Commit Graph

5580 Commits (2f6c78b88895c0934179fb8eb70ae1dc08883d5f)

Author SHA1 Message Date
Jeff Kelley e1a455eae5 Fix multiple moving_end and add moving_start to llSetKeyframedMotion
Signed-off-by: Melanie Thielker <melanie@t-data.com>
2015-08-20 00:24:14 +02:00
Melanie Thielker 028506cf3c Partial plumbing for the agent stateful module features negotiation 2015-08-20 00:18:45 +02:00
UbitUmarov d2776ec645 funny bug 2015-08-19 17:14:29 +01:00
UbitUmarov 601914ecd8 find sending of initial terrain using PushTerrain as os core 2015-08-19 16:28:03 +01:00
UbitUmarov 7661366223 minor change 2015-08-19 15:24:12 +01:00
UbitUmarov 0af2fafddf add missing regionExtent setup and Scene physicsscene configuration ( not
exactly as core)
2015-08-19 11:04:28 +01:00
UbitUmarov 0b105da626 Merge branch 'mbworkvar2' into ubitvar 2015-08-19 08:48:50 +01:00
Melanie Thielker c83da03183 Create want and need lists for agent data interchange formats. 2015-08-16 01:45:15 +02:00
Melanie Thielker 2374c4a4c1 Adding the IAgentStatefulModule interface. It is used in addtion to
one of the existing module interfaces to denote a module that holds
agent specific state that should be transferred to other regions
2015-08-15 19:08:45 +02:00
Oren Hurvitz d24528b3bc Show Script Time in the statistics panel
The value shown is the number of milliseconds per frame that were spent executing scripts in this region.
2015-08-11 08:44:26 +01:00
Oren Hurvitz 4ad1468165 Better handling of invalid XML: a) prevent infinite loop on EOF; b) better logging
If the XML was truncated for some reason then ExecuteReadProcessors() would get into an infinite loop, using high CPU. Now it detects EOF (and several other error cases) and aborts.

The rest of the changes just improve logging of XML in case of errors, so that we can see what the bad XML is.
2015-08-11 07:35:37 +01:00
Diva Canto 959872315f WARNING: massive refactor to follow libomv's latest changes regarding inventory folders. The newest version of libomv itself is committed here. Basically, everything that was using the AssetType enum has been combed through; many of those uses were changed to the new FolderType enum.
This means that from now on, [new] root folders have code 8 (FolderType.Root), as the viewers expect, as opposed to 9, which was what we had been doing. Normal folders are as they were, -1. Also now sending folder code 100 for Suitcase folders to viewers, with no filter.
All tests pass, but fingers crossed!
2015-08-08 12:12:50 -07:00
Oren Hurvitz 5a59a6d445 Removed unused variable 2015-08-03 15:31:48 +03:00
Robert Adams fdb7a804fc Add an option to processes physics collisions using FireAndForget.
Off by default but set with [Startup]ShouldUseFireAndForgetForCollsions=true

There is a problem with physics colliions sometimes stopping. One suspicion
is that the long callback path from the physics engine into the script engine
is causing problems. Enabling this feature passes the collision into the
script engine on a separate thread and not the main simulation thread.
Tester can enable this and see if the collsions stay around. If they still
fail, this commit should be reverted and another solution looked for.
2015-08-02 22:31:53 -07:00
Diva Canto e5a1243abc Mantis #7657 and #7514. This should alleviate the problem of bad object assets being passed around via HG and archives. No guarantees that all the leaks have been found, but at least it detects and fixes these bad assets upon:
(1) storing and getting assets over HG -- assuming the core HG asset service is being used (not the case with OSGrid!)
(2) importing assets via OAR and IAR

Instantiation of bad assets now should also work, instead of producing an exception, but the bad assets themselves aren't being fixed in the DB. That should be done with a cleaning tool -- see Perl script in Mantis #7657.

Virus!
2015-08-01 18:58:05 -07:00
Oren Hurvitz e174dc87fb Fixed the whitespace in Scene.cs
The whitespace in this file was fubared recently
2015-07-13 12:37:18 +03:00
Diva Canto 03f142730c Squoosh one more warning 2015-06-14 08:14:09 -07:00
Cinder 0fa94f222d Refactor AgentPreferences so that database operations happen centrally. the opensim way.
Signed-off-by: Diva Canto <diva@metaverseink.com>
2015-06-13 07:27:42 -07:00
Cinder c1ddb7f05e Relicense AgentPreferences files to BSD and OpenSimulator
Signed-off-by: Diva Canto <diva@metaverseink.com>
2015-06-13 07:27:26 -07:00
Cinder 6f71d5c2c6 Support for Linden AgentPreferences capability and friends (UpdateAgentLanguage and UpdateAgentInformation) and Mantis #7157
Signed-off-by: Diva Canto <diva@metaverseink.com>
2015-06-13 07:27:01 -07:00
dahlia 58972f65ac SceneObjectPart.UpdateLookAt() now uses corrected libomv quaternion functions. 2015-06-10 01:26:38 -07:00
Diva Canto cc22d81b4d The only purpose of this commit is to remove an erroneous comment. It turns out that rezzing the attachments is necessary in modern viewers too. Proof: commenting the lines below the comment results in no attachments seen in the avatar. 2015-06-05 09:47:36 -07:00
Diva Canto 83267e19f6 Mantis #7536. This may alleviate the side effects of broken SceneObjects XML. It doesn't (can't) fix the cause. 2015-06-04 16:17:45 -07:00
Melanie Thielker edcba95ab5 Merge branch 'master' into moses
Conflicts:
	OpenSim/Region/Framework/Scenes/Scene.cs
2015-05-20 23:40:52 +02:00
Talun d9afe354ac New values returned by llGetEnv
Implements recent changes to llGetEnv
region_cpu_ratio hardcoded to 1
region_product_sku hardcoded to OpenSim

Signed-off-by: Michael Cerquoni <nebadon2025@gmail.com>
2015-05-20 14:36:54 -04:00
Michael Heilmann 946a6622fe Removing duplicate definition 2015-05-19 15:52:13 -04:00
Michael Heilmann 140ea04b9d Merging Opensim upstream before generating patch 2015-05-19 15:18:45 -04:00
Glenn Martin 91a55c0794 Merge branch 'master' of https://github.com/M-O-S-E-S/opensim into moses.metricsPhase2
Fixed conflicts.

Conflicts:
	OpenSim/Region/Framework/Scenes/Scene.cs
2015-05-19 14:07:44 -04:00
AliciaRaven cb586d1158 Enable grab feature (Ctrl+Drag) for non-physical link-sets and add code to handle spin (Ctrl+Shift+Drag)
This patch fixes permission issues with dragging scripted objects. As on LL grid, scripted prims can not be dragged. Also after dragging, the group was not marked as updated. This meant that after the region was restarted the group would revert to its original position. This version fixes issues where scripts in child prims were not detected and also blocks grab for attachments.

Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2015-05-13 12:16:14 -05:00
Diva Canto 1abbad71b4 Refactored some code that is used in two different dlls related to SOP rewriting. Also added some unit tests that relate to mantis #7514 2015-05-05 20:59:09 -07:00
Glenn Martin 72e17b0219 Merge remote-tracking branch 'upstream/master' into moses.metricsPhase2
Conflicts:
	OpenSim/Region/Framework/Scenes/Scene.cs
	OpenSim/Region/Framework/Scenes/SimStatsReporter.cs
2015-05-01 14:11:16 -04:00
Steven Zielinski 625452b84b Updated phase 2 to have the changes originally done in phase 1 for the defaultNumberFramesStored.
Test Plan: Tested using opensim standalone on windows with json stats.

Reviewers: rlouden

Reviewed By: rlouden

Differential Revision: http://cr.irl.ucf.edu/D275
2015-04-30 16:02:45 -04:00
Diva Canto da32512ea4 Updated all occurrences of AssemblyVersion("0.8.1.*") to AssemblyVersion("0.8.2.*") 2015-04-29 18:47:17 -07:00
Steven Zielinski 59778cfc2a Added in all metrics for Phase 1 except for Time Dilation.
Test Plan:
Tested on local opensim and firestorm. Not tested with JSON stats
reporter.

Reviewers: rlouden

Reviewed By: rlouden

Differential Revision: http://cr.irl.ucf.edu/D269

Signed-off-by: Diva Canto <diva@metaverseink.com>
2015-04-29 18:22:24 -07:00
Steven Zielinski cb3c6038af Changed the 10 value to be a constant value inside of the Scene called m_DefaultNumberFramesStored.
Test Plan: Tested on windows with the json stats reporter.

Reviewers: rlouden, kboswell, clattin, ssirigam, martin

Reviewed By: rlouden, kboswell, clattin, ssirigam, martin

Differential Revision: http://cr.irl.ucf.edu/D273
2015-04-29 16:20:03 -04:00
BlueWall e171ae899d Revert "Enable grab feature (Ctrl+Drag) for non-physical link-sets and add code to handle spin (Ctrl+Shift+Drag)"
We found that linksets can move if the root prim is unscripted. Will revert this until a fix can be implemented.
2015-04-28 17:24:54 -05:00
Steven Zielinski bebdc29eff Changed the 10 value to be a constant value inside of the Scene called m_DefaultNumberFramesStored.
Test Plan: Tested on windows with the json stats reporter.

Reviewers: rlouden, ssirigam, martin, kboswell, clattin

Differential Revision: http://cr.irl.ucf.edu/D273
2015-04-28 16:56:53 -04:00
Steven Zielinski 0b3adc961b Added in all metrics for Phase 1 except for Time Dilation.
Test Plan:
Tested on local opensim and firestorm. Not tested with JSON stats
reporter.

Reviewers: rlouden

Reviewed By: rlouden

Differential Revision: http://cr.irl.ucf.edu/D269
2015-04-21 17:33:26 -04:00
Robert Louden c3138f9f38 Phase 2 additons with Frame Dilation metric. 2015-04-21 16:15:48 -04:00
Glenn Martin 1959eb8372 Moved over metrics from previous OpenSim 0.8.0.3 repository (this new repository is now the master branch from OpenSim). 2015-04-21 14:29:17 -04:00
AliciaRaven f11720d71f Enable grab feature (Ctrl+Drag) for non-physical link-sets and add code to handle spin (Ctrl+Shift+Drag)
This patch fixes permission issues with dragging scripted objects. As on LL grid, scripted prims can not be dragged now. Also after dragging, the group was not marked as updated. This meant that after the region was restarted the group would revert to its original position.

Signed-off-by: Michael Cerquoni <nebadon2025@gmail.com>
2015-04-20 16:38:37 -04:00
Robert Adams 7d699514a5 Revert "Enable grab feature (Ctrl+Drag) for non-physical link-sets and add code to handle spin (Ctrl+Shift+Drag)"
This change sees to enable general moving of objects with touch scripts.
Reverting until the move permissions are understood.

