Justin Clark-Casey (justincc)
2b04cab1ee
change some log messages from info to debug
2011-02-25 02:15:06 +00:00
Melanie
9be1d2aef1
Merge branch 'master' into careminster-presence-refactor
2011-02-24 02:37:21 +00:00
Mic Bowman
5a16fa882c
Parameterizes the view distance used to compute and manage
...
child agents in neighbor regions. This means you can extend
the view on a simulator beyond the default 3x3 regions.
This uses a region default draw distance and should be
replaced at some point by the avatar specified draw distance.
That will require more careful, dynamic recomputation of child
agents every time the draw distance changes.
WARNING: this is experimental and has known instabilities. specifically
all regions "within site" should be running the same default draw distance
or agents will not be closed correctly.
2011-02-22 13:23:54 -08:00
Melanie
4834b47679
Merge branch 'master' into careminster-presence-refactor
2011-02-19 01:59:49 +00:00
Justin Clark-Casey (justincc)
dd9efc1838
extend TestChildAgentEstablished() test slightly to put in EntityTransferModule. Not yet enabled.
2011-02-18 23:05:56 +00:00
Justin Clark-Casey (justincc)
e774679f62
minor: add method doc to a few ScenePresence methods
2011-02-18 21:19:16 +00:00
Justin Clark-Casey (justincc)
4725221435
Stop the avatar sometimes pausing for more than a second on the border when region crossing.
...
This restores a RemoveFromPhysicalScene() call in ScenePresence.CheckForBorderCrossing() when the agent has been placed in transit.
If we don't remove the agent from the physical scene, then the method continues to be called via ScenePresence.Update()
until the handover of the client between regions is completed. Since this handover can take more than 1000ms (due to the 1000ms
event queue polling response from the server), this results in the avatar pausing on the border for the entire handover period.
2011-02-18 20:54:00 +00:00
Melanie
3f93db8371
Streamline ban line processing. Remove remnants of old advisory messages.
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Centralize ban checking and prepare for adding a "ban and eject" function.
2011-02-16 05:23:30 +01:00
Kitto Flora
b6dda231f2
Corrections for Avatar Auto-pilot target; add llStopMoveToTarget() for Avatar-attached.
2011-02-04 17:31:52 +00:00
Melanie
3bce53b6e6
Merge branch 'careminster-presence-refactor' of ssh://3dhosting.de/var/git/careminster into careminster-presence-refactor
2011-01-28 04:05:49 +01:00
Kitto Flora
9abaac4d60
Correct chat source location for Av seated on daughter prim.
2011-01-28 04:35:43 +00:00
Melanie
d90b0c53ec
Fix bumping into sim borders and check estate bans for walking crossings
2011-01-28 02:38:14 +00:00
Melanie
3834000778
Change the way ban lines work
2011-01-28 03:35:59 +01:00
Melanie
7492131bb6
Fix bumping into sim borders and check estate bans for walking crossings
2011-01-28 01:37:37 +01:00
Melanie
b13eac9996
Make the estate setting "Allow direct teleport" override the constraint
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of local tepeports to landing points like it is meant to
2011-01-27 07:07:33 +01:00
Melanie
2a9e712cb4
Let gods TP in wherever they like while in god mode
2011-01-27 07:03:43 +01:00
Melanie
8568c6a7c0
Implement "Cannot teleport closer to destination" message
2011-01-27 06:57:54 +01:00
Melanie
1143e022b4
Make landing points work on local teleports. Constrain owners and gods to
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landing points when coming from off sim (matches agni) to prevent landing
in floors or other prims.
2011-01-27 06:45:53 +01:00
Melanie
17801bd78b
Add a TeleportFlags member to SP so we can tell how we got there.
2011-01-27 05:33:46 +00:00
Melanie
eca82d90c2
Change the way landing points are honored
2011-01-27 06:04:56 +01:00
Melanie
c43b892f3a
Add a TeleportFlags member to SP so we can tell how we got there.
2011-01-27 04:14:41 +01:00
Tom
3ecf712e4d
Add userFlags check to isBanned. This checks bans against DenyAnonymous and DenyMinors. Note that the ban doesn't actually work yet due to some stuff mel's working on .
2011-01-26 14:20:39 -08:00
Melanie
6306578fcf
Merge branch 'master' into careminster-presence-refactor
2011-01-18 01:28:50 +00:00
Diva Canto
a07375a7ae
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2011-01-17 17:41:06 -08:00
Diva Canto
c98d1cffe2
Removed the call to sceneViewer.Reset upon MakeRoot and ChildAgentUpdate, because Reset hangs for a long time waiting for the lock. That is a problem in itself -- that long holding of the lock by some thread -- but let's just avoid it altogether.
2011-01-17 17:40:48 -08:00
Justin Clark-Casey (justincc)
3083c517a0
minor: resolve some mono compiler warnings
2011-01-18 00:29:10 +00:00
Justin Clark-Casey (justincc)
c544f0d0c5
Prune some of the excess logging for client logins.
...
Didn't touch the appearance related stuff.
2011-01-18 00:25:24 +00:00
Diva Canto
4bcee1dfb4
Revert "DEBUG DEBUG DEBUG"
...
This reverts commit 59c2cd04ba
.
2011-01-17 13:07:02 -08:00
Diva Canto
59c2cd04ba
DEBUG DEBUG DEBUG
2011-01-17 12:35:19 -08:00
Kitto Flora
d92069fb8b
Add llLookAt() kinetic. Reduce StandUp +x offset to 0.3M.
2011-01-13 04:44:04 +00:00
Melanie
de4eaab584
Merge branch 'master' into careminster-presence-refactor
2011-01-06 19:08:15 +00:00
Kitto Flora
ba7a227763
Revise Materials properties; Fix Double-Click Autopilot; Allow non-script sit positions >= 0.1M; Add llLookAt(); Comment out spammy bad adjacent sim message.
2011-01-04 21:36:09 +00:00
Diva Canto
fbde9b1136
Note to self: try to make only 3 things at the same time.
2011-01-04 11:33:15 -08:00
Diva Canto
db55859125
Guard against null Animator.
2011-01-04 11:30:08 -08:00
Diva Canto
c082254b9d
Put the coarse location updates back to 50 frames, otherwise the dots on the mini-map come and go noticeably. Also increased the Velocity a bit; I had decreased it to 0.885; now it's 0.9.
2010-12-19 19:29:07 -08:00
Melanie
11eabf0e51
Merge branch 'master' into careminster-presence-refactor
2010-12-20 02:49:31 +00:00
Melanie
d457b4c4b1
Merge branch 'master' into careminster-presence-refactor
2010-12-15 22:59:52 +00:00
Diva Canto
ed26376ec5
Yet more things out of the main Update thread loop and into threadlets. This time, SendPrimsUpdate. Plus a few more tweaks on triggering actions from the Update loop. #LoginLag.
