Justin Clark-Casey (justincc)
02f3b116c6
Allow use of regular expressions in "show object name", "show part name" and "delete object name" console commands if --regex switch is used.
...
Deleteing objects by name, creator uuid or owner uuid now requires confirmation to avoid accidental deletion.
2012-05-15 23:42:49 +01:00
Melanie
81ce169dfe
Merge branch 'avination' into careminster
...
Conflicts:
OpenSim/Data/MySQL/MySQLSimulationData.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2012-05-15 21:24:27 +01:00
Melanie
a36c487c79
Merge branch 'master' into careminster
...
Conflicts:
OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
2012-05-15 21:19:06 +01:00
UbitUmarov
81d7844f51
use part VolumeDetectActive and not rootPart.VolumeDetectActive to be coerent with other places in case of future changes. Should be equivalent if all is well.
2012-05-15 17:01:00 +01:00
UbitUmarov
accab1e086
sop colisions don't play sounds on volume detectors
2012-05-15 16:56:43 +01:00
UbitUmarov
ca14534b91
sop: - added UpdatePhysicsSubscribedEvents() to update physics ator collision events subcription where needed. Made it consider also VolumeDtc and phantom cases. - added extra calls to it on physics ator proprieties changes. - Fixed land collisions reports. - Handle the case of physics sending a last zero colisions reports to trigger collision_end. - Made the physics collisions report rate be 20 per second. (needs review/testing)
2012-05-15 15:54:02 +01:00
UbitUmarov
9d67523235
ubitODE: if stopped having collisions do report zero colisions once, so collision_end event can be triggered. Changed reports rate to the requested rate and not full ode rate.
2012-05-15 15:45:01 +01:00
UbitUmarov
338be76e0a
ubitODE: fix not reporting land collisions on same cases.
2012-05-15 13:41:13 +01:00
Melanie
65e1d7b2d7
Guard against null root part on SQLite. This really needs to be fixed so SQLite
...
loads roots before children like MySQL does.
2012-05-15 03:16:12 +01:00
Melanie
069bcd45e5
Try to fix sqlite breakage
2012-05-15 02:27:21 +01:00
Melanie
995cd25f30
Port the mel/dahlia fix
2012-05-15 02:36:11 +02:00
UbitUmarov
325973d36f
don't send colision events to volume detectors
2012-05-15 01:40:46 +01:00
Melanie
e7819ce909
Port Avination's collision fixes to core.
2012-05-15 01:02:38 +01:00
Melanie
71115c32ad
Merge branch 'avination' into careminster
2012-05-14 23:33:16 +01:00
Melanie
6126b6da72
Merge branch 'master' into careminster
...
Conflicts:
OpenSim/Region/Framework/Scenes/Scene.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2012-05-14 23:32:49 +01:00
Melanie
ebdbaba615
Merge branch 'ubitwork' into avination
2012-05-15 00:17:52 +02:00
UbitUmarov
1b81ce303e
Merge branch 'avination' into ubitwork
2012-05-15 00:04:40 +01:00
UbitUmarov
0fb663272a
make llGetCameraPos and llGetCameraRot apply to avatar that granted permission and not owner
2012-05-14 23:42:45 +01:00
Melanie
e9e797b681
Fix an omission
2012-05-15 00:15:44 +02:00
Melanie
e3c376156c
Completely revamp collision handling. Now works as it is supposed to.
2012-05-14 22:45:54 +02:00
Oren Hurvitz
52a32878a9
Save the Telehub and its Spawn Points in the OAR
2012-05-14 19:59:45 +01:00
Justin Clark-Casey (justincc)
af6c85308a
minor: add explanative comment to 'missing baked texture' logging commonly seen on inter-simulator teleports where avatar baked textures are not available from the asset service.
2012-05-14 18:57:42 +01:00
Justin Clark-Casey (justincc)
deeac69312
minor: comment out individual attachment transfer log messages for now
2012-05-14 18:48:40 +01:00
Justin Clark-Casey (justincc)
c2aa3b90d9
Set the agent in transit teleport flag at the first available opportunity (i.e. when IsInTransit() was being checked) to close down a race condition.
...
On EntityTransferModule.DoTeleport() there was an IsInTransit() check to prevent multiple simultaneous teleport attempts.
However, the SetInTransit() was only performed later on, which left a window in which multiple threads could pass the IsInTransit() check.
This has been seen in the field and the results aren't pretty.
This commit effectively combines the IsInTransit() and SetInTransit() checks so there is no such window.
More failure cases are made to to call ResetInTransit() to adjust to this move.
2012-05-14 18:36:26 +01:00
Justin Clark-Casey (justincc)
42557d7d4c
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-05-14 18:33:20 +01:00
Justin Clark-Casey (justincc)
fad557485c
Add more region information to some teleport related logging
2012-05-14 18:06:48 +01:00
Melanie
e78043cb70
Check parcel entry permissions when moving objects
2012-05-14 01:32:22 +02:00
Melanie
59826c15ce
Allow non-gods to deed no-mod objects
2012-05-14 01:21:10 +02:00
BlueWall
171480f235
Merge branch 'master' of /home/opensim/src/OpenSim
2012-05-13 17:40:03 -04:00
BlueWall
b80db81cdd
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-05-13 17:39:05 -04:00
Chris Koeritz
30a272ba31
Modifications for SMTP in OpenSimulator. Email size limit was fixed (was out of step with documentation at 1024, so boosted to 4096). Added configuration item for maximum email size. Redundant sleep inside email module was fixed (LSL Api was already sleeping). Added sleep time configuration item for snooze between email sending for LSL Api. Added two new configuration items (email_max_size and email_pause_time) into the example OpenSim.ini, plus fixed a spelling error (llimits) and odd tabbing.
...
Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2012-05-13 17:34:20 -04:00
BlueWall
7c229c8b81
Add configurable SpawnPointRouting
...
Will use one of three selected methods to route avatar landing
points when using Telehubs. The setting is in [Startup] using
SpawnPointRouting = closest/random/sequence
closest: The default setting. Routes avatar to the nearest SpawnPoint
to the location.
random: Picks random SpawnPoints to land the avatar.
sequence: Follows a sequence to place the avatar on the next available
SpawnPoint location
Conflicts:
OpenSim/Region/Framework/Scenes/Scene.cs
2012-05-13 17:20:54 -04:00
UbitUmarov
9870d7e4e7
ubitODE fix force in case of mlinear motor offset present
2012-05-13 01:28:20 +01:00
Melanie
fe029cf4e8
Merge branch 'avination' into careminster
2012-05-13 01:25:03 +01:00
Melanie
e5653ebeb7
Merge branch 'avination' into careminster
2012-05-13 01:24:10 +01:00
Melanie
e2dc04586a
Merge branch 'master' into careminster
2012-05-13 01:24:01 +01:00
UbitUmarov
9b7023a159
display a sleep time of zero if forced spare time to zero, when sim fps is lower than desired, for better display coerence.
2012-05-12 17:58:36 +01:00
UbitUmarov
7461fe4554
TEST MESS* reduce animation packets send. Added onchangeanim event with parameters to define if to add or remove, and if to send anims pack on that evocation, etc
2012-05-12 15:27:37 +01:00
UbitUmarov
cf8b7c8aff
Merge branch 'avination' into ubitwork
2012-05-12 14:10:15 +01:00
UbitUmarov
4d98a291a2
ubitODE let vehicles responde faster to changes of some parameters like motors decay times
2012-05-12 14:00:08 +01:00
UbitUmarov
792e8db456
ubitODE reduced again a bit the max allowed correction velocity on colisions, to reduce a bit bouncing inerent to colisions.
