Dahlia Trimble
07ee2c3504
Revert r7548 and r7549 until someone with prebuild-fu can help structure the dependencies
2008-11-30 03:52:18 +00:00
Teravus Ovares
71474f3092
* try a prebuild fix to the primmesher thing
2008-11-30 03:46:39 +00:00
Teravus Ovares
8bb1b4ad58
* try a prebuild fix to the primmesher thing
2008-11-30 03:41:50 +00:00
Dahlia Trimble
37afd69feb
Removed remaining meshing code
...
Add PrimMesher.dll r21
All meshing tasks are now passed through Meshmerizer and handled by PrimMesher.dll
2008-11-30 03:13:02 +00:00
Tedd Hansen
efceda464c
And fix to prebuild.xml
2008-11-26 11:24:50 +00:00
Justin Clarke Casey
e187972377
* Apply http://opensimulator.org/mantis/view.php?id=2640
...
* This is Diva's hypergrid patch, as perviously discussed on the opensim-dev mailing list
* Applied some minor prebuild.xml jiggling to resolve a dependency issue
* Thanks Diva!
2008-11-25 15:19:00 +00:00
Justin Clarke Casey
81dcf223bf
* Add enough infrastructure code to run an extremely basic and flaky add root agent scene test
2008-11-20 16:58:40 +00:00
Melanie Thielker
4efd36510a
Re-add prebuild.xml (r7381)
2008-11-19 06:53:38 +00:00
Melanie Thielker
3234472d62
Reverting the texture sending patch and the new libOMV. This makes this
...
release a direct descendant of the stable 7364, with all the features and
none of the issues.
This omits the following patch chain: r7383 r7382 r7381 r7377 r7375 r7373
r7372 r7370 r7369 r7368 r7367 r7366
2008-11-19 06:15:21 +00:00
Melanie Thielker
0abb762ecc
Patch from jhurliman. Fixing the texture decoding issues in progressive
...
texture sending. Grain of salt not included.
2008-11-18 20:02:25 +00:00
Justin Clarke Casey
70ad3ecd5e
* Create TestScene to get at the async object deleter for use in a future test
2008-11-11 21:31:39 +00:00
Adam Frisby
c43e466301
* Enabled GTCache for AssetCache
...
* Items will now be locally cached for only 24 hours from last access. (Rather than until restart)
* Caveat: Implementing the new caching mechanism means statistics gathering on AssetCache is no longer functional. (Justin - you might want to take a look and see if you can somehow get that back and running if you still need it)
2008-11-09 15:00:26 +00:00
Homer Horwitz
03e056646e
- Try to fix build again...
2008-11-08 18:40:19 +00:00
Tedd Hansen
73b85d2e84
CIA test
2008-11-08 18:02:07 +00:00
Adam Frisby
2205a86a8a
* Fixed prebuild
2008-11-08 17:56:43 +00:00
Tedd Hansen
9511a8c763
Work in progress on SECS stuff. Have been holding it off until after 0.6 release. Still messy as hell and doesn't really work yet. Will undergo dramatic changes. AND MOST IMPORTANTLY: Will be conformed to work in coop with todays DNE and XEngine, hopefully one day providing a common interface for all components.
2008-11-08 17:35:48 +00:00
Homer Horwitz
07cfa1e70b
Fix broken build since r7179
2008-11-08 17:16:28 +00:00
Justin Clarke Casey
8c71954e08
* Use nini to pass config information to the client stack, rather than the ClientStackUserSettings class
...
* This conforms better to other module usage
2008-11-03 18:33:35 +00:00
Justin Clarke Casey
269303d97d
* test: Add basic scene test which merely instantiates the scene right now
...
* set debug scene name on scene registration, rather than within the Scene constructor
2008-10-31 18:39:51 +00:00
Sean Dague
409e7262df
Mid-work, trying to fix region part insertion and retrieval
...
SQLite reports System NUll Reference, but works, inside
LoadItems, on SQLiteRegionData.cs
From: Arthur Rodrigo S Valadares <arthursv@linux.vnet.ibm.com>
2008-10-30 12:56:04 +00:00
Justin Clarke Casey
4b929804dc
* cleanup: Update the avatar factory (appearance module) in Region/Environment and use that instead of the Region/Modules/AvatarFactory
...
* Remove the AvatarFactory dll
2008-10-27 20:48:18 +00:00
Melanie Thielker
6775b7d02d
Lotsa plumming :)
2008-10-24 14:53:13 +00:00
Justin Clarke Casey
f4ad99f89d
* Introduce a basic udp circuit test for adding a client
...
* Temporarily disabled assert because it just picked up an existing bug. Yay for tests!
2008-10-23 19:08:54 +00:00
Teravus Ovares
c26d0ebc19
* Added missing dependencies that was causing build to fail in windows. Mono doesn't seem to care.
2008-10-17 01:59:43 +00:00
Justin Clarke Casey
82b7374ed2
* minor: get rid of pointless ipeSender
2008-10-16 19:50:12 +00:00
Melanie Thielker
ca2b788c67
Correct an error with the auto-insert marker
2008-10-12 20:58:25 +00:00
Melanie Thielker
57bf09d3a6
Add a marker section to prebuild.xml for automatic insertion of forge module
...
sections
2008-10-12 19:32:21 +00:00
Homer Horwitz
60b86e1e62
- Fix the build for monodevelop, too. If that breaks the build on Windows,
...
please revert :)
2008-10-09 22:16:13 +00:00
Justin Clarke Casey
5232184a11
* Another windows build fix attempt. One day my pain will end.
2008-10-09 21:49:07 +00:00
Justin Clarke Casey
7bdfc16535
* fix windows build break - it helps if one actually puts in using statements and spells dlls correctly
2008-10-09 21:43:43 +00:00
Justin Clarke Casey
5212a26d29
* Fix broken build on Windows (repeat to self: must remember that .net on windows requires using references for null arguments)
2008-10-09 21:34:54 +00:00
Justin Clarke Casey
5a3827c317
* Put tests dll *after* the code it relies on. (repeat to self: always do nant clean after fiddling with prebuild.xml)
2008-10-09 19:32:55 +00:00
Justin Clarke Casey
285ae803e2
* minor: initialize udp server in unit test
2008-10-09 18:00:38 +00:00
Justin Clarke Casey
919d907a3d
* Create project for LindenUDP ClientStack tests
...
* No functional tests yet
2008-10-09 16:52:33 +00:00
Dr Scofield
a1f3409032
cleaning up OSHttpRequest removing old Http stuff. also adding test
...
case for OSHttpRequest (not very fancy yet, but still).
2008-10-06 19:42:03 +00:00
Jeff Ames
f6699892dc
Update svn properties, minor formatting cleanup.
2008-09-30 05:26:57 +00:00
Justin Clarke Casey
4daaac662f
* Apply http://opensimulator.org/mantis/view.php?id=2295
...
* Updated MSSQL to reflect resend changes
* Added the new columns in prims table.
