Commit Graph

17366 Commits (416bbe9583c77e2b1087b375d29ce1ace9c4b050)

Author SHA1 Message Date
Justin Clark-Casey (justincc) 21a09ad3ad Revert "MSDN documentation is unclear about whether exiting a lock() block will trigger a Monitor.Wait() to exit, so avoid some locks that don't actually affect the state of the internal queues in the BlockingQueue class."
This reverts commit 42e2a0d66e

Reverting because unfortunately this introduces race conditions because Contains(), Count() and GetQueueArray() may now end up returning the wrong result if another thread performs a simultaneous update on m_queue.
Code such as PollServiceRequestManager.Stop() relies on the count being correct otherwise a request may be lost.
Also, though some of the internal queue methods do not affect state, they are not thread-safe and could return the wrong result generating the same problem
lock() generates Monitor.Enter() and Monitor.Exit() under the covers.  Monitor.Exit() does not cause Monitor.Wait() to exist, only Pulse() and PulseAll() will do this
Reverted with agreement.
2013-07-16 22:03:49 +01:00
Diva Canto e0f0b88dec In the pursuit of using less CPU: now trying to avoid blocking queues altogether. Instead, this uses a timer. No sure if it's better or worse, but worth the try. 2013-07-16 13:01:39 -07:00
Diva Canto 6da50d34df Actually use DoubleQueue in UserManagement/UserManagementModule 2013-07-16 07:19:13 -07:00
Diva Canto 5a01ffa515 High CPU hunt: try a different blocking queue, DoubleQueue 2013-07-16 07:15:14 -07:00
dahlia 6dd454240f revert last commit which seems to conflict with DoubleQueue internals. The random crash might be in DoubleQueue instead. See http://pastebin.com/XhNBNqsc 2013-07-16 02:03:01 -07:00
dahlia 70aa77f520 add locking to internal queue in WebFetchInvDescModule; lack of which caused a random crash in a load test yesterday 2013-07-16 01:31:09 -07:00
dahlia 42e2a0d66e MSDN documentation is unclear about whether exiting a lock() block will trigger a Monitor.Wait() to exit, so avoid some locks that don't actually affect the state of the internal queues in the BlockingQueue class. 2013-07-16 01:12:56 -07:00
Justin Clark-Casey (justincc) e8e073aa97 Simplify EventQueue cap setup so that it is also stat monitored.
Curiously, the number of requests received is always one greater than that shown as handled - needs investigation
2013-07-16 00:05:45 +01:00
Justin Clark-Casey (justincc) eb14e5a175 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2013-07-15 23:28:02 +01:00
Justin Clark-Casey (justincc) 1b7b664c86 Add request received/handling stats for caps which are served by http poll handlers.
This adds explicit cap poll handler supporting to the Caps classes rather than relying on callers to do the complicated coding.
Other refactoring was required to get logic into the right places to support this.
2013-07-15 23:27:46 +01:00
Diva Canto 68fbf7eebb Revert "Puts RequestImage (UDP) back to asyn -- CPU spike hunt"
This reverts commit b060ce96d9.
2013-07-15 12:34:10 -07:00
Diva Canto 687c1a420a Guard against null ref 2013-07-15 12:33:31 -07:00
Diva Canto b060ce96d9 Puts RequestImage (UDP) back to asyn -- CPU spike hunt 2013-07-15 12:05:31 -07:00
Diva Canto 864f15ce4d Revert the revert
Revert "Trying to hunt the CPU spikes recently experienced."

This reverts commit ac73e70293.
2013-07-15 11:52:26 -07:00
Diva Canto fbb01bd280 Protect against null requests 2013-07-15 11:37:49 -07:00
Diva Canto ac73e70293 Trying to hunt the CPU spikes recently experienced.
Revert "Comment out old inbound UDP throttling hack. This would cause the UDP"

This reverts commit 38e6da5522.
2013-07-15 11:27:49 -07:00
Diva Canto 60325f81d8 This might address the following observed exception:
17:14:28 - [APPLICATION]:
APPLICATION EXCEPTION DETECTED: System.UnhandledExceptionEventArgs
Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
  at System.Collections.Generic.Queue`1[OpenSim.Region.ClientStack.Linden.WebFetchInvDescModule+aPollRequest].Peek () [0x00011] in /root/install/mono-3.1.0/mono/mcs/class/System/System.Collections.Generic/Queue.cs:158
  at System.Collections.Generic.Queue`1[OpenSim.Region.ClientStack.Linden.WebFetchInvDescModule+aPollRequest].Dequeue () [0x00000] in /root/install/mono-3.1.0/mono/mcs/class/System/System.Collections.Generic/Queue.cs:140
  at OpenSim.Framework.DoubleQueue`1[OpenSim.Region.ClientStack.Linden.WebFetchInvDescModule+aPollRequest].Dequeue (TimeSpan wait, OpenSim.Region.ClientStack.Linden.aPollRequest& res) [0x0004e] in /home/avacon/opensim_2013-07-14/OpenSim/Framework/Util.cs:2297
2013-07-15 10:29:42 -07:00
Diva Canto af02231a7b Added SQLite version of hg travel data store. UNTESTED. Hope it works! 2013-07-14 16:03:46 -07:00
Diva Canto b0140383da Cleanup old hg sessions (older than 2 days) 2013-07-14 15:47:54 -07:00
Diva Canto e33ac50388 HG UAS: Moved hg-session data from memory to DB storage. This makes it so that traveling info survives Robust resets. It should also eliminate the cause of empty IP addresses in agent circuit data that we saw in CC grid. MySQL only. 2013-07-14 14:31:20 -07:00
Diva Canto 5939529036 Minor typo in log message 2013-07-14 14:29:10 -07:00
Diva Canto c8dcb8474d Let's go easy on authenticating ChildAgentUpdates, otherwise this will be chaotic while ppl are using different versions of opensim. Warning only, but no enforcement. 2013-07-14 10:26:05 -07:00
Diva Canto 98f59ffed5 Fix broken tests -- the test setup was wrong... sigh. 2013-07-14 09:22:55 -07:00
Diva Canto c61ff917ef Authenticate ChildAgentUpdate too. 2013-07-14 09:21:28 -07:00
Diva Canto f3b3e21dea Change the auth token to be the user's sessionid. 2013-07-14 07:28:40 -07:00
Diva Canto fcb0349d56 And this fixes the other failing tests. Justin, the thread pool is not being initialized in the tests! 2013-07-13 23:01:41 -07:00
Diva Canto e4f741f006 This should fix the failing test. 2013-07-13 22:52:51 -07:00
Diva Canto a2ee887c6d Deleted a line too many 2013-07-13 22:32:52 -07:00
Diva Canto b4f1b9acf6 Guard against unauthorized agent deletes. 2013-07-13 21:28:46 -07:00
Diva Canto 931eb892d9 Deleted GET agent all around. Not used. 2013-07-13 17:56:42 -07:00
Diva Canto 4d93870fe5 Gatekeeper: stop bogus agents earlier, here at the Gatekeeper. No need to bother the sim. 2013-07-13 17:52:05 -07:00
Diva Canto 5a1d6727e1 Some more debug to see how many threads are available. 2013-07-13 11:39:17 -07:00
Diva Canto bc405a6a34 That didn't fix the problem.
Revert "Trying to reduce CPU usage on logins and TPs: trying radical elimination of all FireAndForgets throughout CompleteMovement. There were 4."

This reverts commit 6825377380.
2013-07-13 11:30:37 -07:00
Diva Canto 6825377380 Trying to reduce CPU usage on logins and TPs: trying radical elimination of all FireAndForgets throughout CompleteMovement. There were 4. 2013-07-13 11:11:18 -07:00
Diva Canto 3a26e366d2 This commit effectively reverses the previous one, but it's just to log that we found the root of the rez delay: the priority scheme BestAvatarResponsiveness, which is currently the default, was the culprit. Changing it to FrontBack made the region rez be a lot more natural.
BestAvatarResponsiveness introduces the region rez delay in cases where the region is full of avatars with lots of attachments, which is the case in CC load tests. In that case, the inworld prims are sent only after all avatar attachments are sent. Not recommended for regions with heavy avatar traffic!
2013-07-13 10:35:41 -07:00
Diva Canto ff4ad60207 Same issue as previous commit. 2013-07-13 10:05:11 -07:00
Diva Canto ccee2959f7 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2013-07-13 09:53:05 -07:00
Diva Canto a412b1d682 Moved SendInitialDataToMe to earlier in CompleteMovement. Moved TriggerOnMakeRootAgent to the end of CompleteMovement.
Justin, if you read this, there's a long story here. Some time ago you placed SendInitialDataToMe at the very beginning of client creation (in LLUDPServer). That is problematic, as we discovered relatively recently: on TPs, as soon as the client starts getting data from child agents, it starts requesting resources back *from the simulator where its root agent is*. We found this to be the problem behind meshes missing on HG TPs (because the viewer was requesting the meshes of the receiving sim from the departing grid). But this affects much more than meshes and HG TPs. It may also explain cloud avatars after a local TP: baked textures are only stored in the simulator, so if a child agent receives a UUID of a baked texture in the destination sim and requests that texture from the departing sim where the root agent is, it will fail to get that texture.
