Commit Graph

5580 Commits (2f6c78b88895c0934179fb8eb70ae1dc08883d5f)

Author SHA1 Message Date
UbitUmarov d17633f6c0 replace StatisticsFPSfactor that needed to be changed with FrameTime to a simpler true or false Normalized55FPS that is now TRUE by default. Incorrectly this commit also contains changes that should had their own commits: changes to heartbeat time control ant to gathering and calculation of related statistics. 2015-11-09 15:06:41 +00:00
UbitUmarov 097c56330a rename MinFrameTime as FrameTime, since it is not a minimum but a target value; retune its value a bit so reported FPS is closer to integer value; change ode step size acording to reduce jitter in phys FPS; Make Statistics Scaling factor (fludge factor) configurable. (legacy default of 5.0 in code) 2015-11-08 04:28:46 +00:00
Melanie Thielker 69585a4824 More plumbing of the EntityTransferContext (not yet complete) 2015-11-01 19:11:14 +01:00
UbitUmarov 72684592ba Merge branch 'master' into avinationmerge
Conflicts:
	OpenSim/Framework/AvatarAppearance.cs
	OpenSim/Framework/Servers/ServerBase.cs
	OpenSim/Framework/VersionInfo.cs
	OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetXferUploader.cs
	OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
	OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs
	OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/RemoteSimulationConnector.cs
	OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs
	OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
	OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
	OpenSim/Region/PhysicsModules/ConvexDecompositionDotNet/Properties/AssemblyInfo.cs
	OpenSim/Region/PhysicsModules/Ode/ODEPrim.cs
	OpenSim/Region/PhysicsModules/Ode/OdeScene.cs
	OpenSim/Services/Connectors/Simulation/SimulationServiceConnector.cs
	OpenSim/Services/HypergridService/GatekeeperService.cs
	OpenSim/Services/Interfaces/IAvatarService.cs
	OpenSim/Services/LLLoginService/LLLoginService.cs
2015-11-01 03:01:59 +00:00
Melanie Thielker ea56f4f27c Introduce an EntityTransferContext carrying the version numbers to pass
to all interested functions. Should fix the varregion conditional.
Still a testing version, do NOT use in production!
2015-10-31 18:13:02 +01:00
Melanie Thielker e8e0ba6d8f Remove testing cruft that is blocking the new protocols. Unit tests no
longer test TP v1 now.
TP v1 will be removed within 6 months anyway.
2015-10-31 17:22:27 +01:00
UbitUmarov 9232876421 let silly tests override version on local connections 2015-10-31 02:05:11 +00:00
Melanie Thielker f0fd028ed9 Merge branch 'master' of opensimulator.org:/var/git/opensim 2015-10-31 00:06:34 +01:00
Melanie Thielker dc6d9eadf3 Testing stage of the new versioning system. Use at own risk. May not
work. Will eat your babies. Yada. Yada.
2015-10-31 00:01:35 +01:00
UbitUmarov dd9b06e3b6 fix mantis 7733, reverting setting of IsAttachment on first call to full check. Replace instead same simple IsAttachment tests by full checks 2015-10-29 22:14:11 +00:00
UbitUmarov 9e6d9e0436 friends rights to edit objects display on viewers fixed. This needs to be optimized in future 2015-10-27 01:17:32 +00:00
UbitUmarov c3532ba876 set SOG.IsAttachment when doing a full check, so future gets see the right value 2015-10-25 19:59:05 +00:00
UbitUmarov 28d4afbe3a replace objects scale clamp by a more readable clamp. Simplify GroupResize and let rescale factors < 1 also be checked for size limits, Set new scales directly not checking them again. 2015-10-23 01:39:53 +01:00
UbitUmarov 7cb6ecb9f5 Make physics engines finish internal representation of loaded prims before starting simulation so it does start for all at same time. Currently only in use by ubOde 2015-10-22 17:34:28 +01:00
UbitUmarov e464bf5d82 recover scripts execution time stat i lost on previus changes. Behing async, this will not add with other time stats giving total frame time, as happens on other simulators. But its a good diag stat. 2015-10-21 18:34:06 +01:00
UbitUmarov 0045398324 move ugly convertion of axis locks 3 bit flags to a wasted vector3 down to PhysicsActor. Let engines use LockAngularMotion with either Vector3 argument or byte 2015-10-20 19:00:26 +01:00
UbitUmarov d8528a7ba0 add axis locks to sop serializer. Now they are also saved to inventory 2015-10-20 18:37:24 +01:00
UbitUmarov 3c69071145 also apply axis locks, when creating a prim physics actor 2015-10-20 18:21:13 +01:00
UbitUmarov 52860a7d15 stop using a Vector3 to store 3bits 2015-10-20 16:55:18 +01:00
UbitUmarov dfd60d6f71 STATUS_ROTATE are linkset flags and not prim 2015-10-20 15:37:43 +01:00
Diva Canto 59b63b6406 On to 0.8.3!
Conflicts:
	OpenSim/Region/PhysicsModules/ConvexDecompositionDotNet/Properties/AssemblyInfo.cs
2015-10-18 21:51:49 -07:00
Diva Canto 06d2508b96 On to 0.8.3! 2015-10-18 21:47:10 -07:00
UbitUmarov 8e333c953d in stats use real integration time, not the wanted one. Dont let stats calls overlap using a proper lock object 2015-10-12 11:29:13 +01:00
UbitUmarov 1af6ac4bfc remove unused method parameter master also removed 2015-10-02 17:44:19 +01:00
UbitUmarov 6ae7341e42 send DisableSimulator messages on closing childagents. Possible still not on at best timming, or on the right source files 2015-10-01 20:50:12 +01:00
UbitUmarov 2abe1ccc59 change GetNewRezLocation physics ray results processing 2015-10-01 14:47:32 +01:00
UbitUmarov 6df75a927c let hoverheight rest position be a falling state 2015-09-30 20:37:14 +01:00
UbitUmarov 4a2e6db344 add high level code suport for SetHoverHeight() called from a attachment, so in future physics engines can also suport it 2015-09-30 17:34:25 +01:00
UbitUmarov 0151c773e2 let sp know about scene before anything else on creation 2015-09-30 06:05:28 +01:00
UbitUmarov 5b7a3c703d clamp all draw distance changes within region limits 2015-09-30 05:57:02 +01:00
UbitUmarov feb78b2910 add several options for NPC creation so abusive use can be reduced (restrictive by default) UNTESTED 2015-09-30 02:45:11 +01:00
UbitUmarov f97807b53f let us see our online friends 2015-09-28 20:57:33 +01:00
UbitUmarov 028cbb7cbe remove a auxiliar vector no longer needed 2015-09-28 18:10:27 +01:00
UbitUmarov ad58f9b17e recover a lost position check for mega regions 2015-09-28 17:55:35 +01:00
UbitUmarov 05db03e809 fix unscripted sits without physics help 2015-09-26 03:14:06 +01:00
UbitUmarov d0a7e5bd78 fix object rez on terrain, i broke adding physics assistance 2015-09-26 02:33:57 +01:00
UbitUmarov 0fb033e567 fix object crossings to other scene on same instance 2015-09-26 01:31:57 +01:00
UbitUmarov e6f675b81b rearrange source code 2015-09-25 17:41:50 +01:00
UbitUmarov 2b0587770a add butterflies to terrain 2015-09-25 05:46:06 +01:00
UbitUmarov 13b8b17b9a we still don't have extended wind and cloud neither do viewers 2015-09-24 20:55:39 +01:00
UbitUmarov a6b8eb7bca some cleanup on terrain encoder 2015-09-24 19:11:17 +01:00
UbitUmarov f484773447 save a few more bits per flat patch 2015-09-24 15:23:52 +01:00
UbitUmarov 58daecfccb don't mess ray direction.. 2015-09-24 06:57:53 +01:00
UbitUmarov af34bfddd1 add physics assistance on placement of a new object. This may help on mantis 7727, but may still need more work 2015-09-24 06:46:07 +01:00
UbitUmarov c83351b9c0 fix the DC term on flat patch encoding 2015-09-23 22:35:27 +01:00
UbitUmarov 63bc0b574f speedup flat terrain patchs encoding, plus a few minor changes. 2015-09-23 21:04:13 +01:00
UbitUmarov ccfb561e8d change the encapsulation of compressed land patchs in llUDP packets 2015-09-23 00:01:32 +01:00
UbitUmarov 032958709b last merging of sog m_linkedAvatars into m_sittingAvatars - untested. 2015-09-21 21:49:51 +01:00
UbitUmarov 25677e4a1b try to remove Scenepresence dependence on sog m_linkedAvatars, sitting may still work 2015-09-21 21:31:01 +01:00
UbitUmarov 04800a7570 add missing sit check 2015-09-21 19:56:59 +01:00
Kevin Cozens b412db72be Fix a regression to GetSittingAvatars(). Return List<ScenePresence> once more. 2015-09-21 11:00:34 -04:00
UbitUmarov 87ad573ec2 MapBlockFromGridRegion and Map2BlockFromGridRegion are the same thing 2015-09-18 02:00:10 +01:00
UbitUmarov b9137e2dee avoid a null ref (that should not happen after last commit), also reduce use of thread jobs, where one is good enought 2015-09-15 22:30:39 +01:00
UbitUmarov 3906bb2749 fix missing check for viaHGLogin 2015-09-15 22:24:50 +01:00
UbitUmarov 5becc16acf try to improve vehicles crossing with Xengine. Lag seems main issue now, but needs testing, specially the fail cases, that most likelly need more work 2015-09-14 16:40:01 +01:00
Melanie Thielker f24414c063 Remove the last proprietary copyright headers, insert BSD ones. 2015-09-13 21:03:38 +02:00
UbitUmarov 209cb840a2 missing file... 2015-09-12 21:56:07 +01:00
UbitUmarov af0febf6a7 inventory mess 2015-09-11 19:55:38 +01:00
UbitUmarov 6a0465b70a remove diva's inventory cache since it seems to cause mantis 7720, broken items UUID. Guess it doesn't cover all paths 2015-09-11 04:46:15 +01:00
UbitUmarov daf8a4d01d fix lost sending of initial terrain to child agents 2015-09-10 01:02:52 +01:00
UbitUmarov 40fd7cbf74 a mess with Modules and Module 2015-09-08 20:03:54 +01:00
UbitUmarov 774c42e7fb fix some compile 2015-09-08 17:02:44 +01:00
UbitUmarov 31afc76fcf fix some compile 2015-09-08 16:51:42 +01:00
UbitUmarov 5b3e2ab9aa Merge branch 'mbworknew1' into ubitworkvarnew 2015-09-08 15:03:22 +01:00
Robert Adams 4dd17c4117 More 'everything is a module' merging.
Have most of UbitOde converted.
There are compile errors in OpenSimBase as the new modules stuff is not all there.
Removed ChOdePlugin as it's connection to OdePlugin was tangled.
2015-09-08 06:15:46 -07:00
UbitUmarov 29d78f7e3a add script events per sec stat, using the time report code, but ignoring the time for nowwq 2015-09-08 14:13:56 +01:00
Robert Adams e5367d822b Merge of ubitworkvarnew with opensim/master as of 20150905.
This integrates the OpenSim refactoring to make physics, etc into modules.
AVN physics hasn't been moved to new location.
Does not compile yet.

