Melanie
ad1c6442cd
Remove a debug spam
2011-12-27 01:40:44 +01:00
Diva Canto
b6cfe15c7c
HG: more / love for Xmas
2011-12-24 07:44:26 -08:00
Melanie
41f6d6a5ff
Introduce a LightShare kill packet ans send it when needed. Currently only
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understood by AVN v0.3
2011-12-24 16:18:01 +01:00
Melanie
2e07d24199
Merge branch 'master' of ssh://3dhosting.de/var/git/careminster
2011-12-24 01:46:04 +01:00
Melanie
c4e16b26bb
Merge branch 'master' into careminster
2011-12-24 02:21:35 +00:00
Melanie
c9dbcfbb31
Merge branch 'master' of ssh://3dhosting.de/var/git/careminster
2011-12-24 01:43:44 +01:00
Melanie
f2855d3668
Add setter for Acceleration on physics objects.
2011-12-24 01:41:32 +01:00
Melanie
5b28e29530
Fix camera orientation for sit targets to use the prim actually sat on.
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Now SL compatible.
2011-12-24 01:40:58 +01:00
Melanie
04806e02ed
Add PRIM_POS_LOCAL as an alias to PRIM_POSITION for setting the position.
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For SL compatibility only
2011-12-24 01:40:09 +01:00
Diva Canto
f9a1fd5748
HG: one more adjustment with trailing /s
2011-12-23 15:08:13 -08:00
Diva Canto
d38b8caf2b
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2011-12-23 10:58:55 -08:00
Diva Canto
26bb95fe3d
HG: AAdded a few missing /'s at the end of URLs
2011-12-23 10:58:30 -08:00
Mic Bowman
c6ce464dbc
remove the old region crossing handler
2011-12-23 10:13:32 -08:00
Melanie
b8a914b15b
Merge branch 'master' into careminster
2011-12-23 01:00:34 +00:00
Mic Bowman
456c89a7a3
Fixes some problems with objects that attempt to cross a region boundary
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into a region that does not exist. This is particularly problematic for
physical objects where the velocity continues to move them out of the
region causing an infinite number of failed region crossings. The patch
forces an object that fails a crossing to be non-physical and moves it
back into the starting region.
2011-12-22 16:59:51 -08:00
Mic Bowman
f394cb2e8f
fix the UsesPhysics flag to reference the physics flag rather than the temponrez flag
2011-12-22 16:21:32 -08:00
Mic Bowman
6b08c051a3
Enables processing of hypergrid links through simiangrid services. Thanks
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otakup0pe
2011-12-22 15:31:51 -08:00
Justin Clark-Casey (justincc)
790ca65c84
Align default ODE_STEPSIZE with that already used through OpenSimDefaults.ini
2011-12-22 20:22:15 +00:00
Justin Clark-Casey (justincc)
7ccd8f8f1d
rename Scene.m_physicalPrim to PhysicalPrims since its public and access external as a property
2011-12-22 19:57:50 +00:00
Melanie
eef6f92029
Merge branch 'master' into careminster
2011-12-22 19:52:59 +00:00
Justin Clark-Casey (justincc)
f7dbdba447
Remove unused m_physicalPrim parameter from SOG.ApplyPhysics()
2011-12-22 19:52:09 +00:00
Justin Clark-Casey (justincc)
48113f0fc8
Make it possible to force all prims to be phantom via the collidable_prim boolean setting in the OpenSim.ini config [Startup] section.
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Naturally, default is true.
When set to false, "phantom" flags on prims can be set as usual but all prims remain phantom.
This setting is for test purposes.
This switch does not affect the collision of avatars with the terrain.
2011-12-22 19:44:52 +00:00
Melanie
a15a58a7c1
Merge branch 'master' into careminster
2011-12-22 17:33:31 +00:00
Diva Canto
469955889e
Region crossings redone: (1) removed WaitForCallback. Now that we are passing the entire agent with attachs in one big message we don't necessarily need to wait for confirmation. The callback sometimes is problematic and it adds delay to the process. (2) Z velocity sent to the viewer = 0. This is an heuristic; the Z velocity usually is negative, and it makes the viewer move the avie down. This only matters while the agent is in transit and therefore not being physically simulated by neither region. As soon as the receiving region receives CompleteMovement from the viewer, the position and velocity get corrected.
2011-12-22 09:30:06 -08:00
Melanie
b72dd852b7
Merge branch 'master' into careminster
2011-12-22 16:58:38 +00:00
Melanie
7f527814d5
And a typo fix
2011-12-22 16:57:49 +00:00
Melanie
66a0471efa
Merge branch 'master' into careminster
2011-12-22 16:52:14 +00:00
Melanie
6412349dec
Add a few comments, correct a merge artefact
2011-12-22 16:51:51 +00:00
Melanie
2347593dac
Harmonizing SP with Avination
2011-12-22 16:48:52 +00:00
Melanie
b970d4f976
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/Framework/Scenes/ScenePresence.cs
2011-12-22 16:37:25 +00:00
Diva Canto
219ec7ef20
Fixing a bug introduced yesterday. This put the precondition test inside CheckForBorderCrossing the right way.
2011-12-22 08:18:03 -08:00
Diva Canto
bb0c6a498b
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2011-12-21 15:17:44 -08:00
Diva Canto
ddff2f246c
Moved an external test into the method that uses those preconditions.
2011-12-21 15:17:26 -08:00
Diva Canto
651f9f47d0
HG: Verify that the user is local
2011-12-21 14:56:38 -08:00
Dan Lake
41b02a7208
Remove unused SetAcceleration and add set on Acceleration parameter
2011-12-20 14:45:32 -08:00
Melanie
ca6113a4d5
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
2011-12-20 21:51:43 +00:00
Justin Clark-Casey (justincc)
fa0a71253f
Though the viewer warns about receiving this, not sending appears to break baked texture caching when crossing region boundaries.
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Needs further investigation.
Revert "Stop sending the viewer its own AvatarAppearance packet."
This reverts commit 92039f295d
.
2011-12-20 18:54:15 +00:00
Diva Canto
dd69c9fd20
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2011-12-20 09:53:05 -08:00
Diva Canto
25cbba9bca
Fixed bug of avie going under the terrain when crossing regions in certain directions. This was a 1-off bug: the terrain was being placed in 127, 127 resulting in a bounding box if -2, 256. I placed it in 128, 128 resulting in a bounding box of -1, 257.
2011-12-20 09:43:39 -08:00
Melanie
2b4ebe657c
Merge branch 'master' into careminster
2011-12-19 23:16:20 +00:00
Justin Clark-Casey (justincc)
87a2d8d51b
Move HandleObjectGroupUpdate() from GroupsModule to Scene.PacketHandlers.cs as this is updating SOG/SOP.GroupID, which is arguably generic.
2011-12-19 23:03:45 +00:00
Melanie
efa4284391
Merge branch 'master' into careminster
2011-12-19 21:30:57 +00:00
Justin Clark-Casey (justincc)
92039f295d
Stop sending the viewer its own AvatarAppearance packet.
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The viewer warns in the log if it receives this.
Stopping this doesn't appear to have adverse effects on viewer 1 or viewer 3 - the viewer gets its own appearance from body parts/clothes and self-baked textures.
2011-12-19 20:13:48 +00:00
Justin Clark-Casey (justincc)
2899de1a5c
Stop unnecessarily sending the TextureEntry in client avatar updates.
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As far as I know, viewers don't use this mechanism to recieve new TextureEntry data for avatars. This is done via the AvatarAppearance packet instead.
Tested this back to viewer 1.23.
Replacing with Utils.EmptyBytes since converting the texture entry to bytes on each AvatarUpdate (or which there are many) is not cost-free.
2011-12-19 19:19:05 +00:00
Justin Clark-Casey (justincc)
e8fbeeba5f
Fix race condition where the appearance update timer could be stopped just after another thread had started it on QueueAppearanceSave() or *Send()
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However, the window for this race is very small, and the next queued appearance save or send would restart the timer anyway.
2011-12-19 19:08:24 +00:00
Justin Clark-Casey (justincc)
fc9400db07
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2011-12-19 19:07:35 +00:00
Justin Clark-Casey (justincc)
0b91ec8dd2
Migrate detailed "appearance show" report generation up to AvatarFactoryModule from AppearanceInfoModule so that it can be used in debug (inactive).
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Further filters "debug packet <level>" to exclused [Request]ObjectPropertiesFamily if level is below 25.
Adjust some method doc
Minor changes to some logging messages.
2011-12-19 18:58:05 +00:00
nebadon
6baee2e10b
addresses mantis #5827
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RAdmin - admin_save_oar fails if noassets parameter missing
thanks Michelle Argus
2011-12-19 11:51:03 -07:00
Melanie
759f1d2dbe
Merge branch 'master' into careminster
2011-12-18 10:49:45 +00:00
Melanie
c4f1906b0a
Make raycast more efficient by checking exclusion flags earlier
2011-12-17 12:57:20 +01:00
Melanie
8a9a8ed5c9
Fix hit testing link sets properly. Fix raycasting for LSL.
