Commit Graph

995 Commits (ce33db72cb7ca15087606a23abf96590c49d166e)

Author SHA1 Message Date
lbsa71 b48390213b * Applied Chillken patch #418: copyright-r2094.patch updating copyright messages. Thanks Chillken! 2007-10-15 07:25:32 +00:00
lbsa71 849eaffbe5 * Applied patch #418 : copyright-r2012.patch - some errors, but got most thru 2007-10-15 07:10:21 +00:00
lbsa71 1294da6a93 * Applied Chillken patch #418 : newline-r2092.patch ; failed on assemblyinfo tho. Thanxs Chillken! 2007-10-15 07:01:22 +00:00
lbsa71 77459edb70 * Chillken Patch #417 - upgraded version numbers to 0.4 - thanks Chillken! 2007-10-15 06:03:04 +00:00
lbsa71 8b01821dba * normalized line endings 2007-10-15 04:27:52 +00:00
Tleiades Hax 5a1e896edc OpenSimMain now respects the asset_plugin paramter, and storing of assets will *not* throw an exception 2007-10-13 12:35:37 +00:00
Tleiades Hax f6aeff6cc3 Added capbility to use MySQL as the database backend in stand alone mode for assets and inventory.
Added asset_plugin key to "StandAlone" section of OpenSim.ini
2007-10-13 09:21:08 +00:00
Tleiades Hax e8c1de8e72 2007-10-13 09:10:53 +00:00
Tleiades Hax 1232eb1c58 Asset server implementation. Again one of these "plumbing" releases, where no real functionality has been introduced, but ground work has been made, enabling the asset server, and preparing the sim server to query the asset server.
Introduced an "IPlugin" interface, which plugins can inherit from.
2007-10-13 07:26:21 +00:00
Charles Krinke a0b1ab2258 Change 3 UserServer login messages from writeline to MainLog to help diagnose failed grid logins. 2007-10-13 01:03:27 +00:00
lbsa71 b77bf18079 * Just extracted a standard ToXml() on SceneObjectGroup 2007-10-12 19:31:37 +00:00
Charles Krinke 4c8d175564 I broke the build and am reverting until I can get the MainLog call proper. 2007-10-12 19:31:29 +00:00
MW a19ec6fc54 Just trying out some thing with events, there changes/additions are likely to be temporary. 2007-10-12 15:26:19 +00:00
Charles Krinke e41b0feb58 Turn a few of the writelines into mainlog entries so failed logins can be more easily analyzed. 2007-10-12 13:50:11 +00:00
Charles Krinke 847be6b872 Change warning from "not a valid assembly" to "not a module assembly" 2007-10-11 14:26:59 +00:00
MW 86e5f82cb1 Some changes to the sending of updates of SceneObjects to clients, that I did a few weeks ago but never committed (and never completely finished what I had planned). 2007-10-11 10:50:55 +00:00
lbsa71 e7869d0666 * Added FormatProvider to Culture 2007-10-11 10:33:23 +00:00
dan miller 23eeeaae03 fixes for nebadon"s terrain bugs; includes patched 0.9 ode.dll, libode.so 2007-10-11 05:54:56 +00:00
lbsa71 94d98e638e * Okay, so maybe Error was a bit harsh for BadImageException; downgrading to Warning.
