Sean McNamara
587aa91e36
Merge git://opensimulator.org/git/opensim
2011-04-26 11:45:38 -04:00
Mic Bowman
36fef21e52
Merge branch 'master' into queuetest
2011-04-26 08:42:21 -07:00
Sean McNamara
c82c7e6ed9
Wait for OnOarFileSaved event callback before executing script
...
We want to execute the (optional) user script after I/O is done on the oar.
I wasn't aware that ArchiveRegion is asynchronous -- now I am.
Should fully resolve comment 0018290 at
http://opensimulator.org/mantis/view.php?id=5440
2011-04-26 11:42:06 -04:00
dahlia
037373b825
recover from unhandled exception from bad rotation data while processing entity updates in LLClientView.cs
2011-04-25 17:11:54 -07:00
Mic Bowman
b9bca893ef
Removed debug message in the token bucket code
2011-04-25 16:13:16 -07:00
Mic Bowman
13f141a4d5
Fix the totals shown by show throttle
2011-04-25 15:36:59 -07:00
Mic Bowman
b7eda288bf
Merge branch 'master' into queuetest
2011-04-25 15:12:53 -07:00
Mic Bowman
77ab7ce084
Fixed the transmission of throttles from root agent to child
...
agents. Child throttles are based on the number of child agents
known to the root and at least 1/4 of the throttle given to
the root.
2011-04-25 15:11:29 -07:00
Diva Canto
ef4f1fc4ba
Made things consistent between LocalInventoryServiceConnector and RemoteXInventoryServiceConnector on GetFolderContent.
2011-04-25 11:00:48 -07:00
Mic Bowman
024c12abc3
Cleaned up various configuration options. Removed the category throttle
...
limits because the only ones used now are the defaults (which are overwritten
by the client throttles anyway). Updated the default rates to correspond to
about 350kbps.
Also added a configuration to disable adaptive throttle. The default
is the previous behavior (no adaptation).
2011-04-25 10:44:41 -07:00
Mic Bowman
1d7c83c39f
Merge branch 'master' into queuetest
2011-04-25 08:41:21 -07:00
Sean McNamara
d287e0ac68
Merge git://opensimulator.org/git/opensim
2011-04-23 18:33:08 -04:00
Sean McNamara
440d54a521
AutoBackup: Removed unneeded imports.
2011-04-23 18:32:08 -04:00
Sean McNamara
082fad6dd2
Fix most issues raised by justincc: http://opensimulator.org/mantis/view.php?id=5440
2011-04-23 18:29:13 -04:00
E. Allen Soard
44e43d9d24
Added MaxAgents configuration option to RegionConfig.ini allowing region hosters to setup regions maintaining more control over system resources.
2011-04-23 00:40:08 +01:00
Mic Bowman
a3bd769cb3
Added a second immediate queue to be used for the BestAvatar policy
...
and currently used for all of an avatars attachments by the other
policies. Also changed the way items are pulled from the update queues
to bias close objects even more.
2011-04-22 14:55:23 -07:00
Mic Bowman
08e58e7ca6
Set the initial rate for the adaptive throttle to 160Kpbs
...
or about 15 packets per second.
2011-04-22 14:02:34 -07:00
Mic Bowman
3534f4492a
Various clean ups. Removed some debugging code. Added a new "show pqueues"
...
command to look at the entity update priority queue. Added a "name" parameter
to show queues, show pqueues and show throttles to look at data for a specific
user.
2011-04-22 14:01:12 -07:00
BlueWall
cbe49ed917
Merge branch 'master' of /home/opensim/var/repo/opensim
2011-04-21 19:08:31 -04:00
BlueWall
b8e282324e
fix merge conflicts with OpenSimDefaults.ini
2011-04-21 19:06:54 -04:00
BlueWall
e0002f6b64
some mesh config asthetics
2011-04-21 19:04:41 -04:00
Mic Bowman
0897647709
Merge branch 'queuetest' of ssh://opensimulator.org/var/git/opensim into queuetest
2011-04-21 15:41:15 -07:00
Mic Bowman
c5159ad8d0
Add some locking on the child list for the token bucket
...
hiearchy. A few other cosmetic changes.
2011-04-21 15:40:38 -07:00
Dan Lake
7f28dd4b31
Refactor UnackedPacketCollection so ProcessQueues will handle Adds, Acks, and Removes in that order.
2011-04-21 15:40:32 -07:00
Melanie
398bb2149a
Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
2011-04-21 23:04:01 +01:00
Melanie
13d6e05d5a
Implement agent limits
2011-04-21 23:03:38 +01:00
BlueWall
5e99d93651
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2011-04-21 15:16:12 -04:00
BlueWall
d9055c8dc3
Group collada meshies settings under [Mesh] in OpensimDefaults.ini
2011-04-21 15:15:24 -04:00
Justin Clark-Casey (justincc)
60685c3517
Adjust freeswitch logging to be somewhat less noisy. However, there is still quite a large amount of logging present for debug purposes.
2011-04-21 19:17:38 +01:00
Justin Clark-Casey (justincc)
e36cab99fd
minor: small amount of method doc and some commented out odds and ends
2011-04-21 18:45:05 +01:00
Justin Clark-Casey (justincc)
44999dce76
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2011-04-21 18:44:04 +01:00
Justin Clark-Casey (justincc)
63c1b7e475
Alter uuid gather so that it properly analyzes coalesced objects.
...
This should correct save all the assets required for the items within the coalesced objects in an IAR. This should also correctly gather the items on hypergrid takes.
2011-04-21 18:12:29 +01:00
Mic Bowman
371576d1dd
Merge branch 'master' into queuetest
2011-04-21 08:23:01 -07:00
Dan Lake
3640d0204f
Added ability to remove unacked packet from UnackedPacketCollection without an acknowledgement from the network. This prevents RTT and throttles from being updated as they would when an ACK is actually received. Also fixed stats logging for unacked bytes and resent packets in this case.
2011-04-21 01:51:08 -07:00
Dan Lake
b5ab33b5e1
bug fix. Now when an unacked update packet is handled through ResendPrimUpdates, it is removed from the UnackedPacketCollection.
2011-04-20 23:08:51 -07:00
Mic Bowman
7759bda833
Added an "immediate" queue to the priority queue. This is
...
per Melanie's very good suggestion. The immediate queue is
serviced completely before all others, making it a very good
place to put avatar updates & attachments.
Moved the priority queue out of the LLUDP directory and
into the framework. It is now a fairly general utility.
