Commit Graph

9146 Commits (90567a9eaac717ab86316c078e148f8fe13432ac)

Author SHA1 Message Date
Justin Clark-Casey (justincc) ad1dea5aff Add test for simple case where creator account with appropriate uuid exists on the target system for an iar load 2011-03-10 22:56:11 +00:00
Justin Clark-Casey (justincc) 8d69e68311 refactor: rename test user account fields 2011-03-10 22:52:41 +00:00
Justin Clark-Casey (justincc) 9ecb745ed7 factor out common scene setup code in InventoryArchiveTestCase 2011-03-10 22:48:19 +00:00
Justin Clark-Casey (justincc) 66d2d35425 extend TestLoadIarV0_1AbsentCreator() to check serialized object CreatorId as well 2011-03-10 22:40:24 +00:00
Justin Clark-Casey (justincc) ce4421497e re-enable item.CreatorId check in TestLoadIarV0_1AbsentCreator() 2011-03-10 22:38:52 +00:00
Justin Clark-Casey (justincc) b821f748ac For objects loaded from an IAR, make sure the CreatorID points towards the OSP resolved ID if newer CreationData is not present.
This should resolve issues where the creator for rezzed objects was being shown as "Unknown user" where previous behaviour was to show the OSP resolved account.
This is being done by parsing the serialized objects and updating the CreatorID if no CreationData exists.  This operation might be expensive for sculpties where the sculpt texture is inlined with the object data.  Will just have to see.
This relies on the IAR streaming inventory data before asset data (as is currently the case).  Will need to introduce more stringent checks for file order on loading (much like JAR zips must start with the manifest file).
This is for IAR loading only.  Tests updated to check this behaviour.
2011-03-10 21:56:15 +00:00
Justin Clark-Casey (justincc) a151afebe3 When setting up default iar for testing, use iar archiving code rather than constructing the tar manually 2011-03-10 19:40:19 +00:00
Justin Clark-Casey (justincc) 4dd60b7dce Change existing users load iar test so that it fulfills it's original intention (i.e. OSPA resolution, which is still active).
Will need to write a separate test for the simplest case where creator accounts with appropriate uuids exist on iar load.
2011-03-10 00:19:17 +00:00
Justin Clark-Casey (justincc) 549b0ea17c Split the inventory path testing parts of TestLoadIarV0_1ExistingUsers() into a new test TestLoadIarToInventoryPaths() 2011-03-10 00:06:32 +00:00
Justin Clark-Casey (justincc) fa1996155e Make the item created in the default test iar an object rather than a script 2011-03-09 23:58:26 +00:00
Justin Clark-Casey (justincc) 07f68c8318 minor: change the order of some default iar setup in test case 2011-03-09 23:54:52 +00:00
Justin Clark-Casey (justincc) 9456bb77fb Upgrade nunit.framework.dll to version 2.5.9. Fix up tests appropriately.
This version removes the NUnit.Framework.SyntaxHelpers namespace, so any modules with their own tests will need to delete this using statement.
2011-03-09 23:25:24 +00:00
Justin Clark-Casey (justincc) 20aeace8d7 Add log messages on teleport failure to better pin down the cause. 2011-03-09 22:03:12 +00:00
Justin Clark-Casey (justincc) ae507bb060 Split out path tests from InventoryArchiveTests. Factor common code into test case parent 2011-03-09 01:53:27 +00:00
Justin Clark-Casey (justincc) 8a2360bf81 Simplify TestLoadIarV0_1AbsentUsers() to use common IAR test setup. Make static dictionaries on NullUserAccountData instance instead to stop user accounts being carried over between tests 2011-03-09 01:21:31 +00:00
Justin Clark-Casey (justincc) 743a6b0da5 Make -m shortcut option for --merge on load iar specific. Correct some log message origins. 2011-03-08 22:44:02 +00:00
Justin Clark-Casey (justincc) 9b345ebf73 factor out SetPartMediaFlags() function in MoapModule. 2011-03-05 02:42:47 +00:00
Justin Clark-Casey (justincc) 2e46027c14 Construct test load iar only once and reuse for each test, rather than recreating it every time 2011-03-05 02:34:44 +00:00
Justin Clark-Casey (justincc) 9e579a7891 Fold ClearMediaEntry() back into SetMediaEntry() 2011-03-05 02:21:53 +00:00
Justin Clark-Casey (justincc) 9f85ee29ac Change MoapModule.ClearMediaEntry to set TextureEntryFace.MediaFlags back to false
Implement test for ClearMediaEntry()
2011-03-05 02:18:03 +00:00
Mic Bowman 12d5a20094 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2011-03-04 17:18:49 -08:00
Mic Bowman 3c0d607f45 Changed order of checks for local regions when processing
AgentUpdate messages. Should improve throttles and reprioritization
when an avatar is moving.
2011-03-04 17:17:53 -08:00
Justin Clark-Casey (justincc) 8efb01b3df minor: remove some mono compiler warnings 2011-03-05 01:15:27 +00:00
Justin Clark-Casey (justincc) 72cb498fd0 minor: Make MoapModule namespace consistent with other modules 2011-03-05 01:13:59 +00:00
Justin Clark-Casey (justincc) 481ca910da add test for MoapModule.SetMediaUrl() 2011-03-05 01:07:05 +00:00
Justin Clark-Casey (justincc) 3c89527b22 Fix bug where llSetPrimMediaParams() reported success but never set the media texture.
We weren't setting the TextureEntryFace.MediaFlags = true when a media texture was set directly via a script.  This was being done when the viewer was setting them directly.
2011-03-05 00:06:51 +00:00
Sean McNamara 60989521a6 Merge git://opensimulator.org/git/opensim 2011-02-28 15:08:35 -05:00
Sean McNamara b3c42e952f Fix small bug with remove region; update settings docs.
Our impl of IRegionModuleBase.RemoveRegion didn't remove the scene from the states map.
2011-02-28 11:54:07 -05:00
Sean McNamara 018645f9f8 First pass at busy heuristics. Compile-tested only. 2011-02-28 11:45:50 -05:00
Sean McNamara a01c44e74d Be smarter about stopping timers. Cleanup formatting.
Use a boolean flag to tell timers that fire after IRegionModuleBase.Close() is called that they should not execute.
Also, I used MonoDevelop's auto-formatting feature to format the code uniformly. No guarantee about variable names though.
2011-02-28 11:04:54 -05:00
Melanie cea47491de Fix a few little things 2011-02-27 19:49:23 +00:00
Sean McNamara 34b6904939 First working commit of AutoBackupModule.
It seems to do something! Heuristics are still TODO, but this is alpha 1.
2011-02-26 22:09:19 -05:00
Sean McNamara d3511ca592 Start the timer. (Could it be that simple?) 2011-02-25 09:03:11 -05:00
Sean McNamara cb049aa15f s/True/true 2011-02-25 08:58:42 -05:00
Sean McNamara bb1f03abc6 Make timer auto-respawn. 2011-02-25 08:57:48 -05:00
Sean McNamara 7fa8ed0c47 Config works, but timer isn't firing. Hmm. 2011-02-25 08:48:02 -05:00
Sean McNamara 2da9bb3ca2 Try to fix config one more time.
Note that the way we specify settings has changed significantly here.
2011-02-25 08:31:10 -05:00
Justin Clark-Casey (justincc) 2b04cab1ee change some log messages from info to debug 2011-02-25 02:15:06 +00:00
Justin Clark-Casey (justincc) 0f545abfc1 Make the file expiration defaults the same whether the whole [FLOTSAM ASSET CACHE] section is missing or just the particular config values 2011-02-25 01:31:38 +00:00
Justin Clark-Casey (justincc) 939c47ac52 instead of using different default memory expiration depending on whether there is a [FLOTSAM ASSET CACHE] section present at all, use the same default all the time
this simplifies the code
2011-02-25 01:25:38 +00:00
Justin Clark-Casey (justincc) beff0ac32f log actual cache directory for FlotsamAssetCache instead of always logging the default 2011-02-25 01:18:43 +00:00
Justin Clark-Casey (justincc) 197cc3883f Fix bug where having no maximum memory cache timeout would cause the flotsam asset cache to try using Double.MaxValue, which would cause the underlying OpenMetaverse.ExpiringCache to choke.