* This commit brought to you by http://icanhascheezburger.com/
2007-10-10 19:11:57 +00:00
lbsa71 dbdacc26a4 * Now loading modules from ScriptEngines directory as well. 2007-10-10 18:40:09 +00:00
lbsa71 a40e7100a2 * Gave ModuleLoader some good lovin'
* Introduced ModuleLoader.PickupModules that currently picks up IRegionModule:s from /bin
* Made LogBase thread-safe (or at least not thread-ignorant)
* Ignored some genned files
2007-10-10 18:24:13 +00:00
Tleiades Hax 87d99ee2a2 Added unit tests, based on nunit for the IInventoryData 2007-10-10 17:00:29 +00:00
MW 8cf2daa838 some refactoring 2007-10-10 08:30:36 +00:00
MW f13611bbc9 The files that I missed from Tleiades patch. 2007-10-08 16:42:05 +00:00
MW 4c25008850 Applied patch 485, inventory patch from tleiades (thanks again). 2007-10-08 10:30:15 +00:00
MW f2f173a00e small bug fix 2007-10-08 09:16:03 +00:00
dan miller 2d5f5e2b32 applied Darok"s BulletXPlugin changes 003.patch 2007-10-07 14:40:02 +00:00
MW 4e6b68df13 Applied Patch 473, Inventory Patch from Tleiades (many thanks). 2007-10-06 08:23:51 +00:00
Tedd Hansen 7df77d9ab7 Fixed bug in last commit 2007-10-05 20:09:39 +00:00
Tedd Hansen 6dd923b01d Some more work on new ScriptEngine. 2007-10-05 19:56:44 +00:00
Sean Dague 29aa41daa0 Code from Illumious Beltran (IBM) implementing more LSL
The functions implemented are:

llListen
llListenControl
llListenRemove
llOpenRemoteDataChannel
llCloseRemoteDataChannel
llRemoteDataReply

The events implemented are:

listen
remote_data
2007-10-05 19:33:26 +00:00
Sean Dague c3d8f1f425 getting all our line endings consistant again 2007-10-05 15:45:45 +00:00
lbsa71 d4a4aafaf1 * So, ok, maybe renaming serialized fields on a friday wasn't the smartest of things. Reverting 2056. 2007-10-05 13:54:16 +00:00
lbsa71 82bdf535df * minor refactoring
* using base type IUserService
2007-10-05 13:12:34 +00:00
MW 710b8375a9 Some tiny refactoring 2007-10-05 11:40:30 +00:00
lbsa71 ed6168b96b * UserProfileData meets code conventions 2007-10-05 11:27:46 +00:00
lbsa71 5a65521203 == The "right name and place" commit ==
* Moved InventoryData to Framework.Types/InventoryItemBase.cs
* Moved UserData to Framework.Interfaces/IUserData.cs
* Moved UserProfileData to Framework/Types/UserProfileData.cs
* Deleted ass-backwards Framework dependency on Framework.Data (now it's the other way round)
* Changed some namespaces to reflect file structure
2007-10-05 10:14:42 +00:00
lbsa71 342a813bd7 * Moved IUserService to OpenSim.Framework.Interfaces 2007-10-05 09:45:39 +00:00
lbsa71 10c36a2573 * Renamed IUserServices to IUserService 2007-10-05 09:41:41 +00:00
lbsa71 9076d5e1ac * minor renaming 2007-10-03 08:27:46 +00:00
MW 652654176a more refactoring 2007-10-03 07:50:07 +00:00
MW 9b1eefbcde Some continuation of lbsa71's refactoring of the CommunicationsManager. 2007-10-03 06:20:00 +00:00
dan miller d36316e1c9 Droppin da fyzyx bomb on ya
seriously, this is quite the update.  Fixes a number of nagging physics problems, including avatar shell size/shape
The internal logic is quite different, and CPU usage may be affected.
Also some work remains wrt flying.  Please test this rev out before you deploy widely
2007-10-03 01:59:43 +00:00
lbsa71 b5eaea7b0c * Moved setup of LocalInventoryService and LocalUserServices to the app layer
* Killed off 'parent' relation from LocalUserServices to CommunicationsLocal
* Deleted obsolete project InventoryServiceBase
* Deleted superfluous createCol function
2007-10-02 00:00:12 +00:00
dan miller 625164d3e2 removed debug statements 2007-10-01 16:26:15 +00:00
dan miller 034f0b4bb7 fixing odeplugin debug bug 2007-10-01 16:18:34 +00:00
dan miller d644b1f440 this should fix mantis 452 and related -- hollow prims work in Linux! (I hope) 2007-10-01 16:01:42 +00:00
Sean Dague 1a10d4828a revert working getInventoryFolder function because this seems
to break multi region environments.
2007-10-01 08:17:43 +00:00
Dalien Talbot d1df81c221 Applied ckrinke's patch for #453. Thanks Charles! :) 2007-09-30 09:01:51 +00:00
Dalien Talbot d20d621ab1 Corrected the typo in the folder name. 2007-09-30 08:50:49 +00:00
dan miller c1d3e93fbb Hollow prims (box only), thanks Gerard! Enjoy 2007-09-29 04:08:33 +00:00
dan miller a0265300aa Hollow prims (box only), thanks Gerard! Enjoy 2007-09-29 03:56:36 +00:00
Sean Dague ebfb057583 negative code checkin. All these functions are in the base
class which we get for free now.