Merge branch 'osmaster' into mbworknew1
2015-09-08 04:54:16 -07:00
UbitUmarov 16025fa34b remove a forgotten cast to int 2015-09-06 20:28:59 +01:00
Diva Canto 82ea4179da Clean up viewer-based access control specifications. 2015-09-06 10:00:20 -07:00
UbitUmarov 3a0137cb45 fix odd drawdistance control initialization 2015-09-06 16:36:30 +01:00
UbitUmarov c1a4786be0 still a missing stat ID 2015-09-06 01:01:31 +01:00
UbitUmarov 0ddcc55166 let extra stats travel side by side with viewers ones... try to fix damm array indexes all over the place 2015-09-06 00:32:20 +01:00
UbitUmarov 2130984bef a few changes to stats. Array order coerent on users. give up on moses stats for now, since SimExtraStatsCollector cant reach SimStatsReport etc 2015-09-04 23:07:25 +01:00
Diva Canto d00f73c3a4 Deleted OpenSim.Framework.Communications. Moved its two remaining files to OpenSim.Framework. 2015-09-04 14:39:23 -07:00
Diva Canto 218eb908be In SceneGraph, use the property PhysicsScene instead of the variable _PhysScene, so that it gets properly initialized before being dereferenced. 2015-09-04 10:54:04 -07:00
UbitUmarov a54e0339ef remove a forgotten 1000.9 factor on physics fps 2015-09-04 14:33:46 +01:00
UbitUmarov 08f9c54554 use GetTimeStampMS to increase heartbeat and stats timing resolution. some rearrange on stat code ( MOSES special ones still out ) 2015-09-04 12:05:31 +01:00
UbitUmarov cdaed11387 at last we can login and see objects ( friends is dead and disable in
scenepresence)
2015-09-03 18:39:08 +01:00
UbitUmarov a11edceb00 seems to compile ( tests comented out) 2015-09-02 19:54:53 +01:00
UbitUmarov 371c9dd2af bad merge? 2015-09-01 14:54:35 +01:00
Diva Canto 11194209df First commit where physics work as region module.
Moved all physics dlls out of Physics and into bin directly, so they can be found by the module loader.
Removed call to PhysicsPluginManager.
2015-08-31 14:09:15 -07:00
UbitUmarov 31a50a73cb dont change camera on crossings 2015-08-31 14:21:50 +01:00
UbitUmarov 4905c74ddf start sending terrain patchs in completmovement where we know its
position. Also reset camera to position on makeroot
2015-08-31 14:08:32 +01:00
Diva Canto ce2c67876e More namespace and dll name changes. Still no functional changes. 2015-08-30 21:05:36 -07:00
Diva Canto 2c0cad6dd3 Renamed the namespaces too 2015-08-30 20:29:31 -07:00
Diva Canto 5648eb7bd1 Moved instantiation of SceneCommunicationService object to inside the scene constructor. This was a left over from the original monolithic design of scene communications. The less the instantiators of scenes know about the scene's internals, the better. 2015-08-30 15:52:26 -07:00
UbitUmarov 0edffae7e4 more on tps and crossings 2015-08-30 19:17:35 +01:00
Diva Canto f6d79c7cbb Mantis #7713: fixed bug introduced by 1st MOSES patch. 2015-08-30 11:07:27 -07:00
UbitUmarov b114a04ed4 fix NeighborRegions code 2015-08-29 03:41:43 +01:00
UbitUmarov b82b16c954 take taints check terrain out of Onframe event and add a new event for it. Slow it down to 1/4 heartbeat rate (once every 363ms aprox) 2015-08-27 15:01:15 +01:00
UbitUmarov 244f0c6352 change terrain internal representation to float. ushort work with legal
sl terrain, but may break existent terrain and that may cost a lot more
 than the cost of memory
2015-08-25 16:51:48 +01:00
UbitUmarov 64d05bab0f terrain stored as ushorts with gzip compression 2015-08-25 13:36:45 +01:00
UbitUmarov 1c752296bf change internal representation of terrain from int to ushort. This will
suporte height from 0 to 655.53m that includes SL limits ( still need to
 add code to trap eventual negative values from dbs or user input)
2015-08-24 18:40:28 +01:00
UbitUmarov 3829df1059 try to implement core load oar options 2015-08-24 17:05:16 +01:00
UbitUmarov cbc569a1e0 rename ImapTileModule as IMAPImageUploadModule to match core 2015-08-24 11:06:12 +01:00
Robert Adams 11209c72f5 In ScenePresence, when removing from the physical scene, unsubscribe
from collisions before removing the collision callbacks.
Should not make operational differences.
2015-08-23 21:13:40 -07:00
UbitUmarov 5da9979024 Warp3D map now seems to work 2015-08-22 16:35:49 +01:00
UbitUmarov d22d46ee96 update MapSearchModule 2015-08-22 13:41:45 +01:00
UbitUmarov 6555bbffaa remove the noise part on the PinHeadIsland. why to want something that
does not compress well on island?
2015-08-21 00:47:44 +01:00
UbitUmarov f6a59f74ab remove a 256m check 2015-08-21 00:35:55 +01:00
Jeff Kelley e1a455eae5 Fix multiple moving_end and add moving_start to llSetKeyframedMotion
Signed-off-by: Melanie Thielker <melanie@t-data.com>
2015-08-20 00:24:14 +02:00
Melanie Thielker 028506cf3c Partial plumbing for the agent stateful module features negotiation 2015-08-20 00:18:45 +02:00
UbitUmarov d2776ec645 funny bug 2015-08-19 17:14:29 +01:00
UbitUmarov 601914ecd8 find sending of initial terrain using PushTerrain as os core 2015-08-19 16:28:03 +01:00
UbitUmarov 7661366223 minor change 2015-08-19 15:24:12 +01:00
UbitUmarov 0af2fafddf add missing regionExtent setup and Scene physicsscene configuration ( not
exactly as core)
2015-08-19 11:04:28 +01:00
UbitUmarov 0b105da626 Merge branch 'mbworkvar2' into ubitvar 2015-08-19 08:48:50 +01:00
Melanie Thielker c83da03183 Create want and need lists for agent data interchange formats. 2015-08-16 01:45:15 +02:00
Melanie Thielker 2374c4a4c1 Adding the IAgentStatefulModule interface. It is used in addtion to
one of the existing module interfaces to denote a module that holds
agent specific state that should be transferred to other regions
2015-08-15 19:08:45 +02:00
Oren Hurvitz d24528b3bc Show Script Time in the statistics panel
The value shown is the number of milliseconds per frame that were spent executing scripts in this region.
2015-08-11 08:44:26 +01:00
Oren Hurvitz 4ad1468165 Better handling of invalid XML: a) prevent infinite loop on EOF; b) better logging
If the XML was truncated for some reason then ExecuteReadProcessors() would get into an infinite loop, using high CPU. Now it detects EOF (and several other error cases) and aborts.

The rest of the changes just improve logging of XML in case of errors, so that we can see what the bad XML is.
2015-08-11 07:35:37 +01:00
Diva Canto 959872315f WARNING: massive refactor to follow libomv's latest changes regarding inventory folders. The newest version of libomv itself is committed here. Basically, everything that was using the AssetType enum has been combed through; many of those uses were changed to the new FolderType enum.
This means that from now on, [new] root folders have code 8 (FolderType.Root), as the viewers expect, as opposed to 9, which was what we had been doing. Normal folders are as they were, -1. Also now sending folder code 100 for Suitcase folders to viewers, with no filter.
All tests pass, but fingers crossed!
2015-08-08 12:12:50 -07:00
Oren Hurvitz 5a59a6d445 Removed unused variable 2015-08-03 15:31:48 +03:00
Robert Adams fdb7a804fc Add an option to processes physics collisions using FireAndForget.
Off by default but set with [Startup]ShouldUseFireAndForgetForCollsions=true

There is a problem with physics colliions sometimes stopping. One suspicion
is that the long callback path from the physics engine into the script engine
is causing problems. Enabling this feature passes the collision into the
script engine on a separate thread and not the main simulation thread.
Tester can enable this and see if the collsions stay around. If they still
fail, this commit should be reverted and another solution looked for.
2015-08-02 22:31:53 -07:00
Diva Canto e5a1243abc Mantis #7657 and #7514. This should alleviate the problem of bad object assets being passed around via HG and archives. No guarantees that all the leaks have been found, but at least it detects and fixes these bad assets upon:
(1) storing and getting assets over HG -- assuming the core HG asset service is being used (not the case with OSGrid!)
(2) importing assets via OAR and IAR

Instantiation of bad assets now should also work, instead of producing an exception, but the bad assets themselves aren't being fixed in the DB. That should be done with a cleaning tool -- see Perl script in Mantis #7657.

