Jeff Kelley
e1a455eae5
Fix multiple moving_end and add moving_start to llSetKeyframedMotion
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Signed-off-by: Melanie Thielker <melanie@t-data.com>
2015-08-20 00:24:14 +02:00
Melanie Thielker
028506cf3c
Partial plumbing for the agent stateful module features negotiation
2015-08-20 00:18:45 +02:00
UbitUmarov
d2776ec645
funny bug
2015-08-19 17:14:29 +01:00
UbitUmarov
601914ecd8
find sending of initial terrain using PushTerrain as os core
2015-08-19 16:28:03 +01:00
UbitUmarov
7661366223
minor change
2015-08-19 15:24:12 +01:00
UbitUmarov
0af2fafddf
add missing regionExtent setup and Scene physicsscene configuration ( not
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exactly as core)
2015-08-19 11:04:28 +01:00
UbitUmarov
0b105da626
Merge branch 'mbworkvar2' into ubitvar
2015-08-19 08:48:50 +01:00
Melanie Thielker
c83da03183
Create want and need lists for agent data interchange formats.
2015-08-16 01:45:15 +02:00
Melanie Thielker
2374c4a4c1
Adding the IAgentStatefulModule interface. It is used in addtion to
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one of the existing module interfaces to denote a module that holds
agent specific state that should be transferred to other regions
2015-08-15 19:08:45 +02:00
Oren Hurvitz
d24528b3bc
Show Script Time in the statistics panel
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The value shown is the number of milliseconds per frame that were spent executing scripts in this region.
2015-08-11 08:44:26 +01:00
Oren Hurvitz
4ad1468165
Better handling of invalid XML: a) prevent infinite loop on EOF; b) better logging
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If the XML was truncated for some reason then ExecuteReadProcessors() would get into an infinite loop, using high CPU. Now it detects EOF (and several other error cases) and aborts.
The rest of the changes just improve logging of XML in case of errors, so that we can see what the bad XML is.
2015-08-11 07:35:37 +01:00
Diva Canto
959872315f
WARNING: massive refactor to follow libomv's latest changes regarding inventory folders. The newest version of libomv itself is committed here. Basically, everything that was using the AssetType enum has been combed through; many of those uses were changed to the new FolderType enum.
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This means that from now on, [new] root folders have code 8 (FolderType.Root), as the viewers expect, as opposed to 9, which was what we had been doing. Normal folders are as they were, -1. Also now sending folder code 100 for Suitcase folders to viewers, with no filter.
All tests pass, but fingers crossed!
2015-08-08 12:12:50 -07:00
Oren Hurvitz
5a59a6d445
Removed unused variable
2015-08-03 15:31:48 +03:00
Robert Adams
fdb7a804fc
Add an option to processes physics collisions using FireAndForget.
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Off by default but set with [Startup]ShouldUseFireAndForgetForCollsions=true
There is a problem with physics colliions sometimes stopping. One suspicion
is that the long callback path from the physics engine into the script engine
is causing problems. Enabling this feature passes the collision into the
script engine on a separate thread and not the main simulation thread.
Tester can enable this and see if the collsions stay around. If they still
fail, this commit should be reverted and another solution looked for.
2015-08-02 22:31:53 -07:00
Diva Canto
e5a1243abc
Mantis #7657 and #7514 . This should alleviate the problem of bad object assets being passed around via HG and archives. No guarantees that all the leaks have been found, but at least it detects and fixes these bad assets upon:
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(1) storing and getting assets over HG -- assuming the core HG asset service is being used (not the case with OSGrid!)
(2) importing assets via OAR and IAR
Instantiation of bad assets now should also work, instead of producing an exception, but the bad assets themselves aren't being fixed in the DB. That should be done with a cleaning tool -- see Perl script in Mantis #7657 .
Virus!
2015-08-01 18:58:05 -07:00
Oren Hurvitz
e174dc87fb
Fixed the whitespace in Scene.cs
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The whitespace in this file was fubared recently
2015-07-13 12:37:18 +03:00
Diva Canto
03f142730c
Squoosh one more warning
2015-06-14 08:14:09 -07:00
Cinder
0fa94f222d
Refactor AgentPreferences so that database operations happen centrally. the opensim way.
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Signed-off-by: Diva Canto <diva@metaverseink.com>
2015-06-13 07:27:42 -07:00
Cinder
c1ddb7f05e
Relicense AgentPreferences files to BSD and OpenSimulator
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Signed-off-by: Diva Canto <diva@metaverseink.com>
2015-06-13 07:27:26 -07:00
Cinder
6f71d5c2c6
Support for Linden AgentPreferences capability and friends (UpdateAgentLanguage and UpdateAgentInformation) and Mantis #7157
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Signed-off-by: Diva Canto <diva@metaverseink.com>
2015-06-13 07:27:01 -07:00
dahlia
58972f65ac
SceneObjectPart.UpdateLookAt() now uses corrected libomv quaternion functions.
2015-06-10 01:26:38 -07:00
Diva Canto
cc22d81b4d
The only purpose of this commit is to remove an erroneous comment. It turns out that rezzing the attachments is necessary in modern viewers too. Proof: commenting the lines below the comment results in no attachments seen in the avatar.
2015-06-05 09:47:36 -07:00
Diva Canto
83267e19f6
Mantis #7536 . This may alleviate the side effects of broken SceneObjects XML. It doesn't (can't) fix the cause.
2015-06-04 16:17:45 -07:00
Melanie Thielker
edcba95ab5
Merge branch 'master' into moses
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Conflicts:
OpenSim/Region/Framework/Scenes/Scene.cs
2015-05-20 23:40:52 +02:00
Talun
d9afe354ac
New values returned by llGetEnv
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Implements recent changes to llGetEnv
region_cpu_ratio hardcoded to 1
region_product_sku hardcoded to OpenSim
Signed-off-by: Michael Cerquoni <nebadon2025@gmail.com>
2015-05-20 14:36:54 -04:00
Michael Heilmann
946a6622fe
Removing duplicate definition
2015-05-19 15:52:13 -04:00
Michael Heilmann
140ea04b9d
Merging Opensim upstream before generating patch
2015-05-19 15:18:45 -04:00
Glenn Martin
91a55c0794
Merge branch 'master' of https://github.com/M-O-S-E-S/opensim into moses.metricsPhase2
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Fixed conflicts.
Conflicts:
OpenSim/Region/Framework/Scenes/Scene.cs
2015-05-19 14:07:44 -04:00
AliciaRaven
cb586d1158
Enable grab feature (Ctrl+Drag) for non-physical link-sets and add code to handle spin (Ctrl+Shift+Drag)
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This patch fixes permission issues with dragging scripted objects. As on LL grid, scripted prims can not be dragged. Also after dragging, the group was not marked as updated. This meant that after the region was restarted the group would revert to its original position. This version fixes issues where scripts in child prims were not detected and also blocks grab for attachments.
Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2015-05-13 12:16:14 -05:00
Diva Canto
1abbad71b4
Refactored some code that is used in two different dlls related to SOP rewriting. Also added some unit tests that relate to mantis #7514
2015-05-05 20:59:09 -07:00
Glenn Martin
72e17b0219
Merge remote-tracking branch 'upstream/master' into moses.metricsPhase2
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Conflicts:
OpenSim/Region/Framework/Scenes/Scene.cs
OpenSim/Region/Framework/Scenes/SimStatsReporter.cs
2015-05-01 14:11:16 -04:00
Steven Zielinski
625452b84b
Updated phase 2 to have the changes originally done in phase 1 for the defaultNumberFramesStored.
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Test Plan: Tested using opensim standalone on windows with json stats.
Reviewers: rlouden
Reviewed By: rlouden
Differential Revision: http://cr.irl.ucf.edu/D275
2015-04-30 16:02:45 -04:00
Diva Canto
da32512ea4
Updated all occurrences of AssemblyVersion("0.8.1.*") to AssemblyVersion("0.8.2.*")
2015-04-29 18:47:17 -07:00
Steven Zielinski
59778cfc2a
Added in all metrics for Phase 1 except for Time Dilation.
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Test Plan:
Tested on local opensim and firestorm. Not tested with JSON stats
reporter.
Reviewers: rlouden
Reviewed By: rlouden
Differential Revision: http://cr.irl.ucf.edu/D269
Signed-off-by: Diva Canto <diva@metaverseink.com>
2015-04-29 18:22:24 -07:00
Steven Zielinski
cb3c6038af
Changed the 10 value to be a constant value inside of the Scene called m_DefaultNumberFramesStored.
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Test Plan: Tested on windows with the json stats reporter.
Reviewers: rlouden, kboswell, clattin, ssirigam, martin
Reviewed By: rlouden, kboswell, clattin, ssirigam, martin
Differential Revision: http://cr.irl.ucf.edu/D273
2015-04-29 16:20:03 -04:00
BlueWall
e171ae899d
Revert "Enable grab feature (Ctrl+Drag) for non-physical link-sets and add code to handle spin (Ctrl+Shift+Drag)"
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We found that linksets can move if the root prim is unscripted. Will revert this until a fix can be implemented.
2015-04-28 17:24:54 -05:00
Steven Zielinski
bebdc29eff
Changed the 10 value to be a constant value inside of the Scene called m_DefaultNumberFramesStored.
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Test Plan: Tested on windows with the json stats reporter.
Reviewers: rlouden, ssirigam, martin, kboswell, clattin
Differential Revision: http://cr.irl.ucf.edu/D273
2015-04-28 16:56:53 -04:00
Steven Zielinski
0b3adc961b
Added in all metrics for Phase 1 except for Time Dilation.
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Test Plan:
Tested on local opensim and firestorm. Not tested with JSON stats
reporter.
Reviewers: rlouden
Reviewed By: rlouden
Differential Revision: http://cr.irl.ucf.edu/D269
2015-04-21 17:33:26 -04:00
Robert Louden
c3138f9f38
Phase 2 additons with Frame Dilation metric.
2015-04-21 16:15:48 -04:00
Glenn Martin
1959eb8372
Moved over metrics from previous OpenSim 0.8.0.3 repository (this new repository is now the master branch from OpenSim).
2015-04-21 14:29:17 -04:00
AliciaRaven
f11720d71f
Enable grab feature (Ctrl+Drag) for non-physical link-sets and add code to handle spin (Ctrl+Shift+Drag)
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This patch fixes permission issues with dragging scripted objects. As on LL grid, scripted prims can not be dragged now. Also after dragging, the group was not marked as updated. This meant that after the region was restarted the group would revert to its original position.
Signed-off-by: Michael Cerquoni <nebadon2025@gmail.com>
2015-04-20 16:38:37 -04:00
Robert Adams
7d699514a5
Revert "Enable grab feature (Ctrl+Drag) for non-physical link-sets and add code to handle spin (Ctrl+Shift+Drag)"
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This change sees to enable general moving of objects with touch scripts.
Reverting until the move permissions are understood.
This reverts commit 28ce323802
.
2015-04-19 20:22:55 -07:00
AliciaRaven
28ce323802
Enable grab feature (Ctrl+Drag) for non-physical link-sets and add code to handle spin (Ctrl+Shift+Drag)
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Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2015-04-17 19:37:18 -05:00
Magnuz Binder
beba2ce781
Fix stand position for differing seat and root rotation.
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Signed-off-by: Michael Cerquoni <nebadon2025@gmail.com>
2015-04-12 12:53:47 -04:00
Robert Adams
07dead7dcb
varregion: any conversions of use of Constants.RegionSize converted into
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Util.cs routines to convert region coords to and from world coords or handles.
2015-03-29 14:25:12 -07:00
Robert Adams
c5a7bf6601
varregion: add varregion and TerrainData use in LLClientView.
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Add sending multiple parcel patches and sending patches by avatar
view distance.
2015-03-28 08:30:52 -07:00
Robert Adams
bedafb8fae
varregion: refactor use of 'double heightmap[,]' into references to new class TerrainData
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and push the implementation from Scene into the database readers and writers.
2015-03-27 19:32:50 -07:00
Melanie Thielker
752901c5f4
Make attachment rezzing async again for NPC. Doing that sync causes a deadlock
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with the script thread.
2015-03-24 01:37:14 +01:00
Robert Adams
9f18e3ba80
Varregion: first cut at removing Border class checks for region crossings.
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Added Scene.PositionIsInCurrentRegion(pos) to sense when new position needs some crossing work.
Many changes made to EntityTransferModule to accomodate new crossing sense logic.
2015-03-22 21:53:02 -07:00
dahlia
83e58ebc7c
oops someone set individual quaternion members and forgot to normalize
2015-03-17 13:14:03 -07:00
Justin Clark-Casey (justincc)
310e44f250
Re-enabled ability for avatar to ascend and descend whilst controlling view with lmb held down on avatar (in most viewers).
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This had been disabled by 30b7863
(Fri Feb 27 2015).
Relates to http://opensimulator.org/mantis/view.php?id=6835
2015-03-17 18:55:33 +00:00
Robert Adams
00b5b915c7
BulletSim: add VEHICLE_ more parameter value limit checking.