2007-09-28 11:11:36 +00:00
Sean Dague 77354612ff implement getInventoryItem and getInventoryFolder (not
sure why these weren't implemented previously)
2007-09-28 10:23:48 +00:00
dan miller 77a185f4ad this should fix 443 and compile! 2007-09-27 23:11:41 +00:00
dan miller 129d266867 this should fix mantis #443 2007-09-27 23:06:24 +00:00
lbsa71 863195612b Reverting back to 2017 since 2018 were causing Linux breakage; reopening Tleiades patch 444 and 445. 2007-09-27 14:57:43 +00:00
Sean Dague 664de12898 oops, I broke the build. Fixed now 2007-09-27 13:53:50 +00:00
lbsa71 3ddf9da1f4 * Tleiades patch #445 - the inventory folders displayed does not show the expected folder icons
Tahnx, Tleiades; keep up the good work!
2007-09-27 13:51:16 +00:00
Sean Dague 5b4d631d34 implement something in sqlite inventory that wasn't before
not sure how we missed this function
2007-09-27 13:44:45 +00:00
lbsa71 8143c597fc * Tleiades grid mode inventory (#444) - thanx Tleiades!
* updated to rev 1413 on libsecondlife.dll and libsecondlife.dll.config (#423)
2007-09-27 13:25:45 +00:00
Adam Frisby 569ba9eb9a Terrain:
* Attempted fix for lag/pause when doing lots of updates.
* Some naming fixes to libTerrain.
* Refactored terrain bitmap generation into a common call for both world map and export.

General:
* Switched some calls to Console.WriteLine to use MainLog.Warn/Verbose/Notice.
2007-09-25 11:48:43 +00:00
lbsa71 eb8640f368 * Now the OGS1GridServices has a LocalBackEndServices that it forwards intra-instance requests to
* Every Scene has a ClientManager (as every dog it's day) since two scenes can have the same circuit as client.
2007-09-25 06:33:18 +00:00
lbsa71 2219ccc5b0 * Fixed Culture-variant parsing of config options 2007-09-25 01:20:30 +00:00
Tedd Hansen 8231ac72ec More reorganizing of new SE. Added debug print of application exception. 2007-09-25 00:22:06 +00:00
lbsa71 3ac43d0120 * Removed some more fields from CommunicationsLocal
* added OnLoginToRegion to CommunicationsLocal
2007-09-24 23:58:43 +00:00
Adam Frisby 4e01aa4879 * Added time dilation property to Scene
* Default Terrain algorithm now produces something slightly less mountainous.
* Fixed lolcat
2007-09-24 16:39:26 +00:00
Adam Frisby b82b8b8f4f * Fixed an issue where it chose the smaller rather than larger of the two numbers for the update call. 2007-09-24 15:58:39 +00:00
Adam Frisby f5eac12a88 * Renamed ScriptConsole to PluginConsole for clarity
* Fixed a bug where ODE tries to do a physics update for zero frames.
2007-09-24 15:56:34 +00:00
Adam Frisby 48e0e05446 * Refactored the central update loop - now easier to work with. Switching from per-framecounts to per-second time periods and moving to OpenSim.ini shortly. 2007-09-24 15:46:03 +00:00
Tedd Hansen 0eac34b7ab More structural changes to new SE 2007-09-24 13:57:16 +00:00
Tedd Hansen 323234f82a Reorganized some files 2007-09-24 12:49:46 +00:00
lbsa71 d4701d7ecc * Long days journey towards night 2007-09-24 12:39:03 +00:00
lbsa71 c8157da17b * Hotfix for 'properties all the way into the sunset' bug; it just doesn't make sense, but maybe we need to handle agentUpdates form children too.
* Ignored some bins
2007-09-24 12:19:33 +00:00
lbsa71 7fc53abc22 * Now login swallows WebException.Timeout; (thanks cfk!)