This reverts commit 28ce323802.
2015-04-19 20:22:55 -07:00
AliciaRaven 28ce323802 Enable grab feature (Ctrl+Drag) for non-physical link-sets and add code to handle spin (Ctrl+Shift+Drag)
Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2015-04-17 19:37:18 -05:00
Magnuz Binder beba2ce781 Fix stand position for differing seat and root rotation.
Signed-off-by: Michael Cerquoni <nebadon2025@gmail.com>
2015-04-12 12:53:47 -04:00
Robert Adams 07dead7dcb varregion: any conversions of use of Constants.RegionSize converted into
Util.cs routines to convert region coords to and from world coords or handles.
2015-03-29 14:25:12 -07:00
Robert Adams c5a7bf6601 varregion: add varregion and TerrainData use in LLClientView.
Add sending multiple parcel patches and sending patches by avatar
view distance.
2015-03-28 08:30:52 -07:00
Robert Adams bedafb8fae varregion: refactor use of 'double heightmap[,]' into references to new class TerrainData
and push the implementation from Scene into the database readers and writers.
2015-03-27 19:32:50 -07:00
Melanie Thielker 752901c5f4 Make attachment rezzing async again for NPC. Doing that sync causes a deadlock
with the script thread.
2015-03-24 01:37:14 +01:00
Robert Adams 9f18e3ba80 Varregion: first cut at removing Border class checks for region crossings.
Added Scene.PositionIsInCurrentRegion(pos) to sense when new position needs some crossing work.
Many changes made to EntityTransferModule to accomodate new crossing sense logic.
2015-03-22 21:53:02 -07:00
dahlia 83e58ebc7c oops someone set individual quaternion members and forgot to normalize 2015-03-17 13:14:03 -07:00
Justin Clark-Casey (justincc) 310e44f250 Re-enabled ability for avatar to ascend and descend whilst controlling view with lmb held down on avatar (in most viewers).
This had been disabled by 30b7863 (Fri Feb 27 2015).
Relates to http://opensimulator.org/mantis/view.php?id=6835
2015-03-17 18:55:33 +00:00
Robert Adams 00b5b915c7 BulletSim: add VEHICLE_ more parameter value limit checking.
This only bounds passed parameters as there is no good way of refusing
the parameter setting. This mostly means that passing NaN's won't
crash the simulator.
2015-03-07 17:47:40 -08:00
Justin Clark-Casey (justincc) 7d3bafd5ab Add outbound URL filter to llHttpRequest() and osSetDynamicTextureURL*() script functions.
This is to address an issue where HTTP script functions could make calls to localhost and other endpoints inside the simulator's LAN.
By default, calls to all private addresses are now blocked as per http://en.wikipedia.org/wiki/Reserved_IP_addresses
If you require exceptions to this, configure [Network] OutboundDisallowForUserScriptsExcept in OpenSim.ini
2015-03-04 18:27:50 +00:00
BlueWall 7e8bad05ec Fix erratic Npc movement 2015-03-02 20:09:22 -05:00
Freaky Tech 2482d567cf added missing senderId in GiveInventoryFolder this little mistake prevented passing on folders for HG visitors
Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2015-03-02 15:59:49 -05:00
Justin Clark-Casey (justincc) 59d6d03909 Comment out now unused and not properly working private SP.m_leftButtonDown with a comment on how probably to implement it properly if it is needed in the future 2015-02-27 23:48:05 +00:00
Justin Clark-Casey (justincc) 30b786351e Don't slow down avatar walk speed if camera is changed (e.g. by holding down lmb on an avatar and moving the mouse).
Does this by not applying unwanted direction components to the avatar self movement calculation (exception is flying in mouse look).
Matches behaviuor on linden lab grid
Addresses http://opensimulator.org/mantis/view.php?id=6835
2015-02-27 23:43:12 +00:00
Justin Clark-Casey (justincc) ca7cc9b2e2 Don't slide crouching avatar when camera is panned around them with left mouse button
This matches linden lab grid behaviour
2015-02-27 19:43:31 +00:00
BlueWall aeb8a4bf85 Revert "Adding dynamic ossl permission control"
This reverts commit a3681f3052 until
further testing. Jenkins now fails ossl tests.
2015-02-27 12:27:10 -05:00
BlueWall a3681f3052 Adding dynamic ossl permission control
Add permission by identifying uuid (owner/creator/group) and function. Revoke
permission in the same manner. Permission adjustments immediately effect
running scripts ability to call os functions.

osGrantScriptPermissions(UUID key,string function) Threat Level Severe
osRevokeScriptPermissions(UUID key,string function) Threat Level Severe

work sponsored by: Rage
2015-02-27 11:05:15 -05:00
Justin Clark-Casey (justincc) 412dd7dfc5 When an avatar is walking across a region border, force the first AgentUpdate received on the new root agent to update movement parameters.
This prevents the avatar from drifting in its last direction of travel if a movement key was released at certain moments in the cross.
Relates to http://opensimulator.org/mantis/view.php?id=7435
2015-02-26 00:48:51 +00:00
Justin Clark-Casey (justincc) a03d893f2c Fix bug where the uuid gatherer was not inspecting UUIDs for items in an embedded object's inventory.
Added regression test for this case.
Likely a regression since 08606ae4 (Thu Jan 8 2015)
Relates to Mantises 7439, 7450 and possibly others.
2015-02-25 21:12:46 +00:00
Justin Clark-Casey (justincc) b1b72d7c2f Reduce coupling in regression test task inventory creation methods to make them usable in tests with no scene present 2015-02-25 20:30:03 +00:00
dahlia 8b2af1071f Add NaN and Infinity tests for SOP Velocity and Acceleration setters. 2015-02-16 23:51:37 -08:00
dahlia 78814a1533 Use a boolean flag to signal lookat is running instead of Quaternion.Identity so it can be a valid target orientation 2015-02-16 19:42:36 -08:00
dahlia 2700b096bc Filter NaN and Infinity values at SOP AngularVelocity setter 2015-02-16 19:06:01 -08:00
Justin Clark-Casey (justincc) dd6f560c05 If serialized scene object XML has a SavedScriptState with no UUID, then read past the innerXML instead of wrongly continously looping on the same element.
Addresses http://opensimulator.org/mantis/view.php?id=7437
2015-02-11 00:53:56 +00:00
dahlia 12119a9d7d llLookAt() strength parameter should slow rotation as it is increased. Thanks Vegaslan for pointing this out. 2015-02-07 17:39:46 -08:00
dahlia 2ed1afd32b llLookAt(): reduce and clamp strengh to reduce probability of overshoot 2015-02-07 14:17:37 -08:00
dahlia 506e62f815 llLookAt() and llRotLookAt(): all orientation updates now done via angular velocity manipulation. Also correct some orientation glitches during interpolation. 2015-02-06 22:36:26 -08:00
dahlia 3b7c3378f1 Manage Angular Velocity during llLookAt() rotation of physical objects 2015-02-05 23:13:06 -08:00
dahlia ee810a2cb5 Set angular velocity in physics actor in SceneObjectPart.AngularVelocity setter. Enables llSetAngularVelocity() 2015-02-05 14:29:51 -08:00
Justin Clark-Casey (justincc) 1d2616e7a2 If the owner of an object is taking a copy from the scene (e.g. via the "take copy" option on a viewer) then only require owner copy perms, not copy and transfer.
This matches Linden Lab behaviour and what was already possible via shift-copy.
Transfer would not apply here as the owner and copier are the same.
This is the only functional change, all other current take copy logic remains the same.
Adds regression tests around relevant take copy cases.
2015-02-03 23:43:30 +00:00
Justin Clark-Casey (justincc) d0a2ea0857 Fix regression where the stored state of every second script in an object rezzed from inventory (e.g. attachments) was no longer loaded.
Likely a regression since f132f642 (2014-08-28)
Relates to http://opensimulator.org/mantis/view.php?id=7278
2015-01-23 00:27:57 +00:00
Justin Clark-Casey (justincc) aef6fd6927 If the SnedInventoryAync() method receives an exception log this but make sure it does not terminate the process.
Relates to http://opensimulator.org/mantis/view.php?id=7421
2015-01-21 20:54:23 +00:00
Justin Clark-Casey (justincc) 25dd30ddb6 minor: Fix some CR line endings in Scene.Inventory.cs 2015-01-21 00:33:54 +00:00
Justin Clark-Casey (justincc) a846e63c70 If [Permissions] serverside_object_permissions = false or the undocumented propogate_permissions = false, don't propogate permissions of prim inventory items.
This was a regression from 13f31fd (4 Nov 2013)
Relates to http://opensimulator.org/mantis/view.php?id=7399
2015-01-21 00:21:27 +00:00
Justin Clark-Casey (justincc) ac93ba9f85 minor: correct SceneCommunicationService.LogHeader spelling
Relates to http://opensimulator.org/mantis/view.php?id=7337
2015-01-20 00:19:33 +00:00
Justin Clark-Casey (justincc) beef41f24c Stop simulators attempting to contact registered but offline regions (RegionFlags.Persistent but not RegioNFlags.RegionOnline) on startup and when an avatar completes a teleport.
This eliminates spurious network calls and failure reporting.
This is done by adding RegionFlags to the GridRegion returned data in a backward compatible way as an alternative to multiple IGridService.GetRegionFlags() calls
Using a simulator or a grid service older than this commit will just see previous behaviour.
2015-01-14 19:45:19 +00:00
Diva Canto 20b34135cb Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2015-01-09 08:32:40 -08:00
Diva Canto e2dd15625f Added GetDisplayNames capability. For now, we don't actually use display names, and this cap returns the regular name. But this moves the server side into the newer, preferred, protocol used by the viewer for fetching the names of agents in the scene given their UUIDs. (the old protocol is via UDP). This works fine in my limited tests, but could use further testing by others. 2015-01-09 08:31:56 -08:00
Justin Clark-Casey (justincc) 801a86ca03 When inspecting a script or notecard, also try to look up any assets embedded therein.
This is primarily to fix an issue where inventory items for NPC attachments would not be saved in archives as the assets referenced in the appearance notecard were not checked in this manner.
Relates to http://opensimulator.org/mantis/view.php?id=7376
2015-01-08 20:36:03 +00:00
Justin Clark-Casey (justincc) 08606ae409 Make the IteratingUuidGatherer the only UuidGatherer.
This UUID gatherer provides a superset of the previous gatherer's functionality
as it also allows the caller to control gathering iterations for load purposes.
2015-01-08 20:21:40 +00:00
Diva Canto 2138d5c7f8 Renamed VERSION_NUMBER to VersionNumber 2014-12-30 15:27:28 -08:00
Diva Canto 7466ef0525 This cleans up versioning. Specifically:
- It establishes 4 digits for opensim versions
- It uses the same number between opensim releases and mono addins versions

