Teravus Ovares (Dan Olivares)
9a06056c9a
* Fixes a 'take object from mega region' and rez it in a regular region.. and have it appear 5 regions over bug by limiting the stored position in the asset to Constants.RegionSize. The stored position in the asset gets overwritten anyway by the rezzing routine, but at least this way, there's no chance of the objects border crossing before the rezzing routine finishes.
2009-09-08 04:43:00 -04:00
Teravus Ovares (Dan Olivares)
8797a82098
Merge branch 'master' of ssh://MyConnection/var/git/opensim
2009-09-06 16:15:20 -04:00
Teravus Ovares (Dan Olivares)
511bddc8bc
* Moves another Legacy avatar inbounds check to Border
2009-09-06 16:15:06 -04:00
Melanie
998624544c
Addendum to last commit. With the last commit, some other code that should
...
have been in this commit slipped in. If the last heartbeat is more than
2 seconds ago, kill that thread and start a new one. Untested.
his commit adds support to let the first heartbeat complete unconditionally,
since it is almost always longer.
2009-09-06 16:14:45 +01:00
Melanie
dcebbc3f1b
Remove the encryption from the IAuthenticationService interface. That
...
is too high up for that type of stuff. It needs to be at the
connector/handler level
2009-09-06 15:55:14 +01:00
Teravus Ovares (Dan Olivares)
016a648a30
* Fixes various quirks rezzing in virtual regions.
...
* Breaks up the Client event registrations in Scene into methods of similar event types. The generic event registration registers all of the event types.
*Created symmetrical Un-Registration methods.
* Made the Registration and Unregistration methods public
* Hooks The events required for creating new prim and rezzing new prim into the proper scene.
2009-09-04 20:19:34 -04:00
Jeff Ames
56ddd6828c
Add copyright headers. Formatting cleanup.
2009-09-03 02:04:17 +09:00
Teravus Ovares (Dan Olivares)
9505297fb1
* One last attempt to get the bordercrossing/primcrossing/attachmentcrossing right in the new border framework.
...
* This also contains some inactive preliminary code for disconnecting combined regions that will be used to make one root region a virtual region of a new root region.
2009-09-02 04:39:00 -04:00
Melanie
f32de6fe88
Thank you, dslake, for a set of patches to improve OpenSim startup
...
and idle performance.
2009-09-02 03:33:31 +01:00
Teravus Ovares (Dan Olivares)
2245e2977e
* The return of fuzzy borders!
2009-08-31 23:16:24 -04:00
Teravus Ovares (Dan Olivares)
c09884a467
No more fuzzy borders
2009-08-31 22:50:27 -04:00
Teravus Ovares (Dan Olivares)
2068b6714a
* -2 on the south and west side, -1 on the north and east side. Fuzzy borders! yay
2009-08-31 21:40:06 -04:00
Teravus Ovares (Dan Olivares)
b997174d08
* Fix attachment cross issues with new borders.
2009-08-31 20:07:33 -04:00
Teravus Ovares (Dan Olivares)
9f2f3afe22
* Fixes a teleport issue when teleporting out of a region to a different one.
2009-08-30 02:49:50 -04:00
Teravus Ovares (Dan Olivares)
d4dd179547
* whoops, forgot the other class initializer.
2009-08-30 00:29:43 -04:00
Teravus Ovares (Dan Olivares)
59c8a02a24
* When the RegionCombinerModule is off, make borders have an infinite aabb perpendicular to the cardinal
2009-08-30 00:22:38 -04:00
Teravus Ovares (Dan Olivares)
d45f871d8f
* Only lock the Borders when they're being changed, otherwise one avatar's movement could hinder another avatar's movement.
2009-08-29 03:36:41 -04:00
Teravus Ovares (Dan Olivares)
9eb8c14e87
* Deal with teleports to other virtual regions in the same scene.
2009-08-28 19:42:28 -04:00
Teravus Ovares (Dan Olivares)
ac718843d9
* Allow corner prim crossings. Previously this was only on a single cardinal direction
...
* Some leg work in getting avatar teleports into 'virtual regions' moved to the proper region.
2009-08-28 14:45:17 -04:00
Teravus Ovares (Dan Olivares)
54e05a083d
Merge branch 'master' of ssh://MyConnection/var/git/opensim
2009-08-26 11:48:05 -04:00
Adam Frisby
25dbf16cfb
* Once more into the breach!
