Commit Graph

336 Commits (d1d93fae6cc80a51f51cbd6d036505e2f333982a)

Author SHA1 Message Date
Melanie Thielker 1d5b2bb8bc Add some methods to allow modules so set client view options 2008-09-28 19:45:42 +00:00
Teravus Ovares 07b32c9320 * Replace a generic error handler. 2008-09-27 22:06:51 +00:00
Teravus Ovares 98632ee594 * Event queue is now polling..
* returns FAKEEVENT instead of the connection returning a 502.   It doesn't like our 502's for some reason..  so, in leau of this..    send it a fake event.
* Once again, this is still 'really early' code, so please don't blame us if you have no more threads left.
2008-09-27 22:05:36 +00:00
Teravus Ovares 16b6738cda * Patch from JHurliman
* Updates to libomv r2243, 
* Remove lots of unnecessary typecasts
* Improves SendWindData()
Thanks jhurliman. 
* Will update OpenSim-libs in 10 minutes..
2008-09-26 17:25:22 +00:00
Justin Clarke Casey 97323345ee * minor: remove warnings 2008-09-26 15:28:14 +00:00
Teravus Ovares 6b13730bc7 * Wind updates. Still random.. but in 4 directions instead of two!
* It seems kind of silly to be building a 256x256 array just to use two 16 float blocks..  but for now the layerdata routine requires it so we'll go along with that.
* We only fill a 32x16 area of the 256x256 float array with data.
* We use patches 0,0 and 0,1 for the first and second patch to determine the direction and magnitude of the wind.
2008-09-26 12:56:17 +00:00
Charles Krinke 339671afc6 Mantis#2017. Thank you kindly, Tyre, for a patch that solves:
Check the client dialog box (from top menu) WORLD / REGION ESTATE 
/ REGION tab. The client dialog box seems to have a hard limit of 
about 32 characters per line available for displaying the region 
version number. Our regions are sending a string which is greater 
than the limit, causing the client to wrap the text and look ugly.
2008-09-25 14:57:40 +00:00
Teravus Ovares 4004172106 * Adds some Wind
* A little wind wouldn't hurt anyone, right?    This is the 'slightly breezy' setting..    hopefully you won't notice 'much' of a difference.
* It turns out the terrain patch routine is similar enough to the wind version that it can be used to hack together a breeze generator with a few mods.
* Not much configuration..   yet.  You only get breeze updates in the general vicinity of your camera now to keep bandwidth usage down.. and we're not talking about 'much' movement at the moment.
* initial version...      could use improvement I'm sure.
2008-09-25 11:46:05 +00:00
Melanie Thielker f3c8963c86 Convergence is almost complete. This brings the diff between the API to < 10k
and makes it use a common set of types in both engine. Fixes the issues with
running both engines and HTTP requests / listens / timers etc..
Also fixes a couple of minor Scene issues and a CTB by nullref.
2008-09-25 05:13:44 +00:00
Dr Scofield 201805172f cleanups, fixing REST appearance services. 2008-09-24 11:39:08 +00:00
Jeff Ames 3f79e6b3e7 Update svn properties, formatting cleanup. 2008-09-23 23:14:00 +00:00
Melanie Thielker 70d264ee6c Update the permissions system to handle scripts and notecards the way
it was meant to. No functional changes, just better code
2008-09-23 03:36:16 +00:00
Melanie Thielker 48672c7fd6 Move script and notecard open perms checks from ClientView to the
perms module
2008-09-22 22:33:00 +00:00
Dr Scofield 7def786ef4 cleanups in inventory REST code. also, disables digest authentications
for inventory REST calls for the time being, as firefox, curl, and
also python's urllib2 cannot authenticate using digest auth.

fix permission checking for prim inventory to be the same as for
normal edit ops.
2008-09-22 11:20:09 +00:00
Justin Clarke Casey 23ea8f5221 * refactor: remove unnecessary packet null check in LLClientView
* if a packet was really null it would be caught by the general exception handler at the top of the client thread, which would also provide more information and attempt a clean 
shutdown
2008-09-20 19:05:00 +00:00
Justin Clarke Casey 5fb7b485b2 * Only allow logins on standalone when the sim has completed it's initial startup (script startup doesn't count here)
* There was a small window where region logins were allowed before modules were loaded - avatars logins that hit this window could have caused bad things to happen.
* A similar change will follow for grid mode sometime soon
2008-09-19 17:41:21 +00:00
Dr Scofield e3a3ce7628 code formatting cleanup. 2008-09-18 15:54:27 +00:00
Jeff Ames b4141f9e56 Formatting cleanup. 2008-09-13 22:07:07 +00:00
Melanie Thielker 8830b8b72c Mantis #2018
Read animation data from avataranimations.xml to allow default animations
to be started and stopped by name from scripts.
2008-09-13 19:51:56 +00:00
Justin Clarke Casey 62d1eba3b2 * Patch http://opensimulator.org/mantis/view.php?id=2167
* Force ClickAction persistence even if other object properties are not edited 
* Thanks nlin!
2008-09-12 20:42:04 +00:00
Melanie Thielker ecc24c3c63 Revert 6242 because of a possible licensing issue 2008-09-12 00:33:24 +00:00
Melanie Thielker 7a63fe7c07 Add the UUIDs of the standard animations. Thanks, Ewe Loon! 2008-09-12 00:23:41 +00:00
Jeff Ames b9b996be38 Update svn properties, minor formatting cleanup.
