:30 +01:00
Diva Canto
ee51a9f9c9
Added property to make for more flexible testing.
2013-07-11 14:23:37 -07:00
Diva Canto
51d106cff8
Added a test for the asset service
2013-07-11 14:21:57 -07:00
Diva Canto
c4f1ec1fd6
Changed the UserProfileModule so that it's less greedy in terms of thread usage.
2013-07-11 10:21:20 -07:00
Diva Canto
ea371a6f54
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-07-11 09:48:15 -07:00
Diva Canto
604967b31e
Switched UUIDNameRequest and RegionHandleRequest to Sync, because now they are also non-blocking handlers.
2013-07-11 09:47:46 -07:00
Diva Canto
3b48b6a792
Switched TransferRequest (UDP packet handler) to sync. The permissions checks may block, so they get a FireAndForget. Everything else is non-blocking.
2013-07-11 09:44:48 -07:00
dahlia
0120e858b7
remove names from Capability handlers (added by justincc in commit 013710168b
) as they seem to disable the use of multiple access methods for a single Capability in MaterialsDemoModule
2013-07-10 22:30:41 -07:00
Diva Canto
9173130fde
Switched RegionHandshakeReply to Sync, because it's not doing anything blocking.
2013-07-10 20:48:13 -07:00
Diva Canto
fe5da43d15
EXPERIMENTAL: make RequestImage (UDP packet handler) sync instead of async. This _shouldn't_ screw things up, given that all this does is to dump the request in a queue.
2013-07-10 19:29:14 -07:00
Diva Canto
bdaeb02863
show client stats: Fixed the requests/min. Also changed the spelling of the command, not without the dash.
2013-07-10 17:14:20 -07:00
Diva Canto
864a86983e
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-07-10 16:10:04 -07:00
Diva Canto
1b265b213b
Added show client-stats [first last] command to expose what viewers are requesting.
2013-07-10 16:09:45 -07:00
Robert Adams
59d19f038a
Remove a null reference exception in SimianPresenceServiceConnector that
...
occurs when GetGridUserInfo cannot find the requested user info.
2013-07-10 08:55:54 -07:00
Robert Adams
38e6da5522
Comment out old inbound UDP throttling hack. This would cause the UDP
...
reception thread to sleep for 30ms if the number of available user worker
threads got low. It doesn't look like any of the UDP packet types are
marked async so this check is 1) unnecessary and 2) really crazy since
it stops up the reception thread under heavy load without any indication.
2013-07-09 18:34:24 -07:00
Robert Adams
bb6fb65392
Revert "minor: remove some mono compiler warnings in UserProfileModule"
...
Revert until we understand why all the calls to GetUserProfileServerURI were also
commented out.
This reverts commit 5f58b9b552
.
2013-07-09 18:24:39 -07:00
Justin Clark-Casey (justincc)
cec8e6d0f7
If a sensor is in an attachment, avoid throwing an exception if the attachee is removed from the scene before we try to retrieve them.
2013-07-09 23:52:47 +01:00
Justin Clark-Casey (justincc)
095066b1ce
Handle UUIDNameRequest UDP packet processing async instead of within the main inbound UDP processing loop, to avoid any chance that this is delaying the main udp in loop.
...
The potential impact of this should be lower now that these requests are being placed on a queue.
2013-07-09 23:39:29 +01:00
Diva Canto
d0dfb744b2
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-07-09 14:13:51 -07:00
Diva Canto
67e500383e
Put guards on a bunch of exception-inducing code, as seen in logs from load test.
2013-07-09 14:12:52 -07:00
Robert Adams
2c761cef19
BulletSim: add parameter to optionally disable vehicle linear deflection.
...
Add parameter to not apply vehicle linear deflection Z forces if
vehicle is not colliding. This defaults to 'true' so vehicles will fall
even if there is some linear deflection to apply.
2013-07-09 09:37:42 -07:00
dahlia
065f8f56a2
remove some cruft and trigger a rebuild
2013-07-08 19:18:01 -07:00
dahlia
33eea62606
remove an invalid null UUID check which caused a warning
2013-07-08 17:12:39 -07:00
Robert Adams
fad4241e4e
BulletSim: make all the different angularVerticalAttraction algorithms
...
selectable from configuration paramters.
Changed default algorithm to "1" from previous default as it seems to
handle Y axis correction a little better.
Add config file independent enablement of vehicle angular forces to
make debugging easier (independent testing of forces).
