Commit Graph

642 Commits (07b04213d7fe39fa51ff0b1ce435d66fbed8da36)

Author SHA1 Message Date
MW c014ea1510 Added partial help info when calling "help" command with a region set.
Added AddDynamicTextureData() to DynamicTextureModule, so that a script (or another module even) can create a dynamic texture by passing a string with the data in, rather than a url. This could be used for anything from a script passing a basic text string (and having it rendered to a texture) or the script building its own html document.
2007-09-04 20:21:03 +00:00
MW 710856e3d3 Removed the exit-region command, now use "change-region root" or "change-region .." to change back to root level. [Would be nice if the command prompt changed to show what the current region was, but think that will need changes to the console code so for now it will have to stay as it is]. 2007-09-04 17:53:21 +00:00
MW 0eef82291e Added "show modules" command that if at root level will display a list of loaded "shared modules" (modules instances that are shared by multiple regions) or if a region is set then will display the list of local modules loaded in that region.
Can now use "show users" when a region is set, to have a list of users in just that region displayed.
2007-09-04 17:09:47 +00:00
MW 16cbc35f0c Fixed it so change-region works with region names that have spaces in them.
Fixed it so that change-region gives some feedback to show if its worked (found the region) or not.
2007-09-04 16:39:44 +00:00
MW bfd36e2e83 Some work on Module loading/management.
Some more modules templates classes (hoping that someone will pick some of these and work on implementing them).
Early version of the "Dynamic Texture Module", although currently there are no render modules included (so not really functional without them). 
Added osSetDynamicTextureURL script function, for attaching a dynamic texture to a prim. 
Some work on the console command handling. Added "change-region <regionname>" and "exit-region" so that after the use of change-region, the commands entered will apply to that region only. Then use exit-region to return to the top level (so commands then function as they did before and either apply to all regions or to the first region) (Note: this hasn't been tested very much)
2007-09-04 13:43:56 +00:00
MW f388a47254 Added a Debug method to the Console/log class that has the Conditional attribute (set to "DEBUG"), so we can use that for writing extra debug info to the console. [for anyone who doesn't know about the Conditional attribute, it is a attribute that can be set on a method, and then any call to that method will on be compiled if the terms of that condition are met, ie is this case only if "DEBUG" is true. So its a cleaner implementation of the #if #endif directives].
A few other minor changes.
2007-08-31 12:19:36 +00:00
MW 36fba5e7e2 Various small changes (some likely to be removed again soon) 2007-08-29 15:39:57 +00:00
MW 7915adc6c5 Corrected the namespace in OpenSim.Region.Physics.Manager, so now namespace should equal project and directory. 2007-08-28 18:40:40 +00:00
MW c16aafee09 Taken the old scripting engine out of Region.Environment and moved it into a separate module: OpenSim.Region.ExtensionsScriptModule (named as such because the purpose of it is to script server extensions, rather than "user scripting" like Tedd's engine.) 2007-08-28 18:30:28 +00:00
MW 8e3b2392d1 Start of trying to make Region/Scene more modular.
Added preliminary IRegionModule interface.
Also have a work in progress way of Modules registering optional API methods (kind of like Apache optional functions). But there must be a cleaner/nicer way in c# of doing these than the current way.
Added three work in progress modules: ChatModule (simple handles in world chat, but by moving this to a module, we could support other types of chat modules, ie like a irc - opensim bridge module. ) , AvatarProfilesModule and XferModule. 
Moved most of the code from  Scene.ModifyTerrain() into the BasicTerrain library, as the start of trying to make that more modular. 
Stopped Child agents showing up as part of the "show users" command.
2007-08-28 14:21:17 +00:00
MW a45c4626fe Fixed the bug that sent a region port as the CAPS url, instead of sending the httpListener port. 2007-08-27 16:21:16 +00:00
MW 653a4ff22d Deleted a few old files that are no longer used.
Deleted the GridInterfaces projects, and for now moved the old local asset server into Framework.Communications, as we prepare to rewrite the asset cache and asset server.
Deleted Framework.manager as I am sure this is no longer in use.
2007-08-27 15:34:21 +00:00
MW 4c3be4e91f Another small tweak to image sending.
Implemented a few ll Functions, llSetObjectName llGetObjectName, llLoadURL (all currently untested).