Fix unreachable code due to typo in llDetectedGroup.
2008-09-10 05:17:28 +00:00
Mike Mazur e0d092ec53 Thanks, nlin, for a patch implementing persistence for "When Left Clicked"
object property. Fix issue 2149.
2008-09-10 00:19:36 +00:00
Adam Frisby c95bdb83c0 * Adds OnGenericMessage and SendGenericMessage functionality to IClientAPI.
* Please don't break the build. *fingers crossed*
2008-09-09 05:25:29 +00:00
Jeff Ames fae34bb10c Update svn properties, formatting cleanup. 2008-09-09 01:26:48 +00:00
Justin Clarke Casey 815278531a * Improve login failure handling.
* Now it should properly inform the user and stop a login if a region server could not be contacted in order to expect a user (the last commit didn't actually quite work correctly)
2008-09-07 05:07:57 +00:00
Justin Clarke Casey 78f831ef52 * minor: Clean up of logging messages to make following the client login process easier
* documentation
2008-09-07 03:22:33 +00:00
Teravus Ovares 7d89e12293 * This is the fabled LibOMV update with all of the libOMV types from JHurliman
* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point.  Regular people should let the dust settle.
* This has been tested to work with most basic functions. However..   make sure you back up 'everything' before using this.  It's that big!  
* Essentially we're back at square 1 in the testing phase..  so lets identify things that broke.
2008-09-06 07:52:41 +00:00
Charles Krinke 24a95507d4 Mantis#2104. Thank you kindly, Godfrey for a patch that:
If the parcel pointed to by the landmark has nothing in the 
Description field (of the General tab in About Land...), a 
NullReferenceException is thrown and the client is logged out.
I added a check to the calls to Helpers.StringToField() in OpenSim.Region.ClientStack.LindenUDP.SendParcelInfo to avoid 
this issue.
2008-09-05 23:04:20 +00:00
Charles Krinke e044d83679 Mantis#2106. Thank you kindly, HomerHorwitz for a patch that:
The attached patch fixes connectivety checking of root- and
child-agents. If an agent's client isn't sending any packets 
for some time (not even to StartPingCheck packets), we assume 
that we lost connection and try to log them out.
2008-09-03 03:35:54 +00:00
Justin Clarke Casey 8f31c47f2f * Apply patch in mantis 2083
* TimeStamp field of the AgentMovementCompletePacket in LLClientView.MoveAgentIntoRegion contained a fixed number. The attached patch changes this to a current 
timestamp.
* Thanks HomerHorwitz
2008-08-30 17:51:12 +00:00
Jeff Ames 3bf8858727 Update svn properties, formatting cleanup. 2008-08-28 14:41:54 +00:00
Justin Clarke Casey 4a475ca2be * minor: refactor thread report into a method that returns a string rather than displays information directly 2008-08-25 23:21:07 +00:00
Justin Clarke Casey ba2130046f * minor: Comment out the remaining unhandled packet messages in LLClientView, except for unidentified packets
* These make it more difficult to read the logs, and I don't think they help all that much
2008-08-25 22:01:51 +00:00
Justin Clarke Casey 3d2069f3d9 * zap compilation warnings 2008-08-25 21:35:22 +00:00
Justin Clarke Casey 7402c2d288 * Deal with a WebException thrown if a grid server cannot be contacted for region information 2008-08-25 21:26:58 +00:00
Teravus Ovares 2912aafe25 * This commit incorporates the heart of the OpenGridProtocol patch that is currently on Forge in a nice, friendly modular format.
* There are a lot of changes and this is quite experimental.  It's off by default, but you can turn it on by examining the bottom of the opensim.ini.example for the proper OpenSim.ini settings.    Remember, you still need an agent domain..  
* Furthermore, it isn't quite right when it comes to teleporting to remote regions (place_avatar)
2008-08-25 07:35:17 +00:00
Melanie Thielker 63b6ab467a Implements 80% of object buy (prim vendor). You can't buy the object yet,
and the for sale setting doesn't survive a sim restart, but this is most
of the plumbing.
2008-08-24 00:51:21 +00:00
Melanie Thielker f206ffd5a8 Mantis #2003 - thank you, SachaMagne, for a patch that implements
the first part of gesture persistence.
----------------------------------------------------------
Attachments no longer vanish on walking crossing. Teleport is still
problematic, but will now be blocked with message "Inconsistent
attachment state" rather than losing the attachment. Detach to be
able to TP in that case.
2008-08-20 01:48:51 +00:00
Jeff Ames bea7d4d81a Update svn properties, formatting cleanup. 2008-08-19 02:59:27 +00:00
Justin Clarke Casey 9650632cd1 * It appears that sometimes some IClientAPI reference is not being released, resulting in continual execution of the CheckConnectivity timer method
* For now, just turn off this timer when we close the connection
* Also some minor help refactoring creeps in to this revision.
2008-08-18 21:14:38 +00:00
Melanie Thielker 6614eee4d4 Change LowpriorityTask to be ThrottleType.Task | ThrottleType.LowPriority to make the flag nature of this value more clear. 2008-08-18 18:59:06 +00:00
Jeff Ames 6ef9d4da90 Formatting cleanup. 2008-08-18 00:39:10 +00:00
Justin Clarke Casey c602d76b79 * Insert a new 'set log level [level] command on the console'
* The primary immediate use is to provide a means of temporarily reducing log output on the console when executing console commands
* Changing the log level on the console is not permanent and does not affect the log information being put into OpenSim.log
* This could have been done by putting in a threshold level on the Console appeneder in OpenSim.exe.config and implementing config watching in the code.