2009-08-21 13:44:20 +10:00
Adam Frisby
d4600eec4d
* Attempting to diagnose a connection bug.
2009-08-21 13:35:13 +10:00
Teravus Ovares (Dan Olivares)
66c40dd3de
* Switch border cross tests over to the new Border class.
...
* Use List<Border> for each cardinal to allow for irregular regions.
2009-08-20 19:24:31 -04:00
Diva Canto
5d47e08dad
Removed some debug messages
2009-08-16 17:11:20 -07:00
Diva Canto
e02062051d
Making attachments work again. Tons of debug more. This needs more testing and a lot of cleaning.
2009-08-16 16:17:19 -07:00
Diva Canto
6808b9109e
Merge branch 'master' of ssh://diva@opensimulator.org/var/git/opensim into inventory-connector
2009-08-16 08:59:58 -07:00
Adam Johnson
a42569d896
Thanks dmiles for a patch that adds PacketType.RequestMultipleObjects Packet Handler - ref mantis #4010
2009-08-16 15:06:06 +09:00
Diva Canto
1bbf06405c
Changed FromAssetID to FromItemID
2009-08-15 09:36:45 -07:00
Diva Canto
dd8b9d5810
Merge branch 'master' of ssh://diva@opensimulator.org/var/git/opensim
2009-08-15 08:21:15 -07:00
Teravus Ovares (Dan Olivares)
95be3eccd2
* minor: comments
...
* also re-trigger panda
2009-08-15 00:01:58 -04:00
Teravus Ovares (Dan Olivares)
f208628667
* minor : Comments
...
* Also re-trigger Panda.
2009-08-14 21:37:25 -04:00
Diva Canto
7aa54593e0
Redirected all calls to CachedUserProfile methods to the inventory service. Redirection of the RootFolder property is still todo. This compiles but probably inventory will be inconsistent.
2009-08-12 20:39:48 -07:00
Diva Canto
41ad610f3e
* Added two new packet handler implementations for inventory ops. This is starting to work! - but can't be activated incrementally, the flip needs to be global for all inventory ops.
...
* Added a base inventory connector that does common processing of inventory among all reference connector implementations. E.g. AddItem requires additional processing before being forwarded to service.
* Added if (m_Enabled) upon RemoveRegion
2009-08-12 13:11:15 -07:00
Teravus Ovares (Dan Olivares)
bff26ccdbb
* More tweaking of the various services to work with nonstandard region sizes. * Now, what's available of the terrain will show and it'll be truncated if it's larger on Linden Clients. Parcel minimum is 64 (256/4) for the client to accept it.
2009-08-08 00:10:19 -04:00
Teravus Ovares (Dan Olivares)
c8a68fb3fb
* Remove hard coded 256 limitations from various places. There's no more 256m limitation within the OpenSimulator framework, however, the LLClient ClientView does not support regions larger then 256 meters so, if you try and make your region larger by setting Constants.RegionSize = 512; in OpenSim.Framework.Constants.cs, the terrain will not display on clients using the LLUDP protocol
2009-08-07 18:40:56 -04:00
Teravus Ovares
64bd9a3354
* Updates libOMV to version 0.7.0
...
* Uses mantis #3811 as a base (thanks jhuliman) with changes.
* E-mail regarding interface changes sent to the opensim-dev list
* Archive: https://lists.berlios.de/pipermail/opensim-dev/2009-July/007219.html
2009-07-25 15:49:10 +00:00
lbsa71
169a353cca
* minor ccc
2009-07-24 06:59:27 +00:00
Teravus Ovares
05c24a648d
* Another attempt to remedy the 'ghost prim' situation. This time for attachments on teleport.
2009-07-17 18:38:03 +00:00
MW
acea31518b
fixed the bug where changing the rotation of a selection of prims in a linkset, made each of those prims rotate around its own centre rather than around the geometric centre of the selection like they should do (and like the client expects).
...
This involved adding a new OnUpdatePrimSingleRotationPosition event to IClientAPI so that we can get the changed position from the client.
Btw adding new events to IClientAPI is really tedious where you have to copy the change across to at least 5 or 6 other files.
[Note this doesn't fix the bug where any rotation changes to the root prim (but not the whole linkset) cause rotation errors on the child prims.]
