lbsa71
26406efd55
* Made ClientViewBase abstract
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* Deleted unused m_consoleRegion
2007-09-18 08:38:21 +00:00
lbsa71
f8ddf7429e
* Wired up chat so that channel goes into OnChatFromViewer. However:
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* There's no libsl reply packet field for it, I guess other channels than 0 makes no sense sending back to clients.
* We do not currently support objects listening, so there's really no way of actually using this feature.
So; somebody please wire chat all the way to the scripts.
2007-09-14 13:46:05 +00:00
Dalien Talbot
1703cacaab
Added CLI "debug packet 0..255" to enable the in/out packet dumps with various verbosity
2007-09-13 16:39:04 +00:00
Sean Dague
ffe9c9374a
mass update of urls in source code to new website
2007-09-10 08:14:38 +00:00
MW
15423539f9
hooked up sdague new sqlite asset database provider to the old asset system. So we can still use sqlite for assets while we wait for the rest of the new asset system to be wrote.
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Needs more testing, so if it causes problems will have to swap back to db4o.
2007-09-10 06:45:54 +00:00
Dalien Talbot
907918e68e
Little green men (aka dots on minimap). Thanks to bushing for
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pointing out that it is done by CoarseLocationUpdatePacket.
2007-09-09 17:32:03 +00:00
Dalien Talbot
3433f3814a
Partial fix for the "avatars permanently facing east" - now the rotation
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is set correctly, but only with the movement of the avatar.
The in-place rotation updates need a little bit of more thought,
and will be in a separate commit.
2007-09-08 16:30:39 +00:00
MW
c29df824c2
Converted the LSL scripting engine into a IRegionModule, so now all "modules" share a common base interface and are loaded from the single loader. (It seems to work fine, but I have left the old scriptengine loader, incase we have to change back).
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Removed the reference to OpenJpeg in the DynamicTextureModule, to see if that was causing the build problem someone is having.
Added a Temporary fix for the "existing connection was forcibly closed by the remote host" exception on windows when a user logs out of a multiregion instance.
Some early work to prepare for improving the way clients are updated (about prims etc).
2007-09-08 07:50:31 +00:00
MW
e1505be97f
Added some place holder classes for various modules.
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Some work on the asset cache, can people please test this. including on one of the public systems so we can see if it causes problems with multiple users.
2007-08-30 13:47:04 +00:00
MW
36fba5e7e2
Various small changes (some likely to be removed again soon)
2007-08-29 15:39:57 +00:00
Brian McBee
34b836307d
Partial fix for corner-handle prim resize bug. Doesn't work correctly with linked-prims yet, but single prims are good (Thanks Dharma!)
2007-08-29 01:14:03 +00:00
MW
7915adc6c5
Corrected the namespace in OpenSim.Region.Physics.Manager, so now namespace should equal project and directory.
2007-08-28 18:40:40 +00:00
MW
653a4ff22d
Deleted a few old files that are no longer used.
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Deleted the GridInterfaces projects, and for now moved the old local asset server into Framework.Communications, as we prepare to rewrite the asset cache and asset server.
Deleted Framework.manager as I am sure this is no longer in use.
2007-08-27 15:34:21 +00:00
MW
291eb48fb0
Another attempt to fix the image sending bug (next week, I intend to rewrite the assetcache and asset server).
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Attempt to fix bug # 326. (crashing when using save-xml and hollow prims)
Attempt to fix bug # 328 (limit of 50 items in a folder)
2007-08-26 17:57:25 +00:00
MW
573fb3a609
Hopefully fixed the bugs in primitives rotation editing
2007-08-25 14:12:40 +00:00
MW
47c6d8ae8f
Added OnRemoveScript(uint localID, LLUUID itemID) event , trigged when a script in a primitive is deleted.
2007-08-22 18:36:47 +00:00
MW
001d5a5c92
Made SceneObjectGroup.GetChildPrim() public, for now so that script engine can get ref to the SceneObjectPart/ IScriptHost.
2007-08-22 17:40:26 +00:00
MW
b5921e2b95
Start of Task Inventory (ie prim's inventory). For now, you can only move scripts into a prim (from your user inventory) and although the script will now show up in the prims inventory, you can't make any changes to it (or delete it). Also a prim's inventory is currently not saved between restarts.