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This only bounds passed parameters as there is no good way of refusing
the parameter setting. This mostly means that passing NaN's won't
crash the simulator.
2015-03-07 17:47:40 -08:00
Justin Clark-Casey (justincc)
7d3bafd5ab
Add outbound URL filter to llHttpRequest() and osSetDynamicTextureURL*() script functions.
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This is to address an issue where HTTP script functions could make calls to localhost and other endpoints inside the simulator's LAN.
By default, calls to all private addresses are now blocked as per http://en.wikipedia.org/wiki/Reserved_IP_addresses
If you require exceptions to this, configure [Network] OutboundDisallowForUserScriptsExcept in OpenSim.ini
2015-03-04 18:27:50 +00:00
BlueWall
7e8bad05ec
Fix erratic Npc movement
2015-03-02 20:09:22 -05:00
Freaky Tech
2482d567cf
added missing senderId in GiveInventoryFolder this little mistake prevented passing on folders for HG visitors
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Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2015-03-02 15:59:49 -05:00
Justin Clark-Casey (justincc)
59d6d03909
Comment out now unused and not properly working private SP.m_leftButtonDown with a comment on how probably to implement it properly if it is needed in the future
2015-02-27 23:48:05 +00:00
Justin Clark-Casey (justincc)
30b786351e
Don't slow down avatar walk speed if camera is changed (e.g. by holding down lmb on an avatar and moving the mouse).
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Does this by not applying unwanted direction components to the avatar self movement calculation (exception is flying in mouse look).
Matches behaviuor on linden lab grid
Addresses http://opensimulator.org/mantis/view.php?id=6835
2015-02-27 23:43:12 +00:00
Justin Clark-Casey (justincc)
ca7cc9b2e2
Don't slide crouching avatar when camera is panned around them with left mouse button
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This matches linden lab grid behaviour
2015-02-27 19:43:31 +00:00
BlueWall
aeb8a4bf85
Revert "Adding dynamic ossl permission control"
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This reverts commit a3681f3052
until
further testing. Jenkins now fails ossl tests.
2015-02-27 12:27:10 -05:00
BlueWall
a3681f3052
Adding dynamic ossl permission control
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Add permission by identifying uuid (owner/creator/group) and function. Revoke
permission in the same manner. Permission adjustments immediately effect
running scripts ability to call os functions.
osGrantScriptPermissions(UUID key,string function) Threat Level Severe
osRevokeScriptPermissions(UUID key,string function) Threat Level Severe
work sponsored by: Rage
2015-02-27 11:05:15 -05:00
Justin Clark-Casey (justincc)
412dd7dfc5
When an avatar is walking across a region border, force the first AgentUpdate received on the new root agent to update movement parameters.
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This prevents the avatar from drifting in its last direction of travel if a movement key was released at certain moments in the cross.
Relates to http://opensimulator.org/mantis/view.php?id=7435
2015-02-26 00:48:51 +00:00
Justin Clark-Casey (justincc)
a03d893f2c
Fix bug where the uuid gatherer was not inspecting UUIDs for items in an embedded object's inventory.
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Added regression test for this case.
Likely a regression since 08606ae4
(Thu Jan 8 2015)
Relates to Mantises 7439, 7450 and possibly others.
2015-02-25 21:12:46 +00:00
Justin Clark-Casey (justincc)
b1b72d7c2f
Reduce coupling in regression test task inventory creation methods to make them usable in tests with no scene present
2015-02-25 20:30:03 +00:00
dahlia
8b2af1071f
Add NaN and Infinity tests for SOP Velocity and Acceleration setters.
2015-02-16 23:51:37 -08:00
dahlia
78814a1533
Use a boolean flag to signal lookat is running instead of Quaternion.Identity so it can be a valid target orientation
2015-02-16 19:42:36 -08:00
dahlia
2700b096bc
Filter NaN and Infinity values at SOP AngularVelocity setter
2015-02-16 19:06:01 -08:00
Justin Clark-Casey (justincc)
dd6f560c05
If serialized scene object XML has a SavedScriptState with no UUID, then read past the innerXML instead of wrongly continously looping on the same element.
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Addresses http://opensimulator.org/mantis/view.php?id=7437
2015-02-11 00:53:56 +00:00
dahlia
12119a9d7d
llLookAt() strength parameter should slow rotation as it is increased. Thanks Vegaslan for pointing this out.
2015-02-07 17:39:46 -08:00
dahlia
2ed1afd32b
llLookAt(): reduce and clamp strengh to reduce probability of overshoot
2015-02-07 14:17:37 -08:00
dahlia
506e62f815
llLookAt() and llRotLookAt(): all orientation updates now done via angular velocity manipulation. Also correct some orientation glitches during interpolation.
2015-02-06 22:36:26 -08:00
dahlia
3b7c3378f1
Manage Angular Velocity during llLookAt() rotation of physical objects
2015-02-05 23:13:06 -08:00
dahlia
ee810a2cb5
Set angular velocity in physics actor in SceneObjectPart.AngularVelocity setter. Enables llSetAngularVelocity()
2015-02-05 14:29:51 -08:00
Justin Clark-Casey (justincc)
1d2616e7a2
If the owner of an object is taking a copy from the scene (e.g. via the "take copy" option on a viewer) then only require owner copy perms, not copy and transfer.
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This matches Linden Lab behaviour and what was already possible via shift-copy.
Transfer would not apply here as the owner and copier are the same.
This is the only functional change, all other current take copy logic remains the same.
Adds regression tests around relevant take copy cases.
2015-02-03 23:43:30 +00:00
Justin Clark-Casey (justincc)
d0a2ea0857
Fix regression where the stored state of every second script in an object rezzed from inventory (e.g. attachments) was no longer loaded.
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Likely a regression since f132f642
(2014-08-28)
Relates to http://opensimulator.org/mantis/view.php?id=7278
2015-01-23 00:27:57 +00:00
Justin Clark-Casey (justincc)
aef6fd6927
If the SnedInventoryAync() method receives an exception log this but make sure it does not terminate the process.
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Relates to http://opensimulator.org/mantis/view.php?id=7421
2015-01-21 20:54:23 +00:00
Justin Clark-Casey (justincc)
25dd30ddb6
minor: Fix some CR line endings in Scene.Inventory.cs
2015-01-21 00:33:54 +00:00
Justin Clark-Casey (justincc)
a846e63c70
If [Permissions] serverside_object_permissions = false or the undocumented propogate_permissions = false, don't propogate permissions of prim inventory items.
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This was a regression from 13f31fd
(4 Nov 2013)
Relates to http://opensimulator.org/mantis/view.php?id=7399
2015-01-21 00:21:27 +00:00
Justin Clark-Casey (justincc)
ac93ba9f85
minor: correct SceneCommunicationService.LogHeader spelling
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Relates to http://opensimulator.org/mantis/view.php?id=7337
2015-01-20 00:19:33 +00:00
Justin Clark-Casey (justincc)
beef41f24c
Stop simulators attempting to contact registered but offline regions (RegionFlags.Persistent but not RegioNFlags.RegionOnline) on startup and when an avatar completes a teleport.
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This eliminates spurious network calls and failure reporting.
This is done by adding RegionFlags to the GridRegion returned data in a backward compatible way as an alternative to multiple IGridService.GetRegionFlags() calls
Using a simulator or a grid service older than this commit will just see previous behaviour.
2015-01-14 19:45:19 +00:00
Diva Canto
20b34135cb
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2015-01-09 08:32:40 -08:00
Diva Canto
e2dd15625f
Added GetDisplayNames capability. For now, we don't actually use display names, and this cap returns the regular name. But this moves the server side into the newer, preferred, protocol used by the viewer for fetching the names of agents in the scene given their UUIDs. (the old protocol is via UDP). This works fine in my limited tests, but could use further testing by others.
2015-01-09 08:31:56 -08:00
Justin Clark-Casey (justincc)
801a86ca03
When inspecting a script or notecard, also try to look up any assets embedded therein.
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This is primarily to fix an issue where inventory items for NPC attachments would not be saved in archives as the assets referenced in the appearance notecard were not checked in this manner.
Relates to http://opensimulator.org/mantis/view.php?id=7376
2015-01-08 20:36:03 +00:00
Justin Clark-Casey (justincc)
08606ae409
Make the IteratingUuidGatherer the only UuidGatherer.
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This UUID gatherer provides a superset of the previous gatherer's functionality
as it also allows the caller to control gathering iterations for load purposes.
2015-01-08 20:21:40 +00:00
Diva Canto
2138d5c7f8
Renamed VERSION_NUMBER to VersionNumber
2014-12-30 15:27:28 -08:00
Diva Canto
7466ef0525
This cleans up versioning. Specifically:
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- It establishes 4 digits for opensim versions
- It uses the same number between opensim releases and mono addins versions
It also eliminates the last addin.xml files that were still there, for consistency.
2014-12-30 12:53:31 -08:00
Diva Canto
5cf6a6f830
WARNING: BREAKING CHANGES FOR REGION MODULE DEVELOPMENT.
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This cleans up Opensim's use of mono addins. In particular, the extension points /OpenSim/RegionModules and /OpenSim/WindModule moved from OpenSim.exe to OpenSim.Region.Framework.dll. From here on, developers of region modules should declare their dlls to be dependent on OpenSim.Region.Framework, starting with version 0.8.1
Additional changes:
- Addins version uniformly updated to 0.8.1. These numbers should be compatible with the release numbers or else it becomes very confusing.
- Mono addins directives moved from files addins.xml to embedded directives in the class and assembly declarations, to make it all consistent
2014-12-30 07:58:42 -08:00
Diva Canto
bb82076a4d
Allow for richer semantics of object derez. Specifically, allow the existence of region modules that do other kinds of garbage collection. Instead of placing deleted objects in the user's Trash folder, or deleting them immediately (UseTrashOnDelete = false), a module may decide to take garbage collection under its control. For example, it may place derezzed objects in a certain area inworld and delete them later.
2014-12-25 12:17:07 -08:00
Justin Clark-Casey (justincc)
e901253b49
Fix recent regression where a race condition meant SP.MakeRootAgent() would sometimes look to start attachment scripts before ETM.HandleIncomingSceneObject() had added them.
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Probably a regression since ghosts branch merge on Nov 26 2014
2014-12-17 00:25:24 +00:00
Justin Clark-Casey (justincc)
f3ab7c0f5c
refactor: rename IteratingUuidGather.AddAssetUuidToInspect() and RecordAssetUuids() to AddForInspection() as this properly describes what both of these methods do.
2014-12-05 00:21:42 +00:00
Justin Clark-Casey (justincc)
9208fb5d54
refactor: Make IteratingUUIDGatherer take a dictionary in its constructor like UUIDGatherer, so we can deal with future cases where the dictionary may already be pre-populated.
2014-12-04 23:55:59 +00:00
Justin Clark-Casey (justincc)
bee3f203cd
Allow scripts in attachments on an owned NPC to call NPC functions on that NPC
2014-12-04 22:52:46 +00:00
Justin Clark-Casey (justincc)
5861401faa
Remove long unused region parameters from SceneBase. Some of these weren't even being set. Region parameters come from Scene.RegionInfo instead.
2014-12-03 21:44:22 +00:00
Justin Clark-Casey (justincc)
2d2aa6e076
minor: Just have one message that displays successful registration of a region with its parameters rather than 2
2014-12-03 21:40:39 +00:00
Justin Clark-Casey (justincc)
dcc36507f3
Halve the prediction lag for region crossing to improve most flying region crossings without degrading the walk cross experience (neither of which have been that great anyway).
2014-11-29 00:48:26 +00:00
Justin Clark-Casey (justincc)
265fe349e0
Somewhat improve avatar region crossings by properly preserving velocity when avatar enters the new region.
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This commit addresses the following issues were causing velocity to be set to 0 on the new region, disrupting flight in particular
* Full avatar updates contained no velocity information, which does appear to have some effect in testing.
* BulletSim was always setting the velocity to 0 for the new BSCharacter. Now, physics engines take a velocity parameter when setting up characters so we can avoid this.
This patch applies to both Bullet and ODE.
2014-11-29 00:12:11 +00:00
UbitUmarov
e8d67af3e1
change/fix rez position and rotation on llRezObject and llRezAtRoot
2014-11-27 23:32:24 +00:00
Justin Clark-Casey (justincc)
86367d7219
refactor: Move methods to start a monitored thread, start work in its own thread and run work in the jobengine from Watchdog to a WorkManager class.
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This is to achieve a clean separation of concerns - the watchdog is an inappropriate place for work management.
Also adds a WorkManager.RunInThreadPool() class which feeds through to Util.FireAndForget.
Also switches around the name and obj arguments to the new RunInThread() and RunJob() methods so that the callback obj comes after the callback as seen in the SDK and elsewhere
2014-11-25 23:56:32 +00:00
Justin Clark-Casey (justincc)
28d1dbfee4
Move conditionals which control whether a task is placed in the JobEngine inside Watchdog.RunJob() (renamed from RunWhenPossible) and generalize them.
