Mic Bowman
e1a2c44ebe
Cleaned up the LookAt code in SOP and SOG. Added support for incrementally
...
rotating physical objects. This does not use physics. Currently the rate
of change is determined as 1 / (PI * Strength).
2012-01-13 14:48:56 -08:00
Mic Bowman
adea92f8b7
Fix llRotLookAt and llLookAt for non-physical objects. Per conversation
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with Melanie and Nebadon, SL behavior seems to be that non physical
objects snap to the request rotation.
2012-01-13 11:37:17 -08:00
Melanie
9dc7fef4f6
Merge branch 'master' into careminster
2012-01-13 02:27:20 +00:00
Justin Clark-Casey (justincc)
3b59af2225
Change the default osNpcCreate() to create an 'owned' npc rather than an 'unowned' one.
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An owned NPC is one that only the original creator can manipulate and delete.
An unowned NPC is one that anybody with access to the osNpc* methods and knowledge of the avatar id can manipulate.
This is to correct an oversight I made in the original reimplementation where I mistakenly assumed that avatar IDs could be treated as private.
I am not anticipating that many people were deliberately making use of unowned npcs due to their insecure nature.
If you do need an unowned NPC please call the new overloaded osCreateNpc() function with the option OS_NPC_NOT_OWNED.
2012-01-13 00:03:39 +00:00
Justin Clark-Casey (justincc)
6e7154d55c
Removing osNpcCreateOwned(). Please use osNpcCreate(string user, string name, vector position, string notecard, int options) instead with option OS_NPC_CREATOR_OWNED
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Please note that correct option name is OS_NPC_CREATOR_OWNED not OS_NPC_CREATE_OWNED as mistakenly put in a previous commit.
2012-01-13 00:00:18 +00:00
Justin Clark-Casey (justincc)
47377f17c6
Add missing assert to confirm owner delete succeeded to the end of TestOsNpcRemoveOwned()
2012-01-12 23:46:43 +00:00
Justin Clark-Casey (justincc)
beab155434
Add api level test for removing an owned npc
2012-01-12 22:35:11 +00:00
Melanie
c7757d1038
Fix typo
2012-01-12 23:07:38 +01:00
Melanie
aa2cde2493
Disable unowned NPCs
2012-01-12 23:04:38 +01:00
Melanie
cf166d3f1e
Merge branch 'master' into careminster
2012-01-12 23:22:55 +00:00
Justin Clark-Casey (justincc)
caa207f59f
Add ossl level test for removing an unowned npc
2012-01-12 21:03:54 +00:00
Justin Clark-Casey (justincc)
c4972e7734
Add osNpcCreate(string firstname, string lastname, LSL_Vector position, string notecard, int options) variant.
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This will be documented soon. Options can currently be
OS_NPC_CREATE_OWNED - creates a 'creator owned' avatar that will only respond to osNpc* functions made by scripts owned by the npc creator
OS_NPC_NOT_OWNED - creates an avatar which will respond to any osNpc* functions that a caller has permission to make (through the usual OSSL permission mechanisms).
options is being added to provide better scope for future extensibility without having to add more functions
The original non-options osNpcCreate() function will continue to exist.
2012-01-12 19:37:30 +00:00
Justin Clark-Casey (justincc)
d27dd3714f
Allow all NPCs to show up on sensors as all osNpc* script methods now check for ownership permission before executing.
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As per #opensim-dev irc discussion.
2012-01-12 19:19:34 +00:00
Justin Clark-Casey (justincc)
ba3491c76e
Add permissions checks for owned avatars to all other osNpc* functions.
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This is being done outside the npc module since the check is meaningless for region module callers, who can fake any id that they like.
2012-01-12 19:06:46 +00:00
Justin Clark-Casey (justincc)
b47c0d7e51
refactor: Move existing npc owner checks to NPCModule.CheckPermissions() methods and expose on interface for external calls.
2012-01-12 18:14:19 +00:00
Melanie
4bf2e19898
Merge branch 'master' into careminster
2012-01-07 18:11:21 +00:00
Melanie
32eb7ddc37
Fix threat level setting on osNpcPlayAnimation
2012-01-07 18:09:53 +00:00
Melanie
94fa6cb071
Fix threat level setting on osNpcPlayAnimation
2012-01-07 12:29:59 +01:00
Melanie
69c0f252a4
Force the group tag of NPCs to "- NPC -" unless the name is completely blank.
2012-01-07 12:05:42 +01:00
nebadon
58cb7cd084
fix a typo "osNpcCreated" to "osNpcCreate" in OSSL threat level check
2012-01-06 23:07:48 -07:00
Melanie
38ae479249
Make sure to prefix NPC names with "NPC:" so they can't be mistaken for users
2012-01-07 02:49:52 +01:00
Melanie
679d155a39
Fix some syntax issues
2012-01-06 23:08:18 +00:00
Melanie
9668992493
Add osNpcPlayAnimation and osNpcStopAnimation which respect ownership as well
2012-01-06 22:59:50 +00:00
Melanie
7518b075b7
Add osNpcCreateOwned to create an owned NPC. Those can be sensed only by the owner, can be destroyed only by the owner and only the owner can save their appearance. Added "NPC" as a flag to llSensor to sense NPCs and exclude them from "AGENT" results.
2012-01-06 22:35:06 +00:00
Melanie
70157a4ec5
Fix some syntax issues
2012-01-06 22:33:51 +01:00
Melanie
a47aa46962
Add osNpcPlayAnimation and osNpcStopAnimation which respect ownership as well
2012-01-06 22:59:08 +00:00
John Cochran
ff5a83d192
Fixed llAngleBetween() to allow denormal rotations
2012-01-06 21:14:42 +00:00
Justin Clark-Casey (justincc)
8c445dac67
Add script instruction count back to llRot2Euler. Other minor formatting/doc changes.
2012-01-06 21:12:22 +00:00
John Cochran
eb9bf71726
Replaced llRot2Euler function.
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The original function suffered from unexpected results due to rounding
errors. An error of only 1 or 2 ulps would cause the code to not detect
a singularity at Y rotation +/- PI/2 and take the non-singularity code
path. The replacement code does not suffer from wildly inaccurate
results at the +/- PI/2 singularity. The check in the code for the
singularity isn't strictly needed, but gives more consistent results
At the singularity, the X and Z rotations add. The if check simply
forces the X rotation to be zero so the entirety of the X+Z rotation is
carried by Z.
Additionally, the test code has been updated to include test cases that
caused the old code to fail. The test algorithm is also updated to
perform a more meaningful test. The original code checked if the values
against expected values. This could fail at +/- PI rotations since a
rotation around an axis by PI causes the identical effect as a rotation
by -PI. The new test code checks that the returned angles can be used
to recreate a quaternion that causes the same rotation.
2012-01-06 21:08:54 +00:00
Melanie
de9d6096a5
Merge branch 'master' of ssh://3dhosting.de/var/git/careminster
2012-01-06 21:37:01 +01:00
Melanie
11c48ac807
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiTest.cs
2012-01-06 21:41:36 +00:00
John Cochran
e9b9eb6a4c
Replaced llRot2Euler function.
...
The original function suffered from unexpected results due to rounding
errors. An error of only 1 or 2 ulps would cause the code to not detect
a singularity at Y rotation +/- PI/2 and take the non-singularity code
path. The replacement code does not suffer from wildly inaccurate
results at the +/- PI/2 singularity. The check in the code for the
singularity isn't strictly needed, but gives more consistent results
At the singularity, the X and Z rotations add. The if check simply
forces the X rotation to be zero so the entirety of the X+Z rotation is
carried by Z.