2011-12-17 12:31:25 +01:00
Justin Clark-Casey (justincc)
4d065f0453
Provide user feedback on execution of "backup" region console command
2011-12-17 02:42:43 +00:00
Justin Clark-Casey (justincc)
684482352c
Fix bug where objects couldn't be set back to the "none" group.
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This is handled by treating UUID.Zero as a special case.
Currently, asking for the "none" group returns nothing because XMLRPC groups, at least, is not properly handling this case.
It may be better in the future to have GroupsModule return an appropriate GroupsData structure instead or require the underlying services to behave appropriately.
This is a further component of http://opensimulator.org/mantis/view.php?id=5588
2011-12-17 02:35:08 +00:00
Justin Clark-Casey (justincc)
f9137c923b
Fix bug where objects could not be set to a new group if the group had been created in that client session, or if no other action has been performed on the object.
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There were two problems here:
1) On object group update, we looked for the group is the IClientAPI group cache rather than in the groups service. This fails to groups created newly in that session
2) On object group update, we weren't setting the HasGroupChanged flag. This meant that the change was not persisted unless some other action set this flag.
This commit fixes these issues and hopefully addresses http://opensimulator.org/mantis/view.php?id=5588
This commit also moves HandleObjectGroupUpdate() to the GroupsModule from the Scene.PacketHandlers.cs file
2011-12-17 02:23:24 +00:00
Diva Canto
964ec57ffe
Changed the async approach on close child agents. This may improve crossings a little bit.
2011-12-16 17:24:50 -08:00
Diva Canto
99623894c7
Commented a couple of verbose debug messages.
2011-12-16 17:23:30 -08:00
Justin Clark-Casey (justincc)
7f019cc196
If a startup simulator script is present, run it after the normal region selection code rather than before.
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This allows the script to change the selected region without having it immediately undone.
Thanks to Garmin Kawaguichi for this patch.
2011-12-17 00:27:19 +00:00
Justin Clark-Casey (justincc)
1bf05fbb1f
refactor: simplify methods in Scene.PacketHandlers.cs by using GetGroupByPrim() rather than retrieving GetEntities() and inspecting the entire list
2011-12-17 00:11:17 +00:00
Justin Clark-Casey (justincc)
a3a17e929e
Stop generating client flags when we send out full object updates.
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These were entirely unused.
2011-12-16 23:20:12 +00:00
Justin Clark-Casey (justincc)
5c4056660f
Don't pass on ChaneWaterHeight event from EventManager is new water height is less than 0
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This is to stop bad values and subsequent viewer crashes.
Thanks to Michelle Argus for this patch.
2011-12-16 21:16:01 +00:00
Justin Clark-Casey (justincc)
5d79f857b0
Comment out accidentally left in "Adding physics prim" log message
2011-12-16 20:54:28 +00:00
Justin Clark-Casey (justincc)
a9b39d6e5d
Tunnel [GroupsModule] DebugEnabled setting down into XmlRpcGroupsServicesConnectorModule so that we can record cache misses
2011-12-16 20:53:50 +00:00
Diva Canto
8300bb651e
Sends the consistent child agent position upon creation of the child agent in other regions, as opposed to <128, 128, 70>
2011-12-16 09:33:22 -08:00
Diva Canto
3bf699ad36
No functional changes. Changed the prefix of that log message [CONNECTION BEGIN] to [SCENE] because that's where the message happens.
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Also changed the instantiation of a vector object to be done only once instead of every time we receive a position update.
2011-12-16 08:59:33 -08:00
Diva Canto
7e4a2d69d5
HG minor bug fix and marked one method obsolete in UAS.
2011-12-16 08:48:29 -08:00
Justin Clark-Casey (justincc)
8013c0d2f5
Stop pointlessly setting the m_colliderarr[] to false in the ODECharacter constructor
2011-12-15 22:33:14 +00:00
Justin Clark-Casey (justincc)
c0ba99e5ad
Stop having to call SetHeight again in ScenePresence.AddToPhysicalScene() when we've already passed size information to the avatar at PhysicsScene.AddAvatar()
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Eliminate some copypasta for height setting in OdeCharacter
2011-12-15 22:29:36 +00:00
Justin Clark-Casey (justincc)
99570d8ebb
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2011-12-15 21:59:01 +00:00
Justin Clark-Casey (justincc)
937c06db54
Code cleanup related to ScenePresence.PhysicsActor and OdeScene/OdeCharacter
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Stop hiding RemoveAvatar failure, add log messages when characters are removed through defects or re-added unexpectedly.
Add commented out log lines for future use.
Use automatic property for PhysicsActor for better code readability and simplicity
2011-12-15 21:57:22 +00:00
nebadon
58ba81ae4e
minor fix to MegaRegions, typo spotted by Ubit!
2011-12-15 10:49:15 -07:00
Justin Clark-Casey (justincc)
6f2d80cc93
minor: add some currently commented log lines for use in debugging
2011-12-14 21:27:47 +00:00
Melanie
69f29cb53e
Merge branch 'master' into careminster
2011-12-14 19:50:43 +00:00
Justin Clark-Casey (justincc)
e830a77860
Simplify some manipulation of _taintedActors in OdeScene
2011-12-14 18:33:44 +00:00
Justin Clark-Casey (justincc)
a110a7bd6a
Eliminate _taintedPrimsH and _taintedPrimsL (and _taintedPrimLock) in favour of just a _taintedPrims HashSet.
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There's no point maintaining a list because any pending taint operations are all carried out in the same call anyway.
2011-12-14 18:03:25 +00:00
Justin Clark-Casey (justincc)
cec88872ae
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2011-12-14 17:59:55 +00:00
Justin Clark-Casey (justincc)
84023c8162
Fix off by one bug in objects GrabbingBehaviour of pCampBot.exe
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Also fix usage message.
2011-12-14 16:43:49 +00:00
Melanie
898549d13e
Merge branch 'master' into careminster
2011-12-14 08:57:55 +00:00
Dan Lake
f43e5f92fd
Just adding a comment to SendFullUpdatToClient
2011-12-13 23:34:59 -08:00
Dan Lake
39736e52d8
Reorder clearing of upate schedule on SOP to before sending updates. Fix potential race condition.
2011-12-13 21:37:17 -08:00
Justin Clark-Casey (justincc)
b242ceda1e
In AvatarFactoryModule.SetApperance(), perform ValidateBakedTextureCache() in the same thread rather than on another one.
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The caller is already an async thread from LLClientView so this doesn't hold up the client.
However, launching on a separate thread does remove the effect of m_setAppearanceLock
This was potentially allowing two different SetAppearance threads to interfere with each other, though this probably rarely happens, if at all.
2011-12-13 20:42:39 +00:00
Melanie
df65245671
Spin off terrain save into a new thread and make it so that it uses the old
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values for places where NaN are found.
2011-12-13 12:58:28 +01:00
Melanie
6d1d1c0dbf
Comment debug spam
2011-12-13 00:36:44 +01:00
Melanie
d18a9f22e7
Prevent a nasty deadlock on teleport
2011-12-12 23:43:45 +01:00
Justin Clark-Casey (justincc)
4dfd2c7d47
minor: remove pointless comment from OdeScene.cs
2011-12-12 19:31:50 +00:00
Melanie
8418288e26
Make m_attachments private
2011-12-12 18:29:54 +01:00
Melanie
afab4b276e
Remove spammy log messages when querying sim health
2011-12-12 13:51:31 +01:00
Dan Lake
c34ab0ee66
Cleaned up ScenePresence parameters for Flying, WasFlying, FlyingOld and IsColliding
2011-12-12 02:43:38 -08:00
Melanie
95d533ce8a
Merge branch 'master' of ssh://3dhosting.de/var/git/careminster
2011-12-12 11:09:13 +01:00
Melanie
52a4dbccbe
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Framework/RegionInfo.cs
OpenSim/Region/Framework/Scenes/ScenePresence.cs
2011-12-12 11:42:22 +00:00
Melanie
943b37b8e6
Send changed animation event asynchronously
2011-12-12 11:08:50 +01:00
Dan Lake
3c55d2e776
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2011-12-12 00:41:53 -08:00
Dan Lake
db8fd1eb9f
Added an option for extra settings within region ini file. Any non-hardcoded key-value string pair can be added per-region and referenced by any part of OpenSim with access to the RegionInfo
2011-12-12 00:21:19 -08:00
nebadon
8ae824ff09
Mantis 5816: osParseJSON Decoding Problems
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osParseJSON uses hand-crafted decoding that has two issues
* does not seem to handle top-level JSON lists
* does not seem to handle unicode text
thanks otakup0pe!