* But I think that it's a little more user friendly to make this doable via the console.
2008-08-16 20:24:08 +00:00
Charles Krinke 7a90385f1c Mantis#1970. Thank you kindly, HomerHorwitz for a patch that:
This patch improves fetching of inventory from several minutes 
to a few seconds.
2008-08-16 19:37:30 +00:00
Charles Krinke d9cc908471 Mantis#1965. Thank you kindly, HomerHorwitz for a patch that:
Places touched:
- Added two events for in-packets to LLCLientView: RegionHandleRequest and
  ParcelInfoRequest
- Added sending of two out-packets to LLCLientView: RegionIDAndHandleReply and
  ParcelInfoReply.
- Scene handles the RegionHandleRequest, LandManagementModule the
  ParcelInfoRequest
- Added inter-region request for LandData by RegionHandle and local position.
  This was implemented as XML-RPC request. The returned LandData isn't
  complete, it only contains the data necessary for answering the
  ParcelInfoRequest
- Added new CAPS (0009) for RemoteParcelRequest and some methods for LandData
  handling to LandManagementModule
- Added methods for fake parcelID creation and parsing to Util
- Fixed missing implementation of interface methods.
- Added new file:
    OpenSim/Framework/Communications/Capabilities/LLSDRemoteParcelResponse.cs
  NOTE: This is part of the patch, too.
Due to the many places touched, I would consider this patch as experimental.
2008-08-16 19:20:14 +00:00
Jeff Ames 6fa26f5b41 Update svn properties, minor formatting cleanup. 2008-08-16 17:26:25 +00:00
Melanie Thielker 72b8c1af1c Plumb the user flags all the way through to the profile. userFlags in
the database is now intepreted as follows: low byte = user flags.
Next byte, low nibble: Deternines the text (Resident, Lifetime, etc)
shown. No customn text support yet.
2008-08-15 19:19:24 +00:00
Melanie Thielker dfc553d0a4 Fix up master avatar handling for estate owners. Introduces a new
hierarchical rights structure. MasterAvatar: Owner of the region server
(may be null), net gods (users with GodLevel 200), Estate owner
(from database). Look at Opensim.ini.example to enable net gods.
Estate owner will default to master avatar.
2008-08-15 13:13:39 +00:00
Jeff Ames dde21314e7 Update svn properties, formatting cleanup, fix a couple compiler warnings. 2008-08-15 10:24:04 +00:00
Melanie Thielker c2f1771c63 Make the estate owner work. Changes permissions checks to allow the
estate owner user the ability to add and remove estate managers,
and have EM rights outside of that.
2008-08-14 18:08:22 +00:00
Melanie Thielker e3157e61aa Mantis #1946
Thank you, HomerHorwitz, for a patch that corrects and improves TP
to landmark and home position handling.
2008-08-14 00:04:37 +00:00
Justin Clarke Casey fb4eb05ae1 * minor: make it clear on the console when a client is being logged out because that client has not responded to pings 2008-08-13 21:45:17 +00:00
Melanie Thielker fa9afd4c91 Fix data format for last commit 2008-08-12 23:15:51 +00:00
Melanie Thielker b0fbef81d0 Minor patch: fix an instance where the estate name, as displayed on the
Covenant page of the estate dialog, could be shown as the master avatar's
name, or even as Test User
2008-08-12 22:55:47 +00:00
Justin Clarke Casey 4e555b87f3 * Stop warnings about non existent scene presences/entities being removed on client log off
* This is being done by preventing close from being called twice on child agent closure (nres which would have been thrown are being swallowed).  
* However, it should be possible to do much better cleanup on this code in the future
2008-08-12 19:00:13 +00:00
Justin Clarke Casey d0480a87c3 * Remove warnings 2008-08-09 21:24:27 +00:00
Mike Mazur 97d5b5a1eb De-coupling the IClientAPI interface and ClientManager class from the
libsl/libomv Packet, as other client stacks could use other data types to pass
packets around. Starting with InPacket() here, more to come.
2008-08-08 09:19:23 +00:00
Melanie Thielker 51f90af4b7 Patch #9158
Refactor packet sending into LLPacketHandler. Change packet sequencing
and ack lists to ensure packet sequences conform to wire order.
2008-08-07 14:48:45 +00:00
Jeff Ames 0718aa0b7f Minor formatting cleanup. 2008-08-07 12:55:46 +00:00
Justin Clarke Casey 6b1a5c33af * Fix probable cause of one of the bugs seen in the osgrid office hours today
* If a text string is too long we actually need to truncate to 254 chars rather than 255, since the Helpers.StringToField conversion will stick a \0 on the end
2008-08-05 20:34:34 +00:00
Melanie Thielker 12c5bfa3e0 Estate series, patch 9 (#9157)
Adds the new access semantics and the new flag (allow only age verified)
Plumbs in the abuse email address from sim to viewer. The other way around,
libomv appears to be lacking support for the data field in the packet.
Includes a migration, run prebuild!
2008-08-01 21:08:00 +00:00
Justin Clarke Casey 3fc942558e * start tracking viewer session threads 2008-08-01 20:16:28 +00:00
Justin Clarke Casey 5350cec0b3 * minor: log message twiddling 2008-08-01 20:05:26 +00:00
Melanie Thielker c441a03ea3 Thank you, HomerHorwitz, for a patch that implements llSetCameraParams/llClearCameraParams.