2014-11-25 23:23:11 +00:00
Justin Clark-Casey (justincc)
aeae34505f
When processing incoming attachments via HG, if a request for uuid gathering or final asset import takes too long remove remaining requests from same user to prevent hold up of other user's incoming attachments.
...
This improves upon the earlier naive simply queueing immplementation.
Threshold is 30 seconds. If this happens to a user they can relog and fetch will be reattempted.
2014-11-25 23:23:11 +00:00
Justin Clark-Casey (justincc)
06a5d6e9ef
Introduce an IteratingUuidGatherer where each fetch from the asset service (iteration) can be controlled by the caller.
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This is to enable an imminent change where incoming HG scene object fetching can assess the time taken by each request rather than being forced to perform all requests in one call.
Soon, this will replace the existing UuidGatherer since it is both simpler and more flexible.
2014-11-25 23:23:11 +00:00
Justin Clark-Casey (justincc)
1d19e1bbd0
Add naive implementation of controlled incoming HG attachments to manage load.
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Instead of processing all incoming attachment scene object concurrently, process them consecutively to eliminate potential overload from this source.
This is a naive implementation because it does not currently account for slow foreign asset services.
Although it may take longer, this approach may also improve attachment visibility for HG avatars
since the scene object is now always added to the scene after receiving assets from the foreign service and not before.
2014-11-25 23:23:10 +00:00
Justin Clark-Casey (justincc)
ec8d21c434
Label all threadpool calls being made in core OpenSimulator. This is to add problem diagnosis.
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"show threadpool calls" now also returns named (labelled), anonymous (unlabelled) and total call stats.
2014-11-25 23:23:10 +00:00
Justin Clark-Casey (justincc)
3a1ce2715a
Add "wearables check" console command
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This checks that all the wearable assets and any assets for a given logged in avatar exist in the asset service
2014-11-25 23:23:09 +00:00
Justin Clark-Casey (justincc)
a9dde81753
minor: Correct letter accidentally added to copyright notice on top of Scene.cs (almost five years ago!)
2014-11-25 23:22:20 +00:00
Justin Clark-Casey (justincc)
b7ef6009a7
In Scene.AddNewAgent(), avoid a situation where an exception can result in a client being added to the manager without IClientAPI.SceneAgent being set.
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This is done by adjusting the order of code so that SceneAgent will always be set before adding the client.
Various parts of the code (rightly) assume that a a client registered to the manager will always have a SceneAgent set no matter what.
2014-11-25 23:22:20 +00:00
Justin Clark-Casey (justincc)
1c9529aa9e
If JobEngine is active, then use it to copy/rez attachments for an avatar entering the scene that isn't initially logging on. This will execute tasks consecutively rather than concurrently.
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This has two aims
1) Reduce initial teleport failures when a foreign Hypergrid user enters a region by not holding up the teleport for attachment rez (this can be particularly costly when HG gets all assets in the object graph.
2) Reduce server load that may impact other simulator activities.
This complements existing JobEngine options that perform initial login attachment rez and appearance send in consecutive tasks.
2014-11-25 23:21:38 +00:00
Justin Clark-Casey (justincc)
fc878a33ed
refactor: consistently put all test classes in the OpenSim.Tests.Common package rather than some in OpenSim.Tests.Common.Mock
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the separate mock package was not useful and was just another using line to always add
2014-11-25 23:21:37 +00:00
Justin Clark-Casey (justincc)
b9b483151f
Eliminate a few unnecessary calculations in the maintenance loop.
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Also uses wait event instead of sleep for periodicity control.
2014-11-25 23:18:38 +00:00
Justin Clark-Casey (justincc)
7d30bb13be
Fix recent minor regression where the default frame time wasn't being set if there was no startup config section.
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Caused some regression tests to fail.
2014-11-25 23:18:38 +00:00
Justin Clark-Casey (justincc)
7bababaab6
Improve frame time stability by taking a few unnecessary repeated calculations out of the main scene loop.
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Also uses a wait event to sleep rather than a Thread.Sleep to allow the loop to be interrupted in a more controlled manner when necessary.
2014-11-25 23:18:38 +00:00
Justin Clark-Casey (justincc)
5b6fb7245a
Set ThreadPriority on main scene thread to highest.
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This will only have an effect on Windows systems or mono with the (not recommended) mono-3.2.8 debug patch https://gist.github.com/justincc/31e52218d098529b4696 applied
2014-11-25 23:18:38 +00:00
Justin Clark-Casey (justincc)
9fb3065d33
Temporarily add root agent rez attachments work to job engine if it is running rather than as a fire and forget.
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Experiment to see if serializing attachment rez and send initial data jobs improves other parts of sim performance.
2014-11-25 23:18:38 +00:00
Justin Clark-Casey (justincc)
859b1c5ba4
Add experimental job engine to see if queueing some existing async work during root agent entry to a region improves perf rather than always attempting to execute everything concurrently
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Job engine is controlled via "debug jobengine start|stop|status".
Can only currently be enabled and disabled dynamically at runtime.
Currently only applies to code sending initial region data (objects, other avatar data) to a client.
2014-11-25 23:18:37 +00:00
Justin Clark-Casey
3247a7cb3e
refactor: capitalize SOP.moveToTarget() and stopMoveToTarget() in accordance with code guidelines and the rest of the methods.
2014-11-19 20:12:28 +00:00
UbitUmarov
6bebb9206c
fix stopMoveToTarget in attachments case ( similar to core fix)
2014-11-19 20:11:16 +00:00
Justin Clark-Casey
7a2c77e7ea
If calling llStopMoveToTarget() on an in-world prim, don't send an unnecessary object update if the prim was not moving to target.
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This involves making PhysicsActor.PIDActive get as well as set.
On physics components that don't implement this (all characters and some phys engines) we return false.
2014-11-19 20:06:56 +00:00
Justin Clark-Casey
bdebd525db
Remove SOP.StopMoveToTarget scheduled update which is now being done in SOG.stopMoveToTarget() as of last commit 67e568
2014-11-19 19:16:03 +00:00
Justin Clark-Casey
67e56872f3
If llStopMoveToTarget() is called on an attachment, then stop the avatar if it was moving to target.
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Same behaviour as on Linden Lab grid.
Will probably also address http://opensimulator.org/mantis/view.php?id=7369 by not generating spurious object updates when llStopMoveToTarget() is called in attachments where the avatar is not moving.
2014-11-19 19:08:33 +00:00
UbitUmarov
bb5ab05482
fix rez position being for root or center for a single object case
2014-11-19 18:20:30 +00:00
UbitUmarov
7bcb68d7c4
some steps to rez center or root of prim inventory object at requested
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position ( does nothing diferent still )
2014-11-19 16:59:11 +00:00
UbitUmarov
b4a91f5dde
return bbox and offsetHeight to RezObject
2014-11-19 16:43:56 +00:00
Justin Clark-Casey
5aa8ba1b45
Fix issue where llRemoteLoadScriptPin() would treat 0 (the default) as a valid set pin in a destination prim rather than the unset no pin state
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Adds regression test for this case.
2014-11-11 17:59:56 +00:00
Melanie Thielker
bec456c2a5
Remove the Invisible stuff and add more baked caching. Refactor selection of textures to save to Bakes module.
2014-11-11 07:09:30 +01:00
Melanie Thielker
64deb6ae6f
Second part of invisible base avatar option
2014-11-10 19:49:58 +01:00
Melanie Thielker
46424a4a77
Add a new baked texure module methid to support baked texturing mesh avatars
2014-11-10 04:47:37 +01:00
Melanie Thielker
6d2e924f24
Call the bake module each time we see a new attachment to see if the attachment
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needs textures
2014-11-10 04:46:51 +01:00
UbitUmarov
fdb0598446
remove duplicated lines
2014-11-08 00:25:44 +00:00
UbitUmarov
caddabb5c4
scale ChildAgentThrottles with distance (internal to child server and not
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root as was done before )
2014-11-06 22:25:16 +00:00
UbitUmarov
ead78764ab
allow drawdistance to change between 32 and MaxDrawDistance, configurable
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value default to 256, so should have no effect. Next steps needed: reduce
client udp Throttles with distance, update childreen connections with
significat movement and view range changes, Make disconnect be delayed in time, make disconnects be receiving region action not sender on region changes. Allow distance less than 256 to only connect to visible regions, even none. Make this be relative to camera and not agent position or region centers as it is now.
2014-11-06 19:03:25 +00:00
UbitUmarov
a6ffcbb7f9
always write physicsShapeType on sop serialization since default value
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can't be guessed in some cases
2014-11-03 00:56:48 +00:00
UbitUmarov
37a5eab0f5
BUG FIX prevent references to null scene (as happens on mesh uploads)
2014-11-03 00:03:53 +00:00
Melanie Thielker
30f3de549a
Merge branch 'avination-current'
2014-10-30 01:32:36 +01:00
Melanie Thielker
3afd64f2f7
Fix a script load issue
2014-10-30 01:29:03 +01:00
UbitUmarov
e4d84d8ff6
try to make a avatar usesable if its siting part didn't cross, or crossed
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back. This situation points to that sitted avatars should be sent in same
http connection that crosses the object
2014-10-28 13:52:00 +00:00
UbitUmarov
bc4d0179b3
remove debug message
2014-10-26 12:38:22 +00:00
UbitUmarov
b07ea475bf
delete keyframes on temporary backup group
2014-10-26 12:30:11 +00:00
UbitUmarov
525322efa2
bug fix
2014-10-26 12:24:12 +00:00
UbitUmarov
b43ce909aa
Debug... ( restored TriggerOnSceneObjectPreSave)
2014-10-26 11:28:24 +00:00
UbitUmarov
cfc8de096b
remove lock that did nothing, DEBUG disable TriggerOnSceneObjectPreSave
2014-10-26 10:48:53 +00:00
UbitUmarov
6600282fe9
another try to prevent double crossing
2014-10-26 10:08:13 +00:00
UbitUmarov
139044fc79
keep intransit flag even if deleted, dont set sog position if in transit
2014-10-26 01:25:28 +00:00
UbitUmarov
639f128d2c
some cleanup, localID coerence fix..
2014-10-26 01:27:43 +01:00
UbitUmarov
d9d58a7b33
some code reorder/minor changes
2014-10-25 23:00:41 +01:00
UbitUmarov
16608ffb01
don't backup in transit SOGs
2014-10-24 21:51:38 +01:00
UbitUmarov
4571e5bc3e
try to make SOG crossings full async. Simplify some borders checking....
2014-10-24 18:10:28 +01:00
UbitUmarov
31c036c044
refuse crossings if logins disabled
...
Please enter the commit message for your changes. Lines starting
2014-10-21 19:22:51 +01:00
UbitUmarov
b1ccf3f110
make sure we return false if catch() is triggered on crossing
2014-10-21 13:04:26 +01:00
UbitUmarov
59413adcee
do agent crossing async, including QUERYACCESS ( need to check vehicles for
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this also ), so it doesn't stop heartbeat
2014-10-21 11:57:47 +01:00
UbitUmarov
afa9b4a002
Assume childreen don't need to know caps seeds
2014-10-20 09:14:27 +01:00
UbitUmarov
f44c29effb
try to fix propagation of seeds to all relevante regions
2014-10-19 15:51:12 +01:00
UbitUmarov
b7708b9d1f
change child agents creation/notification. As before this assumes that
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sending regions close out of view connections.
2014-10-18 18:27:38 +01:00
UbitUmarov
f9588730cf
debug makeroot timing
2014-10-17 14:36:02 +01:00
UbitUmarov
2bea66ed27
send motion control state in update to childs. Reset CollisionPlane on
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makechild
2014-10-17 14:07:11 +01:00
Melanie Thielker
14259b5f99
Fix an obscure permissions exploit. Taking items from a friend's prim could
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possibly result in a privilege escalation
2014-10-16 03:53:56 +02:00
Melanie Thielker
04612f41a7
Fix transferring inventory from prims to agent inventory
2014-10-16 03:46:45 +02:00
UbitUmarov
c0a75fcc03
fix targetOmega resend on deselect on the right place, can't be at sop
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but packethandlers
2014-10-06 00:17:41 +01:00
UbitUmarov
57caf468e8
bug fix: resend part targetOmega on deSelect
2014-10-04 08:30:04 +01:00
UbitUmarov
6f149ef6ae
bug fix: leave jumping state only to landing, without fallback into
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onsurface, etc
2014-10-04 07:49:05 +01:00
UbitUmarov
4ae960a4f0
bug fix: revert back check on creating link
2014-10-04 03:43:20 +01:00
Justin Clark-Casey (justincc)
cbd428cff3
Add LSL transaction_result event.
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This is cinderblocks' transaction_result.diff from http://opensimulator.org/mantis/view.php?id=7329 but I have used lsl.parser.cs and lsl.lexer.cs files generated directly from opensim-libs rather than those supplied in the patch.
