Commit Graph

1419 Commits (c98fb267899206e624285b14073d478c0a5224a2)

Author SHA1 Message Date
Brian McBee 6cb3833021 OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs, OpenSim/Region/Environment/Scenes/ScenePresence.cs
Fix for array out-of-bounds error in basicphysics.
2007-08-03 21:54:21 +00:00
MW a6aea50eac changed the properties so that most of them only take up one line per get/set. 2007-08-03 20:09:55 +00:00
lbsa71 e4196ee6b8 * Changed some names 2007-08-03 18:45:42 +00:00
MW 0975ff6cfd Yet another commit related to the SceneObject rewrites. 2007-08-03 16:17:05 +00:00
MW c9a5d4bc4b Yet another commit related to the SceneObject rewrites. 2007-08-03 15:04:23 +00:00
MW ec5ae36fda and more work on those classes. Think they are just about ready to begin hooking them up. 2007-08-03 14:47:38 +00:00
MW ad21cb2ea8 Ditto...More work on the AllNewSceneObject* classes. 2007-08-03 12:00:24 +00:00
MW dde8aafb8a More work on the AllNewSceneObject* classes. 2007-08-03 11:44:30 +00:00
Brian McBee 3e4d677c77 Fixes flying glitch (hang) when crossing region boundaries 2007-08-02 21:34:45 +00:00
MW 5c28f3c3a2 Some more work on SceneObject/ Primitive rewrites (slowly getting there) 2007-08-02 16:40:50 +00:00
MW 5fa0821531 Changed a couple of method in PermissionManager from private to protected to fix the error that ckrinke just reported 2007-08-02 13:06:21 +00:00
Adam Frisby ad03c0dc69 * Added support for CreateLink to LSL Interpreted API
* Added new "PermissionManager" which handles access to protected resources for users. (ie editing other peoples objects, etc)
2007-08-02 12:30:40 +00:00
Adam Frisby a250d24492 * Attempted to Fix an issue whereby X and Y coordinates on terrain brushes were reversed. 2007-08-01 23:02:54 +00:00
Adam Frisby d2c7bd3fff * Terrain engine now knows the region coordinates - this can be later used to allow loading of single terrain files for multiple regions. 2007-08-01 21:27:58 +00:00
MW 1d5544a23a Little bit more work on AllNewSceneObjectPart2 2007-08-01 20:11:42 +00:00
MW cdd1285e9e few small changes.
Updated libsl to latest version.
2007-08-01 18:04:31 +00:00
MW edc572dacf Some more work on SceneObject/primitive rewrites (AllNewSceneObjectGroup2 /Part2).
Updated the JavaVM to a later version I did (basically some clean up and a little bit more functional).
Added SendLoadURL method to IClientAPI.
2007-08-01 16:50:20 +00:00
Sean Dague 55b569069d clear userAgent state on client shutdown, which fixes the issue
where you could only login once with a given id in standalone mode.
2007-07-31 14:42:50 +00:00
Sean Dague 74bb5282a0 mass update of files to have native line endings 2007-07-30 20:11:40 +00:00
MW 5ee2e38c11 Deleting objects should now work. But beware they aren't send to your trash folder or anything so there is at the moment no way to recover deleted objects. 2007-07-29 13:05:57 +00:00
Adam Frisby 8b3981f1fd * Primitives no longer walk around while being rescaled. 2007-07-29 12:46:41 +00:00
Adam Frisby 5146661ed1 * Experimental fix for random walking of resized prims. 2007-07-29 12:41:30 +00:00
Adam Frisby 038774de30 Commit 1/2
* DB4o no longer crashes the sim on Startup
* DB4o now crashes the sim on shutdown.
* Variety of console verbosity fixes.
2007-07-29 09:37:29 +00:00
MW 3edc4cd0d5 fixed the problem with other avatar's clothes being white. 2007-07-28 14:41:52 +00:00
MW e86396ad1f You should now see the correct Avatar for other users, including their clothes, although their still seems to be a few problems with the clothes, in that sometimes other avatar's default clothes are white.
At last, removed the need for the avatar-texture.dat file. (Please never come back).