Additionally, the test code has been updated to include test cases that
caused the old code to fail. The test algorithm is also updated to
perform a more meaningful test. The original code checked if the values
against expected values. This could fail at +/- PI rotations since a
rotation around an axis by PI causes the identical effect as a rotation
by -PI. The new test code checks that the returned angles can be used
to recreate a quaternion that causes the same rotation.
2012-01-06 21:30:51 +00:00
Melanie
f1846045a6
Add osNpcCreateOwned to create an owned NPC. Those can be sensed only by the owner, can be destroyed only by the owner and only the owner can save their appearance. Added "NPC" as a flag to llSensor to sense NPCs and exclude them from "AGENT" results.
2012-01-06 21:34:43 +01:00
Melanie
81cf774fe8
Merge branch 'master' into careminster
2012-01-06 17:38:53 +00:00
Melanie
fbb2a7e90d
Add ThreatLevel.NoAccess to OSSL. This allows to enable OSSL without enabling
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any methods, even those without threat, automatically. It is for use with
setups wanting to allow only specific methods to specific users.
2012-01-06 17:37:22 +00:00
Melanie
5b52440e61
Introduce a LightShare kill packet ans send it when needed. Currently only
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understood by AVN v0.3
2011-12-28 09:24:02 +00:00
Melanie
41f6d6a5ff
Introduce a LightShare kill packet ans send it when needed. Currently only
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understood by AVN v0.3
2011-12-24 16:18:01 +01:00
Melanie
04806e02ed
Add PRIM_POS_LOCAL as an alias to PRIM_POSITION for setting the position.
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For SL compatibility only
2011-12-24 01:40:09 +01:00
Melanie
c4f1906b0a
Make raycast more efficient by checking exclusion flags earlier
2011-12-17 12:57:20 +01:00
Melanie
8a9a8ed5c9
Fix hit testing link sets properly. Fix raycasting for LSL.
2011-12-17 12:31:25 +01:00
Dan Lake
c34ab0ee66
Cleaned up ScenePresence parameters for Flying, WasFlying, FlyingOld and IsColliding
2011-12-12 02:43:38 -08:00
Melanie
52a4dbccbe
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Framework/RegionInfo.cs
OpenSim/Region/Framework/Scenes/ScenePresence.cs
2011-12-12 11:42:22 +00:00
nebadon
8ae824ff09
Mantis 5816: osParseJSON Decoding Problems
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osParseJSON uses hand-crafted decoding that has two issues
* does not seem to handle top-level JSON lists
* does not seem to handle unicode text
thanks otakup0pe!
2011-12-11 23:25:12 -07:00
Melanie
07c26111af
Fix llGetLinkKey to report avatars properly
2011-12-09 16:36:25 +01:00
Melanie
d6486fe14a
Fix task inventory giving
2011-12-07 00:43:59 +01:00
Melanie
47d0a50a19
Add the proper result code as per the LL announcement for llTransferLindenDollars
2011-12-05 20:02:27 +01:00
Melanie
66f4ce354f
Fix CHANGED_TEXTURE and CHANGED_COLOR.
2011-12-05 19:01:14 +00:00
Melanie
cc482ee865
Merge branch 'bigmerge' of ssh://melanie@3dhosting.de/var/git/careminster into bigmerge
2011-12-05 18:54:31 +00:00
Melanie
2a8a46a32d
Fix CHANGED_TEXTURE and CHANGED_COLOR.
2011-12-05 18:32:40 +01:00
Melanie
5ab536a1e9
Merge branch 'master' into bigmerge
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Conflicts:
OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
OpenSim/Region/Framework/Scenes/ScenePresence.cs
2011-12-05 17:10:51 +00:00
Melanie
68bdd0b7fe
Fix setting seated avatar position and make llSameGroup work as in SL.
2011-12-05 15:26:49 +01:00
Justin Clark-Casey (justincc)
5bbfb082dd
Use agent.Animator.CurrentMovementAnimation in llGetAgentInfo() rather than asking for a new determination
2011-12-03 00:33:24 +00:00
Justin Clark-Casey (justincc)
5ba8ca5662
Rename ScenePresenceAnimator.GetMovementAnimation() -> DetermineMovementAnimation() for better code readability
2011-12-03 00:27:21 +00:00
Melanie
797982ee11
Implement llTransferLindenDollars
2011-12-01 13:30:10 +01:00
Melanie
dc612d0f08
Merge branch 'master' into bigmerge
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Conflicts:
OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
2011-11-28 11:06:38 +00:00
BlueWall
19c10c892a
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2011-11-26 17:20:20 -05:00
BlueWall
ea0fc7b12c
Add missing property to llGetLinkPrimitiveParams
2011-11-26 17:06:28 -05:00
Justin Clark-Casey (justincc)
4efd9a3b7b
When removing an LSL sensor for a script (e.g. through llResetScript() or state change), don't also remove sensors for other scripts in the same prim.
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Hopefully fixes http://opensimulator.org/mantis/view.php?id=4448 and http://opensimulator.org/mantis/view.php?id=4452
2011-11-26 01:55:36 +00:00
Justin Clark-Casey (justincc)
46e1bcb6b6
minor: remove mono compiler warning
2011-11-26 01:40:46 +00:00
Melanie
bdb5ac96d9
Merge branch 'master' into bigmerge
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Conflicts:
OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
2011-11-19 22:39:15 +00:00
Justin Clark-Casey (justincc)
cacc028835
If the entire simulator is shutting down then don't bother to unload the scripts from the appdomain in XEngine.
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All the other actions (script state save, etc.) still occur.
This makes shutdown where there are many scripts vastly quicker.
2011-11-17 21:03:08 +00:00
Melanie
cc8e693fb9
Remove unused and broken OffsetRotation from ScenePresence
2011-11-05 20:39:43 +00:00
Melanie
24235006f4
Merge branch 'master' into bigmerge
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Conflicts:
OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs
OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs
OpenSim/Region/CoreModules/LightShare/LightShareModule.cs
OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
2011-11-04 01:18:37 +00:00
Dan Lake
b8d50b10fb
Rename ForEachAvatar back to ForEachScenePresence. The other changes
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from previous commit which sort out which iterator is used are left
intact. A discussion is needed as to what constitutes an avatar vs a
ScenePresence.
2011-11-03 17:53:51 -07:00
Dan Lake
94dc7d07eb
Renamed ForEachRootScenePresence to ForEachAvatar. Cleaned up calls to
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the 3 iteration functions so more of them are using the correct
iteration for the action they are performing. The 3 iterators that seem
to fit all actions within OpenSim at this time are:
ForEachAvatar: Perform an action on all avatars (root presences)
ForEachClient: Perform an action on all clients (root or child clients)
ForEachRootClient: Perform an action on all clients that have an avatar
There are still a dozen places or so calling the old
ForEachScenePresence that will take a little more refactoring to
eliminate.
2011-11-03 17:06:08 -07:00
Melanie
243acef917
Merge branch 'master' into bigmerge
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Conflicts:
OpenSim/Region/Framework/Scenes/SceneGraph.cs
OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2011-11-03 00:06:14 +00:00
Dan Lake
a724ebacd7
Merge branch 'master' of git://opensimulator.org/git/opensim
2011-11-02 14:59:34 -07:00
Dan Lake
e2c51a977d
Changes UpdateFlag in SOP to an enumeration of NONE, TERSE and FULL.
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UpdateFlag is now referenced/used only within SOP and SOG. Outsiders are
using ScheduleFullUpdate, ScheduleTerseUpdate or ClearUpdateSchedule on
SOP consistently now. Also started working toward eliminating those
calls to ScheduleFullUpdate, ScheduleTerseUpdate or ClearUpdateSchedule
from outside SOP in favor of just setting properties on SOP and let SOP
decide if an update should be scheduled. This consolidates the update
policy within SOP and the client rather than everywhere that makes
changes to SOP. Some places forget to call update while others call it
multiple times, "just to be sure".