Fixes Mantis #1867
2008-07-31 12:31:31 +00:00
Melanie Thielker 839e9c94e8 Prevents Mantis #1829
Add array size check to packet from viewer to prevent OOB exception
2008-07-27 19:12:40 +00:00
Dr Scofield 24e15088ea renaming the increasingly ill-named ChatFromViewerArgs to OSChatMessage 2008-07-25 10:05:50 +00:00
Melanie Thielker 06e0e513cf Add GetGroupPowers() and a dictionary to hold them to ClientView and
IClientAPI. No user functionality
2008-07-25 03:45:17 +00:00
Justin Clarke Casey 11385c53e6 * minor: eliminate warnings from LindenUDP 2008-07-24 16:03:17 +00:00
Sean Dague cf317f5c33 refactor TaskInventoryItem Mask -> Permissions to be consistant with how things
are stored in the db.
2008-07-23 22:14:29 +00:00
Sean Dague 090159defc refactored LandData to use properties, and cleaned up the naming on
the properties a bit to be more consistant with other objects (having things
like .Name .Description, etc).
2008-07-23 15:50:32 +00:00
Jeff Ames 80d8e2889e Update svn properties. Formatting cleanup. Remove a compiler warning. 2008-07-23 13:24:25 +00:00
MW 9b51bb545e Changed it so the avatar's rotation is now sent as part of a full avatar update.
This should fix the wrong rotation on existing sitting avatar when logging in bug.
2008-07-23 11:07:59 +00:00
Melanie Thielker f112cebde2 Refactor the packet scheduling out of ClientView. Add intelligent
resending, timeouts, packet discarding. Add notification event for
packet discarding. Add priority scheduling for packet queues.
Add outgoing duplicate detection facility. Correct packet sequencing.
Make provisions for automatic server side throttle adjustments (comes
in next installment)
2008-07-22 17:58:42 +00:00
MW fb096dfbd5 added experimental packet tracker (LLPacketTracker.cs), which can be told to track a packet and if it hasn't been acked within a set time, trigger a IClientAPI event, that the application/scene can handle. Currently only terrain packet tracking is finished, Tracking for initial Prim packets (first full update for a prim) is being worked on. Future improvements would be to make it a more generic packet tracker with callback delegates instead of events.
Add a test event handler (which would fire after a minute if a terrain packet hadn't been acked) to scene to handle the OnUnackedTerrain event, which currently just resends the terrain patch.
The idea of this packet tracking is for the region level application to be able to know if the client stack gave up on sending a packet.
2008-07-21 15:13:34 +00:00
Melanie Thielker 263633e274 Patch #9151
Makes the estate dialog fully functional. Implements all client facing functionality. Moves estate data from estate_settings.xml, which is used to provide defaults, to the region data store. Creates one estate for each region, and places the region in it. Converts all region bans to estate bans.
2008-07-18 02:40:47 +00:00
Melanie Thielker 07bd749ac5 Patch #9150
Patch 7 of the region patches. Finish off the region parts of the estate dialog. Full user functionality. Terrain textures, heights, water, avatar counts, prim bonus, debug settings and region toggles can now be set from the dialog on a per-region basis. Estate stuff defaults to sane values where there are no defaults, to estate_settings.xml otherwise. Sun still b0rked :(
2008-07-14 01:39:36 +00:00
Charles Krinke d0fb5e8c90 Mantis#1638. Thank you kindly, Salahzar for a patch that:
Addresses an unused field in the asset server but never get filled up. 
It also makes working the recent items tab in inventory :))))
2008-07-13 18:57:13 +00:00
Melanie Thielker 9e20318667 Patch #9145 (Mantis #1723)
Allows direct viewing of library scripts from inventory again
2008-07-12 13:42:32 +00:00
Melanie Thielker f629fdb88d Patches #9143 and #9144 (Mantis #1723)
Changes the permissions module to make scripts permissive only when intended
Adds security checks to asset transfers to prevent hacked clients fron
requesting script sources.
Adds security checks to llClientView to verify all aspects of ownership
and permissions for inventory based script retrieval.
2008-07-12 06:24:43 +00:00
Charles Krinke 1472cee72f Mantis#1005. Thank you kindly, Mircea for a two patches that:
Addresses both locale issues and setting the waterHeight correctly.
2008-07-11 15:40:56 +00:00
MW 7db2e19500 corrected the params types on IClientAPI.SendParcelMediaCommand. the command parameter should be set to the the ParcelMediaCommandEnum value. While flags seems to need to be set to (uint)(1<<[value of the command enum]) 2008-07-09 11:01:26 +00:00
lbsa71 b7fc172254 * Added experimental SendParcelMediaCommand and SendParcelMediaUpdate to IClientAPI. These methods have not been tested, but feel free to start wiring them to llParcelMediaCommandList. 2008-07-08 14:17:59 +00:00
lbsa71 6c13d68489 * Changed casing of some archaic methods to conform with code standards 2008-07-08 11:30:08 +00:00
lbsa71 b1b529f94e * Moved script packet handlers from 'unimplemented' to 'Script Packets' 2008-07-08 11:02:53 +00:00
Dr Scofield 2dadbc2f70 mini-warnings-safari, plus cleanup of IUserServices method naming. 2008-07-04 10:19:58 +00:00
Justin Clarke Casey 8251508412 * On client login, send only one terrain patch at a time (with pauses) instead of 4 at a time
* Certain terrains which are fine went patches are sent singly cause a libsecondlife failure when patches are sent in batches
* See http://opensimulator.org/mantis/view.php?id=1662 for more details
2008-07-03 23:04:12 +00:00
Charles Krinke 9a0ef22ed9 Mantis#1616. Applied Melanie's patch. This may or may
not break trunk.