2011-12-11 23:25:12 -07:00
Melanie
3a91085ac2
Implement handler for TeleportCancel inbound packet
2011-12-10 15:17:34 +00:00
Melanie
323ffd7a89
Fix a regression that causes data from the attachments module to fail loading
2011-12-10 15:28:32 +01:00
Melanie
db98698bbe
Prevent spurious error message when client tries to move a null item
2011-12-10 14:47:00 +01:00
Melanie
6b080d57cb
Merge branch 'master' into careminster
2011-12-10 15:19:31 +00:00
Melanie
3f42183797
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs
2011-12-10 00:40:41 +00:00
Justin Clark-Casey (justincc)
e88ad5aab9
minor: remove a mono compiler warning
2011-12-09 23:55:54 +00:00
Justin Clark-Casey (justincc)
5f276c3212
Print out one log message for every missing baked texture, rather than two.
2011-12-09 23:54:39 +00:00
Justin Clark-Casey (justincc)
0daa5d8b4d
minor: comment out "unpacked appearance" log mesasge for now
2011-12-09 23:44:34 +00:00
Justin Clark-Casey (justincc)
f24898d049
Comment out ChildAgentDataUpdate.Pack() "Pack data" message for now.
2011-12-09 23:24:52 +00:00
Justin Clark-Casey (justincc)
13b1c8c173
Do some clean up Scene.cs log messages.
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This prints out both exception message and stacktrace (Exception.ToString()) isn't enough on Windows.
This also uses m_log.*Format() which is more efficient than string concat.
2011-12-09 23:21:54 +00:00
Justin Clark-Casey (justincc)
af3cd00048
Get rid of IScene.PresenceChildStatus() which always had to execute a lookup in favour of IClientAPI.ISceneAgent.IsChildAgent instead.
2011-12-09 23:07:53 +00:00
Melanie
5f6a4c4111
Merge branch 'master' into careminster
2011-12-09 22:55:08 +00:00
Justin Clark-Casey (justincc)
fc27806e90
remove some unused fields in ScenePresence
2011-12-09 22:52:54 +00:00
Justin Clark-Casey (justincc)
cb0da425d5
Fix "fix-phantoms" help message. Thanks Garmin Kawaguichi.
2011-12-09 22:41:39 +00:00
Justin Clark-Casey (justincc)
94c242f792
Move client id check in Scene.Inventory.cs:UpdateInventoryItemAsset so that it doesn't trigger an exception if the item hasn't been found.
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In this situation we will now put out a slightly more meaningful log error message instead.
2011-12-09 22:36:51 +00:00
Justin Clark-Casey (justincc)
4e9f50b878
Add commented log lines to FetchInventoryDescendents2 path for future use.
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Haven't been able to resolve issue where attachments are removed by the viewer on relog on a localhost
2011-12-09 22:32:28 +00:00
Melanie
00b36eb0fe
Restore the Avination way of position and angle calculation so resizers
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work again.
2011-12-09 20:55:48 +01:00
Melanie
07c26111af
Fix llGetLinkKey to report avatars properly
2011-12-09 16:36:25 +01:00
Melanie
d913303875
Merge branch 'master' into bigmerge
2011-12-09 08:13:57 +00:00
Justin Clark-Casey (justincc)
63fe673af1
Revert "Revert "Stop performing the asset save part of baked texture uploading on the UploadBakedTexture cap asynchronously.""
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This turned out not to be the upload texture issue.
This reverts commit 8721841fc3
.
2011-12-08 23:45:53 +00:00
Justin Clark-Casey (justincc)
50eebb5cba
Don't reply with an ack packet if the client is not authorized.
2011-12-08 22:00:59 +00:00
Justin Clark-Casey (justincc)
32d0ef89c6
Extend TestAddClient() to check that the first packet received is an ack packet
2011-12-08 21:45:02 +00:00
Justin Clark-Casey (justincc)
14e407aff3
Add OpenSim.Region.ClientStack.LindenUDP.Tests.dll back into the test suite
2011-12-08 20:55:38 +00:00
Justin Clark-Casey (justincc)
bc13855e64
Reactivate BasicCircuitTests.TestAddClient()
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This checks that the initial UseCircuitCode packet is handled correctly for a normal client login.
2011-12-08 20:52:34 +00:00
Justin Clark-Casey (justincc)
0e265889dd
Remove unnecessary AgentCircuitData null check from Scene.AddNewClient().
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The only caller is the LLUDP stack and this has to validate the UDP circuit itself, so we know that it exists.
This allows us to eliminate another null check elsewhere and simplifies the method contract
2011-12-08 19:25:24 +00:00
Justin Clark-Casey (justincc)
55de189752
minor: remove some mono compiler warnings
2011-12-08 18:56:07 +00:00
Justin Clark-Casey (justincc)
54360dd20e
When a client connects to a scene, send other avatar appearance data asynchronously to reduce hold up in the IN UDP packet processing loop.
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This is already being done for the initial object data send.
2011-12-08 18:39:56 +00:00
Justin Clark-Casey (justincc)
f61e54892f
On a new client circuit, send the initial reply ack to let the client know it's live before sending other data.
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This means that avatar/appearance data of other avatars and scene objects for a client will be sent after the ack rather than possibly before.
This may stop some avatars appearing grey on login.
This introduces a new OpenSim.Framework.ISceneAgent to accompany the existing OpenSim.Framework.ISceneObject and ISceneEntity
This allows IClientAPI to handle this as it can't reference OpenSim.Region.Framework.Interfaces
2011-12-08 18:34:23 +00:00
Melanie
3b991a2222
Merge branch 'bigmerge' of ssh://melanie@3dhosting.de/var/git/careminster into bigmerge
2011-12-08 18:30:09 +00:00
Melanie
96539ffc79
Merge branch 'master' into bigmerge
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Conflicts:
OpenSim/Region/Framework/Scenes/Scene.cs
2011-12-08 18:29:19 +00:00
Justin Clark-Casey (justincc)
355cde464a
Simplify Scene.AddNewClient()
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If sp becomes null right after we've checked or created it, then behaviour down the line is going to be wrong anyway.
So instead retain the check/create ScenePresence reference and use this.
2011-12-08 16:10:47 +00:00
Melanie
8d7c353500
Merge branch 'master' into bigmerge
2011-12-08 05:47:45 +00:00
Melanie
43732794dd
Remove a left over log output
2011-12-08 05:46:59 +00:00
Melanie
1e4842eaba
Remove superfluous try block
2011-12-08 05:28:54 +01:00
Melanie
7c7dd6269a
Merge branch 'bigmerge' of ssh://3dhosting.de/var/git/careminster into bigmerge
2011-12-08 03:37:48 +01:00
Melanie
ea1f5fb08d
Merge branch 'master' into bigmerge
2011-12-08 03:53:30 +00:00
Melanie
603ad905e1
Adapt to justincc's remote admin refactor
2011-12-08 03:53:09 +00:00
Melanie
50aa89dae6
Merge commit 'eda770e978c09c756d15ba62dbbf6ee34a61b2f5' into bigmerge
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Conflicts:
OpenSim/Region/Framework/Scenes/Scene.cs
2011-12-08 03:24:25 +00:00
Melanie
b459239833
Recover from an internal mess-up in the outgoing packet queues by creating
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a new queue object.
2011-12-08 01:08:40 +01:00
Justin Clark-Casey (justincc)
dae58e0937
Remove warning in admin_save_oar xmlrpc method where noassets == true was comparing against an object rather than a string
2011-12-07 22:42:05 +00:00
Justin Clark-Casey (justincc)
2b4de8f881
Have admin_load_heighmap and admin_save_heightmap xmlrpcadmin methods return success = true on success rather than false
2011-12-07 22:40:23 +00:00
Justin Clark-Casey (justincc)
fb2f4f158c
Refactor RemoteAdminPlugin so that every xmlrpc method calls a common block of code to do password checks, etc., instead of copy/pasting this code into every method
2011-12-07 22:39:12 +00:00
Justin Clark-Casey (justincc)
eda770e978
Remove unused SceneManager.TryGetAvatarsScene()
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It makes far more sense anyway to use TryGetRootScenePresence().Scene, in common with the rest of the code
This method could also return any scene for child or root agents, depending in which order the scenes happened to lie in the list
2011-12-07 21:17:13 +00:00
Justin Clark-Casey (justincc)
3d95015686
On an Exception in Scene.RemoveClient(), always remove the client (and SP) structure so that logout on unexpired packets isn't retriggered, causing the same exception
2011-12-07 18:43:48 +00:00
Justin Clark-Casey (justincc)
2b02d3dc84
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2011-12-07 17:33:06 +00:00
Justin Clark-Casey (justincc)
415b7b7ec4
Implement XMLRPCAdmin command admin_teleport_agent.
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This allows someone with access to this command on the XMLRPCAdmin interface to teleport an avatar to an arbitrary region and/or position.
