Robert Adams
8eb86c9ec9
BulletSim: add the reset of the last commit for flush log file problems.
...
Fix small typo in one log message.
2013-06-30 19:22:43 -07:00
Robert Adams
c24c99f4ba
BulletSim: fix an occasional crash with flushing log files.
2013-06-30 19:08:15 -07:00
Robert Adams
9d5ae75950
BulletSim: remove the handle to the vehicle actor and cause routines
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that need it to look it up.
2013-06-30 17:07:51 -07:00
Robert Adams
425d2a2a97
BulletSim: set linkset type to be prim specific rather than a simulator
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wide default. This allows individual prims to differ in the
underlying linkset implementation.
2013-06-30 17:07:50 -07:00
Robert Adams
23516717e4
BulletSim: a better version of llMoveToTarget that doesn't go crazy.
...
There is still some overshoot but mostly fixes Mantis 6693.
Fix bug where moveToTarget was active for non-physical objects
and while selected.
Fix bug where move target was not getting changed if the script
changed the target during a move.
2013-06-30 17:07:49 -07:00
Robert Adams
2f4a729d40
BulletSim: add inTaintTime parameter to collision cache clear function.
2013-06-30 17:07:48 -07:00
Diva Canto
e377abcc35
Groups V2: charge for group creation only after the group has been successfully created
2013-06-30 08:39:35 -07:00
Diva Canto
c738368846
Revert "More debug mantis #6625"
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This reverts commit 20f2cf8769
.
2013-06-30 07:25:46 -07:00
Diva Canto
1e97972f78
Revert "One more debug mantis #6625"
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This reverts commit 8fa5d12fcb
.
Conflicts:
OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs
2013-06-30 07:25:13 -07:00
Diva Canto
d7775d1e11
Revert "A little more debug for the Unknown User problem mantis #6625"
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This reverts commit ff47cf77ab
.
2013-06-30 07:22:27 -07:00
Diva Canto
1fc873d09f
Same fix to LocalInventoryServiceConnector.cs
2013-06-30 07:21:22 -07:00
Diva Canto
74e7fac13f
More on mantis #6625
2013-06-29 22:32:26 -07:00
Diva Canto
20f2cf8769
More debug mantis #6625
2013-06-29 21:54:10 -07:00
Diva Canto
c462e0a51c
Fixed previous debug message
2013-06-29 21:30:07 -07:00
Diva Canto
8fa5d12fcb
One more debug mantis #6625
2013-06-29 21:26:58 -07:00
Diva Canto
0c97021565
More debug for mantis #6625 . It looks like the home friends list is being fetched on HG TPs.
2013-06-29 21:05:45 -07:00
Diva Canto
ff47cf77ab
A little more debug for the Unknown User problem mantis #6625
2013-06-29 19:15:25 -07:00
Diva Canto
00093a305d
Changed HG status notifications timeout down to 15secs from the default 100.
2013-06-29 18:35:23 -07:00
Justin Clark-Casey (justincc)
3a634c56e3
Remove hack to migrate previous experimental-level os materials data.
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This didn't seem to be working anyway and it's better not to have such hacks in the code for experimental stuff.
2013-06-29 00:23:41 +01:00
Justin Clark-Casey (justincc)
371085546d
Add materials store null check into UuidGatherer code.
2013-06-28 23:57:41 +01:00
dahlia
4cb4c9fb25
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-06-28 14:03:46 -07:00
dahlia
cbb5122729
add some locking to materials storage dictionary
2013-06-28 14:00:28 -07:00
Justin Clark-Casey (justincc)
e26e8b8829
Remove "Asset deletion not supported by database" message from "delete asset" robust/standalone console command since it actually was implemented and performed.
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Improve other associated messages.
2013-06-28 19:19:38 +01:00
Justin Clark-Casey (justincc)
dc0455e217
In XAssetService, on a delete asset request also delete the asset in any chained service.
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This eliminates the async migration since it causes a race condition with the "delete asset" console command
2013-06-28 19:11:44 +01:00
Justin Clark-Casey (justincc)
f6ce87c96d
Reinsert code for gathering uuids reference by materials back directly into UuidGatherer for now.
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This cannot be triggered as an event from Scene.EventManager since some invocations of UuidGatherer (e.g. IAR saving) use scene objects which are not in scenes.
There needs to be some way for modules to register for events which are not connected with a particular scene.
2013-06-28 18:50:33 +01:00
dahlia
529633d970
add method docs for DAMap.GetStore() and DAMap.SetStore()
2013-06-27 18:44:27 -07:00
dahlia
d47fc48b32
and yet another check for null returned from DynAttrs.GetStore()
2013-06-27 18:01:17 -07:00
dahlia
c1b8f83dd4
test for null return from DynAttrs.GetStore()
2013-06-27 17:53:15 -07:00
Justin Clark-Casey (justincc)
149487ea0f
refactor: Move code for gathering textures referenced by materials into MaterialsDemoModule from UuidGatherer
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This code is now triggered via EventManager.OnGatherUuids which modules can subscribe to.
2013-06-27 23:42:35 +01:00
Justin Clark-Casey (justincc)
f7d09b898a
Make the concept of namespaces explicit in dynamic attributes
...
This is in order to reduce the likelihood of naming clashes, make it easier to filter in/out attributes, ensure uniformity, etc.
All dynattrs in the opensim distro itself or likely future ones should be in the "OpenSim" namespace.
This does alter the underlying dynattrs data structure. All data in previous structures may not be available, though old structures should not cause errors.
This is done without notice since this feature has been explicitly labelled as experimental, subject to change and has not been in a release.
However, existing materials data is being preserved by moving it to the "Materials" store in the "OpenSim" namespace.
2013-06-27 23:14:28 +01:00
Justin Clark-Casey (justincc)
f78d2ef166
Update temporary "Unknown UserUMMTGUN2" name to "Unknown UserUMMTGUN3" to see if Diva's recent HG updates (post 6c7e33f
) fix this issue.
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This string is returned if a UserManagementModule.TryGetUserNames() cannot find a server-side name binding or a user account for a given UUID.
This is only called when the viewer requests a binding via the UDP UUIDNameRequest message
2013-06-25 00:46:15 +01:00
Justin Clark-Casey (justincc)
ce9b1320d2
Improve situation where editing just the root prim of an attachment causes other prims to be set to very far off positions on reattach.
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Functionally the same as the patch by tglion in http://opensimulator.org/mantis/view.php?id=5334
However, not yet perfect - after editing just root prim on reattach the position is still wrong, though other prims are not set to far off positions.
2013-06-25 00:41:46 +01:00
Justin Clark-Casey (justincc)
4b00203fa5
Tidy up SOG.UpdateRootPosition() to eliminate unnecessary copying of Vector3 structs
2013-06-25 00:15:55 +01:00
Melanie
936700bda3
Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
2013-06-23 01:49:45 +01:00
Melanie
4bf1afe300
Fix prim locking to behave like SL
2013-06-23 01:34:35 +01:00
Diva Canto
edb11a7eca
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-06-22 08:29:54 -07:00
Diva Canto
6c7e33fe47
Change IsLocalRegion from using region handle to using regionID. This was affecting UpdateAgent and CloseAgent in cases where the foreign region is on the same coordinates as *some* local region.
2013-06-22 08:29:06 -07:00
Diva Canto
ca3ce6da73
HG: avoid call on localhost between sim and UAS for standalone.
2013-06-22 08:26:59 -07:00
Diva Canto
4778d67005
Finally moved HG agent transfers to use agent fatpacks.
2013-06-21 20:52:46 -07:00
Robert Adams
74539659f6
BulletSim: move new linear deflection code to own routine.
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Remove VehicleForwardVelocity changed storage since the value
will be modified as movement is processed.