2010-12-14 20:15:26 -08:00
Diva Canto
e3262ef5ac
Commented out the UpdateLand call from the Update thread loop, because this may be causing the #LoginLag. Attachments taint the prim count. Twice. Each.
2010-12-14 17:50:37 -08:00
Melanie
cb51fc129e
Merge branch 'master' into careminster-presence-refactor
...
Also fix the failure to fire CHANGED_LINK on sit, which is different in our
code.
2010-12-14 12:12:27 +00:00
Melanie
e47cc10674
Null checking ParentGroup is not needed. It can't be null.
2010-12-14 12:07:35 +00:00
Diva Canto
b41164b620
This seems to get rid of the stuck PREJUMP animation, as reported by Justin in -dev. Also in this commit, a slight adjustment to the Velocity of SP -- this makes the avie walking feel less jerky for me. Will wait reports from others.
2010-12-13 21:35:40 -08:00
Melanie
d2ff4ebf2d
Merge branch 'master' into careminster-presence-refactor
2010-12-13 20:19:10 +00:00
Marck
7f0350b988
Trigger event with flag CHANGED_LINK when agent sits on objects that have not a sit target defined. This fixes Mantis #4692 .
2010-12-12 20:12:34 +01:00
Melanie
663a626a6f
Apply the useful part of diva's patch that was skipped
2010-12-12 08:57:26 +00:00
Diva Canto
797ca8d0e7
Fixes the nudge movements!
2010-12-11 17:06:17 -08:00
Diva Canto
c42876df67
Revert "Another stab at mantis #5256"
...
This reverts commit ccb4f958c0
.
2010-12-10 23:32:50 -08:00
Diva Canto
ccb4f958c0
Another stab at mantis #5256
2010-12-10 23:16:26 -08:00
Diva Canto
72748746d5
Fixed some inconsistency with trailing /. Made debug messages consistent. Changed the stored region names of HG regions. Increased the size of regionName in DB.
2010-12-05 19:43:24 -08:00
Jonathan Freedman
45cd2e3ef9
Merge branch 'master-core' into mantis5110
2010-12-05 11:49:15 -08:00
Melanie
24af7b8384
Merge branch 'master' into careminster-presence-refactor
2010-12-04 00:09:32 +00:00
Mic Bowman
df860516bf
Various bug fixes for appearance handling: more aggressive reset of textures and vparams when appearance is not cached and when wearables change. Send appearance to the viewer with initial data.
...
Cleaned up (and added) debugging.
2010-12-03 23:45:00 +00:00
Mic Bowman
ab2adaf341
Various bug fixes for appearance handling
2010-11-30 16:20:43 +01:00
Melanie
35c6bba6d7
Merge branch 'master' into careminster-presence-refactor
2010-11-27 01:29:01 +00:00
Melanie
63e2c3b2d6
Reformat an overzealous comment. Remove end of line marks and reference to the
...
Mantis solved, as that isn't needed to understand the code. Reformat the
comment for 80 col screens.
2010-11-27 01:28:02 +00:00
Micheil Merlin
6ed63487d9
llUnsit position fix 4063 (updated 11-20-2010)
2010-11-27 02:05:44 +00:00
Melanie
a1ab2a2244
Merge branch 'master' into careminster-presence-refactor
2010-11-27 01:25:02 +00:00
Mic Bowman
541a7660e0
Refactor appearance and avatar data sending code. Paritioning the routines into "one-to-many" and "many-to-one" makes it possible to call the right function on presence creation (both child and root) and when a child agent is promoted to root. This brings the total number of appearance sends down to one or two on login.
...
Cleaned up the avatar update calls in the groups code. Cleaned up
some commented and debugging code, and a few formating fixes.
2010-11-27 01:14:36 +00:00
Melanie
b3a71c6df1
Prevent an overlength button label from producing a debug dump and aborting
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the script.
2010-11-24 18:56:25 +01:00
Jonathan Freedman
b7f5e82843
Merge branch 'master-core' into mantis5110
2010-11-21 20:01:48 -08:00
Jonathan Freedman
562147475c
Merge https://github.com/opensim/opensim into mantis5110
...
Conflicts:
OpenSim/Region/Framework/Scenes/Scene.cs
2010-11-21 19:51:23 -08:00
Melanie
47f0468995
Send parcel data upon becoming root. This will make streams play and build
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flags be set properly
2010-11-18 04:18:43 +01:00
Melanie
390c3a3b6f
Prevent leftover attachments from clogging up the pipes
2010-11-16 22:18:35 +00:00
Melanie
0049ec16f5
Prevent leftover attachments from clogging up the pipes
2010-11-16 22:26:07 +01:00
Melanie
7bb005b0d1
Change the way attachments are persisted. Editing a worn attachment will now
...
save properly, as will the results of a resizer script working. Attachment
positions are no longer saved on each move, but instead are saved once on
logout. Attachment script states are saved as part of the attachment now
when detaching.
2010-11-16 21:01:56 +00:00
Melanie
d4d45c3acb
Merge branch 'careminster-presence-refactor' of ssh://3dhosting.de/var/git/careminster into careminster-presence-refactor
2010-11-16 20:47:29 +01:00
Melanie
4f15b8d4e6
Change the way attachments are persisted. Editing a worn attachment will now
...
save properly, as will the results of a resizer script working. Attachment
positions are no longer saved on each move, but instead are saved once on
logout. Attachment script states are saved as part of the attachment now
when detaching.
2010-11-16 20:44:39 +01:00
Kitto Flora
b2aeea66e3
Merge branch 'careminster-presence-refactor' of ssh://3dhosting.de/var/git/careminster into careminster-presence-refactor
2010-11-11 04:51:05 +00:00
Kitto Flora
9462a1861b
Fix excessive forward motion and flailing while descending a slope, prevent adding motion while falling from flying.
2010-11-11 04:49:47 +00:00
Melanie
ee85a530f6
Merge branch 'master' into careminster-presence-refactor
2010-11-09 22:16:48 +00:00
Jeff Ames
ae9c4a4d11
Formatting cleanup.
2010-11-08 07:48:35 -05:00
Jonathan Freedman
4f40374464
Merge git://github.com/opensim/opensim into mantis5110
2010-11-05 19:10:02 -07:00
Melanie
7844872067
Fix merge artefacts
2010-11-05 14:46:13 +01:00
Melanie
f985775962
Revert "Fix for hanging on "Connecting to region".. caused by packets being processed before the presence has bound to receive events. Fixed this by adding packets to a queue and then processing them when the presence is ready."