2007-08-22 14:37:54 +00:00
MW
921ac14e86
Added OnRezScript event to Scene.EventManager.Which the script engine should subscribe to. This is triggered whenever a script is moved into a primitive (and includes the localid of the prim and the script text as params) . Currently though the script item isn't deleted from a users inventory, nor does it actually show up in the objects inventory (this will be fixed soon.) So that means that it isn't currently possible to edit a script (or delete it) once it has been added to a primitive.
2007-08-21 21:03:18 +00:00
MW
b7134c834c
Shift and Drag copying should now work correctly. [This was one of those stupid little one line bugs that was so much fun to track down that I decided to spend a few hours on it)
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Linking groups should now work better than it did, but still a bit of work to do on getting the rotations of all the parts after linking right.
Added part of dalien's #301 patch (xml loading/saving related parts with some small changes)
2007-08-21 16:25:57 +00:00
MW
252b48fb3e
Can now turn on/off server side permission checking (on prim editing etc) from the opensim.ini file. Just add a line to the Startup section like : serverside_object_permissions = true
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Changes /editing that are made to clothing/ body parts in your inventory should now be saved between logins/ restarts.
2007-08-21 13:21:03 +00:00
MW
31a81e17be
The regionUUID is now being passed to the datastore calls.
2007-08-20 15:49:06 +00:00
MW
4af33c4da6
Instant Messages between users in the same region should actually now work.
2007-08-20 11:52:55 +00:00
MW
3dffc3e3f6
small clean up.
2007-08-19 14:55:43 +00:00
MW
c89db49f3c
Sqlite datastore should now save the textures and extraparams data (used by sculpties) correctly. [Really need to add a ExtraParams field to the sqlite database though, but for now I have combined their data so that we don't lose backward compatibility, know a couple of people have been using the datastore already].
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Now have a rough day/night cycle (the movement of the sun needs to be made smoother but for now it is better than we had I think).
Added dalien's patch (issue 294) for saving and loading prims to a xml file (think he will be modifying these to be import/export functions and maybe writing a xml datastore for backups).
Some preliminary work on task inventory (ie object's/prim's inventory).
Added place holder data for AvatarProperties (ie a avatar's profile). Should we store this sort of data on the user server or have another server for it (a normal webserver should work).
Added a few more method to IClientAPI.
Sure there is something I'm forgeting.
2007-08-19 13:35:20 +00:00
MW
67873b8614
Deleted old inventoryCache.cs
2007-08-16 16:57:30 +00:00
MW
531f64a53b
Taking Prims (SceneObjectGroups) in and out of inventory should now work and if left in inventory will still be there after restarts. (as with the rest of inventory it will only fully work in standalone mode with account authentication turned on).
2007-08-16 16:31:32 +00:00
lbsa71
94af938742
The 'Party Party Groupie Groupie Life is a game' commit:
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* Added prototypical MoneyBalance support
* Finalized konceptual touch wiring
* Turned SimpleApp into a tedious harvesting game.
2007-08-15 21:24:25 +00:00
MW
94dded470d
More work on inventory, can now create other inventory types, like Clothes and body parts. [Note while you can edit these, at the moment your changes won't be saved between restarts. This will be fixed very soon.]
2007-08-15 18:34:36 +00:00
Tedd Hansen
876f71cf93
(DotNet) ScriptEngine is now loaded and added to Scene during startup.
2007-08-13 19:39:51 +00:00
MW
9cd64931d6
oops , guess I should include the new files next time
2007-08-13 16:24:12 +00:00
MW
f147d8e0f0
Few small fixes
2007-08-10 18:52:46 +00:00
MW
79f0ac82e3
Some cleaning up and removed a few old files no longer in use.
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Temporary have had to rename the OpenSim.DataStore.MonoSqlite project to OpenSim.DataStore.MonoSqlite1, as I'm not sure what was done to stop the old project name being included in the VS2005 solution.
Also some config changes:
OpenSim now has a INI (OpenSim.ini) file that it will read some config settings from (if the ini file exists).
Added Mono.Data.SqliteClient.dll so that we can use the same code for sqlite on Windows and mono/linux. (from what I can tell Mono class libraries have a MIT license so there should be no problems with us including this dll).