2013-06-21 10:46:21 -07:00
Vegaslon
a5de4f692b
BulletSim: Implementation of Linear Deflection, it is a partial help for the vehicle tuning diffrence between Opensim and Second life.
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Signed-off-by: Robert Adams <Robert.Adams@intel.com>
2013-06-20 19:02:15 -07:00
Robert Adams
bbeff4b8ca
BulletSim: rework velocity updating when not colliding and not flying
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to prevent infinite jumps. Now jumps last only AvatarJumpFrames long
(default 4) which is about as high as in SL.
TODO: jumping should only depend on standing (collision with feet)
rather than collision anywhere on the avatar.
2013-06-20 09:55:40 -07:00
Justin Clark-Casey (justincc)
a33b6eed6d
minor: remove mono compiler warnings in WebsocketServerHandler.cs
2013-06-20 00:54:19 +01:00
Justin Clark-Casey (justincc)
085a87060a
Change "ObjectMemory" stat to "HeapMemory" to align with other stat names. Also round this and ProcessMemory to three decimal places in common with other memory stats.
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I believe leaving out such minor info makes stats easier to read
2013-06-20 00:52:39 +01:00
Justin Clark-Casey (justincc)
05790ba1cf
Allow more than one stat category to be specified in "show stats"
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e.g. "show stats httpserver.9000 server.network"
2013-06-20 00:45:56 +01:00
Justin Clark-Casey (justincc)
5b1a9f84fd
minor: Change "memory churn" terminology in statistics to "heap allocation rate" since this is more generally meaningful
2013-06-20 00:32:12 +01:00
Justin Clark-Casey (justincc)
d97333255d
Fix minor bug where the check whether to display SmartThreadPool stats was accidentally != null rather than == FireAndForgetMethod.SmartThreadPool
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Due to another check this had no practical effect
2013-06-20 00:22:44 +01:00
Justin Clark-Casey (justincc)
3370e19205
minor: fix mono compiler warning in FetchInventory2Handler
2013-06-20 00:17:20 +01:00
Justin Clark-Casey (justincc)
086fd70a5f
Make it possible to specify display of stats in a particular 'container' by separating category and container with a period.
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e.g. "show stats server.network"
I failed to realize this had already been implemented without the period in the show stats command (as the command help had not been updated).
However, I would prefer the . approach as it will allow specifying multiple stats, easier wildcarding, etc.
This commit also prevents any stat from having a period in its short name.
2013-06-20 00:00:39 +01:00
Justin Clark-Casey (justincc)
84af1cab9b
Display existing statistic of how many http requests a server is making as server.network.HTTPRequestsMade in "show stats all"
2013-06-19 20:48:12 +01:00
Talun
8a86e29579
Mantis 6608: Math error in parcel dimensions/borders seen with land show command
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This patch changes the land show console command to return numbers in the
range 4 to 256 for the "to" coordinates instead of 0 to 252
Also trailing spaces removed from some lines.
2013-06-19 00:26:23 +01:00
Justin Clark-Casey (justincc)
1a72f62d7b
minor: remove mono compiler warning in OfflineIMService
2013-06-18 23:52:15 +01:00
Kevin Cozens
3fe5e9057f
Prevent an exception if no offline messages were retrieved.
2013-06-18 23:15:38 +01:00
Justin Clark-Casey (justincc)
dda44e31e3
minor: tidy up spacing if display a unit for additional stat information
2013-06-18 23:10:50 +01:00
Justin Clark-Casey (justincc)
9501a583cb
Make number of inbound http requests handled available as a httpserver.<port>.IncomingHTTPRequestsProcessed stat
2013-06-18 23:07:18 +01:00
Justin Clark-Casey (justincc)
768e8e363b
Fix issue where stat samples were accidentally static, so that any additional stat with sampling would produce wrong results
2013-06-18 22:49:49 +01:00
Justin Clark-Casey (justincc)
0767523834
Fix other places when saving scripts or notecards in prim inventories where messages should be transient without an OK button
2013-06-18 21:21:59 +01:00
Justin Clark-Casey (justincc)
a1e32b8437
If SmartThreadPool is active, display statistical information about it in "show stats server"
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Also puts these and previous builtin threadpool stats in the "threadpool" stat container rather than "processor"
2013-06-18 00:10:21 +01:00
Justin Clark-Casey (justincc)
b7c9dee033
refactor: Move existing code to generate report information on the threadpool to the ServerBase rather than being in Util
2013-06-17 23:57:10 +01:00
Justin Clark-Casey (justincc)
c0a00cd7fd
Fix bug where no threadpool data would be displayed in the "show threads" command if threadpool type was QueueUserWorkItem (Unsafe worked as expected)
2013-06-17 23:34:09 +01:00
Justin Clark-Casey (justincc)
713a14a6b5
minor: remove mono compiler warnings in WebFetchInvDescModule
2013-06-17 23:23:56 +01:00
Justin Clark-Casey (justincc)
b9dac1f8df
Fix test failure in BasicCircuitTests from previous commit 0d2fd0d9
2013-06-17 23:17:55 +01:00
Justin Clark-Casey (justincc)
865d46ae1e
Drop server level stats to debug instead of info.
...
This was the original intention with these stats, as I didn't believe they would be useful to ordinary users if everything is working as it should.
Please amend if this is an issue.
Just for now, levels actually have no impact on what is displayed via the "show stats" command.
2013-06-17 22:57:47 +01:00
Justin Clark-Casey (justincc)
2c9bb0f973
Add server stats for available builtin threadpool and iocp workers
2013-06-17 22:55:25 +01:00
Justin Clark-Casey (justincc)
0d2fd0d914
Make general server stats available on the robust console as well as the simulator console
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This means the "show stats" command is now active on the robust console.
2013-06-17 22:39:00 +01:00
dahlia
694c4bcbb6
correct method doc for llRot2Axis()
2013-06-14 20:00:20 -07:00
Justin Clark-Casey (justincc)
e6cb7b4764
Lock m_classifiedCache and m_classifiedInterest dictionary reads in UserProfileModule since in the presence of writes these are not thread-safe operations.
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Simplified locking to m_classifiedCache only since r/w of both dictionaries always occurs together
2013-06-15 00:52:57 +01:00
Justin Clark-Casey (justincc)
42b0c68eab
Correct build break in previous commit 9c530d7
2013-06-15 00:46:55 +01:00
Justin Clark-Casey (justincc)
9c530d725f
refactor: In UserProfileModule, change classifiedCache and classifiedInterest to m_classifiedCache and m_classifiedInterest
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This is the coding standard name style for private fields.
2013-06-15 00:41:02 +01:00
Justin Clark-Casey (justincc)
ecfc6a3f4a
Add the standard OpenSimulator copyright notice to the top of InventoryCache.cs
2013-06-15 00:36:16 +01:00
Justin Clark-Casey (justincc)
720806b661
Adjust the locking on InventoryCache. Locking for r/w of the ExpiringCache isn't needed since it's thread safe but r/w of contained dictionaries isn't thread-safe
2013-06-15 00:34:45 +01:00
Justin Clark-Casey (justincc)
da3724a904
minor: remove mono compiler warnings from LSL_Api, properly format method doc for llRot2Axis()
2013-06-15 00:11:36 +01:00
Talun
f074739e33
Mantis 6280: llSetContentType(). An implementation.
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An implimentation of llSetContentType including all of the new
constants added since the mantis was raised.
2013-06-15 00:06:03 +01:00
Talun
fc89bde044
Mantis 6108: ossetprimitiveparams temporary/phantom problem
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Corrected to ensure that the target prim is updated by
osSetPrimitiveParams when setting PRIM_TEMP_ON_REZ and/or PRIM_PHANTOM
instead of the prim that the script is in.