2007-07-28 13:44:12 +00:00
MW 1b850b4483 Should now have version 0.1 of our new ruth default avatar. At the moment, you only see your own avatar correctly, all other user's avatars show up as the old ruth. This will be fixed soon.
We also need better clothing for the new ruth and to edit the body shape. 
To get this working you will need to delete your asset yap file and also in grid mode the user server needs to be updated.
2007-07-27 16:23:04 +00:00
MW d143e7b074 A few changes so that the number of warnings is less but without deleting everything.
Like, I removed the Obsolete from the old caps method as at this time not all caps calls can use the new Caps stream method as it doesn't properly deal with LLSD Arrays. 
Now down to 3 warnings on the events in IClientAPI and for now I think we have to live with them as I think most of those events will be used.
2007-07-27 12:21:52 +00:00
Adam Frisby bc11fa8fda * Removing some housekeeping tagged elements.
* 6 Compiler warnings left (total) - two legacy caps warnings, four unused ScenePresence events.
2007-07-27 06:20:32 +00:00
lbsa71 39b64564dc * Started renaming world to Scene
* Update and UpdateMovement now first stores array to avoid collection update exceptions
* Ignored some bins
2007-07-26 14:55:42 +00:00
MW 2b42ea0a42 Start of the OpenSim library , for now only contains a few textures. 2007-07-25 18:19:38 +00:00
Adam Frisby 2de8f0ef3d * Fixed an issue where Terrain brushes may not update correctly. 2007-07-25 14:38:10 +00:00
Adam Frisby 2760378f7a * Users doing terraforming should see updates instantly now.
* Other viewers in the sim will see updates no more than once every 5 seconds.
2007-07-24 05:54:44 +00:00
Adam Frisby b9af2fe393 * SendLayerData overload including coords now uses patch number rather than coords directly. 2007-07-24 05:38:21 +00:00
Adam Frisby 402aa1b0d2 * Small fix, patch values should be multiplied by their size (16) 2007-07-24 05:23:28 +00:00
Adam Frisby d8997b59d3 * Terrain should now send just updated patches. 2007-07-24 05:22:33 +00:00
Adam Frisby 3cbc1e011d * Reduced a significant number of compiler warnings (back down to 9 for all projects combined, all 'never used' things) 2007-07-24 03:59:32 +00:00
MW 5db16cbd9b Couple of small changes 2007-07-22 13:41:19 +00:00
MW 70fa302042 * Some work in progress code: Inventory cache, start of inventory server/service, userprofile cache, inventory handling. (non of it is enabled yet (or at least it shouldn't be).
* Fixed some of the problems with crossing regions when flying: you should no longer sink to ground level when crossing (should keep roughly your right height). Should no longer sometimes get sent back to the centre of the current region when attempting to border cross. But instead sometimes you will find you avatar stop at the edge of region and you will need to start moving again to retry the crossing (which should then work). This code is partly based on Babblefrog's issue #212 patch. [I think I have some ideas of how to solve the stopping at edges problem, just want to get the inventory code done first]
* Capabilities code has now been moved to the OpenSim.Framework.Communications project as some of the caps code will be tightly tied to inventory/asset handling and it was causing a two way reference problem when it was in its own project/dll.

This is a Big commit as I was going to keep my inventory work local until I had it in a working state, in case it brakes anything, but its getting harder to keep in sync with svn.
2007-07-22 11:44:36 +00:00
Adam Frisby 4eb8ca49a9 * Renamed terrain functions to match OpenSim naming styles.
