OpenSimMirror/prebuild.xml

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2007-07-16 15:40:11 +00:00
<?xml version="1.0" encoding="utf-8" ?>
<Prebuild xmlns="http://dnpb.sourceforge.net/schemas/prebuild-1.7.xsd" version="1.7">
<Solution name="OpenSim" activeConfig="Debug" path="./" version="0.5.0-$Rev$">
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<Configuration name="Debug">
<Options>
<CompilerDefines>TRACE;DEBUG</CompilerDefines>
<OptimizeCode>false</OptimizeCode>
<CheckUnderflowOverflow>false</CheckUnderflowOverflow>
<AllowUnsafe>false</AllowUnsafe>
<WarningLevel>4</WarningLevel>
<WarningsAsErrors>false</WarningsAsErrors>
<SuppressWarnings></SuppressWarnings>
<OutputPath>bin</OutputPath>
<DebugInformation>true</DebugInformation>
<IncrementalBuild>true</IncrementalBuild>
<NoStdLib>false</NoStdLib>
</Options>
</Configuration>
<Configuration name="Release">
<Options>
<CompilerDefines>TRACE</CompilerDefines>
<OptimizeCode>true</OptimizeCode>
<CheckUnderflowOverflow>false</CheckUnderflowOverflow>
<AllowUnsafe>false</AllowUnsafe>
<WarningLevel>4</WarningLevel>
<WarningsAsErrors>false</WarningsAsErrors>
<SuppressWarnings></SuppressWarnings>
<OutputPath>bin</OutputPath>
<DebugInformation>false</DebugInformation>
<IncrementalBuild>true</IncrementalBuild>
<NoStdLib>false</NoStdLib>
</Options>
</Configuration>
<!-- Core OpenSim Projects -->
<!--
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<Project name="OpenSim.Model" path="OpenSim/Model" type="Library">
<Configuration name="Debug">
<Options>
<OutputPath>../../../bin/</OutputPath>
</Options>
</Configuration>
<Configuration name="Release">
<Options>
<OutputPath>../../../bin/</OutputPath>
</Options>
</Configuration>
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<ReferencePath>../../../bin/</ReferencePath>
<Reference name="System"/>
<Reference name="System.Xml"/>
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<Files>
<Match pattern="*.cs" recurse="true"/>
</Files>
</Project>
-->
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<Project name="OpenSim.Framework.Servers.HttpServer" path="OpenSim/Framework/Servers/HttpServer" type="Library">
<Configuration name="Debug">
<Options>
<OutputPath>../../../../bin/</OutputPath>
</Options>
</Configuration>
<Configuration name="Release">
<Options>
<OutputPath>../../../../bin/</OutputPath>
</Options>
</Configuration>
<ReferencePath>../../../../bin/</ReferencePath>
<Reference name="System"/>
<Reference name="System.Xml"/>
<Reference name="OpenMetaverse.StructuredData.dll"/>
<Reference name="OpenMetaverseTypes.dll"/>
<Reference name="XMLRPC.dll"/>
<Reference name="log4net.dll"/>
<Reference name="HttpServer_OpenSim.dll"/>
<Files>
<Match pattern="*.cs" recurse="true">
<Exclude pattern="Tests" />
<!-- on temporary suspension -->
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<Exclude pattern="OSHttpHandler\.cs" />
<Exclude pattern="OSHttpHttpHandler\.cs" />
<Exclude pattern="OSHttpRequestPump\.cs" />
<Exclude pattern="OSHttpRequestQueue\.cs" />
<Exclude pattern="OSHttpServer.*\.cs" />
<Exclude pattern="OSHttpXmlRpcHandler.*\.cs" />
</Match>
</Files>
</Project>
<Project name="OpenSim.Framework.Console" path="OpenSim/Framework/Console" type="Library">
<Configuration name="Debug">
<Options>
<OutputPath>../../../bin/</OutputPath>
</Options>
</Configuration>
<Configuration name="Release">
<Options>
<OutputPath>../../../bin/</OutputPath>
</Options>
</Configuration>
<ReferencePath>../../../bin/</ReferencePath>
<Reference name="System"/>
<Reference name="log4net.dll"/>
<Reference name="Nini.dll"/>
<Reference name="OpenSim.Framework.Servers.HttpServer"/>
<Files>
<Match pattern="*.cs" recurse="true"/>
</Files>
</Project>
<Project name="OpenSim.Framework" path="OpenSim/Framework" type="Library">
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<Configuration name="Debug">
<Options>
<OutputPath>../../bin/</OutputPath>
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</Options>
</Configuration>
<Configuration name="Release">
<Options>
<OutputPath>../../bin/</OutputPath>
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</Options>
</Configuration>
<ReferencePath>../../bin/</ReferencePath>
<Reference name="System"/>
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<Reference name="System.Xml"/>
<Reference name="System.Data"/>
<Reference name="OpenMetaverseTypes.dll"/>
<Reference name="OpenMetaverse.dll"/>
<Reference name="OpenMetaverse.StructuredData.dll"/>
<Reference name="XMLRPC.dll"/>
<Reference name="OpenSim.Framework.Console"/>
<Reference name="Nini.dll" />
<Reference name="log4net.dll"/>
<Reference name="Mono.Addins.dll" />
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<Files>
<Match pattern="*.cs" recurse="false"/>
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<Match path="Client" pattern="*.cs" recurse="true"/>
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</Files>
</Project>
<Project name="OpenSim.Framework.Serialization" path="OpenSim/Framework/Serialization" type="Library">
<Configuration name="Debug">
<Options>
<OutputPath>../../../bin/</OutputPath>
</Options>
</Configuration>
<Configuration name="Release">
<Options>
<OutputPath>../../../bin/</OutputPath>
</Options>
</Configuration>
<ReferencePath>../../../bin/</ReferencePath>
<Reference name="System"/>
<Reference name="System.Xml"/>
<Reference name="log4net.dll"/>
<Reference name="OpenMetaverse.dll" />
<Reference name="OpenMetaverseTypes.dll"/>
<Reference name="OpenSim.Framework"/>
<Files>
<Match pattern="*.cs" recurse="true"/>
</Files>
</Project>
<Project name="OpenSim.Framework.Statistics" path="OpenSim/Framework/Statistics" type="Library">
<Configuration name="Debug">
<Options>
<OutputPath>../../../bin/</OutputPath>
</Options>
</Configuration>
<Configuration name="Release">
<Options>
<OutputPath>../../../bin/</OutputPath>
</Options>
</Configuration>
<ReferencePath>../../../bin/</ReferencePath>
<Reference name="System"/>
<Reference name="OpenMetaverseTypes.dll"/>
<Reference name="OpenMetaverse.dll"/>
<Reference name="OpenMetaverse.StructuredData.dll"/>
<Reference name="OpenSim.Framework"/>
<Files>
<Match pattern="*.cs" recurse="true"/>
</Files>
</Project>
<Project name="OpenSim.Data" path="OpenSim/Data" type="Library">
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<Configuration name="Debug">
<Options>
<OutputPath>../../bin/</OutputPath>
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</Options>
</Configuration>
<Configuration name="Release">
<Options>
<OutputPath>../../bin/</OutputPath>
2007-07-16 15:40:11 +00:00
</Options>
</Configuration>
<ReferencePath>../../bin/</ReferencePath>
<Reference name="System"/>
2007-07-16 15:40:11 +00:00
<Reference name="System.Xml"/>
<Reference name="System.Data"/>
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<Reference name="XMLRPC.dll"/>
<Reference name="OpenMetaverse.dll"/>
<Reference name="OpenMetaverseTypes.dll"/>
<Reference name="OpenSim.Framework"/>
<Reference name="log4net.dll"/>
<Reference name="Mono.Addins.dll" />
2007-07-16 15:40:11 +00:00
<Files>
<Match pattern="*.cs" recurse="false"/>
<Match pattern="Properties/*.cs" recurse="false"/>
<Match pattern="*.addin.xml" path="Resources" buildAction="EmbeddedResource" recurse="true"/>
2007-07-16 15:40:11 +00:00
</Files>
</Project>
<Project name="OpenSim.Framework.Configuration.XML" path="OpenSim/Framework/Configuration/XML" type="Library">
<Configuration name="Debug">
<Options>
<OutputPath>../../../../bin/</OutputPath>
</Options>
</Configuration>
<Configuration name="Release">
<Options>
<OutputPath>../../../../bin/</OutputPath>
</Options>
</Configuration>
<ReferencePath>../../../../bin/</ReferencePath>
<Reference name="System"/>
<Reference name="System.Xml"/>
<Reference name="OpenMetaverseTypes.dll"/>
<Reference name="XMLRPC.dll"/>
<Reference name="OpenSim.Framework"/>
<Reference name="OpenSim.Framework.Console"/>
<Reference name="OpenSim.Data"/>
<Files>
<Match pattern="*.cs" recurse="true"/>
</Files>
</Project>
<Project name="OpenSim.Framework.Configuration.HTTP" path="OpenSim/Framework/Configuration/HTTP" type="Library">
<Configuration name="Debug">
<Options>
<OutputPath>../../../../bin/</OutputPath>
</Options>
</Configuration>
<Configuration name="Release">
<Options>
<OutputPath>../../../../bin/</OutputPath>
</Options>
</Configuration>
<ReferencePath>../../../../bin/</ReferencePath>
<Reference name="System"/>
<Reference name="System.Xml"/>
<Reference name="OpenMetaverseTypes.dll"/>
<Reference name="XMLRPC.dll"/>
<Reference name="OpenSim.Framework"/>
<Reference name="OpenSim.Framework.Console"/>
<Reference name="OpenSim.Framework.Configuration.XML"/>
<Reference name="OpenSim.Data"/>
<Reference name="log4net.dll"/>
<Files>
<Match pattern="*.cs" recurse="true"/>
</Files>
</Project>
<Project name="OpenSim.Framework.AssetLoader.Filesystem" path="OpenSim/Framework/AssetLoader/Filesystem" type="Library">
<Configuration name="Debug">
<Options>
<OutputPath>../../../../bin/</OutputPath>
</Options>
</Configuration>
<Configuration name="Release">
<Options>
<OutputPath>../../../../bin/</OutputPath>
</Options>
</Configuration>
<ReferencePath>../../../../bin/</ReferencePath>
<Reference name="System"/>
<Reference name="System.Xml"/>
<Reference name="OpenSim.Framework.Console"/>
<Reference name="OpenSim.Framework"/>
<Reference name="OpenMetaverseTypes.dll"/>
<Reference name="Nini.dll" />
<Reference name="log4net.dll"/>
<Files>
<Match pattern="*.cs" recurse="true"/>
</Files>
</Project>
<Project name="OpenSim.Framework.RegionLoader.Web" path="OpenSim/Framework/RegionLoader/Web" type="Library">
<Configuration name="Debug">
<Options>
<OutputPath>../../../../bin/</OutputPath>
</Options>
</Configuration>
<Configuration name="Release">
<Options>
<OutputPath>../../../../bin/</OutputPath>
</Options>
</Configuration>
<ReferencePath>../../../../bin/</ReferencePath>
<Reference name="System"/>
<Reference name="System.Xml"/>
<Reference name="OpenMetaverseTypes.dll"/>
<Reference name="XMLRPC.dll"/>
<Reference name="OpenSim.Framework"/>
<Reference name="OpenSim.Framework.Console"/>
<Reference name="Nini.dll" />
<Reference name="log4net.dll"/>
<Files>
<Match pattern="*.cs" recurse="true"/>
</Files>
</Project>
<Project name="OpenSim.Framework.RegionLoader.Filesystem" path="OpenSim/Framework/RegionLoader/Filesystem" type="Library">
<Configuration name="Debug">
<Options>
<OutputPath>../../../../bin/</OutputPath>
</Options>
</Configuration>
<Configuration name="Release">
<Options>
<OutputPath>../../../../bin/</OutputPath>
</Options>
</Configuration>
<ReferencePath>../../../../bin/</ReferencePath>
<Reference name="System"/>
<Reference name="System.Xml"/>
<Reference name="OpenMetaverseTypes.dll"/>
<Reference name="XMLRPC.dll"/>
<Reference name="OpenSim.Framework"/>
<Reference name="OpenSim.Framework.Console"/>
<Reference name="Nini.dll" />
<Files>
<Match pattern="*.cs" recurse="true"/>
</Files>
</Project>
2007-07-16 15:40:11 +00:00
<Project name="OpenSim.Framework.Servers" path="OpenSim/Framework/Servers" type="Library">
<Configuration name="Debug">
<Options>
<OutputPath>../../../bin/</OutputPath>
</Options>
</Configuration>
<Configuration name="Release">
<Options>
<OutputPath>../../../bin/</OutputPath>
</Options>
</Configuration>
<ReferencePath>../../../bin/</ReferencePath>
<Reference name="System"/>
<Reference name="System.Xml"/>
<Reference name="OpenSim.Data"/>
<Reference name="OpenSim.Servers.Base"/>
2007-07-16 15:40:11 +00:00
<Reference name="OpenSim.Framework"/>
2009-05-04 20:15:39 +00:00
<Reference name="OpenSim.Framework.Servers.HttpServer"/>
2007-07-16 15:40:11 +00:00
<Reference name="OpenSim.Framework.Console"/>
<Reference name="OpenSim.Framework.Statistics"/>
2008-11-19 06:53:38 +00:00
<Reference name="OpenMetaverse.StructuredData.dll"/>
<Reference name="OpenMetaverseTypes.dll"/>
2007-07-16 15:40:11 +00:00
<Reference name="XMLRPC.dll"/>
<Reference name="log4net.dll"/>
<Reference name="HttpServer_OpenSim.dll"/>
2007-07-16 15:40:11 +00:00
<Files>
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<Match pattern="*.cs" recurse="false">
</Match>
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</Files>
</Project>
2007-07-16 15:40:11 +00:00
<Project name="OpenSim.Region.Physics.Manager" path="OpenSim/Region/Physics/Manager" type="Library">
<Configuration name="Debug">
<Options>
<OutputPath>../../../../bin/</OutputPath>
</Options>
</Configuration>
<Configuration name="Release">
<Options>
<OutputPath>../../../../bin/</OutputPath>
</Options>
</Configuration>
<ReferencePath>../../../../bin/</ReferencePath>
<Reference name="System"/>
<Reference name="System.Xml" />
<Reference name="OpenMetaverseTypes.dll"/>
<Reference name="OpenSim.Framework"/>
<Reference name="OpenSim.Framework.Console"/>
<Reference name="nunit.framework.dll" />
<Reference name="Nini.dll" />
<Reference name="log4net.dll"/>
<Files>
2007-07-16 15:40:11 +00:00
<Match pattern="*.cs" recurse="false"/>
</Files>
</Project>
<!-- Physics Plug-ins -->
<Project name="OpenSim.Region.Physics.BasicPhysicsPlugin" path="OpenSim/Region/Physics/BasicPhysicsPlugin" type="Library">
<Configuration name="Debug">
<Options>
<OutputPath>../../../../bin/Physics/</OutputPath>
</Options>
</Configuration>
<Configuration name="Release">
<Options>
<OutputPath>../../../../bin/Physics/</OutputPath>
2007-11-16 10:25:27 +00:00
</Options>
</Configuration>
<ReferencePath>../../../../bin/</ReferencePath>
<Reference name="System"/>
<Reference name="OpenMetaverseTypes.dll"/>
<Reference name="Nini.dll" />
2007-11-16 10:25:27 +00:00
<Reference name="OpenSim.Framework"/>
<Reference name="OpenSim.Region.Physics.Manager"/>
2007-11-16 10:25:27 +00:00
<Files>
<Match pattern="*.cs" recurse="true"/>
</Files>
</Project>
<Project name="OpenSim.Region.Physics.POSPlugin" path="OpenSim/Region/Physics/POSPlugin" type="Library">
<Configuration name="Debug">
<Options>
<OutputPath>../../../../bin/Physics/</OutputPath>
</Options>
</Configuration>
<Configuration name="Release">
<Options>
<OutputPath>../../../../bin/Physics/</OutputPath>
2007-07-16 15:40:11 +00:00
</Options>
</Configuration>
<ReferencePath>../../../../bin/</ReferencePath>
<Reference name="System"/>
<Reference name="OpenMetaverseTypes.dll"/>
<Reference name="Nini.dll" />
<Reference name="OpenSim.Framework"/>
<Reference name="OpenSim.Region.Physics.Manager"/>
2007-07-16 15:40:11 +00:00
<Files>
<Match pattern="*.cs" recurse="true"/>
</Files>
</Project>
<Project name="OpenSim.Region.Physics.PhysXPlugin" path="OpenSim/Region/Physics/PhysXPlugin" type="Library">
<Configuration name="Debug">
<Options>
<OutputPath>../../../../bin/Physics/</OutputPath>
</Options>
</Configuration>
<Configuration name="Release">
<Options>
<OutputPath>../../../../bin/Physics/</OutputPath>
</Options>
</Configuration>
<ReferencePath>../../../../bin/</ReferencePath>
<Reference name="System"/>
<Reference name="OpenMetaverseTypes.dll"/>
<Reference name="Nini.dll" />
<Reference name="PhysX_Wrapper_Dotnet.dll"/>
<Reference name="OpenSim.Framework"/>
<Reference name="OpenSim.Region.Physics.Manager"/>
<Reference name="log4net.dll"/>
2007-07-16 15:40:11 +00:00
<Files>
<Match pattern="*.cs" recurse="true"/>
</Files>
</Project>
<Project name="OpenSim.Region.Physics.OdePlugin" path="OpenSim/Region/Physics/OdePlugin" type="Library">
<Configuration name="Debug">
<Options>
<OutputPath>../../../../bin/Physics/</OutputPath>
</Options>
</Configuration>
<Configuration name="Release">
<Options>
<OutputPath>../../../../bin/Physics/</OutputPath>
</Options>
</Configuration>
<ReferencePath>../../../../bin/</ReferencePath>
<Reference name="System"/>
<Reference name="OpenMetaverseTypes.dll"/>
<Reference name="Nini.dll" />
<Reference name="OpenSim.Framework"/>
<Reference name="OpenSim.Framework.Console"/>
<Reference name="OpenSim.Region.Physics.Manager"/>
<Reference name="Ode.NET.dll" />
<Reference name="nunit.framework.dll" />
<Reference name="log4net.dll"/>
2007-07-16 15:40:11 +00:00
<Files>
<Match pattern="*.cs" recurse="true"/>
</Files>
</Project>
<Project name="OpenSim.Region.Physics.BulletXPlugin" path="OpenSim/Region/Physics/BulletXPlugin" type="Library">
<Configuration name="Debug">
<Options>
<OutputPath>../../../../bin/Physics/</OutputPath>
</Options>
</Configuration>
<Configuration name="Release">
<Options>
<OutputPath>../../../../bin/Physics/</OutputPath>
</Options>
</Configuration>
<ReferencePath>../../../../bin/</ReferencePath>
<Reference name="System"/>
<Reference name="OpenMetaverseTypes.dll"/>
<Reference name="Nini.dll" />
<Reference name="OpenSim.Framework"/>
<Reference name="OpenSim.Framework.Console"/>
<Reference name="OpenSim.Region.Physics.Manager"/>
<Reference name="MonoXnaCompactMaths.dll"/>
<Reference name="Modified.XnaDevRu.BulletX.dll" />
<Reference name="log4net.dll"/>
<Files>
<Match pattern="*.cs" recurse="true"/>
</Files>
</Project>
2009-04-10 23:32:29 +00:00
<Project name="OpenSim.Region.Physics.Meshing" path="OpenSim/Region/Physics/Meshing" type="Library">
<Configuration name="Debug">
<Options>
<OutputPath>../../../../bin/Physics/</OutputPath>
</Options>
</Configuration>
<Configuration name="Release">
<Options>
<OutputPath>../../../../bin/Physics/</OutputPath>
</Options>
</Configuration>
<ReferencePath>../../../../bin/</ReferencePath>
<Reference name="System"/>
2009-04-10 23:32:29 +00:00
<Reference name="System.Drawing"/>
<Reference name="OpenMetaverseTypes.dll"/>
2009-04-10 23:32:29 +00:00
<Reference name="OpenMetaverse.dll"/>
<Reference name="Nini.dll" />
<Reference name="OpenSim.Framework"/>
<Reference name="OpenSim.Framework.Console"/>
<Reference name="OpenSim.Region.Physics.Manager"/>
<Reference name="log4net.dll"/>
<Files>
<Match pattern="*.cs" recurse="true"/>
</Files>
</Project>
2009-04-10 23:32:29 +00:00
<Project name="OpenSim.Region.Physics.BulletDotNETPlugin" path="OpenSim/Region/Physics/BulletDotNETPlugin" type="Library">
<Configuration name="Debug">
<Options>
<OutputPath>../../../../bin/Physics/</OutputPath>
</Options>
</Configuration>
<Configuration name="Release">
<Options>
<OutputPath>../../../../bin/Physics/</OutputPath>
</Options>
</Configuration>
<ReferencePath>../../../../bin/</ReferencePath>
<Reference name="System"/>
<Reference name="OpenMetaverseTypes.dll"/>
<Reference name="Nini.dll" />
<Reference name="OpenSim.Framework"/>
<Reference name="OpenSim.Framework.Console"/>
<Reference name="OpenSim.Region.Physics.Manager"/>
2009-04-10 23:32:29 +00:00
<Reference name="BulletDotNET.dll" />
<Reference name="nunit.framework.dll" />
<Reference name="log4net.dll"/>
<Files>
<Match pattern="*.cs" recurse="true"/>
</Files>
</Project>
2009-05-15 05:14:59 +00:00
<Project name="OpenSim.Services.Interfaces" path="OpenSim/Services/Interfaces" type="Library">
<Configuration name="Debug">
<Options>
<OutputPath>../../../bin/</OutputPath>
</Options>
</Configuration>
<Configuration name="Release">
<Options>
<OutputPath>../../../bin/</OutputPath>
</Options>
</Configuration>
<ReferencePath>../../../bin/</ReferencePath>
<Reference name="System"/>
<Reference name="OpenMetaverseTypes.dll"/>
<Reference name="OpenMetaverse.dll"/>
2009-05-15 05:14:59 +00:00
<Reference name="OpenSim.Framework"/>
<Reference name="OpenSim.Framework.Console"/>
<Reference name="OpenSim.Framework.Servers.HttpServer"/>
<Reference name="Nini.dll" />
<Reference name="log4net.dll"/>
<Files>
2009-05-15 05:14:59 +00:00
<Match pattern="*.cs" recurse="true"/>
</Files>
</Project>
2009-05-15 05:14:59 +00:00
<Project name="OpenSim.Framework.Communications" path="OpenSim/Framework/Communications" type="Library">
2009-05-11 21:11:46 +00:00
<Configuration name="Debug">
<Options>
<OutputPath>../../../bin/</OutputPath>
</Options>
</Configuration>
<Configuration name="Release">
<Options>
<OutputPath>../../../bin/</OutputPath>
</Options>
</Configuration>
<ReferencePath>../../../bin/</ReferencePath>
<Reference name="System"/>
2009-05-15 05:14:59 +00:00
<Reference name="System.Xml"/>
<Reference name="System.Web"/>
2009-05-11 21:11:46 +00:00
<Reference name="OpenSim.Framework"/>
2009-05-15 05:14:59 +00:00
<Reference name="OpenSim.Framework.AssetLoader.Filesystem"/>
<Reference name="OpenSim.Data" />
<Reference name="OpenSim.Framework.Servers"/>
2009-05-11 21:11:46 +00:00
<Reference name="OpenSim.Framework.Servers.HttpServer"/>
2009-05-15 05:14:59 +00:00
<Reference name="OpenSim.Framework.Console"/>
<Reference name="OpenSim.Framework.Statistics"/>
<Reference name="OpenSim.Services.Interfaces"/>
<Reference name="OpenMetaverseTypes.dll"/>
<Reference name="OpenMetaverse.StructuredData.dll"/>
<!-- FIXME: The OpenMetaverse.dll reference can be dropped when the TransferRequestPacket reference is removed from the code -->
<Reference name="OpenMetaverse.dll"/>
2009-05-11 21:11:46 +00:00
<Reference name="Nini.dll" />
2009-05-15 05:14:59 +00:00
<Reference name="XMLRPC.dll"/>
2009-05-11 21:11:46 +00:00
<Reference name="log4net.dll"/>
<Files>
2009-05-15 05:14:59 +00:00
<Match pattern="*.cs" recurse="true">
<Exclude name="Tests" pattern="Tests"/>
</Match>
<Match pattern="*.addin.xml" path="Resources" buildAction="EmbeddedResource" recurse="true"/>
2009-05-11 21:11:46 +00:00
</Files>
</Project>
2009-05-15 05:14:59 +00:00
<Project name="OpenSim.Region.Framework" path="OpenSim/Region/Framework" type="Library">
2007-07-16 15:40:11 +00:00
<Configuration name="Debug">
<Options>
<OutputPath>../../../bin/</OutputPath>
</Options>
</Configuration>
<Configuration name="Release">
<Options>
<OutputPath>../../../bin/</OutputPath>
</Options>
</Configuration>
<ReferencePath>../../../bin/</ReferencePath>
<Reference name="System"/>
2007-07-16 15:40:11 +00:00
<Reference name="System.Xml"/>
<Reference name="System.Drawing"/>
<Reference name="System.Runtime.Remoting"/>
<Reference name="System.Web"/>
<Reference name="OpenMetaverseTypes.dll"/>
<Reference name="OpenMetaverse.StructuredData.dll"/>
<Reference name="OpenMetaverse.dll"/>
<Reference name="OpenSim.Services.Interfaces"/>
2007-07-16 15:40:11 +00:00
<Reference name="OpenSim.Framework"/>
<Reference name="OpenSim.Framework.Communications"/>
<Reference name="OpenSim.Data" />
<Reference name="OpenSim.Framework.Console"/>
<Reference name="OpenSim.Framework.Servers"/>
2009-05-04 20:15:39 +00:00
<Reference name="OpenSim.Framework.Servers.HttpServer"/>
<Reference name="OpenSim.Framework.Statistics"/>
<Reference name="OpenSim.Region.Physics.Manager"/>
<!-- For scripting in funny languages by default -->
<Reference name="Microsoft.JScript"/>
<Reference name="XMLRPC.dll"/>
<Reference name="OpenSim.Framework.Communications"/>
<Reference name="Nini.dll" />
<Reference name="log4net.dll"/>
<Reference name="DotNetOpenMail.dll"/>
<Reference name="Mono.Addins.dll"/>
2007-07-16 15:40:11 +00:00
<Files>
<Match pattern="*.cs" recurse="true">
<Exclude name="Tests" pattern="Tests" />
</Match>
</Files>
</Project>
<!-- OpenSim.Framework.Communications -->
<Project name="OpenSim.Region.Communications.Local" path="OpenSim/Region/Communications/Local" type="Library">
2007-07-16 15:40:11 +00:00
<Configuration name="Debug">
<Options>
<OutputPath>../../../../bin/</OutputPath>
</Options>
</Configuration>
<Configuration name="Release">
<Options>
<OutputPath>../../../../bin/</OutputPath>
</Options>
</Configuration>
<ReferencePath>../../../../bin/</ReferencePath>
<Reference name="System"/>
<Reference name="System.Xml"/>
<Reference name="OpenSim.Framework"/>
<Reference name="OpenSim.Framework.Communications"/>
<Reference name="OpenSim.Framework.Console"/>
<Reference name="OpenSim.Data" />
<Reference name="OpenSim.Framework.Servers"/>
2009-05-04 20:15:39 +00:00
<Reference name="OpenSim.Framework.Servers.HttpServer"/>
<Reference name="OpenSim.Framework.Statistics"/>
<Reference name="OpenMetaverseTypes.dll"/>
2007-07-16 15:40:11 +00:00
<Reference name="XMLRPC.dll"/>