Bottom line: we need to delay sending the new simulator data to the viewer until we are absolutely sure that the viewer knows that its main agent is in a new sim. Hence, moving it to CompleteMovement.
Now I am trying to tune the initial rez delay that we all experience in the CC. I think that when I fixed the issue described above, I may have moved SendInitialDataToMe to much later than it should be, so now I'm moving to earlier in CompleteMovement.
2013-07-13 09:46:58 -07:00
Diva Canto cd64a70c79 Added UploadBakedTexture/UploadBakedTextureServerConnector, so that this can eventually be served by a robust instance. NOT FINISHED YET. 2013-07-13 08:31:03 -07:00
Justin Clark-Casey (justincc) d06c85ea77 Reinsert PhysicsActor variable back into SOP.SubscribeForCollisionEvents() in order to avoid a race condition.
A separate PhysicsActor variable is used in case some other thread removes the PhysicsActor whilst this code is executing.
If this is now impossible please revert - just adding this now whilst I remember.
Also makes method comment into proper method doc.
2013-07-13 00:29:07 +01:00
Justin Clark-Casey (justincc) b4cb644a05 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2013-07-13 00:03:23 +01:00
Justin Clark-Casey (justincc) 3d118fb580 In co-op termination, extend EventWaitHandle to give this an indefinite lifetime in order to avoid a later RemotingException if scripts are being loaded into their own domains.
This is necessary because XEngineScriptBase now retains a reference to an EventWaitHandle when co-op termination is active.
Aims to address http://opensimulator.org/mantis/view.php?id=6634
2013-07-13 00:02:54 +01:00
Robert Adams fa02f28dbf Add ToOSDMap() overrides to the Stat subclass CounterStat.
Add a GetStatsAsOSDMap method to StatsManager which allows the filtered
fetching of stats for eventual returning over the internets.
2013-07-12 14:04:14 -07:00
Diva Canto 3d700bb42c Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2013-07-12 12:54:29 -07:00
Diva Canto 29f6ae199e Changed UploadBakedTextureModule so that it uses the same pattern as the others, in preparation for experiments to direct baked texture uploads to a robust instance. No functional or configuration changes -- should work exactly as before. 2013-07-12 12:53:58 -07:00
Robert Adams 65239b059f Enhance NullEstateData to remember stored estate values and return
them next time asked. This keeps any estate settings from being reset
when the estate dialog is opened in a region with null estate storage.
2013-07-11 20:55:32 -07:00
Robert Adams 1909ee70f8 Centralize duplicated code in SceneObjectPart for subscribing to
collision events. Improve logic for knowing when to add processing
routine to physics actor.
2013-07-11 16:57:07 -07:00
Diva Canto 83d1680057 Added a few more thingies to the asset client test to poke the threadpool. 2013-07-11 16:43:43 -07:00
Justin Clark-Casey (justincc) ba8f9c9d0a Try naming the materials handlers again, this time registering the POST as RenderMaterials
This was probably the mistake.
The other handlers are named RenderMaterials as well but this actully has no affect apart from on stats, due to a (counterintuitive) disconnect between the registration name and the name  of the request handler.
Will be tested very soon and reverted if this still does not work.
2013-07-11 23:51:10 +01:00
Justin Clark-Casey (justincc) 7c2e4786ce minor: remove some regression test logging switches accidentally left uncommented. 2013-07-11 23:19:55 +01:00
Justin Clark-Casey (justincc) e15a15688b minor: Take out unnecessary clumsy sleep at the end of regression Test404Response().
This wasn't actually necessary in the end but was accidentally left in.
2013-07-11 23:11:35 +01:00
Justin Clark-Casey (justincc) f57f49eede Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2013-07-11 23:05:10 +01:00
Justin Clark-Casey (justincc) 44e9849ed1 Fix regression where llHTTPRequests which did not get an OK response returned 499 and the exception message in the http_response event rather than the actual response code and body.
This was a regression since commit 831e4c3 (Thu Apr 4 00:36:15 2013)
This commit also adds a regression test for this case, though this currently only works with Mono
This aims to address http://opensimulator.org/mantis/view.php?id=6704
2013-07-11 23:02:30 +01:00
Diva Canto ee51a9f9c9 Added property to make for more flexible testing. 2013-07-11 14:23:37 -07:00
Diva Canto 51d106cff8 Added a test for the asset service 2013-07-11 14:21:57 -07:00
Diva Canto c4f1ec1fd6 Changed the UserProfileModule so that it's less greedy in terms of thread usage. 2013-07-11 10:21:20 -07:00
Diva Canto ea371a6f54 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2013-07-11 09:48:15 -07:00
Diva Canto 604967b31e Switched UUIDNameRequest and RegionHandleRequest to Sync, because now they are also non-blocking handlers. 2013-07-11 09:47:46 -07:00
Diva Canto 3b48b6a792 Switched TransferRequest (UDP packet handler) to sync. The permissions checks may block, so they get a FireAndForget. Everything else is non-blocking. 2013-07-11 09:44:48 -07:00
dahlia 0120e858b7 remove names from Capability handlers (added by justincc in commit 013710168b) as they seem to disable the use of multiple access methods for a single Capability in MaterialsDemoModule 2013-07-10 22:30:41 -07:00
Diva Canto 9173130fde Switched RegionHandshakeReply to Sync, because it's not doing anything blocking. 2013-07-10 20:48:13 -07:00
Diva Canto fe5da43d15 EXPERIMENTAL: make RequestImage (UDP packet handler) sync instead of async. This _shouldn't_ screw things up, given that all this does is to dump the request in a queue. 2013-07-10 19:29:14 -07:00
Diva Canto bdaeb02863 show client stats: Fixed the requests/min. Also changed the spelling of the command, not without the dash. 2013-07-10 17:14:20 -07:00
Diva Canto 864a86983e Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2013-07-10 16:10:04 -07:00
Diva Canto 1b265b213b Added show client-stats [first last] command to expose what viewers are requesting. 2013-07-10 16:09:45 -07:00
Robert Adams 59d19f038a Remove a null reference exception in SimianPresenceServiceConnector that
occurs when GetGridUserInfo cannot find the requested user info.
2013-07-10 08:55:54 -07:00
Robert Adams 38e6da5522 Comment out old inbound UDP throttling hack. This would cause the UDP
reception thread to sleep for 30ms if the number of available user worker
threads got low. It doesn't look like any of the UDP packet types are
marked async so this check is 1) unnecessary and 2) really crazy since
it stops up the reception thread under heavy load without any indication.
2013-07-09 18:34:24 -07:00
Robert Adams bb6fb65392 Revert "minor: remove some mono compiler warnings in UserProfileModule"
Revert until we understand why all the calls to GetUserProfileServerURI were also
commented out.

This reverts commit 5f58b9b552.
2013-07-09 18:24:39 -07:00
Justin Clark-Casey (justincc) cec8e6d0f7 If a sensor is in an attachment, avoid throwing an exception if the attachee is removed from the scene before we try to retrieve them. 2013-07-09 23:52:47 +01:00
Justin Clark-Casey (justincc) 095066b1ce Handle UUIDNameRequest UDP packet processing async instead of within the main inbound UDP processing loop, to avoid any chance that this is delaying the main udp in loop.
The potential impact of this should be lower now that these requests are being placed on a queue.
2013-07-09 23:39:29 +01:00
Diva Canto d0dfb744b2 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2013-07-09 14:13:51 -07:00
Diva Canto 67e500383e Put guards on a bunch of exception-inducing code, as seen in logs from load test. 2013-07-09 14:12:52 -07:00
Robert Adams 2c761cef19 BulletSim: add parameter to optionally disable vehicle linear deflection.
Add parameter to not apply vehicle linear deflection Z forces if
vehicle is not colliding. This defaults to 'true' so vehicles will fall
even if there is some linear deflection to apply.
2013-07-09 09:37:42 -07:00
dahlia 065f8f56a2 remove some cruft and trigger a rebuild 2013-07-08 19:18:01 -07:00
dahlia 33eea62606 remove an invalid null UUID check which caused a warning 2013-07-08 17:12:39 -07:00
Robert Adams fad4241e4e BulletSim: make all the different angularVerticalAttraction algorithms
selectable from configuration paramters.
Changed default algorithm to "1" from previous default as it seems to
handle Y axis correction a little better.
Add config file independent enablement of vehicle angular forces to
make debugging easier (independent testing of forces).