It also eliminates the last addin.xml files that were still there, for consistency.
2014-12-30 12:53:31 -08:00
Diva Canto 5cf6a6f830 WARNING: BREAKING CHANGES FOR REGION MODULE DEVELOPMENT.
This cleans up Opensim's use of mono addins. In particular, the extension points /OpenSim/RegionModules and /OpenSim/WindModule moved from OpenSim.exe to OpenSim.Region.Framework.dll. From here on, developers of region modules should declare their dlls to be dependent on OpenSim.Region.Framework, starting with version 0.8.1
Additional changes:
- Addins version uniformly updated to 0.8.1. These numbers should be compatible with the release numbers or else it becomes very confusing.
- Mono addins directives moved from files addins.xml to embedded directives in the class and assembly declarations, to make it all consistent
2014-12-30 07:58:42 -08:00
Diva Canto bb82076a4d Allow for richer semantics of object derez. Specifically, allow the existence of region modules that do other kinds of garbage collection. Instead of placing deleted objects in the user's Trash folder, or deleting them immediately (UseTrashOnDelete = false), a module may decide to take garbage collection under its control. For example, it may place derezzed objects in a certain area inworld and delete them later. 2014-12-25 12:17:07 -08:00
Justin Clark-Casey (justincc) e901253b49 Fix recent regression where a race condition meant SP.MakeRootAgent() would sometimes look to start attachment scripts before ETM.HandleIncomingSceneObject() had added them.
Probably a regression since ghosts branch merge on Nov 26 2014
2014-12-17 00:25:24 +00:00
Justin Clark-Casey (justincc) f3ab7c0f5c refactor: rename IteratingUuidGather.AddAssetUuidToInspect() and RecordAssetUuids() to AddForInspection() as this properly describes what both of these methods do. 2014-12-05 00:21:42 +00:00
Justin Clark-Casey (justincc) 9208fb5d54 refactor: Make IteratingUUIDGatherer take a dictionary in its constructor like UUIDGatherer, so we can deal with future cases where the dictionary may already be pre-populated. 2014-12-04 23:55:59 +00:00
Justin Clark-Casey (justincc) bee3f203cd Allow scripts in attachments on an owned NPC to call NPC functions on that NPC 2014-12-04 22:52:46 +00:00
Justin Clark-Casey (justincc) 5861401faa Remove long unused region parameters from SceneBase. Some of these weren't even being set. Region parameters come from Scene.RegionInfo instead. 2014-12-03 21:44:22 +00:00
Justin Clark-Casey (justincc) 2d2aa6e076 minor: Just have one message that displays successful registration of a region with its parameters rather than 2 2014-12-03 21:40:39 +00:00
Justin Clark-Casey (justincc) dcc36507f3 Halve the prediction lag for region crossing to improve most flying region crossings without degrading the walk cross experience (neither of which have been that great anyway). 2014-11-29 00:48:26 +00:00
Justin Clark-Casey (justincc) 265fe349e0 Somewhat improve avatar region crossings by properly preserving velocity when avatar enters the new region.
This commit addresses the following issues were causing velocity to be set to 0 on the new region, disrupting flight in particular
* Full avatar updates contained no velocity information, which does appear to have some effect in testing.
* BulletSim was always setting the velocity to 0 for the new BSCharacter.  Now, physics engines take a velocity parameter when setting up characters so we can avoid this.
This patch applies to both Bullet and ODE.
2014-11-29 00:12:11 +00:00
UbitUmarov e8d67af3e1 change/fix rez position and rotation on llRezObject and llRezAtRoot 2014-11-27 23:32:24 +00:00
Justin Clark-Casey (justincc) 86367d7219 refactor: Move methods to start a monitored thread, start work in its own thread and run work in the jobengine from Watchdog to a WorkManager class.
This is to achieve a clean separation of concerns - the watchdog is an inappropriate place for work management.
Also adds a WorkManager.RunInThreadPool() class which feeds through to Util.FireAndForget.
Also switches around the name and obj arguments to the new RunInThread() and RunJob() methods so that the callback obj comes after the callback as seen in the SDK and elsewhere
2014-11-25 23:56:32 +00:00
Justin Clark-Casey (justincc) 28d1dbfee4 Move conditionals which control whether a task is placed in the JobEngine inside Watchdog.RunJob() (renamed from RunWhenPossible) and generalize them. 2014-11-25 23:23:11 +00:00
Justin Clark-Casey (justincc) aeae34505f When processing incoming attachments via HG, if a request for uuid gathering or final asset import takes too long remove remaining requests from same user to prevent hold up of other user's incoming attachments.
This improves upon the earlier naive simply queueing immplementation.
Threshold is 30 seconds.  If this happens to a user they can relog and fetch will be reattempted.
2014-11-25 23:23:11 +00:00
Justin Clark-Casey (justincc) 06a5d6e9ef Introduce an IteratingUuidGatherer where each fetch from the asset service (iteration) can be controlled by the caller.
This is to enable an imminent change where incoming HG scene object fetching can assess the time taken by each request rather than being forced to perform all requests in one call.
Soon, this will replace the existing UuidGatherer since it is both simpler and more flexible.
2014-11-25 23:23:11 +00:00
Justin Clark-Casey (justincc) 1d19e1bbd0 Add naive implementation of controlled incoming HG attachments to manage load.
Instead of processing all incoming attachment scene object concurrently, process them consecutively to eliminate potential overload from this source.
This is a naive implementation because it does not currently account for slow foreign asset services.
Although it may take longer, this approach may also improve attachment visibility for HG avatars
since the scene object is now always added to the scene after receiving assets from the foreign service and not before.
2014-11-25 23:23:10 +00:00
Justin Clark-Casey (justincc) ec8d21c434 Label all threadpool calls being made in core OpenSimulator. This is to add problem diagnosis.
"show threadpool calls" now also returns named (labelled), anonymous (unlabelled) and total call stats.
2014-11-25 23:23:10 +00:00
Justin Clark-Casey (justincc) 3a1ce2715a Add "wearables check" console command
This checks that all the wearable assets and any assets for a given logged in avatar exist in the asset service
2014-11-25 23:23:09 +00:00
Justin Clark-Casey (justincc) a9dde81753 minor: Correct letter accidentally added to copyright notice on top of Scene.cs (almost five years ago!) 2014-11-25 23:22:20 +00:00
Justin Clark-Casey (justincc) b7ef6009a7 In Scene.AddNewAgent(), avoid a situation where an exception can result in a client being added to the manager without IClientAPI.SceneAgent being set.
This is done by adjusting the order of code so that SceneAgent will always be set before adding the client.
Various parts of the code (rightly) assume that a a client registered to the manager will always have a SceneAgent set no matter what.
2014-11-25 23:22:20 +00:00
Justin Clark-Casey (justincc) 1c9529aa9e If JobEngine is active, then use it to copy/rez attachments for an avatar entering the scene that isn't initially logging on. This will execute tasks consecutively rather than concurrently.
This has two aims
1) Reduce initial teleport failures when a foreign Hypergrid user enters a region by not holding up the teleport for attachment rez (this can be particularly costly when HG gets all assets in the object graph.
2) Reduce server load that may impact other simulator activities.
This complements existing JobEngine options that perform initial login attachment rez and appearance send in consecutive tasks.
2014-11-25 23:21:38 +00:00
Justin Clark-Casey (justincc) fc878a33ed refactor: consistently put all test classes in the OpenSim.Tests.Common package rather than some in OpenSim.Tests.Common.Mock
the separate mock package was not useful and was just another using line to always add
2014-11-25 23:21:37 +00:00
Justin Clark-Casey (justincc) b9b483151f Eliminate a few unnecessary calculations in the maintenance loop.
Also uses wait event instead of sleep for periodicity control.
2014-11-25 23:18:38 +00:00
Justin Clark-Casey (justincc) 7d30bb13be Fix recent minor regression where the default frame time wasn't being set if there was no startup config section.
Caused some regression tests to fail.
2014-11-25 23:18:38 +00:00
Justin Clark-Casey (justincc) 7bababaab6 Improve frame time stability by taking a few unnecessary repeated calculations out of the main scene loop.
Also uses a wait event to sleep rather than a Thread.Sleep to allow the loop to be interrupted in a more controlled manner when necessary.
2014-11-25 23:18:38 +00:00
Justin Clark-Casey (justincc) 5b6fb7245a Set ThreadPriority on main scene thread to highest.
This will only have an effect on Windows systems or mono with the (not recommended) mono-3.2.8 debug patch https://gist.github.com/justincc/31e52218d098529b4696 applied
2014-11-25 23:18:38 +00:00
Justin Clark-Casey (justincc) 9fb3065d33 Temporarily add root agent rez attachments work to job engine if it is running rather than as a fire and forget.
Experiment to see if serializing attachment rez and send initial data jobs improves other parts of sim performance.
2014-11-25 23:18:38 +00:00
Justin Clark-Casey (justincc) 859b1c5ba4 Add experimental job engine to see if queueing some existing async work during root agent entry to a region improves perf rather than always attempting to execute everything concurrently
Job engine is controlled via "debug jobengine start|stop|status".
Can only currently be enabled and disabled dynamically at runtime.
Currently only applies to code sending initial region data (objects, other avatar data) to a client.
2014-11-25 23:18:37 +00:00
Justin Clark-Casey 3247a7cb3e refactor: capitalize SOP.moveToTarget() and stopMoveToTarget() in accordance with code guidelines and the rest of the methods. 2014-11-19 20:12:28 +00:00
UbitUmarov 6bebb9206c fix stopMoveToTarget in attachments case ( similar to core fix) 2014-11-19 20:11:16 +00:00
Justin Clark-Casey 7a2c77e7ea If calling llStopMoveToTarget() on an in-world prim, don't send an unnecessary object update if the prim was not moving to target.
This involves making PhysicsActor.PIDActive get as well as set.
On physics components that don't implement this (all characters and some phys engines) we return false.
2014-11-19 20:06:56 +00:00
Justin Clark-Casey bdebd525db Remove SOP.StopMoveToTarget scheduled update which is now being done in SOG.stopMoveToTarget() as of last commit 67e568 2014-11-19 19:16:03 +00:00
Justin Clark-Casey 67e56872f3 If llStopMoveToTarget() is called on an attachment, then stop the avatar if it was moving to target.
Same behaviour as on Linden Lab grid.
Will probably also address http://opensimulator.org/mantis/view.php?id=7369 by not generating spurious object updates when llStopMoveToTarget() is called in attachments where the avatar is not moving.
2014-11-19 19:08:33 +00:00
UbitUmarov bb5ab05482 fix rez position being for root or center for a single object case 2014-11-19 18:20:30 +00:00
UbitUmarov 7bcb68d7c4 some steps to rez center or root of prim inventory object at requested
position ( does nothing diferent still )
2014-11-19 16:59:11 +00:00
UbitUmarov b4a91f5dde return bbox and offsetHeight to RezObject 2014-11-19 16:43:56 +00:00
Justin Clark-Casey 5aa8ba1b45 Fix issue where llRemoteLoadScriptPin() would treat 0 (the default) as a valid set pin in a destination prim rather than the unset no pin state
Adds regression test for this case.
2014-11-11 17:59:56 +00:00
Melanie Thielker bec456c2a5 Remove the Invisible stuff and add more baked caching. Refactor selection of textures to save to Bakes module. 2014-11-11 07:09:30 +01:00
Melanie Thielker 64deb6ae6f Second part of invisible base avatar option 2014-11-10 19:49:58 +01:00
Melanie Thielker 46424a4a77 Add a new baked texure module methid to support baked texturing mesh avatars 2014-11-10 04:47:37 +01:00
Melanie Thielker 6d2e924f24 Call the bake module each time we see a new attachment to see if the attachment
needs textures
2014-11-10 04:46:51 +01:00
UbitUmarov fdb0598446 remove duplicated lines 2014-11-08 00:25:44 +00:00
UbitUmarov caddabb5c4 scale ChildAgentThrottles with distance (internal to child server and not
root as was done before )
2014-11-06 22:25:16 +00:00
UbitUmarov ead78764ab allow drawdistance to change between 32 and MaxDrawDistance, configurable
value default to 256, so should have no effect. Next steps needed: reduce
 client udp Throttles with distance, update childreen connections with
 significat movement and view range changes, Make disconnect be delayed in time, make disconnects be receiving region action not sender on region changes. Allow distance less than 256 to only connect to visible regions, even none. Make this be relative to camera and not agent position or region centers as it is now.
2014-11-06 19:03:25 +00:00
UbitUmarov a6ffcbb7f9 always write physicsShapeType on sop serialization since default value
can't be guessed in some cases
2014-11-03 00:56:48 +00:00
UbitUmarov 37a5eab0f5 BUG FIX prevent references to null scene (as happens on mesh uploads) 2014-11-03 00:03:53 +00:00
Melanie Thielker 30f3de549a Merge branch 'avination-current' 2014-10-30 01:32:36 +01:00
Melanie Thielker 3afd64f2f7 Fix a script load issue 2014-10-30 01:29:03 +01:00
UbitUmarov e4d84d8ff6 try to make a avatar usesable if its siting part didn't cross, or crossed
back. This situation points to that sitted avatars should be sent in same
 http connection that crosses the object
2014-10-28 13:52:00 +00:00
UbitUmarov bc4d0179b3 remove debug message 2014-10-26 12:38:22 +00:00
UbitUmarov b07ea475bf delete keyframes on temporary backup group 2014-10-26 12:30:11 +00:00
UbitUmarov 525322efa2 bug fix 2014-10-26 12:24:12 +00:00
UbitUmarov b43ce909aa Debug... ( restored TriggerOnSceneObjectPreSave) 2014-10-26 11:28:24 +00:00
UbitUmarov cfc8de096b remove lock that did nothing, DEBUG disable TriggerOnSceneObjectPreSave 2014-10-26 10:48:53 +00:00
UbitUmarov 6600282fe9 another try to prevent double crossing 2014-10-26 10:08:13 +00:00
UbitUmarov 139044fc79 keep intransit flag even if deleted, dont set sog position if in transit 2014-10-26 01:25:28 +00:00
UbitUmarov 639f128d2c some cleanup, localID coerence fix.. 2014-10-26 01:27:43 +01:00
UbitUmarov d9d58a7b33 some code reorder/minor changes 2014-10-25 23:00:41 +01:00
UbitUmarov 16608ffb01 don't backup in transit SOGs 2014-10-24 21:51:38 +01:00
UbitUmarov 4571e5bc3e try to make SOG crossings full async. Simplify some borders checking.... 2014-10-24 18:10:28 +01:00
UbitUmarov 31c036c044 refuse crossings if logins disabled
Please enter the commit message for your changes. Lines starting
2014-10-21 19:22:51 +01:00
UbitUmarov b1ccf3f110 make sure we return false if catch() is triggered on crossing 2014-10-21 13:04:26 +01:00
UbitUmarov 59413adcee do agent crossing async, including QUERYACCESS ( need to check vehicles for
this also ), so it doesn't stop heartbeat
2014-10-21 11:57:47 +01:00
UbitUmarov afa9b4a002 Assume childreen don't need to know caps seeds 2014-10-20 09:14:27 +01:00
UbitUmarov f44c29effb try to fix propagation of seeds to all relevante regions 2014-10-19 15:51:12 +01:00
UbitUmarov b7708b9d1f change child agents creation/notification. As before this assumes that
sending regions close out of view connections.
2014-10-18 18:27:38 +01:00
UbitUmarov f9588730cf debug makeroot timing 2014-10-17 14:36:02 +01:00
UbitUmarov 2bea66ed27 send motion control state in update to childs. Reset CollisionPlane on
makechild
2014-10-17 14:07:11 +01:00
Melanie Thielker 14259b5f99 Fix an obscure permissions exploit. Taking items from a friend's prim could
possibly result in a privilege escalation
2014-10-16 03:53:56 +02:00
Melanie Thielker 04612f41a7 Fix transferring inventory from prims to agent inventory 2014-10-16 03:46:45 +02:00
UbitUmarov c0a75fcc03 fix targetOmega resend on deselect on the right place, can't be at sop
but packethandlers
2014-10-06 00:17:41 +01:00
UbitUmarov 57caf468e8 bug fix: resend part targetOmega on deSelect 2014-10-04 08:30:04 +01:00
UbitUmarov 6f149ef6ae bug fix: leave jumping state only to landing, without fallback into
onsurface, etc
2014-10-04 07:49:05 +01:00
UbitUmarov 4ae960a4f0 bug fix: revert back check on creating link 2014-10-04 03:43:20 +01:00
Justin Clark-Casey (justincc) cbd428cff3 Add LSL transaction_result event.
This is cinderblocks' transaction_result.diff from http://opensimulator.org/mantis/view.php?id=7329 but I have used lsl.parser.cs and lsl.lexer.cs files generated directly from opensim-libs rather than those supplied in the patch.
I also added scriptEvents.transaction_reuslt.
The required parser/lexer generation file changes were made in commit d564f28 in the opensim-libs repo.
Thanks!
2014-10-04 00:16:47 +01:00
UbitUmarov 94f42cef90 added a missing angularVelocity.Zero on sitting, removed odd camera based
movement vectors, plus little other things
2014-10-03 18:32:52 +01:00
Justin Clark-Casey (justincc) 57e75d7c03 Do not add attachments to the region scene object backup list.
Attachment persistence is not handled in this way and this just results in a load of busy work until a check in each SOG terminates a backup check for attachments anyway.
2014-10-02 22:30:44 +01:00
Justin Clark-Casey (justincc) afa85e6b3c Set appearance refresh to false by default.
This setting was originally added some time ago to deal with issues where appearance was not received properly by all users.
However, it does not scale well with large numbers of agents.
Disabling to see if the original problem has abated or whether this will have to be tackled in another way.
2014-10-02 22:30:44 +01:00
UbitUmarov 6d1f1103f3 clean up coments, use a even faster XY move request detection 2014-10-01 16:36:06 +01:00
UbitUmarov 4c8819a143 removed useless unreal inworld movement vector estimation. Do animation state using movement control flags only, on avatar frame of reference. This will hold
valid until the up direction is allowed to be diferent from the world one.
2014-10-01 04:32:19 +01:00
UbitUmarov b9be9097aa fix a incomplet landing handling case 2014-09-30 17:02:24 +01:00
UbitUmarov 2af7205813 keep same animation if in transit 2014-09-30 00:13:52 +01:00
UbitUmarov 3052a53889 change avatar physics and motion control. Still not that good :( 2014-09-29 20:17:05 +01:00
Justin Clark-Casey (justincc) 530b0cbbf1 Move expired objects cleaning trigger to the maintenance thread of a region rather than it's main scene loop.
[Startup] default setting UpdateTempCleaningEveryNFrames becomes UpdateTempCleaningEveryNSeconds.
Default becomes 180s instead of effective 182s (which would also vary with any changes in frame time or extra long frames)
2014-09-27 00:23:52 +01:00
UbitUmarov 09e05d48b9 refuse to do a inventory link if provided asset type is not a link or
folderlink
2014-09-26 13:28:24 +01:00
UbitUmarov d29a04fc20 remove debug msgs 2014-09-26 03:52:10 +01:00
UbitUmarov 598ab37b97 debug msg 2014-09-26 02:52:44 +01:00
Justin Clark-Casey (justincc) 9fcee73326 Make "generate map" console command also trigger upload to maptiles as well as asset generation without performing tile generation twice. 2014-09-26 01:02:19 +01:00
UbitUmarov 8c68772624 bug fix: add missing attach to region heartbeat event to update animations 2014-09-26 00:54:06 +01:00
UbitUmarov c9079360b9 coment out stack trace at newUserConnection, add log msh at createAgent 2014-09-24 18:37:59 +01:00
UbitUmarov 46bf6d1640 add stack trace debug message 2014-09-24 18:29:23 +01:00
UbitUmarov 4206c1248f same thing on another lock(acd) 2014-09-24 01:51:36 +01:00
UbitUmarov d96fe6eaf5 replace a lock on a unkown origin object with a lock on a well defined
one.
2014-09-24 01:37:51 +01:00
Justin Clark-Casey (justincc) c015cb3134 Remove an unnecessary check at the bottom of Scene.CloseAgent()
At this point sp != null so no check required.
2014-09-24 00:50:24 +01:00
UbitUmarov 6d2cdd31fe populate collision lists with LinkNumber, and detected structure in
Xengine
2014-09-23 23:59:05 +01:00
UbitUmarov f37364b56f Merge branch 'master' into ubitworkmaster 2014-09-23 23:20:28 +01:00
Melanie Thielker 309cfeff88 If an agent is logging in, rather than teleporting, make sure all known
circuits for that agent are closed.
2014-09-23 21:53:09 +02:00
AliciaRaven 1e22091193 Modifications to previous IAR commits to bring them more inline with existing OpenSim code conventions. Also include new IAR save switch in console help print out. 2014-09-23 00:04:59 +01:00
AliciaRaven 5bc3bbbcf3 Add an event callback for loading IAR files. The callback for creating them already existed but not for loading. This is of interest for use by region modules. Also includes reporting numbers of items saved and items filtered to the completed log printout. 2014-09-23 00:04:53 +01:00
AliciaRaven 08675d44a7 Change existing IAR save to use UUID for its callback reference instead of Guid. This is for uniformity as discussed on IRC. 2014-09-23 00:04:50 +01:00
UbitUmarov 79e47eb60e some changes in link/unlink code, bypassing complex variables set methods 2014-09-22 23:32:55 +01:00
UbitUmarov c82e456345 debug show stack trace 2014-09-22 21:13:36 +01:00
Melanie Thielker 4cc552162e Merge branch 'ubitworkmaster' 2014-09-22 18:50:06 +02:00
Melanie Thielker 0bfba122f0 When a ghosted avatar is removed, also remove any remaining CAPS 2014-09-22 18:49:08 +02:00
UbitUmarov ea4a526095 a few more changes on link/unlink 2014-09-22 16:09:39 +01:00
UbitUmarov b7fca5bcac same in a few more spots 2014-09-22 14:44:47 +01:00
UbitUmarov fe3c1b9e98 send to world or backup, after setting finding information 2014-09-22 14:32:56 +01:00
UbitUmarov bcaf202e34 update scenegraph group find by part information in sog link, so script link functions do update that also. 2014-09-22 13:59:23 +01:00
UbitUmarov a70ed79c39 compile fix 2014-09-21 23:26:17 +01:00
UbitUmarov d1ccc6d5cc release lock a bit sooner when not needed, add a try on more complex db
store call
2014-09-21 23:23:20 +01:00
UbitUmarov adda696cd0 protect getting the item 2014-09-21 22:46:44 +01:00
UbitUmarov 51ec2d83ac remove redundant code 2014-09-21 22:43:17 +01:00
UbitUmarov 9c552212a9 exclude npcs from baked cache 2014-09-19 16:51:51 +01:00
UbitUmarov 242bb425f3 fix positions on same frames transitions 2014-09-19 01:07:20 +01:00
BlueWall 519c753e46 This fixes the Scene thread renaming issue 2014-09-17 20:25:27 -04:00
BlueWall 96a2449122 Undo "Revert "Small changes to threading to send thread names to unmanaged threads. Needs Mono 3.6+ to see thread names in utilities like top -H . Some formatting of the thread name to fin in the 16 byte limit on Linux. Please test on Windows to see if the work has any adverse effects.""
Fix for break in next commit