<Reference name="log4net.dll"/>
2007-07-16 15:40:11 +00:00
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2007-07-16 15:40:11 +00:00
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2009-05-04 20:15:39 +00:00
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2007-07-16 15:40:11 +00:00
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2007-07-16 15:40:11 +00:00
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2009-05-04 20:15:39 +00:00
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2009-05-04 20:15:39 +00:00
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2009-05-04 20:15:39 +00:00
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2009-05-04 20:15:39 +00:00
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2009-05-04 20:15:39 +00:00
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2009-05-04 20:15:39 +00:00
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2009-05-04 20:15:39 +00:00
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2009-05-04 20:15:39 +00:00
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2009-05-04 20:15:39 +00:00
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2009-05-04 20:15:39 +00:00
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2009-05-04 20:15:39 +00:00
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2009-05-04 20:15:39 +00:00
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2009-05-04 20:15:39 +00:00
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2009-05-04 20:15:39 +00:00
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2009-05-05 04:37:06 +00:00
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2009-05-05 04:37:06 +00:00
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2009-05-05 04:37:06 +00:00
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2009-05-05 04:37:06 +00:00
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<!-- For scripting in funny languages by default -->
<Reference name="Microsoft.JScript"/>
<Reference name="XMLRPC.dll"/>
<Reference name="OpenSim.Framework.Communications"/>
<Reference name="Nini.dll" />
<Reference name="log4net.dll"/>
<Reference name="DotNetOpenMail.dll"/>
<!-- To allow regions to have mono addins -->
<Reference name="Mono.Addins.dll" />
<Files>
<Match pattern="*.addin.xml" path="Resources" buildAction="EmbeddedResource" recurse="true"/>
<Match pattern="*.cs" recurse="true">
<Exclude name="Tests" pattern="Tests" />
<Exclude name="TerrainDefaultEffects" pattern="World/Terrain/DefaultEffects" />
</Match>
<Match pattern="*.addin.xml" path="Resources" buildAction="EmbeddedResource" recurse="true"/>
</Files>
</Project>
this is step 2 of 2 of the OpenSim.Region.Environment refactor. NOTHING has been deleted or moved off to forge at this point. what has happened is that OpenSim.Region.Environment.Modules has been split in two: - OpenSim.Region.CoreModules: all those modules that are either directly or indirectly referenced from other OpenSim packages, or that provide functionality that the OpenSim developer community considers core functionality: CoreModules/Agent/AssetTransaction CoreModules/Agent/Capabilities CoreModules/Agent/TextureDownload CoreModules/Agent/TextureSender CoreModules/Agent/TextureSender/Tests CoreModules/Agent/Xfer CoreModules/Avatar/AvatarFactory CoreModules/Avatar/Chat/ChatModule CoreModules/Avatar/Combat CoreModules/Avatar/Currency/SampleMoney CoreModules/Avatar/Dialog CoreModules/Avatar/Friends CoreModules/Avatar/Gestures CoreModules/Avatar/Groups CoreModules/Avatar/InstantMessage CoreModules/Avatar/Inventory CoreModules/Avatar/Inventory/Archiver CoreModules/Avatar/Inventory/Transfer CoreModules/Avatar/Lure CoreModules/Avatar/ObjectCaps CoreModules/Avatar/Profiles CoreModules/Communications/Local CoreModules/Communications/REST CoreModules/Framework/EventQueue CoreModules/Framework/InterfaceCommander CoreModules/Hypergrid CoreModules/InterGrid CoreModules/Scripting/DynamicTexture CoreModules/Scripting/EMailModules CoreModules/Scripting/HttpRequest CoreModules/Scripting/LoadImageURL CoreModules/Scripting/VectorRender CoreModules/Scripting/WorldComm CoreModules/Scripting/XMLRPC CoreModules/World/Archiver CoreModules/World/Archiver/Tests CoreModules/World/Estate CoreModules/World/Land CoreModules/World/Permissions CoreModules/World/Serialiser CoreModules/World/Sound CoreModules/World/Sun CoreModules/World/Terrain CoreModules/World/Terrain/DefaultEffects CoreModules/World/Terrain/DefaultEffects/bin CoreModules/World/Terrain/DefaultEffects/bin/Debug CoreModules/World/Terrain/Effects CoreModules/World/Terrain/FileLoaders CoreModules/World/Terrain/FloodBrushes CoreModules/World/Terrain/PaintBrushes CoreModules/World/Terrain/Tests CoreModules/World/Vegetation CoreModules/World/Wind CoreModules/World/WorldMap - OpenSim.Region.OptionalModules: all those modules that are not core modules: OptionalModules/Avatar/Chat/IRC-stuff OptionalModules/Avatar/Concierge OptionalModules/Avatar/Voice/AsterixVoice OptionalModules/Avatar/Voice/SIPVoice OptionalModules/ContentManagementSystem OptionalModules/Grid/Interregion OptionalModules/Python OptionalModules/SvnSerialiser OptionalModules/World/NPC OptionalModules/World/TreePopulator
2009-02-10 13:10:57 +00:00
<Project name="OpenSim.Region.CoreModules.World.Terrain.DefaultEffects" path="OpenSim/Region/CoreModules/World/Terrain/DefaultEffects" type="Library">
<Configuration name="Debug">
<Options>
<OutputPath>../../../../../../bin/Terrain/</OutputPath>
</Options>
</Configuration>
<Configuration name="Release">
<Options>
<OutputPath>../../../../../../bin/Terrain/</OutputPath>
</Options>
</Configuration>
<ReferencePath>../../../../../../bin/</ReferencePath>
<Reference name="System"/>
this is step 2 of 2 of the OpenSim.Region.Environment refactor. NOTHING has been deleted or moved off to forge at this point. what has happened is that OpenSim.Region.Environment.Modules has been split in two: - OpenSim.Region.CoreModules: all those modules that are either directly or indirectly referenced from other OpenSim packages, or that provide functionality that the OpenSim developer community considers core functionality: CoreModules/Agent/AssetTransaction CoreModules/Agent/Capabilities CoreModules/Agent/TextureDownload CoreModules/Agent/TextureSender CoreModules/Agent/TextureSender/Tests CoreModules/Agent/Xfer CoreModules/Avatar/AvatarFactory CoreModules/Avatar/Chat/ChatModule CoreModules/Avatar/Combat CoreModules/Avatar/Currency/SampleMoney CoreModules/Avatar/Dialog CoreModules/Avatar/Friends CoreModules/Avatar/Gestures CoreModules/Avatar/Groups CoreModules/Avatar/InstantMessage CoreModules/Avatar/Inventory CoreModules/Avatar/Inventory/Archiver CoreModules/Avatar/Inventory/Transfer CoreModules/Avatar/Lure CoreModules/Avatar/ObjectCaps CoreModules/Avatar/Profiles CoreModules/Communications/Local CoreModules/Communications/REST CoreModules/Framework/EventQueue CoreModules/Framework/InterfaceCommander CoreModules/Hypergrid CoreModules/InterGrid CoreModules/Scripting/DynamicTexture CoreModules/Scripting/EMailModules CoreModules/Scripting/HttpRequest CoreModules/Scripting/LoadImageURL CoreModules/Scripting/VectorRender CoreModules/Scripting/WorldComm CoreModules/Scripting/XMLRPC CoreModules/World/Archiver CoreModules/World/Archiver/Tests CoreModules/World/Estate CoreModules/World/Land CoreModules/World/Permissions CoreModules/World/Serialiser CoreModules/World/Sound CoreModules/World/Sun CoreModules/World/Terrain CoreModules/World/Terrain/DefaultEffects CoreModules/World/Terrain/DefaultEffects/bin CoreModules/World/Terrain/DefaultEffects/bin/Debug CoreModules/World/Terrain/Effects CoreModules/World/Terrain/FileLoaders CoreModules/World/Terrain/FloodBrushes CoreModules/World/Terrain/PaintBrushes CoreModules/World/Terrain/Tests CoreModules/World/Vegetation CoreModules/World/Wind CoreModules/World/WorldMap - OpenSim.Region.OptionalModules: all those modules that are not core modules: OptionalModules/Avatar/Chat/IRC-stuff OptionalModules/Avatar/Concierge OptionalModules/Avatar/Voice/AsterixVoice OptionalModules/Avatar/Voice/SIPVoice OptionalModules/ContentManagementSystem OptionalModules/Grid/Interregion OptionalModules/Python OptionalModules/SvnSerialiser OptionalModules/World/NPC OptionalModules/World/TreePopulator
2009-02-10 13:10:57 +00:00
<Reference name="OpenSim.Framework"/>
<Reference name="OpenSim.Region.Framework"/>
<Reference name="OpenSim.Region.CoreModules"/>
<Files>
<Match pattern="*.cs" recurse="true"/>
</Files>
</Project>
<Project name="OpenSim.Region.OptionalModules" path="OpenSim/Region/OptionalModules" type="Library">
<Configuration name="Debug">
<Options>
<OutputPath>../../../bin/</OutputPath>
</Options>
</Configuration>
<Configuration name="Release">
<Options>
<OutputPath>../../../bin/</OutputPath>
</Options>
</Configuration>
<ReferencePath>../../../bin/</ReferencePath>
<Reference name="System"/>
this is step 2 of 2 of the OpenSim.Region.Environment refactor. NOTHING has been deleted or moved off to forge at this point. what has happened is that OpenSim.Region.Environment.Modules has been split in two: - OpenSim.Region.CoreModules: all those modules that are either directly or indirectly referenced from other OpenSim packages, or that provide functionality that the OpenSim developer community considers core functionality: CoreModules/Agent/AssetTransaction CoreModules/Agent/Capabilities CoreModules/Agent/TextureDownload CoreModules/Agent/TextureSender CoreModules/Agent/TextureSender/Tests CoreModules/Agent/Xfer CoreModules/Avatar/AvatarFactory CoreModules/Avatar/Chat/ChatModule CoreModules/Avatar/Combat CoreModules/Avatar/Currency/SampleMoney CoreModules/Avatar/Dialog CoreModules/Avatar/Friends CoreModules/Avatar/Gestures CoreModules/Avatar/Groups CoreModules/Avatar/InstantMessage CoreModules/Avatar/Inventory CoreModules/Avatar/Inventory/Archiver CoreModules/Avatar/Inventory/Transfer CoreModules/Avatar/Lure CoreModules/Avatar/ObjectCaps CoreModules/Avatar/Profiles CoreModules/Communications/Local CoreModules/Communications/REST CoreModules/Framework/EventQueue CoreModules/Framework/InterfaceCommander CoreModules/Hypergrid CoreModules/InterGrid CoreModules/Scripting/DynamicTexture CoreModules/Scripting/EMailModules CoreModules/Scripting/HttpRequest CoreModules/Scripting/LoadImageURL CoreModules/Scripting/VectorRender CoreModules/Scripting/WorldComm CoreModules/Scripting/XMLRPC CoreModules/World/Archiver CoreModules/World/Archiver/Tests CoreModules/World/Estate CoreModules/World/Land CoreModules/World/Permissions CoreModules/World/Serialiser CoreModules/World/Sound CoreModules/World/Sun CoreModules/World/Terrain CoreModules/World/Terrain/DefaultEffects CoreModules/World/Terrain/DefaultEffects/bin CoreModules/World/Terrain/DefaultEffects/bin/Debug CoreModules/World/Terrain/Effects CoreModules/World/Terrain/FileLoaders CoreModules/World/Terrain/FloodBrushes CoreModules/World/Terrain/PaintBrushes CoreModules/World/Terrain/Tests CoreModules/World/Vegetation CoreModules/World/Wind CoreModules/World/WorldMap - OpenSim.Region.OptionalModules: all those modules that are not core modules: OptionalModules/Avatar/Chat/IRC-stuff OptionalModules/Avatar/Concierge OptionalModules/Avatar/Voice/AsterixVoice OptionalModules/Avatar/Voice/SIPVoice OptionalModules/ContentManagementSystem OptionalModules/Grid/Interregion OptionalModules/Python OptionalModules/SvnSerialiser OptionalModules/World/NPC OptionalModules/World/TreePopulator
2009-02-10 13:10:57 +00:00
<Reference name="System.Xml"/>
<Reference name="System.Drawing"/>
<Reference name="System.Runtime.Remoting"/>
<Reference name="System.Web"/>
<Reference name="OpenMetaverseTypes.dll"/>
<Reference name="OpenMetaverse.StructuredData.dll"/>
<Reference name="OpenMetaverse.dll"/>
<Reference name="IronPython.dll"/>
<Reference name="IronMath.dll"/>
<Reference name="PumaCode.SvnDotNet.dll" />
<Reference name="OpenSim.Framework"/>
<Reference name="OpenSim.Framework.Communications"/>
<Reference name="OpenSim.Data" />
<Reference name="OpenSim.Region.Framework" />
<Reference name="OpenSim.Region.CoreModules" />
<Reference name="OpenSim.Framework.Console"/>
<Reference name="OpenSim.Framework.Servers"/>
2009-05-04 20:15:39 +00:00
<Reference name="OpenSim.Framework.Servers.HttpServer"/>
this is step 2 of 2 of the OpenSim.Region.Environment refactor. NOTHING has been deleted or moved off to forge at this point. what has happened is that OpenSim.Region.Environment.Modules has been split in two: - OpenSim.Region.CoreModules: all those modules that are either directly or indirectly referenced from other OpenSim packages, or that provide functionality that the OpenSim developer community considers core functionality: CoreModules/Agent/AssetTransaction CoreModules/Agent/Capabilities CoreModules/Agent/TextureDownload CoreModules/Agent/TextureSender CoreModules/Agent/TextureSender/Tests CoreModules/Agent/Xfer CoreModules/Avatar/AvatarFactory CoreModules/Avatar/Chat/ChatModule CoreModules/Avatar/Combat CoreModules/Avatar/Currency/SampleMoney CoreModules/Avatar/Dialog CoreModules/Avatar/Friends CoreModules/Avatar/Gestures CoreModules/Avatar/Groups CoreModules/Avatar/InstantMessage CoreModules/Avatar/Inventory CoreModules/Avatar/Inventory/Archiver CoreModules/Avatar/Inventory/Transfer CoreModules/Avatar/Lure CoreModules/Avatar/ObjectCaps CoreModules/Avatar/Profiles CoreModules/Communications/Local CoreModules/Communications/REST CoreModules/Framework/EventQueue CoreModules/Framework/InterfaceCommander CoreModules/Hypergrid CoreModules/InterGrid CoreModules/Scripting/DynamicTexture CoreModules/Scripting/EMailModules CoreModules/Scripting/HttpRequest CoreModules/Scripting/LoadImageURL CoreModules/Scripting/VectorRender CoreModules/Scripting/WorldComm CoreModules/Scripting/XMLRPC CoreModules/World/Archiver CoreModules/World/Archiver/Tests CoreModules/World/Estate CoreModules/World/Land CoreModules/World/Permissions CoreModules/World/Serialiser CoreModules/World/Sound CoreModules/World/Sun CoreModules/World/Terrain CoreModules/World/Terrain/DefaultEffects CoreModules/World/Terrain/DefaultEffects/bin CoreModules/World/Terrain/DefaultEffects/bin/Debug CoreModules/World/Terrain/Effects CoreModules/World/Terrain/FileLoaders CoreModules/World/Terrain/FloodBrushes CoreModules/World/Terrain/PaintBrushes CoreModules/World/Terrain/Tests CoreModules/World/Vegetation CoreModules/World/Wind CoreModules/World/WorldMap - OpenSim.Region.OptionalModules: all those modules that are not core modules: OptionalModules/Avatar/Chat/IRC-stuff OptionalModules/Avatar/Concierge OptionalModules/Avatar/Voice/AsterixVoice OptionalModules/Avatar/Voice/SIPVoice OptionalModules/ContentManagementSystem OptionalModules/Grid/Interregion OptionalModules/Python OptionalModules/SvnSerialiser OptionalModules/World/NPC OptionalModules/World/TreePopulator
2009-02-10 13:10:57 +00:00
<Reference name="OpenSim.Framework.Statistics"/>
<Reference name="OpenSim.Region.Physics.Manager"/>
<Reference name="OpenSim.Services.Interfaces"/>
<Reference name="Mono.Addins.dll" />
this is step 2 of 2 of the OpenSim.Region.Environment refactor. NOTHING has been deleted or moved off to forge at this point. what has happened is that OpenSim.Region.Environment.Modules has been split in two: - OpenSim.Region.CoreModules: all those modules that are either directly or indirectly referenced from other OpenSim packages, or that provide functionality that the OpenSim developer community considers core functionality: CoreModules/Agent/AssetTransaction CoreModules/Agent/Capabilities CoreModules/Agent/TextureDownload CoreModules/Agent/TextureSender CoreModules/Agent/TextureSender/Tests CoreModules/Agent/Xfer CoreModules/Avatar/AvatarFactory CoreModules/Avatar/Chat/ChatModule CoreModules/Avatar/Combat CoreModules/Avatar/Currency/SampleMoney CoreModules/Avatar/Dialog CoreModules/Avatar/Friends CoreModules/Avatar/Gestures CoreModules/Avatar/Groups CoreModules/Avatar/InstantMessage CoreModules/Avatar/Inventory CoreModules/Avatar/Inventory/Archiver CoreModules/Avatar/Inventory/Transfer CoreModules/Avatar/Lure CoreModules/Avatar/ObjectCaps CoreModules/Avatar/Profiles CoreModules/Communications/Local CoreModules/Communications/REST CoreModules/Framework/EventQueue CoreModules/Framework/InterfaceCommander CoreModules/Hypergrid CoreModules/InterGrid CoreModules/Scripting/DynamicTexture CoreModules/Scripting/EMailModules CoreModules/Scripting/HttpRequest CoreModules/Scripting/LoadImageURL CoreModules/Scripting/VectorRender CoreModules/Scripting/WorldComm CoreModules/Scripting/XMLRPC CoreModules/World/Archiver CoreModules/World/Archiver/Tests CoreModules/World/Estate CoreModules/World/Land CoreModules/World/Permissions CoreModules/World/Serialiser CoreModules/World/Sound CoreModules/World/Sun CoreModules/World/Terrain CoreModules/World/Terrain/DefaultEffects CoreModules/World/Terrain/DefaultEffects/bin CoreModules/World/Terrain/DefaultEffects/bin/Debug CoreModules/World/Terrain/Effects CoreModules/World/Terrain/FileLoaders CoreModules/World/Terrain/FloodBrushes CoreModules/World/Terrain/PaintBrushes CoreModules/World/Terrain/Tests CoreModules/World/Vegetation CoreModules/World/Wind CoreModules/World/WorldMap - OpenSim.Region.OptionalModules: all those modules that are not core modules: OptionalModules/Avatar/Chat/IRC-stuff OptionalModules/Avatar/Concierge OptionalModules/Avatar/Voice/AsterixVoice OptionalModules/Avatar/Voice/SIPVoice OptionalModules/ContentManagementSystem OptionalModules/Grid/Interregion OptionalModules/Python OptionalModules/SvnSerialiser OptionalModules/World/NPC OptionalModules/World/TreePopulator
2009-02-10 13:10:57 +00:00
<!-- For scripting in funny languages by default -->
<Reference name="Microsoft.JScript"/>
<Reference name="XMLRPC.dll"/>
<Reference name="OpenSim.Framework.Communications"/>
<Reference name="Nini.dll" />
<Reference name="log4net.dll"/>
<Reference name="DotNetOpenMail.dll"/>
this is step 2 of 2 of the OpenSim.Region.Environment refactor. NOTHING has been deleted or moved off to forge at this point. what has happened is that OpenSim.Region.Environment.Modules has been split in two: - OpenSim.Region.CoreModules: all those modules that are either directly or indirectly referenced from other OpenSim packages, or that provide functionality that the OpenSim developer community considers core functionality: CoreModules/Agent/AssetTransaction CoreModules/Agent/Capabilities CoreModules/Agent/TextureDownload CoreModules/Agent/TextureSender CoreModules/Agent/TextureSender/Tests CoreModules/Agent/Xfer CoreModules/Avatar/AvatarFactory CoreModules/Avatar/Chat/ChatModule CoreModules/Avatar/Combat CoreModules/Avatar/Currency/SampleMoney CoreModules/Avatar/Dialog CoreModules/Avatar/Friends CoreModules/Avatar/Gestures CoreModules/Avatar/Groups CoreModules/Avatar/InstantMessage CoreModules/Avatar/Inventory CoreModules/Avatar/Inventory/Archiver CoreModules/Avatar/Inventory/Transfer CoreModules/Avatar/Lure CoreModules/Avatar/ObjectCaps CoreModules/Avatar/Profiles CoreModules/Communications/Local CoreModules/Communications/REST CoreModules/Framework/EventQueue CoreModules/Framework/InterfaceCommander CoreModules/Hypergrid CoreModules/InterGrid CoreModules/Scripting/DynamicTexture CoreModules/Scripting/EMailModules CoreModules/Scripting/HttpRequest CoreModules/Scripting/LoadImageURL CoreModules/Scripting/VectorRender CoreModules/Scripting/WorldComm CoreModules/Scripting/XMLRPC CoreModules/World/Archiver CoreModules/World/Archiver/Tests CoreModules/World/Estate CoreModules/World/Land CoreModules/World/Permissions CoreModules/World/Serialiser CoreModules/World/Sound CoreModules/World/Sun CoreModules/World/Terrain CoreModules/World/Terrain/DefaultEffects CoreModules/World/Terrain/DefaultEffects/bin CoreModules/World/Terrain/DefaultEffects/bin/Debug CoreModules/World/Terrain/Effects CoreModules/World/Terrain/FileLoaders CoreModules/World/Terrain/FloodBrushes CoreModules/World/Terrain/PaintBrushes CoreModules/World/Terrain/Tests CoreModules/World/Vegetation CoreModules/World/Wind CoreModules/World/WorldMap - OpenSim.Region.OptionalModules: all those modules that are not core modules: OptionalModules/Avatar/Chat/IRC-stuff OptionalModules/Avatar/Concierge OptionalModules/Avatar/Voice/AsterixVoice OptionalModules/Avatar/Voice/SIPVoice OptionalModules/ContentManagementSystem OptionalModules/Grid/Interregion OptionalModules/Python OptionalModules/SvnSerialiser OptionalModules/World/NPC OptionalModules/World/TreePopulator
2009-02-10 13:10:57 +00:00
<Files>
<Match pattern="*.cs" recurse="true">
<Exclude name="Tests" pattern="Tests" />
</Match>
<Match pattern="*.addin.xml" path="Resources" buildAction="EmbeddedResource" recurse="true"/>
this is step 2 of 2 of the OpenSim.Region.Environment refactor. NOTHING has been deleted or moved off to forge at this point. what has happened is that OpenSim.Region.Environment.Modules has been split in two: - OpenSim.Region.CoreModules: all those modules that are either directly or indirectly referenced from other OpenSim packages, or that provide functionality that the OpenSim developer community considers core functionality: CoreModules/Agent/AssetTransaction CoreModules/Agent/Capabilities CoreModules/Agent/TextureDownload CoreModules/Agent/TextureSender CoreModules/Agent/TextureSender/Tests CoreModules/Agent/Xfer CoreModules/Avatar/AvatarFactory CoreModules/Avatar/Chat/ChatModule CoreModules/Avatar/Combat CoreModules/Avatar/Currency/SampleMoney CoreModules/Avatar/Dialog CoreModules/Avatar/Friends CoreModules/Avatar/Gestures CoreModules/Avatar/Groups CoreModules/Avatar/InstantMessage CoreModules/Avatar/Inventory CoreModules/Avatar/Inventory/Archiver CoreModules/Avatar/Inventory/Transfer CoreModules/Avatar/Lure CoreModules/Avatar/ObjectCaps CoreModules/Avatar/Profiles CoreModules/Communications/Local CoreModules/Communications/REST CoreModules/Framework/EventQueue CoreModules/Framework/InterfaceCommander CoreModules/Hypergrid CoreModules/InterGrid CoreModules/Scripting/DynamicTexture CoreModules/Scripting/EMailModules CoreModules/Scripting/HttpRequest CoreModules/Scripting/LoadImageURL CoreModules/Scripting/VectorRender CoreModules/Scripting/WorldComm CoreModules/Scripting/XMLRPC CoreModules/World/Archiver CoreModules/World/Archiver/Tests CoreModules/World/Estate CoreModules/World/Land CoreModules/World/Permissions CoreModules/World/Serialiser CoreModules/World/Sound CoreModules/World/Sun CoreModules/World/Terrain CoreModules/World/Terrain/DefaultEffects CoreModules/World/Terrain/DefaultEffects/bin CoreModules/World/Terrain/DefaultEffects/bin/Debug CoreModules/World/Terrain/Effects CoreModules/World/Terrain/FileLoaders CoreModules/World/Terrain/FloodBrushes CoreModules/World/Terrain/PaintBrushes CoreModules/World/Terrain/Tests CoreModules/World/Vegetation CoreModules/World/Wind CoreModules/World/WorldMap - OpenSim.Region.OptionalModules: all those modules that are not core modules: OptionalModules/Avatar/Chat/IRC-stuff OptionalModules/Avatar/Concierge OptionalModules/Avatar/Voice/AsterixVoice OptionalModules/Avatar/Voice/SIPVoice OptionalModules/ContentManagementSystem OptionalModules/Grid/Interregion OptionalModules/Python OptionalModules/SvnSerialiser OptionalModules/World/NPC OptionalModules/World/TreePopulator
2009-02-10 13:10:57 +00:00
</Files>
</Project>
<Project name="OpenSim.SimulatorServices" path="OpenSim/SimulatorServices" type="Library">
<Configuration name="Debug">
<Options>
<OutputPath>../../bin/</OutputPath>
</Options>
</Configuration>
<Configuration name="Release">
<Options>
<OutputPath>../../bin/</OutputPath>
</Options>
</Configuration>
<ReferencePath>../../bin/</ReferencePath>
<Reference name="System"/>
<Reference name="OpenSim.Framework"/>