2007-08-27 10:34:28 +00:00
MW 291eb48fb0 Another attempt to fix the image sending bug (next week, I intend to rewrite the assetcache and asset server).
Attempt to fix bug # 326. (crashing when using save-xml and hollow prims)
Attempt to fix bug # 328 (limit of 50 items in a folder)
2007-08-26 17:57:25 +00:00
MW 0d5311e49b Added RemovePrim method to the physics plugins interface.
Implemented that method in ODE plugin.
Hooked it up so when deleting/taking prims into your inventory they will be removed from physics engine.
Enabled the other physics hook ups in Scene.cs (and also added registering prims with physics plugin when they are rezzed from Inventory.)
So now to get the avatar to prim collision testing working, just change to use the ODE plugin (in the OpenSim.ini file, physics = OpenDynamicsEngine). Remember though ODE only really works (without problems) when running with a single region.
2007-08-23 17:21:08 +00:00
MW edd50f2e8e Implemented Resize Method in OdePrim.
attached the links to that from SceneObject, so now resizing works (as much as resizing currently works in opensim, fixing resizing in general is on my todo list for today).
Rotation of a root prim also now updates the physics engine.
So think there really is only deleteprim left, then it should be usable (Different shapes (other than boxes that it currently uses) can wait a little bit longer).
[of course there are still the other issues of ODE not really working when there is more than one region in a instance of opensim].
2007-08-23 11:38:50 +00:00
MW 8264ba849f Added a PhysicsActor PhysActor member to SceneObjectPart, and made it so this is set when registering the prims with the physics engine.
Position changes of the prim is now updated straight away to physic engine. (note at the moment, only root prim is registered with physics engine. Think we need to decide how we are going to manage child prims and physics.)
As before this is all currently disabled (in scene.cs) until its in a bit more working condition.
2007-08-23 11:18:16 +00:00
MW 9a8742e838 Added danx0r's physics patch, although for now have disabled the lines in Scene.cs, as any changes to prims (like size or position changes) are only updated to the physics engine when you restart opensim. Also prims aren't deleted from the physics engine. These shouldn't be hard to fix. 2007-08-23 10:53:42 +00:00
MW 47c6d8ae8f Added OnRemoveScript(uint localID, LLUUID itemID) event , trigged when a script in a primitive is deleted. 2007-08-22 18:36:47 +00:00
MW 283468caa0 Added Scene.GetSceneObjectPart(uint localID) 2007-08-22 17:46:23 +00:00
MW f90bd59708 Fixed typo. 2007-08-22 14:48:53 +00:00
MW b5921e2b95 Start of Task Inventory (ie prim's inventory). For now, you can only move scripts into a prim (from your user inventory) and although the script will now show up in the prims inventory, you can't make any changes to it (or delete it). Also a prim's inventory is currently not saved between restarts. 2007-08-22 14:37:54 +00:00
MW 921ac14e86 Added OnRezScript event to Scene.EventManager.Which the script engine should subscribe to. This is triggered whenever a script is moved into a primitive (and includes the localid of the prim and the script text as params) . Currently though the script item isn't deleted from a users inventory, nor does it actually show up in the objects inventory (this will be fixed soon.) So that means that it isn't currently possible to edit a script (or delete it) once it has been added to a primitive. 2007-08-21 21:03:18 +00:00
MW 0e6f57a303 Hopefully fixed the problem of users avatars not always showing up when either you or another user has crossed from one region to another. (however a avatar's appearance isn't kept across regions, but we need to add that to inter-regions communications so for now people will have to put up with some other user's avatars appearing as the bald(ish) fat man 2007-08-21 18:11:45 +00:00
MW 249826893d Old group is now deleted from datastore when you link groups/prims, so that the new group can be stored correctly. 2007-08-21 17:47:01 +00:00
MW b7134c834c Shift and Drag copying should now work correctly. [This was one of those stupid little one line bugs that was so much fun to track down that I decided to spend a few hours on it)
Linking groups should now work better than it did, but still a bit of work to do on getting the rotations of all the parts after linking right. 
Added part of dalien's #301 patch (xml loading/saving related parts with some small changes)
2007-08-21 16:25:57 +00:00
MW 252b48fb3e Can now turn on/off server side permission checking (on prim editing etc) from the opensim.ini file. Just add a line to the Startup section like : serverside_object_permissions = true
Changes /editing that are made to clothing/ body parts in your inventory should now be saved between logins/ restarts.