So now to get the basic prim storage working , you need to first create the sqlite database file from the sqlite3-prims.sql in share directory. Then in the OpenSim.ini file, change the storage_plugin so it points to OpenSim.DataStore.MonoSqlite1.dll (storage_plugin = OpenSim.DataStore.MonoSqlite1.dll). Then in your region.xml files change the DataStore value so it is the name of your database file (at the moment you need a different sqlite3 database file for each region).
2007-08-10 17:22:54 +00:00
MW
94c7e41ef1
Made a few changes so that once we enable the sqlite data store (simple line change in OpenSimMain), then basic ( with a few limits at moment) prim database backup will work.
2007-08-10 13:59:19 +00:00
MW
a56a17fab2
Making sure my local working copy is in sync with svn before I start the job of enabling the new SceneObject classes.
2007-08-09 12:59:42 +00:00
lbsa71
25a6791627
* Checked in new tweaked Prebuild.exe
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* Ignored binaries
2007-08-08 21:23:42 +00:00
MW
ad1a8ac381
missed this file
2007-08-08 19:57:15 +00:00
Brian McBee
5061a703ea
CAPS should now be working in standalone mode. Texture uploads will work even after you cross a region boundary.
2007-08-08 07:00:56 +00:00
MW
4c9cc74ac2
Re-added Grid mode. (which had got removed/disabled in revision 1515)
2007-08-06 16:33:54 +00:00
lbsa71
07b011af3a
* renamed some scene to world
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* passing on NotImplemented from Update()
2007-08-06 13:40:45 +00:00
lbsa71
95de99ff0a
* Now we have boxes. Yay!
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* Removed unused SendPrimitiveToClient that didn't have rot.
2007-08-06 12:49:08 +00:00
lbsa71
9bdeb8af6f
* SimpleApp works again:
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* NetworkServersInfo settable without config file
* DefaultHomeLoc throws if getted before setted
* Removed nonsensical sandbox distinction
* Refactored default config file creation
* Some more small refactorings on shapes
2007-08-06 10:48:40 +00:00
Adam Frisby
5c0f1ff293
* Applied issue#254 - startpingcheck should not be reliable if it's being resent anyway. (Thanks Babblefrog!)
2007-08-01 20:17:19 +00:00
MW
cdd1285e9e
few small changes.
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Updated libsl to latest version.
2007-08-01 18:04:31 +00:00
MW
edc572dacf
Some more work on SceneObject/primitive rewrites (AllNewSceneObjectGroup2 /Part2).
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Updated the JavaVM to a later version I did (basically some clean up and a little bit more functional).
Added SendLoadURL method to IClientAPI.
2007-08-01 16:50:20 +00:00
Adam Frisby
899ab4cd32
* Fix for issue#246/251 - Rescaling primitives has offset problems. (Thanks DharmaVoyager!)
2007-07-31 19:14:17 +00:00
Sean Dague
a47e2d9ae7
added OnDisconnectUser event to required classes
2007-07-30 20:08:33 +00:00
Adam Frisby
3032831859
* Raised ping timeout to 150 seconds
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* Ping checks are now sent every 5 seconds instead of every one if no other packets are recieved.
2007-07-29 13:29:37 +00:00
MW
5ee2e38c11
Deleting objects should now work. But beware they aren't send to your trash folder or anything so there is at the moment no way to recover deleted objects.
2007-07-29 13:05:57 +00:00
Adam Frisby
038774de30
Commit 1/2
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* DB4o no longer crashes the sim on Startup
* DB4o now crashes the sim on shutdown.
* Variety of console verbosity fixes.
2007-07-29 09:37:29 +00:00
MW
1b850b4483
Should now have version 0.1 of our new ruth default avatar. At the moment, you only see your own avatar correctly, all other user's avatars show up as the old ruth. This will be fixed soon.
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We also need better clothing for the new ruth and to edit the body shape.
To get this working you will need to delete your asset yap file and also in grid mode the user server needs to be updated.
2007-07-27 16:23:04 +00:00
MW
d143e7b074
A few changes so that the number of warnings is less but without deleting everything.
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Like, I removed the Obsolete from the old caps method as at this time not all caps calls can use the new Caps stream method as it doesn't properly deal with LLSD Arrays.