There is probably an underlying bug to fix in ExpiringCache.
2011-02-25 01:16:47 +00:00
Justin Clark-Casey (justincc) 2f5394e70d Fix bug where avatars in other regions would not always show up on the mini-map 2011-02-24 22:33:54 +00:00
Mic Bowman 1bb0bae78a Forces the owner of a rezzed object to be the "rezzer" of the
object rather than the owner of the inventory item. In theory,
this shouldn't happen unless you are using grid-wide library
for inventory.
2011-02-22 13:30:38 -08:00
Mic Bowman 5a16fa882c Parameterizes the view distance used to compute and manage
child agents in neighbor regions. This means you can extend
the view on a simulator beyond the default 3x3 regions.

This uses a region default draw distance and should be
replaced at some point by the avatar specified draw distance.
That will require more careful, dynamic recomputation of child
agents every time the draw distance changes.

WARNING: this is experimental and has known instabilities. specifically
all regions "within site" should be running the same default draw distance
or agents will not be closed correctly.
2011-02-22 13:23:54 -08:00
Sean McNamara c2658c2f14 More relevant console messages, and maybe fix config problem 2011-02-19 23:14:43 -05:00
Sean McNamara 7eac0af559 Fix an actual bug in the timer interval calculation (minutes -> msec) 2011-02-19 23:07:54 -05:00
Sean McNamara e5c08a553c More debug messages 2011-02-19 22:55:32 -05:00
Sean McNamara 3c9bf5c476 Fix config source stuff harder (debug console prints only; no fix yet) 2011-02-19 22:47:05 -05:00
Sean McNamara 06a4810d21 Fix config source by taking it from Initialize 2011-02-19 22:29:45 -05:00
Sean McNamara 99e8260282 Add [Modules] option for unconditionally disabling entire module globally (for easy configuration) 2011-02-19 22:08:19 -05:00
Sean McNamara dfa63ff031 Let GetNextFile do all the string-building work for SEQUENTIAL. 2011-02-19 20:15:38 -05:00
Sean McNamara 85654f82a5 First cut of AutoBackupModule; only compile-tested so far 2011-02-19 12:25:04 -05:00
Justin Clark-Casey (justincc) 9e47018cfb Remove test T020_TestMakeRootAgent() which hasn't been active for ages anyway
This test was non-viable.  Keeping inactive T021_TestCrossToNewRegion() around for now since it's still useful for reference purposes in constructing a future working test.
2011-02-19 00:14:13 +00:00
Justin Clark-Casey (justincc) 60fe3d48ee Put some CapabilitiesModule null checks in Scene
Stop tests setting up a capabilities module by default
2011-02-18 23:50:54 +00:00
Justin Clark-Casey (justincc) 8249d77991 If GridService.GetNeighbours() could not find the region then log a warning rather than causing a null reference on the normal log line
This also extends the TestChildAgentEstablished() test to actually activate the EntityTransferModule, though the test is not yet viable
2011-02-18 23:25:59 +00:00
Justin Clark-Casey (justincc) 5c92f62941 minor: remove mono compiler warning 2011-02-18 23:10:46 +00:00
Justin Clark-Casey (justincc) dd9efc1838 extend TestChildAgentEstablished() test slightly to put in EntityTransferModule. Not yet enabled. 2011-02-18 23:05:56 +00:00
Justin Clark-Casey (justincc) eb699df5f6 On SceneSetupHelpers, go back to calling ScenePresence.CompleteMovement() for the last stage of AddRootAgent() instead of SP.MakeRootAgent()
Going this extra step doesn't appear to cause any test failures.
This is arguably better for test purposes, though at some stage another method may arise which does just call AddRootAgent().
2011-02-18 22:49:19 +00:00
Justin Clark-Casey (justincc) 023f953f39 remove another unused test teardown method 2011-02-18 22:25:45 +00:00
Justin Clark-Casey (justincc) c155f57dbe remove unused test teardown method 2011-02-18 22:22:51 +00:00
Justin Clark-Casey (justincc) c763edf56d separate attachment tests out into their own class 2011-02-18 22:20:08 +00:00
Justin Clark-Casey (justincc) 88da253c94 Add very basic test which invokes the scene update loop once and checks the frame number.
This makes Scene.Update() match its original description of performing a single update, which also matches the semantics of SOG and ScenePresence.
2011-02-18 21:54:44 +00:00
Justin Clark-Casey (justincc) e774679f62 minor: add method doc to a few ScenePresence methods 2011-02-18 21:19:16 +00:00
Justin Clark-Casey (justincc) 4725221435 Stop the avatar sometimes pausing for more than a second on the border when region crossing.
This restores a RemoveFromPhysicalScene() call in ScenePresence.CheckForBorderCrossing() when the agent has been placed in transit.
If we don't remove the agent from the physical scene, then the method continues to be called via ScenePresence.Update()
until the handover of the client between regions is completed.  Since this handover can take more than 1000ms (due to the 1000ms
event queue polling response from the server), this results in the avatar pausing on the border for the entire handover period.
2011-02-18 20:54:00 +00:00
Marck 4f9c3c73ad Add support for new naming syntax of linked regions to osTeleportAgent and osTeleportOwner. 2011-02-17 13:47:13 +01:00
Marck 47a5d8d742 Make osTeleportOwner work in foreign regions by relaxing the restrictions on teleporting an agent. 2011-02-17 13:47:12 +01:00
Marck 25265c964f Changed console command "alert" and added new command "alert-user".
This addresses Mantis #4709.
Command "alert" always sends a message to everybody; the variant "alert general" has been removed. Sending messages to one user is done with the dedicated command "alert-user".
2011-02-16 18:36:57 +01:00
Melanie 918c12c965 Change the QUERYACCESS method to eliminate spurious access denied messages 2011-02-16 08:06:11 +00:00
BlueWall c75e916ccf Set filter to send proper rotations for root part
This allows the root prim, alone or in a set, to send it's
	rotation. This fixes unsitting the avatar on sit-offsest
	type teleports where the sit target is in the root prim of
	a linkset.
2011-02-13 07:42:53 -08:00
Diva Canto a8ced66e87 Improved error message on TP failure 2011-02-12 07:28:21 -08:00
Justin Clark-Casey (justincc) 9801bf03f8 minor: add comment explaining that GetRegionsByName needs to stay in TeleportAgent for its side effects. 2011-02-12 01:14:12 +00:00
Justin Clark-Casey (justincc) 03d82a5a85 Fix bug where "My estate" name was always used even if the user entered a different name on initial setup.
Turns out we had stopped saving estate settings immediately after the name change.  The scene constructor then reloade the settings and oblitereted the different name.
This code could be more efficient since there's no reason for scene to reload the settings when they are already known to be valid.
Thanks to Thoneve for the spot on this.
2011-02-12 01:08:56 +00:00
Justin Clark-Casey (justincc) 7e21c1eadf Hack in a crude temporary "estate show" command
This will show the estate for each region, along with that estate's id and the estate owner.
This is temporary because the command output might change.
This commit also converts the estate module from the old to the new region module format
2011-02-12 00:46:01 +00:00
Justin Clark-Casey (justincc) 26727ee044 refactor: split out estate management commands into separate class 2011-02-11 23:32:38 +00:00
Justin Clark-Casey (justincc) 8fd58aa00c add estate name to show regions console command 2011-02-11 22:10:02 +00:00
Diva Canto 45382e6f82 Reinstated a couple of null checks related to the previous revert. 2011-02-10 06:26:26 -08:00
Diva Canto 89bb5c0941 Revert "Hunting down mantis #5365"
This reverts commit ebeef02fef.
2011-02-10 06:09:04 -08:00
Diva Canto 21715396fa Put the Ack of UseCircuitCode back to where it used to be. Some ppl are reporting login issues. 2011-02-09 17:45:19 -08:00
Diva Canto f33e51e2ff Comment instrumentation out. Not needed anymore. Left in comments, in case it is needed again. Mantis #5365 2011-02-09 09:50:26 -08:00
Diva Canto 1cd951e5ae Fix the negative number problem in TokenBucket. mantis #5365 2011-02-09 09:39:53 -08:00
Diva Canto 830fee145d Revert "Brute-force debug -- mantis #5365"
This reverts commit 585473aade.