* Created a implementation for getting gestures.
* Remove configurable table names for user.
* Thanks Ruud Lathorp
2008-09-29 15:22:48 +00:00
Homer Horwitz
0e10c85617
Continue working on the new EventQueueGetModule. Not finished (or even working)
...
yet. This shouldn't break anything, but is work in progress, so be careful.
Contains a new file; do your runprebuilds.
2008-09-27 18:33:54 +00:00
Melanie Thielker
d8c470343e
Compiler Connection! One world, one compiler!
2008-09-26 16:11:53 +00:00
Melanie Thielker
12a6b7c835
Yay! Common/ is gone! One API is achieved!
2008-09-26 15:34:23 +00:00
Melanie Thielker
c21a8b9969
Full API convergence. Api is back in LSL_Api.cs and OSSL_Api.cs.
...
The binaries are still different, but that is only a small step away now.
The OSSLPrim has been removed. This commit will breal all scripts
using Prim.Scale(), etc, syntax. It was not secure and will have to
be brought back in another form.
2008-09-26 02:51:00 +00:00
Melanie Thielker
f926d917cb
Fix script engine name parsing for DotNetEngine to make that actually work
...
Add a reference for Windows builds
2008-09-25 17:54:44 +00:00
Dr Scofield
60618c1895
temporarily disabling HttpServer related stuff (take #2 : Exclude takes
...
regex not shell glob)
2008-09-25 09:20:01 +00:00
Dr Scofield
c7f08c9c54
temporarily excluding OSHttp*.cs from prebuild.xml until they are
...
adapted to the new HttpServer.dll --- thx to dahlia for checking the
new HttpServer code in and it's my fault that the build didn't suceed,
well, actually, i blame it on our IP legal nazghuls... ;-)
2008-09-25 08:45:26 +00:00
Melanie Thielker
f3c8963c86
Convergence is almost complete. This brings the diff between the API to < 10k
...
and makes it use a common set of types in both engine. Fixes the issues with
running both engines and HTTP requests / listens / timers etc..
Also fixes a couple of minor Scene issues and a CTB by nullref.
2008-09-25 05:13:44 +00:00
Sean Dague
908f1bcbe2
check in stubbing for mysql tests. This is ignored with
...
Assert.Ignore() for now, so it won't change anything, but
I want to make sure it doesn't break the bamboo infrastructure
in it's current state.
2008-09-23 18:38:25 +00:00
Melanie Thielker
420a645036
Remove Common/LSL_Types.cs. Both script engines now use a single version
...
of the types, located in OpenSim/Region/ScriptEngines/Shared/LSL_Tyoes.cs
Also changes the compiler in DotNetEngine to use that. You _will_ need to
let your region recompile all your scripts!
2008-09-23 15:14:15 +00:00
Melanie Thielker
488cb16619
Reorder projects in prebuild.xml to enable dependecies from DNE to Shared
2008-09-23 14:30:47 +00:00
Melanie Thielker
94aaf67dfa
Change the scirpt engine loading mechanism. Script engines are now
...
ordinary region modules and are able to coexist in one instance.
See http://opensimulator.org/wiki/ScriptEngines for details. There were
changes to OpenSim.ini.example, please note DefaultScriptEngine.
Also see the User docs and FAQ on the Wiki. Default is DotNetEngine.
2008-09-21 21:47:00 +00:00
Tedd Hansen
2dbb32ff15
One small bug fixed, now it compiles.
2008-09-21 00:10:37 +00:00
Tedd Hansen
752d3f3879
EXPERIMENTAL: Early commit of new Script Engine Component System
2008-09-21 00:03:13 +00:00
Teravus Ovares
293a822f74
* Implements an experimental method to define which region you want to go to in your 'region domain' in OGP.
2008-09-19 21:37:49 +00:00
Melanie Thielker
7e8320bada
Kan-Ed fix series. Fix llTakeControls to behave as documented.
...
XEngine fixes: prevent queue overruns, prevent spamming when no key
is down. Release controls when conflicting permissions are requested
or permissions are refused later. Release when prim or script are deleted.
Fixes Scene script instance deletion semantics.
2008-09-17 22:00:56 +00:00
Tedd Hansen
b41acfb4cf
Cut of remote server as AppDomains and even WCF can do it better (better means less code in this case)
2008-09-12 18:42:02 +00:00
Sean Dague
1f42c89480
change order in prebuild.xml so this works in nant on a clean
...
checkout.
2008-09-12 17:45:02 +00:00
Sean Dague
96c720b04a
be more clever and move the bulk of the db tests for inventory into
...
OpenSim.Data.Tests, then subclass with custom init bits for sqlite.
As I've only been testing the plugin interfaces anyway, this should
make it very easy to write only a little bit of code to use these
tests for other databases. It will also give us the framework for
definining the datastore behavior and making sure that all the databases
do the same thing.
2008-09-12 16:05:06 +00:00
Sean Dague
1799913593
add shell for SQLite testing. No tests yet.
...
add another nant target for test-xml to get the verbose
version
2008-09-10 17:49:37 +00:00
Sean Dague
737fcf322b
fix an issue where we got coliding namespaces that prevented a sim start
2008-09-08 21:49:52 +00:00
Sean Dague
5913fcc8e8
rejigger tests out of OpenSim.Region.Environment and into OpenSim.Region.Environment.Tests.dll
2008-09-08 21:08:01 +00:00
Sean Dague
ce0a8d7bef
changes to Test directory structure per opensim-dev conversation
2008-09-08 20:34:45 +00:00
Melanie Thielker
490ac0be00
Implement proper persistence of the following prim properties:
...
Floating text, Rotation, Texture animation, Particle System
This will make "Eye Candy" scripts work without modification in
XEngine. The use of the CHANGED_REGION_RESTART hack is no longer
needed. Implemented in MySQL only, hovertext also in SQLite.
2008-09-08 02:40:20 +00:00
Charles Krinke
c37004291a
Mantis#1234. Thank you HomerHorwitz for a patch that:
...
The big libomv patch introduced a small regression:
OpenSim doesn't build on monodevelop anymore. The
attached patch fixes this in prebuild.xml.
2008-09-06 22:11:27 +00:00
Teravus Ovares
7d89e12293
* This is the fabled LibOMV update with all of the libOMV types from JHurliman
...
* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle.
* This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big!
* Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
2008-09-06 07:52:41 +00:00
Sean Dague
d363661a7e
complete rationalization of unit tests that we currently run
2008-09-04 22:11:13 +00:00
Sean Dague
fb9bd7dec6
normalize naming for OpenSim.Tests.Framework.dll
2008-09-04 22:06:18 +00:00
Melanie Thielker
82aa9ba2b5
Remove self-referential build dependency that breaks build under
...
