Commit Graph

917 Commits (57ff76850d1d50d31efe7c20998c57a162ac819d)

Author SHA1 Message Date
MW 155005cba6 Hopefully made it so ChatModule and InstantMessageModule are now running in Shared module mode. 2007-10-22 13:06:35 +00:00
MW 2681de366b Made some changes to the load/save xml format, So that the old format can still be used, I have added new console commands of "load-xml2" and "save-xml2", if the old versions worked for you then please continue using them (at least for now). The new versions haven't been tested that much, so their format could be subject to change. 2007-10-22 11:06:54 +00:00
MW 5bf6b24590 Bug fix, so that local loginserver (in standalone mode) can set a start position (position inside the region) rather than it always being hardcoded to 128,128. Note: This bug fix is just to allow this to be set. Its not actually used yet (so users will still always start at 128,128). 2007-10-22 09:04:55 +00:00
Sean Dague e0f43cad4b update so that distances aren't required in the config file 2007-10-22 03:22:27 +00:00
Sean Dague 8e4748d914 pull the IRC portions into their own class. There is still
something odd going on with multi-regions here, which I'll
have to ask Adam about tomorrow.  This should make it easier
to just enhance the IRC portion of chat though.
2007-10-22 02:14:01 +00:00
Adam Frisby 7f2ec02802 * Disabled TCP Remoting Channel Security for InterRegion communication, as it appears we are not implementing this correctly. (need to set up certificates first)
* Documented ACL class
2007-10-21 22:15:41 +00:00
Sean Dague 61397a3410 fix line ending mixing. Probably should put some
wiki descriptions up on line endings so we don't keep 
ending up in this place.
2007-10-21 14:59:18 +00:00
Tleiades Hax 9f2fcfb3ec Fixed a bug causing a crash during clientlog on in Windows (Thanks to Rookiie and nebadon for laying all the ground work)
Fixed a bug, preventing standalone mode to report neighboring sims correctly
2007-10-21 09:32:24 +00:00
Adam Frisby 6119eaed85 * Committing new PolicyManager based on an ACL system.
* Unlinked right now, but intent to replace large amounts of the core logic in PermissionManager with it.
2007-10-20 10:44:34 +00:00
Adam Frisby 5adafd538a * Fixed an issue whereby avatar chat distances were being calculated against the region corner due to a zero vector.
* Bonus Commit: Fixed the Raster class in libTerrain.
2007-10-20 00:09:07 +00:00
Adam Frisby 2afecae39c * IRC ChatModule extension should now be more stable. 2007-10-19 23:56:51 +00:00
Adam Frisby 4f1abe3e76 * Whisper, Say and Shout distances are now configurable (what the hell!) 2007-10-19 23:36:27 +00:00
Adam Frisby f364a084f1 * Cross-border region chat should now work as long as both regions are part of the same simulator. 2007-10-19 23:27:54 +00:00
Adam Frisby f427433c85 * ChatModule is now shared between all scenes. (May be buggy.) 2007-10-19 23:20:57 +00:00
Adam Frisby 1313544ac7 * Major structural change: Begun converting Events to use (caller, args) syntax to conform with .NET guidelines.
* OnChatFromViewer has been converted as an example.
* Bug: SimpleApp's NPC client does not implement a Scene property and will likely crash with a NullReferenceException when it attempts to chat.
2007-10-19 22:02:07 +00:00
Sean Dague 9a17bc58a6 enable IRC bridge via runtime configuration 2007-10-19 21:36:58 +00:00
Sean Dague d4bb430f78 get rid of all the ^M line endings 2007-10-19 20:28:18 +00:00
Sean Dague 139994757c changes to pass nini config object to the modules that get
loaded so that they may read out any bits they are interested in
2007-10-19 20:27:34 +00:00
Adam Frisby aaaa3c6835 * Test thy commits! (oops, sorry!) 2007-10-19 19:30:22 +00:00
Adam Frisby d8cbd173f5 * Instant Message functionality moved into a Region Modules
* You can now send instant messages to any user on the simulator, regardless of what region they are in.
2007-10-19 19:25:22 +00:00
mingchen f756b1ee1c *Added -useexecutepath to use the path of the .exe as the path to find configuration and libraries and not the current working directory. 2007-10-19 19:20:18 +00:00
lbsa71 9853db1708 * normalized line endings... 2007-10-19 12:57:40 +00:00
lbsa71 46700d3b7d * Total refactoring of Asset Server for massive win
* There is now a AssetServerBase
* lolcat in ur assets
2007-10-19 07:46:03 +00:00
Tleiades Hax d79a3cc5e1 r 2113 introduced a leak, this should fix the leak 2007-10-19 06:10:35 +00:00
MW 19f8b14120 small bit of refactoring 2007-10-18 19:17:07 +00:00
Tleiades Hax 05df857132 Possible fix for: Remoting exceptions with adjacent non-running sims.