2007-08-21 13:21:03 +00:00
MW 31a81e17be The regionUUID is now being passed to the datastore calls. 2007-08-20 15:49:06 +00:00
MW 4af33c4da6 Instant Messages between users in the same region should actually now work. 2007-08-20 11:52:55 +00:00
MW 3dffc3e3f6 small clean up. 2007-08-19 14:55:43 +00:00
MW c89db49f3c Sqlite datastore should now save the textures and extraparams data (used by sculpties) correctly. [Really need to add a ExtraParams field to the sqlite database though, but for now I have combined their data so that we don't lose backward compatibility, know a couple of people have been using the datastore already].
Now have a rough day/night cycle (the movement of the sun needs to be made smoother but for now it is better than we had I think).
Added dalien's patch (issue 294) for saving and loading prims to a xml file (think he will be modifying these to be import/export functions and maybe writing a xml datastore for backups).
Some preliminary work on task inventory (ie object's/prim's inventory).
Added place holder data for AvatarProperties (ie a avatar's profile). Should we store this sort of data on the user server or have another server for it (a normal webserver should work). 
Added a few more method to IClientAPI.  
Sure there is something I'm forgeting.
2007-08-19 13:35:20 +00:00
Brian McBee 6c7f828833 When teleporting to distant region, you can now go to the point you want to go to, instead of the default 128,128 2007-08-18 17:10:54 +00:00
lbsa71 25fd8d0273 * Introduced IScriptHost as an interface to fetching object data from scripts.
* This meant introducing AbsolutePosition on all objects (since SimChat wants that)
2007-08-16 17:08:03 +00:00
MW 531f64a53b Taking Prims (SceneObjectGroups) in and out of inventory should now work and if left in inventory will still be there after restarts. (as with the rest of inventory it will only fully work in standalone mode with account authentication turned on). 2007-08-16 16:31:32 +00:00
MW 94dded470d More work on inventory, can now create other inventory types, like Clothes and body parts. [Note while you can edit these, at the moment your changes won't be saved between restarts. This will be fixed very soon.] 2007-08-15 18:34:36 +00:00
MW 217d511077 Temporary fix for the region crossing crash, Although we need to start to change and improve how we handle caps. 2007-08-15 15:24:37 +00:00
Adam Frisby 5699bb2e64 * Permissions! - You can now only perform certain functions (such as editing other peoples objects) if you have permission to do so.
* Moved OnPermissionError to EventManager - now triggers a standard blue alert.
* Terraforming now requires permission via the permissions manager. [Defaults to admin-only]
* Permissions manager is now substantiated in Scene
* Buttload of new permissions added.
* Estate manager operations now require various levels of permission to operate
* OGS1 now produces 'summary reports' for a commsManager of each scene it maintains connections for. Reduces grid network traffic for ping checks.
* Added new "permissions true" / "permissions false" console command to enable or disable permissions.
2007-08-15 14:10:26 +00:00
MW a4fc02d790 Partial fix for the permissions on edited notecards/scripts (now you might still see the messages next to the items of no copy or whatever, but they shouldn't stop you doing thing like reading etc) 2007-08-14 20:05:39 +00:00
MW a979808493 preliminary support for editing notecards and scripts.
Although there seems to sometimes be a problem of when you login again, old notecards and scripts will have their permissions messed up and you won't be able to even view their text. This seems to be related to the client's cache, and if you clear your client's cache, on the next login they should be fine again. [I have a couple of ideas about what might be causing this so hopefully will have it fixed soon.]
2007-08-14 19:19:09 +00:00
MW 20b50489c0 Can now create some new empty inventory items (like notecards and scripts) from the create menu in the inventory window. Although currently you can't update/edit them (and have those changes saved). 2007-08-14 17:48:25 +00:00
MW 181a90967e Start of inventory items, when you upload a texture the data will now be stored in the inventory database and you will still have that texture in inventory on later logins (Again only in standalone mode with authentication.)
Also there might be some problems if you upload textures in other regions to the start one (due to us not updating the CAPS url properly).
2007-08-14 17:29:15 +00:00
Tedd Hansen afaa12a9e2 ScriptEngine: Some error handling, logs to logger 2007-08-14 15:59:36 +00:00
MW ff08d4d016 More inventory work, should be able to now create new inventory folders and them be stored in database (so are there on next login). Again only works in standalone mode with Account/password authentication turned on. [Creating new inventory items should be working very soon.]