Windows
2008-08-27 23:55:46 +00:00
Melanie Thielker
6e3367d68c
Refactor XScriptInstance to IScriptInstance and move into Shared/. Now
...
engines that want to use the XEngine's instance handling and state
persistence can do so. IScriptInstance is optional, but it does
require the SmartThreadPool if it is used.
2008-08-27 22:38:36 +00:00
Melanie Thielker
ccd74f888b
Some complex re-ordering to make prebuild do what needed to be done.
...
It is now possible to use module interfaces without referencing Scene.
Place those interfaces in OpenSim/Region/Interfaces. They may not
use any refs from OpenSim.Region.Environment as parameters.
This resolves a circular library ref introduced in r5949
2008-08-23 02:30:07 +00:00
Melanie Thielker
5d6f92fb96
Patch #9171
...
Disallow bulk uploads if money module is present and upload cost
is set and the user hasn't got sufficient funds.
2008-08-23 00:44:06 +00:00
Mike Mazur
2c6d8ba501
Remove trailing whitespace in prebuild.xml.
2008-08-20 00:38:08 +00:00
Mike Mazur
894f3045ed
Convert LoadBalancer and RegionProxy plugins to use XML manifests. Fixes
...
"Plugin Error: Node 'Type' not allowed" messages during region server startup.
2008-08-19 09:24:12 +00:00
Teravus Ovares
9f2928efe6
* osmantis test. Speak, we want you to.
2008-08-18 20:12:13 +00:00
Jeff Ames
6bdbf30906
Thanks HomerHorwitz for a patch to remove old Common.Communications references from prebuild.xml (bug #1977 )
2008-08-18 01:10:06 +00:00
Justin Clarke Casey
992b04a23e
* Move GridInfoService into Framework.Communications and eliminate Common.Communications for now (since this was the only class in that project)
2008-08-16 20:42:43 +00:00
Justin Clarke Casey
79efe37a99
* minor: rip out userserver stress project which never got filled out
2008-08-16 20:31:07 +00:00
Melanie Thielker
1c40f4d951
Remove a project that had no buiness being in there
2008-08-16 02:31:58 +00:00
Melanie Thielker
328ab79b78
Refactor a lot of direct calls to OGS1 to use the cached version instead.
...
Scripts can now no longer DOS the user server and there are a lot fewer
gratuitious lookups of user profile data.
2008-08-16 02:00:36 +00:00
Mike Mazur
1040f3f454
Remove FunSL client stack as it's under development and often won't compile.
...
This effectively undoes commits 5771 and 5769 as well as parts of the
formatting cleanup commits 5774 and 5775.
2008-08-08 05:57:14 +00:00
Dr Scofield
ae13fec655
From: alan webb <alan_webb@us.ibm.com>
...
this adds image conversion features to the REST inventory/asset code.
2008-08-06 15:20:45 +00:00
Mike Mazur
f180fa57e7
Create FunSLUDP client stack. At the moment it's only a copy of the LindenUDP
...
client stack.
2008-08-06 01:34:50 +00:00
Mike Mazur
d367f0bf0c
Thanks, zaki, for a patch that embeds plugin manifest files into plugin dlls. Fix issue 1876.
2008-08-06 01:20:31 +00:00
Dr Scofield
03efaff60e
moving GridInfo application plugin into a common standalone/grid
...
service, adding a plain REST GET handler returning XML (no LLSD),
adding appropriate add handler calls to OpenSimBase and UserServer.
2008-07-28 12:18:48 +00:00
Mike Mazur
82fa53a486
-copy LSL_Types tests from Common/ to Shared/
...
-fix some whitespace/formatting
2008-07-28 02:36:18 +00:00
Dr Scofield
b5f23b4c9c
first cut at a GridInfo plugin (mantis #1825 ). Currently just spits
...
out everything in the [GridInfo] section :-D Also, not yet LLSD but
XmlRpc, LLSD via GET will follow. OpenSim.ini.example contains sample
values and explanation. Oh, and default values provided are
platform: OpenSim
mode: standalone | grid
have fun.
2008-07-25 16:56:46 +00:00
Justin Clarke Casey
77297ed6cc
* Separate out OGS1 calls used between services (rather than from region to services) into a separate assembly to parallel OpenSim.Region.Communications.OGS1
2008-07-24 15:56:50 +00:00
Johan Berntsson
344c9caeb6
thanks lulurun for a security patch that blocks unathorized access to the inventory server (see http://opensimulator.org/wiki/Security_vulnerability_brought_by_non-check_inventory_service )
2008-07-23 06:59:02 +00:00
Jeff Ames
f18b80741a
Update svn properties. Minor formatting cleanup.
2008-07-23 01:37:08 +00:00
Justin Clarke Casey
b2b5675bd4
* refactor: move new inventory service call by user server to OGS1 with all the other service calls
...
* will post to mailing list about moving this shortly
2008-07-22 17:43:09 +00:00
lbsa71
9dbb6f28bc
* eliminated some warnings and added some const and readonlies
...
* refactored some member names for readability and ccc (code convention conformance)
* took away two refs from Rest.Inventory since
* System.IO is part of System
* System.Xml.Serialization is part of System.Xml
2008-07-21 10:02:55 +00:00
Mike Mazur
e0e0db3660
Thanks, sempuki, for a patch that moves all grid plugins to new PluginLoader (issue 1763).
2008-07-18 04:51:41 +00:00
Charles Krinke
33971a7ce8
Mantis#1681. Thank you kindly, Vytek for a patch that:
...
Adds additional support for llEmail().
2008-07-12 17:23:30 +00:00
Dahlia Trimble
501f3ebd5d
Thanks to mikem for a patch that resolves a reference error when building SVN r5406 with Visual Studio
2008-07-10 08:21:46 +00:00
Charles Krinke
38da8960e9
Mantis#1707. Thank you, Melanie for a patch that:
...
This patch limits the maximum size of prims that can be created using libsl bots
or modified clients to 65536mper side. It also limits LSL functions to that size.
If a prim is already physical, the enforced constraint is 10m.
A prim that is larger than 10m cannot be turned physical, either via script or UI.
Linksets are handled correctly, so scaling of physical linksets is constrained by
the size of it's largest component prim. Also, turning linksets physical is based
on the size of it's largest ptim.
2008-07-10 03:13:29 +00:00
lbsa71
35f5db2a1c
* Added missing reference to Tools.dll
2008-07-08 09:29:42 +00:00
Johan Berntsson
27d9aeab0c
Patch from Mike: added unit tests for the LSL compiler
2008-07-08 08:42:17 +00:00
Johan Berntsson
a73e3b4e3f
another patch from Mike: the llscript compiler is now available in XEngine as well. Thanks Mike
2008-07-08 03:02:11 +00:00
Sean Dague
de69ecfaae
remove build references to what I believe to be the very old MSSQL
...
datastore tucked down in the Region namespace. This is based on
the assumption that OpenSim.Data.MSSQL is what is actually used by
anyone, and prevents us from having to refactor 2 different MSSQL store
paths when futzing with SOP functions.
