Commit Graph

2825 Commits (9ea42fdfab2ac99e24b386d67a08cf0024230f54)

Author SHA1 Message Date
Melanie a27d33cb63 Remove the old remoting-type interregion code for prim/script crossing 2009-11-26 13:13:56 +00:00
Melanie 05fc504ff3 Remove the old remoting-type interregion code for prim/script crossing 2009-11-26 12:16:42 +00:00
Melanie 79395bc7db Merge branch 'master' into careminster 2009-11-25 17:04:05 +00:00
Justin Clark-Casey (justincc) a4d2a97bc6 minor: remove some mono compiler warnings, add --merge load oar switch to help information 2009-11-25 16:14:08 +00:00
CasperW d114713694 Drop all locking of part.TaskInventory in favour of a ReaderWriterLockSlim lock handler. This gives us:
- Faster prim inventory actions. Multiple threads can read at once.
 - Fixes the known prim inventory thread locks
 - In the event of a thread lock occurring, it will usually self heal after sixty seconds with an error message in the console
2009-11-24 18:02:12 +01:00
Jeff Ames 9f5c2acd12 Formatting cleanup. 2009-11-23 11:26:06 +09:00
dahlia 0561cf7d93 Merge branch 'master' of ssh://dahlia@myConnection01/var/git/opensim 2009-11-20 03:12:36 -08:00
dahlia 54b5677f23 remove early return from PrimitiveBaseShape.ToOmvPrimitive() when prim is a sculpty 2009-11-20 03:12:07 -08:00
Justin Clark-Casey (justincc) 7166f3748a minor: correct error messages when queryfolder fails 2009-11-18 18:44:47 +00:00
Justin Clark-Casey (justincc) 47e482217e minor: remove duplicate copyright notice in PollServiceWorkerThread 2009-11-18 16:28:00 +00:00
dahlia 1afd347615 Correct formatting of Primitive.Textures in PrimitiveBaseShape.ToOmvPrimitive method 2009-11-17 23:17:50 -08:00
Justin Clark-Casey (justincc) 0712196c26 make logging less verbose when loading iars 2009-11-13 18:56:23 +00:00
dahlia 89a63c9a8b Some corrections to PrimitiveBaseShape.ToOmvPrimitive() 2009-11-13 01:18:52 -08:00
Justin Clark-Casey (justincc) d95df603df move fake user service to a separate mock user service class
delete asset cache tests shell
2009-11-12 19:33:38 +00:00
Justin Clark-Casey (justincc) 2f092d271e Rename test services to mock services, since this is a more accurate description
remove duplicate mock inventory service
2009-11-12 18:44:03 +00:00
Justin Clark-Casey (justincc) 1fa037a0c3 minor: remove some mono compiler warnings 2009-11-11 15:56:14 +00:00
dahlia a8a01e2bc7 add a ToOmvPrimitive() method to PrimitiveBaseShape 2009-11-11 02:54:58 -08:00
John Hurliman 5145dfa53c * Removing the redundant SendPrimitiveTerseData.State field, it duplicates AttachPoint
* LLClientView.CreateImprovedTerseBlock() now uses AttachPoint and does the proper high-low swap (this should fix disappearing attachment pieces)
2009-11-09 17:13:56 -08:00
Melanie 5300e8506d Reintroduce AssetBase's old behavior. A Parameterless constructor is required
for .NET serialization and removing it breaks the OpenSim asset server
protocol.
2009-11-06 10:33:49 +00:00
John Hurliman afef1ac191 Changing the AssetBase constructors to avoid initializing assets with an unknown asset type, and log an error if it ever does happen 2009-11-05 13:10:58 -08:00
Melanie 83b4b4440b Patch by revolution, thank you. Mantis #1789 . Implement friends permissions.
Applied with major changes. Core functionality commented pending review
for possible rights escalation. No user functionality yet.
2009-11-05 02:09:07 +00:00
Melanie c72f78215b Backport the fixes to WebFetchInventoryDescendents to the UDP
InventoryDescendents packet. Testing has shown that UDP inventory now
works flawlessly and, unlike CAPS inventory, doesn't download the entire
agent inventory on start. Neither does it incessantly re-request folder
NULL_KEY. Therefore, I have disabled CAPS inventory.
2009-11-04 01:56:19 +00:00
Justin Clark-Casey (justincc) 865d3f4b09 minor: remove a few mono compiler warnings 2009-11-03 19:35:18 +00:00
Teravus Ovares (Dan Olivares) fb08133999 * Remove the locklessqueue tests since I guess I didn't understand what it was when I wrote the test. 2009-10-30 19:24:14 -04:00
Teravus Ovares (Dan Olivares) 5101f688ee * Add LocklessQueueTests. One Test is commented out because it fails. It should probably work.. but I'm awaiting clarification. 2009-10-30 19:13:57 -04:00
Teravus Ovares (Dan Olivares) 2e81acec48 * Adding Tests for OpenSim.Framework.Cache. Some test cases disabled until mantis resolutions. 2009-10-30 18:13:58 -04:00
Teravus Ovares (Dan Olivares) 4563f00852 * Another ACL Test 2009-10-30 17:27:44 -04:00
Teravus Ovares (Dan Olivares) 120c731a3b * Moving A test from the OpenSim.Framework.ACL object to the OpenSim.Framework.Tests assembly. Fixing the test. 2009-10-30 17:04:10 -04:00
John Hurliman b81c829576 * Standalone logins will now go through the sequence of "requested region, default region, any region" before giving up
* Hip offset should have been added not subtracted (it's a negative offset). This puts avatar feet closer to the ground
* Improved duplicate checking for terse updates. This should reduce bandwidth and walking through walls
2009-10-28 14:13:17 -07:00
John Hurliman f89c2cac0f Experimental test to rate limit the incoming packet handler and try to always leave a worker thread available for other tasks 2009-10-27 14:16:01 -07:00
John Hurliman c75d415648 * Converts ClientManager.ForEach() (and as a result, Scene.ForEachClient()) to use a non-blocking parallel method when operating in async mode
* Minor code readability cleanup
2009-10-27 00:26:56 -07:00
John Hurliman 0b1726b524 Removing the ClientManager reference from IScene and hiding it entirely inside Scene as an implementation detail. This will reduce programming error and make it easier to refactor the avatar vs client vs presence mess later on 2009-10-26 16:48:43 -07:00
John Hurliman 4847e62e9f * Switched all operations on the list of clients that could be either sync or async to use Scene.ForEachClient() instead of referencing ClientManager directly
* Added a new [Startup] config option called use_async_when_possible to signal how to run operations that could be either sync or async
* Changed Scene.ForEachClient to respect use_async_when_possible
* Fixing a potential deadlock in Parallel.ForEach by locking on a temporary object instead of the enumerator (which may be shared across multiple invocations on ForEach). Thank you diva
2009-10-26 16:33:04 -07:00
John Hurliman ac7ccdf7d7 * Changed the watchdog timer to improve the speed of UpdateThread(), only track threads once the first call to UpdateThread() has been made, and allow re-tracking of threads that timed out but revived later
* Added a commented out call to Watchdog.UpdateThread() in OdeScene. If it turns out that loading a large OAR file or some other operation is timing out the heartbeat thread, we'll need to uncomment it
2009-10-26 14:41:27 -07:00
John Hurliman 730930955a Changing Scene.ForEachClient to use the synchronous for loop instead of Parallel. This is quite possibly the source of some deadlocking, and at the very least the synchronous version gives better stack traces
* Lock the LLUDPClient RTO math * Add a helper function for backing off the RTO, and follow the optional advice in RFC 2988 to clear existing SRTT and RTTVAR values during a backoff

* Removing the unused PrimitiveBaseShape.SculptImage parameter * Improved performance of SceneObjectPart instantiation * ZeroMesher now drops SculptData bytes like Meshmerizer, to allow the texture data to be GCed * Improved typecasting speed in MySQLLegacyRegionData.BuildShape()

* Improved the instantiation of PrimitiveBaseShape
2009-10-25 00:40:21 -07:00
John Hurliman 52a4534f7f * Change the way Util.FireAndForget() calls SmartThreadPool to avoid using a delegate (which STP appears to hold on to). This removes the slow leak I was seeing when using async_call_method=SmartThreadPool and stabilizes allocated memory for an idle OpenSim instance 2009-10-23 13:45:18 -07:00
John Hurliman a41cd1d069 * Unregister Mono.Addins event handlers in PluginLoader.Dispose() and always handle PluginLoader with the using pattern. This freed up 121,634,796 bytes on my system
* Avoid allocating an Action<IClientAPI> object every round of the OutgoingPacketHandler
* Removed unnecessary semi-colon endings from OpenSim.ini.example [InterestManagement] section
2009-10-23 13:14:29 -07:00
John Hurliman b2ed348aa2 Implemented a Watchdog class. Do not manually create Thread objects anymore, use Watchdog.StartThread(). While your thread is running call Watchdog.UpdateThread(). When it is shutting down call Watchdog.RemoveThread(). Most of the threads in OpenSim have been updated 2009-10-22 12:33:23 -07:00
John Hurliman 36b0e5e1d3 Terrible typo in the previous commit! 2009-10-22 11:07:23 -07:00
John Hurliman 6ca4b0f366 * Added a check if Util.m_ThreadPool is null before trying to use it, and if so initialize it to sane defaults
* Simplified the InitThreadPool() function
2009-10-22 10:37:11 -07:00
Jeff Ames d756fa01ae Add copyright header. Formatting cleanup. 2009-10-22 18:57:24 +09:00
John Hurliman 2f394b7e7e * Allow SmartThreadPool to be initialized without setting max stack size (like the original implementation)
* Only initialize Util's SmartThreadPool if it is actually being used
* No longer initializing Util's SmartThreadPool with a custom max stack size. From MSDN: "Avoid using this constructor overload. The default stack size used by the Thread(ThreadStart) constructor overload is the recommended stack size for threads."