2013-07-08 16:24:31 -07:00
Justin Clark-Casey (justincc) 76b2b20f7e minor: remove mono compiler warnings from HGSuitcaseInventoryService 2013-07-09 00:06:22 +01:00
Justin Clark-Casey (justincc) 5f58b9b552 minor: remove some mono compiler warnings in UserProfileModule 2013-07-09 00:04:46 +01:00
Justin Clark-Casey (justincc) 83da14008f minor: remove some mono compiler warnings in new groups code 2013-07-08 23:57:05 +01:00
Justin Clark-Casey (justincc) af9b17c545 minor: remove mono compiler warnings related to keyframe code 2013-07-08 23:52:40 +01:00
Justin Clark-Casey (justincc) 2025dd25f6 Add missing file BaseOutputStreamHandler.cs from recent commit e19defd 2013-07-08 23:50:40 +01:00
Justin Clark-Casey (justincc) 047ef9c2a5 minor: remove some mono compiler warnings in OdePlugin 2013-07-08 23:36:57 +01:00
Justin Clark-Casey (justincc) eccec4f8f6 minor: remove now unused migration-hack bool from DAMap 2013-07-08 23:32:19 +01:00
Justin Clark-Casey (justincc) 8be59829d1 minor: Add back commented out logging message in Caps.RegisterHandler() that I accidentally removed. 2013-07-08 22:41:24 +01:00
Justin Clark-Casey (justincc) 013710168b For stat purposes, add names to capability request handlers where these were not set 2013-07-08 22:39:07 +01:00
Justin Clark-Casey (justincc) dc54581700 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2013-07-08 22:19:37 +01:00
Diva Canto b2d4b8b1da BaseHttpServer: if the handler sets the content length, don't override it. This happens in HEAD handlers. 2013-07-08 14:12:11 -07:00
Justin Clark-Casey (justincc) c3db595944 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2013-07-08 22:07:27 +01:00
Justin Clark-Casey (justincc) e19defde36 Add "show caps stats by user" and "show caps stats by cap" console commands to print various counts of capability invocation by user and by cap
This currently prints caps requests received and handled, so that overload of received compared to handled or deadlock can be detected.
This involves making BaseStreamHandler and BaseOutputStream record the ints, which means inheritors should subclass ProcessRequest() instead of Handle()
However, existing inheriting classes overriding Handle() will still work, albeit without stats recording.
"show caps" becomes "show caps list" to disambiguate between show caps commands
2013-07-08 22:03:07 +01:00
Justin Clark-Casey (justincc) a38c2abae4 Make dictionary read/write locking consistent in CapabilitiesModule, rename two dictionary fields to standard m_ format 2013-07-08 18:07:04 +01:00
Diva Canto c66a9a08e4 Placed a throttle on UserManagementModule for name lookups. Singularity apparently is flooding the sims with name requests. 2013-07-08 08:41:18 -07:00
Diva Canto 1e72e1b258 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2013-07-07 20:44:23 -07:00
Diva Canto bbb9af363d Print out caller IP when unusual requests are received. 2013-07-07 20:43:42 -07:00
Vegaslon bbc40fab62 BulletSim: Different Implementation of Angular Deflection for vehicles, Activates it again and fixes problem with fighting with vertical attractor removing wobble of forward axis. Comments on testing welcome, May require adjustments of this force or other forces after this commit, exact tweaking to come after testing on other hardware.
Signed-off-by: Robert Adams <Robert.Adams@intel.com>
2013-07-07 06:18:50 -07:00
Robert Adams 6026759406 BulletSim: fix jumping up and down of linksets when center-of-mass
was enabled. Didn't effect the physical position but the viewer saw
the linkset jumping between its simulator center and its physical
center.
2013-07-07 05:47:41 -07:00
Robert Adams 70d24a654b BulletSim: rename position and orientation variables to remove the
inconsistant use of Raw* and _* conventions.
2013-07-07 05:46:24 -07:00
Diva Canto 1286677352 Try to normalize the creatorData of scene object parts with the trailing '/'. What a nightmare this '/' is! 2013-07-06 18:37:54 -07:00
Diva Canto 803e5498b0 A little more debug 2013-07-06 18:27:03 -07:00
Diva Canto 71e26555bd Revert "WARNING: BRUTE FORCE DEBUG AGAIN. AVOID USING THIS COMMIT"
This reverts commit 9b75d75724.
2013-07-06 18:16:27 -07:00
Diva Canto 391633c072 Some more fixes on strange behaviors of Unknown User, esp. related to large messy inventories and esp. related to kokua 2013-07-06 18:02:17 -07:00
Diva Canto 1dd3a0bc57 MORE DEBUG. DON"T USE THIS. 2013-07-06 17:29:19 -07:00
Diva Canto 9b75d75724 WARNING: BRUTE FORCE DEBUG AGAIN. AVOID USING THIS COMMIT 2013-07-06 16:51:14 -07:00
Diva Canto 93fd5e4036 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2013-07-06 15:18:29 -07:00
Diva Canto b29a09ab8e Simina activity detector was too eager. Disabled it in case simian is not being used. 2013-07-06 15:17:55 -07:00
Robert Adams d838f15d97 Add implementations for llSetVelocity and llSetAngularVelocity. 2013-07-06 09:53:30 -07:00
Robert Adams a65cec3986 BulletSim: implementation of linkset center-of-mass.
Default off, for the moment, until more testing.
Add separate thread and center-of-mass flags to OpenSimDefaults.ini.
Clean up comments in OpenSimDefaults.ini.
2013-07-06 08:25:15 -07:00
Robert Adams 97698ae311 BulletSim: More tweaking on center-of-mass. Almost there. Changes have no effect if LinksetOffsetCenterOfMass=false (the default). 2013-07-06 08:25:15 -07:00
Robert Adams 03268d85c4 BulletSim: comments and non-functional changes working toward the center-of-gravity implementation. 2013-07-06 08:25:14 -07:00
Robert Adams 5f97c6f8f0 BulletSim: non-functional updates. Comments and formatting.
Update TODO list.
2013-07-06 08:25:13 -07:00
Diva Canto c358d5d168 Changed a few bits in Inventory/Archiver/InventoryArchiveReadRequest.cs to be less dependent on a Scene. 2013-07-05 20:17:10 -07:00
Justin Clark-Casey (justincc) 98de67d573 Fix mono warning in LLImageManagerTests 2013-07-06 00:55:14 +01:00
Justin Clark-Casey (justincc) 55ac8c83c7 Get InventoryWorkerThreads to update watchdog on processing requests 2013-07-06 00:34:22 +01:00
Justin Clark-Casey (justincc) 67407024a2 Update thread watchdog on GridServiceRequestThread periodically and turn off alarming
Unfortunately, alarm can spuriously go off if the thread blocks for a long time on an empty queue.
2013-07-06 00:29:19 +01:00
Justin Clark-Casey (justincc) 5dbdd5f8b4 refactor: Make stats and sim status simpler by extending BaseStreamHandler like other handlers instead of implementing the IStreamedRequestHandler interface directly 2013-07-06 00:12:48 +01:00
Justin Clark-Casey (justincc) dd15f95499 Add very basic regression test TestChildAgentSingleRegionCapabilities() which checks for addition and removal of capabilities on add/remove of child agent 2013-07-05 20:06:27 +01:00
Diva Canto ca26583e6b Delete some verbose debug messages 2013-07-04 15:17:06 -07:00
Diva Canto 8265a88c4a Throttle the viewer's requests for region handles. Apparently Kokua is requesting this for all landmarks in inventory. Not sure why. But this seems to be the root cause of the login freeze mentioned before. This commit adds a blocking queue / process thread pattern. 2013-07-04 14:51:18 -07:00
Diva Canto d80936bbbb Guard against completely unknown user UUIDs. 2013-07-04 14:07:25 -07:00
Diva Canto da3aa44138 Debug the RegionHandle handler (same issue) 2013-07-04 13:27:53 -07:00
Diva Canto 33ddb6c246 Revert "WARNING: BRUTE FORCE DEBUG. AVOID USING THIS COMMIT."
This reverts commit c95a23863a.
2013-07-04 13:25:58 -07:00
Diva Canto c95a23863a WARNING: BRUTE FORCE DEBUG. AVOID USING THIS COMMIT. 2013-07-04 13:13:52 -07:00
Diva Canto 38a04ff993 Revert "Same freeze issue, now checking if it's in estate"
This reverts commit ca380ec039.
2013-07-04 13:00:06 -07:00
Diva Canto d997c49e47 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2013-07-04 12:45:34 -07:00
Diva Canto ca380ec039 Same freeze issue, now checking if it's in estate 2013-07-04 12:41:45 -07:00
Justin Clark-Casey (justincc) 93ee515d9d Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2013-07-04 20:41:02 +01:00
Justin Clark-Casey (justincc) fdafc2a16c With diva's permission, temporarily reinsert Unknown UserUMMAU3 to make sure that GUN7 failure has largely disappeared.
Unknown UserUMMAU3 insertion should definitely be removed down the line.
However, I would like a little more time to check the GUN* reduction first, since removing UMMAU3 will make these failures appear as GUN7 instead.