UpdateFlag and Schedule*Update will both be made private shortly.
UpdateFlag is intended to be transient and internal to SOP so it has
been removed from XML serializer for SOPs.
2011-11-02 14:59:00 -07:00
Melanie
afae9eafbe
Merge branch 'master' into bigmerge
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Conflicts:
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2011-11-02 12:34:57 +00:00
Melanie
c5fb39e21f
Restore the recursive calling of PRIM_LINK_TARGET because the version I made
...
breaks LINK_SET et al.
2011-11-02 12:09:18 +00:00
Melanie
1b9ae3fb51
Some positioning fixes from AVN trunk
2011-11-02 12:02:44 +00:00
Melanie
b9e700b60d
Streamline PRIM_LINK_TARGET, eliminating a recursion and a failure scenario
2011-11-02 11:43:16 +00:00
Melanie
083b28de8c
Merge branch 'master' into bigmerge
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Conflicts:
OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
2011-10-30 10:16:25 +00:00
Justin Clark-Casey (justincc)
61e97ee4c8
Remove completely unused SOG.Rotation parameter
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We always use SOP.Rotation instead
2011-10-29 00:39:01 +01:00
Melanie
b975cbcbed
Merge branch 'master' into bigmerge
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Conflicts:
OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs
OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs
OpenSim/Region/CoreModules/Avatar/InstantMessage/MessageTransferModule.cs
OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2011-10-27 18:14:38 +01:00
Dan Lake
06577d7299
Continuation of previous checkin. Found more places where ForEachScenePresence can be changed to ForEachRootScenePresence.
2011-10-27 01:25:12 -07:00
Dan Lake
b98613091c
Added new ForEachRootScenePresence to Scene since almost every delegate passed to ForEachScenePresence checks for !IsChildAgent first. It consolidates child and root handling for coming refactors.
2011-10-27 00:42:21 -07:00
Justin Clark-Casey (justincc)
40bee97015
For now, comment out error message on new script engine console commands.
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This causes false positives if a simulator has more than 1 region and the current region is 'root' since this sends the command separately to each region and each region has its own XEngine
2011-10-27 03:01:27 +01:00
Melanie
6a96c9546d
Merge branch 'master' into bigmerge
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Conflicts:
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2011-10-26 17:48:51 +01:00
Michelle Argus
41395d5443
Added optional owner classes to existing OSSL agent Permissions
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PARCEL_GROUP, PARCEL_OWNER, ESTATE_MANAGER and REGION_OWNER can be combined with the existing agent uuid option to limit ossl functions to agents and owner classes.
Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2011-10-26 10:35:50 -04:00
SignpostMarv Martin
9a28e7a4e0
Implementation of PRIM_OMEGA, but only for setting
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Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2011-10-26 08:41:07 -04:00
SignpostMarv Martin
059f4b6a3a
Implementing PRIM_LINK_TARGET, but only for setting params
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Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2011-10-26 07:47:44 -04:00
Melanie
84ea10a78c
Merge commit '3fc47275cff5f74e370a24f63f42a6bee023ee17' into bigmerge
2011-10-25 03:19:35 +01:00
Melanie
04678836c3
Merge commit 'da794f34a56f7c88904315ae538de8f3790e6891' into bigmerge
2011-10-25 03:16:47 +01:00
Melanie
635b1bf18e
Merge commit '601dabb1b73a894e4f2f61abe6e9053d380008cd' into bigmerge
2011-10-25 03:16:40 +01:00
Melanie
85d40ce1d1
Merge commit '5607fd3af828846291de3358067bb1214619489e' into bigmerge
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Conflicts:
OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs
OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
2011-10-25 03:16:26 +01:00
Melanie
df430d572d
Merge commit '3cf7fb4eca2ad57835311e8098868f2571709392' into bigmerge
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Conflicts:
OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs
OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
2011-10-25 03:10:54 +01:00
Melanie
1bb0e3c800
Merge commit 'b45219065c7a81b3ec488b3a6734773c34268618' into bigmerge
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Conflicts:
OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
2011-10-25 03:07:25 +01:00
Melanie
1ec82bb000
Merge commit '116fbe8258e336be3f6ac1e11119214629799faa' into bigmerge
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Conflicts:
OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs
2011-10-25 03:06:18 +01:00
Melanie
89e973805d
Merge commit 'ecad9f9fd589f90d1c7a20faf14af0304804b616' into bigmerge
2011-10-25 02:57:01 +01:00
Melanie
b7237ef059
Merge commit '62a63f834b7cc056ee37c396034d0e268f66b4a8' into bigmerge
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Conflicts:
OpenSim/Region/Framework/Scenes/ScenePresence.cs
2011-10-25 02:35:33 +01:00
Melanie
5c09cffe55
Merge commit '79c13cd99728f09a5175dff1750dcb9d7790fcdc' into bigmerge
2011-10-25 02:27:35 +01:00
Melanie
496c647ab5
Merge commit 'de161585c0960a93911f446f0179441ba5470245' into bigmerge
2011-10-25 02:27:26 +01:00
Melanie
e2de57ca29
Merge commit '0c041ce12f393367e2754e88d9b8dad5e45f88c4' into bigmerge
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Conflicts:
OpenSim/Region/Framework/Scenes/ScenePresence.cs
2011-10-25 02:26:56 +01:00
Melanie
69b480770a
Merge commit 'ee84c0589ccca1e7f3216ca1395c3002b773f30f' into bigmerge
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Conflicts:
OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
2011-10-25 01:50:55 +01:00
Melanie
9ceb98344a
Merge commit '631d5e16ef8c5340b6283b1a9ed9cc95aea3e3a1' into bigmerge
2011-10-25 01:37:11 +01:00
Melanie
8e69dde397
Merge commit 'ea7366ddc6f0e13519589fcaa3729fd36b5eef79' into bigmerge
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Conflicts:
OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
2011-10-25 01:36:39 +01:00
BlueWall
3fc47275cf
Add case to Lightshare/Windlight
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Thanks thomax for a patch to add handling for Sun/Moon pos.
2011-10-22 13:06:34 -04:00
Dan Lake
8b20faf06c
Merge branch 'master' of git://opensimulator.org/git/opensim
2011-10-19 14:43:16 -07:00
Dan Lake
da794f34a5
Renamed and rearranged AvatarFactoryModule to eliminate redundant lookups of scene presence by client ID.
2011-10-19 14:41:44 -07:00
Justin Clark-Casey (justincc)
601dabb1b7
Extend scripts stop/start/suspend/resume console commands to allow action on a single script by giving the script item id (which can be found via scripts show).
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Not an ideal way to do this on a region with many scripts. Needs refinement later.
2011-10-19 22:30:31 +01:00
Justin Clark-Casey (justincc)
32c3faedd6
Add "scripts stop" and "scripts start" console commands.
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These will stop all running scripts and start all stopped scripts respectively.
A stopped script does not save any events for later processing.
2011-10-19 21:40:28 +01:00
Justin Clark-Casey (justincc)
f836710af5
minor: improve command help on scripts suspend/resume
2011-10-19 21:34:55 +01:00
Justin Clark-Casey (justincc)
5607fd3af8
Fix resume scripts.
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On resume, we need to place requeue the script for event processing if there are any events on the queue.
Also need to do this under m_Script lock in order to avoid a race
2011-10-19 21:30:37 +01:00
Justin Clark-Casey (justincc)
3cf7fb4eca
Add "scripts suspend" and "scripts resume" commands.
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These aim currently to suspend and resume all scripts.
However, resume isn't currently working due to what looks like a bug in resume functionality itself.