2013-07-08 16:24:31 -07:00
Justin Clark-Casey (justincc)
76b2b20f7e
minor: remove mono compiler warnings from HGSuitcaseInventoryService
2013-07-09 00:06:22 +01:00
Justin Clark-Casey (justincc)
5f58b9b552
minor: remove some mono compiler warnings in UserProfileModule
2013-07-09 00:04:46 +01:00
Justin Clark-Casey (justincc)
83da14008f
minor: remove some mono compiler warnings in new groups code
2013-07-08 23:57:05 +01:00
Justin Clark-Casey (justincc)
af9b17c545
minor: remove mono compiler warnings related to keyframe code
2013-07-08 23:52:40 +01:00
Justin Clark-Casey (justincc)
2025dd25f6
Add missing file BaseOutputStreamHandler.cs from recent commit e19defd
2013-07-08 23:50:40 +01:00
Justin Clark-Casey (justincc)
047ef9c2a5
minor: remove some mono compiler warnings in OdePlugin
2013-07-08 23:36:57 +01:00
Justin Clark-Casey (justincc)
eccec4f8f6
minor: remove now unused migration-hack bool from DAMap
2013-07-08 23:32:19 +01:00
Justin Clark-Casey (justincc)
8be59829d1
minor: Add back commented out logging message in Caps.RegisterHandler() that I accidentally removed.
2013-07-08 22:41:24 +01:00
Justin Clark-Casey (justincc)
013710168b
For stat purposes, add names to capability request handlers where these were not set
2013-07-08 22:39:07 +01:00
Justin Clark-Casey (justincc)
dc54581700
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-07-08 22:19:37 +01:00
Diva Canto
b2d4b8b1da
BaseHttpServer: if the handler sets the content length, don't override it. This happens in HEAD handlers.
2013-07-08 14:12:11 -07:00
Justin Clark-Casey (justincc)
c3db595944
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-07-08 22:07:27 +01:00
Justin Clark-Casey (justincc)
e19defde36
Add "show caps stats by user" and "show caps stats by cap" console commands to print various counts of capability invocation by user and by cap
...
This currently prints caps requests received and handled, so that overload of received compared to handled or deadlock can be detected.
This involves making BaseStreamHandler and BaseOutputStream record the ints, which means inheritors should subclass ProcessRequest() instead of Handle()
However, existing inheriting classes overriding Handle() will still work, albeit without stats recording.
"show caps" becomes "show caps list" to disambiguate between show caps commands
2013-07-08 22:03:07 +01:00
Justin Clark-Casey (justincc)
a38c2abae4
Make dictionary read/write locking consistent in CapabilitiesModule, rename two dictionary fields to standard m_ format
2013-07-08 18:07:04 +01:00
Diva Canto
c66a9a08e4
Placed a throttle on UserManagementModule for name lookups. Singularity apparently is flooding the sims with name requests.
2013-07-08 08:41:18 -07:00
Diva Canto
1e72e1b258
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-07-07 20:44:23 -07:00
Diva Canto
bbb9af363d
Print out caller IP when unusual requests are received.
2013-07-07 20:43:42 -07:00
Vegaslon
bbc40fab62
BulletSim: Different Implementation of Angular Deflection for vehicles, Activates it again and fixes problem with fighting with vertical attractor removing wobble of forward axis. Comments on testing welcome, May require adjustments of this force or other forces after this commit, exact tweaking to come after testing on other hardware.
...
Signed-off-by: Robert Adams <Robert.Adams@intel.com>
2013-07-07 06:18:50 -07:00
Robert Adams
6026759406
BulletSim: fix jumping up and down of linksets when center-of-mass
...
was enabled. Didn't effect the physical position but the viewer saw
the linkset jumping between its simulator center and its physical
center.
2013-07-07 05:47:41 -07:00
Robert Adams
70d24a654b
BulletSim: rename position and orientation variables to remove the
...
inconsistant use of Raw* and _* conventions.
2013-07-07 05:46:24 -07:00
Diva Canto
1286677352
Try to normalize the creatorData of scene object parts with the trailing '/'. What a nightmare this '/' is!
2013-07-06 18:37:54 -07:00
Diva Canto
803e5498b0
A little more debug
2013-07-06 18:27:03 -07:00
Diva Canto
71e26555bd
Revert "WARNING: BRUTE FORCE DEBUG AGAIN. AVOID USING THIS COMMIT"
...
This reverts commit 9b75d75724
.
2013-07-06 18:16:27 -07:00
Diva Canto
391633c072
Some more fixes on strange behaviors of Unknown User, esp. related to large messy inventories and esp. related to kokua
2013-07-06 18:02:17 -07:00
Diva Canto
1dd3a0bc57
MORE DEBUG. DON"T USE THIS.
2013-07-06 17:29:19 -07:00
Diva Canto
9b75d75724
WARNING: BRUTE FORCE DEBUG AGAIN. AVOID USING THIS COMMIT
2013-07-06 16:51:14 -07:00
Diva Canto
93fd5e4036
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-07-06 15:18:29 -07:00
Diva Canto
b29a09ab8e
Simina activity detector was too eager. Disabled it in case simian is not being used.
2013-07-06 15:17:55 -07:00
Robert Adams
d838f15d97
Add implementations for llSetVelocity and llSetAngularVelocity.
