Commit Graph

344 Commits (efe3f3eb2a0a31b1da474974c7d8193c2b28e13f)

Author SHA1 Message Date
Teravus Ovares 056f3dca2c * Probably fixed the corner freeze bug. On uninitialized avatar, ODEPlugin was trying to set the height of avatar to 127m, which you can imagine is a bit /wrong\ 2008-02-18 20:39:16 +00:00
Teravus Ovares 81a00dd68f * Thanks to Ahzz, more verbose error messages on the console and possibly a fix to the b*stard Sakai issue. 2008-02-18 07:22:10 +00:00
Teravus Ovares 8edaada1d3 ODE: Tired of floating above the ground after crossing a border? Boy have I got a solution for you! For a limited time, you can be the right height after border crossings automatically. Just three easy payments of $9.95 and make sure your neighbor is sending child agent updates! 2008-02-18 01:52:25 +00:00
Teravus Ovares 19e0ada93a * Located and destroyed the weird velocity and rotation transfers. It turned out to be that the Static PhysicsVector.Zero was transferring velocities between all non fixed objects. Not so static after all :(. Finding it was cruel and unusual punishment from the CLR.
* Therefore, when you run through a pile of prim you won't see things rotate when they're not supposed to anymore.
* Avatars don't float off either.
2008-02-17 10:41:08 +00:00
Adam Frisby f3afa68a2a * Made new Framework.Constants class, added RegionSize member.
* Converted all instances of "256" spotted to use RegionSize instead. Some approximations used for border crossings (ie 255.9f) are still using that value, but should be updated to use something based on RegionSize.
* Moving Terrain to a RegionModule, implemented ITerrainChannel and TerrainModule - nonfunctional, but will be soon.
2008-02-14 12:16:33 +00:00
Teravus Ovares d773ca5147 * Made physical prim stable enough for the general population to turn on. (though I still don't recommend it for welcome regions unless object build is off.
* Updated the ode.dll for windows with a more reasonable stack space reserve.  Linux users will need to type ulimit -s 262144 before starting up OpenSimulator if using Physical Prim to protect against stack collisions. or run the included ./bin/opensim-ode.sh to start up OpenSimulator in ODE mode.
* Added internal collision score and am keeping track of 'high usage' prim.
* Tweaked collisions some more
* Tested up to 460 physical prim in extremely close quarters (which was previously impossible in OpenSim).  After 460 in tight quarters, physics slows down enough to make it hard to do any moving, however..  non physics things still work, such as logging on to the simulator, etc.
2008-02-13 07:50:15 +00:00
Teravus Ovares 6e01769bcf * A bunch of updates to make things more smooth.
** Sending the actual TimeDilation to the client now instead of the 62455 constant.  The client is *supposed* to use that value to sync with the simulator.    (actually sending ushort.maxvalue * TimeDilation)
** Disabling prim that inter-penetrate instead of just not attaching a joint
** Reduced prim spin a 'little' bit, but not *enough* 
** Tweaked the TimeDilation algorithm to be closer to 1.0 by default and various changes to the sim stats reporter 
** Created a .SetValues method to PhysicsVector so we can simply call the setvalues function instead of .x, .y, .z sets.
** Experimented with a .GetBytes Method on PhysicsActor to be able to use the LLVector3.FromBytes() method.   
** Upped the Inter-penetration depth to 0.25 instead of .08.
2008-02-12 04:27:20 +00:00
Teravus Ovares e6453d9b9d * Changed child_get_tasks to see_into_this_sim_from_neighbor.
* Turned on see_into_this_sim_from_neighbor by default.
* Fix Race Condition with parts being added to a group while the simulator is starting up.
2008-02-11 05:19:54 +00:00
Justin Clarke Casey a50a8376d6 * In the most basic situations, ClientView and ScenePresence no longer leak memory
* However, I'm no longer sure they were even a big contributory factor (to this particular leak, there are other causes of other leaks).  I need better measurement techniques
* Removed most of my debugging gawp
2008-02-09 01:37:53 +00:00
Justin Clarke Casey f05f583613 Still chasing logout memory leak. Putting in small changes and temporary light verbosity to this end 2008-02-08 22:39:08 +00:00
Teravus Ovares 1ff4711cfb * Fix: Send Parcel data on region crossing. 2008-02-08 03:20:11 +00:00
Teravus Ovares 3674257095 * This update contains a bucket-full of network optimizations.
* ParcelProperties are sent only when needed instead of on any movement
* Terse Updates and other temporary data packets are marked unreliable
* After a certain amount of users, the sim actually sends updates on things less
* Experimental
* Tested to 68 avatar with pCampBot  (And it's surprising what actually causes the most lag..  the text chat!)
2008-02-07 08:15:38 +00:00
Justin Clarke Casey 548bbc97e5 * Chasing down memory leak where memory used by a client is not returned on client logout
* This code may or may not be on the right track, but I want to save my work so far.
2008-02-06 20:34:18 +00:00
Jeff Ames 3b42b5f098 Consolidated LoadAnims and AvatarAnimations constructor.
Fixes locking issues with Animations in ScenePresence (bug #324)
2008-02-06 10:19:30 +00:00
Jeff Ames 6ed5283bc0 Converted logging to use log4net.
Changed LogBase to ConsoleBase, which handles console I/O.
This is mostly an in-place conversion, so lots of refactoring can still be done.
2008-02-05 19:44:27 +00:00
Teravus Ovares b0c6baaeb0 * Adding the PhysicsCamperBot load testing app to the SVN in it's own folder. You'll have to build it separately to take advantage of it. *read the Readme file*. The bots created by this application roam around amusingly to simulate load.