The test is to make sure that it hasn't broke grid mode at all.
2007-08-14 14:57:52 +00:00
MW a228b5984e Start of Inventory service, currently only (partially) functional in standalone mode and using sqlite).
In standalone mode, if you have account authenticate turned on (setting in opensim.ini) then when you create a new account, a set of inventory is created for that account and stored in database (currently only a set of empty folders). Then during login the database is search for that set and sent to the client in the login response.
More functions will be added soon, like creating new folders (and a bit later items) from the client inventory window.
2007-08-14 13:54:46 +00:00
Tedd Hansen 79dc1a4f7d Common script for all objects (Default.lsl). ScriptEngine touch_start event now works, but llSay only outputs to server console. 2007-08-13 20:55:07 +00:00
MW 45fcbaae1b Added Scene.ConvertLocalIDToFullID() method. 2007-08-13 20:24:37 +00:00
MW b3c6920328 added Sample OnObjectGrab event to SceneEventManager for script engines to subscribe to. 2007-08-13 20:11:35 +00:00
Tedd Hansen 876f71cf93 (DotNet) ScriptEngine is now loaded and added to Scene during startup. 2007-08-13 19:39:51 +00:00
MW b59d9789f8 Partial Linking of prim groups should work (its partial as currently only the root prim of the child group will actually get linked, working on linking the rest now).
Multiple prim groups are now stored in the sqlite database and are reloaded correctly.
2007-08-13 13:36:42 +00:00
MW f147d8e0f0 Few small fixes 2007-08-10 18:52:46 +00:00
MW 79f0ac82e3 Some cleaning up and removed a few old files no longer in use.
Temporary have had to rename the OpenSim.DataStore.MonoSqlite project to OpenSim.DataStore.MonoSqlite1, as I'm not sure what was done to stop the old project name being included in the VS2005 solution.
Also some config changes:
OpenSim now has a INI (OpenSim.ini) file that it will read some config settings from (if the ini file exists).
Added Mono.Data.SqliteClient.dll so that we can use the same code for sqlite on Windows and mono/linux. (from what I can tell Mono class libraries have a MIT license so there should be no problems with us including this dll).
So now to get the basic prim storage working , you need to first create the sqlite database file from the sqlite3-prims.sql in share directory. Then in the OpenSim.ini file, change the storage_plugin so it points to OpenSim.DataStore.MonoSqlite1.dll (storage_plugin = OpenSim.DataStore.MonoSqlite1.dll). Then in your region.xml files change the DataStore value so it is the name of your database file (at the moment you need a different sqlite3 database file for each region).
2007-08-10 17:22:54 +00:00
MW 427431ba17 Fixed a couple of mistakes. 2007-08-10 14:01:05 +00:00
MW 94c7e41ef1 Made a few changes so that once we enable the sqlite data store (simple line change in OpenSimMain), then basic ( with a few limits at moment) prim database backup will work. 2007-08-10 13:59:19 +00:00
MW d451dddcd0 Start of replacing the old SceneObject/Primitive classes with the new versions.
PLEASE NOTE: that with this revision some prim related features may be broke for a while. (things like linking prims and the parcel prim count.)
Also this revision may not work on mono, but that will be fixed soon.
2007-08-09 17:54:22 +00:00
MW a56a17fab2 Making sure my local working copy is in sync with svn before I start the job of enabling the new SceneObject classes. 2007-08-09 12:59:42 +00:00
Brian McBee 0a6628f333 worldmap now gets correctly updated when terrain changes 2007-08-08 20:47:44 +00:00
lbsa71 fdbb891659 * commands are done foreach instead of by [i]
* fixed 'show users' format bug.
2007-08-06 14:14:43 +00:00
lbsa71 07b011af3a * renamed some scene to world
* passing on NotImplemented from Update()
2007-08-06 13:40:45 +00:00
lbsa71 9924f35613 * encapsulated firstname/lastname on ScenePresence
* fixed 'users' console command
* minor refactorings
2007-08-06 13:21:30 +00:00
MW ec5ae36fda and more work on those classes. Think they are just about ready to begin hooking them up. 2007-08-03 14:47:38 +00:00
Adam Frisby d2c7bd3fff * Terrain engine now knows the region coordinates - this can be later used to allow loading of single terrain files for multiple regions. 2007-08-01 21:27:58 +00:00
MW edc572dacf Some more work on SceneObject/primitive rewrites (AllNewSceneObjectGroup2 /Part2).