Bugs 449, 454, 408, 244, 197
implemented InformClientOfNeighbours as an asynchroneous process, handling timeouts without blocking the main thread.

Improved logging of errors, removed catch all in try catch
2007-10-18 15:10:43 +00:00
lbsa71 404e2b6cf2 * Removed some comments 2007-10-18 14:25:59 +00:00
Charles Krinke 884edac78e Add gryc's patch to run commands in a shutdown_commands.txt file when the sim is shutdown. A config setting has also been added to OpenSim.ini. Thank you very much, gryc. 2007-10-18 02:13:06 +00:00
Charles Krinke fc9f0267ab Add "force-update", "command-script" & "show modules" to console help. 2007-10-18 01:42:47 +00:00
dan miller 7415eb7355 this might help with ODE errors. Or maybe not. YMMV 2007-10-17 05:43:35 +00:00
MW be0aebcc9a couple of small event changes 2007-10-16 15:09:06 +00:00
MW 0f1604a53f Couple of small changes to Xml serialising of SceneObjectGroups (shouldn't effect anything). 2007-10-16 11:16:25 +00:00
MW c2462bc8bb Added "LoadImageUrl" module , that is a dynamic texture render, that works with the DynamicTextureModule to allow loading of a image from a webserver and a texture of that image created. 2007-10-15 08:51:59 +00:00
lbsa71 9de589bc37 * Applied Chillken patch #419: consolidate_ports-r2096-3.patch - consolidated port number defaults. Thankx Chillken! 2007-10-15 08:42:15 +00:00
lbsa71 b48390213b * Applied Chillken patch #418: copyright-r2094.patch updating copyright messages. Thanks Chillken! 2007-10-15 07:25:32 +00:00
lbsa71 849eaffbe5 * Applied patch #418 : copyright-r2012.patch - some errors, but got most thru 2007-10-15 07:10:21 +00:00
lbsa71 77459edb70 * Chillken Patch #417 - upgraded version numbers to 0.4 - thanks Chillken! 2007-10-15 06:03:04 +00:00
Tleiades Hax 5a1e896edc OpenSimMain now respects the asset_plugin paramter, and storing of assets will *not* throw an exception 2007-10-13 12:35:37 +00:00
Tleiades Hax f6aeff6cc3 Added capbility to use MySQL as the database backend in stand alone mode for assets and inventory.
Added asset_plugin key to "StandAlone" section of OpenSim.ini
2007-10-13 09:21:08 +00:00
Tleiades Hax e8c1de8e72 2007-10-13 09:10:53 +00:00
Tleiades Hax 1232eb1c58 Asset server implementation. Again one of these "plumbing" releases, where no real functionality has been introduced, but ground work has been made, enabling the asset server, and preparing the sim server to query the asset server.
Introduced an "IPlugin" interface, which plugins can inherit from.
2007-10-13 07:26:21 +00:00
lbsa71 b77bf18079 * Just extracted a standard ToXml() on SceneObjectGroup 2007-10-12 19:31:37 +00:00
MW a19ec6fc54 Just trying out some thing with events, there changes/additions are likely to be temporary. 2007-10-12 15:26:19 +00:00
Charles Krinke 847be6b872 Change warning from "not a valid assembly" to "not a module assembly" 2007-10-11 14:26:59 +00:00
MW 86e5f82cb1 Some changes to the sending of updates of SceneObjects to clients, that I did a few weeks ago but never committed (and never completely finished what I had planned). 2007-10-11 10:50:55 +00:00
dan miller 23eeeaae03 fixes for nebadon"s terrain bugs; includes patched 0.9 ode.dll, libode.so 2007-10-11 05:54:56 +00:00
lbsa71 94d98e638e * Okay, so maybe Error was a bit harsh for BadImageException; downgrading to Warning.