Virus!
2015-08-01 18:58:05 -07:00
Oren Hurvitz e174dc87fb Fixed the whitespace in Scene.cs
The whitespace in this file was fubared recently
2015-07-13 12:37:18 +03:00
Diva Canto 03f142730c Squoosh one more warning 2015-06-14 08:14:09 -07:00
Cinder 0fa94f222d Refactor AgentPreferences so that database operations happen centrally. the opensim way.
Signed-off-by: Diva Canto <diva@metaverseink.com>
2015-06-13 07:27:42 -07:00
Cinder c1ddb7f05e Relicense AgentPreferences files to BSD and OpenSimulator
Signed-off-by: Diva Canto <diva@metaverseink.com>
2015-06-13 07:27:26 -07:00
Cinder 6f71d5c2c6 Support for Linden AgentPreferences capability and friends (UpdateAgentLanguage and UpdateAgentInformation) and Mantis #7157
Signed-off-by: Diva Canto <diva@metaverseink.com>
2015-06-13 07:27:01 -07:00
dahlia 58972f65ac SceneObjectPart.UpdateLookAt() now uses corrected libomv quaternion functions. 2015-06-10 01:26:38 -07:00
Diva Canto cc22d81b4d The only purpose of this commit is to remove an erroneous comment. It turns out that rezzing the attachments is necessary in modern viewers too. Proof: commenting the lines below the comment results in no attachments seen in the avatar. 2015-06-05 09:47:36 -07:00
Diva Canto 83267e19f6 Mantis #7536. This may alleviate the side effects of broken SceneObjects XML. It doesn't (can't) fix the cause. 2015-06-04 16:17:45 -07:00
Melanie Thielker edcba95ab5 Merge branch 'master' into moses
Conflicts:
	OpenSim/Region/Framework/Scenes/Scene.cs
2015-05-20 23:40:52 +02:00
Talun d9afe354ac New values returned by llGetEnv
Implements recent changes to llGetEnv
region_cpu_ratio hardcoded to 1
region_product_sku hardcoded to OpenSim

Signed-off-by: Michael Cerquoni <nebadon2025@gmail.com>
2015-05-20 14:36:54 -04:00
Michael Heilmann 946a6622fe Removing duplicate definition 2015-05-19 15:52:13 -04:00
Michael Heilmann 140ea04b9d Merging Opensim upstream before generating patch 2015-05-19 15:18:45 -04:00
Glenn Martin 91a55c0794 Merge branch 'master' of https://github.com/M-O-S-E-S/opensim into moses.metricsPhase2
Fixed conflicts.

Conflicts:
	OpenSim/Region/Framework/Scenes/Scene.cs
2015-05-19 14:07:44 -04:00
AliciaRaven cb586d1158 Enable grab feature (Ctrl+Drag) for non-physical link-sets and add code to handle spin (Ctrl+Shift+Drag)
This patch fixes permission issues with dragging scripted objects. As on LL grid, scripted prims can not be dragged. Also after dragging, the group was not marked as updated. This meant that after the region was restarted the group would revert to its original position. This version fixes issues where scripts in child prims were not detected and also blocks grab for attachments.

Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2015-05-13 12:16:14 -05:00
Diva Canto 1abbad71b4 Refactored some code that is used in two different dlls related to SOP rewriting. Also added some unit tests that relate to mantis #7514 2015-05-05 20:59:09 -07:00
Glenn Martin 72e17b0219 Merge remote-tracking branch 'upstream/master' into moses.metricsPhase2
Conflicts:
	OpenSim/Region/Framework/Scenes/Scene.cs
	OpenSim/Region/Framework/Scenes/SimStatsReporter.cs
2015-05-01 14:11:16 -04:00
Steven Zielinski 625452b84b Updated phase 2 to have the changes originally done in phase 1 for the defaultNumberFramesStored.
Test Plan: Tested using opensim standalone on windows with json stats.

Reviewers: rlouden

Reviewed By: rlouden

Differential Revision: http://cr.irl.ucf.edu/D275
2015-04-30 16:02:45 -04:00
Diva Canto da32512ea4 Updated all occurrences of AssemblyVersion("0.8.1.*") to AssemblyVersion("0.8.2.*") 2015-04-29 18:47:17 -07:00
Steven Zielinski 59778cfc2a Added in all metrics for Phase 1 except for Time Dilation.
Test Plan:
Tested on local opensim and firestorm. Not tested with JSON stats
reporter.

Reviewers: rlouden

Reviewed By: rlouden

Differential Revision: http://cr.irl.ucf.edu/D269

Signed-off-by: Diva Canto <diva@metaverseink.com>
2015-04-29 18:22:24 -07:00
Steven Zielinski cb3c6038af Changed the 10 value to be a constant value inside of the Scene called m_DefaultNumberFramesStored.
Test Plan: Tested on windows with the json stats reporter.

Reviewers: rlouden, kboswell, clattin, ssirigam, martin

Reviewed By: rlouden, kboswell, clattin, ssirigam, martin

Differential Revision: http://cr.irl.ucf.edu/D273
2015-04-29 16:20:03 -04:00
BlueWall e171ae899d Revert "Enable grab feature (Ctrl+Drag) for non-physical link-sets and add code to handle spin (Ctrl+Shift+Drag)"
We found that linksets can move if the root prim is unscripted. Will revert this until a fix can be implemented.
2015-04-28 17:24:54 -05:00
Steven Zielinski bebdc29eff Changed the 10 value to be a constant value inside of the Scene called m_DefaultNumberFramesStored.
Test Plan: Tested on windows with the json stats reporter.

Reviewers: rlouden, ssirigam, martin, kboswell, clattin

Differential Revision: http://cr.irl.ucf.edu/D273
2015-04-28 16:56:53 -04:00
Steven Zielinski 0b3adc961b Added in all metrics for Phase 1 except for Time Dilation.
Test Plan:
Tested on local opensim and firestorm. Not tested with JSON stats
reporter.

Reviewers: rlouden

Reviewed By: rlouden

Differential Revision: http://cr.irl.ucf.edu/D269
2015-04-21 17:33:26 -04:00
Robert Louden c3138f9f38 Phase 2 additons with Frame Dilation metric. 2015-04-21 16:15:48 -04:00
Glenn Martin 1959eb8372 Moved over metrics from previous OpenSim 0.8.0.3 repository (this new repository is now the master branch from OpenSim). 2015-04-21 14:29:17 -04:00
AliciaRaven f11720d71f Enable grab feature (Ctrl+Drag) for non-physical link-sets and add code to handle spin (Ctrl+Shift+Drag)
This patch fixes permission issues with dragging scripted objects. As on LL grid, scripted prims can not be dragged now. Also after dragging, the group was not marked as updated. This meant that after the region was restarted the group would revert to its original position.

Signed-off-by: Michael Cerquoni <nebadon2025@gmail.com>
2015-04-20 16:38:37 -04:00
Robert Adams 7d699514a5 Revert "Enable grab feature (Ctrl+Drag) for non-physical link-sets and add code to handle spin (Ctrl+Shift+Drag)"
This change sees to enable general moving of objects with touch scripts.
Reverting until the move permissions are understood.

This reverts commit 28ce323802.
2015-04-19 20:22:55 -07:00
AliciaRaven 28ce323802 Enable grab feature (Ctrl+Drag) for non-physical link-sets and add code to handle spin (Ctrl+Shift+Drag)
Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2015-04-17 19:37:18 -05:00
Magnuz Binder beba2ce781 Fix stand position for differing seat and root rotation.
Signed-off-by: Michael Cerquoni <nebadon2025@gmail.com>
2015-04-12 12:53:47 -04:00
Robert Adams 07dead7dcb varregion: any conversions of use of Constants.RegionSize converted into
Util.cs routines to convert region coords to and from world coords or handles.
2015-03-29 14:25:12 -07:00
Robert Adams c5a7bf6601 varregion: add varregion and TerrainData use in LLClientView.
Add sending multiple parcel patches and sending patches by avatar
view distance.
2015-03-28 08:30:52 -07:00
Robert Adams bedafb8fae varregion: refactor use of 'double heightmap[,]' into references to new class TerrainData
and push the implementation from Scene into the database readers and writers.
2015-03-27 19:32:50 -07:00
Melanie Thielker 752901c5f4 Make attachment rezzing async again for NPC. Doing that sync causes a deadlock
with the script thread.
2015-03-24 01:37:14 +01:00
Robert Adams 9f18e3ba80 Varregion: first cut at removing Border class checks for region crossings.
Added Scene.PositionIsInCurrentRegion(pos) to sense when new position needs some crossing work.
Many changes made to EntityTransferModule to accomodate new crossing sense logic.
2015-03-22 21:53:02 -07:00
dahlia 83e58ebc7c oops someone set individual quaternion members and forgot to normalize 2015-03-17 13:14:03 -07:00
Justin Clark-Casey (justincc) 310e44f250 Re-enabled ability for avatar to ascend and descend whilst controlling view with lmb held down on avatar (in most viewers).
This had been disabled by 30b7863 (Fri Feb 27 2015).
Relates to http://opensimulator.org/mantis/view.php?id=6835
2015-03-17 18:55:33 +00:00
Robert Adams 00b5b915c7 BulletSim: add VEHICLE_ more parameter value limit checking.
This only bounds passed parameters as there is no good way of refusing
the parameter setting. This mostly means that passing NaN's won't
crash the simulator.
2015-03-07 17:47:40 -08:00
Justin Clark-Casey (justincc) 7d3bafd5ab Add outbound URL filter to llHttpRequest() and osSetDynamicTextureURL*() script functions.
This is to address an issue where HTTP script functions could make calls to localhost and other endpoints inside the simulator's LAN.
By default, calls to all private addresses are now blocked as per http://en.wikipedia.org/wiki/Reserved_IP_addresses
If you require exceptions to this, configure [Network] OutboundDisallowForUserScriptsExcept in OpenSim.ini
2015-03-04 18:27:50 +00:00
BlueWall 7e8bad05ec Fix erratic Npc movement 2015-03-02 20:09:22 -05:00
Freaky Tech 2482d567cf added missing senderId in GiveInventoryFolder this little mistake prevented passing on folders for HG visitors
Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2015-03-02 15:59:49 -05:00
Justin Clark-Casey (justincc) 59d6d03909 Comment out now unused and not properly working private SP.m_leftButtonDown with a comment on how probably to implement it properly if it is needed in the future 2015-02-27 23:48:05 +00:00
Justin Clark-Casey (justincc) 30b786351e Don't slow down avatar walk speed if camera is changed (e.g. by holding down lmb on an avatar and moving the mouse).
Does this by not applying unwanted direction components to the avatar self movement calculation (exception is flying in mouse look).
Matches behaviuor on linden lab grid
Addresses http://opensimulator.org/mantis/view.php?id=6835
2015-02-27 23:43:12 +00:00
Justin Clark-Casey (justincc) ca7cc9b2e2 Don't slide crouching avatar when camera is panned around them with left mouse button
This matches linden lab grid behaviour
2015-02-27 19:43:31 +00:00
BlueWall aeb8a4bf85 Revert "Adding dynamic ossl permission control"
This reverts commit a3681f3052 until
further testing. Jenkins now fails ossl tests.
2015-02-27 12:27:10 -05:00
BlueWall a3681f3052 Adding dynamic ossl permission control
Add permission by identifying uuid (owner/creator/group) and function. Revoke
permission in the same manner. Permission adjustments immediately effect
running scripts ability to call os functions.