This reverts commit 376fab1402.
2014-09-17 20:03:54 -04:00
Edward 427240f935 Changes to be committed: modified: OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs modified: OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs This solves mantis bug# 5005: llRegionSay script does not trigger ChatFromWorld event. This was solved by adding World.SimChat() command to the llRegionSay() function (per suggestion of DrCuriosity). Additionally this fixes llRegionSayTo() which was also not functioning by adding a World.SimChat() command and adding a new SimChatToAgent() overrided function to Scene.PacketHandlers.cs This is the second patch revision. Corrections made to the position of World.SimChat() and removal of tabs per suggestion by justincc. 2014-09-17 23:37:18 +01:00
BlueWall 376fab1402 Revert "Small changes to threading to send thread names to unmanaged threads. Needs Mono 3.6+ to see thread names in utilities like top -H . Some formatting of the thread name to fin in the 16 byte limit on Linux. Please test on Windows to see if the work has any adverse effects."
This reverts commit af286d5fcb.
Issue with Jenkins builds
2014-09-17 18:11:41 -04:00
BlueWall af286d5fcb Small changes to threading to send thread names to unmanaged threads. Needs Mono 3.6+ to see thread names in utilities like top -H . Some formatting of the thread name to fin in the 16 byte limit on Linux. Please test on Windows to see if the work has any adverse effects. 2014-09-17 17:56:10 -04:00
UbitUmarov 1953a0f4e0 Dont add to physics in a child update. It is missing several checks like
sit. makeroot should to it
2014-09-17 13:36:39 +01:00
UbitUmarov affcdcce8b try to send fly state on tps 2014-09-16 21:25:06 +01:00
Melanie Thielker 8ab5f2ce84 When CloseAgnt is called with an agent id that doesn't have a presence, check for stray clients and clean them up instead of failing. 2014-09-13 16:39:56 +02:00
UbitUmarov ffe5ede550 taskInventory request: give each transfer a diferent filename, Add more
agressive lock
2014-09-12 11:48:43 +01:00
Justin Clark-Casey (justincc) 70953dbfcd Fix issues where setting llSetTextureAnim(FALSE... did not work properly).
I ended up amalgamating patches from http://opensimulator.org/mantis/view.php?id=7313 and http://opensimulator.org/mantis/view.php?id=7318
Thanks a lot to both bobshaffer2 and cinderblocks.
2014-09-12 00:34:39 +01:00
Justin Clark-Casey (justincc) a3bd708e77 Fix regression from recent a02dae5 where stand positions are no longer correct when a sit target is specified.
Adjusts stand position using just avatar position relative to the root prim instead.
Fixes http://opensimulator.org/mantis/view.php?id=7315 and preserves previous fix for http://opensimulator.org/mantis/view.php?id=7299
2014-09-11 20:59:20 +01:00
UbitUmarov df8eae1957 handle AO sit ground case 2014-09-10 20:55:00 +01:00
UbitUmarov f66b58cf00 *TEST* add movement states SIT and SITGROUND. ScenePresence on SIT,
SITGROUND or STAND, sets directly the state, and desired sitAnimation for
default sits
2014-09-10 19:30:57 +01:00
Melanie Thielker 0caa59b286 Fix a nullref that can hit Vivox voice 2014-09-10 02:43:51 +02:00
UbitUmarov e37fd5e716 force update of movement animation 2014-09-09 22:27:21 +01:00
UbitUmarov 9d815e2d2a on SetAnimationOverride do a UpdateMovementAnimations(); 2014-09-09 22:07:03 +01:00
UbitUmarov 016e58e354 *test* 2014-09-09 21:53:27 +01:00
Melanie Thielker 87a4abac50 Plumb the rest of the serverside AO 2014-09-09 20:50:41 +02:00
Melanie Thielker 339904bc52 Merge branch 'ubitworkmaster' 2014-09-09 20:16:43 +02:00
Melanie Thielker 2d2823f1de Add some case magic and send an anim pack when an override is set 2014-09-09 20:16:02 +02:00
UbitUmarov 002a2deaf9 add full delete if uuid iz zero and state is ALL 2014-09-09 19:09:06 +01:00
UbitUmarov 46abe0c86d Merge branch 'master' into ubitworkmaster 2014-09-09 13:54:00 +01:00
UbitUmarov 683f2cc892 only cancel attchment needed update type on sending sheduled updates.
This is wrong but its as original worked
2014-09-09 13:32:22 +01:00
UbitUmarov 4ed3461573 huds bug fix 2014-09-09 05:20:43 +01:00
Melanie Thielker 347c5b3070 Add perms check 2014-09-09 05:20:53 +02:00
Melanie Thielker aa84ad369c Add some forgotten calls 2014-09-09 04:35:08 +02:00
Melanie Thielker d2324b64c7 Add missing file 2014-09-09 04:12:58 +02:00
Melanie Thielker 18023169e7 Actually do the overriding 2014-09-09 04:12:10 +02:00
UbitUmarov 17154fbffa set default LinksetPhysPrims to 0 so max number of prims for physical
object is disabled
2014-09-09 02:22:07 +01:00
UbitUmarov d00aa403e0 Merge branch 'master' into ubitworkmaster 2014-09-09 02:05:44 +01:00
Melanie Thielker f2390f7c72 Plumb llSetAnimationOverride 2014-09-09 03:01:05 +02:00
UbitUmarov 51697944b6 dont send fullObjectUpdate on deselect 2014-09-09 00:09:39 +01:00
UbitUmarov 8e15d4ad57 limit number of prims on physical objects. Not all cases covered still 2014-09-08 23:58:49 +01:00
Justin Clark-Casey (justincc) 41f2f3132b For monitoring purposes, start non-timeout tasks (which do not currently use a threadpool) via Watchdog.RunInThread() rather than Util.RunThreadNoTimeout()
The functionality is the same but this allow us to monitor such tasks via "show threads" and abort them for test purposes, etc.
Also extends thread names to provide more info (e.g. SendInitialDataToClient says what client the task is for).
2014-09-05 23:20:59 +01:00
UbitUmarov cf1d58d164 do not send objectproprieties on sop.SetGroup(). I many cases this will
arrive before creating the object in viewer with respective full update
2014-09-05 15:16:13 +01:00
Justin Clark-Casey (justincc) ac866a1c46 Add [EntityTransfer] AllowAvatarCrossing setting to determine whether avatars are allowed to cross regions at all.
Defaults to true.  For test purposes.
2014-09-03 00:25:56 +01:00
Justin Clark-Casey (justincc) d582db6132 Fix recent regression from 473c5594 where camera started to judder on moving vehicles.
Other parts of OpenSimulator are relying on SP.Velocity == 0 for vehicles.
So add and use SP.GetWorldVelocity() instead when we need vehicle velocity, along the same lines as existing SP.GetWorldRotation()
2014-09-02 23:39:52 +01:00
Justin Clark-Casey (justincc) 473c559478 As per the LL grid, if an avatar is sitting then return it's velocity relative to the region rather than relative to its seat.
Resolves http://opensimulator.org/mantis/view.php?id=7175
2014-08-30 01:09:33 +01:00
Justin Clark-Casey (justincc) a02dae566c Fix issue where moving a seated avatar would not adjust their subsequent stand position.
Addresses http://opensimulator.org/mantis/view.php?id=7299
2014-08-30 00:26:18 +01:00
Justin Clark-Casey (justincc) 099212167b Implement STATUS_BLOCK_GRAB_OBJECT in llSetStatus()/llGetStatus() and correct effect of STATUS_BLOCK_GRAB
As per http://wiki.secondlife.com/wiki/LlSetStatus
Setting STATUS_BLOCK_GRAB_OBJECT prevents or allows move of a physical linkset by grab on any prim.
Setting STATUS_BLOCK_GRAB prevents or allows move of a physical linkset by grab on a particular prim.
Previously, setting STATUS_BLOCK_GRAB would prevent drag via all prims of the linkset.
2014-08-29 23:40:21 +01:00
Justin Clark-Casey (justincc) 1b75ec5647 Ignore whitespace when reading serialized XML objects.
This was previously effectively being done by XmlDocument in the multiple passes through the XML.
This change tells XmlReader to ignore whitespace.  This also means changing arguments to use XmlReader instead of XmlTextReader (a descendent of XmlReader) directly.
XmlReader.Create() has been the recommend way to create XML readers since .NET 2.0 as per MS SDK and is the only way to specific ignore whitespace settings.
2014-08-29 19:08:23 +01:00
Justin Clark-Casey (justincc) 1a3ffda852 minor: Eliminate more unnecessary code copying individual parameters for Vector3 copying in Scene - this is not necessary as Vector3 is a value type 2014-08-28 18:37:34 +01:00
Justin Clark-Casey (justincc) f132f642b2 On code section that rezzes single objects and attachments, reduce CPU use by reading asset XML a single time with a stream reader rather than multiple times.
Reading large XML documents (e.g. complex attachments) is CPU expensive - this must be done as few times as possible (preferably just once).
Reading these documents into XmlDocument is also more resource intensive than using XmlTextReader, as per Microsoft's own publication "Improve .NET Application Performance and Scalability"
Optimization of other cases will follow if this change is successful.
2014-08-28 18:15:33 +01:00
UbitUmarov 38fc1cc445 try to make child presence know its root region. Incomplete, some paths dont send the information. 2014-08-28 00:44:59 +01:00
UbitUmarov b871029a30 dont create a cadu that is not used. Add a root region global position 2014-08-27 18:05:40 +01:00
UbitUmarov 73cdafd6c9 dont mess throotles values sent to child presences. Some cleanup 2014-08-27 15:57:12 +01:00
Melanie Thielker 012d0b07bc Merge branch 'ubitworkmaster' 2014-08-27 11:25:17 +02:00
UbitUmarov 07ee101a05 bug fix. Was not deleting attachments if on public parcel 2014-08-27 01:09:11 +01:00
UbitUmarov 620443f858 on TPs to nearby regions, only send kills if needed by parcel privacy 2014-08-27 00:37:05 +01:00
Justin Clark-Casey (justincc) b1ff78f4d8 Don't allow update timer to invoke another scene update if the previous is still active. 2014-08-26 18:52:09 +01:00
Justin Clark-Casey (justincc) 42bb122232 Fix frame times when updating scene on timer. 2014-08-26 18:13:38 +01:00
Justin Clark-Casey (justincc) 64f640f901 Implement experimental non-default mechanism to update scene via a timer rather than a persistent thread with sleep.
This is to see if an inaccuracy in sleep times under load is responsible for increase in frame times even when there is spare time still available.
Can currently only be activated by setting "debug scene set update-on-timer true".
Can be switched between timer and thread with sleep updates whilst the scene is running.
2014-08-26 18:13:38 +01:00
UbitUmarov dde2ac2544 still testing 2014-08-26 02:22:25 +01:00
UbitUmarov 3ee6144d0c even less kills on tps 2014-08-26 00:00:21 +01:00
UbitUmarov 6857afe2a4 *test* back to no sog kills, little retouch on attachment updates,
NameValue AttachItemID is a root part thing only
2014-08-25 23:31:04 +01:00
Melanie Thielker 56081dc5e1 Merge branch 'ubitworkmaster' 2014-08-25 20:33:12 +02:00
UbitUmarov b1f14ad62f back to just kills 2014-08-25 14:15:53 +01:00
UbitUmarov 385fcbb75e *test* send kills and hack 2014-08-25 13:58:50 +01:00
UbitUmarov f4a6be8654 clean sendKill a bit, remove a IsChild that is set too early in a calling
path
2014-08-24 00:44:14 +01:00
UbitUmarov 06b6238d00 send avatar kills after attachments, send otherattachments before rest of
sog ( updates will mess this again but well... )
2014-08-23 22:24:28 +01:00
Melanie Thielker 9ce1fd7a3c Merge branch 'avination-current' 2014-08-23 19:39:31 +02:00
Melanie Thielker 1fc5dadc60 Add an admin message to refesh a region's map tile. Will be used to periodically
rebuild the world map to clean out unused tiles.
2014-08-23 19:38:08 +02:00
UbitUmarov 8fd836c299 back to sending attachment sog kills in place of the hack. This is the
official way of doing it
2014-08-23 12:03:55 +01:00
UbitUmarov 1aa335078a sop SendFullUpdate() goes by presence if it is a attachment 2014-08-22 21:54:00 +01:00
UbitUmarov 0295e6822d some cleanup ( well or not ) 2014-08-22 20:01:07 +01:00
UbitUmarov c95fd60806 revert the kills, they seem even worse 2014-08-22 00:28:05 +01:00
UbitUmarov 0da7f8e863 silly... 2014-08-22 00:01:50 +01:00
UbitUmarov be02fb3904 replace hack by sog kills on tp out 2014-08-21 23:43:06 +01:00
UbitUmarov d5bb80798d make the hack more extensive. Forbid sog/sop updates if Intransit but
release it sooner
2014-08-21 23:18:51 +01:00
UbitUmarov 6674548af0 replace AgentHasMovedAway + KillEntity by a hacked version on teleports 2014-08-21 22:42:45 +01:00
UbitUmarov ad83b18634 some cleanup.. 2014-08-21 14:07:55 +01:00
UbitUmarov b68c814bc6 ... 2014-08-21 10:53:59 +01:00
UbitUmarov 114144407b variations.. 2014-08-21 09:32:36 +01:00
UbitUmarov 5f1cb6542d test 2014-08-21 06:35:11 +01:00
UbitUmarov ad6f942279 add filter sog updates 2014-08-21 06:11:19 +01:00
UbitUmarov d98d64a61a bug fix 2014-08-21 05:28:35 +01:00
UbitUmarov d2f3a19838 test 2014-08-21 05:00:51 +01:00
UbitUmarov 6acfa77919 test 2014-08-21 04:35:04 +01:00
UbitUmarov 87f03c040c bad test 2014-08-21 04:07:23 +01:00
UbitUmarov 5bf145a397 add a direct sendpartfullUpdate to send a full object update to a part,
optionally overriding its parentID. check what it does to attachments
2014-08-21 00:49:10 +01:00
UbitUmarov 88587b4e73 reserve updates priority queue 2 for attachments, send them by it on
BestAvatarResp scheme. Attachments cannot be sent on imediate queues,
 since they will block everything. Changed distance to priority math,
 keeping identical result, shifted to start at queue 3.
2014-08-20 21:41:16 +01:00
UbitUmarov 16cf3967b4 Reserve a extra localID for a presence ( it will be localID + 1 ) 2014-08-20 17:54:23 +01:00
UbitUmarov b21b6532b0 sending attachment kills before putting them back doesnt cover all cases
and seems heavy for viewers
2014-08-20 17:48:10 +01:00
UbitUmarov d16f7df673 also send attachment pre-kills on crossings 2014-08-19 20:33:26 +01:00
UbitUmarov 6aa60a5d97 test .... 2014-08-19 19:56:43 +01:00
UbitUmarov cca2ae3c89 test 2014-08-19 19:47:41 +01:00
UbitUmarov ca43a7fe63 variationsss... 2014-08-19 09:42:45 +01:00
UbitUmarov b0253362c7 remove the silly sendTerseUpdates. I was fooled by wingridproxy not
decoding updates correctly
2014-08-19 09:18:29 +01:00
UbitUmarov e883fb519b test 2014-08-19 06:53:02 +01:00
UbitUmarov 65983cc4fc test 2014-08-19 06:23:30 +01:00
UbitUmarov 1c9af8727d send the avatar data after sending attachments, by the same Entity updates
path
2014-08-19 05:13:18 +01:00
UbitUmarov 42a58101cf HACK force GetPriorityByBestAvatarResponsiveness ignoring configuration 2014-08-19 04:56:33 +01:00
UbitUmarov 9914e371af minor changes to GetPriorityByBestAvatarResponsiveness code 2014-08-19 04:54:25 +01:00
UbitUmarov e77fafe12d *test* send attachments in sync, resend avatar at end 2014-08-19 02:15:01 +01:00
UbitUmarov ffcc1d7fa2 undo the hack.. its useless 2014-08-18 23:14:04 +01:00
UbitUmarov d31f361e89 moved hacks to scene presence completemovement, possible only needed
there?
2014-08-18 19:41:16 +01:00
UbitUmarov 73b8dc4183 missing file for previus commit 2014-08-18 19:19:25 +01:00
UbitUmarov 83e545df93 *DANGER* *HACKS* on reusing child presences: partA send kills to
viewers, partB keep using same localID (as before)
2014-08-18 19:14:53 +01:00
UbitUmarov 96de2a2fd2 reduce the kills sent, hide attachments kills on origin 2014-08-18 04:07:40 +01:00
UbitUmarov f8e4805d98 NOT GOOD. Changed hide code on crossing/tp. Send needed avatar and attachments
kills, visible so we can see what is going on, to try to improve later
(this are always needed, hidding just made issues more visible )
2014-08-18 01:34:16 +01:00
UbitUmarov 31a2c07e83 put bake bakes, plus a missing change forcing animations to pass by
scenepresence
2014-08-17 09:54:38 +01:00
UbitUmarov f8b8cf3d8f more detailed timing on completmovement 2014-08-16 22:16:15 +01:00
UbitUmarov f6642a1cc8 minor low resolution debug timming 2014-08-16 21:53:45 +01:00
UbitUmarov dc178959c5 change how avatar data, appearance and animations are sent, specially
the order
2014-08-16 14:52:09 +01:00