2012-05-12 13:44:47 +01:00
UbitUmarov
46095c963c
ubitODE: trial workaround for avatar colisions
2012-05-12 12:17:28 +01:00
Justin Clark-Casey (justincc)
9d66792c2a
Fix mono compiler warning.
...
Last jenkins failure looked like a glitch.
2012-05-12 03:04:47 +01:00
Justin Clark-Casey (justincc)
8b958e7e74
Revert "Save the Telehub and its Spawn Points in the OAR"
...
This reverts commit b0b7b45b94
.
Sorry BlueWall, I wanted to discuss an aspect of the data storage but I couldn't assign bugs in 'patch included' state to myself until I changed mantis just now and I forgot to mention it on irc.
I wouldn't normally revert but thinks get tricky when it comes to data formats.
Essentially, I would like to see the Yaw, Pitch and Distance values as separate XML entities (as used in other aspects such as vectors, quaternions) rather than as a . delimited string
We can discuss this more with Oren in opensimulator.org/mantis/view.php?id=6008
2012-05-12 02:36:56 +01:00
UbitUmarov
8dd5f08b6e
revert terminal vel reduction. It helped but not efective
2012-05-11 15:53:31 +01:00
Oren Hurvitz
b0b7b45b94
Save the Telehub and its Spawn Points in the OAR
...
Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2012-05-10 22:56:37 -04:00
Justin Clark-Casey (justincc)
480216f50f
Print out more information on connecting bots
2012-05-11 02:38:29 +01:00
Talun
e618194143
Mantis 6015 new LSL function llGetAgentList.
...
Details in the lsl wiki
2012-05-11 02:25:52 +01:00
Justin Clark-Casey (justincc)
f231ac39de
Increase minimum period between bot actions to 3 seconds, so that teleport doesn't fall under the minimum 2 second limits that clients take to process it
2012-05-11 02:23:18 +01:00
Justin Clark-Casey (justincc)
9c392f6a68
Stagger multiple bot logins by 5 seconds to make this part of the test more 'realistic'
...
TODO: Need to make this value configurable by a command line parameter to pCampbot
2012-05-11 02:05:32 +01:00
Justin Clark-Casey (justincc)
0ddf3c5289
Do bot startup on another thread so console is responsive during this process
2012-05-11 01:56:00 +01:00
Justin Clark-Casey (justincc)
93b615c51d
Do each bot shutdown on its own threads to prevent one slow shutdown holding up all the rest.
...
This does increase the aggressiveness of shutdown
Also prevents the bot list being locked for a long period, which was preventing commands such as "show bots" from working during shutdown
2012-05-11 01:37:03 +01:00
Justin Clark-Casey (justincc)
dc39ec82fa
Change bot.IsConnected to be ConnectionState with Disconnected, Connecting, Connnected and Disconnecting states
2012-05-11 00:53:21 +01:00
Justin Clark-Casey (justincc)
ab4e6a02a5
If a bot is not connected, show region name "(none)" instead of throwing an exception in the "show bots" command of pCampbot
2012-05-11 00:37:20 +01:00
Justin Clark-Casey (justincc)
903cff9264
Add ConsoleTable framework class for future uniform formatting of console output tables.
...
Still subject to change - if you use this be prepared to change your output code if/when the methods change.
Make new "attachments show" command use this.
2012-05-10 23:47:39 +01:00
Justin Clark-Casey (justincc)
abc029d1f4
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-05-10 23:43:38 +01:00
Justin Clark-Casey (justincc)
bce3e7cb06
Add "attachments" show console command that will show the server's record of which attachments an in-scene avatar has.
...
For debugging purposes.
2012-05-10 22:48:03 +01:00
UbitUmarov
3c37bc2851
reduce avatars terminal velocity to less than 30m/s or colisions with basic boxs fail badly. (ode lib problem. chode just may support a bit higher velocity due to the use of tilt).
2012-05-10 22:44:12 +01:00
Dan Lake
117c183fde
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-05-10 14:43:02 -07:00
Dan Lake
f374b63ac8
Add even for terrain tainting and synchronize terrain module with physics scene before physics simulation step rather than after
2012-05-10 14:42:46 -07:00
Melanie
8558a36506
Merge branch 'master' into careminster
2012-05-10 20:33:27 +01:00
Mic Bowman
de44734fe9
Saving estate state is really slow (relatively) and it gets
...
completely rewritten every time a region starts up. This
makes the data write only when the data was not already
read from the database.
There is a still a major race condition whenever two regions
share the same estate data, but at least it won't be triggered
on startup.
2012-05-10 09:08:40 -07:00
UbitUmarov
d0c0d37d24
ubitode: changes to vehicles servos
2012-05-10 16:17:02 +01:00
Melanie
a90822f4b8
Merge branch 'master' into careminster
2012-05-10 00:42:10 +01:00
Justin Clark-Casey (justincc)
d8a78374aa
Where necessary, rename OpenSim/Services/Connectors/*.cs files to reflect the actual class names.
...
This is usually because the file name was singular (*Service*) but the class name was plural (*Services*).
This is to make configuration easier rather than having to look in the c# code itself to find the slightly different name of the connector.
This does not affect existing configuration since the files are being renamed rather than the classes.
2012-05-09 23:25:01 +01:00
Justin Clark-Casey (justincc)
6987aef38d
Improve logging on the prim inventory script asset request path for future use.
...
This adds name and description of the request handler to http request logging when DebugLevel >= 1
2012-05-09 23:12:30 +01:00
Justin Clark-Casey (justincc)
e813f41478
Escape and unescape xml element names if necessary in ServerUtils.BuildXmlData() and ParseElement()
...
If AvatarService appearance data is retrieved over the network, then ServerUtils was attempting to transfer names such as "Wearable 0:0" directly to xml element names, resulting in an exception.
Space is not valid in xml element names. Neither is : in this case since the intention is not to namespace. Using names directly as keys is not a good idea.
To get around this problem this patch escapes and unescapes the element names as appropriate.
This has no impact on existing xml (since it had to be valid in the first place) but allows AvatarService data to be used over the network.
Setting appearance (from simulator to AvatarService) did not suffer this problem since the values are passed in the query string which is already properly escaped.
2012-05-09 21:11:14 +01:00
Melanie
50321fb7bf
Merge branch 'master' into careminster
...
Conflicts:
OpenSim/Region/Framework/Scenes/SceneGraph.cs
OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
2012-05-09 00:43:33 +01:00
Talun
61e99bcdcb
Mantis 6015 new LSL function llGetAgentList.
...
Details in the lsl wiki
2012-05-09 00:14:24 +01:00
Justin Clark-Casey (justincc)
e5dbb652d5
Remove physics actor related race conditions in SetVehicleFlags() and SetPhysicsAxisRotation()
...
sop.PhysActor can currently become null at any time.
2012-05-09 00:11:10 +01:00
Dan Lake
3bc5620d74
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-05-08 16:06:02 -07:00
Dan Lake
20952c75c5
Trigger event when scene presences are updated
2012-05-08 16:05:34 -07:00
Talun
c21c9e13ef
Mantis 1456 same region teleport of a sitting avatar.
...
Region to region was fixed some time ago in EntityTransferModule.
This applies the same fix for same region teleports.