osGrantScriptPermissions(UUID key,string function) Threat Level Severe
osRevokeScriptPermissions(UUID key,string function) Threat Level Severe

work sponsored by: Rage
2015-02-27 11:05:15 -05:00
Justin Clark-Casey (justincc) 412dd7dfc5 When an avatar is walking across a region border, force the first AgentUpdate received on the new root agent to update movement parameters.
This prevents the avatar from drifting in its last direction of travel if a movement key was released at certain moments in the cross.
Relates to http://opensimulator.org/mantis/view.php?id=7435
2015-02-26 00:48:51 +00:00
Justin Clark-Casey (justincc) a03d893f2c Fix bug where the uuid gatherer was not inspecting UUIDs for items in an embedded object's inventory.
Added regression test for this case.
Likely a regression since 08606ae4 (Thu Jan 8 2015)
Relates to Mantises 7439, 7450 and possibly others.
2015-02-25 21:12:46 +00:00
Justin Clark-Casey (justincc) b1b72d7c2f Reduce coupling in regression test task inventory creation methods to make them usable in tests with no scene present 2015-02-25 20:30:03 +00:00
dahlia 8b2af1071f Add NaN and Infinity tests for SOP Velocity and Acceleration setters. 2015-02-16 23:51:37 -08:00
dahlia 78814a1533 Use a boolean flag to signal lookat is running instead of Quaternion.Identity so it can be a valid target orientation 2015-02-16 19:42:36 -08:00
dahlia 2700b096bc Filter NaN and Infinity values at SOP AngularVelocity setter 2015-02-16 19:06:01 -08:00
Justin Clark-Casey (justincc) dd6f560c05 If serialized scene object XML has a SavedScriptState with no UUID, then read past the innerXML instead of wrongly continously looping on the same element.
Addresses http://opensimulator.org/mantis/view.php?id=7437
2015-02-11 00:53:56 +00:00
dahlia 12119a9d7d llLookAt() strength parameter should slow rotation as it is increased. Thanks Vegaslan for pointing this out. 2015-02-07 17:39:46 -08:00
dahlia 2ed1afd32b llLookAt(): reduce and clamp strengh to reduce probability of overshoot 2015-02-07 14:17:37 -08:00
dahlia 506e62f815 llLookAt() and llRotLookAt(): all orientation updates now done via angular velocity manipulation. Also correct some orientation glitches during interpolation. 2015-02-06 22:36:26 -08:00
dahlia 3b7c3378f1 Manage Angular Velocity during llLookAt() rotation of physical objects 2015-02-05 23:13:06 -08:00
dahlia ee810a2cb5 Set angular velocity in physics actor in SceneObjectPart.AngularVelocity setter. Enables llSetAngularVelocity() 2015-02-05 14:29:51 -08:00
Justin Clark-Casey (justincc) 1d2616e7a2 If the owner of an object is taking a copy from the scene (e.g. via the "take copy" option on a viewer) then only require owner copy perms, not copy and transfer.
This matches Linden Lab behaviour and what was already possible via shift-copy.
Transfer would not apply here as the owner and copier are the same.
This is the only functional change, all other current take copy logic remains the same.
Adds regression tests around relevant take copy cases.
2015-02-03 23:43:30 +00:00
Justin Clark-Casey (justincc) d0a2ea0857 Fix regression where the stored state of every second script in an object rezzed from inventory (e.g. attachments) was no longer loaded.
Likely a regression since f132f642 (2014-08-28)
Relates to http://opensimulator.org/mantis/view.php?id=7278
2015-01-23 00:27:57 +00:00
Justin Clark-Casey (justincc) aef6fd6927 If the SnedInventoryAync() method receives an exception log this but make sure it does not terminate the process.
Relates to http://opensimulator.org/mantis/view.php?id=7421
2015-01-21 20:54:23 +00:00
Justin Clark-Casey (justincc) 25dd30ddb6 minor: Fix some CR line endings in Scene.Inventory.cs 2015-01-21 00:33:54 +00:00
Justin Clark-Casey (justincc) a846e63c70 If [Permissions] serverside_object_permissions = false or the undocumented propogate_permissions = false, don't propogate permissions of prim inventory items.
This was a regression from 13f31fd (4 Nov 2013)
Relates to http://opensimulator.org/mantis/view.php?id=7399
2015-01-21 00:21:27 +00:00
Justin Clark-Casey (justincc) ac93ba9f85 minor: correct SceneCommunicationService.LogHeader spelling
Relates to http://opensimulator.org/mantis/view.php?id=7337
2015-01-20 00:19:33 +00:00
Justin Clark-Casey (justincc) beef41f24c Stop simulators attempting to contact registered but offline regions (RegionFlags.Persistent but not RegioNFlags.RegionOnline) on startup and when an avatar completes a teleport.
This eliminates spurious network calls and failure reporting.
This is done by adding RegionFlags to the GridRegion returned data in a backward compatible way as an alternative to multiple IGridService.GetRegionFlags() calls
Using a simulator or a grid service older than this commit will just see previous behaviour.
2015-01-14 19:45:19 +00:00
Diva Canto 20b34135cb Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2015-01-09 08:32:40 -08:00
Diva Canto e2dd15625f Added GetDisplayNames capability. For now, we don't actually use display names, and this cap returns the regular name. But this moves the server side into the newer, preferred, protocol used by the viewer for fetching the names of agents in the scene given their UUIDs. (the old protocol is via UDP). This works fine in my limited tests, but could use further testing by others. 2015-01-09 08:31:56 -08:00
Justin Clark-Casey (justincc) 801a86ca03 When inspecting a script or notecard, also try to look up any assets embedded therein.
This is primarily to fix an issue where inventory items for NPC attachments would not be saved in archives as the assets referenced in the appearance notecard were not checked in this manner.
Relates to http://opensimulator.org/mantis/view.php?id=7376
2015-01-08 20:36:03 +00:00
Justin Clark-Casey (justincc) 08606ae409 Make the IteratingUuidGatherer the only UuidGatherer.
This UUID gatherer provides a superset of the previous gatherer's functionality
as it also allows the caller to control gathering iterations for load purposes.
2015-01-08 20:21:40 +00:00
Diva Canto 2138d5c7f8 Renamed VERSION_NUMBER to VersionNumber 2014-12-30 15:27:28 -08:00
Diva Canto 7466ef0525 This cleans up versioning. Specifically:
- It establishes 4 digits for opensim versions
- It uses the same number between opensim releases and mono addins versions