* Added capability to support minimum/maximum terrain limits (from the last 'bake')
2007-07-21 22:20:22 +00:00
Adam Frisby 2c90c61020 * Issue#206 - Casting of a LLUUID from XMLRPC hashtable causes an error. (Thanks Babblefrog)
* Issue#205 - MySQLManager User Creation support readded (Thanks Babblefrog + adjohn)
* Issue#204 - Clients now recieve terrain updates properly (Thanks Babblefrog) [May do some slight modifications on this to make it an event]
2007-07-21 07:29:37 +00:00
Adam Frisby 32aacd4f36 * Issue#209 - Terrain Hills Patch (Thanks Babblefrog)
* Issue#208 - Region crossing should be using External host (Thanks Babblefrog)
* Issue#207 - Prebuild.xml contains path errors (Thanks Gareth)
2007-07-21 07:23:00 +00:00
Adam Frisby 765ff13f22 * Assortment of Console changes - console messages are now grouped into modules (eg "client", "grid", "terrain", "storage", etc) 2007-07-20 01:32:27 +00:00
MW b2c6f316e1 Some work on Inventory (not yet finished or enabled) 2007-07-19 20:21:02 +00:00
MW 0b6e332e16 Added some Alert methods to Scene , and a console command handler. So from the console to send alerts use : alert general <message> , for a instance wide message , or use alert firstname secondname <message> to send a alert to one user. (TODO: add region wide messages). 2007-07-19 10:44:19 +00:00
Adam Frisby 33b4cc1bb0 * Added housekeeping comments, see mailing list in just a moment... 2007-07-19 01:08:26 +00:00
Adam Frisby 23a734d0c7 * More cleaning 2007-07-19 01:02:59 +00:00
Adam Frisby e189681095 * Added TriggerTouchStart function to Interpreted Events API
* One less compiler warning. Heh.
2007-07-19 00:55:14 +00:00
Adam Frisby 36fc7390f2 * Moved EventManager to SceneBase (from Scene)
* Added OnShutdown event to EventManager (to be used to perform cleanups, etc)
* Fixed another compiler warning.
2007-07-19 00:52:10 +00:00
Adam Frisby 5e490e0599 * Nearly back down to zero compiler warnings again... 2007-07-19 00:46:27 +00:00
Adam Frisby 920ffaf24b * Cleaned out remaining references to the old LocalStorage system in prep. to move to StorageManager. 2007-07-19 00:42:59 +00:00
Adam Frisby 6cf9d6da21 * Removing more compiler warnings 2007-07-19 00:25:40 +00:00
mingchen 222becc879 *New Configuration System, much easier and less buggy compared to the original system in place
*View RegionInfo.cs for an example on how it works!
*This hopefully copies all the files over, but who knows :)
2007-07-18 23:15:08 +00:00
MW 4c8b8d22ff A script/custom application should be able to add a particle system to a prim, just create a new libsecondlife.Primitive.ParticleSystem() and then call AddNewParticleSystem() on the OpenSim particle : we really need to rename our particle class to stop conflict with the one in libsl. 2007-07-18 21:26:31 +00:00
MW d2b459b8e5 Sculpted Prims should now work. 2007-07-18 20:29:06 +00:00
MW 643a02ec60 More testing some ideas, to find best method for SceneObject Primitive classes. 2007-07-18 18:12:16 +00:00
MW e78a0ac886 Just trying things out, nothing to see here, please go back to sleep. 2007-07-18 13:55:14 +00:00
MW 04ece84d6b few small changes 2007-07-18 13:40:07 +00:00
Adam Frisby f9eab1f0f2 * Fixing compile 2007-07-17 23:54:33 +00:00
Adam Frisby f65808ab07 * More LSL changes (and fixing a compile warning)
* More attempted fixes for the phantom remoting bug.
2007-07-17 23:47:45 +00:00
Adam Frisby 9fc72755ce * More LSL related fun 2007-07-17 23:14:19 +00:00
Adam Frisby c287ee17ad * Working more on the Interpreted Script API (for use in scripts which have to occupy something [Hello LSL]) 2007-07-17 23:04:46 +00:00
Adam Frisby 61526951ef * Attempting to fix a bug. 2007-07-17 18:25:35 +00:00
Adam Frisby 5524b96b10 * Readjusted strength of the terrain brushes from seconds / 100.0 to seconds / 5.0. (5 seconds = raise one brush radius) 2007-07-17 18:08:53 +00:00
lbsa71 d95918f228 * Changed SimpleApp to use EventManager and Scene timer
* Refactored a lot of m_* and public -> wrappers
2007-07-17 17:47:23 +00:00
lbsa71 47ea453b32 * debugged quite a lot of db-related strangeness and various refactoring goofs 2007-07-17 00:07:26 +00:00
lbsa71 497ab5d7ab * RegionApplicationBase restructuring now complete
* Still has some weird bug in SimpleApp though.