2009-10-22 01:30:12 -07:00
Melanie 1e71e3f910 Remove the "mel_t" from version string 2009-10-22 07:03:40 +01:00
Melanie b35fbe1f98 Merge branch 'melanie_test' into prioritization
This makes SmartThreadPool configurable and also makes it the default, since
the regular thread pool simply stinks.
2009-10-22 07:02:21 +01:00
John Hurliman 32ccd5bb40 * Changed the misc. methods calling ThreadPool.UnsafeQueueUserWorkItem() to Util.FireAndForget()
* Changed Util.FireAndForget() to use any of five different methods set with async_call_method in the [Startup] section of OpenSim.ini. Look at the example config for possible values
2009-10-21 23:03:18 -07:00
Melanie 8ce4fd7234 Reduce the default pool threads to 15 (from 30) and the minimum from 5 to 2 2009-10-22 04:02:26 +01:00
Melanie 8a336c6860 Add MaxPoolThreads in startup to limit the size of the thread pool used
for FireAndForget. This lets us limit concurrency to make OpenSim play nice
2009-10-22 02:28:53 +01:00
John Hurliman 6492640e72 * Change the OnQueueEmpty signature to send the flags of the queues that are empty instead of firing once per empty queue
* Change the OnQueueEmpty firing to use a minimum time until next fire instead of a sleep
* Set OutgoingPacket.TickCount = 0 earlier to avoid extra resends when things are running slowly (inside a profiler, for example)
2009-10-21 18:03:41 -07:00
Melanie 9ec55df988 Mark new version 2009-10-22 01:51:27 +01:00
John Hurliman 2b39ff0a39 Merged master into prioritization 2009-10-21 16:24:17 -07:00
Melanie 93b24b5207 Fix web map retrieval for regions configured via .ini 2009-10-21 03:44:40 +01:00
Melanie 2a886fd76c Really make module port selection work. Implement port setting in
LLProxyLoginModule.
2009-10-21 02:19:45 +01:00
John Hurliman 8151190a45 * Removing ODEPrim and ODECharacter GetHashCode() overrides since they were based on something that could change
* Tweaked a few other GetHashCode() overrides to bring them in line with MSDN recommendations
2009-10-20 10:56:15 -07:00
Melanie 9bc303d293 Add MainServer.GetHttpServer(port) method for using multiple listener
ports in region modules
2009-10-20 16:57:22 +01:00
John Hurliman fdce1be3db * Removed OpenSim.Data.NHibernate
* Replaced calls to ThreadPool.QueueUserWorkItem() with ThreadPool.UnsafeQueueUserWorkItem() since OpenSim does not use Code Access Security sandboxing
2009-10-19 16:52:27 -07:00
John Hurliman bd03cbd815 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim into prioritization 2009-10-19 15:19:37 -07:00
John Hurliman 142008121e * Change Util.FireAndForget to use ThreadPool.UnsafeQueueUserWorkItem(). This avoids .NET remoting and a managed->unmanaged->managed jump. Overall, a night and day performance difference
* Initialize the LLClientView prim full update queue to the number of prims in the scene for a big performance boost
* Reordered some comparisons on hot code paths for a minor speed boost
* Removed an unnecessary call to the expensive DateTime.Now function (if you *have* to get the current time as opposed to Environment.TickCount, always use DateTime.UtcNow)
* Don't fire the queue empty callback for the Resend category
* Run the outgoing packet handler thread loop for each client synchronously. It seems like more time was being spent doing the execution asynchronously, and it made deadlocks very difficult to track down
* Rewrote some expensive math in LandObject.cs
* Optimized EntityManager to only lock on operations that need locking, and use TryGetValue() where possible
* Only update the attachment database when an object is attached or detached
* Other small misc. performance improvements
2009-10-19 15:19:09 -07:00
Jeff Ames 0a259caeef Minor formatting cleanup. 2009-10-19 15:48:07 +09:00
John Hurliman 233e16b99c * Rewrote the methods that build ObjectUpdate and ImprovedTerseObjectUpdate packets to fill in the data more accurately and avoid allocating memory that is immediately thrown away
* Changed the Send*Data structs in IClientAPI to use public readonly members instead of private members and getters
* Made Parallel.ProcessorCount public
* Started switching over packet building methods in LLClientView to use Util.StringToBytes[256/1024]() instead of Utils.StringToBytes()
* More cleanup of the ScenePresences vs. ClientManager nightmare
* ScenePresence.HandleAgentUpdate() will now time out and drop incoming AgentUpdate packets after three seconds. This fixes a deadlock on m_AgentUpdates that was blocking up the LLUDP server
2009-10-18 20:24:20 -07:00
Jeff Ames 0d29614ca1 Formatting cleanup. 2009-10-19 08:58:03 +09:00
John Hurliman b4526a5a6d * Big performance increase in loading prims from the region database with MySQL
* Handle the AgentFOV packet
* Bypass queuing and throttles for ping checks to make ping times more closely match network latency
* Only track reliable bytes in LLUDPCLient.BytesSinceLastACK
2009-10-18 02:00:42 -07:00
John Hurliman fdb2a75ad3 Committing the second part of Jim Greensky @ Intel Lab's patch, re-prioritizing updates 2009-10-17 18:01:22 -07:00
John Hurliman 3a63de8d02 Added a description for RegionType 2009-10-17 15:55:30 -07:00
Melanie cdcbd22ba8 Merge branch 'master' into prioritization 2009-10-17 14:51:17 +01:00
Melanie c7da13eb23 Adds SendAvatarInterestsUpdate to IClientAPI
Thank you, Fly-Man
2009-10-17 14:50:21 +01:00
Melanie e5ccd3f793 Merge branch 'master' into prioritization 2009-10-17 14:34:48 +01:00
Melanie a95741cdd6 Re-rename ProductName back to it's original RegionType 2009-10-17 14:33:46 +01:00
Melanie 077f473167 Merge branch 'master' into prioritization 2009-10-17 13:41:32 +01:00
Melanie 72b96bcd84 Add ProductName to RegionInfo (for search) 2009-10-17 13:36:45 +01:00
John Hurliman 80a8a9c4a7 Converted FireAndForget methods to use a singleton pattern to attempt to work around a Mono bug with nested delegates 2009-10-16 14:34:42 -07:00
John Hurliman 4b75353cbf Object update prioritization by Jim Greensky of Intel Labs, part one. This implements a simple distance prioritizer based on initial agent positions. Re-prioritizing and more advanced priority algorithms will follow soon 2009-10-15 16:35:27 -07:00
jjgreens df2d5a460f Replaced the update lists with a priority queue implementation in LLClientView
Replaced the update lists with a priority queue implementation in LLClientView.