I also added scriptEvents.transaction_reuslt.
The required parser/lexer generation file changes were made in commit d564f28 in the opensim-libs repo.
Thanks!
2014-10-04 00:16:47 +01:00
UbitUmarov
94f42cef90
added a missing angularVelocity.Zero on sitting, removed odd camera based
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movement vectors, plus little other things
2014-10-03 18:32:52 +01:00
Justin Clark-Casey (justincc)
57e75d7c03
Do not add attachments to the region scene object backup list.
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Attachment persistence is not handled in this way and this just results in a load of busy work until a check in each SOG terminates a backup check for attachments anyway.
2014-10-02 22:30:44 +01:00
Justin Clark-Casey (justincc)
afa85e6b3c
Set appearance refresh to false by default.
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This setting was originally added some time ago to deal with issues where appearance was not received properly by all users.
However, it does not scale well with large numbers of agents.
Disabling to see if the original problem has abated or whether this will have to be tackled in another way.
2014-10-02 22:30:44 +01:00
UbitUmarov
6d1f1103f3
clean up coments, use a even faster XY move request detection
2014-10-01 16:36:06 +01:00
UbitUmarov
4c8819a143
removed useless unreal inworld movement vector estimation. Do animation state using movement control flags only, on avatar frame of reference. This will hold
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valid until the up direction is allowed to be diferent from the world one.
2014-10-01 04:32:19 +01:00
UbitUmarov
b9be9097aa
fix a incomplet landing handling case
2014-09-30 17:02:24 +01:00
UbitUmarov
2af7205813
keep same animation if in transit
2014-09-30 00:13:52 +01:00
UbitUmarov
3052a53889
change avatar physics and motion control. Still not that good :(
2014-09-29 20:17:05 +01:00
Justin Clark-Casey (justincc)
530b0cbbf1
Move expired objects cleaning trigger to the maintenance thread of a region rather than it's main scene loop.
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[Startup] default setting UpdateTempCleaningEveryNFrames becomes UpdateTempCleaningEveryNSeconds.
Default becomes 180s instead of effective 182s (which would also vary with any changes in frame time or extra long frames)
2014-09-27 00:23:52 +01:00
UbitUmarov
09e05d48b9
refuse to do a inventory link if provided asset type is not a link or
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folderlink
2014-09-26 13:28:24 +01:00
UbitUmarov
d29a04fc20
remove debug msgs
2014-09-26 03:52:10 +01:00
UbitUmarov
598ab37b97
debug msg
2014-09-26 02:52:44 +01:00
Justin Clark-Casey (justincc)
9fcee73326
Make "generate map" console command also trigger upload to maptiles as well as asset generation without performing tile generation twice.
2014-09-26 01:02:19 +01:00
UbitUmarov
8c68772624
bug fix: add missing attach to region heartbeat event to update animations
2014-09-26 00:54:06 +01:00
UbitUmarov
c9079360b9
coment out stack trace at newUserConnection, add log msh at createAgent
2014-09-24 18:37:59 +01:00
UbitUmarov
46bf6d1640
add stack trace debug message
2014-09-24 18:29:23 +01:00
UbitUmarov
4206c1248f
same thing on another lock(acd)
2014-09-24 01:51:36 +01:00
UbitUmarov
d96fe6eaf5
replace a lock on a unkown origin object with a lock on a well defined
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one.
2014-09-24 01:37:51 +01:00
Justin Clark-Casey (justincc)
c015cb3134
Remove an unnecessary check at the bottom of Scene.CloseAgent()
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At this point sp != null so no check required.
2014-09-24 00:50:24 +01:00
UbitUmarov
6d2cdd31fe
populate collision lists with LinkNumber, and detected structure in
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Xengine
2014-09-23 23:59:05 +01:00
UbitUmarov
f37364b56f
Merge branch 'master' into ubitworkmaster
2014-09-23 23:20:28 +01:00
Melanie Thielker
309cfeff88
If an agent is logging in, rather than teleporting, make sure all known
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circuits for that agent are closed.
2014-09-23 21:53:09 +02:00
AliciaRaven
1e22091193
Modifications to previous IAR commits to bring them more inline with existing OpenSim code conventions. Also include new IAR save switch in console help print out.
2014-09-23 00:04:59 +01:00
AliciaRaven
5bc3bbbcf3
Add an event callback for loading IAR files. The callback for creating them already existed but not for loading. This is of interest for use by region modules. Also includes reporting numbers of items saved and items filtered to the completed log printout.
2014-09-23 00:04:53 +01:00
AliciaRaven
08675d44a7
Change existing IAR save to use UUID for its callback reference instead of Guid. This is for uniformity as discussed on IRC.
2014-09-23 00:04:50 +01:00
UbitUmarov
79e47eb60e
some changes in link/unlink code, bypassing complex variables set methods
2014-09-22 23:32:55 +01:00
UbitUmarov
c82e456345
debug show stack trace
2014-09-22 21:13:36 +01:00
Melanie Thielker
4cc552162e
Merge branch 'ubitworkmaster'
2014-09-22 18:50:06 +02:00
Melanie Thielker
0bfba122f0
When a ghosted avatar is removed, also remove any remaining CAPS
2014-09-22 18:49:08 +02:00
UbitUmarov
ea4a526095
a few more changes on link/unlink
2014-09-22 16:09:39 +01:00
UbitUmarov
b7fca5bcac
same in a few more spots
2014-09-22 14:44:47 +01:00
UbitUmarov
fe3c1b9e98
send to world or backup, after setting finding information
2014-09-22 14:32:56 +01:00
UbitUmarov
bcaf202e34
update scenegraph group find by part information in sog link, so script link functions do update that also.
2014-09-22 13:59:23 +01:00
UbitUmarov
a70ed79c39
compile fix
2014-09-21 23:26:17 +01:00
UbitUmarov
d1ccc6d5cc
release lock a bit sooner when not needed, add a try on more complex db
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store call
2014-09-21 23:23:20 +01:00
UbitUmarov
adda696cd0
protect getting the item
2014-09-21 22:46:44 +01:00
UbitUmarov
51ec2d83ac
remove redundant code
2014-09-21 22:43:17 +01:00
UbitUmarov
9c552212a9
exclude npcs from baked cache
2014-09-19 16:51:51 +01:00
UbitUmarov
242bb425f3
fix positions on same frames transitions
2014-09-19 01:07:20 +01:00
BlueWall
519c753e46
This fixes the Scene thread renaming issue
2014-09-17 20:25:27 -04:00
BlueWall
96a2449122
Undo "Revert "Small changes to threading to send thread names to unmanaged threads. Needs Mono 3.6+ to see thread names in utilities like top -H . Some formatting of the thread name to fin in the 16 byte limit on Linux. Please test on Windows to see if the work has any adverse effects.""
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Fix for break in next commit
This reverts commit 376fab1402
.
2014-09-17 20:03:54 -04:00
Edward
427240f935
Changes to be committed: modified: OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs modified: OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs This solves mantis bug# 5005: llRegionSay script does not trigger ChatFromWorld event. This was solved by adding World.SimChat() command to the llRegionSay() function (per suggestion of DrCuriosity). Additionally this fixes llRegionSayTo() which was also not functioning by adding a World.SimChat() command and adding a new SimChatToAgent() overrided function to Scene.PacketHandlers.cs This is the second patch revision. Corrections made to the position of World.SimChat() and removal of tabs per suggestion by justincc.
2014-09-17 23:37:18 +01:00
BlueWall
376fab1402
Revert "Small changes to threading to send thread names to unmanaged threads. Needs Mono 3.6+ to see thread names in utilities like top -H . Some formatting of the thread name to fin in the 16 byte limit on Linux. Please test on Windows to see if the work has any adverse effects."
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This reverts commit af286d5fcb
.
Issue with Jenkins builds
2014-09-17 18:11:41 -04:00
BlueWall
af286d5fcb
Small changes to threading to send thread names to unmanaged threads. Needs Mono 3.6+ to see thread names in utilities like top -H . Some formatting of the thread name to fin in the 16 byte limit on Linux. Please test on Windows to see if the work has any adverse effects.
2014-09-17 17:56:10 -04:00
UbitUmarov
1953a0f4e0
Dont add to physics in a child update. It is missing several checks like
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sit. makeroot should to it
2014-09-17 13:36:39 +01:00
UbitUmarov
affcdcce8b
try to send fly state on tps
2014-09-16 21:25:06 +01:00
Melanie Thielker
8ab5f2ce84
When CloseAgnt is called with an agent id that doesn't have a presence, check for stray clients and clean them up instead of failing.
2014-09-13 16:39:56 +02:00
UbitUmarov
ffe5ede550
taskInventory request: give each transfer a diferent filename, Add more
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agressive lock
2014-09-12 11:48:43 +01:00
Justin Clark-Casey (justincc)
70953dbfcd
Fix issues where setting llSetTextureAnim(FALSE... did not work properly).
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I ended up amalgamating patches from http://opensimulator.org/mantis/view.php?id=7313 and http://opensimulator.org/mantis/view.php?id=7318
Thanks a lot to both bobshaffer2 and cinderblocks.
2014-09-12 00:34:39 +01:00
Justin Clark-Casey (justincc)
a3bd708e77
Fix regression from recent a02dae5
where stand positions are no longer correct when a sit target is specified.
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Adjusts stand position using just avatar position relative to the root prim instead.
Fixes http://opensimulator.org/mantis/view.php?id=7315 and preserves previous fix for http://opensimulator.org/mantis/view.php?id=7299
2014-09-11 20:59:20 +01:00
UbitUmarov
df8eae1957
handle AO sit ground case
2014-09-10 20:55:00 +01:00
UbitUmarov
f66b58cf00
*TEST* add movement states SIT and SITGROUND. ScenePresence on SIT,
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SITGROUND or STAND, sets directly the state, and desired sitAnimation for
default sits
2014-09-10 19:30:57 +01:00
Melanie Thielker
0caa59b286
Fix a nullref that can hit Vivox voice
2014-09-10 02:43:51 +02:00
UbitUmarov
e37fd5e716
force update of movement animation
2014-09-09 22:27:21 +01:00
UbitUmarov
9d815e2d2a
on SetAnimationOverride do a UpdateMovementAnimations();
2014-09-09 22:07:03 +01:00
UbitUmarov
016e58e354
*test*
2014-09-09 21:53:27 +01:00
Melanie Thielker
87a4abac50
Plumb the rest of the serverside AO
2014-09-09 20:50:41 +02:00
Melanie Thielker
339904bc52
Merge branch 'ubitworkmaster'
2014-09-09 20:16:43 +02:00
Melanie Thielker
2d2823f1de
Add some case magic and send an anim pack when an override is set
2014-09-09 20:16:02 +02:00
UbitUmarov
002a2deaf9
add full delete if uuid iz zero and state is ALL
2014-09-09 19:09:06 +01:00
UbitUmarov
46abe0c86d
Merge branch 'master' into ubitworkmaster
2014-09-09 13:54:00 +01:00
UbitUmarov
683f2cc892
only cancel attchment needed update type on sending sheduled updates.
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This is wrong but its as original worked
2014-09-09 13:32:22 +01:00
UbitUmarov
4ed3461573
huds bug fix
2014-09-09 05:20:43 +01:00
Melanie Thielker
347c5b3070
Add perms check
2014-09-09 05:20:53 +02:00
Melanie Thielker
aa84ad369c
Add some forgotten calls
2014-09-09 04:35:08 +02:00
Melanie Thielker
d2324b64c7
Add missing file
2014-09-09 04:12:58 +02:00
Melanie Thielker
18023169e7
Actually do the overriding
2014-09-09 04:12:10 +02:00
UbitUmarov
17154fbffa
set default LinksetPhysPrims to 0 so max number of prims for physical
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object is disabled
2014-09-09 02:22:07 +01:00
UbitUmarov
d00aa403e0
Merge branch 'master' into ubitworkmaster
2014-09-09 02:05:44 +01:00
Melanie Thielker
f2390f7c72
Plumb llSetAnimationOverride
2014-09-09 03:01:05 +02:00
UbitUmarov
51697944b6
dont send fullObjectUpdate on deselect
2014-09-09 00:09:39 +01:00
UbitUmarov
8e15d4ad57
limit number of prims on physical objects. Not all cases covered still
2014-09-08 23:58:49 +01:00
Justin Clark-Casey (justincc)
41f2f3132b
For monitoring purposes, start non-timeout tasks (which do not currently use a threadpool) via Watchdog.RunInThread() rather than Util.RunThreadNoTimeout()
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The functionality is the same but this allow us to monitor such tasks via "show threads" and abort them for test purposes, etc.
Also extends thread names to provide more info (e.g. SendInitialDataToClient says what client the task is for).
2014-09-05 23:20:59 +01:00
UbitUmarov
cf1d58d164
do not send objectproprieties on sop.SetGroup(). I many cases this will
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arrive before creating the object in viewer with respective full update
2014-09-05 15:16:13 +01:00
Justin Clark-Casey (justincc)
ac866a1c46
Add [EntityTransfer] AllowAvatarCrossing setting to determine whether avatars are allowed to cross regions at all.