2008-07-07 20:04:51 +00:00
Johan Berntsson
382fb8cea6
The new llScript-cs parser. Thanks Mike
2008-07-04 08:59:41 +00:00
Dr Scofield
d40bea4a8e
From: Alan M Webb <awebb@vnet.ibm.com>
...
This adds REST services for inventory access. It also allows inventory
uploads.
2008-07-02 09:02:30 +00:00
Charles Krinke
ca8d1d57e1
Mantis#1591. Thank you graciously, Sempuki for a patch that:
...
Currently module loading is done ad-hoc. I propose creating a simple
loader class that leverages Mono.Addins (and perhaps the new .NET
addins when they become available in mono). Attached is a basic
patch for review that compiles into HEAD, but doesn't yet replace
any existing ad-hoc loaders.
2008-06-27 02:15:57 +00:00
lbsa71
6b7930104b
* Applied patch from Melanie, mantis issue #1581 - "Refactor LSL language, api and compiler out of XEngine"
...
"First stage in a major Script Engine refactor, that will result in the LSL implementaions ebing reconverged. Not there yet, but one major part is done."
Thank you, Melanie!
2008-06-24 21:09:49 +00:00
Johan Berntsson
20e4036853
Implemented plugin support for ClientStack, with LindenUDP as the default plugin. This makes it easy for developers to experiment with alternative communication protocols
2008-06-20 01:35:54 +00:00
Sean Dague
340ef33e2e
fix nhibernate driver so that it starts (based on the appearance
...
changes it wouldn't come up).
include embedded dialect specific sql files for nhibernate migrations
figure out how to get the raw db connection so that migrations can
work with nhibernate.
create initial migration for NHibernate + SQLite + Assets.
2008-06-16 19:22:00 +00:00
Sean Dague
504ab4477d
move Migration support into OpenSim.Data, because it
...
really turned out to be small enough to not need it's own
assembly
2008-06-09 21:40:16 +00:00
Sean Dague
c30e9ff0f1
more work in progress migration code, still a while before
...
this becomes useful
2008-06-09 19:11:49 +00:00
Sean Dague
283cc90566
start in on the shell for a generic database versioning module. My
...
intent is to create an easier way to manage database table versions
like the model used for ruby on rails migrations.
2008-06-09 18:24:07 +00:00
mingchen
00769429f0
*Updated prebuild.xml for support with monodevelop
2008-06-08 20:26:39 +00:00
Adam Johnson
990225a4ba
Patch for mantis#1493: Several patches to xengine. Thanks Melanie!
2008-06-07 17:43:07 +00:00
Charles Krinke
16707b741e
Mantis#1451. Thank you kindly, mikem for additional
...
tests for LSL types and strings.
2008-06-05 23:36:59 +00:00
Teravus Ovares
1a47ff8094
* This is Melanie's XEngine script engine. I've not tested this real well, however, it's confirmed to compile and OpenSimulator to run successfully without this script engine active.
2008-05-30 12:27:06 +00:00
Dr Scofield
d7ec686691
this is a snapshot of the OSHttpServer work-in-progress. it's an initial skeleton,
...
far from complete, just want to check in early and often.
2008-05-29 15:46:54 +00:00
Justin Clarke Casey
2e758172f0
* Fix circular dependency from last checkin by passing version as a parameter to Scene rather than referencing VersionInfo directly
...
* Butt ugly solution
2008-05-22 00:18:33 +00:00
Justin Clarke Casey
9263f07d70
* Send VersionInfo string instead of the hardcoded Scene string to the "About Second Life" box
...
* This is the same string as printed out on the opensim region console at startup, so it should now include the svn revision number (if available)
* This dialog box takes an awful long time to come up on my local system - no idea why that is. However, that also seems to have been the case before this revision.
2008-05-21 23:52:02 +00:00
Tedd Hansen
aa5b26a4d3
Cleanup: Removed LSOEngine source again as it will not be used.
2008-05-18 14:10:51 +00:00
Sean Dague
06b1535ec5
while this doesn't fix the initial no pants issue in grid (which still baffles me)
...
it does make setting appearance in grid stick.
2008-05-17 12:45:43 +00:00
Sean Dague
0076ed40ff
in theory, this moves the appearance mapper to live
...
under the MySQLUserData. There is a lot of in theory here
so testing would be appreciated.
2008-05-16 14:30:25 +00:00
Sean Dague
e6d4c8f0c9
move AppearanceTableMapper to OpenSim.Data.Base. The mapper
...
stuff should probably be collapsed soon, as it takes up 4 assemblies
now.
2008-05-16 14:05:12 +00:00
Teravus Ovares
2a988f187e
* Refactored IConfigSource into Physics plug-ins and Scene. We can get rid of some of the parameters we pass to it's constructor now like, 'm_allowPhysicalPrim', 'seeIntoOtherRegions', etc.. so on
...
* The main purpose of this is to provide configuration options for ODE and other physics plug-ins that are advanced enough to be able to be configured.
2008-05-14 23:15:25 +00:00
Justin Clarke Casey
e246d6e515
* Start recording as a statistic the number of times we start blocking repetitive client requests for the same missing texture
...
* This is to maintain some visibility on the problem, since I removed the intentionally irritating log messages for this
2008-05-14 23:09:17 +00:00
Justin Clarke Casey
1b90238f28
* Start recording initial complete avatar inventory retrieval failures from the region server
...
* In theory, this should be a somewhat useless statistic since the user server will already have tried to use the inventory service to retrieve the avatar's skeleton. If this
fails, login is halted completely.
* Nonetheless I'm recording it anyway just to see whether it happens (yes, I'm too lazy to scan the logs...)
2008-05-14 22:23:17 +00:00
Justin Clarke Casey
0f50162961
* Refactor additional stats collection common code into base opensim server
...
* If extra stats not sent to the viewer are available on an opensim server, they are now uniformly accessible using the 'show stats' command
2008-05-14 21:53:40 +00:00
Sean Dague
4a07038bbe
From: Dr Scofield <DrScofield@xyzzyxyzzy.net>
...
the attached patch set adds the (still work-in-progress but already
working) RestPlugin base class and the RestRegionPlugin code. we are using
XML serialization.
currently working:
GET /admin/regions/ -> returns UUID list of known regions
GET /admin/regions/<UUID> -> returns detailed region information
we'll be adding support for POST/DELETE/PUT and also for
/admin/regions/<UUID>/name etc.
2008-05-14 19:13:54 +00:00
Justin Clarke Casey
550018f02d
* As part of the region registration process, the grid service now requests the status of the region using the region http uri just passed in
...
* If the status cannot be retrieved, then the region startup will terminate.
* The aim of this is for earlier detection of situations where the region can send messages out but cannot accept incoming requests (often due to firewall issues)
* This is currently an extremely simplistic check which completely trusts whatever http uri is given by the region
* This contact may be problematic, though since the user service needs to be able to contact the region http uri, it doesn't seem unreasonable for the grid to have to be able to do so too at this stage
* This change will require a prebuild
2008-05-13 13:36:21 +00:00
Teravus Ovares
7e275bfa37
* Wrote a method to get the OpenJpeg data of a sculpt texture asset and save it to the prim shape.