* Be smart, Don't use this on a public grid, lest you get banned permanently.
2008-02-03 04:13:46 +00:00
Teravus Ovares 5e36feada2 * Mostly ODE update. Things are a bit more behaved then the last experimental update. 2008-01-28 03:25:02 +00:00
Teravus Ovares f96d6ea2cd Implemented a suggestion from Mic Bowman regarding border crossing and SignificantClientMovement. 2008-01-25 18:12:08 +00:00
Brian McBee 90b35beee7 Another try at fixing the Animations problem on region crossing. 2008-01-24 02:36:01 +00:00
Teravus Ovares 5cf96daaf2 * Enabled dead region tracking for ChildAgentDataUpdates
** If the region fails 3 times, then ChildAgentDataUpdates no longer get sent to that region
* Enabled Child_Get_Tasks in grid mode.   
* When Child_Get_Tasks is enabled on neighbor regions, the neighbor region uses the client's draw distance to send out prim.   This is a lot less likely to flood the client now since the ChildAgentDataUpdate contains both the throttle settings and the draw distance.   This means that with this enabled, you can see prim in other regions in grid mode.   Very experimental.
2008-01-22 08:52:51 +00:00
Brian McBee 288c4f4a44 Attempt to catch animation fubar on region crossing that causes client hang. Mantis 319. 2008-01-21 22:13:08 +00:00
Teravus Ovares ecd6c1110a * ODE Physics update. fixed weird rotation of the avatar surrogate.
* Set the avatar's radius to 0.37m, I think this gives the *best* balance between spaces the avatar can fit, and the ability to climb steps
* Fixed a few things
* Tweaked some more
* Played with gravity (-9.8m/s)
2008-01-18 02:26:43 +00:00
Teravus Ovares feba36aaf3 * Fixed standing up so that you're at the new position of the prim if you move the prim and then stand up!
* Enter llSetPos elevators and conveyors n' stuff.!
2008-01-16 22:53:49 +00:00
Teravus Ovares 5dd741267e * Added Agent Time, Pending Downloads, and made Agent Updates/Sec actually accurate.
* We're only missing, the script related sim stats counters and the Images time counter and the Pending Uploads counter.  The rest of them are actually implemented now.
2008-01-16 05:48:40 +00:00
Teravus Ovares 0518369e3a *removed a goofy debug line left in 2008-01-12 04:32:27 +00:00
Teravus Ovares a3972257c8 * Added some of the finer control points to POS such as
** jumping
** crouching
** landing on prim
2008-01-12 04:29:36 +00:00
Teravus Ovares f0b149dfc1 * Fixed situation where sometimes your avatar tries to land and gets 'put' 80 meters into the air immediately. 2008-01-04 04:09:18 +00:00
Teravus Ovares 3a83be1721 * Did a bit of estate work. Added some fields to EstateSettings.xml for estate managers.
* You can put UUIDs in those fields to give other users some ability to help manage a sim you own.
* Also started decoding the EstateOwnerMessage packet convolutions.
2008-01-02 10:06:43 +00:00
lbsa71 efd90b56b7 * Optimized usings
* shortened references
* Removed redundant 'this'
* Normalized EOF
2007-12-27 21:41:48 +00:00
Teravus Ovares 87d55443d3 * Added slightly better object sit handling
* Added sit handling for sit targets
* Implemented llSitTarget()
* Implemented llAvatarOnSitTarget()
* Sit targets do not persist sim restart.
2007-12-27 03:25:00 +00:00
Teravus Ovares 9f2fb5ba70 * Play the 'landing' animation when landing and minimize the collision protection offset so the animations match up. 2007-12-26 22:26:45 +00:00
Teravus Ovares f852b64555 * This update includes a wide range of changes to the ODEPlugin for avatar movement, including:
** - avatar can navigate stairs better now
** - avatar can land without shooting into the air
** - excessive collisions with the ground are tempered somewhat and should only shoot the avatar up 20m instead of 200m
** - Try Catched a TextureDownloadModule.cs array out of bounds error with a report that causes it not to crash the sim, however it reports a few important items for tracking it down.
2007-12-26 17:16:47 +00:00
Teravus Ovares 98f4a568ad * Removed a debug message I left in there
* Added a few more comments.
2007-12-26 01:06:18 +00:00
Teravus Ovares e008c3e4a9 * Added the ability to land automatically on prim by pressing the page down button when over them and colliding
* Reverted the avatar portion of the inter-penetration physics scene explosion management, it needs more work.
2007-12-26 00:57:37 +00:00
mingchen 0e6915ae48 *Ban lines now work if they are enabled grid wide.
*Restricted lines just give you a friendly warning for now
2007-12-20 16:50:16 +00:00
Jeff Ames be2ad79e52 Added patch from Johan. First attempt to solve the LibSL.Packet GC problem. Works with LibSL rev>1532 2007-12-20 05:43:02 +00:00
mingchen 8d84156551 *Added event called after any movement is handled (OnClientMovement) - will be used for parcel banning goodness 2007-12-20 03:24:34 +00:00
mingchen a596b7696a *Made a much more network friendly method of ban and pass line sending
*Added an event that is triggered when an agent enters a new parcel
2007-12-20 02:36:27 +00:00
Jeff Ames 6702b03733 Misc. cleanup:
* added Util.Clip(value, min, max)
* modified asset cache's numPackets calculation to use max packet size (600) instead of 1000
* removed a few magic numbers
2007-12-19 08:44:25 +00:00
mingchen bd16dddce5 *Added Ban Lines around parcels for banned avatars, but there is no actual blocking done yet.
*Made the OnSignificantClientMovement distance from .02 to .45 to make it easier on the server.