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This reverts commit 91b1d17e5b
.
Conflicts:
OpenSim/Client/Sirikata/ClientStack/SirikataClientView.cs
OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
OpenSim/Region/Framework/Scenes/ScenePresence.cs
2010-11-05 14:27:14 +01:00
Melanie
e9ec187746
Merge branch 'master' into careminster-presence-refactor
2010-11-03 00:48:18 +00:00
Melanie
57eabe9d46
Actually calculate the height before setting it, this isn't done automatically
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on incoming transfers in all cases.
2010-11-03 00:47:22 +00:00
Melanie
7d551e27ca
Trying to prevent a wrong physical actor size
2010-11-03 00:01:47 +00:00
Melanie
797e461ef9
Merge branch 'master' into careminster-presence-refactor
2010-11-02 23:41:13 +00:00
Melanie
d555c373d8
Fix avatar height management
2010-11-02 23:39:45 +00:00
Melanie
26f12f479f
Merge branch 'master' into careminster-presence-refactor
2010-11-02 22:58:33 +00:00
Melanie
78a0ed3ff9
Fix sitting and standing up
2010-11-02 21:28:24 +00:00
Jonathan Freedman
95a0ea78f9
Merge branch 'master' into mantis5110
2010-10-30 18:28:07 -04:00
Melanie
623cee1ffc
Move physics actor creation to after SetHeight to try and prevent
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bowlegginess. Didn't work but is better this way anyway.
2010-10-30 19:17:52 +01:00
Jonathan Freedman
9e7d3e0f25
Merge branch 'master' into mantis5110
2010-10-29 23:59:16 -04:00
Jonathan Freedman
c8d65c359f
Merge branch 'master' into mantis5110
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Conflicts:
OpenSim/Region/Framework/Scenes/ScenePresence.cs
2010-10-29 23:58:14 -04:00
Jonathan Freedman
d219317074
Merge branch 'master' into mantis5110
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Conflicts:
OpenSim/Region/Framework/Scenes/ScenePresence.cs
2010-10-29 23:12:51 -04:00
Justin Clark-Casey (justincc)
09705514ff
tweak a few more scene presence logging messages for consistency
2010-10-29 23:52:25 +01:00
Justin Clark-Casey (justincc)
e66ec432af
Rationalize the logging messages from the merged appearance branch, commenting out most of them as per Mic
2010-10-29 23:45:10 +01:00
Justin Clark-Casey (justincc)
abcde41c0d
Merge branch 'justincc-dev'
2010-10-29 23:15:35 +01:00
Justin Clark-Casey (justincc)
25e19ba7e9
add timing report to CompleteScenePresence for diagnostic purposes
2010-10-29 23:03:11 +01:00
Melanie
69c1e0b2f7
Merge branch 'master' into careminster-presence-refactor
2010-10-29 21:22:35 +01:00
Melanie
934e536738
Merge commit 'cmickeyb/dev-appearance'
2010-10-29 21:06:46 +01:00
Master ScienceSim
49fa7e91b9
Clean up some cruft from the last commit. Re-add the initial update
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send in the scene presence constructor... need to figure this out
later.
2010-10-29 13:45:59 -07:00
Master ScienceSim
f5c9a56c8b
Bunch of fixes that reduce the number of times appearance
...
and avatar data are sent. And the number of times they
are stored.
2010-10-29 13:43:35 -07:00
Melanie
05d2302c62
Merge branch 'dev-appearance'
2010-10-29 20:24:14 +01:00
Melanie
9331898c32
Merge branch 'master' into careminster-presence-refactor
2010-10-29 20:40:48 +01:00
Melanie
cf78f3fae3
Comment repeated add and remove of avatars from the physical scene. It's no
...
longer needed.
2010-10-25 00:53:38 +02:00
Melanie
7f74dc1b14
Merge branch 'master' into careminster-presence-refactor
2010-10-23 00:21:42 +01:00
Justin Clark-Casey (justincc)
fe8d3d5a2b
Revert "Merge remote branch 'otakup0pe/mantis5110'"
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This reverts commit 21187f459e
, reversing
changes made to 8f34e46d74
.
2010-10-22 23:52:07 +01:00
Jonathan Freedman
d4144bedb8
* change the data exchanged within hypergrid transactions
2010-10-21 23:22:15 -04:00
Master ScienceSim
267f18925d
First attempt to get multiple attachments working to support viewer2.
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The attachment code appears to work correctly for 1.23 viewers so, in
spite of some big changes in the internal representation, there don't
appear to be regressions. That being said, I still can't get a viewer2
avatar to show correctly.
2010-10-21 16:48:58 -07:00
Melanie
08e14d653e
Merge branch 'dev-appearance' of git://github.com/cmickeyb/opensim into dev-appearance
2010-10-21 17:09:42 +01:00
Melanie
fc33d569cd
Merge branch 'master' into careminster-presence-refactor
2010-10-21 07:33:01 +01:00
Jonathan Freedman
017b83d0a3
* remove some spurious debug info
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* The last 4 commits are a patch from otakup0pe that's supposed to make URLs better somehow in an effort to make it easier to do hypergrid (I think).. But as it seems that I'm the only one who was able to apply the patch.. and I looked it over and it doesn't look like it breaks anything via the diffs.. I'll sign off on it.
Signed-off-by: Teravus Ovares (Dan Olivares) <teravus@gmail.com>
2010-10-20 22:36:29 -04:00
Master ScienceSim
b1c8d05888
Major refactoring of appearance handling.
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AvatarService -- add two new methods, GetAppearance and SetAppearance
to get around the lossy encoding in AvatarData. Preseve the old
functions to avoid changing the behavior for ROBUST services.
AvatarAppearance -- major refactor, moved the various encoding
methods used by AgentCircuitData, ClientAgentUpdate and
ScenePresence into one location. Changed initialization.
AvatarAttachments -- added a class specifically to handle
attachments in preparation for additional functionality
that will be needed for viewer 2.
AvatarFactory -- removed a number of unused or methods duplicated
in other locations. Moved in all appearance event handling from
ScenePresence. Required a change to IClientAPI that propogated
throughout all the IClientAPI implementations.
2010-10-20 16:17:54 -07:00
Jonathan Freedman
94684a2251
* remove some spurious debug info
2010-10-20 02:36:59 -04:00
Melanie
d8149373c1
Merge branch 'master' into careminster-presence-refactor
2010-10-06 00:27:10 +01:00
Jeff Ames
bc9f793a92
Formatting cleanup.
2010-10-04 21:28:17 -04:00
Melanie
841c84831f
Try to prevent threading issues in SP.SetAppearance by locking it
2010-09-27 19:34:16 +02:00
Melanie
7df4383235
Merge branch 'master' into careminster-presence-refactor
...