Justin Clark-Casey (justincc) e0c6bfa81e If a user moves back in sight of a child region before the agent has been closed on teleport, don't unnecessarily resend all avatar and object data about that region. 2014-08-15 21:47:34 +01:00
Justin Clark-Casey (justincc) 91e1aaa5d4 On teleport to a region that already has a child agent established (e.g. a neighbour) don't resend all the initial avatar and object data again.
This is unnecessary since it has been received (and data continues to be received) in the existing child connection.
2014-08-15 21:47:34 +01:00
UbitUmarov ca28062722 dont mess with Throttles in code also used to send to main regions. Use
full parameters on appearance cloning so its clear we want it all
2014-08-14 12:34:07 +01:00
Justin Clark-Casey (justincc) 4c781db572 Make RootTerseUpdatePeriod and ChildTerseUpdatePeriod configurable in [InterestManagement] in OpenSim.ini for experimental purposes.
If n > 1 for RootTerseUpdatePeriod only every n terse update is actually sent to observers on same region, unless velocity is effectively zero (to stop av drift).
If n > 1 for ChildTerseUpdatePeriod only every n terse update is sent to observers in other regions, unless velocity is effectively zero.
Defaults are same as before (all packets are sent).
Tradeoff is reduction of UDP traffic vs fidelity of observed av mvmt.
Increasing n > 1 leads to jerky observed mvmt immediateley for root, though not on child, where experimentally have gone to n = 4 before jerkiness is noticeable.
2014-08-14 01:39:26 +01:00
Justin Clark-Casey (justincc) 6ea82ad48a Make some existing reprioritization values changeable outside the scene for test purposes, and use more consise property syntax.
No functional change.
2014-08-14 01:16:58 +01:00
Justin Clark-Casey (justincc) bc0895c758 On entity transfer of scene presence, replace polling sleep in SP.WaitForUpdateAgent() with a triggered event instead.
Rapid polls are more expensive than triggered events (several polls vs one trigger) and may be problematic on heavily loaded simulators where many threads are vying for processor time.
A triggered event is also slightly quicker as there is no maximum 200ms wait between polls.
2014-08-13 23:45:51 +01:00
Justin Clark-Casey (justincc) 0d2a25b477 Remove redundant origin region lock in SP.CompleteMovement()
This is already going to be correctly set by WaitForUpdateAgent() earlier on in that method, which is always called where a callback to the originating region is required.
2014-08-13 23:11:32 +01:00
UbitUmarov 483afe6867 remove creative hack and try to fix 2014-08-13 18:52:13 +01:00
UbitUmarov 3f0138c967 Merge branch 'master' into ubitworkmaster 2014-08-13 15:50:12 +01:00
UbitUmarov 92117d48af remove the region where we are root from the list of Neighbours and
childSeeds
2014-08-13 03:54:13 +01:00
UbitUmarov 444b41b22a reverted last change since it did nothing usefull 2014-08-13 03:11:55 +01:00
UbitUmarov 0a1ffad07c TEST do a Animator.UpdateMovementAnimations() when making root ( in
validate appearence just before sending animation
2014-08-13 03:01:49 +01:00
Melanie Thielker 96d89c5906 Merge branch 'ubitworkmaster' 2014-08-12 22:46:28 +02:00
UbitUmarov bf269c871a use Vector3.normalize in place of util.GetNormalize 2014-08-12 20:59:36 +01:00
UbitUmarov c7e3e59953 try no send current LookAt, remove redundant incomplete position height
check
2014-08-12 20:37:34 +01:00
UbitUmarov 4997a9e87a fix VS creative indentation 2014-08-12 18:42:18 +01:00
UbitUmarov a0f26dc6ec change XMLIrpgGroups attach to events, using the more correct
\addons\Groups\...  model
2014-08-12 18:28:01 +01:00
Melanie Thielker 37921c66e5 Avination's Dynamic Floater Module. This works with Singularity viewer only.
It's WIP in that a dialog builder is on it's way. For now, the XML needs to
be handmade.
2014-08-12 01:04:29 +02:00
Melanie Thielker 22d472e34a Merge branch 'ubitworkmaster' 2014-08-11 18:45:39 +02:00
UbitUmarov 2cc8e90bd2 remove a land.SendLandUpdateToClient() since its now done for all cases in
completmovement and not only that specific one
2014-08-11 02:51:34 +01:00
UbitUmarov ba33d78af9 dont do ParcelCrossCheck() on child avatars 2014-08-11 01:44:12 +01:00
Melanie Thielker 0eaabef1dc Fix a condition check 2014-08-11 02:31:29 +02:00
Melanie Thielker 519df0d2a3 Fix a condition check 2014-08-11 02:30:09 +02:00
Melanie Thielker 036017bba7 Make texture anims work right on singu 2014-08-11 02:08:17 +02:00
Melanie Thielker 01e381fa33 Make texture anims work right on singu 2014-08-11 02:07:23 +02:00
UbitUmarov 7fcd1068e7 TEST move parcelRegionCross to EntityTransferModule cross so it works on
sitting avatars. (may be bad) comented out sending root avatars
information to the child that was just a root it should have it all
already. Dont turn a sitting avatar physical,  that needs to be a stand at SOG
2014-08-10 20:09:02 +01:00
UbitUmarov dc7b9c1cc3 dont do for children what is for growups ( root agents) ( needs check) 2014-08-09 15:12:02 +01:00
Justin Clark-Casey (justincc) 30f1b424bb Change RootRotationUpdateTolerance from 0.01 to 0.1 in code as well. 2014-08-08 23:47:53 +01:00
UbitUmarov b7f24bacce bugg 2014-08-07 06:09:56 +01:00
UbitUmarov c3f9c99fb3 DANGER... changed bakedtextures caching. Assuming grid baking is cache
only, reduced number of accesses to it. TESTING
2014-08-07 05:20:45 +01:00
Oren Hurvitz e36e416637 Fixed crash when using Allowed/Denied Viewers, and the viewer's name is shorter than one of the test strings
This fixes http://opensimulator.org/mantis/view.php?id=7294
2014-08-06 19:02:15 +03:00
Justin Clark-Casey (justincc) 78ccadb27e Add RootPositionUpdateTolerance, RootRotationUpdateTolerance, and RootVelocityUpdateTolerance parameters to [InterestManagement] in OpenSimDefaults.ini
These govern when AgentUpdates are sent to observers on position, rotation and velocity changes to an avatar (including the avatar themselves).
Higher values reduce AgentUpdate traffic but at a certain level will degrade smoothness of avatar and perceived avatar movement.
2014-08-06 00:53:14 +01:00
Justin Clark-Casey (justincc) 961cb9cc77 refactor: Rename recent new Client*UpdateTolerance to Root*UpdateTolerance for better accuracy and consistency with other similar parameters 2014-08-06 00:35:26 +01:00
UbitUmarov e1a5a1f829 apply objectSlamSale to all roots of coalescence objects. replace the
single object condition for renaming
2014-08-05 23:25:08 +01:00
UbitUmarov 3c321e5bb3 dont mess with names and descriptions on coalescence objects. Inventory
name can change for inventory purposes only.
2014-08-05 22:49:41 +01:00
UbitUmarov 2c4908578e revert to old avn-current code, not using ApplyPermissionsOnRez() till its
reviewed/fixed
2014-08-05 21:55:42 +01:00
UbitUmarov c80322f1e6 dont change agentItem.BasePermissions where avination-current didn't
change
2014-08-05 19:03:11 +01:00
UbitUmarov 507a29d581 diference fix 2014-08-04 21:55:58 +01:00
UbitUmarov 3cca5ec667 check... 2014-08-04 21:52:29 +01:00
UbitUmarov 3d81f25e34 Revert "start sending terrain in scenePresence after well defined avatar. Minor"
This reverts commit 05a2feba5d.
2014-08-04 20:32:11 +01:00
UbitUmarov 05a2feba5d start sending terrain in scenePresence after well defined avatar. Minor
change on significante AgentUpdate check.
2014-08-04 19:57:47 +01:00
UbitUmarov b07b0ff555 missing child login parcel overlay 2014-08-04 00:16:56 +01:00
UbitUmarov bad01fbb41 some mess cleanup 2014-08-03 22:57:08 +01:00
UbitUmarov 0d71a2bb8f mess update ( hide avatars ) 2014-08-03 22:38:50 +01:00
UbitUmarov ca8b0e6a1d replace debug msgs by others 2014-08-03 19:00:01 +01:00
UbitUmarov ed47874197 several debug msgs, need to be removed asap 2014-08-03 18:22:00 +01:00
UbitUmarov bcab663ad7 debug... 2014-08-03 06:16:30 +01:00
UbitUmarov cc16fe68cc .... 2014-08-03 02:26:39 +01:00
UbitUmarov b9443b186e test... 2014-08-03 02:09:07 +01:00
UbitUmarov 53e95803a5 test not rezzing attachments on a FireAndForget 2014-08-03 01:20:34 +01:00
UbitUmarov 9f5e19127d comment out a debug msg. more on gods being Gods 2014-08-03 00:22:21 +01:00
UbitUmarov addca0737c testing... 2014-08-02 23:38:18 +01:00
UbitUmarov 009e8ee76c testing 2014-08-02 23:04:18 +01:00
UbitUmarov e87f70e277 god also read local chat 2014-08-02 22:45:28 +01:00
UbitUmarov 580604c231 let gods see hidden avatars ( test ) 2014-08-02 22:32:51 +01:00
UbitUmarov 35616339f3 remove the groups restrictions for npcs since they do nothing usefull 2014-08-02 21:01:44 +01:00
UbitUmarov 46da95d1b7 bug hunt: disable group for npc 2014-08-02 19:33:38 +01:00
UbitUmarov 74447d14cd add some filters for NPCs 2014-08-02 18:32:28 +01:00
UbitUmarov b0864a2f0f crossing into a hide parcel may work now. Not nice fix.. need get back to
this later
2014-08-02 14:17:00 +01:00
UbitUmarov 20eeeba0d2 initial state change 2014-08-02 03:17:39 +01:00
UbitUmarov c11c4c0daa add a hide check at end of region arrival 2014-08-02 02:26:54 +01:00
UbitUmarov 46add98071 remove a few more 2014-08-02 01:45:32 +01:00
UbitUmarov bdac5058c8 remove some ischild tests 2014-08-02 01:21:24 +01:00
UbitUmarov e296f25445 sitting avatars hidding by their position. This is not as SL that uses
avatar sitting on root prim. All cases have good and bad situations, this is
simpler. Only SOG position changes triggers checks, rotation alone will
not. ( as happens in other cases ) (UNTESTED, as usual )
2014-08-01 19:52:55 +01:00
UbitUmarov ef1f37cf20 handle change of hide avatars flag. Parcel limits edition still need work 2014-08-01 18:59:08 +01:00
UbitUmarov 0a1e9d731d work on hide avatars 2014-08-01 00:34:52 +01:00
UbitUmarov a5e9429f2b MESS: changes in MakeRootAgent and CompleteMovement reordering things.
Added sending of land overlay and parcel information. This in order to
only send avatar related information after having its position well
defined and on the right parcel. THIS MAY STILL BE BAD :)
2014-07-31 03:10:50 +01:00
UbitUmarov 17f9f1c247 restrict other avatar sounds to parcel flags ( untested ) 2014-07-30 16:32:25 +01:00
UbitUmarov 2a2a772408 mute avatar collision sounds if parcel doesnt allow 2014-07-30 15:36:49 +01:00
Justin Clark-Casey (justincc) fcf5fb5dfd Implement "scene debug set root-upd-per" for dropping 1 in N root agent updates except to originator
For experimental purposes.
Also corrects a previous bug where each terse update sent was counted rather than each set of terse updates to agents.
2014-07-29 18:54:16 +01:00
Justin Clark-Casey (justincc) 0f87a99e54 Add debug mechanism for only sending 1 in N AgentUpdate packets to child agents.
Allows experiments in manually reducing updates under heavy load.
Activated by "debug scene set client-upd-per" console command.
In a simple test, can send as few as every 4th update before observed movement starts becoming disturbingly rubber-banded.
2014-07-29 18:09:11 +01:00
Justin Clark-Casey (justincc) f54fccba1e Make it possible to change avatar position update, rotation and velocity tolerances on the fly.
This is done via "debug scene set client-pos-upd, client-rot-upd, client-vel-upd".
For testing purposes.
2014-07-29 03:13:10 +01:00
Justin Clark-Casey (justincc) 3654ae8d8c Allow the "debug scene set physics false|true" command to work when bulletsim physics is running in a separate thread.
This will also allow the "disable physics" setting in the region debug viewer dialog to work in this circumstance.
2014-07-29 01:21:15 +01:00
Justin Clark-Casey (justincc) f6f7585ec5 Add a "debug scene set child-repri <double>" command that allows child reprioritization distance to be changed on the fly.
This governs when child agent position changes are sent to neighbouring regions.
Corresponding config parameter is ChildReprioritizationDistance in [InterestManagement] in OpenSim.ini
For test purposes.
2014-07-29 00:13:29 +01:00
UbitUmarov c3b5a6c2ab change how sounds work. May be bad.. needs testing 2014-07-27 08:18:27 +01:00
UbitUmarov 5a7a609683 remove forgotten lines 2014-07-27 08:11:27 +01:00
UbitUmarov eb55e69d4a serialize sound parameters for llLoopSound 2014-07-27 08:08:01 +01:00
UbitUmarov 43cf184603 clear script controls on crossing (untested)(possible should be done
elsewhere/othe way)
2014-07-26 16:56:21 +01:00
UbitUmarov b6af41ec11 dont standup avatar on crossing 2014-07-26 05:59:38 +01:00
UbitUmarov 4aa55204a2 allow reset default animation to default as core does 2014-07-26 05:27:36 +01:00
UbitUmarov 8808549669 on sit use root prim camera at and eye if child as neither 2014-07-23 23:09:13 +01:00
UbitUmarov f6af5f4996 change last commit setting intransit without messing flight 2014-07-23 22:28:51 +01:00
UbitUmarov f9ae7ea2e6 do CompleteMovement with InTransit set as core 2014-07-23 21:14:35 +01:00
UbitUmarov 237075ce21 cleanup a bit presence CheckForBorderCrossing removing dead code 2014-07-23 20:31:54 +01:00
UbitUmarov d64a50ac9b changed locations of m_originRegionID setting to where current core has
them. Changed avatar AbsolutePosition, it still didnt assume m_pos as
 relative to root prim. ( forgot to commit before) ( this sit may still
 have loose ends, specially around the use of OffsetPosition that is now
 relative to root prim and was relative to prim)
2014-07-23 19:56:06 +01:00
UbitUmarov 0331159d2c clamp avatar standup position within region 2014-07-22 21:34:21 +01:00
Justin Clark-Casey (justincc) 3a87cce2e0 Fix recent regression in 3c6becd5 where login or hg login to variable sized regions failed with outdated simulator message.
I forgot that a null 'their version' would not be passed over the wire and ends up as an empty string instead (like older simulators).
So instead pass through the correct simulator protcol version instead (SIMULATOR/0.3) when querying from login or hg login.
Also removes a debug console write for agent limit accidentally left in for the same commit.
Relates to mantis 7276
2014-07-22 18:04:28 +01:00
UbitUmarov fe900b28c6 CrossPrimGroupIntoNewRegion does keyframes and physics crossing fails, so
revert previus change assuming it didnt. remove a no longer needed else {}
2014-07-22 15:56:20 +01:00
UbitUmarov ed905418b3 consider that CrossPrimGroupIntoNewRegion removes DIE_AT_EDGE and
RETURN_AT_EDGE from simulation
2014-07-22 15:47:42 +01:00
UbitUmarov f9fdf26ec3 make ResetChildPrimPhysicsPositions only do what it is supposed to do and
not what AbsolutePosition does
2014-07-22 15:13:37 +01:00
UbitUmarov cf132430ae tell scripts about positions changes after they are actually changed 2014-07-22 14:50:17 +01:00
UbitUmarov 5269511339 dont try to cross with avatars on DIE_AT_EDGE or RETURN_AT_EDGE sog 2014-07-22 14:31:47 +01:00
UbitUmarov 0e4a9e35c7 bug fix. Child position got broken because first prim i parts array may
not be the root prim
2014-07-22 04:10:51 +01:00
UbitUmarov 243499ea4e send updates on selected attachments as sl ( warinin if reverted then a
fix is needed elsewhere since the changes are never sent)
2014-07-22 01:11:18 +01:00
Justin Clark-Casey (justincc) 3c6becd524 On login and first HG entrance to a foreign grid, perform query access checks before proceeding. 2014-07-21 23:53:33 +01:00
UbitUmarov 5cdd205ee7 change presence movetotarget avoiding trying to go undergroud or fly when
it can walk. ( still needs better code )
2014-07-21 21:31:48 +01:00
Oren Hurvitz 899bcb7acd Fixed: after a Hypergrid teleport, attachments often either disappear, or appear both on the avatar AND as in-world objects.
Another manifestation of this bug is that after a Hypergrid teleport, when you click on one of the avatar's attachments the object doesn't show its name. This means that the viewer knows the attachment is there, but the simulator does not.