2011-02-09 08:35:36 -08:00
Diva Canto 1bba9c6300 Revert "Don't build strings unless we're in emergency debugging."
This reverts commit ba202ea9b0.
2011-02-09 08:35:21 -08:00
Diva Canto 477a869fb2 More detection of negatives. 2011-02-09 08:08:57 -08:00
Diva Canto 473fac4dc7 Detect negative dripAmounts in TokenBuckets. These negatives result from overflown integer operations. Also added Total to the scene throttles in show throttles. 2011-02-09 08:06:20 -08:00
Diva Canto ba202ea9b0 Don't build strings unless we're in emergency debugging. 2011-02-08 21:09:10 -08:00
Diva Canto 585473aade Brute-force debug -- mantis #5365 2011-02-08 20:12:33 -08:00
Diva Canto 117462cba1 Avoid potential race conditions on UseCircuitCode. I artificially made the race condition happen, and got very similar results to those described in mantis #5365 -- no prims/avie sent back. 2011-02-08 17:53:01 -08:00
Diva Canto f431bd20ec Minor addition to the previous commit 2011-02-08 14:49:50 -08:00
Diva Canto 82846afe4b Minor improvement to previous commit. 2011-02-08 12:37:37 -08:00
Diva Canto ac7bc78555 Added emergency monitoring of UDP Outgoing packets thread. Just type "emergency-monitoring on/off" 2011-02-08 12:06:14 -08:00
Diva Canto d627122cdc Mantis #5368 -- exception on WorldMap 2011-02-07 19:44:55 -08:00
Diva Canto d934add021 Thanks Tokeiito for noticing this bug. mantis #5366 2011-02-07 14:49:18 -08:00
Diva Canto ebeef02fef Hunting down mantis #5365
Revert "refactor: remove redundant null checks"

This reverts commit 6e58996b4d.
2011-02-07 07:45:03 -08:00
Diva Canto 98ea78fc77 New command: show pending-objects 2011-02-06 19:39:29 -08:00
Diva Canto 2c7e87c45b Better output for show neighbours 2011-02-06 07:51:20 -08:00
Diva Canto 3411d4867d Honor check of m_Enabled in WorldViewModule. 2011-02-05 19:40:55 -08:00
Diva Canto cc81d924ca Fixed Caps handlers leak 2011-02-05 19:34:02 -08:00
Diva Canto 30fa5ad1e2 One more diagnosis command:
show caps
2011-02-05 19:21:12 -08:00
Diva Canto b20ab1063f Added a couple of console commands to help diagnose issues:
show circuits: shows the lists of agent circuit data
show http-handlers: shows the currently registered http handlers
2011-02-05 17:57:30 -08:00
Diva Canto 67555994ad Amend to yesterday's deletions: forgot to delete the RemoteInventory module in th addin.xml file. 2011-02-05 07:55:54 -08:00
Diva Canto 632babf8fb Added an additional debug message, and removed a bunch of files that weren't being used anymore -- the old RemotsInventory connectors stuff. 2011-02-04 19:19:38 -08:00
Diva Canto f5a3eb9fd5 Added a config var to HGInventoryAccessModule called OutboundPermission that controls whether the sim lets asset POSTs happen to foreign grids or not. It's True by default. If ppl want to allow foreign visitors but don't want to allow any assets out of their grid, they should set this to False. This is the beginning of policies for these things... 2011-02-04 17:05:45 -08:00
Justin Clark-Casey (justincc) cdd64bb8f5 For now, reinstate the call to World.GridService.GetRegionsByName() commented out in 933f47e
Even though we don't use the results, just getting the regions may have side effects in making hypergrid links available for the later World.RequestTeleportLocation()
2011-02-05 00:15:25 +00:00
Justin Clark-Casey (justincc) 5b7a5a5b8b Add position to IM sent from llInstantMessage(), to better fulfill client expectations 2011-02-04 23:14:21 +00:00
Justin Clark-Casey (justincc) 722f0ba18c Put something in the ImprovedInstantMessage.BinaryBucket for llInstantMessage() to stop this crashing viewer 2.4.0 (1.23.5 was fine with this).
We're putting in a string of format "<region name><x pos floor int><y pos floor int><z pos floor int> which appears to be the expected value.
This resolves http://opensimulator.org/mantis/view.php?id=5356
2011-02-04 23:07:47 +00:00
Justin Clark-Casey (justincc) bc2e254b55 minor: fix indentation, spacing on commit 3585130
this previous commit tries to look up the texture by name first before just using the uuid.
this allows correct resolution of inventory textures which have uuids as names.
2011-02-04 21:55:22 +00:00
unknown 3585130ac8 SetTexture_fix 2011-02-04 21:52:06 +00:00
Kevin Cozens 034327b51f Send object date to viewer in microseconds (Fixes mantis bug #3990) 2011-02-04 20:55:41 +00:00
Justin Clark-Casey (justincc) 1613d89383 minor: Correct misspelling of neighbour in log messages.
Thanks Fly-Man-
2011-02-04 20:51:51 +00:00
Mic Bowman cf24069227 Change UpdateAgent (for changes in agent position) to be sent
once to each simulator rather than once to each region. This
should help with some of the delays caused by multiple outstanding
requests to a single service point.
2011-02-03 12:43:46 -08:00
Diva Canto 8fdc810a23 Addresses mantis #5360: CreatorData was being written as long as it wasn't null. This made iars backwards incompatible when some items had non-null foreign creators. This patch adds an explicit option (-c) to preserve foreign creator information. 2011-02-03 04:07:36 -08:00
Justin Clark-Casey (justincc) 4f7cf491e6 Comment out texture CAPS 'texture not found' message for now 2011-02-02 20:02:10 +00:00
Justin Clark-Casey (justincc) 2413e9eb3f Record number of resent packets in LindenUDP stack and display in stats report 2011-02-02 20:00:50 +00:00
Justin Clark-Casey (justincc) 2344150b6e Stop double counting dequeued packets for packets sent number
This is already being incremented in LLUDPServer.SendPacketFinal for every packet
2011-02-02 19:39:33 +00:00
Justin Clark-Casey (justincc) 0898be5750 Change SimianGroupsServicesConnectorModule.GetAgentGroupMembership() so that it returns null if the user isn't a member of the group.
This matches the behaviour of the same method for Flotsam Groups.  This is the behaviour assumed by existing code.
Method doc also added to IGroupsServicesConnector to the make the contract clear.
2011-01-31 22:54:36 +00:00
Melanie 8f008f394d Flash out the prim count module 2011-01-29 04:27:20 +00:00
Melanie e7d5ff9bd2 Create the structure of classes and interfaces to replace the cruft that
is in the land management module today
2011-01-29 02:24:27 +00:00
Melanie 0936455725 Adding the prim count module skeleton 2011-01-28 23:44:17 +00:00
Melanie 38bfdb0c9d Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim 2011-01-28 23:22:16 +00:00
Melanie 5942385d0e Add the prim count interfaces 2011-01-28 23:21:41 +00:00
Justin Clark-Casey (justincc) 933f47e89d Comment out unused call to GridService in TeleportAgent() 2011-01-28 22:59:07 +00:00
Justin Clark-Casey (justincc) a4acf485d7 minor: don't bother reparsing the sources for includes if ReadConfig() was unsuccessful 2011-01-28 22:50:49 +00:00
Justin Clark-Casey (justincc) 1fcb919798 If a non-globbed included file from config cannot be found then warn the user 2011-01-28 22:46:29 +00:00
Justin Clark-Casey (justincc) ab1ec3c3cc minor: remove a few mono compiler warnings 2011-01-28 21:51:25 +00:00
Kevin Cozens a0380af18f Display supported file extensions/formats in "terrain load help" (Mantis #5349) 2011-01-28 21:24:05 +00:00
Kevin Cozens 9798b044fe Added loading and saving of terrain files using Terragen format (Mantis #1564)
Terrain files can now be loaded and saved using the Terragen (.ter) format.