Now down to 3 warnings on the events in IClientAPI and for now I think we have to live with them as I think most of those events will be used.
2007-07-27 12:21:52 +00:00
MW
f0dd115a8c
More work on inventory and opensim library.
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Fixed a number of bugs in the AssetCache related to asset downloading.
2007-07-26 17:41:31 +00:00
lbsa71
39b64564dc
* Started renaming world to Scene
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* Update and UpdateMovement now first stores array to avoid collection update exceptions
* Ignored some bins
2007-07-26 14:55:42 +00:00
MW
74654dc735
Added the default shape to the OpenSim library. Now need to get the new ruth into asset format and add that.
2007-07-25 19:18:34 +00:00
Adam Frisby
2760378f7a
* Users doing terraforming should see updates instantly now.
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* Other viewers in the sim will see updates no more than once every 5 seconds.
2007-07-24 05:54:44 +00:00
Adam Frisby
b9af2fe393
* SendLayerData overload including coords now uses patch number rather than coords directly.
2007-07-24 05:38:21 +00:00
Adam Frisby
ad5548de9f
* More console related changes.
2007-07-24 04:10:08 +00:00
MW
70fa302042
* Some work in progress code: Inventory cache, start of inventory server/service, userprofile cache, inventory handling. (non of it is enabled yet (or at least it shouldn't be).
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* Fixed some of the problems with crossing regions when flying: you should no longer sink to ground level when crossing (should keep roughly your right height). Should no longer sometimes get sent back to the centre of the current region when attempting to border cross. But instead sometimes you will find you avatar stop at the edge of region and you will need to start moving again to retry the crossing (which should then work). This code is partly based on Babblefrog's issue #212 patch. [I think I have some ideas of how to solve the stopping at edges problem, just want to get the inventory code done first]
* Capabilities code has now been moved to the OpenSim.Framework.Communications project as some of the caps code will be tightly tied to inventory/asset handling and it was causing a two way reference problem when it was in its own project/dll.
This is a Big commit as I was going to keep my inventory work local until I had it in a working state, in case it brakes anything, but its getting harder to keep in sync with svn.
2007-07-22 11:44:36 +00:00
Adam Frisby
4eb8ca49a9
* Renamed terrain functions to match OpenSim naming styles.
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* Added capability to support minimum/maximum terrain limits (from the last 'bake')
2007-07-21 22:20:22 +00:00
Adam Frisby
0319cb4f46
* Issue#211 - 30 second timeout is too low. (Thanks Babblefrog)
2007-07-21 21:39:05 +00:00
lbsa71
2da8a7c128
* Fixed an config issue (log not initialized in RegionInfo config)
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* Added LineInfo stacktrace parser to LogBase (not used yet though)
2007-07-20 14:16:12 +00:00
Adam Frisby
765ff13f22
* Assortment of Console changes - console messages are now grouped into modules (eg "client", "grid", "terrain", "storage", etc)
2007-07-20 01:32:27 +00:00
MW
b2c6f316e1
Some work on Inventory (not yet finished or enabled)
2007-07-19 20:21:02 +00:00
MW
0b6e332e16
Added some Alert methods to Scene , and a console command handler. So from the console to send alerts use : alert general <message> , for a instance wide message , or use alert firstname secondname <message> to send a alert to one user. (TODO: add region wide messages).
2007-07-19 10:44:19 +00:00
Adam Frisby
e348aaa3a5
* Fixing sandbox mode crash caused by removal of LocalStorage during cleanup earlier.
2007-07-19 03:36:39 +00:00
Adam Frisby
33b4cc1bb0
* Added housekeeping comments, see mailing list in just a moment...
2007-07-19 01:08:26 +00:00
Adam Frisby
920ffaf24b
* Cleaned out remaining references to the old LocalStorage system in prep. to move to StorageManager.
2007-07-19 00:42:59 +00:00
mingchen
222becc879
*New Configuration System, much easier and less buggy compared to the original system in place
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*View RegionInfo.cs for an example on how it works!
*This hopefully copies all the files over, but who knows :)
2007-07-18 23:15:08 +00:00
MW
4c8b8d22ff
A script/custom application should be able to add a particle system to a prim, just create a new libsecondlife.Primitive.ParticleSystem() and then call AddNewParticleSystem() on the OpenSim particle : we really need to rename our particle class to stop conflict with the one in libsl.