2012-05-09 00:02:13 +01:00
Justin Clark-Casey (justincc)
ef279c5a62
Add automated TestllBreakLink()
2012-05-08 23:36:23 +01:00
Justin Clark-Casey (justincc)
c0658a102e
Add automated TestllCreateLink()
2012-05-08 23:29:51 +01:00
Justin Clark-Casey (justincc)
6406d5a5b9
refactor: Eliminate local id parameter from api initialize.
...
This is always available from m_host.LocalId
2012-05-08 23:20:27 +01:00
Justin Clark-Casey (justincc)
01b78235db
Instead of constantly looking up unchanging self item in script code, pass in self item on initialization.
2012-05-08 23:05:01 +01:00
Justin Clark-Casey (justincc)
abbd050a13
Perform SceneGraph.DuplicateObject() under existing m_updateLock already used for link and delinking, in order to avoid race conditions.
...
DuplicateObject() relies on source object having correct link numbers for the duration of the dupe.
Both link and delink can change link numbers such that they are not consistent for short periods of time.
2012-05-08 21:31:35 +01:00
Melanie
05634907e9
Merge branch 'master' into careminster
2012-05-08 00:07:18 +01:00
Melanie
900afbd53e
Merge branch 'avination' into careminster
2012-05-08 00:07:13 +01:00
Melanie
d3844d142d
Merge branch 'ubitwork' into avination
2012-05-07 23:03:57 +02:00
Melanie
74eafb78eb
Fix moving no-mod objects. Fixes a regression introduced with the undo fix
2012-05-07 23:03:07 +02:00
UbitUmarov
75c51f33c4
minor change to linear motor decay
2012-05-07 21:44:24 +01:00
Justin Clark-Casey (justincc)
5d1d47e1f9
Revert "Better error handling if Load OAR or Save OAR fail"
...
This reverts commit 65c88b2ff4
.
Yet again I accidentally committed something whilst evaluating it.
2012-05-07 20:01:17 +01:00
Oren Hurvitz
15844da3af
Log the full exception when errors occur in BaseHttpServer
2012-05-07 19:56:00 +01:00
Oren Hurvitz
65c88b2ff4
Better error handling if Load OAR or Save OAR fail
2012-05-07 19:07:38 +01:00
Justin Clark-Casey (justincc)
a82dc263ab
For osGetGridNick(), osGetGridName(), osGetGridLoginURI() and osGetGridCustom(), try to read from the [GridInfoService] section on standalone rather than [GridInfo]
...
[GridInfoService] is the section that's actually in bin/config-include/StandaloneCommon.ini.example
2012-05-07 19:05:21 +01:00
Justin Clark-Casey (justincc)
5053506d88
refactor: Instead of performing a ScenePresence lookup twice over LocateClientObject() and GetClientScene(), do the lookup just once in LocateClientObject()
2012-05-07 18:27:33 +01:00
Justin Clark-Casey (justincc)
cdf97ab3a6
Fix a bug in FriendsModule.StatusNotify() where all subsequent friends would not be notified once a non-local friend was found.
2012-05-07 17:21:45 +01:00
Melanie
df7abbb367
Merge branch 'master' into careminster
2012-05-07 12:07:47 +01:00
Melanie
1120a2cf36
Merge branch 'avination' into careminster
2012-05-07 12:07:42 +01:00
dahlia
4032455332
add a null check for Primitive.Sculpt in PrimitiveBaseShape constructor for OpenMetaverse.Primitive object
2012-05-07 00:33:50 -07:00
dahlia
4186fa10f0
remove default values from prior commit since mono cant deal with them
2012-05-07 00:08:56 -07:00
dahlia
b697d0e895
add OS_NPC_RUNNING option to osNpcMoveToTarget() to allow running speed for moving NPCs
2012-05-06 23:54:50 -07:00
Melanie
b60f51dafc
Stop llSetPos from sending one update per child prim
2012-05-06 19:21:54 +01:00
UbitUmarov
2ab9588c9a
UbitODE: reduced the diference btw dinamic and static friction, making dinamic larger more identical to static.
2012-05-05 11:03:38 +01:00
UbitUmarov
e3226aecd9
SOG: tell physics about when we want a force or a impulse. (sorry add to change here also)
2012-05-05 10:47:51 +01:00
UbitUmarov
3b78e33d16
ubitODE prims: - moved outbounds checking back to UpdatePositionAndVelocity() from move() so it's done at end of each ode step and when it reports positions to core. There should be no need to check in both places. - Addforce() and AddAngularForce now apply a force if parameter pushforce is true or apply a impulse if false as it's actually needed (the prims grab case should be a force)
2012-05-05 10:40:03 +01:00
Melanie
b62cc3ce0a
Merge branch 'avination' into careminster
2012-05-05 10:32:22 +01:00
Melanie
31ab8b2fe0
Merge branch 'master' into careminster
...
Conflicts:
OpenSim/Framework/WebUtil.cs
OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs
OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs
OpenSim/Region/CoreModules/Scripting/LSLHttp/UrlModule.cs
OpenSim/Region/Framework/Scenes/ScenePresence.cs
2012-05-05 10:32:04 +01:00
UbitUmarov
163a86517a
force lower avatar density for testing
2012-05-05 03:28:35 +01:00
Justin Clark-Casey (justincc)
01b00ad0d5
Fire the scripting changed event with CHANGED_OWNER when an object that has changed owners is rezzed.
...
This needs to occur after the script is resumed rather than before, when the event is just dropped.
Addresses http://opensimulator.org/mantis/view.php?id=5890 and http://opensimulator.org/mantis/view.php?id=5952
2012-05-05 00:29:14 +01:00
Justin Clark-Casey (justincc)
e18686528e
Use the more efficient HashSet instead of List for FlotasmAssetCache.m_CurrentlyWriting
2012-05-04 23:03:33 +01:00
Justin Clark-Casey (justincc)
dec6ad2933
Don't try and update the access time of a file that is actively being cached.
...
This may cause IOErrors on Windows.
Aims to help with http://opensimulator.org/mantis/view.php?id=6003
2012-05-04 22:57:33 +01:00
UbitUmarov
6b3135aa4d
UbitODE: leave avatar 'freemove' state (entered on setmomentum) on any significant change like new 'velocity' or new position, etc, requests
2012-05-04 22:24:04 +01:00
Justin Clark-Casey (justincc)
da4819a170
Temporarily add debug log lines to lsl url request and release
...
To help with http://opensimulator.org/mantis/view.php?id=5993
2012-05-04 22:11:25 +01:00
Justin Clark-Casey (justincc)
c84ef57e52
minor: remove mono compiler warning
2012-05-04 21:04:42 +01:00
Talun
92fde6ed26
Mantis 60004 problems with damage and llSetDamage. In damage enabled areas this patch - Deletes any objects that have damage set > 0 that deliver that damage to an avatar Stops Gods receiving damage, Stops volume detect objects causing damage Deletes NPCS when their helth reduces to zero Gradually "heals" damage to an avatar Resets health on going to a non damage area
2012-05-04 21:01:09 +01:00
Justin Clark-Casey (justincc)
6096a1f30e
Change LongCallTime on WebUtil to 3000, to match the time where request handling is considered "slow".
...
This may be the wrong thing to do but stops lots of log spam in HG setups now that the monitoring is extended to other outgoing calls.
LongCallTime may need to be made configurable.
