0e465da187 
								
							
								 
							
						 
						
							
							
								
								remove now unused individual LandData prim counts.  
							
							... 
							
							
							
							However, the calls to the land management module to record prims need to remain, since they were also being used to return owner object lists, etc.
This is probably why prim counts were being done there in the first place. 
							
						 
						
							2011-04-05 21:25:54 +01:00  
				
					
						
							
							
								 
						
							
							
								b385d4aa03 
								
							
								 
							
						 
						
							
							
								
								Implement taking of coalesced objects.  
							
							... 
							
							
							
							WARNING!!!!!
You can TAKE them, but you can't REZ them again. Only the first of the contained
objects will rez, the rest is inaccessible until rezzing them is implemented.
Also, rotations are not explicitly stored. This MAY work. Or not. 
							
						 
						
							2011-04-03 20:24:44 +01:00  
				
					
						
							
							
								 
						
							
							
								8022400bd4 
								
							
								 
							
						 
						
							
							
								
								Remove unused Datastore parameter from RegionInfo (legacy from early 2008)  
							
							
							
						 
						
							2011-03-31 22:16:09 +01:00  
				
					
						
							
							
								 
						
							
							
								d011896341 
								
							
								 
							
						 
						
							
							
								
								Add generic EventManager.OnObjectAddedToScene and get PrimCountModule to listen for that rather than EventManager.OnParcelPrimCountAdd  
							
							... 
							
							
							
							OnParcelPrimCountAdd had the wrong semantics for the PrimCountModule - it was invoked for every entity in the scene, not just new ones, which would screw up the untainted count.
Extend automated test for this scenario. 
							
						 
						
							2011-03-23 21:53:14 +00:00  
				
					
						
							
							
								 
						
							
							
								7acade00b9 
								
							
								 
							
						 
						
							
							
								
								On initial setup, include estate and regions names in questions to make it clearer what they relate to.  
							
							
							
						 
						
							2011-03-21 23:26:35 +00:00  
				
					
						
							
							
								 
						
							
							
								2b04cab1ee 
								
							
								 
							
						 
						
							
							
								
								change some log messages from info to debug  
							
							
							
						 
						
							2011-02-25 02:15:06 +00:00  
				
					
						
							
							
								 
						
							
							
								5a16fa882c 
								
							
								 
							
						 
						
							
							
								
								Parameterizes the view distance used to compute and manage  
							
							... 
							
							
							
							child agents in neighbor regions. This means you can extend
the view on a simulator beyond the default 3x3 regions.
This uses a region default draw distance and should be
replaced at some point by the avatar specified draw distance.
That will require more careful, dynamic recomputation of child
agents every time the draw distance changes.
WARNING: this is experimental and has known instabilities. specifically
all regions "within site" should be running the same default draw distance
or agents will not be closed correctly. 
							
						 
						
							2011-02-22 13:23:54 -08:00  
				
					
						
							
							
								 
						
							
							
								60fe3d48ee 
								
							
								 
							
						 
						
							
							
								
								Put some CapabilitiesModule null checks in Scene  
							
							... 
							
							
							
							Stop tests setting up a capabilities module by default 
							
						 
						
							2011-02-18 23:50:54 +00:00  
				
					
						
							
							
								 
						
							
							
								88da253c94 
								
							
								 
							
						 
						
							
							
								
								Add very basic test which invokes the scene update loop once and checks the frame number.  
							
							... 
							
							
							
							This makes Scene.Update() match its original description of performing a single update, which also matches the semantics of SOG and ScenePresence. 
							
						 
						
							2011-02-18 21:54:44 +00:00  
				
					
						
							
							
								 
						
							
							
								4f9c3c73ad 
								
							
								 
							
						 
						
							
							
								
								Add support for new naming syntax of linked regions to osTeleportAgent and osTeleportOwner.  
							
							
							
						 
						
							2011-02-17 13:47:13 +01:00  
				
					
						
							
							
								 
						
							
							
								918c12c965 
								
							
								 
							
						 
						
							
							
								
								Change the QUERYACCESS method to eliminate spurious access denied messages  
							
							
							
						 
						
							2011-02-16 08:06:11 +00:00  
				
					
						
							
							
								 
						
							
							
								ac7bc78555 
								
							
								 
							
						 
						
							
							
								
								Added emergency monitoring of UDP Outgoing packets thread. Just type "emergency-monitoring on/off"  
							
							
							
						 
						
							2011-02-08 12:06:14 -08:00  
				
					
						
							
							
								 
						
							
							
								188d86998d 
								
							
								 
							
						 
						
							
							
								
								Fix up QueryAccess to also check parcels  
							
							
							
						 
						
							2011-01-28 04:09:04 +00:00  
				
					
						
							
							
								 
						
							
							
								d90b0c53ec 
								
							
								 
							
						 
						
							
							
								
								Fix bumping into sim borders and check estate bans for walking crossings  
							
							
							
						 
						
							2011-01-28 02:38:14 +00:00  
				
					
						
							
							
								 
						
							
							
								b0f641fa15 
								
							
								 
							
						 
						
							
							
								
								Make it work  
							
							
							
						 
						
							2011-01-27 06:41:07 +00:00  
				
					
						
							
							
								 
						
							
							
								17801bd78b 
								
							
								 
							
						 
						
							
							
								
								Add a TeleportFlags member to SP so we can tell how we got there.  
							
							
							
						 
						
							2011-01-27 05:33:46 +00:00  
				
					
						
							
							
								 
						
							
							
								240c0eaf1d 
								
							
								 
							
						 
						
							
							
								
								Remove the RestorePresences functions (which don't seem to be doing  
							
							... 
							
							
							
							anything) and clean up the code in AddNewClient (so Appearance only
gets assigned once, not three times). 
							
						 
						
							2011-01-26 13:33:34 -08:00  
				
					
						
							
							
								 
						
							
							
								5b43f9cac4 
								
							
								 
							
						 
						
							
							
								
								HG bug fix. Must wait for client's UDP contact before getting scene presence.  
							
							
							
						 
						
							2011-01-06 12:47:13 -08:00  
				
					
						
							
							
								 
						
							
							
								d42e0c39fc 
								
							
								 
							
						 
						
							
							
								
								Bug fix in neighbors: serverURI now always has a trailing '/'... neighbors were not getting notified.  
							
							
							
						 
						
							2010-12-29 07:36:39 -08:00  
				
					
						
							
							
								 
						
							
							
								c082254b9d 
								
							
								 
							
						 
						
							
							
								
								Put the coarse location updates back to 50 frames, otherwise the dots on the mini-map come and go noticeably. Also increased the Velocity a bit; I had decreased it to 0.885; now it's 0.9.  
							
							
							
						 
						
							2010-12-19 19:29:07 -08:00  
				
					
						
							
							
								 
						
							
							
								3b1c91c24b 
								
							
								 
							
						 
						
							
							
								
								remove mono compiler warnings  
							
							
							
						 
						
							2010-12-17 22:35:08 +00:00  
				
					
						
							
							
								 
						
							
							
								ed26376ec5 
								
							
								 
							
						 
						
							
							
								
								Yet more things out of the main Update thread loop and into threadlets. This time, SendPrimsUpdate. Plus a few more tweaks on triggering actions from the Update loop. #LoginLag.  
							
							
							
						 
						
							2010-12-14 20:15:26 -08:00  
				
					
						
							
							
								 
						
							
							
								74c68474e0 
								
							
								 
							
						 
						
							
							
								
								Another attempt at moving heavy computation away from the Update loop. #LoginLag  
							
							
							
						 
						
							2010-12-14 18:44:26 -08:00  
				
					
						
							
							
								 
						
							
							
								e3262ef5ac 
								
							
								 
							
						 
						
							
							
								
								Commented out the UpdateLand call from the Update thread loop, because this may be causing the #LoginLag. Attachments taint the prim count. Twice. Each.  
							
							
							
						 
						
							2010-12-14 17:50:37 -08:00  
				
					
						
							
							
								 
						
							
							
								4df1d25d23 
								
							
								 
							
						 
						
							
							
								
								Plumb a code path for the entity transfer module to ask a destination scene  
							
							... 
							
							
							
							whether or not an agent is allowed there as a root agent. 
							
						 
						
							2010-12-09 01:55:32 +00:00  
				
					
						
							
							
								 
						
							
							
								1fa9399ab8 
								
							
								 
							
						 
						
							
							
								
								change doc.  trivial commit to get panda to rebuild  
							
							
							
						 
						
							2010-12-08 00:41:33 +00:00  
				
					
						
							
							
								 
						
							
							
								72748746d5 
								
							
								 
							
						 
						
							
							
								
								Fixed some inconsistency with trailing /. Made debug messages consistent. Changed the stored region names of HG regions. Increased the size of regionName in DB.  
							
							
							
						 
						
							2010-12-05 19:43:24 -08:00  
				
					
						
							
							
								 
						
							
							
								45cd2e3ef9 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master-core' into mantis5110  
							
							
							
						 
						
							2010-12-05 11:49:15 -08:00  
				
					
						
							
							
								 
						
							
							
								7e72afcb3e 
								
							
								 
							
						 
						
							
							
								
								Only force prim persistence before delete if the prim is the result of an unpersisted delink  
							
							... 
							
							
							
							This considerably improves delete performance for objects with large linksets 
							
						 
						
							2010-12-03 00:12:59 +00:00  
				
					
						
							
							
								 
						
							
							
								f3835fe15c 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2010-11-29 09:58:20 -08:00  
				
					
						
							
							
								 
						
							
							
								2827deffe8 
								
							
								 
							
						 
						
							
							
								
								Trigger changed event with CHANGED_TELEPORT when teleporting to another region.  
							
							
							
						 
						
							2010-11-26 22:46:48 +01:00  
				
					
						
							
							
								 
						
							
							
								1cbd2842d5 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2010-11-25 16:27:19 -08:00  
				
					
						
							
							
								 
						
							
							
								ae4b02e115 
								
							
								 
							
						 
						
							
							
								
								WARNING: LOTS OF CONFIGURATION CHANGES AFFECTING PRIMARILY HG CONFIGS. Added capability to preserve creator information on HG asset transfers. Added a new HGAssetService that is intended to be the one outside the firewall. It processes and filters the assets that go out of the grid. Also fixed the normal AssetService to do special things for the main instance (console commands, etc). Moved HGInventoryService to OpenSim.Services.HypergridService. Changed the way the login service gets the ServiceURL configs.  
							