<Reference name="OpenSim.Framework.Communications"/>
<Reference name="OpenSim.Framework.Servers.HttpServer" />
<Reference name="OpenSim.Region.Framework" />
<Reference name="OpenSim.Services.Interfaces"/>
<Reference name="OpenSim.Server.Base"/>
<Reference name="OpenSim.Server.Handlers"/>
<Reference name="Mono.Addins.dll" />
<Reference name="XMLRPC.dll"/>
<Reference name="Nini.dll" />
<Reference name="log4net.dll"/>
<Files>
<Match pattern="*.cs" recurse="true">
<Exclude name="Tests" pattern="Tests" />
</Match>
<Match pattern="*.addin.xml" path="Resources" buildAction="EmbeddedResource" recurse="true"/>
</Files>
</Project>
<Project name="OpenSim.Region.Communications.Hypergrid" path="OpenSim/Region/Communications/Hypergrid" type="Library">
<Configuration name="Debug">
<Options>
<OutputPath>../../../../bin/</OutputPath>
</Options>
</Configuration>
<Configuration name="Release">
<Options>
<OutputPath>../../../../bin/</OutputPath>
</Options>
</Configuration>
<ReferencePath>../../../../bin/</ReferencePath>
<Reference name="System"/>
<Reference name="System.Drawing"/>
<Reference name="System.Runtime.Remoting"/>
<Reference name="System.Xml"/>
2009-04-22 18:36:45 +00:00
<Reference name="OpenSim.Data"/>
<Reference name="OpenSim.Framework"/>
<Reference name="OpenSim.Framework.Communications" />
<Reference name="OpenSim.Framework.Servers"/>
2009-05-04 20:15:39 +00:00
<Reference name="OpenSim.Framework.Servers.HttpServer"/>
<Reference name="OpenSim.Framework.Statistics"/>
<Reference name="OpenSim.Region.Communications.Local"/>
<Reference name="OpenSim.Region.Communications.OGS1"/>
<Reference name="OpenSim.Region.Framework"/>
2009-05-24 02:09:20 +00:00
<Reference name="OpenSim.Services.Interfaces"/>
<Reference name="OpenMetaverse.dll"/>
<Reference name="OpenMetaverseTypes.dll"/>
<Reference name="XMLRPC.dll"/>
<Reference name="log4net.dll"/>
<Files>
<Match pattern="*.cs" recurse="true"/>
</Files>
</Project>
2007-07-16 15:40:11 +00:00
<Project name="OpenSim.Region.ClientStack" path="OpenSim/Region/ClientStack" type="Library">
<Configuration name="Debug">
<Options>
<OutputPath>../../../bin/</OutputPath>
</Options>
</Configuration>
<Configuration name="Release">
<Options>
<OutputPath>../../../bin/</OutputPath>
</Options>
</Configuration>
<ReferencePath>../../../bin/</ReferencePath>
<Reference name="System"/>
2007-07-16 15:40:11 +00:00
<Reference name="System.Xml"/>
<Reference name="OpenMetaverseTypes.dll"/>
<Reference name="OpenSim.Region.Framework"/>
2007-07-16 15:40:11 +00:00
<Reference name="OpenSim.Framework"/>
<Reference name="OpenSim.Data"/>
<Reference name="OpenSim.Framework.Servers"/>
2009-05-04 20:15:39 +00:00
<Reference name="OpenSim.Framework.Servers.HttpServer"/>
2007-07-16 15:40:11 +00:00
<Reference name="OpenSim.Framework.Console"/>
<Reference name="OpenSim.Framework.Communications"/>
<Reference name="OpenSim.Framework.Statistics"/>
<Reference name="OpenSim.Region.Communications.Local"/>
2007-07-16 15:40:11 +00:00
<Reference name="OpenSim.Region.Physics.Manager"/>
this is step 2 of 2 of the OpenSim.Region.Environment refactor. NOTHING has been deleted or moved off to forge at this point. what has happened is that OpenSim.Region.Environment.Modules has been split in two: - OpenSim.Region.CoreModules: all those modules that are either directly or indirectly referenced from other OpenSim packages, or that provide functionality that the OpenSim developer community considers core functionality: CoreModules/Agent/AssetTransaction CoreModules/Agent/Capabilities CoreModules/Agent/TextureDownload CoreModules/Agent/TextureSender CoreModules/Agent/TextureSender/Tests CoreModules/Agent/Xfer CoreModules/Avatar/AvatarFactory CoreModules/Avatar/Chat/ChatModule CoreModules/Avatar/Combat CoreModules/Avatar/Currency/SampleMoney CoreModules/Avatar/Dialog CoreModules/Avatar/Friends CoreModules/Avatar/Gestures CoreModules/Avatar/Groups CoreModules/Avatar/InstantMessage CoreModules/Avatar/Inventory CoreModules/Avatar/Inventory/Archiver CoreModules/Avatar/Inventory/Transfer CoreModules/Avatar/Lure CoreModules/Avatar/ObjectCaps CoreModules/Avatar/Profiles CoreModules/Communications/Local CoreModules/Communications/REST CoreModules/Framework/EventQueue CoreModules/Framework/InterfaceCommander CoreModules/Hypergrid CoreModules/InterGrid CoreModules/Scripting/DynamicTexture CoreModules/Scripting/EMailModules CoreModules/Scripting/HttpRequest CoreModules/Scripting/LoadImageURL CoreModules/Scripting/VectorRender CoreModules/Scripting/WorldComm CoreModules/Scripting/XMLRPC CoreModules/World/Archiver CoreModules/World/Archiver/Tests CoreModules/World/Estate CoreModules/World/Land CoreModules/World/Permissions CoreModules/World/Serialiser CoreModules/World/Sound CoreModules/World/Sun CoreModules/World/Terrain CoreModules/World/Terrain/DefaultEffects CoreModules/World/Terrain/DefaultEffects/bin CoreModules/World/Terrain/DefaultEffects/bin/Debug CoreModules/World/Terrain/Effects CoreModules/World/Terrain/FileLoaders CoreModules/World/Terrain/FloodBrushes CoreModules/World/Terrain/PaintBrushes CoreModules/World/Terrain/Tests CoreModules/World/Vegetation CoreModules/World/Wind CoreModules/World/WorldMap - OpenSim.Region.OptionalModules: all those modules that are not core modules: OptionalModules/Avatar/Chat/IRC-stuff OptionalModules/Avatar/Concierge OptionalModules/Avatar/Voice/AsterixVoice OptionalModules/Avatar/Voice/SIPVoice OptionalModules/ContentManagementSystem OptionalModules/Grid/Interregion OptionalModules/Python OptionalModules/SvnSerialiser OptionalModules/World/NPC OptionalModules/World/TreePopulator
2009-02-10 13:10:57 +00:00
<Reference name="OpenSim.Region.CoreModules"/>
2007-07-16 15:40:11 +00:00
<Reference name="XMLRPC.dll"/>
<Reference name="Nini.dll" />
<Reference name="log4net.dll"/>
2007-07-16 15:40:11 +00:00
<Files>
<Match pattern="*.cs" recurse="false"/>
</Files>
</Project>
<!-- ClientStack Plugins -->
<Project name="OpenSim.Region.ClientStack.LindenUDP" path="OpenSim/Region/ClientStack/LindenUDP" type="Library">
<Configuration name="Debug">
<Options>
<OutputPath>../../../../bin/</OutputPath>
</Options>
</Configuration>
<Configuration name="Release">
<Options>
<OutputPath>../../../../bin/</OutputPath>
</Options>
</Configuration>
<ReferencePath>../../../../bin/</ReferencePath>
<Reference name="System"/>
<Reference name="System.Xml"/>
<Reference name="OpenMetaverseTypes.dll"/>
<Reference name="OpenMetaverse.StructuredData.dll"/>
<Reference name="OpenMetaverse.dll"/>
<Reference name="OpenSim.Region.Framework"/>
<Reference name="OpenSim.Framework"/>
<Reference name="OpenSim.Data"/>
<Reference name="OpenSim.Framework.Servers"/>
<Reference name="OpenSim.Framework.Console"/>
<Reference name="OpenSim.Framework.Communications"/>
<Reference name="OpenSim.Framework.Statistics"/>
<Reference name="OpenSim.Region.ClientStack"/>
<Reference name="OpenSim.Region.Communications.Local"/>
<Reference name="OpenSim.Region.Physics.Manager"/>
<Reference name="OpenSim.Services.Interfaces"/>
<Reference name="XMLRPC.dll"/>
<Reference name="Nini.dll" />
<Reference name="log4net.dll"/>
<Reference name="C5.dll" />
<Reference name="Nini.dll" />
<Files>
<Match pattern="*.cs" recurse="false"/>
2007-07-16 15:40:11 +00:00
</Files>
</Project>
<!-- Datastore Plugins -->
<Project name="OpenSim.Data.Null" path="OpenSim/Data/Null" type="Library">
2007-07-16 15:40:11 +00:00
<Configuration name="Debug">
<Options>
<OutputPath>../../../bin/</OutputPath>
2007-07-16 15:40:11 +00:00
</Options>
</Configuration>
<Configuration name="Release">
<Options>
<OutputPath>../../../bin/</OutputPath>
2007-07-16 15:40:11 +00:00
</Options>
</Configuration>
<ReferencePath>../../../bin/</ReferencePath>
<Reference name="System"/>
<Reference name="System.Xml"/>
<Reference name="OpenMetaverseTypes.dll"/>
<Reference name="OpenSim.Framework"/>
<Reference name="OpenSim.Region.Framework"/>
<Reference name="OpenSim.Framework.Console"/>
<Reference name="log4net.dll"/>
<Files>
<Match pattern="*.cs" recurse="true"/>
</Files>
</Project>
2007-07-16 15:40:11 +00:00
<!-- OpenSim app -->
<Project name="OpenSim" path="OpenSim/Region/Application" type="Exe">
<Configuration name="Debug">
<Options>
<OutputPath>../../../bin/</OutputPath>
</Options>
</Configuration>
<Configuration name="Release">
<Options>
<OutputPath>../../../bin/</OutputPath>
</Options>
</Configuration>
<ReferencePath>../../../bin/</ReferencePath>
<Reference name="System"/>
2007-07-16 15:40:11 +00:00
<Reference name="System.Xml"/>
2007-11-04 16:46:49 +00:00
<Reference name="Mono.Addins.dll" />
<Reference name="OpenMetaverseTypes.dll"/>
2008-11-19 06:53:38 +00:00
<Reference name="OpenMetaverse.StructuredData.dll"/>
<Reference name="OpenMetaverse.dll"/>
2007-07-16 15:40:11 +00:00
<Reference name="OpenSim.Framework"/>
<Reference name="OpenSim.Data"/>
2007-07-16 15:40:11 +00:00
<Reference name="OpenSim.Framework.Console"/>
<Reference name="OpenSim.Region.Physics.Manager"/>
<Reference name="OpenSim.Framework.Servers"/>
2009-05-04 20:15:39 +00:00
<Reference name="OpenSim.Framework.Servers.HttpServer"/>
<Reference name="OpenSim.Framework.Statistics"/>
<Reference name="OpenSim.Region.Framework"/>
this is step 2 of 2 of the OpenSim.Region.Environment refactor. NOTHING has been deleted or moved off to forge at this point. what has happened is that OpenSim.Region.Environment.Modules has been split in two: - OpenSim.Region.CoreModules: all those modules that are either directly or indirectly referenced from other OpenSim packages, or that provide functionality that the OpenSim developer community considers core functionality: CoreModules/Agent/AssetTransaction CoreModules/Agent/Capabilities CoreModules/Agent/TextureDownload CoreModules/Agent/TextureSender CoreModules/Agent/TextureSender/Tests CoreModules/Agent/Xfer CoreModules/Avatar/AvatarFactory CoreModules/Avatar/Chat/ChatModule CoreModules/Avatar/Combat CoreModules/Avatar/Currency/SampleMoney CoreModules/Avatar/Dialog CoreModules/Avatar/Friends CoreModules/Avatar/Gestures CoreModules/Avatar/Groups CoreModules/Avatar/InstantMessage CoreModules/Avatar/Inventory CoreModules/Avatar/Inventory/Archiver CoreModules/Avatar/Inventory/Transfer CoreModules/Avatar/Lure CoreModules/Avatar/ObjectCaps CoreModules/Avatar/Profiles CoreModules/Communications/Local CoreModules/Communications/REST CoreModules/Framework/EventQueue CoreModules/Framework/InterfaceCommander CoreModules/Hypergrid CoreModules/InterGrid CoreModules/Scripting/DynamicTexture CoreModules/Scripting/EMailModules CoreModules/Scripting/HttpRequest CoreModules/Scripting/LoadImageURL CoreModules/Scripting/VectorRender CoreModules/Scripting/WorldComm CoreModules/Scripting/XMLRPC CoreModules/World/Archiver CoreModules/World/Archiver/Tests CoreModules/World/Estate CoreModules/World/Land CoreModules/World/Permissions CoreModules/World/Serialiser CoreModules/World/Sound CoreModules/World/Sun CoreModules/World/Terrain CoreModules/World/Terrain/DefaultEffects CoreModules/World/Terrain/DefaultEffects/bin CoreModules/World/Terrain/DefaultEffects/bin/Debug CoreModules/World/Terrain/Effects CoreModules/World/Terrain/FileLoaders CoreModules/World/Terrain/FloodBrushes CoreModules/World/Terrain/PaintBrushes CoreModules/World/Terrain/Tests CoreModules/World/Vegetation CoreModules/World/Wind CoreModules/World/WorldMap - OpenSim.Region.OptionalModules: all those modules that are not core modules: OptionalModules/Avatar/Chat/IRC-stuff OptionalModules/Avatar/Concierge OptionalModules/Avatar/Voice/AsterixVoice OptionalModules/Avatar/Voice/SIPVoice OptionalModules/ContentManagementSystem OptionalModules/Grid/Interregion OptionalModules/Python OptionalModules/SvnSerialiser OptionalModules/World/NPC OptionalModules/World/TreePopulator
2009-02-10 13:10:57 +00:00
<Reference name="OpenSim.Region.CoreModules"/>
2007-07-16 15:40:11 +00:00
<Reference name="OpenSim.Region.ClientStack"/>
<Reference name="OpenSim.Framework.Communications"/>
<Reference name="OpenSim.Region.Communications.OGS1"/>
<Reference name="XMLRPC.dll"/>
<Reference name="OpenSim.Region.Communications.Local"/>
<Reference name="OpenSim.Region.Communications.Hypergrid"/>
<Reference name="Nini.dll" />
<Reference name="log4net.dll"/>
<Files>
<Match pattern="*.cs" recurse="true"/>
</Files>
</Project>
<Project name="OpenSim.ApplicationPlugins.LoadRegions" path="OpenSim/ApplicationPlugins/LoadRegions" type="Library">
<Configuration name="Debug">
<Options>
<OutputPath>../../../bin/</OutputPath>
</Options>
</Configuration>
<Configuration name="Release">
<Options>
<OutputPath>../../../bin/</OutputPath>
</Options>
</Configuration>
<ReferencePath>../../../bin/</ReferencePath>
2007-11-04 16:46:49 +00:00
<Reference name="Mono.Addins.dll" />
<Reference name="System"/>
<Reference name="System.Xml"/>
<Reference name="OpenMetaverseTypes.dll" />
<Reference name="Nini.dll" />
<Reference name="OpenSim"/>
<Reference name="OpenSim.Region.ClientStack"/>
<Reference name="OpenSim.Region.CoreModules"/>
<Reference name="OpenSim.Region.Framework"/>
<Reference name="OpenSim.Framework"/>
<Reference name="OpenSim.Framework.Console"/>
<Reference name="OpenSim.Framework.RegionLoader.Filesystem"/>
<Reference name="OpenSim.Framework.RegionLoader.Web"/>
<Reference name="OpenSim.Framework.Servers"/>
<Reference name="log4net.dll"/>
<Files>
<Match pattern="*.cs" recurse="true"/>
<Match pattern="*.addin.xml" path="Resources" buildAction="EmbeddedResource" recurse="true"/>
</Files>
</Project>
<Project name="OpenSim.ApplicationPlugins.RegionModulesController" path="OpenSim/ApplicationPlugins/RegionModulesController" type="Library">
<Configuration name="Debug">
<Options>
<OutputPath>../../../bin/</OutputPath>
</Options>
</Configuration>
<Configuration name="Release">
<Options>
<OutputPath>../../../bin/</OutputPath>
</Options>
</Configuration>
<ReferencePath>../../../bin/</ReferencePath>
<Reference name="Mono.Addins.dll" />
<Reference name="Nini.dll" />
<Reference name="OpenSim"/>
2009-04-05 18:24:58 +00:00
<Reference name="OpenSim.Framework"/>
2009-04-05 18:36:05 +00:00
<Reference name="OpenSim.Framework.Servers"/>
<Reference name="OpenSim.Region.Framework"/>
<Reference name="OpenSim.Region.ClientStack"/>
<Reference name="System"/>
<Reference name="System.Xml"/>
<Reference name="log4net.dll"/>
2007-07-16 15:40:11 +00:00
<Files>
<Match pattern="*.cs" recurse="true"/>
<Match pattern="*.addin.xml" path="Resources" buildAction="EmbeddedResource" recurse="true"/>
2007-07-16 15:40:11 +00:00
</Files>
</Project>
<Project name="OpenSim.ApplicationPlugins.CreateCommsManager" path="OpenSim/ApplicationPlugins/CreateCommsManager" type="Library">
<Configuration name="Debug">
<Options>
<OutputPath>../../../bin/</OutputPath>
</Options>
</Configuration>
<Configuration name="Release">
<Options>
<OutputPath>../../../bin/</OutputPath>
</Options>
</Configuration>
<ReferencePath>../../../bin/</ReferencePath>
<Reference name="Mono.Addins.dll" />
<Reference name="System"/>
<Reference name="System.Xml"/>
<Reference name="OpenMetaverseTypes.dll" />
<Reference name="OpenMetaverse.StructuredData.dll"/>
<Reference name="Nini.dll" />
<Reference name="OpenSim"/>
<Reference name="OpenSim.Data"/>
<Reference name="OpenSim.Region.ClientStack"/>
<Reference name="OpenSim.Region.CoreModules"/>
<Reference name="OpenSim.Region.Framework"/>
<Reference name="OpenSim.Framework"/>
<Reference name="OpenSim.Framework.Console"/>
<Reference name="OpenSim.Framework.RegionLoader.Filesystem"/>
<Reference name="OpenSim.Framework.RegionLoader.Web"/>
<Reference name="OpenSim.Framework.Servers"/>
2009-05-04 20:15:39 +00:00
<Reference name="OpenSim.Framework.Servers.HttpServer"/>
<Reference name="log4net.dll"/>
<Reference name="OpenSim.Region.Communications.OGS1"/>
<Reference name="XMLRPC.dll"/>
<Reference name="OpenSim.Region.Communications.Local"/>
<Reference name="OpenSim.Region.Communications.Hypergrid"/>
<Reference name="OpenSim.Framework.Communications"/>
<Files>
<Match pattern="*.cs" recurse="true"/>
<Match pattern="*.addin.xml" path="Resources" buildAction="EmbeddedResource" recurse="true"/>
</Files>
</Project>
<Project name="OpenSim.ApplicationPlugins.RemoteController" path="OpenSim/ApplicationPlugins/RemoteController" type="Library">
<Configuration name="Debug">
<Options>
<OutputPath>../../../bin/</OutputPath>
</Options>
</Configuration>
<Configuration name="Release">
<Options>
<OutputPath>../../../bin/</OutputPath>
</Options>
</Configuration>
<ReferencePath>../../../bin/</ReferencePath>
<Reference name="Mono.Addins.dll" />
<Reference name="System"/>
<Reference name="System.Xml"/>
<Reference name="OpenMetaverse.dll" />
<Reference name="OpenMetaverseTypes.dll" />
<Reference name="OpenMetaverse.StructuredData.dll"/>
<Reference name="Nini.dll" />
<Reference name="XMLRPC.dll" />
<Reference name="OpenSim"/>
<Reference name="OpenSim.Region.ClientStack"/>
<Reference name="OpenSim.Region.Framework"/>
this is step 2 of 2 of the OpenSim.Region.Environment refactor. NOTHING has been deleted or moved off to forge at this point. what has happened is that OpenSim.Region.Environment.Modules has been split in two: - OpenSim.Region.CoreModules: all those modules that are either directly or indirectly referenced from other OpenSim packages, or that provide functionality that the OpenSim developer community considers core functionality: CoreModules/Agent/AssetTransaction CoreModules/Agent/Capabilities CoreModules/Agent/TextureDownload CoreModules/Agent/TextureSender CoreModules/Agent/TextureSender/Tests CoreModules/Agent/Xfer CoreModules/Avatar/AvatarFactory CoreModules/Avatar/Chat/ChatModule CoreModules/Avatar/Combat CoreModules/Avatar/Currency/SampleMoney CoreModules/Avatar/Dialog CoreModules/Avatar/Friends CoreModules/Avatar/Gestures CoreModules/Avatar/Groups CoreModules/Avatar/InstantMessage CoreModules/Avatar/Inventory CoreModules/Avatar/Inventory/Archiver CoreModules/Avatar/Inventory/Transfer CoreModules/Avatar/Lure CoreModules/Avatar/ObjectCaps CoreModules/Avatar/Profiles CoreModules/Communications/Local CoreModules/Communications/REST CoreModules/Framework/EventQueue CoreModules/Framework/InterfaceCommander CoreModules/Hypergrid CoreModules/InterGrid CoreModules/Scripting/DynamicTexture CoreModules/Scripting/EMailModules CoreModules/Scripting/HttpRequest CoreModules/Scripting/LoadImageURL CoreModules/Scripting/VectorRender CoreModules/Scripting/WorldComm CoreModules/Scripting/XMLRPC CoreModules/World/Archiver CoreModules/World/Archiver/Tests CoreModules/World/Estate CoreModules/World/Land CoreModules/World/Permissions CoreModules/World/Serialiser CoreModules/World/Sound CoreModules/World/Sun CoreModules/World/Terrain CoreModules/World/Terrain/DefaultEffects CoreModules/World/Terrain/DefaultEffects/bin CoreModules/World/Terrain/DefaultEffects/bin/Debug CoreModules/World/Terrain/Effects CoreModules/World/Terrain/FileLoaders CoreModules/World/Terrain/FloodBrushes CoreModules/World/Terrain/PaintBrushes CoreModules/World/Terrain/Tests CoreModules/World/Vegetation CoreModules/World/Wind CoreModules/World/WorldMap - OpenSim.Region.OptionalModules: all those modules that are not core modules: OptionalModules/Avatar/Chat/IRC-stuff OptionalModules/Avatar/Concierge OptionalModules/Avatar/Voice/AsterixVoice OptionalModules/Avatar/Voice/SIPVoice OptionalModules/ContentManagementSystem OptionalModules/Grid/Interregion OptionalModules/Python OptionalModules/SvnSerialiser OptionalModules/World/NPC OptionalModules/World/TreePopulator
2009-02-10 13:10:57 +00:00
<Reference name="OpenSim.Region.CoreModules"/>
<Reference name="OpenSim.Framework.Communications"/>
<Reference name="OpenSim.Framework"/>
<Reference name="OpenSim.Framework.Servers"/>
2009-05-04 20:15:39 +00:00
<Reference name="OpenSim.Framework.Servers.HttpServer"/>
<Reference name="OpenSim.Framework.Console"/>
<Reference name="OpenSim.Services.Interfaces"/>
<Reference name="log4net.dll"/>
<Files>
<Match pattern="*.cs" recurse="true"/>
<Match pattern="*.addin.xml" path="Resources" buildAction="EmbeddedResource" recurse="true"/>
</Files>
</Project>
<!-- REST plugins -->
<Project name="OpenSim.ApplicationPlugins.Rest"
path="OpenSim/ApplicationPlugins/Rest" type="Library">
<Configuration name="Debug">
<Options>
<OutputPath>../../../bin/</OutputPath>
</Options>
</Configuration>
<Configuration name="Release">
<Options>
<OutputPath>../../../bin/</OutputPath>
</Options>
</Configuration>
<ReferencePath>../../../bin/</ReferencePath>
<Reference name="Mono.Addins.dll" />
<Reference name="System"/>
<Reference name="System.Xml"/>
<Reference name="OpenMetaverseTypes.dll" />
<Reference name="Nini.dll" />
<Reference name="XMLRPC.dll" />
<Reference name="OpenSim"/>
<Reference name="OpenSim.Region.ClientStack"/>
<Reference name="OpenSim.Region.Framework"/>
this is step 2 of 2 of the OpenSim.Region.Environment refactor. NOTHING has been deleted or moved off to forge at this point. what has happened is that OpenSim.Region.Environment.Modules has been split in two: - OpenSim.Region.CoreModules: all those modules that are either directly or indirectly referenced from other OpenSim packages, or that provide functionality that the OpenSim developer community considers core functionality: CoreModules/Agent/AssetTransaction CoreModules/Agent/Capabilities CoreModules/Agent/TextureDownload CoreModules/Agent/TextureSender CoreModules/Agent/TextureSender/Tests CoreModules/Agent/Xfer CoreModules/Avatar/AvatarFactory CoreModules/Avatar/Chat/ChatModule CoreModules/Avatar/Combat CoreModules/Avatar/Currency/SampleMoney CoreModules/Avatar/Dialog CoreModules/Avatar/Friends CoreModules/Avatar/Gestures CoreModules/Avatar/Groups CoreModules/Avatar/InstantMessage CoreModules/Avatar/Inventory CoreModules/Avatar/Inventory/Archiver CoreModules/Avatar/Inventory/Transfer CoreModules/Avatar/Lure CoreModules/Avatar/ObjectCaps CoreModules/Avatar/Profiles CoreModules/Communications/Local CoreModules/Communications/REST CoreModules/Framework/EventQueue CoreModules/Framework/InterfaceCommander CoreModules/Hypergrid CoreModules/InterGrid CoreModules/Scripting/DynamicTexture CoreModules/Scripting/EMailModules CoreModules/Scripting/HttpRequest CoreModules/Scripting/LoadImageURL CoreModules/Scripting/VectorRender CoreModules/Scripting/WorldComm CoreModules/Scripting/XMLRPC CoreModules/World/Archiver CoreModules/World/Archiver/Tests CoreModules/World/Estate CoreModules/World/Land CoreModules/World/Permissions CoreModules/World/Serialiser CoreModules/World/Sound CoreModules/World/Sun CoreModules/World/Terrain CoreModules/World/Terrain/DefaultEffects CoreModules/World/Terrain/DefaultEffects/bin CoreModules/World/Terrain/DefaultEffects/bin/Debug CoreModules/World/Terrain/Effects CoreModules/World/Terrain/FileLoaders CoreModules/World/Terrain/FloodBrushes CoreModules/World/Terrain/PaintBrushes CoreModules/World/Terrain/Tests CoreModules/World/Vegetation CoreModules/World/Wind CoreModules/World/WorldMap - OpenSim.Region.OptionalModules: all those modules that are not core modules: OptionalModules/Avatar/Chat/IRC-stuff OptionalModules/Avatar/Concierge OptionalModules/Avatar/Voice/AsterixVoice OptionalModules/Avatar/Voice/SIPVoice OptionalModules/ContentManagementSystem OptionalModules/Grid/Interregion OptionalModules/Python OptionalModules/SvnSerialiser OptionalModules/World/NPC OptionalModules/World/TreePopulator
2009-02-10 13:10:57 +00:00
<Reference name="OpenSim.Region.CoreModules"/>
<Reference name="OpenSim.Framework.Communications"/>
<Reference name="OpenSim.Framework"/>
<Reference name="OpenSim.Framework.Servers"/>
2009-05-04 20:15:39 +00:00
<Reference name="OpenSim.Framework.Servers.HttpServer"/>
<Reference name="OpenSim.Framework.Console"/>
<Reference name="log4net.dll"/>
<Files>
<Match pattern="*.cs" recurse="false"/>
</Files>