2012-05-04 20:53:30 +01:00
Justin Clark-Casey (justincc)
e83bc049df
refactor: Rename new DeleteFoldersEx/PurgeFoldersEx methods to DeleteFolders/PurgeFolders overloads as previously discussed with Oren - I think this makes more sense on balance
...
These overloads are not publicly available on core connectors or IInventoryService.
2012-05-04 20:37:21 +01:00
Oren Hurvitz
ad23774433
Allow deleting folders even if they're not in the Trash
...
The functions DeleteFolders() and PurgeFolder() still work as before, i.e. they only allow deleting folders that are in the Trash. However, the functions DeleteFoldersEx() and PurgeFolderEx() can now be used to delete any folder.
2012-05-04 20:30:46 +01:00
Melanie
197163e12a
Fix teleporting from older to newer regions
2012-05-04 21:00:41 +02:00
Melanie
333d013b5c
Add the default animation to the child agent data update
2012-05-04 20:33:48 +02:00
Justin Clark-Casey (justincc)
cccef2e56d
Calculate the Daylight Savings Time information sent to the viewer based on US Pacific Standard Time rather than whatever timezone the login server is set to.
...
This is because the viewer doesn't receive a timezone from the server but bases its displays on Pacific Standard Time.
However, it still expects to receive notification from the server as to whether or not Daylight Savings Time for PST is in operation.
This commit introduces a new DSTZone setting in the [LoginService] config setting that accepts a list of timezone names valid across different platforms to calculate Pacific DST.
If you need the old behaviour of calculating DST based on the local timezone of the server running the login service, then please override DSTZone with "local".
A mailing list announcement will be made later.
Thanks to Olivier Van Helden and Gudule Lapointe for determining this behaviour and providing this patch.
From http://opensimulator.org/mantis/view.php?id=5972
2012-05-04 19:21:43 +01:00
Melanie
b5b21013da
Reverse the order of physics event unsubscription to allow GC. Adapted from Unit's reverted patch
2012-05-04 20:06:42 +02:00
Melanie
1183310a05
Retain velocity on walking crossing - adapted from Ubit's reverted patch
2012-05-04 20:05:51 +02:00
Melanie
88c4c7283f
Revert "*TO TEST/REVIEW* added current default animation in animationSet.cs to/fromArray in array element 0. This may cause compatibilities issues, but think this information is needed for proper crossings. OSG regions did survived tps in/out with this. ALso added velocity in crossings cases, for now detected by Teleport flag equal to Default (0);"
...
This reverts commit 12c9916193
.
2012-05-04 20:02:14 +02:00
UbitUmarov
12c9916193
*TO TEST/REVIEW* added current default animation in animationSet.cs to/fromArray in array element 0. This may cause compatibilities issues, but think this information is needed for proper crossings. OSG regions did survived tps in/out with this. ALso added velocity in crossings cases, for now detected by Teleport flag equal to Default (0);
2012-05-04 19:19:54 +01:00
UbitUmarov
58a1a0710c
SOG copy bug fix, now new group has own empty list of sitted avatars. Also changed crossing code to restore sitting avas in case of group cross fail
2012-05-04 11:32:37 +01:00
Justin Clark-Casey (justincc)
fb99ee6774
minor: Tweak BaseHttpServer message to make it clear that this relates to slow handling of inbound requests.
2012-05-04 01:16:56 +01:00
Justin Clark-Casey (justincc)
c9faf0df74
Extend 'slow' request logging to other server outbound requests (forms, rest, async rest) as well as the existing logging on outbound OSD requests.
...
Also prints out the first 100 chars of any slow request data since this can contain useful info (such as agent ID).
2012-05-04 01:12:56 +01:00
Justin Clark-Casey (justincc)
c221eaf0b0
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-05-03 22:39:04 +01:00
Justin Clark-Casey (justincc)
fcd5b0817b
Reinsert a 2000ms delay before closing a no longer required agent on the source region after teleport to resolve Imprudence teleport problems.
...
Viewers 1 and 3 are fine with doing this immediately. However, Imprudence has a small delay (<200ms, >500ms) after receiving the AgentCompleteMovement reply packet on the destination region before regarding that region as the currnet region.
If Imprudence receives a DisableSimulator in this period, it quits.
We are not restoring the full 5000ms delay since this brings back a bug where teleports permanently fail if an avatar tries to teleport back too quickly.
This commit also sends the AgentCompleteMovement packet to the client before telling the source region to release its old agent, in order to further cut down any possibility of the DisableSimulator being recieved before the AgentMovementComplete.
2012-05-03 22:30:36 +01:00
Snoopy Pfeffer
100e4ca67e
Fixes Mantis #5999 . llSetLinkPrimitiveParams with PRIM_BUMP_SHINY did cause a runtime error.
2012-05-03 19:00:09 +02:00
Justin Clark-Casey (justincc)
bf5f8b54ae
Remove the somewhat misleading logging of the string length of some unknown requests, as this appeared to be some kind of numbered error code.
...
This brings these messages into line with similar messages that did not do this.
2012-05-03 02:22:06 +01:00
Justin Clark-Casey (justincc)
9ffc2c1062
minor: resolve some mono compiler warnings
2012-05-03 01:56:24 +01:00
Justin Clark-Casey (justincc)
231a3bf147
Implement optional name and description on http stream handlers so that we can relate a slow request to what the handler actually does and the agent it serves, if applicable.
...
This is most useful for capabilities where the url is not self-describing.
2012-05-03 01:45:49 +01:00
Melanie
2af7f50f26
Stabilize sit position on region crossing
2012-05-03 02:07:55 +02:00
Melanie
9f9693dab8
Clear permissions given to the object we stand up from
2012-05-03 01:18:51 +02:00
Melanie
8b1cc0dd29
Merge branch 'avination'
2012-05-03 00:15:45 +02:00
UbitUmarov
a135e51d23
Improved sitted avatars crossings ( plus tests on vehicles)
2012-05-02 22:08:09 +01:00
Melanie
bf630fb808
Merge branch 'master' into careminster
...
Conflicts:
OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs
OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs
2012-05-02 01:37:51 +01:00
Justin Clark-Casey (justincc)
40f3c24562
Comment out the five second sleep in etm.DoTeleport() if the old agent needs to be closed because it is no longer in the child's view distance.
...
This sleep appears unnecessary since a sleep has already occurred in WaitForCallback() whilst waiting for the destination region to notify of teleport success.
There are no async operations between this sleep and the WaitForCallback()
If this sleep is present, then teleporting back to the source region within 5 seconds results in a disconnection.
If this sleep is commented out then teleporting quickly back and forth between two simulators appears to work without issue.
Tested on standalone, local grid and distributed grid.
Please revert if there's something that I've missed.
2012-05-01 23:49:02 +01:00
Melanie
58d460542d
Merge branch 'avination'
2012-05-02 00:33:56 +02:00
Melanie
82197c87a2
Merge branch 'ubitwork' into avination
2012-05-02 00:33:37 +02:00
Melanie
e6e12c2d42
Merge branch 'avination'
2012-05-02 00:32:28 +02:00
Melanie
98e9f22544
Preserve attachment rotation on objects rezzed via a script. Makes toasters
...
work right, finally.
2012-05-02 00:29:56 +02:00
Justin Clark-Casey (justincc)
a29f7f7551
Remove some test code that accidentally crept in with 9d2e1c67
2012-05-01 23:25:30 +01:00
Justin Clark-Casey (justincc)
9d2e1c67a8
Add regression test for teleporting between neighbouring regions on the same simulator
...