2011-04-20 21:58:49 -07:00
Mic Bowman
2b737c9cc2
Adds the first pass at an adaptive throttle to slow start new
...
clients. If the sent packets are ack'ed successfully the throttle
will open quickly up to the maximum specified by the client and/or
the sims client throttle.
This still needs a lot of adjustment to get the rates correct.
2011-04-20 16:23:33 -07:00
dahlia
212326eeb0
fix meshing failure on sculpt maps smaller than 64x64
2011-04-19 22:16:10 -07:00
Justin Clark-Casey (justincc)
ccc26f7443
Get Viewer 2 voice working with OpenSim.
...
See http://opensimulator.org/mantis/view.php?id=5336
It turns out that viewer 2 was upset by the lack of a response to viv_watcher.php. This would send it into a continuous login loop.
Viewer 1 was quite happy to ignore the lack of response.
This commit puts in the bare minimum 'OK' message in response to viv_watcher.php. This allows viewer 2 voice to connect and appears to work.
However, at some point we need to fill out the watcher response, whatever that is.
2011-04-20 01:02:40 +01:00
Justin Clark-Casey (justincc)
2fa210243b
Clean up freeswitch config to what is currently required. Add explanation to config parameters. Clean up some log messages.
2011-04-19 21:54:26 +01:00
Mic Bowman
82de87ce99
Converted the property request queue to use the same retransmission
...
mechanism as the entity update queues.
2011-04-19 11:22:04 -07:00
Dan Lake
08d8a3e580
Requeue unacknowledged entity updates rather than resend then "as is".
...
Often, by the time the UDPServer realizes that an entity update packet
has not been acknowledged, there is a newer update for the same entity
already queued up or there is a higher priority update that should be
sent first. This patch eliminates 1:1 packet resends for unacked entity
update packets. Insteawd, unacked update packets are decomposed into the
original entity updates and those updates are placed back into the
priority queues based on their new priority but the original update
timestamp. This will generally place them at the head of the line to be
put back on the wire as a new outgoing packet but prevents the resend
queue from filling up with multiple stale updates for the same entity.
This new approach takes advantage of the UDP nature of the Linden protocol
in that the intent of a reliable update packet is that if it goes
unacknowledge, SOMETHING has to happen to get the update to the client.
We are simply making sure that we are resending current object state
rather than stale object state.
Additionally, this patch includes a generalized callback mechanism so
that any caller can specify their own method to call when a packet
expires without being acknowledged. We use this mechanism to requeue
update packets and otherwise use the UDPServer default method of just
putting expired packets in the resend queue.
2011-04-19 08:10:01 -07:00
Justin Clark-Casey (justincc)
36c4e94ef7
Move mesh on/off swtich from [Startup] to [Mesh] in anticipation of future config parameters.
...
Default remains true.
OpenSimDefault.ini changed so if you haven't overriden this switch then you don't need to do anything.
2011-04-18 23:22:04 +01:00
Justin Clark-Casey (justincc)
f5a041d012
bump default IAR version to 0.2 and 1.1 for the --profile version.
...
There are no changes in this bump, they just signal a point at which the control file comes first in the archive.
2011-04-18 23:00:41 +01:00
Justin Clark-Casey (justincc)
6109605038
bump oar version number to 0.6.
...
This commit contains no data changes - the version bump is to establish a version at which the control file must come first in the archive.
2011-04-18 22:42:36 +01:00
Justin Clark-Casey (justincc)
6600aa2baf
Add regression test to check that OARs start with the control file.
2011-04-18 22:35:33 +01:00
Justin Clark-Casey (justincc)
e00e518692
add test to ensure that an IAR starts with the control file
2011-04-18 22:24:42 +01:00
Justin Clark-Casey (justincc)
61619ddefc
refactor: split out the code which actually copies a particular bundle to inventory
2011-04-18 21:59:01 +01:00
Justin Clark-Casey (justincc)
71114d4ad1
refactor: rename DeleteToInventory() to CopyToInventory()
...
DeleteToInventory() is misleading - it is the caller that decides whether to delete or not
2011-04-18 21:34:26 +01:00
Justin Clark-Casey (justincc)
5a404a9ab1
Fix bug where objects were being coalesced in the wrong positions.
...
This addresses http://opensimulator.org/mantis/view.php?id=5441
The bug was due to a pre-existing mistake in creating the inventory stored position
2011-04-18 21:07:11 +01:00
Justin Clark-Casey (justincc)
8533c63d89
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2011-04-18 20:36:26 +01:00
Justin Clark-Casey (justincc)
419fc9427e
Provide a configuration setting to control whether multiple taken objects are coalesced to inventory
...
This is the CoalesceMultipleObjectsToInventory setting in [Inventory] in OpenSimDefaults.ini
Default is true.
2011-04-18 20:03:53 +01:00
Mic Bowman
452ae375f0
Merge branch 'master' into test-merge0418
2011-04-18 11:29:43 -07:00
Mic Bowman
3e0e1057ac
Remove the call to remove tokens from the parent. Under heavy load
...
this appears to cause problems with the system timer resolution.
This caused a problem with tokens going into the root throttle as
bursts leading to some starvation.
Also changed EnqueueOutgoing to always queue a packet if there
are already packets in the queue. Ensures consistent ordering
of packet sends.
2011-04-15 16:44:53 -07:00
Diva Canto
cd6dce1108
Fixes mantis #5431 -- coalesced objects in HG-enabled regions. Needs more testing to make sure HG inventory isn't broken by this (it shouldn't).
2011-04-15 16:42:40 -07:00
Justin Clark-Casey (justincc)
1dba671f45
refactor: separate out code that adds permissions
2011-04-15 23:32:46 +01:00
Justin Clark-Casey (justincc)
9c7f14bf36
minor: remove a small amount of code duplication
2011-04-15 23:07:23 +01:00
Justin Clark-Casey (justincc)
98c5ed2c79
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2011-04-15 22:49:59 +01:00
Justin Clark-Casey (justincc)
52d9230392
refactor: split out some rez code into a separate CreateItemForObject() method
2011-04-15 22:47:47 +01:00
BlueWall
37d2b6243b
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2011-04-14 21:16:30 -04:00
BlueWall
40bf417da7
Add ColladaMesh switch
2011-04-14 21:15:42 -04:00
Justin Clark-Casey (justincc)
66a62678e5
get rid of all traces of the now used mock service infrastructure
2011-04-15 01:37:27 +01:00
Justin Clark-Casey (justincc)
54e8855819
remove mock asset service for tests in favour of always using the real one
2011-04-15 01:23:26 +01:00
Justin Clark-Casey (justincc)
ad70cddcfc
extend TestLoadCoalesecedItem() to check loaded object ids and positions
2011-04-15 00:56:40 +01:00
Justin Clark-Casey (justincc)
a0d80140f2
Make all the objects in a coalescence reappears after being loaded from an IAR. This still doesn't work proprerly since some required textures/contained item assets might be missing.