* This commit brought to you by http://icanhascheezburger.com/
2007-10-10 19:11:57 +00:00
lbsa71 dbdacc26a4 * Now loading modules from ScriptEngines directory as well. 2007-10-10 18:40:09 +00:00
lbsa71 a40e7100a2 * Gave ModuleLoader some good lovin'
* Introduced ModuleLoader.PickupModules that currently picks up IRegionModule:s from /bin
* Made LogBase thread-safe (or at least not thread-ignorant)
* Ignored some genned files
2007-10-10 18:24:13 +00:00
MW 8cf2daa838 some refactoring 2007-10-10 08:30:36 +00:00
MW f2f173a00e small bug fix 2007-10-08 09:16:03 +00:00
dan miller 2d5f5e2b32 applied Darok"s BulletXPlugin changes 003.patch 2007-10-07 14:40:02 +00:00
Sean Dague 29aa41daa0 Code from Illumious Beltran (IBM) implementing more LSL
The functions implemented are:

llListen
llListenControl
llListenRemove
llOpenRemoteDataChannel
llCloseRemoteDataChannel
llRemoteDataReply

The events implemented are:

listen
remote_data
2007-10-05 19:33:26 +00:00
Sean Dague c3d8f1f425 getting all our line endings consistant again 2007-10-05 15:45:45 +00:00
lbsa71 d4a4aafaf1 * So, ok, maybe renaming serialized fields on a friday wasn't the smartest of things. Reverting 2056. 2007-10-05 13:54:16 +00:00
lbsa71 82bdf535df * minor refactoring
* using base type IUserService
2007-10-05 13:12:34 +00:00
MW 710b8375a9 Some tiny refactoring 2007-10-05 11:40:30 +00:00
lbsa71 ed6168b96b * UserProfileData meets code conventions 2007-10-05 11:27:46 +00:00
lbsa71 5a65521203 == The "right name and place" commit ==
* Moved InventoryData to Framework.Types/InventoryItemBase.cs
* Moved UserData to Framework.Interfaces/IUserData.cs
* Moved UserProfileData to Framework/Types/UserProfileData.cs
* Deleted ass-backwards Framework dependency on Framework.Data (now it's the other way round)
* Changed some namespaces to reflect file structure
2007-10-05 10:14:42 +00:00
lbsa71 342a813bd7 * Moved IUserService to OpenSim.Framework.Interfaces 2007-10-05 09:45:39 +00:00
lbsa71 10c36a2573 * Renamed IUserServices to IUserService 2007-10-05 09:41:41 +00:00
lbsa71 9076d5e1ac * minor renaming 2007-10-03 08:27:46 +00:00
MW 652654176a more refactoring 2007-10-03 07:50:07 +00:00
MW 9b1eefbcde Some continuation of lbsa71's refactoring of the CommunicationsManager. 2007-10-03 06:20:00 +00:00
dan miller d36316e1c9 Droppin da fyzyx bomb on ya
seriously, this is quite the update.  Fixes a number of nagging physics problems, including avatar shell size/shape
The internal logic is quite different, and CPU usage may be affected.
Also some work remains wrt flying.  Please test this rev out before you deploy widely
2007-10-03 01:59:43 +00:00
lbsa71 b5eaea7b0c * Moved setup of LocalInventoryService and LocalUserServices to the app layer
* Killed off 'parent' relation from LocalUserServices to CommunicationsLocal
* Deleted obsolete project InventoryServiceBase
* Deleted superfluous createCol function
2007-10-02 00:00:12 +00:00
dan miller 625164d3e2 removed debug statements 2007-10-01 16:26:15 +00:00
dan miller 034f0b4bb7 fixing odeplugin debug bug 2007-10-01 16:18:34 +00:00
dan miller d644b1f440 this should fix mantis 452 and related -- hollow prims work in Linux! (I hope) 2007-10-01 16:01:42 +00:00
Dalien Talbot d1df81c221 Applied ckrinke's patch for #453. Thanks Charles! :) 2007-09-30 09:01:51 +00:00
Dalien Talbot d20d621ab1 Corrected the typo in the folder name. 2007-09-30 08:50:49 +00:00
dan miller c1d3e93fbb Hollow prims (box only), thanks Gerard! Enjoy 2007-09-29 04:08:33 +00:00
dan miller a0265300aa Hollow prims (box only), thanks Gerard! Enjoy 2007-09-29 03:56:36 +00:00
dan miller 77a185f4ad this should fix 443 and compile! 2007-09-27 23:11:41 +00:00
dan miller 129d266867 this should fix mantis #443 2007-09-27 23:06:24 +00:00
lbsa71 863195612b Reverting back to 2017 since 2018 were causing Linux breakage; reopening Tleiades patch 444 and 445. 2007-09-27 14:57:43 +00:00
lbsa71 8143c597fc * Tleiades grid mode inventory (#444) - thanx Tleiades!
* updated to rev 1413 on libsecondlife.dll and libsecondlife.dll.config (#423)
2007-09-27 13:25:45 +00:00
Adam Frisby 569ba9eb9a Terrain:
* Attempted fix for lag/pause when doing lots of updates.
* Some naming fixes to libTerrain.
* Refactored terrain bitmap generation into a common call for both world map and export.

General:
* Switched some calls to Console.WriteLine to use MainLog.Warn/Verbose/Notice.