This adds a non-advertised wait_for_callback option in [EntityTransfer]. Default is always true.
Teleport tests disable the wait for callback from the destination region in order to run within a single thread.
2012-05-01 23:14:12 +01:00
Melanie
fc3cf2b5a3
Fix saving of attachment positions
2012-05-01 23:21:28 +02:00
Justin Clark-Casey (justincc)
5786521103
Move max teleport distance check down into etm.DoTeleport() since this should apply to all teleport calls, not just those through Teleport()
2012-05-01 18:38:46 +01:00
Justin Clark-Casey (justincc)
37dd174697
refactor: Split most of EntityTransferModule.Teleport() into its same region and different region teleport components.
...
DoTeleport() now retrives IEventQueue itself rather than requiring it to be passed in.
2012-05-01 17:52:30 +01:00
Melanie
4b982db252
Merge branch 'master' into careminster
...
Conflicts:
OpenSim/Data/MySQL/MySQLAssetData.cs
OpenSim/Data/MySQL/MySQLSimulationData.cs
OpenSim/Data/MySQL/MySQLUserAccountData.cs
2012-04-30 19:04:38 +01:00
Justin Clark-Casey (justincc)
b678ea18b2
Create TestHelpers.EnableLogging() and DisableLogging() to turn logging on and off within tests.
...
This makes *.Tests.dll.config files no longer needed, hence deleted.
2012-04-30 18:44:22 +01:00
TBG Renfold
9c2a73b61e
llGenerateKey implementation. Creates a random UUID I.E: UUID.Random().ToString();
...
Signed-off-by: TBG Renfold <tbg.renfold@g2mv.co.uk>
2012-04-30 17:36:49 +01:00
Justin Clark-Casey (justincc)
d0598c63f3
refactor: Simplify by combining SafeSendControlsToScripts() from fe8e835
into SendControlsToScripts() (instead of SendControlToScripts()).
2012-04-30 17:33:08 +01:00
Oren Hurvitz
fe8e835bfc
Fixed: scripted controls didn't work if the avatar was sitting down
...
This fixes a bug introduced in 6473674bbf
2012-04-30 17:18:15 +01:00
Justin Clark-Casey (justincc)
4ad45934c6
If there are no new prim items to store then don't bother opening the MySqlConnection only to do nothing with it.
2012-04-30 16:00:31 +01:00
Justin Clark-Casey (justincc)
522eff6138
Consistently use using() to make sure we dispose of used MySqlCommands where this is not already being done.
2012-04-30 15:54:35 +01:00
UbitUmarov
303739622c
ubitODE fix applyROtationImpulse, let vehicle hover be relative to root prim and not center of mass ( as SL docs said) updated some flags to current ones
2012-04-29 11:46:16 +01:00
UbitUmarov
be176b1e49
ubitode fix inertia for same cases. Added a nasty lock on llGetCenterOfMass and simulate
2012-04-29 08:24:41 +01:00
UbitUmarov
84b5b3e89b
llGetGeometricCenter...
2012-04-29 06:39:09 +01:00
Melanie
ad12b5df49
Merge branch 'master' into careminster
2012-04-29 02:23:54 +01:00
UbitUmarov
c7c0d5558b
remove repeated set of group rotation to physics
2012-04-29 01:00:46 +01:00
UbitUmarov
df9935273f
SOG bug fix in group rotations updates
2012-04-29 00:41:51 +01:00
Melanie
174fa4a70f
Merge branch 'avination'
2012-04-29 01:33:40 +02:00
UbitUmarov
dd745f60c2
fix llGetCenterOfMass ( checked with ubitODE only)
2012-04-28 21:36:38 +01:00
Justin Clark-Casey (justincc)
8380166251
Comment out debug [ASYNC DELETER] messages for now.
2012-04-28 00:39:40 +01:00
Justin Clark-Casey (justincc)
cd755fe598
Remove mono compiler warning. Adjust message log to error from info
2012-04-28 00:31:11 +01:00
Justin Clark-Casey (justincc)
133f05dc41
Add text about using double quotes to surround console command arguments containing spaces to "help" text.
...
e.g. show object name "My long object name"
2012-04-28 00:29:08 +01:00
Justin Clark-Casey (justincc)
2bad430ed8
Put scene object related console commands into new "Objects" help category rather than "Regions"
2012-04-28 00:08:04 +01:00
Justin Clark-Casey (justincc)
ab71779221
Revert "Revert "Implement bulk inventory update over CAPS (not recursive by design,""
...
This reverts commit a90b0e302c
.
Sorry, accidentally reverted this completely by mistake, reverting the revert.
2012-04-27 23:54:45 +01:00
Justin Clark-Casey (justincc)
737e177163
Revert "Log the full exception when errors occur in BaseHttpServer"
...
This reverts commit e31e7c68c8
.
Applied for patch assessment and accidentally committed too early.
2012-04-27 23:46:46 +01:00
Justin Clark-Casey (justincc)
a90b0e302c
Revert "Implement bulk inventory update over CAPS (not recursive by design,"
...
This reverts commit 6e7f13a72d
.
2012-04-27 23:46:33 +01:00
Justin Clark-Casey (justincc)
d25469f66e
Add flags information (phantom, physics, etc.) to "show object" and "show part" console commands
2012-04-27 23:38:25 +01:00
UbitUmarov
e48fa38ff5
Oooops don't hover underground but do hover
2012-04-27 23:18:54 +01:00
UbitUmarov
f5cb403e7e
reorder priority of vehicle hover flags
2012-04-27 22:59:57 +01:00
Melanie
dcbcbd697f
Merge branch 'master' into careminster
...
Conflicts:
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs
2012-04-27 22:28:09 +01:00
Oren Hurvitz
e31e7c68c8
Log the full exception when errors occur in BaseHttpServer
2012-04-27 21:52:04 +01:00
Oren Hurvitz
6473674bbf
Fixed: custom walking animations didn't stop when the avatar stopped walking.
...
This happened because the scripts were notified about control changes (e.g., the user stopped pressing the Forward key) when the animation was still WALK, so the script didn't stop the walking animation. Fixing this required: a) Update the movement animation *before* notifying the script; b) Add locking to prevent clashes with the Heartbeat thread (which also updates the animations); c) Handle the case of a user who stops walking just as the avatar is in the air: the avatar should STAND in that case, not WALK.
This reverts commit feef1dd732
.
2012-04-27 20:47:02 +01:00
Oren Hurvitz
9622e8ac72
If a Grid God teleports then include the Godlike teleport flag. This can affect the starting position in the destination region.
2012-04-27 20:22:35 +01:00
Oren Hurvitz
37d770f814
Use DotNetZip to compress OARs and IARs.
...
DotNetZip provides much better compression than standard .NET.
2012-04-27 19:46:31 +01:00
Justin Clark-Casey (justincc)
e39e4f6bfb
minor: style adjustments in SensorRepeat, mainly related to patch from stoehr
2012-04-27 19:40:19 +01:00
Stefan_Boom
b35a1d5681
Fixing wrong position of llSensor, SensePoint wasnt following the rotation of the root prim.
2012-04-27 19:31:50 +01:00
Diva Canto
9bc94c502a
MapImageService: changed the event at which the map tiles are uploaded, because they were being uploaded before the region was registered with the grid
2012-04-27 11:05:40 -07:00
Diva Canto
a9dbe39319
MapImage security issue. Compare strings instead of IPAddresses.