Updated the JavaVM to a later version I did (basically some clean up and a little bit more functional).
Added SendLoadURL method to IClientAPI.
2007-08-01 16:50:20 +00:00
Sean Dague 55b569069d clear userAgent state on client shutdown, which fixes the issue
where you could only login once with a given id in standalone mode.
2007-07-31 14:42:50 +00:00
MW 5ee2e38c11 Deleting objects should now work. But beware they aren't send to your trash folder or anything so there is at the moment no way to recover deleted objects. 2007-07-29 13:05:57 +00:00
lbsa71 39b64564dc * Started renaming world to Scene
* Update and UpdateMovement now first stores array to avoid collection update exceptions
* Ignored some bins
2007-07-26 14:55:42 +00:00
MW 2b42ea0a42 Start of the OpenSim library , for now only contains a few textures. 2007-07-25 18:19:38 +00:00
Adam Frisby 2760378f7a * Users doing terraforming should see updates instantly now.
* Other viewers in the sim will see updates no more than once every 5 seconds.
2007-07-24 05:54:44 +00:00
Adam Frisby b9af2fe393 * SendLayerData overload including coords now uses patch number rather than coords directly. 2007-07-24 05:38:21 +00:00
Adam Frisby 402aa1b0d2 * Small fix, patch values should be multiplied by their size (16) 2007-07-24 05:23:28 +00:00
Adam Frisby d8997b59d3 * Terrain should now send just updated patches. 2007-07-24 05:22:33 +00:00
MW 5db16cbd9b Couple of small changes 2007-07-22 13:41:19 +00:00
MW 70fa302042 * Some work in progress code: Inventory cache, start of inventory server/service, userprofile cache, inventory handling. (non of it is enabled yet (or at least it shouldn't be).
* Fixed some of the problems with crossing regions when flying: you should no longer sink to ground level when crossing (should keep roughly your right height). Should no longer sometimes get sent back to the centre of the current region when attempting to border cross. But instead sometimes you will find you avatar stop at the edge of region and you will need to start moving again to retry the crossing (which should then work). This code is partly based on Babblefrog's issue #212 patch. [I think I have some ideas of how to solve the stopping at edges problem, just want to get the inventory code done first]
* Capabilities code has now been moved to the OpenSim.Framework.Communications project as some of the caps code will be tightly tied to inventory/asset handling and it was causing a two way reference problem when it was in its own project/dll.

This is a Big commit as I was going to keep my inventory work local until I had it in a working state, in case it brakes anything, but its getting harder to keep in sync with svn.
2007-07-22 11:44:36 +00:00
Adam Frisby 4eb8ca49a9 * Renamed terrain functions to match OpenSim naming styles.
* Added capability to support minimum/maximum terrain limits (from the last 'bake')
2007-07-21 22:20:22 +00:00
Adam Frisby 2c90c61020 * Issue#206 - Casting of a LLUUID from XMLRPC hashtable causes an error. (Thanks Babblefrog)
* Issue#205 - MySQLManager User Creation support readded (Thanks Babblefrog + adjohn)
* Issue#204 - Clients now recieve terrain updates properly (Thanks Babblefrog) [May do some slight modifications on this to make it an event]
2007-07-21 07:29:37 +00:00
Adam Frisby 765ff13f22 * Assortment of Console changes - console messages are now grouped into modules (eg "client", "grid", "terrain", "storage", etc) 2007-07-20 01:32:27 +00:00
MW b2c6f316e1 Some work on Inventory (not yet finished or enabled) 2007-07-19 20:21:02 +00:00
MW 0b6e332e16 Added some Alert methods to Scene , and a console command handler. So from the console to send alerts use : alert general <message> , for a instance wide message , or use alert firstname secondname <message> to send a alert to one user. (TODO: add region wide messages). 2007-07-19 10:44:19 +00:00
Adam Frisby 36fc7390f2 * Moved EventManager to SceneBase (from Scene)
* Added OnShutdown event to EventManager (to be used to perform cleanups, etc)
* Fixed another compiler warning.