Selection of the terrain file loader to use is now based on the extension
of the filename being loaded and the data is loaded using a memory stream
instead of writing it to a file and then loading it from the file.
2011-01-28 21:19:53 +00:00
Melanie 188d86998d Fix up QueryAccess to also check parcels 2011-01-28 04:09:04 +00:00
Melanie d90b0c53ec Fix bumping into sim borders and check estate bans for walking crossings 2011-01-28 02:38:14 +00:00
Melanie 80bf95b7b4 Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim 2011-01-28 02:34:45 +00:00
Melanie 5a0cb7d37e Thank you, Goetz, for a patch to fix prim count display in cut regions. 2011-01-28 02:34:07 +00:00
Justin Clark-Casey (justincc) f9ea5e69c5 Refactor: Break out LoadObjects() and LoadParcels() from a longer method 2011-01-27 21:07:21 +00:00
Justin Clark-Casey (justincc) 19e4473a97 Put confirmation on "land clear" command to avoid nasty accidents 2011-01-27 20:57:59 +00:00
Justin Clark-Casey (justincc) be3685b1a2 When an oar is loaded, do not create a default parcel before loading the parcels from the OAR.
The region spanning parcel shouldn't exist in this situation.  If it does, when the land data is loaded it is repersisted with a local ID which comes after the ones loaded via the oar, which obliterates the oar loaded one.

Resaving the data we just loaded from the database is somewhat odd in itself (though this makes sense from the way that OAR loading was already using the same event).
2011-01-27 20:36:50 +00:00
Justin Clark-Casey (justincc) 42c0dbf49a Show local IDs in "land show" output.
Also properly insert region name in "land clear" command
2011-01-27 20:11:30 +00:00
Justin Clark-Casey (justincc) ab9a0f2f1d Add "land clear" command
This clears all parcels from the currently selected region and replaces them with the single region spanning default parcel owned by the estate owner
2011-01-27 19:37:20 +00:00
Justin Clark-Casey (justincc) 5a26dc2743 Fix OAR parcel loading so that old parcels are replaced by the new instead of merged.
The --merge switch will still merge the old and new land parcelling.
2011-01-27 18:48:48 +00:00
Justin Clark-Casey (justincc) e33cb3db93 remove unused CreateBaseLand() 2011-01-27 16:50:41 +00:00
Melanie b0f641fa15 Make it work 2011-01-27 06:41:07 +00:00
Melanie 17801bd78b Add a TeleportFlags member to SP so we can tell how we got there. 2011-01-27 05:33:46 +00:00
Mic Bowman 2bab8e5538 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2011-01-26 13:35:21 -08:00
Mic Bowman 240c0eaf1d Remove the RestorePresences functions (which don't seem to be doing
anything) and clean up the code in AddNewClient (so Appearance only
gets assigned once, not three times).
2011-01-26 13:33:34 -08:00
Justin Clark-Casey (justincc) 8eb2789ae1 Add some comments on ILandObject.StartPoint and EndPoint 2011-01-26 21:19:22 +00:00
Justin Clark-Casey (justincc) a0469daf75 Implement command "land show". This shows all the parcels on the currently selected region/s
This is useful for diagnostics.  The command is "land show" rather than "show land" because it's implemented as a module specific subcommand.
2011-01-26 21:12:41 +00:00
Mic Bowman c4727645b8 Removed a few more spurious appearance saves. When an avatar
enters a region the attachments module tries to update the
appearance with attachments that are already part of the appearance.
Just added a check to only save if the attachments weren't there
before.
2011-01-25 14:23:58 -08:00
Melanie b91c99b596 Fix script data not being reset as it should be 2011-01-24 03:07:01 +00:00
Diva Canto cc39d0bf4e Fixes mantis #5343 2011-01-23 14:47:58 -08:00
Justin Clark-Casey (justincc) a32381cb9b stop extremely old region serialization commands from appearing in the console
as far as I know these are unused and unsupported.  Please re-enable if this is not the case.  This does not effect save-xml[2]/load-xml[2]
2011-01-22 00:27:34 +00:00
Justin Clark-Casey (justincc) cb14e1d272 Update the "config get <section> <key>" command to "config get [<section>] [<key>]"
The config get command shows a current config value on the console.
Now, if <key> is omitted then all the values for the given section are printed.
If <section> is ommitted then all sections and all keys are printed.
Current config can also be dumped to a file using "config save <path>".  This can be handy for resolving or eliminating config issues
2011-01-21 23:59:55 +00:00
Justin Clark-Casey (justincc) 41105948bd remove some mono compiler warnings 2011-01-21 23:19:52 +00:00
Justin Clark-Casey (justincc) 5f3f7c3405 minor: remove unnecessary newline from "show throttles" information 2011-01-21 22:48:49 +00:00
Justin Clark-Casey (justincc) 9971fdbcd5 properly format "show throttles" table 2011-01-21 22:31:46 +00:00
Justin Clark-Casey (justincc) 38debbc59f crudely refactor table generation code for "show queues" and "show throttles" 2011-01-21 00:56:37 +00:00
Justin Clark-Casey (justincc) c383dbd06d implement "show throttles" command for showing current agent throttles and the server settings.
This is in a very crude state, currently.
The LindenUDPModule was renamed LindenUDPInfoModule and moved to OptionalModules
OptionalModules was given a direct reference to OpenSim.Region.ClientStack.LindenUDP so that it can inspect specific LindenUDP settings without having to generalize those to all client views (some of which may have no concept of the settings involved).
This might be ess messy if OpenSim.Region.ClientStack.LindenUDP were a region module instead, like MXP, IRC and NPC
2011-01-21 00:38:16 +00:00
Justin Clark-Casey (justincc) 58eb6b5fa3 minor: help text adjustment for "show queues" 2011-01-20 23:22:45 +00:00
Justin Clark-Casey (justincc) df740d8e5c remove reference to CoreModules from ClientStack.LindenUDP
client stack uses modules in the same way that scene does - through their interfaces
2011-01-20 23:21:25 +00:00
Justin Clark-Casey (justincc) 1baf63dbae Move "show queues" command out of OpenSim.cs and into a separate module. 2011-01-20 22:57:12 +00:00
Justin Clark-Casey (justincc) f50780f4c2 remove unimplemented "show assets" command 2011-01-20 21:56:48 +00:00
Justin Clark-Casey (justincc) d3dca7d25a For now, comment out logging messages about IM sending, since these cause high spam for large group messaging 2011-01-19 01:50:02 +00:00
Justin Clark-Casey (justincc) 28fda1cab6 with mic's permission, reduce appearance, baked texture logging verbosity for now 2011-01-19 01:41:32 +00:00
Justin Clark-Casey (justincc) a42faca5b9 With mic's permission, adjust long call time info messages to 500ms from 200ms 2011-01-19 01:13:10 +00:00
Justin Clark-Casey (justincc) 97c0430093 Downgrade and comment out some other caps messages for now 2011-01-19 01:10:09 +00:00
Justin Clark-Casey (justincc) 7f000ea88e Correct "show queues" to show queued packet numbers for each client instead of bytes.
Byte amounts aren't actually available - this was a misunderstanding of TokenBucket.Content.  But raw packet numbers are.
2011-01-19 00:33:25 +00:00
Melanie 9f7b37b37c Fix build break 2011-01-18 01:48:37 +00:00
Melanie ac16a49ca0 Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim 2011-01-18 01:27:11 +00:00
Diva Canto a07375a7ae Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2011-01-17 17:41:06 -08:00
Diva Canto c98d1cffe2 Removed the call to sceneViewer.Reset upon MakeRoot and ChildAgentUpdate, because Reset hangs for a long time waiting for the lock. That is a problem in itself -- that long holding of the lock by some thread -- but let's just avoid it altogether. 2011-01-17 17:40:48 -08:00
Melanie 31144a62b3 Change gesture activation to not quash any other flags 2011-01-18 01:26:37 +00:00
dahlia 624bf23abb force objectId to UUID.Zero for non-overridden animations in AvatarAnimation packet 2011-01-17 16:39:53 -08:00
Justin Clark-Casey (justincc) 3083c517a0 minor: resolve some mono compiler warnings 2011-01-18 00:29:10 +00:00
Justin Clark-Casey (justincc) c544f0d0c5 Prune some of the excess logging for client logins.