It also eliminates the last addin.xml files that were still there, for consistency.
2014-12-30 12:53:31 -08:00
Diva Canto 5cf6a6f830 WARNING: BREAKING CHANGES FOR REGION MODULE DEVELOPMENT.
This cleans up Opensim's use of mono addins. In particular, the extension points /OpenSim/RegionModules and /OpenSim/WindModule moved from OpenSim.exe to OpenSim.Region.Framework.dll. From here on, developers of region modules should declare their dlls to be dependent on OpenSim.Region.Framework, starting with version 0.8.1
Additional changes:
- Addins version uniformly updated to 0.8.1. These numbers should be compatible with the release numbers or else it becomes very confusing.
- Mono addins directives moved from files addins.xml to embedded directives in the class and assembly declarations, to make it all consistent
2014-12-30 07:58:42 -08:00
Diva Canto bb82076a4d Allow for richer semantics of object derez. Specifically, allow the existence of region modules that do other kinds of garbage collection. Instead of placing deleted objects in the user's Trash folder, or deleting them immediately (UseTrashOnDelete = false), a module may decide to take garbage collection under its control. For example, it may place derezzed objects in a certain area inworld and delete them later. 2014-12-25 12:17:07 -08:00
Justin Clark-Casey (justincc) e901253b49 Fix recent regression where a race condition meant SP.MakeRootAgent() would sometimes look to start attachment scripts before ETM.HandleIncomingSceneObject() had added them.
Probably a regression since ghosts branch merge on Nov 26 2014
2014-12-17 00:25:24 +00:00
Justin Clark-Casey (justincc) f3ab7c0f5c refactor: rename IteratingUuidGather.AddAssetUuidToInspect() and RecordAssetUuids() to AddForInspection() as this properly describes what both of these methods do. 2014-12-05 00:21:42 +00:00
Justin Clark-Casey (justincc) 9208fb5d54 refactor: Make IteratingUUIDGatherer take a dictionary in its constructor like UUIDGatherer, so we can deal with future cases where the dictionary may already be pre-populated. 2014-12-04 23:55:59 +00:00
Justin Clark-Casey (justincc) bee3f203cd Allow scripts in attachments on an owned NPC to call NPC functions on that NPC 2014-12-04 22:52:46 +00:00
Justin Clark-Casey (justincc) 5861401faa Remove long unused region parameters from SceneBase. Some of these weren't even being set. Region parameters come from Scene.RegionInfo instead. 2014-12-03 21:44:22 +00:00
Justin Clark-Casey (justincc) 2d2aa6e076 minor: Just have one message that displays successful registration of a region with its parameters rather than 2 2014-12-03 21:40:39 +00:00
Justin Clark-Casey (justincc) dcc36507f3 Halve the prediction lag for region crossing to improve most flying region crossings without degrading the walk cross experience (neither of which have been that great anyway). 2014-11-29 00:48:26 +00:00
Justin Clark-Casey (justincc) 265fe349e0 Somewhat improve avatar region crossings by properly preserving velocity when avatar enters the new region.
This commit addresses the following issues were causing velocity to be set to 0 on the new region, disrupting flight in particular
* Full avatar updates contained no velocity information, which does appear to have some effect in testing.
* BulletSim was always setting the velocity to 0 for the new BSCharacter.  Now, physics engines take a velocity parameter when setting up characters so we can avoid this.
This patch applies to both Bullet and ODE.
2014-11-29 00:12:11 +00:00
UbitUmarov e8d67af3e1 change/fix rez position and rotation on llRezObject and llRezAtRoot 2014-11-27 23:32:24 +00:00
Justin Clark-Casey (justincc) 86367d7219 refactor: Move methods to start a monitored thread, start work in its own thread and run work in the jobengine from Watchdog to a WorkManager class.
This is to achieve a clean separation of concerns - the watchdog is an inappropriate place for work management.
Also adds a WorkManager.RunInThreadPool() class which feeds through to Util.FireAndForget.
Also switches around the name and obj arguments to the new RunInThread() and RunJob() methods so that the callback obj comes after the callback as seen in the SDK and elsewhere
2014-11-25 23:56:32 +00:00
Justin Clark-Casey (justincc) 28d1dbfee4 Move conditionals which control whether a task is placed in the JobEngine inside Watchdog.RunJob() (renamed from RunWhenPossible) and generalize them. 2014-11-25 23:23:11 +00:00
Justin Clark-Casey (justincc) aeae34505f When processing incoming attachments via HG, if a request for uuid gathering or final asset import takes too long remove remaining requests from same user to prevent hold up of other user's incoming attachments.
This improves upon the earlier naive simply queueing immplementation.
Threshold is 30 seconds.  If this happens to a user they can relog and fetch will be reattempted.
2014-11-25 23:23:11 +00:00
Justin Clark-Casey (justincc) 06a5d6e9ef Introduce an IteratingUuidGatherer where each fetch from the asset service (iteration) can be controlled by the caller.
This is to enable an imminent change where incoming HG scene object fetching can assess the time taken by each request rather than being forced to perform all requests in one call.
Soon, this will replace the existing UuidGatherer since it is both simpler and more flexible.
2014-11-25 23:23:11 +00:00
Justin Clark-Casey (justincc) 1d19e1bbd0 Add naive implementation of controlled incoming HG attachments to manage load.
Instead of processing all incoming attachment scene object concurrently, process them consecutively to eliminate potential overload from this source.
This is a naive implementation because it does not currently account for slow foreign asset services.
Although it may take longer, this approach may also improve attachment visibility for HG avatars
since the scene object is now always added to the scene after receiving assets from the foreign service and not before.
2014-11-25 23:23:10 +00:00
Justin Clark-Casey (justincc) ec8d21c434 Label all threadpool calls being made in core OpenSimulator. This is to add problem diagnosis.
"show threadpool calls" now also returns named (labelled), anonymous (unlabelled) and total call stats.
2014-11-25 23:23:10 +00:00
Justin Clark-Casey (justincc) 3a1ce2715a Add "wearables check" console command
This checks that all the wearable assets and any assets for a given logged in avatar exist in the asset service
2014-11-25 23:23:09 +00:00
Justin Clark-Casey (justincc) a9dde81753 minor: Correct letter accidentally added to copyright notice on top of Scene.cs (almost five years ago!) 2014-11-25 23:22:20 +00:00
Justin Clark-Casey (justincc) b7ef6009a7 In Scene.AddNewAgent(), avoid a situation where an exception can result in a client being added to the manager without IClientAPI.SceneAgent being set.
This is done by adjusting the order of code so that SceneAgent will always be set before adding the client.
Various parts of the code (rightly) assume that a a client registered to the manager will always have a SceneAgent set no matter what.
2014-11-25 23:22:20 +00:00
Justin Clark-Casey (justincc) 1c9529aa9e If JobEngine is active, then use it to copy/rez attachments for an avatar entering the scene that isn't initially logging on. This will execute tasks consecutively rather than concurrently.
This has two aims
1) Reduce initial teleport failures when a foreign Hypergrid user enters a region by not holding up the teleport for attachment rez (this can be particularly costly when HG gets all assets in the object graph.
2) Reduce server load that may impact other simulator activities.
This complements existing JobEngine options that perform initial login attachment rez and appearance send in consecutive tasks.
2014-11-25 23:21:38 +00:00
Justin Clark-Casey (justincc) fc878a33ed refactor: consistently put all test classes in the OpenSim.Tests.Common package rather than some in OpenSim.Tests.Common.Mock
the separate mock package was not useful and was just another using line to always add
2014-11-25 23:21:37 +00:00
Justin Clark-Casey (justincc) b9b483151f Eliminate a few unnecessary calculations in the maintenance loop.
Also uses wait event instead of sleep for periodicity control.
2014-11-25 23:18:38 +00:00
Justin Clark-Casey (justincc) 7d30bb13be Fix recent minor regression where the default frame time wasn't being set if there was no startup config section.
Caused some regression tests to fail.
2014-11-25 23:18:38 +00:00
Justin Clark-Casey (justincc) 7bababaab6 Improve frame time stability by taking a few unnecessary repeated calculations out of the main scene loop.
Also uses a wait event to sleep rather than a Thread.Sleep to allow the loop to be interrupted in a more controlled manner when necessary.
2014-11-25 23:18:38 +00:00
Justin Clark-Casey (justincc) 5b6fb7245a Set ThreadPriority on main scene thread to highest.
This will only have an effect on Windows systems or mono with the (not recommended) mono-3.2.8 debug patch https://gist.github.com/justincc/31e52218d098529b4696 applied
2014-11-25 23:18:38 +00:00
Justin Clark-Casey (justincc) 9fb3065d33 Temporarily add root agent rez attachments work to job engine if it is running rather than as a fire and forget.
Experiment to see if serializing attachment rez and send initial data jobs improves other parts of sim performance.
2014-11-25 23:18:38 +00:00
Justin Clark-Casey (justincc) 859b1c5ba4 Add experimental job engine to see if queueing some existing async work during root agent entry to a region improves perf rather than always attempting to execute everything concurrently
Job engine is controlled via "debug jobengine start|stop|status".
Can only currently be enabled and disabled dynamically at runtime.
Currently only applies to code sending initial region data (objects, other avatar data) to a client.
2014-11-25 23:18:37 +00:00
Justin Clark-Casey 3247a7cb3e refactor: capitalize SOP.moveToTarget() and stopMoveToTarget() in accordance with code guidelines and the rest of the methods. 2014-11-19 20:12:28 +00:00
UbitUmarov 6bebb9206c fix stopMoveToTarget in attachments case ( similar to core fix) 2014-11-19 20:11:16 +00:00
Justin Clark-Casey 7a2c77e7ea If calling llStopMoveToTarget() on an in-world prim, don't send an unnecessary object update if the prim was not moving to target.
This involves making PhysicsActor.PIDActive get as well as set.
On physics components that don't implement this (all characters and some phys engines) we return false.
2014-11-19 20:06:56 +00:00
Justin Clark-Casey bdebd525db Remove SOP.StopMoveToTarget scheduled update which is now being done in SOG.stopMoveToTarget() as of last commit 67e568 2014-11-19 19:16:03 +00:00
Justin Clark-Casey 67e56872f3 If llStopMoveToTarget() is called on an attachment, then stop the avatar if it was moving to target.
Same behaviour as on Linden Lab grid.
Will probably also address http://opensimulator.org/mantis/view.php?id=7369 by not generating spurious object updates when llStopMoveToTarget() is called in attachments where the avatar is not moving.
2014-11-19 19:08:33 +00:00
UbitUmarov bb5ab05482 fix rez position being for root or center for a single object case 2014-11-19 18:20:30 +00:00
UbitUmarov 7bcb68d7c4 some steps to rez center or root of prim inventory object at requested
position ( does nothing diferent still )
2014-11-19 16:59:11 +00:00
UbitUmarov b4a91f5dde return bbox and offsetHeight to RezObject 2014-11-19 16:43:56 +00:00