2007-07-16 23:25:35 +00:00
lbsa71 85bdec5e0d * Massive restructuring of RegionApplicationBase, OpenSimMain and SimpleApp 2007-07-16 20:10:54 +00:00
mingchen 41b9baa054 *Adding some more files 2007-07-16 19:52:46 +00:00
mingchen 2873b82b78 *Renamed everything Parcels and ParcelData to Land and LandData
*Added missing files (I hope)
2007-07-16 19:40:25 +00:00
mingchen 7fabf9612a *Renamed ParcelManager to LandManager
*Made the Parcel class its own file and moved the Parcel and LandManager into their own folder in Environment
*Some renaming might need to be done so the Parcel class doesn't have issues with the libsecondlife Parcel class, but Land doesn't seem right.
2007-07-16 18:45:19 +00:00
Adam Frisby ddf73763db * Rigged up LSL Script Engine to OpenSim - not quite fully tied yet however, still lacks connection to ScriptInterpretedAPI. (but Hello World should work!) 2007-07-16 18:06:35 +00:00
Adam Frisby ac4f8745ba * Updating internal LSL handler/compiler with Tedd's r1.
* Importing begginings of DB4oDataStore
2007-07-16 17:46:47 +00:00
Sean Dague 2a3c79df83 changed to native line ending encoding 2007-07-16 15:40:11 +00:00
mingchen d216f5779c *Trunk compiles now
*Added "RemoveEntity" and renamed "AddNewEntity" to "AddEntity"
2007-07-16 14:56:35 +00:00
mingchen 7f10179129 *Fixed bug that incorrectly tabulated 'others' prims on a parcel
*Added support for selected prims (does not yet support prims being sat on)
*Added support for listing avatars with prims on parcel with their prim count
2007-07-16 01:25:16 +00:00
Adam Frisby 571bd78e58 * More scripting enhancemnents and properties. 2007-07-15 22:36:35 +00:00
MW 4dbad04b9f It wasn't me who messed up flying when adding a test NPC class. (honestly!) 2007-07-15 22:11:03 +00:00
Adam Frisby f2c449f10e * Added new scripting related events, in particular a new event which is triggered by console commands so that the script can subscribe to console messages and operate when they occur.
* Added new example script (work in progress)
* Fixed typo in Scripting engines for C# and JScript.NET
2007-07-15 22:04:56 +00:00
MW bf2f3ea29a Hijacked simpleApp again (sorry lbsa71, guess I should create my own simpleApp), to try out a basic test npc character(/class). 2007-07-15 21:10:05 +00:00
mingchen 6510aea0ed *Added support for the "show" button that highlights objects over the selected Objects
*Known bug, client does some weird "showing" when more than 255 objects are meant to be selected (linked objects count as one object)
2007-07-15 21:02:13 +00:00
Adam Frisby 61446c0cd8 * Primitives are now loaded from Datastore during scene initialisation. 2007-07-15 18:49:11 +00:00
MW 3c326aae99 Removed the reference to ClientManager from scene, as scene really shouldn't have a direct reference to the UDP/Packet server's clientmanager, instead it should send all data through the ScenePresences.
For those functions that was using the clientManager's foreachClient(delegate) method, there is now a ForEachScenePresence(delegate) in scene. 
This change helps with the decoupling of client packet functions from the scene functions.
2007-07-15 18:05:41 +00:00
MW a87ebda895 Removed reference to Scene EventManager from primitive. In its place, primitive now has its own event (OnPrimCountTainted) that ParcelManager subscribes to.
Removed some unused code from SimpleApp.
2007-07-15 17:40:21 +00:00
Adam Frisby aebd58d75e * PROTIP: It helps to know what your doing when playing with reflection. 2007-07-15 17:32:54 +00:00
Adam Frisby 813cdd0c80 * Marked old terrain methods as obsolete.
* Missed an item using the old local storage.
2007-07-15 15:53:29 +00:00
Adam Frisby 2dea3dbd6b * Terrain now uses the new StorageManager. 2007-07-15 15:51:09 +00:00
Adam Frisby 6d455f3b6c * Storage Manager now initialises with a DB name equal to that of the region name, and DB file specified in the DataStore config item. Storage engines may ignore the DB name parameter.