2013-06-15 00:00:00 +01:00
Justin Clark-Casey (justincc)
db9d9d83eb
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-06-14 23:58:16 +01:00
Justin Clark-Casey (justincc)
d412c1b0eb
Don't try to abort worker threads in WebFetchInvDescModule if module was not enabled.
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This also moves the abort to RemoveRegion() rather than a destructor.
2013-06-14 23:53:20 +01:00
BlueWall
d7f3d7efd2
Merge branch 'master' of /home/opensim/src/opensim
2013-06-13 09:27:13 -04:00
BlueWall
b2c8d5eec7
Add Option: ClassifiedFee
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Add option to set minimum fee for publishing classifieds. Many viewers have a
hard coded minimum of 50, which makes publishing classifieds fail where grids
have no economy. This allows the grid to set the minimum fee to a suitable
value for their operation.
The option is located in the [LoginService] section and defaults to 0. The
value is sent as "classified_fee" in the login response.
2013-06-13 09:18:27 -04:00
Diva Canto
b271217084
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-06-12 17:48:48 -07:00
Diva Canto
7c00ccb548
DataSnapshot: changed those annoying messages to Debug instead of Info.
2013-06-12 17:48:20 -07:00
Justin Clark-Casey (justincc)
6b8e94864a
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-06-13 00:33:53 +01:00
Justin Clark-Casey (justincc)
7759b05dcb
Make XInventoryServicesConnector properly handle a RESULT = false return for methods where this contains failure rather than throwing an exception.
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Result = False is generated for methods such as GetFolderForType() when the other end wants to signal a failure of the operation in methods such as GetFolderForType()
2013-06-13 00:31:32 +01:00
teravus
3357300362
* This fixes having to select and deselect prim to get keyframemotion to start running when pulled from data storage.
2013-06-12 18:13:00 -05:00
Justin Clark-Casey (justincc)
824a4b4808
After calls to GetSuitcaseXFolder() in HGSuitcaseInventoryService, consistently check for null return and log warning rather than throw exception.
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This was being done already in some places.
If an exception is thrown it is now an error rather than debug
2013-06-12 23:47:47 +01:00
Justin Clark-Casey (justincc)
ef5be42c86
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-06-12 23:32:51 +01:00
Justin Clark-Casey (justincc)
47b6e78790
Implement logging of first 80 characters (debug level 5) or full body data (debug level 6) on outgoing requests, depending on debug level
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This is set via "debug http out <level>"
This matches the existing debug level behaviours for logging incoming http data
2013-06-12 21:34:20 +01:00
Robert Adams
3cb65f0d31
BulletSim: when meshing or asset fetching fails, include position
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and region with the offending object's name in the error message.
2013-06-11 17:58:08 -07:00
Robert Adams
7556a0f699
Add TriggerScenePresenceUpdated events when an animation is added
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or removed. Shouldn't impact anyone as only DSG seems to use
OnScenePresenceUpdated event.
Some minor format changes to AnimationSet's ToString().
2013-06-11 17:18:12 -07:00
Justin Clark-Casey (justincc)
135e10ba09
Uncomment Mic's code and split to create new regression TestAddTemporaryAsset() and TestAddTemporaryLocalAsset()
2013-06-11 23:55:45 +01:00
Diva Canto
d8da83b4ff
Removed the lock entirely
2013-06-11 15:50:12 -07:00
Diva Canto
a0fed03e10
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-06-11 15:36:52 -07:00
Diva Canto
b33db917f5
Really bad idea to lock m_UserCache for so long in UserManagementModule. Added a special lock object instead, if we really want to avoid concurrent executions of that code.
2013-06-11 15:36:27 -07:00
Melanie
26b66c730e
Put the "script saved" and "notecard saved" messages back into the bottom
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right corner.
2013-06-11 21:03:16 +01:00
teravus
d47a18fd09
* Adds KeyFrameMotion storage support to SQLite, just a note, seems that there's still something wrong with keyframed motion starting when the sim starts up, you have to 'select' and 'deselect' the prim again to get it to appear to move. Not sure what this is but maybe melanie_t can comment on this.
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* Has a prim table migration.. that might take a while, hold on to your hats.
* Fixes a null-ref when shutting down while keyframed motion is active.
2013-06-11 08:56:20 -05:00
dahlia
ed950e6c74
Adjust output of llRot2Axis and llRot2Angle to match domains SL(tm) uses. Addresses Mantis #0006671
2013-06-11 00:29:40 -07:00
dahlia
ba84074468
LSL_Rotation.Normalize() now returns 0,0,0,1 for x,y,z,s when normalization fails
2013-06-10 17:54:14 -07:00
dahlia
9d9b9d4938
llRot2Angle now checks absolute value of s rotation component before normalizing
2013-06-10 17:11:49 -07:00
dahlia
b242ead6df
llRot2Axis now checks absolute value of s rotation component before normalizing. Also removed some excessive division and cleaned up a bit
2013-06-10 17:10:04 -07:00
teravus
1c7fbb86c2
Check For NaN and Infinity in llRot2Axis/Angle Fixes mantis #6669
2013-06-10 18:47:08 -05:00
dahlia
a949556c4e
add a Normalize() method for LSL_Rotation
2013-06-10 16:42:49 -07:00
Justin Clark-Casey (justincc)
7af97f88b7
Add port numbers to poll service thread names so that we can tell which belong to which HttpServer
2013-06-10 23:39:17 +01:00
Justin Clark-Casey (justincc)
32d1e50565
Reinstate explicit starting and stopping of PollServiceRequestManager added in 3eee991
but removed in 7c0bfca
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Do not rely on destructors to stop things.
These fire at unpredictable times and cause problems such as http://opensimulator.org/mantis/view.php?id=6503
and most probably http://opensimulator.org/mantis/view.php?id=6668
2013-06-10 23:30:35 +01:00
Mic Bowman
a2f1cd87f8
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-06-10 15:15:38 -07:00
Mic Bowman
82e3b9a6e0
Fix test for adding temporary assets. Code for non-local temporary assets
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is there but commented out.
2013-06-10 15:14:55 -07:00
Robert Adams
795acaa6aa
BulletSim: add failure flag for meshing failure vs asset fetch failure
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so error messages make more sense.
Change some BulletSim status log messages from WARN to INFO.
Update TODO list.
2013-06-10 14:12:45 -07:00
Mic Bowman
57141e34bf
Remove Temporary from use to shortcut asset stores. The Local property
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differentiates between local & grid storage. The Temporary property just
says that which service handles the it, the asset can be safely removed
in the future.
2013-06-10 13:26:19 -07:00
Talun
7de0912a97
Mantis 5346: llAxisAngle2Rot() should normalize before computing
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Corrected to agree with
http://wiki.secondlife.com/wiki/Llaxisangle2rot#Deep_Notes
to normalise the vector before computing the quaternion
Signed-off-by: dahlia <dahlia@nomail>
2013-06-10 04:13:34 -07:00
Diva Canto
e741e5ebce
More on mantis #6666 -- Groups V2 remote connector.
2013-06-09 20:20:37 -07:00
Diva Canto
4e2e69bd25
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-06-08 11:01:20 -07:00
Diva Canto
d00770d56b
Groups V2 -- fix mantis #6666
2013-06-08 11:00:22 -07:00
BlueWall
75e4af9d39
Catch exception triggered by incoming avatars using legacy profiles
2013-06-08 11:00:05 -04:00
BlueWall
34d40e46a5
Merge branch 'profiles'
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message to explain why this merge is necessary,
2013-06-07 20:17:45 -04:00
BlueWall
1cb1245d84
SQLite support for UserProfiles
2013-06-07 20:14:39 -04:00
BlueWall
1387224821
Ensure selected module is the only active one
2013-06-07 20:09:10 -04:00
Diva Canto
6aa54a8e16
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-06-07 16:01:07 -07:00
Diva Canto
07cc16ff9c
Put the configuration back in FetchInventoryDesc2 cap.