2009-07-17 14:58:54 +00:00
Teravus Ovares
f74622c65f
* Change the order of Update so Physics processes a frame before the scene manipulates the physics Scene.cs
...
* Remove the draconic locking around adding an avatar to the Scene
* Handle an extreme error case when border crossing fails and user uses map to teleport to a different region on the same instance causing control commands to go to a child agent.
* Make the Set Appearance method use the proper 'remove from physics scene' method.
* It *may* help border crossings.
* It *may* help the 'on avatar rez' lag, that people have been seeing the past week.
* It may also cause physics to crash more often on failed teleports (though.. I think I got the cases covered).
2009-07-17 07:28:09 +00:00
MW
c4318136ba
Changed it so that when rezzing prims from inventory, a bounding box containing all the prims in the group is used for working out the rezzing point. So that none of the child prims are underground. Or at least thats what it is meant to do, still needs more testing and there are still some issues with link sets getting rezzed too high above the ground/target prim.
2009-07-13 14:42:46 +00:00
MW
a7043ebf53
Attempt to make it so items rezzed from inventory aren't half in the ground or half in the prim they are being rezzed on top off. This is currently only correct for single prims (not link groups) and unrotated prims. Next step is to fix for link sets and rotated prims.
...
This needs a lot more testing to find use cases where it might be wrong (like half way up a hill?)
2009-07-13 12:08:14 +00:00
Teravus Ovares
d54aac41d2
* Added a user friendly message to the sqlite regionsettings saver giving them troubleshooting options and telling them to restart the simulator. This situation, hopefully is temporary and generates an exception when sqlite users first start OpenSimulator because of an unexpected condition in the database layer. Restart and all is well.
...
* Added a user friendly message to the 'No IInventoryService available' condition with troubleshooting options.
2009-07-10 21:47:54 +00:00
Melanie Thielker
d8fe7777bf
Prevent teleports from ending underground
2009-07-08 08:38:23 +00:00
lbsa71
e9d0f48a5b
* Minuscule CC fix
2009-06-22 07:40:31 +00:00
Melanie Thielker
e4d26d7bfa
When a shared module hooks OnClientClosed, it has no way of finding
...
out which client connection has closed. So, in multi-region sims, things
can get messy fast.
This introduces a second parameters, which is a Scene object ref. Minor
adjustments to custom modules may be required due to this change.
2009-06-19 20:46:17 +00:00
diva
7a9c85526c
Pulled out HelloNeighbour into its own service, INeighbourService, which may get more functions as we go along. It's a very simple service and service connectors, and it served primarily to establish the design of services that dependent on Scenes and that must always have a local connector. More refactoring coming, as this showed how to do it right.
2009-06-14 15:35:09 +00:00
diva
0f367bd7bb
Heart surgery no.2: the inventory service hooks.
...
Several improvements in the connectors themselves.
Several improvements in configurations.
Needed to add a hack in IUserService and UserManagerBase, to be removed when that service is refactored.
2009-06-10 13:18:32 +00:00
Jeff Ames
a7fcacf8f3
Formatting cleanup. Ignore some generated files.
2009-06-09 18:07:35 +00:00
lbsa71
9b619043ce
* Making sure we fail a bit earlier if we have no AssetService
2009-06-03 17:29:21 +00:00
Jeff Ames
840de6c036
Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
2009-06-01 06:37:14 +00:00
Arthur Valadares
8545621d9b
* Bug fix: Fixes an exception when Scene.RemoveClient is called to remove on a
...
non-existing ScenePresence avatar. Also removed trailing white spaces.
2009-05-29 21:12:55 +00:00
Justin Clarke Casey
4aad6a07ff
* refactor: Remove redundent prim id attribute on Scene.AddSceneObject()
2009-05-29 21:01:18 +00:00
Justin Clarke Casey
6eb191c87b
* Add save xml2 serialization test
2009-05-29 20:20:47 +00:00
MW
e4d68964dd
Added ITeleportModule interface, and added a hook into scene so if a module has registered this interface then that handles teleport requests rather the SceneCommunicationService.
...
As by default there is no ITeleportModule registered, Teleports by default will still be handled by SceneCommunicationService.