(we should really implement some nearby/default known-up algorithm here)
2007-09-24 11:45:28 +00:00
lbsa71 9f6b709f3c * the worlds most insignificant commit 2007-09-24 11:23:01 +00:00
lbsa71 f076c71936 * Applied tleiades patch #435 fixing HttpBaseServer ABEND (thanx!) 2007-09-24 11:20:09 +00:00
lbsa71 9795b4f6c8 * Console output killed the cat. s/cat/sim/ 2007-09-24 09:37:40 +00:00
lbsa71 00ddeebf57 * So, ok, maybe a bit harsh to explode on grid inventory calls. 2007-09-24 09:19:31 +00:00
lbsa71 ee5f069e2a * Now there's only one UserService 2007-09-24 07:53:26 +00:00
lbsa71 1302ef44e3 * Started major restructusing of comms to prepare for better grid and region functionality
* Working towards one shared set of services
* Killed off two projects with very little functionality
2007-09-24 07:30:30 +00:00
lbsa71 9ccab46ae8 * Trying to streamline CommunicationsManager 2007-09-24 05:30:03 +00:00
lbsa71 6c41efa4e3 * reorder and rename 2007-09-24 05:20:23 +00:00
lbsa71 40468f18a4 * Encapsulated all CommunicationsManager services 2007-09-24 05:15:13 +00:00
lbsa71 13c1c33ed4 * Added TryGetAvatarByName 2007-09-24 04:49:05 +00:00
lbsa71 5818958a9a *** CHANGED CONFIG BEHAVIOUR ***
* Changed really strange LocalSettings behaviour with enforcing hard-coded plugin names if none supplied
* UserServices and InventoryPlugin will only load if supplied with filename
2007-09-24 02:41:13 +00:00
dan miller a9a126063f long-lost fixes to physics -- proper physical avatar management on crossings, TP 2007-09-24 02:40:13 +00:00
lbsa71 47256cebda * Renamed methods on IUserData 2007-09-24 01:31:00 +00:00
lbsa71 ce071417d4 * minor renames 2007-09-24 01:18:45 +00:00
lbsa71 79045abe68 * Renamed stuff on UserManagerBase to get implicit implementation of IUserServices (instead of stubs) 2007-09-24 01:16:21 +00:00
lbsa71 b3eeb5a8dc * Purged 'Regions' code pending Agent layer grok.
* Changed so prims aren't loaded until AFTER parcels.
* The region startup flow is still an ungodly rats nest.
2007-09-23 23:55:29 +00:00
Sean Dague 8dda11d17e fix to do hollow prims correctly. Reported from
http://bug.opensecondlife.org/view.php?id=394
2007-09-22 18:41:01 +00:00
Tedd Hansen 59f0920a8f Stand Alone ScriptEngine: early framework, ongoing planning (don't touch yet, will go through major reorganizing). Still a LOT of things needs to be solved... 2007-09-22 13:15:52 +00:00
lbsa71 64f4afcb43 * There. I think this concludes todays work on moving stuff to Broadcast() 2007-09-21 06:06:31 +00:00
lbsa71 34043cd351 * Slowly but surely working my way towards Regionality... 2007-09-21 06:00:34 +00:00
lbsa71 80a9b81448 * Yeah, I placed Close() in the wrong file. So sue me. 2007-09-21 05:34:40 +00:00
lbsa71 5fab795bf0 * Continued work on Region layer
* Added Close() to ScenePresence to remove and destroy PhysicsActor
2007-09-21 05:23:17 +00:00
lbsa71 e4a78a9b30 * Removed unused RegenerateTerrain functions 2007-09-21 05:04:59 +00:00
lbsa71 72b207173a * Removed unused LandRenegerated flag 2007-09-21 05:00:51 +00:00
lbsa71 b9808f8314 * First example of moving stuff to a Region layer
* Also, changed RegionPresence to 'RegionSubscription' - let's just see where we land with this...
2007-09-21 04:58:40 +00:00
lbsa71 409bcd999d * Continuing refactoring of presence
* Deleted stub ScenePresence.Body.cs
  * Added stub Region classes

The idea is to, at first, have every ScenePresence have one RegionPresence, moving code over to it until we can detach the two classes and not have a ScenePresence for every RegionPresence.
2007-09-21 03:13:49 +00:00
dan miller d3050724d8 physics-related fixes; should stabilize border crossings 2007-09-21 02:31:36 +00:00
lbsa71 3eb1a23ac1 * Removed Unused 'Entity' superclass 2007-09-21 02:11:19 +00:00
lbsa71 ca611c6668 * even more renaming and refactoring; the cleaning woman is on call. 2007-09-20 23:47:32 +00:00
lbsa71 101369e25a * Some more presence refactoring 2007-09-20 23:28:08 +00:00
lbsa71 7335e5710b Rev 1971 : The Lbsa71 vintage commit
* Refactored to prepare for some serious restructuring
2007-09-20 13:04:51 +00:00
lbsa71 14d5a2e9b7 * moved SceneManager to RegionApplicationBase
* Implemented SceneManager.StopScene() and Scene.Stop()
* Some SimpleApping
2007-09-20 07:49:11 +00:00
lbsa71 3c7161d128 * Rewired Touch to route to group/part (Still triggering EventManager as well) 2007-09-20 05:22:18 +00:00
lbsa71 4ce0c0794a * Added TryGetAvatar to SceneManager
* Refactored some names for clarity
2007-09-20 05:02:44 +00:00
lbsa71 604b786d89 * A feeble attempt at adding Grid db support to SQLite, just adding some code based on User db. Nothing hot-wired though. 2007-09-19 23:16:30 +00:00
lbsa71 2afbf8b22b * Added AddToPhysicalScene and RemoveFromPhysicalScene and added to MakeAvatar and MakeChildAgent respectively
* Removed unused m_child from ClientView
2007-09-19 04:19:27 +00:00
lbsa71 440819fab9 * Deleted unused RegionManager.cs
* Deleted unused ModuleAPIMethod's
2007-09-19 00:42:37 +00:00
lbsa71 9f7c0a015e * 'Use format string' ftw 2007-09-19 00:32:59 +00:00
lbsa71 8f0b03597b * Modernized ScriptManager to new interface-based module calls.