</Project>
<Project name="OpenSim.ApplicationPlugins.Rest.Regions"
path="OpenSim/ApplicationPlugins/Rest/Regions" type="Library">
<Configuration name="Debug">
<Options>
<OutputPath>../../../../bin/</OutputPath>
</Options>
</Configuration>
<Configuration name="Release">
<Options>
<OutputPath>../../../../bin/</OutputPath>
</Options>
</Configuration>
<ReferencePath>../../../../bin/</ReferencePath>
<Reference name="Mono.Addins.dll" />
<Reference name="System"/>
<Reference name="System.Xml"/>
<Reference name="OpenMetaverseTypes.dll" />
<Reference name="Nini.dll" />
<Reference name="XMLRPC.dll" />
<Reference name="OpenSim"/>
<Reference name="OpenSim.Region.Framework"/>
<Reference name="OpenSim.Region.ClientStack"/>
this is step 2 of 2 of the OpenSim.Region.Environment refactor. NOTHING has been deleted or moved off to forge at this point. what has happened is that OpenSim.Region.Environment.Modules has been split in two: - OpenSim.Region.CoreModules: all those modules that are either directly or indirectly referenced from other OpenSim packages, or that provide functionality that the OpenSim developer community considers core functionality: CoreModules/Agent/AssetTransaction CoreModules/Agent/Capabilities CoreModules/Agent/TextureDownload CoreModules/Agent/TextureSender CoreModules/Agent/TextureSender/Tests CoreModules/Agent/Xfer CoreModules/Avatar/AvatarFactory CoreModules/Avatar/Chat/ChatModule CoreModules/Avatar/Combat CoreModules/Avatar/Currency/SampleMoney CoreModules/Avatar/Dialog CoreModules/Avatar/Friends CoreModules/Avatar/Gestures CoreModules/Avatar/Groups CoreModules/Avatar/InstantMessage CoreModules/Avatar/Inventory CoreModules/Avatar/Inventory/Archiver CoreModules/Avatar/Inventory/Transfer CoreModules/Avatar/Lure CoreModules/Avatar/ObjectCaps CoreModules/Avatar/Profiles CoreModules/Communications/Local CoreModules/Communications/REST CoreModules/Framework/EventQueue CoreModules/Framework/InterfaceCommander CoreModules/Hypergrid CoreModules/InterGrid CoreModules/Scripting/DynamicTexture CoreModules/Scripting/EMailModules CoreModules/Scripting/HttpRequest CoreModules/Scripting/LoadImageURL CoreModules/Scripting/VectorRender CoreModules/Scripting/WorldComm CoreModules/Scripting/XMLRPC CoreModules/World/Archiver CoreModules/World/Archiver/Tests CoreModules/World/Estate CoreModules/World/Land CoreModules/World/Permissions CoreModules/World/Serialiser CoreModules/World/Sound CoreModules/World/Sun CoreModules/World/Terrain CoreModules/World/Terrain/DefaultEffects CoreModules/World/Terrain/DefaultEffects/bin CoreModules/World/Terrain/DefaultEffects/bin/Debug CoreModules/World/Terrain/Effects CoreModules/World/Terrain/FileLoaders CoreModules/World/Terrain/FloodBrushes CoreModules/World/Terrain/PaintBrushes CoreModules/World/Terrain/Tests CoreModules/World/Vegetation CoreModules/World/Wind CoreModules/World/WorldMap - OpenSim.Region.OptionalModules: all those modules that are not core modules: OptionalModules/Avatar/Chat/IRC-stuff OptionalModules/Avatar/Concierge OptionalModules/Avatar/Voice/AsterixVoice OptionalModules/Avatar/Voice/SIPVoice OptionalModules/ContentManagementSystem OptionalModules/Grid/Interregion OptionalModules/Python OptionalModules/SvnSerialiser OptionalModules/World/NPC OptionalModules/World/TreePopulator
2009-02-10 13:10:57 +00:00
<Reference name="OpenSim.Region.CoreModules"/>
<Reference name="OpenSim.Framework.Communications"/>
<Reference name="OpenSim.Framework"/>
<Reference name="OpenSim.Framework.Servers"/>
2009-05-04 20:15:39 +00:00
<Reference name="OpenSim.Framework.Servers.HttpServer"/>
<Reference name="OpenSim.Framework.Console"/>
<Reference name="OpenSim.ApplicationPlugins.Rest"/>
<Reference name="log4net.dll"/>
<Files>
<Match pattern="*.cs" recurse="true"/>
<Match pattern="*.addin.xml" path="Resources" buildAction="EmbeddedResource" recurse="true"/>
</Files>
</Project>
<Project name="OpenSim.ApplicationPlugins.Rest.Inventory"
path="OpenSim/ApplicationPlugins/Rest/Inventory" type="Library">
<Configuration name="Debug">
<Options>
<OutputPath>../../../../bin/</OutputPath>
</Options>
</Configuration>
<Configuration name="Release">
<Options>
<OutputPath>../../../../bin/</OutputPath>
</Options>
</Configuration>
<ReferencePath>../../../../bin/</ReferencePath>
<Reference name="Mono.Addins.dll" />
<Reference name="System"/>
<Reference name="System.Xml"/>
<Reference name="System.Drawing"/>
<Reference name="OpenMetaverseTypes.dll"/>
<Reference name="OpenMetaverse.dll"/>
<Reference name="Nini.dll" />
<Reference name="XMLRPC.dll" />
<Reference name="OpenSim"/>
<Reference name="OpenSim.Region.Framework"/>
<Reference name="OpenSim.Region.ClientStack"/>
this is step 2 of 2 of the OpenSim.Region.Environment refactor. NOTHING has been deleted or moved off to forge at this point. what has happened is that OpenSim.Region.Environment.Modules has been split in two: - OpenSim.Region.CoreModules: all those modules that are either directly or indirectly referenced from other OpenSim packages, or that provide functionality that the OpenSim developer community considers core functionality: CoreModules/Agent/AssetTransaction CoreModules/Agent/Capabilities CoreModules/Agent/TextureDownload CoreModules/Agent/TextureSender CoreModules/Agent/TextureSender/Tests CoreModules/Agent/Xfer CoreModules/Avatar/AvatarFactory CoreModules/Avatar/Chat/ChatModule CoreModules/Avatar/Combat CoreModules/Avatar/Currency/SampleMoney CoreModules/Avatar/Dialog CoreModules/Avatar/Friends CoreModules/Avatar/Gestures CoreModules/Avatar/Groups CoreModules/Avatar/InstantMessage CoreModules/Avatar/Inventory CoreModules/Avatar/Inventory/Archiver CoreModules/Avatar/Inventory/Transfer CoreModules/Avatar/Lure CoreModules/Avatar/ObjectCaps CoreModules/Avatar/Profiles CoreModules/Communications/Local CoreModules/Communications/REST CoreModules/Framework/EventQueue CoreModules/Framework/InterfaceCommander CoreModules/Hypergrid CoreModules/InterGrid CoreModules/Scripting/DynamicTexture CoreModules/Scripting/EMailModules CoreModules/Scripting/HttpRequest CoreModules/Scripting/LoadImageURL CoreModules/Scripting/VectorRender CoreModules/Scripting/WorldComm CoreModules/Scripting/XMLRPC CoreModules/World/Archiver CoreModules/World/Archiver/Tests CoreModules/World/Estate CoreModules/World/Land CoreModules/World/Permissions CoreModules/World/Serialiser CoreModules/World/Sound CoreModules/World/Sun CoreModules/World/Terrain CoreModules/World/Terrain/DefaultEffects CoreModules/World/Terrain/DefaultEffects/bin CoreModules/World/Terrain/DefaultEffects/bin/Debug CoreModules/World/Terrain/Effects CoreModules/World/Terrain/FileLoaders CoreModules/World/Terrain/FloodBrushes CoreModules/World/Terrain/PaintBrushes CoreModules/World/Terrain/Tests CoreModules/World/Vegetation CoreModules/World/Wind CoreModules/World/WorldMap - OpenSim.Region.OptionalModules: all those modules that are not core modules: OptionalModules/Avatar/Chat/IRC-stuff OptionalModules/Avatar/Concierge OptionalModules/Avatar/Voice/AsterixVoice OptionalModules/Avatar/Voice/SIPVoice OptionalModules/ContentManagementSystem OptionalModules/Grid/Interregion OptionalModules/Python OptionalModules/SvnSerialiser OptionalModules/World/NPC OptionalModules/World/TreePopulator
2009-02-10 13:10:57 +00:00
<Reference name="OpenSim.Region.CoreModules"/>
<Reference name="OpenSim.Framework.Communications"/>
<Reference name="OpenSim.Framework"/>
<Reference name="OpenSim.Framework.Servers"/>
2009-05-04 20:15:39 +00:00
<Reference name="OpenSim.Framework.Servers.HttpServer"/>
<Reference name="OpenSim.Framework.Console"/>
<Reference name="OpenSim.Services.Interfaces"/>
<Reference name="OpenSim.ApplicationPlugins.Rest"/>
2009-01-02 17:55:55 +00:00
<Reference name="log4net.dll"/>
<Files>
<Match pattern="*.cs" recurse="true"/>
<Match pattern="*.addin.xml" path="Resources" buildAction="EmbeddedResource" recurse="true"/>
</Files>
</Project>
<!-- /REST plugins -->
2007-07-16 15:40:11 +00:00
<!-- Scene Server API Example Apps -->
<Project name="OpenSim.Region.DataSnapshot" path="OpenSim/Region/DataSnapshot" type="Library">
2008-04-27 18:35:00 +00:00
<Configuration name="Debug">
<Options>
<OutputPath>../../../bin/</OutputPath>
</Options>
</Configuration>
<Configuration name="Release">
<Options>
<OutputPath>../../../bin/</OutputPath>
</Options>
</Configuration>
2008-04-27 18:35:00 +00:00
<ReferencePath>../../../bin/</ReferencePath>
<Reference name="System"/>
2008-04-27 18:35:00 +00:00
<Reference name="System.Xml"/>
<Reference name="System.Data"/>
<Reference name="OpenSim.Framework"/>
<Reference name="OpenSim.Framework.Communications"/>
<Reference name="OpenSim.Framework.Console"/>
<Reference name="OpenSim.Framework.Servers"/>
2009-05-04 20:15:39 +00:00
<Reference name="OpenSim.Framework.Servers.HttpServer"/>
<Reference name="OpenSim.Region.Framework"/>
this is step 2 of 2 of the OpenSim.Region.Environment refactor. NOTHING has been deleted or moved off to forge at this point. what has happened is that OpenSim.Region.Environment.Modules has been split in two: - OpenSim.Region.CoreModules: all those modules that are either directly or indirectly referenced from other OpenSim packages, or that provide functionality that the OpenSim developer community considers core functionality: CoreModules/Agent/AssetTransaction CoreModules/Agent/Capabilities CoreModules/Agent/TextureDownload CoreModules/Agent/TextureSender CoreModules/Agent/TextureSender/Tests CoreModules/Agent/Xfer CoreModules/Avatar/AvatarFactory CoreModules/Avatar/Chat/ChatModule CoreModules/Avatar/Combat CoreModules/Avatar/Currency/SampleMoney CoreModules/Avatar/Dialog CoreModules/Avatar/Friends CoreModules/Avatar/Gestures CoreModules/Avatar/Groups CoreModules/Avatar/InstantMessage CoreModules/Avatar/Inventory CoreModules/Avatar/Inventory/Archiver CoreModules/Avatar/Inventory/Transfer CoreModules/Avatar/Lure CoreModules/Avatar/ObjectCaps CoreModules/Avatar/Profiles CoreModules/Communications/Local CoreModules/Communications/REST CoreModules/Framework/EventQueue CoreModules/Framework/InterfaceCommander CoreModules/Hypergrid CoreModules/InterGrid CoreModules/Scripting/DynamicTexture CoreModules/Scripting/EMailModules CoreModules/Scripting/HttpRequest CoreModules/Scripting/LoadImageURL CoreModules/Scripting/VectorRender CoreModules/Scripting/WorldComm CoreModules/Scripting/XMLRPC CoreModules/World/Archiver CoreModules/World/Archiver/Tests CoreModules/World/Estate CoreModules/World/Land CoreModules/World/Permissions CoreModules/World/Serialiser CoreModules/World/Sound CoreModules/World/Sun CoreModules/World/Terrain CoreModules/World/Terrain/DefaultEffects CoreModules/World/Terrain/DefaultEffects/bin CoreModules/World/Terrain/DefaultEffects/bin/Debug CoreModules/World/Terrain/Effects CoreModules/World/Terrain/FileLoaders CoreModules/World/Terrain/FloodBrushes CoreModules/World/Terrain/PaintBrushes CoreModules/World/Terrain/Tests CoreModules/World/Vegetation CoreModules/World/Wind CoreModules/World/WorldMap - OpenSim.Region.OptionalModules: all those modules that are not core modules: OptionalModules/Avatar/Chat/IRC-stuff OptionalModules/Avatar/Concierge OptionalModules/Avatar/Voice/AsterixVoice OptionalModules/Avatar/Voice/SIPVoice OptionalModules/ContentManagementSystem OptionalModules/Grid/Interregion OptionalModules/Python OptionalModules/SvnSerialiser OptionalModules/World/NPC OptionalModules/World/TreePopulator
2009-02-10 13:10:57 +00:00
<Reference name="OpenSim.Region.CoreModules"/>
<Reference name="OpenMetaverseTypes.dll"/>
<Reference name="OpenMetaverse.dll"/>
2008-04-27 18:35:00 +00:00
<Reference name="Nini.dll" />
<Reference name="log4net.dll" />
<Files>
<Match pattern="*.cs" recurse="true"/>
</Files>
</Project>
<Project name="OpenSim.Region.Examples.SimpleModule" path="OpenSim/Region/Examples/SimpleModule" type="Library">
2007-07-16 15:40:11 +00:00
<Configuration name="Debug">
<Options>
<OutputPath>bin/</OutputPath>
2007-07-16 15:40:11 +00:00
</Options>
</Configuration>
<Configuration name="Release">
<Options>
<OutputPath>bin/</OutputPath>
2007-07-16 15:40:11 +00:00
</Options>
</Configuration>
<ReferencePath>../../../../bin/</ReferencePath>
<Reference name="OpenMetaverseTypes.dll"/>
<Reference name="OpenMetaverse.dll"/>
<Reference name="System"/>
2007-07-16 15:40:11 +00:00
<Reference name="OpenSim.Framework"/>
<Reference name="OpenSim.Region.Framework"/>
<Reference name="Nini.dll" />
<Reference name="log4net.dll"/>
2007-07-16 15:40:11 +00:00
<Files>
<Match pattern="*.cs" recurse="true"/>
</Files>
</Project>
<!-- Client Stack Modules -->
<Project name="OpenSim.Client.MXP" path="OpenSim/Client/MXP" type="Library">
<Configuration name="Debug">
<Options>
<OutputPath>../../../bin/</OutputPath>
</Options>
</Configuration>
<Configuration name="Release">
<Options>
<OutputPath>../../../bin/</OutputPath>
</Options>
</Configuration>
<ReferencePath>../../../bin/</ReferencePath>
<Reference name="OpenMetaverseTypes.dll"/>
<Reference name="OpenMetaverse.dll"/>
<Reference name="System"/>
<Reference name="OpenSim.Framework"/>
<Reference name="OpenSim.Region.Framework"/>
<Reference name="OpenSim.Framework.Communications"/>
<Reference name="Nini.dll" />
<Reference name="log4net.dll"/>
<Reference name="protobuf-net"/>
<Reference name="MXP.dll"/>
<Files>
<Match pattern="*.cs" recurse="true"/>
</Files>
</Project>
2007-07-16 15:40:11 +00:00
<Project name="OpenSim.Client.VWoHTTP" path="OpenSim/Client/VWoHTTP" type="Library">
<Configuration name="Debug">
<Options>
<OutputPath>../../../bin/</OutputPath>
</Options>
</Configuration>
<Configuration name="Release">
<Options>
<OutputPath>../../../bin/</OutputPath>
</Options>
</Configuration>
<ReferencePath>../../../bin/</ReferencePath>
<Reference name="OpenMetaverseTypes.dll"/>
<Reference name="OpenMetaverse.dll"/>
<Reference name="System"/>
<Reference name="System.Drawing"/>
<Reference name="OpenSim.Framework"/>
<Reference name="OpenSim.Framework.Servers"/>
2009-05-04 20:15:39 +00:00
<Reference name="OpenSim.Framework.Servers.HttpServer"/>
<Reference name="OpenSim.Region.Framework"/>
<Reference name="OpenSim.Framework.Communications"/>
<Reference name="OpenSim.Services.Interfaces"/>
<Reference name="Nini.dll" />
<Reference name="log4net.dll"/>
<Files>
<Match pattern="*.cs" recurse="true"/>
</Files>
</Project>
<Project name="OpenSim.Client.Linden" path="OpenSim/Client/Linden" type="Library">
<Configuration name="Debug">
<Options>
<OutputPath>../../../bin/</OutputPath>
</Options>
</Configuration>
<Configuration name="Release">
<Options>
<OutputPath>../../../bin/</OutputPath>
</Options>
</Configuration>
<ReferencePath>../../../bin/</ReferencePath>
<Reference name="OpenMetaverseTypes.dll"/>
<Reference name="OpenMetaverse.dll"/>
<Reference name="System"/>
<Reference name="OpenSim.Framework"/>
<Reference name="OpenSim.Region.Framework"/>
<Reference name="OpenSim.Framework.Communications"/>
<Reference name="Nini.dll" />
<Reference name="log4net.dll"/>
<Reference name="OpenSim.Framework.Servers"/>
2009-05-04 20:15:39 +00:00
<Reference name="OpenSim.Framework.Servers.HttpServer"/>
<Reference name="OpenMetaverse.StructuredData.dll"/>
<Reference name="OpenSim.Region.ClientStack"/>
<Reference name="OpenSim.Region.ClientStack.LindenUDP"/>
<Reference name="OpenSim.Services.Interfaces"/>
<Reference name="XMLRPC.dll"/>
<Reference name="OpenSim.Region.Framework"/>
<Files>
<Match pattern="*.cs" recurse="true"/>
<Match pattern="*.addin.xml" path="Resources" buildAction="EmbeddedResource" recurse="true"/>
</Files>
</Project>
<!-- Data Base Modules -->
<Project name="OpenSim.Data.MySQL" path="OpenSim/Data/MySQL" type="Library">
2007-07-16 15:40:11 +00:00
<Configuration name="Debug">
<Options>
<OutputPath>../../../bin/</OutputPath>
</Options>
</Configuration>
<Configuration name="Release">
<Options>
<OutputPath>../../../bin/</OutputPath>
</Options>
</Configuration>
<ReferencePath>../../../bin/</ReferencePath>
<Reference name="System"/>
2007-07-16 15:40:11 +00:00
<Reference name="System.Xml"/>
<Reference name="System.Data"/>
<Reference name="System.Drawing"/>
<Reference name="OpenSim.Framework"/>
<Reference name="OpenSim.Data"/>
<Reference name="OpenMetaverseTypes.dll"/>
<Reference name="OpenMetaverse.dll"/>
2007-07-16 15:40:11 +00:00
<Reference name="MySql.Data.dll"/>
<Reference name="OpenSim.Framework.Console"/>
<Reference name="OpenSim.Region.Framework"/>
<Reference name="log4net.dll"/>
<Reference name="Mono.Addins.dll" />
2007-07-16 15:40:11 +00:00
<Files>
<Match pattern="*.cs" recurse="true" >
<Exclude name="Tests" pattern="Tests" />
</Match>
<Match path="Resources" pattern="*.sql" buildAction="EmbeddedResource"/>
<Match pattern="*.addin.xml" path="Resources" buildAction="EmbeddedResource" recurse="true"/>
2007-07-16 15:40:11 +00:00
</Files>
</Project>
<Project name="OpenSim.Data.MSSQL" path="OpenSim/Data/MSSQL" type="Library">
<Configuration name="Debug">
<Options>
<OutputPath>../../../bin/</OutputPath>
</Options>
</Configuration>
<Configuration name="Release">
<Options>
<OutputPath>../../../bin/</OutputPath>
</Options>
</Configuration>
<ReferencePath>../../../bin/</ReferencePath>
<Reference name="System"/>
<Reference name="System.Xml"/>
<Reference name="System.Data"/>
<Reference name="System.Drawing"/>
<Reference name="OpenSim.Framework"/>
<Reference name="OpenSim.Data"/>
<Reference name="OpenSim.Region.Framework"/>
<Reference name="OpenSim.Framework.Console"/>
<Reference name="OpenMetaverseTypes.dll"/>
<Reference name="OpenMetaverse.dll"/>
<Reference name="log4net.dll"/>
<Reference name="Mono.Addins.dll" />
<Files>
<Match pattern="*.cs" recurse="true"/>
<Match path="Resources" pattern="*.sql" buildAction="EmbeddedResource"/>
<Match pattern="*.addin.xml" path="Resources" buildAction="EmbeddedResource" recurse="true"/>
</Files>
</Project>
<Project name="OpenSim.Data.SQLite" path="OpenSim/Data/SQLite" type="Library">
2007-07-16 15:40:11 +00:00
<Configuration name="Debug">
<Options>
<OutputPath>../../../bin/</OutputPath>
</Options>
</Configuration>
<Configuration name="Release">
<Options>
<OutputPath>../../../bin/</OutputPath>
</Options>
</Configuration>
<ReferencePath>../../../bin/</ReferencePath>
<Reference name="System"/>
2007-07-16 15:40:11 +00:00
<Reference name="System.Xml"/>
<Reference name="System.Data"/>
<Reference name="System.Data.SQLite.dll"/>
<Reference name="OpenSim.Data"/>
<Reference name="System.Drawing"/>
<Reference name="OpenSim.Framework"/>
<Reference name="OpenSim.Framework.Console"/>
<Reference name="OpenSim.Region.Framework"/>
<Reference name="OpenMetaverseTypes.dll"/>
<Reference name="OpenMetaverse.dll"/>
<Reference name="Mono.Data.SqliteClient"/>
<Reference name="Mono.Addins.dll" />
<Reference name="log4net.dll"/>
2007-07-16 15:40:11 +00:00
<Files>
<Match pattern="*.cs" recurse="true" >
<Exclude name="Tests" pattern="Tests" />
</Match>
<Match path="Resources" pattern="*.sql" buildAction="EmbeddedResource"/>
<Match pattern="*.addin.xml" path="Resources" buildAction="EmbeddedResource" recurse="true"/>
2007-07-16 15:40:11 +00:00
</Files>
</Project>
<Project name="OpenSim.Data.NHibernate" path="OpenSim/Data/NHibernate" type="Library">
<Configuration name="Debug">
<Options>
<OutputPath>../../../bin/</OutputPath>
</Options>
</Configuration>
<Configuration name="Release">
<Options>
<OutputPath>../../../bin/</OutputPath>
</Options>
</Configuration>
<ReferencePath>../../../bin/</ReferencePath>
<Reference name="System"/>
<Reference name="System.Xml"/>
<Reference name="System.Data"/>
<Reference name="System.Drawing"/>
<Reference name="OpenSim.Data"/>
<Reference name="OpenSim.Framework"/>
<Reference name="OpenSim.Framework.Console"/>
<Reference name="OpenSim.Region.Framework"/>
<Reference name="OpenMetaverseTypes.dll"/>
<Reference name="OpenMetaverse.dll"/>
<Reference name="NHibernate.dll"/>
<Reference name="log4net.dll"/>
<Files>
2009-01-05 18:04:47 +00:00
<Match pattern="*.cs" recurse="true" >
<Exclude name="Tests" pattern="Tests" />
</Match>
<Match path="Resources" pattern="*.xml" buildAction="EmbeddedResource"/>
<Match pattern="*.addin.xml" path="Resources" buildAction="EmbeddedResource" recurse="true"/>
<!-- add more as you go -->
<Match path="Resources/SQLiteDialect" pattern="*.sql" buildAction="EmbeddedResource"/>
<Match path="Resources/MySQLDialect" pattern="*.sql" buildAction="EmbeddedResource"/>
<Match path="Resources/MsSql2005Dialect" pattern="*.sql" buildAction="EmbeddedResource"/>
<Match path="Resources/PostgreSQLDialect" pattern="*.sql" buildAction="EmbeddedResource"/>
</Files>
</Project>
<Project name="SmartThreadPool" path="ThirdParty/SmartThreadPool" type="Library">
<Configuration name="Debug">
<Options>
<OutputPath>../../bin/</OutputPath>
</Options>
</Configuration>
<Configuration name="Release">
<Options>
<OutputPath>../../bin/</OutputPath>
</Options>
</Configuration>
<ReferencePath>../../bin/</ReferencePath>
<Reference name="System"/>
<Reference name="System.Xml"/>
<Reference name="System.Data"/>
<Reference name="System.Web"/>
<Files>
<Match pattern="*.cs" recurse="false"/>
</Files>
</Project>
<Project name="OpenSim.Region.ScriptEngine.Shared" path="OpenSim/Region/ScriptEngine/Shared" type="Library">
<Configuration name="Debug">
<Options>
<OutputPath>../../../../bin/</OutputPath>
</Options>
</Configuration>
<Configuration name="Release">
<Options>
<OutputPath>../../../../bin/</OutputPath>
</Options>
</Configuration>
<ReferencePath>../../../../bin/</ReferencePath>
<Reference name="System"/>
<Reference name="System.Data"/>
<Reference name="System.Net"/>
<Reference name="System.Web"/>
<Reference name="System.Xml"/>
<Reference name="OpenMetaverseTypes.dll"/>
<Reference name="OpenSim" />
<Reference name="OpenSim.Framework"/>
<Reference name="OpenSim.Framework.Communications"/>
<Reference name="OpenSim.Region.Framework" />
this is step 2 of 2 of the OpenSim.Region.Environment refactor. NOTHING has been deleted or moved off to forge at this point. what has happened is that OpenSim.Region.Environment.Modules has been split in two: - OpenSim.Region.CoreModules: all those modules that are either directly or indirectly referenced from other OpenSim packages, or that provide functionality that the OpenSim developer community considers core functionality: CoreModules/Agent/AssetTransaction CoreModules/Agent/Capabilities CoreModules/Agent/TextureDownload CoreModules/Agent/TextureSender CoreModules/Agent/TextureSender/Tests CoreModules/Agent/Xfer CoreModules/Avatar/AvatarFactory CoreModules/Avatar/Chat/ChatModule CoreModules/Avatar/Combat CoreModules/Avatar/Currency/SampleMoney CoreModules/Avatar/Dialog CoreModules/Avatar/Friends CoreModules/Avatar/Gestures CoreModules/Avatar/Groups CoreModules/Avatar/InstantMessage CoreModules/Avatar/Inventory CoreModules/Avatar/Inventory/Archiver CoreModules/Avatar/Inventory/Transfer CoreModules/Avatar/Lure CoreModules/Avatar/ObjectCaps CoreModules/Avatar/Profiles CoreModules/Communications/Local CoreModules/Communications/REST CoreModules/Framework/EventQueue CoreModules/Framework/InterfaceCommander CoreModules/Hypergrid CoreModules/InterGrid CoreModules/Scripting/DynamicTexture CoreModules/Scripting/EMailModules CoreModules/Scripting/HttpRequest CoreModules/Scripting/LoadImageURL CoreModules/Scripting/VectorRender CoreModules/Scripting/WorldComm CoreModules/Scripting/XMLRPC CoreModules/World/Archiver CoreModules/World/Archiver/Tests CoreModules/World/Estate CoreModules/World/Land CoreModules/World/Permissions CoreModules/World/Serialiser CoreModules/World/Sound CoreModules/World/Sun CoreModules/World/Terrain CoreModules/World/Terrain/DefaultEffects CoreModules/World/Terrain/DefaultEffects/bin CoreModules/World/Terrain/DefaultEffects/bin/Debug CoreModules/World/Terrain/Effects CoreModules/World/Terrain/FileLoaders CoreModules/World/Terrain/FloodBrushes CoreModules/World/Terrain/PaintBrushes CoreModules/World/Terrain/Tests CoreModules/World/Vegetation CoreModules/World/Wind CoreModules/World/WorldMap - OpenSim.Region.OptionalModules: all those modules that are not core modules: OptionalModules/Avatar/Chat/IRC-stuff OptionalModules/Avatar/Concierge OptionalModules/Avatar/Voice/AsterixVoice OptionalModules/Avatar/Voice/SIPVoice OptionalModules/ContentManagementSystem OptionalModules/Grid/Interregion OptionalModules/Python OptionalModules/SvnSerialiser OptionalModules/World/NPC OptionalModules/World/TreePopulator