2011-12-07 17:31:57 +00:00
BlueWall
33c6067098
Trigger a Jenkins build
2011-12-07 11:21:50 -05:00
Justin Clark-Casey (justincc)
a8ed185c00
properly lock CapsHandlers.m_capsHandlers
2011-12-07 14:55:01 +00:00
Justin Clark-Casey (justincc)
e6272b8d56
Stop also adding an ordinary http handler when we set up a poll http handler.
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It appears that this is entirely unnecessary since the poll http handlers are dealt with on a separate code path.
2011-12-07 12:28:42 +00:00
Melanie
ccba04f345
Fix intersim object give messages
2011-12-07 01:27:52 +01:00
Melanie
f317953290
Fix up intersim give messaging
2011-12-07 01:02:46 +01:00
Melanie
d6486fe14a
Fix task inventory giving
2011-12-07 00:43:59 +01:00
Melanie
62d0a0cdbf
Remove harmless merge artefact
2011-12-06 22:58:00 +01:00
Justin Clark-Casey (justincc)
8e542cfa03
Stop accidentally setting up the UploadTexture caps handler with the same url for all users
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This meant that if a user exited the region, the UploadTexture handler would be effectively removed for everyone, causing subsequent failures.
This hopefully resolves the recent UploadTexture LLSD problems
This was a regression in 5640f2e (Thu Dec 1 23:24:15 2011 +0000)
2011-12-06 21:42:56 +00:00
Melanie
5490a3e549
Fix phantom and temp flags not taking
2011-12-06 19:44:45 +01:00
Melanie
28da235888
Merge branch 'master' into bigmerge
2011-12-06 19:01:05 +00:00
Justin Clark-Casey (justincc)
8721841fc3
Revert "Stop performing the asset save part of baked texture uploading on the UploadBakedTexture cap asynchronously."
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This is a possible cause of the dramatic upswing in "Unable to upload... No handler registered for LLSD requests..."
Needs more investigation.
This reverts commit 1854c52ea3
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2011-12-06 18:37:13 +00:00
Justin Clark-Casey (justincc)
136a6a6e0f
Make "show appearance" a synonym for "appearance show"
2011-12-06 18:36:11 +00:00
Justin Clark-Casey (justincc)
b9a461c5ad
In "appearance show", if a particular avatar is specified, print out texture UUID for each bake type and whether the simulator can find it.
2011-12-06 18:32:27 +00:00
Justin Clark-Casey (justincc)
ec4f217af8
Actually send the avatar data if an individual avatar is specified, rather than accidentally doing nothing
2011-12-06 18:06:29 +00:00
Justin Clark-Casey (justincc)
1b9eb52850
Allow "appearance show" command to take an optional avatar name
2011-12-06 18:03:16 +00:00
Justin Clark-Casey (justincc)
4be85eeaa5
Make it possible to manually send appearance information via the "appearance send" command for a chosen avatar as well as all
2011-12-06 16:42:44 +00:00
Justin Clark-Casey (justincc)
d33d12ba83
Provide feedback as to which avatars are resending appearance informion on "appearance send" console command
2011-12-06 16:07:24 +00:00
Justin Clark-Casey (justincc)
319507f521
Add test for not found response from GetTexture cap handler.
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Add OpenSim.Region.Capabilities.Handlers.Tests.dll into test suite
2011-12-05 21:04:17 +00:00
Justin Clark-Casey (justincc)
af9ccfa15c
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2011-12-05 20:50:44 +00:00
Justin Clark-Casey (justincc)
4567555c49
Implement IOSHttpRequest and IOSHttpResponse http interfaces and use instead of OSHttpRequest/OSHttpResponse.
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This is required for the substitution of different HTTP servers or the newer HttpServer.dll without having to commit to a particular implementation.
This is also required to write regression tests that involve the HTTP layer.
If you need to recompile, all you need to do is replace OSHttpRequest/OSHttpResponse references with IOSHttpRequest/IOSHttpResponse.
2011-12-05 20:44:20 +00:00
Melanie
09c043fe52
Adapt GodsModule to core changes
2011-12-05 21:26:43 +01:00
Melanie
5b07370ec4
Remove erroneous message about hyperlinks when entering an invalid region name
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in map search.
2011-12-05 21:26:06 +01:00
Melanie
bc17e2e9cf
Merge branch 'master' into bigmerge
2011-12-05 20:32:35 +00:00
Melanie
47d0a50a19
Add the proper result code as per the LL announcement for llTransferLindenDollars
2011-12-05 20:02:27 +01:00
Melanie
e7cb63fcf7
Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
2011-12-05 19:01:35 +00:00
Melanie
66f4ce354f
Fix CHANGED_TEXTURE and CHANGED_COLOR.
2011-12-05 19:01:14 +00:00
Justin Clark-Casey (justincc)
37889eb3fa
For the GetTexture capability, if a data range is requested that covers the whole asset length, return HTTP PartialContent instead of NotFound
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NotFound is obviously wrong, and this change stops viewer 3.2.2 (and v probably earlier) complaining in the log about missing textures that are actually present.
We still return PartialContent even if the range requested is a superset of the data range as per httpd's behaviour
https://issues.apache.org/bugzilla/show_bug.cgi?id=51878
Viewer 3.2.2 and very probably earlier appear happy with this.
Whether fixing this NotFound bug has any practical effect apart from resolve viewer log messages is unknown.
2011-12-05 18:35:03 +00:00
Melanie
6362df1202
Serialize the Volume Detect field
2011-12-05 19:33:25 +01:00
Melanie
1ece4feccd
Merge branch 'master' into bigmerge
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Conflicts:
OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
2011-12-05 19:08:19 +00:00
Melanie
cc482ee865
Merge branch 'bigmerge' of ssh://melanie@3dhosting.de/var/git/careminster into bigmerge
2011-12-05 18:54:31 +00:00
Melanie
2a8a46a32d
Fix CHANGED_TEXTURE and CHANGED_COLOR.
2011-12-05 18:32:40 +01:00
Melanie
5ab536a1e9
Merge branch 'master' into bigmerge
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Conflicts:
OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
OpenSim/Region/Framework/Scenes/ScenePresence.cs
2011-12-05 17:10:51 +00:00
Melanie
3281b99362
Strip CR from http responses and limit them to 2048 chars
2011-12-05 15:57:47 +01:00
Melanie
b7c9eb4bf7
Don't allow deletion of a terrain from the database unless we have one to replace it with
2011-12-05 15:46:57 +01:00
Melanie
68bdd0b7fe
Fix setting seated avatar position and make llSameGroup work as in SL.
2011-12-05 15:26:49 +01:00
Melanie
35800d6a86
Reinstate setter for OffsetPosition to allow setting the offset by script
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while seated
2011-12-05 15:26:22 +01:00
Melanie
19d6aa2bc9
Don't allow position update on sitting avatar. Don't bounds check sitting
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avatars as they will be crossed by the vehicle and not individually
2011-12-04 20:16:07 +01:00
Diva Canto
a2d98c7293
HG: Added HEAD method to Helo service. This is the preferred method, but its wide use will have to wait a few releases. So the sims are still calling GET for now.
2011-12-04 10:10:09 -08:00
Diva Canto
080dfcc9c9
HG: Renamed one method
2011-12-04 08:24:16 -08:00
Melanie
ec8c93aa5e
Implement ChangeInventoryItemFlagsPacket handling
2011-12-04 12:35:01 +01:00
Justin Clark-Casey (justincc)
a82aea53f8
Split up test SceneHelpers to provide an AddChildScenePresence() call
2011-12-03 19:32:59 +00:00
Justin Clark-Casey (justincc)
a4d82895be
Remove T012_TestAddNeighbourRegion() and T013_TestRemoveNeighbourRegion() since they don't do anything useful.
2011-12-03 19:14:37 +00:00
Justin Clark-Casey (justincc)
3852f05e6e
Extend TestCreateChildScenePresence to make assertions both at CreateAgent stage and then at Scene.AddClient()
2011-12-03 19:10:32 +00:00
Justin Clark-Casey (justincc)
4919c60560
Add beginning of ScenePresenceAgentTests.TestCreateChildScenePresence()
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This required an option to be added to NullRegionData via ConnectionString for it to act as a non-static instance, so that regression tests (which only load this class once) don't get hopeless confused and complex to compensate.
Normal standalone operation unaffected.
2011-12-03 18:59:54 +00:00
Justin Clark-Casey (justincc)
ced820bd5e
Improve locking in AgentCircuitManager
2011-12-03 16:19:11 +00:00
Justin Clark-Casey (justincc)
c934901a05
Use GetAgentCircuits() to receive a copy of the AgentCircuitsByUUID dictionary rather than AgentCircuitManager.AgentCircuits directly in "show circuits" to avoid enumeration exceptions
2011-12-03 16:11:47 +00:00
Justin Clark-Casey (justincc)
aac3f2d04e
Add agent circuit number checks to TestCloseAgent()
2011-12-03 16:04:11 +00:00
Justin Clark-Casey (justincc)
aba42d8543
Correct SOP.GetNumberOfSides() to return 8 for meshes rather than 7
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We are returning the actual number of 'sides', not the maximum index number.