2007-07-19 00:52:10 +00:00
Adam Frisby 920ffaf24b * Cleaned out remaining references to the old LocalStorage system in prep. to move to StorageManager. 2007-07-19 00:42:59 +00:00
MW d2b459b8e5 Sculpted Prims should now work. 2007-07-18 20:29:06 +00:00
MW 04ece84d6b few small changes 2007-07-18 13:40:07 +00:00
lbsa71 d95918f228 * Changed SimpleApp to use EventManager and Scene timer
* Refactored a lot of m_* and public -> wrappers
2007-07-17 17:47:23 +00:00
lbsa71 47ea453b32 * debugged quite a lot of db-related strangeness and various refactoring goofs 2007-07-17 00:07:26 +00:00
lbsa71 497ab5d7ab * RegionApplicationBase restructuring now complete
* Still has some weird bug in SimpleApp though.
2007-07-16 23:25:35 +00:00
lbsa71 85bdec5e0d * Massive restructuring of RegionApplicationBase, OpenSimMain and SimpleApp 2007-07-16 20:10:54 +00:00
mingchen 2873b82b78 *Renamed everything Parcels and ParcelData to Land and LandData
*Added missing files (I hope)
2007-07-16 19:40:25 +00:00
mingchen 7fabf9612a *Renamed ParcelManager to LandManager
*Made the Parcel class its own file and moved the Parcel and LandManager into their own folder in Environment
*Some renaming might need to be done so the Parcel class doesn't have issues with the libsecondlife Parcel class, but Land doesn't seem right.
2007-07-16 18:45:19 +00:00
Sean Dague 2a3c79df83 changed to native line ending encoding 2007-07-16 15:40:11 +00:00
mingchen d216f5779c *Trunk compiles now
*Added "RemoveEntity" and renamed "AddNewEntity" to "AddEntity"
2007-07-16 14:56:35 +00:00
mingchen 7f10179129 *Fixed bug that incorrectly tabulated 'others' prims on a parcel
*Added support for selected prims (does not yet support prims being sat on)
*Added support for listing avatars with prims on parcel with their prim count
2007-07-16 01:25:16 +00:00
Adam Frisby 571bd78e58 * More scripting enhancemnents and properties. 2007-07-15 22:36:35 +00:00
Adam Frisby f2c449f10e * Added new scripting related events, in particular a new event which is triggered by console commands so that the script can subscribe to console messages and operate when they occur.
* Added new example script (work in progress)
* Fixed typo in Scripting engines for C# and JScript.NET
2007-07-15 22:04:56 +00:00
MW bf2f3ea29a Hijacked simpleApp again (sorry lbsa71, guess I should create my own simpleApp), to try out a basic test npc character(/class). 2007-07-15 21:10:05 +00:00
mingchen 6510aea0ed *Added support for the "show" button that highlights objects over the selected Objects
*Known bug, client does some weird "showing" when more than 255 objects are meant to be selected (linked objects count as one object)
2007-07-15 21:02:13 +00:00
Adam Frisby 61446c0cd8 * Primitives are now loaded from Datastore during scene initialisation. 2007-07-15 18:49:11 +00:00
MW 3c326aae99 Removed the reference to ClientManager from scene, as scene really shouldn't have a direct reference to the UDP/Packet server's clientmanager, instead it should send all data through the ScenePresences.
For those functions that was using the clientManager's foreachClient(delegate) method, there is now a ForEachScenePresence(delegate) in scene. 
This change helps with the decoupling of client packet functions from the scene functions.
2007-07-15 18:05:41 +00:00
MW a87ebda895 Removed reference to Scene EventManager from primitive. In its place, primitive now has its own event (OnPrimCountTainted) that ParcelManager subscribes to.
Removed some unused code from SimpleApp.
2007-07-15 17:40:21 +00:00
Adam Frisby 813cdd0c80 * Marked old terrain methods as obsolete.
* Missed an item using the old local storage.
2007-07-15 15:53:29 +00:00
Adam Frisby 2dea3dbd6b * Terrain now uses the new StorageManager. 2007-07-15 15:51:09 +00:00
Adam Frisby 6d455f3b6c * Storage Manager now initialises with a DB name equal to that of the region name, and DB file specified in the DataStore config item. Storage engines may ignore the DB name parameter.
* OnBackup event is now triggered using the Storage manager.