2013-06-07 16:00:32 -07:00
Melanie
3a722ef81b
Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
2013-06-07 23:59:02 +01:00
Melanie
75631e0267
Supply proper type information for the various types of requests
2013-06-07 23:55:03 +01:00
Melanie
7c0bfca7a0
Adding Avination's PollService to round out the HTTP inventory changes
2013-06-07 23:43:45 +01:00
Justin Clark-Casey (justincc)
454499ff60
minor: Comment out debug logging (at warn level) about number of objects force selected and turn down to debug level
2013-06-07 23:38:23 +01:00
Justin Clark-Casey (justincc)
f2a4d9b99c
Fix regression where multiple close agents could be sent to the wrong neighbour region on root agent close.
...
This was introduced in git master d214e2d0
(Thu May 16 17:12:02 2013)
Caught out by the fact that value types used in iterators act like references and this was dispatched asynchronously.
Should address http://opensimulator.org/mantis/view.php?id=6658
2013-06-07 19:13:24 +01:00
Justin Clark-Casey (justincc)
a74e65200c
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-06-07 19:12:55 +01:00
Donnie Roberts
045c26f626
In LocalFriendshipTerminated, send the original client's agentId to the friend being removed instead of the friend's own id.
2013-06-07 18:43:00 +01:00
Diva Canto
664c6191ed
Mantis #6620 (removed debug message)
2013-06-07 08:37:18 -07:00
Melanie
ac9c37f31b
Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
2013-06-06 23:49:34 +01:00
Melanie
06012f8675
Fix keyframe motion copyright
2013-06-06 23:49:02 +01:00
Diva Canto
25fa647a74
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-06-05 20:20:22 -07:00
Diva Canto
2ebf70d719
Strengthen some assumptions.
2013-06-05 20:19:59 -07:00
Melanie
a3210d1cf8
Database persistence for keyframes. Contains a Migration.
2013-06-06 03:17:38 +01:00
Melanie
81ad9255b5
Hook up Keyframe motion to almost everything. Failing to cross a sim border
...
may yield unexpected results in some cases. No database persistence yet,
2013-06-06 03:03:05 +01:00
Melanie
e1d98c9e4c
Committing Avination's Keyframe module. This is not hooked up yet and will do nothing. More commits to follow.
2013-06-06 02:25:19 +01:00
BlueWall
26cd59cd6f
Merge branch 'master' of /home/opensim/var/repo/opensim
2013-06-05 18:55:42 -04:00
Melanie
e53b62304f
Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
2013-06-05 23:44:26 +01:00
Melanie
a7dbafb0e3
Port Avination's inventory send throttling
2013-06-05 23:42:50 +01:00
BlueWall
e449950030
Prevent processing for Npc
2013-06-05 18:42:15 -04:00
BlueWall
cd64da8746
Cleanup
2013-06-05 18:41:55 -04:00
Justin Clark-Casey (justincc)
47ffa12078
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-06-05 22:26:42 +01:00
Justin Clark-Casey (justincc)
f41fc4eb25
Avoid a deadlock where a script can attempt to take a ScriptInstance.m_Scripts lock then a lock on SP.m_attachments whilst SP.MakeRootAgent() attempts to take in the opposite order.
...
This is because scripts (at least on XEngine) start unsuspended - deceptively the ResumeScripts() calls in various places in the code are actually completely redundant (and useless).
The solution chosen here is to use a copy of the SP attachments and not have the list locked whilst creating the scripts when an avatar enters the region.
This looks to address http://opensimulator.org/mantis/view.php?id=6557
2013-06-05 22:20:48 +01:00
BlueWall
10572b78f8
Remove a couple of orphaned lines
2013-06-05 15:10:53 -04:00
BlueWall
b4f472c4fa
Make locking more uniform
2013-06-05 15:08:25 -04:00
Robert Adams
b5d0ac4c42
BulletSim: default PhysicsTimeStep to same as the simulator's
...
heartbeat timestep when running the physics engine on a separate
thread. This reduces the occurance of heartbeats that happen when
there is no physics step which is seen as vehicle jerkyness.
2013-06-05 07:12:14 -07:00
Robert Adams
0c971d148c
BulletSim: fix corner case when rebuilding a compound linkset while
...
a mesh/hull while a mesh or hull is being rebuilt when its asset
is fetched. This fixes a 'pure virtual function' crash when changing
physical state of complex linksets that include many meshes.
2013-06-05 07:09:43 -07:00
Robert Adams
07058b044b
BulletSim: experimental movement of physics execution off of heartbeat
...
thread. Off by default until more testing.
Setting "[BulletSim]UseSeparatePhysicsThread=true" causes the physics
engine to be called on its own thread and the heartbeat thread only
handles the reporting of property updates and collisions. Physics frame
rate is about right but physics execution time goes to zero as accounted
by the heartbeat loop.
2013-06-01 14:52:44 -07:00
BlueWall
d7fa9f671e
Adding standard OpenSim header to source files
2013-05-31 22:03:27 -04:00
BlueWall
ba2f13db63
Adding back the BasicProfileModule
2013-05-31 21:19:15 -04:00
Justin Clark-Casey (justincc)
217c7d1140
Remove unnecessary m_scenes and m_scene from AsyncCommandManager.
...
These were private and the sole point of use (to know when to load config for the first time) can be done by looking at script engines instead.
2013-05-31 23:00:10 +01:00
Justin Clark-Casey (justincc)
921ad8704e
Lock areas of AsyncCommandManager where multiple threads could try to access/update the same static structures simultaneously.
...
This is possible where there is more than one scene (multiple copies of the same script engine) and/or more than one script engine being used.
These operations are not thread safe and could be leading to the exceptions/problems seen in http://opensimulator.org/mantis/view.php?id=6651
This also prevents a small race condition where more than one AsyncLSLCmdHandlerThread could be started.
2013-05-31 22:50:15 +01:00
Justin Clark-Casey (justincc)
00c1586ff8
refactor: Remove unused AsyncCommandManager.PleaseShutdown
2013-05-31 18:12:36 +01:00
BlueWall
bf03523323
Fill in fields with default values on profile creation
2013-05-31 10:40:47 -04:00
Robert Adams
924a5df25f
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-05-30 19:20:36 -07:00
BlueWall
e85c70223a
Merge branch 'work' contains UserProfiles with Robust service and updates region module using JsonRpc messaging. Requres no databse changes (but backup existing data before use).
2013-05-30 22:16:42 -04:00
Robert Adams
4d32ca19bf
Trigger OnScenePresenceUpdated when the avatar's animations change.
2013-05-30 19:16:36 -07:00
Robert Adams
48a175eff7
Add methods to Animation and AnimationSet for easier manipulation and
...
display of groups of animations (Equal(), ToString(), FromOSDArray(), ...).
No functional change to animations.
2013-05-30 19:16:34 -07:00
Robert Adams
439f11cc3c
Add region heartbeat start event to complement heartbeat end event.
...
This allows object modification before the usual heartbeat operation.
2013-05-30 19:16:31 -07:00
Justin Clark-Casey (justincc)
46335b103e
If an exception occurs in the AsyncCommandManager loop, spit it out to log rather than silently swallowing it.
...
This might help diagnose the cause of http://opensimulator.org/mantis/view.php?id=6651 where sometimes scripts fail to start on region start.
2013-05-30 23:51:35 +01:00
BlueWall
328883700a
UserProfiles
...
UserProfiles for Robust and Standalone. Includes service and connectors for Robust and standalone opensim plus matching region module.
2013-05-30 17:59:18 -04:00
Justin Clark-Casey (justincc)
6b88a665d3
minor: fix warnings in GodsModule that were due to duplicate using statements
2013-05-30 22:43:52 +01:00
Justin Clark-Casey (justincc)
12a3b85561
Fix passing of voice distance attenuation to the Vivox voice server.