2009-05-21 10:41:16 +00:00
diva
5e4fc6e91e
Heart surgery on asset service code bits. Affects OpenSim.ini configuration -- please see the example. Affects region servers only.
...
This may break a lot of things, but it needs to go in. It was tested in standalone and the UCI grid, but it needs a lot more testing.
Known problems:
* HG asset transfers are borked for now
* missing texture is missing
* 3 unit tests commented out for now
2009-05-15 05:00:25 +00:00
Adam Frisby
9f5679e60f
* EventManager's OnNewPresence event now fires correctly again.
2009-05-12 20:59:38 +00:00
Melanie Thielker
f948fab4da
Add AssetService of type IAssetService to Scene
2009-05-11 21:04:27 +00:00
Dr Scofield
ecc876bc18
Squashed commit of the following:
...
further ACL stuff:
- adding StrictAccessControl variable: DON'T set this to false if you
want to enforce ACL, it will disable ACLs right now. Default is
true.
once we've got code added to allow child agents but prevent them
from becoming root agents when the ACL denies access to the avatar,
setting this to false will then allow avatars to see into a
neighboring region but not enter it (currently ACL prevent both,
seeing and entering).
- enhancing log statements
2009-05-11 07:46:12 +00:00
Melanie Thielker
d8e1842d25
Add some asset cache plumbing. Change the generic cache from UUID to string
...
keys to allow caching the new crop of URI identified objects.
2009-05-10 12:27:05 +00:00
Justin Clarke Casey
9f39a490b5
* refactor: break out sog original xml serialization to a separate class
2009-05-08 18:05:54 +00:00
Dr Scofield
1352a19838
refactoring Scene.NewUserConnection() to be simpler and clearer.
2009-05-06 20:02:49 +00:00
Dr Scofield
e0a06f6416
- moving banned check and public/private check to
...
Scene.NewUserConnection()
- adding reason reporting
this enforces estate bans very early on and prevents us from
circulating client objects that we'd then have to retract once we
realize that the client is not allowed into the region
2009-05-05 16:17:52 +00:00
Jeff Ames
8ea12ad6c0
Add copyright header. Formatting cleanup. Ignore some generated files.
2009-05-05 09:59:15 +00:00
Justin Clarke Casey
257fc5515a
* minor: remove some mono compiler warnings, minor cleanup
2009-05-04 15:38:36 +00:00
Melanie Thielker
8ac4ec738b
Create a working configuration hook to allow LLClient parameters from
...
Opensim.ini to take force
2009-05-04 01:57:18 +00:00
Melanie Thielker
66e25abbfe
Plumb conifg into the client views. Add config option to configure packet
...
dropping.
2009-05-02 17:31:49 +00:00
Melanie Thielker
62bcf0e694
Numerous packet improvements.
...
Don't allow packets to be resent before they have actually been sent for the
first time. Switch from serializing a packet to get it's length to the LibOMV
provided Length property. Fix resend timing. Fix the use of dangling references
to Acked packets. Fix the packet handler to play nice with the packet pool.
Fix the packet pool. Add data block recycling to the packet pool. Packet pool
is now ENABLED by default. Add config option to disable packet and data block
reuse. Add ObjectUpdate and ImprovedTerseObjectUpdate to the packets being
recycled.
2009-05-02 13:16:41 +00:00
Melanie Thielker
0f721da5f1
Add a tweakable for the prim queue preload
2009-05-01 19:33:18 +00:00
Melanie Thielker
7e972b304b
Let estate owners and managers enter nonpublic estates unconditionally.
...
Let gods go to nonpublic estates as well.
2009-04-28 22:53:10 +00:00
Dr Scofield
c91a79c3d2
From: Alan Webb <alan_webb@us.ibm.com>
...
If an avatar is sitting when the client disconnects, the avatar
is not disassociated from the SOG on which (s)he was sat. This
produces any, and varied, effects.
I have updated RemoveCLient in Scene, to check, and stand the
client up immediately prior to disconnect. This seems like the
most robust way to handle the situation. Though in this case
it might be worth factoring out the animations from other
standup processing. It does no harm, but in this case it is
entirely redundant.
2009-04-27 14:04:01 +00:00
Dr Scofield
515e62dc2f
From: Alan M Webb <alan_webb@us.ibm.com>
...
Added support for access control lists.
Scene: Added test to AddNewClient for an entry in the access
list when connecting to a region with limited access.