* 'remove redundant this qualifier' ftw
2007-09-19 00:30:55 +00:00
lbsa71 3f6b3f6b59 * Moved SendLogoutPacket back to IClientAPI. 2007-09-18 23:37:43 +00:00
lbsa71 f71b315592 * Now at least we're not creating physActors for child agents. 2007-09-18 22:12:16 +00:00
lbsa71 c8f51836b8 * Gave Connectivity some more (manly) love. 2007-09-18 21:51:09 +00:00
lbsa71 70d9cec3b5 * Yet some more connectivity restructuring
* We now have CloseAllAgents( circuit ) and CloseAllCircuits( agentId ) for great justice ( but alas, still only closing on one single scene - be brave! )
  * Login and ConnectionClosed now eventified and moveified awayified
  * Killed off unused NullClientAPI
  * Now the client is almost only responsible for its own closing. ( I will get that scene out of there )
  * Lookin' good!
2007-09-18 13:29:16 +00:00
lbsa71 0bac4b430c * Handlerized ViewerEffect
* Now there-is-only-client-manager
* First step towards moving Logout and ConnectionClosed out of Client and into something else (which will let us get rid of ClientView reference to ClientManager
* General posititvity, peace, love and understanding
2007-09-18 12:13:44 +00:00
lbsa71 a963b3057b * Replaced usage of ClientView with IClientAPI
* Some propertification and hideousness of fields.
2007-09-18 09:59:33 +00:00
lbsa71 ffb4f97a66 * Merged ClientViewBase into ClientView for great justice 2007-09-18 08:55:44 +00:00
lbsa71 26406efd55 * Made ClientViewBase abstract
* Deleted unused m_consoleRegion
2007-09-18 08:38:21 +00:00
dan miller 04e7fcd0e9 RemoveAvatar called from scene.cs; implemented in ODE. Still issues with multi-region; see bug 410 2007-09-18 02:38:10 +00:00
Sean Dague b8d9737a47 fixing me some line endings 2007-09-17 12:52:03 +00:00
Tedd Hansen 8792645e0d Forgot to check in prebuild.xml on sat, see someone already did :)
Fix in DNS resolve
2007-09-17 08:06:20 +00:00
lbsa71 df58154781 * Moved some commands from Scene into SceneManager so they could be used with 'root'
* Removed some duplicated commands
2007-09-17 07:31:15 +00:00
lbsa71 b3d2f8b8e2 *doh* 2007-09-17 07:10:23 +00:00
lbsa71 6961013c24 * CHANGED SOME CONSOLE COMMAND BEHAVIOURS
* Normalized 'change-region' so (almost) all commands are context sensitive (use 'root' or '..' to set 'all scenes' context)
  * 'terrain-sim' is thusly obsolete, use 'change-region', followed by 'terrain'
  * Introduced SceneManager to administrate operations on group of scenes and moved relevant funcs there.
    * In it, there's a ForEach(Action<Scene>) that either passes all scenes, or only current scene depending on context.