...
Because of a typo, this wasn't being done at all - now the 'default' value as described in OpenSimDefaults.ini of 10m is passed (vivox_channel_clamping_distance)
Thanks to Ai Austin for spotting this.
2013-05-30 22:20:02 +01:00
Justin Clark-Casey (justincc)
8f9a726465
If on a sit request we sit the avatar on a different prim in a linkset for some reason (e.g. because it has a sit target), then send the actual sit prim UUID to the viewer rather than the requested one.
...
This purports to fix the issue described in http://opensimulator.org/mantis/view.php?id=6653 where the camera can end up following the requested sit prim rather than the actual.
The original spot was by Vegaslon, this commit just goes about it in a slightly different way
This commit also makes m_requestedSitTargetUUID to be the actual UUID, which is consistent with m_requestedSitTargetID which was already doing this.
However, this adjustment has no practical effect since we only currently need to know that there's any requested sit UUID at all, not which one it is.
2013-05-30 19:27:20 +01:00
Justin Clark-Casey (justincc)
cc7aa88b26
Try caching the user name for a new agent earlier on in the process of establishing a connection, to see if this helps with "Unknown UserUMMTGUN" issues.
...
The UMMTGUN form of Unknown User seems to appear because a viewer sometimes sends a UUIDNameRequest UDP request that fails to find a binding.
However, in theory the incoming agent should have made that binding before any such request is triggered.
So moving this binding to an earlier point in the process to see if this makes a difference.
Unknown user name is also updated to UserUMMTGUN2 - if you see the old name then you need to clear your viewer cache.
This relates to http://opensimulator.org/mantis/view.php?id=6625
2013-05-29 23:08:54 +01:00
Justin Clark-Casey (justincc)
f9ee9efb97
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-05-29 22:40:51 +01:00
Justin Clark-Casey (justincc)
4898f18f89
Add HG regression TestCachedUserNameForNewAgent()
2013-05-29 21:28:38 +01:00
Diva Canto
233b9ec4d7
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-05-28 20:59:54 -07:00
Diva Canto
7e1c7f54c7
First change in Vivox for ages! -- added a lock to serialize calls to vivox servers. This may ameliorate things when lots of avies arrive in a sim at about the same time. Turns out that there are 4 http requests per avie to Vivox.
2013-05-28 20:59:25 -07:00
Robert Adams
ae0d6ab28a
BulletSim: don't zero motion when changing vehicle type.
...
Some vehicle scripts change type on the fly as an easy way of setting
all the parameters (like a plane changing to a car when on the ground).
2013-05-28 09:19:08 -07:00
Robert Adams
7c3a46ccea
BulletSim: default using mesh asset hulls to 'true'. This means that,
...
if the mesh asset specifies physics hulls, BulletSim will fetch and
use same rather than approximating the hulls. If physics hulls are not
specified, the representation will fall back to the regular physics mesh.
2013-05-27 14:38:59 -07:00
Robert Adams
0c35d28933
BulletSim: enable GImpact shape for prims with cuts. Include DLLs and SOs
...
which recompute GImpact shape bounding box after creation as Bullet
doesn't do that itself (something it does for nearly every other shape).
Now, physical prims without cuts become single mesh convex meshes. Physical
prims with cuts become GImpact meshes. Meshes become a set of convex
hulls approximated from the mesh unless the hulls are specified in the
mesh asset data. The use of GImpact shapes should make some mechanical
physics more stable.
2013-05-26 17:35:12 -07:00
Melanie
533bbf033d
Update the money framework to allow sending the new style linden "serverside is now viewerside" messages regarding currency
...
This will require all money modules to be refactored!
2013-05-25 02:08:54 +01:00
Robert Adams
1821372634
Meshmerizer: remember to add the copied hull verts to the list of hulls.
2013-05-24 16:32:19 -07:00
Robert Adams
5f1f5ea5ab
BulletSim: add VehicleInertiaFactor to allow modifying inertia.
...
Another parameter for vehicle operation tuning.
Default to <1,1,1> which means nothing is different under normal use.
2013-05-24 16:24:16 -07:00
Robert Adams
4979940def
BulletSim: properly set mesh hash key in use tracking structure.
...
Shouldn't see any functional difference.
2013-05-24 16:23:10 -07:00
Robert Adams
81a6c39781
Meshmerizer: add INI parameter to enable DEBUG mesh detail logging.
...
Default to off.
To turn mesh parsing DEBUG detail logging on, add
[Mesh]
LogMeshDetail=true
to the INI file.
2013-05-24 16:20:26 -07:00
Mic Bowman
a087dbed7f
One more appearance change: drop sending the SendAppearance packet
...
to avatar when it becomes root. This packet shows up in the viewer
logs as an error and appears to cause problems for completing the
texture rebake process for v1 viewers in some cases.
2013-05-24 13:26:07 -07:00
Mic Bowman
bb0ea25090
Protect one more update of the baked texture hashes.
2013-05-24 13:25:25 -07:00
Mic Bowman
681fbda4b6
This is an experimental patch that adds support for comparing texture
...
hashes for the purpose of accurately responding to AgentTextureCached
packets. There is a change to IClientAPI to report the wearbles hashes
that come in through the SetAppearance packet. Added storage of the
texture hashes in the appearance. While these are added to the
Pack/Unpack (with support for missing values) routines (which means
Simian will store them properly), they are not currently persisted in
Robust.
2013-05-24 13:18:16 -07:00
dahlia
440905ad14
change a hull debugging message to Debug instead of Info
2013-05-24 10:31:14 -07:00
dahlia
21a3a81c7a
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-05-24 01:54:28 -07:00
dahlia
0cdea5c2f3
correct some errors in decoding of mesh asset convex decomposition data
2013-05-24 01:53:37 -07:00
Justin Clark-Casey (justincc)
eb2bd9d203
minor: Remove unnecessary duplication of AbsolutePosition Vector3 in SOG.Copy()
...
As a struct, Vector3 has already been cloned by MemberwiseClone()
2013-05-24 00:46:58 +01:00
Justin Clark-Casey (justincc)
02fe05f346
Fix issue where llSetPayPrice on either one of a clone prim in the same OpenSimulator session would change the prices on both prims.
...
This is because the PayPrice array refernence was being memberwise cloned and not the array itself.
Addresses http://opensimulator.org/mantis/view.php?id=6639
2013-05-24 00:41:47 +01:00
Justin Clark-Casey (justincc)
e597a7d94e
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-05-23 23:53:44 +01:00
Justin Clark-Casey (justincc)
9b56f99326
Fix bug where a cloned object would report the wrong llGetNumberOfPrims() when avatars had been sitting on the original and a different avatar sat on the copy within the same opensim session.
...
This was because the sitting avatars list was being cloned rather than reset.
Addresses http://opensimulator.org/mantis/view.php?id=6649
2013-05-23 23:52:07 +01:00
dahlia
d90d8e9999
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-05-23 15:48:47 -07:00
dahlia
c5549d2730
add decoder for bounding convex hull
2013-05-23 15:47:47 -07:00
Justin Clark-Casey (justincc)
0d5566e879
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-05-23 23:07:46 +01:00
Justin Clark-Casey (justincc)
28548ab347
Fix bug where both ordinary UserManagementModule and HGUserManagementModules were being added to scenes if no UserManagementModule was specified.
...
Without explicit config non-hg UMM is used - this is in common with other HG modules.
This was causing a non-HG module to unpredictably use the UMM or HGUMM, though lack of bug reports suggest either UMM was always used or it didn't matter in this case.
2013-05-23 23:05:56 +01:00
Robert Adams
0e002e3693
Add DEBUG level logging in Meshmerizer for mesh parsing. There is
...
a compile time variable to turn this logging off if it is too spammy.