2011-10-19 20:53:24 +01:00
Justin Clark-Casey (justincc)
b45219065c
on log and "show scripts" messages, show script item UUID rather than asset UUID
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The item ID is the one required for any script manipulation on the command line, so I think it's somewhat more useful to show this bearing in mind the limited space available
2011-10-19 20:26:05 +01:00
Justin Clark-Casey (justincc)
116fbe8258
add current script status to "scripts show" command (running, suspended, etc.)
2011-10-19 20:24:07 +01:00
Justin Clark-Casey (justincc)
ecad9f9fd5
Add "show scripts" command to show all scripts currently known to the script engine in the current region.
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Also added synonym of "scripts show"
2011-10-19 20:09:02 +01:00
Justin Clark-Casey (justincc)
62a63f834b
refactor: Use SOP.SitTargetAvatar instead of calling a special GetAvatarOnSitTarget() which returned exactly the same thing
2011-10-17 02:04:20 +01:00
Justin Clark-Casey (justincc)
79c13cd997
rename OS_NPC_SIT_IMMEDIATE to OS_NPC_SIT_NOW since it's shorter and more understandable
...
This makes something like osNpcSit(npc, llGetKey(), OS_NPC_IMMEDIATE) now become
osNpcSit(npc, llGetKey(), OS_NPC_SIT_NOW);
This is why it's in development :)
2011-10-17 01:57:23 +01:00
Justin Clark-Casey (justincc)
de161585c0
Implement osNpcStand(<npc-id>)
...
Allows you to stand an NPC that has sat.
2011-10-17 01:56:25 +01:00
Justin Clark-Casey (justincc)
0c041ce12f
Implement osNpcSit(). This is still in development so don't trust it
...
Format is osNpcSit(<npc-uuid>, <target-uuid>, OS_NPC_SIT_IMMEDIATE)
e.g. osNpcSit(npc, llGetKey(), OS_NPC_SIT_IMMEDIATE);
At the moment, sit only succeeds if the part has a sit target set.
NPC immediately sits on the target even if miles away - they do not walk up to it.
This method is in development - it may change so please don't trust it yet.
Standing will follow shortly since that's kind of important once you're sitting :)
2011-10-17 01:42:31 +01:00
Justin Clark-Casey (justincc)
ee84c0589c
Don't execute rest of code in XEngine.RemoveRegion() and Close() if the module is disabled.
2011-10-14 01:06:43 +01:00
Justin Clark-Casey (justincc)
631d5e16ef
Get rid of some traces of the old pre-ROBUST grid architecture config
2011-10-12 21:51:34 +01:00
Justin Clark-Casey (justincc)
ea7366ddc6
When shutting down XEngine, log how many scripts are being shutdown so the user knows why they are waiting.
2011-10-12 19:42:04 +01:00
Melanie
816d0de11a
Merge commit '28f549bd64eb423ae43a5c23c1da5094e6269150' into bigmerge
2011-10-12 07:24:46 +01:00
Melanie
cc637b78fb
Merge commit '19096bd391ac88bbccda00e4660a061020118bb9' into bigmerge
2011-10-12 07:24:13 +01:00
Melanie
98ae98510c
Merge commit '2b290793ab7153c956db5637dd27dfbbd0a1cf98' into bigmerge
2011-10-12 07:23:40 +01:00
Melanie
e4f3ba8610
Merge commit '92c88121c72386f85472c6cf4891eca8b62b9867' into bigmerge
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Conflicts:
OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs
2011-10-12 00:10:30 +01:00
Melanie
a9af618842
Merge commit '460946ad62b682c7a942751f192ca9e96b662f0e' into bigmerge
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Conflicts:
OpenSim/Region/Framework/Scenes/Scene.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2011-10-11 23:32:16 +01:00
Melanie
0b96991ab4
Merge commit 'c7d0d71666a92b201d639511d062a7c22726b3c9' into bigmerge
2011-10-11 23:28:16 +01:00
Melanie
1ca86114e1
Merge commit 'a8af0a5ba873dbb8c447e16b142ba7f5af715bdb' into bigmerge
2011-10-11 23:22:23 +01:00
Melanie
3359bafc3e
Merge commit '8a6e6866d9c6c60e4a2e4b980ca2e35ae3963d0d' into bigmerge
2011-10-11 23:22:08 +01:00
Melanie
efaa113fb9
Merge commit 'c7db3df3442657cda398ff2f90d387bce98c718a' into bigmerge
2011-10-11 23:15:41 +01:00
Melanie
61a8e35b7d
Merge commit '528fcede6c31c056c3863fd19528558fcbaf475f' into bigmerge
2011-10-11 23:08:38 +01:00
Melanie
6978ae0a59
Merge commit 'b2356340d22578143af2daab979ea4633faa93dc' into bigmerge
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Conflicts:
OpenSim/Region/Framework/Scenes/ScenePresence.cs
2011-10-11 22:11:44 +01:00
Melanie
cc1fe354d0
Merge commit 'de19dc3024e5359f594d0a32c593d905163c24ea' into bigmerge
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Conflicts:
OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
2011-10-11 21:21:44 +01:00
Pixel Tomsen
28f549bd64
osSetParcelDetails - PARCEL_DETAILS_CLAIMDATE
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this new flag set parcels claim date
value 0 for this flag set current unixstamp
http://opensimulator.org/mantis/view.php?id=5725
2011-10-11 00:13:26 +01:00
Justin Clark-Casey (justincc)
19096bd391
Convert getLastReportedSimFPS() and getLastReportedSimStats() into more idiomatic LastReportedSimFPS and LastReportedSimStats on SimStatsReporter
2011-10-10 22:23:42 +01:00
Justin Clark-Casey (justincc)
2b290793ab
refactor: have lsl and ossl interrogate scene.StatsReporter directly rather than going through scene
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I know this goes against the law of demeter but I don't think it's that useful here and I'd rather get rid of nasty little wrapper methods
2011-10-10 21:54:08 +01:00
Dan Lake
92c88121c7
Removed all refs to IClientAPI from IAttachmentsModule. Separated client handlers for attachments to call public interface and rearranged module file into sections
2011-10-04 14:40:39 -07:00
Dan Lake
bfa405e6f7
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2011-10-03 16:45:04 -07:00
Dan Lake
460946ad62
Removed redundant code in AttachmentsModule and simplified interfaces which converted back and forth between ScenePresence and IClientAPI. More to be done still.
2011-10-03 16:44:32 -07:00
Justin Clark-Casey (justincc)
c7d0d71666
trival tweak to trigger the continuous integration system
2011-10-04 00:37:02 +01:00
Justin Clark-Casey (justincc)
a8af0a5ba8
Return NULL_KEY from llGetTexture if a non-existent face is indicated, rather than ""
...
As per http://wiki.secondlife.com/wiki/LlGetTexture
2011-10-04 00:15:48 +01:00
Justin Clark-Casey (justincc)
8a6e6866d9
For llGetTexture(), if the face texture asset is in the inventory, return the inventory name rather than the asset UUID
...
This is as per http://wiki.secondlife.com/wiki/LlGetTexture
Applied patch in http://opensimulator.org/mantis/view.php?id=4552 with an additional break statement if an inventory item is found to exit early.
Thanks Michelle Argus!
2011-10-04 00:07:52 +01:00
Pixel Tomsen
c7db3df344
llGetLinkKey, llGetLinkName Fix for sitting Avatar
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when an avatar sits on a prim, we get now his key & name ;-)
http://opensimulator.org/mantis/view.php?id=4476
2011-10-01 00:41:47 +01:00
Pixel Tomsen
528fcede6c
llAvatarOnLinkSitTarget Implementation
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http://wiki.secondlife.com/wiki/LlAvatarOnLinkSitTarget
2011-09-29 01:08:05 +01:00
Justin Clark-Casey (justincc)
de19dc3024
refactor: rename SOG/SOP.GetProperties() to SendPropertiesToClient() to reflect what it actually does
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This also makes it consistent with some other methods that send data to the client.