2009-02-10 13:10:57 +00:00
<Reference name="OpenSim.Region.CoreModules" />
<Reference name="OpenSim.Framework.Console"/>
<Reference name="OpenSim.Services.Interfaces"/>
<Reference name="Nini.dll" />
<Reference name="RAIL.dll"/>
<Reference name="Nini.dll" />
<Reference name="log4net.dll"/>
<Reference name="SmartThreadPool"/>
<Files>
<Match pattern="*.cs" recurse="false"/>
<Match path="../Interfaces" pattern="*.cs" recurse="false"/>
<Match path="Api/Interface" pattern="*.cs" recurse="false"/>
</Files>
</Project>
<Project name="OpenSim.Region.ScriptEngine.Shared.Api.Runtime" path="OpenSim/Region/ScriptEngine/Shared/Api/Runtime" type="Library">
<Configuration name="Debug">
<Options>
<OutputPath>../../../../../../bin/</OutputPath>
</Options>
</Configuration>
<Configuration name="Release">
<Options>
<OutputPath>../../../../../../bin/</OutputPath>
</Options>
</Configuration>
<ReferencePath>../../../../../../bin/</ReferencePath>
<Reference name="System"/>
<Reference name="System.Data"/>
<Reference name="System.Web"/>
<Reference name="System.Xml"/>
<Reference name="OpenMetaverseTypes.dll"/>
<Reference name="OpenSim" />
<Reference name="OpenSim.Framework"/>
<Reference name="OpenSim.Framework.Communications"/>
<Reference name="OpenSim.Region.Framework" />
this is step 2 of 2 of the OpenSim.Region.Environment refactor. NOTHING has been deleted or moved off to forge at this point. what has happened is that OpenSim.Region.Environment.Modules has been split in two: - OpenSim.Region.CoreModules: all those modules that are either directly or indirectly referenced from other OpenSim packages, or that provide functionality that the OpenSim developer community considers core functionality: CoreModules/Agent/AssetTransaction CoreModules/Agent/Capabilities CoreModules/Agent/TextureDownload CoreModules/Agent/TextureSender CoreModules/Agent/TextureSender/Tests CoreModules/Agent/Xfer CoreModules/Avatar/AvatarFactory CoreModules/Avatar/Chat/ChatModule CoreModules/Avatar/Combat CoreModules/Avatar/Currency/SampleMoney CoreModules/Avatar/Dialog CoreModules/Avatar/Friends CoreModules/Avatar/Gestures CoreModules/Avatar/Groups CoreModules/Avatar/InstantMessage CoreModules/Avatar/Inventory CoreModules/Avatar/Inventory/Archiver CoreModules/Avatar/Inventory/Transfer CoreModules/Avatar/Lure CoreModules/Avatar/ObjectCaps CoreModules/Avatar/Profiles CoreModules/Communications/Local CoreModules/Communications/REST CoreModules/Framework/EventQueue CoreModules/Framework/InterfaceCommander CoreModules/Hypergrid CoreModules/InterGrid CoreModules/Scripting/DynamicTexture CoreModules/Scripting/EMailModules CoreModules/Scripting/HttpRequest CoreModules/Scripting/LoadImageURL CoreModules/Scripting/VectorRender CoreModules/Scripting/WorldComm CoreModules/Scripting/XMLRPC CoreModules/World/Archiver CoreModules/World/Archiver/Tests CoreModules/World/Estate CoreModules/World/Land CoreModules/World/Permissions CoreModules/World/Serialiser CoreModules/World/Sound CoreModules/World/Sun CoreModules/World/Terrain CoreModules/World/Terrain/DefaultEffects CoreModules/World/Terrain/DefaultEffects/bin CoreModules/World/Terrain/DefaultEffects/bin/Debug CoreModules/World/Terrain/Effects CoreModules/World/Terrain/FileLoaders CoreModules/World/Terrain/FloodBrushes CoreModules/World/Terrain/PaintBrushes CoreModules/World/Terrain/Tests CoreModules/World/Vegetation CoreModules/World/Wind CoreModules/World/WorldMap - OpenSim.Region.OptionalModules: all those modules that are not core modules: OptionalModules/Avatar/Chat/IRC-stuff OptionalModules/Avatar/Concierge OptionalModules/Avatar/Voice/AsterixVoice OptionalModules/Avatar/Voice/SIPVoice OptionalModules/ContentManagementSystem OptionalModules/Grid/Interregion OptionalModules/Python OptionalModules/SvnSerialiser OptionalModules/World/NPC OptionalModules/World/TreePopulator
2009-02-10 13:10:57 +00:00
<Reference name="OpenSim.Region.CoreModules" />
<Reference name="OpenSim.Framework.Console"/>
<Reference name="OpenSim.Region.ScriptEngine.Shared"/>
<Reference name="Nini.dll" />
<Reference name="RAIL.dll"/>
<Reference name="Nini.dll" />
<Reference name="log4net.dll"/>
<Files>
<Match pattern="*.cs" recurse="false"/>
</Files>
</Project>
<Project name="OpenSim.Region.ScriptEngine.Shared.YieldProlog" path="OpenSim/Region/ScriptEngine/Shared/Api/Runtime/YieldProlog/" type="Library">
<Configuration name="Debug">
<Options>
<OutputPath>../../../../../../../bin/</OutputPath>
</Options>
</Configuration>
<Configuration name="Release">
<Options>
<OutputPath>../../../../../../../bin/</OutputPath>
</Options>
</Configuration>
<ReferencePath>../../../../../../../bin/</ReferencePath>
<Reference name="System"/>
<Reference name="System.Data"/>
<Reference name="System.Web"/>
<Reference name="System.Xml"/>
<Reference name="OpenMetaverseTypes.dll"/>
<Reference name="OpenSim" />
<Reference name="OpenSim.Framework"/>
<Reference name="OpenSim.Framework.Communications"/>
this is step 2 of 2 of the OpenSim.Region.Environment refactor. NOTHING has been deleted or moved off to forge at this point. what has happened is that OpenSim.Region.Environment.Modules has been split in two: - OpenSim.Region.CoreModules: all those modules that are either directly or indirectly referenced from other OpenSim packages, or that provide functionality that the OpenSim developer community considers core functionality: CoreModules/Agent/AssetTransaction CoreModules/Agent/Capabilities CoreModules/Agent/TextureDownload CoreModules/Agent/TextureSender CoreModules/Agent/TextureSender/Tests CoreModules/Agent/Xfer CoreModules/Avatar/AvatarFactory CoreModules/Avatar/Chat/ChatModule CoreModules/Avatar/Combat CoreModules/Avatar/Currency/SampleMoney CoreModules/Avatar/Dialog CoreModules/Avatar/Friends CoreModules/Avatar/Gestures CoreModules/Avatar/Groups CoreModules/Avatar/InstantMessage CoreModules/Avatar/Inventory CoreModules/Avatar/Inventory/Archiver CoreModules/Avatar/Inventory/Transfer CoreModules/Avatar/Lure CoreModules/Avatar/ObjectCaps CoreModules/Avatar/Profiles CoreModules/Communications/Local CoreModules/Communications/REST CoreModules/Framework/EventQueue CoreModules/Framework/InterfaceCommander CoreModules/Hypergrid CoreModules/InterGrid CoreModules/Scripting/DynamicTexture CoreModules/Scripting/EMailModules CoreModules/Scripting/HttpRequest CoreModules/Scripting/LoadImageURL CoreModules/Scripting/VectorRender CoreModules/Scripting/WorldComm CoreModules/Scripting/XMLRPC CoreModules/World/Archiver CoreModules/World/Archiver/Tests CoreModules/World/Estate CoreModules/World/Land CoreModules/World/Permissions CoreModules/World/Serialiser CoreModules/World/Sound CoreModules/World/Sun CoreModules/World/Terrain CoreModules/World/Terrain/DefaultEffects CoreModules/World/Terrain/DefaultEffects/bin CoreModules/World/Terrain/DefaultEffects/bin/Debug CoreModules/World/Terrain/Effects CoreModules/World/Terrain/FileLoaders CoreModules/World/Terrain/FloodBrushes CoreModules/World/Terrain/PaintBrushes CoreModules/World/Terrain/Tests CoreModules/World/Vegetation CoreModules/World/Wind CoreModules/World/WorldMap - OpenSim.Region.OptionalModules: all those modules that are not core modules: OptionalModules/Avatar/Chat/IRC-stuff OptionalModules/Avatar/Concierge OptionalModules/Avatar/Voice/AsterixVoice OptionalModules/Avatar/Voice/SIPVoice OptionalModules/ContentManagementSystem OptionalModules/Grid/Interregion OptionalModules/Python OptionalModules/SvnSerialiser OptionalModules/World/NPC OptionalModules/World/TreePopulator
2009-02-10 13:10:57 +00:00
<Reference name="OpenSim.Region.CoreModules" />
<Reference name="OpenSim.Framework.Console"/>
<Reference name="OpenSim.Region.ScriptEngine.Shared"/>
<Reference name="Nini.dll" />
<Reference name="RAIL.dll"/>
<Reference name="Nini.dll" />
<Reference name="log4net.dll"/>
<Files>
<Match pattern="*.cs" recurse="false"/>
</Files>
</Project>
<Project name="OpenSim.Region.ScriptEngine.Shared.Api" path="OpenSim/Region/ScriptEngine/Shared/Api/Implementation" type="Library">
<Configuration name="Debug">
<Options>
<OutputPath>../../../../../../bin/</OutputPath>
</Options>
</Configuration>
<Configuration name="Release">
<Options>
<OutputPath>../../../../../../bin/</OutputPath>
</Options>
</Configuration>
<ReferencePath>../../../../../../bin/</ReferencePath>
<Reference name="System"/>
<Reference name="System.Data"/>
<Reference name="System.Web"/>
<Reference name="System.Xml"/>
<Reference name="OpenMetaverseTypes.dll"/>
<Reference name="OpenMetaverse.dll"/>
<Reference name="OpenSim" />
<Reference name="OpenSim.Framework"/>
<Reference name="OpenSim.Framework.Communications"/>
<Reference name="OpenSim.Region.Framework" />
this is step 2 of 2 of the OpenSim.Region.Environment refactor. NOTHING has been deleted or moved off to forge at this point. what has happened is that OpenSim.Region.Environment.Modules has been split in two: - OpenSim.Region.CoreModules: all those modules that are either directly or indirectly referenced from other OpenSim packages, or that provide functionality that the OpenSim developer community considers core functionality: CoreModules/Agent/AssetTransaction CoreModules/Agent/Capabilities CoreModules/Agent/TextureDownload CoreModules/Agent/TextureSender CoreModules/Agent/TextureSender/Tests CoreModules/Agent/Xfer CoreModules/Avatar/AvatarFactory CoreModules/Avatar/Chat/ChatModule CoreModules/Avatar/Combat CoreModules/Avatar/Currency/SampleMoney CoreModules/Avatar/Dialog CoreModules/Avatar/Friends CoreModules/Avatar/Gestures CoreModules/Avatar/Groups CoreModules/Avatar/InstantMessage CoreModules/Avatar/Inventory CoreModules/Avatar/Inventory/Archiver CoreModules/Avatar/Inventory/Transfer CoreModules/Avatar/Lure CoreModules/Avatar/ObjectCaps CoreModules/Avatar/Profiles CoreModules/Communications/Local CoreModules/Communications/REST CoreModules/Framework/EventQueue CoreModules/Framework/InterfaceCommander CoreModules/Hypergrid CoreModules/InterGrid CoreModules/Scripting/DynamicTexture CoreModules/Scripting/EMailModules CoreModules/Scripting/HttpRequest CoreModules/Scripting/LoadImageURL CoreModules/Scripting/VectorRender CoreModules/Scripting/WorldComm CoreModules/Scripting/XMLRPC CoreModules/World/Archiver CoreModules/World/Archiver/Tests CoreModules/World/Estate CoreModules/World/Land CoreModules/World/Permissions CoreModules/World/Serialiser CoreModules/World/Sound CoreModules/World/Sun CoreModules/World/Terrain CoreModules/World/Terrain/DefaultEffects CoreModules/World/Terrain/DefaultEffects/bin CoreModules/World/Terrain/DefaultEffects/bin/Debug CoreModules/World/Terrain/Effects CoreModules/World/Terrain/FileLoaders CoreModules/World/Terrain/FloodBrushes CoreModules/World/Terrain/PaintBrushes CoreModules/World/Terrain/Tests CoreModules/World/Vegetation CoreModules/World/Wind CoreModules/World/WorldMap - OpenSim.Region.OptionalModules: all those modules that are not core modules: OptionalModules/Avatar/Chat/IRC-stuff OptionalModules/Avatar/Concierge OptionalModules/Avatar/Voice/AsterixVoice OptionalModules/Avatar/Voice/SIPVoice OptionalModules/ContentManagementSystem OptionalModules/Grid/Interregion OptionalModules/Python OptionalModules/SvnSerialiser OptionalModules/World/NPC OptionalModules/World/TreePopulator
2009-02-10 13:10:57 +00:00
<Reference name="OpenSim.Region.CoreModules" />
<Reference name="OpenSim.Region.Physics.Manager" />
<Reference name="OpenSim.Framework.Console"/>
<Reference name="OpenSim.Services.Interfaces"/>
<Reference name="OpenSim.Region.ScriptEngine.Shared"/>
<Reference name="OpenSim.Region.ScriptEngine.Shared.Api.Runtime"/>
<Reference name="Nini.dll" />
<Reference name="RAIL.dll"/>
<Reference name="Nini.dll" />
<Reference name="log4net.dll"/>
<Files>
<Match pattern="*.cs" recurse="true"/>
</Files>
</Project>
<Project name="OpenSim.Region.ScriptEngine.Shared.CodeTools" path="OpenSim/Region/ScriptEngine/Shared/CodeTools" type="Library">
<Configuration name="Debug">
<Options>
<OutputPath>../../../../../bin/</OutputPath>
</Options>
</Configuration>
<Configuration name="Release">
<Options>
<OutputPath>../../../../../bin/</OutputPath>
</Options>
</Configuration>
<ReferencePath>../../../../../bin/</ReferencePath>
<Reference name="System"/>
<Reference name="Microsoft.JScript"/>
<Reference name="OpenSim.Framework" />
<Reference name="OpenSim.Region.Framework" />
<Reference name="OpenSim.Region.ScriptEngine.Shared"/>
<Reference name="OpenSim.Region.ScriptEngine.Shared.YieldProlog"/>
this is step 2 of 2 of the OpenSim.Region.Environment refactor. NOTHING has been deleted or moved off to forge at this point. what has happened is that OpenSim.Region.Environment.Modules has been split in two: - OpenSim.Region.CoreModules: all those modules that are either directly or indirectly referenced from other OpenSim packages, or that provide functionality that the OpenSim developer community considers core functionality: CoreModules/Agent/AssetTransaction CoreModules/Agent/Capabilities CoreModules/Agent/TextureDownload CoreModules/Agent/TextureSender CoreModules/Agent/TextureSender/Tests CoreModules/Agent/Xfer CoreModules/Avatar/AvatarFactory CoreModules/Avatar/Chat/ChatModule CoreModules/Avatar/Combat CoreModules/Avatar/Currency/SampleMoney CoreModules/Avatar/Dialog CoreModules/Avatar/Friends CoreModules/Avatar/Gestures CoreModules/Avatar/Groups CoreModules/Avatar/InstantMessage CoreModules/Avatar/Inventory CoreModules/Avatar/Inventory/Archiver CoreModules/Avatar/Inventory/Transfer CoreModules/Avatar/Lure CoreModules/Avatar/ObjectCaps CoreModules/Avatar/Profiles CoreModules/Communications/Local CoreModules/Communications/REST CoreModules/Framework/EventQueue CoreModules/Framework/InterfaceCommander CoreModules/Hypergrid CoreModules/InterGrid CoreModules/Scripting/DynamicTexture CoreModules/Scripting/EMailModules CoreModules/Scripting/HttpRequest CoreModules/Scripting/LoadImageURL CoreModules/Scripting/VectorRender CoreModules/Scripting/WorldComm CoreModules/Scripting/XMLRPC CoreModules/World/Archiver CoreModules/World/Archiver/Tests CoreModules/World/Estate CoreModules/World/Land CoreModules/World/Permissions CoreModules/World/Serialiser CoreModules/World/Sound CoreModules/World/Sun CoreModules/World/Terrain CoreModules/World/Terrain/DefaultEffects CoreModules/World/Terrain/DefaultEffects/bin CoreModules/World/Terrain/DefaultEffects/bin/Debug CoreModules/World/Terrain/Effects CoreModules/World/Terrain/FileLoaders CoreModules/World/Terrain/FloodBrushes CoreModules/World/Terrain/PaintBrushes CoreModules/World/Terrain/Tests CoreModules/World/Vegetation CoreModules/World/Wind CoreModules/World/WorldMap - OpenSim.Region.OptionalModules: all those modules that are not core modules: OptionalModules/Avatar/Chat/IRC-stuff OptionalModules/Avatar/Concierge OptionalModules/Avatar/Voice/AsterixVoice OptionalModules/Avatar/Voice/SIPVoice OptionalModules/ContentManagementSystem OptionalModules/Grid/Interregion OptionalModules/Python OptionalModules/SvnSerialiser OptionalModules/World/NPC OptionalModules/World/TreePopulator
2009-02-10 13:10:57 +00:00
<Reference name="OpenSim.Region.CoreModules" />
<Reference name="OpenMetaverseTypes.dll"/>
<Reference name="Nini.dll" />
<Reference name="RAIL.dll"/>
<Reference name="log4net.dll"/>
<Reference name="Tools.dll"/>
<Files>
<Match pattern="*.cs" recurse="true">
<Exclude name="Tests" pattern="Tests" />
</Match>
</Files>
</Project>
<Project name="OpenSim.Region.ScriptEngine.Shared.Instance" path="OpenSim/Region/ScriptEngine/Shared/Instance" type="Library">
<Configuration name="Debug">
<Options>
<OutputPath>../../../../../bin/</OutputPath>
</Options>
</Configuration>
<Configuration name="Release">
<Options>
<OutputPath>../../../../../bin/</OutputPath>
</Options>
</Configuration>
<ReferencePath>../../../../../bin/</ReferencePath>
<Reference name="System"/>
<Reference name="System.Data"/>
<Reference name="System.Web"/>
<Reference name="System.Xml"/>
<Reference name="OpenMetaverseTypes.dll"/>
<Reference name="OpenSim" />
<Reference name="OpenSim.Framework"/>
<Reference name="OpenSim.Framework.Communications"/>
<Reference name="OpenSim.Region.Framework" />
this is step 2 of 2 of the OpenSim.Region.Environment refactor. NOTHING has been deleted or moved off to forge at this point. what has happened is that OpenSim.Region.Environment.Modules has been split in two: - OpenSim.Region.CoreModules: all those modules that are either directly or indirectly referenced from other OpenSim packages, or that provide functionality that the OpenSim developer community considers core functionality: CoreModules/Agent/AssetTransaction CoreModules/Agent/Capabilities CoreModules/Agent/TextureDownload CoreModules/Agent/TextureSender CoreModules/Agent/TextureSender/Tests CoreModules/Agent/Xfer CoreModules/Avatar/AvatarFactory CoreModules/Avatar/Chat/ChatModule CoreModules/Avatar/Combat CoreModules/Avatar/Currency/SampleMoney CoreModules/Avatar/Dialog CoreModules/Avatar/Friends CoreModules/Avatar/Gestures CoreModules/Avatar/Groups CoreModules/Avatar/InstantMessage CoreModules/Avatar/Inventory CoreModules/Avatar/Inventory/Archiver CoreModules/Avatar/Inventory/Transfer CoreModules/Avatar/Lure CoreModules/Avatar/ObjectCaps CoreModules/Avatar/Profiles CoreModules/Communications/Local CoreModules/Communications/REST CoreModules/Framework/EventQueue CoreModules/Framework/InterfaceCommander CoreModules/Hypergrid CoreModules/InterGrid CoreModules/Scripting/DynamicTexture CoreModules/Scripting/EMailModules CoreModules/Scripting/HttpRequest CoreModules/Scripting/LoadImageURL CoreModules/Scripting/VectorRender CoreModules/Scripting/WorldComm CoreModules/Scripting/XMLRPC CoreModules/World/Archiver CoreModules/World/Archiver/Tests CoreModules/World/Estate CoreModules/World/Land CoreModules/World/Permissions CoreModules/World/Serialiser CoreModules/World/Sound CoreModules/World/Sun CoreModules/World/Terrain CoreModules/World/Terrain/DefaultEffects CoreModules/World/Terrain/DefaultEffects/bin CoreModules/World/Terrain/DefaultEffects/bin/Debug CoreModules/World/Terrain/Effects CoreModules/World/Terrain/FileLoaders CoreModules/World/Terrain/FloodBrushes CoreModules/World/Terrain/PaintBrushes CoreModules/World/Terrain/Tests CoreModules/World/Vegetation CoreModules/World/Wind CoreModules/World/WorldMap - OpenSim.Region.OptionalModules: all those modules that are not core modules: OptionalModules/Avatar/Chat/IRC-stuff OptionalModules/Avatar/Concierge OptionalModules/Avatar/Voice/AsterixVoice OptionalModules/Avatar/Voice/SIPVoice OptionalModules/ContentManagementSystem OptionalModules/Grid/Interregion OptionalModules/Python OptionalModules/SvnSerialiser OptionalModules/World/NPC OptionalModules/World/TreePopulator
2009-02-10 13:10:57 +00:00
<Reference name="OpenSim.Region.CoreModules" />
<Reference name="OpenSim.Framework.Console"/>
<Reference name="OpenSim.Region.ScriptEngine.Shared"/>
<Reference name="OpenSim.Region.ScriptEngine.Shared.CodeTools"/>
<Reference name="OpenSim.Region.ScriptEngine.Shared.Api"/>
<Reference name="OpenSim.Region.ScriptEngine.Shared.Api.Runtime"/>
<Reference name="SmartThreadPool"/>
<Reference name="Axiom.MathLib.dll"/>
<Reference name="Nini.dll" />
<Reference name="RAIL.dll"/>
<Reference name="log4net.dll"/>
<Files>
<Match pattern="*.cs" recurse="true"/>
</Files>
</Project>
<Project name="OpenSim.Region.ScriptEngine.XEngine" path="OpenSim/Region/ScriptEngine/XEngine" type="Library">
<Configuration name="Debug">
<Options>
<OutputPath>../../../../bin/</OutputPath>
</Options>
</Configuration>
<Configuration name="Release">
<Options>
<OutputPath>../../../../bin/</OutputPath>
</Options>
</Configuration>
<ReferencePath>../../../../bin/</ReferencePath>
<Reference name="System"/>
<Reference name="System.Data"/>
<Reference name="System.Web"/>
<Reference name="System.Xml"/>
<Reference name="OpenMetaverseTypes.dll"/>
2008-11-19 06:53:38 +00:00
<Reference name="OpenMetaverse.StructuredData.dll"/>
<Reference name="OpenSim" />
<Reference name="OpenSim.Framework"/>
<Reference name="OpenSim.Framework.Communications"/>
<Reference name="OpenSim.Region.Framework" />
this is step 2 of 2 of the OpenSim.Region.Environment refactor. NOTHING has been deleted or moved off to forge at this point. what has happened is that OpenSim.Region.Environment.Modules has been split in two: - OpenSim.Region.CoreModules: all those modules that are either directly or indirectly referenced from other OpenSim packages, or that provide functionality that the OpenSim developer community considers core functionality: CoreModules/Agent/AssetTransaction CoreModules/Agent/Capabilities CoreModules/Agent/TextureDownload CoreModules/Agent/TextureSender CoreModules/Agent/TextureSender/Tests CoreModules/Agent/Xfer CoreModules/Avatar/AvatarFactory CoreModules/Avatar/Chat/ChatModule CoreModules/Avatar/Combat CoreModules/Avatar/Currency/SampleMoney CoreModules/Avatar/Dialog CoreModules/Avatar/Friends CoreModules/Avatar/Gestures CoreModules/Avatar/Groups CoreModules/Avatar/InstantMessage CoreModules/Avatar/Inventory CoreModules/Avatar/Inventory/Archiver CoreModules/Avatar/Inventory/Transfer CoreModules/Avatar/Lure CoreModules/Avatar/ObjectCaps CoreModules/Avatar/Profiles CoreModules/Communications/Local CoreModules/Communications/REST CoreModules/Framework/EventQueue CoreModules/Framework/InterfaceCommander CoreModules/Hypergrid CoreModules/InterGrid CoreModules/Scripting/DynamicTexture CoreModules/Scripting/EMailModules CoreModules/Scripting/HttpRequest CoreModules/Scripting/LoadImageURL CoreModules/Scripting/VectorRender CoreModules/Scripting/WorldComm CoreModules/Scripting/XMLRPC CoreModules/World/Archiver CoreModules/World/Archiver/Tests CoreModules/World/Estate CoreModules/World/Land CoreModules/World/Permissions CoreModules/World/Serialiser CoreModules/World/Sound CoreModules/World/Sun CoreModules/World/Terrain CoreModules/World/Terrain/DefaultEffects CoreModules/World/Terrain/DefaultEffects/bin CoreModules/World/Terrain/DefaultEffects/bin/Debug CoreModules/World/Terrain/Effects CoreModules/World/Terrain/FileLoaders CoreModules/World/Terrain/FloodBrushes CoreModules/World/Terrain/PaintBrushes CoreModules/World/Terrain/Tests CoreModules/World/Vegetation CoreModules/World/Wind CoreModules/World/WorldMap - OpenSim.Region.OptionalModules: all those modules that are not core modules: OptionalModules/Avatar/Chat/IRC-stuff OptionalModules/Avatar/Concierge OptionalModules/Avatar/Voice/AsterixVoice OptionalModules/Avatar/Voice/SIPVoice OptionalModules/ContentManagementSystem OptionalModules/Grid/Interregion OptionalModules/Python OptionalModules/SvnSerialiser OptionalModules/World/NPC OptionalModules/World/TreePopulator
2009-02-10 13:10:57 +00:00
<Reference name="OpenSim.Region.CoreModules" />
<Reference name="OpenSim.Framework.Console"/>
<Reference name="OpenSim.Region.ScriptEngine.Shared"/>
<Reference name="OpenSim.Region.ScriptEngine.Shared.CodeTools"/>
<Reference name="OpenSim.Region.ScriptEngine.Shared.Instance"/>
<Reference name="OpenSim.Region.ScriptEngine.Shared.Api"/>
<Reference name="SmartThreadPool"/>
<Reference name="Nini.dll" />
<Reference name="RAIL.dll"/>
<Reference name="log4net.dll"/>
<Files>