* OnBackup event is now triggered using the Storage manager.
2007-07-15 15:43:53 +00:00
Adam Frisby 8fc1dfec79 * Added loading methods for NullStorage. 2007-07-15 15:40:50 +00:00
Adam Frisby 275d8c0247 * Adding example "NullStorage" DataStore engine. 2007-07-15 14:58:23 +00:00
Adam Frisby c46a508945 * Fixed duplicate CAP bug when a user logs out then relogs back in in grid mode. 2007-07-14 23:06:05 +00:00
Adam Frisby e9bcc7a3fd * Fixed an issue which caused regions to crash when duplicating primitives. 2007-07-14 22:44:41 +00:00
mingchen 4f5c1e40b4 *Updated getParcel to accept floats as well. This helps in finding the parcel under an exact point (when precision matters) 2007-07-14 19:09:00 +00:00
mingchen bf32020693 *Removed ParcelManager from SceneObject and Primitive and replaced with events in EventManager
*Prim count and sim-wide prim count correctly reflect object bonus multiplier
2007-07-14 17:01:15 +00:00
mingchen a3f2c1276a *Added support for simwide area and simwide prim count for parcels 2007-07-14 15:57:20 +00:00
lbsa71 811d2b69c9 * Worked some more on SimpleApp
* Removed SceneObject references to RegionHandle, ParcelManager, EventManager as they are public on Scene
* Moved PulseScript behaviour into MySceneObject
2007-07-14 15:33:25 +00:00
mingchen 423d03eaef *Added support for prim counting on parcels
**No restrictions yet in place, or total prim count
2007-07-14 15:11:36 +00:00
lbsa71 0bb2b7f18d * encapsulated some public fields 2007-07-14 14:15:58 +00:00
lbsa71 1a92dc9073 * Apparently, we need to tell ParcelManager that there is no parcels.
* Cleaning lady cleaning build ignores (No, MW, I don't mind, anything for you)
2007-07-14 14:13:05 +00:00
MW a04602d9c1 Added AddPreCompiledScript method to ScriptManager.
Done some work on lbsa71's simpleApp(hope he doesn't mind):
now have the avatar showing up and the terrain and his pulsating box (well except its not a box, as there seems to be something wrong with our PrimitiveBaseShape..DefaultBox() settings). 
Also noticed a few other problems that I had to work around, so these need looking into.
2007-07-14 13:18:02 +00:00
mingchen d879c6e8fc *Moved the OnSignificantClientMovement event to ScenePresence.
*ParcelManager's resetSimParcels does not set any default values.
*Updated ParcelData with correct defaults previously set in resetSimParcels
*Region overrides are now sent to viewer instead of dummy'd
2007-07-13 23:13:25 +00:00
mingchen 862dc9fe97 *Reworked parcel joining to work the same way as LL's method.
**Parcels within selection now join and not the two parcels selected at each corner
*Created OnSignificantClientMovement event that is triggered when an avatar moves more than 2 meters.
2007-07-13 21:13:38 +00:00
MW 9b61def98d Chat/Shout/etc should be working again 2007-07-13 21:12:16 +00:00
Adam Frisby e6dc575bc3 * Added sample event to ScriptInterpretedEvents 2007-07-13 20:29:51 +00:00
Adam Frisby e14ef63113 * Small commit: SceneObject now registers itself with the Backup event via the function ProcessBackup. 2007-07-13 20:10:32 +00:00
Adam Frisby ad264a6b6d * Fixing issue with ParcelFlags. ParcelFlags is now a uint rather than an enum. 2007-07-13 20:01:16 +00:00
Adam Frisby c0093052b0 * Default parcel flags now allow flying, landmark creation, object entry, deeding to group, terraforming, object creation and outside scripts. 2007-07-13 19:51:05 +00:00
Adam Frisby 985e0b765a * Obsoleted ILocalStorage
* Added IRegionDataStore
* Added OnBackup event to EventManager
2007-07-13 19:27:15 +00:00
MW 401af6ad4a Prim Copying (both CTRL+D and shift-drag) should now work. 2007-07-13 19:01:09 +00:00
lbsa71 a076369fa3 * I want to commit too! 2007-07-13 18:01:44 +00:00
Adam Frisby 3f6c4e6187 * Renamed OpenSim.Region.Enviroment.Scripting to OpenSim.Region.Scripting
* Renamed OpenSim.Scripting to OpenSim.Region.Scripting
2007-07-13 18:01:02 +00:00
Adam Frisby 08331f97d3 * Reorganising Java Virtual Machine code into a subfolder for the JVM specific parts, leaving the JVMEngine folder specifically for Script/IScript interfaces.