Also bumps GUN6 -> GUN7 and UMMAU2 -> UMMAU3
2013-07-04 20:39:16 +01:00
Diva Canto bf214122cd More debug, same issue 2013-07-04 11:53:22 -07:00
Diva Canto 15d0bc0900 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2013-07-04 11:37:00 -07:00
Diva Canto ec9ffbb89a More debug, same issue 2013-07-04 11:36:10 -07:00
Justin Clark-Casey (justincc) c61becc62b Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2013-07-04 19:33:12 +01:00
Diva Canto 0cc0a2485c More debug related to the previous commit 2013-07-04 11:18:05 -07:00
Diva Canto ae42c93f9a Now trying to find a cause of freeze at login related to friends status notifications. 2013-07-04 10:59:21 -07:00
Diva Canto 98a2fa8e35 HG Friends: this was commented some commits ago, but it shouldn't have been. 2013-07-04 10:23:20 -07:00
Diva Canto 068a3afad9 HG Friends: migration #3 is failing on some installations of MySql. Setting the table to InnoDB seems to fix the problem. 2013-07-04 09:51:31 -07:00
Justin Clark-Casey (justincc) 16f40c1a15 Add --default option to "debug lludp packet" command to allow packet logging to be performed immediately from client start 2013-07-04 17:29:53 +01:00
Diva Canto 5eb78aad96 Revert "HG Friends: debug an issue where the friends data stored in the DB is incomplete."
This reverts commit 27cdfb7b84.
2013-07-04 09:17:01 -07:00
Diva Canto 80f4a008eb Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2013-07-04 08:48:19 -07:00
Diva Canto 27cdfb7b84 HG Friends: debug an issue where the friends data stored in the DB is incomplete. 2013-07-04 08:47:45 -07:00
Justin Clark-Casey (justincc) 25889b2d7e change "debug packet" command to "debug lludp packet" to conform with other "debug lludp" options
also moves the implementing code into LLUDPServer.cs along with other debug commands from OpenSim.cs
gets all debug lludp commands to only activate for the set scene if not root
2013-07-04 00:02:53 +01:00
Diva Canto 119f84fe11 Squoosh one last opportunity for Unknown Users to creep in. 2013-07-02 17:03:04 -07:00
Diva Canto 06dba1fa62 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2013-07-02 16:47:17 -07:00
Diva Canto 4d24bf75fd Deleted debug messages. Fixed a null ref exception on the POST handler of GridUserServerPostHandler.cs 2013-07-02 16:46:35 -07:00
Justin Clark-Casey (justincc) d01b8e163d minor: Correct typo of "Descrition" to "Description" in "show object *" console commands
Thanks to Ai Austin for pointing this out.
2013-07-03 00:27:22 +01:00
Diva Canto 316e8f9239 Fix SQL statement 2013-07-02 16:10:09 -07:00
Diva Canto 9725b829d5 Do the same for SQLite and MSSQL 2013-07-02 15:48:30 -07:00
Diva Canto 2c05caec7f Really make it call the method with the query interface 2013-07-02 15:47:02 -07:00
Diva Canto 626940ceb8 More debug messages 2013-07-02 15:39:10 -07:00
Diva Canto e984bfb4c6 This should have a strong effect on the Unknown User issue mantis #6625 2013-07-02 14:31:39 -07:00
Diva Canto ccca005969 HG: close a loophole by which if something was wrong with the ServiceURLs it resulted in never ending asset requests 2013-07-02 13:29:44 -07:00
Justin Clark-Casey (justincc) 635704b7ef Update debug unknown user name UserUMMTGUN3 to UserUMMTGUN4 and UserUMMAU -> UserUMMAU2 to track any new occurences.
This is to see the impact that Diva's fixes related to this issue (last one is currently commit c7383688)
You will need to clear your viewer cache for this to have any effect
Relates to http://opensimulator.org/mantis/view.php?id=6625
2013-07-01 23:54:04 +01:00
Robert Adams 8eb86c9ec9 BulletSim: add the reset of the last commit for flush log file problems.
Fix small typo in one log message.
2013-06-30 19:22:43 -07:00
Robert Adams c24c99f4ba BulletSim: fix an occasional crash with flushing log files. 2013-06-30 19:08:15 -07:00
Robert Adams 9d5ae75950 BulletSim: remove the handle to the vehicle actor and cause routines
that need it to look it up.
2013-06-30 17:07:51 -07:00
Robert Adams 425d2a2a97 BulletSim: set linkset type to be prim specific rather than a simulator
wide default. This allows individual prims to differ in the
underlying linkset implementation.
2013-06-30 17:07:50 -07:00
Robert Adams 23516717e4 BulletSim: a better version of llMoveToTarget that doesn't go crazy.
There is still some overshoot but mostly fixes Mantis 6693.
Fix bug where moveToTarget was active for non-physical objects
and while selected.
Fix bug where move target was not getting changed if the script
changed the target during a move.
2013-06-30 17:07:49 -07:00
Robert Adams 2f4a729d40 BulletSim: add inTaintTime parameter to collision cache clear function. 2013-06-30 17:07:48 -07:00
Diva Canto e377abcc35 Groups V2: charge for group creation only after the group has been successfully created 2013-06-30 08:39:35 -07:00
Diva Canto c738368846 Revert "More debug mantis #6625"
This reverts commit 20f2cf8769.
2013-06-30 07:25:46 -07:00
Diva Canto 1e97972f78 Revert "One more debug mantis #6625"
This reverts commit 8fa5d12fcb.

Conflicts:
	OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs
2013-06-30 07:25:13 -07:00
Diva Canto d7775d1e11 Revert "A little more debug for the Unknown User problem mantis #6625"
This reverts commit ff47cf77ab.
2013-06-30 07:22:27 -07:00
Diva Canto 1fc873d09f Same fix to LocalInventoryServiceConnector.cs 2013-06-30 07:21:22 -07:00
Diva Canto 74e7fac13f More on mantis #6625 2013-06-29 22:32:26 -07:00
Diva Canto 20f2cf8769 More debug mantis #6625 2013-06-29 21:54:10 -07:00
Diva Canto c462e0a51c Fixed previous debug message 2013-06-29 21:30:07 -07:00
Diva Canto 8fa5d12fcb One more debug mantis #6625 2013-06-29 21:26:58 -07:00
Diva Canto 0c97021565 More debug for mantis #6625. It looks like the home friends list is being fetched on HG TPs. 2013-06-29 21:05:45 -07:00
Diva Canto ff47cf77ab A little more debug for the Unknown User problem mantis #6625 2013-06-29 19:15:25 -07:00
Diva Canto 00093a305d Changed HG status notifications timeout down to 15secs from the default 100. 2013-06-29 18:35:23 -07:00
Justin Clark-Casey (justincc) 3a634c56e3 Remove hack to migrate previous experimental-level os materials data.
This didn't seem to be working anyway and it's better not to have such hacks in the code for experimental stuff.
2013-06-29 00:23:41 +01:00
Justin Clark-Casey (justincc) 371085546d Add materials store null check into UuidGatherer code. 2013-06-28 23:57:41 +01:00
dahlia 4cb4c9fb25 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2013-06-28 14:03:46 -07:00
dahlia cbb5122729 add some locking to materials storage dictionary 2013-06-28 14:00:28 -07:00
Justin Clark-Casey (justincc) e26e8b8829 Remove "Asset deletion not supported by database" message from "delete asset" robust/standalone console command since it actually was implemented and performed.
Improve other associated messages.
2013-06-28 19:19:38 +01:00
Justin Clark-Casey (justincc) dc0455e217 In XAssetService, on a delete asset request also delete the asset in any chained service.
This eliminates the async migration since it causes a race condition with the "delete asset" console command
2013-06-28 19:11:44 +01:00
Justin Clark-Casey (justincc) f6ce87c96d Reinsert code for gathering uuids reference by materials back directly into UuidGatherer for now.
This cannot be triggered as an event from Scene.EventManager since some invocations of UuidGatherer (e.g. IAR saving) use scene objects which are not in scenes.
There needs to be some way for modules to register for events which are not connected with a particular scene.
2013-06-28 18:50:33 +01:00
dahlia 529633d970 add method docs for DAMap.GetStore() and DAMap.SetStore() 2013-06-27 18:44:27 -07:00
dahlia d47fc48b32 and yet another check for null returned from DynAttrs.GetStore() 2013-06-27 18:01:17 -07:00
dahlia c1b8f83dd4 test for null return from DynAttrs.GetStore() 2013-06-27 17:53:15 -07:00
Justin Clark-Casey (justincc) 149487ea0f refactor: Move code for gathering textures referenced by materials into MaterialsDemoModule from UuidGatherer
This code is now triggered via EventManager.OnGatherUuids which modules can subscribe to.
2013-06-27 23:42:35 +01:00
Justin Clark-Casey (justincc) f7d09b898a Make the concept of namespaces explicit in dynamic attributes
This is in order to reduce the likelihood of naming clashes, make it easier to filter in/out attributes, ensure uniformity, etc.
All dynattrs in the opensim distro itself or likely future ones should be in the "OpenSim" namespace.
This does alter the underlying dynattrs data structure.  All data in previous structures may not be available, though old structures should not cause errors.