2007-12-19 04:28:54 +00:00
Adam Frisby 7948033565 * Removed redundant code in RestService.cs
* Removed unchecked TryParse, replaced with Parse as we were not checking for success and could lead to weirdness if an exception is ignored.
* Removed unused variable m_newAvatar
* Removed several unused try{}catch(Exception e){}'s.
* Added null assignment in simpleapp to prevent warning.
2007-12-18 08:41:23 +00:00
Jeff Ames fd09b22552 Enabled the sit_ground animation. The sit state is not properly set, but it looks okay, and doesn't seem to break anything. Just move around to stand up. 2007-12-13 19:44:47 +00:00
Jeff Ames 8338e4999f Added placeholder for sitting on ground support. Doesn't work yet. 2007-12-13 18:59:39 +00:00
Jeff Ames 83ca8bd178 Fix for #176 (... doesn't appear in chat bubbles). This also gets the viewer to handle starting/stopping of the typing animation. 2007-12-13 07:10:32 +00:00
Sean Dague 100fb6a0b1 remove another partial class, and map another class back to a real file 2007-12-12 20:45:39 +00:00
Teravus Ovares 081f4403ea * Added some simstats to fill the simulator pane of the Statistics monitor.
* I stress, this is an initial implementation and the Agents(Child and Root) are definately obviously incorrect.
2007-12-12 06:58:55 +00:00
Jeff Ames 77841fe35e Minor cleanup/refactoring of ScenePresence.
Changes flying animation to hover when not moving (as per Teravus's suggestion).
2007-12-11 18:03:25 +00:00
Teravus Ovares 2349dc2e27 * Added comments to many methods in the listed files. 2007-12-10 21:12:38 +00:00
Jeff Ames 40fd37f95a Refactored animation handling in ScenePresence. Now maintains a list of current animations.
* Fixes weirdness when typing and sitting at the same time
* Should fix bug #32 (getting stuck in edit appearance pose)
* Crouchwalk and possibly jump may need more looking into
2007-12-10 15:08:44 +00:00
Jeff Ames af6eb67999 saved OpenSim source code from the giant rampaging unterminated copyright notice of doom 2007-12-10 05:25:16 +00:00
Teravus Ovares e595f82489 * Hooked up the GridComm event ChildDataUpdate to the scene.
* Added List<RegionInfo> m_neighbours to Scene 
* Hooked up the OnRegionUp event to m_neighbours list 
* Modified RegionInfo to have a bool commFailTF value so that we can skip neighbors that fail.  (when the region comes up, this gets reset to false and the region will try again.
* Added SetChildAgentThrottle(byte[]) to IClientAPI 
* Several other insignificant changes related to passing child pertanant agent data from sim to sim.
2007-12-10 00:46:56 +00:00
MW e23290eff6 Avatar Appearance refactoring /changes. Added a AvatarAppearance class, each ScenePresence "has" a AvatarAppearance object. All the ScenePresences in a opensim related to one user (so a user's various ScenePresence's in all the regions in that instance) share the same AvatarAppearance object. This means that a user's avatar should appear correctly (to both that user and other users) no matter what border crossing or teleporting they have done.
Note: this mainly improves Standalone mode, as in grid mode the appearance data isn't passed between region servers. Although people should notice a improvement when moving between regions in the same instance.
2007-12-07 17:23:11 +00:00
Adam Johnson 3d938f76b7 Updates to LibSL revision 1498. Thanks Johan! 2007-12-07 08:54:31 +00:00
Jeff Ames a45118d35e added one more command to the console help. 2007-12-07 02:00:35 +00:00
Jeff Ames 73599c0f25 removed obsolete Verbose() function 2007-12-06 18:17:44 +00:00
Teravus Ovares bb824eadee * Refactored Permissions into ScenePresence as requested by MW
* Un-hackerized generating the client_flags 
* Now handling the ObjectPermissions Update packet 
* Warning: Backup your prim before updating.  If you fail to do so and something goes wrong then, All Yr prim are belong to us!
2007-12-05 06:44:32 +00:00
Jeff Ames f195725db4 keeping opensim safe for children -- made some namespace references less explicit 2007-12-04 22:14:53 +00:00
Adam Frisby be7ae3dd3e * Removed 12 compiler warnings. 2007-12-04 08:18:09 +00:00
MW ac77c32453 Attempt to fix mantis issue #82, taking prims into inventory and then rezzing them in another region. 2007-12-02 20:43:21 +00:00
MW 5ae8759de1 Added some error handling (and console output) to BaseHttpServer.
a few other bits of refactoring.
2007-12-02 18:49:42 +00:00
Jeff Ames 2852cd9d73 attempt to fix sitting-related bugs #3 and #67 2007-12-01 21:45:43 +00:00
lbsa71 7704bb6f63 * Fixed neighbour range bug
* Various refactorings
2007-11-29 15:27:57 +00:00
Teravus Ovares 944b118c62 * Added a way for the Region master user to kick individual users from their sim with a custom message. Their client says, "You've been logged off of secondlife, <Your custom message here> and logs them off.
* Added a way for the Region master user to kick *ALL* users from *ALL* their regions in the estate with a custom message.
2007-11-24 03:28:42 +00:00
Teravus Ovares 52714c339e * Hanling RequestGodlikePowers. On Request.. sends the sim owner's client the appropriate messages to make it think it's got god status. Will be used for finding more unimplemented packets.... 2007-11-24 01:38:36 +00:00
Teravus Ovares d7ec786244 * Added a nice 'The Region is going down.' message to the user when the sim owner issues 'shutdown' on the console. 2007-11-24 00:19:48 +00:00
Teravus Ovares 1ecd803e87 * added some functions for use in raytracing. They're kind of crappy now, so they only display 'guesses' on the console when you rez a prim.