The priority queues are based on the MinHeap implementation also included in
this commit within the OpneSim.Framework namespace.  Initially setup to exactly
mimic the behavior beofre the change which was a first come first serve queue.
2009-10-15 15:52:53 -07:00
John Hurliman 82012ec4e3 * Clean up the SetThrottle() code and add a maxBurstRate parameter to allow more tweaking in the future 2009-10-14 16:21:48 -07:00
John Hurliman 1e9e9df0b3 * Switched to a plain lock for the ClientManager collections and protected the TryGetValues with try/catch instead of a lock
* Added ClientManager.ForEachSync() for operations that need to run synchronously, such as "show connections"
2009-10-14 14:25:58 -07:00
John Hurliman 4135b0c4dc * Split Task category into Task and State
* Crude prioritization hack
2009-10-13 19:45:38 -07:00
John Hurliman e8c1e69a0d * Copied LocklessQueue.cs into OpenSim.Framework and added the .Count property and .Clear() method
* Changed the way the QueueEmpty callback is fired. It will be fired asynchronously as soon as an empty queue is detected (this can happen immediately following a dequeue), and will not be fired again until at least one packet is dequeued from that queue. This will give callbacks advanced notice of an empty queue and prevent callbacks from stacking up while the queue is empty
* Added LLUDPClient.IsConnected checks in several places to prevent unwanted network activity after a client disconnects
* Prevent LLClientView.Close() from being called twice every disconnect
* Removed the packet resend limit and improved the client timeout check
2009-10-13 18:56:54 -07:00
John Hurliman dc11643c00 * Consolidated adding / removing ClientManager IClientAPIs to two places in Scene
* Added some missing implementations of IClientAPI.RemoteEndPoint
* Added a ClientManager.Remove(UUID) overload
* Removed a reference to a missing project from prebuild.xml
2009-10-13 17:33:45 -07:00
John Hurliman 395a8680c3 * Fixed a bug where clients were being added to ClientManager twice
* Changed the ClientManager interface to reduce potential errors with duplicate or mismatched keys
* Added IClientAPI.RemoteEndPoint, which can (hopefully) eventually replace IClientAPI.CircuitCode
* Changed the order of operations during client shutdown
2009-10-13 16:53:19 -07:00
John Hurliman 23a334b9f5 * Rewrote ClientManager to remove Lindenisms from OpenSim core, improve performance by removing locks, and replace LLUDPClientCollection
* Removed the confusing (and LL-specific) shutdowncircuit parameter from IClientAPI.Close()
* Updated the LLUDP code to only use ClientManager instead of trying to synchronize ClientManager and m_clients
* Remove clients asynchronously since it is a very slow operation (including a 2000ms sleep)
2009-10-13 14:50:03 -07:00
John Hurliman c893761319 * Unregister event handlers in LLUDPServer when a client logs out and disconnects
* Move ViewerEffect handling to Scene.PacketHandlers
* Removing the unused CloseAllAgents function
* Trimming ClientManager down. This class needs to be reworked to keep LLUDP circuit codes from intruding into the abstract OpenSim core code
2009-10-13 12:50:59 -07:00
Melanie 170d2c4660 Merge branch 'master' into htb-throttle 2009-10-12 15:25:42 +01:00
Diva Canto 8030ed89b0 Use Util.UTF8 instead of creating a new heap object every time. 2009-10-10 06:35:31 -07:00
Melanie 5e6e31591c Merge branch 'master' into htb-throttle
This is hand-edited to not let master changes creep into here and may cause a
somewhat rocky merge to master later.
2009-10-10 10:26:47 +01:00
Diva Canto f29bd8036d A slight improvement on name fetching -- using the local name cache, since it exists. 2009-10-09 14:36:08 -07:00
Diva Canto c146f2c8c4 Use the cache, Luke! 2009-10-09 13:49:55 -07:00
Melanie 527c94825b Merge branch 'master' into htb-throttle 2009-10-09 17:23:18 +01:00
Rob Smart 1c220e173c Adding a hair item to the default wearables, fixes newly created avatars appearing as a cloud 2009-10-09 17:22:02 +01:00
John Hurliman 494a1e922d Calling .Close() on AutoResetEvent and ManualResetEvent (those classes contain an unmanaged resource that will not automatically be disposed when they are GCed), and commenting out some ManualResetEvents that are not in use yet 2009-10-09 02:10:53 -07:00
Melanie 1eb390beda Remove ThreadTrackerTest. It's no longer relevant because the thread
tracker now uses the system thread list
2009-10-08 08:32:34 +01:00
Diva Canto 29f03d95f3 Bug fix. 2009-10-07 19:20:34 -07:00
Diva Canto ab3bfca546 Printout one more field in show threads, but this won't buy us much. 2009-10-07 17:29:21 -07:00
Melanie 6f2d183107 Merge branch 'master' into htb-throttle 2009-10-07 03:01:11 +01:00
Diva Canto b5b53dd3eb * One more debug message on FetchInventoryDescendants
* More streams close on finally
2009-10-06 19:55:35 -07:00
Melanie 89d23a1fa2 Revert "Rewrote parts of the code that were double-locking different objects. This is about half of the code base reviewed."
This reverts commit e992ca0255.
2009-10-07 01:45:49 +01:00
Melanie 9618c196c2 Revert "Merging in diva's locking fixes"
This reverts commit 832cc68513.
