Melanie
a27d33cb63
Remove the old remoting-type interregion code for prim/script crossing
2009-11-26 13:13:56 +00:00
Melanie
05fc504ff3
Remove the old remoting-type interregion code for prim/script crossing
2009-11-26 12:16:42 +00:00
Melanie
79395bc7db
Merge branch 'master' into careminster
2009-11-25 17:04:05 +00:00
Justin Clark-Casey (justincc)
a4d2a97bc6
minor: remove some mono compiler warnings, add --merge load oar switch to help information
2009-11-25 16:14:08 +00:00
CasperW
d114713694
Drop all locking of part.TaskInventory in favour of a ReaderWriterLockSlim lock handler. This gives us:
...
- Faster prim inventory actions. Multiple threads can read at once.
- Fixes the known prim inventory thread locks
- In the event of a thread lock occurring, it will usually self heal after sixty seconds with an error message in the console
2009-11-24 18:02:12 +01:00
Jeff Ames
9f5c2acd12
Formatting cleanup.
2009-11-23 11:26:06 +09:00
dahlia
0561cf7d93
Merge branch 'master' of ssh://dahlia@myConnection01/var/git/opensim
2009-11-20 03:12:36 -08:00
dahlia
54b5677f23
remove early return from PrimitiveBaseShape.ToOmvPrimitive() when prim is a sculpty
2009-11-20 03:12:07 -08:00
Justin Clark-Casey (justincc)
7166f3748a
minor: correct error messages when queryfolder fails
2009-11-18 18:44:47 +00:00
Justin Clark-Casey (justincc)
47e482217e
minor: remove duplicate copyright notice in PollServiceWorkerThread
2009-11-18 16:28:00 +00:00
dahlia
1afd347615
Correct formatting of Primitive.Textures in PrimitiveBaseShape.ToOmvPrimitive method
2009-11-17 23:17:50 -08:00
Justin Clark-Casey (justincc)
0712196c26
make logging less verbose when loading iars
2009-11-13 18:56:23 +00:00
dahlia
89a63c9a8b
Some corrections to PrimitiveBaseShape.ToOmvPrimitive()
2009-11-13 01:18:52 -08:00
Justin Clark-Casey (justincc)
d95df603df
move fake user service to a separate mock user service class
...
delete asset cache tests shell
2009-11-12 19:33:38 +00:00
Justin Clark-Casey (justincc)
2f092d271e
Rename test services to mock services, since this is a more accurate description
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remove duplicate mock inventory service
2009-11-12 18:44:03 +00:00
Justin Clark-Casey (justincc)
1fa037a0c3
minor: remove some mono compiler warnings
2009-11-11 15:56:14 +00:00
dahlia
a8a01e2bc7
add a ToOmvPrimitive() method to PrimitiveBaseShape
2009-11-11 02:54:58 -08:00
John Hurliman
5145dfa53c
* Removing the redundant SendPrimitiveTerseData.State field, it duplicates AttachPoint
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* LLClientView.CreateImprovedTerseBlock() now uses AttachPoint and does the proper high-low swap (this should fix disappearing attachment pieces)
2009-11-09 17:13:56 -08:00
Melanie
5300e8506d
Reintroduce AssetBase's old behavior. A Parameterless constructor is required
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for .NET serialization and removing it breaks the OpenSim asset server
protocol.
2009-11-06 10:33:49 +00:00
John Hurliman
afef1ac191
Changing the AssetBase constructors to avoid initializing assets with an unknown asset type, and log an error if it ever does happen
2009-11-05 13:10:58 -08:00
Melanie
83b4b4440b
Patch by revolution, thank you. Mantis #1789 . Implement friends permissions.
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Applied with major changes. Core functionality commented pending review
for possible rights escalation. No user functionality yet.
2009-11-05 02:09:07 +00:00
Melanie
c72f78215b
Backport the fixes to WebFetchInventoryDescendents to the UDP
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InventoryDescendents packet. Testing has shown that UDP inventory now
works flawlessly and, unlike CAPS inventory, doesn't download the entire
agent inventory on start. Neither does it incessantly re-request folder
NULL_KEY. Therefore, I have disabled CAPS inventory.
2009-11-04 01:56:19 +00:00
Justin Clark-Casey (justincc)
865d3f4b09
minor: remove a few mono compiler warnings
2009-11-03 19:35:18 +00:00
Teravus Ovares (Dan Olivares)
fb08133999
* Remove the locklessqueue tests since I guess I didn't understand what it was when I wrote the test.
2009-10-30 19:24:14 -04:00
Teravus Ovares (Dan Olivares)
5101f688ee
* Add LocklessQueueTests. One Test is commented out because it fails. It should probably work.. but I'm awaiting clarification.
2009-10-30 19:13:57 -04:00
Teravus Ovares (Dan Olivares)
2e81acec48
* Adding Tests for OpenSim.Framework.Cache. Some test cases disabled until mantis resolutions.