2008-06-28 16:08:12 +00:00
Teravus Ovares e5649e0dd5 * Various documentation to some black magic parts of LLClientView
* Added IClientAPI.SendTexture stub.
2008-06-28 00:33:17 +00:00
Dr Scofield 748f72326d last round of warning squashing. calling it a day now. 2008-06-27 23:03:39 +00:00
Charles Krinke a58a47a759 Mantis#1597. Thank you, Melanie for a patch that:
Adds handlers for the reclaim land functionality, 
plus all needed permissions checks.
2008-06-26 13:45:36 +00:00
MW cf1cf73839 added the flag param to IClientAPI.SendMapBlock 2008-06-25 20:14:47 +00:00
MW 35e1a2fdfc first part of Requestmapblocks fixes: Adds uint flags param to the OnRequestMapBlocks event (and handler), as when a client sends a map block request it also sends what layer it wants it for 0,1,2. It will always send two requests, one of them being for layer 2 (the overlay layer) and the other one either 0 or 1 depending on the tab that is selected in the client worldmap window. We should also be sending what layer the reply is for in IClientAPI.SendMapBlock (current always set to 0). That will come in next part (most likely at the weekend). 2008-06-25 20:03:16 +00:00
Teravus Ovares a5860ad438 * Adds Region ban capability to Regions. You access this by going to World->Region/Estate. Then on the Estate tab, at the lower right hand corner, clicking the 'Add' button and picking an avatar.
* It only persists across reboots for the mySQL datastore currently.
* Currently have stubs in the other datastores.
2008-06-21 03:29:08 +00:00
Johan Berntsson 20e4036853 Implemented plugin support for ClientStack, with LindenUDP as the default plugin. This makes it easy for developers to experiment with alternative communication protocols 2008-06-20 01:35:54 +00:00
Charles Krinke 838ffd7792 Mantis#1543. Thank you kindly, Jonc for a patch that:
Implements terrain bake from Region/Estate dialog and 
respects estate settings during terraforming
2008-06-19 20:57:00 +00:00
Teravus Ovares cb29926e3c * Refactors call to OutPacket out of AssetCache and into LLClientView 2008-06-18 23:04:15 +00:00
Justin Clarke Casey c9a983a85e * minor: A few miscellaneous doc comments before I break and start on something else 2008-06-14 20:52:42 +00:00
Teravus Ovares 6bea792436 * Enables maptile display in grid mode for simulators that are not on the same instance.
* Only generates a new maptile after a refresh interval
* Maptile names have the UnixTimeSinceEpoch that they were generated and the regionUUID they're from, so you can know which ones are no longer necessary.
* Updates RegionInfo, so backup your /bin/Region/*.xml files.
2008-06-14 02:39:27 +00:00
Teravus Ovares 5219eb7420 * Split the World Map code into a module.
* Implemented a hack so regions beyond the 10,000m range will show the map without having to click on the map before they'll start to show.   The hack shows regions around the one you're in, but it won't show the one you're in..  you still need to click on the map to get that (not sure why yet).   Additionally, the map still only shows pictures for regions that are hosted on the same instance (no change).
2008-06-12 20:19:42 +00:00
mingchen 0896cb53d4 *Parcel Prim Count Maximums moved to their own functions so modules can override the default method of calculating how many prims a parcel can have. 2008-06-11 17:31:43 +00:00
Jeff Ames 5910a49da6 Update svn properties. Formatting cleanup. 2008-06-10 08:35:46 +00:00
Teravus Ovares c892ddcd20 * This wraps the autopilot request to the client's sit response. An interesting, but successful way to do it.
* This also takes care of a few error situations that were previously never seen.
2008-06-06 12:51:20 +00:00
Charles Krinke e2d87b04e3 Mantis#1455. Thank you kindly, Mikem for a patch that addresses
the client thread terminating when creating a new script.