2007-09-25 11:48:43 +00:00
lbsa71 eb8640f368 * Now the OGS1GridServices has a LocalBackEndServices that it forwards intra-instance requests to
* Every Scene has a ClientManager (as every dog it's day) since two scenes can have the same circuit as client.
2007-09-25 06:33:18 +00:00
lbsa71 2219ccc5b0 * Fixed Culture-variant parsing of config options 2007-09-25 01:20:30 +00:00
lbsa71 3ac43d0120 * Removed some more fields from CommunicationsLocal
* added OnLoginToRegion to CommunicationsLocal
2007-09-24 23:58:43 +00:00
Adam Frisby 4e01aa4879 * Added time dilation property to Scene
* Default Terrain algorithm now produces something slightly less mountainous.
* Fixed lolcat
2007-09-24 16:39:26 +00:00
Adam Frisby b82b8b8f4f * Fixed an issue where it chose the smaller rather than larger of the two numbers for the update call. 2007-09-24 15:58:39 +00:00
Adam Frisby f5eac12a88 * Renamed ScriptConsole to PluginConsole for clarity
* Fixed a bug where ODE tries to do a physics update for zero frames.
2007-09-24 15:56:34 +00:00
Adam Frisby 48e0e05446 * Refactored the central update loop - now easier to work with. Switching from per-framecounts to per-second time periods and moving to OpenSim.ini shortly. 2007-09-24 15:46:03 +00:00
lbsa71 d4701d7ecc * Long days journey towards night 2007-09-24 12:39:03 +00:00
lbsa71 c8157da17b * Hotfix for 'properties all the way into the sunset' bug; it just doesn't make sense, but maybe we need to handle agentUpdates form children too.
* Ignored some bins
2007-09-24 12:19:33 +00:00
lbsa71 9f6b709f3c * the worlds most insignificant commit 2007-09-24 11:23:01 +00:00
lbsa71 9795b4f6c8 * Console output killed the cat. s/cat/sim/ 2007-09-24 09:37:40 +00:00
lbsa71 00ddeebf57 * So, ok, maybe a bit harsh to explode on grid inventory calls. 2007-09-24 09:19:31 +00:00
lbsa71 ee5f069e2a * Now there's only one UserService 2007-09-24 07:53:26 +00:00
lbsa71 1302ef44e3 * Started major restructusing of comms to prepare for better grid and region functionality
* Working towards one shared set of services
* Killed off two projects with very little functionality
2007-09-24 07:30:30 +00:00
lbsa71 9ccab46ae8 * Trying to streamline CommunicationsManager 2007-09-24 05:30:03 +00:00
lbsa71 6c41efa4e3 * reorder and rename 2007-09-24 05:20:23 +00:00
lbsa71 40468f18a4 * Encapsulated all CommunicationsManager services 2007-09-24 05:15:13 +00:00
lbsa71 13c1c33ed4 * Added TryGetAvatarByName 2007-09-24 04:49:05 +00:00
lbsa71 5818958a9a *** CHANGED CONFIG BEHAVIOUR ***
* Changed really strange LocalSettings behaviour with enforcing hard-coded plugin names if none supplied
* UserServices and InventoryPlugin will only load if supplied with filename
2007-09-24 02:41:13 +00:00
dan miller a9a126063f long-lost fixes to physics -- proper physical avatar management on crossings, TP 2007-09-24 02:40:13 +00:00
lbsa71 47256cebda * Renamed methods on IUserData 2007-09-24 01:31:00 +00:00
lbsa71 ce071417d4 * minor renames 2007-09-24 01:18:45 +00:00
lbsa71 79045abe68 * Renamed stuff on UserManagerBase to get implicit implementation of IUserServices (instead of stubs) 2007-09-24 01:16:21 +00:00
lbsa71 b3eeb5a8dc * Purged 'Regions' code pending Agent layer grok.
* Changed so prims aren't loaded until AFTER parcels.
* The region startup flow is still an ungodly rats nest.
2007-09-23 23:55:29 +00:00
Sean Dague 8dda11d17e fix to do hollow prims correctly. Reported from
http://bug.opensecondlife.org/view.php?id=394
2007-09-22 18:41:01 +00:00
Tedd Hansen 59f0920a8f Stand Alone ScriptEngine: early framework, ongoing planning (don't touch yet, will go through major reorganizing). Still a LOT of things needs to be solved... 2007-09-22 13:15:52 +00:00
lbsa71 64f4afcb43 * There. I think this concludes todays work on moving stuff to Broadcast() 2007-09-21 06:06:31 +00:00
lbsa71 34043cd351 * Slowly but surely working my way towards Regionality... 2007-09-21 06:00:34 +00:00
lbsa71 80a9b81448 * Yeah, I placed Close() in the wrong file. So sue me. 2007-09-21 05:34:40 +00:00
lbsa71 5fab795bf0 * Continued work on Region layer
* Added Close() to ScenePresence to remove and destroy PhysicsActor
2007-09-21 05:23:17 +00:00
lbsa71 e4a78a9b30 * Removed unused RegenerateTerrain functions 2007-09-21 05:04:59 +00:00
lbsa71 72b207173a * Removed unused LandRenegerated flag 2007-09-21 05:00:51 +00:00
lbsa71 b9808f8314 * First example of moving stuff to a Region layer
* Also, changed RegionPresence to 'RegionSubscription' - let's just see where we land with this...