<Match pattern="*.addin.xml" path="Resources" buildAction="EmbeddedResource" recurse="true"/>
<Match pattern="*.cs" recurse="true">
<Exclude name="Tests" pattern="Tests" />
</Match>
</Files>
</Project>
<Project name="OpenSim.Region.ScriptEngine.DotNetEngine" path="OpenSim/Region/ScriptEngine/DotNetEngine" type="Library">
<Configuration name="Debug">
<Options>
<OutputPath>../../../../bin/</OutputPath>
</Options>
</Configuration>
<Configuration name="Release">
<Options>
<OutputPath>../../../../bin/</OutputPath>
</Options>
</Configuration>
<ReferencePath>../../../../bin/</ReferencePath>
<ReferencePath>../../../../bin/</ReferencePath>
<Reference name="System"/>
<Reference name="System.Data"/>
<Reference name="System.Xml"/>
<Reference name="System.Runtime.Remoting"/>
<Reference name="OpenMetaverseTypes.dll"/>
2008-11-19 06:53:38 +00:00
<Reference name="OpenMetaverse.StructuredData.dll"/>
<Reference name="RAIL.dll"/>
<Reference name="OpenSim.Framework"/>
<Reference name="OpenSim.Framework.Console"/>
this is step 2 of 2 of the OpenSim.Region.Environment refactor. NOTHING has been deleted or moved off to forge at this point. what has happened is that OpenSim.Region.Environment.Modules has been split in two: - OpenSim.Region.CoreModules: all those modules that are either directly or indirectly referenced from other OpenSim packages, or that provide functionality that the OpenSim developer community considers core functionality: CoreModules/Agent/AssetTransaction CoreModules/Agent/Capabilities CoreModules/Agent/TextureDownload CoreModules/Agent/TextureSender CoreModules/Agent/TextureSender/Tests CoreModules/Agent/Xfer CoreModules/Avatar/AvatarFactory CoreModules/Avatar/Chat/ChatModule CoreModules/Avatar/Combat CoreModules/Avatar/Currency/SampleMoney CoreModules/Avatar/Dialog CoreModules/Avatar/Friends CoreModules/Avatar/Gestures CoreModules/Avatar/Groups CoreModules/Avatar/InstantMessage CoreModules/Avatar/Inventory CoreModules/Avatar/Inventory/Archiver CoreModules/Avatar/Inventory/Transfer CoreModules/Avatar/Lure CoreModules/Avatar/ObjectCaps CoreModules/Avatar/Profiles CoreModules/Communications/Local CoreModules/Communications/REST CoreModules/Framework/EventQueue CoreModules/Framework/InterfaceCommander CoreModules/Hypergrid CoreModules/InterGrid CoreModules/Scripting/DynamicTexture CoreModules/Scripting/EMailModules CoreModules/Scripting/HttpRequest CoreModules/Scripting/LoadImageURL CoreModules/Scripting/VectorRender CoreModules/Scripting/WorldComm CoreModules/Scripting/XMLRPC CoreModules/World/Archiver CoreModules/World/Archiver/Tests CoreModules/World/Estate CoreModules/World/Land CoreModules/World/Permissions CoreModules/World/Serialiser CoreModules/World/Sound CoreModules/World/Sun CoreModules/World/Terrain CoreModules/World/Terrain/DefaultEffects CoreModules/World/Terrain/DefaultEffects/bin CoreModules/World/Terrain/DefaultEffects/bin/Debug CoreModules/World/Terrain/Effects CoreModules/World/Terrain/FileLoaders CoreModules/World/Terrain/FloodBrushes CoreModules/World/Terrain/PaintBrushes CoreModules/World/Terrain/Tests CoreModules/World/Vegetation CoreModules/World/Wind CoreModules/World/WorldMap - OpenSim.Region.OptionalModules: all those modules that are not core modules: OptionalModules/Avatar/Chat/IRC-stuff OptionalModules/Avatar/Concierge OptionalModules/Avatar/Voice/AsterixVoice OptionalModules/Avatar/Voice/SIPVoice OptionalModules/ContentManagementSystem OptionalModules/Grid/Interregion OptionalModules/Python OptionalModules/SvnSerialiser OptionalModules/World/NPC OptionalModules/World/TreePopulator
2009-02-10 13:10:57 +00:00
<Reference name="OpenSim.Region.CoreModules" />
<Reference name="OpenSim.Region.Framework" />
<Reference name="OpenSim.Region.ScriptEngine.Shared"/>
<Reference name="OpenSim.Region.ScriptEngine.Shared.Api"/>
2008-11-26 11:24:50 +00:00
<Reference name="OpenSim.Region.ScriptEngine.Shared.Api.Runtime"/>
<Reference name="OpenSim.Region.ScriptEngine.Shared.CodeTools"/>
<Reference name="Microsoft.JScript"/>
<Reference name="Nini.dll" />
<Reference name="log4net.dll"/>
<Reference name="Tools.dll"/>
<Files>
<Match pattern="*.addin.xml" path="Resources" buildAction="EmbeddedResource" recurse="true"/>
<Match pattern="*.cs" recurse="true"/>
</Files>
</Project>
<Project name="OpenSim.ScriptEngine.Shared.Script" path="OpenSim/ScriptEngine/Shared.Script" type="Library">
<Configuration name="Debug">
<Options>
<OutputPath>../../../bin/</OutputPath>
</Options>
</Configuration>
<Configuration name="Release">
<Options>
<OutputPath>../../../bin/</OutputPath>
</Options>
</Configuration>
<ReferencePath>../../../bin/</ReferencePath>
<Reference name="System"/>
<Files>
<Match pattern="*.cs" recurse="true" >
<Exclude name="Tests" pattern="Tests" />
</Match>
</Files>
</Project>
<Project name="OpenSim.ScriptEngine.Shared" path="OpenSim/ScriptEngine/Shared" type="Library">
<Configuration name="Debug">
<Options>
<OutputPath>../../../bin/</OutputPath>
</Options>
</Configuration>
<Configuration name="Release">
<Options>
<OutputPath>../../../bin/</OutputPath>
</Options>
</Configuration>
<ReferencePath>../../../bin/</ReferencePath>
<Reference name="System"/>
<Reference name="System.Data"/>
<Reference name="System.Web"/>
<Reference name="System.Xml"/>
<Reference name="OpenMetaverseTypes.dll"/>
<Reference name="OpenMetaverse.dll"/>
<Reference name="OpenSim" />
<Reference name="OpenSim.Framework"/>
<Reference name="OpenSim.Framework.Communications"/>
this is step 2 of 2 of the OpenSim.Region.Environment refactor. NOTHING has been deleted or moved off to forge at this point. what has happened is that OpenSim.Region.Environment.Modules has been split in two: - OpenSim.Region.CoreModules: all those modules that are either directly or indirectly referenced from other OpenSim packages, or that provide functionality that the OpenSim developer community considers core functionality: CoreModules/Agent/AssetTransaction CoreModules/Agent/Capabilities CoreModules/Agent/TextureDownload CoreModules/Agent/TextureSender CoreModules/Agent/TextureSender/Tests CoreModules/Agent/Xfer CoreModules/Avatar/AvatarFactory CoreModules/Avatar/Chat/ChatModule CoreModules/Avatar/Combat CoreModules/Avatar/Currency/SampleMoney CoreModules/Avatar/Dialog CoreModules/Avatar/Friends CoreModules/Avatar/Gestures CoreModules/Avatar/Groups CoreModules/Avatar/InstantMessage CoreModules/Avatar/Inventory CoreModules/Avatar/Inventory/Archiver CoreModules/Avatar/Inventory/Transfer CoreModules/Avatar/Lure CoreModules/Avatar/ObjectCaps CoreModules/Avatar/Profiles CoreModules/Communications/Local CoreModules/Communications/REST CoreModules/Framework/EventQueue CoreModules/Framework/InterfaceCommander CoreModules/Hypergrid CoreModules/InterGrid CoreModules/Scripting/DynamicTexture CoreModules/Scripting/EMailModules CoreModules/Scripting/HttpRequest CoreModules/Scripting/LoadImageURL CoreModules/Scripting/VectorRender CoreModules/Scripting/WorldComm CoreModules/Scripting/XMLRPC CoreModules/World/Archiver CoreModules/World/Archiver/Tests CoreModules/World/Estate CoreModules/World/Land CoreModules/World/Permissions CoreModules/World/Serialiser CoreModules/World/Sound CoreModules/World/Sun CoreModules/World/Terrain CoreModules/World/Terrain/DefaultEffects CoreModules/World/Terrain/DefaultEffects/bin CoreModules/World/Terrain/DefaultEffects/bin/Debug CoreModules/World/Terrain/Effects CoreModules/World/Terrain/FileLoaders CoreModules/World/Terrain/FloodBrushes CoreModules/World/Terrain/PaintBrushes CoreModules/World/Terrain/Tests CoreModules/World/Vegetation CoreModules/World/Wind CoreModules/World/WorldMap - OpenSim.Region.OptionalModules: all those modules that are not core modules: OptionalModules/Avatar/Chat/IRC-stuff OptionalModules/Avatar/Concierge OptionalModules/Avatar/Voice/AsterixVoice OptionalModules/Avatar/Voice/SIPVoice OptionalModules/ContentManagementSystem OptionalModules/Grid/Interregion OptionalModules/Python OptionalModules/SvnSerialiser OptionalModules/World/NPC OptionalModules/World/TreePopulator
2009-02-10 13:10:57 +00:00
<Reference name="OpenSim.Region.CoreModules" />
<Reference name="OpenSim.Region.Framework" />
<Reference name="OpenSim.Region.Physics.Manager" />
<Reference name="OpenSim.Framework.Console"/>
<Reference name="Nini.dll" />
<Reference name="log4net.dll"/>
<Reference name="OpenSim.Region.ScriptEngine.Shared"/>
<Reference name="OpenSim.ScriptEngine.Shared.Script"/>
<Files>
<Match pattern="*.cs" recurse="true" >
<Exclude name="Tests" pattern="Tests" />
</Match>
</Files>
</Project>
<Project name="OpenSim.ApplicationPlugins.ScriptEngine" path="OpenSim/ApplicationPlugins/ScriptEngine" type="Library">
<Configuration name="Debug">
<Options>
<OutputPath>../../../bin/</OutputPath>
</Options>
</Configuration>
<Configuration name="Release">
<Options>
<OutputPath>../../../bin/</OutputPath>
</Options>
</Configuration>
<ReferencePath>../../../bin/</ReferencePath>
<Reference name="System"/>
<Reference name="System.Data"/>
<Reference name="System.Web"/>
<Reference name="System.Xml"/>
<Reference name="OpenMetaverseTypes.dll"/>
<Reference name="OpenMetaverse.dll"/>
<Reference name="OpenSim" />
<Reference name="OpenSim.Framework"/>
<Reference name="OpenSim.Framework.Communications"/>
this is step 2 of 2 of the OpenSim.Region.Environment refactor. NOTHING has been deleted or moved off to forge at this point. what has happened is that OpenSim.Region.Environment.Modules has been split in two: - OpenSim.Region.CoreModules: all those modules that are either directly or indirectly referenced from other OpenSim packages, or that provide functionality that the OpenSim developer community considers core functionality: CoreModules/Agent/AssetTransaction CoreModules/Agent/Capabilities CoreModules/Agent/TextureDownload CoreModules/Agent/TextureSender CoreModules/Agent/TextureSender/Tests CoreModules/Agent/Xfer CoreModules/Avatar/AvatarFactory CoreModules/Avatar/Chat/ChatModule CoreModules/Avatar/Combat CoreModules/Avatar/Currency/SampleMoney CoreModules/Avatar/Dialog CoreModules/Avatar/Friends CoreModules/Avatar/Gestures CoreModules/Avatar/Groups CoreModules/Avatar/InstantMessage CoreModules/Avatar/Inventory CoreModules/Avatar/Inventory/Archiver CoreModules/Avatar/Inventory/Transfer CoreModules/Avatar/Lure CoreModules/Avatar/ObjectCaps CoreModules/Avatar/Profiles CoreModules/Communications/Local CoreModules/Communications/REST CoreModules/Framework/EventQueue CoreModules/Framework/InterfaceCommander CoreModules/Hypergrid CoreModules/InterGrid CoreModules/Scripting/DynamicTexture CoreModules/Scripting/EMailModules CoreModules/Scripting/HttpRequest CoreModules/Scripting/LoadImageURL CoreModules/Scripting/VectorRender CoreModules/Scripting/WorldComm CoreModules/Scripting/XMLRPC CoreModules/World/Archiver CoreModules/World/Archiver/Tests CoreModules/World/Estate CoreModules/World/Land CoreModules/World/Permissions CoreModules/World/Serialiser CoreModules/World/Sound CoreModules/World/Sun CoreModules/World/Terrain CoreModules/World/Terrain/DefaultEffects CoreModules/World/Terrain/DefaultEffects/bin CoreModules/World/Terrain/DefaultEffects/bin/Debug CoreModules/World/Terrain/Effects CoreModules/World/Terrain/FileLoaders CoreModules/World/Terrain/FloodBrushes CoreModules/World/Terrain/PaintBrushes CoreModules/World/Terrain/Tests CoreModules/World/Vegetation CoreModules/World/Wind CoreModules/World/WorldMap - OpenSim.Region.OptionalModules: all those modules that are not core modules: OptionalModules/Avatar/Chat/IRC-stuff OptionalModules/Avatar/Concierge OptionalModules/Avatar/Voice/AsterixVoice OptionalModules/Avatar/Voice/SIPVoice OptionalModules/ContentManagementSystem OptionalModules/Grid/Interregion OptionalModules/Python OptionalModules/SvnSerialiser OptionalModules/World/NPC OptionalModules/World/TreePopulator
2009-02-10 13:10:57 +00:00
<Reference name="OpenSim.Region.CoreModules" />
<Reference name="OpenSim.Region.Framework" />
<Reference name="OpenSim.Region.Physics.Manager" />
<Reference name="OpenSim.Framework.Console"/>
<Reference name="Nini.dll" />
<Reference name="log4net.dll"/>
<Reference name="OpenSim.ScriptEngine.Shared"/>
<Reference name="OpenSim.ScriptEngine.Shared.Script"/>
<Reference name="OpenSim.Region.ClientStack"/>
<Reference name="OpenSim.Framework.Servers"/>
<Files>
<Match pattern="*.addin.xml" path="Resources" buildAction="EmbeddedResource" recurse="true"/>
<Match pattern="*.cs" recurse="true" >
<Exclude name="Tests" pattern="Tests" />
</Match>
</Files>
</Project>
<Project name="OpenSim.ScriptEngine.Components.DotNetEngine.Commands_LSL" path="OpenSim/ScriptEngine/Components/DotNetEngine/Commands_LSL" type="Library">
<Configuration name="Debug">
<Options>
<OutputPath>../../../../../bin/</OutputPath>
</Options>
</Configuration>
<Configuration name="Release">
<Options>
<OutputPath>../../../../../bin/</OutputPath>
</Options>
</Configuration>
<ReferencePath>../../../../../bin/</ReferencePath>
<Reference name="System"/>
<Reference name="System.Data"/>
<Reference name="System.Web"/>
<Reference name="System.Xml"/>
<Reference name="OpenMetaverseTypes.dll"/>
<Reference name="OpenMetaverse.dll"/>
<Reference name="OpenSim" />
<Reference name="OpenSim.Framework"/>
<Reference name="OpenSim.Framework.Communications"/>
this is step 2 of 2 of the OpenSim.Region.Environment refactor. NOTHING has been deleted or moved off to forge at this point. what has happened is that OpenSim.Region.Environment.Modules has been split in two: - OpenSim.Region.CoreModules: all those modules that are either directly or indirectly referenced from other OpenSim packages, or that provide functionality that the OpenSim developer community considers core functionality: CoreModules/Agent/AssetTransaction CoreModules/Agent/Capabilities CoreModules/Agent/TextureDownload CoreModules/Agent/TextureSender CoreModules/Agent/TextureSender/Tests CoreModules/Agent/Xfer CoreModules/Avatar/AvatarFactory CoreModules/Avatar/Chat/ChatModule CoreModules/Avatar/Combat CoreModules/Avatar/Currency/SampleMoney CoreModules/Avatar/Dialog CoreModules/Avatar/Friends CoreModules/Avatar/Gestures CoreModules/Avatar/Groups CoreModules/Avatar/InstantMessage CoreModules/Avatar/Inventory CoreModules/Avatar/Inventory/Archiver CoreModules/Avatar/Inventory/Transfer CoreModules/Avatar/Lure CoreModules/Avatar/ObjectCaps CoreModules/Avatar/Profiles CoreModules/Communications/Local CoreModules/Communications/REST CoreModules/Framework/EventQueue CoreModules/Framework/InterfaceCommander CoreModules/Hypergrid CoreModules/InterGrid CoreModules/Scripting/DynamicTexture CoreModules/Scripting/EMailModules CoreModules/Scripting/HttpRequest CoreModules/Scripting/LoadImageURL CoreModules/Scripting/VectorRender CoreModules/Scripting/WorldComm CoreModules/Scripting/XMLRPC CoreModules/World/Archiver CoreModules/World/Archiver/Tests CoreModules/World/Estate CoreModules/World/Land CoreModules/World/Permissions CoreModules/World/Serialiser CoreModules/World/Sound CoreModules/World/Sun CoreModules/World/Terrain CoreModules/World/Terrain/DefaultEffects CoreModules/World/Terrain/DefaultEffects/bin CoreModules/World/Terrain/DefaultEffects/bin/Debug CoreModules/World/Terrain/Effects CoreModules/World/Terrain/FileLoaders CoreModules/World/Terrain/FloodBrushes CoreModules/World/Terrain/PaintBrushes CoreModules/World/Terrain/Tests CoreModules/World/Vegetation CoreModules/World/Wind CoreModules/World/WorldMap - OpenSim.Region.OptionalModules: all those modules that are not core modules: OptionalModules/Avatar/Chat/IRC-stuff OptionalModules/Avatar/Concierge OptionalModules/Avatar/Voice/AsterixVoice OptionalModules/Avatar/Voice/SIPVoice OptionalModules/ContentManagementSystem OptionalModules/Grid/Interregion OptionalModules/Python OptionalModules/SvnSerialiser OptionalModules/World/NPC OptionalModules/World/TreePopulator
2009-02-10 13:10:57 +00:00
<Reference name="OpenSim.Region.CoreModules" />
<Reference name="OpenSim.Region.Framework" />
<Reference name="OpenSim.Region.Physics.Manager" />
<Reference name="OpenSim.Framework.Console"/>
<Reference name="Nini.dll" />
<Reference name="log4net.dll"/>
<Reference name="OpenSim.ScriptEngine.Shared"/>
<Reference name="OpenSim.Region.ScriptEngine.Shared"/>
<Reference name="OpenSim.ScriptEngine.Shared.Script"/>
<Files>
<Match pattern="*.cs" recurse="true" >
<Exclude name="Tests" pattern="Tests" />
</Match>
</Files>
</Project>
<Project name="OpenSim.ScriptEngine.Components.DotNetEngine.Commands_OSSL" path="OpenSim/ScriptEngine/Components/DotNetEngine/Commands_OSSL" type="Library">
<Configuration name="Debug">
<Options>
<OutputPath>../../../../../bin/</OutputPath>
</Options>
</Configuration>
<Configuration name="Release">
<Options>
<OutputPath>../../../../../bin/</OutputPath>
</Options>
</Configuration>
<ReferencePath>../../../../../bin/</ReferencePath>
<Reference name="System"/>
<Reference name="System.Data"/>
<Reference name="System.Web"/>
<Reference name="System.Xml"/>
<Reference name="OpenMetaverseTypes.dll"/>
<Reference name="OpenMetaverse.dll"/>
<Reference name="OpenSim" />
<Reference name="OpenSim.Framework"/>
<Reference name="OpenSim.Framework.Communications"/>
this is step 2 of 2 of the OpenSim.Region.Environment refactor. NOTHING has been deleted or moved off to forge at this point. what has happened is that OpenSim.Region.Environment.Modules has been split in two: - OpenSim.Region.CoreModules: all those modules that are either directly or indirectly referenced from other OpenSim packages, or that provide functionality that the OpenSim developer community considers core functionality: CoreModules/Agent/AssetTransaction CoreModules/Agent/Capabilities CoreModules/Agent/TextureDownload CoreModules/Agent/TextureSender CoreModules/Agent/TextureSender/Tests CoreModules/Agent/Xfer CoreModules/Avatar/AvatarFactory CoreModules/Avatar/Chat/ChatModule CoreModules/Avatar/Combat CoreModules/Avatar/Currency/SampleMoney CoreModules/Avatar/Dialog CoreModules/Avatar/Friends CoreModules/Avatar/Gestures CoreModules/Avatar/Groups CoreModules/Avatar/InstantMessage CoreModules/Avatar/Inventory CoreModules/Avatar/Inventory/Archiver CoreModules/Avatar/Inventory/Transfer CoreModules/Avatar/Lure CoreModules/Avatar/ObjectCaps CoreModules/Avatar/Profiles CoreModules/Communications/Local CoreModules/Communications/REST CoreModules/Framework/EventQueue CoreModules/Framework/InterfaceCommander CoreModules/Hypergrid CoreModules/InterGrid CoreModules/Scripting/DynamicTexture CoreModules/Scripting/EMailModules CoreModules/Scripting/HttpRequest CoreModules/Scripting/LoadImageURL CoreModules/Scripting/VectorRender CoreModules/Scripting/WorldComm CoreModules/Scripting/XMLRPC CoreModules/World/Archiver CoreModules/World/Archiver/Tests CoreModules/World/Estate CoreModules/World/Land CoreModules/World/Permissions CoreModules/World/Serialiser CoreModules/World/Sound CoreModules/World/Sun CoreModules/World/Terrain CoreModules/World/Terrain/DefaultEffects CoreModules/World/Terrain/DefaultEffects/bin CoreModules/World/Terrain/DefaultEffects/bin/Debug CoreModules/World/Terrain/Effects CoreModules/World/Terrain/FileLoaders CoreModules/World/Terrain/FloodBrushes CoreModules/World/Terrain/PaintBrushes CoreModules/World/Terrain/Tests CoreModules/World/Vegetation CoreModules/World/Wind CoreModules/World/WorldMap - OpenSim.Region.OptionalModules: all those modules that are not core modules: OptionalModules/Avatar/Chat/IRC-stuff OptionalModules/Avatar/Concierge OptionalModules/Avatar/Voice/AsterixVoice OptionalModules/Avatar/Voice/SIPVoice OptionalModules/ContentManagementSystem OptionalModules/Grid/Interregion OptionalModules/Python OptionalModules/SvnSerialiser OptionalModules/World/NPC OptionalModules/World/TreePopulator
2009-02-10 13:10:57 +00:00
<Reference name="OpenSim.Region.CoreModules" />
<Reference name="OpenSim.Region.Framework" />
<Reference name="OpenSim.Region.Physics.Manager" />
<Reference name="OpenSim.Framework.Console"/>
<Reference name="Nini.dll" />
<Reference name="log4net.dll"/>
<Reference name="OpenSim.ScriptEngine.Shared"/>
<Reference name="OpenSim.Region.ScriptEngine.Shared"/>
<Reference name="OpenSim.ScriptEngine.Shared.Script"/>
<Files>
<Match pattern="*.cs" recurse="true" >
<Exclude name="Tests" pattern="Tests" />
</Match>
</Files>
</Project>
<Project name="OpenSim.ScriptEngine.Components.DotNetEngine.Compilers" path="OpenSim/ScriptEngine/Components/DotNetEngine/Compilers" type="Library">
<Configuration name="Debug">
<Options>
<OutputPath>../../../../../bin/</OutputPath>
</Options>
</Configuration>
<Configuration name="Release">
<Options>
<OutputPath>../../../../../bin/</OutputPath>
</Options>
</Configuration>
<ReferencePath>../../../../../bin/</ReferencePath>
<ReferencePath>../../../../../bin/ScriptEngines/</ReferencePath>
<Reference name="System"/>
<Reference name="System.Data"/>
<Reference name="System.Web"/>
<Reference name="System.Xml"/>
<Reference name="OpenMetaverseTypes.dll"/>
<Reference name="OpenMetaverse.dll"/>
<Reference name="OpenSim" />
<Reference name="OpenSim.Framework"/>
<Reference name="OpenSim.Framework.Communications"/>
this is step 2 of 2 of the OpenSim.Region.Environment refactor. NOTHING has been deleted or moved off to forge at this point. what has happened is that OpenSim.Region.Environment.Modules has been split in two: - OpenSim.Region.CoreModules: all those modules that are either directly or indirectly referenced from other OpenSim packages, or that provide functionality that the OpenSim developer community considers core functionality: CoreModules/Agent/AssetTransaction CoreModules/Agent/Capabilities CoreModules/Agent/TextureDownload CoreModules/Agent/TextureSender CoreModules/Agent/TextureSender/Tests CoreModules/Agent/Xfer CoreModules/Avatar/AvatarFactory CoreModules/Avatar/Chat/ChatModule CoreModules/Avatar/Combat CoreModules/Avatar/Currency/SampleMoney CoreModules/Avatar/Dialog CoreModules/Avatar/Friends CoreModules/Avatar/Gestures CoreModules/Avatar/Groups CoreModules/Avatar/InstantMessage CoreModules/Avatar/Inventory CoreModules/Avatar/Inventory/Archiver CoreModules/Avatar/Inventory/Transfer CoreModules/Avatar/Lure CoreModules/Avatar/ObjectCaps CoreModules/Avatar/Profiles CoreModules/Communications/Local CoreModules/Communications/REST CoreModules/Framework/EventQueue CoreModules/Framework/InterfaceCommander CoreModules/Hypergrid CoreModules/InterGrid CoreModules/Scripting/DynamicTexture CoreModules/Scripting/EMailModules CoreModules/Scripting/HttpRequest CoreModules/Scripting/LoadImageURL CoreModules/Scripting/VectorRender CoreModules/Scripting/WorldComm CoreModules/Scripting/XMLRPC CoreModules/World/Archiver CoreModules/World/Archiver/Tests CoreModules/World/Estate CoreModules/World/Land CoreModules/World/Permissions CoreModules/World/Serialiser CoreModules/World/Sound CoreModules/World/Sun CoreModules/World/Terrain CoreModules/World/Terrain/DefaultEffects CoreModules/World/Terrain/DefaultEffects/bin CoreModules/World/Terrain/DefaultEffects/bin/Debug CoreModules/World/Terrain/Effects CoreModules/World/Terrain/FileLoaders CoreModules/World/Terrain/FloodBrushes CoreModules/World/Terrain/PaintBrushes CoreModules/World/Terrain/Tests CoreModules/World/Vegetation CoreModules/World/Wind CoreModules/World/WorldMap - OpenSim.Region.OptionalModules: all those modules that are not core modules: OptionalModules/Avatar/Chat/IRC-stuff OptionalModules/Avatar/Concierge OptionalModules/Avatar/Voice/AsterixVoice OptionalModules/Avatar/Voice/SIPVoice OptionalModules/ContentManagementSystem OptionalModules/Grid/Interregion OptionalModules/Python OptionalModules/SvnSerialiser OptionalModules/World/NPC OptionalModules/World/TreePopulator
2009-02-10 13:10:57 +00:00
<Reference name="OpenSim.Region.CoreModules" />