* Fixed a compile issue with the Interpreted Scripts API.
2007-07-13 17:53:11 +00:00
MW 07b0e2df6f Part two of Darok's Bullet physics plugin: added the actual plugin, although haven't added the project to prebuild.xml yet.
Also might have messed up some of the SVN properties on some of the folders, so if the cleaning lady has to come in again, I just hope she doesn't moan.
2007-07-13 17:52:11 +00:00
Adam Frisby 6d37fe4947 * Moved LSL-style functions to ScriptInterpretedAPI.cs and put a XML remark comment that they are defunct and best avoided at all costs.
* More wrappers: llCollisionFilter, llCollisionSprite, llCos, llCreateLink, llDeleteSubList, llDeleteSubString, llDetachFromAvatar
* More functions: osCos, osDeleteSubList, osDeleteSubString
2007-07-13 17:43:25 +00:00
Adam Frisby 946180885d * Added wrappers for:
llAbs, llAcos, llAddToLandPassList, llAdjustSoundVolume, llAllowInventoryDrop, llAngleBetween, llApplyImpulse, llApplyRotationalImpulse, llAsin, llAtan2, llAttachToAvatar, llAvatarOnSitTarget, llAxes2Rot, llAxisAngle2Rot, llBase64ToString, llBreakAllLinks, llBreakLink, llCSV2List, llCeil, llCloseRemoteDataChannel, llCloud
* Added functions for:
osAbs, osAcos, osAsin, osAtan2, osAxes2Rot, osAxisAngle2Rot, osBase64ToString, osCSV2List, osCeil.
2007-07-13 17:25:01 +00:00
Adam Frisby 9be896c8ce * Adding LSL stuff for Tedd_, implementing LSL-style functions in ScriptAPI.cs, implementing server event callbacks in ScriptInterpretedEvents.cs
* Added Tedd_'s LSL compiler thingie, although it cannot be referenced yet.
2007-07-13 17:14:30 +00:00
MW 0ac6809343 Think SceneObject/Primitive copying should now work, just need to hook it up to a event and test. 2007-07-13 16:53:31 +00:00
MW fcc7f86427 Changed simpleApp to use basic physics.
Done some work of fixing primitive/SceneObject copying.
Set DefaultHome region to 1000,1000.
2007-07-13 16:12:38 +00:00
lbsa71 878289ef88 * removed PrimitiveOld and CreatePrimFromObjectAdd 2007-07-13 15:20:18 +00:00
lbsa71 33ef93f4a6 * ObjectAddPacket now confined to ClientView,´using PrimitiveBaseShape instead - w00t! 2007-07-13 12:32:34 +00:00
Adam Frisby 0f1b2f278b * Fixing compiler warnings in an attempt to reduce them back down to zero. 2007-07-13 07:17:42 +00:00
mingchen 486632986c *Parcel updates are now sent to users over newly subdivided areas and users over parcels being joined to correctly update the viewers
*NOTE: Parcel updates are packets sent to the viewer when they enter a new parcel containing information such as parcel name, media URLS, etc
2007-07-12 23:57:26 +00:00
mingchen df24ce6dfd *Parcel and estate support fully restored into Sugilite
*Significant movement (currently set to 2 meters of movement for performance reasons, even though its speedy) and initial login now sends parcel updates
2007-07-12 20:33:10 +00:00
mingchen b27924d0a5 *Found and fixed bug that crashed viewer when logging in or viewing land owners
*Reenabled estate manager; remember, the master avatar is the only one that can use this (by default: Test User with password 'test')
*Still working on readding support for updating parcel information when logging in or moving into a new parcel
2007-07-12 16:19:32 +00:00
MW 20a77a6d4b Fixed a number of bugs in the local InstantMessage handling, sending InstantMessages will no longer crash the server. But they still aren't really working correctly, you can't type replies to received messages. 2007-07-12 15:16:19 +00:00
MW 27c595c007 Cleaning up some of the CAPS functions, Asset uploads now use the new LLSDStreamhandler system. 2007-07-12 13:09:39 +00:00
MW 17ddb8b493 Hopefully texturing prims should now work correctly. 2007-07-11 18:32:32 +00:00
MW 9d989612b0 updated libsecondlife.dll to a 1.18 version (from the libsecondlife aditi branch, so when they have a trunk version that is 1.18 ready, best to update again).