2012-04-27 10:39:20 -07:00
Diva Canto
292752bb78
MapImage security issue: better error messages
2012-04-27 10:22:43 -07:00
Diva Canto
ac64fe03d8
Amend to last commit: account for the existence of proxies.
2012-04-27 09:59:46 -07:00
Diva Canto
2970a18e54
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-04-27 09:26:14 -07:00
Diva Canto
c84f63f4dc
Minor change in error message (HG teleport failures)
2012-04-27 09:24:50 -07:00
Diva Canto
e4e754ee93
MapImageService: added an additional security check for OSGrid and other grids like it.
2012-04-27 09:23:56 -07:00
Melanie
90305001de
Merge branch 'master' into careminster
...
Conflicts:
OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
OpenSim/Region/Framework/Scenes/Scene.cs
2012-04-27 17:09:49 +01:00
UbitUmarov
ee237fc5df
test
2012-04-27 12:19:22 +01:00
UbitUmarov
8ef7df5a56
test
2012-04-27 11:01:34 +01:00
UbitUmarov
2006188ee5
test
2012-04-27 10:49:32 +01:00
UbitUmarov
2419de2b6d
test
2012-04-27 10:10:31 +01:00
UbitUmarov
fedc9eb105
itest
2012-04-27 09:50:53 +01:00
UbitUmarov
1c735facee
test
2012-04-27 09:23:20 +01:00
UbitUmarov
cadbfcc011
itest
2012-04-27 09:15:31 +01:00
UbitUmarov
b948826b7e
test
2012-04-27 09:09:29 +01:00
UbitUmarov
7a7f4b7722
testing
2012-04-27 09:00:30 +01:00
UbitUmarov
03450dee39
testing....
2012-04-27 08:11:18 +01:00
UbitUmarov
6edbbdc83a
ubitODE fix don't report colisions with a volume detector ( only report to it )
2012-04-27 06:00:50 +01:00
UbitUmarov
e974d493c6
testing
2012-04-27 03:44:15 +01:00
UbitUmarov
d8f691664a
testing
2012-04-27 03:36:49 +01:00
UbitUmarov
76d9040ed4
testing
2012-04-27 02:54:39 +01:00
UbitUmarov
911bc81b00
testing
2012-04-27 02:13:54 +01:00
UbitUmarov
a64a9e48de
TESTING
2012-04-27 01:43:27 +01:00
Melanie
7397c9a68e
Merge branch 'master' of ssh://melanie@3dhosting.de/var/git/careminster into careminster
2012-04-27 01:31:12 +01:00
UbitUmarov
30ab9647ba
TEST more changes
2012-04-27 01:24:44 +01:00
UbitUmarov
61e99fba87
TEST more options to avnLocalTeleport
2012-04-27 01:18:30 +01:00
UbitUmarov
2cf6023892
TEST added avnLocalTeleport(Vector3 newpos, Quaternion? newrot, bool Stopped) to scenepresence.cs
2012-04-27 01:06:07 +01:00
Justin Clark-Casey (justincc)
07e62df558
Add regression test for teleporting an agent between separated regions on the same simulator.
...
This involves a large amount of change in test scene setup code to allow test scenes to share shared modules
SetupScene is now an instance method that requires an instantiation of SceneHelpers, though other SceneHelpers methods are still static
May split these out into separate classes in the future.
2012-04-27 00:58:54 +01:00
Oren Hurvitz
8a65f5a70d
OSSL: Removed check for CanRunConsoleCommand() in osKickAvatar.
...
OSSL permissions are now controlled in OpenSim.ini.
2012-04-26 22:53:13 +01:00
Oren Hurvitz
0da8fe3124
Refactored how asset/inventory types are associated with content types: gathered all the knowledge into a single class. Added the Mesh content type.
2012-04-26 22:49:14 +01:00
Oren Hurvitz
ee13d817f1
When creating an OAR, objects where the user is the Creator are always included, regardless of their permissions.
...
The purpose of the permission checks is to prevent the unauthorized copying of assets, but users can always copy assets that they created.
2012-04-26 22:41:31 +01:00
Justin Clark-Casey (justincc)
cb6791fb30
Tweak log messages on local region to region teleport path to help with problem resolution.
2012-04-26 22:35:25 +01:00
Justin Clark-Casey (justincc)
d19aa9e792
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-04-26 21:54:50 +01:00
BlueWall
2542ca2a49
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-04-26 16:40:36 -04:00
BlueWall
fba802bb03
Merge branch 'master' of /home/opensim/var/repo/opensim
2012-04-26 16:13:47 -04:00
Talun
b8114d2b67
Add a version of osNpcSay that takes a channel number Mantis 5747
...
osNpcSay(UUID npc, string message) left untouched
New functions:-
osNpcSay(UUID npc, int channel, string message)
osNpcShout(UUID npc, int channel, string message)
osNpcWhisper(UUID npc, int channel, string message)
Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2012-04-26 16:13:29 -04:00
UbitUmarov
fc576df273
revert last add commit
2012-04-26 18:24:36 +01:00
UbitUmarov
f194c48cd3
add wearable type PHYSICS
2012-04-26 17:42:11 +01:00
Justin Clark-Casey (justincc)
ca228c4770
Comment out old Scene.HandleLogOffUserFromGrid() to reduce client closing analysis complexity
2012-04-26 16:20:53 +01:00
UbitUmarov
fd19601c6b
Help big boobies to dance (avatar visualParams). May not persist and need more lobe ?
2012-04-26 16:17:46 +01:00
Justin Clark-Casey (justincc)
f49912f92a
minor: Add more detail to unauthorized caps client message
2012-04-26 16:10:24 +01:00
Justin Clark-Casey (justincc)
b0cbf16c19
minor: Add region name to dropped inbound packet message
2012-04-26 16:04:49 +01:00
Justin Clark-Casey (justincc)
4c4ffb9868
Add request verb and url to error messages in WebUtil that lack this.
...
Make exception printing consistent across windows and mono.
2012-04-26 00:43:31 +01:00
Justin Clark-Casey (justincc)
e52fe03fff
minor: Add avatar name to removing agent log message
2012-04-26 00:42:37 +01:00
Justin Clark-Casey (justincc)
74dbfe6bb5
Comment out avatar move to target message for now.
2012-04-25 23:46:42 +01:00
Mic Bowman
133370f158
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-04-25 11:57:29 -07:00
Mic Bowman
a2d544c938
Add a configuration switch to turn on/off the use of the trash
...
folder when deleting objects from a scene. The use of the trash
folder causes assets to be created and stored everytime you delete
an object from the scene (slows down the delete and adds mostly useless
assets to your database).
Default is on (use the trash folder) which is the standard behavior.
2012-04-25 11:54:57 -07:00
Melanie
db31c9fe58
Merge branch 'master' of ssh://melanie@3dhosting.de/var/git/careminster into careminster
2012-04-25 19:15:40 +01:00
Melanie
88553bb884
Port Avination link order to make OpenSim behave like SL. Make Primstar scripts work. Fixes Mantis #5990
2012-04-25 19:09:22 +01:00
Melanie
b62eee2f0b
Merge branch 'master' into careminster
2012-04-25 18:55:51 +01:00
Melanie
88c9fdfa3a
Adapt some TeleportWithMomentum calls
2012-04-25 18:36:29 +01:00
Mic Bowman
1afae01311
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-04-25 09:52:44 -07:00
Mic Bowman
bec100a662
Add try/catch around Json script method registration to avoild some issues
...
with .NET 3.5 vs 4.0 differences.