  * Changed default prim backup (save-xml/load-xml) xml to "prim-backup.xml"
  * Changed Disable/EnablePermissions to BypassPermissions = true/false;

Also:
  * Removed unused and non-existent project ref
2007-09-17 06:57:17 +00:00
Brian McBee 279177219e Fixed missing Axiom references. 2007-09-16 13:02:16 +00:00
Tedd Hansen c654506b18 Implemented: llSetText, llResetScript
Implemented: llHTTPRequest (queue, thread, etc -- but not actuall call)
2007-09-16 03:36:13 +00:00
Tedd Hansen 88968622ea Implemented: llStringToBase64, llBase64ToString, llXorBase64Strings, llXorBase64StringsCorrect, llGetTimestamp 2007-09-15 16:45:37 +00:00
Tedd Hansen cff586df68 Bugfixed: llListRandomize
Implemented: llListSort, llList2ListStrided, llDeleteSubString, llInsertString
2007-09-15 16:16:57 +00:00
Tedd Hansen c6344fcf94 llList2Key, llList2Rot, llList2List 2007-09-15 15:55:40 +00:00
Tedd Hansen ad042f1d75 Implemented llList2CSV, llCSV2List, llListRandomize, llList2Vector, llListFindList, llListInsertList, llDeleteSubList 2007-09-15 15:45:20 +00:00
Tedd Hansen 1e0f9604a6 Will display error in main chat if unsupported llFunction is used. 2007-09-15 14:57:07 +00:00
Dalien Talbot ad903f1b7b Prevent the crash due to exception in system ReadLine that I saw today
during loadtesting.
2007-09-15 14:52:53 +00:00
Tedd Hansen ed68a3894c Now loading "OpenSim.Region.ScriptEngine.Common.dll" into scripts AppDomain and "using OpenSim.Region.ScriptEngine.Common;" at start of script when converted from LSL. Vectors and rotations now works. 2007-09-15 14:22:38 +00:00
MW 12378312d5 Hopefully fixed the build error that I introduced with my last commit. 2007-09-15 10:53:46 +00:00
Sean Dague b931048b16 put some locking around user access, which should help with
the exception dalien found during crash-a-thon
2007-09-15 10:43:19 +00:00
MW 4a07800f14 Testing to see if this fixes the editing appearance crash, or makes it (or anything else) worse. 2007-09-15 10:39:17 +00:00
lbsa71 f8ddf7429e * Wired up chat so that channel goes into OnChatFromViewer. However:
* There's no libsl reply packet field for it, I guess other channels than 0 makes no sense sending back to clients.
  * We do not currently support objects listening, so there's really no way of actually using this feature.
So; somebody please wire chat all the way to the scripts.
2007-09-14 13:46:05 +00:00
lbsa71 1b1808d45d * fixed script compilation
* reversed //c# - if
  * rightifyed what's actually converted
2007-09-14 09:25:07 +00:00
Sean Dague 8849637493 more fun with LSL implementations 2007-09-14 08:57:13 +00:00
Sean Dague dddf61953b added ability to update group position 2007-09-14 08:55:22 +00:00
MW 0d685d6a52 Can now set the http ports that grid server and user server use. 2007-09-14 06:02:24 +00:00
dan miller b31fc4980f ODE: no more slippin' & slidin' 2007-09-13 21:53:13 +00:00
Dalien Talbot 1703cacaab Added CLI "debug packet 0..255" to enable the in/out packet dumps with various verbosity 2007-09-13 16:39:04 +00:00
Sean Dague 23b8e39c1b llSetPos(), llGetPos(), llGetLocalPos() now implemented 2007-09-13 14:19:57 +00:00
Tedd Hansen 0709d96716 If first 4 characters in script is "//C#" script will be treated as pure C# instead of LSL/C# hybrid. This means no preprocessing before compile. 2007-09-13 14:15:02 +00:00
Sean Dague 888133e987 add some locks around DataSet manipulation to ensure we are doing this
safely
2007-09-13 13:10:21 +00:00
Dalien Talbot 7a9f5ed6b3 Fix the terrain heightmap load from images (tested PNG and GIF). 2007-09-13 13:09:14 +00:00
Sean Dague af6c9d355d implement llGetScale and llSetScale
drop IScriptHost for now and just use SceneObjectPart, given how many of
SceneObjectPart's properties we need for the script engine
2007-09-13 13:06:54 +00:00
Sean Dague afea5f2205 remove ^M, as native storage should be UNIX format, and ^M in/out mashing
will happen on the windows side now that eol-style is correct
2007-09-13 11:41:42 +00:00
Tedd Hansen cef8c5e9d7 Hiding evidence that I once was a VB coder (thanks to refactoring). Renamed member names to smallcapsy. 2007-09-13 11:11:08 +00:00
lbsa71 615487a756 Backup is now optional on classes
* Removed unused BackUp method on EntityBase
* Added overridable InSceneBackup property on SceneObjectGroup
* Refactored out AttachToBackup and DetachFromBackup
* Normalized namespace OpenSim.DataStore.MonoSqliteStorage to OpenSim.DataStore.MonoSqlite
2007-09-13 05:25:26 +00:00
Tedd Hansen a5aedc0896 GUI: Added placeholders + info on what to be done 2007-09-12 13:27:04 +00:00
Tedd Hansen b12bfb6315 GUI also contains option for Stand Alone mode. 2007-09-12 13:16:08 +00:00
Tedd Hansen dcaab9103c Early alpha version of a GUI tool to configure and start OpenSim. Currently can start an already configured Grid server. 2007-09-12 13:03:21 +00:00
Sean Dague 26eebf6b32 I think 1.0f makes a better offset than 1.2f for basic physics (less floating,
not too much crouching).  I think that we'll have to rethink what the
terrain resolution is down the road, as we don't really have enough sample
data to actually get people placed right on the land.