...
* Added some stuff around sculpted prim meshes.. but it's just there so the project compiles now.
2008-05-09 01:28:54 +00:00
Adam Frisby
8a48516bcf
* Spring cleaning, round 3029
2008-05-08 05:09:35 +00:00
Adam Frisby
80cbd468ea
* Some refactorings.
...
* Added shell of new Python scripting engine. Similar in design to the one used by Rex, but will be structured at a region rather than object level, also is a region module.
2008-05-08 04:34:02 +00:00
Adam Frisby
5843f595a7
* Fixed some compiler warnings
...
* Fixed prebuild.xml to remove DB4o references (more compiler warnings)
2008-05-07 21:42:23 +00:00
Jeff Ames
be024e1e93
Restored svn:keywords to prebuild.xml.
...
Set svn properties script to ignore this property from now on.
Update svn properties on some other file types.
Minor formatting cleanup.
2008-05-06 22:14:15 +00:00
Sean Dague
1edb7992f1
fixed the dos line endings
2008-05-02 19:21:33 +00:00
Sean Dague
859d71ecfb
remove db4o from prebuild. It isn't removed from the tree yet,
...
but at least this gets it out of our way when adding new interfaces.
2008-05-01 20:05:14 +00:00
Adam Frisby
4ef6f53a11
* Adding unit test support to Environment for modules.
...
* Written some unit tests for Terrain Module as an example.
2008-05-01 13:59:58 +00:00
Adam Frisby
03155e362c
* Implemented new InterRegion comms method in the form of InterregionModule
...
* Interfaces and methods have been defined for basic operation, however a replacement grid module is required to share region URIs with neighbours for this module to work.
* Tackling that next.
2008-04-29 17:50:29 +00:00
Jeff Ames
56497c9615
Minor svn, formatting cleanup.
2008-04-27 18:35:00 +00:00
Adam Frisby
7c897043ba
* Removing old libTerrainBSD and associated Plugin & Project.
...
* Updated prebuild.xml accordingly.
2008-04-23 10:55:04 +00:00
Adam Frisby
c8eb8d66fd
* Committing new terrain plugin effects system. Loads DLLs in /bin/Terrain/ as terrain module extensions. Committing sample plugin library.
...
* prebuild.xml changes.
2008-04-22 07:53:32 +00:00
Adam Frisby
385c1f5184
* Added missing reference to OpenSim.Framework.Communications to RemoteAdminPlugin to fix a compile error introduced by the Radmin patch.
2008-04-21 14:11:36 +00:00
Adam Frisby
05708771bb
* Committing first version of SVN Backup Module
...
This is a module which allows you to periodically export a serialised version of your region to a SVN repository and store it there. It is still a work in progress and is currently disabled and incomplete, but some of the functionality is demonstratable.
* Enjoy.
2008-04-17 11:42:06 +00:00
Sean Dague
fca85cc1a6
comment out OpenSim.Model until first class is added,
...
otherwise nant is unhappy
2008-04-10 13:14:50 +00:00
lbsa71
f001cd78f1
* Added stub OpenSim.Model project for migrating core types and base classes
2008-04-10 13:05:26 +00:00
Charles Krinke
927003de33
Thank you kindly Diva & KMeisthax for adding the beginnings
...
of search capability to OpenSim in the form of a configurable
module.
2008-04-07 13:50:05 +00:00
Sean Dague
6bcf61bc02
check in prebuild to build OpenSim.Data.NHibernate
2008-04-04 22:00:09 +00:00
Sean Dague
5e32d86b87
move NullStorage => OpenSim.Data.Null to be consistant with
...
where other data storage assemblies are.
2008-04-03 21:07:03 +00:00
Sean Dague
30ea28c3b1
fix ups to include OpenSim.Framework explicit includes (they
...
were implicitly included before). Everything builds again.
Now off to testing.
2008-04-02 16:00:40 +00:00
Sean Dague
244d09b895
first pass at fixing up prebuild.xml after the
...
Framework.Data -> Data migration
2008-04-02 15:28:31 +00:00
MW
60c2ded8bc
changes back the output path for simple module to its own bin folder. [if you still have a simplemodule.dll in your bin folder, then delete it.
...
So puts the bots back in their cave for another yet.
2008-04-02 08:41:25 +00:00
MW
cdf27ece5f
few more minor changes, needs prebuild to be ran.
2008-04-01 13:34:33 +00:00
lbsa71
f52886f8f5
* Added competely untested MSSQLMapper
...
* Added the new mapper to the mapper factory
* Made choice of mapper configurable
* This means, in hteory, that we can persist avatar appearance on MSSQL as well
2008-03-30 21:04:45 +00:00
Johan Berntsson
7fe243e3d4
Committed patch from Lulurun to fix Mantis 817. Thanks Lulurun
2008-03-26 02:49:35 +00:00
MW
4ae7d86859
rearranged a couple of projects in prebuild.xml:
...
moved AvatarFactory project to after OpenSim.Region.Environment
moved OpenSim.Framework.Data.MySQLMapper to after OpenSim.Framework.Data
2008-03-25 19:08:57 +00:00
MW
c2ea7b99e1
Moved Avatar appearance Factory to its own project so that the reference to MySQLDatabaseMapper could be removed from Region.Environment.
...
Added a using OpenSim.Framework.Data statement to MySQLDatabaseMapper , to try to fix the build problem that has been reported on the mailing list.
2008-03-25 18:48:07 +00:00
lbsa71
ba2de258f4
* Refactored out circular reference in Region.Environment <-> Framework.Data.Base
...
We REALLY need to get the db layer sorted soon...
2008-03-25 14:27:39 +00:00
Johan Berntsson
12a32b0608
Added a plugin loader in GridServer
2008-03-24 01:21:01 +00:00
Jeff Ames
bf8b5844f2
Formatting cleanup. Minor refactoring.
2008-03-18 14:51:42 +00:00
Charles Krinke
f7c5867723
Thank you kindly, Grumly57 for:
...
Added MSSQLDataStore.cs to OpenSim.Framework.Data.MSSQL and changed it
to reflect the actual capabilites of MySQLDataStore.cs
2008-03-15 20:53:39 +00:00
lbsa71
8b6d29ff2e
* SimpleApp is dead, long live OpenSim.Region.Examples.SimpleModule
...
* This module more or less crashes every region in the instance if you enable it by moving it from local /bin to global /bin
* But hey, it crashes in lots of interesting ways.
2008-03-13 19:55:18 +00:00
Sean Dague
fa79433d2e
clone off pCampBot to OpenSim.TestSuite, as I'm going to be
...
making enough breaking changes that I'd rather not mess up
people currently using pCampBot effectively.