							
							
						 
						
							2010-11-25 11:14:16 -08:00  
				
					
						
							
							
								 
						
							
							
								57c4def254 
								
							
								 
							
						 
						
							
							
								
								Change all restarting to use the restart module. Remove hardcoded behavior  
							
							
							
						 
						
							2010-11-25 03:16:52 +00:00  
				
					
						
							
							
								 
						
							
							
								b7f5e82843 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master-core' into mantis5110  
							
							
							
						 
						
							2010-11-21 20:01:48 -08:00  
				
					
						
							
							
								 
						
							
							
								562147475c 
								
							
								 
							
						 
						
							
							
								
								Merge  https://github.com/opensim/opensim  into mantis5110  
							
							... 
							
							
							
							Conflicts:
	OpenSim/Region/Framework/Scenes/Scene.cs 
							
						 
						
							2010-11-21 19:51:23 -08:00  
				
					
						
							
							
								 
						
							
							
								6a9ae9e7cb 
								
							
								 
							
						 
						
							
							
								
								Global creator information working on MySQL DB and on load/save OARs. Creator name properly shown on the viewer as first.last @authority.  
							
							... 
							
							
							
							New option added to save oar -profile=url. Migration on RegionStore making CreatorID be 255 chars.
Moved Handling of user UUID -> name requests to a new module UserManagement/UserManagementModule. 
							
						 
						
							2010-11-21 13:16:52 -08:00  
				
					
						
							
							
								 
						
							
							
								7bb005b0d1 
								
							
								 
							
						 
						
							
							
								
								Change the way attachments are persisted. Editing a worn attachment will now  
							
							... 
							
							
							
							save properly, as will the results of a resizer script working. Attachment
positions are no longer saved on each move, but instead are saved once on
logout. Attachment script states are saved as part of the attachment now
when detaching. 
							
						 
						
							2010-11-16 21:01:56 +00:00  
				
					
						
							
							
								 
						
							
							
								bfc128529c 
								
							
								 
							
						 
						
							
							
								
								Prevent teleporting to a region when the egent is banned in all parcels  
							
							
							
						 
						
							2010-11-10 16:20:19 +00:00  
				
					
						
							
							
								 
						
							
							
								22144eb8f7 
								
							
								 
							
						 
						
							
							
								
								Fix parcel bans to work only on the avatars they're supposed to work on instead of pushing all avatars, even the ones that are allowed.  
							
							
							
						 
						
							2010-11-09 22:15:59 +00:00  
				
					
						
							
							
								 
						
							
							
								798abd1508 
								
							
								 
							
						 
						
							
							
								
								Reinstate a lost fix  
							
							
							
						 
						
							2010-11-08 03:06:58 +00:00  
				
					
						
							
							
								 
						
							
							
								6056ae8d88 
								
							
								 
							
						 
						
							
							
								
								Fix merge artefacts  
							
							
							
						 
						
							2010-11-08 02:58:33 +00:00  
				
					
						
							
							
								 
						
							
							
								18b27408d6 
								
							
								 
							
						 
						
							
							
								
								Prevent plants from being treated like dropped attachments and removed  
							
							... 
							
							
							
							from the sim. 
							
						 
						
							2010-11-08 02:39:06 +00:00  
				
					
						
							
							
								 
						
							
							
								4f6dd8bda3 
								
							
								 
							
						 
						
							
							
								
								Call the cleanup after saving attachment states, so that the attachments  
							
							... 
							
							
							
							don't get killed before they can be saved 
							
						 
						
							2010-11-08 02:38:15 +00:00  
				
					
						
							
							
								 
						
							
							
								2f58d56137 
								
							
								 
							
						 
						
							
							
								
								Call the Cleanup when an agent logs out, when an agent leaves and just  
							
							... 
							
							
							
							before an agent logs in directly. Intentionally not calling this from MakeRoot
as that would mess up attachment transfer in teleport 
							
						 
						
							2010-11-08 02:37:28 +00:00  
				
					
						
							
							
								 
						
							
							
								2317b6767b 
								
							
								 
							
						 
						
							
							
								
								Add a method to delete left over / dropped attachments  
							
							
							
						 
						
							2010-11-08 02:36:51 +00:00  
				
					
						
							
							
								 
						
							
							
								c8d65c359f 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into mantis5110  
							
							... 
							
							
							
							Conflicts:
	OpenSim/Region/Framework/Scenes/ScenePresence.cs 
							
						 
						
							2010-10-29 23:58:14 -04:00  
				
					
						
							
							
								 
						
							
							
								d219317074 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into mantis5110  
							
							... 
							
							
							
							Conflicts:
	OpenSim/Region/Framework/Scenes/ScenePresence.cs 
							
						 
						
							2010-10-29 23:12:51 -04:00  
				
					
						
							
							
								 
						
							
							
								f5c9a56c8b 
								
							
								 
							
						 
						
							
							
								
								Bunch of fixes that reduce the number of times appearance  
							
							... 
							
							
							
							and avatar data are sent. And the number of times they
are stored. 
							
						 
						
							2010-10-29 13:43:35 -07:00  
				
					
						
							
							
								 
						
							
							
								f2c1d0e34f 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'opensim-master' into dev-appearance  
							
							
							
						 
						
							2010-10-28 09:09:42 -07:00  
				
					
						
							
							
								 
						
							
							
								5968d343bb 
								
							
								 
							
						 
						
							
							
								
								Overload Scene.NewUserConnection() to facilitate NPCs and other region specific applications  
							
							
							
						 
						
							2010-10-26 21:19:33 -07:00  
				
					
						
							
							
								 
						
							
							
								80f90229e5 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2010-10-22 23:56:58 +01:00  
				
					
						
							
							
								 
						
							
							
								fe8d3d5a2b 
								
							
								 
							
						 
						
							
							
								
								Revert "Merge remote branch 'otakup0pe/mantis5110'"  
							
							... 
							
							
							
							This reverts commit 21187f459e8f34e46d74 
							
						 
						
							2010-10-22 23:52:07 +01:00  
				
					
						
							
							
								 
						
							
							
								38e76d71ac 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'hg16' into mantis5110  
							
							
							
						 
						
							2010-10-22 18:34:50 -04:00  
				
					
						
							
							
								 
						
							
							
								004b395d12 
								
							
								 
							
						 
						
							
							
								
								Make SImStatsReporter pick ObjectCapacity striaght out of region info  
							
							
							
						 
						
							2010-10-22 18:27:49 -04:00  
				
					
						
							
							
								 
						
							
							
								700f4ddea4 
								
							
								 
							
						 
						
							
							
								
								Change some exception to use ToString(). e.Message is not sufficient to fix  
							
							... 
							
							
							
							errors. Please don't use e.Message, devs NEED to see the dumps! 
							
						 
						
							2010-10-22 22:55:07 +01:00  
				
					
						
							
							
								 
						
							
							
								d4144bedb8 
								
							
								 
							
						 
						
							
							
								
								* change the data exchanged within hypergrid transactions  
							
							
							
						 
						
							2010-10-21 23:22:15 -04:00  
				
					
						
							
							
								 
						
							
							
								b1c8d05888 
								
							
								 
							
						 
						
							
							
								
								Major refactoring of appearance handling.  
							
							... 
							
							
							
							AvatarService -- add two new methods, GetAppearance and SetAppearance
to get around the lossy encoding in AvatarData. Preseve the old
functions to avoid changing the behavior for ROBUST services.
AvatarAppearance -- major refactor, moved the various encoding
methods used by AgentCircuitData, ClientAgentUpdate and
ScenePresence into one location. Changed initialization.
AvatarAttachments -- added a class specifically to handle
attachments in preparation for additional functionality
that will be needed for viewer 2.
AvatarFactory -- removed a number of unused or methods duplicated
in other locations. Moved in all appearance event handling from
ScenePresence. Required a change to IClientAPI that propogated
throughout all the IClientAPI implementations. 
							
						 
						
							2010-10-20 16:17:54 -07:00  
				
					
						
							
							
								 
						
							
							
								abfede7819 
								
							
								 
							
						 
						
							
							
								
								Plumb the path for multiple object deletes  
							
							
							
						 
						
							2010-10-06 20:00:51 +01:00  
				
					
						
							
							
								 
						
							
							
								860b2a502f 
								
							
								 
							
						 
						
							
							
								
								Changed SceneObjectGroup to store parts with the fast and thread-safe MapAndArray collection  
							
							
							
						 
						
							2010-09-16 17:30:46 -07:00  
				
					
						
							
							
								 
						
							
							
								39d27fc879 
								
							
								 
							
						 
						
							
							
								
								rename SceneObjectGroup.DeleteGroup() to DeleteGroupFromScene() to improve code readability  
							
							
							
						 
						
							2010-09-15 22:29:58 +01:00  
				
					
						
							
							
								 
						
							
							
								dd803b4f0c 
								
							
								 
							
						 
						
							
							
								
								minor: Add comments which explain what's going on wrt avatar movements at various points in the main scene loop and associated methods  
							
							
							
						 
						
							2010-09-13 21:53:25 +01:00  
				
					
						
							
							
								 
						
							
							
								c03b24cbfd 
								
							
								 
							
						 
						
							
							
								
								Merged  
							
							
							
						 
						
							2010-09-12 14:21:51 -07:00  
				
					
						
							
							
								 
						
							
							
								0db1ed0b5a 
								
							
								 
							
						 
						
							
							
								
								* Added ISimulationDataService and IEstateDataService  
							
							... 
							
							
							
							* Removed StorageManager
* CONFIG CHANGE: There are no more database settings in OpenSim.ini. Check the config-include configuration files for region store and estate store database settings 
							
						 
						
							2010-09-12 14:20:26 -07:00  
				
					
						
							
							
								 
						
							
							
								f1f0bc23f4 
								
							
								 
							
						 
						
							
							
								
								Formatting cleanup.  
							
							
							
						 
						
							2010-09-12 13:43:49 -04:00  
				
					
						
							
							
								 
						
							
							
								007912d6f4 
								
							
								 
							
						 
						
							
							
								
								Shuffling fields and properties around in Scene to make Scene.cs more readable  
							
							
							
						 
						
							2010-09-11 23:41:48 -07:00  
				
					
						
							
							
								 
						
							
							
								30306a775a 
								
							
								 
							
						 
						
							
							
								
								Made it impossible to create a user with names containing spaces and prevented passwords from being echoed after enter is pressed.  
							