2008-06-05 14:03:08 +00:00
Justin Clarke Casey 78d7d6edb0 * minor: Yet another minor logging message tweak following on from the last commit 2008-06-05 02:12:44 +00:00
Justin Clarke Casey 7f10e5f338 * minor: Increase verbosity of "new user request denied" incoming session warning for debugging purposes 2008-06-05 01:55:45 +00:00
Justin Clarke Casey 1f605da761 * If a client thread crashes, make an attempt to notify the client and clean up the resources 2008-06-05 01:20:17 +00:00
Justin Clarke Casey 1d745cca17 * Start writing out assets metadata file for archiver
* Ignoring it on reload as of yet
2008-06-04 18:50:58 +00:00
Justin Clarke Casey 6e2f3bd3fb * Start recording abnormal client thread terminations 2008-06-04 16:30:44 +00:00
Justin Clarke Casey 0a2d399cad * If a ThreadAbortException reaches AuthUser() then let it pass through unmolested
* These are only thrown on client shutdown anyway
* This stops the console (harmlessly) spewing stack traces when a client logs off
2008-06-04 01:25:31 +00:00
Justin Clarke Casey 8983877664 * minor: Remove my own stupidity in the last doc comment - it wouldn't actually be all that tricky to try better clean up on a client thread crash. Haven't actually implemented
this, though
2008-06-03 21:00:37 +00:00
Justin Clarke Casey 723c9eccad * minor: Change comment on last commit. My English - not so good. 2008-06-03 20:55:56 +00:00
Justin Clarke Casey a987840191 * Stop the crash to bash of the entire region server when a client thread fails by catching the exception in AuthUser() instead of letting it propogate out of the thread 2008-06-03 20:27:52 +00:00
Teravus Ovares 61e2254be2 * This should fix presence issues. 2008-06-03 07:12:09 +00:00
Teravus Ovares 52491d4fca * It's probably safe to remove the 'Warning Duplicate packet detected Packet Dropping.' message 2008-06-03 05:44:28 +00:00
Justin Clarke Casey 8cb5ec5fdd * Make version information common to all servers
* Now all servers respond to the "show version" command on the console
2008-05-31 20:35:12 +00:00
Charles Krinke 48d0084e53 Mantis#1422. Thank you kindly, Xantor for a patch that :
- volume doesn't change with a new llLoopSound(same sound, new volume);
- SendFullUpdateToClients sends 0's in all sound related fields when 
there's no sound on the prim, thereby improving the amount of data being 
sent out on these prims (fixes zeropack)
- Removed some code duplication between llStartSound, llLoopSound and llParticleSystem() calls
2008-05-30 15:34:54 +00:00
Jeff Ames 0462510956 Update svn properties. Formatting cleanup. 2008-05-30 08:35:57 +00:00
Charles Krinke 06147d0492 Mantis#1406. Thank you kindly, Xantor for a patch that:
llLoopSound sends out one packet to clients in view, so it doesn't work anymore 
when clients enter later on, or the prim is modified in any way.
Solution: Stored sound data on prim, send full update instead.
llStartSound and llLoopSound now accept both LLUUIDs to a sound as well as object 
inventory sound names. llStopSound clears prim data and sends full update.
2008-05-28 14:03:08 +00:00
Teravus Ovares 715fbecd79 * Implements duplicate packet tracking. This virtually eliminates object duplication causing 2-3 duplicates depending on the UDP connection quality. This also eliminates duplicated chat, etc.
* It's verbose currently since this is new.  You'll see: [CLIENT]: Warning Duplicate packet detected X Dropping.  After this is sufficiently tested we'll remove that m_log.info line.
2008-05-28 08:40:22 +00:00
Charles Krinke ed717ec181 Thank you kindly, Melanie for a patch for script reset
that creates the event handler chain ready to hook by script engines
2008-05-26 16:16:48 +00:00
Jeff Ames 5d77625e9a Update svn properties. Formatting cleanup. 2008-05-25 23:27:38 +00:00
Teravus Ovares c20f7d6171 * A hacky Top Scripts display. It isn't accurate as far as ms accounting, however you can use it to help find out what scripts are causing your simulator to cry.
* Access it from the Estate tools/Debug tab.
2008-05-25 20:50:45 +00:00
Teravus Ovares 042c9ed4d8 * Adds Top Colliders when using ODE. Access it from the estate tools/debug tab. 2008-05-25 11:22:05 +00:00
Teravus Ovares 375673ec90 This enables return from the parcel object owner display.
There's some oddness with the parcel counts, but if you can get past the oddness, you can return objects under an owner that you have permission to return.
2008-05-24 11:10:21 +00:00
Teravus Ovares 3965fa2ff3 * Implements selected object return.
* If user is in the same sim with you, they'll get an inventory update, if not....  oh well, they'll have to clear their cache potentially before they'll see it.
2008-05-24 09:40:14 +00:00
Dr Scofield 09188d5d10 IRCBridgeModule (and ChatModule before the refactoring) didn't succeed in
finding out which region a new avatar was logging in to; the same problem
occurred when the client/avatar logged out. the reason was mani-fold:

- Scene.AddNewClient(...) would call SubscribeToClientEvents(client)
  which would subscribe to all client events and then call 
  TriggerOnNewClient(...) BEFORE the ScenePresence object had even been
  created and added. i've moved the TriggerOnNewClient() call to the
  end of Scene.AddNewClient()
- Scene.AddNewClient(...) is called with child == true; a later call
  to ScenePresence.MakeRootAgent() will turn child to false. When
  OnNewClient is triggered, child is still true, causing IRCBridgeModule's
  FindClientRegion to ignore the ScenePresence of the new avatar.

i've changed IRCBridgeModule to still use OnNewClient and also OnLogout
and OnConnectionClosed but only to signal that the avatar has logged on
(logged off respectively). to track whether an avatar has actually entered
a region i've added EventManager.OnMakeRootAgent (complementing 
OnMakeChildAgent). 

also, i've cleaned up the internal IRCModule code a bit. currently it 
still uses IClientAPI.SendChatMessage() which replicates the code in
ChatModule, that needs to be changed to use TriggerOnChatFromWorld().
2008-05-23 16:07:47 +00:00
Charles Krinke 066b350d20 Thank you kindly, Melanie, for:
Nothing huge, but the new button code for producing 
a new script does well, but the script will not allow 
for name change once created. It reverts back to new script.