2008-03-11 18:06:25 +00:00
Sean Dague
390298ed40
From: Dr Scofield <hud@zurich.ibm.com>
...
current prebuild.xml references /bin/Physics which is only created as a
result of the build process itself. runprebuild fails therefore.
2008-03-04 15:17:26 +00:00
Jeff Ames
75f6f6e3ff
Update svn properties. Minor formatting cleanup.
2008-03-04 06:02:48 +00:00
Johan Berntsson
279e0061c5
Merged 3Di code that provides scene and avatar serialization, and plugin support for region move/split/merge. See ThirdParty/3Di/README.txt. Unless the new modules are used there should be no noticeable changes when running OpenSim.
2008-03-04 05:31:54 +00:00
lbsa71
d97e4d97e9
* renamed the key file (baby steps here)
...
* ignored the generated files
2008-03-03 07:53:26 +00:00
lbsa71
b3b1f74485
* Started the ardous task to rename the TribalMedia.Framework.Data to OpenSim.Framework.Data.Base
...
It's you !!
How are you gentlemen !!
2008-03-03 07:48:35 +00:00
Sean Dague
17e24e9698
propset Rev on prebuild, hoping to make it easier to propogate this
2008-02-28 16:51:46 +00:00
Teravus Ovares
95def8c636
* Adds unit test glue to the OdePlugin.
...
* Adds one unit test. CreateAndDropPhysicalCube.
* More unit tests will be done
* Let me know if this breaks Linux build..
2008-02-24 04:06:01 +00:00
Tedd Hansen
840bf28be6
Removed LaunchSLClient from Prebuild - it can be added to solution on manually by whoever is working on it. :)
2008-02-22 23:21:22 +00:00
Justin Clarke Casey
30eea2618d
* Implement packet queue statistics
...
* This will show the packets waiting in each queue for each client logged into a region server
* These are displayed using 'show stats' on the region command line
* This is in pursuit of a memory leak.
* This will require a prebuild
2008-02-22 20:50:30 +00:00
Justin Clarke Casey
57cfd5e8d1
* Two (combined) patches from Dr Schofield (dirk husemann). Ta very much :)
...
* Patch 1 stops OpenSim.32BitLaunch.exe and ScriptEngines/Default.lsl being deleted on nant clean
* Patch 2 resolves a building problem with pCampBot
* This will require a prebuild rerun
2008-02-15 11:11:03 +00:00
Jeff Ames
e16f9a16c7
Moved LaunchSLClient prebuild.xml into main prebuild.xml
2008-02-15 03:30:15 +00:00
Jeff Ames
25e7f74d29
Move pCampBot prebuild.xml into main prebuild.xml to fix reference errors. Update README.
2008-02-15 03:21:05 +00:00
Adam Frisby
a1625a5410
* Applying mantis 339 patches round 2 -- Thanks daedius
2008-02-08 17:54:30 +00:00
Jeff Ames
49622dfbc5
Update version numbers to 0.5
2008-02-07 04:41:08 +00:00
Jeff Ames
6ed5283bc0
Converted logging to use log4net.
...
Changed LogBase to ConsoleBase, which handles console I/O.
This is mostly an in-place conversion, so lots of refactoring can still be done.
2008-02-05 19:44:27 +00:00
lbsa71
ffb6198380
* added missing project reference
...
* ignored some bins
2008-02-04 20:41:01 +00:00
Teravus Ovares
3ff5ad1ed3
Patch from mikkopa/_someone Thanks! adds support for llPreloadSound, llTriggerSound, llPlaySound, llPreloadSound.
...
* Time to make music boxes?
2008-02-04 14:40:46 +00:00
Adam Frisby
ba16daff7c
* Added JavaScript support to OpenSim scripting. Totally Untested. Enjoy. :)
2008-02-04 12:43:07 +00:00
MW
755ad9e3e0
First part of avatar persistence, currently only really works in standalone mode (with accounts_authenticate set to true), it also only currently has a mysql database connector. (sqlite one will follow soon). It also uses the tribalmedia database system, so this needs checking to see if the old problems with mono have been fixed.
...
To use, see the appearance section in opensim.ini.example, set "persist = true", then add the correct connection string for your database.(see mysql-AvatarAppearance.sql in share folder for a example of the table mysql table structure).
This could possible be used in a very small grid, but would mean each region server would need to connect to the same mysql database.
But the work to move the code to one of the grid servers shouldn't be too much.
2008-02-04 12:04:02 +00:00
Tedd Hansen
667197f24d
Added OpenSim.32BitLaunch.exe that can be used on 64-bit systems to run OpenSim in 32-bit mode.
...
Fixed ScriptEngine.Common startup problems.
2008-02-02 00:59:22 +00:00
Tedd Hansen
694642a482
Moved iniFilePath to a static and put it in OpenSim.Application.iniFilePath.
...
Refreshing config based on this.
Temporarily disabled feature to refresh config file while running.
2008-02-01 23:56:09 +00:00
Justin Clarke Casey
a4bf98f4ba
* Add asset/texture cache statistics to region server console
...
* You can type 'stats' at the REGION# prompt to get this information in grid or standalone mode
* Don't take these numbers as gospel yet, since for some reason textures displayed from inventory which require downloading from the server are being recorded as assets
rather than textures
* But I don't have any reason to believe they aren't broadly accurate.
* I've put these in so I can tell whether the high memory usage on regions is down to the asset/texture cache
* This will require a prebuild
* DEV: Only adds needed to be implemented since, as far as I can tell, assets cached are currently never released. For my part, seeing large cache memory numbers will
provoke me to think about doing something about this.
* DEV: Now switched to using a singleton to get the stats reporters rather than threading the object through various layers
* DEV: Will refactor the other server stats reporters to do this in one of the next commits
2008-01-31 00:42:31 +00:00
Justin Clarke Casey
beefbb46d2
* Add total logouts (and total logins) to server side user stats
...
* Passing the stats collector through object chains is not ideal - this will change when more stats come in
* This change will need a prebuild
2008-01-28 22:00:38 +00:00
Justin Clarke Casey
fa5fe6b7f6
* Move AssetStatsReporter to Framework.Statistics
...
* The hooks are still plugged in too high at the asset server, but then next layer down is the database and this may be refactored soon.
* This change will requires a prebuild
2008-01-28 19:49:07 +00:00
Jeff Ames
b8820a75ef
Ugly workaround for mono-1.2.6 compile failure in TribalMedia code.
...
Future versions of mono should not need this.
Please revert if this makes you cry.
2008-01-26 05:06:19 +00:00
Justin Clarke Casey
552aacaec9
* Add statistics reference to the opensim app and the example app
...
* Interestingly, OpenSim builds fine on mono under nant without these references (as nulls are passed in instead of the objects)
* But it appears other systems (at least VS2008) complain if the references aren't present
* Many thanks to Grumly57 for catching this!