EstateSettings: Added an HasAccess(UUID) property to test for
an entry in the estate's access list.
RemoteAdmin: Add RPC calls for admin_acl_list, clear, add,
and remove.
2009-04-27 11:51:25 +00:00
Melanie Thielker
b018f45b70
Make sim health data more useful
2009-04-15 20:16:18 +00:00
Justin Clarke Casey
fa9b9126ee
* Resolve unit test failure introduced in r9148 (probably)
...
* Have the test scene always return success for session id authentication for now
2009-04-15 17:40:04 +00:00
Johan Berntsson
119aeeed7d
Another cleanup: Region_Status renamed to RegionStatus, and a usage comment added
2009-04-15 04:15:47 +00:00
Johan Berntsson
068127bf57
Renamed splitID in Scene and added comments on usage
2009-04-15 04:07:41 +00:00
diva
0413d052a3
Adds session authentication upon NewUserConnections. Adds user key authentication (in safemode only) upon CreateChildAgents. All of this for Hypergrid users too. This addresses assorted spoofing vulnerabilities.
2009-04-14 19:35:35 +00:00
diva
6bd89f7dad
Cleaning up old circuit upon client close.
2009-04-14 02:21:40 +00:00
Melanie Thielker
cc86df4a3f
Thank you, dslake, for a patch that converts many of the linear searches
...
in SceneGraph to fast dictionary lookups.
Includes a regression fix for attachments by myself.
Fixes Mantis #3312
2009-04-12 15:18:04 +00:00
Teravus Ovares
827117f0b1
* Add catch-all error handlers back to scene.
2009-04-11 00:12:57 +00:00
Teravus Ovares
53026affb3
* Instead of referencing mesh stuff in the physics plugin.. change the IMesh Interface. (blame prebuild)
2009-04-11 00:11:54 +00:00
nlin
8e6c20b27f
Handle ObjectSpin* packets to spin physical prims on Ctrl+Shift+Drag
...
Addresses Mantis #3381
The current implementation works as expected if the object has no rotation or
only rotation around the Z axis; you can spin the object left or right (around
the world Z axis).
It works a little unexpectedly if the object has a non-Z-axis rotation; in this
case the body is spun about its local Z axis, not the world Z-axis. (But SL
also behaves oddly with a spin on an arbitrarily rotated object.)
2009-04-10 06:39:52 +00:00
Adam Frisby
03984e7304
* Added additional debug testing info to Scene
...
* Corrected issue with MRMs where it would attempt to overwrite an already loaded DLL. (and thus fail with cryptic UnauthorizedAccessException.)
* Made DrunkenTextAppreciationModule.cs MRM not crash with StackOverflowException
* Added some temporary logging to MRM World.*
2009-04-09 13:03:27 +00:00
Justin Clarke Casey
f3c7298fc5
* Make it possible to store creator strings in user inventory items as well as UUIDs
...
* All existing functionality should be unaffected.
* Database schemas have not been changed.
2009-04-08 17:50:57 +00:00
Justin Clarke Casey
ad7b005784
* minor: remove some mono compiler warnings
2009-04-07 20:24:09 +00:00
Justin Clarke Casey
ed6165ab9c
* Apply http://opensimulator.org/mantis/view.php?id=3227
...
* Implement "Add To Outfit"
* Thanks FredoChaplin
2009-04-07 17:46:23 +00:00
Melanie Thielker
fb900f6055
Applying Intimidated's patch to fix anim handling.
...
Fixes Mantis #3417
2009-04-06 18:02:12 +00:00
diva
3c9cba1627
Added CreateObject(regionhandle, userID, itemID) to post objects that are to be fetched from the user's inventory server and rezzed in the region. Added all code necessary to fetch the item and the asset, and rez it inworld. The access to the item is uncap-ed and unverified -- I may place it later either under a cap or with auth verification. But in this model regions don't have the user's inventory, so they would have to guess the item IDs.
...
Added safemode config to Standalone Hypergrid, similar effect to AllowRegionAccessToInventory in Inventory Server. Everyone should have these vars set to their default values except me!
2009-04-05 03:27:50 +00:00
Justin Clarke Casey
5146cb7a72
* refactor: Call StatsReporter methods directly rather than through Scene (as WebStatsModule was doing)
...