							
							
						 
						
							2010-09-10 23:19:18 +01:00  
				
					
						
							
							
								 
						
							
							
								dd277a0d02 
								
							
								 
							
						 
						
							
							
								
								First pass at cleaning up thread safety in EntityManager and SceneGraph  
							
							
							
						 
						
							2010-09-10 12:04:12 -07:00  
				
					
						
							
							
								 
						
							
							
								11f4a65f42 
								
							
								 
							
						 
						
							
							
								
								Fix deletion persistence when freshly delinked prims are removed  
							
							... 
							
							
							
							Previously, Scene.Inventory.DeRezObjects() forced the persistence of prims before deletion.
This is necessary so that freshly delinked prims can be deleted (otherwise they remain as parts of their old group and reappear on server restart).
However, DeRezObjects() deleted to user inventory, which is required by llDie() or direct region module unlink and deletion.
Therefore, forced persistence has been pushed down into Scene.UnlinkSceneObject() to be more general, this is still on the DeRezObjects() path.
Uncommented TestDelinkPersistence() since this now passes.
Tests required considerable elaboration of MockRegionDataPlugin to reflect underlying storing of parts. 
							
						 
						
							2010-09-07 01:12:06 +01:00  
				
					
						
							
							
								 
						
							
							
								ab875b32c1 
								
							
								 
							
						 
						
							
							
								
								Make console backup command do a forced backup rather than non-forced  
							
							... 
							
							
							
							Remove no-arg backup method for simplicity as it only make sense to call non-forced backup internally 
							
						 
						
							2010-09-06 23:12:03 +01:00  
				
					
						
							
							
								 
						
							
							
								953b7f4917 
								
							
								 
							
						 
						
							
							
								
								Add test to check persistence of newly added pre-linked objects  
							
							... 
							
							
							
							Added a MockRegionDataPlugin to do in-memory persistence for tests since adding this to OpenSim.Data.Null.NullDataStore doesn't seem appropriate
NullDataStore can do nothing because OpenSim only ever retrieve region objects from the database on startup.  Adding an in-memory store here would be unecessary overhead. 
							
						 
						
							2010-09-06 23:00:24 +01:00  
				
					
						
							
							
								 
						
							
							
								68f107b27e 
								
							
								 
							
						 
						
							
							
								
								Logout the presence if client IP verification fails.  
							
							
							
						 
						
							2010-09-04 18:46:27 -07:00  
				
					
						
							
							
								 
						
							
							
								c47de94263 
								
							
								 
							
						 
						
							
							
								
								Adjust the "Magic numbers" we use because we can't reference the actual  
							
							... 
							
							
							
							script state enum to reflect recent changes. 
							
						 
						
							2010-08-31 22:36:46 +01:00  
				
					
						
							
							
								 
						
							
							
								1c0b4457cd 
								
							
								 
							
						 
						
							
							
								
								Improve liveness by operating on list copies of SOG.Children where appropriate  
							
							
							
						 
						
							2010-08-28 00:40:33 +01:00  
				
					
						
							
							
								 
						
							
							
								df702417dc 
								
							
								 
							
						 
						
							
							
								
								Remove mono compiler warnings  
							
							
							
						 
						
							2010-08-26 16:27:41 +01:00  
				
					
						
							
							
								 
						
							
							
								87a6554d4b 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							... 
							
							
							
							Resolve merge conflicts
Conflicts:
	OpenSim/Region/Framework/Scenes/SceneGraph.cs 
							
						 
						
							2010-08-26 00:35:03 +01:00  
				
					
						
							
							
								 
						
							
							
								8031f8ec09 
								
							
								 
							
						 
						
							
							
								
								Improve consistency of locking for SOG.m_parts in order to avoid race conditions in linking and unlinking  
							
							
							
						 
						
							2010-08-26 00:08:53 +01:00  
				
					
						
							
							
								 
						
							
							
								604423d52b 
								
							
								 
							
						 
						
							
							
								
								Make scene object directories more robust and prevent deleted SOP's from  
							
							... 
							
							
							
							sticking around 
							
						 
						
							2010-08-25 23:19:30 +01:00  
				
					
						
							
							
								 
						
							
							
								d69e992665 
								
							
								 
							
						 
						
							
							
								
								Split out actual scene object insertion code from Scene.Inventory.RezObject and move into SceneGraph.AddNewSceneObject()  
							
							... 
							
							
							
							The new SceneGraph method is more consumable by region modules that want to extract objects from inventory and add them to the scene in separate stages.
This change also reduces the number of redundant client updates scheduled when an object is rezzed directly by a script or region module
This code does not touch direct rez by a user 
							
						 
						
							2010-08-24 23:25:19 +01:00  
				
					
						
							
							
								 
						
							
							
								6f83b0ee46 
								
							
								 
							
						 
						
							
							
								
								Cleaned up a few more things related to incoming agents.  
							
							
							
						 
						
							2010-08-20 09:02:05 -07:00  
				
					
						
							
							
								 
						
							
							
								82abaadd55 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim  
							
							
							
						 
						
							2010-08-20 08:36:54 +01:00  
				
					
						
							
							
								 
						
							
							
								ae554a48d0 
								
							
								 
							
						 
						
							
							
								
								Add some maptile options, change maptile generation from OpenSimBase to Scene  
							
							... 
							
							
							
							to make it more configurable. 
							
						 
						
							2010-08-20 08:36:23 +01:00  
				
					
						
							
							
								 
						
							
							
								a39ea07158 
								
							
								 
							
						 
						
							
							
								
								Finished implementing ViaLogin vs ViaHGLogin. Removed lookup on myipaddress.com. Also removed client IP verification upon UDP connection that had been left there -- we can't do that in general.  
							
							
							
						 
						
							2010-08-19 19:54:40 -07:00  
				
					
						
							
							
								 
						
							
							
								8eeb3f2fd2 
								
							
								 
							
						 
						
							
							
								
								Updated the create_region command in the RemoteAdmin plugin to properly support estates without seeking further input on the console.  
							
							
							
						 
						
							2010-08-13 23:29:01 +01:00  
				
					
						
							
							
								 
						
							
							
								ab6dc47818 
								
							
								 
							
						 
						
							
							
								
								refactor: move binary statistics logging from scene into separate region module  
							
							
							
						 
						
							2010-08-13 23:15:11 +01:00  
				
					
						
							
							
								 
						
							
							
								e89f0b3f71 
								
							
								 
							
						 
						
							
							
								
								refactor: move Scene.PerformObjectBuy into BuySellModule  
							
							
							
						 
						
							2010-08-13 22:29:42 +01:00  
				
					
						
							
							
								 
						
							
							
								b30635a454 
								
							
								 
							
						 
						
							
							
								
								Establish new Objects/BuySellModule  
							
							... 
							
							
							
							Move Scene.ObjectSaleInfo() to this 
							
						 
						
							2010-08-13 21:39:43 +01:00  
				
					
						
							
							
								 
						
							
							
								5d20f04e08 
								
							
								 
							
						 
						
							
							
								
								refactor: move Scene.TerrainUnAcked() handling into TerrainModule  
							
							
							
						 
						
							2010-08-13 21:18:26 +01:00  
				
					
						
							
							
								 
						
							
							
								fd23f270c6 
								
							
								 
							
						 
						
							
							
								
								refactor: remove Scene.SetRootAgentScene() in favour of existing event with same name  
							
							
							
						 
						
							2010-08-13 21:01:10 +01:00  
				
					
						
							
							
								 
						
							
							
								5f5c65e4ba 
								
							
								 
							
						 
						
							
							
								
								refactor: move more map tile generation code from scene to IWorldMapModule  
							
							
							
						 
						
							2010-08-13 20:34:46 +01:00  
				
					
						
							
							
								 
						
							
							
								39a748b47a 
								
							
								 
							
						 
						
							
							
								
								refactor: Use SOP.Flags rather than SOP.ObjectFlags  
							
							
							
						 
						
							2010-08-13 20:23:53 +01:00  
				
					
						
							
							
								 
						
							
							
								6147efdad9 
								
							
								 
							
						 
						
							
							
								
								Avoid truncation of error message during region creation.  
							
							... 
							
							
							
							Signed-off-by: Melanie <melanie@t-data.com> 
							
						 
						
							2010-08-10 19:34:09 +01:00  
				
					
						
							
							
								 
						
							
							
								1270727c96 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'moap'  
							
							
							
						 
						
							2010-08-06 18:29:30 +01:00  
				
					
						
							
							
								 
						
							
							
								f3fa10fa15 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://diva@opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2010-07-30 14:04:29 -07:00  
				
					
						
							
							
								 
						
							
							
								8ab7d80b09 
								
							
								 
							
						 
						
							
							
								
								Changed the way HG client verification is done: now transforming local and LAN client IPs into external IPs. This addresses some issues related to running both the user agents service and the viewer in the same machine/LAN, which then presents a problem when the user agent goes to an external network.  
							
							
							
						 
						
							2010-07-30 14:04:13 -07:00  
				
					
						
							
							
								 
						
							
							
								f84dbafb0c 
								
							
								 
							
						 
						
							
							
								
								remove gods event subscription to gods module from scene  
							
							
							
						 
						
							2010-07-30 21:58:24 +01:00  
				
					
						
							
							
								 
						
							
							
								63f3a16b72 
								
							
								 
							
						 
						
							
							
								
								remove empty, unused and uncalled UnsubscribeToClientEvents()  
							
							
							
						 
						
							2010-07-30 21:44:50 +01:00  
				
					
						
							
							
								 
						
							
							
								424b4b2b86 
								
							
								 
							
						 
						
							
							
								
								move attachment subscription events into AttachmentsModule from scene.  
							
							... 
							
							
							
							restored to some heavy casting in order to preserve RegionCombinerModule semantics, pending better events. 
							
						 
						
							2010-07-30 21:41:44 +01:00  
				
					
						
							
							
								 
						
							
							
								586ae0f6a0 
								
							
								 
							
						 
						
							
							
								
								Add EventManager.OnSceneObjectLoaded() for future use.  This is fired immediately after a scene object is loaded from storage.  
							
							
							
						 
						
							2010-07-26 23:34:22 +01:00  
				
					
						
							
							
								 
						
							
							
								ac1a34714d 
								
							
								 
							
						 
						
							
							
								
								Allow Megaregions to start properly after an unclean shutdown  
							
							
							
						 
						
							2010-07-20 23:24:04 +01:00  
				
					
						
							
							
								 
						
							
							
								e1ea82b329 
								
							
								 
							
						 
						
							
							
								
								Major attachments cleanup. Remove unused AttachObject ClientView method  
							
							... 
							