...
From pure code inspection, it looks like the uuid gatherer may get most asset uuids because the scene object serializer naively pulls non-root parts from all contained scene objects into one mega-object. However, root part uuids may well still be missing, and there may be other odd artifacts from this bug.
It appears that storing the size of the coalescence and the offsets is redundant, since one can work out this information from the position data already in the scene object groups.
2011-04-15 00:42:06 +01:00
Justin Clark-Casey (justincc)
821e67fb95
implement stub TestLoadCoalesecedItem(). Doesn't do what it's meant to do yet.
2011-04-14 20:59:52 +01:00
Justin Clark-Casey (justincc)
55387542ea
simplify InventoryArchiveTestCase setup
2011-04-14 20:35:00 +01:00
Justin Clark-Casey (justincc)
1569148b49
simplify TestSaveItemToIarV0_1()
2011-04-14 20:32:27 +01:00
Justin Clark-Casey (justincc)
e439264824
simplify TestRezObject()
2011-04-14 20:23:48 +01:00
Justin Clark-Casey (justincc)
c644ab6a2c
Make scene object parts created by the test utils unit sized.
2011-04-14 20:21:44 +01:00
Justin Clark-Casey (justincc)
4b05e667cb
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2011-04-14 20:15:34 +01:00
Mic Bowman
22b307ea1c
Merge branch 'master' into queuetest
2011-04-14 11:59:25 -07:00
Justin Clark-Casey (justincc)
aaf9125869
simplify coalesced object tests by using existing scene object set up utils
...
this change makes it possible to set an absolute position on a group before it is put into a scene.
2011-04-14 17:33:55 +01:00
Mic Bowman
6ed6b46aad
Comment out the warning if the prioritizer runs without a fully
...
initialized scene presence. Not sure why we are dumping updates
to a client that isn't there yet...
2011-04-13 21:01:51 -07:00
Mic Bowman
590d20903c
Merge branch 'testmerge' into queuetest
...
Conflicts:
OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
2011-04-13 15:41:17 -07:00
Mic Bowman
bf91d1b077
remove packet monitoring debugging code
2011-04-13 15:37:25 -07:00
Mic Bowman
b33aac737a
Fixed the update of items in the priority queue to enable both
...
types of property updates to be specified. Not sure if one form
of property update should supercede another. But for now the old
OpenSim behavior is preserved by sending both.
2011-04-13 15:37:25 -07:00
Mic Bowman
5e7aba4f88
fixed a couple bugs with the property queues
2011-04-13 15:37:25 -07:00
Mic Bowman
3fe22126ca
First pass at moving object property requests into a queue similar
...
to the entity update queue. The number of property packets can
become significant when selecting/deselecting large numbers of
objects.
This is experimental code.
2011-04-13 15:37:25 -07:00
Mic Bowman
5b89c66c97
New tokenbucket algorithm. This one provides fair sharing of the queues
...
when client and simulator throttles are set. This algorithm also uses
pre-defined burst rate of 150% of the sustained rate for each of the
throttles.
Removed the "state" queue. The state queue is not a Linden queue and
appeared to be used just to get kill packets sent.
2011-04-13 15:37:25 -07:00
Justin Clark-Casey (justincc)
c5465414b6
Use common coalesced serialization code for both tests and the InventoryAccessModule.
...
Continue to restore original absolute positions of stored scene objects, though it's possible that these aren't used again
2011-04-13 22:55:26 +01:00
Justin Clark-Casey (justincc)
c81f5bfc5c
Adjust the quanterions used in the rez coalsced object tests to get sensible bounding box and offset numbers.
...
Extend test to check position of objects in the rezzed coalescence.
2011-04-13 22:29:12 +01:00
BlueWall
c0fcc430fe
Merge branch 'master' of /home/git/repo/OpenSim into queuetest
2011-04-13 17:03:30 -04:00
Justin Clark-Casey (justincc)
68cc5b46fe
refactor: move code to obtain the coalescence size and object offsets into CoalescedSceneObjects from the serializer.
2011-04-13 21:48:16 +01:00
Justin Clark-Casey (justincc)
d8d28c3737
Fix bug where rezzing coalesced objects would give all objects the same name as the item.
...
This now only happens for the first object (which was the item selected last when the coalesce was originally taken)
This matches the expected behaviour of the environment as seen on the Linden Labs grid.
2011-04-13 21:31:45 +01:00
Justin Clark-Casey (justincc)
58efd761d1
Add coalesced scene objects class and serializer. This is currently only used by the TestRezCoalescedObject() regression test.
...
This structure matches the existing one for SceneObjects and will allow code to be reused by the uuid gatherer, other tests, etc.
Test is not yet fully implemented due to a bug in rezzing coalesced objects where they all get the same name as the item.
Only one object should get the same name as the item, which appears to be the one selected last when the the objects were coalesced in the first place.
This bug will be addressed shortly.
2011-04-13 21:17:43 +01:00
BlueWall
dec9c2283b
Add ColladaMesh switch
2011-04-13 16:10:18 -04:00
Justin Clark-Casey (justincc)
08fd1d9bbd
factor out some test code into the SetUp()
2011-04-13 18:11:04 +01:00
Justin Clark-Casey (justincc)
6613daa82a
Add a regression test for rezzing a single object into a scene from user inventory
2011-04-13 17:46:36 +01:00
dahlia
90b810c27e
force mesh proxy for simple box prims with path cut
2011-04-12 22:47:30 -07:00
Diva Canto
7592a033df
Moved 3 request handlers from OpenSim.Framework.Servers.HttpServer up to OpenSim.Framework -- just pasted them in WebUtil. This is so that code that uses the Service connectors don't need to include the HttpServer dll -- that was odd.
2011-04-12 20:24:28 -07:00
Diva Canto
16c911dcbb
Implemented terrain save-tile command. Does the opposite of load-tile. For now, only saves to .png.
2011-04-12 19:46:27 -07:00
Diva Canto
5c870fce54
Bug fix in object serialization -- sculpt data was wrong.