* Assume that StatsReporter is always present (possibly as a no-op impl) rather than doing null checks
2009-04-03 17:14:51 +00:00
Justin Clarke Casey
ac8fc02afc
* refactor: Move god related methods in Scene out to a module
2009-03-30 18:20:41 +00:00
Justin Clarke Casey
30ffefb67b
* refactor: call some EventManager triggers directly rather than through scene
2009-03-27 20:41:35 +00:00
diva
bce5ed5812
Moved a method GetDefaultVisualParameters from Scene to AvatarAppearance, where it belongs. Better error handling in ScenePresence.CopyFrom.
2009-03-27 20:18:55 +00:00
diva
5af63a6a5c
Root agent retrieval via http/REST. This is a pull, the caller gets the agent. This is not used by the regions yet, but it may be a better alternative to transfer agents even when that is done by the regions. The data is still trivial; soon it will have attachments, scripts and script state. Also, authorization tokens still to come. Serialization using OSD/json, as the other methods.
2009-03-23 02:37:19 +00:00
Justin Clarke Casey
f5ff2eff24
* minor: Lable the heartbeat thread with the region it's beating for
2009-03-12 20:37:15 +00:00
Dahlia Trimble
669aa46bff
update some ini defaults in code - all defaults from beginning of OpenSim.ini.example thru DefaultScriptEngine = "XEngine"
2009-03-11 09:31:02 +00:00
Justin Clarke Casey
f12619b786
* refactor: Remove GetLandOwner function from Scene
...
* Simplify since the land is never null
2009-03-06 20:44:31 +00:00
Justin Clarke Casey
11e1948b57
* Replace Scene.GetLandHeight() with a straight query to Scene.Heightmap (which is used in other contexts)
2009-03-05 21:10:39 +00:00
Justin Clarke Casey
3d70dbd01d
* refactor: move media and music url setting from scene into LandObject
2009-03-05 20:53:23 +00:00
Justin Clarke Casey
c213a12b57
* simplify media and music url setting since we never get back a null land object
2009-03-05 20:32:35 +00:00
Adam Frisby
915b0f2448
* More work on MiniRegionModule module.
2009-03-04 02:29:51 +00:00
MW
171015f65f
Moved Linden protocol login handling to modules in OpenSim.Client.Linden. There are two region modules in there LLStandaloneLoginModule (for standalone mode) and LLProxyLoginModule (for grid mode which just handles incoming expect_user and logoff_user messages from the remote login server)
...
Changed OpenSim.Framework.Communications.Tests.LoginServiceTests to use the LLStandaloneLoginService (from the LLStandaloneLoginModule) rather than LocalLoginService. Really these login tests should most likely be somewhere else as they are testing specific implementations of login services.
Commented out the old LocalLoginService as its no longer used, but want to check there are no problems before it gets deleted.
2009-03-03 15:41:21 +00:00
MW
202f990d2a
After another heroic and bloody battle, OpenSim Dino Expedition 1, killed off OsSetParcelMediaTime, which was only ever added for testing. And all the logic code of it has been commented out for a long time.
2009-03-02 11:03:11 +00:00
Jeff Ames
f175cb7e8c
Update svn properties, add copyright headers, minor formatting cleanup.
2009-02-23 10:36:16 +00:00
Adam Frisby
d9cb81e8fe
* Commenting out threaded Scene update for the moment.
...
* It works, but makes certain building tasks slow to update.
2009-02-23 07:57:54 +00:00
Adam Frisby
13b089636d
* Fix for recent thread patch - IsAlive apparently is not as reliable as ThreadState.
2009-02-23 07:31:13 +00:00
Adam Frisby
c2f3ff872d
* Performance Changes:
...
* Moves Entity Updates into a seperate thread, allowing for OpenSim to utilize a computers CPU more effectively in return for potentially greater user and prim capacity.
* Removes an expensive Sqrt call performed during Update on each object. This should lower CPU requirements for high-prim regions with physics enabled.
* MXP Changes: Centers the region around 0,0 for primitives instead of 128,128. Prim display should now look more correct for MXP viewers.
2009-02-23 06:55:42 +00:00
Charles Krinke
8f55b9d735
Mantis#3218. Thank you kindly, TLaukkan (Tommil) for a patch that:
...
* Added log4net dependency to physxplugin in prebuild.xml.