Also minor format corrections.
2011-12-03 15:54:06 +00:00
marc
e75bcd4c59
Workaround for mesh to correct the number of faces in GetNumberOfSides(). Meshs are handeled as sculpts but can have up to 8 faces (SL restriction the collada format can handle even more). The patch enables all LSL function that adressing faces to behave correct. Like llGetNumberOfSides(); llSetLinkPrimitiveParamsFast(); llSetPrimitiveParams(); llSetColor();
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Signed-off-by: marc <mare@sounddog.net>
2011-12-03 15:49:19 +00:00
Justin Clark-Casey (justincc)
585fc5e79d
Update SP.PhysicsCollisionUpdate() doc.
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It might be inefficient, but there are collisions every frame if the avatar is walking/standing on the ground or a prim surface
2011-12-03 02:51:17 +00:00
Justin Clark-Casey (justincc)
b66fe3e9ff
Add method doc to SP.PhysicsCollisionUpdate() to make it clear that it's called continuously even where there are no collisions
2011-12-03 02:45:02 +00:00
Justin Clark-Casey (justincc)
a009871827
Add basic TestFlyingAnimation() regression test
2011-12-03 02:39:21 +00:00
Justin Clark-Casey (justincc)
feef1dd732
Stop calling Animator.UpdateMovementAnimations() at the end of HandleAgentUpdate().
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There's no point doing this if it's being called via PhysicsCollisionUpdate
2011-12-03 02:05:11 +00:00
Justin Clark-Casey (justincc)
f08aad8a40
For now, disable mechanism to limit avatar animation updates since this causes avatars to never reach the correct animation after some actions.
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This reverts to situation where animation updates are made each frame on SP.PhysicsCollisionUpdate (though a packet is only sent if the anim actually changes).
m_updateCount was not being update on various avatar state changes, causing the correct animations to never be sent.
Always setting in HandleAgentUpdate() is not enough since the avatar is continually sending AgentUpdate packets.
One would need to identify all the conditions under which animations need to play out and set m_updateCount appropriately in SP.HandleAgentUpdate()
2011-12-03 01:47:12 +00:00
Justin Clark-Casey (justincc)
0ca8491bbe
refactor: Use just ScenePresenceAnimator.CurrentMovementAnimation rather than duplicating it with m_movementAnimation
2011-12-03 00:40:08 +00:00
Justin Clark-Casey (justincc)
5bbfb082dd
Use agent.Animator.CurrentMovementAnimation in llGetAgentInfo() rather than asking for a new determination
2011-12-03 00:33:24 +00:00
Justin Clark-Casey (justincc)
8185ce8b4a
Do a cagent.Anims != null check in SP.CopyFrom()
2011-12-03 00:30:13 +00:00
Justin Clark-Casey (justincc)
5ba8ca5662
Rename ScenePresenceAnimator.GetMovementAnimation() -> DetermineMovementAnimation() for better code readability
2011-12-03 00:27:21 +00:00
Justin Clark-Casey (justincc)
96c191f4fd
Stop SP.HandleAgentUpdate() and PhysicsCollisionUpdate() from being processed if we're dealing with a child ScenePresence.
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Neither of these can have any effect on child agents
Now leaving warning about trying to set animation on a child agent active. Might temporarily pop up now and again.
2011-12-03 00:09:18 +00:00
Justin Clark-Casey (justincc)
054ebe8878
Stop some places where we're trying to reset animations in child agents where such requests are ignored.
2011-12-02 23:56:01 +00:00
Justin Clark-Casey (justincc)
2a6597f61e
Remove pointless Animator.TrySetMovementAnimation("STAND") in ScenePresnece constructor.
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Comment was right - it is indeed useless since SP always starts off as child and TrySetMovementAnimation screens out child SP
2011-12-02 22:14:47 +00:00
Justin Clark-Casey (justincc)
1854c52ea3
Stop performing the asset save part of baked texture uploading on the UploadBakedTexture cap asynchronously.
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This prevents a possible race condition where the client would be told all baked textures had updated before they were in the asset service.
The client would then trigger a set appearance which, after a delay, would send the avatar appearance out to other clients.
The race condition seems unlikely because of this delay but it's still possible.
Might help with grey avatar appearances.
2011-12-01 23:38:25 +00:00
Justin Clark-Casey (justincc)
5460f2e035
refactor: Separate the upload baked texture handler out from BunchOfCaps
2011-12-01 23:24:15 +00:00
Melanie
516c3dfbbb
Remove some debug code that had snuck in
2011-12-01 16:12:09 +01:00
Melanie
797982ee11
Implement llTransferLindenDollars
2011-12-01 13:30:10 +01:00
Melanie
8f2d7881bd
Merge branch 'bigmerge' of ssh://3dhosting.de/var/git/careminster into bigmerge
2011-12-01 11:56:40 +01:00
Melanie
b60ff651a3
Merge branch 'master' into bigmerge
2011-12-01 12:16:59 +00:00
Justin Clark-Casey (justincc)
2a9c9ae340
Provide more user feedback when "debug http" is set
2011-11-29 21:53:15 +00:00
Justin Clark-Casey (justincc)
fa63054c4f
On "show caps", stop excluding the seed cap but do exclude it elsewhere
2011-11-29 20:37:03 +00:00
Justin Clark-Casey (justincc)
679a5f6c0b
With "debug http 1", show the path with the query string instead of just the path.
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Also simplifies debug levels to just 0 and 1
2011-11-29 17:26:45 +00:00
Justin Clark-Casey (justincc)
658d02b5e9
Improve some of the debug help messages
2011-11-29 16:56:31 +00:00
Justin Clark-Casey (justincc)
a17f93ff44
minor: remove mono compile warning, a Vector3 can never be null since it's a struct
2011-11-29 16:31:10 +00:00
Justin Clark-Casey (justincc)
d3a46b03bf
tabulate "show caps" output for easier readability
2011-11-29 16:29:11 +00:00
Justin Clark-Casey (justincc)
ff0d020007
Correct mistake in "debug eq" help
2011-11-29 16:18:14 +00:00
Justin Clark-Casey (justincc)
b6b0bc7b32
Add "debug http" command for currently simple extra debug logging of non-event queue inbound http requests to a simulator
2011-11-29 16:15:52 +00:00
Melanie
dc612d0f08
Merge branch 'master' into bigmerge
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Conflicts:
OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
2011-11-28 11:06:38 +00:00
Melanie
80148bf784
Merge branch 'bigmerge' of ssh://3dhosting.de/var/git/careminster into bigmerge
2011-11-28 11:21:15 +01:00
BlueWall
19c10c892a
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2011-11-26 17:20:20 -05:00
BlueWall
ea0fc7b12c
Add missing property to llGetLinkPrimitiveParams
2011-11-26 17:06:28 -05:00
Justin Clark-Casey (justincc)
4efd9a3b7b
When removing an LSL sensor for a script (e.g. through llResetScript() or state change), don't also remove sensors for other scripts in the same prim.
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Hopefully fixes http://opensimulator.org/mantis/view.php?id=4448 and http://opensimulator.org/mantis/view.php?id=4452
2011-11-26 01:55:36 +00:00
Justin Clark-Casey (justincc)
86cc00aaa8
minor: formatting changes in Scene.PacketHandlers.cs
2011-11-26 01:52:12 +00:00
Justin Clark-Casey (justincc)
46e1bcb6b6
minor: remove mono compiler warning
2011-11-26 01:40:46 +00:00
Justin Clark-Casey (justincc)
bafea2282a
Rip out unused Scene.HandleFetchInventoryDescendentsCAPS().
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This has been handled by WebFetchInvDescHandler.Fetch() for some time.
2011-11-26 01:39:23 +00:00
Justin Clark-Casey (justincc)
11c19b0d2e
Use the same web fetch handler for every request from every avatar, since it contains no instance code
2011-11-26 00:29:01 +00:00
Justin Clark-Casey (justincc)
c5b636469d
Stop locking the requests coming in to WebFetchInvDecHandler.
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There's no technical reason for this as the methods are thread safe. However, it might have served to slow down requests.
2011-11-26 00:13:04 +00:00
Justin Clark-Casey (justincc)
95a686dbf5
Fix config so that you can have both WebFetchInventoryDescendents and FetchInvnetoryDescendents2 caps active at once
2011-11-25 23:45:29 +00:00
Justin Clark-Casey (justincc)
5b4fe23f7f
Resolve error where an unknown asset type would cause the fetch inventory descendents cap to fail.
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Introduced just a few commits ago in 0688861
2011-11-25 23:43:57 +00:00
Justin Clark-Casey (justincc)
676d32974a
Implement the FetchInventoryDescendents2 capability using the same code as WebFetchInventoryDescendents.