Integrate the next large patch.
Don't use this version, it has a ghost avatar issue. Next push
will fix it.
2010-09-17 03:49:30 +01:00
John Hurliman
860b2a502f
Changed SceneObjectGroup to store parts with the fast and thread-safe MapAndArray collection
2010-09-16 17:30:46 -07:00
root
ec89dc99b7
Some small bug fixes
2010-09-16 18:58:25 +02:00
Melanie
2f41bc4ca7
Fix merge issues
2010-09-14 22:14:08 +01:00
Melanie
1212cb0c74
Merge branch 'master' into careminster-presence-refactor
2010-09-14 22:03:42 +01:00
Justin Clark-Casey (justincc)
dd803b4f0c
minor: Add comments which explain what's going on wrt avatar movements at various points in the main scene loop and associated methods
2010-09-13 21:53:25 +01:00
Justin Clark-Casey (justincc)
ff098ae110
minor: Clean up log messages generated when an item is attached
2010-09-13 20:44:32 +01:00
Melanie
6a1ce17cdb
Merge branch 'master' into careminster-presence-refactor
...
The modules will need to be updated for this to compile and run again. Please
don't use until I do the companion commit to modules later on.
2010-09-13 16:17:38 +01:00
Jeff Ames
f1f0bc23f4
Formatting cleanup.
2010-09-12 13:43:49 -04:00
Kitto Flora
cfaefad754
Merge branch 'careminster-presence-refactor' of ssh://3dhosting.de/var/git/careminster into careminster-presence-refactor
2010-09-06 21:45:17 +00:00
Kitto Flora
c719e016ed
Falling animation fix, comment out instrumentation.
2010-09-06 21:45:07 +00:00
Melanie
4e0d6e8e41
Merge branch 'master' into careminster-presence-refactor
2010-09-03 03:37:18 +01:00
Kitto Flora
24c73aa8b2
Merge branch 'careminster-presence-refactor' of ssh://3dhosting.de/var/git/careminster into careminster-presence-refactor
2010-09-02 21:51:27 +00:00
Kitto Flora
16814dd8f1
Fixes to JUMP system.
2010-09-02 21:51:19 +00:00
Melanie Thielker
1c8bc9b7b6
Remove commented code and the comment, as the change has proven out
2010-09-02 21:02:09 +01:00
Melanie Thielker
7720419fc7
Experimentally comment the sending of unbaked avatars
2010-09-02 20:17:49 +01:00
Melanie Thielker
5ea979d515
Remove commented code and the comment, as the change has proven out
2010-09-02 20:51:27 +02:00
Melanie Thielker
eea5d8368a
Experimentally comment the sending of unbaked avatars
2010-09-02 20:08:39 +02:00
Justin Clark-Casey (justincc)
9c1c378aa1
Add ScenePresence.GetAttachments(uint attachmentPoint)
2010-08-31 22:16:23 +01:00
Melanie
79bfa275da
Merge branch 'master' into careminster-presence-refactor
2010-08-30 02:30:28 +01:00
Justin Clark-Casey (justincc)
7f5501d3ab
minor: remove mono compiler warning
2010-08-26 22:13:31 +01:00
Justin Clark-Casey (justincc)
df702417dc
Remove mono compiler warnings
2010-08-26 16:27:41 +01:00
Melanie
e74809ff4c
Merge branch 'master' into careminster-presence-refactor
2010-08-18 00:59:20 +01:00
Justin Clark-Casey (justincc)
fd23f270c6
refactor: remove Scene.SetRootAgentScene() in favour of existing event with same name
2010-08-13 21:01:10 +01:00
Mikko Pallari
3f942a4f74
Removed abstract SetText method from EntityBase to make cleaner API.
...
Signed-off-by: Melanie <melanie@t-data.com>
2010-08-10 19:37:15 +01:00
meta7
1582e05ac7
Fix a nullref issue in the AgentSetAppearance packet handler when removing the physactor from the scene
2010-08-10 09:55:40 -07:00
Melanie
c2e5d1d203
Merge branch 'master' into careminster-presence-refactor
2010-08-10 19:49:35 +01:00
Melanie
383ee0d647
Remove 4000+ DOS line endings. Grrr!
2010-08-10 19:48:45 +01:00
meta7
a1f2be5e69
The real fix for unscripted sit positions. This one doesn't fuck everything else up. Promise.
2010-08-07 22:25:37 -07:00
meta7
f9b5f23383
Reverted: * Fix the unscripted sit rotation being incorrect .. will commit a proper fix now.
2010-08-07 22:19:26 -07:00
meta7
aa54e8d95e
Increase sit distance to 256 meters, but leave the initial autopilot process in the picture so sit position can still be raycast by the existing code.
2010-08-07 17:35:16 -07:00
meta7
b771965f28
Get rid of some debug chatter that someone who can't spell left behind. ;)
2010-08-07 17:33:27 -07:00
meta7
acb1590cf0
Fix the unscripted sit rotation being incorrect (relative to the prim). Note that unscripted sit offset is still really poor but this is not something i'm prepared to spend time on fixing.
2010-08-07 17:32:36 -07:00
meta7
cabbd187e7
Fix the distance from which autopilot is negated when sitting on an unscripted prim - and also add some more Velocity code to ensure it gets set to zero in all cases
2010-08-07 11:13:05 -07:00
meta7
413b0525db
It seems hippo disregards velocities in full updates, so also send a terse update when an agent sits to avoid drifting off
2010-08-07 11:06:07 -07:00
Melanie
26387252f5
Merge branch 'master' into careminster-presence-refactor
2010-08-06 18:08:40 +01:00
Melanie
120f3a18f2
Correct some script constants.
2010-08-06 15:11:18 +01:00
Tom
a636af13e7
Make sure the avatar position gets moved along with a prim it is sitting on. This fixes mantis #208 and (maybe) issues with chat and sound coming from the wrong place when sat on a vehicle.
2010-08-06 06:37:40 -07:00
Tom
c5c6627adb
Implement CHANGED_REGION_(RE)START and also fix various CHANGED_* constants which had the wrong values (checked using LSL in SL). This addresses mantis #217 and mantis #53 .