2008-01-25 20:09:45 +00:00
Justin Clarke Casey
90c853685c
* Add very basic initial login stats to the user server
...
* Typing 'stats' on the command line will given total number of successful logins today and yesterday
* A little bit more to come, probably
* Refactoring will follow next
2008-01-25 19:24:25 +00:00
Justin Clarke Casey
f5340b6470
* Stubbed out beginnings of a user server stress test
...
* Does absolutely nothing at the moment
2008-01-25 17:37:18 +00:00
Sean Dague
2a27eb883d
using embedded resources is a lot easier if you actually
...
build them in the first place. :)
2008-01-22 22:10:28 +00:00
Justin Clarke Casey
196481efc7
* Fix accidental commenting out of OpenSim.Framework.Data
...
* This should fix the current DB4o build break (which is the first symptom)
2008-01-21 18:28:23 +00:00
Sean Dague
38991ba0e6
comment out use of the TribalMedia data mapper layer
...
for now. It doesn't build on new mono at the moment, and
isn't currently used. Please make sure this functions on
mono 1.2.6 prior to adding it back in for the main tree.
2008-01-21 16:40:23 +00:00
lbsa71
3af939d993
* vs croaked on strong name key
...
* updated disclaimer
2008-01-15 20:18:59 +00:00
lbsa71
6d751411b7
* Added specialization of DatabaseMapper, DataReader and ObjectFieldMapper to support LLVector3, LLQuaternion and LLUUID
...
* Added PrimitiveBaseShapeTableMapper to show how it's done
NOTE: Nothing actually works yet - this code should be considered more of educational value until it's all wired together
2008-01-14 22:34:19 +00:00
lbsa71
6946050ada
* Added ThirdParty node for external library sources that are shipped with the solution.
...
* Added conceptual TribalMedia.Framework.Data library; this is meant as a generic database layer abstraction library, that should be specialized into OpenSim.Framework.Data
* OpenSim.Framework.Data should subclass FieldMappers to extend LLVector3 and LLQuaternions
2008-01-13 19:31:56 +00:00
Tedd Hansen
27859faf7a
Welcome back LSO.
...
Added old LSO code, will use it as base to create new LSO VM.
2008-01-12 15:49:41 +00:00
Tedd Hansen
bacbade369
Major reorganizing of DotNetEngine. Moved common script engine parts to ScriptEngine.Common, only .Net-specific code in DotNetEngine. AppDomains, event handling, event execution queue and multithreading, script load/unload queue, etc has been moved to ScriptEngine.Common.
...
Loads of things has been put into interfaces instead of the specific class.
We are now one step closer to ScriptServer, and its very easy to implement new script languages. Just a few lines required to make them a OpenSim script module with all its glory.
2008-01-12 14:30:22 +00:00
Tedd Hansen
39880f2b45
Added references for last commit
2008-01-12 11:07:49 +00:00
Tedd Hansen
1e9a66cbaa
ScriptServer communication protocol (v1), primitive RPC-like TCP client/server
2008-01-12 00:48:58 +00:00
Sean Dague
411d06c94e
moving Region store for SQLite into the OpenSim.Framework.Data.SQLite
...
namespace to mirror what is done with MySQL. This will require a
configuration change for people using SQLite for prims which is given
as an example in OpenSim.ini.example
2008-01-09 18:41:20 +00:00
Teravus Ovares
f43e75762a
* Adding More to the MessageServer classes.
...
* Don't forget to prebuild
2008-01-07 01:39:26 +00:00
Tedd Hansen
966f639ad6
Changes to ScriptServer to (hopefully) make it compile on both .Net and Mono.
...
Some debug info for startup added to find bugs. ++
2008-01-05 15:48:02 +00:00
Teravus Ovares
b86d119721
* Added shell Messaging Server. Don't run the MessagingServer yet or you might end up with problems later.
2008-01-05 02:41:30 +00:00
Justin Clarke Casey
e678056e13
Put warning codes explaining why some explicit bin/ScriptEngines paths were added to prebuild.xml
2008-01-02 08:36:51 +00:00
Tedd Hansen
05cc9af2fb
prebuild.xml back to 2901 because of bug in prebuild on nant
2008-01-01 14:49:09 +00:00
Tedd Hansen
8d79a5d93c
Minor changes. Changed Prebuild.xml to avoid first-time-compile error because of dependencies. Made some changes to new LSLString.
2008-01-01 14:23:14 +00:00
Justin Clarke Casey
508048f3c4
Fix up prebuild.xml so it compiles on Linux. Needs to be retested on Windows.
2007-12-31 01:18:35 +00:00
Teravus Ovares
57a1132585
* Fixed References in Prebuild so the project compiles
...
* Added Friends List methods to IUserData interface
* Created Stub friendslist Database Methods
2007-12-30 23:29:44 +00:00
Tedd Hansen
c084c54fb5
Added ScriptEngine.RemoteServer module
2007-12-30 19:08:22 +00:00
Justin Clarke Casey
04f284e175
Add System.Xml back into AssetServer and into AssetLoader for the first time. Prebuild generation ran fine on my Linux box without these, so I presume this is a Windows
...
related problem if these are missing
2007-12-28 23:09:20 +00:00
Justin Clarke Casey
4ae10034bd
Factor out common asset loading from AssetServerBase and Grid/AssetServer/Main
2007-12-28 22:13:43 +00:00
Adam Frisby
8b6dd623bd
* Added osTerrainSetHeight(int x, int y, double val) to LSL commands
...
* Added osTerrainGetHeight(int x, int y) to LSL commands
2007-12-27 05:20:03 +00:00
Sean Dague
7d53c736f6
start to pull in config for OpenSim export
2007-12-14 17:51:18 +00:00
Sean Dague
65a002fc3a
stubbing in OpenSimExport program. This does nothing
...
yet except compiles a shell
2007-12-14 16:29:06 +00:00
Teravus Ovares
71fd737a66
* Applied MSSQL Patch from akokko, Thanks! akokko
...
* This hasn't been tested in MSSQL mode, however it's been checked to make sure it doesn't cause any issues with mySQL/SQLlite
2007-12-05 15:53:58 +00:00
Adam Frisby
981c97502a
* Moved XMLRPC Controller to a Application Plugin. Requires testing.
2007-12-03 07:06:46 +00:00
Sean Dague
719257b9a9
remove the .dll from System.Data, this breaks monodevelop builds
2007-11-27 15:32:30 +00:00
Jeff Ames
e3998230cc
added dummy POS physics plugin
2007-11-16 10:25:27 +00:00
lbsa71
57ff76850d
* Added MySQLDataStore (adapted from MonoSqlite
...
* Made startup a little bit more forgiving on dll load
* Minor renamings and musings
2007-11-15 15:32:28 +00:00
Teravus Ovares
cb07ba0d68
* Moves the Meshmerizer to a separate plugin
...
* Experimental. Linux Prebuild needs testing.
* One more update after this to remove the ODEMeshing directory....