2008-05-23 02:45:52 +00:00
MW 811cd3e0bf change to how initial terrain data is sent. Instead of sending the 64 packets in rapid fire as quickly as possible. The terrain data sending is now done in a threadpool worker thread over ~10 seconds with a thread.sleep between each packet sending. this hasn't been tested thoroughly, so it might not actually help with the atom bomb terrain (missing patches) but its a simple thing to revert if it makes things worse for anyone.
10 seconds is roughly the time between the region handshake completing and you being in world where you can see your avatar. So normally the terrain still should have loaded by time you get in the region, although it is possible that sometimes you might see the very end of the terrain load just after you arrive.
2008-05-22 19:44:57 +00:00
Teravus Ovares c124bb58ec * Limiting the Quaternion reset to x=y=z=w=0 2008-05-22 19:09:51 +00:00
Justin Clarke Casey 203017f554 * Refactor: Move enhancement of version string with operating system information from Scene to OpenSimMain
* This also means the operating system info will show up in the region console (and hence the logs)
2008-05-22 00:32:04 +00:00
Teravus Ovares 0b719286a4 IZ QUATERNION NORMALIZE TO 0? NOWAI! KTHXBYE 2008-05-21 17:29:03 +00:00
Justin Clarke Casey 682fc23e32 * minor: Just a few documentation odds and ends 2008-05-18 19:51:58 +00:00
Teravus Ovares 2bd03b7c8c * Group type stuff. Nothing spectacular. two packets, sorta almost semi half tiny amount implemented. 2008-05-18 03:21:22 +00:00
Teravus Ovares 349a17f664 * Tweaked patch mantis 1302 and committing it. 2008-05-17 00:16:16 +00:00
Jeff Ames a5f08b430d Formatting cleanup. 2008-05-17 00:06:35 +00:00
Teravus Ovares aa5197304e * Committing patch from mantis 0001297: [PATCH] Fix behavior of child prim inventories. Also enables 'New Script' button. from Melanie. Thanks Melanie! 2008-05-16 23:11:00 +00:00
Jeff Ames 65c5efe43b Formatting cleanup. 2008-05-16 01:22:11 +00:00
Teravus Ovares d60e457463 Committing patch from Melanie. 0001290: [PATCH] implement permissions propagation and script module hooks. Thanks Melanie!
* Implements quite a few inventory related perms.
* (from Teravus) Fixes Take Copy
2008-05-15 19:28:10 +00:00
Teravus Ovares 5b4d7922ea * Adding the very bare minimum for the client to register user as having the group OpenSimulator Tester. This allows us to start examining and implementing the vary many unhandled group packets. 2008-05-14 06:58:32 +00:00
Jeff Ames 6a1b787436 More formatting cleanup. 2008-05-14 05:33:32 +00:00
Jeff Ames c995d60d37 Formatting cleanup. 2008-05-14 05:11:23 +00:00
Teravus Ovares 9e8dd941f1 * Refactored OutPacket out of ScenePresence
* Down to 65 warnings.
2008-05-14 04:57:32 +00:00
Teravus Ovares 9e1cc72c6e * Refactored OutPacket and FirstName/LastName out of Friends Module. 2008-05-14 03:57:30 +00:00
mingchen 32785921d0 *Complete redo of the permissions module
*Removed hardcoded permissions checks
*Added permissions checks where needed
2008-05-13 16:22:57 +00:00
Jeff Ames 2382342c65 Formatting cleanup. 2008-05-12 01:23:03 +00:00
Teravus Ovares a01b415d6c 0001199: [PATCH] Add support for default animations
From Melanie...   Thanks Melanie!  











































.
2008-05-11 21:27:12 +00:00
Adam Frisby 0c831a0c2e * Mantis #1127 - Patch to implement depreciated patches. Thanks middlelink! 2008-05-11 04:38:02 +00:00
Teravus Ovares 05de723e51 * Refactored two more OutPackets. ObjectPropertiesFamily, and Object Properties. 2008-05-10 20:25:40 +00:00
Teravus Ovares 1ba51dd2fd * More OutPacket refactors.
* Added back a sleep to the kick routine so users get a 'you have been logged off message' when they get kicked from the simulator for various reasons (like 'the simulator is going down')
2008-05-10 13:11:09 +00:00
Teravus Ovares b67f88a3a2 * Two more OutPacket refactors. TextureSender.
* The split image packet sender doesn't like to be refactored (images don't load after it's been refactored), so left that as is for the moment.
2008-05-10 12:45:41 +00:00
Teravus Ovares 536a92ca84 Refactored out a few warnings related to Adam's bane OutPacket 2008-05-10 12:01:36 +00:00
Teravus Ovares e8478dadc8 * Experiment in Zerocoding. 2008-05-10 10:28:49 +00:00
Teravus Ovares 646df0dc2c * remove 2 warnings. 2008-05-08 20:45:50 +00:00
mingchen 6c71a04da8 *Added all the permission checks to the sceneexternalchecks and modified permission module to follow this.
*This makes permission checking much more modular; allows restrictive and granting module to be made without modifying the existing permission module
2008-05-08 19:37:57 +00:00
Adam Frisby afd08c7477 * Proper fix for 1191 - Missing TypeData in ViewerEffectEventHandlerArg. 2008-05-08 14:09:12 +00:00
Adam Frisby 4fa0cbdfbb * You can haz more spring cleaning.