2011-09-15 18:58:58 +01:00
Tom
5484c9b585
Bring us up to date.
2011-09-14 19:11:32 -07:00
Tom
cda4cd6b55
Merge fixes, and fix the build
2011-09-14 18:46:42 -07:00
Justin Clark-Casey (justincc)
00f8946bd4
minor: if the script engine fails to find a prim for a script, also print out that prim's local id in the error message.
2011-09-12 22:44:14 +01:00
Oren Hurvitz
1dd904b78e
Delay loading scripts until the scene has finished loading
2011-09-09 23:01:05 +01:00
Micheil Merlin
28961dd1cf
llSetPrimitiveParams Prim type params precision errors
2011-09-09 22:53:45 +01:00
Justin Clark-Casey (justincc)
08bd16285d
When invoking any of the OSSL teleport functions, do it on a separate thread rather than the script thread.
...
This is to prevent the aborting of attachment script threads on teleport from aborting the one actually doing the teleport.
This allows OSSL teleport functions to work when invoked on scripts in attachments (and huds, I assume)
2011-09-07 23:55:41 +01:00
Tom
03f6734f43
First set of merge fixes
2011-09-07 09:42:18 -07:00
Tom
66dec3b874
Resolve merge commits, stage 1
2011-09-04 07:06:36 -07:00
Justin Clark-Casey (justincc)
c491cdcb95
refactor: use SOG register target waypoints and rots directly instead of calling through the SOP, which doesn't make conceptual sense anyway.
2011-09-01 02:18:31 +01:00
Justin Clark-Casey (justincc)
7eca929686
Eliminate pointless checks of SOG.RootPart != null
...
It's never possible for SOG to have no RootPart, except in the first few picosends of the big bang when it's pulled from region persistence or deserialized
2011-09-01 02:11:00 +01:00
Justin Clark-Casey (justincc)
63bf710237
Fix issue with llGetTorque() where it would only ever return a zero vector.
2011-09-01 01:37:35 +01:00
Justin Clark-Casey (justincc)
095b3e5756
Remove pointless cluttering SOP.ParentGroup != null checks.
...
The only times when ParentGroup might be null is during regression tests (which might not be a valid thing) and when scene objects are being constructed from the database.
At all other times it's not possible for a SOP not to have a SOG parent.
2011-09-01 01:22:28 +01:00
Justin Clark-Casey (justincc)
33a894f3d2
refactor: move SOP.IsAttachment and AttachmentPoint up into SOG to avoid pointless duplication of identical values
2011-08-27 00:15:21 +01:00
Justin Clark-Casey (justincc)
15a514fcbc
refactor: simplify SOP.AttachedAvatar into SOG.AttachedAvatar
...
This does a tiny bit to reduce code complexity, memory requirement and the cpu time of pointlessly setting this field to the same value in every SOP
2011-08-26 23:06:41 +01:00
Micheil Merlin
cf42fcd978
llSetPrimitiveParams correct prim hollow for cases where limit should be 70%.
...
Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2011-08-25 06:50:55 -04:00
Justin Clark-Casey (justincc)
cf3ffe5bb4
Fix llAttachToAvatar()
...
Apart from one obvious bug, this was failing because attempting to serialize the script from inside the script (as part of saving the attachment as an inventory asset) was triggering an extremely long delay.
So we now don't do this. The state will be serialized anyway when the avatar normally logs out.
The worst that can happen is that if the client/server crashes, the attachment scripts start without previous state.
2011-08-24 20:49:23 +01:00
Justin Clark-Casey (justincc)
97b207240e
rename AttachmentsModule.ShowDetachInUserInventory() to DetachSingleAttachmentToInv() for consistency and to reflect it's actual behaviour
2011-08-23 22:05:22 +01:00
Mic Bowman
ce011d7e44
Protect a check for default texture entry when setting alpha values. Apparently
...
if all faces have their own textures then the default texture is null
2011-08-23 10:52:12 -07:00
Snoopy Pfeffer
db91044593
Thanks Neil Canham for fixing bulk inventory updates, no sending BulkInventoryUpdate after accepting inventory items.
2011-08-22 14:51:43 +02:00
BlueWall
5e231acdce
Add avatar and attachments to llRegionSay
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llRegionSay will now message avatars on chan 0
and will message attachments on the avatar that
listen on channels other than 0.
This behavior is consistant with the LL
implementation as tested on regions in Agni
with one exception: this implementation does
not include issue:
https://jira.secondlife.com/browse/SCR-66 ?
2011-08-20 12:36:35 -04:00
BlueWall
2787207aa2
Add llRegionSayTo
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llRegionSayTo(key target, integer channel, string messasge)
Allows messages to be sent region-wide
to a particular prim.
2011-08-19 18:47:21 -04:00
Micheil Merlin
b80dfb6572
llGetPrimitiveParams fix prim hollow/hole shape value
2011-08-13 15:34:08 +01:00
Justin Clark-Casey (justincc)
76e0afe83f
tidy up some OSSL NPC parameter names
2011-08-12 02:46:44 +01:00
Justin Clark-Casey (justincc)
16ac5413dd
rename position parameter in osNpcMoveToTarget to target
2011-08-12 01:52:12 +01:00
Justin Clark-Casey (justincc)
aebd46a434
rename osNpcStopMoveTo() to osNpcStopMoveToTarget()
2011-08-12 01:32:49 +01:00
Justin Clark-Casey (justincc)
0a1bbc27d2
Allow the osNpcCreate() function to accept a notecard name or asset for initial appearance
2011-08-12 00:14:06 +01:00
Justin Clark-Casey (justincc)
d23d37d2aa
implement osNpcGetPos()
2011-08-11 23:36:22 +01:00
Justin Clark-Casey (justincc)
a21e98ae1a
implement osNpcGetRot() and osNpcSetRot()
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Rotation works if done around the z axis. Anything else leads to random results.
2011-08-11 23:28:14 +01:00
Justin Clark-Casey (justincc)
b1ae930c6b
Implement osAgentSaveAppearance() to save the appearance of an avatar in the region to a notecard
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This is separate from osOwnerSaveAppearance() so that owner saves can be allowed without allowing arbitrary avatar saves
2011-08-11 22:26:47 +01:00
Justin Clark-Casey (justincc)
50945dd560
add regression test for osNpcCreate when cloning an in-region avatar
2011-08-11 21:43:26 +01:00
Justin Clark-Casey (justincc)
83ca5a101d
Split out to-be-common setup stuff from TestOsOwnerSaveAppearance()
2011-08-11 20:56:18 +01:00
Justin Clark-Casey (justincc)
ee22569c92
only accept npc UUIDs to osNpc* functions, not names (except for create)
2011-08-11 02:19:13 +01:00
Justin Clark-Casey (justincc)
4402851b08
Get NPCs to revert to the correct 'resting' animation (e.g. stand or hover) after finishing their movement. This also fixes judder after an avatar has finished "go here"/autopilot movement in a viewer.
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This meant reseting the SP.AgentControlFlags since the Animator uses these to determine the correct default animation.
2011-08-11 01:56:42 +01:00
Justin Clark-Casey (justincc)
7f499ff3f3
Add a OS_NPC_LAND_AT_TARGET option to osMoveToTarget()
...
Default for this function is now not to automatically land.
This allows better control by scripts when an avatar is going to be landing on a prim rather than the ground.
Stopping the avatar involves faking a collision, to avoid the pid controller making it overshoot.