2009-10-07 01:44:36 +01:00
John Hurliman 832cc68513 Merging in diva's locking fixes 2009-10-06 15:54:00 -07:00
Diva Canto e992ca0255 Rewrote parts of the code that were double-locking different objects. This is about half of the code base reviewed. 2009-10-06 15:39:53 -07:00
Justin Clark-Casey (justincc) 99c85b5ef5 * Change some more default ports to the robust default of 8003
* Make these use existing constants rather than hardcoding
* These will probably go away soon anyway once all services are under ROBUST
2009-10-06 20:32:33 +01:00
John Hurliman fa6027aa09 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim into htb-throttle 2009-10-06 12:15:24 -07:00
John Hurliman fb19d1ca0a * Try/catch around EndInvoke() when Util.FireAndForget() returns to catch exceptions thrown in the async method
* Added packet stats handling to the new LLUDP implementation
* Attempting to avoid a race condition when creating a new LLUDPClient
2009-10-06 10:12:59 -07:00
Diva Canto e474fc2fdb Corrected words in error message. 2009-10-06 08:50:25 -07:00
John Hurliman 2519f071f2 Fixing a few compile errors in the previous commit 2009-10-06 02:50:59 -07:00
John Hurliman e7c877407f * Continued work on the new LLUDP implementation. Appears to be functioning, although not everything is reimplemented yet
* Replaced logic in ThreadTracker with a call to System.Diagnostics that does the same thing
* Added Util.StringToBytes256() and Util.StringToBytes1024() to clamp output at byte[256] and byte[1024], respectively
* Fixed formatting for a MySQLAssetData error logging line
2009-10-06 02:38:00 -07:00
John Hurliman 7ddb6fbced Merge branch 'master' of ssh://opensimulator.org/var/git/opensim into htb-throttle 2009-10-05 17:38:27 -07:00
John Hurliman 429a84f390 Beginning work on the new LLUDP implementation 2009-10-05 17:38:14 -07:00
Diva Canto 2753f4d62c * GridServerPostHandler.cs: Try/catch in Handle
* BaseOpenSimServer.cs: Added thread pool numbers in show threads
2009-10-05 16:06:21 -07:00
Diva Canto 75b35ddf4a More error messages to warn when/if things go wrong. 2009-10-05 09:18:51 -07:00
Diva Canto 30aac00f6b Closing more streams even if things fail. 2009-10-04 10:12:19 -07:00
Diva Canto f21f3727df Leaving the MemoryStreams unclosed. 2009-10-04 09:20:01 -07:00
Melanie 6878b26b0d Merge branch 'diva-textures-osgrid' 2009-10-04 05:49:16 +01:00
Diva Canto 2d9c27a28f Slightly better message with status code for WebException. 2009-10-03 20:18:21 -07:00
Diva Canto b6920267f0 Close was being called to early on the Memory stream. 2009-10-03 16:27:55 -07:00
Diva Canto df7049008a More streams closed. 2009-10-03 08:57:30 -07:00
Diva Canto e1112ff879 MOre streams closed. Corrected word in GridCommon.ini.example 2009-10-03 08:46:06 -07:00
Diva Canto 4843edfeb7 Closing more streams. 2009-10-03 08:33:19 -07:00
Diva Canto 006dfd6d9a Closing another stream. 2009-10-02 20:35:15 -07:00
John Hurliman 387e9f7a7f * Creates Util.UTF8 and switches some references of Encoding.UTF8 to Util.UTF8 (not all references were switched since not all OpenSim libraries reference OpenSim.Framework)
* Shrinks the largest in-memory object, the LLRAW.HeightmapLookupValue struct (only used for exporting to LLRAW terrain files), to the minimum possible size. This seems to have the odd side effect of cutting the size of the two double[256,256] terrain objects in half. Possibly an alignment optimization?
2009-10-02 18:31:08 -07:00
Diva Canto e66321227e Close streams in MakeRequest. 2009-10-02 16:23:46 -07:00
Melanie 73fa409318 Merge branch 'diva-textures-osgrid' 2009-10-02 23:25:17 +01:00
Melanie ce8974539e Merge branch 'master' into diva-textures 2009-10-02 19:03:22 +01:00
dr scofield (aka dirk husemann) 2107b67f1b - cleaning up LandData/ILandObject capitalization issues
- adding LandDataSerializer to OAR mechanics
2009-10-02 11:31:30 +02:00
Melanie 31d8cec0f8 Merge branch 'master' into diva-textures 2009-10-02 08:23:38 +01:00
dr scofield (aka dirk husemann) 133a4a9906 - adding new LandDataSerializer testcase to "test-xml" target as well
- adding another LandDataSerializer testcase
2009-10-01 15:03:16 +02:00
dr scofield (aka dirk husemann) 05da73c300 fixing LandDataSerializer (yeah! for testcases) 2009-10-01 12:01:41 +02:00
dr scofield (aka dirk husemann) 18416ec518 Merge branch 'oar-parcel' into x-opensim 2009-10-01 10:30:43 +02:00
dr scofield (aka dirk husemann) 77ed8e977a adding meat to the LandDataSerializerTest cases. 2009-10-01 10:30:26 +02:00
dr scofield (aka dirk husemann) 5b378a793b Merge branch 'oar-parcel' into x-opensim 2009-10-01 09:48:30 +02:00
dr scofield (aka dirk husemann) 40cf840df2 adding testcase for LandDataSerializer; fixing LandDataSerializer ;-) 2009-10-01 09:47:45 +02:00
James J Greensky 44776fea72 Fixing LLClientView memory leak
Fixing LLClientView memory leak by disposing of all timers utilized
in LLClientView as they contain references to the callback method.
This required the use of the Terminate and Close infrastructure that
was already in place but was not being utilized.
2009-10-01 04:11:32 +01:00
Jeff Ames 606e831ff5 Formatting cleanup. 2009-10-01 09:38:36 +09:00
John Hurliman 5dfd2643df * Change the signature of the agent set appearance callback to prevent unnecessary serialization/deserialization of TextureEntry objects and allow TextureEntry to be inspected for missing bakes
* Inspect incoming TextureEntry updates for bakes that do not exist on the simulator and request the missing textures
* Properly handle appearance updates that do not have a TextureEntry set
2009-09-30 15:53:03 -07:00
Melanie 79ba96ad6f Limit the number of packet data blocks to 50, as packets are already limited
This is enough to prevent the fast back and forth of allocation and release
the pool is meant to prevent, but not too much so we don't hog memory
2009-09-30 21:33:29 +01:00
Melanie 400abed271 Add RebakeAvatarTexturesPacket to the client view 2009-09-30 21:33:20 +01:00
Melanie 41e4f3afdb Remove some tests that no longer apply 2009-09-30 19:14:58 +01:00
Jeff Ames ee205e7e81 Formatting cleanup. 2009-10-01 01:17:47 +09:00
dr scofield (aka dirk husemann) 33515c75e4 adding LandDataSerializer (not connected anywhere, work-in-progress)
[hi, there, justin!]
2009-09-30 16:19:39 +02:00
Melanie 1006a2254c Make create user to the Right Thing with regard to salting user passwords 2009-09-30 13:36:03 +01:00
Jeff Ames 77f5e41631 Remove empty CheckSumServer.cs file. 2009-09-29 21:21:53 +09:00
Melanie 0709149313 Merge branch 'grid-service-redux' 2009-09-28 23:03:47 +01:00
Melanie 7cd03abab5 Bump main version to 0.6.8-Dev 2009-09-28 18:41:21 +01:00
Diva Canto 69da82b39f Bug fix in SynchronousRestFormsRequester -- Write instead of WriteLine, which was causing an extra \n to be written into the buffer. 2009-09-28 06:44:57 -07:00
Diva Canto 0f05bbb4a2 Deleted some files that aren't being used anymore. 2009-09-28 05:54:37 -07:00
Diva Canto 5d09c53a1a Unpacking the mess with OtherRegionUp, so we can have a real cache of the neighbours in the grid service modules. 2009-09-27 10:14:10 -07:00
Diva Canto 68e40a87ca Poof! on LocalBackend. CommsManager.GridServices deleted. 2009-09-26 21:29:54 -07:00
Diva Canto f4bf581b96 Moved all HG1 operations to HGGridConnector.cs and HypergridServerConnector.cs/HypergridServiceConnector.cs, away from Region.Communications and HGNetworkServersInfo.
Fixed small bugs with hyperlinked regions' map positions.
2009-09-26 21:00:51 -07:00
Diva Canto 632bb71262 Fixed MapBlocks bug, wrong order of arguments. First version that seems completely functional.
Also fixed the notification of the message server in standalone -- that server doesn't usually exist.