2011-04-12 19:45:33 -07:00
Mic Bowman
317617cfda
remove packet monitoring debugging code
2011-04-12 15:55:21 -07:00
Mic Bowman
80ba3de902
Fixed the update of items in the priority queue to enable both
...
types of property updates to be specified. Not sure if one form
of property update should supercede another. But for now the old
OpenSim behavior is preserved by sending both.
2011-04-12 15:40:57 -07:00
Mic Bowman
7fa085b3fa
fixed a couple bugs with the property queues
2011-04-12 14:40:57 -07:00
Justin Clark-Casey (justincc)
b0889ed92a
refactor: simplify bRayEndIsIntersection boolean set from RayEndIsIntersection byte
2011-04-12 22:30:43 +01:00
Justin Clark-Casey (justincc)
8e0d2cc43b
If an object is rezzed directly from a prim inventory then give it the rotation it was stored with.
2011-04-12 22:21:46 +01:00
Justin Clark-Casey (justincc)
3ba5eeb6c3
Allow a null rotation to be passed in to RezObject so that we can control whether to use the serialized rotation or not. Not used yet.
2011-04-12 22:15:40 +01:00
Mic Bowman
3afddb9033
Merge branch 'test-select' into queuetest
2011-04-12 12:39:02 -07:00
Mic Bowman
0e97629ee7
Merge branch 'master' into queuetest
2011-04-12 12:38:47 -07:00
Mic Bowman
095e602c4a
First pass at moving object property requests into a queue similar
...
to the entity update queue. The number of property packets can
become significant when selecting/deselecting large numbers of
objects.
This is experimental code.
2011-04-12 12:36:36 -07:00
Justin Clark-Casey (justincc)
98d7de22dc
Fix (add) ability to rez objects by dragging them out of another prim's inventory.
...
This should happen if the client supplies a task ID with the RezObject call.
The rez goes through the same code as llRezObject(), so the same perms are applied.
Rotation isn't yet preserved, this should be fixed shortly.
2011-04-12 18:31:41 +01:00
Sean McNamara
049bce4d00
Fixup the global defaults config parsing code.
2011-04-12 01:14:21 -04:00
Justin Clark-Casey (justincc)
64dc7e9f14
minor: remove now inaccurate comment
2011-04-11 22:35:07 +01:00
Justin Clark-Casey (justincc)
e8ecb2898c
minor: remove some mono compiler warnings
2011-04-11 22:33:24 +01:00
Justin Clark-Casey (justincc)
3a98fb080a
minor: adjust some spacing and indentation
2011-04-11 22:29:08 +01:00
E. Allen Soard
464fa45ec9
Implimented HTTP_VERIFY_CERT for llHttpRequest
2011-04-11 22:22:11 +01:00
Justin Clark-Casey (justincc)
0bd6bc8fba
create "config show" as a region console command synonym for "config get".
...
This is to create greater consistency with all the other show commands.
2011-04-11 21:59:26 +01:00
Justin Clark-Casey (justincc)
d6948b15c4
Make it more obvious when it happens that DLL plugin loading fails. Improve exception output on Windows.
2011-04-11 21:51:17 +01:00
Sean McNamara
95a6ee0a37
Fix NREs harder.
2011-04-11 13:20:46 -04:00
Sean McNamara
4ad05fb01d
Fix some NREs on certain paths.
2011-04-11 13:12:26 -04:00
Sean McNamara
4974a1ce69
AutoBackup: Support region-independent settings too.
2011-04-11 12:34:26 -04:00
Mic Bowman
6e9cdb9ce3
New tokenbucket algorithm. This one provides fair sharing of the queues
...
when client and simulator throttles are set. This algorithm also uses
pre-defined burst rate of 150% of the sustained rate for each of the
throttles.
Removed the "state" queue. The state queue is not a Linden queue and
appeared to be used just to get kill packets sent.
2011-04-11 09:06:28 -07:00
Mic Bowman
72a24cf023
Merge branch 'queuetest' of ssh://opensimulator.org/var/git/opensim into queuetest
...
Conflicts:
OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
OpenSim/Region/Framework/Scenes/Prioritizer.cs
2011-04-11 08:41:36 -07:00
Mic Bowman
f778056c7a
Removed some priority queue debugging code
2011-04-11 08:37:43 -07:00
Mic Bowman
ebc249e3be
Changed the "not in scene" check in the prioritizier to just
...
a warning. There appears to be a race condition on slow logins
that attempts to prioritize before the scene presence is fully
initialized.
2011-04-10 17:02:40 -07:00
Mic Bowman
19c6d1d569
Split the priority queue class into a seperate file. LLClientView
...
is big enough.
2011-04-10 16:57:02 -07:00
Mic Bowman
83dc2470f2
Fix a bug in the computation of the RTO. Basically... the RTO (the
...
time to wait to retransmit packets) always maxed out (no retransmissions
for 24 or 48 seconds.
Note that this is going to cause faster (and more) retransmissions. Fix
for dynamic throttling needs to go with this.
2011-04-10 16:57:02 -07:00
Mic Bowman
0bd06d8ba8
Fixed the prioritizer functions for the new priority queues
2011-04-10 16:57:02 -07:00
Mic Bowman
77cf9405de
Implements adaptive queue management and fair queueing for
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improved networking performance.
Reprioritization algorithms need to be ported still. One is
in place.
2011-04-10 16:57:02 -07:00
Sean McNamara
9c0f3c73b1
Merge git://opensimulator.org/git/opensim
2011-04-10 18:28:54 -04:00
Melanie
abea0c74c2
Add support for the new display name related functions in LSL. This does not
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implement the display names functionality as such, but it allows scripts
that are display name aware to function as if the display name were implemented
and set to the avatar name.
2011-04-08 04:19:17 +01:00
Justin Clark-Casey (justincc)
d31175060f
trivial whitespace removal to trigger a panda rebuild
2011-04-08 00:42:35 +01:00
Justin Clark-Casey (justincc)
9bc2705f37
Fix bug where on duplication, the root part local id was continually used in populating the local id scene object index instead of each part's local id
2011-04-06 20:52:36 +01:00
Justin Clark-Casey (justincc)
8318915d7e
Signal prim count taint if the AbsolutePosition of a scene object changes.
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This updates prim counts correctly if an object is moved by something other than an avatar (e.g. scripts, region modules)
Create TestMoveOwnerObject() regression test for this case.
2011-04-06 20:48:00 +01:00
Justin Clark-Casey (justincc)
63533412f8
Improve previous ILandObject method doc.