The problem was caused by treating Hypergrid teleports as if they're Logins (because the teleport flag ViaLogin is enabled).

This may fix: http://opensimulator.org/mantis/view.php?id=7238
This may fix: http://opensimulator.org/mantis/view.php?id=7220
2014-07-21 09:29:51 +01:00
Oren Hurvitz 4c5d7d4683 Fixed problems if an avatar tries to cross regions when the previous cross hasn't completed yet
This caused the client to stop responding, and even the simulators to have problems. The solution is to disallow crossing before the previous cross has completed.
2014-07-21 09:23:13 +01:00
Oren Hurvitz f94b3bbe0f Minor: changed "existant" to "existent" 2014-07-21 09:15:05 +01:00
Oren Hurvitz 99ac770abb Close streams immediately when we finish using them 2014-07-21 08:30:03 +01:00
UbitUmarov 719880a6ff make sittarget camera relative to root prim
Please enter the commit message for your changes. Lines starting
2014-07-20 20:20:59 +01:00
UbitUmarov 5f364dbed5 another change to standup 2014-07-20 16:09:34 +01:00
UbitUmarov d6f56a4f99 change avatar standup code 2014-07-20 16:03:05 +01:00
UbitUmarov 79aea3e588 physicsSit SendSitResponse also relative to parent prim 2014-07-20 09:21:00 +01:00
UbitUmarov 32b060a608 physics engine cannot change internal positions of linksets, at least not
in teaseupdates
2014-07-20 05:54:51 +01:00
UbitUmarov dc717303d4 replace old Attachoffset by AttachedPos. Comented out possible merge
artifacts
2014-07-20 01:15:33 +01:00
Melanie Thielker e1b2ecdfdc Merge branch 'avination-current'
Conflicts:
	OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
2014-07-19 22:32:07 +02:00
UbitUmarov 95b89dd450 fix attachments 2014-07-19 22:18:12 +02:00
UbitUmarov fc1bd4567d Merge branch 'avination-current' of ssh://3dhosting.de/var/git/careminster into avination-current 2014-07-16 16:16:37 +01:00
Dev Random 4e92b55231 Call RemoveScriptInstance when removing from inventory 2014-07-14 18:06:24 +01:00
Diva Canto 82b875317b On logout, delay the removal of AgentCircuitData until the very end, because that data structure contains important information about the agent that may be needed by modules. 2014-07-04 14:36:11 -07:00
Diva Canto 60ad72357e This fixes the bug related to rebooting neighboring varregions while avatars are logged in; the avies would not see the region anymore until they relogged. Same problem as before: inconsistent calculation of scope. 2014-07-04 11:45:30 -07:00
Diva Canto d99c8e68a7 It turns out that child agent management has had a bug for a while: there was an inconsistency in the scope between opening and closing child agents in neighboring regions. For opening (in EnableChildAgents), the region's DrawDistance was being used; for closing (in IsOUtsideView) , the viewer's (SP) DrawDistance was being used. This fixes this inconsistency, therefore eliminating bugs observed in TPs between, at least, neighboring varregions. 2014-07-04 10:13:53 -07:00
Justin Clark-Casey (justincc) 4ba396b81c Temporarily disable new regression test TestLifecycle() until I have a chance to fix it
This was working for me locally because it was still picking up all my *.ini config files, which jenkins won't have in its test env
2014-07-03 00:30:42 +01:00
Justin Clark-Casey (justincc) c3923a1aa6 Re-enabled TestLifecycle regression test logging so I can get some idea of why it's failing on jenkins but not locally 2014-07-03 00:01:47 +01:00
Justin Clark-Casey (justincc) 889194db63 Actually call Close() for shared region modules when the simulator is being shutdown.
Adds regression test for this case.
2014-07-02 23:49:25 +01:00
Justin Clark-Casey (justincc) fe6dab7f13 minor: Change default max phys prim size in code to match OpenSimDefaults.ini 2014-06-28 00:20:09 +01:00
Justin Clark-Casey (justincc) cd031d129a minor: change allow script crossings default in code to true in order to match OpenSimDefaults.ini 2014-06-28 00:18:00 +01:00
Melanie Thielker 159fcbf150 Merge branch 'master' of ssh://3dhosting.de/var/git/careminster
Conflicts:
	OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
2014-06-21 00:39:55 +02:00
Justin Clark-Casey (justincc) 5450b1b024 Change assembly versions to 0.8.1 2014-06-17 18:37:15 +01:00
Diva Canto 807fb8339b Revert "Let HG users be gods too, if they have local permission to be so."
HG gods are not safe at this point. It's better to disallow this until
they can be made safe.