2010-08-06 02:40:31 -07:00
Diva Canto
847008ee07
Addresses http://opensimulator.org/mantis/view.php?id=4919
2010-08-05 09:43:19 -07:00
Tom
f1c51c8bb4
Scripted sit target fixes
2010-08-03 19:51:32 -07:00
Tom
ae99c1393d
Fix scripted sit offset in child prims
2010-08-03 15:31:04 -07:00
Melanie Thielker
26621ca500
Add scripted controllers into agent intersim messaging
2010-07-11 14:50:14 +01:00
Melanie Thielker
7f0f11304f
Add scripted controllers into agent intersim messaging
2010-07-11 14:26:57 +02:00
Melanie
922e874653
Merge branch 'master' into careminster-presence-refactor
2010-07-11 13:32:10 +01:00
Melanie
eaea89bbb7
Remove localID from script controls data. It won't transfer to another
...
region anyway
2010-07-11 13:09:11 +01:00
Melanie Thielker
edcfaf60c9
Fix IMs the right way. This sets it up so that timestamps are actually
...
in PST (to match viewer time), does correct storage and retrieval of
IMs, corrects the session ID and makes sure IMs don't get marked "saved"
if they're live. Removes the group IM save option, which our group IM
module never had in the first place, as saving group chatter makes no
sense at all.
2010-07-03 20:27:00 +02:00
Melanie Thielker
6274317e63
Fix loading of attachments on login
2010-06-26 06:16:24 +02:00
Melanie Thielker
962dade155
Cause collisions with the avatar to be sent to attachments. Currently
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ignores collision filter. Physics collisions are still dodgy, so we
don't get the events we should be getting.
2010-06-22 04:04:59 +02:00
Tom Grimshaw
9d251b1dc5
Fix the StandUp position to calculate as if we're still using the child prim id.
2010-06-20 15:57:01 -07:00
Tom Grimshaw
fc715a092c
Fix the sit code to ensure that we use the root prim of a linkset as a reference in the case of an avatar sitting on a child prim. This fixes various camera issues and fixes mantis #0000059 .
2010-06-20 15:38:48 -07:00
Tom Grimshaw
49d7d8534c
Allow moving an avatar as part of a linkset using llSetLinkPrimitiveParams. This unlocks an awful lot of poseball-free content, and is a step towards resolving mantis #59 .
2010-06-19 10:06:09 -07:00
Diva Canto
bd346ab8c7
Fixes attachments coming back upon being detached in neighbouring regions and crossing.
2010-06-13 19:18:17 -07:00
Melanie
fdf648bcf3
Merge branch 'master' into careminster-presence-refactor
2010-06-14 02:49:15 +01:00
Melanie Thielker
9b30f44672
D.U.H. #2 . Inverted test. Again. Argh!
2010-06-14 02:28:31 +02:00
Melanie Thielker
1532dbca0a
Guard against a potential nullref
2010-06-14 00:12:39 +02:00
Melanie Thielker
62763cc0fb
Report current position instead of position at the time we sat down
2010-06-14 00:02:17 +02:00
Melanie
508bfa1de8
Merge branch 'master' into careminster-presence-refactor
2010-06-12 01:26:55 +01:00
Melanie
c8ed972443
Move "StopFlying()" into LLSpace. Try to reinstate the carefully crafted packet
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we used to send before slimupdates and explicitly send it
2010-06-12 01:25:25 +01:00
Melanie
6b2d2413f7
Merge branch 'master' into careminster-presence-refactor
2010-06-09 16:48:37 +01:00
Dan Lake
ca2abc43ad
Refactor SendCoarseLocations for better performance. Instead of computing list of all locations fresh for every scene presence on every frame, we will instead compute the list once every 50 frames and send to all connected presences at that time. Also, we only add 60 items to the list when there are more than 60 presences in the scene. For 1000 users, this change yields a 99.8% reduction in list processing and a 98% reduction in network bandwidth for coarse locations.
2010-06-08 16:44:18 -07:00
Melanie
542e6b8af4
Merge branch 'master' into careminster-presence-refactor
2010-05-28 21:56:42 +01:00
Justin Clark-Casey (justincc)
596001632b
remove redundant ScenePresence.QueuePartForUpdate() - every place in the code calls SceneViewer.QueuePartForUpdate() directly
2010-05-28 17:53:57 +01:00
Melanie
f84f0dbd51
Remove an unneeded conditional
2010-05-23 06:12:40 +01:00
Melanie
72b96e8121
Add the SitGround flag back in
2010-05-23 06:12:11 +01:00
Melanie
a9dad99432
Merge branch 'master' into careminster-presence-refactor
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Conflicts:
OpenSim/Region/Framework/Scenes/ScenePresence.cs
2010-05-23 06:09:54 +01:00
Justin Clark-Casey (justincc)
e5bcd8b341
Apply adaption of patch in http://opensimulator.org/mantis/view.php?id=4628
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This prevents a ground-sitting avatar from being moved about in mouselook
Thanks mirceakitsune!
2010-05-21 23:29:37 +01:00
John Hurliman
93ef65c690
* Moving all of the prioritization/reprioritization code into a new file Prioritizer.cs
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* Simplified the interest management code to make it easier to add new policies. Prioritization and reprioritization share code paths now
* Improved the distance and front back policies to always give your avatar the highest priority
2010-05-21 13:55:36 -07:00
Melanie
297bcb5c3d
Merge branch 'master' into careminster-presence-refactor
2010-05-21 21:16:04 +01:00
Melanie
a92780fe5f
Merge branch 'master' into careminster-presence-refactor
2010-05-21 03:51:58 +01:00
Melanie
b6674c9b76
Merge branch 'careminster' into careminster-presence-refactor
2010-05-21 03:03:35 +01:00
Tom Grimshaw
5532341bf9
Initialise m_initialSitTarget to ZERO_VACTOR for safety's sake as per convo with kitto
2010-05-19 14:04:44 -07:00
Tom Grimshaw
6933b48a7e
Fix a nullref issue in SitAltitudeCallback
2010-05-19 13:49:34 -07:00
Tom Grimshaw
f77f9ecd8f
Fix a nullref issue in SitAltitudeCallback
2010-05-19 13:44:59 -07:00
Tom Grimshaw
91b1d17e5b
Fix for hanging on "Connecting to region".. caused by packets being processed before the presence has bound to receive events. Fixed this by adding packets to a queue and then processing them when the presence is ready.
2010-05-18 01:09:47 -07:00
unknown
bf5c81d77e
* Initial commit of the slimupdates2 rewrite. This pass maintains the original behavior of avatar update sending and has a simplified set of IClientAPI methods for sending avatar/prim updates
2010-05-12 15:59:48 -07:00
Melanie
420dd78fb7
Merge branch 'careminster' into careminster-presence-refactor
2010-05-08 14:17:43 +01:00
Kitto Flora
add7abc1de
Fix Mouse+WASD makes Av rise; Fix PREJUMP.