2007-09-21 04:58:40 +00:00
lbsa71 409bcd999d * Continuing refactoring of presence
* Deleted stub ScenePresence.Body.cs
  * Added stub Region classes

The idea is to, at first, have every ScenePresence have one RegionPresence, moving code over to it until we can detach the two classes and not have a ScenePresence for every RegionPresence.
2007-09-21 03:13:49 +00:00
dan miller d3050724d8 physics-related fixes; should stabilize border crossings 2007-09-21 02:31:36 +00:00
lbsa71 3eb1a23ac1 * Removed Unused 'Entity' superclass 2007-09-21 02:11:19 +00:00
lbsa71 ca611c6668 * even more renaming and refactoring; the cleaning woman is on call. 2007-09-20 23:47:32 +00:00
lbsa71 101369e25a * Some more presence refactoring 2007-09-20 23:28:08 +00:00
lbsa71 7335e5710b Rev 1971 : The Lbsa71 vintage commit
* Refactored to prepare for some serious restructuring
2007-09-20 13:04:51 +00:00
lbsa71 14d5a2e9b7 * moved SceneManager to RegionApplicationBase
* Implemented SceneManager.StopScene() and Scene.Stop()
* Some SimpleApping
2007-09-20 07:49:11 +00:00
lbsa71 3c7161d128 * Rewired Touch to route to group/part (Still triggering EventManager as well) 2007-09-20 05:22:18 +00:00
lbsa71 4ce0c0794a * Added TryGetAvatar to SceneManager
* Refactored some names for clarity
2007-09-20 05:02:44 +00:00
lbsa71 2afbf8b22b * Added AddToPhysicalScene and RemoveFromPhysicalScene and added to MakeAvatar and MakeChildAgent respectively
* Removed unused m_child from ClientView
2007-09-19 04:19:27 +00:00
lbsa71 440819fab9 * Deleted unused RegionManager.cs
* Deleted unused ModuleAPIMethod's
2007-09-19 00:42:37 +00:00
lbsa71 9f7c0a015e * 'Use format string' ftw 2007-09-19 00:32:59 +00:00
lbsa71 8f0b03597b * Modernized ScriptManager to new interface-based module calls.
* 'remove redundant this qualifier' ftw
2007-09-19 00:30:55 +00:00
lbsa71 3f6b3f6b59 * Moved SendLogoutPacket back to IClientAPI. 2007-09-18 23:37:43 +00:00
lbsa71 f71b315592 * Now at least we're not creating physActors for child agents. 2007-09-18 22:12:16 +00:00
lbsa71 c8f51836b8 * Gave Connectivity some more (manly) love. 2007-09-18 21:51:09 +00:00
lbsa71 70d9cec3b5 * Yet some more connectivity restructuring
* We now have CloseAllAgents( circuit ) and CloseAllCircuits( agentId ) for great justice ( but alas, still only closing on one single scene - be brave! )
  * Login and ConnectionClosed now eventified and moveified awayified
  * Killed off unused NullClientAPI
  * Now the client is almost only responsible for its own closing. ( I will get that scene out of there )
  * Lookin' good!
2007-09-18 13:29:16 +00:00
lbsa71 0bac4b430c * Handlerized ViewerEffect
* Now there-is-only-client-manager
* First step towards moving Logout and ConnectionClosed out of Client and into something else (which will let us get rid of ClientView reference to ClientManager
* General posititvity, peace, love and understanding
2007-09-18 12:13:44 +00:00
lbsa71 a963b3057b * Replaced usage of ClientView with IClientAPI
* Some propertification and hideousness of fields.