2007-07-15 15:43:53 +00:00
Adam Frisby 8fc1dfec79 * Added loading methods for NullStorage. 2007-07-15 15:40:50 +00:00
Adam Frisby c46a508945 * Fixed duplicate CAP bug when a user logs out then relogs back in in grid mode. 2007-07-14 23:06:05 +00:00
mingchen bf32020693 *Removed ParcelManager from SceneObject and Primitive and replaced with events in EventManager
*Prim count and sim-wide prim count correctly reflect object bonus multiplier
2007-07-14 17:01:15 +00:00
mingchen a3f2c1276a *Added support for simwide area and simwide prim count for parcels 2007-07-14 15:57:20 +00:00
lbsa71 811d2b69c9 * Worked some more on SimpleApp
* Removed SceneObject references to RegionHandle, ParcelManager, EventManager as they are public on Scene
* Moved PulseScript behaviour into MySceneObject
2007-07-14 15:33:25 +00:00
mingchen 423d03eaef *Added support for prim counting on parcels
**No restrictions yet in place, or total prim count
2007-07-14 15:11:36 +00:00
lbsa71 0bb2b7f18d * encapsulated some public fields 2007-07-14 14:15:58 +00:00
lbsa71 1a92dc9073 * Apparently, we need to tell ParcelManager that there is no parcels.
* Cleaning lady cleaning build ignores (No, MW, I don't mind, anything for you)
2007-07-14 14:13:05 +00:00
MW a04602d9c1 Added AddPreCompiledScript method to ScriptManager.
Done some work on lbsa71's simpleApp(hope he doesn't mind):
now have the avatar showing up and the terrain and his pulsating box (well except its not a box, as there seems to be something wrong with our PrimitiveBaseShape..DefaultBox() settings). 
Also noticed a few other problems that I had to work around, so these need looking into.
2007-07-14 13:18:02 +00:00
mingchen d879c6e8fc *Moved the OnSignificantClientMovement event to ScenePresence.
*ParcelManager's resetSimParcels does not set any default values.
*Updated ParcelData with correct defaults previously set in resetSimParcels
*Region overrides are now sent to viewer instead of dummy'd
2007-07-13 23:13:25 +00:00
mingchen 862dc9fe97 *Reworked parcel joining to work the same way as LL's method.
**Parcels within selection now join and not the two parcels selected at each corner
*Created OnSignificantClientMovement event that is triggered when an avatar moves more than 2 meters.
2007-07-13 21:13:38 +00:00
MW 9b61def98d Chat/Shout/etc should be working again 2007-07-13 21:12:16 +00:00
Adam Frisby c0093052b0 * Default parcel flags now allow flying, landmark creation, object entry, deeding to group, terraforming, object creation and outside scripts. 2007-07-13 19:51:05 +00:00
Adam Frisby 3f6c4e6187 * Renamed OpenSim.Region.Enviroment.Scripting to OpenSim.Region.Scripting
* Renamed OpenSim.Scripting to OpenSim.Region.Scripting
2007-07-13 18:01:02 +00:00
MW 07b0e2df6f Part two of Darok's Bullet physics plugin: added the actual plugin, although haven't added the project to prebuild.xml yet.
Also might have messed up some of the SVN properties on some of the folders, so if the cleaning lady has to come in again, I just hope she doesn't moan.
2007-07-13 17:52:11 +00:00
MW 0ac6809343 Think SceneObject/Primitive copying should now work, just need to hook it up to a event and test. 2007-07-13 16:53:31 +00:00
lbsa71 33ef93f4a6 * ObjectAddPacket now confined to ClientView,´using PrimitiveBaseShape instead - w00t! 2007-07-13 12:32:34 +00:00
mingchen df24ce6dfd *Parcel and estate support fully restored into Sugilite
*Significant movement (currently set to 2 meters of movement for performance reasons, even though its speedy) and initial login now sends parcel updates
2007-07-12 20:33:10 +00:00
mingchen b27924d0a5 *Found and fixed bug that crashed viewer when logging in or viewing land owners
*Reenabled estate manager; remember, the master avatar is the only one that can use this (by default: Test User with password 'test')
*Still working on readding support for updating parcel information when logging in or moving into a new parcel
2007-07-12 16:19:32 +00:00
MW 17ddb8b493 Hopefully texturing prims should now work correctly. 2007-07-11 18:32:32 +00:00
Adam Frisby 561b87b303 * Applying dalien's patches from bug#177 and #179 2007-07-11 02:51:51 +00:00
MW 7f03246653 Gird mode in sugilite should now work in so far as you should be able to login and move between regions in the same instance. Moving to regions in a different instance of opensim still needs implementing (working on it now).