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Defaults to true. For test purposes.
2014-09-03 00:25:56 +01:00
Justin Clark-Casey (justincc)
d582db6132
Fix recent regression from 473c5594
where camera started to judder on moving vehicles.
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Other parts of OpenSimulator are relying on SP.Velocity == 0 for vehicles.
So add and use SP.GetWorldVelocity() instead when we need vehicle velocity, along the same lines as existing SP.GetWorldRotation()
2014-09-02 23:39:52 +01:00
Justin Clark-Casey (justincc)
473c559478
As per the LL grid, if an avatar is sitting then return it's velocity relative to the region rather than relative to its seat.
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Resolves http://opensimulator.org/mantis/view.php?id=7175
2014-08-30 01:09:33 +01:00
Justin Clark-Casey (justincc)
a02dae566c
Fix issue where moving a seated avatar would not adjust their subsequent stand position.
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Addresses http://opensimulator.org/mantis/view.php?id=7299
2014-08-30 00:26:18 +01:00
Justin Clark-Casey (justincc)
099212167b
Implement STATUS_BLOCK_GRAB_OBJECT in llSetStatus()/llGetStatus() and correct effect of STATUS_BLOCK_GRAB
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As per http://wiki.secondlife.com/wiki/LlSetStatus
Setting STATUS_BLOCK_GRAB_OBJECT prevents or allows move of a physical linkset by grab on any prim.
Setting STATUS_BLOCK_GRAB prevents or allows move of a physical linkset by grab on a particular prim.
Previously, setting STATUS_BLOCK_GRAB would prevent drag via all prims of the linkset.
2014-08-29 23:40:21 +01:00
Justin Clark-Casey (justincc)
1b75ec5647
Ignore whitespace when reading serialized XML objects.
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This was previously effectively being done by XmlDocument in the multiple passes through the XML.
This change tells XmlReader to ignore whitespace. This also means changing arguments to use XmlReader instead of XmlTextReader (a descendent of XmlReader) directly.
XmlReader.Create() has been the recommend way to create XML readers since .NET 2.0 as per MS SDK and is the only way to specific ignore whitespace settings.
2014-08-29 19:08:23 +01:00
Justin Clark-Casey (justincc)
1a3ffda852
minor: Eliminate more unnecessary code copying individual parameters for Vector3 copying in Scene - this is not necessary as Vector3 is a value type
2014-08-28 18:37:34 +01:00
Justin Clark-Casey (justincc)
f132f642b2
On code section that rezzes single objects and attachments, reduce CPU use by reading asset XML a single time with a stream reader rather than multiple times.
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Reading large XML documents (e.g. complex attachments) is CPU expensive - this must be done as few times as possible (preferably just once).
Reading these documents into XmlDocument is also more resource intensive than using XmlTextReader, as per Microsoft's own publication "Improve .NET Application Performance and Scalability"
Optimization of other cases will follow if this change is successful.
2014-08-28 18:15:33 +01:00
UbitUmarov
38fc1cc445
try to make child presence know its root region. Incomplete, some paths dont send the information.
2014-08-28 00:44:59 +01:00
UbitUmarov
b871029a30
dont create a cadu that is not used. Add a root region global position
2014-08-27 18:05:40 +01:00
UbitUmarov
73cdafd6c9
dont mess throotles values sent to child presences. Some cleanup
2014-08-27 15:57:12 +01:00
Melanie Thielker
012d0b07bc
Merge branch 'ubitworkmaster'
2014-08-27 11:25:17 +02:00
UbitUmarov
07ee101a05
bug fix. Was not deleting attachments if on public parcel
2014-08-27 01:09:11 +01:00
UbitUmarov
620443f858
on TPs to nearby regions, only send kills if needed by parcel privacy
2014-08-27 00:37:05 +01:00
Justin Clark-Casey (justincc)
b1ff78f4d8
Don't allow update timer to invoke another scene update if the previous is still active.
2014-08-26 18:52:09 +01:00
Justin Clark-Casey (justincc)
42bb122232
Fix frame times when updating scene on timer.
2014-08-26 18:13:38 +01:00
Justin Clark-Casey (justincc)
64f640f901
Implement experimental non-default mechanism to update scene via a timer rather than a persistent thread with sleep.
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This is to see if an inaccuracy in sleep times under load is responsible for increase in frame times even when there is spare time still available.
Can currently only be activated by setting "debug scene set update-on-timer true".
Can be switched between timer and thread with sleep updates whilst the scene is running.
2014-08-26 18:13:38 +01:00
UbitUmarov
dde2ac2544
still testing
2014-08-26 02:22:25 +01:00
UbitUmarov
3ee6144d0c
even less kills on tps
2014-08-26 00:00:21 +01:00
UbitUmarov
6857afe2a4
*test* back to no sog kills, little retouch on attachment updates,
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NameValue AttachItemID is a root part thing only
2014-08-25 23:31:04 +01:00
Melanie Thielker
56081dc5e1
Merge branch 'ubitworkmaster'
2014-08-25 20:33:12 +02:00
UbitUmarov
b1f14ad62f
back to just kills
2014-08-25 14:15:53 +01:00
UbitUmarov
385fcbb75e
*test* send kills and hack
2014-08-25 13:58:50 +01:00
UbitUmarov
f4a6be8654
clean sendKill a bit, remove a IsChild that is set too early in a calling
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path
2014-08-24 00:44:14 +01:00
UbitUmarov
06b6238d00
send avatar kills after attachments, send otherattachments before rest of
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sog ( updates will mess this again but well... )
2014-08-23 22:24:28 +01:00
Melanie Thielker
9ce1fd7a3c
Merge branch 'avination-current'
2014-08-23 19:39:31 +02:00
Melanie Thielker
1fc5dadc60
Add an admin message to refesh a region's map tile. Will be used to periodically
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rebuild the world map to clean out unused tiles.
2014-08-23 19:38:08 +02:00
UbitUmarov
8fd836c299
back to sending attachment sog kills in place of the hack. This is the
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official way of doing it
2014-08-23 12:03:55 +01:00
UbitUmarov
1aa335078a
sop SendFullUpdate() goes by presence if it is a attachment
2014-08-22 21:54:00 +01:00
UbitUmarov
0295e6822d
some cleanup ( well or not )
2014-08-22 20:01:07 +01:00
UbitUmarov
c95fd60806
revert the kills, they seem even worse
2014-08-22 00:28:05 +01:00
UbitUmarov
0da7f8e863
silly...
2014-08-22 00:01:50 +01:00
UbitUmarov
be02fb3904
replace hack by sog kills on tp out
2014-08-21 23:43:06 +01:00
UbitUmarov
d5bb80798d
make the hack more extensive. Forbid sog/sop updates if Intransit but
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release it sooner
2014-08-21 23:18:51 +01:00
UbitUmarov
6674548af0
replace AgentHasMovedAway + KillEntity by a hacked version on teleports
2014-08-21 22:42:45 +01:00
UbitUmarov
ad83b18634
some cleanup..
2014-08-21 14:07:55 +01:00
UbitUmarov
b68c814bc6
...
2014-08-21 10:53:59 +01:00
UbitUmarov
114144407b
variations..
2014-08-21 09:32:36 +01:00
UbitUmarov
5f1cb6542d
test
2014-08-21 06:35:11 +01:00
UbitUmarov
ad6f942279
add filter sog updates
2014-08-21 06:11:19 +01:00
UbitUmarov
d98d64a61a
bug fix
2014-08-21 05:28:35 +01:00
UbitUmarov
d2f3a19838
test
2014-08-21 05:00:51 +01:00
UbitUmarov
6acfa77919
test
2014-08-21 04:35:04 +01:00
UbitUmarov
87f03c040c
bad test
2014-08-21 04:07:23 +01:00
UbitUmarov
5bf145a397
add a direct sendpartfullUpdate to send a full object update to a part,
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optionally overriding its parentID. check what it does to attachments
2014-08-21 00:49:10 +01:00
UbitUmarov
88587b4e73
reserve updates priority queue 2 for attachments, send them by it on
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BestAvatarResp scheme. Attachments cannot be sent on imediate queues,
since they will block everything. Changed distance to priority math,
keeping identical result, shifted to start at queue 3.
2014-08-20 21:41:16 +01:00
UbitUmarov
16cf3967b4
Reserve a extra localID for a presence ( it will be localID + 1 )
2014-08-20 17:54:23 +01:00
UbitUmarov
b21b6532b0
sending attachment kills before putting them back doesnt cover all cases
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and seems heavy for viewers
2014-08-20 17:48:10 +01:00
UbitUmarov
d16f7df673
also send attachment pre-kills on crossings
2014-08-19 20:33:26 +01:00
UbitUmarov
6aa60a5d97
test ....
2014-08-19 19:56:43 +01:00
UbitUmarov
cca2ae3c89
test
2014-08-19 19:47:41 +01:00
UbitUmarov
ca43a7fe63
variationsss...
2014-08-19 09:42:45 +01:00
UbitUmarov
b0253362c7
remove the silly sendTerseUpdates. I was fooled by wingridproxy not
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decoding updates correctly
2014-08-19 09:18:29 +01:00
UbitUmarov
e883fb519b
test
2014-08-19 06:53:02 +01:00
UbitUmarov
65983cc4fc
test
2014-08-19 06:23:30 +01:00
UbitUmarov
1c9af8727d
send the avatar data after sending attachments, by the same Entity updates
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path
2014-08-19 05:13:18 +01:00
UbitUmarov
42a58101cf
HACK force GetPriorityByBestAvatarResponsiveness ignoring configuration
2014-08-19 04:56:33 +01:00
UbitUmarov
9914e371af
minor changes to GetPriorityByBestAvatarResponsiveness code
2014-08-19 04:54:25 +01:00
UbitUmarov
e77fafe12d
*test* send attachments in sync, resend avatar at end
2014-08-19 02:15:01 +01:00
UbitUmarov
ffcc1d7fa2
undo the hack.. its useless
2014-08-18 23:14:04 +01:00
UbitUmarov
d31f361e89
moved hacks to scene presence completemovement, possible only needed
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there?
2014-08-18 19:41:16 +01:00
UbitUmarov
73b8dc4183
missing file for previus commit
2014-08-18 19:19:25 +01:00
UbitUmarov
83e545df93
*DANGER* *HACKS* on reusing child presences: partA send kills to
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viewers, partB keep using same localID (as before)
2014-08-18 19:14:53 +01:00
UbitUmarov
96de2a2fd2
reduce the kills sent, hide attachments kills on origin
2014-08-18 04:07:40 +01:00
UbitUmarov
f8e4805d98
NOT GOOD. Changed hide code on crossing/tp. Send needed avatar and attachments
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kills, visible so we can see what is going on, to try to improve later
(this are always needed, hidding just made issues more visible )
2014-08-18 01:34:16 +01:00
UbitUmarov
31a2c07e83
put bake bakes, plus a missing change forcing animations to pass by
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scenepresence
2014-08-17 09:54:38 +01:00
UbitUmarov
f8b8cf3d8f
more detailed timing on completmovement
2014-08-16 22:16:15 +01:00
UbitUmarov
f6642a1cc8
minor low resolution debug timming
2014-08-16 21:53:45 +01:00
UbitUmarov
dc178959c5
change how avatar data, appearance and animations are sent, specially
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the order
2014-08-16 14:52:09 +01:00
Justin Clark-Casey (justincc)
e0c6bfa81e
If a user moves back in sight of a child region before the agent has been closed on teleport, don't unnecessarily resend all avatar and object data about that region.
2014-08-15 21:47:34 +01:00
Justin Clark-Casey (justincc)
91e1aaa5d4
On teleport to a region that already has a child agent established (e.g. a neighbour) don't resend all the initial avatar and object data again.
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This is unnecessary since it has been received (and data continues to be received) in the existing child connection.
2014-08-15 21:47:34 +01:00
UbitUmarov
ca28062722
dont mess with Throttles in code also used to send to main regions. Use
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full parameters on appearance cloning so its clear we want it all
2014-08-14 12:34:07 +01:00
Justin Clark-Casey (justincc)
4c781db572
Make RootTerseUpdatePeriod and ChildTerseUpdatePeriod configurable in [InterestManagement] in OpenSim.ini for experimental purposes.
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If n > 1 for RootTerseUpdatePeriod only every n terse update is actually sent to observers on same region, unless velocity is effectively zero (to stop av drift).
If n > 1 for ChildTerseUpdatePeriod only every n terse update is sent to observers in other regions, unless velocity is effectively zero.
Defaults are same as before (all packets are sent).
Tradeoff is reduction of UDP traffic vs fidelity of observed av mvmt.
Increasing n > 1 leads to jerky observed mvmt immediateley for root, though not on child, where experimentally have gone to n = 4 before jerkiness is noticeable.
2014-08-14 01:39:26 +01:00
Justin Clark-Casey (justincc)
6ea82ad48a
Make some existing reprioritization values changeable outside the scene for test purposes, and use more consise property syntax.