2007-07-18 21:26:31 +00:00
MW
d2b459b8e5
Sculpted Prims should now work.
2007-07-18 20:29:06 +00:00
MW
643a02ec60
More testing some ideas, to find best method for SceneObject Primitive classes.
2007-07-18 18:12:16 +00:00
lbsa71
f70ec1fa75
* Added a FileSystemObject to SimpleApp
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* Added Some ShapeTypes (shapes doesn't work though!)
* Fixed some \0 issues
2007-07-18 09:36:47 +00:00
lbsa71
497ab5d7ab
* RegionApplicationBase restructuring now complete
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* Still has some weird bug in SimpleApp though.
2007-07-16 23:25:35 +00:00
lbsa71
f35f5ddaf7
* And yet more restructuring of startup sequence...
2007-07-16 21:53:39 +00:00
lbsa71
85bdec5e0d
* Massive restructuring of RegionApplicationBase, OpenSimMain and SimpleApp
2007-07-16 20:10:54 +00:00
mingchen
2873b82b78
*Renamed everything Parcels and ParcelData to Land and LandData
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*Added missing files (I hope)
2007-07-16 19:40:25 +00:00
lbsa71
d79e69d168
* Since we're discussing it, applying the m_ convention on some members...
2007-07-16 18:44:30 +00:00
lbsa71
e6dea73d1f
* Removed some superfluous assigns
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* Moved physics plugin scene creation into local scope
2007-07-16 18:37:31 +00:00
lbsa71
58f4d69833
* working on RegionApplicationBase
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* Renamed PhysicsManager to PhysicsPluginManager because it is.
2007-07-16 18:15:54 +00:00
lbsa71
4a17587b8d
* Restructured the RegionApplicationBase.
2007-07-16 18:10:27 +00:00
Sean Dague
2a3c79df83
changed to native line ending encoding
2007-07-16 15:40:11 +00:00
lbsa71
cba02cb632
* Some minor renamings
2007-07-16 13:00:32 +00:00
mingchen
7f10179129
*Fixed bug that incorrectly tabulated 'others' prims on a parcel
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*Added support for selected prims (does not yet support prims being sat on)
*Added support for listing avatars with prims on parcel with their prim count
2007-07-16 01:25:16 +00:00
mingchen
6510aea0ed
*Added support for the "show" button that highlights objects over the selected Objects
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*Known bug, client does some weird "showing" when more than 255 objects are meant to be selected (linked objects count as one object)
2007-07-15 21:02:13 +00:00
Adam Frisby
9fdd4946c3
* Fixed an issue where world map blocks were not transmitted correctly.
2007-07-15 18:10:49 +00:00
Adam Frisby
8fc1dfec79
* Added loading methods for NullStorage.
2007-07-15 15:40:50 +00:00
mingchen
d879c6e8fc
*Moved the OnSignificantClientMovement event to ScenePresence.
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*ParcelManager's resetSimParcels does not set any default values.
*Updated ParcelData with correct defaults previously set in resetSimParcels
*Region overrides are now sent to viewer instead of dummy'd
2007-07-13 23:13:25 +00:00
mingchen
862dc9fe97
*Reworked parcel joining to work the same way as LL's method.
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**Parcels within selection now join and not the two parcels selected at each corner
*Created OnSignificantClientMovement event that is triggered when an avatar moves more than 2 meters.
2007-07-13 21:13:38 +00:00
lbsa71
a076369fa3
* I want to commit too!
2007-07-13 18:01:44 +00:00
lbsa71
878289ef88
* removed PrimitiveOld and CreatePrimFromObjectAdd
2007-07-13 15:20:18 +00:00
lbsa71
581ea0d92e
inlined packet deserialization
2007-07-13 12:44:50 +00:00
lbsa71
33ef93f4a6
* ObjectAddPacket now confined to ClientView,´using PrimitiveBaseShape instead - w00t!