							
							
							Clean up use of AttachObject throughout, reduce number of overloads
and number of parameters 
							
						 
						
							2010-07-14 19:51:12 +01:00  
				
					
						
							
							
								 
						
							
							
								a7b5fe6a88 
								
							
								 
							
						 
						
							
							
								
								Remove useless quaternion parameter from AttachObject sig  
							
							
							
						 
						
							2010-07-14 19:49:54 +01:00  
				
					
						
							
							
								 
						
							
							
								cd8bb316ea 
								
							
								 
							
						 
						
							
							
								
								Remove getting the object capacity from the money module. It is now set  
							
							... 
							
							
							
							directly from the Region Info (and the region ini file) 
							
						 
						
							2010-07-14 03:51:00 +01:00  
				
					
						
							
							
								 
						
							
							
								dd14016885 
								
							
								 
							
						 
						
							
							
								
								Revamp the permissions propagation. This MAY mess up. Please test.  
							
							... 
							
							
							
							Change the slam bit from 3 to 4. Assume the old slam bit is always set.
The new slam bit is a "changed owner" bit, correcting a bug where an item
passed from the creator to another with less than full perms, then back (sale
test) would arrive back full perm. Lots of in-code docs. 
							
						 
						
							2010-07-13 20:45:16 +01:00  
				
					
						
							
							
								 
						
							
							
								9c9ce9e8dd 
								
							
								 
							
						 
						
							
							
								
								* Deleted duplicated migration that was failing anyway.  
							
							... 
							
							
							
							* Added an error message in initial estate owner creation that makes it clear what needs to happen. 
							
						 
						
							2010-06-14 11:50:42 -07:00  
				
					
						
							
							
								 
						
							
							
								19558f380a 
								
							
								 
							
						 
						
							
							
								
								Fixes the long-standing RegionUp bug! Plus lots of other cleanups related to neighbours.  
							
							
							
						 
						
							2010-06-13 19:06:22 -07:00  
				
					
						
							
							
								 
						
							
							
								b3594681a4 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://diva@opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2010-06-12 12:09:06 -07:00  
				
					
						
							
							
								 
						
							
							
								66619b5996 
								
							
								 
							
						 
						
							
							
								
								Added checks for failed UpdateAgent calls.  
							
							
							
						 
						
							2010-06-12 12:08:45 -07:00  
				
					
						
							
							
								 
						
							
							
								59acb37d92 
								
							
								 
							
						 
						
							
							
								
								Change name of method to better reflect what it does  
							
							
							
						 
						
							2010-06-12 19:14:46 +01:00  
				
					
						
							
							
								 
						
							
							
								e6efe34b4c 
								
							
								 
							
						 
						
							
							
								
								* Added CHANGED_TELEPORT event trigger upon inter-sim teleports.  
							
							... 
							
							
							
							* Cleaned up NewUserConnection. 
							
						 
						
							2010-06-12 11:11:13 -07:00  
				
					
						
							
							
								 
						
							
							
								b2b6799f1c 
								
							
								 
							
						 
						
							
							
								
								Added more debug messages to try to pinpoint where login is failing for nebadon.  
							
							
							
						 
						
							2010-06-10 18:26:04 -07:00  
				
					
						
							
							
								 
						
							
							
								ca2abc43ad 
								
							
								 
							
						 
						
							
							
								
								Refactor SendCoarseLocations for better performance. Instead of computing list of all locations fresh for every scene presence on every frame, we will instead compute the list once every 50 frames and send to all connected presences at that time. Also, we only add 60 items to the list when there are more than 60 presences in the scene. For 1000 users, this change yields a 99.8% reduction in list processing and a 98% reduction in network bandwidth for coarse locations.  
							
							
							
						 
						
							2010-06-08 16:44:18 -07:00  
				
					
						
							
							
								 
						
							
							
								b6076d7b33 
								
							
								 
							
						 
						
							
							
								
								Reduce number of full updates sent on region crossing for attachments/huds to 1 from 3  
							
							... 
							
							
							
							This is one step towards reducing hud glitches on region crossing, since the viewer fails to display prims if it receives child full updates before the root prim full update
This commit also introduces a mechanism in LLClientView to stop child attachment updates ever going out before the root one
This is a very temporary mechanism and will be commented out when the next step of the fix (to give root prims higher udpate priority) is committed
This code is a foreport from the equivalent changes in 0.6.9-post-fixes 
							
						 
						
							2010-06-08 15:07:57 +01:00  
				
					
						
							
							
								 
						
							
							
								d91bd7646d 
								
							
								 
							
						 
						
							
							
								
								Add a call to SOG.ResumeScripts() after region crossing / teleport  
							
							
							
						 
						
							2010-06-07 00:11:30 +01:00  
				
					
						
							
							
								 
						
							
							
								ab3afd5f42 
								
							
								 
							
						 
						
							
							
								
								* Bug fix in TP home: typo in unpacking of GridUserInfo.  
							
							... 
							
							
							
							* Bug fix in TPs across neighboring regions: bug was introduced when getting rid of crashed sessions. 
							
						 
						
							2010-06-05 09:39:09 -07:00  
				
					
						
							
							
								 
						
							
							
								bde01e26e1 
								
							
								 
							
						 
						
							
							
								
								Add a method to get the bounding box and root prim offsets within it for  
							
							... 
							
							
							
							a group of prims. 
							
						 
						
							2010-06-01 02:10:11 +01:00  
				
					
						
							
							
								 
						
							
							
								6b568af565 
								
							
								 
							
						 
						
							
							
								
								Adjust Scene.DeleteAllSceneObjects() to not delete objects attached to avatars.  
							
							... 
							
							
							
							This is going to be the right behaviour in all cases, I should think.
This means that avatars in region when an oar is loaded do not lose their attachments 
							
						 
						
							2010-05-28 18:49:32 +01:00  
				
					
						
							
							
								 
						
							
							
								d0eecf0398 
								
							
								 
							
						 
						
							
							
								
								Added a sanity check before using m_config in the Scene constructor  
							
							
							
						 
						
							2010-05-21 14:17:03 -07:00  
				
					
						
							
							
								 
						
							
							
								93ef65c690 
								
							
								 
							
						 
						
							
							
								
								* Moving all of the prioritization/reprioritization code into a new file Prioritizer.cs  
							
							... 
							
							
							
							* Simplified the interest management code to make it easier to add new policies. Prioritization and reprioritization share code paths now
* Improved the distance and front back policies to always give your avatar the highest priority 
							
						 
						
							2010-05-21 13:55:36 -07:00  
				
					
						
							
							
								 
						
							
							
								b7e6b58857 
								
							
								 
							
						 
						
							
							
								
								Fixes mantis  #4622 .  
							
							
							
						 
						
							2010-05-16 09:01:27 -07:00  
				
					
						
							
							
								 
						
							
							
								2a1e45f657 
								
							
								 
							
						 
						
							
							
								
								Finalized the client's TCP IP address verification process for HG1.5.  
							
							
							
						 
						
							2010-05-15 19:25:14 -07:00  
				
					
						
							
							
								 
						
							
							
								b233a4b2ca 
								
							
								 
							
						 
						
							
							
								
								* Fixed spamming the assets table with map tiles. The tile image ID is now stored in regionsettings. Upon generation of a new tile image, the old one is deleted. Tested for SQLite and MySql standalone.  
							
							... 
							
							
							
							* Fixed small bug with map search where the local sim regions weren't found. 
							
						 
						
							2010-05-09 13:39:56 -07:00  
				
					
						
							
							
								 
						
							
							
								a58859a0d4 
								
							
								 
							
						 
						
							
							
								
								GridUserService in place. Replaces the contrived concept of storing user's home and position info in the presence service. WARNING: I violated a taboo by deleting 2 migration files and simplifying the original table creation for Presence. This should not cause any problems to anyone, though. Things will work with the new simplified table, as well as with the previous contrived one. If there are any problems, solving them is as easy as dropping the presence table and deleting its row in the migrations table. The presence info only exists during a user's session anyway.  
							
							... 
							
							
							
							BTW, the Meshing files want to be committed too -- EOFs. 
							
						 
						
							2010-05-07 21:29:56 -07:00  
				
					
						
							
							
								 
						
							
							
								2b48ed60ec 
								
							
								 
							
						 
						
							
							
								
								Remove the m_Viewer variable and make the property a shortcut to the  
							
							... 
							
							
							
							proper field in AgentCircuitData instead 
							
						 
						
							2010-05-05 23:41:57 +01:00  
				
					
						
							
							
								 
						
							
							
								ad2039a8c4 
								
							
								 
							
						 
						
							
							
								
								Stab a test fail  
							
							
							
						 
						
							2010-05-05 22:48:05 +01:00  
				
					
						
							
							
								 
						
							
							
								e45f5ac126 
								
							
								 
							
						 
						
							
							
								
								Plumb Viewer version into ScenePresence for initial login. It's still not  
							
							... 
							
							
							
							carried along 
							
						 
						
							2010-05-05 22:33:22 +01:00  
				
					
						
							
							
								 
						
							
							
								9cf0077bf9 
								
							
								 
							
						 
						
							
							
								
								Add "reload estate" command to sims  
							
							
							
						 
						
							2010-05-04 16:11:06 +01:00  
				
					
						
							
							
								 
						
							
							
								6eea0a3931 
								
							
								 
							
						 
						
							
							
								
								Allow reloading of estate settings into a running region. Move sun update  
							
							... 
							
							
							
							helper into Scene, since that is less evil than exposing m_storageManager
to the public. 
							
						 
						
							2010-05-04 15:52:36 +01:00  
				
					
						
							
							
								 
						
							
							
								7a8ad1ceb2 
								
							
								 
							
						 
						
							
							
								
								Make in-place sale send CHANGED_OWNER again  
							
							
							
						 
						
							2010-05-03 01:30:57 +01:00  
				
					
						
							
							
								 
						
							
							
								22b3217113 
								
							
								 
							
						 
						
							
							
								
								Fix link security issue  
							
							
							
						 
						
							2010-04-30 11:46:50 +01:00  
				
					
						
							
							
								 
						
							
							
								21cad5d3ac 
								
							
								 
							
						 
						
							
							
								
								All scripts are now created suspended and are only unsuspended when the object  
							
							... 
							
							
							
							is fully rezzed and all scripts in it are instantiated. This ensures that link
messages will not be lost on rez/region crossing and makes heavily scripted
objects reliable. 
							