A better approach would be to gradually slow the avatar as we near the target
2011-08-10 23:56:19 +01:00
Justin Clark-Casey (justincc)
fb92678b83
fly and no fly constants for osNpcMoveToTarget()
2011-08-10 22:34:42 +01:00
Justin Clark-Casey (justincc)
5d6c9644fa
early code to allow scripts to force npcs not to fly when moving to target
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this is to allow walking on prims. it will be up to the script writer to be sure that there is a continuous path.
currently implemented in osNpcMoveToTarget(), but none of this is final.
2011-08-10 01:47:37 +01:00
Justin Clark-Casey (justincc)
195c1dc9b8
implement osNpcStopMoveTo() to cancel any current move target
2011-08-10 00:26:38 +01:00
Justin Clark-Casey (justincc)
795c8e6c22
Add osOwnerSaveAppearance() to help with setting up NPC appearances. Not yet ready for user use.
...
Adds regression test.
2011-08-09 22:05:47 +01:00
Justin Clark-Casey (justincc)
e869eeb0bf
Implement first draft functions for saving and loading NPC appearance from storage.
...
This works by serializing and deserializing NPC AvatarAppearance to a notecard in the prim inventory and making the required baked textures permanent.
By using notecards, we avoid lots of awkward, technical and user-unfriendly issues concerning retaining asset references and creating a new asset type.
Notecards also allow different appearances to be swapped and manipulated easily.
This also allows stored NPC appearances to work transparently with OARs/IARs since the UUID scan will pick up and store the necessary references from the notecard text.
This works in my basic test but is not at all ready for user use or bug reporting yet.
2011-08-09 03:51:34 +01:00
Justin Clark-Casey (justincc)
3e16a0fbdd
factor out common notecard caching code from 3 methods.
2011-08-09 00:12:41 +01:00
Justin Clark-Casey (justincc)
78d8ce3816
refactor: split out generic parts of osMakeNotecard() into a separate. Add method doc. Other minor tidies.
2011-08-08 23:22:47 +01:00
Justin Clark-Casey (justincc)
bda1a4be45
rename test SceneSetupHelpers -> SceneHelpers for consistency
2011-08-06 00:26:37 +01:00
Justin Clark-Casey (justincc)
c6c91e6599
refactor: Fold most SOP.ScriptSet* methods back into script code. Simplify.
2011-08-06 00:13:08 +01:00
Justin Clark-Casey (justincc)
61d49d4f63
rename NPC.Autopilot to NPC.MoveToTarget internally. Add method doc to INPCModule
2011-08-03 23:20:36 +01:00
Justin Clark-Casey (justincc)
7247ca1644
use constants in llGetObjectDetails() rather than magic numbers
2011-07-16 00:08:11 +01:00
Justin Clark-Casey (justincc)
0ee7a5ee81
If object is an attachment, make llGetVel() return the avatar's speed rather than the object's own zero speed.
...
As per http://opensimulator.org/mantis/view.php?id=5575
2011-07-15 23:36:32 +01:00
Justin Clark-Casey (justincc)
3e456163dd
Port implementation of llCastRay() from Aurora.
...
I haven't been able to test this since the viewer won't parse the llCastRay() function. Maybe some activation cap is missing. Could wait until it is activated by default in the viewer.
2011-07-12 22:13:15 +01:00
Justin Clark-Casey (justincc)
6963b8b046
refactor: Get LSLString(LSLInteger i) constructor to now call LSLString(int i) structure to remove code duplication.
2011-07-09 01:28:27 +01:00
Makopoppo
df586c9d25
Raw int numbers (ex.LSL Constants) are displayed like "1.000000" when type cast to string
2011-07-09 01:27:12 +01:00
Justin Clark-Casey (justincc)
f680c13495
Fix osMatchString() so that it reports all instance of pattern matches, not just the first one.
...
This is a slight adaptation of the patch in http://opensimulator.org/mantis/view.php?id=4568 which doesn't apply directly since the underlying code was changed by earlier makopoppo patches.
Thanks makopoppo!
2011-07-09 01:24:30 +01:00
Justin Clark-Casey (justincc)
52c3671aa0
fix formatting issues from last patch
2011-07-09 01:17:35 +01:00
Makopoppo
b983f38e2a
lsGetWindlightScene() returns raw int value, which makes unable to compare to another value with llListFindList()
2011-07-09 01:08:26 +01:00
Makopoppo
04f8d0e45d
Made some LSL_Constant or LS_Constant raw int values
2011-07-09 01:08:13 +01:00
root
c920ff9d1d
Merge branch 'master' into careminster-presence-refactor
2011-07-09 01:06:46 +01:00
Makopoppo
e7abf834d1
Instance-types-in-list fix for LSL/OSSL functions. This will fix llListFindList() which always returns -1 when you compare with the list from those functions.
...
*llCSV2List
*llGetAnimationList
*llGetLinkPrimitiveParams
*llGetObjectDetails
*llGetParcelDetails
*llGetParcelPrimOwners
*llGetPrimitiveParams
*GetLinkPrimitiveParamsEx
*osGetAgents
*osMatchString
*osGetLinkPrimitiveParams
*osGetPrimitiveParams
*osGetAvatarList
2011-07-09 00:49:53 +01:00
Justin Clark-Casey (justincc)
d79c6c8820
Rename SetSculptData() to SetSculptProperties(), since this is what it does (setting SculptData is done through the property)
2011-07-09 00:42:48 +01:00
root
47cf9c8fe0
Merge branch 'master' into careminster-presence-refactor
2011-07-05 04:01:59 +01:00
Justin Clark-Casey (justincc)
513d63455e
Create a very basic initial test which just creates an 'npc' and tests that the scene presence exists
2011-07-02 01:01:40 +01:00
root
5f927dc104
Merge branch 'master' into careminster-presence-refactor
2011-06-30 00:26:03 +01:00
Makopoppo
ee92f22f2a
[PATCH 2/2] [FIX] osGetPrimitiveParams() and osSetPrimitiveParams()
...
crashes throwing System.NullReferenceException
Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2011-06-28 11:48:29 -04:00
Makopoppo
80010f8908
[PATCH] osSetSpeed() will accept float number
...
Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2011-06-28 11:48:28 -04:00
Makopoppo
ffa790d69d
[PATCH] Get osGetWindParam() and osSetWindParam() accessible
...
Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2011-06-28 11:48:28 -04:00
Makopoppo
882d5c82b3
[PATCH 1/2] Fixed the function names of some OSSL functions shown as
...
threat-level check error message
Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2011-06-28 11:48:28 -04:00
Oren Hurvitz
0dd3281caf
Optionally, don't delete previously compiled scripts on startup
2011-06-24 22:07:20 +01:00
Melanie
326c46ba70
Merge branch 'master' into careminster-presence-refactor
2011-06-09 02:05:04 +01:00
Melanie
a41051f1dd
Make the last otem in a list created with llCSV2List findable
2011-06-05 17:08:21 +02:00
Justin Clark-Casey (justincc)
66004a9375
If an llSensor() is in an attachment, make the detection cone face in the direction of the avatar, not the relative rotation of the attachment towards the avatar.
...
This is effectively a copy/paste from 459323a
, which should be refactored sometime.
This seems the obvious problem from field reports but I have not tested the fix myself. Feedback welcome.
2011-06-03 23:43:09 +01:00
Melanie
61bf2bf2dd
Make Buoyancy a prim property
2011-06-02 18:32:25 +02:00
Melanie
61d4291da5
Create a method to force the script engine to save state from outside
2011-05-24 03:17:12 +01:00
Melanie
d5841e07c2
Create a method to force the script engine to save state from outside
2011-05-24 02:40:59 +02:00
Melanie
b9fb7cdf9f
Merge branch 'master' into careminster-presence-refactor
2011-05-23 03:39:20 +01:00
Melanie
24c00acedc
Fix Mantis #4429 : Allow llGiveInventory to work across sim borders.