2013-07-06 09:53:30 -07:00
Robert Adams
a65cec3986
BulletSim: implementation of linkset center-of-mass.
...
Default off, for the moment, until more testing.
Add separate thread and center-of-mass flags to OpenSimDefaults.ini.
Clean up comments in OpenSimDefaults.ini.
2013-07-06 08:25:15 -07:00
Robert Adams
97698ae311
BulletSim: More tweaking on center-of-mass. Almost there. Changes have no effect if LinksetOffsetCenterOfMass=false (the default).
2013-07-06 08:25:15 -07:00
Robert Adams
03268d85c4
BulletSim: comments and non-functional changes working toward the center-of-gravity implementation.
2013-07-06 08:25:14 -07:00
Robert Adams
5f97c6f8f0
BulletSim: non-functional updates. Comments and formatting.
...
Update TODO list.
2013-07-06 08:25:13 -07:00
Diva Canto
c358d5d168
Changed a few bits in Inventory/Archiver/InventoryArchiveReadRequest.cs to be less dependent on a Scene.
2013-07-05 20:17:10 -07:00
Justin Clark-Casey (justincc)
98de67d573
Fix mono warning in LLImageManagerTests
2013-07-06 00:55:14 +01:00
Justin Clark-Casey (justincc)
55ac8c83c7
Get InventoryWorkerThreads to update watchdog on processing requests
2013-07-06 00:34:22 +01:00
Justin Clark-Casey (justincc)
67407024a2
Update thread watchdog on GridServiceRequestThread periodically and turn off alarming
...
Unfortunately, alarm can spuriously go off if the thread blocks for a long time on an empty queue.
2013-07-06 00:29:19 +01:00
Justin Clark-Casey (justincc)
5dbdd5f8b4
refactor: Make stats and sim status simpler by extending BaseStreamHandler like other handlers instead of implementing the IStreamedRequestHandler interface directly
2013-07-06 00:12:48 +01:00
Justin Clark-Casey (justincc)
dd15f95499
Add very basic regression test TestChildAgentSingleRegionCapabilities() which checks for addition and removal of capabilities on add/remove of child agent
2013-07-05 20:06:27 +01:00
Diva Canto
ca26583e6b
Delete some verbose debug messages
2013-07-04 15:17:06 -07:00
Diva Canto
8265a88c4a
Throttle the viewer's requests for region handles. Apparently Kokua is requesting this for all landmarks in inventory. Not sure why. But this seems to be the root cause of the login freeze mentioned before. This commit adds a blocking queue / process thread pattern.
2013-07-04 14:51:18 -07:00
Diva Canto
d80936bbbb
Guard against completely unknown user UUIDs.
2013-07-04 14:07:25 -07:00
Diva Canto
da3aa44138
Debug the RegionHandle handler (same issue)
2013-07-04 13:27:53 -07:00
Diva Canto
33ddb6c246
Revert "WARNING: BRUTE FORCE DEBUG. AVOID USING THIS COMMIT."
...
This reverts commit c95a23863a
.
2013-07-04 13:25:58 -07:00
Diva Canto
c95a23863a
WARNING: BRUTE FORCE DEBUG. AVOID USING THIS COMMIT.
2013-07-04 13:13:52 -07:00
Diva Canto
38a04ff993
Revert "Same freeze issue, now checking if it's in estate"
...
This reverts commit ca380ec039
.
2013-07-04 13:00:06 -07:00
Diva Canto
d997c49e47
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-07-04 12:45:34 -07:00
Diva Canto
ca380ec039
Same freeze issue, now checking if it's in estate
2013-07-04 12:41:45 -07:00
Justin Clark-Casey (justincc)
93ee515d9d
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-07-04 20:41:02 +01:00
Justin Clark-Casey (justincc)
fdafc2a16c
With diva's permission, temporarily reinsert Unknown UserUMMAU3 to make sure that GUN7 failure has largely disappeared.
...
Unknown UserUMMAU3 insertion should definitely be removed down the line.
However, I would like a little more time to check the GUN* reduction first, since removing UMMAU3 will make these failures appear as GUN7 instead.
Also bumps GUN6 -> GUN7 and UMMAU2 -> UMMAU3
2013-07-04 20:39:16 +01:00
Diva Canto
bf214122cd
More debug, same issue
2013-07-04 11:53:22 -07:00
Diva Canto
15d0bc0900
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-07-04 11:37:00 -07:00
Diva Canto
ec9ffbb89a
More debug, same issue
2013-07-04 11:36:10 -07:00
Justin Clark-Casey (justincc)
c61becc62b
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-07-04 19:33:12 +01:00
Diva Canto
0cc0a2485c
More debug related to the previous commit
2013-07-04 11:18:05 -07:00
Diva Canto
ae42c93f9a
Now trying to find a cause of freeze at login related to friends status notifications.