2009-09-26 08:49:48 -07:00
Diva Canto 5757afe766 First pass at the heart surgery for grid services. Compiles and runs minimally. A few bugs to catch now. 2009-09-26 07:48:21 -07:00
Diva Canto dd3d52ae1f Added test GridClient, which allowed me to remove a few bugs out of the new code. 2009-09-24 13:33:58 -07:00
Justin Clark-Casey (justincc) ad753d784c Merge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensim 2009-09-24 17:35:03 +01:00
Justin Clark-Casey (justincc) e67341f24c minor: replace xmlprc 'no method found' magic number with constant from xmlrpc library 2009-09-24 15:02:55 +01:00
Justin Clark-Casey (justincc) 7870152d23 Allow load/save iar password checks to be done in grid mode
This should allow load/save iar to work for grid mode as long as the grid user service is later than this revision
Grid services of earlier revisions will always erroneously report incorrect password.  This will be addressed shortly.
2009-09-24 14:54:12 +01:00
Adam Frisby 71a4b02c7e * Minor commit, added two new math utility functions. 2009-09-24 20:56:01 +10:00
Diva Canto b8f039897b Merge branch 'master' of ssh://diva@opensimulator.org/var/git/opensim 2009-09-23 15:40:35 -07:00
Justin Clark-Casey (justincc) 03438f7d44 minor: remove double initialization of user appearance module in Grid.UserServer.Main 2009-09-23 16:24:26 +01:00
Diva Canto 882d2c9cc3 Added hg console commands to the module.
Added the IN connector module for link-region and corresponding handler to be used in the regions only. No service as such is needed.
This will replace the current link-region machinery. Compiles but not tested.
2009-09-22 20:25:00 -07:00
Diva Canto ffd30b8ac3 Moved RegionName from RegionInfo to SimpleRegionInfo. 2009-09-22 14:46:05 -07:00
Melanie 97c18caa76 Thank you, Intari, for a patch that implements the missing pieces of
Http-in and makes the host name for URL generation configurable.
Applied with changes:
llGetSimulatorHostname was not changed, because the change breaks
existing behavior and carries a data exposure risk. That value needs
to be configurable, the proposed fixed change is not acceptable.
2009-09-22 17:04:34 +01:00
Melanie dafe5bf05f Completely remove the prior implementation of the request event handling
on poll handlers. Introduce a new delegate on the PollServiceEventArgs that
allow access to the request headers and body.
2009-09-22 06:19:02 +01:00
Melanie c5be401d46 Remove support for executing a handler on poll. It caused other issues 2009-09-22 05:24:22 +01:00
Melanie 06871d51dd Disable the handler execution for poll services until the ramifications
can be studied
2009-09-22 05:13:50 +01:00
Melanie b6b8a18d37 Add the headers collection to the keysvals for HTT requests 2009-09-21 20:21:01 +01:00
Melanie 61aaf3532a Add X-PollServiceID pseudo-header to the request handling for polls 2009-09-21 20:10:26 +01:00
Melanie 69b76acce1 Make the poll service handler call the handler method on incoming requests. 2009-09-21 19:46:29 +01:00
Melanie 5511c62580 Merge branch 'master' of ssh://melanie@opensimulator.org/var/git/opensim 2009-09-21 18:12:12 +01:00
Diva Canto 6d0e7b6a6c Merge branch 'master' of ssh://diva@opensimulator.org/var/git/opensim 2009-09-21 11:05:20 -07:00
Diva Canto 390137d540 Added grid handler and grid remote connector. 2009-09-21 11:05:01 -07:00
Melanie bc9e4cfd96 Add a RequestID (UUID.Random()) to the PollRequest and pass it to all
even hander delegates.
2009-09-21 18:11:40 +01:00
Melanie 04170521f0 Add a UUID param to NoEvents in PollServiceEventArgs to make it more generic 2009-09-21 14:59:31 +01:00
Melanie 2a1b5e3540 A small fix for remote console to accommodate PollServiceArgs behavior a
bit better
2009-09-21 14:14:22 +01:00
Melanie 2d9d25b367 Add the skeleton of the authentication connector and the forms data requester 2009-09-19 17:33:57 +01:00
Melanie 6461243e7c Remove the methods for full inventory fetch from the connector. Remove tests
for the old, removed asset handlers
2009-09-17 23:55:06 +01:00
Melanie 6779abf7f5 Remove The legacy inventory and asset servers. Bump interface version to 6 2009-09-17 23:39:58 +01:00
Rob Smart 44f1092b83 moved AuthorizationRequest and AuthorizationResponse to IAuthorizationService to keep service dependencies together. 2009-09-11 09:23:09 -07:00
Rob Smart eaec7cf39c Changed RemoteAuthorizationServiceConnector so that it implements the IAuthorization interface method isAuthorizedForRegion looks up user and region data and delegates the remote authorization check to the AuthorizationServiceConnector
This keeps the IAuthorization as clean as possible and moves the dependency of using a UserProfileData object out to the connector from the scene.
2009-09-11 06:50:24 -07:00
Diva Canto ce332f235c Changed the interface of IAuthorizationService to get less data. 2009-09-10 19:56:08 -07:00
Rob Smart b5c8925fdf added AuthorizationRequest and AuthorizationResponse objects for passing Authorization messages over http. Added handling code for these in the AuthorizationServerConnector and AuthorizationServicesConnector 2009-09-10 17:53:05 -07:00
Justin Clark-Casey (justincc) 552ba5334f Merge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensim 2009-09-10 18:14:34 +01:00
Justin Clark-Casey (justincc) f5feb25dd1 fix spurious loading... messages on iar load by creating folders as version 1 rather than version 0 2009-09-10 17:08:26 +01:00
Melanie 0034dd043f Many databases contain folders with invalid folder ID. Folder IDs are
supposed to be within -1 .. 22 and other values break inventory loading.
This patch fixes it and allows inventory to load. Invalid folder types
will be treated as ordinary folders.
2009-09-10 00:33:00 +01:00
Justin Clark-Casey (justincc) 0683cf6e0d Add test to check behaviour if an iar is loaded where no user profile exists for the creators
Disable generation of temporary profiles for now, instead record loading user as creator
2009-09-09 18:03:49 +01:00
Justin Clark-Casey (justincc) b7256f2567 extend load iar test to loading into a deeply nested directory
correct bug associated with this
2009-09-08 17:42:07 +01:00
Adam Frisby 5e4b7be712 * Typo in previous commit. 2009-09-06 21:53:03 +10:00
Adam Frisby 25313c2105 * Debugging why region loading is occurring so slowly on a setup with 64 regions in a Regions.ini (took 38 minutes on my test box) 2009-09-06 21:52:11 +10:00
dr scofield (aka dirk husemann) f23f7b1fc4 preparing LandData seriali(s|z)ation into OAR [not yet functional] 2009-09-04 10:12:36 +02:00
John Hurliman 584c113836 Added Util.FireAndForget(), to replace leaking calls to Delegate.BeginInvoke() 2009-09-03 12:27:23 -07:00
Melanie 8e7b385883 Merge branch 'master' of ssh://melanie@opensimulator.org/var/git/opensim 2009-09-02 16:29:50 +01:00
Melanie 65d7644993 Correct the icons on wearables in agent inventory. To fully correct the issue
immediately, run
update inventoryfolders set version=version+1;
2009-09-02 16:27:08 +01:00
dr scofield (aka dirk husemann) 05756e1fb9 warnings safari. 2009-09-02 11:06:18 +02:00
Melanie 994c5e2094 Prevent the Viewer's threaded inventory retrieval causing a OOM and overload
the inventory server by serializing upstream requests.
2009-09-02 05:04:24 +01:00
Melanie 976cf4284b Fix up WebFetchInventoryDescendents to really return all data needed,
especially the folder version and the subfolders. Fixes inventory search
hang and folders not loading.