This is done without notice since this feature has been explicitly labelled as experimental, subject to change and has not been in a release.
However, existing materials data is being preserved by moving it to the "Materials" store in the "OpenSim" namespace.
2013-06-27 23:14:28 +01:00
Justin Clark-Casey (justincc) f78d2ef166 Update temporary "Unknown UserUMMTGUN2" name to "Unknown UserUMMTGUN3" to see if Diva's recent HG updates (post 6c7e33f) fix this issue.
This string is returned if a UserManagementModule.TryGetUserNames() cannot find a server-side name binding or a user account for a given UUID.
This is only called when the viewer requests a binding via the UDP UUIDNameRequest message
2013-06-25 00:46:15 +01:00
Justin Clark-Casey (justincc) ce9b1320d2 Improve situation where editing just the root prim of an attachment causes other prims to be set to very far off positions on reattach.
Functionally the same as the patch by tglion in http://opensimulator.org/mantis/view.php?id=5334
However, not yet perfect - after editing just root prim on reattach the position is still wrong, though other prims are not set to far off positions.
2013-06-25 00:41:46 +01:00
Justin Clark-Casey (justincc) 4b00203fa5 Tidy up SOG.UpdateRootPosition() to eliminate unnecessary copying of Vector3 structs 2013-06-25 00:15:55 +01:00
Melanie 936700bda3 Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim 2013-06-23 01:49:45 +01:00
Melanie 4bf1afe300 Fix prim locking to behave like SL 2013-06-23 01:34:35 +01:00
Diva Canto edb11a7eca Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2013-06-22 08:29:54 -07:00
Diva Canto 6c7e33fe47 Change IsLocalRegion from using region handle to using regionID. This was affecting UpdateAgent and CloseAgent in cases where the foreign region is on the same coordinates as *some* local region. 2013-06-22 08:29:06 -07:00
Diva Canto ca3ce6da73 HG: avoid call on localhost between sim and UAS for standalone. 2013-06-22 08:26:59 -07:00
Diva Canto 4778d67005 Finally moved HG agent transfers to use agent fatpacks. 2013-06-21 20:52:46 -07:00
Robert Adams 74539659f6 BulletSim: move new linear deflection code to own routine.
Remove VehicleForwardVelocity changed storage since the value
will be modified as movement is processed.
2013-06-21 10:46:21 -07:00
Vegaslon a5de4f692b BulletSim: Implementation of Linear Deflection, it is a partial help for the vehicle tuning diffrence between Opensim and Second life.
Signed-off-by: Robert Adams <Robert.Adams@intel.com>
2013-06-20 19:02:15 -07:00
Robert Adams bbeff4b8ca BulletSim: rework velocity updating when not colliding and not flying
to prevent infinite jumps. Now jumps last only AvatarJumpFrames long
(default 4) which is about as high as in SL.
TODO: jumping should only depend on standing (collision with feet)
rather than collision anywhere on the avatar.
2013-06-20 09:55:40 -07:00
Justin Clark-Casey (justincc) a33b6eed6d minor: remove mono compiler warnings in WebsocketServerHandler.cs 2013-06-20 00:54:19 +01:00
Justin Clark-Casey (justincc) 085a87060a Change "ObjectMemory" stat to "HeapMemory" to align with other stat names. Also round this and ProcessMemory to three decimal places in common with other memory stats.
I believe leaving out such minor info makes stats easier to read
2013-06-20 00:52:39 +01:00
Justin Clark-Casey (justincc) 05790ba1cf Allow more than one stat category to be specified in "show stats"
e.g. "show stats httpserver.9000 server.network"
2013-06-20 00:45:56 +01:00
Justin Clark-Casey (justincc) 5b1a9f84fd minor: Change "memory churn" terminology in statistics to "heap allocation rate" since this is more generally meaningful 2013-06-20 00:32:12 +01:00
Justin Clark-Casey (justincc) d97333255d Fix minor bug where the check whether to display SmartThreadPool stats was accidentally != null rather than == FireAndForgetMethod.SmartThreadPool
Due to another check this had no practical effect
2013-06-20 00:22:44 +01:00
Justin Clark-Casey (justincc) 3370e19205 minor: fix mono compiler warning in FetchInventory2Handler 2013-06-20 00:17:20 +01:00
Justin Clark-Casey (justincc) 086fd70a5f Make it possible to specify display of stats in a particular 'container' by separating category and container with a period.
e.g. "show stats server.network"
I failed to realize this had already been implemented without the period in the show stats command (as the command help had not been updated).
However, I would prefer the . approach as it will allow specifying multiple stats, easier wildcarding, etc.
This commit also prevents any stat from having a period in its short name.
2013-06-20 00:00:39 +01:00
Justin Clark-Casey (justincc) 84af1cab9b Display existing statistic of how many http requests a server is making as server.network.HTTPRequestsMade in "show stats all" 2013-06-19 20:48:12 +01:00
Talun 8a86e29579 Mantis 6608: Math error in parcel dimensions/borders seen with land show command
This patch changes the land show console command to return numbers in the
range 4 to 256 for the "to" coordinates instead of 0 to 252

Also trailing spaces removed from some lines.
2013-06-19 00:26:23 +01:00
Justin Clark-Casey (justincc) 1a72f62d7b minor: remove mono compiler warning in OfflineIMService 2013-06-18 23:52:15 +01:00
Kevin Cozens 3fe5e9057f Prevent an exception if no offline messages were retrieved. 2013-06-18 23:15:38 +01:00
Justin Clark-Casey (justincc) dda44e31e3 minor: tidy up spacing if display a unit for additional stat information 2013-06-18 23:10:50 +01:00
Justin Clark-Casey (justincc) 9501a583cb Make number of inbound http requests handled available as a httpserver.<port>.IncomingHTTPRequestsProcessed stat 2013-06-18 23:07:18 +01:00
Justin Clark-Casey (justincc) 768e8e363b Fix issue where stat samples were accidentally static, so that any additional stat with sampling would produce wrong results 2013-06-18 22:49:49 +01:00
Justin Clark-Casey (justincc) 0767523834 Fix other places when saving scripts or notecards in prim inventories where messages should be transient without an OK button 2013-06-18 21:21:59 +01:00
Justin Clark-Casey (justincc) a1e32b8437 If SmartThreadPool is active, display statistical information about it in "show stats server"
Also puts these and previous builtin threadpool stats in the "threadpool" stat container rather than "processor"
2013-06-18 00:10:21 +01:00
Justin Clark-Casey (justincc) b7c9dee033 refactor: Move existing code to generate report information on the threadpool to the ServerBase rather than being in Util 2013-06-17 23:57:10 +01:00
Justin Clark-Casey (justincc) c0a00cd7fd Fix bug where no threadpool data would be displayed in the "show threads" command if threadpool type was QueueUserWorkItem (Unsafe worked as expected) 2013-06-17 23:34:09 +01:00
Justin Clark-Casey (justincc) 713a14a6b5 minor: remove mono compiler warnings in WebFetchInvDescModule 2013-06-17 23:23:56 +01:00
Justin Clark-Casey (justincc) b9dac1f8df Fix test failure in BasicCircuitTests from previous commit 0d2fd0d9 2013-06-17 23:17:55 +01:00
Justin Clark-Casey (justincc) 865d46ae1e Drop server level stats to debug instead of info.
This was the original intention with these stats, as I didn't believe they would be useful to ordinary users if everything is working as it should.
Please amend if this is an issue.
Just for now, levels actually have no impact on what is displayed via the "show stats" command.
2013-06-17 22:57:47 +01:00
Justin Clark-Casey (justincc) 2c9bb0f973 Add server stats for available builtin threadpool and iocp workers 2013-06-17 22:55:25 +01:00
Justin Clark-Casey (justincc) 0d2fd0d914 Make general server stats available on the robust console as well as the simulator console
This means the "show stats" command is now active on the robust console.
2013-06-17 22:39:00 +01:00
dahlia 694c4bcbb6 correct method doc for llRot2Axis() 2013-06-14 20:00:20 -07:00
Justin Clark-Casey (justincc) e6cb7b4764 Lock m_classifiedCache and m_classifiedInterest dictionary reads in UserProfileModule since in the presence of writes these are not thread-safe operations.
Simplified locking to m_classifiedCache only since r/w of both dictionaries always occurs together
2013-06-15 00:52:57 +01:00
Justin Clark-Casey (justincc) 42b0c68eab Correct build break in previous commit 9c530d7 2013-06-15 00:46:55 +01:00
Justin Clark-Casey (justincc) 9c530d725f refactor: In UserProfileModule, change classifiedCache and classifiedInterest to m_classifiedCache and m_classifiedInterest
This is the coding standard name style for private fields.