Justin Clark-Casey 5aa8ba1b45 Fix issue where llRemoteLoadScriptPin() would treat 0 (the default) as a valid set pin in a destination prim rather than the unset no pin state
Adds regression test for this case.
2014-11-11 17:59:56 +00:00
Melanie Thielker bec456c2a5 Remove the Invisible stuff and add more baked caching. Refactor selection of textures to save to Bakes module. 2014-11-11 07:09:30 +01:00
Melanie Thielker 64deb6ae6f Second part of invisible base avatar option 2014-11-10 19:49:58 +01:00
Melanie Thielker 46424a4a77 Add a new baked texure module methid to support baked texturing mesh avatars 2014-11-10 04:47:37 +01:00
Melanie Thielker 6d2e924f24 Call the bake module each time we see a new attachment to see if the attachment
needs textures
2014-11-10 04:46:51 +01:00
UbitUmarov fdb0598446 remove duplicated lines 2014-11-08 00:25:44 +00:00
UbitUmarov caddabb5c4 scale ChildAgentThrottles with distance (internal to child server and not
root as was done before )
2014-11-06 22:25:16 +00:00
UbitUmarov ead78764ab allow drawdistance to change between 32 and MaxDrawDistance, configurable
value default to 256, so should have no effect. Next steps needed: reduce
 client udp Throttles with distance, update childreen connections with
 significat movement and view range changes, Make disconnect be delayed in time, make disconnects be receiving region action not sender on region changes. Allow distance less than 256 to only connect to visible regions, even none. Make this be relative to camera and not agent position or region centers as it is now.
2014-11-06 19:03:25 +00:00
UbitUmarov a6ffcbb7f9 always write physicsShapeType on sop serialization since default value
can't be guessed in some cases
2014-11-03 00:56:48 +00:00
UbitUmarov 37a5eab0f5 BUG FIX prevent references to null scene (as happens on mesh uploads) 2014-11-03 00:03:53 +00:00
Melanie Thielker 30f3de549a Merge branch 'avination-current' 2014-10-30 01:32:36 +01:00
Melanie Thielker 3afd64f2f7 Fix a script load issue 2014-10-30 01:29:03 +01:00
UbitUmarov e4d84d8ff6 try to make a avatar usesable if its siting part didn't cross, or crossed
back. This situation points to that sitted avatars should be sent in same
 http connection that crosses the object
2014-10-28 13:52:00 +00:00
UbitUmarov bc4d0179b3 remove debug message 2014-10-26 12:38:22 +00:00
UbitUmarov b07ea475bf delete keyframes on temporary backup group 2014-10-26 12:30:11 +00:00
UbitUmarov 525322efa2 bug fix 2014-10-26 12:24:12 +00:00
UbitUmarov b43ce909aa Debug... ( restored TriggerOnSceneObjectPreSave) 2014-10-26 11:28:24 +00:00
UbitUmarov cfc8de096b remove lock that did nothing, DEBUG disable TriggerOnSceneObjectPreSave 2014-10-26 10:48:53 +00:00
UbitUmarov 6600282fe9 another try to prevent double crossing 2014-10-26 10:08:13 +00:00
UbitUmarov 139044fc79 keep intransit flag even if deleted, dont set sog position if in transit 2014-10-26 01:25:28 +00:00
UbitUmarov 639f128d2c some cleanup, localID coerence fix.. 2014-10-26 01:27:43 +01:00
UbitUmarov d9d58a7b33 some code reorder/minor changes 2014-10-25 23:00:41 +01:00
UbitUmarov 16608ffb01 don't backup in transit SOGs 2014-10-24 21:51:38 +01:00
UbitUmarov 4571e5bc3e try to make SOG crossings full async. Simplify some borders checking.... 2014-10-24 18:10:28 +01:00
UbitUmarov 31c036c044 refuse crossings if logins disabled
Please enter the commit message for your changes. Lines starting
2014-10-21 19:22:51 +01:00
UbitUmarov b1ccf3f110 make sure we return false if catch() is triggered on crossing 2014-10-21 13:04:26 +01:00
UbitUmarov 59413adcee do agent crossing async, including QUERYACCESS ( need to check vehicles for
this also ), so it doesn't stop heartbeat
2014-10-21 11:57:47 +01:00
UbitUmarov afa9b4a002 Assume childreen don't need to know caps seeds 2014-10-20 09:14:27 +01:00
UbitUmarov f44c29effb try to fix propagation of seeds to all relevante regions 2014-10-19 15:51:12 +01:00
UbitUmarov b7708b9d1f change child agents creation/notification. As before this assumes that
sending regions close out of view connections.
2014-10-18 18:27:38 +01:00
UbitUmarov f9588730cf debug makeroot timing 2014-10-17 14:36:02 +01:00
UbitUmarov 2bea66ed27 send motion control state in update to childs. Reset CollisionPlane on
makechild
2014-10-17 14:07:11 +01:00
Melanie Thielker 14259b5f99 Fix an obscure permissions exploit. Taking items from a friend's prim could
possibly result in a privilege escalation
2014-10-16 03:53:56 +02:00
Melanie Thielker 04612f41a7 Fix transferring inventory from prims to agent inventory 2014-10-16 03:46:45 +02:00
UbitUmarov c0a75fcc03 fix targetOmega resend on deselect on the right place, can't be at sop
but packethandlers
2014-10-06 00:17:41 +01:00
UbitUmarov 57caf468e8 bug fix: resend part targetOmega on deSelect 2014-10-04 08:30:04 +01:00
UbitUmarov 6f149ef6ae bug fix: leave jumping state only to landing, without fallback into
onsurface, etc
2014-10-04 07:49:05 +01:00
UbitUmarov 4ae960a4f0 bug fix: revert back check on creating link 2014-10-04 03:43:20 +01:00
Justin Clark-Casey (justincc) cbd428cff3 Add LSL transaction_result event.
This is cinderblocks' transaction_result.diff from http://opensimulator.org/mantis/view.php?id=7329 but I have used lsl.parser.cs and lsl.lexer.cs files generated directly from opensim-libs rather than those supplied in the patch.
I also added scriptEvents.transaction_reuslt.
The required parser/lexer generation file changes were made in commit d564f28 in the opensim-libs repo.
Thanks!
2014-10-04 00:16:47 +01:00
UbitUmarov 94f42cef90 added a missing angularVelocity.Zero on sitting, removed odd camera based
movement vectors, plus little other things
2014-10-03 18:32:52 +01:00
Justin Clark-Casey (justincc) 57e75d7c03 Do not add attachments to the region scene object backup list.
Attachment persistence is not handled in this way and this just results in a load of busy work until a check in each SOG terminates a backup check for attachments anyway.
2014-10-02 22:30:44 +01:00
Justin Clark-Casey (justincc) afa85e6b3c Set appearance refresh to false by default.
This setting was originally added some time ago to deal with issues where appearance was not received properly by all users.
However, it does not scale well with large numbers of agents.
Disabling to see if the original problem has abated or whether this will have to be tackled in another way.
2014-10-02 22:30:44 +01:00
UbitUmarov 6d1f1103f3 clean up coments, use a even faster XY move request detection 2014-10-01 16:36:06 +01:00
UbitUmarov 4c8819a143 removed useless unreal inworld movement vector estimation. Do animation state using movement control flags only, on avatar frame of reference. This will hold
valid until the up direction is allowed to be diferent from the world one.
2014-10-01 04:32:19 +01:00
UbitUmarov b9be9097aa fix a incomplet landing handling case 2014-09-30 17:02:24 +01:00
UbitUmarov 2af7205813 keep same animation if in transit 2014-09-30 00:13:52 +01:00
UbitUmarov 3052a53889 change avatar physics and motion control. Still not that good :( 2014-09-29 20:17:05 +01:00
Justin Clark-Casey (justincc) 530b0cbbf1 Move expired objects cleaning trigger to the maintenance thread of a region rather than it's main scene loop.
[Startup] default setting UpdateTempCleaningEveryNFrames becomes UpdateTempCleaningEveryNSeconds.
Default becomes 180s instead of effective 182s (which would also vary with any changes in frame time or extra long frames)
2014-09-27 00:23:52 +01:00
UbitUmarov 09e05d48b9 refuse to do a inventory link if provided asset type is not a link or
folderlink
2014-09-26 13:28:24 +01:00
UbitUmarov d29a04fc20 remove debug msgs 2014-09-26 03:52:10 +01:00
UbitUmarov 598ab37b97 debug msg 2014-09-26 02:52:44 +01:00
Justin Clark-Casey (justincc) 9fcee73326 Make "generate map" console command also trigger upload to maptiles as well as asset generation without performing tile generation twice. 2014-09-26 01:02:19 +01:00
UbitUmarov 8c68772624 bug fix: add missing attach to region heartbeat event to update animations 2014-09-26 00:54:06 +01:00
UbitUmarov c9079360b9 coment out stack trace at newUserConnection, add log msh at createAgent 2014-09-24 18:37:59 +01:00
UbitUmarov 46bf6d1640 add stack trace debug message 2014-09-24 18:29:23 +01:00
UbitUmarov 4206c1248f same thing on another lock(acd) 2014-09-24 01:51:36 +01:00
UbitUmarov d96fe6eaf5 replace a lock on a unkown origin object with a lock on a well defined
one.
2014-09-24 01:37:51 +01:00
Justin Clark-Casey (justincc) c015cb3134 Remove an unnecessary check at the bottom of Scene.CloseAgent()
At this point sp != null so no check required.
2014-09-24 00:50:24 +01:00
UbitUmarov 6d2cdd31fe populate collision lists with LinkNumber, and detected structure in
Xengine
2014-09-23 23:59:05 +01:00
UbitUmarov f37364b56f Merge branch 'master' into ubitworkmaster 2014-09-23 23:20:28 +01:00
Melanie Thielker 309cfeff88 If an agent is logging in, rather than teleporting, make sure all known
circuits for that agent are closed.
2014-09-23 21:53:09 +02:00
AliciaRaven 1e22091193 Modifications to previous IAR commits to bring them more inline with existing OpenSim code conventions. Also include new IAR save switch in console help print out. 2014-09-23 00:04:59 +01:00
AliciaRaven 5bc3bbbcf3 Add an event callback for loading IAR files. The callback for creating them already existed but not for loading. This is of interest for use by region modules. Also includes reporting numbers of items saved and items filtered to the completed log printout. 2014-09-23 00:04:53 +01:00
AliciaRaven 08675d44a7 Change existing IAR save to use UUID for its callback reference instead of Guid. This is for uniformity as discussed on IRC. 2014-09-23 00:04:50 +01:00
UbitUmarov 79e47eb60e some changes in link/unlink code, bypassing complex variables set methods 2014-09-22 23:32:55 +01:00
UbitUmarov c82e456345 debug show stack trace 2014-09-22 21:13:36 +01:00
Melanie Thielker 4cc552162e Merge branch 'ubitworkmaster' 2014-09-22 18:50:06 +02:00
Melanie Thielker 0bfba122f0 When a ghosted avatar is removed, also remove any remaining CAPS 2014-09-22 18:49:08 +02:00
UbitUmarov ea4a526095 a few more changes on link/unlink 2014-09-22 16:09:39 +01:00
UbitUmarov b7fca5bcac same in a few more spots 2014-09-22 14:44:47 +01:00
UbitUmarov fe3c1b9e98 send to world or backup, after setting finding information 2014-09-22 14:32:56 +01:00
UbitUmarov bcaf202e34 update scenegraph group find by part information in sog link, so script link functions do update that also. 2014-09-22 13:59:23 +01:00
UbitUmarov a70ed79c39 compile fix 2014-09-21 23:26:17 +01:00
UbitUmarov d1ccc6d5cc release lock a bit sooner when not needed, add a try on more complex db
store call
2014-09-21 23:23:20 +01:00
UbitUmarov adda696cd0 protect getting the item 2014-09-21 22:46:44 +01:00
UbitUmarov 51ec2d83ac remove redundant code 2014-09-21 22:43:17 +01:00
UbitUmarov 9c552212a9 exclude npcs from baked cache 2014-09-19 16:51:51 +01:00
UbitUmarov 242bb425f3 fix positions on same frames transitions 2014-09-19 01:07:20 +01:00
BlueWall 519c753e46 This fixes the Scene thread renaming issue 2014-09-17 20:25:27 -04:00
BlueWall 96a2449122 Undo "Revert "Small changes to threading to send thread names to unmanaged threads. Needs Mono 3.6+ to see thread names in utilities like top -H . Some formatting of the thread name to fin in the 16 byte limit on Linux. Please test on Windows to see if the work has any adverse effects.""
Fix for break in next commit