2007-11-10 19:13:52 +00:00
dan miller
c7628fc77e
added ODE back to prebuild
2007-11-05 18:07:20 +00:00
lbsa71
44f3e4fc50
* Reverted local xsd copy
2007-11-05 15:33:03 +00:00
lbsa71
ce33db72cb
* prebuild now creates .exe references in NAntTarget
...
* prebuild now uses local copy of schema (for future expansions)
2007-11-05 15:10:20 +00:00
Sean Dague
53235e1e05
disable ODE as it is breaking the build
2007-11-05 14:53:23 +00:00
MW
1467720f60
Added forgotten ApplicationPlugins directory and moved the load region code out to a plugin.
...
To make opensim search for the new plugin, you will need to delete the "addin-db-000" and "addins" sub directories in bin if you have them.
2007-11-04 22:16:13 +00:00
MW
878f9d8b02
forgot change in prebuild.xml
2007-11-04 16:46:49 +00:00
MW
6df3a56805
trying to fix the problem of Mono not liking to work with Mono.Addins, but MS .net is fine with it.
2007-11-04 16:27:57 +00:00
MW
039f2c46c0
Added support for OpenSim application plugins (as requested by Adam), which use Mono.addins for loading/management. (which is a pure .net solution so works on both Mono and MS .net, and is under the MIT license, will add the source code for the library later). I also suggest we look into switching to using Mono.addins for our Region module loading management.
...
A little bit more refactoring of Scene.
2007-11-04 13:48:15 +00:00
mingchen
e46451c1d1
*Fixed prebuild.xml...again
2007-11-03 15:40:24 +00:00
mingchen
9c0ba3578d
*Fixing the prebuild.xml
2007-11-03 15:23:40 +00:00
mingchen
51488ee7f4
*Moved region loading into its own interface IRegionLoader
...
*Added ability to load regioninfo remotely from a webserver from a single file. See share/RegionLoading/HOWTO_REMOTE_REGION_LOADING.txt for more info and an example file.
2007-11-03 15:09:21 +00:00
Tedd Hansen
dcf41cb683
ScriptServer fixes: Added more debug logging, mutex lock (to be extra-super-sure) on script load/unload, removed experimental Grid-scriptengine from compile because of dynamic module loader, and added random string to script filename to bypass module loader file lock.
...
Please delete your copy of bin/ScriptEngine/OpenSim.Grid.ScriptEngine.DotNetEngine.dll.
2007-11-01 19:27:03 +00:00
lbsa71
064404ab40
* Moved OpenSim/Framework/General to OpenSim/Framework for great justice.
2007-10-31 07:28:23 +00:00
Tleiades Hax
6a8d8f54e8
Step one on the long march towards grid based inventory. Introduction of an InevntoryServer
2007-10-30 22:42:34 +00:00
Tleiades Hax
5e7dba7268
Very early first implementation of grid based assets.
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Run this on a major grid, and weep
2007-10-26 11:46:27 +00:00
Tleiades Hax
60e4541865
Created a generic RESTClient component, which simplifies querying for resources from REST based web-services.
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Currently it supports a barebones scheme for specifying the path of the resource and querying asynchroneously. POST method is still wacky and a good solid scheme for handling timeout still remain.
2007-10-25 09:26:47 +00:00
Tleiades Hax
f6279beafb
Fixed a situation where a reference to OpenSim.Region.ScriptEngine.DotNetEngine caused a circular reference in VS-2005
2007-10-21 09:53:32 +00:00
Tleiades Hax
6653f97a48
2007-10-21 09:51:15 +00:00
Sean Dague
139994757c
changes to pass nini config object to the modules that get
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loaded so that they may read out any bits they are interested in
2007-10-19 20:27:34 +00:00
MW
5144742e95
updated prebuild.xml
2007-10-15 09:00:18 +00:00
lbsa71
77459edb70
* Chillken Patch #417 - upgraded version numbers to 0.4 - thanks Chillken!
2007-10-15 06:03:04 +00:00
Tleiades Hax
1232eb1c58
Asset server implementation. Again one of these "plumbing" releases, where no real functionality has been introduced, but ground work has been made, enabling the asset server, and preparing the sim server to query the asset server.
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Introduced an "IPlugin" interface, which plugins can inherit from.
2007-10-13 07:26:21 +00:00
MW
4c25008850
Applied patch 485, inventory patch from tleiades (thanks again).
2007-10-08 10:30:15 +00:00
MW
6a43889f65
removed the OpenSim.Region.ScriptEngine.DotNetEngine reference from OpenSim.Region.Environment, as it created a round reference problem. And it doesn't seem like it was needed
2007-10-06 08:34:28 +00:00
Tedd Hansen
6dd923b01d
Some more work on new ScriptEngine.
2007-10-05 19:56:44 +00:00
Sean Dague
29aa41daa0
Code from Illumious Beltran (IBM) implementing more LSL
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The functions implemented are:
llListen
llListenControl
llListenRemove
llOpenRemoteDataChannel
llCloseRemoteDataChannel
llRemoteDataReply
The events implemented are:
listen
remote_data
2007-10-05 19:33:26 +00:00
lbsa71
5a65521203
== The "right name and place" commit ==
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* Moved InventoryData to Framework.Types/InventoryItemBase.cs
* Moved UserData to Framework.Interfaces/IUserData.cs
* Moved UserProfileData to Framework/Types/UserProfileData.cs
* Deleted ass-backwards Framework dependency on Framework.Data (now it's the other way round)
* Changed some namespaces to reflect file structure
2007-10-05 10:14:42 +00:00
lbsa71
2054ea5f4e
* Deleted erroneous ref
2007-10-02 03:58:17 +00:00
dan miller
a0265300aa
Hollow prims (box only), thanks Gerard! Enjoy
2007-09-29 03:56:36 +00:00
lbsa71
863195612b
Reverting back to 2017 since 2018 were causing Linux breakage; reopening Tleiades patch 444 and 445.
2007-09-27 14:57:43 +00:00
lbsa71
8143c597fc
* Tleiades grid mode inventory ( #444 ) - thanx Tleiades!
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* updated to rev 1413 on libsecondlife.dll and libsecondlife.dll.config (#423 )
2007-09-27 13:25:45 +00:00
Sean Dague
2528c28211
fix order issue with prebuild.xml, we need to build Local before
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building OGS1.
2007-09-25 08:31:46 +00:00
lbsa71
197a07ccad
* Added missing project ref
2007-09-25 06:59:34 +00:00
lbsa71
1302ef44e3
* Started major restructusing of comms to prepare for better grid and region functionality
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* Working towards one shared set of services
* Killed off two projects with very little functionality
2007-09-24 07:30:30 +00:00
Tedd Hansen
59f0920a8f
Stand Alone ScriptEngine: early framework, ongoing planning (don't touch yet, will go through major reorganizing). Still a LOT of things needs to be solved...
2007-09-22 13:15:52 +00:00