* any math gurus who'd like to improve rezzing need only to make the raytracer in SceneObjectPart work :D
2007-11-23 05:56:35 +00:00
Teravus Ovares e69c810486 * Added code to capture the draw distance setting from the client.
* Added a support function to InnerScene to calculate the distance between two vectors.
2007-11-22 01:32:13 +00:00
Teravus Ovares 7cb38712d5 * Did some initial work for prim crossing. Just glue so far.
* Added the child_get_tasks OpenSim.ini flag for testing the UDP packet sending code and packet throttler.   This flag gets purposely disabled in grid mode.  This flag also has the consequence that you can see the prim in neighboring regions without going into them.  Be warned, this causes tons of dropped packets.
2007-11-21 02:17:24 +00:00
Sean Dague 7b09800d5b fix for mantis #2 from Justin Casey (IBM) 2007-11-20 21:25:27 +00:00
Teravus Ovares 615b40b68b * Refactored IClientAPI.OutPacket to require a second mandatory parameter. This parameter has an enum:int ThrottleOutPacketType and contains types; Resend, Land, Wind, Cloud, Task, Texture, and Asset. 2007-11-18 15:54:05 +00:00
Jeff Ames 924026d01c cleaned up some mono compiler warnings 2007-11-18 15:14:37 +00:00
MW 7f99644864 Attempt to get World Map working in Grid mode, will need to be using the grid asset server for it to work correctly and has only been quickly tested in a three region grid.
Moved PermissionManager creation out of the Scene constructor and instead a PermissionManager is passed to the constructor as a param. So that we could create and use custom permissionsManagers.
Added AllowMovement property to ScenePresence which can be used to stop movement of avatars (for example in a custom region that wanted avatars always in one place).
Added PermissionManager call when copying objects, although currently the call will always return true so that it allows copying in places like Wright Plaza. 
A few other changes/fixes.
2007-11-18 11:11:44 +00:00
Teravus Ovares 5fd2fa687e * Resolved the situation where prim is loaded from storage and when pushed never stops. 2007-11-16 22:13:13 +00:00
MW 483377adae More cleaning up when deleting regions from a instance. NOTE: IGridServices.DeregisterRegion() method needs implementing for grid mode. 2007-11-16 13:39:11 +00:00
Teravus Ovares 9020ec5af9 * Fixed object edit movements causing full object updates instead of terse object updates since unlinking. 2007-11-16 08:52:03 +00:00
Teravus Ovares 9a00c26dfe * Possibly resolved the excess sim lag.
* Warning: Only try on Linux, Windows builds still have a terrain database problem.
2007-11-14 01:04:19 +00:00
Teravus Ovares 9f6b3e2357 * Added AvatarPicker in Standalone mode. Works for finding avatar to ban, manually trying to add a friend (with the add button) or useful to those who are curious which usernames have visited your standalone sim. Important for future development :D.
* Grid mode always returns 0 results until the Grid Communications portion is done.
2007-11-13 22:48:19 +00:00
Sean Dague eb41ec00c9 first pass on unlinking of objects. From Jay Clarke (IBM) 2007-11-13 19:57:11 +00:00
Jeff Ames ae4312a698 replaced exception when sitting and typing with rather amusing getting up and sitting back down animation 2007-11-13 13:47:03 +00:00
MW 297cc7ef4f Some work on cleanly removing Regions. 2007-11-13 12:23:05 +00:00
Teravus Ovares 10b41ba455 * Fixed the walk vs fall animation.
* Tweaked a few things
2007-11-13 05:10:14 +00:00
Teravus Ovares 57b646b7ae * Added AV Height Glue & Avatar Height stored on m_AVHeight in ScenePresence
* Added glue to send it to the Physics Engines (in meters)
* ODE Initial implementation of Avatar Height :D Change your height and not get all knee bendy
2007-11-13 03:18:54 +00:00
Jeff Ames 3d10dbf233 added IDs for all built-in animations 2007-11-13 02:30:43 +00:00
Teravus Ovares d9d35f9fd7 * Implemented Walk Vs Run in ODE. Also helps make the walk look smoother.
* All thanks to unimplemented packet listing :D
2007-11-12 23:46:26 +00:00
Teravus Ovares 5952441fcc * Added a lot of Glue to help with reporting proper collisions.
* ODE - Fixed the iscolliding property to report a static true when colliding.
* Added reporting of collisions to call UpdateMovementAnimations
* Added Jump - air animation (with arms outstretched).
* Added Fall Animations
* ODE - Added a small amount of X, Y motion control while jumping or Falling
* ODE - Avatar movement animations are still a bit odd sometimes, and had to get this up there.
2007-11-12 21:45:49 +00:00
Jeff Ames ad002835d3 enable typing animation for chat, maybe 2007-11-12 20:25:59 +00:00
Jeff Ames 33ac0653a3 fixed chatting while sitting 2007-11-11 04:44:52 +00:00
Teravus Ovares fcc276a68d * Fixed occasional character drift caused by sim not sending the avatar's final resting velocity.
* Added Smooth moving prim
* Added event to PhysicsActor RequestPhysicsterseUpdate to allow physics plugins to be able to schedule a terse update.
2007-11-08 15:22:36 +00:00
Sean Dague 2884112227 move Sun into a Region Module, pass 1. Currently this works fine with
a fixed 30 minute day and the sun going East -> West again.  It gets rid of
super noon as well.  It's a bit debug heavy right now, which I'll clean up
tomorrow.  I also plan to make time progression configurable in OpenSim.ini,
but that will be tomorrow.