2009-10-30 18:13:58 -04:00
Teravus Ovares (Dan Olivares)
4563f00852
* Another ACL Test
2009-10-30 17:27:44 -04:00
Teravus Ovares (Dan Olivares)
120c731a3b
* Moving A test from the OpenSim.Framework.ACL object to the OpenSim.Framework.Tests assembly. Fixing the test.
2009-10-30 17:04:10 -04:00
John Hurliman
b81c829576
* Standalone logins will now go through the sequence of "requested region, default region, any region" before giving up
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* Hip offset should have been added not subtracted (it's a negative offset). This puts avatar feet closer to the ground
* Improved duplicate checking for terse updates. This should reduce bandwidth and walking through walls
2009-10-28 14:13:17 -07:00
John Hurliman
f89c2cac0f
Experimental test to rate limit the incoming packet handler and try to always leave a worker thread available for other tasks
2009-10-27 14:16:01 -07:00
John Hurliman
c75d415648
* Converts ClientManager.ForEach() (and as a result, Scene.ForEachClient()) to use a non-blocking parallel method when operating in async mode
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* Minor code readability cleanup
2009-10-27 00:26:56 -07:00
John Hurliman
0b1726b524
Removing the ClientManager reference from IScene and hiding it entirely inside Scene as an implementation detail. This will reduce programming error and make it easier to refactor the avatar vs client vs presence mess later on
2009-10-26 16:48:43 -07:00
John Hurliman
4847e62e9f
* Switched all operations on the list of clients that could be either sync or async to use Scene.ForEachClient() instead of referencing ClientManager directly
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* Added a new [Startup] config option called use_async_when_possible to signal how to run operations that could be either sync or async
* Changed Scene.ForEachClient to respect use_async_when_possible
* Fixing a potential deadlock in Parallel.ForEach by locking on a temporary object instead of the enumerator (which may be shared across multiple invocations on ForEach). Thank you diva
2009-10-26 16:33:04 -07:00
John Hurliman
ac7ccdf7d7
* Changed the watchdog timer to improve the speed of UpdateThread(), only track threads once the first call to UpdateThread() has been made, and allow re-tracking of threads that timed out but revived later
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* Added a commented out call to Watchdog.UpdateThread() in OdeScene. If it turns out that loading a large OAR file or some other operation is timing out the heartbeat thread, we'll need to uncomment it
2009-10-26 14:41:27 -07:00
John Hurliman
730930955a
Changing Scene.ForEachClient to use the synchronous for loop instead of Parallel. This is quite possibly the source of some deadlocking, and at the very least the synchronous version gives better stack traces
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* Lock the LLUDPClient RTO math * Add a helper function for backing off the RTO, and follow the optional advice in RFC 2988 to clear existing SRTT and RTTVAR values during a backoff
* Removing the unused PrimitiveBaseShape.SculptImage parameter * Improved performance of SceneObjectPart instantiation * ZeroMesher now drops SculptData bytes like Meshmerizer, to allow the texture data to be GCed * Improved typecasting speed in MySQLLegacyRegionData.BuildShape()
* Improved the instantiation of PrimitiveBaseShape
2009-10-25 00:40:21 -07:00
John Hurliman
52a4534f7f
* Change the way Util.FireAndForget() calls SmartThreadPool to avoid using a delegate (which STP appears to hold on to). This removes the slow leak I was seeing when using async_call_method=SmartThreadPool and stabilizes allocated memory for an idle OpenSim instance
2009-10-23 13:45:18 -07:00
John Hurliman
a41cd1d069
* Unregister Mono.Addins event handlers in PluginLoader.Dispose() and always handle PluginLoader with the using pattern. This freed up 121,634,796 bytes on my system
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* Avoid allocating an Action<IClientAPI> object every round of the OutgoingPacketHandler
* Removed unnecessary semi-colon endings from OpenSim.ini.example [InterestManagement] section
2009-10-23 13:14:29 -07:00
John Hurliman
b2ed348aa2
Implemented a Watchdog class. Do not manually create Thread objects anymore, use Watchdog.StartThread(). While your thread is running call Watchdog.UpdateThread(). When it is shutting down call Watchdog.RemoveThread(). Most of the threads in OpenSim have been updated
2009-10-22 12:33:23 -07:00
John Hurliman
36b0e5e1d3
Terrible typo in the previous commit!
2009-10-22 11:07:23 -07:00
John Hurliman
6ca4b0f366
* Added a check if Util.m_ThreadPool is null before trying to use it, and if so initialize it to sane defaults
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* Simplified the InitThreadPool() function
2009-10-22 10:37:11 -07:00
Jeff Ames
d756fa01ae
Add copyright header. Formatting cleanup.
2009-10-22 18:57:24 +09:00
John Hurliman
2f394b7e7e
* Allow SmartThreadPool to be initialized without setting max stack size (like the original implementation)
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* Only initialize Util's SmartThreadPool if it is actually being used
* No longer initializing Util's SmartThreadPool with a custom max stack size. From MSDN: "Avoid using this constructor overload. The default stack size used by the Thread(ThreadStart) constructor overload is the recommended stack size for threads."