Started some work on a userProfile/inventory cache.
2007-07-11 14:39:03 +00:00
Adam Frisby 561b87b303 * Applying dalien's patches from bug#177 and #179 2007-07-11 02:51:51 +00:00
MW 7f03246653 Gird mode in sugilite should now work in so far as you should be able to login and move between regions in the same instance. Moving to regions in a different instance of opensim still needs implementing (working on it now).
Also trying to look at the map in grid mode will crash the server.
2007-07-10 17:56:31 +00:00
lbsa71 85dd493614 * some follow up renaming of members et c. 2007-07-09 21:25:43 +00:00
lbsa71 08a1fa3f96 * Introduced ClientManager for great justice. 2007-07-09 21:03:36 +00:00
lbsa71 d91f33b87b Re-applied dalien patch (#175) and included bin\data with avataranimations.xml 2007-07-09 19:56:22 +00:00
MW 93f3ef7e0d Done a little bit of renaming in primitive.cs and on a few events in IClientAPI.
Disabled CAPS asset uploading as it seems it now crashes the server.
2007-07-09 15:59:35 +00:00
Adam Frisby e8acf1cca9 * Begun work on Primitive Duplication. Not hooked up yet, but theoretically could be done so. In practice, more work needs to be done. 2007-07-09 15:29:39 +00:00
lbsa71 f62b7f3d1e * reverted rev 1200 waiting for info re animations.xml 2007-07-08 19:47:04 +00:00
lbsa71 252ff78eb3 Applied animations patch (#175) submitted by dalien 2007-07-08 19:28:53 +00:00
lbsa71 5f8de1e704 * By popular demand, all generated build files are now deleted. Somebody should make sure the wiki is updated. 2007-07-08 19:27:04 +00:00
Adam Frisby 74410efb22 * Bugfix with instant message handlers. Looking at implementing grid IM server, ideally using a known scalable infrastructure. 2007-07-08 03:45:06 +00:00
Adam Frisby 855ebe739b * Missed a line - IM support in local simulator should now work. 2007-07-08 03:36:17 +00:00
Adam Frisby bdab40280b * Added instant message support for the local region. Grid support forthcoming. 2007-07-08 03:32:27 +00:00
Adam Frisby 10ece46cf6 * Updating prebuild 2007-07-08 02:58:01 +00:00
MW 70d8731aa2 Fixed rotation editing of individual prims in a group. I think positioning and rotations should now be correct (for both groups and on editing individuals of a group). Resizing still needs work. 2007-07-05 19:19:39 +00:00
Adam Frisby ad86e94b3d * Tweaks to Java engine (uses less threads). Added support for OnFrame and OnNewPresence events. 2007-07-05 04:23:34 +00:00
Adam Frisby c570b107f8 * Java engine fully back in Sugilite 2007-07-05 00:24:40 +00:00
Adam Frisby 3c46e5b170 * Added Java support back into Sugilite (although it still needs a calling host to be added). 2007-07-05 00:09:45 +00:00
MW beb3073bec A bit more work on Building tools/support.
updated Axiom.MathLib.dll.