2010-05-07 14:12:07 -04:00
Melanie Thielker
02dea4ce58
Remove the m_Viewer variable and make the property a shortcut to the
...
proper field in AgentCircuitData instead
2010-05-06 02:02:12 +02:00
Melanie Thielker
2b48ed60ec
Remove the m_Viewer variable and make the property a shortcut to the
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proper field in AgentCircuitData instead
2010-05-05 23:41:57 +01:00
Melanie Thielker
2d9a20529d
Plumb Viewer version into ScenePresence for initial login. It's still not
...
carried along
2010-05-06 00:54:21 +02:00
Melanie Thielker
733a07e061
Plumb the viewer version string through into AgentCircuitData. Now all that
...
is left os to figure out what black magic turns AgentCircuitData into
AgentData and then copy that into the ScenePresence, where m_Viewer is
already added with this commit and waits for the data.
2010-05-06 00:34:49 +02:00
Melanie Thielker
e45f5ac126
Plumb Viewer version into ScenePresence for initial login. It's still not
...
carried along
2010-05-05 22:33:22 +01:00
Melanie Thielker
2ebe148266
Plumb the viewer version string through into AgentCircuitData. Now all that
...
is left os to figure out what black magic turns AgentCircuitData into
AgentData and then copy that into the ScenePresence, where m_Viewer is
already added with this commit and waits for the data.
2010-05-05 22:15:32 +01:00
Melanie Thielker
8766401777
Adapt CM to the new CHANGED_OWNER handling
2010-05-03 04:28:30 +02:00
Melanie Thielker
899d521ab4
Use the saved script states
2010-04-24 18:59:34 +02:00
Melanie Thielker
71f42f185a
Plumb a data path to initialize an attachment from an alternate source
2010-04-24 16:45:25 +02:00
Melanie
98cb4f74b2
Merge branch 'master' into careminster-presence-refactor
2010-04-19 07:00:40 +01:00
Robert Adams
54a5b6f434
Reduce number of AvatarAnimations sent with large number of avatars
2010-04-13 18:50:08 -07:00
Melanie
5693870fe2
Merge branch 'master' into careminster-presence-refactor
2010-03-30 21:34:27 +01:00
Kitto Flora
0f5fb6f190
Merge branch 'careminster-presence-refactor' of ssh://3dhosting.de/var/git/careminster into careminster-presence-refactor
2010-03-19 19:14:09 -04:00
Dan Lake
859bc717a4
Cleaned up access to scenepresences in scenegraph. GetScenePresences and GetAvatars have been removed to consolidate locking and iteration within SceneGraph. All callers which used these to then iterate over presences have been refactored to instead pass their delegates to Scene.ForEachScenePresence(Action<ScenePresence>).
2010-03-19 15:16:35 -07:00
Kitto Flora
3ea72eeabb
Fix sit with autopilot.
2010-03-19 13:26:34 -04:00
Melanie
4c2a51b1b5
Merge branch 'master' into careminster-presence-refactor
2010-03-18 20:09:04 +00:00
Dan Lake
73e9b0be72
Inconsistent locking of ScenePresence array in SceneGraph. Fixed by eliminating option to return the actual list. Callers can now either request a copy of the array as a new List or ask the SceneGraph to call a delegate function on every ScenePresence. Iteration and locking of the ScenePresences now takes place only within the SceneGraph class.
...
This patch also applies a fix to Combat/CombatModule.cs which had unlocked iteration of the ScenePresences and inconsistent try/catch around the use of those ScenePresences.
2010-03-17 11:21:27 -07:00
Kitto Flora
6df969894c
Fix AbsolutePosition for autopilot/sit.
2010-03-17 13:30:48 -04:00
Melanie
a1cd3b5b88
Change GodLevel to UserLevel so gods can teleport freely without having
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to enter god mode first
2010-03-15 17:54:39 +00:00
Melanie
d3f33acc1a
Merge branch 'master' into careminster-presence-refactor
2010-03-15 17:23:35 +00:00
Melanie
898fa637c3
Merge branch 'careminster' into careminster-presence-refactor
2010-03-15 17:12:08 +00:00
dahlia
2ebc4be99d
add a null check in ScenePresence constructor
2010-03-13 12:04:49 -08:00
Justin Clark-Casey (justincc)
315fa06c75
refactor: Move another RezSingleAttachment() from Scene.Inventory to AttachmentsModule
2010-03-12 23:20:38 +00:00
Melanie
689514a40a
Cache UserLevel in ScenePresence on SP creation. Change IsAdministrator
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to use that stored value.
2010-03-09 23:12:10 +00:00
Melanie
88771aeed3
Cache UserLevel in ScenePresence on SP creation. Change IsAdministrator
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to use that stored value.
2010-03-09 23:11:28 +00:00
Melanie
8180c72cbc
Merge branch 'master' into careminster-presence-refactor
2010-03-06 12:37:24 +00:00
Melanie
1f7a0cf892
Merge branch '0.6.9-post-fixes' into careminster
2010-03-06 12:24:09 +00:00
John Hurliman
cde3c20ba3
* Fixed an order of operations bug in CheckForSignificantMovement() that was causing a flood of child updates to neighbors on login
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* Removed an unnecessary call to the presence service
2010-03-05 17:01:31 -08:00
Melanie
107a0a4905
Merge branch 'master' into careminster-presence-refactor
2010-03-04 11:02:01 +00:00
John Hurliman
fc233d4e1e
* Adjusted the significant movement magic value from 0.5m to 2.0m and added an explanation of what it does
2010-03-03 12:34:21 -08:00
John Hurliman
13a8d11c46
Removing the sLLVector3 dinosaur
2010-03-03 12:12:32 -08:00
John Hurliman
a6e23a3275
* Fixed bad start position clamping in MakeRootAgent()
2010-03-03 10:59:05 -08:00
Melanie
028a87fe37
Merge branch 'master' into careminster-presence-refactor
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This brings careminster on the level of master. To be tested
2010-03-03 02:07:03 +00:00
Diva Canto
5c5966545d
Initial Online friends notification seems to be working reliably now. All this needs more testing, but everything is there.
2010-02-28 12:07:38 -08:00
Melanie
1f45e6c649
Merge branch 'master' into presence-refactor
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This brings presence-refactor up to master again
2010-02-22 03:00:59 +00:00
Jeff Ames
af265e001d
Formatting cleanup.
2010-02-15 19:21:56 +09:00
Revolution
5c7acd0d4d
Fixes a bug in the previous patch.