<Reference name="OpenSim.Region.Framework" />
<Reference name="OpenSim.Region.Physics.Manager" />
<Reference name="OpenSim.Framework.Console"/>
<Reference name="Nini.dll" />
<Reference name="log4net.dll"/>
<Reference name="OpenSim.ScriptEngine.Shared"/>
<Reference name="OpenSim.Region.ScriptEngine.Shared"/>
<Reference name="OpenSim.ScriptEngine.Shared.Script"/>
<Reference name="OpenSim.Region.ScriptEngine.Shared.CodeTools"/>
<Reference name="Microsoft.JScript"/>
<Files>
<Match pattern="*.cs" recurse="true" >
<Exclude name="Tests" pattern="Tests" />
</Match>
</Files>
</Project>
<Project name="OpenSim.ScriptEngine.Components.DotNetEngine.Events" path="OpenSim/ScriptEngine/Components/DotNetEngine/Events" type="Library">
<Configuration name="Debug">
<Options>
<OutputPath>../../../../../bin/</OutputPath>
</Options>
</Configuration>
<Configuration name="Release">
<Options>
<OutputPath>../../../../../bin/</OutputPath>
</Options>
</Configuration>
<ReferencePath>../../../../../bin/</ReferencePath>
<Reference name="System"/>
<Reference name="System.Data"/>
<Reference name="System.Web"/>
<Reference name="System.Xml"/>
<Reference name="OpenMetaverseTypes.dll"/>
<Reference name="OpenMetaverse.dll"/>
<Reference name="OpenSim" />
<Reference name="OpenSim.Framework"/>
<Reference name="OpenSim.Framework.Communications"/>
this is step 2 of 2 of the OpenSim.Region.Environment refactor. NOTHING has been deleted or moved off to forge at this point. what has happened is that OpenSim.Region.Environment.Modules has been split in two: - OpenSim.Region.CoreModules: all those modules that are either directly or indirectly referenced from other OpenSim packages, or that provide functionality that the OpenSim developer community considers core functionality: CoreModules/Agent/AssetTransaction CoreModules/Agent/Capabilities CoreModules/Agent/TextureDownload CoreModules/Agent/TextureSender CoreModules/Agent/TextureSender/Tests CoreModules/Agent/Xfer CoreModules/Avatar/AvatarFactory CoreModules/Avatar/Chat/ChatModule CoreModules/Avatar/Combat CoreModules/Avatar/Currency/SampleMoney CoreModules/Avatar/Dialog CoreModules/Avatar/Friends CoreModules/Avatar/Gestures CoreModules/Avatar/Groups CoreModules/Avatar/InstantMessage CoreModules/Avatar/Inventory CoreModules/Avatar/Inventory/Archiver CoreModules/Avatar/Inventory/Transfer CoreModules/Avatar/Lure CoreModules/Avatar/ObjectCaps CoreModules/Avatar/Profiles CoreModules/Communications/Local CoreModules/Communications/REST CoreModules/Framework/EventQueue CoreModules/Framework/InterfaceCommander CoreModules/Hypergrid CoreModules/InterGrid CoreModules/Scripting/DynamicTexture CoreModules/Scripting/EMailModules CoreModules/Scripting/HttpRequest CoreModules/Scripting/LoadImageURL CoreModules/Scripting/VectorRender CoreModules/Scripting/WorldComm CoreModules/Scripting/XMLRPC CoreModules/World/Archiver CoreModules/World/Archiver/Tests CoreModules/World/Estate CoreModules/World/Land CoreModules/World/Permissions CoreModules/World/Serialiser CoreModules/World/Sound CoreModules/World/Sun CoreModules/World/Terrain CoreModules/World/Terrain/DefaultEffects CoreModules/World/Terrain/DefaultEffects/bin CoreModules/World/Terrain/DefaultEffects/bin/Debug CoreModules/World/Terrain/Effects CoreModules/World/Terrain/FileLoaders CoreModules/World/Terrain/FloodBrushes CoreModules/World/Terrain/PaintBrushes CoreModules/World/Terrain/Tests CoreModules/World/Vegetation CoreModules/World/Wind CoreModules/World/WorldMap - OpenSim.Region.OptionalModules: all those modules that are not core modules: OptionalModules/Avatar/Chat/IRC-stuff OptionalModules/Avatar/Concierge OptionalModules/Avatar/Voice/AsterixVoice OptionalModules/Avatar/Voice/SIPVoice OptionalModules/ContentManagementSystem OptionalModules/Grid/Interregion OptionalModules/Python OptionalModules/SvnSerialiser OptionalModules/World/NPC OptionalModules/World/TreePopulator
2009-02-10 13:10:57 +00:00
<Reference name="OpenSim.Region.CoreModules" />
<Reference name="OpenSim.Region.Framework" />
<Reference name="OpenSim.Region.Physics.Manager" />
<Reference name="OpenSim.Framework.Console"/>
<Reference name="Nini.dll" />
<Reference name="log4net.dll"/>
<Reference name="OpenSim.ScriptEngine.Shared"/>
<Reference name="OpenSim.Region.ScriptEngine.Shared"/>
<Reference name="OpenSim.ScriptEngine.Shared.Script"/>
<Reference name="Microsoft.JScript"/>
<Files>
<Match pattern="*.cs" recurse="true" >
<Exclude name="Tests" pattern="Tests" />
</Match>
</Files>
</Project>
<Project name="OpenSim.ScriptEngine.Components.DotNetEngine.Scheduler" path="OpenSim/ScriptEngine/Components/DotNetEngine/Scheduler" type="Library">
<Configuration name="Debug">
<Options>
<OutputPath>../../../../../bin/</OutputPath>
</Options>
</Configuration>
<Configuration name="Release">
<Options>
<OutputPath>../../../../../bin/</OutputPath>
</Options>
</Configuration>
<ReferencePath>../../../../../bin/</ReferencePath>
<ReferencePath>../../../../../bin/ScriptEngines/</ReferencePath>
<Reference name="System"/>
<Reference name="System.Data"/>
<Reference name="System.Web"/>
<Reference name="System.Xml"/>
<Reference name="OpenMetaverseTypes.dll"/>
<Reference name="OpenMetaverse.dll"/>
<Reference name="OpenSim" />
<Reference name="OpenSim.Framework"/>
<Reference name="OpenSim.Framework.Communications"/>
this is step 2 of 2 of the OpenSim.Region.Environment refactor. NOTHING has been deleted or moved off to forge at this point. what has happened is that OpenSim.Region.Environment.Modules has been split in two: - OpenSim.Region.CoreModules: all those modules that are either directly or indirectly referenced from other OpenSim packages, or that provide functionality that the OpenSim developer community considers core functionality: CoreModules/Agent/AssetTransaction CoreModules/Agent/Capabilities CoreModules/Agent/TextureDownload CoreModules/Agent/TextureSender CoreModules/Agent/TextureSender/Tests CoreModules/Agent/Xfer CoreModules/Avatar/AvatarFactory CoreModules/Avatar/Chat/ChatModule CoreModules/Avatar/Combat CoreModules/Avatar/Currency/SampleMoney CoreModules/Avatar/Dialog CoreModules/Avatar/Friends CoreModules/Avatar/Gestures CoreModules/Avatar/Groups CoreModules/Avatar/InstantMessage CoreModules/Avatar/Inventory CoreModules/Avatar/Inventory/Archiver CoreModules/Avatar/Inventory/Transfer CoreModules/Avatar/Lure CoreModules/Avatar/ObjectCaps CoreModules/Avatar/Profiles CoreModules/Communications/Local CoreModules/Communications/REST CoreModules/Framework/EventQueue CoreModules/Framework/InterfaceCommander CoreModules/Hypergrid CoreModules/InterGrid CoreModules/Scripting/DynamicTexture CoreModules/Scripting/EMailModules CoreModules/Scripting/HttpRequest CoreModules/Scripting/LoadImageURL CoreModules/Scripting/VectorRender CoreModules/Scripting/WorldComm CoreModules/Scripting/XMLRPC CoreModules/World/Archiver CoreModules/World/Archiver/Tests CoreModules/World/Estate CoreModules/World/Land CoreModules/World/Permissions CoreModules/World/Serialiser CoreModules/World/Sound CoreModules/World/Sun CoreModules/World/Terrain CoreModules/World/Terrain/DefaultEffects CoreModules/World/Terrain/DefaultEffects/bin CoreModules/World/Terrain/DefaultEffects/bin/Debug CoreModules/World/Terrain/Effects CoreModules/World/Terrain/FileLoaders CoreModules/World/Terrain/FloodBrushes CoreModules/World/Terrain/PaintBrushes CoreModules/World/Terrain/Tests CoreModules/World/Vegetation CoreModules/World/Wind CoreModules/World/WorldMap - OpenSim.Region.OptionalModules: all those modules that are not core modules: OptionalModules/Avatar/Chat/IRC-stuff OptionalModules/Avatar/Concierge OptionalModules/Avatar/Voice/AsterixVoice OptionalModules/Avatar/Voice/SIPVoice OptionalModules/ContentManagementSystem OptionalModules/Grid/Interregion OptionalModules/Python OptionalModules/SvnSerialiser OptionalModules/World/NPC OptionalModules/World/TreePopulator
2009-02-10 13:10:57 +00:00
<Reference name="OpenSim.Region.CoreModules" />
<Reference name="OpenSim.Region.Framework" />
<Reference name="OpenSim.Region.Physics.Manager" />
<Reference name="OpenSim.Framework.Console"/>
<Reference name="Nini.dll" />
<Reference name="log4net.dll"/>
<Reference name="OpenSim.ScriptEngine.Shared"/>
<Reference name="OpenSim.Region.ScriptEngine.Shared"/>
<Reference name="OpenSim.ScriptEngine.Shared.Script"/>
<Files>
<Match pattern="*.cs" recurse="true" >
<Exclude name="Tests" pattern="Tests" />
</Match>
</Files>
</Project>
<Project name="OpenSim.ScriptEngine.Engines.DotNetEngine" path="OpenSim/ScriptEngine/Engines/DotNetEngine" type="Library">
<Configuration name="Debug">
<Options>
<OutputPath>../../../../bin/</OutputPath>
</Options>
</Configuration>
<Configuration name="Release">
<Options>
<OutputPath>../../../../bin/</OutputPath>
</Options>
</Configuration>
<ReferencePath>../../../../bin/</ReferencePath>
<ReferencePath>../../../../bin/ScriptEngines/</ReferencePath>
<Reference name="System"/>
<Reference name="System.Data"/>
<Reference name="System.Web"/>
<Reference name="System.Xml"/>
<Reference name="OpenMetaverseTypes.dll"/>
<Reference name="OpenMetaverse.dll"/>
<Reference name="OpenSim" />
<Reference name="OpenSim.Framework"/>
<Reference name="OpenSim.Framework.Communications"/>
this is step 2 of 2 of the OpenSim.Region.Environment refactor. NOTHING has been deleted or moved off to forge at this point. what has happened is that OpenSim.Region.Environment.Modules has been split in two: - OpenSim.Region.CoreModules: all those modules that are either directly or indirectly referenced from other OpenSim packages, or that provide functionality that the OpenSim developer community considers core functionality: CoreModules/Agent/AssetTransaction CoreModules/Agent/Capabilities CoreModules/Agent/TextureDownload CoreModules/Agent/TextureSender CoreModules/Agent/TextureSender/Tests CoreModules/Agent/Xfer CoreModules/Avatar/AvatarFactory CoreModules/Avatar/Chat/ChatModule CoreModules/Avatar/Combat CoreModules/Avatar/Currency/SampleMoney CoreModules/Avatar/Dialog CoreModules/Avatar/Friends CoreModules/Avatar/Gestures CoreModules/Avatar/Groups CoreModules/Avatar/InstantMessage CoreModules/Avatar/Inventory CoreModules/Avatar/Inventory/Archiver CoreModules/Avatar/Inventory/Transfer CoreModules/Avatar/Lure CoreModules/Avatar/ObjectCaps CoreModules/Avatar/Profiles CoreModules/Communications/Local CoreModules/Communications/REST CoreModules/Framework/EventQueue CoreModules/Framework/InterfaceCommander CoreModules/Hypergrid CoreModules/InterGrid CoreModules/Scripting/DynamicTexture CoreModules/Scripting/EMailModules CoreModules/Scripting/HttpRequest CoreModules/Scripting/LoadImageURL CoreModules/Scripting/VectorRender CoreModules/Scripting/WorldComm CoreModules/Scripting/XMLRPC CoreModules/World/Archiver CoreModules/World/Archiver/Tests CoreModules/World/Estate CoreModules/World/Land CoreModules/World/Permissions CoreModules/World/Serialiser CoreModules/World/Sound CoreModules/World/Sun CoreModules/World/Terrain CoreModules/World/Terrain/DefaultEffects CoreModules/World/Terrain/DefaultEffects/bin CoreModules/World/Terrain/DefaultEffects/bin/Debug CoreModules/World/Terrain/Effects CoreModules/World/Terrain/FileLoaders CoreModules/World/Terrain/FloodBrushes CoreModules/World/Terrain/PaintBrushes CoreModules/World/Terrain/Tests CoreModules/World/Vegetation CoreModules/World/Wind CoreModules/World/WorldMap - OpenSim.Region.OptionalModules: all those modules that are not core modules: OptionalModules/Avatar/Chat/IRC-stuff OptionalModules/Avatar/Concierge OptionalModules/Avatar/Voice/AsterixVoice OptionalModules/Avatar/Voice/SIPVoice OptionalModules/ContentManagementSystem OptionalModules/Grid/Interregion OptionalModules/Python OptionalModules/SvnSerialiser OptionalModules/World/NPC OptionalModules/World/TreePopulator
2009-02-10 13:10:57 +00:00
<Reference name="OpenSim.Region.CoreModules" />
<Reference name="OpenSim.Region.Framework" />
<Reference name="OpenSim.Region.Physics.Manager" />
<Reference name="OpenSim.Framework.Console"/>
<Reference name="Nini.dll" />
<Reference name="log4net.dll"/>
<Reference name="OpenSim.ApplicationPlugins.ScriptEngine"/>
<Reference name="OpenSim.Region.ScriptEngine.Shared"/>
<Reference name="OpenSim.ScriptEngine.Components.DotNetEngine.Scheduler"/>
<Reference name="OpenSim.ScriptEngine.Components.DotNetEngine.Events"/>
<Reference name="OpenSim.ScriptEngine.Components.DotNetEngine.Commands_OSSL"/>
<Reference name="OpenSim.ScriptEngine.Components.DotNetEngine.Commands_LSL"/>
<Reference name="OpenSim.ScriptEngine.Shared"/>
<Reference name="OpenSim.ScriptEngine.Shared.Script"/>
<Files>
<Match pattern="*.cs" recurse="true" >
<Exclude name="Tests" pattern="Tests" />
</Match>
</Files>
</Project>
<Project name="OpenSim.Region.ReplaceableModules.MoneyModule" path="OpenSim/Region/ReplaceableModules/MoneyModule" type="Library">
<Configuration name="Debug">
<Options>
<OutputPath>../../../../bin/</OutputPath>
</Options>
</Configuration>
<Configuration name="Release">
<Options>
<OutputPath>../../../../bin/</OutputPath>
</Options>
</Configuration>
<ReferencePath>../../../../bin/</ReferencePath>
<Reference name="System"/>
<Reference name="System.Xml"/>
<Reference name="System.Web"/>
<Reference name="OpenMetaverseTypes.dll"/>
<Reference name="OpenMetaverse.dll"/>
<Reference name="OpenSim.Framework"/>
<Reference name="OpenSim.Framework.Communications"/>
<Reference name="OpenSim.Region.Framework" />
<Reference name="OpenSim.Framework.Servers"/>
<Reference name="OpenSim.Framework.Servers.HttpServer"/>
<Reference name="OpenSim.Framework.Serialization"/>
<Reference name="OpenSim.Framework.Console"/>
<Reference name="XMLRPC.dll"/>
<Reference name="OpenSim.Framework.Communications"/>
<Reference name="Nini.dll" />
<Reference name="log4net.dll"/>
<Files>
<Match pattern="*.addin.xml" path="Resources" buildAction="EmbeddedResource" recurse="true"/>
<Match pattern="*.cs" recurse="true">
</Match>
<Match pattern="*.addin.xml" path="Resources" buildAction="EmbeddedResource" recurse="true"/>
</Files>
</Project>
<Project name="OpenSim.Region.UserStatistics" path="OpenSim/Region/UserStatistics" type="Library">
<Configuration name="Debug">
<Options>
<OutputPath>../../../bin/</OutputPath>
</Options>
</Configuration>
<Configuration name="Release">
<Options>
<OutputPath>../../../bin/</OutputPath>
</Options>
</Configuration>
<ReferencePath>../../../bin/</ReferencePath>
<Reference name="System"/>
<Reference name="System.Data"/>
<Reference name="System.Xml"/>
<Reference name="System.Drawing"/>
<Reference name="System.Runtime.Remoting"/>
<Reference name="System.Web"/>
<Reference name="OpenMetaverseTypes.dll"/>
<Reference name="OpenMetaverse.StructuredData.dll"/>
<Reference name="OpenMetaverse.dll"/>
<Reference name="OpenSim.Framework"/>
<Reference name="OpenSim.Data" />
<Reference name="OpenSim.Region.Framework" />
this is step 2 of 2 of the OpenSim.Region.Environment refactor. NOTHING has been deleted or moved off to forge at this point. what has happened is that OpenSim.Region.Environment.Modules has been split in two: - OpenSim.Region.CoreModules: all those modules that are either directly or indirectly referenced from other OpenSim packages, or that provide functionality that the OpenSim developer community considers core functionality: CoreModules/Agent/AssetTransaction CoreModules/Agent/Capabilities CoreModules/Agent/TextureDownload CoreModules/Agent/TextureSender CoreModules/Agent/TextureSender/Tests CoreModules/Agent/Xfer CoreModules/Avatar/AvatarFactory CoreModules/Avatar/Chat/ChatModule CoreModules/Avatar/Combat CoreModules/Avatar/Currency/SampleMoney CoreModules/Avatar/Dialog CoreModules/Avatar/Friends CoreModules/Avatar/Gestures CoreModules/Avatar/Groups CoreModules/Avatar/InstantMessage CoreModules/Avatar/Inventory CoreModules/Avatar/Inventory/Archiver CoreModules/Avatar/Inventory/Transfer CoreModules/Avatar/Lure CoreModules/Avatar/ObjectCaps CoreModules/Avatar/Profiles CoreModules/Communications/Local CoreModules/Communications/REST CoreModules/Framework/EventQueue CoreModules/Framework/InterfaceCommander CoreModules/Hypergrid CoreModules/InterGrid CoreModules/Scripting/DynamicTexture CoreModules/Scripting/EMailModules CoreModules/Scripting/HttpRequest CoreModules/Scripting/LoadImageURL CoreModules/Scripting/VectorRender CoreModules/Scripting/WorldComm CoreModules/Scripting/XMLRPC CoreModules/World/Archiver CoreModules/World/Archiver/Tests CoreModules/World/Estate CoreModules/World/Land CoreModules/World/Permissions CoreModules/World/Serialiser CoreModules/World/Sound CoreModules/World/Sun CoreModules/World/Terrain CoreModules/World/Terrain/DefaultEffects CoreModules/World/Terrain/DefaultEffects/bin CoreModules/World/Terrain/DefaultEffects/bin/Debug CoreModules/World/Terrain/Effects CoreModules/World/Terrain/FileLoaders CoreModules/World/Terrain/FloodBrushes CoreModules/World/Terrain/PaintBrushes CoreModules/World/Terrain/Tests CoreModules/World/Vegetation CoreModules/World/Wind CoreModules/World/WorldMap - OpenSim.Region.OptionalModules: all those modules that are not core modules: OptionalModules/Avatar/Chat/IRC-stuff OptionalModules/Avatar/Concierge OptionalModules/Avatar/Voice/AsterixVoice OptionalModules/Avatar/Voice/SIPVoice OptionalModules/ContentManagementSystem OptionalModules/Grid/Interregion OptionalModules/Python OptionalModules/SvnSerialiser OptionalModules/World/NPC OptionalModules/World/TreePopulator
2009-02-10 13:10:57 +00:00
<Reference name="OpenSim.Region.CoreModules" />
<Reference name="OpenSim.Framework.Console"/>
<Reference name="OpenSim.Framework.Servers"/>
2009-05-04 20:15:39 +00:00
<Reference name="OpenSim.Framework.Servers.HttpServer"/>
<Reference name="OpenSim.Framework.Statistics"/>
<Reference name="OpenSim.Region.Physics.Manager"/>
<Reference name="Mono.Data.SqliteClient"/>
<!-- For scripting in funny languages by default -->
<Reference name="Microsoft.JScript"/>
<Reference name="XMLRPC.dll"/>
<Reference name="OpenSim.Framework.Communications"/>
<Reference name="Nini.dll" />
<Reference name="log4net.dll"/>
<Reference name="DotNetOpenMail.dll"/>
<Files>
<Match pattern="*.cs" recurse="true">
<Exclude name="Tests" pattern="Tests" />
</Match>
</Files>
</Project>
<!-- Tools -->
<Project name="pCampBot" path="OpenSim/Tools/pCampBot" type="Exe">
<Configuration name="Debug">
<Options>
<OutputPath>../../../bin/</OutputPath>
</Options>
</Configuration>
<Configuration name="Release">
<Options>
<OutputPath>../../../bin/</OutputPath>
</Options>
</Configuration>
<ReferencePath>../../../bin/</ReferencePath>
<Reference name="System"/>
<Reference name="OpenMetaverseTypes.dll"/>
<Reference name="OpenMetaverse.dll"/>
<Reference name="OpenSim.Framework"/>
<Reference name="OpenSim.Framework.Console"/>
<Reference name="Nini.dll" />
<Reference name="log4net.dll"/>
<Files>
<Match pattern="*.cs" recurse="true"/>
</Files>
</Project>
2008-03-18 14:51:42 +00:00
<!-- Test Suite -->
<Project name="OpenSim.TestSuite" path="OpenSim/TestSuite" type="Exe">
<Configuration name="Debug">
<Options>
<OutputPath>../../bin/</OutputPath>
</Options>
</Configuration>
<Configuration name="Release">
<Options>
<OutputPath>../../bin/</OutputPath>
</Options>
</Configuration>
<ReferencePath>../../bin/</ReferencePath>
<Reference name="System"/>
<Reference name="OpenMetaverseTypes.dll"/>
<Reference name="OpenMetaverse.dll"/>
<Reference name="OpenSim.Framework"/>
<Reference name="OpenSim.Framework.Console"/>
<Reference name="Nini.dll" />
<Reference name="log4net.dll"/>
<Files>
<Match pattern="*.cs" recurse="true"/>
</Files>
</Project>
<!-- Test assemblies -->
<Project name="OpenSim.Tests.Common" path="OpenSim/Tests/Common" type="Library">
<Configuration name="Debug">
<Options>
<OutputPath>../../../bin/</OutputPath>
</Options>
</Configuration>
<Configuration name="Release">
<Options>
<OutputPath>../../../bin/</OutputPath>
</Options>
</Configuration>
<ReferencePath>../../../bin/</ReferencePath>
<Reference name="System"/>
<Reference name="System.Drawing"/>
<Reference name="System.Xml"/>
<Reference name="System.Data"/>
<Reference name="log4net.dll"/>
<Reference name="Nini.dll" />
<Reference name="nunit.framework.dll" />
<Reference name="OpenMetaverse.dll"/>
<Reference name="OpenMetaverseTypes.dll"/>
<Reference name="OpenSim.Framework"/>
<Reference name="OpenSim.Framework.Client"/>
<Reference name="OpenSim.Framework.Communications"/>
<Reference name="OpenSim.Framework.Servers"/>
2009-05-04 20:15:39 +00:00
<Reference name="OpenSim.Framework.Servers.HttpServer"/>
<Reference name="OpenSim.Data"/>
<Reference name="OpenSim.Services.Interfaces"/>
<Reference name="OpenSim.Servers.Base"/>
<Reference name="OpenSim.Region.Communications.Local"/>
<Reference name="OpenSim.Region.Framework"/>
<Reference name="OpenSim.Region.CoreModules"/>
<Reference name="OpenSim.Region.Physics.Manager"/>
<Files>
<Match pattern="*.cs" recurse="true"/>
</Files>
</Project>
<Project name="OpenSim.Data.Tests" path="OpenSim/Data/Tests" type="Library">
<Configuration name="Debug">
<Options>
<OutputPath>../../../bin/</OutputPath>
</Options>
</Configuration>
<Configuration name="Release">
<Options>
<OutputPath>../../../bin/</OutputPath>
</Options>
</Configuration>
<ReferencePath>../../../bin/</ReferencePath>
<Reference name="System"/>
<Reference name="System.Xml"/>
<Reference name="System.Drawing"/>
<Reference name="System.Data"/>
<Reference name="OpenMetaverse.dll"/>
<Reference name="OpenMetaverseTypes.dll"/>
<Reference name="OpenSim.Framework"/>
<Reference name="OpenSim.Data"/>
<Reference name="OpenSim.Region.Framework"/>
this is step 2 of 2 of the OpenSim.Region.Environment refactor. NOTHING has been deleted or moved off to forge at this point. what has happened is that OpenSim.Region.Environment.Modules has been split in two: - OpenSim.Region.CoreModules: all those modules that are either directly or indirectly referenced from other OpenSim packages, or that provide functionality that the OpenSim developer community considers core functionality: CoreModules/Agent/AssetTransaction CoreModules/Agent/Capabilities CoreModules/Agent/TextureDownload CoreModules/Agent/TextureSender CoreModules/Agent/TextureSender/Tests CoreModules/Agent/Xfer CoreModules/Avatar/AvatarFactory CoreModules/Avatar/Chat/ChatModule CoreModules/Avatar/Combat CoreModules/Avatar/Currency/SampleMoney CoreModules/Avatar/Dialog CoreModules/Avatar/Friends CoreModules/Avatar/Gestures CoreModules/Avatar/Groups CoreModules/Avatar/InstantMessage CoreModules/Avatar/Inventory CoreModules/Avatar/Inventory/Archiver CoreModules/Avatar/Inventory/Transfer CoreModules/Avatar/Lure CoreModules/Avatar/ObjectCaps CoreModules/Avatar/Profiles CoreModules/Communications/Local CoreModules/Communications/REST CoreModules/Framework/EventQueue CoreModules/Framework/InterfaceCommander CoreModules/Hypergrid CoreModules/InterGrid CoreModules/Scripting/DynamicTexture CoreModules/Scripting/EMailModules CoreModules/Scripting/HttpRequest CoreModules/Scripting/LoadImageURL CoreModules/Scripting/VectorRender CoreModules/Scripting/WorldComm CoreModules/Scripting/XMLRPC CoreModules/World/Archiver CoreModules/World/Archiver/Tests CoreModules/World/Estate CoreModules/World/Land CoreModules/World/Permissions CoreModules/World/Serialiser CoreModules/World/Sound CoreModules/World/Sun CoreModules/World/Terrain CoreModules/World/Terrain/DefaultEffects CoreModules/World/Terrain/DefaultEffects/bin CoreModules/World/Terrain/DefaultEffects/bin/Debug CoreModules/World/Terrain/Effects CoreModules/World/Terrain/FileLoaders CoreModules/World/Terrain/FloodBrushes CoreModules/World/Terrain/PaintBrushes CoreModules/World/Terrain/Tests CoreModules/World/Vegetation CoreModules/World/Wind CoreModules/World/WorldMap - OpenSim.Region.OptionalModules: all those modules that are not core modules: OptionalModules/Avatar/Chat/IRC-stuff OptionalModules/Avatar/Concierge OptionalModules/Avatar/Voice/AsterixVoice OptionalModules/Avatar/Voice/SIPVoice OptionalModules/ContentManagementSystem OptionalModules/Grid/Interregion OptionalModules/Python OptionalModules/SvnSerialiser OptionalModules/World/NPC OptionalModules/World/TreePopulator