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For test code, take a part name prefix when creating objects, so that these can be more easily identified in the logs
2011-04-06 18:57:50 +01:00
Justin Clark-Casey (justincc)
fa202a05e9
Add method doc to some land bitmap methods in ILandObject.
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Also changes prim count tests to use the correct upper region bounds, though the method actually ignores the overage.
2011-04-06 17:19:31 +01:00
Justin Clark-Casey (justincc)
2497962360
Change some text to make the autoreturn mechanism more obvious, and align with the fact that it's one word rather than two.
2011-04-05 22:25:00 +01:00
Justin Clark-Casey (justincc)
acacee98c6
properly refresh object owner list when refresh button is hit on land parcel object tab
2011-04-05 22:15:06 +01:00
Justin Clark-Casey (justincc)
0e465da187
remove now unused individual LandData prim counts.
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However, the calls to the land management module to record prims need to remain, since they were also being used to return owner object lists, etc.
This is probably why prim counts were being done there in the first place.
2011-04-05 21:25:54 +01:00
Justin Clark-Casey (justincc)
f030ba8992
replace magic numbers in llGetParcelPrimCount() with constants
2011-04-05 20:39:58 +01:00
Justin Clark-Casey (justincc)
dc6ce24443
switch llGetParcelPrimCount() to use new prim counts module
2011-04-05 20:31:52 +01:00
Justin Clark-Casey (justincc)
3d400fc663
If an object is selected, then don't include it in owner/group/others prim counts.
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This fixes the total prim count that the viewer displays when prims are selected - it appears to ignore the total that we pass it and adds up the counts separately.
2011-04-05 18:24:23 +01:00
Justin Clark-Casey (justincc)
c1dec225ab
Handle the client's parcel info requests asynchronously rather than synchronously.
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Handling these synchronously kills the inbound packet loop if many requests are made for remote land and those requests are handled slowly or timeout (timeout is 10s)
This can happen if a user searches for "land for sale" and then clicks many of the parcels in the list (or just presses down arrow to move through every entry).
2011-04-05 17:47:11 +01:00
Justin Clark-Casey (justincc)
f58941e89f
Make the "All Estates" option work from the client (this makes chosen changes to all the estates that the user owns).
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This applies to adding/removing estate users, groups, managers and bans.
This is the application of the AllEstates_0.5.patch from http://opensimulator.org/mantis/view.php?id=5420
Thanks very much, Snoopy!
2011-04-05 01:30:13 +01:00
Mic Bowman
8b134f37f2
Fix a bug in the computation of the RTO. Basically... the RTO (the
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time to wait to retransmit packets) always maxed out (no retransmissions
for 24 or 48 seconds.
Note that this is going to cause faster (and more) retransmissions. Fix
for dynamic throttling needs to go with this.
2011-04-04 14:18:26 -07:00
Mic Bowman
15c4bbea59
Fixed the prioritizer functions for the new priority queues
2011-04-04 13:19:45 -07:00
Mic Bowman
6885b7220c
Implements adaptive queue management and fair queueing for
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improved networking performance.
Reprioritization algorithms need to be ported still. One is
in place.
2011-04-04 11:41:07 -07:00
Melanie
adb14ad20a
Implement rezzing coalesced objects
2011-04-03 20:32:04 +01:00
Melanie
a4b3439025
Implement rezzing coalesced objects
2011-04-03 20:26:18 +01:00
Melanie
b385d4aa03
Implement taking of coalesced objects.
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WARNING!!!!!
You can TAKE them, but you can't REZ them again. Only the first of the contained
objects will rez, the rest is inaccessible until rezzing them is implemented.
Also, rotations are not explicitly stored. This MAY work. Or not.
2011-04-03 20:24:44 +01:00
Melanie
e8e940e33e
Make CHANGED_OWNER work for deeding and god-mode in-world change
2011-04-03 14:16:41 +01:00
Justin Clark-Casey (justincc)
4f56c732bc
Comment out some startup logging lines to make up for the one I added earlier on.
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Most of these are where the region modules are telling us they are disabled. Convention is only to log when enabled (even that is really noisy)
2011-04-02 02:29:42 +01:00
Justin Clark-Casey (justincc)
7bba0177fe
If land is not group owned (group ID is always UUID.Zero) then don't check if a prim should be added to the group count
2011-04-02 01:53:47 +01:00
Justin Clark-Casey (justincc)
8e668abc6d
add test for removing group owned objects
2011-04-02 01:46:06 +01:00
Justin Clark-Casey (justincc)
01b399055b
add test for adding group object, factor out initial zero counts test
2011-04-02 01:37:46 +01:00
Justin Clark-Casey (justincc)
c13502a5cf
add remove others object prim count test
2011-04-02 01:15:17 +01:00
Justin Clark-Casey (justincc)
2c86f6ba7d
refactor: rename m_dummyUserId to m_otherUserId
2011-04-02 01:13:10 +01:00
Justin Clark-Casey (justincc)
5b0936d4b5
If the land has no group ownership (it is UUID.Zero) then don't put prims in the group count when they are also not group owned.
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Also adds simple test for others owned count when an object is added
2011-04-02 01:07:52 +01:00
Melanie
3a113f9902
A stab at making CHANGED_OWNER work
2011-04-01 22:04:29 +01:00
dahlia
e974fde953
check threat configuration for LSL print()
2011-03-31 22:56:04 -07:00
dahlia
8c8a0a182e
implement LSL "print()" API function
2011-03-31 21:14:53 -07:00
Justin Clark-Casey (justincc)
8f4bf43534
When asked to join region to existing estate, make first estate name the default instead of None
2011-04-01 00:55:05 +01:00
Justin Clark-Casey (justincc)
e1ceb461c0
Make default answer for 'do you wish to join region to an existing estate' yes instead of no.
2011-04-01 00:51:10 +01:00
Justin Clark-Casey (justincc)
39c610c165
Log which address and port the UDP listener is configured for. This will match that given for InternalAddress in the config (e.g. 0.0.0.0)
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Can't obtain actually bound address until the UDP socket is used for the first time.
2011-04-01 00:41:52 +01:00
Justin Clark-Casey (justincc)
4d0cffa06e
If the prim count gets an object with invalid bounds, don't try to count it.