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Enabling this by setting Cap_FetchInventoryDescendents2 = "localhost" in the [ClientStack.LindenCaps] section of OpenSim.ini downloads inventory via http rather than udp in later viewers.
2011-11-25 22:46:42 +00:00
Justin Clark-Casey (justincc)
b785f204ce
remove some mono compiler warnings
2011-11-25 22:19:57 +00:00
Justin Clark-Casey (justincc)
0688861aa7
Use the more extensive Utils.AssetTypeToString()/InventoryTypeToString() conversion rather than the arrays in TaskInventoryItem
2011-11-25 22:15:29 +00:00
Justin Clark-Casey (justincc)
8c82ff16ad
Fix WebFetchInventoryDescendents cap to use Utils.AssetTypeTostring/InventoryTypeToString to convert types to strings
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These cover a wider range of types.
2011-11-25 21:54:31 +00:00
Justin Clark-Casey (justincc)
0a0aa77cfd
Adding missing CrossBehaviour.cs file to fix build
2011-11-24 22:46:43 +00:00
Justin Clark-Casey (justincc)
8e32ce85a7
Remove bizarre call to PhysicsScene.Simulate(0) in Scene.GetNearestAllowedPosition()
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At least on ODE, this wasn't doing any harm but there wasn't any point to it either
2011-11-24 22:45:29 +00:00
Justin Clark-Casey (justincc)
2ae5b40ca6
On pCampBot, add bot as a property on behaviours instead of passing it in every time
2011-11-24 22:36:45 +00:00
Justin Clark-Casey (justincc)
cbbd992df4
minor: remove mono compiler warning
2011-11-24 22:11:54 +00:00
Justin Clark-Casey (justincc)
a58f5b2f66
When setting packet level logging via "debug packet", apply to all clients, not just root ones.
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Also adds scene name and client type (root|child) to logged information.
2011-11-24 22:08:34 +00:00
Justin Clark-Casey (justincc)
0a60e9537f
comment out a noisy log line I accidentally left in from the last commit
2011-11-24 21:30:40 +00:00
Justin Clark-Casey (justincc)
63c137820b
Stop passing a request handler to the initial caps.RegisterHandler in EventQueueGetModule since this is immediatley replaced by a poll server handler.
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This allows us to comment out a bunch of code and simplify the codebase and readability.
2011-11-24 21:27:35 +00:00
Justin Clark-Casey (justincc)
0174e326e3
Add a "debug eq" console command for debugging.
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This will log outgoing event queue message names if turned on.
2011-11-24 20:27:11 +00:00
Justin Clark-Casey (justincc)
decabe1181
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2011-11-24 20:22:17 +00:00
Justin Clark-Casey (justincc)
bdcfd6afee
Add disabled CrossBehaviour to pCampBot, which is designed to cross test bots between neighbouring regions.
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Not yet enabled since there is a bug where the initial cross will work but all subsequent movements on the receiving simulator appear to fail.
2011-11-24 17:35:33 +00:00
Melanie
a8270cb48c
Merge branch 'master' into bigmerge
2011-11-24 01:16:37 +00:00
Dan Lake
89b2fb2ff4
Append asset ID to URL for storage requests to allow caching proxies to work with Simian
2011-11-23 16:41:30 -08:00
Dan Lake
5485e3da46
Merge branch 'master' of git://opensimulator.org/git/opensim
2011-11-23 16:11:17 -08:00
Dan Lake
0cb33a5398
Line endings
2011-11-23 16:09:11 -08:00
Melanie
11dfd7711b
Merge branch 'bigmerge' of ssh://3dhosting.de/var/git/careminster into bigmerge
2011-11-24 00:54:52 +01:00
Justin Clark-Casey (justincc)
ed7ddeecf2
Print out what behaviours are active when pCampBot starts up
2011-11-23 22:18:10 +00:00
Justin Clark-Casey (justincc)
d145750e87
Add teleport behaviour to pCampBot
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This teleports the bot to any other regions +/- 5 on the x or y axis.
Quite aggressive at the moment since teleports keep occuring at a 1-10secs random interval.
No checking yet to see if teleport was successful.
2011-11-23 22:05:11 +00:00
Justin Clark-Casey (justincc)
1126efdcd0
In pCampbot, change "show status" command to "show bots"
2011-11-23 21:33:54 +00:00
Justin Clark-Casey (justincc)
9ae0641871
Rename Bot.BotManager to Manager
2011-11-23 21:33:10 +00:00
Justin Clark-Casey (justincc)
e9f2a9bddb
get pCampBot to extract nearby and store nearby region information
2011-11-23 21:19:10 +00:00
Justin Clark-Casey (justincc)
617f139aac
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2011-11-23 21:10:50 +00:00
Justin Clark-Casey (justincc)
e394f83df0
Change random number generator property name in pCampbot
2011-11-23 18:00:41 +00:00
BlueWall
0738fc43e4
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2011-11-23 10:50:29 -05:00
BlueWall
d4e3a7fe81
Shell Environment Variables in config
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Adding updated Nini and support to use shell environment variables in OpenSimulator configuration.
Nini @ https://github.com/BlueWall/Nini-Dev
2011-11-23 10:11:47 -05:00
Justin Clark-Casey (justincc)
b56410285b
Log error if we attempt to add/remove an OdeCharacter from the _characters list inappropriately
2011-11-22 22:46:25 +00:00
Justin Clark-Casey (justincc)
ace4324e75
Stop removing actor from the hash maps in OdeScene.RemoveCharacter() since this is now being down in OdeCharacter.DestroyOdeStructures()
2011-11-22 22:37:06 +00:00
Justin Clark-Casey (justincc)
af90b52731
Comment out uncalled OdeScene.UnCombine()
2011-11-22 22:28:46 +00:00
Justin Clark-Casey (justincc)
fcb066cb5f
Comment out unimplemented and uncalled RegionCombinerModule.UnCombineRegion()
2011-11-22 22:23:52 +00:00
Justin Clark-Casey (justincc)
d639f7fdf3
minor: remove mono compiler warning
2011-11-22 22:16:09 +00:00
Justin Clark-Casey (justincc)
b0fe0464af
Stop an exception being thrown and a teleport/border cross failing if the desintation sim has no active script engines.
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This involves getting IScene.RequestModuleInterfaces() to return an empty array (as was stated in the method doc) rather than an array containing one null entry.
Callers adjusted to stop checking for the list reference being null (which never happened anyway)
2011-11-22 22:13:57 +00:00
Justin Clark-Casey (justincc)
daf99f8c0a
slightly simplify OdeScene.Simulate() by removing bool processtaints, since we can inspect count of taint lists instead.
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also groups OdeCharacter.CreateOdeStructures() and DestroyOdeStructures() together
2011-11-22 21:51:00 +00:00
Justin Clark-Casey (justincc)
b89c48b1be
Improve the error messages returned if the HelloNeighbour call fails.
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This is the message a region sends to its neighbours when it comes up
2011-11-21 22:06:43 +00:00
Justin Clark-Casey (justincc)
c4e4a29478
Slightly improve "Unable to space collide" logging message, though I don't think I've ever seen this.
2011-11-21 21:31:26 +00:00
Justin Clark-Casey (justincc)
4ddff7eb0f
Get rid of OdeCharacter != null checks since OdeScene._characters can never contain a null character.
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Ignoring the ancient code glyphs not to do this....
2011-11-21 21:29:56 +00:00
Justin Clark-Casey (justincc)
82dc7886fc
remove unnecessary OdeScene._activeprims locking. Code is single-threaded
2011-11-21 21:15:15 +00:00
Justin Clark-Casey (justincc)
7480f2fd0e
Restore defects list. In hindsight, the reason for this is becuase we can't remove the character whilst iterating over the list.
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This commit also removes locking on OdeScene._characters since code is single threaded
2011-11-21 21:04:24 +00:00
Justin Clark-Casey (justincc)
546259b2ff
simplify operation of OdeScene._perloopContact
2011-11-21 20:30:37 +00:00
Justin Clark-Casey (justincc)
25d9001de1
don't bother locking OdeScene._perloopContact in single threaded code
2011-11-21 20:17:36 +00:00
Justin Clark-Casey (justincc)
e33b0fa35b
don't lock OdeScene.contacts since only ever accessed by a single thread
2011-11-21 20:12:04 +00:00
Justin Clark-Casey (justincc)
e67ba0ad06
rename ODECharacter.AvatarGeomAndBodyCreation() -> CreateOdeStructures() to match existing DestroyOdeStructures()
2011-11-21 20:01:34 +00:00
Justin Clark-Casey (justincc)
063f0f5d97
refactor: Eliminate one line ODECharacter.doForce() method for code clarity
2011-11-21 19:58:37 +00:00
Justin Clark-Casey (justincc)
225b925f4e
Comment out calls to OdeScene.waitForSpaceUnlock() since that method does nothing right now
2011-11-21 19:48:31 +00:00
Justin Clark-Casey (justincc)
54789706f4
Reduce complexity of OdeScene.Simulate() by fully removing bad characters at point of detection rather than later on.