2013-05-23 14:41:05 -07:00
Robert Adams
29b3b44fab
BulletSim: add locking around Meshmerizer use to eliminate possible race
...
condition when extracting the convex hulls.
2013-05-23 14:40:16 -07:00
Robert Adams
5efce21abc
BulletSim: correct errors caused by misspelled INI parameter spec.
...
Add debugging messages for hull asset use.
2013-05-22 21:57:07 -07:00
Robert Adams
ffc9b3dda7
BulletSim: add code to experimentally use asset hull data.
...
Default to 'off' as it needs debugging.
2013-05-22 21:01:00 -07:00
Robert Adams
61cdf9390d
BulletSim: fix problem with walking up stairs that are oriented
...
in certain directions. The problem was really that the avatar capsule
orientation was being set incorrectly.
2013-05-22 16:06:06 -07:00
Justin Clark-Casey (justincc)
7d38f4940c
Implement llSetSoundQueueing().
...
This is controlled by the viewer, not the server.
So as per http://wiki.secondlife.com/wiki/LlSetSoundQueueing , only two sounds can be queued per prim.
You probably need to use llPreloadSound() for best results
2013-05-22 20:01:57 +01:00
Robert Adams
6596a1de80
Revert "BulletSim: add code to experimentally use asset hull data."
...
This reverts commit 2fd8819a04
.
Remove this code until I can figure out why the references that are
clearly in prebuild.xml doesn't work for the
'using OpenSim.Region.Physics.Meshing' in BSShape.cs.
2013-05-21 22:16:18 -07:00
Robert Adams
2fd8819a04
BulletSim: add code to experimentally use asset hull data.
...
Default to 'off' as it needs debugging.
2013-05-21 21:32:30 -07:00
Robert Adams
9de3979f5b
BulletSim: add gImpact shape type. Add logic to use gImpact shape
...
for prims that have cuts or holes. Default logic to 'off' as it
needs debugging.
2013-05-21 15:32:10 -07:00
Robert Adams
ece7b33a96
Merge branch 'master' of git://opensimulator.org/git/opensim
2013-05-21 15:31:13 -07:00
Justin Clark-Casey (justincc)
06ab168897
To further help with tracking down the apperance of too much "Unknown User" in chatlogs, etc. temporarily change each instance of this in OpenSimulator so we can identify where it's coming from
...
For instance, the "Unknown User" in Util.ParseUniversalUserIdenitifer becaomes "Unknown UserUPUUI (class initials + method initials)
This is to help with http://opensimulator.org/mantis/view.php?id=6625
2013-05-21 22:26:15 +01:00
Justin Clark-Casey (justincc)
ba6a6b2d40
Fix compile failure from recent git master 434c3cf
2013-05-21 18:18:16 +01:00
Justin Clark-Casey (justincc)
434c3cf83b
Make "show name" command display HomeURL like "show names"
2013-05-21 18:15:22 +01:00
Justin Clark-Casey (justincc)
5c8d38d6cf
minor: Change "show names" command to use consistent console display table
2013-05-21 18:11:07 +01:00
Justin Clark-Casey (justincc)
6edecd5d94
Add "show name" console command to make it possible to show a single binding of a UUID to a name.
2013-05-21 18:00:41 +01:00
Justin Clark-Casey (justincc)
c47de9878d
Log when "Unknown User" is sent to a user because the UMM had no binding for that UUID and when a binding replaces a previous "Unknown User" entry.
...
This is a temporary measure to hunt down issues where some but not all users see others as "Unknown user" in text chat, etc.
http://opensimulator.org/mantis/view.php?id=6625
2013-05-21 17:45:15 +01:00
Justin Clark-Casey (justincc)
6ae426c96b
Lock m_UserCache whilst iterating over it in UserManagementModule.GetUserData() to avoid concurrency exceptions
2013-05-21 17:25:06 +01:00
Diva Canto
10e4fb2ce2
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-05-20 09:26:15 -07:00
Diva Canto
26904cc5a1
Add comment
2013-05-20 09:25:50 -07:00
dahlia
e65d1e459e
fix error in hull point indexing
2013-05-18 13:11:22 -07:00
dahlia
477bee6468
remove duplicate hull scaling
2013-05-18 11:15:05 -07:00
dahlia
fa8f5bafb2
add prototype code to decode convex hulls from mesh assets. Please do not use yet; the interface will be defined in a later commit.
2013-05-18 01:23:09 -07:00
Robert Adams
214bae1479
BulletSim: fix BulletSim crashing if there is no [BulletSim] section
...
in any INI file. Update TODO list.
2013-05-17 21:19:38 -07:00
Justin Clark-Casey (justincc)
ec818a506b
minor: remove long commented out scene cache clearing code in EntityTransferModule.CrossAgentToNewRegionAsync()
2013-05-16 18:26:22 +01:00
Justin Clark-Casey (justincc)
61f4ab6674
minor: Remove completely unused IClientAPI.RequestClientInfo() call from EntityTransferModule.CrossAgentToNewRegionAsync()
2013-05-16 18:25:04 +01:00
Justin Clark-Casey (justincc)
3bc8cf65a4
Where this is not already happening, trigger asychoronous calls to CloseChildAgent() above the LocalSimulationConnector level.
...
This is so that other callers (such as SceneCommunicationService.SendCloseChildAgentConnections() can perform all closes asynchronously without pointlessly firing another thread for local closes).
No functional change apart from elimination of unnecessary chaining of new threads.
2013-05-16 17:30:30 +01:00
Justin Clark-Casey (justincc)
d214e2d0c4
On closing child agents, send separate asynchronous requests to each neighbour rather than sending all closes concurrently on a separate thread.
...
This is to reduce race conditions where neighbours may be responding erratically, thus mixing up create and close agent requests in time.
This mirrors OpenSimulator behaviour on enabling child agents where each region is contacted separately.
2013-05-16 17:12:02 +01:00
Justin Clark-Casey (justincc)
bd31821792
On logout, send close child agent requests to neighbours asynchronously, so user is not prevented from relogging if many neighbours are present but not responsive.
...
The symptom here is that previous user connections are still present but are labelled active == false
2013-05-16 16:37:21 +01:00
dahlia
46eb8465a0
fall back to using a display mesh for physics proxy if no physics_mesh entry was wound in a mesh asset
2013-05-15 17:12:17 -07:00
Justin Clark-Casey (justincc)
a4290cdbb3
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-05-15 22:06:01 +01:00
Justin Clark-Casey (justincc)
177a53fbcf
Fix issue where osMakeNotecard() would fail if given a list containing vectors or quaternions.
...
http://opensimulator.org/mantis/view.php?id=6640
2013-05-15 22:04:38 +01:00
Robert Adams
23ebae1828
Eliminate race condition where SimStatsReporter starts reporting
...
stats before the region is completely initialized.
2013-05-14 13:40:07 -07:00
Justin Clark-Casey (justincc)
df2a0fec5f
Comment out log message about looking for asset data in remove asset service for now, in order to reduce log levels in a test region with many hg origin avatars
2013-05-14 20:11:58 +01:00
Justin Clark-Casey (justincc)
ce979552fd
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-05-14 19:45:35 +01:00
Justin Clark-Casey (justincc)
e9847a4dbd
Comment out some debugging item permission messages since these are highly noisy on the console.
...
Please re-enable when required
2013-05-14 19:44:41 +01:00
Diva Canto
f8bb90d963
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-05-14 09:07:20 -07:00
Diva Canto
91091c3e54
Second take at HGTP-mesh bug: delay sending the initial data only for agents that are coming via TP (root agents)
2013-05-14 09:06:58 -07:00
Robert Adams
03fddb301b
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-05-14 08:49:41 -07:00
Vegaslon
b135f1d58a
BulletSim: Fix for mantis 6487, also minor adjustment to fix flying while you are running.
...