Also trying to look at the map in grid mode will crash the server.
2007-07-10 17:56:31 +00:00
lbsa71 85dd493614 * some follow up renaming of members et c. 2007-07-09 21:25:43 +00:00
lbsa71 08a1fa3f96 * Introduced ClientManager for great justice. 2007-07-09 21:03:36 +00:00
MW 93f3ef7e0d Done a little bit of renaming in primitive.cs and on a few events in IClientAPI.
Disabled CAPS asset uploading as it seems it now crashes the server.
2007-07-09 15:59:35 +00:00
Adam Frisby e8acf1cca9 * Begun work on Primitive Duplication. Not hooked up yet, but theoretically could be done so. In practice, more work needs to be done. 2007-07-09 15:29:39 +00:00
Adam Frisby bdab40280b * Added instant message support for the local region. Grid support forthcoming. 2007-07-08 03:32:27 +00:00
Adam Frisby 3c46e5b170 * Added Java support back into Sugilite (although it still needs a calling host to be added). 2007-07-05 00:09:45 +00:00
MW beb3073bec A bit more work on Building tools/support.
updated Axiom.MathLib.dll.
2007-07-04 19:07:27 +00:00
MW bd8018fa1c Today's work on Building support/tools. Think I am slowly getting there. 2007-07-03 20:10:20 +00:00
mingchen e06ffb3981 *Removed GridInfo class as it has been previously replaced with the much better NetworkServersInfo class
*Got the GridServer in OGS1 to go through with registering the region, but the actual storage of the region isnt working right now.
**After this is fixed, grid mode should work!
2007-07-03 17:03:14 +00:00
lbsa71 9b6b6d05d4 * Optimized usings (the 'LL ate my scripts' commit)
* added some licensing info
2007-07-03 14:37:29 +00:00
lbsa71 2d34caabb9 * removed try-catchall from scene constructor
* added reference server-side addnewprim prototype to Scene - not implementet yet though.
2007-07-01 21:16:45 +00:00
MW 2852cda727 More work on SceneObject/Primitive and building (Linking is a work in progress as is all). Committing now as I've finished for the night and will be continued tomorrow. 2007-07-01 21:04:33 +00:00
MW 54ef77f0fd Can change the name and description of a prim. 2007-07-01 18:33:44 +00:00
MW 9800c05c1b Started change to having SceneObject and then that having child Primitives which in turn have a Shape object (currently PrimitiveBaseShape). The plan is only for the SceneObject to interface with the physics engines. As a physics Entity should be able to have mulitple shapes connected to it. 2007-07-01 17:26:33 +00:00
lbsa71 06a8c13200 MAJOR IP RESTRUCTURING
* moving towards IPEndPoints all over the place
* trying to make the internal/external division
2007-07-01 16:07:41 +00:00
lbsa71 5e805656db Fixed SimpleApp - aka thankgoditssundaycommit
* Updated SimpleApp with various introduced dependencies
* Extracted ScenePrescence creation in Scene
* removed try-catchall from UserManagerBase (that actually hid a bug)
* Refactored RegionInfo
  * handle is calculated
  * it will explode upon accessing x,y,ip,port,externalip if not explicitly initialized
* Removed superfluous 'ref' keywords
* Removed a shitload of 'catch Exception e' that causes build warnings
* Lots of small refactorings, renames et c
* Ignored some bins
2007-07-01 13:17:27 +00:00
mingchen fe0528b98c *Added UUIDNameRequest packet support (untested, but should work -- at least in sandbox mode)
*Various small renamings
2007-06-28 19:09:50 +00:00
MW 561db23e5f Finished removing the old scripting code, Scene.Scripting.cs and OpenSim.Framework.Interfaces.Scripting. 2007-06-28 14:10:05 +00:00
MW 3456d951d8 Imported the scripting changes, so now should be up to date with sugilite. 2007-06-28 13:13:17 +00:00
mingchen 0232f01a58 *Moved all the classes into their own file from LLSDHelpers.cs
*Some folder renaming to follow project Name
*Updated prebuild.xml
2007-06-27 19:43:46 +00:00