2011-05-23 02:52:28 +01:00
Melanie
9c1f799582
Implement llGodLikeRezObject and llGetUsedMemory
2011-05-22 21:01:31 +02:00
BlueWall
dc95e38e42
Add stubs for unimplemented lsl functions
2011-05-22 14:59:18 -04:00
Melanie
be1996f121
Merge branch 'master' into careminster-presence-refactor
2011-05-22 20:23:25 +01:00
Justin Clark-Casey (justincc)
bb9b317f15
Get rid of OpenSim.Tests.Common.Setup subpackage in favour of just OpenSim.Tests.Common instead
2011-05-21 01:05:20 +01:00
Melanie
e62d1cc480
Merge branch 'master' into careminster-presence-refactor
2011-05-20 22:38:05 +01:00
Justin Clark-Casey (justincc)
9fc29e1595
Implement llGetLinKNumberOfSides().
...
Based on code in http://opensimulator.org/mantis/view.php?id=5489 Thanks onesong.
2011-05-20 20:19:32 +01:00
Justin Clark-Casey (justincc)
6e7b588235
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2011-05-20 20:06:51 +01:00
Kim King
a2c19847b4
ScriptEngine/Shared: Fix bug 5473 (v2).
2011-05-20 20:00:55 +01:00
BlueWall
926a100652
Add stub for llGetLinkNumberOfSides(integer link)
2011-05-19 01:34:11 -04:00
Melanie
37a7b87862
Merge branch 'master' into careminster-presence-refactor
2011-05-14 21:09:52 +01:00
Melanie
344815ab79
Globally throttle script channel 0 comms to 5/s with 10s burst to prevent lag
...
griefing attacks
2011-05-14 17:24:59 +02:00
Melanie
c4fad3d887
Fix up a linking issue
2011-05-14 09:13:31 +02:00
Justin Clark-Casey (justincc)
340e3ccf16
refactor: remove thisObject argument from ILandObject.Get*MaxPrimCount() instance methods since it didn't make sense to use anything other than the instance themselves.
2011-05-14 02:42:47 +01:00
Justin Clark-Casey (justincc)
bef1ffa7db
simplify code in llGetParcelMaxPrims() to use existing code in LandObject rather than duping the algo
2011-05-14 02:34:46 +01:00
Justin Clark-Casey (justincc)
1d86079141
Correct llGetParcelMaxPrims() to use the same calculation as used elsewhere instead of the old 0.22 prims/meter squared fudge factor.
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Thanks to tglion for this.
2011-05-14 01:26:04 +01:00
Melanie
5591abf9d1
Allow attachments to track the user's camera
2011-05-05 15:10:59 +02:00
Melanie
4beb0c9b9b
Merge branch 'master' into careminster-presence-refactor
2011-05-05 09:49:10 +01:00
Diva Canto
d8ee0cbe1c
First stab at cleaning up Caps. Compiles. Untested.
2011-04-30 09:24:15 -07:00
Melanie
474910c9d6
Merge branch 'master' into careminster-presence-refactor
2011-04-17 18:48:53 +01:00
Melanie
42b96a8be0
Merge branch 'master' into careminster-presence-refactor
2011-04-12 00:27:39 +01:00
Justin Clark-Casey (justincc)
e8ecb2898c
minor: remove some mono compiler warnings
2011-04-11 22:33:24 +01:00
Melanie
abea0c74c2
Add support for the new display name related functions in LSL. This does not
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implement the display names functionality as such, but it allows scripts
that are display name aware to function as if the display name were implemented
and set to the avatar name.
2011-04-08 04:19:17 +01:00
Melanie
33dd74e410
Add support for the new display name related functions in LSL. This does not
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implement the display names functionality as such, but it allows scripts
that are display name aware to function as if the display name were implemented
and set to the avatar name.
2011-04-08 03:50:27 +02:00
Melanie
407c2b1823
Merge branch 'master' into careminster-presence-refactor
2011-04-06 09:22:55 +01:00
Justin Clark-Casey (justincc)
f030ba8992
replace magic numbers in llGetParcelPrimCount() with constants
2011-04-05 20:39:58 +01:00
Justin Clark-Casey (justincc)
dc6ce24443
switch llGetParcelPrimCount() to use new prim counts module
2011-04-05 20:31:52 +01:00
dahlia
e974fde953
check threat configuration for LSL print()
2011-03-31 22:56:04 -07:00
dahlia
8c8a0a182e
implement LSL "print()" API function
2011-03-31 21:14:53 -07:00
Tom
45548873bd
Fix llGetParcelPrimOwners so that it returns LSL_Strings in the list rather than C# Strings
2011-03-29 09:28:27 -07:00
Tom
c39b391b6a
Many scripted items use long lists of llSetLinkPrimitiveParams rules to make prims "teleport" or jump large distances. When teleporting to 10,000 meters, this results in 1,000 SetPos calls, which severely rapes the physics and update system. This change modifies this behaviour to only provide one update after all the rules have been executed.
2011-03-28 13:28:59 -07:00
Melanie
0719ffa6fa
Change protection from being teleported home to extend to incognito gods.
2011-03-01 23:34:02 +01:00
Melanie
efd8d03c59
Prevent giving copies of no copy scripts or transferring no trans scripts
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through LSL
2011-02-21 04:02:47 +01:00
Melanie
4834b47679
Merge branch 'master' into careminster-presence-refactor
2011-02-19 01:59:49 +00:00
Marck
4f9c3c73ad
Add support for new naming syntax of linked regions to osTeleportAgent and osTeleportOwner.
2011-02-17 13:47:13 +01:00
Marck
47a5d8d742
Make osTeleportOwner work in foreign regions by relaxing the restrictions on teleporting an agent.
2011-02-17 13:47:12 +01:00
Melanie
ccd6e5d071
Merge branch 'master' into careminster-presence-refactor
2011-02-16 02:41:49 +00:00
Melanie
ba03e2e262
Add the country functions in the careminster API
2011-02-12 20:59:09 +01:00
Justin Clark-Casey (justincc)
9801bf03f8
minor: add comment explaining that GetRegionsByName needs to stay in TeleportAgent for its side effects.
2011-02-12 01:14:12 +00:00
Melanie
8c20f94939
Merge branch 'careminster-presence-refactor' of ssh://3dhosting.de/var/git/careminster into careminster-presence-refactor
2011-02-07 22:26:09 +01:00
Melanie
6becaf65e1
Fix merge issues
2011-02-07 22:28:59 +00:00
Melanie
3889e68c54
Merge branch 'master' into careminster-presence-refactor
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Conflicts:
OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
OpenSim/Server/Handlers/Simulation/AgentHandlers.cs
OpenSim/Services/Connectors/SimianGrid/SimianGridMaptileModule.cs
OpenSim/Services/GridService/HypergridLinker.cs
2011-02-07 22:08:53 +00:00
Melanie
e8ba3d3a10
Prevent a nonexistent inventory item from throwing an exception
2011-02-07 22:25:43 +01:00
Justin Clark-Casey (justincc)
cdd64bb8f5
For now, reinstate the call to World.GridService.GetRegionsByName() commented out in 933f47e
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Even though we don't use the results, just getting the regions may have side effects in making hypergrid links available for the later World.RequestTeleportLocation()
2011-02-05 00:15:25 +00:00
Justin Clark-Casey (justincc)
5b7a5a5b8b
Add position to IM sent from llInstantMessage(), to better fulfill client expectations
2011-02-04 23:14:21 +00:00
Justin Clark-Casey (justincc)
722f0ba18c
Put something in the ImprovedInstantMessage.BinaryBucket for llInstantMessage() to stop this crashing viewer 2.4.0 (1.23.5 was fine with this).
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We're putting in a string of format "<region name><x pos floor int><y pos floor int><z pos floor int> which appears to be the expected value.