						 
						
							2010-04-19 06:29:26 +01:00  
				
					
						
							
							
								 
						
							
							
								26e3884237 
								
							
								 
							
						 
						
							
							
								
								refactor: move DeatchObject() into the AttachmentsModule  
							
							
							
						 
						
							2010-04-17 00:00:45 +01:00  
				
					
						
							
							
								 
						
							
							
								17d023ba5b 
								
							
								 
							
						 
						
							
							
								
								refactor: crudely move the RezMultipleAttachments() method into the AttachmentsModule  
							
							
							
						 
						
							2010-04-16 22:54:25 +01:00  
				
					
						
							
							
								 
						
							
							
								3d0860ae61 
								
							
								 
							
						 
						
							
							
								
								thanks lkalif for Mantis  #4676  - a patch that adds support for inventory links  
							
							... 
							
							
							
							Signed-off-by: dahlia <dahliaTrimble@gmail.removeme.com> 
							
						 
						
							2010-04-12 17:10:51 -07:00  
				
					
						
							
							
								 
						
							
							
								ec637e2b8c 
								
							
								 
							
						 
						
							
							
								
								Committing the LightShare code, which was developed by TomMeta of Meta7.  
							
							... 
							
							
							
							This allows scripts to set WindLight parameters for clients connecting
to a region. Currently, this is only supported by the Meta7 viewer. 
							
						 
						
							2010-03-31 04:20:20 +01:00  
				
					
						
							
							
								 
						
							
							
								607ed61ec2 
								
							
								 
							
						 
						
							
							
								
								Stab one bug. When joining an estate with a new region, make sure it's also  
							
							... 
							
							
							
							used on first run and not only later. 
							
						 
						
							2010-03-28 23:18:25 +01:00  
				
					
						
							
							
								 
						
							
							
								5a2315c68c 
								
							
								 
							
						 
						
							
							
								
								* Fixed a bug with null value handling in WebUtil.BuildQueryString()  
							
							... 
							
							
							
							* Changed the null check back in estate manager setup but fixed the case for an existing account being found
* Implemented SetPassword() in the SimianGrid auth connector 
							
						 
						
							2010-03-26 12:21:05 -07:00  
				
					
						
							
							
								 
						
							
							
								dd1c1b3bcd 
								
							
								 
							
						 
						
							
							
								
								Fixed a backwards null check that was preventing estate owner from being set and a misleading error message (in grid mode it tries to get a user, not create one)  
							
							
							
						 
						
							2010-03-26 11:08:14 -07:00  
				
					
						
							
							
								 
						
							
							
								19c659ca99 
								
							
								 
							
						 
						
							
							
								
								fix unit tests broken by commit  dcf18689b9 
							
							... 
							
							
							
							can't prompt for estate owner in unit tests 
							
						 
						
							2010-03-25 21:46:23 +00:00  
				
					
						
							
							
								 
						
							
							
								dcf18689b9 
								
							
								 
							
						 
						
							
							
								
								First stage of the new interactive region creation. This will allow creation  
							
							... 
							
							
							
							of a region and joining it to an existing estate or creating a new estate,
as well as creating an estate owner if in standalone, and assigning estate
owners. In Grid mode, existing users must be used. MySQL ONLY!!!! so far, as
I can't develop or test for either SQLite or MSSQL. 
							
						 
						
							2010-03-23 02:05:56 +00:00  
				
					
						
							
							
								 
						
							
							
								70b0e07d1e 
								
							
								 
							
						 
						
							
							
								
								Remove the reading of estate_settings.xml and the associated processing of  
							
							... 
							
							
							
							defaults. Adding code to facilitate estate creation / managemment as part of
first time start up 
							
						 
						
							2010-03-22 18:49:56 +00:00  
				
					
						
							
							
								 
						
							
							
								62e0b53ca4 
								
							
								 
							
						 
						
							
							
								
								Renamed TryGetAvatar to TryGetScenePresence on SceneManager, SceneBase, Scene and SceneGraph. This was the only change in this patch to keep it isolated from other recent changes to the same set of files.  
							
							
							
						 
						
							2010-03-19 15:16:44 -07:00  
				
					
						
							
							
								 
						
							
							
								859bc717a4 
								
							
								 
							
						 
						
							
							
								
								Cleaned up access to scenepresences in scenegraph. GetScenePresences and GetAvatars have been removed to consolidate locking and iteration within SceneGraph. All callers which used these to then iterate over presences have been refactored to instead pass their delegates to Scene.ForEachScenePresence(Action<ScenePresence>).  
							
							
							
						 
						
							2010-03-19 15:16:35 -07:00  
				
					
						
							
							
								 
						
							
							
								73e9b0be72 
								
							
								 
							
						 
						
							
							
								
								Inconsistent locking of ScenePresence array in SceneGraph. Fixed by eliminating option to return the actual list. Callers can now either request a copy of the array as a new List or ask the SceneGraph to call a delegate function on every ScenePresence. Iteration and locking of the ScenePresences now takes place only within the SceneGraph class.  
							
							... 
							
							
							
							This patch also applies a fix to Combat/CombatModule.cs which had unlocked iteration of the ScenePresences and inconsistent try/catch around the use of those ScenePresences. 
							
						 
						
							2010-03-17 11:21:27 -07:00  
				
					
						
							
							
								 
						
							
							
								b51f40da8f 
								
							
								 
							
						 
						
							
							
								
								Removed the unused use_async_when_possible config variable  
							
							
							
						 
						
							2010-03-16 12:03:04 -07:00  
				
					
						
							
							
								 
						
							
							
								315fa06c75 
								
							
								 
							
						 
						
							
							
								
								refactor: Move another RezSingleAttachment() from Scene.Inventory to AttachmentsModule  
							
							
							
						 
						
							2010-03-12 23:20:38 +00:00  
				
					
						
							
							
								 
						
							
							
								582375509c 
								
							
								 
							
						 
						
							
							
								
								refactor: move RezSingleAttachmentFromInventory() from SceneGraph to AttachmentsModule  
							
							
							
						 
						
							2010-03-12 22:48:49 +00:00  
				
					
						
							
							
								 
						
							
							
								b9f5cd75bc 
								
							
								 
							
						 
						
							
							
								
								refactor: move client invoked AttachObject from SceneGraph to AttachmentsModule  
							
							
							
						 
						
							2010-03-12 22:39:15 +00:00  
				
					
						
							
							
								 
						
							
							
								f58a0394ed 
								
							
								 
							
						 
						
							
							
								
								Formatting cleanup.  Add copyright notices.  
							
							
							
						 
						
							2010-03-10 13:15:36 +09:00  
				
					
						
							
							
								 
						
							
							
								98f91a252c 
								
							
								 
							
						 
						
							
							
								
								- parcel blocking, region crossing blocking, teleport blocking  
							
							... 
							
							
							
							Signed-off-by: Melanie <melanie@t-data.com> 
							
						 
						
							2010-03-09 22:43:55 +00:00  
				
					
						
							
							
								 
						
							
							
								f4c165afe7 
								
							
								 
							
						 
						
							
							
								
								Bug fix: store correct position information upon logout. Fixes mantis  #4608  
							
							
							
						 
						
							2010-03-06 08:21:54 -08:00  
				
					
						
							
							
								 
						
							
							
								27b8d13057 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2010-03-05 17:05:15 -08:00  
				
					
						
							
							
								 
						
							
							
								36afd0bfd1 
								
							
								 
							
						 
						
							
							
								
								* Cache packed throttle data to avoid repeated allocations in CheckForSignificantMovement()  
							
							... 
							
							
							
							* Removed a lock on "return m_neighbours.Count" in GetInaccurateNeighborCount(). Dictionary<>.Count by itself does not benefit from locking 
							
						 
						
							2010-03-05 17:04:20 -08:00  
				
					
						
							
							
								 
						
							
							
								395f343498 
								
							
								 
							
						 
						
							
							
								
								refactor: Move DetachSingleAttachmentToInv to region module  
							
							... 
							
							
							
							need to rationalize method names later 
							
						 
						
							2010-03-06 00:07:47 +00:00  
				
					
						
							
							
								 
						
							
							
								60553e62a3 
								
							
								 
							
						 
						
							
							
								
								refactor: begin to move attachments code into a region module  
							
							
							
						 
						
							2010-03-05 23:18:47 +00:00  
				
					
						
							
							
								 
						
							
							
								edb176447b 
								
							
								 
							
						 
						
							
							
								
								Fix bug where approximately half the time, attachments would rez only their root prim until right clicked (or otherwise updated).  
							
							... 
							
							
							
							The root cause of this problem was that multiple ObjectUpdates were being sent on attachment which differed enough to confuse the client.
Sometimes these would eliminate each other and sometimes not, depending on whether the scheduler looked at the queued updates.
The solution here is to only schedule the ObjectUpdate once the attachment code has done all it needs to do. 
							
						 
						
							2010-03-03 22:14:06 +00:00  
				
					
						
							
							
								 
						
							
							
								14073831d2 
								
							
								 
							
						 
						
							
							
								
								Fixes Region.Framework tests. Although these tests don't fail, they need to be rewritten, because they are doing agent manipulations in the wrong way, so they're fairly meaningless.  
							
							
							
						 
						
							2010-03-02 07:53:52 -08:00  
				
					
						
							
							
								 
						
							
							
								5c5966545d 
								
							
								 
							
						 
						
							
							
								
								Initial Online friends notification seems to be working reliably now. All this needs more testing, but everything is there.  
							
							
							
						 
						
							2010-02-28 12:07:38 -08:00  
				
					
						
							
							
								 
						
							
							
								71c6559a91 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'presence-refactor' of ssh://opensimulator.org/var/git/opensim into presence-refactor  
							
							
							
						 
						
							2010-02-22 14:10:19 -08:00  
				
					
						
							
							
								 
						
							
							
								7665aad002 
								
							
								 
							
						 
						
							
							
								
								* Adds CreatorID to asset metadata. This is just the plumbing to support CreatorID, it doesn't modify database backends or OAR files to support storing/loading it  
							
							
							
						 
						
							2010-02-22 13:27:17 -08:00  
				
					
						
							
							
								 
						
							
							
								1f45e6c649 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into presence-refactor  
							
							... 
							
							
							
							This brings presence-refactor up to master again 
							
						 
						
							2010-02-22 03:00:59 +00:00  
				
					
						
							
							
								 
						
							
							
								af265e001d 
								
							
								 
							
						 
						
							
							
								
								Formatting cleanup.  
							