2009-02-10 13:10:57 +00:00
<Reference name="OpenSim.Region.CoreModules"/>
<Reference name="log4net.dll"/>
<Reference name="Mono.Addins.dll" />
<Reference name="nunit.framework.dll" />
<Files>
<Match pattern="*.cs" recurse="true"/>
</Files>
</Project>
<Project name="OpenSim.Data.MySQL.Tests" path="OpenSim/Data/MySQL/Tests" type="Library">
<Configuration name="Debug">
<Options>
<OutputPath>../../../../bin/</OutputPath>
</Options>
</Configuration>
<Configuration name="Release">
<Options>
<OutputPath>../../../../bin/</OutputPath>
</Options>
</Configuration>
<ReferencePath>../../../../bin/</ReferencePath>
<Reference name="System"/>
<Reference name="System.Xml"/>
<Reference name="System.Data"/>
<Reference name="System.Drawing"/>
<Reference name="OpenSim.Framework"/>
<Reference name="OpenSim.Data"/>
<Reference name="OpenMetaverseTypes.dll"/>
<Reference name="OpenMetaverse.dll"/>
<Reference name="MySql.Data.dll"/>
<Reference name="OpenSim.Tests.Common"/>
<Reference name="OpenSim.Data.Tests"/>
<Reference name="OpenSim.Data.MySQL"/>
<Reference name="OpenSim.Framework.Console"/>
<Reference name="OpenSim.Region.Framework"/>
<Reference name="log4net.dll"/>
<Reference name="nunit.framework.dll" />
<Reference name="Mono.Addins.dll" />
<Files>
<Match pattern="*.cs" recurse="true"/>
</Files>
</Project>
2009-01-05 18:04:47 +00:00
<Project name="OpenSim.Data.NHibernate.Tests" path="OpenSim/Data/NHibernate/Tests" type="Library">
<Configuration name="Debug">
<Options>
<OutputPath>../../../../bin/</OutputPath>
</Options>
</Configuration>
<Configuration name="Release">
<Options>
<OutputPath>../../../../bin/</OutputPath>
</Options>
</Configuration>
<ReferencePath>../../../../bin/</ReferencePath>
<Reference name="System"/>
2009-01-05 18:04:47 +00:00
<Reference name="System.Xml"/>
<Reference name="System.Data"/>
<Reference name="System.Drawing"/>
<Reference name="OpenSim.Framework"/>
<Reference name="OpenSim.Data"/>
<Reference name="OpenSim.Data.NHibernate"/>
<Reference name="OpenSim.Data.Tests"/>
<Reference name="OpenSim.Tests.Common"/>
2009-01-05 18:04:47 +00:00
<Reference name="OpenSim.Framework.Console"/>
<Reference name="OpenSim.Region.Framework"/>
2009-01-05 18:04:47 +00:00
<Reference name="OpenMetaverseTypes.dll"/>
<Reference name="OpenMetaverse.dll"/>
<Reference name="MySql.Data.dll"/>
<Reference name="Npgsql.dll"/>
2009-01-05 18:04:47 +00:00
<Reference name="System.Data.SQLite.dll" />
<Reference name="log4net.dll"/>
<Reference name="nunit.framework.dll" />
<Reference name="NHibernate.dll"/>
<Reference name="Mono.Addins.dll" />
<Files>
<Match pattern="*.cs" recurse="true"/>
</Files>
</Project>
<Project name="OpenSim.Data.SQLite.Tests" path="OpenSim/Data/SQLite/Tests" type="Library">
<Configuration name="Debug">
<Options>
<OutputPath>../../../../bin/</OutputPath>
</Options>
</Configuration>
<Configuration name="Release">
<Options>
<OutputPath>../../../../bin/</OutputPath>
</Options>
</Configuration>
<ReferencePath>../../../../bin/</ReferencePath>
<Reference name="System"/>
<Reference name="System.Xml"/>
<Reference name="System.Data"/>
<Reference name="System.Data.SQLite.dll"/>
<Reference name="OpenSim.Data"/>
<Reference name="OpenSim.Data.Tests"/>
<Reference name="OpenSim.Tests.Common"/>
<Reference name="OpenSim.Data.SQLite" />
<Reference name="System.Drawing"/>
<Reference name="OpenSim.Framework"/>
<Reference name="OpenSim.Framework.Console"/>
<Reference name="OpenSim.Region.Framework"/>
<Reference name="OpenMetaverseTypes.dll"/>
<Reference name="OpenMetaverse.dll"/>
<Reference name="Mono.Data.SqliteClient"/>
<Reference name="Mono.Addins.dll" />
<Reference name="log4net.dll"/>
<Reference name="nunit.framework.dll" />
<Files>
<Match pattern="*.cs" recurse="true"/>
</Files>
</Project>
<Project name="OpenSim.Framework.Tests" path="OpenSim/Framework/Tests" type="Library">
<Configuration name="Debug">
<Options>
<OutputPath>../../../bin/</OutputPath>
</Options>
</Configuration>
<Configuration name="Release">
<Options>
<OutputPath>../../../bin/</OutputPath>
</Options>
</Configuration>
<ReferencePath>../../../bin/</ReferencePath>
<Reference name="System"/>
<Reference name="System.Xml"/>
<Reference name="System.Data"/>
<Reference name="OpenMetaverse.dll"/>
<Reference name="OpenMetaverseTypes.dll"/>
<Reference name="XMLRPC.dll"/>
<Reference name="OpenSim.Framework.Console"/>
<Reference name="OpenSim.Framework"/>
<Reference name="OpenSim.Tests.Common"/>
<Reference name="Nini.dll" />
<Reference name="nunit.framework.dll" />
<Files>
<Match pattern="*.cs" recurse="false"/>
</Files>
</Project>
<Project name="OpenSim.Framework.Servers.Tests" path="OpenSim/Framework/Servers/Tests" type="Library">
<Configuration name="Debug">
<Options>
<OutputPath>../../../../bin/</OutputPath>
</Options>
</Configuration>
<Configuration name="Release">
<Options>
<OutputPath>../../../../bin/</OutputPath>
</Options>
</Configuration>
<ReferencePath>../../../../bin/</ReferencePath>
<Reference name="System"/>
<Reference name="OpenSim.Data"/>
<Reference name="OpenSim.Services.Interfaces"/>
<Reference name="OpenSim.Tests.Common"/>
<Reference name="OpenSim.Framework"/>
<Reference name="OpenSim.Framework.Servers"/>
2009-05-04 20:15:39 +00:00
<Reference name="OpenSim.Framework.Servers.HttpServer"/>
<Reference name="log4net.dll"/>
<Reference name="HttpServer_OpenSim.dll"/>
<Reference name="nunit.framework.dll" />
<Files>
<Match pattern="*.cs" recurse="true">
</Match>
</Files>
</Project>
<Project name="OpenSim.Framework.Servers.HttpServer.Tests" path="OpenSim/Framework/Servers/HttpServer/Tests" type="Library">
<Configuration name="Debug">
<Options>
<OutputPath>../../../../../bin/</OutputPath>
</Options>
</Configuration>
<Configuration name="Release">
<Options>
<OutputPath>../../../../../bin/</OutputPath>
</Options>
</Configuration>
<ReferencePath>../../../../../bin/</ReferencePath>
<Reference name="System"/>
<Reference name="OpenSim.Data"/>
<Reference name="OpenSim.Tests.Common"/>
<Reference name="OpenSim.Framework"/>
<Reference name="OpenSim.Framework.Servers"/>
<Reference name="OpenSim.Framework.Servers.HttpServer"/>
<Reference name="log4net.dll"/>
<Reference name="HttpServer_OpenSim.dll"/>
<Reference name="nunit.framework.dll" />
<Files>
<Match pattern="*.cs" recurse="true">
</Match>
</Files>
</Project>
<Project name="OpenSim.Framework.Communications.Tests" path="OpenSim/Framework/Communications/Tests" type="Library">
<Configuration name="Debug">
<Options>
<OutputPath>../../../../bin/</OutputPath>
</Options>
</Configuration>
<Configuration name="Release">
<Options>
<OutputPath>../../../../bin/</OutputPath>
</Options>
</Configuration>
<ReferencePath>../../../../bin/</ReferencePath>
<Reference name="System"/>
<Reference name="System.Xml"/>
<Reference name="log4net.dll"/>
<Reference name="Nini.dll" />
<Reference name="nunit.framework.dll" />
<Reference name="XMLRPC.dll"/>
<Reference name="OpenMetaverse.dll"/>
<Reference name="OpenMetaverseTypes.dll"/>
<Reference name="OpenSim.Client.Linden"/>
<Reference name="OpenSim.Framework"/>
<Reference name="OpenSim.Framework.Communications"/>
<Reference name="OpenSim.Data"/>
<Reference name="OpenSim.Region.Communications.Local"/>
<Reference name="OpenSim.Tests.Common"/>
<Files>
<Match pattern="*.cs" recurse="true"/>
</Files>
</Project>
this is step 2 of 2 of the OpenSim.Region.Environment refactor. NOTHING has been deleted or moved off to forge at this point. what has happened is that OpenSim.Region.Environment.Modules has been split in two: - OpenSim.Region.CoreModules: all those modules that are either directly or indirectly referenced from other OpenSim packages, or that provide functionality that the OpenSim developer community considers core functionality: CoreModules/Agent/AssetTransaction CoreModules/Agent/Capabilities CoreModules/Agent/TextureDownload CoreModules/Agent/TextureSender CoreModules/Agent/TextureSender/Tests CoreModules/Agent/Xfer CoreModules/Avatar/AvatarFactory CoreModules/Avatar/Chat/ChatModule CoreModules/Avatar/Combat CoreModules/Avatar/Currency/SampleMoney CoreModules/Avatar/Dialog CoreModules/Avatar/Friends CoreModules/Avatar/Gestures CoreModules/Avatar/Groups CoreModules/Avatar/InstantMessage CoreModules/Avatar/Inventory CoreModules/Avatar/Inventory/Archiver CoreModules/Avatar/Inventory/Transfer CoreModules/Avatar/Lure CoreModules/Avatar/ObjectCaps CoreModules/Avatar/Profiles CoreModules/Communications/Local CoreModules/Communications/REST CoreModules/Framework/EventQueue CoreModules/Framework/InterfaceCommander CoreModules/Hypergrid CoreModules/InterGrid CoreModules/Scripting/DynamicTexture CoreModules/Scripting/EMailModules CoreModules/Scripting/HttpRequest CoreModules/Scripting/LoadImageURL CoreModules/Scripting/VectorRender CoreModules/Scripting/WorldComm CoreModules/Scripting/XMLRPC CoreModules/World/Archiver CoreModules/World/Archiver/Tests CoreModules/World/Estate CoreModules/World/Land CoreModules/World/Permissions CoreModules/World/Serialiser CoreModules/World/Sound CoreModules/World/Sun CoreModules/World/Terrain CoreModules/World/Terrain/DefaultEffects CoreModules/World/Terrain/DefaultEffects/bin CoreModules/World/Terrain/DefaultEffects/bin/Debug CoreModules/World/Terrain/Effects CoreModules/World/Terrain/FileLoaders CoreModules/World/Terrain/FloodBrushes CoreModules/World/Terrain/PaintBrushes CoreModules/World/Terrain/Tests CoreModules/World/Vegetation CoreModules/World/Wind CoreModules/World/WorldMap - OpenSim.Region.OptionalModules: all those modules that are not core modules: OptionalModules/Avatar/Chat/IRC-stuff OptionalModules/Avatar/Concierge OptionalModules/Avatar/Voice/AsterixVoice OptionalModules/Avatar/Voice/SIPVoice OptionalModules/ContentManagementSystem OptionalModules/Grid/Interregion OptionalModules/Python OptionalModules/SvnSerialiser OptionalModules/World/NPC OptionalModules/World/TreePopulator
2009-02-10 13:10:57 +00:00
<Project name="OpenSim.Region.CoreModules.Tests" path="OpenSim/Region/CoreModules" type="Library">
<Configuration name="Debug">
<Options>
<OutputPath>../../../bin/</OutputPath>
</Options>
</Configuration>
<Configuration name="Release">
<Options>
<OutputPath>../../../bin/</OutputPath>
</Options>
</Configuration>
<ReferencePath>../../../bin/</ReferencePath>
<Reference name="System"/>
<Reference name="System.Xml"/>
<Reference name="System.Drawing"/>
<Reference name="System.Runtime.Remoting"/>
<Reference name="OpenMetaverseTypes.dll"/>
<Reference name="OpenMetaverse.dll"/>
<Reference name="OpenSim.Data"/>
<Reference name="OpenSim.Framework"/>
<Reference name="OpenSim.Framework.Serialization"/>
<Reference name="OpenSim.Framework.Communications"/>
<Reference name="OpenSim.Framework.Console"/>
<Reference name="OpenSim.Framework.Servers"/>
<Reference name="OpenSim.Framework.Statistics"/>
<Reference name="OpenSim.Region.Communications.Local"/>
<Reference name="OpenSim.Region.Framework"/>
this is step 2 of 2 of the OpenSim.Region.Environment refactor. NOTHING has been deleted or moved off to forge at this point. what has happened is that OpenSim.Region.Environment.Modules has been split in two: - OpenSim.Region.CoreModules: all those modules that are either directly or indirectly referenced from other OpenSim packages, or that provide functionality that the OpenSim developer community considers core functionality: CoreModules/Agent/AssetTransaction CoreModules/Agent/Capabilities CoreModules/Agent/TextureDownload CoreModules/Agent/TextureSender CoreModules/Agent/TextureSender/Tests CoreModules/Agent/Xfer CoreModules/Avatar/AvatarFactory CoreModules/Avatar/Chat/ChatModule CoreModules/Avatar/Combat CoreModules/Avatar/Currency/SampleMoney CoreModules/Avatar/Dialog CoreModules/Avatar/Friends CoreModules/Avatar/Gestures CoreModules/Avatar/Groups CoreModules/Avatar/InstantMessage CoreModules/Avatar/Inventory CoreModules/Avatar/Inventory/Archiver CoreModules/Avatar/Inventory/Transfer CoreModules/Avatar/Lure CoreModules/Avatar/ObjectCaps CoreModules/Avatar/Profiles CoreModules/Communications/Local CoreModules/Communications/REST CoreModules/Framework/EventQueue CoreModules/Framework/InterfaceCommander CoreModules/Hypergrid CoreModules/InterGrid CoreModules/Scripting/DynamicTexture CoreModules/Scripting/EMailModules CoreModules/Scripting/HttpRequest CoreModules/Scripting/LoadImageURL CoreModules/Scripting/VectorRender CoreModules/Scripting/WorldComm CoreModules/Scripting/XMLRPC CoreModules/World/Archiver CoreModules/World/Archiver/Tests CoreModules/World/Estate CoreModules/World/Land CoreModules/World/Permissions CoreModules/World/Serialiser CoreModules/World/Sound CoreModules/World/Sun CoreModules/World/Terrain CoreModules/World/Terrain/DefaultEffects CoreModules/World/Terrain/DefaultEffects/bin CoreModules/World/Terrain/DefaultEffects/bin/Debug CoreModules/World/Terrain/Effects CoreModules/World/Terrain/FileLoaders CoreModules/World/Terrain/FloodBrushes CoreModules/World/Terrain/PaintBrushes CoreModules/World/Terrain/Tests CoreModules/World/Vegetation CoreModules/World/Wind CoreModules/World/WorldMap - OpenSim.Region.OptionalModules: all those modules that are not core modules: OptionalModules/Avatar/Chat/IRC-stuff OptionalModules/Avatar/Concierge OptionalModules/Avatar/Voice/AsterixVoice OptionalModules/Avatar/Voice/SIPVoice OptionalModules/ContentManagementSystem OptionalModules/Grid/Interregion OptionalModules/Python OptionalModules/SvnSerialiser OptionalModules/World/NPC OptionalModules/World/TreePopulator
2009-02-10 13:10:57 +00:00
<Reference name="OpenSim.Region.CoreModules"/>
<Reference name="OpenSim.Region.Physics.Manager"/>
<Reference name="OpenSim.Services.Interfaces"/>
<!-- Unit tests -->
<!-- <Reference name="OpenSim.Tests.Common"/> -->
<Reference name="OpenSim.Tests.Common"/>
<Reference name="Nini.dll"/>
<Reference name="nunit.framework.dll"/>
<!-- For scripting in funny languages by default -->
<Reference name="Microsoft.JScript"/>
<Reference name="XMLRPC.dll"/>
<Reference name="OpenSim.Framework.Communications"/>
<Reference name="Nini.dll" />
<Reference name="log4net.dll"/>
<Reference name="DotNetOpenMail.dll"/>
<!--
TODO: this is kind of lame, we basically build a duplicate
assembly but with tests added in, just so that we don't
need to hard code in a bunch of Test directories here. If
pattern="Tests/*.cs" worked, we wouldn't need this.
-->
<Files>
<!-- SADLY the way this works means you need to keep adding these paths -->
<Match path="Agent/TextureSender/Tests" pattern="*.cs" recurse="true" />
<Match path="Avatar/Inventory/Archiver/Tests" pattern="*.cs" recurse="true" />
this is step 2 of 2 of the OpenSim.Region.Environment refactor. NOTHING has been deleted or moved off to forge at this point. what has happened is that OpenSim.Region.Environment.Modules has been split in two: - OpenSim.Region.CoreModules: all those modules that are either directly or indirectly referenced from other OpenSim packages, or that provide functionality that the OpenSim developer community considers core functionality: CoreModules/Agent/AssetTransaction CoreModules/Agent/Capabilities CoreModules/Agent/TextureDownload CoreModules/Agent/TextureSender CoreModules/Agent/TextureSender/Tests CoreModules/Agent/Xfer CoreModules/Avatar/AvatarFactory CoreModules/Avatar/Chat/ChatModule CoreModules/Avatar/Combat CoreModules/Avatar/Currency/SampleMoney CoreModules/Avatar/Dialog CoreModules/Avatar/Friends CoreModules/Avatar/Gestures CoreModules/Avatar/Groups CoreModules/Avatar/InstantMessage CoreModules/Avatar/Inventory CoreModules/Avatar/Inventory/Archiver CoreModules/Avatar/Inventory/Transfer CoreModules/Avatar/Lure CoreModules/Avatar/ObjectCaps CoreModules/Avatar/Profiles CoreModules/Communications/Local CoreModules/Communications/REST CoreModules/Framework/EventQueue CoreModules/Framework/InterfaceCommander CoreModules/Hypergrid CoreModules/InterGrid CoreModules/Scripting/DynamicTexture CoreModules/Scripting/EMailModules CoreModules/Scripting/HttpRequest CoreModules/Scripting/LoadImageURL CoreModules/Scripting/VectorRender CoreModules/Scripting/WorldComm CoreModules/Scripting/XMLRPC CoreModules/World/Archiver CoreModules/World/Archiver/Tests CoreModules/World/Estate CoreModules/World/Land CoreModules/World/Permissions CoreModules/World/Serialiser CoreModules/World/Sound CoreModules/World/Sun CoreModules/World/Terrain CoreModules/World/Terrain/DefaultEffects CoreModules/World/Terrain/DefaultEffects/bin CoreModules/World/Terrain/DefaultEffects/bin/Debug CoreModules/World/Terrain/Effects CoreModules/World/Terrain/FileLoaders CoreModules/World/Terrain/FloodBrushes CoreModules/World/Terrain/PaintBrushes CoreModules/World/Terrain/Tests CoreModules/World/Vegetation CoreModules/World/Wind CoreModules/World/WorldMap - OpenSim.Region.OptionalModules: all those modules that are not core modules: OptionalModules/Avatar/Chat/IRC-stuff OptionalModules/Avatar/Concierge OptionalModules/Avatar/Voice/AsterixVoice OptionalModules/Avatar/Voice/SIPVoice OptionalModules/ContentManagementSystem OptionalModules/Grid/Interregion OptionalModules/Python OptionalModules/SvnSerialiser OptionalModules/World/NPC OptionalModules/World/TreePopulator
2009-02-10 13:10:57 +00:00
<Match path="World/Terrain/Tests" pattern="*.cs" recurse="true" />
<Match path="World/Archiver/Tests" pattern="*.cs" recurse="true" />
</Files>
</Project>
<Project name="OpenSim.Region.Framework.Tests" path="OpenSim/Region/Framework" type="Library">
<Configuration name="Debug">
<Options>
<OutputPath>../../../bin/</OutputPath>
</Options>
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<Configuration name="Release">
<Options>
<OutputPath>../../../bin/</OutputPath>
</Options>
</Configuration>
<ReferencePath>../../../bin/</ReferencePath>
<Reference name="System"/>
<Reference name="System.Xml"/>
<Reference name="System.Drawing"/>
<Reference name="System.Runtime.Remoting"/>
<Reference name="OpenMetaverseTypes.dll"/>
<Reference name="OpenMetaverse.dll"/>
<Reference name="OpenSim.Data"/>
<Reference name="OpenSim.Framework"/>
<Reference name="OpenSim.Framework.Communications"/>
<Reference name="OpenSim.Framework.Console"/>
<Reference name="OpenSim.Framework.Servers"/>
<Reference name="OpenSim.Framework.Statistics"/>
<Reference name="OpenSim.Region.Communications.Local"/>
<Reference name="OpenSim.Region.Framework"/>
this is step 2 of 2 of the OpenSim.Region.Environment refactor. NOTHING has been deleted or moved off to forge at this point. what has happened is that OpenSim.Region.Environment.Modules has been split in two: - OpenSim.Region.CoreModules: all those modules that are either directly or indirectly referenced from other OpenSim packages, or that provide functionality that the OpenSim developer community considers core functionality: CoreModules/Agent/AssetTransaction CoreModules/Agent/Capabilities CoreModules/Agent/TextureDownload CoreModules/Agent/TextureSender CoreModules/Agent/TextureSender/Tests CoreModules/Agent/Xfer CoreModules/Avatar/AvatarFactory CoreModules/Avatar/Chat/ChatModule CoreModules/Avatar/Combat CoreModules/Avatar/Currency/SampleMoney CoreModules/Avatar/Dialog CoreModules/Avatar/Friends CoreModules/Avatar/Gestures CoreModules/Avatar/Groups CoreModules/Avatar/InstantMessage CoreModules/Avatar/Inventory CoreModules/Avatar/Inventory/Archiver CoreModules/Avatar/Inventory/Transfer CoreModules/Avatar/Lure CoreModules/Avatar/ObjectCaps CoreModules/Avatar/Profiles CoreModules/Communications/Local CoreModules/Communications/REST CoreModules/Framework/EventQueue CoreModules/Framework/InterfaceCommander CoreModules/Hypergrid CoreModules/InterGrid CoreModules/Scripting/DynamicTexture CoreModules/Scripting/EMailModules CoreModules/Scripting/HttpRequest CoreModules/Scripting/LoadImageURL CoreModules/Scripting/VectorRender CoreModules/Scripting/WorldComm CoreModules/Scripting/XMLRPC CoreModules/World/Archiver CoreModules/World/Archiver/Tests CoreModules/World/Estate CoreModules/World/Land CoreModules/World/Permissions CoreModules/World/Serialiser CoreModules/World/Sound CoreModules/World/Sun CoreModules/World/Terrain CoreModules/World/Terrain/DefaultEffects CoreModules/World/Terrain/DefaultEffects/bin CoreModules/World/Terrain/DefaultEffects/bin/Debug CoreModules/World/Terrain/Effects CoreModules/World/Terrain/FileLoaders CoreModules/World/Terrain/FloodBrushes CoreModules/World/Terrain/PaintBrushes CoreModules/World/Terrain/Tests CoreModules/World/Vegetation CoreModules/World/Wind CoreModules/World/WorldMap - OpenSim.Region.OptionalModules: all those modules that are not core modules: OptionalModules/Avatar/Chat/IRC-stuff OptionalModules/Avatar/Concierge OptionalModules/Avatar/Voice/AsterixVoice OptionalModules/Avatar/Voice/SIPVoice OptionalModules/ContentManagementSystem OptionalModules/Grid/Interregion OptionalModules/Python OptionalModules/SvnSerialiser OptionalModules/World/NPC OptionalModules/World/TreePopulator
2009-02-10 13:10:57 +00:00
<Reference name="OpenSim.Region.CoreModules"/>
<Reference name="OpenSim.Region.Physics.Manager"/>
<!-- Unit tests -->
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<Reference name="OpenSim.Tests.Common"/>
<Reference name="Nini.dll"/>
<Reference name="nunit.framework.dll"/>
<!-- For scripting in funny languages by default -->
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<Reference name="XMLRPC.dll"/>
<Reference name="OpenSim.Framework.Communications"/>
<Reference name="Nini.dll" />
<Reference name="log4net.dll"/>
<Reference name="DotNetOpenMail.dll"/>
<!--
TODO: this is kind of lame, we basically build a duplicate
assembly but with tests added in, just so that we don't
need to hard code in a bunch of Test directories here. If
pattern="Tests/*.cs" worked, we wouldn't need this.
-->
<Files>
<!-- SADLY the way this works means you need to keep adding these paths -->
<Match path="Scenes/Tests" pattern="*.cs" recurse="false" />
</Files>
</Project>
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<ReferencePath>../../../bin/</ReferencePath>
<Reference name="System"/>
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<Reference name="OpenSim.Region.Framework"/>
<Reference name="OpenSim.Region.ScriptEngine.Shared"/>
<Reference name="OpenSim.Region.ScriptEngine.Shared.Api"/>
<Reference name="OpenSim.Region.ScriptEngine.XEngine"/>
<Reference name="OpenSim.Tests.Common"/>
<Reference name="nunit.framework.dll" />
<Reference name="Nini.dll" />
<Reference name="OpenMetaverseTypes.dll"/>
<Reference name="OpenSim.Region.ScriptEngine.Shared.CodeTools"/>
<Reference name="OpenSim.Region.ScriptEngine.Shared"/>
<Reference name="Tools.dll" />
<!--
TODO: this is kind of lame, we basically build a duplicate
assembly but with tests added in, just so that we don't
need to hard code in a bunch of Test directories here. If
pattern="Tests/*.cs" worked, we wouldn't need this.
-->
<Files>
<!-- SADLY the way this works means you need to keep adding these paths -->
<Match path="Shared/Tests" pattern="*.cs" recurse="true" />
<Match path="Shared/CodeTools/Tests" pattern="*.cs" recurse="true" />
<Match path="XEngine/Tests" pattern="*.cs" recurse="true" />
</Files>
</Project>
<!-- /////////////////// DO NOT EDIT THE BELOW 6 LINES!!!! //////////// -->
<!-- FORGE MODULE INSERT -->
<!-- /////////////////// END OF INSERTION ///////////////////////////// -->
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2007-07-16 15:40:11 +00:00
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