2009-08-29 03:26:44 +01:00
Melanie 22a0dff226 Modify CAPS inventory code. Currently this is not executed 2009-08-28 23:28:32 +01:00
Justin Clark-Casey (justincc) d649194be3 minor: formatting and comments 2009-08-28 12:52:40 +01:00
Teravus Ovares (Dan Olivares) 6f077d5e5f * Another attempt at fixing the random spurious test error.
* This time it might be the listening socket thread from HttpServer aborting with a non blocking thread abort exception.   Hopefully calling Stop() on MainServer.Instance will solve that.
2009-08-26 21:05:46 -04:00
Melanie 8a9d168928 Add try/catch around EQ request processing
Fixes Mantis #4061
2009-08-26 14:46:10 +01:00
Jeff Ames 02f937b0dc Fix some compile warnings. 2009-08-26 14:02:52 +09:00
Teravus Ovares (Dan Olivares) 5f794d3e59 A slightly modified version of
http://opensimulator.org/mantis/view.php?id=4040 by jhurliman.    The patch didn't match up, so I winged it here.   My effort to manually merge the patch seems to make sense, so I'm going to commit it.
2009-08-25 17:36:04 -04:00
Diva Canto cfd9cf7b18 Closed the web request and stream in SynchronousRestSessionObjectPoster -- maybe this is the cause of some timeouts seen in some monos? 2009-08-25 06:17:36 -07:00
Melanie 1e4238af92 Merge branch 'master' of ssh://melanie@opensimulator.org/var/git/opensim 2009-08-22 20:18:56 +01:00
Melanie a22b12ecd4 Change prompt handling in console. No user changes 2009-08-22 20:18:24 +01:00
Diva Canto b03eeeb9f6 * Fixes mantis http://opensimulator.org/mantis/view.php?id=4044. Turns out folders were never being removed from trash when they were singled out for purging in trash. They were being removed when Trash was purged as a whole. That behavior is now fixed for the new InventoryService set.
* Removed left-overs from AssetInventoryServer.
2009-08-22 10:24:26 -07:00
Diva Canto 75021b5309 Moved AuthedSessionCache to where it is used -- Grid/InventoryServer. 2009-08-22 09:03:59 -07:00
Diva Canto 3318652723 Added a more sane InventoryServerMoveItemsHandler. Changed SynchronousRestObjectRequester so that it also understands PUTs. 2009-08-21 11:00:45 -07:00
Melanie 70c870972a Fix the user and password defaults int he remote console setup 2009-08-21 00:25:50 +01:00
John Hurliman ae2ceda479 * Only update TextureEntry in AvatarAppearance if the incoming XML-RPC has a valid TextureEntry. About half the time update_avatar_appearance calls are made, the TextureEntry is empty 2009-08-20 10:32:38 -07:00
Kunnis b1853d9f26 Fixing a spot I missed in assets. Switching Grid to the new naming schema with Store/Get 2009-08-19 23:46:25 +01:00
Kunnis f1287cc7af * Switching IAssetData to follow the new naming schema, removing the separate insert and update methods. 2009-08-19 23:45:22 +01:00
Diva Canto d519f1885f Added MoveItems, which is most useful upon viewer-delete inventory operation. Moving a batch of items is a 1-time operation. Made it async anyway, so that the viewer doesn't wait in case the DB layer is dumb (which is the case currently). 2009-08-19 10:56:08 -07:00
Diva Canto 4818d11b9d Merge branch 'master' of ssh://diva@opensimulator.org/var/git/opensim 2009-08-19 00:31:51 -07:00
Diva Canto c5af39239f A better purge of trash folder. 2009-08-19 00:13:51 -07:00
Diva Canto 124f66bfc2 jhurliman's patch in http://opensimulator.org/mantis/view.php?id=4024 2009-08-18 22:17:47 -07:00
Melanie 2111c66f89 Graft the REST console onto the message server as well. What a dirty hack!
Works the same as the others.
2009-08-19 05:40:23 +01:00
Melanie dd0234f500 Graft the REST console onto the grid server. Same procedure as with
the user server.
2009-08-19 05:15:25 +01:00
Melanie 99c7a43ffd Add rest console support to the user server. Will ask new questions at
startup. To use, run it normally once, answering the questions, then
run again with -console=rest.
Also now supports -console=basic for a console that reads stdin
2009-08-19 04:39:02 +01:00
Diva Canto 806f48d81a Added one conditional missing on login, for creating inventory if it doesn't exist already. This hopefully fixes the master avatar problems on standalone. 2009-08-17 17:00:27 -07:00
Diva Canto 59b4cf2d5b Merge branch 'master' of ssh://diva@opensimulator.org/var/git/opensim 2009-08-17 13:27:22 -07:00
Justin Clark-Casey (justincc) 4a992388e3 Apply http://opensimulator.org/mantis/view.php?id=4016
Make previously hidden cookies available to code
Thanks jhurliman
2009-08-17 20:02:42 +01:00
Teravus Ovares (Dan Olivares) f34e89f385 * More Test tweaking to get down to the root cause of the test wierdness 2009-08-17 10:28:58 -04:00
Diva Canto 94cd4c136c Bumping the interface number down again, because this *may* not be a breaking change with older sims. 2009-08-17 06:41:26 -07:00
Diva Canto fa8a94577a Merge branch 'master' of ssh://diva@opensimulator.org/var/git/opensim 2009-08-17 05:55:38 -07:00
Melanie cef16bec6d Add the OpenSim.ConsoleClient app.
Usage: OpenSim.ConsoleClient -h <host> -p <port> -u <user> -P <pass>
host defaults to localhost, port defaults to 8003.