Didn't touch the appearance related stuff.
2011-01-18 00:25:24 +00:00
Justin Clark-Casey (justincc) 6e58996b4d refactor: remove redundant null checks 2011-01-17 23:57:50 +00:00
Justin Clark-Casey (justincc) 81552099d6 Fix UnackedBytes client stack statistic as seen in "show queues"
Bytes were being wrongly added again on a resend
2011-01-17 23:45:25 +00:00
Diva Canto 37837850d3 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2011-01-17 13:12:46 -08:00
dahlia aecaadd3bd objectId in AvatarAnimation packet should be UUID.Zero for non-overridden animations 2011-01-17 13:10:09 -08:00
Diva Canto 4bcee1dfb4 Revert "DEBUG DEBUG DEBUG"
This reverts commit 59c2cd04ba.
2011-01-17 13:07:02 -08:00
Diva Canto 59c2cd04ba DEBUG DEBUG DEBUG 2011-01-17 12:35:19 -08:00
Diva Canto 5e35651efc Protect World Map module, RequestMapItemsAsync, from badly formed URLs. 2011-01-17 11:45:13 -08:00
Melanie 30320077a2 Fix slam bits being lost when editing perms in prim inventory 2011-01-14 03:20:47 +00:00
Melanie 705f4e1e4b Dont' trust the viewer! Fix a permission slam error caused by trusting
the viewer too much.
2011-01-12 21:46:49 +00:00
Melanie 914e4b319e Fix direct item give permissions 2011-01-12 21:39:13 +00:00
Melanie f75a3ee762 Use ToString() rather than a cast (more robust) 2011-01-12 21:25:51 +00:00
Melanie 7cfe17b5b3 Partial permissions fix for boxed items. 2011-01-12 21:25:38 +00:00
Melanie dd154f7403 Fix god mode perms adjustment 2011-01-12 21:21:34 +00:00
Diva Canto 0fabe0e5a5 Added more debug messages under the -verbose option. 2011-01-08 16:33:33 -08:00
Diva Canto 35a2961ccd Added a -v|verbose option to save iar. 2011-01-08 16:17:00 -08:00
Diva Canto eab0951a59 Fixes the issue of hung archives. Problem was with SceneObjectSerializer.
Also fixes a buglet in scene load xml command, where it was given the wrong argument index for filename.
2011-01-08 15:49:51 -08:00
Diva Canto a1c5de0f94 Try to fix a IAR problem reported by nebadon, where save iar seems stuck forever. 2011-01-07 12:32:47 -08:00
Diva Canto 02e661f8dd Minor additional debug message. 2011-01-07 11:39:22 -08:00
Diva Canto 8c0e156b4d Make HG map search consistent with new syntax for link-region, i.e. http://foo.org. Old syntax (foo.org) is still supported, but has surprising results when ppl search again, because internally the HG link names start with http. 2011-01-07 11:38:54 -08:00
Diva Canto c18bcf3d8d A bit more frugal on the caller side of closing agents, now that the receiving end is async. No need for so much concurrency. 2011-01-07 10:25:49 -08:00
Diva Canto 52f88f5739 Spawn a threadlet upon receiving requests to close agents. The operation may take too long, and we don't need to keep the caller waiting. 2011-01-07 10:04:39 -08:00
Diva Canto fda56618e1 Deal with possibly un-initialized scripts in object transfers. Mantis #5310 2011-01-06 16:17:43 -08:00
Diva Canto 81587466e7 Map search: changed the flag sent to the client. It was 2 (???), now it's 0. This makes HG map tiles work on map search -- a longstanding annoyance. My map search tests were all ok, but since I don't understand these flag values, this may break something related to map search. 2011-01-06 12:53:54 -08:00
Diva Canto 5b43f9cac4 HG bug fix. Must wait for client's UDP contact before getting scene presence. 2011-01-06 12:47:13 -08:00
Diva Canto 17ebe8fb77 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2011-01-05 07:14:45 -08:00
Diva Canto 0c165bc421 Commented a verbose Debug message in LLUDPServer that got uncommented at some point. 2011-01-05 07:14:09 -08:00
Justin Clark-Casey (justincc) 4ac58093bf Make the default for the very verbose XMLRPC groups debug setting false rather than true! 2011-01-04 23:23:42 +00:00
Diva Canto fbde9b1136 Note to self: try to make only 3 things at the same time. 2011-01-04 11:33:15 -08:00
Diva Canto db55859125 Guard against null Animator. 2011-01-04 11:30:08 -08:00
Melanie 5286198650 Add permissions hooks for object transfers 2011-01-03 19:42:58 +00:00
Melanie 07cc032081 Allow cross-scope friendships to work, and also allow other cross scope name
resolution
2011-01-03 19:42:46 +00:00
Melanie e1664b8d38 Fix child agent scoping 2011-01-03 19:42:26 +00:00
Melanie c48ddbfef1 Fix scoping for prim region crossings 2011-01-03 19:41:02 +00:00
Melanie 9971766256 Implement Scope ID lookup on GetLandData. Stacked regions were not handled
properly
2011-01-03 19:40:55 +00:00
Melanie 1f4d0ad460 Fix up a prior fix (refix the fixed fix :) 2010-12-30 02:31:05 +00:00
Melanie a32f80b9e3 Implement SendPlacesReply 2010-12-30 01:36:09 +00:00
Diva Canto d42e0c39fc Bug fix in neighbors: serverURI now always has a trailing '/'... neighbors were not getting notified. 2010-12-29 07:36:39 -08:00
Diva Canto f801d50a8a WARNING: simulator config var change! This affects only system-facing configs. Nothing to do if you follow the rules of not messing with Grid.ini and GridHypergrid.ini.
Change the remote Grid region module so that it takes the network connector as a config variable. This allows the region plugin to be reused for both Robust and Simian network connectors.
2010-12-27 15:25:08 -08:00
Diva Canto 06077f775f Fixes mantis #5279 2010-12-25 08:28:42 -08:00
Diva Canto b23b29a53e This fixes mantis #5198 and related. Physics is not my expertise, so I'm not 100% sure of what all the consequences of this change are. Pushing up, so others can take a look. 2010-12-24 16:23:00 -08:00
Diva Canto 3eaaaa0d99 One more pass at object inventory. This time, fix SceneObjectPartInventory so that it makes sure that the file is added to Xfer's before it signals the client to come and get it. This allows the simplification of the logic of Xfer's. 2010-12-24 08:50:00 -08:00
Diva Canto 135b012bbd Hopefully this fixes all prim inventory issues. No more abort, no more keeping track of time. Simply handle the issues, which are: (1) rapid double requests from the viewer for the same file; (2) sometimes the file generation takes too long and the Xfer request arrives at the XferModule before the file name is added.
This still has debug messages commented out, in case this needs more debugging. Pushing it so others can test.
2010-12-23 19:31:37 -08:00
Teravus Ovares (Dan Olivares) d829580e5e Merge branch 'master' of ssh://MyConnection/var/git/opensim 2010-12-23 13:17:55 -05:00
Teravus Ovares (Dan Olivares) c108968020 * Cleanup from a commit a while ago. 2010-12-23 13:17:33 -05:00
Diva Canto bc67bc0d94 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2010-12-23 10:05:45 -08:00
Diva Canto 54418c5e69 Removed unused code -- this was the previous version of UDP texture sending, which now lives entirely in LindenUDP space. 2010-12-23 10:05:08 -08:00
Melanie 26e601a776 Put back a commented section of code. With some viewers, object inventory
transfers just don't start without it. Observed my Nebadon and yours truly.
2010-12-23 11:50:53 +00:00
Teravus Ovares (Dan Olivares) 46db73b62b * Re-Adding Scene TimeDilation to Object Update Packets.
* Added Calculating Time Dilation in the OdePlubin
* When multiple object updates are stuffed into one packet, average the time dilation between them as a compromise.
* Time Dilation on the update is calculated when the EntityUpdate object is created.  The pre-calc-ed TD is stored in the Entity update and used when it goes out on the wire.  Previously, it was 1.0 all the time. The time dilation is tied to when the update is created, not when the update is sent.