2007-11-07 22:22:32 +00:00
lbsa71 f6c8c10d3f * Substituted som 'GenericCall' with Action<>
* OnRequestWearables does no longer accept 'Client' as param, since it's always on the current client
* Fixed SendOwnWearables to always operate on self, as that's what it does
2007-11-05 14:38:58 +00:00
MW 73fbacea1f Started to cleanup/close down childagent connections when a user teleports. As the client will not close old childagent connections without being told explicitly to do so by each region the connection is to. Currently only implemented in standalone mode. ( the TellRegionToCloseChildConnection( ) in OGS1GridServices.cs needs implementing for grid mode, and the inter region .net remoting added for the new messages).
hopefully fixed the echo bug in chatmodule.
2007-11-05 13:58:44 +00:00
lbsa71 e1e611452b * UpdateWearable should SendOurAppearance
* Ignored some bins
2007-11-05 09:16:42 +00:00
MW add6fb9722 tiny commit to prepare for the first proper part of Scene.cs refactoring. 2007-11-03 19:03:56 +00:00
lbsa71 4fad66f855 * Diuerse beavtificatems 2007-11-01 19:19:05 +00:00
Jeff Ames dbcab80520 fixed bug with user not getting land properties on login 2007-10-31 09:50:36 +00:00
MW a9ad16b13a some small changes 2007-10-31 09:18:24 +00:00
Jeff Ames 7f0d836d35 made illogical bitwise operations logical 2007-10-31 05:29:51 +00:00
Charles Krinke 33d6222e8d Thank you Teravus, very much, for a 'jump', 'crouch' and 'inertia' patch for all three physics plugins. 2007-10-31 04:18:34 +00:00
Tleiades Hax 6a8d8f54e8 Step one on the long march towards grid based inventory. Introduction of an InevntoryServer 2007-10-30 22:42:34 +00:00
Jeff Ames ecb2305a04 temporary fix for sitting collisions in ODE 2007-10-30 09:56:29 +00:00
lbsa71 67e12b95ea * Optimized usings
* Shortened type references
* Removed redundant 'this' qualifier
2007-10-30 09:05:31 +00:00
MW 3d8219f6c7 as per the "Filesystem cleanup for OpenSim repository" mailing list thread. Have flattened the OpenSim.Framework project/namespace. The problem is that the namespace is still wrong as its "OpenSim.Framework" while the directory is "OpenSim\Framework\General" , so we need to decide if we change the directory or correct the namespace.
Note this has lead to a big flat project, but I think a lot of the files we most likely don't even use any longer. And others belong in other projects/namespaces anyway.
2007-10-29 21:46:25 +00:00
lbsa71 27b5fad56d * Removed AssetNotFound as it crashes client
* Fixed introduced bugs in ScenePresence
2007-10-29 12:59:04 +00:00
lbsa71 03d49b0217 * ModuleLoader: Privatized some too-public fields
* Scene: Changed name from MakeAvatarPhysical to MakeRootAgent and added ForEachClient
* SceneManager: Added ForEachScene
* Worked some on appearances.
2007-10-29 11:54:31 +00:00
Jeff Ames 2cf117cc6c Added preliminary support for sitting on prims 2007-10-28 03:58:46 +00:00
lbsa71 070047ce1b * Added prototypical AvatarFactory module interface to load avatar parameters
* Added dump_assets_to_file option to enable asset dumping for debug
* normalized some namespaces
* InventoryFolder renamed to InventoryFolderImpl to
2007-10-26 14:08:36 +00:00
Adam Frisby 3143768468 * Removed plenty more untagged console messages. Everything now has shiny groups. :) 2007-10-22 22:37:39 +00:00
Tleiades Hax 05df857132 Possible fix for: Remoting exceptions with adjacent non-running sims.
Bugs 449, 454, 408, 244, 197
implemented InformClientOfNeighbours as an asynchroneous process, handling timeouts without blocking the main thread.

Improved logging of errors, removed catch all in try catch
2007-10-18 15:10:43 +00:00
MW 86e5f82cb1 Some changes to the sending of updates of SceneObjects to clients, that I did a few weeks ago but never committed (and never completely finished what I had planned). 2007-10-11 10:50:55 +00:00
dan miller a0265300aa Hollow prims (box only), thanks Gerard! Enjoy 2007-09-29 03:56:36 +00:00
dan miller 77a185f4ad this should fix 443 and compile! 2007-09-27 23:11:41 +00:00
dan miller 129d266867 this should fix mantis #443 2007-09-27 23:06:24 +00:00
lbsa71 863195612b Reverting back to 2017 since 2018 were causing Linux breakage; reopening Tleiades patch 444 and 445. 2007-09-27 14:57:43 +00:00
lbsa71 8143c597fc * Tleiades grid mode inventory (#444) - thanx Tleiades!
* updated to rev 1413 on libsecondlife.dll and libsecondlife.dll.config (#423)
2007-09-27 13:25:45 +00:00
lbsa71 d4701d7ecc * Long days journey towards night 2007-09-24 12:39:03 +00:00
lbsa71 c8157da17b * Hotfix for 'properties all the way into the sunset' bug; it just doesn't make sense, but maybe we need to handle agentUpdates form children too.
* Ignored some bins
2007-09-24 12:19:33 +00:00
lbsa71 9f6b709f3c * the worlds most insignificant commit 2007-09-24 11:23:01 +00:00
lbsa71 9795b4f6c8 * Console output killed the cat. s/cat/sim/ 2007-09-24 09:37:40 +00:00
lbsa71 40468f18a4 * Encapsulated all CommunicationsManager services 2007-09-24 05:15:13 +00:00
dan miller a9a126063f long-lost fixes to physics -- proper physical avatar management on crossings, TP 2007-09-24 02:40:13 +00:00
lbsa71 b3eeb5a8dc * Purged 'Regions' code pending Agent layer grok.