2007-07-13 12:32:34 +00:00
lbsa71
a0ac1f06e6
* Moved SendNameReply to ClientView
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* Removed unused LoginService
* Minor renames on BinaryStreamHandler
2007-07-13 07:19:00 +00:00
mingchen
df24ce6dfd
*Parcel and estate support fully restored into Sugilite
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*Significant movement (currently set to 2 meters of movement for performance reasons, even though its speedy) and initial login now sends parcel updates
2007-07-12 20:33:10 +00:00
MW
20a77a6d4b
Fixed a number of bugs in the local InstantMessage handling, sending InstantMessages will no longer crash the server. But they still aren't really working correctly, you can't type replies to received messages.
2007-07-12 15:16:19 +00:00
MW
27c595c007
Cleaning up some of the CAPS functions, Asset uploads now use the new LLSDStreamhandler system.
2007-07-12 13:09:39 +00:00
MW
17ddb8b493
Hopefully texturing prims should now work correctly.
2007-07-11 18:32:32 +00:00
MW
2ceff87a02
More work on UserProfile and inventory cache (still currently not enabled).
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Asset uploading over CAPS now works, and although inventory isn't really working yet, this should now at least enables texturing of prims.
2007-07-11 17:47:25 +00:00
MW
9d989612b0
updated libsecondlife.dll to a 1.18 version (from the libsecondlife aditi branch, so when they have a trunk version that is 1.18 ready, best to update again).
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Started some work on a userProfile/inventory cache.
2007-07-11 14:39:03 +00:00
Adam Frisby
561b87b303
* Applying dalien's patches from bug#177 and #179
2007-07-11 02:51:51 +00:00
MW
7f03246653
Gird mode in sugilite should now work in so far as you should be able to login and move between regions in the same instance. Moving to regions in a different instance of opensim still needs implementing (working on it now).
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Also trying to look at the map in grid mode will crash the server.
2007-07-10 17:56:31 +00:00
lbsa71
85dd493614
* some follow up renaming of members et c.
2007-07-09 21:25:43 +00:00
lbsa71
08a1fa3f96
* Introduced ClientManager for great justice.
2007-07-09 21:03:36 +00:00
lbsa71
d91f33b87b
Re-applied dalien patch ( #175 ) and included bin\data with avataranimations.xml
2007-07-09 19:56:22 +00:00
MW
93f3ef7e0d
Done a little bit of renaming in primitive.cs and on a few events in IClientAPI.
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Disabled CAPS asset uploading as it seems it now crashes the server.
2007-07-09 15:59:35 +00:00
Adam Frisby
e8acf1cca9
* Begun work on Primitive Duplication. Not hooked up yet, but theoretically could be done so. In practice, more work needs to be done.
2007-07-09 15:29:39 +00:00
lbsa71
f62b7f3d1e
* reverted rev 1200 waiting for info re animations.xml
2007-07-08 19:47:04 +00:00
lbsa71
252ff78eb3
Applied animations patch ( #175 ) submitted by dalien
2007-07-08 19:28:53 +00:00
lbsa71
5f8de1e704
* By popular demand, all generated build files are now deleted. Somebody should make sure the wiki is updated.
2007-07-08 19:27:04 +00:00
Adam Frisby
bdab40280b
* Added instant message support for the local region. Grid support forthcoming.
2007-07-08 03:32:27 +00:00
Adam Frisby
10ece46cf6
* Updating prebuild
2007-07-08 02:58:01 +00:00
mingchen
bc02ddf523
*Fixed several bugs that crashed the viewer and opensim server when logging in on grid mode
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*Note: Grid Mode now works in sugilite, but is still unstable
**Known bug in which the grid server crashes after being relaunched from a previously create configuration
**Crashing of the viewer crashes the OpenSim server which then crashes the grid server -- needs better handling of exceptions
**Multiple sims is still untested, but should connect correctly. Moving between the sims may be a different story
2007-07-06 20:40:03 +00:00
mingchen
583f2a9de8
*Removed SimProfile.cs as it is no longer needed (in favor of SimProfileData)
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*Added simulator_data_request XMLRPC method to request data from the grid server about a sim instead of faking its login
*Login is progressing, now just getting an XML error (http://pastebin.com/942515 ) -- if you can fix this, throw MingChen in IRC a Private Message
2007-07-05 15:15:28 +00:00
MW
beb3073bec
A bit more work on Building tools/support.