2007-09-12 10:56:04 +00:00
Sean Dague 26a67d998c add timestamps to log messages. This probably needs to all be cleaned up
with a real logging module later, but this should make reading logs easier
for now
2007-09-12 10:54:34 +00:00
Tedd Hansen 5ade01bb49 Fixed DNS resolve bug for Grid mode on multi-Homer systems. 2007-09-12 05:37:46 +00:00
Sean Dague 6ca6c035e7 debug for mysql issue 2007-09-12 04:44:21 +00:00
Brian McBee b521e5d219 Another attempt at fixing the disappearing estate_settings.xml file. 2007-09-11 21:41:26 +00:00
Sean Dague 71f94d8421 Fix for setting region through property. This should allow
mysql to work again in grid mode for user storage.
2007-09-11 15:13:24 +00:00
Dalien Talbot 7fd639a19e Kill little green men on minimap if the avatar logs off. 2007-09-11 15:11:10 +00:00
MW 3a1ddca8a1 Fixing namespace problems 2007-09-11 14:33:32 +00:00
lbsa71 b112539f95 * minor refactorings 2007-09-11 14:20:09 +00:00
MW 04cf04600c Applied ldvoipeng's patch [#360], sorry for it taking so long to apply it. If in future anyone's patch hasn't been applied within a few days, please can someone kick one of the developers with svn access. 2007-09-11 14:18:34 +00:00
Dalien Talbot bc86d33dbd Get rid of extra green men in minimap on region crossings (they were
child agents, not delirium tremens - thanks MW!); Get green men when
connecting; Update the green men in the region you leave.
2007-09-11 14:11:21 +00:00
Sean Dague a1e2fea7c1 move the locks closer to the data, sqlite for assets now works like a champ 2007-09-11 08:25:32 +00:00
Sean Dague b3777729b4 remove autogenerated files 2007-09-11 08:24:58 +00:00
MW e2e13a9756 Added part 3 of Darok's BulletX patch. The bulletX plugin is now a project in the opensim build/solution. To use change the physics setting in opensim.ini to "modified_BulletX". At the moment I have been unable to test this as when using the bulletX plugin for me opensim is using 100% of processor. 2007-09-11 07:04:05 +00:00
Sean Dague 207bf2e4cf add DeleteAsset
this also moves commit points around a bit for debuging, though 
this will change back now the MW has worked out synchronization
2007-09-11 05:26:14 +00:00
MW 0770a5de0a Trying some locks on asset database access. 2007-09-11 04:54:55 +00:00
Brian McBee 1fb47bc4c5 Make grass and trees phantom by default. Same behavior as LL grid. 2007-09-10 19:35:51 +00:00
lbsa71 b134617e07 * Took a stab at #388 2007-09-10 13:42:11 +00:00
Sean Dague a1be7f4be5 added some debugging for tracing where asset code isn't working with sqlite 2007-09-10 13:34:20 +00:00
Sean Dague ffe9c9374a mass update of urls in source code to new website 2007-09-10 08:14:38 +00:00
MW 22dbe82b26 A couple of fixes to make sure db4o gets set as the default asset database. Also added a couple of console output lines to try to make it easier to tell which asset storage system is in use. 2007-09-10 07:48:22 +00:00
MW 91cc820f34 Added "asset_database =" option to opensim.ini, so the asset database can be selected. Currently set default back to db4o until more people test using sqlite. 2007-09-10 07:23:43 +00:00
MW 15423539f9 hooked up sdague new sqlite asset database provider to the old asset system. So we can still use sqlite for assets while we wait for the rest of the new asset system to be wrote.
Needs more testing, so if it causes problems will have to swap back to db4o.