2013-06-15 00:41:02 +01:00
Justin Clark-Casey (justincc) ecfc6a3f4a Add the standard OpenSimulator copyright notice to the top of InventoryCache.cs 2013-06-15 00:36:16 +01:00
Justin Clark-Casey (justincc) 720806b661 Adjust the locking on InventoryCache. Locking for r/w of the ExpiringCache isn't needed since it's thread safe but r/w of contained dictionaries isn't thread-safe 2013-06-15 00:34:45 +01:00
Justin Clark-Casey (justincc) da3724a904 minor: remove mono compiler warnings from LSL_Api, properly format method doc for llRot2Axis() 2013-06-15 00:11:36 +01:00
Talun f074739e33 Mantis 6280: llSetContentType(). An implementation.
An implimentation of llSetContentType including all of the new
constants added since the mantis was raised.
2013-06-15 00:06:03 +01:00
Talun fc89bde044 Mantis 6108: ossetprimitiveparams temporary/phantom problem
Corrected to ensure that the target prim is updated by
osSetPrimitiveParams when setting PRIM_TEMP_ON_REZ and/or PRIM_PHANTOM
instead of the prim that the script is in.
2013-06-15 00:00:00 +01:00
Justin Clark-Casey (justincc) db9d9d83eb Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2013-06-14 23:58:16 +01:00
Justin Clark-Casey (justincc) d412c1b0eb Don't try to abort worker threads in WebFetchInvDescModule if module was not enabled.
This also moves the abort to RemoveRegion() rather than a destructor.
2013-06-14 23:53:20 +01:00
BlueWall d7f3d7efd2 Merge branch 'master' of /home/opensim/src/opensim 2013-06-13 09:27:13 -04:00
BlueWall b2c8d5eec7 Add Option: ClassifiedFee
Add option to set minimum fee for publishing classifieds. Many viewers have a
  hard coded minimum of 50, which makes publishing classifieds fail where grids
  have no economy. This allows the grid to set the minimum fee to a suitable
  value for their operation.

  The option is located in the [LoginService] section and defaults to 0. The
  value is sent as "classified_fee" in the login response.
2013-06-13 09:18:27 -04:00
Diva Canto b271217084 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2013-06-12 17:48:48 -07:00
Diva Canto 7c00ccb548 DataSnapshot: changed those annoying messages to Debug instead of Info. 2013-06-12 17:48:20 -07:00
Justin Clark-Casey (justincc) 6b8e94864a Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2013-06-13 00:33:53 +01:00
Justin Clark-Casey (justincc) 7759b05dcb Make XInventoryServicesConnector properly handle a RESULT = false return for methods where this contains failure rather than throwing an exception.
Result = False is generated for methods such as GetFolderForType() when the other end wants to signal a failure of the operation in methods such as GetFolderForType()
2013-06-13 00:31:32 +01:00
teravus 3357300362 * This fixes having to select and deselect prim to get keyframemotion to start running when pulled from data storage. 2013-06-12 18:13:00 -05:00
Justin Clark-Casey (justincc) 824a4b4808 After calls to GetSuitcaseXFolder() in HGSuitcaseInventoryService, consistently check for null return and log warning rather than throw exception.
This was being done already in some places.
If an exception is thrown it is now an error rather than debug
2013-06-12 23:47:47 +01:00
Justin Clark-Casey (justincc) ef5be42c86 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2013-06-12 23:32:51 +01:00
Justin Clark-Casey (justincc) 47b6e78790 Implement logging of first 80 characters (debug level 5) or full body data (debug level 6) on outgoing requests, depending on debug level
This is set via "debug http out <level>"
This matches the existing debug level behaviours for logging incoming http data
2013-06-12 21:34:20 +01:00
Robert Adams 3cb65f0d31 BulletSim: when meshing or asset fetching fails, include position
and region with the offending object's name in the error message.
2013-06-11 17:58:08 -07:00
Robert Adams 7556a0f699 Add TriggerScenePresenceUpdated events when an animation is added
or removed. Shouldn't impact anyone as only DSG seems to use
OnScenePresenceUpdated event.
Some minor format changes to AnimationSet's ToString().
2013-06-11 17:18:12 -07:00
Justin Clark-Casey (justincc) 135e10ba09 Uncomment Mic's code and split to create new regression TestAddTemporaryAsset() and TestAddTemporaryLocalAsset() 2013-06-11 23:55:45 +01:00
Diva Canto d8da83b4ff Removed the lock entirely 2013-06-11 15:50:12 -07:00
Diva Canto a0fed03e10 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2013-06-11 15:36:52 -07:00
Diva Canto b33db917f5 Really bad idea to lock m_UserCache for so long in UserManagementModule. Added a special lock object instead, if we really want to avoid concurrent executions of that code. 2013-06-11 15:36:27 -07:00
Melanie 26b66c730e Put the "script saved" and "notecard saved" messages back into the bottom
right corner.
2013-06-11 21:03:16 +01:00
teravus d47a18fd09 * Adds KeyFrameMotion storage support to SQLite, just a note, seems that there's still something wrong with keyframed motion starting when the sim starts up, you have to 'select' and 'deselect' the prim again to get it to appear to move. Not sure what this is but maybe melanie_t can comment on this.
* Has a prim table migration..     that might take a while, hold on to your hats.
* Fixes a null-ref when shutting down while keyframed motion is active.
2013-06-11 08:56:20 -05:00
dahlia ed950e6c74 Adjust output of llRot2Axis and llRot2Angle to match domains SL(tm) uses. Addresses Mantis #0006671 2013-06-11 00:29:40 -07:00
dahlia ba84074468 LSL_Rotation.Normalize() now returns 0,0,0,1 for x,y,z,s when normalization fails 2013-06-10 17:54:14 -07:00
dahlia 9d9b9d4938 llRot2Angle now checks absolute value of s rotation component before normalizing 2013-06-10 17:11:49 -07:00
dahlia b242ead6df llRot2Axis now checks absolute value of s rotation component before normalizing. Also removed some excessive division and cleaned up a bit 2013-06-10 17:10:04 -07:00
teravus 1c7fbb86c2 Check For NaN and Infinity in llRot2Axis/Angle Fixes mantis #6669 2013-06-10 18:47:08 -05:00
dahlia a949556c4e add a Normalize() method for LSL_Rotation 2013-06-10 16:42:49 -07:00
Justin Clark-Casey (justincc) 7af97f88b7 Add port numbers to poll service thread names so that we can tell which belong to which HttpServer 2013-06-10 23:39:17 +01:00
Justin Clark-Casey (justincc) 32d1e50565 Reinstate explicit starting and stopping of PollServiceRequestManager added in 3eee991 but removed in 7c0bfca
Do not rely on destructors to stop things.
These fire at unpredictable times and cause problems such as http://opensimulator.org/mantis/view.php?id=6503
and most probably http://opensimulator.org/mantis/view.php?id=6668
2013-06-10 23:30:35 +01:00
Mic Bowman a2f1cd87f8 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2013-06-10 15:15:38 -07:00
Mic Bowman 82e3b9a6e0 Fix test for adding temporary assets. Code for non-local temporary assets
is there but commented out.
2013-06-10 15:14:55 -07:00
Robert Adams 795acaa6aa BulletSim: add failure flag for meshing failure vs asset fetch failure
so error messages make more sense.
Change some BulletSim status log messages from WARN to INFO.
Update TODO list.
2013-06-10 14:12:45 -07:00
Mic Bowman 57141e34bf Remove Temporary from use to shortcut asset stores. The Local property
differentiates between local & grid storage. The Temporary property just
says that which service handles the it, the asset can be safely removed
in the future.
2013-06-10 13:26:19 -07:00
Talun 7de0912a97 Mantis 5346: llAxisAngle2Rot() should normalize before computing
Corrected to agree with
http://wiki.secondlife.com/wiki/Llaxisangle2rot#Deep_Notes
to normalise the vector before computing the quaternion

Signed-off-by: dahlia <dahlia@nomail>
2013-06-10 04:13:34 -07:00
Diva Canto e741e5ebce More on mantis #6666 -- Groups V2 remote connector. 2013-06-09 20:20:37 -07:00
Diva Canto 4e2e69bd25 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2013-06-08 11:01:20 -07:00
Diva Canto d00770d56b Groups V2 -- fix mantis #6666 2013-06-08 11:00:22 -07:00
BlueWall 75e4af9d39 Catch exception triggered by incoming avatars using legacy profiles 2013-06-08 11:00:05 -04:00
BlueWall 34d40e46a5 Merge branch 'profiles'
message to explain why this merge is necessary,
2013-06-07 20:17:45 -04:00
BlueWall 1cb1245d84 SQLite support for UserProfiles 2013-06-07 20:14:39 -04:00
BlueWall 1387224821 Ensure selected module is the only active one 2013-06-07 20:09:10 -04:00
Diva Canto 6aa54a8e16 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2013-06-07 16:01:07 -07:00
Diva Canto 07cc16ff9c Put the configuration back in FetchInventoryDesc2 cap. 2013-06-07 16:00:32 -07:00
Melanie 3a722ef81b Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim 2013-06-07 23:59:02 +01:00
Melanie 75631e0267 Supply proper type information for the various types of requests 2013-06-07 23:55:03 +01:00
Melanie 7c0bfca7a0 Adding Avination's PollService to round out the HTTP inventory changes 2013-06-07 23:43:45 +01:00
Justin Clark-Casey (justincc) 454499ff60 minor: Comment out debug logging (at warn level) about number of objects force selected and turn down to debug level 2013-06-07 23:38:23 +01:00
Justin Clark-Casey (justincc) f2a4d9b99c Fix regression where multiple close agents could be sent to the wrong neighbour region on root agent close.