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No functional change.
2014-08-14 01:16:58 +01:00
Justin Clark-Casey (justincc)
bc0895c758
On entity transfer of scene presence, replace polling sleep in SP.WaitForUpdateAgent() with a triggered event instead.
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Rapid polls are more expensive than triggered events (several polls vs one trigger) and may be problematic on heavily loaded simulators where many threads are vying for processor time.
A triggered event is also slightly quicker as there is no maximum 200ms wait between polls.
2014-08-13 23:45:51 +01:00
Justin Clark-Casey (justincc)
0d2a25b477
Remove redundant origin region lock in SP.CompleteMovement()
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This is already going to be correctly set by WaitForUpdateAgent() earlier on in that method, which is always called where a callback to the originating region is required.
2014-08-13 23:11:32 +01:00
UbitUmarov
483afe6867
remove creative hack and try to fix
2014-08-13 18:52:13 +01:00
UbitUmarov
3f0138c967
Merge branch 'master' into ubitworkmaster
2014-08-13 15:50:12 +01:00
UbitUmarov
92117d48af
remove the region where we are root from the list of Neighbours and
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childSeeds
2014-08-13 03:54:13 +01:00
UbitUmarov
444b41b22a
reverted last change since it did nothing usefull
2014-08-13 03:11:55 +01:00
UbitUmarov
0a1ffad07c
TEST do a Animator.UpdateMovementAnimations() when making root ( in
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validate appearence just before sending animation
2014-08-13 03:01:49 +01:00
Melanie Thielker
96d89c5906
Merge branch 'ubitworkmaster'
2014-08-12 22:46:28 +02:00
UbitUmarov
bf269c871a
use Vector3.normalize in place of util.GetNormalize
2014-08-12 20:59:36 +01:00
UbitUmarov
c7e3e59953
try no send current LookAt, remove redundant incomplete position height
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check
2014-08-12 20:37:34 +01:00
UbitUmarov
4997a9e87a
fix VS creative indentation
2014-08-12 18:42:18 +01:00
UbitUmarov
a0f26dc6ec
change XMLIrpgGroups attach to events, using the more correct
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\addons\Groups\... model
2014-08-12 18:28:01 +01:00
Melanie Thielker
37921c66e5
Avination's Dynamic Floater Module. This works with Singularity viewer only.
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It's WIP in that a dialog builder is on it's way. For now, the XML needs to
be handmade.
2014-08-12 01:04:29 +02:00
Melanie Thielker
22d472e34a
Merge branch 'ubitworkmaster'
2014-08-11 18:45:39 +02:00
UbitUmarov
2cc8e90bd2
remove a land.SendLandUpdateToClient() since its now done for all cases in
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completmovement and not only that specific one
2014-08-11 02:51:34 +01:00
UbitUmarov
ba33d78af9
dont do ParcelCrossCheck() on child avatars
2014-08-11 01:44:12 +01:00
Melanie Thielker
0eaabef1dc
Fix a condition check
2014-08-11 02:31:29 +02:00
Melanie Thielker
519df0d2a3
Fix a condition check
2014-08-11 02:30:09 +02:00
Melanie Thielker
036017bba7
Make texture anims work right on singu
2014-08-11 02:08:17 +02:00
Melanie Thielker
01e381fa33
Make texture anims work right on singu
2014-08-11 02:07:23 +02:00
UbitUmarov
7fcd1068e7
TEST move parcelRegionCross to EntityTransferModule cross so it works on
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sitting avatars. (may be bad) comented out sending root avatars
information to the child that was just a root it should have it all
already. Dont turn a sitting avatar physical, that needs to be a stand at SOG
2014-08-10 20:09:02 +01:00
UbitUmarov
dc7b9c1cc3
dont do for children what is for growups ( root agents) ( needs check)
2014-08-09 15:12:02 +01:00
Justin Clark-Casey (justincc)
30f1b424bb
Change RootRotationUpdateTolerance from 0.01 to 0.1 in code as well.
2014-08-08 23:47:53 +01:00
UbitUmarov
b7f24bacce
bugg
2014-08-07 06:09:56 +01:00
UbitUmarov
c3f9c99fb3
DANGER... changed bakedtextures caching. Assuming grid baking is cache
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only, reduced number of accesses to it. TESTING
2014-08-07 05:20:45 +01:00
Oren Hurvitz
e36e416637
Fixed crash when using Allowed/Denied Viewers, and the viewer's name is shorter than one of the test strings
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This fixes http://opensimulator.org/mantis/view.php?id=7294
2014-08-06 19:02:15 +03:00
Justin Clark-Casey (justincc)
78ccadb27e
Add RootPositionUpdateTolerance, RootRotationUpdateTolerance, and RootVelocityUpdateTolerance parameters to [InterestManagement] in OpenSimDefaults.ini
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These govern when AgentUpdates are sent to observers on position, rotation and velocity changes to an avatar (including the avatar themselves).
Higher values reduce AgentUpdate traffic but at a certain level will degrade smoothness of avatar and perceived avatar movement.
2014-08-06 00:53:14 +01:00
Justin Clark-Casey (justincc)
961cb9cc77
refactor: Rename recent new Client*UpdateTolerance to Root*UpdateTolerance for better accuracy and consistency with other similar parameters
2014-08-06 00:35:26 +01:00
UbitUmarov
e1a5a1f829
apply objectSlamSale to all roots of coalescence objects. replace the
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single object condition for renaming
2014-08-05 23:25:08 +01:00
UbitUmarov
3c321e5bb3
dont mess with names and descriptions on coalescence objects. Inventory
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name can change for inventory purposes only.
2014-08-05 22:49:41 +01:00
UbitUmarov
2c4908578e
revert to old avn-current code, not using ApplyPermissionsOnRez() till its
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reviewed/fixed
2014-08-05 21:55:42 +01:00
UbitUmarov
c80322f1e6
dont change agentItem.BasePermissions where avination-current didn't
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change
2014-08-05 19:03:11 +01:00
UbitUmarov
507a29d581
diference fix
2014-08-04 21:55:58 +01:00
UbitUmarov
3cca5ec667
check...
2014-08-04 21:52:29 +01:00
UbitUmarov
3d81f25e34
Revert "start sending terrain in scenePresence after well defined avatar. Minor"
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This reverts commit 05a2feba5d
.
2014-08-04 20:32:11 +01:00
UbitUmarov
05a2feba5d
start sending terrain in scenePresence after well defined avatar. Minor
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change on significante AgentUpdate check.
2014-08-04 19:57:47 +01:00
UbitUmarov
b07b0ff555
missing child login parcel overlay
2014-08-04 00:16:56 +01:00
UbitUmarov
bad01fbb41
some mess cleanup
2014-08-03 22:57:08 +01:00
UbitUmarov
0d71a2bb8f
mess update ( hide avatars )
2014-08-03 22:38:50 +01:00
UbitUmarov
ca8b0e6a1d
replace debug msgs by others
2014-08-03 19:00:01 +01:00
UbitUmarov
ed47874197
several debug msgs, need to be removed asap
2014-08-03 18:22:00 +01:00
UbitUmarov
bcab663ad7
debug...
2014-08-03 06:16:30 +01:00
UbitUmarov
cc16fe68cc
....
2014-08-03 02:26:39 +01:00
UbitUmarov
b9443b186e
test...
2014-08-03 02:09:07 +01:00
UbitUmarov
53e95803a5
test not rezzing attachments on a FireAndForget
2014-08-03 01:20:34 +01:00
UbitUmarov
9f5e19127d
comment out a debug msg. more on gods being Gods
2014-08-03 00:22:21 +01:00
UbitUmarov
addca0737c
testing...
2014-08-02 23:38:18 +01:00
UbitUmarov
009e8ee76c
testing
2014-08-02 23:04:18 +01:00
UbitUmarov
e87f70e277
god also read local chat
2014-08-02 22:45:28 +01:00
UbitUmarov
580604c231
let gods see hidden avatars ( test )
2014-08-02 22:32:51 +01:00
UbitUmarov
35616339f3
remove the groups restrictions for npcs since they do nothing usefull
2014-08-02 21:01:44 +01:00
UbitUmarov
46da95d1b7
bug hunt: disable group for npc
2014-08-02 19:33:38 +01:00
UbitUmarov
74447d14cd
add some filters for NPCs
2014-08-02 18:32:28 +01:00
UbitUmarov
b0864a2f0f
crossing into a hide parcel may work now. Not nice fix.. need get back to
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this later
2014-08-02 14:17:00 +01:00
UbitUmarov
20eeeba0d2
initial state change
2014-08-02 03:17:39 +01:00
UbitUmarov
c11c4c0daa
add a hide check at end of region arrival
2014-08-02 02:26:54 +01:00
UbitUmarov
46add98071
remove a few more
2014-08-02 01:45:32 +01:00
UbitUmarov
bdac5058c8
remove some ischild tests
2014-08-02 01:21:24 +01:00
UbitUmarov
e296f25445
sitting avatars hidding by their position. This is not as SL that uses
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avatar sitting on root prim. All cases have good and bad situations, this is
simpler. Only SOG position changes triggers checks, rotation alone will
not. ( as happens in other cases ) (UNTESTED, as usual )
2014-08-01 19:52:55 +01:00
UbitUmarov
ef1f37cf20
handle change of hide avatars flag. Parcel limits edition still need work
2014-08-01 18:59:08 +01:00
UbitUmarov
0a1e9d731d
work on hide avatars
2014-08-01 00:34:52 +01:00
UbitUmarov
a5e9429f2b
MESS: changes in MakeRootAgent and CompleteMovement reordering things.
...
Added sending of land overlay and parcel information. This in order to
only send avatar related information after having its position well
defined and on the right parcel. THIS MAY STILL BE BAD :)
2014-07-31 03:10:50 +01:00
UbitUmarov
17f9f1c247
restrict other avatar sounds to parcel flags ( untested )
2014-07-30 16:32:25 +01:00
UbitUmarov
2a2a772408
mute avatar collision sounds if parcel doesnt allow
2014-07-30 15:36:49 +01:00
Justin Clark-Casey (justincc)
fcf5fb5dfd
Implement "scene debug set root-upd-per" for dropping 1 in N root agent updates except to originator
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For experimental purposes.
Also corrects a previous bug where each terse update sent was counted rather than each set of terse updates to agents.
2014-07-29 18:54:16 +01:00
Justin Clark-Casey (justincc)
0f87a99e54
Add debug mechanism for only sending 1 in N AgentUpdate packets to child agents.
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Allows experiments in manually reducing updates under heavy load.
Activated by "debug scene set client-upd-per" console command.
In a simple test, can send as few as every 4th update before observed movement starts becoming disturbingly rubber-banded.
2014-07-29 18:09:11 +01:00
Justin Clark-Casey (justincc)
f54fccba1e
Make it possible to change avatar position update, rotation and velocity tolerances on the fly.
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This is done via "debug scene set client-pos-upd, client-rot-upd, client-vel-upd".
For testing purposes.
2014-07-29 03:13:10 +01:00
Justin Clark-Casey (justincc)
3654ae8d8c
Allow the "debug scene set physics false|true" command to work when bulletsim physics is running in a separate thread.
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This will also allow the "disable physics" setting in the region debug viewer dialog to work in this circumstance.
2014-07-29 01:21:15 +01:00
Justin Clark-Casey (justincc)
f6f7585ec5
Add a "debug scene set child-repri <double>" command that allows child reprioritization distance to be changed on the fly.
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This governs when child agent position changes are sent to neighbouring regions.
Corresponding config parameter is ChildReprioritizationDistance in [InterestManagement] in OpenSim.ini
For test purposes.
2014-07-29 00:13:29 +01:00
UbitUmarov
c3b5a6c2ab
change how sounds work. May be bad.. needs testing
2014-07-27 08:18:27 +01:00
UbitUmarov
5a7a609683
remove forgotten lines
2014-07-27 08:11:27 +01:00
UbitUmarov
eb55e69d4a
serialize sound parameters for llLoopSound
2014-07-27 08:08:01 +01:00
UbitUmarov
43cf184603
clear script controls on crossing (untested)(possible should be done
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elsewhere/othe way)
2014-07-26 16:56:21 +01:00
UbitUmarov
b6af41ec11
dont standup avatar on crossing
2014-07-26 05:59:38 +01:00
UbitUmarov
4aa55204a2
allow reset default animation to default as core does
2014-07-26 05:27:36 +01:00
UbitUmarov
8808549669
on sit use root prim camera at and eye if child as neither
2014-07-23 23:09:13 +01:00
UbitUmarov
f6af5f4996
change last commit setting intransit without messing flight
2014-07-23 22:28:51 +01:00
UbitUmarov
f9ae7ea2e6
do CompleteMovement with InTransit set as core
2014-07-23 21:14:35 +01:00
UbitUmarov
237075ce21
cleanup a bit presence CheckForBorderCrossing removing dead code
2014-07-23 20:31:54 +01:00
UbitUmarov
d64a50ac9b
changed locations of m_originRegionID setting to where current core has
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them. Changed avatar AbsolutePosition, it still didnt assume m_pos as
relative to root prim. ( forgot to commit before) ( this sit may still
have loose ends, specially around the use of OffsetPosition that is now
relative to root prim and was relative to prim)
2014-07-23 19:56:06 +01:00
UbitUmarov
0331159d2c
clamp avatar standup position within region
2014-07-22 21:34:21 +01:00
Justin Clark-Casey (justincc)
3a87cce2e0
Fix recent regression in 3c6becd5
where login or hg login to variable sized regions failed with outdated simulator message.