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Signed-off-by: Melanie <melanie@t-data.com>
2010-02-15 01:07:02 +00:00
Melanie
c033223c63
Merge branch 'master' into presence-refactor
2010-02-15 00:20:48 +00:00
Melanie
2084e08ad7
Merge branch 'master' into careminster
2010-02-14 22:27:39 +00:00
Revolution
9821c4f566
Revolution is on the roll again! :)
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Fixes: Undo, T-pose of others on login, modifiedBulletX works again, feet now stand on the ground instead of in the ground, adds checks to CombatModule. Adds: Redo, Land Undo, checks to agentUpdate (so one can not fall off of a region), more vehicle parts. Finishes almost all of LSL (1 function left, 2 events).
Direct flames and kudos to Revolution, please
Signed-off-by: Melanie <melanie@t-data.com>
2010-02-14 22:18:46 +00:00
Justin Clark-Casey (justincc)
802a969267
Fix http://opensimulator.org/mantis/view.php?id=4224
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This resolves the problem where eyes and hair would turn white on standalone configurations
When a client receives body part information, for some insane reason or other it always ends up uploading this back to the server and then immediately re-requesting it.
This should have been okay since we stored that asset in cache. However, the standalone asset service connector was not checking this cache properly, so every time the client made the request for the asset it has just loaded it would get a big fat null back in the face, causing it to make clothes and hair white.
This bug did not affect grids since they use a different service connector.
2010-02-12 21:32:03 +00:00
Melanie
c8f3bb56ff
Merge branch 'master' into careminster
2010-02-08 22:11:38 +00:00
Melanie
1d75ad9fd5
Merge branch 'master' into presence-refactor
2010-02-08 21:54:26 +00:00
Justin Clark-Casey (justincc)
00947cf2ca
Add EventManager.OnIncomingSceneObject event which is triggered by an incoming scene object
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Add a read-only Attachments property to ScenePresence
2010-02-08 19:02:20 +00:00
Melanie
baaf660511
Merge branch 'master' into presence-refactor
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This was a large, heavily conflicted merge and things MAY have got broken.
Please check!
2010-02-08 15:53:38 +00:00
Justin Clark-Casey (justincc)
bf9fc69d01
minor: log what kind of wearable cannot be found
2010-02-05 19:34:25 +00:00
Justin Clark-Casey (justincc)
0a084a31e9
refactor: chain two ScenePresence constructors together to eliminate common code. No functional changes
2010-02-04 23:23:07 +00:00
Melanie
776d62b9c6
Merge branch 'master' into careminster
2010-02-04 17:29:33 +00:00
Justin Clark-Casey (justincc)
2c7672a2b9
minor: add a smidgen of EventManager doc
2010-02-03 19:27:44 +00:00
Justin Clark-Casey (justincc)
c020fed1b8
minor: comment out a log line in ScenePresence
2010-02-03 15:46:24 +00:00
Justin Clark-Casey (justincc)
da62344822
minor: remove a couple of mono warnings
2010-02-03 15:40:59 +00:00
Melanie
b80ea00265
Merge branch 'master' into careminster
2010-01-26 14:53:14 +00:00
Melanie
72dd680dd3
Replace dome tabs with spaces
2010-01-26 14:46:53 +00:00
Revolution
fe06f0dd05
Fixes Region Crossings on a prim.
2010-01-24 11:35:30 +00:00
unknown
e61f42ad3a
add a target position to agent updates to ScenePresence to support alternative client protocols
2010-01-21 23:59:04 -08:00
Melanie
946e06eb58
Merge branch 'master' into careminster
2010-01-21 23:47:40 +00:00
Revolution
14e62c096d
Fixes llSetDamage. Patch from Revolution
2010-01-21 23:30:49 +00:00
Diva Canto
ee1fb81376
Finished moving object crossings into EntityTransferModule
2010-01-16 08:42:20 -08:00
Diva Canto
bd6d1a2444
Moved prim crossing to EntityTransferModule. Not complete yet.
2010-01-16 07:46:07 -08:00
Diva Canto
4ac3c0e81b
Renamed IAgentTransferModule to IEntityTransferModule -- accounts for objects too.
2010-01-15 17:14:48 -08:00
Diva Canto
f1c30784ac
* General cleanup of Teleports, Crossings and Child agents. They are now in the new AgentTransferModule, in line with what MW started implementing back in May -- ITeleportModule. This has been renamed IAgentTransferModule, to be more generic.
...
* HGSceneCommunicationService has been deleted
* SceneCommunicationService will likely be deleted soon too
2010-01-15 15:11:58 -08:00
Diva Canto
640712fe88
* Removed debug messages.
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* Everything works! (everything that was tested; lots of things to test)
2010-01-13 09:38:09 -08:00
Diva Canto
66920a9047
Fixed more appearance woes that showed up using remote connectors. Appearance is now being passed with AgentCircuitData, as it should be.
2010-01-12 09:22:58 -08:00
Diva Canto
77e43f4801
Fixed a couple of bugs with Appearance. Appearance is all good now.
2010-01-11 17:30:05 -08:00
Diva Canto
c5ea783526
OpenSim/Framework/Communications/Cache deleted. LibraryRootFolder deleted.
2010-01-11 07:51:33 -08:00
Diva Canto
0c2946031b
CommunicationsManager is practically empty. Only NetworkServersInfo is there.
2010-01-10 19:42:36 -08:00
Diva Canto
1e1b2ab221
* OMG! All but one references to UserProfileCacheService have been rerouted!
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* HG is seriously broken here
* Compiles. Untested.
2010-01-10 10:40:07 -08:00
Diva Canto
f11a97f12d
* Finished SimulationServiceConnector
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* Started rerouting calls to UserService.
* Compiles. May run.
2010-01-07 15:53:55 -08:00
Melanie
61ce884336
Merge branch 'master' into careminster
2010-01-03 21:43:39 +00:00
Jeff Ames
70d5b1c34c
Formatting cleanup. Add copyright headers.
2010-01-04 06:17:30 +09:00
Teravus Ovares (Dan Olivares)
e6c71d6df6
* Fixes Sitting on the ground.
2009-12-30 15:55:49 -05:00
Teravus Ovares (Dan Olivares)
16a64c400b
* Makes forward and backward key reactions faster by responding to the NUDGE type movements.
2009-12-30 15:01:14 -05:00
CasperW
7371c7662a
Fix for landing points. Only one scenario is not fully covered by this change, and that is people who teleport from neighbouring regions, who won't get affected by the landing point.
2009-12-26 18:14:12 +01:00
CasperW
d8d6e8a304
Merge branch 'master' into casper
2009-12-21 13:29:48 +01:00
CasperW
e3c1466047
Fixed a nasty crash in StandUp() that occurred when the part got killed with an avatar sitting on it.
2009-12-21 13:22:52 +01:00
Melanie
3d3e0ea4f3
Merge branch 'master' into careminster
2009-12-20 16:45:28 +00:00
Kitto Flora
6483470ec5
Fix GetWorldRotation(), and a host of related Sit fixes.