2007-09-18 09:59:33 +00:00
lbsa71 ffb4f97a66 * Merged ClientViewBase into ClientView for great justice 2007-09-18 08:55:44 +00:00
lbsa71 26406efd55 * Made ClientViewBase abstract
* Deleted unused m_consoleRegion
2007-09-18 08:38:21 +00:00
dan miller 04e7fcd0e9 RemoveAvatar called from scene.cs; implemented in ODE. Still issues with multi-region; see bug 410 2007-09-18 02:38:10 +00:00
Sean Dague b8d9737a47 fixing me some line endings 2007-09-17 12:52:03 +00:00
lbsa71 df58154781 * Moved some commands from Scene into SceneManager so they could be used with 'root'
* Removed some duplicated commands
2007-09-17 07:31:15 +00:00
lbsa71 b3d2f8b8e2 *doh* 2007-09-17 07:10:23 +00:00
lbsa71 6961013c24 * CHANGED SOME CONSOLE COMMAND BEHAVIOURS
* Normalized 'change-region' so (almost) all commands are context sensitive (use 'root' or '..' to set 'all scenes' context)
  * 'terrain-sim' is thusly obsolete, use 'change-region', followed by 'terrain'
  * Introduced SceneManager to administrate operations on group of scenes and moved relevant funcs there.
    * In it, there's a ForEach(Action<Scene>) that either passes all scenes, or only current scene depending on context.
  * Changed default prim backup (save-xml/load-xml) xml to "prim-backup.xml"
  * Changed Disable/EnablePermissions to BypassPermissions = true/false;

Also:
  * Removed unused and non-existent project ref
2007-09-17 06:57:17 +00:00
Brian McBee 279177219e Fixed missing Axiom references. 2007-09-16 13:02:16 +00:00
Tedd Hansen c654506b18 Implemented: llSetText, llResetScript
Implemented: llHTTPRequest (queue, thread, etc -- but not actuall call)
2007-09-16 03:36:13 +00:00
Tedd Hansen 88968622ea Implemented: llStringToBase64, llBase64ToString, llXorBase64Strings, llXorBase64StringsCorrect, llGetTimestamp 2007-09-15 16:45:37 +00:00
Tedd Hansen cff586df68 Bugfixed: llListRandomize
Implemented: llListSort, llList2ListStrided, llDeleteSubString, llInsertString
2007-09-15 16:16:57 +00:00
Tedd Hansen c6344fcf94 llList2Key, llList2Rot, llList2List 2007-09-15 15:55:40 +00:00
Tedd Hansen ad042f1d75 Implemented llList2CSV, llCSV2List, llListRandomize, llList2Vector, llListFindList, llListInsertList, llDeleteSubList 2007-09-15 15:45:20 +00:00
Tedd Hansen 1e0f9604a6 Will display error in main chat if unsupported llFunction is used. 2007-09-15 14:57:07 +00:00
Tedd Hansen ed68a3894c Now loading "OpenSim.Region.ScriptEngine.Common.dll" into scripts AppDomain and "using OpenSim.Region.ScriptEngine.Common;" at start of script when converted from LSL. Vectors and rotations now works. 2007-09-15 14:22:38 +00:00
lbsa71 f8ddf7429e * Wired up chat so that channel goes into OnChatFromViewer. However:
* There's no libsl reply packet field for it, I guess other channels than 0 makes no sense sending back to clients.
  * We do not currently support objects listening, so there's really no way of actually using this feature.
So; somebody please wire chat all the way to the scripts.
2007-09-14 13:46:05 +00:00
lbsa71 1b1808d45d * fixed script compilation
* reversed //c# - if
  * rightifyed what's actually converted
2007-09-14 09:25:07 +00:00
Sean Dague 8849637493 more fun with LSL implementations 2007-09-14 08:57:13 +00:00
Sean Dague dddf61953b added ability to update group position 2007-09-14 08:55:22 +00:00
dan miller b31fc4980f ODE: no more slippin' & slidin' 2007-09-13 21:53:13 +00:00
Dalien Talbot 1703cacaab Added CLI "debug packet 0..255" to enable the in/out packet dumps with various verbosity 2007-09-13 16:39:04 +00:00
Sean Dague 23b8e39c1b llSetPos(), llGetPos(), llGetLocalPos() now implemented 2007-09-13 14:19:57 +00:00
Tedd Hansen 0709d96716 If first 4 characters in script is "//C#" script will be treated as pure C# instead of LSL/C# hybrid. This means no preprocessing before compile. 2007-09-13 14:15:02 +00:00
Sean Dague 888133e987 add some locks around DataSet manipulation to ensure we are doing this
safely
2007-09-13 13:10:21 +00:00
Dalien Talbot 7a9f5ed6b3 Fix the terrain heightmap load from images (tested PNG and GIF). 2007-09-13 13:09:14 +00:00
Sean Dague af6c9d355d implement llGetScale and llSetScale
drop IScriptHost for now and just use SceneObjectPart, given how many of
SceneObjectPart's properties we need for the script engine
2007-09-13 13:06:54 +00:00
Sean Dague afea5f2205 remove ^M, as native storage should be UNIX format, and ^M in/out mashing
will happen on the windows side now that eol-style is correct
2007-09-13 11:41:42 +00:00
Tedd Hansen cef8c5e9d7 Hiding evidence that I once was a VB coder (thanks to refactoring). Renamed member names to smallcapsy. 2007-09-13 11:11:08 +00:00
lbsa71 615487a756 Backup is now optional on classes
* Removed unused BackUp method on EntityBase
* Added overridable InSceneBackup property on SceneObjectGroup
* Refactored out AttachToBackup and DetachFromBackup
* Normalized namespace OpenSim.DataStore.MonoSqliteStorage to OpenSim.DataStore.MonoSqlite
2007-09-13 05:25:26 +00:00
Sean Dague 26eebf6b32 I think 1.0f makes a better offset than 1.2f for basic physics (less floating,
not too much crouching).  I think that we'll have to rethink what the
terrain resolution is down the road, as we don't really have enough sample
data to actually get people placed right on the land.