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I forgot that a null 'their version' would not be passed over the wire and ends up as an empty string instead (like older simulators).
So instead pass through the correct simulator protcol version instead (SIMULATOR/0.3) when querying from login or hg login.
Also removes a debug console write for agent limit accidentally left in for the same commit.
Relates to mantis 7276
2014-07-22 18:04:28 +01:00
UbitUmarov
fe900b28c6
CrossPrimGroupIntoNewRegion does keyframes and physics crossing fails, so
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revert previus change assuming it didnt. remove a no longer needed else {}
2014-07-22 15:56:20 +01:00
UbitUmarov
ed905418b3
consider that CrossPrimGroupIntoNewRegion removes DIE_AT_EDGE and
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RETURN_AT_EDGE from simulation
2014-07-22 15:47:42 +01:00
UbitUmarov
f9fdf26ec3
make ResetChildPrimPhysicsPositions only do what it is supposed to do and
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not what AbsolutePosition does
2014-07-22 15:13:37 +01:00
UbitUmarov
cf132430ae
tell scripts about positions changes after they are actually changed
2014-07-22 14:50:17 +01:00
UbitUmarov
5269511339
dont try to cross with avatars on DIE_AT_EDGE or RETURN_AT_EDGE sog
2014-07-22 14:31:47 +01:00
UbitUmarov
0e4a9e35c7
bug fix. Child position got broken because first prim i parts array may
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not be the root prim
2014-07-22 04:10:51 +01:00
UbitUmarov
243499ea4e
send updates on selected attachments as sl ( warinin if reverted then a
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fix is needed elsewhere since the changes are never sent)
2014-07-22 01:11:18 +01:00
Justin Clark-Casey (justincc)
3c6becd524
On login and first HG entrance to a foreign grid, perform query access checks before proceeding.
2014-07-21 23:53:33 +01:00
UbitUmarov
5cdd205ee7
change presence movetotarget avoiding trying to go undergroud or fly when
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it can walk. ( still needs better code )
2014-07-21 21:31:48 +01:00
Oren Hurvitz
899bcb7acd
Fixed: after a Hypergrid teleport, attachments often either disappear, or appear both on the avatar AND as in-world objects.
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Another manifestation of this bug is that after a Hypergrid teleport, when you click on one of the avatar's attachments the object doesn't show its name. This means that the viewer knows the attachment is there, but the simulator does not.
The problem was caused by treating Hypergrid teleports as if they're Logins (because the teleport flag ViaLogin is enabled).
This may fix: http://opensimulator.org/mantis/view.php?id=7238
This may fix: http://opensimulator.org/mantis/view.php?id=7220
2014-07-21 09:29:51 +01:00
Oren Hurvitz
4c5d7d4683
Fixed problems if an avatar tries to cross regions when the previous cross hasn't completed yet
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This caused the client to stop responding, and even the simulators to have problems. The solution is to disallow crossing before the previous cross has completed.
2014-07-21 09:23:13 +01:00
Oren Hurvitz
f94b3bbe0f
Minor: changed "existant" to "existent"
2014-07-21 09:15:05 +01:00
Oren Hurvitz
99ac770abb
Close streams immediately when we finish using them
2014-07-21 08:30:03 +01:00
UbitUmarov
719880a6ff
make sittarget camera relative to root prim
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Please enter the commit message for your changes. Lines starting
2014-07-20 20:20:59 +01:00
UbitUmarov
5f364dbed5
another change to standup
2014-07-20 16:09:34 +01:00
UbitUmarov
d6f56a4f99
change avatar standup code
2014-07-20 16:03:05 +01:00
UbitUmarov
79aea3e588
physicsSit SendSitResponse also relative to parent prim
2014-07-20 09:21:00 +01:00
UbitUmarov
32b060a608
physics engine cannot change internal positions of linksets, at least not
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in teaseupdates
2014-07-20 05:54:51 +01:00
UbitUmarov
dc717303d4
replace old Attachoffset by AttachedPos. Comented out possible merge
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artifacts
2014-07-20 01:15:33 +01:00
Melanie Thielker
e1b2ecdfdc
Merge branch 'avination-current'
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Conflicts:
OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
2014-07-19 22:32:07 +02:00
UbitUmarov
95b89dd450
fix attachments
2014-07-19 22:18:12 +02:00
UbitUmarov
fc1bd4567d
Merge branch 'avination-current' of ssh://3dhosting.de/var/git/careminster into avination-current
2014-07-16 16:16:37 +01:00
Dev Random
4e92b55231
Call RemoveScriptInstance when removing from inventory
2014-07-14 18:06:24 +01:00
Diva Canto
82b875317b
On logout, delay the removal of AgentCircuitData until the very end, because that data structure contains important information about the agent that may be needed by modules.
2014-07-04 14:36:11 -07:00
Diva Canto
60ad72357e
This fixes the bug related to rebooting neighboring varregions while avatars are logged in; the avies would not see the region anymore until they relogged. Same problem as before: inconsistent calculation of scope.
2014-07-04 11:45:30 -07:00
Diva Canto
d99c8e68a7
It turns out that child agent management has had a bug for a while: there was an inconsistency in the scope between opening and closing child agents in neighboring regions. For opening (in EnableChildAgents), the region's DrawDistance was being used; for closing (in IsOUtsideView) , the viewer's (SP) DrawDistance was being used. This fixes this inconsistency, therefore eliminating bugs observed in TPs between, at least, neighboring varregions.
2014-07-04 10:13:53 -07:00
Justin Clark-Casey (justincc)
4ba396b81c
Temporarily disable new regression test TestLifecycle() until I have a chance to fix it
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This was working for me locally because it was still picking up all my *.ini config files, which jenkins won't have in its test env
2014-07-03 00:30:42 +01:00
Justin Clark-Casey (justincc)
c3923a1aa6
Re-enabled TestLifecycle regression test logging so I can get some idea of why it's failing on jenkins but not locally
2014-07-03 00:01:47 +01:00
Justin Clark-Casey (justincc)
889194db63
Actually call Close() for shared region modules when the simulator is being shutdown.
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Adds regression test for this case.
2014-07-02 23:49:25 +01:00
Justin Clark-Casey (justincc)
fe6dab7f13
minor: Change default max phys prim size in code to match OpenSimDefaults.ini
2014-06-28 00:20:09 +01:00
Justin Clark-Casey (justincc)
cd031d129a
minor: change allow script crossings default in code to true in order to match OpenSimDefaults.ini
2014-06-28 00:18:00 +01:00
Melanie Thielker
159fcbf150
Merge branch 'master' of ssh://3dhosting.de/var/git/careminster
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Conflicts:
OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
2014-06-21 00:39:55 +02:00
Justin Clark-Casey (justincc)
5450b1b024
Change assembly versions to 0.8.1
2014-06-17 18:37:15 +01:00
Diva Canto
807fb8339b
Revert "Let HG users be gods too, if they have local permission to be so."
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HG gods are not safe at this point. It's better to disallow this until
they can be made safe.
This reverts commit e86c765be3
.
2014-06-09 22:00:10 -07:00
Diva Canto
e86c765be3
Let HG users be gods too, if they have local permission to be so.
2014-06-09 21:46:24 -07:00
Robert Adams
0aa0dad478
Send multiple terrain patches per terrain update packet if terrain
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draw distance optimization is enabled. Makes terrain editting a lot
snappier.
2014-06-01 19:23:49 -07:00
Robert Adams
0300ec45eb
Modifications to debugging printouts. No functional changes.
2014-05-31 12:19:51 -07:00
Robert Adams
22dade6463
varregion: More tweeking to only sending patches within avatar draw distance.
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Still has problems with child avatars.
2014-05-31 12:19:50 -07:00
Robert Adams
db5a42ffac
varregion: send terrain patches from where the avatar outward if the parameter
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[Terrain]SendTerrainUpdatesByViewDistance=true.
This tracks which patches have been sent to each client and outputs the
patches as the avatar moves.
2014-05-31 12:19:49 -07:00
Diva Canto
d6f9f690e5
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2014-05-31 08:22:56 -07:00
Justin Clark-Casey (justincc)
bf5320eb26
minor: rename velocidyDiff -> velocityDiff
2014-05-30 22:21:13 +01:00
Justin Clark-Casey (justincc)
3c992b028c
minor: Add some commented out logging to ScenePresence.SendTerseUpdateToAllClients() which is extremely helpful when investigating presence update triggers.
2014-05-30 22:18:07 +01:00
Diva Canto
0eede1467f
Moved these two estate-related interfaces to the projects where they belong.
2014-05-30 13:11:46 -07:00
Diva Canto
e19c830a6c
Fixes a bug where map search results pertaining to varregions would only send the SW-most corner of the varregions; the other areas, when clicked, would result a blue circle, meaning that the viewer didn't know about those areas. This is still not quite right, as all the areas appear to be in the same coordinates, but it's good enough for now.
2014-05-27 10:13:24 -07:00
Oren Hurvitz
33cc847c4a
When saving an OAR in "Publish" mode, also discard Group information
2014-05-26 15:33:13 +01:00
Oren Hurvitz
5aeaa7fcdd
Prevent login to a region if the Telehub or Landing Point are in a banned parcel
2014-05-25 15:37:28 +01:00
Justin Clark-Casey (justincc)
5015b0b485
If one is sitting on a child with an unset camera-eye and so using one set in a root prim, the focus should remain on the root prim.
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Matches behaviour just tested on the Linden grid.
2014-05-23 01:55:05 +01:00
Justin Clark-Casey (justincc)
c78a8271c4
Add any camera at compensation for sat upon child prims to any existing camera-at value, rather than replace.
2014-05-23 01:38:05 +01:00
Justin Clark-Casey (justincc)
fbed245596
Compensate camera-at and camera-eye for child prim rotation when sitting on child prim with camera-eye set
2014-05-23 01:34:02 +01:00
Justin Clark-Casey (justincc)
3fbaef9275
If the root prim has a camera-at or camera-eye setting and a sat upon child prim does not, use the root prim offsets.
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This matches behaviour just tested on the Linden Lab grid.
2014-05-22 23:52:28 +01:00
Justin Clark-Casey (justincc)
16bf38e1ab
Fix issue where llSetCameraAtOffset() and llSetCameraEyeOffset() in non-root prims moved camera/focus to wrong position.
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For non-root prim, eye offsets now need to be made relative to root prim if either camera-at or camera-eye are set.
Probably a regression since November 2013 when all sits were made relative to root prim to match viewer expections (and fix other bugs).
Addresses http://opensimulator.org/mantis/view.php?id=7176
2014-05-22 23:39:22 +01:00
Justin Clark-Casey (justincc)
1b156b7fe8
Add regression test for in-range chat between neighbouring regions from east to west.
2014-05-22 19:18:24 +01:00
Diva Canto
b7c7293c7a
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2014-05-22 10:16:19 -07:00
Diva Canto
f7b2aa0f49
Fixed a problem with detaching attachments in situations where the user's asset server is not the same as the simulator's asset server. Unfortunately this still continues to be wasteful -- new assets are created every time an attachment is detached, but the process of storing the new asset goes through the InventoryAccess module, which does all sorts of checks regarding the users' inventory.
2014-05-22 10:16:01 -07:00
Justin Clark-Casey (justincc)
5b433e101d
minor: Comment out currently unused log setup in TerrainCompressor
2014-05-20 23:59:08 +01:00
Justin Clark-Casey (justincc)
d93275745b
minor: Remove some unused fields in ScenePresence
2014-05-20 23:57:03 +01:00
Justin Clark-Casey (justincc)
32070fa5f4
minor: remove compiler warning in SceneObjectPartInventory
2014-05-20 23:54:49 +01:00
Justin Clark-Casey (justincc)
9479f64778
Fix issue where avatar and script chat could sometimes be heard from anywhere in neighbouring regions.
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This was due to a silent uint overflow in ScenePresence.UpdateChildAgent() corrupting child agent positions
when the child agent was in a region with a greater x or y map co-ord than the root agent region
Probably introduced in beeec1c
.
This still will not function properly with very high region map co-ords (in the millions) but other parts of the code don't handle this properly anyway.
Looks to address http://opensimulator.org/mantis/view.php?id=7163
2014-05-20 23:52:07 +01:00
Oren Hurvitz
47b84875fd
Tell QueryAccess explicitly whether the user is coming in via Teleport or Cross, because the permission checks are different.