2013-07-04 10:59:21 -07:00
Diva Canto
98a2fa8e35
HG Friends: this was commented some commits ago, but it shouldn't have been.
2013-07-04 10:23:20 -07:00
Diva Canto
068a3afad9
HG Friends: migration #3 is failing on some installations of MySql. Setting the table to InnoDB seems to fix the problem.
2013-07-04 09:51:31 -07:00
Justin Clark-Casey (justincc)
16f40c1a15
Add --default option to "debug lludp packet" command to allow packet logging to be performed immediately from client start
2013-07-04 17:29:53 +01:00
Diva Canto
5eb78aad96
Revert "HG Friends: debug an issue where the friends data stored in the DB is incomplete."
...
This reverts commit 27cdfb7b84
.
2013-07-04 09:17:01 -07:00
Diva Canto
80f4a008eb
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-07-04 08:48:19 -07:00
Diva Canto
27cdfb7b84
HG Friends: debug an issue where the friends data stored in the DB is incomplete.
2013-07-04 08:47:45 -07:00
Justin Clark-Casey (justincc)
25889b2d7e
change "debug packet" command to "debug lludp packet" to conform with other "debug lludp" options
...
also moves the implementing code into LLUDPServer.cs along with other debug commands from OpenSim.cs
gets all debug lludp commands to only activate for the set scene if not root
2013-07-04 00:02:53 +01:00
Diva Canto
119f84fe11
Squoosh one last opportunity for Unknown Users to creep in.
2013-07-02 17:03:04 -07:00
Diva Canto
06dba1fa62
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-07-02 16:47:17 -07:00
Diva Canto
4d24bf75fd
Deleted debug messages. Fixed a null ref exception on the POST handler of GridUserServerPostHandler.cs
2013-07-02 16:46:35 -07:00
Justin Clark-Casey (justincc)
d01b8e163d
minor: Correct typo of "Descrition" to "Description" in "show object *" console commands
...
Thanks to Ai Austin for pointing this out.
2013-07-03 00:27:22 +01:00
Diva Canto
316e8f9239
Fix SQL statement
2013-07-02 16:10:09 -07:00
Diva Canto
9725b829d5
Do the same for SQLite and MSSQL
2013-07-02 15:48:30 -07:00
Diva Canto
2c05caec7f
Really make it call the method with the query interface
2013-07-02 15:47:02 -07:00
Diva Canto
626940ceb8
More debug messages
2013-07-02 15:39:10 -07:00
Diva Canto
e984bfb4c6
This should have a strong effect on the Unknown User issue mantis #6625
2013-07-02 14:31:39 -07:00
Diva Canto
ccca005969
HG: close a loophole by which if something was wrong with the ServiceURLs it resulted in never ending asset requests
2013-07-02 13:29:44 -07:00
Justin Clark-Casey (justincc)
635704b7ef
Update debug unknown user name UserUMMTGUN3 to UserUMMTGUN4 and UserUMMAU -> UserUMMAU2 to track any new occurences.
...
This is to see the impact that Diva's fixes related to this issue (last one is currently commit c7383688
)
You will need to clear your viewer cache for this to have any effect
Relates to http://opensimulator.org/mantis/view.php?id=6625
2013-07-01 23:54:04 +01:00
Robert Adams
8eb86c9ec9
BulletSim: add the reset of the last commit for flush log file problems.
...
Fix small typo in one log message.
2013-06-30 19:22:43 -07:00
Robert Adams
c24c99f4ba
BulletSim: fix an occasional crash with flushing log files.
2013-06-30 19:08:15 -07:00
Robert Adams
9d5ae75950
BulletSim: remove the handle to the vehicle actor and cause routines
...
that need it to look it up.
2013-06-30 17:07:51 -07:00
Robert Adams
425d2a2a97
BulletSim: set linkset type to be prim specific rather than a simulator
...
wide default. This allows individual prims to differ in the
underlying linkset implementation.
2013-06-30 17:07:50 -07:00
Robert Adams
23516717e4
BulletSim: a better version of llMoveToTarget that doesn't go crazy.
...
There is still some overshoot but mostly fixes Mantis 6693.
Fix bug where moveToTarget was active for non-physical objects
and while selected.
Fix bug where move target was not getting changed if the script
changed the target during a move.
2013-06-30 17:07:49 -07:00
Robert Adams
2f4a729d40
BulletSim: add inTaintTime parameter to collision cache clear function.
2013-06-30 17:07:48 -07:00
Diva Canto
e377abcc35
Groups V2: charge for group creation only after the group has been successfully created
2013-06-30 08:39:35 -07:00
Diva Canto
c738368846
Revert "More debug mantis #6625"
...
This reverts commit 20f2cf8769
.
2013-06-30 07:25:46 -07:00
Diva Canto
1e97972f78
Revert "One more debug mantis #6625"
...