2007-09-12 10:56:04 +00:00
Dalien Talbot 7fd639a19e Kill little green men on minimap if the avatar logs off. 2007-09-11 15:11:10 +00:00
MW 3a1ddca8a1 Fixing namespace problems 2007-09-11 14:33:32 +00:00
lbsa71 b112539f95 * minor refactorings 2007-09-11 14:20:09 +00:00
MW 04cf04600c Applied ldvoipeng's patch [#360], sorry for it taking so long to apply it. If in future anyone's patch hasn't been applied within a few days, please can someone kick one of the developers with svn access. 2007-09-11 14:18:34 +00:00
Dalien Talbot bc86d33dbd Get rid of extra green men in minimap on region crossings (they were
child agents, not delirium tremens - thanks MW!); Get green men when
connecting; Update the green men in the region you leave.
2007-09-11 14:11:21 +00:00
Sean Dague b3777729b4 remove autogenerated files 2007-09-11 08:24:58 +00:00
MW e2e13a9756 Added part 3 of Darok's BulletX patch. The bulletX plugin is now a project in the opensim build/solution. To use change the physics setting in opensim.ini to "modified_BulletX". At the moment I have been unable to test this as when using the bulletX plugin for me opensim is using 100% of processor. 2007-09-11 07:04:05 +00:00
Brian McBee 1fb47bc4c5 Make grass and trees phantom by default. Same behavior as LL grid. 2007-09-10 19:35:51 +00:00
lbsa71 b134617e07 * Took a stab at #388 2007-09-10 13:42:11 +00:00
Sean Dague ffe9c9374a mass update of urls in source code to new website 2007-09-10 08:14:38 +00:00
MW 22dbe82b26 A couple of fixes to make sure db4o gets set as the default asset database. Also added a couple of console output lines to try to make it easier to tell which asset storage system is in use. 2007-09-10 07:48:22 +00:00
MW 91cc820f34 Added "asset_database =" option to opensim.ini, so the asset database can be selected. Currently set default back to db4o until more people test using sqlite. 2007-09-10 07:23:43 +00:00
MW 15423539f9 hooked up sdague new sqlite asset database provider to the old asset system. So we can still use sqlite for assets while we wait for the rest of the new asset system to be wrote.
Needs more testing, so if it causes problems will have to swap back to db4o.
2007-09-10 06:45:54 +00:00
dan miller 86e3fc3da2 added avatar updates for physics movement -- fixes gravity & avatar collision (ODE) 2007-09-09 21:21:09 +00:00
Dalien Talbot 907918e68e Little green men (aka dots on minimap). Thanks to bushing for
pointing out that it is done by CoarseLocationUpdatePacket.
2007-09-09 17:32:03 +00:00
dan miller 94b03aa09d ODE: added support for Phantom flag. Presently you need to add 1024 to ObjectFlags by hand 2007-09-09 15:28:15 +00:00
dan miller 588ab9f090 ODE fix: avatar/avatar collision enabled. Needs client update fix to be seen correctly. In the right repository this time.. 2007-09-09 13:24:18 +00:00
Dalien Talbot 3433f3814a Partial fix for the "avatars permanently facing east" - now the rotation
is set correctly, but only with the movement of the avatar.
The in-place rotation updates need a little bit of more thought,
and will be in a separate commit.
2007-09-08 16:30:39 +00:00
MW 741a967bb3 Added region console command "edit-scale". To use first use change-region to set the active region as the one you want. Then use "edit-scale <primitivename> <xvalue> <yvalue> <zvalue>" so a example is "edit-scale myprimitive 30.0 25.0 35.0" [ Note the primitive name can't have spaces in it. Also if there is more than one primitive with that name in the region, then it will edit the first one it finds. Also it currently doesn't search through the sub primitives of linked groups. So the primitive needs to be either a single primitive object or the root prim of a group. ] 2007-09-08 11:08:38 +00:00
MW 5020e4e602 Cut down on the number of compile warnings. Now down to 5: 4 are related to unused events on IClientAPI and 1 is a unused variable in LSL_BuiltIn_Commands (which I'll leave to Tedd, as he will know if it will be used in the future or not). 2007-09-08 08:12:19 +00:00
MW c29df824c2 Converted the LSL scripting engine into a IRegionModule, so now all "modules" share a common base interface and are loaded from the single loader. (It seems to work fine, but I have left the old scriptengine loader, incase we have to change back).