This was introduced in git master d214e2d0 (Thu May 16 17:12:02 2013)
Caught out by the fact that value types used in iterators act like references and this was dispatched asynchronously.
Should address http://opensimulator.org/mantis/view.php?id=6658
2013-06-07 19:13:24 +01:00
Justin Clark-Casey (justincc) a74e65200c Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2013-06-07 19:12:55 +01:00
Donnie Roberts 045c26f626 In LocalFriendshipTerminated, send the original client's agentId to the friend being removed instead of the friend's own id. 2013-06-07 18:43:00 +01:00
Diva Canto 664c6191ed Mantis #6620 (removed debug message) 2013-06-07 08:37:18 -07:00
Melanie ac9c37f31b Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim 2013-06-06 23:49:34 +01:00
Melanie 06012f8675 Fix keyframe motion copyright 2013-06-06 23:49:02 +01:00
Diva Canto 25fa647a74 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2013-06-05 20:20:22 -07:00
Diva Canto 2ebf70d719 Strengthen some assumptions. 2013-06-05 20:19:59 -07:00
Melanie a3210d1cf8 Database persistence for keyframes. Contains a Migration. 2013-06-06 03:17:38 +01:00
Melanie 81ad9255b5 Hook up Keyframe motion to almost everything. Failing to cross a sim border
may yield unexpected results in some cases. No database persistence yet,
2013-06-06 03:03:05 +01:00
Melanie e1d98c9e4c Committing Avination's Keyframe module. This is not hooked up yet and will do nothing. More commits to follow. 2013-06-06 02:25:19 +01:00
BlueWall 26cd59cd6f Merge branch 'master' of /home/opensim/var/repo/opensim 2013-06-05 18:55:42 -04:00
Melanie e53b62304f Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim 2013-06-05 23:44:26 +01:00
Melanie a7dbafb0e3 Port Avination's inventory send throttling 2013-06-05 23:42:50 +01:00
BlueWall e449950030 Prevent processing for Npc 2013-06-05 18:42:15 -04:00
BlueWall cd64da8746 Cleanup 2013-06-05 18:41:55 -04:00
Justin Clark-Casey (justincc) 47ffa12078 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2013-06-05 22:26:42 +01:00
Justin Clark-Casey (justincc) f41fc4eb25 Avoid a deadlock where a script can attempt to take a ScriptInstance.m_Scripts lock then a lock on SP.m_attachments whilst SP.MakeRootAgent() attempts to take in the opposite order.
This is because scripts (at least on XEngine) start unsuspended - deceptively the ResumeScripts() calls in various places in the code are actually completely redundant (and useless).
The solution chosen here is to use a copy of the SP attachments and not have the list locked whilst creating the scripts when an avatar enters the region.
This looks to address http://opensimulator.org/mantis/view.php?id=6557
2013-06-05 22:20:48 +01:00
BlueWall 10572b78f8 Remove a couple of orphaned lines 2013-06-05 15:10:53 -04:00
BlueWall b4f472c4fa Make locking more uniform 2013-06-05 15:08:25 -04:00
Robert Adams b5d0ac4c42 BulletSim: default PhysicsTimeStep to same as the simulator's
heartbeat timestep when running the physics engine on a separate
thread. This reduces the occurance of heartbeats that happen when
there is no physics step which is seen as vehicle jerkyness.
2013-06-05 07:12:14 -07:00
Robert Adams 0c971d148c BulletSim: fix corner case when rebuilding a compound linkset while
a mesh/hull while a mesh or hull is being rebuilt when its asset
is fetched. This fixes a 'pure virtual function' crash when changing
physical state of complex linksets that include many meshes.
2013-06-05 07:09:43 -07:00
Robert Adams 07058b044b BulletSim: experimental movement of physics execution off of heartbeat
thread. Off by default until more testing.

Setting "[BulletSim]UseSeparatePhysicsThread=true" causes the physics
engine to be called on its own thread and the heartbeat thread only
handles the reporting of property updates and collisions. Physics frame
rate is about right but physics execution time goes to zero as accounted
by the heartbeat loop.
2013-06-01 14:52:44 -07:00
BlueWall d7fa9f671e Adding standard OpenSim header to source files 2013-05-31 22:03:27 -04:00
BlueWall ba2f13db63 Adding back the BasicProfileModule 2013-05-31 21:19:15 -04:00
Justin Clark-Casey (justincc) 217c7d1140 Remove unnecessary m_scenes and m_scene from AsyncCommandManager.
These were private and the sole point of use (to know when to load config for the first time) can be done by looking at script engines instead.
2013-05-31 23:00:10 +01:00
Justin Clark-Casey (justincc) 921ad8704e Lock areas of AsyncCommandManager where multiple threads could try to access/update the same static structures simultaneously.
This is possible where there is more than one scene (multiple copies of the same script engine) and/or more than one script engine being used.
These operations are not thread safe and could be leading to the exceptions/problems seen in http://opensimulator.org/mantis/view.php?id=6651
This also prevents a small race condition where more than one AsyncLSLCmdHandlerThread could be started.
2013-05-31 22:50:15 +01:00
Justin Clark-Casey (justincc) 00c1586ff8 refactor: Remove unused AsyncCommandManager.PleaseShutdown 2013-05-31 18:12:36 +01:00
BlueWall bf03523323 Fill in fields with default values on profile creation 2013-05-31 10:40:47 -04:00
Robert Adams 924a5df25f Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2013-05-30 19:20:36 -07:00
BlueWall e85c70223a Merge branch 'work' contains UserProfiles with Robust service and updates region module using JsonRpc messaging. Requres no databse changes (but backup existing data before use). 2013-05-30 22:16:42 -04:00
Robert Adams 4d32ca19bf Trigger OnScenePresenceUpdated when the avatar's animations change. 2013-05-30 19:16:36 -07:00
Robert Adams 48a175eff7 Add methods to Animation and AnimationSet for easier manipulation and
display of groups of animations (Equal(), ToString(), FromOSDArray(), ...).
No functional change to animations.
2013-05-30 19:16:34 -07:00
Robert Adams 439f11cc3c Add region heartbeat start event to complement heartbeat end event.
This allows object modification before the usual heartbeat operation.
2013-05-30 19:16:31 -07:00
Justin Clark-Casey (justincc) 46335b103e If an exception occurs in the AsyncCommandManager loop, spit it out to log rather than silently swallowing it.
This might help diagnose the cause of http://opensimulator.org/mantis/view.php?id=6651 where sometimes scripts fail to start on region start.
2013-05-30 23:51:35 +01:00
BlueWall 328883700a UserProfiles
UserProfiles for Robust and Standalone. Includes service and connectors for Robust and standalone opensim plus matching region module.
2013-05-30 17:59:18 -04:00
Justin Clark-Casey (justincc) 6b88a665d3 minor: fix warnings in GodsModule that were due to duplicate using statements 2013-05-30 22:43:52 +01:00
Justin Clark-Casey (justincc) 12a3b85561 Fix passing of voice distance attenuation to the Vivox voice server.
Because of a typo, this wasn't being done at all - now the 'default' value as described in OpenSimDefaults.ini of 10m is passed (vivox_channel_clamping_distance)
Thanks to Ai Austin for spotting this.
2013-05-30 22:20:02 +01:00
Justin Clark-Casey (justincc) 8f9a726465 If on a sit request we sit the avatar on a different prim in a linkset for some reason (e.g. because it has a sit target), then send the actual sit prim UUID to the viewer rather than the requested one.
This purports to fix the issue described in http://opensimulator.org/mantis/view.php?id=6653 where the camera can end up following the requested sit prim rather than the actual.
The original spot was by Vegaslon, this commit just goes about it in a slightly different way
This commit also makes m_requestedSitTargetUUID to be the actual UUID, which is consistent with m_requestedSitTargetID which was already doing this.
However, this adjustment has no practical effect since we only currently need to know that there's any requested sit UUID at all, not which one it is.
2013-05-30 19:27:20 +01:00
Justin Clark-Casey (justincc) cc7aa88b26 Try caching the user name for a new agent earlier on in the process of establishing a connection, to see if this helps with "Unknown UserUMMTGUN" issues.
The UMMTGUN form of Unknown User seems to appear because a viewer sometimes sends a UUIDNameRequest UDP request that fails to find a binding.
However, in theory the incoming agent should have made that binding before any such request is triggered.
So moving this binding to an earlier point in the process to see if this makes a difference.
Unknown user name is also updated to UserUMMTGUN2 - if you see the old name then you need to clear your viewer cache.