							
							
						 
						
							2010-02-15 19:21:56 +09:00  
				
					
						
							
							
								 
						
							
							
								c033223c63 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into presence-refactor  
							
							
							
						 
						
							2010-02-15 00:20:48 +00:00  
				
					
						
							
							
								 
						
							
							
								9821c4f566 
								
							
								 
							
						 
						
							
							
								
								Revolution is on the roll again! :)  
							
							... 
							
							
							
							Fixes: Undo, T-pose of others on login, modifiedBulletX works again, feet now stand on the ground instead of in the ground, adds checks to CombatModule. Adds: Redo, Land Undo, checks to agentUpdate (so one can not fall off of a region), more vehicle parts. Finishes almost all of LSL (1 function left, 2 events).
Direct flames and kudos to Revolution, please
Signed-off-by: Melanie <melanie@t-data.com> 
							
						 
						
							2010-02-14 22:18:46 +00:00  
				
					
						
							
							
								 
						
							
							
								802a969267 
								
							
								 
							
						 
						
							
							
								
								Fix  http://opensimulator.org/mantis/view.php?id=4224  
							
							... 
							
							
							
							This resolves the problem where eyes and hair would turn white on standalone configurations
When a client receives body part information, for some insane reason or other it always ends up uploading this back to the server and then immediately re-requesting it.
This should have been okay since we stored that asset in cache.  However, the standalone asset service connector was not checking this cache properly, so every time the client made the request for the asset it has just loaded it would get a big fat null back in the face, causing it to make clothes and hair white.
This bug did not affect grids since they use a different service connector. 
							
						 
						
							2010-02-12 21:32:03 +00:00  
				
					
						
							
							
								 
						
							
							
								1d75ad9fd5 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into presence-refactor  
							
							
							
						 
						
							2010-02-08 21:54:26 +00:00  
				
					
						
							
							
								 
						
							
							
								9f4883d146 
								
							
								 
							
						 
						
							
							
								
								refactor: Reuse SceneObjectGroup.IsAttachmentCheckFull() in Scene.AddSceneObject since this wraps a check that is much less clear  
							
							
							
						 
						
							2010-02-08 19:10:54 +00:00  
				
					
						
							
							
								 
						
							
							
								00947cf2ca 
								
							
								 
							
						 
						
							
							
								
								Add EventManager.OnIncomingSceneObject event which is triggered by an incoming scene object  
							
							... 
							
							
							
							Add a read-only Attachments property to ScenePresence 
							
						 
						
							2010-02-08 19:02:20 +00:00  
				
					
						
							
							
								 
						
							
							
								baaf660511 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into presence-refactor  
							
							... 
							
							
							
							This was a large, heavily conflicted merge and things MAY have got broken.
Please check! 
							
						 
						
							2010-02-08 15:53:38 +00:00  
				
					
						
							
							
								 
						
							
							
								2953bee1f4 
								
							
								 
							
						 
						
							
							
								
								Revert "change position of OnAttach event firing so that this also happens when a user teleports into a region"  
							
							... 
							
							
							
							The behavior introduced here is not compatible with SL
This reverts commit b6bee4999c 
							
						 
						
							2010-02-04 17:11:06 +00:00  
				
					
						
							
							
								 
						
							
							
								b6bee4999c 
								
							
								 
							
						 
						
							
							
								
								change position of OnAttach event firing so that this also happens when a user teleports into a region  
							
							
							
						 
						
							2010-02-03 15:35:41 +00:00  
				
					
						
							
							
								 
						
							
							
								05a3e37b85 
								
							
								 
							
						 
						
							
							
								
								Apply  http://opensimulator.org/mantis/view.php?id=3334  
							
							... 
							
							
							
							Send continuous touch() events if the left mouse button is held down while moving over an object
This conforms with Linden Lab practice
Thanks Revolution 
							
						 
						
							2010-01-29 23:12:08 +00:00  
				
					
						
							
							
								 
						
							
							
								00f7d622cb 
								
							
								 
							
						 
						
							
							
								
								HG 1.5 is in place. Tested in standalone only.  
							
							
							
						 
						
							2010-01-28 19:19:42 -08:00  
				
					
						
							
							
								 
						
							
							
								38cfc9366c 
								
							
								 
							
						 
						
							
							
								
								Fix a problem where llDie() calls were sometimes leaving dead objects behind.  
							
							... 
							
							
							
							When an object was deleted, the remove script instance call was aggregating the scripting events as normal.
This would queue a full update of the prim before the viewer was notifed of the deletion of that prim (QuitPacket)
On some occasions, the QuitPacket would be sent before the full update was dequeued and sent.
In principle, you would think that a viewer would ignore updates for deleted prims.  But it appears that in the Linden viewer (1.23.5),
a prim update that arrives after the prim was deleted instead makes the deleted prim persist in the viewer.  Such prims have no properties
and cannot be removed from the viewer except by a relog.
This change stops the prim event aggregation call if it's being deleted anyway, hence removing the spurious viewer-confusing update. 
							
						 
						
							2010-01-25 21:51:58 +00:00  
				
					
						
							
							
								 
						
							
							
								bbbe9e73cc 
								
							
								 
							
						 
						
							
							
								
								* Fixed misspelling of field in GridService  
							
							... 
							
							
							
							* Moved TeleportClientHome to EntityTransferModule 
							
						 
						
							2010-01-18 09:14:19 -08:00  
				
					
						
							
							
								 
						
							
							
								04e29c1bac 
								
							
								 
							
						 
						
							
							
								
								Beginning of rewriting HG. Compiles, and runs, but HG functions not restored yet.  
							
							
							
						 
						
							2010-01-16 21:42:44 -08:00  
				
					
						
							
							
								 
						
							
							
								ee1fb81376 
								
							
								 
							
						 
						
							
							
								
								Finished moving object crossings into EntityTransferModule  
							
							
							
						 
						
							2010-01-16 08:42:20 -08:00  
				
					
						
							
							
								 
						
							
							
								bd6d1a2444 
								
							
								 
							
						 
						
							
							
								
								Moved prim crossing to EntityTransferModule. Not complete yet.  
							
							
							
						 
						
							2010-01-16 07:46:07 -08:00  
				
					
						
							
							
								 
						
							
							
								32bfbdab6f 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'presence-refactor' of ssh://diva@opensimulator.org/var/git/opensim into presence-refactor  
							
							
							
						 
						
							2010-01-15 17:24:41 -08:00  
				
					
						
							
							
								 
						
							
							
								4ac3c0e81b 
								
							
								 
							
						 
						
							
							
								
								Renamed IAgentTransferModule to IEntityTransferModule -- accounts for objects too.  
							
							
							
						 
						
							2010-01-15 17:14:48 -08:00  
				
					
						
							
							
								 
						
							
							
								10f8c2ea9b 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into presence-refactor  
							
							... 
							
							
							
							This merge was very conflicted. I think I got them all, but I can't be sure.
I had to merge to master or risk divergence to the point of unmergeability. 
							
						 
						
							2010-01-16 00:05:08 +00:00  
				
					
						
							
							
								 
						
							
							
								f1c30784ac 
								
							
								 
							
						 
						
							
							
								
								* General cleanup of Teleports, Crossings and Child agents. They are now in the new AgentTransferModule, in line with what MW started implementing back in May -- ITeleportModule. This has been renamed IAgentTransferModule, to be more generic.  
							
							... 
							
							
							
							* HGSceneCommunicationService has been deleted
* SceneCommunicationService will likely be deleted soon too 
							
						 
						
							2010-01-15 15:11:58 -08:00  
				
					
						
							
							
								 
						
							
							
								e90a5895ad 
								
							
								 
							
						 
						
							
							
								
								Bug fix in releasing agent. In Scene, always use SimulatonService, and not m_SimulationService, because it may be null...  
							
							
							
						 
						
							2010-01-13 21:32:48 -08:00  
				
					
						
							
							
								 
						
							
							
								daa9866a9a 
								
							
								 
							
						 
						
							
							
								
								Omit AuthorizationService from the default configurations, because the service doesn't exist in the distribution.  
							
							
							
						 
						
							2010-01-13 19:25:33 -08:00  
				
					
						
							
							
								 
						
							
							
								7356860b48 
								
							
								 
							
						 
						
							
							
								
								Several more buglets removed.  
							
							
							
						 
						
							2010-01-13 09:17:30 -08:00  
				
					
						
							
							
								 
						
							
							
								e3a04fcb7b 
								
							
								 
							
						 
						
							
							
								
								Change the error messages on region region registration. This changes URM  
							
							... 
							
							
							
							and region. The non-error case should be compatible, so no version bump.
Untested. 
							
						 
						
							2010-01-13 03:08:34 +00:00  
				
					
						
							
							
								 
						
							
							
								011a1b3798 
								
							
								 
							
						 
						
							
							
								
								More appearance woes fixed, this time for child agents. Tested on a grid with 2 simulators. Everything seems to be working, including border crosses. TPs (prim crossing) need love now.  
							
							
							
						 
						
							2010-01-12 09:49:27 -08:00  
				
					
						
							
							
								 
						
							
							
								66920a9047 
								
							
								 
							
						 
						
							
							
								
								Fixed more appearance woes that showed up using remote connectors. Appearance is now being passed with AgentCircuitData, as it should be.  
							
							
							
						 
						
							2010-01-12 09:22:58 -08:00  
				
					
						
							
							
								 
						
							
							
								77e43f4801 
								
							
								 
							
						 
						
							
							
								
								Fixed a couple of bugs with Appearance. Appearance is all good now.  
							
							
							
						 
						
							2010-01-11 17:30:05 -08:00  
				
					
						
							
							
								 
						
							
							
								c5ea783526 
								
							
								 
							
						 
						
							
							
								
								OpenSim/Framework/Communications/Cache deleted. LibraryRootFolder deleted.  
							
							
							
						 
						
							2010-01-11 07:51:33 -08:00  
				
					
						
							
							
								 
						
							
							
								001d369568 
								
							
								 
							
						 
						
							
							
								
								CommunicationsManager deleted.  
							
							
							
						 
						
							2010-01-11 07:45:47 -08:00  
				
					
						
							
							
								 
						
							
							
								dc4bbf6065 
								
							
								 
							
						 
						
							
							
								
								All Framework.Communications.Clients and Framework.Communications.Services deleted, including old LoginService.  
							
							
							
						 
						
							2010-01-10 20:29:09 -08:00  
				
					
						
							
							
								 
						
							
							
								4dd523b45d 
								
							
								 
							
						 
						
							
							
								
								* Changed IPresenceService Logout, so that it takes a position and a lookat  
							
							... 
							