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This appears to be the more probable explanation for some failures seen. Either we're counting attachments which are temporarily out of bounds (shouldn't be due to the IsAttachment) check or we're counting scene objects which have out of bounds co-ordinates (seems more likely)
2011-03-31 23:56:26 +01:00
Justin Clark-Casey (justincc)
6ae76ede98
suspend check that IAR control file is loaded for now
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I was mistaken - some previous opensim versions don't save this file first. Will have to bump iar version number and only check iars after the bump
2011-03-31 23:09:06 +01:00
Justin Clark-Casey (justincc)
efd0c003a3
Put in temporary logging message to find out if scene objects are requesting land objects for co-ordinates outside the region
2011-03-31 22:47:18 +01:00
Justin Clark-Casey (justincc)
8022400bd4
Remove unused Datastore parameter from RegionInfo (legacy from early 2008)
2011-03-31 22:16:09 +01:00
Justin Clark-Casey (justincc)
f7ed7fc05d
When a new parcel is created, make sure the prim counts are updated.
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This is done by tainting the counts where appropriate
2011-03-30 00:42:02 +01:00
Justin Clark-Casey (justincc)
8b16f7d976
(re)implement selected prim count.
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This does not currently count objects that are sat upon (which the viewer ui implies should be included in this count)
2011-03-30 00:13:07 +01:00
Justin Clark-Casey (justincc)
f754dedbef
Merge branch 'primcounts'
2011-03-29 23:08:44 +01:00
Justin Clark-Casey (justincc)
fe258753a0
disable prim count debug logging temporarily
2011-03-29 23:07:01 +01:00
Diva Canto
d3771e5366
Added code to load a terrain tile of tiff/jpg format. Previously it only worked for one single region.
2011-03-28 16:48:12 -07:00
Diva Canto
2d209d3844
Fix mantis #5413 . WARNING: new config variable in section [GridService] of the simulators called Gatekeeper -- intended to have the URL of the grid's Gatekeeper service (so that it can be checked against). See ini.examples.
2011-03-28 16:46:04 -07:00
Melanie
f25749f025
Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
2011-03-27 21:22:31 +01:00
Justin Clark-Casey (justincc)
f2d2470c25
When an object is duplicated, add it to the full/local id SOG indexes as well as Entities
2011-03-26 02:24:32 +00:00
Justin Clark-Casey (justincc)
b11e3d33f1
add save of LLClientView I forgot from last commit
2011-03-26 02:20:16 +00:00
Justin Clark-Casey (justincc)
541cd3e8c8
move total parcel prim calculations into IPrimCounts instead of doing this in LLClientView
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need to move selected prim counts from LandData/LMM still
2011-03-26 02:19:28 +00:00
Justin Clark-Casey (justincc)
bfd9cc44b4
When an object is duplicated, add the dupe to the uuid/local id indexes as well as the basic entities list.
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Added a prim counts test to reinforce this - shift-copy was no incrementing prim count. This will sometime become a basic scene test.
New code needs to be refactored so we just call SceneGraph.AddSceneObject(). This will happen in the near future.
With this, basic owner prim counts on a single parcel appear to be working fine (with the same previous existing taint calls as used by the land management module).
More work to do.
2011-03-26 02:05:53 +00:00
Justin Clark-Casey (justincc)
3d0e072d50
Merge branch 'master' into primcounts
2011-03-26 00:57:52 +00:00
Justin Clark-Casey (justincc)
26d16567e1
Make SceneGraph.ForEachSOG() execute once for each SOG, not once for each prim (e.g. a SOG with 3 prims would have the action executed three times).
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To do this, a new SceneObjectGroupsByFullID index in SceneGraph which just index's prims by their root part UUID, in order to avoid the inefficiency of filtering existing lists.
Existing callers to SceneGraph.ForEachSOG() did not fail due to the multiple per SOG action executions - they were probably just much less efficient.
Code suggests that no callers expected ForEachSOG() to execute actions on sog multiple times
2011-03-26 00:53:19 +00:00
Justin Clark-Casey (justincc)
f30bf429c2
refactor: rename SOG collections in SceneGraph to make it clearer that they are indexing each part's UUID, not just the root part.
2011-03-26 00:42:48 +00:00
Justin Clark-Casey (justincc)
cc8897fceb
Add test for PCM taint. This currently fails due to unexpected behaviour of SceneGraph.ForEachSOG(). This will be corrected soon.
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Also adds lots of temproarily debug logging
2011-03-26 00:34:49 +00:00
Justin Clark-Casey (justincc)
6ae04448f7
Start using IPrimCounts populated by PrimCountModule instead of LandData counts populated by LandManagementModule.
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In order to pass ILandObject into IClientAPI.SendLandProperties(), had to push ILandObject and IPrimCounts into OpenSim.Framework from OpenSim.Region.Framework.Interfaces, in order to avoid ci
Counts are showing odd behaviour at the moment, this will be addressed shortly.
2011-03-25 23:05:51 +00:00
Justin Clark-Casey (justincc)
7f5019b0f2
Add ILandObject.IPrimCounts for the new prim count module.
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Not functional yet, but tests now act against this object rather than interrogating the module directly
2011-03-25 21:47:54 +00:00
Justin Clark-Casey (justincc)
eaa37d15f2
factor out common test setup code in PCM tests
2011-03-23 23:28:23 +00:00
Justin Clark-Casey (justincc)
f001aab8aa
extend TestAddOwnerObject() to add a second object
2011-03-23 23:19:15 +00:00
Justin Clark-Casey (justincc)
ebbe3afaf1
Add PrimCountModuleTests.TestRemoveOwnerObject().
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Also adds SceneSetupHelpers methods to easily create sogs with different part UUIDs
2011-03-23 23:14:55 +00:00
Justin Clark-Casey (justincc)
de88227bc4
refactor: simplify part of AddSceneObject() test setup by moving sog construction into SceneSetupHelpers.CreateSceneObject()
2011-03-23 22:29:27 +00:00
Justin Clark-Casey (justincc)
88673c86a4
use a 3 part object for the pcm test rather than a 1 part, for improved test coverage
2011-03-23 22:17:47 +00:00
Justin Clark-Casey (justincc)
f1f4985ab6
user a non UUID.Zero user in pcm test to avoid any special treatment of UUID.Zero
2011-03-23 22:14:04 +00:00
Justin Clark-Casey (justincc)
654aa7abeb
Extend simple PCM add object test to check all counts
2011-03-23 22:12:20 +00:00
Justin Clark-Casey (justincc)
08c3cd6b36
Add method doc to the Get*() methods on PrimCountModule
2011-03-23 22:04:14 +00:00
Justin Clark-Casey (justincc)
67cafbd33a
remove a rogue Console.WriteLine() from the last commit.