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Previously we used a heuristic of checking if the entry position is 0 to differentiate between Teleport and Cross, but that doesn't work anymore since we've started providing the precise entry position for cross, too. That's required in order to ensure that the user is allowed to enter the parcel that he's walking into.
2014-05-19 11:19:11 +01:00
Oren Hurvitz
dd30a29ba0
Return more specific error messages if an attempt to enter a region fails due to permissions (in QueryAccess and IsAuthorizedForRegion)
2014-05-19 11:11:30 +01:00
Diva Canto
ab1472e5b7
Don't trigger ItemUploaded when no item has been uploaded.
2014-05-18 23:01:55 -07:00
Diva Canto
922f76a3a7
Don't fetch assets from the server when doing simple inventory operations like copy-paste items in inventory.
2014-05-18 07:49:01 -07:00
Justin Clark-Casey (justincc)
7c12dfe185
On ScenePresence.MakeChildAgent(), reset the m_originRegionID as this is currently being used as a flag to orchestrate destination simulator threads on teleport.
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If not reset, it's possible that teleports back and forth between simulators may not restart scripts in attachments.
2014-05-14 22:08:06 +01:00
Justin Clark-Casey (justincc)
2f7539a25b
Remove a race where the client's SP.CompleteMovement() thread could attempt to restart attachment scripts before the source simulator's SP.UpdateAgent() thread had added them.
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This commit changes the order of code so that attachments are re-added before the CompleteMovement() thread is released.
Relates to http://opensimulator.org/mantis/view.php?id=7148
2014-05-14 21:49:29 +01:00
Justin Clark-Casey (justincc)
484aa72ff8
minor: Add some method doc to IMessageTransferModule
2014-05-12 23:49:37 +01:00
Justin Clark-Casey (justincc)
87e2668529
For XmlRpcGroups (Flotsam) module, when MessageOnlineUsersOnly = true, handle notices to offline users directly as known undeliverable messages rather than discarding or attempting delivery.
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Offline notices can still be controlled with the [Messaging] ForwardOfflineGroupMessages setting.
Looks to address more of http://opensimulator.org/mantis/view.php?id=7037
Only for Flotsam now for testing, but if approach works should be possible with core offline notices as well.
2014-05-12 23:38:48 +01:00
Diva Canto
f4cba27105
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2014-05-07 17:00:12 -07:00
Dev Random
78015bbbdc
Console commands for Estate Mgmt
2014-05-06 18:55:42 +01:00
Vegaslon
0faba7dc33
Fix avatars going to corner of region when they are sitting on a child prim and the prim is deleted.
2014-05-06 17:41:13 +01:00
Oren Hurvitz
614b9e14c4
When moving an item from a prim to a user's inventory, don't delete the item from the prim until it was successfully copied to the user
2014-05-06 07:28:46 +01:00
Oren Hurvitz
eb79c882ea
Show more meaningful error messages when failed to move an item from a prim to a user's inventory.
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Also, actually show the error to the user in more cases. (Previously, sometimes the operation failed without telling the user anything.)
2014-05-06 07:28:45 +01:00
Oren Hurvitz
1e5cff32fc
Show more meaningful error messages when failed to give an item to another user
2014-05-06 07:28:44 +01:00
Diva Canto
13b2ac1425
Makes it possible to support grids in which all the simulators share all central services of a Robust server EXCEPT assets. In other words, grids where the simulators' assets are kept in one DB and the users' inventory assets
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are kept on another. When users rez items from inventory or take objects from world, an HG-like asset copy takes place between the 2 servers, the world asset server and the user's asset server. This makes the simulators independent of the central asset server.
Note that this an advanced configuration and requires some security strengthening coming up.
2014-05-04 20:54:42 -07:00
Justin Clark-Casey (justincc)
5fc61942e0
minor: convert back some tabs to spaces that got into ScenePresence via recent patch bc969a6b
2014-04-29 20:15:29 +01:00
Justin Clark-Casey (justincc)
d4eee213a9
Restore terrain height and flying adjustments that were eliminated from non-megaregion paths in ScenePresence.MoveToTarget() by recent patch bc969a6b
2014-04-29 20:05:08 +01:00
Melanie Thielker
d97896d39a
Differentiate between requests only the owner should be able to do and those
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that managers can do when setting parcel data
2014-04-26 20:32:27 +02:00
Justin Clark-Casey (justincc)
2e216aa056
Add missing [Test] decorator to actually get the basic scene creation test from 2227f51b
to run
2014-04-25 23:35:20 +01:00
Justin Clark-Casey (justincc)
9664273df6
Add basic regression test for creating a var region
2014-04-25 23:34:30 +01:00
Justin Clark-Casey (justincc)
2227f51b29
Add basic sanity regression test for creating a scene.
2014-04-25 23:16:07 +01:00
Justin Clark-Casey (justincc)
904baa6da6
Fix issue where terrain height values > 327 caused chaotic spiked terrain.
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Per http://wiki.secondlife.com/wiki/Tips_for_Creating_Heightfields_and_Details_on_Terrain_RAW_Files#Notes_for_Creating_Height_Field_Maps_for_Second_Life
terrain heights up to 508 are possible on the LL grid (and were available on previous releases of OpenSimulator).
The obvious way to allow both this and equivalent -z values, is to rewiden the internal terrain height storage from short to int.
The memory tradeoff is most noticeable on the maximum 8192x8192 var region (equiv to 1024 normal regions), where it adds 128mb to resident use (128k on a normal region)
This is still better than the double used in previous releases.
This does not affect physics or data storage since they already use float and double respectively.
This may not be the final solution if we actually want to sacrifice -z, >327 or something else.
Relates to http://opensimulator.org/mantis/view.php?id=7076
2014-04-25 22:56:25 +01:00
Diva Canto
1d9a9e6004
Fixes a long-standing bug related to god-mode change ownership of objects permissive, where the permissions of the children prims' inventory items were not changed. As a consequence, we couldn't control some of the objects imported via HG and OARs even in god mode.
2014-04-24 14:11:42 -07:00
Justin Clark-Casey (justincc)
7a5699224e
Fix regression test break on previous commit 328bc3b
2014-04-23 19:46:58 +01:00
Justin Clark-Casey (justincc)
328bc3b76e
Adjust avatar sit positioning on a target to pretty much exactly match that of the LL grid.
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This uses an offset of 0.05 on the up vector of the sit orientation, after extensive analysis on
http://opensimulator.org/mantis/view.php?id=7096 and https://wiki.secondlife.com/wiki/Talk:LlSitTarget
This supersedes the previous adjustment in 5b73b9c4
which had been wrongly applied.
The maximum change is about 0.1 with a maximum height avatar.
This patch is all Aleric's work - I am applying manually in order to add these additional notes
2014-04-23 19:19:09 +01:00
Oren Hurvitz
998d7009a6
Eliminated many warnings
2014-04-23 16:37:36 +03:00
Oren Hurvitz
a893fd90cd
Fixed KeyframeMotion to work with very slow movement.
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Previously, if the movement speed was below 0.05/sec then it didn't work correctly.
Fixes http://opensimulator.org/mantis/view.php?id=7117
2014-04-22 10:19:11 +01:00
lillith_xue
bc969a6b46
Possible solution for #7120 and #7051
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Signed-off-by: Robert Adams <misterblue@misterblue.com>
2014-04-21 05:58:29 -07:00
Oren Hurvitz
a780e01a54
Fixed: the parcel flag "Allow Scripts from Group" should only check if the parcel has a Group set; it doesn't have to be *deeded* to the group
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Also some cleanup of the use of Group ID's (with no change to functionality).
2014-04-20 06:23:35 +01:00
Robert Adams
c8914d22eb
BulletSim: reduce the terrain collison margin to be the same as other
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objects in the world.
This was originally changed in an attempt to make vehicles work better
but the effect was not that large and it causes avatars to float
above the terrain.
2014-04-12 17:37:57 -07:00
Oren Hurvitz
c725ad1577
Fixed: when teleporting between grids, the avatar name wasn't always updated.
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When an avatar is in their home grid, their name appears as "First Last". In other grids the name appears as "First.Last @grid.example.com". However, viewers have a bug and they don't always show the new name. We use a trick (changing the Group Title briefly) in order to make the viewers show the new name. This is only done after a Hypergrid teleport.
2014-04-09 15:00:54 +01:00
Oren Hurvitz
06e0528d0b
In teleports, pass the source region to the destination (similar to an HTTP referrer)
2014-04-09 09:22:20 +01:00
Oren Hurvitz
85d51e57a9
When sending QueryAccess to a region, also send the user's Home URI
2014-04-07 07:32:36 +01:00
Oren Hurvitz
55cc8044cb
Refactored: use Scene.GetAgentHomeURI() to get the Home URI of a user
2014-04-07 07:26:44 +01:00
Justin Clark-Casey (justincc)
cacbb5c165
Don't re-retrieve sit part in SP.HandleAgentSit() when we already have it (this time with the right code change)
2014-04-05 02:16:14 +01:00
tglion
8b8e1b88ec
fixed object-collision issue after uncheck phantom-flag
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Signed-off-by: Michael Cerquoni <nebadon2025@gmail.com>
2014-04-04 12:29:44 -04:00
Justin Clark-Casey (justincc)
aec723b955
Fix sp.AbsolutePosition when agent is sitting on a child prim, which in turns fixes llDetectedPos(), llGetLinkPrimitiveParams() and similar functions.
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Add regression test for this case.
In relation to http://opensimulator.org/mantis/view.php?id=7043
2014-04-03 23:22:57 +01:00
Robert Adams
9406db3047
Fix problem with floating avatar by passing avatar size information
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to the physics engine.
This operation was accidentally removed while in the middle of improving
the computation of the avatar height. This is a temp fix until the real
solution is added.
2014-04-02 21:52:24 -07:00
Justin Clark-Casey (justincc)
e756457703
Remove redundant part.SitTargetAvatar setting from SP.MakeRootAgent as part.AddSittingAvatar already does this.
2014-04-03 01:21:50 +01:00
Justin Clark-Casey (justincc)
6ac9c9c972
refactor: Use m_sittingAvatars to maintain the list of sitting avatars instead of two independent structures that do exactly the same thing
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m_sittingAvatars code also already properly handles locking to avoid races.
2014-04-03 01:14:39 +01:00
Justin Clark-Casey (justincc)
5cb4044539
Don't clear avsToCross in SOG.AbsolutePosition.set(), this is unnecessary since the structure is local and never reused after the clear
2014-04-03 00:26:55 +01:00
Justin Clark-Casey (justincc)
e6d0dcd4e8
Fix bug where crossing to a neighbouring region and back again would trigger an exception, and a second recross would stop the user moving until relog
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Also fixes an issue where sitting avatar counts became inaccurate after any cross.
Part of the problem was due to cloning code using MemberwiseClone() but not resetting certain collection structures.
Adds regression test for this case.
In relation to http://opensimulator.org/mantis/view.php?id=7050
2014-04-03 00:19:53 +01:00
Oren Hurvitz
0301c81b01
Made GetScenePresence() case-insensitive when searching by user name. This makes it easier to use console commands such as "show appearance".
2014-04-02 13:08:31 +01:00
Justin Clark-Casey (justincc)
7bafee28fa
Removing warning from SceneObjectLinkingTests.TestLinkDelink2SceneObjects() by actually checking whether delinked grp3 is not null
2014-04-02 01:26:58 +01:00
Dev Random
43eab5e163
Console command to rename Estate
2014-04-02 01:17:41 +01:00
Justin Clark-Casey (justincc)
7cb1690589
minor: disable logging in recently added scene object crossing tests and remove some unnecessary test config
2014-04-02 01:01:53 +01:00
Justin Clark-Casey (justincc)
0af8886400
Fix problem where moving an object to another region on the same simulator was failing, with the object returning to its original position.
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Root cause was that PrimLimitsModule was not properly handling the case where the parcel it was asked to check was outside the current region's bounds.
If this is the case, we can abort the check since the receiving region will perform it.
Added a regression test for this case.
2014-04-02 00:58:33 +01:00
Oren Hurvitz
1fe504fee5
Better skipping of "SculptData" when parsing XML
2014-03-28 12:52:06 +03:00
Oren Hurvitz
f360b687d6
Removed "SculptData" from the serialized XML format of prims
2014-03-28 07:51:21 +01:00
Justin Clark-Casey (justincc)
99308d64c6
minor: Add some doc to Scene.Backup() detailing its direct invocation if the indepedent backup thread is not running (e.g. in a regression test)
2014-03-26 00:43:17 +00:00
Oren Hurvitz
e131e73652
Run slow operations in a separate thread, instead of using FireAndForget (which has a 1-minute timeout)
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Resolves http://opensimulator.org/mantis/view.php?id=6945
2014-03-25 08:01:55 +01:00
Melanie Thielker
a30ad71651
Guard against Scene being null in attachments it the wearing avatar is in the process of logging out.
2014-03-25 03:17:44 +01:00