This relates to http://opensimulator.org/mantis/view.php?id=6625
2013-05-29 23:08:54 +01:00
Justin Clark-Casey (justincc) f9ee9efb97 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2013-05-29 22:40:51 +01:00
Justin Clark-Casey (justincc) 4898f18f89 Add HG regression TestCachedUserNameForNewAgent() 2013-05-29 21:28:38 +01:00
Diva Canto 233b9ec4d7 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2013-05-28 20:59:54 -07:00
Diva Canto 7e1c7f54c7 First change in Vivox for ages! -- added a lock to serialize calls to vivox servers. This may ameliorate things when lots of avies arrive in a sim at about the same time. Turns out that there are 4 http requests per avie to Vivox. 2013-05-28 20:59:25 -07:00
Robert Adams ae0d6ab28a BulletSim: don't zero motion when changing vehicle type.
Some vehicle scripts change type on the fly as an easy way of setting
all the parameters (like a plane changing to a car when on the ground).
2013-05-28 09:19:08 -07:00
Robert Adams 7c3a46ccea BulletSim: default using mesh asset hulls to 'true'. This means that,
if the mesh asset specifies physics hulls, BulletSim will fetch and
use same rather than approximating the hulls. If physics hulls are not
specified, the representation will fall back to the regular physics mesh.
2013-05-27 14:38:59 -07:00
Robert Adams 0c35d28933 BulletSim: enable GImpact shape for prims with cuts. Include DLLs and SOs
which recompute GImpact shape bounding box after creation as Bullet
doesn't do that itself (something it does for nearly every other shape).

Now, physical prims without cuts become single mesh convex meshes. Physical
prims with cuts become GImpact meshes. Meshes become a set of convex
hulls approximated from the mesh unless the hulls are specified in the
mesh asset data. The use of GImpact shapes should make some mechanical
physics more stable.
2013-05-26 17:35:12 -07:00
Melanie 533bbf033d Update the money framework to allow sending the new style linden "serverside is now viewerside" messages regarding currency
This will require all money modules to be refactored!
2013-05-25 02:08:54 +01:00
Robert Adams 1821372634 Meshmerizer: remember to add the copied hull verts to the list of hulls. 2013-05-24 16:32:19 -07:00
Robert Adams 5f1f5ea5ab BulletSim: add VehicleInertiaFactor to allow modifying inertia.
Another parameter for vehicle operation tuning.
Default to <1,1,1> which means nothing is different under normal use.
2013-05-24 16:24:16 -07:00
Robert Adams 4979940def BulletSim: properly set mesh hash key in use tracking structure.
Shouldn't see any functional difference.
2013-05-24 16:23:10 -07:00
Robert Adams 81a6c39781 Meshmerizer: add INI parameter to enable DEBUG mesh detail logging.
Default to off.
To turn mesh parsing DEBUG detail logging on, add
    [Mesh]
        LogMeshDetail=true
to the INI file.
2013-05-24 16:20:26 -07:00
Mic Bowman a087dbed7f One more appearance change: drop sending the SendAppearance packet
to avatar when it becomes root. This packet shows up in the viewer
logs as an error and appears to cause problems for completing the
texture rebake process for v1 viewers in some cases.
2013-05-24 13:26:07 -07:00
Mic Bowman bb0ea25090 Protect one more update of the baked texture hashes. 2013-05-24 13:25:25 -07:00
Mic Bowman 681fbda4b6 This is an experimental patch that adds support for comparing texture
hashes for the purpose of accurately responding to AgentTextureCached
packets. There is a change to IClientAPI to report the wearbles hashes
that come in through the SetAppearance packet. Added storage of the
texture hashes in the appearance. While these are added to the
Pack/Unpack (with support for missing values) routines (which means
Simian will store them properly), they are not currently persisted in
Robust.
2013-05-24 13:18:16 -07:00
dahlia 440905ad14 change a hull debugging message to Debug instead of Info 2013-05-24 10:31:14 -07:00
dahlia 21a3a81c7a Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2013-05-24 01:54:28 -07:00
dahlia 0cdea5c2f3 correct some errors in decoding of mesh asset convex decomposition data 2013-05-24 01:53:37 -07:00
Justin Clark-Casey (justincc) eb2bd9d203 minor: Remove unnecessary duplication of AbsolutePosition Vector3 in SOG.Copy()
As a struct, Vector3 has already been cloned by MemberwiseClone()
2013-05-24 00:46:58 +01:00
Justin Clark-Casey (justincc) 02fe05f346 Fix issue where llSetPayPrice on either one of a clone prim in the same OpenSimulator session would change the prices on both prims.
This is because the PayPrice array refernence was being memberwise cloned and not the array itself.
Addresses http://opensimulator.org/mantis/view.php?id=6639
2013-05-24 00:41:47 +01:00
Justin Clark-Casey (justincc) e597a7d94e Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2013-05-23 23:53:44 +01:00
Justin Clark-Casey (justincc) 9b56f99326 Fix bug where a cloned object would report the wrong llGetNumberOfPrims() when avatars had been sitting on the original and a different avatar sat on the copy within the same opensim session.
This was because the sitting avatars list was being cloned rather than reset.
Addresses http://opensimulator.org/mantis/view.php?id=6649
2013-05-23 23:52:07 +01:00
dahlia d90d8e9999 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2013-05-23 15:48:47 -07:00
dahlia c5549d2730 add decoder for bounding convex hull 2013-05-23 15:47:47 -07:00
Justin Clark-Casey (justincc) 0d5566e879 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2013-05-23 23:07:46 +01:00
Justin Clark-Casey (justincc) 28548ab347 Fix bug where both ordinary UserManagementModule and HGUserManagementModules were being added to scenes if no UserManagementModule was specified.
Without explicit config non-hg UMM is used - this is in common with other HG modules.
This was causing a non-HG module to unpredictably use the UMM or HGUMM, though lack of bug reports suggest either UMM was always used or it didn't matter in this case.
2013-05-23 23:05:56 +01:00
Robert Adams 0e002e3693 Add DEBUG level logging in Meshmerizer for mesh parsing. There is
a compile time variable to turn this logging off if it is too spammy.
2013-05-23 14:41:05 -07:00
Robert Adams 29b3b44fab BulletSim: add locking around Meshmerizer use to eliminate possible race
condition when extracting the convex hulls.
2013-05-23 14:40:16 -07:00
Robert Adams 5efce21abc BulletSim: correct errors caused by misspelled INI parameter spec.
Add debugging messages for hull asset use.
2013-05-22 21:57:07 -07:00
Robert Adams ffc9b3dda7 BulletSim: add code to experimentally use asset hull data.
Default to 'off' as it needs debugging.
2013-05-22 21:01:00 -07:00
Robert Adams 61cdf9390d BulletSim: fix problem with walking up stairs that are oriented
in certain directions. The problem was really that the avatar capsule
orientation was being set incorrectly.
2013-05-22 16:06:06 -07:00
Justin Clark-Casey (justincc) 7d38f4940c Implement llSetSoundQueueing().
This is controlled by the viewer, not the server.
So as per http://wiki.secondlife.com/wiki/LlSetSoundQueueing, only two sounds can be queued per prim.
You probably need to use llPreloadSound() for best results
2013-05-22 20:01:57 +01:00
Robert Adams 6596a1de80 Revert "BulletSim: add code to experimentally use asset hull data."
This reverts commit 2fd8819a04.

Remove this code until I can figure out why the references that are
clearly in prebuild.xml doesn't work for the
'using OpenSim.Region.Physics.Meshing' in BSShape.cs.
2013-05-21 22:16:18 -07:00
Robert Adams 2fd8819a04 BulletSim: add code to experimentally use asset hull data.
Default to 'off' as it needs debugging.
2013-05-21 21:32:30 -07:00
Robert Adams 9de3979f5b BulletSim: add gImpact shape type. Add logic to use gImpact shape
for prims that have cuts or holes. Default logic to 'off' as it
needs debugging.
2013-05-21 15:32:10 -07:00
Robert Adams ece7b33a96 Merge branch 'master' of git://opensimulator.org/git/opensim 2013-05-21 15:31:13 -07:00
Justin Clark-Casey (justincc) 06ab168897 To further help with tracking down the apperance of too much "Unknown User" in chatlogs, etc. temporarily change each instance of this in OpenSimulator so we can identify where it's coming from
For instance, the "Unknown User" in Util.ParseUniversalUserIdenitifer becaomes "Unknown UserUPUUI (class initials + method initials)
This is to help with http://opensimulator.org/mantis/view.php?id=6625
2013-05-21 22:26:15 +01:00
Justin Clark-Casey (justincc) ba6a6b2d40 Fix compile failure from recent git master 434c3cf 2013-05-21 18:18:16 +01:00
Justin Clark-Casey (justincc) 434c3cf83b Make "show name" command display HomeURL like "show names" 2013-05-21 18:15:22 +01:00
Justin Clark-Casey (justincc) 5c8d38d6cf minor: Change "show names" command to use consistent console display table 2013-05-21 18:11:07 +01:00