2007-07-04 19:07:27 +00:00
Adam Frisby 249ce4cf6f * More cleaning - Sugilite now only has build errors for "value is never used" properties (which I presume will be filled in over time) 2007-07-04 05:49:12 +00:00
Adam Frisby daf7b8ec76 * Cleaning - attempting to get compiler warnings back down to zero. 2007-07-04 05:25:40 +00:00
MW bd8018fa1c Today's work on Building support/tools. Think I am slowly getting there. 2007-07-03 20:10:20 +00:00
mingchen e06ffb3981 *Removed GridInfo class as it has been previously replaced with the much better NetworkServersInfo class
*Got the GridServer in OGS1 to go through with registering the region, but the actual storage of the region isnt working right now.
**After this is fixed, grid mode should work!
2007-07-03 17:03:14 +00:00
lbsa71 9b6b6d05d4 * Optimized usings (the 'LL ate my scripts' commit)
* added some licensing info
2007-07-03 14:37:29 +00:00
Adam Frisby 96dfb33bca Attempted workaround for Mono's insistence on compiling BasicTerrain incorrectly 2007-07-02 23:42:38 +00:00
MW 7f18f494f1 Just committing this because I want my commit to be on the front page of www.opensimulator.org rather than lbsa71's being there. 2007-07-01 21:45:47 +00:00
lbsa71 2d34caabb9 * removed try-catchall from scene constructor
* added reference server-side addnewprim prototype to Scene - not implementet yet though.
2007-07-01 21:16:45 +00:00
MW 2852cda727 More work on SceneObject/Primitive and building (Linking is a work in progress as is all). Committing now as I've finished for the night and will be continued tomorrow. 2007-07-01 21:04:33 +00:00
MW 54ef77f0fd Can change the name and description of a prim. 2007-07-01 18:33:44 +00:00
MW 9800c05c1b Started change to having SceneObject and then that having child Primitives which in turn have a Shape object (currently PrimitiveBaseShape). The plan is only for the SceneObject to interface with the physics engines. As a physics Entity should be able to have mulitple shapes connected to it. 2007-07-01 17:26:33 +00:00
lbsa71 06a8c13200 MAJOR IP RESTRUCTURING
* moving towards IPEndPoints all over the place
* trying to make the internal/external division
2007-07-01 16:07:41 +00:00
lbsa71 5e805656db Fixed SimpleApp - aka thankgoditssundaycommit
* Updated SimpleApp with various introduced dependencies
* Extracted ScenePrescence creation in Scene
* removed try-catchall from UserManagerBase (that actually hid a bug)
* Refactored RegionInfo
  * handle is calculated
  * it will explode upon accessing x,y,ip,port,externalip if not explicitly initialized
* Removed superfluous 'ref' keywords
* Removed a shitload of 'catch Exception e' that causes build warnings
* Lots of small refactorings, renames et c
* Ignored some bins
2007-07-01 13:17:27 +00:00
Adam Frisby 31649aa1d5 * Fixed scripting engine with a few minor updated namespace issues. 2007-07-01 11:24:50 +00:00
mingchen 6b3777d3db *Deleted Logger.cs from OpenSim.Framework 2007-06-29 16:43:48 +00:00
Adam Frisby 135e9b1f53 * Removed J# language support because it has issues with Mono. 2007-06-28 19:35:20 +00:00
mingchen fe0528b98c *Added UUIDNameRequest packet support (untested, but should work -- at least in sandbox mode)
*Various small renamings
2007-06-28 19:09:50 +00:00
MW 41f26668d9 enabled physics plugin flying flags. 2007-06-28 17:48:45 +00:00
mingchen 108d89f894 *Master User is now set up
*Added support for getting user profile information from remote grid server (untested)
*Updated prebuild.xml
2007-06-28 16:17:20 +00:00
MW e1ebfaef63 Applied ScenePresence movement patch from Darok. 2007-06-28 15:56:24 +00:00
MW 561db23e5f Finished removing the old scripting code, Scene.Scripting.cs and OpenSim.Framework.Interfaces.Scripting. 2007-06-28 14:10:05 +00:00
MW 3456d951d8 Imported the scripting changes, so now should be up to date with sugilite. 2007-06-28 13:13:17 +00:00
mingchen 0232f01a58 *Moved all the classes into their own file from LLSDHelpers.cs
*Some folder renaming to follow project Name
*Updated prebuild.xml
2007-06-27 19:43:46 +00:00