See http://opensimulator.org/mantis/view.php?id=5971
2012-04-25 09:51:30 -07:00
UbitUmarov
22ea2ef9a0
set PIDHoverTau and not PIDTau since all physics need that
2012-04-25 17:11:32 +01:00
Melanie
916e372382
Merge branch 'master' into careminster
...
Conflicts:
OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
OpenSim/Region/Framework/Scenes/ScenePresence.cs
2012-04-25 16:49:07 +01:00
Diva Canto
7aa25c6762
Slight rewording of output messages.
2012-04-24 22:40:07 -07:00
Diva Canto
fd281ded3f
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-04-24 22:17:52 -07:00
Diva Canto
cf1c34605b
HG: Moved User-level code down to the HGEntityTransferModule where it belongs.
2012-04-24 22:17:10 -07:00
Melanie
550ff3b4da
Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
2012-04-25 04:01:55 +01:00
Melanie
3be3189ee0
Commit the avination Teleport() methods (adaptedto justincc's changes)
2012-04-25 04:00:01 +01:00
Justin Clark-Casey (justincc)
af86e2939c
zero out SP velocity before calling SP.Teleport(), as the client expects (though this is also effectively done by physics at the moment)
2012-04-25 03:47:26 +01:00
Melanie
9a23501824
Merge branch 'master' into careminster
...
Conflicts:
OpenSim/Region/Framework/Scenes/ScenePresence.cs
2012-04-25 02:33:39 +01:00
Justin Clark-Casey (justincc)
683cfc6f82
refactor: Combine ScenePresence.Teleport() and TeleportWithMomentum()
...
These are identical apart from setting Velocity = zero, which has no practical effect anyway since this is zeroed when the avatar is added back to the physics scene.
2012-04-25 02:07:55 +01:00
Justin Clark-Casey (justincc)
a65ca24701
Add regression test TestSameRegionTeleport()
2012-04-25 01:51:40 +01:00
Melanie
def65cd94a
Merge branch 'master' into careminster
...
Conflicts:
OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
2012-04-25 01:22:09 +01:00
Justin Clark-Casey (justincc)
f24289c47f
Comment out AvatarService.SetAvatar debug log line for now
2012-04-25 01:09:23 +01:00
Justin Clark-Casey (justincc)
6b299a4287
Comment out some debug ATTACHMENTS log messages for now.
2012-04-25 00:52:33 +01:00
Justin Clark-Casey (justincc)
39a6d7cab4
Comment out the noisier AVFACTORY log messages for now.
...
Permanently comment out warnings about ScenePresence not being found - this is entirely expected if the avatar has alraedy logged out or left the scene.
2012-04-25 00:47:32 +01:00
Justin Clark-Casey (justincc)
0f470326aa
Improve teleport log debug and error messages to tell us who is teleporting.
2012-04-25 00:19:38 +01:00
UbitUmarov
3da613adf5
fix chODE loosing some part positions when doing isPhysical false
2012-04-24 23:13:57 +01:00
Justin Clark-Casey (justincc)
54d5ff6774
Go back to always using the local timezone for now - not all machines have US/Pacific or Olsen Amercia/Los_Angeles and this introduces variability that the server operator cannot control
...
Please see http://opensimulator.org/mantis/view.php?id=5972 soon for more comments.
2012-04-24 23:00:50 +01:00
UbitUmarov
816a44d6da
SOG bug fix in UI object changes
2012-04-24 21:48:12 +01:00
Justin Clark-Casey (justincc)
ef1668adb3
Revert "Refactored how asset/inventory types are associated with content types: gathered all the knowledge into a single class. Added the Mesh content type."
...
This reverts commit d3a4d67a20
.
Accidentally committed this when I didn't mean to yet.
2012-04-24 21:42:32 +01:00
Oren Hurvitz
2f398231ac
Minor improvements to logging
...
Eliminated an extra newline in the console if the log line doesn't contain a category (example of a category: "[ASSETS]").
2012-04-24 21:38:09 +01:00
Melanie
c5520dc83f
Merge branch 'master' into careminster
...
Conflicts:
OpenSim/Region/CoreModules/World/Warp3DMap/MapImageModule.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2012-04-24 21:30:12 +01:00
Oren Hurvitz
d3a4d67a20
Refactored how asset/inventory types are associated with content types: gathered all the knowledge into a single class. Added the Mesh content type.
2012-04-24 20:52:18 +01:00
Oren Hurvitz
da5fd53702
Fixed problem with MySQL: it was possible for one thread to use an incomplete list of column names if another thread was creating the list at the same time. Now this is thread-safe.
2012-04-24 20:49:28 +01:00
Oren Hurvitz
c70e85a327
When reading a region, use null objects to represent NULL fields.
...
Previously NULL fields were converted to an empty string due to the use of ToString(). But if the field was an Int (e.g., "locZ"), then the subsequent attempt to convert an empty string to an int caused an exception. Now the field is null so we don't try to convert it, so there's no exception.
2012-04-24 20:46:31 +01:00
Oren Hurvitz
6011bfa5e3
OSSL: fixed the threat level check for osParseJSONNew
2012-04-24 20:41:29 +01:00
Justin Clark-Casey (justincc)
cbe889e10b
minor: formatting changes to top of LLLoginResponse.SetDefaultValues(), chiefly some break up of the long line.
2012-04-24 20:30:19 +01:00
Olivier van Helden and Gudule Lapointe (Speculoos.net)
0e3053e4c9
DST settings to match client default Pacific Time (mantis #5972 )
2012-04-24 20:22:34 +01:00
Justin Clark-Casey (justincc)
c6f30e044b
Restore _parent_scene.actor_name_map[prim_geom] = this; accidentally removed from ODEPrim.SetGeom.
...
This occurred in 7a574be3fd
from Sat 21 Apr 2012.
This should fix collision detection.
Mnay thanks to tglion for the spot and the fix in http://opensimulator.org/mantis/view.php?id=5988
2012-04-24 20:15:10 +01:00
UbitUmarov
f0ba6c84e4
fix animations if sited in ground also
2012-04-24 07:27:14 +01:00
UbitUmarov
a4b76a42cc
let objects/avas push avas
2012-04-24 06:56:34 +01:00
UbitUmarov
1848ceac95
"save the catgirls"
2012-04-24 05:42:47 +01:00
Diva Canto
fd27988978
Changed the Map-related messages from Info to Debug. They're debug messages.
2012-04-23 21:29:18 -07:00
UbitUmarov
1cfee4e84c
display heatbeat sleep time in stats. This may not be good for general use, but for testing/debug
2012-04-24 04:57:59 +01:00
UbitUmarov
95bb2049a0
fix Simulation time report
2012-04-24 04:01:29 +01:00
UbitUmarov
f1d6b3e710
some reduction on time resolution efects on spare time report
2012-04-24 03:38:13 +01:00
UbitUmarov
b019b20eb8
*testing* changed stats time reports to be per reported frame and not acumulated in about 1second. Total Frame Time is not just 1/reported sim fps
2012-04-24 03:05:29 +01:00
Justin Clark-Casey (justincc)
6c21e15cb9
Add online/offline indicator to "friends show" region console command.
...
Improve output table formatting.
2012-04-24 00:32:01 +01:00
Justin Clark-Casey (justincc)
40e37d8b78
Add osForceAttachToAvatar() and osForceDetachFromAvatar()
...