* Changed so prims aren't loaded until AFTER parcels.
* The region startup flow is still an ungodly rats nest.
2007-09-23 23:55:29 +00:00
lbsa71 34043cd351 * Slowly but surely working my way towards Regionality... 2007-09-21 06:00:34 +00:00
lbsa71 80a9b81448 * Yeah, I placed Close() in the wrong file. So sue me. 2007-09-21 05:34:40 +00:00
lbsa71 5fab795bf0 * Continued work on Region layer
* Added Close() to ScenePresence to remove and destroy PhysicsActor
2007-09-21 05:23:17 +00:00
lbsa71 72b207173a * Removed unused LandRenegerated flag 2007-09-21 05:00:51 +00:00
lbsa71 b9808f8314 * First example of moving stuff to a Region layer
* Also, changed RegionPresence to 'RegionSubscription' - let's just see where we land with this...
2007-09-21 04:58:40 +00:00
lbsa71 409bcd999d * Continuing refactoring of presence
* Deleted stub ScenePresence.Body.cs
  * Added stub Region classes

The idea is to, at first, have every ScenePresence have one RegionPresence, moving code over to it until we can detach the two classes and not have a ScenePresence for every RegionPresence.
2007-09-21 03:13:49 +00:00
dan miller d3050724d8 physics-related fixes; should stabilize border crossings 2007-09-21 02:31:36 +00:00
lbsa71 3eb1a23ac1 * Removed Unused 'Entity' superclass 2007-09-21 02:11:19 +00:00
lbsa71 ca611c6668 * even more renaming and refactoring; the cleaning woman is on call. 2007-09-20 23:47:32 +00:00
lbsa71 101369e25a * Some more presence refactoring 2007-09-20 23:28:08 +00:00
lbsa71 7335e5710b Rev 1971 : The Lbsa71 vintage commit
* Refactored to prepare for some serious restructuring
2007-09-20 13:04:51 +00:00
lbsa71 2afbf8b22b * Added AddToPhysicalScene and RemoveFromPhysicalScene and added to MakeAvatar and MakeChildAgent respectively
* Removed unused m_child from ClientView
2007-09-19 04:19:27 +00:00
lbsa71 8f0b03597b * Modernized ScriptManager to new interface-based module calls.
* 'remove redundant this qualifier' ftw
2007-09-19 00:30:55 +00:00
Dalien Talbot bc86d33dbd Get rid of extra green men in minimap on region crossings (they were
child agents, not delirium tremens - thanks MW!); Get green men when
connecting; Update the green men in the region you leave.
2007-09-11 14:11:21 +00:00
Sean Dague ffe9c9374a mass update of urls in source code to new website 2007-09-10 08:14:38 +00:00
dan miller 86e3fc3da2 added avatar updates for physics movement -- fixes gravity & avatar collision (ODE) 2007-09-09 21:21:09 +00:00
Dalien Talbot 907918e68e Little green men (aka dots on minimap). Thanks to bushing for
pointing out that it is done by CoarseLocationUpdatePacket.
2007-09-09 17:32:03 +00:00
Dalien Talbot 3433f3814a Partial fix for the "avatars permanently facing east" - now the rotation
is set correctly, but only with the movement of the avatar.
The in-place rotation updates need a little bit of more thought,
and will be in a separate commit.
2007-09-08 16:30:39 +00:00
MW 5020e4e602 Cut down on the number of compile warnings. Now down to 5: 4 are related to unused events on IClientAPI and 1 is a unused variable in LSL_BuiltIn_Commands (which I'll leave to Tedd, as he will know if it will be used in the future or not). 2007-09-08 08:12:19 +00:00
MW c29df824c2 Converted the LSL scripting engine into a IRegionModule, so now all "modules" share a common base interface and are loaded from the single loader. (It seems to work fine, but I have left the old scriptengine loader, incase we have to change back).
Removed the reference to OpenJpeg in the DynamicTextureModule, to see if that was causing the build problem someone is having. 
Added a Temporary fix for the "existing connection was forcibly closed by the remote host" exception on windows when a user logs out of a multiregion instance. 
Some early work to prepare for improving the way clients are updated (about prims etc).
2007-09-08 07:50:31 +00:00
MW 804e87861b added experimental method of trying to relieve missing prim problem (by adding a limit of the number of prim update packets sent in each update loop). 2007-09-06 14:15:16 +00:00
MW 36fba5e7e2 Various small changes (some likely to be removed again soon) 2007-08-29 15:39:57 +00:00
MW 7915adc6c5 Corrected the namespace in OpenSim.Region.Physics.Manager, so now namespace should equal project and directory. 2007-08-28 18:40:40 +00:00
MW 82e2ec60d5 Fixed a problem where some prims didn't show up when you crossed or teleported into another region. 2007-08-24 14:32:22 +00:00
MW 0e6f57a303 Hopefully fixed the problem of users avatars not always showing up when either you or another user has crossed from one region to another. (however a avatar's appearance isn't kept across regions, but we need to add that to inter-regions communications so for now people will have to put up with some other user's avatars appearing as the bald(ish) fat man 2007-08-21 18:11:45 +00:00
MW 31a81e17be The regionUUID is now being passed to the datastore calls. 2007-08-20 15:49:06 +00:00
MW c89db49f3c Sqlite datastore should now save the textures and extraparams data (used by sculpties) correctly. [Really need to add a ExtraParams field to the sqlite database though, but for now I have combined their data so that we don't lose backward compatibility, know a couple of people have been using the datastore already].
Now have a rough day/night cycle (the movement of the sun needs to be made smoother but for now it is better than we had I think).