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updated Axiom.MathLib.dll.
2007-07-04 19:07:27 +00:00
Adam Frisby
249ce4cf6f
* More cleaning - Sugilite now only has build errors for "value is never used" properties (which I presume will be filled in over time)
2007-07-04 05:49:12 +00:00
Adam Frisby
daf7b8ec76
* Cleaning - attempting to get compiler warnings back down to zero.
2007-07-04 05:25:40 +00:00
MW
bd8018fa1c
Today's work on Building support/tools. Think I am slowly getting there.
2007-07-03 20:10:20 +00:00
lbsa71
9b6b6d05d4
* Optimized usings (the 'LL ate my scripts' commit)
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* added some licensing info
2007-07-03 14:37:29 +00:00
MW
2852cda727
More work on SceneObject/Primitive and building (Linking is a work in progress as is all). Committing now as I've finished for the night and will be continued tomorrow.
2007-07-01 21:04:33 +00:00
MW
54ef77f0fd
Can change the name and description of a prim.
2007-07-01 18:33:44 +00:00
MW
9800c05c1b
Started change to having SceneObject and then that having child Primitives which in turn have a Shape object (currently PrimitiveBaseShape). The plan is only for the SceneObject to interface with the physics engines. As a physics Entity should be able to have mulitple shapes connected to it.
2007-07-01 17:26:33 +00:00
lbsa71
06a8c13200
MAJOR IP RESTRUCTURING
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* moving towards IPEndPoints all over the place
* trying to make the internal/external division
2007-07-01 16:07:41 +00:00
lbsa71
5e805656db
Fixed SimpleApp - aka thankgoditssundaycommit
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* Updated SimpleApp with various introduced dependencies
* Extracted ScenePrescence creation in Scene
* removed try-catchall from UserManagerBase (that actually hid a bug)
* Refactored RegionInfo
* handle is calculated
* it will explode upon accessing x,y,ip,port,externalip if not explicitly initialized
* Removed superfluous 'ref' keywords
* Removed a shitload of 'catch Exception e' that causes build warnings
* Lots of small refactorings, renames et c
* Ignored some bins
2007-07-01 13:17:27 +00:00
Adam Frisby
72cd28be1b
* Experimental patch: Replaced IPAddress.Any with IPAddress.Parse("0.0.0.0") to force IPv4
2007-06-29 20:09:29 +00:00
mingchen
6b3777d3db
*Deleted Logger.cs from OpenSim.Framework
2007-06-29 16:43:48 +00:00
Adam Frisby
135e9b1f53
* Removed J# language support because it has issues with Mono.
2007-06-28 19:35:20 +00:00
mingchen
fe0528b98c
*Added UUIDNameRequest packet support (untested, but should work -- at least in sandbox mode)
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*Various small renamings
2007-06-28 19:09:50 +00:00
mingchen
108d89f894
*Master User is now set up
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*Added support for getting user profile information from remote grid server (untested)
*Updated prebuild.xml
2007-06-28 16:17:20 +00:00
MW
3456d951d8
Imported the scripting changes, so now should be up to date with sugilite.
2007-06-28 13:13:17 +00:00
mingchen
0232f01a58
*Moved all the classes into their own file from LLSDHelpers.cs
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*Some folder renaming to follow project Name
*Updated prebuild.xml
2007-06-27 19:43:46 +00:00
mingchen
9eaecabdd0
*Moved VersionInfo.cs to its correct place in OpenSim.csproj
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*Added OpenSim.Region.Caps
*Updated prebuild.xml and ran prebuild
2007-06-27 19:04:23 +00:00
mingchen
fe120533ef
*Updated prebuild.xml and ran prebuild again
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*Removed .user, .suo, and unneccessary files in /bin/Physics/
*OpenSim.sln should compile with nant and on windows now
2007-06-27 17:12:32 +00:00
mingchen
e41eedc9ae
*Some more restructuring/fixing -- should compile, but high chance I forgot to add/remove something
2007-06-27 16:39:11 +00:00
MW
646bbbc84b
Some work on restructuring the namespaces / project names. Note this doesn't compile yet as not all the code has been changed to use the new namespaces. Am committing it now for feedback on the namespaces.
2007-06-27 15:28:52 +00:00