2010-12-23 03:30:09 -05:00
Diva Canto 862da9a55f Added a counter to NewFiles in Xfers to account for simultaneous object inventory requests, which apparently are happening and may cause race conditions if the file name is removed after the first transfer. 2010-12-22 17:55:58 -08:00
Melanie 990e73d7cb Fix a broken format on an error message. Also replace yet another e.Message
with e.ToString(). e.Message is USELESS, it doesn't tell us what happened
where, we should use e.ToSTring() everywhere
2010-12-22 17:33:06 +00:00
Teravus Ovares (Dan Olivares) 25ecd62b1f * Adds AbortXfer to the ClientAPI mix
* Adds an item that checks to see if the top request has been there for longer then 30 seconds without an update and sends an AbortXfer if it encounters one.   This allows the client to cancel the Xfer on it's side so you can re-select the prim and get the inventory when it fails the first time.
* Some interesting locking...    Using NewFiles to lock the rest of them.   We'll see how that goes.
* The goal of this is to ensure that Xfers are restartable when they fail.  The client will not do that on it's own.
2010-12-21 19:15:44 -05:00
Melanie 1c3e77b728 What is the point of using different types to express the same damn thing? 2010-12-21 22:58:52 +00:00
Melanie 19181c019a Another good catch. Update file name serial. 2010-12-21 22:56:48 +00:00
Melanie ec8d1d0131 Added a missed return. Thanks diva! 2010-12-21 22:49:38 +00:00
Melanie a31b96e1ba Fix up merge artifacts 2010-12-21 20:54:28 +00:00
Melanie 043dace118 Make prim inventories a bit more sane 2010-12-21 20:49:31 +00:00
Diva Canto c082254b9d Put the coarse location updates back to 50 frames, otherwise the dots on the mini-map come and go noticeably. Also increased the Velocity a bit; I had decreased it to 0.885; now it's 0.9. 2010-12-19 19:29:07 -08:00
Marck 3b4af8a0dc Fix osTeleportAgent and osTeleportOwner for the case that GridService is used with a storage provider other than NullRegionData. 2010-12-20 02:09:35 +01:00
Justin Clark-Casey (justincc) 223264047e uncomment "load iar" help lines which added the --merge option 2010-12-18 00:59:37 +00:00
Justin Clark-Casey (justincc) bf9555eaee minor: add [-p|--profile=<url>] to usage line that pops up if save iar console command isn't valid 2010-12-18 00:57:09 +00:00
Justin Clark-Casey (justincc) ef43f98686 Raise maximum iar version that master can load to 1.x, so that it can load its own iars (oops) 2010-12-18 00:45:56 +00:00
Justin Clark-Casey (justincc) 490d05d212 remove broken and unmaintained subversion serialization module and it's associated libraries and licenses 2010-12-17 23:04:07 +00:00
Justin Clark-Casey (justincc) 3d32f05cde remove mono compiler warning: if (sop.Color != null) always returns true as sop.Color is a value type. 2010-12-17 22:40:11 +00:00
Justin Clark-Casey (justincc) 3b1c91c24b remove mono compiler warnings 2010-12-17 22:35:08 +00:00
Justin Clark-Casey (justincc) 0913d43c50 minor: 'debug packet' console command level <= 50 then don't log ImprovedTerseObjectUpdate messages 2010-12-17 22:29:43 +00:00
Justin Clark-Casey (justincc) 0745d65344 Put in locks on m_killRecord to replace changed locks on m_entityUpdates.SyncRoot
These locks are necessary to avoid a delete/update race condition for scene objects.
However, since we're now locking on m_killRecord this shouldn't cause delays to m_entityUpdates reprioritization
2010-12-15 23:11:42 +00:00
Diva Canto ed26376ec5 Yet more things out of the main Update thread loop and into threadlets. This time, SendPrimsUpdate. Plus a few more tweaks on triggering actions from the Update loop. #LoginLag. 2010-12-14 20:15:26 -08:00
Diva Canto 74c68474e0 Another attempt at moving heavy computation away from the Update loop. #LoginLag 2010-12-14 18:44:26 -08:00
Diva Canto e3262ef5ac Commented out the UpdateLand call from the Update thread loop, because this may be causing the #LoginLag. Attachments taint the prim count. Twice. Each. 2010-12-14 17:50:37 -08:00
Justin Clark-Casey (justincc) 6b135ee371 fix mistake in last change of local.include 2010-12-15 00:14:43 +00:00
Diva Canto 9d0339e8f9 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2010-12-14 16:04:46 -08:00
Diva Canto a4309578e2 Another stab at #LoginLag. Looking forward to hear the feedback! This makes updates for self movement as absolute top priority, going in to the unthrottled category. Self only, not other avies. 2010-12-14 16:04:28 -08:00
Justin Clark-Casey (justincc) 3643be1c97 Rename SceneObjectUserTests to SceneObjectDeRezTests to better reflect its contents 2010-12-14 23:46:02 +00:00
Justin Clark-Casey (justincc) 92727ad596 minor: disable debug logging for previous test 2010-12-14 23:41:36 +00:00
Justin Clark-Casey (justincc) 8a5f9b91de Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2010-12-14 23:39:21 +00:00
Justin Clark-Casey (justincc) 81bccd6d13 Start implementing a test for 'share with group' object functionality. Not yet complete.
While implementing this, a bug was fixed in scene setup helpers where module RegionLoaded() was called immediately after AddRegion() instead of waiting for all AddRegions() to complete.
Also, XmlRpcGroupsModule non-message functionality will now work without a message transfer module (as indicated in the comments but with a contradictory implementation)
2010-12-14 23:36:34 +00:00
Justin Clark-Casey (justincc) 42c9c30e4c Add mock group services connector and use this in tests 2010-12-14 22:57:36 +00:00
Justin Clark-Casey (justincc) c620e4c822 add infrastructure for groups module tests 2010-12-14 22:25:01 +00:00
Diva Canto ff8ff773e7 Relax a highly constraining lock on m_entityUpdates that may be preventing reprioritizations from actually happening. #LoginLag 2010-12-14 12:58:32 -08:00
Diva Canto 10ae5454cb Made the map thread request the map items asynchronously, as the name suggested -- but with a cap of 20 async requests max at any given time. 2010-12-14 12:16:51 -08:00
Diva Canto 55e04e6c68 Fixes mantis #5270 -- Map tiles for hyperlinks not showing in world map for grided sims. 2010-12-14 08:11:49 -08:00
Melanie e47cc10674 Null checking ParentGroup is not needed. It can't be null. 2010-12-14 12:07:35 +00:00
Diva Canto 4bdba0a487 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2010-12-13 21:36:08 -08:00
Diva Canto b41164b620 This seems to get rid of the stuck PREJUMP animation, as reported by Justin in -dev. Also in this commit, a slight adjustment to the Velocity of SP -- this makes the avie walking feel less jerky for me. Will wait reports from others. 2010-12-13 21:35:40 -08:00
Justin Clark-Casey (justincc) e08da02a0f Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2010-12-14 00:12:17 +00:00
Justin Clark-Casey (justincc) e62b3dba8a reinstate IAttachmentsModule.UpdateAttachmentPosition() since this is being used by a 3rd party region module and contains non-obvious attachment specific code
There are no functional changes.  UpdateAttachmentPosition() is adapted to the new approach of only saving attachment state on logout
2010-12-14 00:11:41 +00:00
Melanie 2a9f095071 Fix a small bug in ban list handling 2010-12-13 22:14:34 +00:00
Melanie 9bd7f3b03a Revamp the viewer -> banlist packet processing so fix a number of bugs.
Remove the too coarse CanEditParcel method in favor of a CanEditParcelProperties
method that takes a GroupPowers argument to specify what action is to be
taken. Also, make the method to set parcel data much more granular. Permissions
in a deeded setting should now work.
2010-12-13 20:35:56 +00:00
Melanie d6803e6448 Change some lookups in he Land Management module to make group permissions
work better. Add a generic group permissions hoot to the scene permissions
system.