2009-12-17 02:54:02 -05:00
Justin Clark-Casey (justincc)
6bd087a8f9
minor: remove some mono compiler warnings
2009-12-15 16:42:42 +00:00
Kitto Flora
b8b4517211
Removed excessive call to UpdateMovementAnimations which prevented GroundSit; Corrected cause of 'sit on roof'.
2009-12-15 01:49:23 -05:00
Kitto Flora
b056c243e4
Commit partial work because of repo change
2009-12-12 10:12:59 -05:00
Melanie
b310efc50f
Merge branch 'master' into careminster
2009-12-12 12:54:43 +00:00
Teravus Ovares (Dan Olivares)
0639e90f56
* Bugfix mantis 4441, "Use of Autopilot isn't playing any animations."
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* Turns out the new animator used a different movement bitflag then the one used in the code to autopilot the avatar
2009-12-12 02:41:59 -05:00
Melanie
59ca92b10b
Merge branch 'tests' of kitto@tor.k-grid.com:/home/kitto/opensim into careminster
2009-12-10 18:17:29 +00:00
Teravus Ovares (Dan Olivares)
2f8b9cbf2b
* Commit some sit code that's commented out for now.
2009-12-08 11:28:13 -05:00
KittoFlora
0d1d437bd3
Fix linked physical daughter prim position update.
2009-12-06 21:11:59 +01:00
Melanie
f9ae9afaac
Fix build break from conflicted merge
2009-12-06 03:10:34 +00:00
Melanie
09bbfc1d56
Merge branch 'master' into careminster
2009-12-06 03:01:58 +00:00
Teravus Ovares (Dan Olivares)
8d196dbd14
* Adds Normal to the fields returned by the Physics Raycaster
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* Fixes recognizing when a sit target is and isn't set.
* * 1. Vector3.Zero.
* * 2. Orientation: x:0, y:0, z:0, w:1 - ZERO_ROTATION
* * (or) Orientation: x:0, y:0, z:0, w:0 - Invalid Quaternion
* * (or) Orientation: x:0, y:0, z:1, w:0 - Invalid mapping, some older objects still exist with it
2009-12-05 22:18:00 -05:00
Melanie
43a6fa1d01
Merge branch 'master' into careminster
2009-12-05 19:53:54 +00:00
Teravus Ovares (Dan Olivares)
c4b6010fb3
* Fixes mantis 4416. Animator is dereferenced on logout
2009-12-05 13:01:21 -05:00
KittoFlora
cc8246206d
Secnond revision of Sit and Stand for unscripted prims; Comment out
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spammy debug messages in Interregion....
2009-12-05 09:03:02 +01:00
Melanie
ded16d3529
Merge branch 'master' into careminster
2009-12-02 00:36:53 +00:00
Teravus Ovares (Dan Olivares)
475d23741d
* Fix Inconsistent line ending style in ScenePresence
2009-12-01 10:17:17 -05:00
Teravus Ovares (Dan Olivares)
83694e5578
* Add a close method to the ScenePresenceAnimator that dereferences the class variables and make the ScenePresence Close method call it.
2009-11-30 14:03:20 -05:00
Teravus Ovares (Dan Olivares)
0cb4ff1b68
* Modified ScenePresence to use the Util version of the EnvironmentTickCount method (and it's subtract method). Remove redundant EnvironmentTickCount definitions in ScenePresence.
2009-11-30 13:53:43 -05:00
Melanie
69d83e1548
Merge branch 'master' into careminster
2009-11-30 08:25:40 +00:00
Teravus Ovares (Dan Olivares)
4338f4e1d7
* Patch from Misterblue to fix Environment.TickCount for statistics purposes. Resolves the wrap-around of the 32 bit uint.
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* Teravus moved the Environment methods to the Util class
2009-11-29 05:06:25 -05:00
root
2c3f6aaa87
Merge branch 'careminster' into tests
2009-11-26 20:41:38 +01:00
KittoFlora
5dedacca3c
First attempt at mult-sit on large single prims.
2009-11-26 20:37:08 +01:00
CasperW
63b6b9cdce
Added animation support for my last commit
2009-11-26 02:35:27 +01:00
CasperW
b9d22aa821
Add nudge right and left to avatar movement (faster reaction times when stepping left or right.)
2009-11-26 01:59:08 +01:00
Teravus Ovares (Dan Olivares)
a642968fd5
* Reverting last commit.. because it just made it worse.
2009-11-25 04:00:52 -05:00
Teravus Ovares (Dan Olivares)
abddb60b8d
* Attempt number 1 to stop the repeating crouch animation that sometimes happens.
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* This tries to address it by correcting one potential bug where it never resets the falltimer.
* This tries to address it by telling Physics that we're not flying this step.. instead of waiting until the next step when the next agent update comes along.
2009-11-25 02:51:11 -05:00
KittoFlora
32c464ad1f
Fixed animation sequencing: SitHere, Falling, Stand/Walk etc. Login Init
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Av Animation at Stand.
2009-11-25 08:03:09 +01:00
CasperW
d114713694
Drop all locking of part.TaskInventory in favour of a ReaderWriterLockSlim lock handler. This gives us:
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- Faster prim inventory actions. Multiple threads can read at once.
- Fixes the known prim inventory thread locks
- In the event of a thread lock occurring, it will usually self heal after sixty seconds with an error message in the console
2009-11-24 18:02:12 +01:00
Melanie
31827b0286
Merge branch 'tests' of kitto@tor.k-grid.com:/home/kitto/opensim into careminster
2009-11-23 04:26:42 +00:00
Melanie
df121a7cd0
Merge branch 'master' into careminster
2009-11-23 04:24:58 +00:00
Jeff Ames
9f5c2acd12
Formatting cleanup.
2009-11-23 11:26:06 +09:00
Teravus Ovares (Dan Olivares)
c155099faf
* The client prevents the avatar from landing if the avatar is going above an unknown certain speed, so, add a speed check on the server.
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* This addresses the 'hump the prim' animation playing while you're moving forward full speed and pressing page down over a prim to land.
2009-11-22 19:26:00 -05:00
KittoFlora
f1522e6204
Add non-scripted sit, fix scripted sit.
2009-11-22 08:31:35 +01:00
Melanie
87bce90086
Merge branch 'master' into careminster
2009-11-22 03:14:21 +00:00
Teravus Ovares (Dan Olivares)
f7916d10f3
* This fixes landing on Prim and removes the hack from yesterday. Landing on prim should work fine again.
2009-11-21 19:38:38 -05:00
CasperW
0149265ee8
Improved avatar responsiveness.
2009-11-21 16:50:33 +00:00