This reverts commit 8fa5d12fcb
.
Conflicts:
OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs
2013-06-30 07:25:13 -07:00
Diva Canto
d7775d1e11
Revert "A little more debug for the Unknown User problem mantis #6625"
...
This reverts commit ff47cf77ab
.
2013-06-30 07:22:27 -07:00
Diva Canto
1fc873d09f
Same fix to LocalInventoryServiceConnector.cs
2013-06-30 07:21:22 -07:00
Diva Canto
74e7fac13f
More on mantis #6625
2013-06-29 22:32:26 -07:00
Diva Canto
20f2cf8769
More debug mantis #6625
2013-06-29 21:54:10 -07:00
Diva Canto
c462e0a51c
Fixed previous debug message
2013-06-29 21:30:07 -07:00
Diva Canto
8fa5d12fcb
One more debug mantis #6625
2013-06-29 21:26:58 -07:00
Diva Canto
0c97021565
More debug for mantis #6625 . It looks like the home friends list is being fetched on HG TPs.
2013-06-29 21:05:45 -07:00
Diva Canto
ff47cf77ab
A little more debug for the Unknown User problem mantis #6625
2013-06-29 19:15:25 -07:00
Diva Canto
00093a305d
Changed HG status notifications timeout down to 15secs from the default 100.
2013-06-29 18:35:23 -07:00
Justin Clark-Casey (justincc)
3a634c56e3
Remove hack to migrate previous experimental-level os materials data.
...
This didn't seem to be working anyway and it's better not to have such hacks in the code for experimental stuff.
2013-06-29 00:23:41 +01:00
Justin Clark-Casey (justincc)
371085546d
Add materials store null check into UuidGatherer code.
2013-06-28 23:57:41 +01:00
dahlia
4cb4c9fb25
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-06-28 14:03:46 -07:00
dahlia
cbb5122729
add some locking to materials storage dictionary
2013-06-28 14:00:28 -07:00
Justin Clark-Casey (justincc)
e26e8b8829
Remove "Asset deletion not supported by database" message from "delete asset" robust/standalone console command since it actually was implemented and performed.
...
Improve other associated messages.
2013-06-28 19:19:38 +01:00
Justin Clark-Casey (justincc)
dc0455e217
In XAssetService, on a delete asset request also delete the asset in any chained service.
...
This eliminates the async migration since it causes a race condition with the "delete asset" console command
2013-06-28 19:11:44 +01:00
Justin Clark-Casey (justincc)
f6ce87c96d
Reinsert code for gathering uuids reference by materials back directly into UuidGatherer for now.
...
This cannot be triggered as an event from Scene.EventManager since some invocations of UuidGatherer (e.g. IAR saving) use scene objects which are not in scenes.
There needs to be some way for modules to register for events which are not connected with a particular scene.
2013-06-28 18:50:33 +01:00
dahlia
529633d970
add method docs for DAMap.GetStore() and DAMap.SetStore()
2013-06-27 18:44:27 -07:00
dahlia
d47fc48b32
and yet another check for null returned from DynAttrs.GetStore()
2013-06-27 18:01:17 -07:00
dahlia
c1b8f83dd4
test for null return from DynAttrs.GetStore()
2013-06-27 17:53:15 -07:00
Justin Clark-Casey (justincc)
149487ea0f
refactor: Move code for gathering textures referenced by materials into MaterialsDemoModule from UuidGatherer
...
This code is now triggered via EventManager.OnGatherUuids which modules can subscribe to.
2013-06-27 23:42:35 +01:00
Justin Clark-Casey (justincc)
f7d09b898a
Make the concept of namespaces explicit in dynamic attributes
...
This is in order to reduce the likelihood of naming clashes, make it easier to filter in/out attributes, ensure uniformity, etc.
All dynattrs in the opensim distro itself or likely future ones should be in the "OpenSim" namespace.
This does alter the underlying dynattrs data structure. All data in previous structures may not be available, though old structures should not cause errors.
This is done without notice since this feature has been explicitly labelled as experimental, subject to change and has not been in a release.
However, existing materials data is being preserved by moving it to the "Materials" store in the "OpenSim" namespace.
2013-06-27 23:14:28 +01:00
Justin Clark-Casey (justincc)
f78d2ef166
Update temporary "Unknown UserUMMTGUN2" name to "Unknown UserUMMTGUN3" to see if Diva's recent HG updates (post 6c7e33f
) fix this issue.
...
This string is returned if a UserManagementModule.TryGetUserNames() cannot find a server-side name binding or a user account for a given UUID.
This is only called when the viewer requests a binding via the UDP UUIDNameRequest message
2013-06-25 00:46:15 +01:00
Justin Clark-Casey (justincc)
ce9b1320d2
Improve situation where editing just the root prim of an attachment causes other prims to be set to very far off positions on reattach.
...