							
							
							* CommsManager.AvatarService rerouted 
							
						 
						
							2010-01-10 15:34:56 -08:00  
				
					
						
							
							
								 
						
							
							
								1e1b2ab221 
								
							
								 
							
						 
						
							
							
								
								* OMG! All but one references to UserProfileCacheService have been rerouted!  
							
							... 
							
							
							
							* HG is seriously broken here
* Compiles. Untested. 
							
						 
						
							2010-01-10 10:40:07 -08:00  
				
					
						
							
							
								 
						
							
							
								45b19e5e2d 
								
							
								 
							
						 
						
							
							
								
								Fix a small bug in login disable code  
							
							
							
						 
						
							2010-01-10 04:05:19 +00:00  
				
					
						
							
							
								 
						
							
							
								b0a7bcb2c8 
								
							
								 
							
						 
						
							
							
								
								Add "StartDisabled" to [Startup] to make all regions start up with  
							
							... 
							
							
							
							logins disabled until enabled from the console. Add the AccessModule (WIP) 
							
						 
						
							2010-01-10 03:17:40 +00:00  
				
					
						
							
							
								 
						
							
							
								25fdbd6cbc 
								
							
								 
							
						 
						
							
							
								
								Less refs to UserProfileCacheService. Compiles but likely doesn't run.  
							
							
							
						 
						
							2010-01-09 09:09:32 -08:00  
				
					
						
							
							
								 
						
							
							
								673a52fa7a 
								
							
								 
							
						 
						
							
							
								
								Implement the groups module query to make the estate allowed groups work  
							
							
							
						 
						
							2010-01-09 15:58:18 +00:00  
				
					
						
							
							
								 
						
							
							
								6b60f3cce5 
								
							
								 
							
						 
						
							
							
								
								A few more inches... Old friends things removed. Less references to UserProfileService.  
							
							
							
						 
						
							2010-01-08 20:31:29 -08:00  
				
					
						
							
							
								 
						
							
							
								b63405c1a7 
								
							
								 
							
						 
						
							
							
								
								Inching ahead... This compiles, but very likely does not run.  
							
							
							
						 
						
							2010-01-08 10:43:34 -08:00  
				
					
						
							
							
								 
						
							
							
								f11a97f12d 
								
							
								 
							
						 
						
							
							
								
								* Finished SimulationServiceConnector  
							
							... 
							
							
							
							* Started rerouting calls to UserService.
* Compiles. May run. 
							
						 
						
							2010-01-07 15:53:55 -08:00  
				
					
						
							
							
								 
						
							
							
								7f960cd595 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into presence-refactor  
							
							
							
						 
						
							2010-01-04 21:41:33 +00:00  
				
					
						
							
							
								 
						
							
							
								70d5b1c34c 
								
							
								 
							
						 
						
							
							
								
								Formatting cleanup. Add copyright headers.  
							
							
							
						 
						
							2010-01-04 06:17:30 +09:00  
				
					
						
							
							
								 
						
							
							
								8a9677a531 
								
							
								 
							
						 
						
							
							
								
								The Library Service is now working. UserProfileCacheService.LibraryRoot is obsolete. Didn't delete it yet to avoid merge conflicts later -- want to stay out of core as much as possible.  
							
							
							
						 
						
							2010-01-01 21:12:46 -08:00  
				
					
						
							
							
								 
						
							
							
								4240f2dec6 
								
							
								 
							
						 
						
							
							
								
								New LL login service is working! -- tested in standalone only. Things still missing from response, namely Library and Friends. Appearance service is also missing.  
							
							
							
						 
						
							2010-01-01 16:54:24 -08:00  
				
					
						
							
							
								 
						
							
							
								a8901a40f4 
								
							
								 
							
						 
						
							
							
								
								Simulation handlers (agents & objects) completed.  
							
							
							
						 
						
							2009-12-31 09:25:16 -08:00  
				
					
						
							
							
								 
						
							
							
								0b5cdc539c 
								
							
								 
							
						 
						
							
							
								
								Change teleports so the TeleportFlags are sent to the destination sim. It  
							
							... 
							
							
							
							can now determine if a connection is from login, teleport or crossing.
Needed for a meaningful banlines implementation 
							
						 
						
							2009-12-29 18:35:06 +00:00  
				
					
						
							
							
								 
						
							
							
								37b07aa9ec 
								
							
								 
							
						 
						
							
							
								
								Fix a case where an idle sim can eat 100% of a core  
							
							
							
						 
						
							2009-12-20 16:44:31 +00:00  
				
					
						
							
							
								 
						
							
							
								0813dc8c1d 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim  
							
							
							
						 
						
							2009-12-14 00:32:00 +00:00  
				
					
						
							
							
								 
						
							
							
								c426549f53 
								
							
								 
							
						 
						
							
							
								
								Add an option to exit an instance rather than restarting a region within it  
							
							
							
						 
						
							2009-12-14 00:31:15 +00:00  
				
					
						
							
							
								 
						
							
							
								963cf25813 
								
							
								 
							
						 
						
							
							
								
								* Implements OSSL function: osGetSimulatorMemory - returns the current amount of memory allocated to the simulator process (Moderate Threat Level).  
							
							... 
							
							
							
							* Cleans redundant information out of the Simulator Version. Versions now look like:
"OpenSimulator 0.6.9(dev) Unix/Mono"
* [Minor] additional log info for MySQLInventoryData 
							
						 
						
							2009-12-13 03:04:16 +11:00  
				
					
						
							
							
								 
						
							
							
								d9a20edfb0 
								
							
								 
							
						 
						
							
							
								
								* Move code from that last commit to LLClientView since it's a linden client specific limitation, it moves to the Linden Specific client handler.  
							
							
							
						 
						
							2009-12-03 02:02:04 -05:00  
				
					
						
							
							
								 
						
							
							
								af04cd1ae0 
								
							
								 
							
						 
						
							
							
								
								* If the position that comes in on Scene.SetHomeRezPoint  has a component that is 255.5, replace the component with the user's position in the simulator.  
							
							... 
							
							
							
							* Fixes mantis 4414: http://opensimulator.org/mantis/view.php?id=4414  
							
						 
						
							2009-12-03 01:50:54 -05:00  
				
					
						
							
							
								 
						
							
							
								75e28b3a16 
								
							
								 
							
						 
						
							
							
								
								* Fix Inconsistent line ending style on Scene  
							
							
							
						 
						
							2009-12-01 10:48:11 -05:00  
				
					
						
							
							
								 
						
							
							
								4338f4e1d7 
								
							
								 
							
						 
						
							
							
								
								* Patch from Misterblue to fix Environment.TickCount for statistics purposes.    Resolves the wrap-around of the 32 bit uint.  
							
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							* Teravus moved the Environment methods to the Util class 
							
						 
						
							2009-11-29 05:06:25 -05:00  
				
					
						
							
							
								 
						
							
							
								66f511c76a 
								
							
								 
							
						 
						
							
							
								
								Remove unused GetDefaultAppearance() static function that is also available on AvatarFactoryModule  
							
							
							
						 
						
							2009-11-27 19:45:33 +00:00  
				
					
						
							
							
								 
						
							
							
								d39c300d11 
								
							
								 
							
						 
						
							
							
								
								Added osGetRegionStats() function, to return a number of sim statistics  
							
							
							
						 
						
							2009-11-26 17:43:00 +00:00  
				
					
						
							
							
								 
						
							
							
								9d63f90467 
								
							
								 
							
						 
						
							
							
								
								Remove the old (Remoting) region crossing code. Fix the new code to  
							
							... 
							
							
							
							pass script state and assembly again properly. Reintroduce respecting tht
TrustBinaries flag. Changes the interregion protocol! No version bump
because it was broken anyway, so with a version mismatch it will simply
stay broken, but not crash. Region corssing still doesn't work because
there is still monkey business with both rezzed prims being pushed across
a border and attached prims when walking across a border. Teleport is
untested by may work. 
							
						 
						
							2009-11-26 17:03:09 +00:00  
				
					
						
							
							
								 
						
							
							
								05fc504ff3 
								
							
								 
							
						 
						
							
							
								
								Remove the old remoting-type interregion code for prim/script crossing  
							
							
							
						 
						
							2009-11-26 12:16:42 +00:00  
				
					
						
							
							
								 
						
							
							
								0ff3c28f90 
								
							
								 
							
						 
						
							
							
								
								* This doesn't fix mantis 3522, but it should mitigate it.  
							
							... 
							
							
							
							* If the start position is outside of the region on the X and Y, put the user in the center of the region and then damp the Z position at 720 if necessary.  If the start position is not outside of the region on the X or Y, then don't check the Z. 
							
						 
						
							2009-11-22 20:21:33 -05:00  
				
					
						
							
							
								 
						
							
							
								8f0db68424 
								
							
								 
							
						 
						
							
							
								
								Fix  http://opensimulator.org/mantis/view.php?id=3874  - parenthesis in for statements cause script compile failures  
							
							... 
							
							
							
							This fixes a problem in OpenSim where statements of the form
for ((i = 0); (i < 10); (++i)) { ... }
do not compile even though they are valid lsl. 
							
						 
						
							2009-11-20 18:39:39 +00:00  
				
					
						
							
							
								 
						
							
							
								622003ab09 
								
							
								 
							
						 
						
							
							
								
								minor: tweak log message to say which region is being enabled for logins  
							
							
							
						 
						
							2009-11-18 20:27:37 +00:00  
				
					
						
							
							
								 
						
							
							
								2e24415077 
								
							
								 
							
						 
						
							
							
								
								undo previous changes  
							
							... 
							
							
							
							add a GetGroupByPrim() method to Scene.cs
delete a redundant method 
							
						 
						
							2009-11-13 22:13:40 -08:00  
				
					
						
							
							
								 
						
							
							
								4a2d82e14b 
								
							
								 
							
						 
						
							
							
								
								* Thanks to a little help from jhurliman, jradford, diva, mono's brajkovic, miguel, and the fabulous bug reports by our community members..      The workaround fix for the "ERROR:metadata.c:3211:mono_metadata_token_from_dor: code should not be reached" bug in the RegionCombinerModule.  
							