Added dalien's patch (issue 294) for saving and loading prims to a xml file (think he will be modifying these to be import/export functions and maybe writing a xml datastore for backups).
Some preliminary work on task inventory (ie object's/prim's inventory).
Added place holder data for AvatarProperties (ie a avatar's profile). Should we store this sort of data on the user server or have another server for it (a normal webserver should work). 
Added a few more method to IClientAPI.  
Sure there is something I'm forgeting.
2007-08-19 13:35:20 +00:00
lbsa71 e53d680d41 * Now sending manager, host and root host to Script in constructor.
* Changed how Script accesses World
* Implemented llSay, llWhisper and llShout
* Added SetText() to IScriptHost, implemented llText
* Minor renamings to conform with code conventions
2007-08-16 18:40:44 +00:00
lbsa71 25fd8d0273 * Introduced IScriptHost as an interface to fetching object data from scripts.
* This meant introducing AbsolutePosition on all objects (since SimChat wants that)
2007-08-16 17:08:03 +00:00
MW 217d511077 Temporary fix for the region crossing crash, Although we need to start to change and improve how we handle caps. 2007-08-15 15:24:37 +00:00
MW 79f0ac82e3 Some cleaning up and removed a few old files no longer in use.
Temporary have had to rename the OpenSim.DataStore.MonoSqlite project to OpenSim.DataStore.MonoSqlite1, as I'm not sure what was done to stop the old project name being included in the VS2005 solution.
Also some config changes:
OpenSim now has a INI (OpenSim.ini) file that it will read some config settings from (if the ini file exists).
Added Mono.Data.SqliteClient.dll so that we can use the same code for sqlite on Windows and mono/linux. (from what I can tell Mono class libraries have a MIT license so there should be no problems with us including this dll).
So now to get the basic prim storage working , you need to first create the sqlite database file from the sqlite3-prims.sql in share directory. Then in the OpenSim.ini file, change the storage_plugin so it points to OpenSim.DataStore.MonoSqlite1.dll (storage_plugin = OpenSim.DataStore.MonoSqlite1.dll). Then in your region.xml files change the DataStore value so it is the name of your database file (at the moment you need a different sqlite3 database file for each region).
2007-08-10 17:22:54 +00:00
MW 94c7e41ef1 Made a few changes so that once we enable the sqlite data store (simple line change in OpenSimMain), then basic ( with a few limits at moment) prim database backup will work. 2007-08-10 13:59:19 +00:00
MW a56a17fab2 Making sure my local working copy is in sync with svn before I start the job of enabling the new SceneObject classes. 2007-08-09 12:59:42 +00:00
Brian McBee 50e3797c59 Transition between not flying / flying should be smoother 2007-08-09 06:19:41 +00:00
Brian McBee 01f4aeb520 when teleporting to a non-adjacent region, client was not getting new neighbours 2007-08-08 18:18:14 +00:00
lbsa71 9924f35613 * encapsulated firstname/lastname on ScenePresence
* fixed 'users' console command
* minor refactorings
2007-08-06 13:21:30 +00:00
Brian McBee dc7279118f OpenSim/Region/Environment/Scenes/ScenePresence.cs
More tuning of regioncrossing variables. I made tolerances a little too tight with the last patch.
2007-08-03 22:40:33 +00:00
Brian McBee 6cb3833021 OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs, OpenSim/Region/Environment/Scenes/ScenePresence.cs
Fix for array out-of-bounds error in basicphysics.
2007-08-03 21:54:21 +00:00
Brian McBee 3e4d677c77 Fixes flying glitch (hang) when crossing region boundaries 2007-08-02 21:34:45 +00:00
MW edc572dacf Some more work on SceneObject/primitive rewrites (AllNewSceneObjectGroup2 /Part2).
Updated the JavaVM to a later version I did (basically some clean up and a little bit more functional).
Added SendLoadURL method to IClientAPI.
2007-08-01 16:50:20 +00:00
MW 5ee2e38c11 Deleting objects should now work. But beware they aren't send to your trash folder or anything so there is at the moment no way to recover deleted objects. 2007-07-29 13:05:57 +00:00
MW 3edc4cd0d5 fixed the problem with other avatar's clothes being white. 2007-07-28 14:41:52 +00:00
MW e86396ad1f You should now see the correct Avatar for other users, including their clothes, although their still seems to be a few problems with the clothes, in that sometimes other avatar's default clothes are white.
At last, removed the need for the avatar-texture.dat file. (Please never come back).
2007-07-28 13:44:12 +00:00
MW d143e7b074 A few changes so that the number of warnings is less but without deleting everything.
Like, I removed the Obsolete from the old caps method as at this time not all caps calls can use the new Caps stream method as it doesn't properly deal with LLSD Arrays. 
Now down to 3 warnings on the events in IClientAPI and for now I think we have to live with them as I think most of those events will be used.
2007-07-27 12:21:52 +00:00
Adam Frisby bc11fa8fda * Removing some housekeeping tagged elements.
* 6 Compiler warnings left (total) - two legacy caps warnings, four unused ScenePresence events.
2007-07-27 06:20:32 +00:00
lbsa71 39b64564dc * Started renaming world to Scene
* Update and UpdateMovement now first stores array to avoid collection update exceptions
* Ignored some bins
2007-07-26 14:55:42 +00:00
MW 70fa302042 * Some work in progress code: Inventory cache, start of inventory server/service, userprofile cache, inventory handling. (non of it is enabled yet (or at least it shouldn't be).