Functionally the same as the patch by tglion in http://opensimulator.org/mantis/view.php?id=5334
However, not yet perfect - after editing just root prim on reattach the position is still wrong, though other prims are not set to far off positions.
2013-06-25 00:41:46 +01:00
Justin Clark-Casey (justincc)
4b00203fa5
Tidy up SOG.UpdateRootPosition() to eliminate unnecessary copying of Vector3 structs
2013-06-25 00:15:55 +01:00
Melanie
936700bda3
Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
2013-06-23 01:49:45 +01:00
Melanie
4bf1afe300
Fix prim locking to behave like SL
2013-06-23 01:34:35 +01:00
Diva Canto
edb11a7eca
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-06-22 08:29:54 -07:00
Diva Canto
6c7e33fe47
Change IsLocalRegion from using region handle to using regionID. This was affecting UpdateAgent and CloseAgent in cases where the foreign region is on the same coordinates as *some* local region.
2013-06-22 08:29:06 -07:00
Diva Canto
ca3ce6da73
HG: avoid call on localhost between sim and UAS for standalone.
2013-06-22 08:26:59 -07:00
Diva Canto
4778d67005
Finally moved HG agent transfers to use agent fatpacks.
2013-06-21 20:52:46 -07:00
Robert Adams
74539659f6
BulletSim: move new linear deflection code to own routine.
...
Remove VehicleForwardVelocity changed storage since the value
will be modified as movement is processed.
2013-06-21 10:46:21 -07:00
Vegaslon
a5de4f692b
BulletSim: Implementation of Linear Deflection, it is a partial help for the vehicle tuning diffrence between Opensim and Second life.
...
Signed-off-by: Robert Adams <Robert.Adams@intel.com>
2013-06-20 19:02:15 -07:00
Robert Adams
bbeff4b8ca
BulletSim: rework velocity updating when not colliding and not flying
...
to prevent infinite jumps. Now jumps last only AvatarJumpFrames long
(default 4) which is about as high as in SL.
TODO: jumping should only depend on standing (collision with feet)
rather than collision anywhere on the avatar.
2013-06-20 09:55:40 -07:00
Justin Clark-Casey (justincc)
a33b6eed6d
minor: remove mono compiler warnings in WebsocketServerHandler.cs
2013-06-20 00:54:19 +01:00
Justin Clark-Casey (justincc)
085a87060a
Change "ObjectMemory" stat to "HeapMemory" to align with other stat names. Also round this and ProcessMemory to three decimal places in common with other memory stats.
...
I believe leaving out such minor info makes stats easier to read
2013-06-20 00:52:39 +01:00
Justin Clark-Casey (justincc)
05790ba1cf
Allow more than one stat category to be specified in "show stats"
...
e.g. "show stats httpserver.9000 server.network"
2013-06-20 00:45:56 +01:00
Justin Clark-Casey (justincc)
5b1a9f84fd
minor: Change "memory churn" terminology in statistics to "heap allocation rate" since this is more generally meaningful
2013-06-20 00:32:12 +01:00
Justin Clark-Casey (justincc)
d97333255d
Fix minor bug where the check whether to display SmartThreadPool stats was accidentally != null rather than == FireAndForgetMethod.SmartThreadPool
...
Due to another check this had no practical effect
2013-06-20 00:22:44 +01:00
Justin Clark-Casey (justincc)
3370e19205
minor: fix mono compiler warning in FetchInventory2Handler
2013-06-20 00:17:20 +01:00
Justin Clark-Casey (justincc)
086fd70a5f
Make it possible to specify display of stats in a particular 'container' by separating category and container with a period.
...
e.g. "show stats server.network"
I failed to realize this had already been implemented without the period in the show stats command (as the command help had not been updated).
However, I would prefer the . approach as it will allow specifying multiple stats, easier wildcarding, etc.
This commit also prevents any stat from having a period in its short name.
2013-06-20 00:00:39 +01:00
Justin Clark-Casey (justincc)
84af1cab9b
Display existing statistic of how many http requests a server is making as server.network.HTTPRequestsMade in "show stats all"
2013-06-19 20:48:12 +01:00
Talun
8a86e29579
Mantis 6608: Math error in parcel dimensions/borders seen with land show command
...
This patch changes the land show console command to return numbers in the
range 4 to 256 for the "to" coordinates instead of 0 to 252
Also trailing spaces removed from some lines.
2013-06-19 00:26:23 +01:00
Justin Clark-Casey (justincc)
1a72f62d7b
minor: remove mono compiler warning in OfflineIMService
2013-06-18 23:52:15 +01:00
Kevin Cozens
3fe5e9057f
Prevent an exception if no offline messages were retrieved.