							
							
						 
						
							2009-11-11 02:47:17 -05:00  
				
					
						
							
							
								 
						
							
							
								e6d7303b29 
								
							
								 
							
						 
						
							
							
								
								Applying  #4332 , optional packet statistics logging  
							
							
							
						 
						
							2009-11-05 12:01:40 -08:00  
				
					
						
							
							
								 
						
							
							
								9dd5d63495 
								
							
								 
							
						 
						
							
							
								
								minor: remove some mono compiler warnings  
							
							
							
						 
						
							2009-11-04 19:44:28 +00:00  
				
					
						
							
							
								 
						
							
							
								67ac9881fa 
								
							
								 
							
						 
						
							
							
								
								Removing duplicate SceneObjectPart.RotationalVelocity property  
							
							
							
						 
						
							2009-11-02 11:28:35 -08:00  
				
					
						
							
							
								 
						
							
							
								838bc80ab9 
								
							
								 
							
						 
						
							
							
								
								* Implemented some tweaks to monitoring module.  
							
							... 
							
							
							
							* Output is prettier & more useful.
* Added 'Alerts' to allow rules to be constructed using Monitors to detect for events such as deadlocks. This will be translated to SNMP Traps when I get SNMP implemented. 
							
						 
						
							2009-11-02 00:05:49 +11:00  
				
					
						
							
							
								 
						
							
							
								711dde34e4 
								
							
								 
							
						 
						
							
							
								
								* Implements new 'Monitoring' system for reporting performance.  
							
							... 
							
							
							
							* Mostly the same set as the StatsMonitor used for Viewer notification, but exposes some new frametimes - including EventMS, PhysicsUpdateMS, LandUpdateMS; new memory monitoring - both GC.TotalMemory and Process.PrivateWorkingMemory64; also exposes ThreadCount (using System.Diagnostics.Process)
* Type 'monitor report' on the console to see output.
* SNMP Implementation forthcoming. 
							
						 
						
							2009-11-01 19:37:40 +11:00  
				
					
						
							
							
								 
						
							
							
								59eb378d16 
								
							
								 
							
						 
						
							
							
								
								Small performance tweaks to code called by the heartbeat loop  
							
							
							
						 
						
							2009-10-28 23:10:16 -07:00  
				
					
						
							
							
								 
						
							
							
								a069a1ee68 
								
							
								 
							
						 
						
							
							
								
								Limit physics time dilation to 1.0  
							
							
							
						 
						
							2009-10-28 14:44:05 -07:00  
				
					
						
							
							
								 
						
							
							
								0c466b28bb 
								
							
								 
							
						 
						
							
							
								
								Move the calculation of time dilation from the scene to the physics engine. The scene is still the one reporting dilation so this does not break the API or remove flexibility, but it gets the calculation happening in the right place for the normal OpenSim usage. The actual calculation of physics time dilation probably needs tweaking  
							
							
							
						 
						
							2009-10-27 16:24:43 -07:00  
				
					
						
							
							
								 
						
							
							
								a718d7d56a 
								
							
								 
							
						 
						
							
							
								
								Making the defaults for interest management variables match whether you have the [InterestManagement] section in your config or not  
							
							
							
						 
						
							2009-10-27 10:17:20 -07:00  
				
					
						
							
							
								 
						
							
							
								bcd7593dfb 
								
							
								 
							
						 
						
							
							
								
								Forgot a line in the previous commit  
							
							
							
						 
						
							2009-10-27 10:07:35 -07:00  
				
					
						
							
							
								 
						
							
							
								3a1ee79ee4 
								
							
								 
							
						 
						
							
							
								
								Finally hunted down the Parallel deadlock. Packets were being handled asynchronously (filling up the threadpool with handlers), which would turn around and try to do parallel operations on the starved threadpool. The solution for now is to disable Parallel.cs operations until we can gracefully handle parallel operations with a potentially starved threadpool  
							
							
							
						 
						
							2009-10-27 02:36:57 -07:00  
				
					
						
							
							
								 
						
							
							
								d199767e69 
								
							
								 
							
						 
						
							
							
								
								Experimental change of PhysicsVector to Vector3. Untested  
							
							
							
						 
						
							2009-10-26 18:23:43 -07:00  
				
					
						
							
							
								 
						
							
							
								0b1726b524 
								
							
								 
							
						 
						
							
							
								
								Removing the ClientManager reference from IScene and hiding it entirely inside Scene as an implementation detail. This will reduce programming error and make it easier to refactor the avatar vs client vs presence mess later on  
							
							
							
						 
						
							2009-10-26 16:48:43 -07:00  
				
					
						
							
							
								 
						
							
							
								4847e62e9f 
								
							
								 
							
						 
						
							
							
								
								* Switched all operations on the list of clients that could be either sync or async to use Scene.ForEachClient() instead of referencing ClientManager directly  
							
							... 
							
							
							
							* Added a new [Startup] config option called use_async_when_possible to signal how to run operations that could be either sync or async
* Changed Scene.ForEachClient to respect use_async_when_possible
* Fixing a potential deadlock in Parallel.ForEach by locking on a temporary object instead of the enumerator (which may be shared across multiple invocations on ForEach). Thank you diva 
							
						 
						
							2009-10-26 16:33:04 -07:00  
				
					
						
							
							
								 
						
							
							
								119cf80e13 
								
							
								 
							
						 
						
							
							
								
								Added calls to GC.AddMemoryPressure() when unmanaged memory is allocated for ODE (helps the GC make better scheduling choices), and a call to GC.Collect() right before logins are enabled for a region. Although this doesn't change actual memory usage, it improves the reported usage from OpenSim and the operating system  
							
							
							
						 
						
							2009-10-26 15:52:59 -07:00  
				
					
						
							
							
								 
						
							
							
								ac7ccdf7d7 
								
							
								 
							
						 
						
							
							
								
								* Changed the watchdog timer to improve the speed of UpdateThread(), only track threads once the first call to UpdateThread() has been made, and allow re-tracking of threads that timed out but revived later  
							
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							* Added a commented out call to Watchdog.UpdateThread() in OdeScene. If it turns out that loading a large OAR file or some other operation is timing out the heartbeat thread, we'll need to uncomment it 
							
						 
						
							2009-10-26 14:41:27 -07:00  
				
					
						
							
							
								 
						
							
							
								730930955a 
								
							
								 
							
						 
						
							
							
								
								Changing Scene.ForEachClient to use the synchronous for loop instead of Parallel. This is quite possibly the source of some deadlocking, and at the very least the synchronous version gives better stack traces  
							
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							* Lock the LLUDPClient RTO math * Add a helper function for backing off the RTO, and follow the optional advice in RFC 2988 to clear existing SRTT and RTTVAR values during a backoff
* Removing the unused PrimitiveBaseShape.SculptImage parameter * Improved performance of SceneObjectPart instantiation * ZeroMesher now drops SculptData bytes like Meshmerizer, to allow the texture data to be GCed * Improved typecasting speed in MySQLLegacyRegionData.BuildShape()
* Improved the instantiation of PrimitiveBaseShape 
							
						 
						
							2009-10-25 00:40:21 -07:00  
				
					
						
							
							
								 
						
							
							
								2c34619aea 
								
							
								 
							
						 
						
							
							
								
								* Changed various modules to not initialize timers unless the module is initialized. Ideally, the timers would not initialize unless the module was actually enabled, but Melanie's work on configuring module loading from a config file should make that unnecessary  
							
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							* Wrapped the Bitmap class used to generate the world map tile in a using statement to dispose of it after the JPEG2000 data is created 
							
						 
						
							2009-10-23 14:22:21 -07:00  
				
					
						
							
							
								 
						
							
							
								a41cd1d069 
								
							
								 
							
						 
						
							
							
								
								* Unregister Mono.Addins event handlers in PluginLoader.Dispose() and always handle PluginLoader with the using pattern. This freed up 121,634,796 bytes on my system  
							
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							* Avoid allocating an Action<IClientAPI> object every round of the OutgoingPacketHandler
* Removed unnecessary semi-colon endings from OpenSim.ini.example [InterestManagement] section 
							
						 
						
							2009-10-23 13:14:29 -07:00  
				
					
						
							
							
								 
						
							
							
								62f1a5e36d 
								
							
								 
							
						 
						
							
							
								
								Implemented a "FrontBack" prioritizer, using distance plus the plane equation to give double weight to prims/avatars in front of you  
							
							
							
						 
						
							2009-10-23 02:38:59 -07:00  
				
					
						
							
							
								 
						
							
							
								588361e2a2 
								
							
								 
							
						 
						
							
							
								
								Experimental change to use an immutable array for iterating ScenePresences, avoiding locking and copying the list each time it is accessed  
							
							
							
						 
						
							2009-10-23 01:02:36 -07:00  
				
					
						
							
							
								 
						
							
							
								b2ed348aa2 
								
							
								 
							
						 
						
							
							
								
								Implemented a Watchdog class. Do not manually create Thread objects anymore, use Watchdog.StartThread(). While your thread is running call Watchdog.UpdateThread(). When it is shutting down call Watchdog.RemoveThread(). Most of the threads in OpenSim have been updated  
							
							
							
						 
						
							2009-10-22 12:33:23 -07:00  
				
					
						
							
							
								 
						
							
							
								c4969d47d9 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into vehicles  
							
							
							
						 
						
							2009-10-22 07:12:10 +01:00  
				
					
						
							
							
								 
						
							
							
								bd03cbd815 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim into prioritization  
							
							
							
						 
						
							2009-10-19 15:19:37 -07:00  
				
					
						
							
							
								 
						
							
							
								142008121e 
								
							
								 
							
						 
						
							
							
								
								* Change Util.FireAndForget to use ThreadPool.UnsafeQueueUserWorkItem(). This avoids .NET remoting and a managed->unmanaged->managed jump. Overall, a night and day performance difference  
							
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							* Initialize the LLClientView prim full update queue to the number of prims in the scene for a big performance boost
* Reordered some comparisons on hot code paths for a minor speed boost
* Removed an unnecessary call to the expensive DateTime.Now function (if you *have* to get the current time as opposed to Environment.TickCount, always use DateTime.UtcNow)
* Don't fire the queue empty callback for the Resend category
* Run the outgoing packet handler thread loop for each client synchronously. It seems like more time was being spent doing the execution asynchronously, and it made deadlocks very difficult to track down
* Rewrote some expensive math in LandObject.cs
* Optimized EntityManager to only lock on operations that need locking, and use TryGetValue() where possible
* Only update the attachment database when an object is attached or detached
* Other small misc. performance improvements 
							
						 
						
							2009-10-19 15:19:09 -07:00  
				
					
						
							
							
								 
						
							
							
								ffd59868f5 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into vehicles  
							
							
							
						 
						
							2009-10-19 21:58:51 +01:00