* Added missing m_log fields to classes.
* Replaced Console.WriteLine with appropriate m_log.Xxxx
* Tested that nant test target runs succesfully.
* Tested that local opensim sandbox starts up without errors.
2009-02-22 20:52:55 +00:00
Adam Frisby
3cd5ffa82a
* Fixes an assumption whereby Scene assumes that each client is capable of producing a circuit. This affects non-Linden derived viewers who do not utilize circuits.
2009-02-22 12:39:46 +00:00
diva
99b051ccbe
Addresses some issues with appearance after TPs. Appearance.Owner was not being set, and that's what's being used in SendAppearanceToOtherAgent. Mantis #3204 .
2009-02-22 01:26:11 +00:00
lbsa71
602dafae55
* Renamed and encapsulated m_sceneGraph as SceneGraph for ccc
2009-02-20 17:18:07 +00:00
diva
33330297d6
THE BIG ANTI-REMOTING SCHLEP -- StartRemoting is no more. Sims in older versions will have a hard time communicating with sims on this release and later, especially if they haven't transitioned to RESTComms at all.
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There's still some cleanup to do on assorted data structures, but the main functional change here is that sims no longer listen on remoting ports.
2009-02-20 03:39:50 +00:00
diva
e725e485fa
This moves the 2 friends-related interregion messages out of OGS1 and into the FriendsModule. No functional changes. Those messages were sent over XMLRPC, and that's how it continues to be for now. Just moving this couple of interregion messages out of OGS1, in preparation for the big shlep ahead.
2009-02-20 00:18:18 +00:00
Melanie Thielker
863556f2cc
Thank you, Snowdrop, for a patch that makes the callback ID parameter
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usable. Applied with formatting changes, please don't introduce
K&R style indentations into OpenSim
Fixes Mantis #3190
2009-02-19 03:09:56 +00:00
Mike Mazur
76c0935ec7
- remove the Metadata property from AssetBase and return all previous
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properties as before
- prefix private variables with m_ in AssetBase.cs
- related to Mantis #3122 , as mentioned in
https://lists.berlios.de/pipermail/opensim-dev/2009-February/005088.html
- all services will likely need to be upgraded after this commit
2009-02-17 01:36:44 +00:00
diva
7cc9062137
Major change to how appearance is managed, including changes in login and user service/server. Appearance is now sent by the user service/server along with all other loginparams. Regions don't query the user service for appearance anymore. The appearance is passed along from region to region as the avie moves around. And, as before, it's stored back with the user service as the client changes the avie's appearance. Child agents have default appearances that are set to the actual appearance when the avie moves to that region. (as before, child agents are invisible and non-physical).
2009-02-17 00:35:52 +00:00
Justin Clarke Casey
93837807ff
* refactor: remove AssetCache field hanging off Scene
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* This is always available at Scene.CommsManager.AssetCache
2009-02-16 19:15:16 +00:00
diva
3d5a9e6748
This started as way to correct Mantis #3158 , which I believe should be fixed now. The flying status was temporarily being ignored, which caused the avie to drop sometimes -- there was a race condition. In the process it also fixes that annoying bug in basic physics where the avie would drop half-way to the ground upon region crossings (SetAppearance was missing). Additionally, a lot of child-agent-related code has been cleaned up; namely child agents are now consistently not added to physical scenes, and they also don't have appearances. All of that happens in MakeRoot, consistently.
2009-02-15 05:00:58 +00:00
diva
622e7b4c7d
This hopefully fixes a long-standing annoying behavior related to neighbour regions going up & down while avies are logged in (mantis #2701 , perhaps? maybe not). This is the bug mentioned 2 commits ago. If this proves to work well in OSGrid, there's a lot of old code cleaning to do.
2009-02-14 17:17:48 +00:00
diva
217ffee8cb
Moved RegionUp to REST/LocalComms. The original functionality has been entirely maintained, although it will have to be revisited soon, because it's buggy.