2010-12-13 20:28:14 +00:00
Diva Canto 6b8d01d8c4 It turns out that the 1/2 sec burst for prims download is not a bug, but a feature of the client. The client sets the throttles in such a way that makes the server behave like that. The same happens in the Linden Grid.
Revert "This may have been the biggest, baddest bug in OpenSim ever... confusion between bytes per second and bytes per millisecond."

This reverts commit 870bbcfc6c.
2010-12-13 11:45:17 -08:00
Diva Canto fe6c655f70 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2010-12-13 09:43:54 -08:00
Diva Canto 870bbcfc6c This may have been the biggest, baddest bug in OpenSim ever... confusion between bytes per second and bytes per millisecond. 2010-12-13 09:42:27 -08:00
Marck 7f0350b988 Trigger event with flag CHANGED_LINK when agent sits on objects that have not a sit target defined. This fixes Mantis #4692. 2010-12-12 20:12:34 +01:00
Diva Canto 4d16ecf889 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2010-12-11 17:07:08 -08:00
Diva Canto 797ca8d0e7 Fixes the nudge movements! 2010-12-11 17:06:17 -08:00
Marck 69538d14d4 More OSSL function name normalization, this time for osParcelSetDetails. 2010-12-11 11:41:45 +01:00
Diva Canto c42876df67 Revert "Another stab at mantis #5256"
This reverts commit ccb4f958c0.
2010-12-10 23:32:50 -08:00
Diva Canto 18b10fab60 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2010-12-10 23:16:47 -08:00
Diva Canto ccb4f958c0 Another stab at mantis #5256 2010-12-10 23:16:26 -08:00
Justin Clark-Casey (justincc) b46de6e025 Remove the restriction that you have to be logged in when loading/saving iars
This is pointless as we're supplying the password on the command line
2010-12-11 03:09:00 +00:00
Justin Clark-Casey (justincc) 387f743993 If we're saving an IAR with --profile information, then label this a version 1.0 IAR since it isn't compatible with older OpenSim releases. 2010-12-11 02:18:16 +00:00
Justin Clark-Casey (justincc) 373ef594ba Drop current OAR version back to 0.5 since these are currently now compatible with older OpenSim versions again.
Removed ability to choose 0.4 to avoid having to write code that polices this properly.  Please shout on the ml if you really need this.
2010-12-11 01:57:32 +00:00
Marck b512ecd1dc Normalization of OSSL function names.
Added the following replacement functions for compliance to the OSSL standards stated on the wiki:
osGetTerrainHeight
osSetTerrainHeight
osGetSunParam
osSetSunParam
osSetPenColor

The functions that do not comply to the standard give a warning when used but work normally otherwise.

The graphics primitive drawing command "PenColor" has also been added as well as dynamic texture parameter "bgcolor" as an alternative to "bgcolour".

The following two functions have been renamed because they are not enabled yet aynway:
osWindParamSet => osSetWindParam
osWindParamGet => osGetWindParam
2010-12-10 22:20:35 +01:00
Diva Canto d8fd917076 Revert "A stab at mantis #5256. Separate ScenePresence updates from SceneObject updates, and place them in different queues."
This reverts commit f84905e294.
2010-12-10 12:40:12 -08:00
Diva Canto 58b251506c Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2010-12-10 11:33:09 -08:00
Diva Canto f84905e294 A stab at mantis #5256. Separate ScenePresence updates from SceneObject updates, and place them in different queues. 2010-12-10 11:32:46 -08:00
Justin Clark-Casey (justincc) a918c8df97 fix the minimap sitting avatar location bug
a sitting avatar should have it's offset position added to the scene object, not its absolute position
2010-12-10 03:46:16 +00:00
Justin Clark-Casey (justincc) 3053f5ba7d minor: remove some compiler warnings 2010-12-10 03:08:31 +00:00
Diva Canto cefdee8aaf Normalized ALL URLs with trailing /'s hopefully. Fixed show hyperlinks command. mantis #5259 2010-12-09 16:52:37 -08:00
Diva Canto ab980fc927 Fixed wrong comment 2010-12-08 19:47:05 -08:00
Diva Canto 90bcfefe09 Fixed previous compile error -- I haven't pushed the CreatorID in AssetBase yet... 2010-12-08 19:37:35 -08:00
Melanie d7346dd5ff Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim 2010-12-09 01:55:45 +00:00
Diva Canto 1070cffcf9 Added ability for GetTexture to serve multiple formats. The format may come as an extra query parameter in the URL format=<format> (this was tested and working) or it may come in the Accept header (code added, but not tested). The result of the conversion is placed in the asset cache, under the name <uuid>-<format>. 2010-12-08 18:53:15 -08:00
Melanie 4df1d25d23 Plumb a code path for the entity transfer module to ask a destination scene
whether or not an agent is allowed there as a root agent.
2010-12-09 01:55:32 +00:00
Justin Clark-Casey (justincc) 1fa9399ab8 change doc. trivial commit to get panda to rebuild 2010-12-08 00:41:33 +00:00
Diva Canto 72748746d5 Fixed some inconsistency with trailing /. Made debug messages consistent. Changed the stored region names of HG regions. Increased the size of regionName in DB. 2010-12-05 19:43:24 -08:00
Jonathan Freedman 45cd2e3ef9 Merge branch 'master-core' into mantis5110 2010-12-05 11:49:15 -08:00
Melanie 4ca108f85e Simplify updating of agent inventory assets. Make newly created asset IDs
random rather than using IDs known by the client ahead of time.
2010-12-04 04:50:24 +00:00
Melanie 89fec4ff5b Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim 2010-12-04 04:25:08 +00:00
Melanie ea17b262a3 Convert the agent asset transactions module to a new style module.
Refactor to remove the property "MyScene" and the pointless circular
refs to the managing classes. Converted the module to a non-shared module.
Reformatted source for 80 columns. Removed the special role the module
had in the old loader.
2010-12-04 04:24:55 +00:00
Justin Clark-Casey (justincc) 7b6b4501b7 minor: add class doc line to older region module example code pointing towards newer 2010-12-04 02:49:41 +00:00
Justin Clark-Casey (justincc) f268cd7c53 comment out the extension attribute 2010-12-04 02:47:29 +00:00
Justin Clark-Casey (justincc) 57b5263ecf add bare bones shared example module 2010-12-04 02:46:59 +00:00
Justin Clark-Casey (justincc) 510b55c7f0 refactor some common code in RegionModulesControllerPlugin
also some minor doc changes in BareBonesNonSharedModule
2010-12-04 02:38:26 +00:00
Justin Clark-Casey (justincc) c010491d34 correct the id of the example module 2010-12-04 01:38:32 +00:00
Justin Clark-Casey (justincc) a06032d96e Add the most bare bones non-shared region module example. Not active unless the correct line is uncommented. 2010-12-04 01:36:35 +00:00
Justin Clark-Casey (justincc) 0ab774d484 add warning decals and information to RegionModule.cs in probably non-functional OpenSim.Region.Examples.SimpleModule project 2010-12-04 01:06:29 +00:00
Justin Clark-Casey (justincc) 9668fb4e31 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2010-12-04 00:57:18 +00:00
Justin Clark-Casey (justincc) 2486d96d06 minor: correction to logging category 2010-12-04 00:56:53 +00:00
Justin Clark-Casey (justincc) b69c5d6633 minor: change OpenSimBase log messages associated with newer module loader to make the association clear 2010-12-03 23:50:09 +00:00
Mic Bowman df860516bf Various bug fixes for appearance handling: more aggressive reset of textures and vparams when appearance is not cached and when wearables change. Send appearance to the viewer with initial data.
Cleaned up (and added) debugging.
2010-12-03 23:45:00 +00:00
Justin Clark-Casey (justincc) 7e72afcb3e Only force prim persistence before delete if the prim is the result of an unpersisted delink
This considerably improves delete performance for objects with large linksets
2010-12-03 00:12:59 +00:00
Justin Clark-Casey (justincc) 5246d98b8d Stop LLUDPServer sending updates after object deletes by always queueing deletes
If an LL 1.23.5 client (and possibly earlier and later) receives an object update after a kill object packet, it leaves the deleted prim in the scene until client relog
This is possible in LLUDPServer if an object update packet is queued but a kill packet sent immediately.