2013-06-18 23:15:38 +01:00
Justin Clark-Casey (justincc)
dda44e31e3
minor: tidy up spacing if display a unit for additional stat information
2013-06-18 23:10:50 +01:00
Justin Clark-Casey (justincc)
9501a583cb
Make number of inbound http requests handled available as a httpserver.<port>.IncomingHTTPRequestsProcessed stat
2013-06-18 23:07:18 +01:00
Justin Clark-Casey (justincc)
768e8e363b
Fix issue where stat samples were accidentally static, so that any additional stat with sampling would produce wrong results
2013-06-18 22:49:49 +01:00
Justin Clark-Casey (justincc)
0767523834
Fix other places when saving scripts or notecards in prim inventories where messages should be transient without an OK button
2013-06-18 21:21:59 +01:00
Justin Clark-Casey (justincc)
a1e32b8437
If SmartThreadPool is active, display statistical information about it in "show stats server"
...
Also puts these and previous builtin threadpool stats in the "threadpool" stat container rather than "processor"
2013-06-18 00:10:21 +01:00
Justin Clark-Casey (justincc)
b7c9dee033
refactor: Move existing code to generate report information on the threadpool to the ServerBase rather than being in Util
2013-06-17 23:57:10 +01:00
Justin Clark-Casey (justincc)
c0a00cd7fd
Fix bug where no threadpool data would be displayed in the "show threads" command if threadpool type was QueueUserWorkItem (Unsafe worked as expected)
2013-06-17 23:34:09 +01:00
Justin Clark-Casey (justincc)
713a14a6b5
minor: remove mono compiler warnings in WebFetchInvDescModule
2013-06-17 23:23:56 +01:00
Justin Clark-Casey (justincc)
b9dac1f8df
Fix test failure in BasicCircuitTests from previous commit 0d2fd0d9
2013-06-17 23:17:55 +01:00
Justin Clark-Casey (justincc)
865d46ae1e
Drop server level stats to debug instead of info.
...
This was the original intention with these stats, as I didn't believe they would be useful to ordinary users if everything is working as it should.
Please amend if this is an issue.
Just for now, levels actually have no impact on what is displayed via the "show stats" command.
2013-06-17 22:57:47 +01:00
Justin Clark-Casey (justincc)
2c9bb0f973
Add server stats for available builtin threadpool and iocp workers
2013-06-17 22:55:25 +01:00
Justin Clark-Casey (justincc)
0d2fd0d914
Make general server stats available on the robust console as well as the simulator console
...
This means the "show stats" command is now active on the robust console.
2013-06-17 22:39:00 +01:00
dahlia
694c4bcbb6
correct method doc for llRot2Axis()
2013-06-14 20:00:20 -07:00
Justin Clark-Casey (justincc)
e6cb7b4764
Lock m_classifiedCache and m_classifiedInterest dictionary reads in UserProfileModule since in the presence of writes these are not thread-safe operations.
...
Simplified locking to m_classifiedCache only since r/w of both dictionaries always occurs together
2013-06-15 00:52:57 +01:00
Justin Clark-Casey (justincc)
42b0c68eab
Correct build break in previous commit 9c530d7
2013-06-15 00:46:55 +01:00
Justin Clark-Casey (justincc)
9c530d725f
refactor: In UserProfileModule, change classifiedCache and classifiedInterest to m_classifiedCache and m_classifiedInterest
...
This is the coding standard name style for private fields.
2013-06-15 00:41:02 +01:00
Justin Clark-Casey (justincc)
ecfc6a3f4a
Add the standard OpenSimulator copyright notice to the top of InventoryCache.cs
2013-06-15 00:36:16 +01:00
Justin Clark-Casey (justincc)
720806b661
Adjust the locking on InventoryCache. Locking for r/w of the ExpiringCache isn't needed since it's thread safe but r/w of contained dictionaries isn't thread-safe
2013-06-15 00:34:45 +01:00
Justin Clark-Casey (justincc)
da3724a904
minor: remove mono compiler warnings from LSL_Api, properly format method doc for llRot2Axis()
2013-06-15 00:11:36 +01:00
Talun
f074739e33
Mantis 6280: llSetContentType(). An implementation.
...
An implimentation of llSetContentType including all of the new
constants added since the mantis was raised.
2013-06-15 00:06:03 +01:00
Talun
fc89bde044
Mantis 6108: ossetprimitiveparams temporary/phantom problem
...
Corrected to ensure that the target prim is updated by
osSetPrimitiveParams when setting PRIM_TEMP_ON_REZ and/or PRIM_PHANTOM
instead of the prim that the script is in.
2013-06-15 00:00:00 +01:00
Justin Clark-Casey (justincc)
db9d9d83eb
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-06-14 23:58:16 +01:00
Justin Clark-Casey (justincc)
d412c1b0eb
Don't try to abort worker threads in WebFetchInvDescModule if module was not enabled.
...
This also moves the abort to RemoveRegion() rather than a destructor.