This resolves http://opensimulator.org/mantis/view.php?id=5356
2011-02-04 23:07:47 +00:00
Justin Clark-Casey (justincc)
bc2e254b55
minor: fix indentation, spacing on commit 3585130
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this previous commit tries to look up the texture by name first before just using the uuid.
this allows correct resolution of inventory textures which have uuids as names.
2011-02-04 21:55:22 +00:00
unknown
3585130ac8
SetTexture_fix
2011-02-04 21:52:06 +00:00
Melanie
595891409c
Add another flag
2011-02-02 21:45:37 +01:00
Melanie
722ae4f031
Add a missing constand and fix ToDoubleList to not eat the last memeber
2011-02-02 20:22:03 +01:00
Melanie
24a768a99b
Merge branch 'master' into careminster-presence-refactor
2011-01-29 04:47:32 +00:00
Justin Clark-Casey (justincc)
933f47e89d
Comment out unused call to GridService in TeleportAgent()
2011-01-28 22:59:07 +00:00
Tom
ffbfc14689
Make llRequestAgentData shout an error instead of crashing the script when an invalid UUID is passed to it.
2011-01-28 09:55:46 -08:00
Tom
04c62c4959
Revert my previous SHA1 commit in favour of a better implementation
2011-01-26 12:54:12 -08:00
Tom
63dcd44e87
Provide an SL compatible llMD5String function across all platforms
2011-01-26 12:47:43 -08:00
Tom
4d3696d658
Make llSHA1Hash SL compatible when using characters like the euro symbol (€)
2011-01-26 12:40:33 -08:00
Melanie
3c075aaf46
Reproduce a corner case behavior for llListReplaceList
2011-01-25 16:19:29 +01:00
Melanie
aa6c097cca
Complete country support
2011-01-24 03:08:00 +01:00
Kitto Flora
d92069fb8b
Add llLookAt() kinetic. Reduce StandUp +x offset to 0.3M.
2011-01-13 04:44:04 +00:00
Melanie
f75a3ee762
Use ToString() rather than a cast (more robust)
2011-01-12 21:25:51 +00:00
Melanie
d8fd777e13
Use ToString() rather than a cast (more robust)
2011-01-11 14:59:55 +01:00
Melanie
c271bbcc8a
Preserve the script running flag when copying an object.
2011-01-08 16:44:28 +01:00
Diva Canto
fda56618e1
Deal with possibly un-initialized scripts in object transfers. Mantis #5310
2011-01-06 16:17:43 -08:00
Kitto Flora
ba7a227763
Revise Materials properties; Fix Double-Click Autopilot; Allow non-script sit positions >= 0.1M; Add llLookAt(); Comment out spammy bad adjacent sim message.
2011-01-04 21:36:09 +00:00
Melanie
8186bf2525
Remove some code that was meant to fool the viewer into thinking SLT. It never
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worked and it turned out the issues were really in the backend.
2010-12-26 07:29:23 +01:00
Melanie
11eabf0e51
Merge branch 'master' into careminster-presence-refactor
2010-12-20 02:49:31 +00:00
Marck
3b4af8a0dc
Fix osTeleportAgent and osTeleportOwner for the case that GridService is used with a storage provider other than NullRegionData.
2010-12-20 02:09:35 +01:00
Mike Rieker
7a78de8105
fix 'system.exception: unknown type in list.size: system.uint32'
2010-12-18 23:29:49 +00:00
Melanie
f8beeb1e93
Fix casts in llSetPayPrice
2010-12-15 08:15:12 +01:00
Melanie
9bd7f3b03a
Revamp the viewer -> banlist packet processing so fix a number of bugs.
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Remove the too coarse CanEditParcel method in favor of a CanEditParcelProperties
method that takes a GroupPowers argument to specify what action is to be
taken. Also, make the method to set parcel data much more granular. Permissions
in a deeded setting should now work.
2010-12-13 20:35:56 +00:00
Melanie
6b374fa547
Revamp the viewer -> banlist packet processing so fix a number of bugs.
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Remove the too coarse CanEditParcel method in favor of a CanEditParcelProperties
method that takes a GroupPowers argument to specify what action is to be
taken. Also, make the method to set parcel data much more granular. Permissions
in a deeded setting should now work.
2010-12-13 20:19:52 +01:00
Kitto Flora
9f9af315ec
Correct Sensor axis for unattached daughter prims.
2010-12-12 23:26:58 +00:00
Melanie
28022a9198
Merge branch 'master' into careminster-presence-refactor
2010-12-12 01:22:50 +00:00
Melanie
8aa63093b1
Merge branch 'master' into careminster-presence-refactor
2010-12-12 01:20:46 +00:00
Marck
69538d14d4
More OSSL function name normalization, this time for osParcelSetDetails.
2010-12-11 11:41:45 +01:00
Melanie
711db25dfa
Allow floats in the list for llSetPayPrice and silently convert them to int,
2010-12-11 03:31:57 +01:00
Marck
b512ecd1dc
Normalization of OSSL function names.
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Added the following replacement functions for compliance to the OSSL standards stated on the wiki:
osGetTerrainHeight
osSetTerrainHeight
osGetSunParam
osSetSunParam
osSetPenColor
The functions that do not comply to the standard give a warning when used but work normally otherwise.
The graphics primitive drawing command "PenColor" has also been added as well as dynamic texture parameter "bgcolor" as an alternative to "bgcolour".
The following two functions have been renamed because they are not enabled yet aynway:
osWindParamSet => osSetWindParam
osWindParamGet => osGetWindParam
2010-12-10 22:20:35 +01:00
Melanie
8741676bc3
Revert "Revert "Trigger changed event with CHANGED_TELEPORT when teleporting to another region.""
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This reverts commit 6c01ebb875
.
2010-12-03 18:32:03 +01:00
Melanie
6c01ebb875
Revert "Trigger changed event with CHANGED_TELEPORT when teleporting to another region."
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This reverts commit 2827deffe8
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Pulling out a bad core commit that broke attachment teleporting for us
2010-12-03 04:39:51 +01:00
Marck
d71d4f96e3
Amend GetLinkPrimitiveParams with implementations for PRIM_TEXGEN, PRIM_BUMP_SHINY, PRIM_FULLBRIGHT, and PRIM_GLOW
2010-11-27 10:59:14 +01:00
Micheil Merlin
a8a8fb6e13
llVecNorm nant test
2010-11-27 01:29:55 +00:00
Melanie
e05f728b08
Merge branch 'master' into careminster-presence-refactor
2010-11-27 01:08:12 +00:00
Marck
2827deffe8
Trigger changed event with CHANGED_TELEPORT when teleporting to another region.
2010-11-26 22:46:48 +01:00
Melanie
57c4def254
Change all restarting to use the restart module. Remove hardcoded behavior
2010-11-25 03:16:52 +00:00
Melanie
6c3eb21440
Merge branch 'master' into careminster-presence-refactor
2010-11-25 03:27:35 +00:00
Melanie
b3a71c6df1
Prevent an overlength button label from producing a debug dump and aborting
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the script.
2010-11-24 18:56:25 +01:00
Melanie
a47fb93b74
Prevent a dump in the llGetLinkKey method when using LINK_ROOT in a single prim
2010-11-23 23:48:52 +01:00
Melanie
571becefb6
Fix some crashes caused by the addition of the CreatorData column
2010-11-22 23:31:29 +01:00
Melanie
506192e466
Make an invalud key string in llTextBox and llDialog non fatal to avoid
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breakinf sloppily made no-mod scripted items.
2010-11-22 15:16:28 +01:00
Melanie
87f30709a2
Merge branch 'master' into careminster-presence-refactor
2010-11-22 14:14:45 +00:00