Beyond invasive tracking of kill sending, most expedient solution is to always queue kills, so that they always arrive after updates.
In tests, this doesn't appear to affect performance.
There is probably still an issue present where an update packet might not be acked and then resent after the kill packet.
2010-12-02 02:01:01 +00:00
Justin Clark-Casey (justincc) 26569a7cd0 minor: add some method doc 2010-12-02 02:01:01 +00:00
Diva Canto 7d24dbca3c Added some comments. Better than listening to the boring speaker... 2010-12-01 16:01:22 -08:00
Diva Canto f3835fe15c Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2010-11-29 09:58:20 -08:00
Diva Canto 49b59fffee Fix unit test. 2010-11-29 09:57:41 -08:00
Diva Canto f86c438653 Preservation of creator information now also working in IARs. Cleaned up usage help. Moved Osp around, deleted unnecessary OspInventoryWrapperPlugin, added manipulation of SOP's xml representation in a generic ExternalRepresentationUtils function. 2010-11-29 08:43:33 -08:00
Melanie 04ce7de5ed Fix the build break 2010-11-29 01:15:30 +00:00
Melanie 5aeb83125a Remove the most spammy XML dumps from the FS voice module 2010-11-28 23:30:55 +00:00
Diva Canto ca8d015733 Changed the parser for InventoryItem deserialization. Moved some utility functions around. 2010-11-27 11:40:54 -08:00
Marck d71d4f96e3 Amend GetLinkPrimitiveParams with implementations for PRIM_TEXGEN, PRIM_BUMP_SHINY, PRIM_FULLBRIGHT, and PRIM_GLOW 2010-11-27 10:59:14 +01:00
Diva Canto 3292a22558 Creator information preserved upon HG transfers. 2010-11-26 22:06:34 -08:00
Melanie 63e2c3b2d6 Reformat an overzealous comment. Remove end of line marks and reference to the
Mantis solved, as that isn't needed to understand the code. Reformat the
comment for 80 col screens.
2010-11-27 01:28:02 +00:00
Micheil Merlin 6ed63487d9 llUnsit position fix 4063 (updated 11-20-2010) 2010-11-27 02:05:44 +00:00
Micheil Merlin a8a8fb6e13 llVecNorm nant test 2010-11-27 01:29:55 +00:00
Justin Clark-Casey (justincc) e0866faacc Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2010-11-27 01:27:46 +00:00
Mic Bowman 541a7660e0 Refactor appearance and avatar data sending code. Paritioning the routines into "one-to-many" and "many-to-one" makes it possible to call the right function on presence creation (both child and root) and when a child agent is promoted to root. This brings the total number of appearance sends down to one or two on login.
Cleaned up the avatar update calls in the groups code. Cleaned up
some commented and debugging code, and a few formating fixes.
2010-11-27 01:14:36 +00:00
Justin Clark-Casey (justincc) 0e311a2104 If we fail to gather asset uuids for a particular asset, log the failing asset id and type 2010-11-27 00:54:09 +00:00
Marck 2827deffe8 Trigger changed event with CHANGED_TELEPORT when teleporting to another region. 2010-11-26 22:46:48 +01:00
Diva Canto 1cbd2842d5 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2010-11-25 16:27:19 -08:00
Diva Canto ae4b02e115 WARNING: LOTS OF CONFIGURATION CHANGES AFFECTING PRIMARILY HG CONFIGS. Added capability to preserve creator information on HG asset transfers. Added a new HGAssetService that is intended to be the one outside the firewall. It processes and filters the assets that go out of the grid. Also fixed the normal AssetService to do special things for the main instance (console commands, etc). Moved HGInventoryService to OpenSim.Services.HypergridService. Changed the way the login service gets the ServiceURL configs. 2010-11-25 11:14:16 -08:00
Melanie 2d2098f5da Export the module interface for restart 2010-11-25 04:06:25 +00:00
Melanie 57c4def254 Change all restarting to use the restart module. Remove hardcoded behavior 2010-11-25 03:16:52 +00:00
Melanie fb97fe8307 Finish the RestartModule and fix some bugs. Add new console commands:
region restart bluebox <msg> <time> ...
region restart notice <msg> <time> ...
region restart abort [<message>]
2010-11-25 02:30:06 +00:00
Melanie 6734c9f83a Implement the restart module 2010-11-25 01:22:05 +00:00
Melanie e14f449cc2 Adding the skeleton for the restart module 2010-11-24 22:14:53 +00:00
dahlia 9f29908f66 catch an exception when a mesh asset header cant be decoded 2010-11-24 02:05:41 -08:00
Jonathan Freedman bc51dfc45e Merge branch 'master-core' into mantis5110 2010-11-23 22:27:54 -08:00
Marck c68f03a6ff Fix: Allow use of parameters without specifying a file path with command "save oar" 2010-11-23 11:45:12 +01:00
Justin Clark-Casey (justincc) 8d79a39d5b Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2010-11-23 04:27:06 +00:00
Justin Clark-Casey (justincc) 63170fdea7 Only perform the take object permissions check if an object is being attached directly from the scene, not from existing inventory 2010-11-23 04:26:07 +00:00
Justin Clark-Casey (justincc) bbc291dfdf adapt tests to use DeRezObjects() since DeRezObject() has recently disappeared 2010-11-22 23:07:30 +00:00
Justin Clark-Casey (justincc) 34b13a4765 add basic tests to check that under default permissions module owner can delete objects and that non-owners (who are also not administrators, etc.) cannot 2010-11-22 22:54:13 +00:00
Marck e1c72cedb3 Let CHANGED_SCALE also trigger when editing prims and linksets with the viewer's edit tools.
This event used to trigger only when the scale was changed with a script.
2010-11-22 19:38:44 +01:00
Marck d63965cf94 Let CHANGED_SHAPE trigger. This fixes Mantis #1844. 2010-11-22 19:38:44 +01:00
Melanie d2aebbe066 Fox case on a method 2010-11-22 14:27:45 +00:00
Melanie 4e0a289a8d Change FS Voice module to a shared module to avoid gratuitious server handler
registrations. Add the missing bits to drive the local connector's HTTP
requests. This makes standalones work.
2010-11-22 14:13:27 +00:00
Marck 8a2c365e5b Thank you, thomax, for a patch making changed events CHANGED_REGION_RESTART and CHANGED_REGION work.
Fixes Mantix #5214.
2010-11-22 10:39:46 +01:00
Jonathan Freedman b7f5e82843 Merge branch 'master-core' into mantis5110 2010-11-21 20:01:48 -08:00
Jonathan Freedman 562147475c Merge https://github.com/opensim/opensim into mantis5110
Conflicts:
	OpenSim/Region/Framework/Scenes/Scene.cs
2010-11-21 19:51:23 -08:00
Melanie 8466ada8e0 Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim 2010-11-22 00:46:37 +00:00
Diva Canto 0fec29c849 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2010-11-21 17:19:45 -08:00
Diva Canto c617d658dd Added creator info across the board -- TaskInventoryItems and InventoryItems themselves. Tested. Seems to be working, main tests pass. Nothing done for IARs or HG transfers yet -- this only works for OARs for the time being.
New migration in inventory table in order to make CreatorID varchar(255).
2010-11-21 17:19:24 -08:00
Melanie ddf08276f1 Fox the buglets in Freeswitch. Grid mode works now and there is no reason why standalone should not. 2010-11-22 00:46:23 +00:00
Melanie 2105842513 Finish the standalone mode freeswitch work and add config examples 2010-11-21 23:24:39 +00:00
Melanie 6fa24f4671 Convert the Freeswitch module to new style 2010-11-21 22:40:03 +00:00
Melanie e6c52f38c5 Strip the dialplan and directory methods from the region module 2010-11-21 22:25:50 +00:00
Diva Canto 6a9ae9e7cb Global creator information working on MySQL DB and on load/save OARs. Creator name properly shown on the viewer as first.last @authority.
New option added to save oar -profile=url. Migration on RegionStore making CreatorID be 255 chars.
Moved Handling of user UUID -> name requests to a new module UserManagement/UserManagementModule.
2010-11-21 13:16:52 -08:00