2011-03-23 21:54:02 +00:00
Justin Clark-Casey (justincc)
d011896341
Add generic EventManager.OnObjectAddedToScene and get PrimCountModule to listen for that rather than EventManager.OnParcelPrimCountAdd
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OnParcelPrimCountAdd had the wrong semantics for the PrimCountModule - it was invoked for every entity in the scene, not just new ones, which would screw up the untainted count.
Extend automated test for this scenario.
2011-03-23 21:53:14 +00:00
Justin Clark-Casey (justincc)
b34743e5fe
Add an initial confidence-building TestAddObject() for prim counts.
2011-03-22 23:47:36 +00:00
Justin Clark-Casey (justincc)
7acade00b9
On initial setup, include estate and regions names in questions to make it clearer what they relate to.
2011-03-21 23:26:35 +00:00
Justin Clark-Casey (justincc)
3382de4d8b
In initial setup, stop a user being able to create a new estate with the same name as an existing estate.
2011-03-21 23:16:57 +00:00
Justin Clark-Casey (justincc)
060a53b896
On initial opensim setup, don't ask the user whether they want to join an existing opensim estate when there aren't any. Proceed directly to estate setup instead.
2011-03-21 22:57:20 +00:00
Justin Clark-Casey (justincc)
ee7cfc2854
refactor: use EstateDataService property directly instead of loading it into a local variable
2011-03-21 22:47:02 +00:00
Justin Clark-Casey (justincc)
2d1f0d224c
minor: slightly adjust previous method doc.
2011-03-21 22:27:16 +00:00
Justin Clark-Casey (justincc)
793bfb5a66
add method doc to IEstateDataService and IEstateDataStore interfaces
2011-03-21 22:25:20 +00:00
Justin Clark-Casey (justincc)
d3a20a1e92
On initial region registration, if the user chooses the option to make the region part of an existing estate, then list the existing region names.
2011-03-21 21:37:06 +00:00
Melanie
fb890e543f
Don't send a windlight profile to clients if windlight is not set for
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that region. This should restore normal day and night cycles for
regions without WL settings.
2011-03-21 08:02:56 +00:00
BlueWall
a3651eb5d0
Thanks Kevin Cozens for a patch that:
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Fixes several spelling mistakes
2011-03-17 05:48:42 -04:00
Justin Clark-Casey (justincc)
9885f68f44
When setting media on a prim values, use generic object permissions instead of media permissions.
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Media permissions are just meant to be checked when we want to know if a user should be shown the navigation bar or allowed to navigate. It should not be checked when we're setting the media up.
This bug was preventing a user from ever setting any more values if they had unchecked the owner settings.
2011-03-14 22:47:14 +00:00
Justin Clark-Casey (justincc)
f6b638fec9
factor inventory file loading into its own method
2011-03-12 00:49:13 +00:00
Justin Clark-Casey (justincc)
c4060e56ef
factor out iar asset load code into its own method
2011-03-12 00:35:40 +00:00
Justin Clark-Casey (justincc)
a3c7c04ead
refactor: make boolean load indicators on load iars instance fields
2011-03-12 00:28:23 +00:00
Justin Clark-Casey (justincc)
367ed585e0
introduce iar load checks which make sure archive.xml comes first, then inventory nodes, then assets
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this is necessary for correct loading. "save iar" always saves in this order so there shouldn't be any problems - these checks are to give better feedback to other systems that may construct IARs.
2011-03-12 00:21:52 +00:00
Mic Bowman
836ab6b0e8
Change how map blocks are encoded to make map search
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work with viewer 2.
2011-03-10 15:23:46 -08:00
Justin Clark-Casey (justincc)
ad1dea5aff
Add test for simple case where creator account with appropriate uuid exists on the target system for an iar load
2011-03-10 22:56:11 +00:00
Justin Clark-Casey (justincc)
8d69e68311
refactor: rename test user account fields
2011-03-10 22:52:41 +00:00
Justin Clark-Casey (justincc)
9ecb745ed7
factor out common scene setup code in InventoryArchiveTestCase
2011-03-10 22:48:19 +00:00
Justin Clark-Casey (justincc)
66d2d35425
extend TestLoadIarV0_1AbsentCreator() to check serialized object CreatorId as well
2011-03-10 22:40:24 +00:00
Justin Clark-Casey (justincc)
ce4421497e
re-enable item.CreatorId check in TestLoadIarV0_1AbsentCreator()
2011-03-10 22:38:52 +00:00
Justin Clark-Casey (justincc)
b821f748ac
For objects loaded from an IAR, make sure the CreatorID points towards the OSP resolved ID if newer CreationData is not present.
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This should resolve issues where the creator for rezzed objects was being shown as "Unknown user" where previous behaviour was to show the OSP resolved account.
This is being done by parsing the serialized objects and updating the CreatorID if no CreationData exists. This operation might be expensive for sculpties where the sculpt texture is inlined with the object data. Will just have to see.
This relies on the IAR streaming inventory data before asset data (as is currently the case). Will need to introduce more stringent checks for file order on loading (much like JAR zips must start with the manifest file).
This is for IAR loading only. Tests updated to check this behaviour.
2011-03-10 21:56:15 +00:00
Justin Clark-Casey (justincc)
a151afebe3
When setting up default iar for testing, use iar archiving code rather than constructing the tar manually
2011-03-10 19:40:19 +00:00
Justin Clark-Casey (justincc)
4dd60b7dce
Change existing users load iar test so that it fulfills it's original intention (i.e. OSPA resolution, which is still active).
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Will need to write a separate test for the simplest case where creator accounts with appropriate uuids exist on iar load.
2011-03-10 00:19:17 +00:00
Justin Clark-Casey (justincc)
549b0ea17c
Split the inventory path testing parts of TestLoadIarV0_1ExistingUsers() into a new test TestLoadIarToInventoryPaths()
2011-03-10 00:06:32 +00:00
Justin Clark-Casey (justincc)
fa1996155e
Make the item created in the default test iar an object rather than a script
2011-03-09 23:58:26 +00:00
Justin Clark-Casey (justincc)
07f68c8318
minor: change the order of some default iar setup in test case
2011-03-09 23:54:52 +00:00
Justin Clark-Casey (justincc)
9456bb77fb
Upgrade nunit.framework.dll to version 2.5.9. Fix up tests appropriately.
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This version removes the NUnit.Framework.SyntaxHelpers namespace, so any modules with their own tests will need to delete this using statement.
2011-03-09 23:25:24 +00:00
Justin Clark-Casey (justincc)
20aeace8d7
Add log messages on teleport failure to better pin down the cause.