2009-02-14 16:37:55 +00:00
Justin Clarke Casey
b71d68c9bc
* Change static field "initialized" in RestInterregionComms to an instance field
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* This was the cause of teleport tests interfering with each other
2009-02-13 20:12:11 +00:00
Justin Clarke Casey
d307109e1a
* refactor: move alert commands from Scene to DialogModule
2009-02-13 19:03:18 +00:00
Justin Clarke Casey
a46c9b0eea
* Quieten down log messages from the Friends module
2009-02-13 18:02:24 +00:00
Justin Clarke Casey
92232663e4
* refactor: Move LazySaveGeneratedMapTile from scene to WorldMapModule
2009-02-13 17:40:52 +00:00
Justin Clarke Casey
3b147f814f
* Remove old Scene.CreateTerrainTexture code that is now handled by the world map module
2009-02-13 17:15:49 +00:00
Justin Clarke Casey
88b273bc71
* refactor: Move export map function to world map module from scene
2009-02-13 16:43:20 +00:00
diva
a54758eef3
Bug fix in prim crossing: making it clear when the local object needs to be cloned (regions on the same instance) and when it doesn't (regions on different instances).
2009-02-13 00:49:58 +00:00
diva
7a274a7e1d
Makes region crossings asynchronous. Moved the bulk of the original code out of ScenePresence and into SceneCommunicationService, where it should be (next to RequestTeleportToLocation). No changes in the crossing mechanism itself, yet. But this change opens the way to doing crossings as slowly as it needs to be, outside the simulator Update loop.
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Note: weirdnesses may occur!
2009-02-12 23:23:44 +00:00
lbsa71
801da4346a
* optimized usings.
2009-02-12 09:53:12 +00:00
diva
b6e7e5ed42
Enforce estate bans on Teleports.
2009-02-11 21:07:41 +00:00
Justin Clarke Casey
83105211bc
* minor: remove some mono compiler warnings
2009-02-11 20:36:17 +00:00
diva
b4be9baa4a
Fixes the problem of attachment offset after crossings/TPs. Hopefully it fixes mantis #3126 , as well as other random displacements. The problem was that the new object at the receiving region was being marked as attachment before AttachObject was called. That made its AbsolutePosition be the position of the avie, and that was what was being given to AttachObject.
2009-02-10 22:54:05 +00:00
diva
d9d5a56f1d
Fixes a failed unit test on ScenePresences tests. That test unit needs some fixing too.
2009-02-09 23:12:49 +00:00
diva
2c685bff14
Moved prim crossing out of OGS1 and into RESTComms and LocalInterregionComms. This breaks interregion comms with older versions in what concerns prim crossing. In the process of moving the comms, a few things seem to be working better, namely this may address mantis #3011 , mantis #1698 . Hopefully, this doesn't break anything else. But I'm still seeing weirdnesses with attchments jumping out of place after a cross/TP.
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The two most notable changes in the crossing process were:
* Object gets passed in only one message, not two as done before.
* Local object crossings do not get serialized, as done before.
2009-02-09 22:27:27 +00:00
Sean Dague
8088802c21
From Alan Webb <awebb@linux.vnet.ibm.com>
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These changes replace all direct references to the AssetCache with
IAssetCache. There is no change to functionality. Everything works as
before.
This is laying the groundwork for making it possible to register
alternative asset caching mechanisms without disrupting other parts of
OpenSim or their dependencies upon AssetCache functionality.
2009-02-09 21:47:55 +00:00
Melanie Thielker
54c6a920ba
Replace the console for all OpenSim apps with a new console featuring command
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line editing, context sensitive help (press ? at any time), command line
history, a new plugin command system and new appender features thet let you
type while the console is scrolling. Seamlessly integrates the ICommander
interfaces.
2009-02-07 12:25:39 +00:00
Dr Scofield
9b66108081
This changeset is the step 1 of 2 in refactoring
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OpenSim.Region.Environment into a "framework" part and a modules only
part. This first changeset refactors OpenSim.Region.Environment.Scenes,
OpenSim.Region.Environment.Interfaces, and OpenSim.Region.Interfaces
into OpenSim.Region.Framework.{Interfaces,Scenes} leaving only region
modules in OpenSim.Region.Environment.
The next step will be to move region modules up from
OpenSim.Region.Environment.Modules to OpenSim.Region.CoreModules and
then sort out which modules are really core modules and which should
move out to forge.
I've been very careful to NOT BREAK anything. i hope i've
succeeded. as this is the work of a whole week i hope i managed to
keep track with the applied patches of the last week --- could any of
you that did check in stuff have a look at whether it survived? thx!
2009-02-06 16:55:34 +00:00