* Fixed some of the problems with crossing regions when flying: you should no longer sink to ground level when crossing (should keep roughly your right height). Should no longer sometimes get sent back to the centre of the current region when attempting to border cross. But instead sometimes you will find you avatar stop at the edge of region and you will need to start moving again to retry the crossing (which should then work). This code is partly based on Babblefrog's issue #212 patch. [I think I have some ideas of how to solve the stopping at edges problem, just want to get the inventory code done first]
* Capabilities code has now been moved to the OpenSim.Framework.Communications project as some of the caps code will be tightly tied to inventory/asset handling and it was causing a two way reference problem when it was in its own project/dll.

This is a Big commit as I was going to keep my inventory work local until I had it in a working state, in case it brakes anything, but its getting harder to keep in sync with svn.
2007-07-22 11:44:36 +00:00
Adam Frisby 32aacd4f36 * Issue#209 - Terrain Hills Patch (Thanks Babblefrog)
* Issue#208 - Region crossing should be using External host (Thanks Babblefrog)
* Issue#207 - Prebuild.xml contains path errors (Thanks Gareth)
2007-07-21 07:23:00 +00:00
MW b2c6f316e1 Some work on Inventory (not yet finished or enabled) 2007-07-19 20:21:02 +00:00
Adam Frisby 33b4cc1bb0 * Added housekeeping comments, see mailing list in just a moment... 2007-07-19 01:08:26 +00:00
lbsa71 d95918f228 * Changed SimpleApp to use EventManager and Scene timer
* Refactored a lot of m_* and public -> wrappers
2007-07-17 17:47:23 +00:00
Sean Dague 2a3c79df83 changed to native line ending encoding 2007-07-16 15:40:11 +00:00
MW 4dbad04b9f It wasn't me who messed up flying when adding a test NPC class. (honestly!) 2007-07-15 22:11:03 +00:00
MW bf2f3ea29a Hijacked simpleApp again (sorry lbsa71, guess I should create my own simpleApp), to try out a basic test npc character(/class). 2007-07-15 21:10:05 +00:00
MW a04602d9c1 Added AddPreCompiledScript method to ScriptManager.
Done some work on lbsa71's simpleApp(hope he doesn't mind):
now have the avatar showing up and the terrain and his pulsating box (well except its not a box, as there seems to be something wrong with our PrimitiveBaseShape..DefaultBox() settings). 
Also noticed a few other problems that I had to work around, so these need looking into.
2007-07-14 13:18:02 +00:00
mingchen d879c6e8fc *Moved the OnSignificantClientMovement event to ScenePresence.
*ParcelManager's resetSimParcels does not set any default values.
*Updated ParcelData with correct defaults previously set in resetSimParcels
*Region overrides are now sent to viewer instead of dummy'd
2007-07-13 23:13:25 +00:00
mingchen 862dc9fe97 *Reworked parcel joining to work the same way as LL's method.
**Parcels within selection now join and not the two parcels selected at each corner
*Created OnSignificantClientMovement event that is triggered when an avatar moves more than 2 meters.
2007-07-13 21:13:38 +00:00
lbsa71 a076369fa3 * I want to commit too! 2007-07-13 18:01:44 +00:00
mingchen df24ce6dfd *Parcel and estate support fully restored into Sugilite
*Significant movement (currently set to 2 meters of movement for performance reasons, even though its speedy) and initial login now sends parcel updates
2007-07-12 20:33:10 +00:00
mingchen b27924d0a5 *Found and fixed bug that crashed viewer when logging in or viewing land owners
*Reenabled estate manager; remember, the master avatar is the only one that can use this (by default: Test User with password 'test')
*Still working on readding support for updating parcel information when logging in or moving into a new parcel
2007-07-12 16:19:32 +00:00
Adam Frisby 561b87b303 * Applying dalien's patches from bug#177 and #179 2007-07-11 02:51:51 +00:00
MW 7f03246653 Gird mode in sugilite should now work in so far as you should be able to login and move between regions in the same instance. Moving to regions in a different instance of opensim still needs implementing (working on it now).
Also trying to look at the map in grid mode will crash the server.
2007-07-10 17:56:31 +00:00
lbsa71 d91f33b87b Re-applied dalien patch (#175) and included bin\data with avataranimations.xml 2007-07-09 19:56:22 +00:00
MW 93f3ef7e0d Done a little bit of renaming in primitive.cs and on a few events in IClientAPI.
Disabled CAPS asset uploading as it seems it now crashes the server.
2007-07-09 15:59:35 +00:00
lbsa71 f62b7f3d1e * reverted rev 1200 waiting for info re animations.xml 2007-07-08 19:47:04 +00:00
lbsa71 252ff78eb3 Applied animations patch (#175) submitted by dalien 2007-07-08 19:28:53 +00:00
MW beb3073bec A bit more work on Building tools/support.
updated Axiom.MathLib.dll.
2007-07-04 19:07:27 +00:00
MW bd8018fa1c Today's work on Building support/tools. Think I am slowly getting there. 2007-07-03 20:10:20 +00:00
lbsa71 9b6b6d05d4 * Optimized usings (the 'LL ate my scripts' commit)
* added some licensing info
2007-07-03 14:37:29 +00:00
lbsa71 06a8c13200 MAJOR IP RESTRUCTURING
* moving towards IPEndPoints all over the place
* trying to make the internal/external division
2007-07-01 16:07:41 +00:00
MW 41f26668d9 enabled physics plugin flying flags. 2007-06-28 17:48:45 +00:00
MW e1ebfaef63 Applied ScenePresence movement patch from Darok. 2007-06-28 15:56:24 +00:00
mingchen 0232f01a58 *Moved all the classes into their own file from LLSDHelpers.cs
*Some folder renaming to follow project Name
*Updated prebuild.xml
2007-06-27 19:43:46 +00:00