Signed-off-by: Robert Adams <Robert.Adams@intel.com>
2013-05-14 08:48:40 -07:00
Diva Canto
645da54f25
Revert "HGTP-mesh bug: the mesh download requests were going to the departing sims for a little while. This was also true for local TPs. BUt for local TPs the assets are on the same server, so it doesn't matter. For HGTPs, it matters. This potential fix moves sending the initial data to later, after the client has completed the movement into the region. Fingers crossed that it doesn't mess other things up!"
...
This reverts commit f32a21d967
.
2013-05-14 08:47:18 -07:00
Diva Canto
66c328f51b
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-05-14 08:12:23 -07:00
Diva Canto
f32a21d967
HGTP-mesh bug: the mesh download requests were going to the departing sims for a little while. This was also true for local TPs. BUt for local TPs the assets are on the same server, so it doesn't matter. For HGTPs, it matters. This potential fix moves sending the initial data to later, after the client has completed the movement into the region. Fingers crossed that it doesn't mess other things up!
2013-05-14 08:12:01 -07:00
Robert Adams
c86e828dbf
BulletSim: add a lock to try and catch a native shape creation/destruction
...
race condition.
2013-05-13 13:30:44 -07:00
Robert Adams
15360cbb6b
BulletSim: add adjustment for avatar capsule height scaling. Makes
...
avatar standing on ground view better and enables tuning.
2013-05-13 13:30:42 -07:00
Robert Adams
45f37e11ad
BulletSim: use heightmap terrain when using BulletXNA.
...
Output messages on features disabled when using BulletXNA.
2013-05-13 13:30:40 -07:00
Diva Canto
4194d935ec
Fixed mantis #6609 -- LoadPlugin error messages on Robust.
2013-05-13 13:07:39 -07:00
Diva Canto
af1fa95875
Groups: Improve error handling on remote connector.
2013-05-13 11:36:17 -07:00
Diva Canto
25fea82049
Fixes mantis #6636 -- Groups
2013-05-13 07:29:17 -07:00
Diva Canto
a4431381fa
Finalize the logic for SetHome. See comments in Land/LandManagementModule.cs about who has permission to set home where.
2013-05-11 07:58:14 -07:00
Diva Canto
ab4d530462
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-05-11 07:15:31 -07:00
Diva Canto
48f8b884c3
Handle SetHome properly
2013-05-11 07:15:09 -07:00
Melanie
55c9bc15e5
Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
2013-05-11 01:29:30 +01:00
Melanie
81d8deb1a8
Send up the part missing from the Avination Estate commit.
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Warning - contains a small migration.
2013-05-11 01:27:37 +01:00
Robert Adams
a42bb799cc
BulletSim: fix CPU loop that occurs when any 'degenerate' sculptie
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is in a region. This fixes the high CPU usage for regions with nothing
else going on.
2013-05-10 14:48:52 -07:00
Diva Canto
a1031772eb
Delete debug message
2013-05-10 08:09:26 -07:00
Justin Clark-Casey (justincc)
ff0332730d
Implement delete key for local console
2013-05-09 23:11:37 +01:00
Justin Clark-Casey (justincc)
292a6037ad
minor: Remove unnecessary code that was generating warning in TestXInventoryDataPlugin
2013-05-09 22:48:10 +01:00
Justin Clark-Casey (justincc)
0e6ad94829
minor: Remove mono compiler warning in RemoteAdminPlugin
2013-05-09 22:44:45 +01:00
Justin Clark-Casey (justincc)
9978f36d9f
Don't send BulkUpdateInventory at the end up of UpdateInventoryItemAsset().
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This is causing editing of worn clothes to fail frequently, possibly due to a race condition with a transaction.
This looks to address http://opensimulator.org/mantis/view.php?id=6600
2013-05-09 22:43:16 +01:00
Justin Clark-Casey (justincc)
b4a6f2195d
Only send one kill object to the deleter when they derez an object rather than two.
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Extend regression test to check this.
2013-05-09 18:53:34 +01:00
Justin Clark-Casey (justincc)
3290cd09d3
remove pointless region handle paramter from IClientAPI.SendKillObject()
2013-05-09 18:12:17 +01:00
Justin Clark-Casey (justincc)
2cb2f1d7e3
Fix issue where objects removed via llDie() would not disappear for users looking in from neighbouring sims.
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This was because this particular code path (unlike user delete) only sent kills to root presences, for no apparent good reason.
Added regression test for this case.
This fixes http://opensimulator.org/mantis/view.php?id=6627
2013-05-09 18:02:19 +01:00
Justin Clark-Casey (justincc)
2b0b9f3e6c
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-05-09 18:01:49 +01:00
Justin Clark-Casey (justincc)
641c636790
minor: Simplify test setup in SceneObjectDeRezTests since permissions module doesn't need different configuration anymore
2013-05-09 16:43:16 +01:00
BlueWall
182ea00cb3
Application support:
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Adding some viwer supported url settings for destination guide and avatar picker apps. URL for the destinations should be: "secondlife:///app/teleport/slurl"
2013-05-09 10:50:18 -04:00
Melanie
543d1fe70b
Guard the scene list when estates are updated
2013-05-08 21:14:52 +01:00
Mic Bowman
33aaa40bee
Adds an event and a method so that handling of the CachedTexture
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packet can be pulled out of LLClientView and moved to
AvatarFactory. The first pass at reusing textures (turned off by
default) is included. When reusing textures, if the baked textures
from a previous login are still in the asset service (which generally
means that they are in the simulator's cache) then the avatar will not
need to rebake. This is both a performance improvement (specifically
that an avatars baked textures do not need to be sent to other users
who have the old textures cached) and a resource improvement (don't
have to deal with duplicate bakes in the asset service cache).
2013-05-08 13:13:51 -07:00
Diva Canto
6f5222e863
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-05-07 18:02:25 -07:00
Diva Canto
e92c05ebbd
Added AvatarPickerSearch capability handler.
2013-05-07 18:01:48 -07:00
Vegaslon
ac6dcd35fb
Bulletsim: and the rotational friction.
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Signed-off-by: Robert Adams <Robert.Adams@intel.com>
2013-05-07 07:14:10 -07:00
Vegaslon
f247ae1a75
BulletSim: Another way to create vehicle framed friction.
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Signed-off-by: Robert Adams <Robert.Adams@intel.com>
2013-05-07 07:14:06 -07:00
Robert Adams
ddd97cb78e
BulletSim: normalize quaternian rotations when building compound linksets.
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Attempt to fix vehicles being twisted off the ground when they go physical.
2013-05-06 18:06:34 -07:00
Robert Adams
84118c5735
BulletSim: properly free references to simple convex hull shapes. Didn't
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loose memory since shapes are shared but did mess up usage accounting.
2013-05-06 18:05:37 -07:00
Melanie
1c6b8293d7
Step 3: Commit the Avination XEstate estate comms handler
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This adds estate-wide Teleport Home and Teleport All User Home as well
2013-05-07 00:52:40 +01:00
Melanie
5d5edde429
Step 2: commit the IEstateModuleInterface changes needed
2013-05-07 00:37:45 +01:00
Melanie
4c83b5e719
Step one of estate settings sharing - port the Avination Estate module (complete module) as changes are too extensive to apply manually
2013-05-07 00:31:11 +01:00
Robert Adams
93e1986d69
BulletSim: apply linear and angular friction in vehicle coordinates
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and not world coordinates.
2013-05-06 16:48:01 -07:00
Robert Adams
045aaa838a
BulletSim: remove friction calcuation from BSMotor and move linear and
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angular friction computation into linear and angular movement code.
The friction wasn't being applied properly. This will make it so vehicles
don't drift as much and the drift is tunable by changing the friction
timescales.
2013-05-06 13:32:26 -07:00
Robert Adams
bf31896983
BulletSim: simplify parameter specification by reducing the number of
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specifications required for simple properties with defaults.