2009-08-17 08:45:20 +01:00
Melanie 002940dd5d Filling in the blanks: The "meat" of the REST console 2009-08-17 05:00:30 +01:00
Diva Canto 052c51f90f Bumped up grid services interface number. 2009-08-16 20:38:30 -07:00
Diva Canto 67a629081e uh. how about *really* removing it, and not just write a comment above, hey diva? 2009-08-16 19:54:49 -07:00
Diva Canto 87f116ab3a Remove the call to ResetAttachments upon login. The info in the DB should always have {itemID, assetID}. 2009-08-16 19:51:16 -07:00
Diva Canto 50056871b8 IAvatarFactory.UpdateDatabase gets the assetID and not the object's inworld UUID. 2009-08-16 19:35:14 -07:00
Diva Canto e02062051d Making attachments work again. Tons of debug more. This needs more testing and a lot of cleaning. 2009-08-16 16:17:19 -07:00
Teravus Ovares (Dan Olivares) bf8e07606f * handle litjson errors for now. We'll remove this when we hear back from http://jira.openmetaverse.org/browse/LIBOMV-675 2009-08-16 17:19:52 -04:00
Diva Canto 6808b9109e Merge branch 'master' of ssh://diva@opensimulator.org/var/git/opensim into inventory-connector 2009-08-16 08:59:58 -07:00
Jeff Ames 9d9fcac038 Misc cleanup. 2009-08-16 17:14:21 +09:00
Adam Johnson a42569d896 Thanks dmiles for a patch that adds PacketType.RequestMultipleObjects Packet Handler - ref mantis #4010 2009-08-16 15:06:06 +09:00
Diva Canto cd444c1e82 Merge branch 'master' of ssh://diva@opensimulator.org/var/git/opensim 2009-08-14 14:04:15 -07:00
Teravus Ovares (Dan Olivares) 0781ac9a5e * Add ThreadTracker Tests, Tests default thread, Adding Testing and Removing a thread, a dead thread, and a null Thread
* Fix a null thread situation
2009-08-13 22:12:37 -04:00
Diva Canto 21b5ebdc1f Merge branch 'master' of ssh://diva@opensimulator.org/var/git/opensim 2009-08-13 19:11:38 -07:00
Teravus Ovares (Dan Olivares) 7a761560c6 * Add AgentCircuitManager tests for adding, removing, changing circuit code, and authentication. 2009-08-13 21:01:39 -04:00
Diva Canto ded76723eb Merge branch 'master' of ssh://diva@opensimulator.org/var/git/opensim 2009-08-13 17:45:17 -07:00
Diva Canto 034c9cf606 Added GetAssetPermissions. Few last bugs nixed. This is ready for testing. 2009-08-13 17:34:15 -07:00
Teravus Ovares (Dan Olivares) f5fc5226f8 * Adds two tests to OpenSim.Framework.Tests. *AgentCircuitData test to ensure that the Packing and unpacking method to and from OSD works as expected called, TestAgentCircuitDataOSDConversion. Also created a HistoricalAgentCircuitDataOSDConversion to ensure that any changes in the way the json wire format is parsed warns us via this test. 2009-08-13 18:10:09 -04:00
Diva Canto 5246dc33dc Renamed QueryItem/QueryFolder to GetItem/GetFolder. The word 'query' starting to get on my nerves. 2009-08-13 14:10:12 -07:00
Teravus Ovares (Dan Olivares) 9bcca3dc95 Merge branch 'master' of ssh://MyConnection/var/git/opensim 2009-08-13 12:39:46 -04:00
Teravus Ovares (Dan Olivares) 5b325f1f54 * minor: comments 2009-08-13 12:39:33 -04:00
Diva Canto 6a0f7c2275 Merge branch 'master' of ssh://diva@opensimulator.org/var/git/opensim 2009-08-13 06:31:24 -07:00
Melanie 94dfe2a20d Add a profile module interface for the client view to use 2009-08-13 13:05:27 +01:00
Diva Canto b0292d59a5 Merge branch 'master' of ssh://diva@opensimulator.org/var/git/opensim 2009-08-12 20:40:49 -07:00
Diva Canto 7aa54593e0 Redirected all calls to CachedUserProfile methods to the inventory service. Redirection of the RootFolder property is still todo. This compiles but probably inventory will be inconsistent. 2009-08-12 20:39:48 -07:00
Teravus Ovares (Dan Olivares) 0a85d1d767 minor:comments 2009-08-12 23:34:12 -04:00
Teravus Ovares (Dan Olivares) 18634e9dd8 minor: comments 2009-08-12 23:18:00 -04:00
Jeff Ames 50f29752f5 Formatting cleanup. Add copyright headers. 2009-08-13 11:48:39 +09:00
Diva Canto 41ad610f3e * Added two new packet handler implementations for inventory ops. This is starting to work! - but can't be activated incrementally, the flip needs to be global for all inventory ops.
* Added a base inventory connector that does common processing of inventory among all reference connector implementations. E.g. AddItem requires additional processing before being forwarded to service.
* Added if (m_Enabled) upon RemoveRegion
2009-08-12 13:11:15 -07:00
dr scofield (aka dirk husemann) 613e6f07fc change 535cb0efc so that the default LLSD serialization format is
llsd+xml instead of llsd+json --- the latter seems to break existing
bots. this assumes that those bots that want llsd+json will properly
signal that desire, if that is not the case, we need to revisit
this. fixes mantis #3977.
2009-08-12 14:49:59 +02:00
Diva Canto bd7ff803fe Re-adding a conditional in UserManager that was removed with arthusv's commit. Changing new inventory ops to POST. 2009-08-11 14:31:45 -07:00
Diva Canto dc897b2288 Merged with origin, and resolved one conflict in LoginServiceTests.cs 2009-08-11 10:51:49 -07:00
Justin Clark-Casey (justincc) 655438a59d Apply http://opensimulator.org/mantis/view.php?id=1448
Store and retrieve user profile url at runtime
Not yet persisted
Thanks Fly-Man
2009-08-11 17:29:15 +01:00
Chris Down bb64906a9c Enable the console show version command and the viewer about command, to show the last git commit hash together with the conmit date and time. The data is retrieved form a file bin/.version This file can be generated automatically using the post commit script by adding the following to the script:
git log -n 1 --pretty="format:%h: %ci" > bin/.version

This command can also be run manually to create the bin/.version file.

This command genrates a short form of the commit hash and a date and time of the commit in ISO8601 format.
If a full commit hash is required then change %h to %H

The logic that is used to extract the deprecated svn revision is still included.
It will be removed at a future date
2009-08-11 17:09:35 +01:00
Justin Clark-Casey (justincc) 226c082ed4 Establish CachedUserInfo.OnInventoryReceived event so that region/test inventory code can be written with the async inventory fetch 2009-08-11 16:45:16 +01:00
Arthur Valadares 18aa2ea0c5 * Improves SceneSetupHelper to allow the tester to choose a real or mock, inventory and asset, service modules. The boolean startServices was replaced with realServices string. If the string contains the word asset, it will start a real asset module, if it contains inventory, it starts a real inventory. Otherwise, it use mock (NullPlugin-like) objects, for tests that don't really need functionality.
* SetupScene is now actually sharing the asset and inventory modules if the tester wishes to have multiple regions connected. To link regions, just start SetupScene with the same CommunicationManager for all scenes. SceneSetupHelper will hold a static reference to the modules and won't initialize them again, just run the scenes through the modules AddRegion, RegionLoaded and PostInitialize.

* With the recent changes, both asset and inventory (and in the future, user) services should always be asked from the scene, not instantiated alone. The tests should reflect this new behavior and always start a scene.
2009-08-11 12:07:54 -03:00
Diva Canto cdcbc48534 Added two new methods to IIventoryService -- GetFolderForType and GetFolderContent. Some meat to it, but not completed. None of this code is called anywhere yet. 2009-08-10 20:31:51 -07:00
Diva Canto 0c47f8e7ab Changed RequestRootFolder to GetRootFolder 2009-08-10 16:02:09 -07:00
Diva Canto 17cc9b9857 Last piece of cleaning up old inventory. Old IInventoryServices and ISecureInventoryService interfaces removed. 2009-08-10 12:44:15 -07:00
Diva Canto 34d0f119cb Conditional to prevent a null ref in tests. The tests may still not pass. 2009-08-10 11:48:30 -07:00
Diva Canto 5d2a157e64 First pass at cleaning up old OGS1 and Local Inventory: removed everything-inventory in CommsManager, which wasn't actively used anymore. 2009-08-10 10:48:21 -07:00
Diva Canto d12c173a70 AssetCache.addin.xml seems to be historical junk too. Removed. 2009-08-10 09:01:07 -07:00
Diva Canto 7e13e96f56 Removed IAssetServer. 2009-08-10 08:01:13 -07:00
Diva Canto 024755d8b7 Slowly working my way towards the elimination of IAssetServer and IAssetCache. 2009-08-10 07:13:13 -07:00
Diva Canto a50904a68b More clean up from asset cache legacy. None of these classes are used anymore. 2009-08-10 06:41:03 -07:00
Diva Canto c7484dc739 Merge branch 'master' of ssh://diva@opensimulator.org/var/git/opensim 2009-08-10 06:35:38 -07:00
Adam Frisby ad016ba87c Added some help instructions to the new RegionInfo region setup process; mainly to point out 'yes you can input information here.' since it seems to elude some users. 2009-08-10 19:06:09 +10:00
Diva Canto 3f06fb3601 Removing unused files, legacy from old asset "cache". 2009-08-09 17:46:37 -07:00
Diva Canto 04aca66330 Removed HGInventory out of core. This is part of HG2, which it now being developed outside. 2009-08-09 13:59:26 -07:00
Teravus Ovares (Dan Olivares) 8b9f8709aa * FreeContext may be a bit too buggy for my tastes in some environments. * Commenting it for the moment. 2009-08-08 14:14:52 -04:00
Melanie dd03ad86c5 Change the default for internal IP address back to 0.0.0.0 2009-08-08 01:42:50 +01:00
Melanie 257ed4c4ac Remove debugging output frm ini file loading. Make it collect matching
files only from last path component.