2011-11-21 19:45:22 +00:00
Justin Clark-Casey (justincc)
3becda919e
move geom/actor map maintenance into DestroyODEStructures()/AvatarGeomAndBodyCreation().
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This saves us having to do it separately when a character capsule size is changed
2011-11-21 19:31:29 +00:00
Justin Clark-Casey (justincc)
4faac1f090
When changing avatar size in ODE, remove the old actor from the name and actor maps
2011-11-21 19:06:53 +00:00
Justin Clark-Casey (justincc)
898904d83d
When an ODECharacter is removed (e.g. when an avatar leaves a scene), remove the actor reference in OdeScene.actor_name_map rather than leaving it dangling.
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This also largely centralizes adds/removes in OdeScene.AddCharacter()/RemoveCharacter()
2011-11-21 18:27:41 +00:00
Justin Clark-Casey (justincc)
cead87005b
Have ODECharacter and ODEPrim both use PhysicsActor.Name instead of maintaining their own properties
2011-11-21 18:06:04 +00:00
Justin Clark-Casey (justincc)
4fdcfd79e4
Actually remove PhysicsActor.SOPDescription this time
2011-11-21 17:55:54 +00:00
Justin Clark-Casey (justincc)
39c1ae2408
Chain SOP constructors together rather than having copy/paste code
2011-11-21 17:55:10 +00:00
Justin Clark-Casey (justincc)
58a1147870
refactor: Make SOP.Description an automatic property
2011-11-21 17:51:38 +00:00
Justin Clark-Casey (justincc)
e0887944a0
Remove unused PhysicsActor.SOPDescription
2011-11-21 17:47:30 +00:00
Justin Clark-Casey (justincc)
4485007fce
Instead of generating a new list for bad characters on every physics pass, keep reusing the same list.
2011-11-21 17:04:54 +00:00
Melanie
bdb5ac96d9
Merge branch 'master' into bigmerge
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Conflicts:
OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
2011-11-19 22:39:15 +00:00
Melanie
dec8b9c98d
Merge branch 'bigmerge' of ssh://3dhosting.de/var/git/careminster into bigmerge
2011-11-19 22:26:41 +01:00
Justin Clark-Casey (justincc)
2206e2fc96
Remove the "[LOCAL SIMULATION CONNECTOR]: Did not find region {0} for SendCreateChildAgent" message
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This is misleading since a simulator will call this method before successfully trying remote regions.
Also comments out spammy "[SIMULATION]: Stream handler called" AgentHandlers messages for now.
2011-11-19 01:32:21 +00:00
Justin Clark-Casey (justincc)
726ca72c47
minor: Make HelloNeighbour messages more informative
2011-11-19 01:27:06 +00:00
Justin Clark-Casey (justincc)
10a23a823e
Get rid of the spurious [WEB UTIL] couldn't decode <OpenSim agent 57956c4b-ff2e-4fc1-9995-613c6256cc98>: Invalid character 'O' in input string messages
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These are just the result of an attempt to canonicalize received messages - it's not important that we constantly log them.
Also finally get the deregister grid service message working properly
2011-11-19 01:16:07 +00:00
Justin Clark-Casey (justincc)
b89534ad0a
Remove mono compiler warnings. Fix problem with co-ordinate given in deregister region message
2011-11-19 00:34:13 +00:00
Justin Clark-Casey (justincc)
d05d065d85
Improve some grid region log messages to express regions at co-ordinate (e.g. 1000, 1000) rather than meter positions (256000, 256000)
2011-11-19 00:29:52 +00:00
Justin Clark-Casey (justincc)
7a18078177
improve region deregistration log message
2011-11-19 00:10:29 +00:00
Justin Clark-Casey (justincc)
01ae916bad
Don't register a region twice on both official registration and maptile regeneration.
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Maptile storage appears orthogonal to region registration
2011-11-19 00:07:34 +00:00
Justin Clark-Casey (justincc)
9c928e9dc6
For TerrainModule.SaveToFile(), don't bother throwing the exception onwards after printing out the error, since this method is invoked by users.
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Still throwing the exception on the stream method since this invoked programatically
2011-11-17 22:15:46 +00:00
Justin Clark-Casey (justincc)
352672eaf2
Make "terrain save" more friendly by telling the user if we have saved and putting out a useful complaint message if we haven't for some reason
2011-11-17 22:13:32 +00:00
Justin Clark-Casey (justincc)
cacc028835
If the entire simulator is shutting down then don't bother to unload the scripts from the appdomain in XEngine.
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All the other actions (script state save, etc.) still occur.
This makes shutdown where there are many scripts vastly quicker.
2011-11-17 21:03:08 +00:00
Melanie
31736b1aac
Merge branch 'master' into bigmerge
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Conflicts:
OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
2011-11-17 19:04:27 +00:00
Melanie
d1c80efd41
Merge branch 'bigmerge' of ssh://3dhosting.de/var/git/careminster into bigmerge
2011-11-17 19:15:41 +01:00
Melanie
e9c386f6a6
Force a sim exit when hearbeat isn't restarting successfully
2011-11-17 19:15:11 +01:00
Justin Clark-Casey (justincc)
b6d83e9c0f
Stop OdePrim and OdeCharacter insanely overriding set LocalID to set their own private m_localID property but leaving get to return the then unset PhysicsActor.LocalId!
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Instead, just have both subclasses use the PhysicsActor.LocalID property.
This restores collision functionality that fell away in 45c7789
yesterday
2011-11-16 23:01:59 +00:00
Dan Lake
bd01c4a5cb
Call public ForEach instead of using m_entities directly. No semantic changes, just cleanup
2011-11-16 02:33:56 -08:00
Dan Lake
baa65d4a15
In AddNewClient, iterator over copy of entities rather than copying under read lock
2011-11-15 17:09:17 -08:00
Justin Clark-Casey (justincc)
e21949deaf
Comment out the vebose logging on HGFriendsModule.
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Recent issues in http://opensimulator.org/mantis/view.php?id=5794 were not related to HG friends
2011-11-16 00:26:54 +00:00
Justin Clark-Casey (justincc)
9488b235d1
Fix the build break
2011-11-16 00:10:55 +00:00
Justin Clark-Casey (justincc)
33b1e385ec
Look up a homeURL only when it's not null, in addition to not being string.Empty
2011-11-16 00:01:21 +00:00
Justin Clark-Casey (justincc)
92dff85afb
Enable log message to tell us what type of url is being requested from a user's homeurl
2011-11-15 23:38:24 +00:00
Justin Clark-Casey (justincc)
31ffd5450b
Make tracked per scene thread names conform to the majorirty format.
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This is <thread-name> (<region-name>)
2011-11-15 23:34:28 +00:00
Justin Clark-Casey (justincc)
aea547cd11
fix build break on UserManagementModule.
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This also adds time since started to "show threads". Unfortunately these two changes got mixed in.
2011-11-15 23:24:51 +00:00
Justin Clark-Casey (justincc)
5b9fe4497d
Do proper locking of UserManagementModule.m_UserCache when getting.
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This might help with
[USER AGENT CONNECTOR]: new connector to ()
[USER AGENT CONNECTOR]: Unable to contact remote server for GetServerURLs
[USER AGENT CONNECTOR]: Malformed Uri : Argument cannot be null.
Parameter name: uriString
2011-11-15 23:12:41 +00:00
Justin Clark-Casey (justincc)
29eb3b2eb5
improve formatting of "show threads"
2011-11-15 22:51:12 +00:00
Justin Clark-Casey (justincc)
ccae787d03
send a watchdog heartbeat for a poll worker thread when it's actually run
2011-11-15 22:20:44 +00:00
Justin Clark-Casey (justincc)
122304317c
temporarily increasing logging in HGFriendsModule for debugging
2011-11-15 22:14:31 +00:00
Justin Clark-Casey (justincc)
e11b9dddb6
distinguish between FriendsSimConnector and FriendsServiceConnector in log
2011-11-15 21:51:45 +00:00
Justin Clark-Casey (justincc)
7db38a351c
Add number of milliseconds since last update to "show threads"
2011-11-15 21:49:13 +00:00
Justin Clark-Casey (justincc)
94b1c16398
Dont' bother with a userAgentService != null check right after we've constructed it
2011-11-15 20:37:49 +00:00
Justin Clark-Casey (justincc)
828e4a5b09
Add comments about trying to avoid synchronous work off the EventManager.OnMakeRootAgent event since this is on the critical path for transfer of avatars from one region to another.
2011-11-15 20:26:42 +00:00
Justin Clark-Casey (justincc)
e16d7fe1da
Instead of having scene add/remove collision events directly to the OdeScene collision event dictionary, marshall them via a change dictionary first.