2013-06-14 23:53:20 +01:00
BlueWall
d7f3d7efd2
Merge branch 'master' of /home/opensim/src/opensim
2013-06-13 09:27:13 -04:00
BlueWall
b2c8d5eec7
Add Option: ClassifiedFee
...
Add option to set minimum fee for publishing classifieds. Many viewers have a
hard coded minimum of 50, which makes publishing classifieds fail where grids
have no economy. This allows the grid to set the minimum fee to a suitable
value for their operation.
The option is located in the [LoginService] section and defaults to 0. The
value is sent as "classified_fee" in the login response.
2013-06-13 09:18:27 -04:00
Diva Canto
b271217084
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-06-12 17:48:48 -07:00
Diva Canto
7c00ccb548
DataSnapshot: changed those annoying messages to Debug instead of Info.
2013-06-12 17:48:20 -07:00
Justin Clark-Casey (justincc)
6b8e94864a
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-06-13 00:33:53 +01:00
Justin Clark-Casey (justincc)
7759b05dcb
Make XInventoryServicesConnector properly handle a RESULT = false return for methods where this contains failure rather than throwing an exception.
...
Result = False is generated for methods such as GetFolderForType() when the other end wants to signal a failure of the operation in methods such as GetFolderForType()
2013-06-13 00:31:32 +01:00
teravus
3357300362
* This fixes having to select and deselect prim to get keyframemotion to start running when pulled from data storage.
2013-06-12 18:13:00 -05:00
Justin Clark-Casey (justincc)
824a4b4808
After calls to GetSuitcaseXFolder() in HGSuitcaseInventoryService, consistently check for null return and log warning rather than throw exception.
...
This was being done already in some places.
If an exception is thrown it is now an error rather than debug
2013-06-12 23:47:47 +01:00
Justin Clark-Casey (justincc)
ef5be42c86
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-06-12 23:32:51 +01:00
Justin Clark-Casey (justincc)
47b6e78790
Implement logging of first 80 characters (debug level 5) or full body data (debug level 6) on outgoing requests, depending on debug level
...
This is set via "debug http out <level>"
This matches the existing debug level behaviours for logging incoming http data
2013-06-12 21:34:20 +01:00
Robert Adams
3cb65f0d31
BulletSim: when meshing or asset fetching fails, include position
...
and region with the offending object's name in the error message.
2013-06-11 17:58:08 -07:00
Robert Adams
7556a0f699
Add TriggerScenePresenceUpdated events when an animation is added
...
or removed. Shouldn't impact anyone as only DSG seems to use
OnScenePresenceUpdated event.
Some minor format changes to AnimationSet's ToString().
2013-06-11 17:18:12 -07:00
Justin Clark-Casey (justincc)
135e10ba09
Uncomment Mic's code and split to create new regression TestAddTemporaryAsset() and TestAddTemporaryLocalAsset()
2013-06-11 23:55:45 +01:00
Diva Canto
d8da83b4ff
Removed the lock entirely
2013-06-11 15:50:12 -07:00
Diva Canto
a0fed03e10
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-06-11 15:36:52 -07:00
Diva Canto
b33db917f5
Really bad idea to lock m_UserCache for so long in UserManagementModule. Added a special lock object instead, if we really want to avoid concurrent executions of that code.
2013-06-11 15:36:27 -07:00
Melanie
26b66c730e
Put the "script saved" and "notecard saved" messages back into the bottom
...
right corner.
2013-06-11 21:03:16 +01:00
teravus
d47a18fd09
* Adds KeyFrameMotion storage support to SQLite, just a note, seems that there's still something wrong with keyframed motion starting when the sim starts up, you have to 'select' and 'deselect' the prim again to get it to appear to move. Not sure what this is but maybe melanie_t can comment on this.
...
* Has a prim table migration.. that might take a while, hold on to your hats.
* Fixes a null-ref when shutting down while keyframed motion is active.
2013-06-11 08:56:20 -05:00
dahlia
ed950e6c74
Adjust output of llRot2Axis and llRot2Angle to match domains SL(tm) uses. Addresses Mantis #0006671
2013-06-11 00:29:40 -07:00
dahlia
ba84074468
LSL_Rotation.Normalize() now returns 0,0,0,1 for x,y,z,s when normalization fails
2013-06-10 17:54:14 -07:00
dahlia
9d9b9d4938
llRot2Angle now checks absolute value of s rotation component before normalizing
2013-06-10 17:11:49 -07:00
dahlia
b242ead6df
llRot2Axis now checks absolute value of s rotation component before normalizing. Also removed some excessive division and cleaned up a bit
2013-06-10 17:10:04 -07:00
teravus
1c7fbb86c2
Check For NaN and Infinity in llRot2Axis/Angle Fixes mantis #6669
2013-06-10 18:47:08 -05:00
dahlia
a949556c4e
add a Normalize() method for LSL_Rotation
2013-06-10 16:42:49 -07:00