This reverts commit e86c765be3.
2014-06-09 22:00:10 -07:00
Diva Canto e86c765be3 Let HG users be gods too, if they have local permission to be so. 2014-06-09 21:46:24 -07:00
Robert Adams 0aa0dad478 Send multiple terrain patches per terrain update packet if terrain
draw distance optimization is enabled. Makes terrain editting a lot
snappier.
2014-06-01 19:23:49 -07:00
Robert Adams 0300ec45eb Modifications to debugging printouts. No functional changes. 2014-05-31 12:19:51 -07:00
Robert Adams 22dade6463 varregion: More tweeking to only sending patches within avatar draw distance.
Still has problems with child avatars.
2014-05-31 12:19:50 -07:00
Robert Adams db5a42ffac varregion: send terrain patches from where the avatar outward if the parameter
[Terrain]SendTerrainUpdatesByViewDistance=true.
This tracks which patches have been sent to each client and outputs the
patches as the avatar moves.
2014-05-31 12:19:49 -07:00
Diva Canto d6f9f690e5 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2014-05-31 08:22:56 -07:00
Justin Clark-Casey (justincc) bf5320eb26 minor: rename velocidyDiff -> velocityDiff 2014-05-30 22:21:13 +01:00
Justin Clark-Casey (justincc) 3c992b028c minor: Add some commented out logging to ScenePresence.SendTerseUpdateToAllClients() which is extremely helpful when investigating presence update triggers. 2014-05-30 22:18:07 +01:00
Diva Canto 0eede1467f Moved these two estate-related interfaces to the projects where they belong. 2014-05-30 13:11:46 -07:00
Diva Canto e19c830a6c Fixes a bug where map search results pertaining to varregions would only send the SW-most corner of the varregions; the other areas, when clicked, would result a blue circle, meaning that the viewer didn't know about those areas. This is still not quite right, as all the areas appear to be in the same coordinates, but it's good enough for now. 2014-05-27 10:13:24 -07:00
Oren Hurvitz 33cc847c4a When saving an OAR in "Publish" mode, also discard Group information 2014-05-26 15:33:13 +01:00
Oren Hurvitz 5aeaa7fcdd Prevent login to a region if the Telehub or Landing Point are in a banned parcel 2014-05-25 15:37:28 +01:00
Justin Clark-Casey (justincc) 5015b0b485 If one is sitting on a child with an unset camera-eye and so using one set in a root prim, the focus should remain on the root prim.
Matches behaviour just tested on the Linden grid.
2014-05-23 01:55:05 +01:00
Justin Clark-Casey (justincc) c78a8271c4 Add any camera at compensation for sat upon child prims to any existing camera-at value, rather than replace. 2014-05-23 01:38:05 +01:00
Justin Clark-Casey (justincc) fbed245596 Compensate camera-at and camera-eye for child prim rotation when sitting on child prim with camera-eye set 2014-05-23 01:34:02 +01:00
Justin Clark-Casey (justincc) 3fbaef9275 If the root prim has a camera-at or camera-eye setting and a sat upon child prim does not, use the root prim offsets.
This matches behaviour just tested on the Linden Lab grid.
2014-05-22 23:52:28 +01:00
Justin Clark-Casey (justincc) 16bf38e1ab Fix issue where llSetCameraAtOffset() and llSetCameraEyeOffset() in non-root prims moved camera/focus to wrong position.
For non-root prim, eye offsets now need to be made relative to root prim if either camera-at or camera-eye are set.
Probably a regression since November 2013 when all sits were made relative to root prim to match viewer expections (and fix other bugs).
Addresses http://opensimulator.org/mantis/view.php?id=7176
2014-05-22 23:39:22 +01:00
Justin Clark-Casey (justincc) 1b156b7fe8 Add regression test for in-range chat between neighbouring regions from east to west. 2014-05-22 19:18:24 +01:00
Diva Canto b7c7293c7a Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2014-05-22 10:16:19 -07:00
Diva Canto f7b2aa0f49 Fixed a problem with detaching attachments in situations where the user's asset server is not the same as the simulator's asset server. Unfortunately this still continues to be wasteful -- new assets are created every time an attachment is detached, but the process of storing the new asset goes through the InventoryAccess module, which does all sorts of checks regarding the users' inventory. 2014-05-22 10:16:01 -07:00
Justin Clark-Casey (justincc) 5b433e101d minor: Comment out currently unused log setup in TerrainCompressor 2014-05-20 23:59:08 +01:00
Justin Clark-Casey (justincc) d93275745b minor: Remove some unused fields in ScenePresence 2014-05-20 23:57:03 +01:00
Justin Clark-Casey (justincc) 32070fa5f4 minor: remove compiler warning in SceneObjectPartInventory 2014-05-20 23:54:49 +01:00
Justin Clark-Casey (justincc) 9479f64778 Fix issue where avatar and script chat could sometimes be heard from anywhere in neighbouring regions.
This was due to a silent uint overflow in ScenePresence.UpdateChildAgent() corrupting child agent positions
when the child agent was in a region with a greater x or y map co-ord than the root agent region
Probably introduced in beeec1c.
This still will not function properly with very high region map co-ords (in the millions) but other parts of the code don't handle this properly anyway.
Looks to address http://opensimulator.org/mantis/view.php?id=7163
2014-05-20 23:52:07 +01:00
Oren Hurvitz 47b84875fd Tell QueryAccess explicitly whether the user is coming in via Teleport or Cross, because the permission checks are different.
Previously we used a heuristic of checking if the entry position is 0 to differentiate between Teleport and Cross, but that doesn't work anymore since we've started providing the precise entry position for cross, too. That's required in order to ensure that the user is allowed to enter the parcel that he's walking into.
2014-05-19 11:19:11 +01:00
Oren Hurvitz dd30a29ba0 Return more specific error messages if an attempt to enter a region fails due to permissions (in QueryAccess and IsAuthorizedForRegion) 2014-05-19 11:11:30 +01:00
Diva Canto ab1472e5b7 Don't trigger ItemUploaded when no item has been uploaded. 2014-05-18 23:01:55 -07:00
Diva Canto 922f76a3a7 Don't fetch assets from the server when doing simple inventory operations like copy-paste items in inventory. 2014-05-18 07:49:01 -07:00
Justin Clark-Casey (justincc) 7c12dfe185 On ScenePresence.MakeChildAgent(), reset the m_originRegionID as this is currently being used as a flag to orchestrate destination simulator threads on teleport.
If not reset, it's possible that teleports back and forth between simulators may not restart scripts in attachments.
2014-05-14 22:08:06 +01:00
Justin Clark-Casey (justincc) 2f7539a25b Remove a race where the client's SP.CompleteMovement() thread could attempt to restart attachment scripts before the source simulator's SP.UpdateAgent() thread had added them.
This commit changes the order of code so that attachments are re-added before the CompleteMovement() thread is released.
Relates to http://opensimulator.org/mantis/view.php?id=7148
2014-05-14 21:49:29 +01:00
Justin Clark-Casey (justincc) 484aa72ff8 minor: Add some method doc to IMessageTransferModule 2014-05-12 23:49:37 +01:00
Justin Clark-Casey (justincc) 87e2668529 For XmlRpcGroups (Flotsam) module, when MessageOnlineUsersOnly = true, handle notices to offline users directly as known undeliverable messages rather than discarding or attempting delivery.
Offline notices can still be controlled with the [Messaging] ForwardOfflineGroupMessages setting.
Looks to address more of http://opensimulator.org/mantis/view.php?id=7037
Only for Flotsam now for testing, but if approach works should be possible with core offline notices as well.
2014-05-12 23:38:48 +01:00
Diva Canto f4cba27105 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2014-05-07 17:00:12 -07:00
Dev Random 78015bbbdc Console commands for Estate Mgmt 2014-05-06 18:55:42 +01:00
Vegaslon 0faba7dc33 Fix avatars going to corner of region when they are sitting on a child prim and the prim is deleted. 2014-05-06 17:41:13 +01:00
Oren Hurvitz 614b9e14c4 When moving an item from a prim to a user's inventory, don't delete the item from the prim until it was successfully copied to the user 2014-05-06 07:28:46 +01:00
Oren Hurvitz eb79c882ea Show more meaningful error messages when failed to move an item from a prim to a user's inventory.
Also, actually show the error to the user in more cases. (Previously, sometimes the operation failed without telling the user anything.)
2014-05-06 07:28:45 +01:00
Oren Hurvitz 1e5cff32fc Show more meaningful error messages when failed to give an item to another user 2014-05-06 07:28:44 +01:00
Diva Canto 13b2ac1425 Makes it possible to support grids in which all the simulators share all central services of a Robust server EXCEPT assets. In other words, grids where the simulators' assets are kept in one DB and the users' inventory assets
are kept on another. When users rez items from inventory or take objects from world, an HG-like asset copy takes place between the 2 servers, the world asset server and the user's asset server. This makes the simulators independent of the central asset server.