2011-03-09 22:03:12 +00:00
Justin Clark-Casey (justincc)
ae507bb060
Split out path tests from InventoryArchiveTests. Factor common code into test case parent
2011-03-09 01:53:27 +00:00
Justin Clark-Casey (justincc)
8a2360bf81
Simplify TestLoadIarV0_1AbsentUsers() to use common IAR test setup. Make static dictionaries on NullUserAccountData instance instead to stop user accounts being carried over between tests
2011-03-09 01:21:31 +00:00
Justin Clark-Casey (justincc)
743a6b0da5
Make -m shortcut option for --merge on load iar specific. Correct some log message origins.
2011-03-08 22:44:02 +00:00
Justin Clark-Casey (justincc)
9b345ebf73
factor out SetPartMediaFlags() function in MoapModule.
2011-03-05 02:42:47 +00:00
Justin Clark-Casey (justincc)
2e46027c14
Construct test load iar only once and reuse for each test, rather than recreating it every time
2011-03-05 02:34:44 +00:00
Justin Clark-Casey (justincc)
9e579a7891
Fold ClearMediaEntry() back into SetMediaEntry()
2011-03-05 02:21:53 +00:00
Justin Clark-Casey (justincc)
9f85ee29ac
Change MoapModule.ClearMediaEntry to set TextureEntryFace.MediaFlags back to false
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Implement test for ClearMediaEntry()
2011-03-05 02:18:03 +00:00
Mic Bowman
12d5a20094
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2011-03-04 17:18:49 -08:00
Mic Bowman
3c0d607f45
Changed order of checks for local regions when processing
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AgentUpdate messages. Should improve throttles and reprioritization
when an avatar is moving.
2011-03-04 17:17:53 -08:00
Justin Clark-Casey (justincc)
8efb01b3df
minor: remove some mono compiler warnings
2011-03-05 01:15:27 +00:00
Justin Clark-Casey (justincc)
72cb498fd0
minor: Make MoapModule namespace consistent with other modules
2011-03-05 01:13:59 +00:00
Justin Clark-Casey (justincc)
481ca910da
add test for MoapModule.SetMediaUrl()
2011-03-05 01:07:05 +00:00
Justin Clark-Casey (justincc)
3c89527b22
Fix bug where llSetPrimMediaParams() reported success but never set the media texture.
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We weren't setting the TextureEntryFace.MediaFlags = true when a media texture was set directly via a script. This was being done when the viewer was setting them directly.
2011-03-05 00:06:51 +00:00
Sean McNamara
60989521a6
Merge git://opensimulator.org/git/opensim
2011-02-28 15:08:35 -05:00
Sean McNamara
b3c42e952f
Fix small bug with remove region; update settings docs.
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Our impl of IRegionModuleBase.RemoveRegion didn't remove the scene from the states map.
2011-02-28 11:54:07 -05:00
Sean McNamara
018645f9f8
First pass at busy heuristics. Compile-tested only.
2011-02-28 11:45:50 -05:00
Sean McNamara
a01c44e74d
Be smarter about stopping timers. Cleanup formatting.
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Use a boolean flag to tell timers that fire after IRegionModuleBase.Close() is called that they should not execute.
Also, I used MonoDevelop's auto-formatting feature to format the code uniformly. No guarantee about variable names though.
2011-02-28 11:04:54 -05:00
Melanie
cea47491de
Fix a few little things
2011-02-27 19:49:23 +00:00
Sean McNamara
34b6904939
First working commit of AutoBackupModule.
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It seems to do something! Heuristics are still TODO, but this is alpha 1.
2011-02-26 22:09:19 -05:00
Sean McNamara
d3511ca592
Start the timer. (Could it be that simple?)
2011-02-25 09:03:11 -05:00
Sean McNamara
cb049aa15f
s/True/true
2011-02-25 08:58:42 -05:00
Sean McNamara
bb1f03abc6
Make timer auto-respawn.
2011-02-25 08:57:48 -05:00
Sean McNamara
7fa8ed0c47
Config works, but timer isn't firing. Hmm.
2011-02-25 08:48:02 -05:00
Sean McNamara
2da9bb3ca2
Try to fix config one more time.
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Note that the way we specify settings has changed significantly here.
2011-02-25 08:31:10 -05:00
Justin Clark-Casey (justincc)
2b04cab1ee
change some log messages from info to debug
2011-02-25 02:15:06 +00:00
Justin Clark-Casey (justincc)
0f545abfc1
Make the file expiration defaults the same whether the whole [FLOTSAM ASSET CACHE] section is missing or just the particular config values
2011-02-25 01:31:38 +00:00
Justin Clark-Casey (justincc)
939c47ac52
instead of using different default memory expiration depending on whether there is a [FLOTSAM ASSET CACHE] section present at all, use the same default all the time
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this simplifies the code
2011-02-25 01:25:38 +00:00
Justin Clark-Casey (justincc)
beff0ac32f
log actual cache directory for FlotsamAssetCache instead of always logging the default
2011-02-25 01:18:43 +00:00
Justin Clark-Casey (justincc)
197cc3883f
Fix bug where having no maximum memory cache timeout would cause the flotsam asset cache to try using Double.MaxValue, which would cause the underlying OpenMetaverse.ExpiringCache to choke.
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There is probably an underlying bug to fix in ExpiringCache.
2011-02-25 01:16:47 +00:00
Justin Clark-Casey (justincc)
2f5394e70d
Fix bug where avatars in other regions would not always show up on the mini-map
2011-02-24 22:33:54 +00:00
Mic Bowman
1bb0bae78a
Forces the owner of a rezzed object to be the "rezzer" of the
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object rather than the owner of the inventory item. In theory,
this shouldn't happen unless you are using grid-wide library
for inventory.
2011-02-22 13:30:38 -08:00
Mic Bowman
5a16fa882c
Parameterizes the view distance used to compute and manage
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child agents in neighbor regions. This means you can extend
the view on a simulator beyond the default 3x3 regions.
This uses a region default draw distance and should be
replaced at some point by the avatar specified draw distance.
That will require more careful, dynamic recomputation of child
agents every time the draw distance changes.
WARNING: this is experimental and has known instabilities. specifically
all regions "within site" should be running the same default draw distance
or agents will not be closed correctly.
2011-02-22 13:23:54 -08:00
Sean McNamara
c2658c2f14
More relevant console messages, and maybe fix config problem
2011-02-19 23:14:43 -05:00
Sean McNamara
7eac0af559
Fix an actual bug in the timer interval calculation (minutes -> msec)
2011-02-19 23:07:54 -05:00