2007-09-10 06:45:54 +00:00
lbsa71 7adc2212c7 * Fixed: Accessing xmlrpc with invalid xml data would crash the sim.
* Ignored some bins and gens
2007-09-10 04:30:11 +00:00
dan miller 86e3fc3da2 added avatar updates for physics movement -- fixes gravity & avatar collision (ODE) 2007-09-09 21:21:09 +00:00
Dalien Talbot 907918e68e Little green men (aka dots on minimap). Thanks to bushing for
pointing out that it is done by CoarseLocationUpdatePacket.
2007-09-09 17:32:03 +00:00
dan miller 94b03aa09d ODE: added support for Phantom flag. Presently you need to add 1024 to ObjectFlags by hand 2007-09-09 15:28:15 +00:00
dan miller 588ab9f090 ODE fix: avatar/avatar collision enabled. Needs client update fix to be seen correctly. In the right repository this time.. 2007-09-09 13:24:18 +00:00
Dalien Talbot 21227b4fda A small try/catch wrapper to prevent the CLI errors from nuking the sim.
Now will just print the backtrace on the screen and continue.
2007-09-08 16:48:52 +00:00
Dalien Talbot 3433f3814a Partial fix for the "avatars permanently facing east" - now the rotation
is set correctly, but only with the movement of the avatar.
The in-place rotation updates need a little bit of more thought,
and will be in a separate commit.
2007-09-08 16:30:39 +00:00
MW 741a967bb3 Added region console command "edit-scale". To use first use change-region to set the active region as the one you want. Then use "edit-scale <primitivename> <xvalue> <yvalue> <zvalue>" so a example is "edit-scale myprimitive 30.0 25.0 35.0" [ Note the primitive name can't have spaces in it. Also if there is more than one primitive with that name in the region, then it will edit the first one it finds. Also it currently doesn't search through the sub primitives of linked groups. So the primitive needs to be either a single primitive object or the root prim of a group. ] 2007-09-08 11:08:38 +00:00
MW 5020e4e602 Cut down on the number of compile warnings. Now down to 5: 4 are related to unused events on IClientAPI and 1 is a unused variable in LSL_BuiltIn_Commands (which I'll leave to Tedd, as he will know if it will be used in the future or not). 2007-09-08 08:12:19 +00:00
MW c29df824c2 Converted the LSL scripting engine into a IRegionModule, so now all "modules" share a common base interface and are loaded from the single loader. (It seems to work fine, but I have left the old scriptengine loader, incase we have to change back).
Removed the reference to OpenJpeg in the DynamicTextureModule, to see if that was causing the build problem someone is having. 
Added a Temporary fix for the "existing connection was forcibly closed by the remote host" exception on windows when a user logs out of a multiregion instance. 
Some early work to prepare for improving the way clients are updated (about prims etc).
2007-09-08 07:50:31 +00:00
Sean Dague 294572d7bb added SQLiteAssetData class first pass. This should work,
but it will current store local and temporary assets as well.
Will fix that later.
2007-09-07 13:29:08 +00:00
Sean Dague 568ecc0fe0 remove build files from svn 2007-09-07 12:42:49 +00:00
Sean Dague 6a45a1ce9c factor out common methods to SQLiteBase 2007-09-07 12:37:05 +00:00
MW 804e87861b added experimental method of trying to relieve missing prim problem (by adding a limit of the number of prim update packets sent in each update loop). 2007-09-06 14:15:16 +00:00
dan miller 3586beb81b fixed mantis bug 375 (copy broken with physics/ODE enabled) 2007-09-06 03:31:32 +00:00
MW aafc82cd18 Added "force-update" console command (when a region is set as active), which forces the region to send updates of all the prims to all clients. Not sure how well this is going to work with a few users on at the same time, but it might work as a temporary hack to relieve the problem of missing prims. 2007-09-05 21:36:55 +00:00
MW 4efc75eb66 Added "Local" and "Temporary" Fields to the AssetBase class. 2007-09-05 12:00:44 +00:00
MW 3450911a7e Just trying to get more debug info from a exception that has been reported. 2007-09-04 21:06:42 +00:00
MW c014ea1510 Added partial help info when calling "help" command with a region set.
Added AddDynamicTextureData() to DynamicTextureModule, so that a script (or another module even) can create a dynamic texture by passing a string with the data in, rather than a url. This could be used for anything from a script passing a basic text string (and having it rendered to a texture) or the script building its own html document.
2007-09-04 20:21:03 +00:00