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This is to avoid a complicated tri-thread deadlock on region crossing for avatars with attachments, where
1) XEngine starting up scripts can lock XEngine.m_Scripts and then try to lock OdeScene._collisionEventPrim while starting up a script due to avatar border crossing
2) An existing collision event will lock OdeScene._collisionEventPrim and then try to lock SP.m_attachments while trying to send the collision event to attachments
3) The avatar still entering the region will lock SP.m_attachments and then try to lock m_Scripts to start more attachment scripts.
2011-11-15 20:02:09 +00:00
Justin Clark-Casey (justincc)
45c7789b54
use a more efficient dictionary in OdeScene._collisionEventPrim rather than a list
2011-11-15 19:42:33 +00:00
Justin Clark-Casey (justincc)
a3c5f76942
Removed unused and mostly commented out SceneCommunicationService methods
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As far as I can see, the SCS is only now used for informing neighbours of up/down status and possibly sending child agent updates and close requests
2011-11-15 18:16:43 +00:00
Justin Clark-Casey (justincc)
20f26eeb17
Remove unused RegionCommsListener/IRegionCommsListener.
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All this is now being handled through IEntityTransferModule and SimulationService instead, and has been for some time.
2011-11-15 17:38:55 +00:00
Justin Clark-Casey (justincc)
64784bc0cf
remove SceneCommunicationService.OnAvatarCrossingIntoRegion. This stuff is not being used any more - it's now IEntityTransferModule and SimulationService instead
2011-11-15 17:30:58 +00:00
Justin Clark-Casey (justincc)
430821d837
Rename FetchFriendslist() -> CacheFriends() and RefetchFriends() -> RecacheFriends() to reflect their intended function
2011-11-15 16:12:35 +00:00
Justin Clark-Casey (justincc)
2b5b4ac167
refactor: rename m_NeedsListOfFriends => m_NeedsListOfOnlineFriends to better reflect its actual function
2011-11-15 16:05:08 +00:00
Justin Clark-Casey (justincc)
50803dfe2c
For clients that are entering a simulator from initial login, stop executing FriendsModule.FetchFriendslist() asychronously.
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Executing this asynchronously allows a race condition where subsequent friends fetches hit a cache that FetchFriendsList() had not yet populated.
Changing this to synchronous may improve issues where a user does not see friends as online even though they are.
I don't believe synchronous is a problem here, but if it is, then a more complicated signalling mechanism is required. Locking the cache isn't sufficient.
2011-11-15 15:57:53 +00:00
Justin Clark-Casey (justincc)
8d0aaa359f
refactor: Don't create a new UUID for passing uuids to client - UUIDs are structs are so not passed by reference (and they're immutable!)
2011-11-15 15:05:10 +00:00
Justin Clark-Casey (justincc)
89632f3ea8
Add test for removing a friendship.
2011-11-14 20:56:56 +00:00
Dan Lake
ed19284d85
Merge branch 'remove-scene-viewer'
2011-11-14 12:37:48 -08:00
Melanie
df35720cf5
Merge branch 'master' into bigmerge
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Conflicts:
OpenSim/Region/Framework/Scenes/SceneViewer.cs
2011-11-14 20:34:49 +00:00
Melanie
17f32b7773
Fix build break
2011-11-14 20:33:39 +00:00
Justin Clark-Casey (justincc)
e5ff7f389b
Improved method doc for AddFriend() - it actually does set up a two-way relationship.
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Rename IFriendsModule.AddFriend() to AddFriendship()
2011-11-14 20:31:16 +00:00
Melanie
afca742392
Merge branch 'master' into bigmerge
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Conflicts:
OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs
2011-11-14 20:03:47 +00:00
Justin Clark-Casey (justincc)
a64def8b73
minor: remove some mono compiler warnings
2011-11-14 18:16:14 +00:00
Justin Clark-Casey (justincc)
348d15707d
Add test for adding a friend whilst online
2011-11-14 18:08:02 +00:00
Justin Clark-Casey (justincc)
de895ee54a
Add very simple FriendsModuleTests.TestNoFriends()
2011-11-14 17:18:51 +00:00
Justin Clark-Casey (justincc)
ff36a1bc7b
If a friends identifier which is too short is given to HGFriendsModule.GetOnlineFriends() then spit out a warning rather than failing on the String.Substring().
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This is to progress http://opensimulator.org/mantis/view.php?id=5789
2011-11-14 16:06:06 +00:00
Justin Clark-Casey (justincc)
49ec85ae15
Do a ScenePresence null check in HGMessageTransferModule.SendIMToScene() to stop a NullReferenceException being thrown if an HG IM is sent to a simulator running multiple regions
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This is an attempt to address http://opensimulator.org/mantis/view.php?id=5791
2011-11-14 15:24:02 +00:00
Melanie
6daa61d6ba
Merge branch 'master' into bigmerge
2011-11-12 12:36:52 +00:00
Melanie
efc6c6db7c
Fix taking or returning locked objects losing permissions for owner
2011-11-12 12:09:28 +01:00
Dan Lake
5fd1749150
Remove SceneViewer from ScenePresence to reduce quadruple queueing of
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prim update to only triple queuing. Existing method was:
1. Schedule prim for update, adding to scene update list
2. Update on SOGs during heartbeat queues update onto each SceneViewer
3. Update on SPs during heartbeat queues update onto each IClientAPI
4. ProcessEntityUpdates queues updates into UDP send stack
Now the SceneViewer has been eliminated so updates are scheduled at any
time and then put onto the IClientAPI priority queues immediately during
SceneGraph.UpdateObjectGroups.
2011-11-11 17:16:52 -08:00
Justin Clark-Casey (justincc)
e61ea79c72
doh - correct build break
2011-11-12 00:27:43 +00:00
Justin Clark-Casey (justincc)
f130e1a86f
Add threads to the watchdog thread list before we start them.
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Hopefully this wil make "WATCHDOG: Asked to update thread ## which is not being monitored" messages." go away.
2011-11-12 00:24:45 +00:00
Justin Clark-Casey (justincc)
25c32061e4
Make log messages on authentication failure more explicit
2011-11-11 23:45:08 +00:00
Melanie
a4ec97cfdd
Merge branch 'master' into bigmerge
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Conflicts:
OpenSim/Region/Framework/Scenes/ScenePresence.cs
OpenSim/Services/AuthenticationService/PasswordAuthenticationService.cs
2011-11-11 23:43:18 +00:00
Justin Clark-Casey (justincc)
6adaf1be74
extract common ScenePresence setup code into Init() method for ScenePresenceSitTests
2011-11-11 23:36:35 +00:00
Justin Clark-Casey (justincc)
84ad23234b
add SP.PhysicsActor checks to other sit/stand tests
2011-11-11 23:33:55 +00:00
Justin Clark-Casey (justincc)
acaf6937c5
add sit and stand on ground test
2011-11-11 23:32:43 +00:00
Justin Clark-Casey (justincc)
a3052e40ad
extract ground sit code into SP.HandleAgentSitOnGround() for consistency with other sitting code.
2011-11-11 23:28:32 +00:00
Justin Clark-Casey (justincc)
6ce3daff94
Pick up the intended ConsolePrompt from [Startup] instead of console_prompt.
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Addresses http://opensimulator.org/mantis/view.php?id=5786
2011-11-11 23:15:53 +00:00
Justin Clark-Casey (justincc)
2a2cdaa211
As with prim sitting avatars, make an avatar phantom when it sits on the ground and solid again when it stands.
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This is to avoid http://opensimulator.org/mantis/view.php?id=5783 when a collision with a ground sitting avatar causes that avatar to automatically stand and sometimes not be able to move
A better solution may be to keep gound sitting avatars solid but remove their collision status. However, this requires some physics code work.
2011-11-11 23:10:43 +00:00
Justin Clark-Casey (justincc)
ce8441132e
Restore sending of OutPacket() for object kills removed in commit c7dd7b1
.
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OutPacket() must be called within the m_killRecord lock. Otherwise the following event sequence is possible
1) LLClientView.ProcessEntityUpdates() passes the kill record check for a particular part suspends before OutPacket()
2) Another thread calls LLClientView.SendKillObject() to delete the same part and modifies the kill record
3) The same thread places the kill packet on the Task queue.
4) The earlier thread resumes and places the update packet on the Task queue after the kill packet.
This results in a ghost part in the sim that only goes away after client relog.
This commit also removes the unnecessary m_entityUpdates.SyncRoot locking in SendKillObject.
2011-11-11 22:37:57 +00:00
Justin Clark-Casey (justincc)
2a7f4e0602
remove unncessary IClientAPI parameter from SP.SendSitResponse()
2011-11-11 21:53:00 +00:00
Justin Clark-Casey (justincc)
b1cb4f5b04
As per mailing list last week, remove facility that would automatically move the avatar if prim with no sit target was out of sitting range.
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Now, no movement occurs.
Note that you can still sit on a prim with an explicit sit target from any distance, as was the case before.
2011-11-11 21:42:58 +00:00