This reverts commit 376fab1402.
2014-09-17 20:03:54 -04:00
Edward 427240f935 Changes to be committed: modified: OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs modified: OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs This solves mantis bug# 5005: llRegionSay script does not trigger ChatFromWorld event. This was solved by adding World.SimChat() command to the llRegionSay() function (per suggestion of DrCuriosity). Additionally this fixes llRegionSayTo() which was also not functioning by adding a World.SimChat() command and adding a new SimChatToAgent() overrided function to Scene.PacketHandlers.cs This is the second patch revision. Corrections made to the position of World.SimChat() and removal of tabs per suggestion by justincc. 2014-09-17 23:37:18 +01:00
BlueWall 376fab1402 Revert "Small changes to threading to send thread names to unmanaged threads. Needs Mono 3.6+ to see thread names in utilities like top -H . Some formatting of the thread name to fin in the 16 byte limit on Linux. Please test on Windows to see if the work has any adverse effects."
This reverts commit af286d5fcb.
Issue with Jenkins builds
2014-09-17 18:11:41 -04:00
BlueWall af286d5fcb Small changes to threading to send thread names to unmanaged threads. Needs Mono 3.6+ to see thread names in utilities like top -H . Some formatting of the thread name to fin in the 16 byte limit on Linux. Please test on Windows to see if the work has any adverse effects. 2014-09-17 17:56:10 -04:00
UbitUmarov 1953a0f4e0 Dont add to physics in a child update. It is missing several checks like
sit. makeroot should to it
2014-09-17 13:36:39 +01:00
UbitUmarov affcdcce8b try to send fly state on tps 2014-09-16 21:25:06 +01:00
Melanie Thielker 8ab5f2ce84 When CloseAgnt is called with an agent id that doesn't have a presence, check for stray clients and clean them up instead of failing. 2014-09-13 16:39:56 +02:00
UbitUmarov ffe5ede550 taskInventory request: give each transfer a diferent filename, Add more
agressive lock
2014-09-12 11:48:43 +01:00
Justin Clark-Casey (justincc) 70953dbfcd Fix issues where setting llSetTextureAnim(FALSE... did not work properly).
I ended up amalgamating patches from http://opensimulator.org/mantis/view.php?id=7313 and http://opensimulator.org/mantis/view.php?id=7318
Thanks a lot to both bobshaffer2 and cinderblocks.
2014-09-12 00:34:39 +01:00
Justin Clark-Casey (justincc) a3bd708e77 Fix regression from recent a02dae5 where stand positions are no longer correct when a sit target is specified.
Adjusts stand position using just avatar position relative to the root prim instead.
Fixes http://opensimulator.org/mantis/view.php?id=7315 and preserves previous fix for http://opensimulator.org/mantis/view.php?id=7299
2014-09-11 20:59:20 +01:00
UbitUmarov df8eae1957 handle AO sit ground case 2014-09-10 20:55:00 +01:00
UbitUmarov f66b58cf00 *TEST* add movement states SIT and SITGROUND. ScenePresence on SIT,
SITGROUND or STAND, sets directly the state, and desired sitAnimation for
default sits
2014-09-10 19:30:57 +01:00
Melanie Thielker 0caa59b286 Fix a nullref that can hit Vivox voice 2014-09-10 02:43:51 +02:00
UbitUmarov e37fd5e716 force update of movement animation 2014-09-09 22:27:21 +01:00
UbitUmarov 9d815e2d2a on SetAnimationOverride do a UpdateMovementAnimations(); 2014-09-09 22:07:03 +01:00
UbitUmarov 016e58e354 *test* 2014-09-09 21:53:27 +01:00
Melanie Thielker 87a4abac50 Plumb the rest of the serverside AO 2014-09-09 20:50:41 +02:00
Melanie Thielker 339904bc52 Merge branch 'ubitworkmaster' 2014-09-09 20:16:43 +02:00
Melanie Thielker 2d2823f1de Add some case magic and send an anim pack when an override is set 2014-09-09 20:16:02 +02:00
UbitUmarov 002a2deaf9 add full delete if uuid iz zero and state is ALL 2014-09-09 19:09:06 +01:00
UbitUmarov 46abe0c86d Merge branch 'master' into ubitworkmaster 2014-09-09 13:54:00 +01:00
UbitUmarov 683f2cc892 only cancel attchment needed update type on sending sheduled updates.
This is wrong but its as original worked
2014-09-09 13:32:22 +01:00
UbitUmarov 4ed3461573 huds bug fix 2014-09-09 05:20:43 +01:00
Melanie Thielker 347c5b3070 Add perms check 2014-09-09 05:20:53 +02:00
Melanie Thielker aa84ad369c Add some forgotten calls 2014-09-09 04:35:08 +02:00
Melanie Thielker d2324b64c7 Add missing file 2014-09-09 04:12:58 +02:00
Melanie Thielker 18023169e7 Actually do the overriding 2014-09-09 04:12:10 +02:00
UbitUmarov 17154fbffa set default LinksetPhysPrims to 0 so max number of prims for physical
object is disabled
2014-09-09 02:22:07 +01:00
UbitUmarov d00aa403e0 Merge branch 'master' into ubitworkmaster 2014-09-09 02:05:44 +01:00
Melanie Thielker f2390f7c72 Plumb llSetAnimationOverride 2014-09-09 03:01:05 +02:00
UbitUmarov 51697944b6 dont send fullObjectUpdate on deselect 2014-09-09 00:09:39 +01:00
UbitUmarov 8e15d4ad57 limit number of prims on physical objects. Not all cases covered still 2014-09-08 23:58:49 +01:00
Justin Clark-Casey (justincc) 41f2f3132b For monitoring purposes, start non-timeout tasks (which do not currently use a threadpool) via Watchdog.RunInThread() rather than Util.RunThreadNoTimeout()
The functionality is the same but this allow us to monitor such tasks via "show threads" and abort them for test purposes, etc.
Also extends thread names to provide more info (e.g. SendInitialDataToClient says what client the task is for).
2014-09-05 23:20:59 +01:00
UbitUmarov cf1d58d164 do not send objectproprieties on sop.SetGroup(). I many cases this will
arrive before creating the object in viewer with respective full update
2014-09-05 15:16:13 +01:00
Justin Clark-Casey (justincc) ac866a1c46 Add [EntityTransfer] AllowAvatarCrossing setting to determine whether avatars are allowed to cross regions at all.
Defaults to true.  For test purposes.
2014-09-03 00:25:56 +01:00
Justin Clark-Casey (justincc) d582db6132 Fix recent regression from 473c5594 where camera started to judder on moving vehicles.
Other parts of OpenSimulator are relying on SP.Velocity == 0 for vehicles.
So add and use SP.GetWorldVelocity() instead when we need vehicle velocity, along the same lines as existing SP.GetWorldRotation()
2014-09-02 23:39:52 +01:00
Justin Clark-Casey (justincc) 473c559478 As per the LL grid, if an avatar is sitting then return it's velocity relative to the region rather than relative to its seat.
Resolves http://opensimulator.org/mantis/view.php?id=7175
2014-08-30 01:09:33 +01:00
Justin Clark-Casey (justincc) a02dae566c Fix issue where moving a seated avatar would not adjust their subsequent stand position.
Addresses http://opensimulator.org/mantis/view.php?id=7299
2014-08-30 00:26:18 +01:00
Justin Clark-Casey (justincc) 099212167b Implement STATUS_BLOCK_GRAB_OBJECT in llSetStatus()/llGetStatus() and correct effect of STATUS_BLOCK_GRAB
As per http://wiki.secondlife.com/wiki/LlSetStatus
Setting STATUS_BLOCK_GRAB_OBJECT prevents or allows move of a physical linkset by grab on any prim.
Setting STATUS_BLOCK_GRAB prevents or allows move of a physical linkset by grab on a particular prim.
Previously, setting STATUS_BLOCK_GRAB would prevent drag via all prims of the linkset.
2014-08-29 23:40:21 +01:00
Justin Clark-Casey (justincc) 1b75ec5647 Ignore whitespace when reading serialized XML objects.
This was previously effectively being done by XmlDocument in the multiple passes through the XML.
This change tells XmlReader to ignore whitespace.  This also means changing arguments to use XmlReader instead of XmlTextReader (a descendent of XmlReader) directly.