* Eventually this codebase will be clean. >_>
2008-05-08 05:35:01 +00:00
Adam Frisby 80cbd468ea * Some refactorings.
* Added shell of new Python scripting engine. Similar in design to the one used by Rex, but will be structured at a region rather than object level, also is a region module.
2008-05-08 04:34:02 +00:00
Adam Frisby 95fbf63b3b * Temporary fix for Mantis 1177. 2008-05-07 22:19:30 +00:00
Adam Frisby a95f13a646 * Removes references to libsecondlife.Packets from IClientAPI. BAD PROGRAMMERS. NAUGHTY.
* Thanks to Andrew (DeepThink) for working on this one.
2008-05-07 20:31:48 +00:00
Sean Dague 02b1d908e8 enable velocity on our full update, as I think I know why
this didn't previously work
2008-05-07 19:48:34 +00:00
Sean Dague 0574355b4b seriously hope this gives us rotation and rotational velocity 2008-05-07 19:44:22 +00:00
Teravus Ovares 86669a1664 * Other then the prim update experiments that are going on now, llTakeControls works now along with the 'release controls button'. llReleaseControls() works mostly :D. 2008-05-07 19:41:03 +00:00
Sean Dague b77aa39d64 check in a new approach to this 2008-05-07 19:37:37 +00:00
Sean Dague 30077bf717 ok, reverting the bad packet fill in, going to try this again
slightly differently
2008-05-07 19:34:06 +00:00
Sean Dague 37172afe31 make prims reliable to see how that effects this update path 2008-05-07 19:19:38 +00:00
Sean Dague fd8defcebb this change probably causes an earthshattering kaboom, and
sends all your prims to mars.  or it fixes llTargetOmega.  
place your bets quickly before I have a chance to test it.
2008-05-07 18:57:43 +00:00
Sean Dague 5ff3c03c12 get all the right bits to SendPrimitiveToClient so we can actually
set vel, acc, and rvel in the packet (though this isn't done yet).
2008-05-07 18:40:18 +00:00
Sean Dague 7203648588 if we are aborting the client loop we should tell someone 2008-05-07 18:05:18 +00:00
mingchen 6551f17966 *Added SceneExternalChecks.cs that is used to manage checking the results of multiple functions that register with the class and return the result (usually true/false) based on those results. This is useful for module wanting to put their opinion in decisions such as 'can the user rez this object?' 2008-05-07 17:33:57 +00:00
Sean Dague 3792827cf3 revert 4546, I definitely didn't understand what I was doing here
and awebb says he's close to a functional patch for 1166
2008-05-07 15:01:02 +00:00
Sean Dague 4999b00294 attempted fix of http://opensimulator.org/mantis/view.php?id=1166. This
is currently untested and may result in weirdness.  Beware this changeset.
2008-05-07 14:41:59 +00:00
Justin Clarke Casey 382b9c18ed From: Alan M Webb <awebb@vnet.ibm.com>
The attached patch moves the sun module incrementally nearer where it
needs to be. Default behavior, i.e. no overriding configuration is to
match Second Life's diurnal/nocturnal rhythm.

All designated values are now sent to the client.There remain a couple
of unanswered questions about how this SHOULD be implemented though.
2008-05-07 14:15:59 +00:00
Sean Dague 0b09966c7e send actual velocity and angular velocity in terse updates
instead of hardcoding to zero when the primitive is non physical.
llTargetOmega should work now.
2008-05-06 22:17:00 +00:00
mingchen d8e02d9e5c *LLClientView is now pushed the EstateSettings instead of pulling it from the scene...more to standards
*LandChannel no longer requires libsecondlife.Packets (it should have never needed it in the first place)
2008-05-06 18:29:58 +00:00
Teravus Ovares add13276a9 * Committing a bunch of work for control snatching. Not done yet. No visible features. 2008-05-06 02:47:14 +00:00
Justin Clarke Casey 9655cf2807 * Refactor: Break out permissions code into a separate region PermissionsModule 2008-05-05 20:14:53 +00:00
mingchen c535f3947d *Standardized the Land module by removing all references to libsecondlife.packets 2008-05-05 17:44:40 +00:00
Teravus Ovares ce19234dc8 * Unraveled the DEBUG_CHANNEL mystery.
* Moved script errors to the debug channel.
* Typing '/2147483647 OK' results in a debug_channel message.
* Expanded the available parameters that are send-able through IClientAPI
2008-05-05 15:53:11 +00:00
mingchen ddb3a9bdf8 *Fixed a mistake in the EstateManagementModule that messed up the trunk. 2008-05-04 19:19:18 +00:00
mingchen 63c104efde *Fixed up EstateManagementModule to the module standard - no more packets allowed!
*Started cleaning up the land module
2008-05-04 18:59:18 +00:00
Teravus Ovares e8acb49fef * For your fragging desire, damage enabled land works, but watch out!, life does not regenerate until you're dead! 2008-05-03 15:39:40 +00:00
Sean Dague 1edb7992f1 fixed the dos line endings 2008-05-02 19:21:33 +00:00
Adam Frisby 67bbfadc06 * More refactorings of UDPServer.
* Removed all references where possible.
* Renamed lots of variables from UDPServerXYZ to clientServerXYZ
2008-05-02 18:26:19 +00:00
Adam Frisby 29b8c84cea * Commit 2/3 - Please dont attempt to update to this revision until all 3 are in. 2008-05-02 16:41:08 +00:00