Removed the reference to OpenJpeg in the DynamicTextureModule, to see if that was causing the build problem someone is having. 
Added a Temporary fix for the "existing connection was forcibly closed by the remote host" exception on windows when a user logs out of a multiregion instance. 
Some early work to prepare for improving the way clients are updated (about prims etc).
2007-09-08 07:50:31 +00:00
Sean Dague 568ecc0fe0 remove build files from svn 2007-09-07 12:42:49 +00:00
MW 804e87861b added experimental method of trying to relieve missing prim problem (by adding a limit of the number of prim update packets sent in each update loop). 2007-09-06 14:15:16 +00:00
dan miller 3586beb81b fixed mantis bug 375 (copy broken with physics/ODE enabled) 2007-09-06 03:31:32 +00:00
MW aafc82cd18 Added "force-update" console command (when a region is set as active), which forces the region to send updates of all the prims to all clients. Not sure how well this is going to work with a few users on at the same time, but it might work as a temporary hack to relieve the problem of missing prims. 2007-09-05 21:36:55 +00:00
MW 4efc75eb66 Added "Local" and "Temporary" Fields to the AssetBase class. 2007-09-05 12:00:44 +00:00
MW 3450911a7e Just trying to get more debug info from a exception that has been reported. 2007-09-04 21:06:42 +00:00
MW c014ea1510 Added partial help info when calling "help" command with a region set.
Added AddDynamicTextureData() to DynamicTextureModule, so that a script (or another module even) can create a dynamic texture by passing a string with the data in, rather than a url. This could be used for anything from a script passing a basic text string (and having it rendered to a texture) or the script building its own html document.
2007-09-04 20:21:03 +00:00
MW e58a5c7a95 Fixed it so "shutdown" command works when a region is set as the active console region. 2007-09-04 18:28:35 +00:00
MW 76394f46a5 Part 2 of Darok's BulletX patches. 2007-09-04 18:14:45 +00:00
MW 725ef022c6 Part 1 of Darok's BulletX patches. 2007-09-04 18:03:29 +00:00
MW 710856e3d3 Removed the exit-region command, now use "change-region root" or "change-region .." to change back to root level. [Would be nice if the command prompt changed to show what the current region was, but think that will need changes to the console code so for now it will have to stay as it is]. 2007-09-04 17:53:21 +00:00
MW 0eef82291e Added "show modules" command that if at root level will display a list of loaded "shared modules" (modules instances that are shared by multiple regions) or if a region is set then will display the list of local modules loaded in that region.
Can now use "show users" when a region is set, to have a list of users in just that region displayed.
2007-09-04 17:09:47 +00:00
MW d7b7ff3d49 Using change-region without a region name will now display the currently active region's name. 2007-09-04 16:48:06 +00:00
MW 16cbc35f0c Fixed it so change-region works with region names that have spaces in them.
Fixed it so that change-region gives some feedback to show if its worked (found the region) or not.
2007-09-04 16:39:44 +00:00
MW bfd36e2e83 Some work on Module loading/management.
Some more modules templates classes (hoping that someone will pick some of these and work on implementing them).
Early version of the "Dynamic Texture Module", although currently there are no render modules included (so not really functional without them). 
Added osSetDynamicTextureURL script function, for attaching a dynamic texture to a prim. 
Some work on the console command handling. Added "change-region <regionname>" and "exit-region" so that after the use of change-region, the commands entered will apply to that region only. Then use exit-region to return to the top level (so commands then function as they did before and either apply to all regions or to the first region) (Note: this hasn't been tested very much)
2007-09-04 13:43:56 +00:00
dan miller 825a2208c6 ODE bugfix: multiple avatars now supported properly 2007-09-01 21:30:51 +00:00
dan miller 00d4d5a21b once more, without the debug statements (ODE multi-region fixes, various debugging) 2007-09-01 11:06:48 +00:00
dan miller 0901dfded1 umm, nevermind all that -- this is the real ODE region fix. I'll get subversion someday 2007-09-01 11:01:11 +00:00
Sean Dague 2163fc75eb remove some more rote Verbose strings, leave only ones that actually have something
interesting to say
2007-08-31 13:03:39 +00:00