XmlReader.Create() has been the recommend way to create XML readers since .NET 2.0 as per MS SDK and is the only way to specific ignore whitespace settings.
2014-08-29 19:08:23 +01:00
Justin Clark-Casey (justincc) 1a3ffda852 minor: Eliminate more unnecessary code copying individual parameters for Vector3 copying in Scene - this is not necessary as Vector3 is a value type 2014-08-28 18:37:34 +01:00
Justin Clark-Casey (justincc) f132f642b2 On code section that rezzes single objects and attachments, reduce CPU use by reading asset XML a single time with a stream reader rather than multiple times.
Reading large XML documents (e.g. complex attachments) is CPU expensive - this must be done as few times as possible (preferably just once).
Reading these documents into XmlDocument is also more resource intensive than using XmlTextReader, as per Microsoft's own publication "Improve .NET Application Performance and Scalability"
Optimization of other cases will follow if this change is successful.
2014-08-28 18:15:33 +01:00
UbitUmarov 38fc1cc445 try to make child presence know its root region. Incomplete, some paths dont send the information. 2014-08-28 00:44:59 +01:00
UbitUmarov b871029a30 dont create a cadu that is not used. Add a root region global position 2014-08-27 18:05:40 +01:00
UbitUmarov 73cdafd6c9 dont mess throotles values sent to child presences. Some cleanup 2014-08-27 15:57:12 +01:00
Melanie Thielker 012d0b07bc Merge branch 'ubitworkmaster' 2014-08-27 11:25:17 +02:00
UbitUmarov 07ee101a05 bug fix. Was not deleting attachments if on public parcel 2014-08-27 01:09:11 +01:00
UbitUmarov 620443f858 on TPs to nearby regions, only send kills if needed by parcel privacy 2014-08-27 00:37:05 +01:00
Justin Clark-Casey (justincc) b1ff78f4d8 Don't allow update timer to invoke another scene update if the previous is still active. 2014-08-26 18:52:09 +01:00
Justin Clark-Casey (justincc) 42bb122232 Fix frame times when updating scene on timer. 2014-08-26 18:13:38 +01:00
Justin Clark-Casey (justincc) 64f640f901 Implement experimental non-default mechanism to update scene via a timer rather than a persistent thread with sleep.
This is to see if an inaccuracy in sleep times under load is responsible for increase in frame times even when there is spare time still available.
Can currently only be activated by setting "debug scene set update-on-timer true".
Can be switched between timer and thread with sleep updates whilst the scene is running.
2014-08-26 18:13:38 +01:00
UbitUmarov dde2ac2544 still testing 2014-08-26 02:22:25 +01:00
UbitUmarov 3ee6144d0c even less kills on tps 2014-08-26 00:00:21 +01:00
UbitUmarov 6857afe2a4 *test* back to no sog kills, little retouch on attachment updates,
NameValue AttachItemID is a root part thing only
2014-08-25 23:31:04 +01:00
Melanie Thielker 56081dc5e1 Merge branch 'ubitworkmaster' 2014-08-25 20:33:12 +02:00
UbitUmarov b1f14ad62f back to just kills 2014-08-25 14:15:53 +01:00
UbitUmarov 385fcbb75e *test* send kills and hack 2014-08-25 13:58:50 +01:00
UbitUmarov f4a6be8654 clean sendKill a bit, remove a IsChild that is set too early in a calling
path
2014-08-24 00:44:14 +01:00
UbitUmarov 06b6238d00 send avatar kills after attachments, send otherattachments before rest of
sog ( updates will mess this again but well... )
2014-08-23 22:24:28 +01:00
Melanie Thielker 9ce1fd7a3c Merge branch 'avination-current' 2014-08-23 19:39:31 +02:00
Melanie Thielker 1fc5dadc60 Add an admin message to refesh a region's map tile. Will be used to periodically
rebuild the world map to clean out unused tiles.
2014-08-23 19:38:08 +02:00
UbitUmarov 8fd836c299 back to sending attachment sog kills in place of the hack. This is the
official way of doing it
2014-08-23 12:03:55 +01:00
UbitUmarov 1aa335078a sop SendFullUpdate() goes by presence if it is a attachment 2014-08-22 21:54:00 +01:00
UbitUmarov 0295e6822d some cleanup ( well or not ) 2014-08-22 20:01:07 +01:00
UbitUmarov c95fd60806 revert the kills, they seem even worse 2014-08-22 00:28:05 +01:00
UbitUmarov 0da7f8e863 silly... 2014-08-22 00:01:50 +01:00
UbitUmarov be02fb3904 replace hack by sog kills on tp out 2014-08-21 23:43:06 +01:00
UbitUmarov d5bb80798d make the hack more extensive. Forbid sog/sop updates if Intransit but
release it sooner
2014-08-21 23:18:51 +01:00
UbitUmarov 6674548af0 replace AgentHasMovedAway + KillEntity by a hacked version on teleports 2014-08-21 22:42:45 +01:00
UbitUmarov ad83b18634 some cleanup.. 2014-08-21 14:07:55 +01:00
UbitUmarov b68c814bc6 ... 2014-08-21 10:53:59 +01:00
UbitUmarov 114144407b variations.. 2014-08-21 09:32:36 +01:00
UbitUmarov 5f1cb6542d test 2014-08-21 06:35:11 +01:00
UbitUmarov ad6f942279 add filter sog updates 2014-08-21 06:11:19 +01:00
UbitUmarov d98d64a61a bug fix 2014-08-21 05:28:35 +01:00
UbitUmarov d2f3a19838 test 2014-08-21 05:00:51 +01:00
UbitUmarov 6acfa77919 test 2014-08-21 04:35:04 +01:00
UbitUmarov 87f03c040c bad test 2014-08-21 04:07:23 +01:00
UbitUmarov 5bf145a397 add a direct sendpartfullUpdate to send a full object update to a part,
optionally overriding its parentID. check what it does to attachments
2014-08-21 00:49:10 +01:00
UbitUmarov 88587b4e73 reserve updates priority queue 2 for attachments, send them by it on
BestAvatarResp scheme. Attachments cannot be sent on imediate queues,
 since they will block everything. Changed distance to priority math,
 keeping identical result, shifted to start at queue 3.
2014-08-20 21:41:16 +01:00
UbitUmarov 16cf3967b4 Reserve a extra localID for a presence ( it will be localID + 1 ) 2014-08-20 17:54:23 +01:00
UbitUmarov b21b6532b0 sending attachment kills before putting them back doesnt cover all cases
and seems heavy for viewers
2014-08-20 17:48:10 +01:00
UbitUmarov d16f7df673 also send attachment pre-kills on crossings 2014-08-19 20:33:26 +01:00
UbitUmarov 6aa60a5d97 test .... 2014-08-19 19:56:43 +01:00
UbitUmarov cca2ae3c89 test 2014-08-19 19:47:41 +01:00
UbitUmarov ca43a7fe63 variationsss... 2014-08-19 09:42:45 +01:00
UbitUmarov b0253362c7 remove the silly sendTerseUpdates. I was fooled by wingridproxy not
decoding updates correctly
2014-08-19 09:18:29 +01:00
UbitUmarov e883fb519b test 2014-08-19 06:53:02 +01:00
UbitUmarov 65983cc4fc test 2014-08-19 06:23:30 +01:00
UbitUmarov 1c9af8727d send the avatar data after sending attachments, by the same Entity updates
path
2014-08-19 05:13:18 +01:00
UbitUmarov 42a58101cf HACK force GetPriorityByBestAvatarResponsiveness ignoring configuration 2014-08-19 04:56:33 +01:00
UbitUmarov 9914e371af minor changes to GetPriorityByBestAvatarResponsiveness code 2014-08-19 04:54:25 +01:00
UbitUmarov e77fafe12d *test* send attachments in sync, resend avatar at end 2014-08-19 02:15:01 +01:00
UbitUmarov ffcc1d7fa2 undo the hack.. its useless 2014-08-18 23:14:04 +01:00
UbitUmarov d31f361e89 moved hacks to scene presence completemovement, possible only needed
there?
2014-08-18 19:41:16 +01:00
UbitUmarov 73b8dc4183 missing file for previus commit 2014-08-18 19:19:25 +01:00
UbitUmarov 83e545df93 *DANGER* *HACKS* on reusing child presences: partA send kills to
viewers, partB keep using same localID (as before)
2014-08-18 19:14:53 +01:00
UbitUmarov 96de2a2fd2 reduce the kills sent, hide attachments kills on origin 2014-08-18 04:07:40 +01:00
UbitUmarov f8e4805d98 NOT GOOD. Changed hide code on crossing/tp. Send needed avatar and attachments
kills, visible so we can see what is going on, to try to improve later
(this are always needed, hidding just made issues more visible )
2014-08-18 01:34:16 +01:00
UbitUmarov 31a2c07e83 put bake bakes, plus a missing change forcing animations to pass by
scenepresence
2014-08-17 09:54:38 +01:00