These behave identically to llAttachToAvatar() and llDetachFromAvatar() except that they do not enforce the PERMISSION_ATTACH check
Intended for use in completely controlled dedicated environments where these checks are more a UI hinderance than a help.
Threat level high.
2012-04-24 00:03:57 +01:00
Justin Clark-Casey (justincc)
b798b32b19
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-04-23 22:54:11 +01:00
Justin Clark-Casey (justincc)
1f8d1bcdcf
Replace common code to fetch self inventory item (as opposed to uuid) with GetSelfInventoryItem()
...
However, at some point it would be far more convenient to receive the TaskInventoryItem in the constructor rather than just the item UUID, so we don't have to constantly refetch our self item.
2012-04-23 22:52:46 +01:00
Justin Clark-Casey (justincc)
60065f06b3
refactor: Replace calls to InventorySelf() with existing m_itemID in LSL_Api
...
There's no point look up an item ID that we already have.
2012-04-23 22:23:47 +01:00
Melanie
159b3b27ca
Merge branch 'master' of ssh://melanie@3dhosting.de/var/git/careminster into careminster
2012-04-23 21:13:08 +01:00
Melanie
e903709847
Merge branch 'master' into careminster
...
Conflicts:
OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs
OpenSim/Region/Framework/Scenes/Scene.cs
OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
2012-04-23 20:44:41 +01:00
UbitUmarov
5a8fdc8a0b
ubitODE - do own timing control (as chODE does) until heartbeat does it right
2012-04-23 20:16:53 +01:00
Talun
679da63da6
Mantis 5977 Corrections to llRegionSayTo
...
Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2012-04-23 07:16:33 -04:00
UbitUmarov
e0f81e2400
ubitODE - several changes...
2012-04-23 01:47:11 +01:00
Justin Clark-Casey (justincc)
49ed68e98c
refactor: simply some properties code in BasicPhysicsPlugin
2012-04-22 20:28:12 +01:00
Justin Clark-Casey (justincc)
58c890df5d
Make TestSetPhysicsSinglePrim() actually add the object to the scene in order to test more code paths.
2012-04-22 20:03:34 +01:00
Justin Clark-Casey (justincc)
8205fe79ce
Fix bug where setting phantom on a prim would result in a server log message rather than setting phantom.
...
This was an oversight when removing some race conditions from PhysicsActor setting recently.
Regression tests extended to probe this code path.
Extending regression tests required implementation of a BasicPhysicsPrim (there was none before). However, BasicPhysics plugin is still of no current practical use other than to fill in as a component for other parts of regression testing.
2012-04-22 19:51:51 +01:00
Melanie
8df4bd14f5
Merge branch 'master' into careminster
2012-04-22 15:06:06 +01:00
UbitUmarov
26fd1e3a0c
fix a bug i added fixing another....
2012-04-22 03:08:47 +01:00
UbitUmarov
190e7a4334
ubitODE: - don't try to hover underground unless volumedetector (that doesn't colide with it)
2012-04-21 05:16:54 +01:00
Justin Clark-Casey (justincc)
ae2b8f7007
Comment out spurious Body != IntPtr.Zero code after disableBody(), since disableBody() sets Body == IntPtr.Zero on all code paths.
2012-04-21 03:42:54 +01:00
Justin Clark-Casey (justincc)
f609594595
refactor: Simplify ODEPrim.AddChildPrim() by returning early where appropriate.
2012-04-21 03:23:51 +01:00
Justin Clark-Casey (justincc)
77a7de87e1
Add test for setting physics in a linkset
2012-04-21 02:45:16 +01:00
Justin Clark-Casey (justincc)
d5c724e5b8
Add regression test for prim status when root prim in a new linkset is non-physical
2012-04-21 01:51:57 +01:00
Justin Clark-Casey (justincc)
9ac48b2aff
Fix a bug where linking a non-physical prim with a physical prim as root would make the non-physical prim phantom rather than part of the physics object.
...
On region restart, the whole object would become physical as expected.
Observed behaviour from elsewhere is that all prims in a new linkset should take on the status of the root prim.
Add regression test for this behaviour.
2012-04-21 01:43:09 +01:00
Justin Clark-Casey (justincc)
17bf2a62db
Add test for correct physics status on linking two physics objects
...
Also fixes last build break.
2012-04-21 01:09:42 +01:00
Justin Clark-Casey (justincc)
71900968b2
refactor: extract common setup code in SceneObjectStatusTests
2012-04-21 01:01:24 +01:00
Justin Clark-Casey (justincc)
ae789f6c16
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-04-21 00:55:27 +01:00
Justin Clark-Casey (justincc)
06552f217e
Add TestSetPhysics() to SOP status tests
2012-04-21 00:54:48 +01:00
Justin Clark-Casey (justincc)
7a574be3fd
Remove redundant prim_geom != IntPtr.Zero checks in ODEPrim.
...
prim_geom == IntPtr.Zero only before a new add prim taint is processed (which is the first taint) or in operations such as scale change which are done in taint or under lock.
Therefore, we can remove these checks which were not consistently applied anyway.
If there is a genuine problem, better to see it quickly in a NullReferenceException than hide the bug.
2012-04-21 00:12:07 +01:00
Justin Clark-Casey (justincc)
c8307cdf1e
Improve bitmap disposal to do null checks and not to potentially try disposal of uninitialized variables.
...
This issue doesn't cause the mono 2.10.5 compiler to fail but appears to cause the windows compiler to fail.
Resolves http://opensimulator.org/mantis/view.php?id=5973
2012-04-20 23:35:11 +01:00
Justin Clark-Casey (justincc)
566327a948
If a physical prim is manually moved (e.g. by a user) then set the geometry position as well as the body position
...
This is necessary to stop the moved prim snapping back to the original position on deselection if moved only once
This resolves http://opensimulator.org/mantis/view.php?id=5966
2012-04-20 23:24:24 +01:00
Melanie
31c5a7241e
Merge branch 'master' into careminster
2012-04-20 23:17:29 +01:00
UbitUmarov
3b56c44453
changed seletion code. SOP now knows about parts selection. UI actions are sent to SOP and this reports to SOG. Group is selected if any part is selected.sop.isSelect get() is only used in SOG. Will need to be improved for better performance on largelinksets. *UNTESTED* NEEDS CHECKING for side efects
2012-04-20 18:51:32 +01:00
Melanie
464fb2533f
Merge branch 'master' into careminster
...
Conflicts:
OpenSim/Region/CoreModules/Avatar/Lure/LureModule.cs
OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
OpenSim/Services/Connectors/Hypergrid/GatekeeperServiceConnector.cs
2012-04-20 16:48:43 +01:00
UbitUmarov
2c7f035925
ubitODE: - Change triangles used in terrain height estimation
2012-04-20 04:49:23 +01:00
Justin Clark-Casey (justincc)
75f117484b
Always dispose of existing opened bitmap from file in SaveFile(), instead of simply dropping the reference if the existing file didn't contain a bitmap of the same size.
2012-04-20 03:57:22 +01:00
Justin Clark-Casey (justincc)
cba64ebc79
Explicitly dispose of bitmaps opened from files in GenericSystemDrawing and JPEG.cs
2012-04-20 03:46:33 +01:00
Justin Clark-Casey (justincc)
4ac2f839bd
Remember to dispose of the bitmap opened from a file in GatekeeperServiceConnector.GetMapImage()
2012-04-20 03:32:38 +01:00