2009-08-07 23:05:16 +01:00
Melanie e97beb07c9 Add extensive debug output to Util.Glob 2009-08-07 21:59:54 +01:00
Melanie d10f157183 Remove GetFullPath call from config includes, because it barfs in Windoze 2009-08-07 20:51:07 +01:00
Melanie 178b40971a Add a method to init the OSSL Api's m_LSL_Api member back to the OSSL Api 2009-08-07 19:50:47 +01:00
Diva Canto ea940d98f9 Added ToXml2() to ISceneObject, so that components other than regions can use this abstraction. 2009-08-06 16:41:24 -07:00
Melanie efc57bc3d7 Allow arbitrary wildcards in config includes. Things like
Include-Modules = "addin-modules/*/config/*.ini" will now work.
Adds Util.Glob, which will resolve a globbed path into a string list.
2009-08-06 02:29:12 +01:00
Teravus Ovares (Dan Olivares) 535cb0efc1 * Patch from jhurliman to add accept type recognition to determine the llsd content format. *should allow both json and xml serializations of llsd to work properly.
Signed-off-by: Teravus Ovares (Dan Olivares) <teravus@gmail.com>
2009-08-05 16:47:48 -04:00
Justin Clark-Casey 190bdc8a2e * Remove some mono compiler warnings 2009-08-05 17:33:23 +01:00
Charles Krinke acf7206f4b Thank you kindly, dslake, for a patch that:
The region dearchive module assumes extra null bytes will be appended 
to the end of every OAR file. This may be due to the block nature of 
storage but it seems like an unsafe assumption. When streaming region 
archives over a network or through a memory stream, no additional null 
bytes are added to the end and this an exception.
2009-08-02 19:30:25 +00:00
Teravus Ovares fea3ffa154 * An enum for The VisualParams array that the viewer sends us with 90% of the documentation.
* Automatically generated using the BuildVisualParamsEnum Method that gets data from the libOMV VisualParams NameValue definitions which they generate from the the avatar_lad.xml file
* Want to know what element controls the eye size, jowls. pointy ears? no problem.
2009-08-02 06:38:52 +00:00
Jeff Ames 4ce5c894cf Add copyright header. Formatting cleanup. 2009-08-01 05:11:47 +00:00
Teravus Ovares 23a8895d29 * Fixed another potential httpserver leak. 2009-07-30 18:16:00 +00:00
Melanie Thielker 07579fa402 Add basic support ofr detached request handling to the HTTP server.
Groundwork to finish HTTP IN.
2009-07-29 23:13:08 +00:00
Teravus Ovares 83a421a562 * An attempt to fix mantis #3955
* It's possible it could re-cause mantis #3953, but the FreeContext isn't always necessary because Connection: close ---> Disconnect(SocketError.Success) { FreeContext(); }
2009-07-29 21:53:18 +00:00
Teravus Ovares f727f26bcc * An attempt to fix mantis #3953 2009-07-29 20:32:54 +00:00
Teravus Ovares 50204f6ee2 * Re trigger panda 2009-07-29 02:41:00 +00:00
Teravus Ovares 032aeb8b5d * Adds the ability to have a thread efficient long poll service (such as the eventqueue)
* If this doesn't melt the Http Server, this will significantly reduce the number of threads in use on regions with many users.
* Adds AddPollServiceHTTPHandler, and RemovePollServiceHTTPHandler to BaseHttpServer
* Generic enough to be used for many long poll services, not only the EventQueue.
2009-07-29 02:15:45 +00:00
Melanie Thielker aa06d9f98b Add the new StatusData block to the other two searchh packets 2009-07-28 19:28:01 +00:00
Melanie Thielker 64c874a951 Fix a null data block in DirClassifiedReply packet, preventing a session
crash in search.
Fixes Mantis #3952
2009-07-28 18:46:45 +00:00
Teravus Ovares 687e84048d * as per my e-mail to opensim-dev archive: https://lists.berlios.de/pipermail/opensim-dev/2009-July/007223.html
I'm bumping gridcomms interface version to 5.
MajorInterfaceVersion = 5
2009-07-25 21:16:48 +00:00
Teravus Ovares 64bd9a3354 * Updates libOMV to version 0.7.0
* Uses mantis #3811 as a base (thanks jhuliman) with changes.
* E-mail regarding interface changes sent to the opensim-dev list 
* Archive: https://lists.berlios.de/pipermail/opensim-dev/2009-July/007219.html
2009-07-25 15:49:10 +00:00
Jeff Ames a133e83f3a Formatting cleanup. 2009-07-23 15:32:11 +00:00
Teravus Ovares c243ae43f2 * Updated C# WebServer to the latest available source download (r19869) and applied a few mods from the old version (now up on opensim-libs (VS 3.5 project).
* Made various changes to BaseHttpServer to accommodate the new interfaces.
* This version has been significantly re-architected and may fail in unusual and insidious ways.  
* Please pay attention to any errors you get and post a Mantis if you can reproduce an issue with the HTTPServer.  I'm including the pdb and having the http server compiled in debug for a few weeks so that when an error occurs, it'll print the pertenant data.
* Once again, this is the full C# WebServer, not the lite branch that is included in LibOMV (we need SSL!)
2009-07-21 06:47:29 +00:00
Teravus Ovares 08819bcbea * Created a way that the OpenSimulator scene can ask the physics scene to do a raycast test safely.
* Test for prim obstructions between the avatar and camera.  If there are obstructions, inform the client to move the camera closer.  This makes it so that walls and objects don't obstruct your view while you're moving around.   Try walking inside a hollowed tori.   You'll see how much easier it is now because your camera automatically moves closer so you can still see.
* Created a way to know if the user's camera is alt + cammed or just following the avatar.
* Changes IClientAPI interface by adding SendCameraConstraint(Vector4 CameraConstraint)
2009-07-19 02:32:02 +00:00
MW acea31518b fixed the bug where changing the rotation of a selection of prims in a linkset, made each of those prims rotate around its own centre rather than around the geometric centre of the selection like they should do (and like the client expects).
This involved adding a new OnUpdatePrimSingleRotationPosition event to IClientAPI so that we can get the changed position from the client. 
Btw adding new events to IClientAPI is really tedious where you have to copy the change across to at least 5 or 6 other files. 
[Note this doesn't fix the bug where any rotation changes to the root prim (but not the whole linkset) cause rotation errors on the child prims.]
2009-07-17 14:58:54 +00:00
Justin Clarke Casey 5815162d7e minor: remove some mono compiler warnings 2009-07-15 20:49:58 +00:00
Jeff Ames 6b3fc3ccb8 Bump version in Framework/Servers/VersionInfo to 0.6.6. 2009-07-15 05:24:06 +00:00
MW d9a8ecf238 Changed the DeRezObject event so it passes a list<uint> of localIDs in one event trigger rather than triggering the event once for every localid in the derez packet. 2009-07-12 12:32:39 +00:00
Justin Clarke Casey 18ffbf6342 * minor format changes and message additions 2009-07-10 19:18:05 +00:00
Justin Clarke Casey d7d2de3a08 * minor: standardize some logging messages 2009-07-10 18:57:16 +00:00