2013-05-06 13:32:24 -07:00
Robert Adams
f9fb1484aa
BulletSim: extend BSActorLockAxis to allow locking linear movement in
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addition to angular movement. Not enabled by anything yet.
2013-05-06 13:32:22 -07:00
Diva Canto
90f03ccd42
Added new method to Remote Admin for reloading the estate settings. This is meant to be called when some other program has changed the data on the backend.
2013-05-06 11:47:55 -07:00
Diva Canto
a81ddf3d70
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-05-06 09:18:17 -07:00
Diva Canto
ad00466483
Minor reordering of operations on NewUserConnection. The agent circuit needs to be added earlier for some of the checks to work correctly.
2013-05-06 09:17:54 -07:00
Robert Adams
1ffa69f691
Merge branch 'master' into bulletsim4
2013-05-03 14:25:52 -07:00
Robert Adams
5d25bb3084
BulletSim: zero vehicle motion when changing vehicle type.
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Rebuild compound linkset of any child in the linkset changes shape.
Comments and better detailed logging messages.
2013-05-03 14:23:53 -07:00
Justin Clark-Casey (justincc)
5d93c99e8c
Fix possible race condition with local region cache if a region was added after startup.
2013-05-03 18:56:58 +01:00
Justin Clark-Casey (justincc)
7ca42d5711
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-05-03 18:51:29 +01:00
Justin Clark-Casey (justincc)
304c5d4a8b
On startup, start scenes after we're set up all local scenes, rather than starting scenes before others have been created.
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This aims to avoid a race condition where scenes could look to inform neighbours that they were up before those neighbours had been created.
http://opensimulator.org/mantis/view.php?id=6618
2013-05-03 18:48:50 +01:00
Robert Adams
4042c82a72
BulletSim: prims with no cuts created with single convex hull shape.
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Parameter added to enable/disable this feature.
2013-05-02 12:27:30 -07:00
Robert Adams
d9c3947824
BulletSim: Rebuild physical body if physical shape changes for mesh and hull.
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Properly rebuilds collision caches.
Release asset data fetched when building mesh or hulls.
2013-05-02 10:06:12 -07:00
Robert Adams
a9480aed85
Merge branch 'master' into bulletsim4
2013-05-02 07:02:28 -07:00
Robert Adams
ed46b42fea
BulletSim: fix crash when mesh asset wasn't available when meshing
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the first time.
Debugging added for mesh/hull asset fetch.
2013-05-01 17:16:46 -07:00
Robert Adams
0378baed35
BulletSim: rework LinksetCompound to work with new BSShape system.
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Not all working yet.
2013-05-01 17:15:54 -07:00
BlueWall
e3d9d5566a
Fix inventory issue
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Fix issue where objects rezzed from Trash or Lost And Found then be placed back in the respective folder when taking the object or a copy back into inventory.
2013-05-01 18:51:43 -04:00
Melanie
c6d50cd431
Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
2013-05-01 21:37:17 +01:00
Melanie
b26276c8c4
Fix the long standing bug of items being delivered to lost and found or trash when takig copy.
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This bug was recently aggravated through the perms changes required for the
export permission.
2013-05-01 21:35:50 +01:00
Robert Adams
fca4e4ec7c
Merge branch 'master' into bulletsim4
2013-05-01 12:08:12 -07:00
Justin Clark-Casey (justincc)
81a90e30c6
Add in-code exaplanation for the change in cancellation signalling in STP 2.2.3. Remove left in Console.WriteLine accidentally inserted in recent 206fb306
2013-05-01 19:29:46 +01:00
Justin Clark-Casey (justincc)
206fb306a7
Update SmartThreadPool to latest version 2.2.3 with a major and minor change.
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SmartThreadPool code comes from http://www.codeproject.com/Articles/7933/Smart-Thread-Pool
This version implements thread abort (via WorkItem.Cancel(true)), threadpool naming, max thread stack, etc. so we no longer need to manually patch those.
However, two changes have been made to stock 2.2.3.
Major change: WorkItem.Cancel(bool abortExecution) in our version does not succeed if the work item was in progress and thread abort was not specified.
This is to match previous behaviour where we handle co-operative termination via another mechanism rather than checking WorkItem.IsCanceled.
Minor change: Did not add STP's StopWatch implementation as this is only used WinCE and Silverlight and causes a build clash with System.Diagnostics.StopWatch
The reason for updating is to see if this improves http://opensimulator.org/mantis/view.php?id=6557 and http://opensimulator.org/mantis/view.php?id=6586
2013-05-01 19:01:43 +01:00
Melanie
ac135c649c
Fix CAPS to work like they should - do not send caps to the viewer if they're not in the requested caps list.
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The previous wrong behavior caused the debug setting "UseHTTPInventory" to fail
on all viewers when turned off. UDB inventory would not be correctly used in
that case.
2013-04-30 23:50:23 +01:00
Robert Adams
46ae84cfba
BulletSim: fix error messages created while an avatar has no initial
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collisions. Usually happens when logging in an avatar that had been
previously flying. Uninitialized variable.
2013-04-30 13:10:15 -07:00
Robert Adams
7cdb07b386
BulletSim: improvements to LinksetCompound and PrimDisplaced. Not all working yet.
2013-04-30 11:42:11 -07:00
Robert Adams
d322625f90
BulletSim: Add non-static BSShape.GetReference for getting another reference
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to an existing shape instance.
BSShapeNative rebuilds shape for all references.
BSShapeCompound returns another reference copy if the compound shape
already exists (for linksets).
2013-04-29 17:30:54 -07:00
Robert Adams
15a3f80e2e
BulletSim: LinksetCompound work to disable collision for root and
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child prims so compound shape can do all collisions.
Don't try to build a compound linkset for non-physical linksets.
Remove and replace root body when compound shape is added so collision
cache is rebuilt.
2013-04-29 17:30:38 -07:00
Justin Clark-Casey (justincc)
3ce198165c
minor: remove some mono compiler warnings in ServicesServerBase
2013-04-29 22:21:57 +01:00
Justin Clark-Casey (justincc)
537b243360
minor: Eliminate warning in LLimageManagerTests by properly calling through to OpenSimTestCase.SetUp()
2013-04-29 22:18:11 +01:00
Justin Clark-Casey (justincc)
67789201c3
Add TestRejectGivenFolder() and TestAcceptGivenFolder() regression tests
2013-04-29 22:14:13 +01:00
Justin Clark-Casey (justincc)
0beccf23c0
Add regression test for inventory item give, reject and subsequent trash folder purge by receiver.
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This commit also actually adds the InventoryTransferModuleTests file which I previously forgot
2013-04-29 21:11:44 +01:00
Justin Clark-Casey (justincc)
a7cbb9edc9
Add regression test for offer, accept and subsequent receiver delete of an item offered via instant message.
2013-04-29 20:50:49 +01:00
Justin Clark-Casey (justincc)
12054aaa9f
Fix bug where an agent that declined an inventory offer and subsequently emptied their trash would make the item invalid in the giver's inventory
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This was because the original item/folder ID was sent in the session slot of the offer IM rather than the copy.
2013-04-29 17:14:44 +01:00
Robert Adams
92ee288d66
BulletSim: remove trailing white space to make git happier. No functional changes.
2013-04-29 07:54:50 -07:00
Robert Adams
ad1787770e
BulletSim: rename variable 'PhysicsScene' to be either 'PhysScene' or 'm_physicsScene' to match coding conventions and reduce confusion.
2013-04-29 07:38:55 -07:00
Robert Adams
21ec434688
BulletSim: first cut at new linksetCompound shape building.
2013-04-29 07:38:51 -07:00
Robert Adams
f2d408829b
BulletSim: fix crash when creating new hull.
2013-04-29 07:38:47 -07:00