Note that this an advanced configuration and requires some security strengthening coming up.
2014-05-04 20:54:42 -07:00
Justin Clark-Casey (justincc) 5fc61942e0 minor: convert back some tabs to spaces that got into ScenePresence via recent patch bc969a6b 2014-04-29 20:15:29 +01:00
Justin Clark-Casey (justincc) d4eee213a9 Restore terrain height and flying adjustments that were eliminated from non-megaregion paths in ScenePresence.MoveToTarget() by recent patch bc969a6b 2014-04-29 20:05:08 +01:00
Melanie Thielker d97896d39a Differentiate between requests only the owner should be able to do and those
that managers can do when setting parcel data
2014-04-26 20:32:27 +02:00
Justin Clark-Casey (justincc) 2e216aa056 Add missing [Test] decorator to actually get the basic scene creation test from 2227f51b to run 2014-04-25 23:35:20 +01:00
Justin Clark-Casey (justincc) 9664273df6 Add basic regression test for creating a var region 2014-04-25 23:34:30 +01:00
Justin Clark-Casey (justincc) 2227f51b29 Add basic sanity regression test for creating a scene. 2014-04-25 23:16:07 +01:00
Justin Clark-Casey (justincc) 904baa6da6 Fix issue where terrain height values > 327 caused chaotic spiked terrain.
Per http://wiki.secondlife.com/wiki/Tips_for_Creating_Heightfields_and_Details_on_Terrain_RAW_Files#Notes_for_Creating_Height_Field_Maps_for_Second_Life
terrain heights up to 508 are possible on the LL grid (and were available on previous releases of OpenSimulator).
The obvious way to allow both this and equivalent -z values, is to rewiden the internal terrain height storage from short to int.
The memory tradeoff is most noticeable on the maximum 8192x8192 var region (equiv to 1024 normal regions), where it adds 128mb to resident use (128k on a normal region)
This is still better than the double used in previous releases.
This does not affect physics or data storage since they already use float and double respectively.
This may not be the final solution if we actually want to sacrifice -z, >327 or something else.
Relates to http://opensimulator.org/mantis/view.php?id=7076
2014-04-25 22:56:25 +01:00
Diva Canto 1d9a9e6004 Fixes a long-standing bug related to god-mode change ownership of objects permissive, where the permissions of the children prims' inventory items were not changed. As a consequence, we couldn't control some of the objects imported via HG and OARs even in god mode. 2014-04-24 14:11:42 -07:00
Justin Clark-Casey (justincc) 7a5699224e Fix regression test break on previous commit 328bc3b 2014-04-23 19:46:58 +01:00
Justin Clark-Casey (justincc) 328bc3b76e Adjust avatar sit positioning on a target to pretty much exactly match that of the LL grid.
This uses an offset of 0.05 on the up vector of the sit orientation, after extensive analysis on
http://opensimulator.org/mantis/view.php?id=7096 and https://wiki.secondlife.com/wiki/Talk:LlSitTarget
This supersedes the previous adjustment in 5b73b9c4 which had been wrongly applied.
The maximum change is about 0.1 with a maximum height avatar.
This patch is all Aleric's work - I am applying manually in order to add these additional notes
2014-04-23 19:19:09 +01:00
Oren Hurvitz 998d7009a6 Eliminated many warnings 2014-04-23 16:37:36 +03:00
Oren Hurvitz a893fd90cd Fixed KeyframeMotion to work with very slow movement.
Previously, if the movement speed was below 0.05/sec then it didn't work correctly.

Fixes http://opensimulator.org/mantis/view.php?id=7117
2014-04-22 10:19:11 +01:00
lillith_xue bc969a6b46 Possible solution for #7120 and #7051
Signed-off-by: Robert Adams <misterblue@misterblue.com>
2014-04-21 05:58:29 -07:00
Oren Hurvitz a780e01a54 Fixed: the parcel flag "Allow Scripts from Group" should only check if the parcel has a Group set; it doesn't have to be *deeded* to the group
Also some cleanup of the use of Group ID's (with no change to functionality).
2014-04-20 06:23:35 +01:00
Robert Adams c8914d22eb BulletSim: reduce the terrain collison margin to be the same as other
objects in the world.

This was originally changed in an attempt to make vehicles work better
but the effect was not that large and it causes avatars to float
above the terrain.
2014-04-12 17:37:57 -07:00
Oren Hurvitz c725ad1577 Fixed: when teleporting between grids, the avatar name wasn't always updated.
When an avatar is in their home grid, their name appears as "First Last". In other grids the name appears as "First.Last @grid.example.com". However, viewers have a bug and they don't always show the new name. We use a trick (changing the Group Title briefly) in order to make the viewers show the new name. This is only done after a Hypergrid teleport.
2014-04-09 15:00:54 +01:00
Oren Hurvitz 06e0528d0b In teleports, pass the source region to the destination (similar to an HTTP referrer) 2014-04-09 09:22:20 +01:00
Oren Hurvitz 85d51e57a9 When sending QueryAccess to a region, also send the user's Home URI 2014-04-07 07:32:36 +01:00
Oren Hurvitz 55cc8044cb Refactored: use Scene.GetAgentHomeURI() to get the Home URI of a user 2014-04-07 07:26:44 +01:00
Justin Clark-Casey (justincc) cacbb5c165 Don't re-retrieve sit part in SP.HandleAgentSit() when we already have it (this time with the right code change) 2014-04-05 02:16:14 +01:00
tglion 8b8e1b88ec fixed object-collision issue after uncheck phantom-flag
Signed-off-by: Michael Cerquoni <nebadon2025@gmail.com>
2014-04-04 12:29:44 -04:00
Justin Clark-Casey (justincc) aec723b955 Fix sp.AbsolutePosition when agent is sitting on a child prim, which in turns fixes llDetectedPos(), llGetLinkPrimitiveParams() and similar functions.
Add regression test for this case.
In relation to http://opensimulator.org/mantis/view.php?id=7043
2014-04-03 23:22:57 +01:00
Robert Adams 9406db3047 Fix problem with floating avatar by passing avatar size information
to the physics engine.

This operation was accidentally removed while in the middle of improving
the computation of the avatar height. This is a temp fix until the real
solution is added.
2014-04-02 21:52:24 -07:00
Justin Clark-Casey (justincc) e756457703 Remove redundant part.SitTargetAvatar setting from SP.MakeRootAgent as part.AddSittingAvatar already does this. 2014-04-03 01:21:50 +01:00
Justin Clark-Casey (justincc) 6ac9c9c972 refactor: Use m_sittingAvatars to maintain the list of sitting avatars instead of two independent structures that do exactly the same thing
m_sittingAvatars code also already properly handles locking to avoid races.
2014-04-03 01:14:39 +01:00
Justin Clark-Casey (justincc) 5cb4044539 Don't clear avsToCross in SOG.AbsolutePosition.set(), this is unnecessary since the structure is local and never reused after the clear 2014-04-03 00:26:55 +01:00
Justin Clark-Casey (justincc) e6d0dcd4e8 Fix bug where crossing to a neighbouring region and back again would trigger an exception, and a second recross would stop the user moving until relog
Also fixes an issue where sitting avatar counts became inaccurate after any cross.
Part of the problem was due to cloning code using MemberwiseClone() but not resetting certain collection structures.
Adds regression test for this case.
In relation to http://opensimulator.org/mantis/view.php?id=7050
2014-04-03 00:19:53 +01:00
Oren Hurvitz 0301c81b01 Made GetScenePresence() case-insensitive when searching by user name. This makes it easier to use console commands such as "show appearance". 2014-04-02 13:08:31 +01:00
Justin Clark-Casey (justincc) 7bafee28fa Removing warning from SceneObjectLinkingTests.TestLinkDelink2SceneObjects() by actually checking whether delinked grp3 is not null 2014-04-02 01:26:58 +01:00
Dev Random 43eab5e163 Console command to rename Estate 2014-04-02 01:17:41 +01:00
Justin Clark-Casey (justincc) 7cb1690589 minor: disable logging in recently added scene object crossing tests and remove some unnecessary test config 2014-04-02 01:01:53 +01:00
Justin Clark-Casey (justincc) 0af8886400 Fix problem where moving an object to another region on the same simulator was failing, with the object returning to its original position.
Root cause was that PrimLimitsModule was not properly handling the case where the parcel it was asked to check was outside the current region's bounds.
If this is the case, we can abort the check since the receiving region will perform it.
Added a regression test for this case.
2014-04-02 00:58:33 +01:00
Oren Hurvitz 1fe504fee5 Better skipping of "SculptData" when parsing XML 2014-03-28 12:52:06 +03:00
Oren Hurvitz f360b687d6 Removed "SculptData" from the serialized XML format of prims 2014-03-28 07:51:21 +01:00
Justin Clark-Casey (justincc) 99308d64c6 minor: Add some doc to Scene.Backup() detailing its direct invocation if the indepedent backup thread is not running (e.g. in a regression test) 2014-03-26 00:43:17 +00:00
Oren Hurvitz e131e73652 Run slow operations in a separate thread, instead of using FireAndForget (which has a 1-minute timeout)
Resolves http://opensimulator.org/mantis/view.php?id=6945
2014-03-25 08:01:55 +01:00
Melanie Thielker a30ad71651 Guard against Scene being null in attachments it the wearing avatar is in the process of logging out. 2014-03-25 03:17:44 +01:00