2009-10-22 01:30:12 -07:00
Melanie
1e71e3f910
Remove the "mel_t" from version string
2009-10-22 07:03:40 +01:00
Melanie
b35fbe1f98
Merge branch 'melanie_test' into prioritization
...
This makes SmartThreadPool configurable and also makes it the default, since
the regular thread pool simply stinks.
2009-10-22 07:02:21 +01:00
John Hurliman
32ccd5bb40
* Changed the misc. methods calling ThreadPool.UnsafeQueueUserWorkItem() to Util.FireAndForget()
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* Changed Util.FireAndForget() to use any of five different methods set with async_call_method in the [Startup] section of OpenSim.ini. Look at the example config for possible values
2009-10-21 23:03:18 -07:00
Melanie
8ce4fd7234
Reduce the default pool threads to 15 (from 30) and the minimum from 5 to 2
2009-10-22 04:02:26 +01:00
Melanie
8a336c6860
Add MaxPoolThreads in startup to limit the size of the thread pool used
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for FireAndForget. This lets us limit concurrency to make OpenSim play nice
2009-10-22 02:28:53 +01:00
John Hurliman
6492640e72
* Change the OnQueueEmpty signature to send the flags of the queues that are empty instead of firing once per empty queue
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* Change the OnQueueEmpty firing to use a minimum time until next fire instead of a sleep
* Set OutgoingPacket.TickCount = 0 earlier to avoid extra resends when things are running slowly (inside a profiler, for example)
2009-10-21 18:03:41 -07:00
Melanie
9ec55df988
Mark new version
2009-10-22 01:51:27 +01:00
John Hurliman
2b39ff0a39
Merged master into prioritization
2009-10-21 16:24:17 -07:00
Melanie
93b24b5207
Fix web map retrieval for regions configured via .ini
2009-10-21 03:44:40 +01:00
Melanie
2a886fd76c
Really make module port selection work. Implement port setting in
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LLProxyLoginModule.
2009-10-21 02:19:45 +01:00
John Hurliman
8151190a45
* Removing ODEPrim and ODECharacter GetHashCode() overrides since they were based on something that could change
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* Tweaked a few other GetHashCode() overrides to bring them in line with MSDN recommendations
2009-10-20 10:56:15 -07:00
Melanie
9bc303d293
Add MainServer.GetHttpServer(port) method for using multiple listener
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ports in region modules
2009-10-20 16:57:22 +01:00
John Hurliman
fdce1be3db
* Removed OpenSim.Data.NHibernate
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* Replaced calls to ThreadPool.QueueUserWorkItem() with ThreadPool.UnsafeQueueUserWorkItem() since OpenSim does not use Code Access Security sandboxing
2009-10-19 16:52:27 -07:00
John Hurliman
bd03cbd815
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim into prioritization
2009-10-19 15:19:37 -07:00
John Hurliman
142008121e
* Change Util.FireAndForget to use ThreadPool.UnsafeQueueUserWorkItem(). This avoids .NET remoting and a managed->unmanaged->managed jump. Overall, a night and day performance difference
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* Initialize the LLClientView prim full update queue to the number of prims in the scene for a big performance boost
* Reordered some comparisons on hot code paths for a minor speed boost
* Removed an unnecessary call to the expensive DateTime.Now function (if you *have* to get the current time as opposed to Environment.TickCount, always use DateTime.UtcNow)
* Don't fire the queue empty callback for the Resend category
* Run the outgoing packet handler thread loop for each client synchronously. It seems like more time was being spent doing the execution asynchronously, and it made deadlocks very difficult to track down
* Rewrote some expensive math in LandObject.cs
* Optimized EntityManager to only lock on operations that need locking, and use TryGetValue() where possible
* Only update the attachment database when an object is attached or detached
* Other small misc. performance improvements
2009-10-19 15:19:09 -07:00
Jeff Ames
0a259caeef
Minor formatting cleanup.
2009-10-19 15:48:07 +09:00
John Hurliman
233e16b99c
* Rewrote the methods that build ObjectUpdate and ImprovedTerseObjectUpdate packets to fill in the data more accurately and avoid allocating memory that is immediately thrown away
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* Changed the Send*Data structs in IClientAPI to use public readonly members instead of private members and getters
* Made Parallel.ProcessorCount public
* Started switching over packet building methods in LLClientView to use Util.StringToBytes[256/1024]() instead of Utils.StringToBytes()
* More cleanup of the ScenePresences vs. ClientManager nightmare
* ScenePresence.HandleAgentUpdate() will now time out and drop incoming AgentUpdate packets after three seconds. This fixes a deadlock on m_AgentUpdates that was blocking up the LLUDP server
2009-10-18 20:24:20 -07:00
Jeff Ames
0d29614ca1
Formatting cleanup.
2009-10-19 08:58:03 +09:00
John Hurliman
b4526a5a6d
* Big performance increase in loading prims from the region database with MySQL
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* Handle the AgentFOV packet
* Bypass queuing and throttles for ping checks to make ping times more closely match network latency
* Only track reliable bytes in LLUDPCLient.BytesSinceLastACK
2009-10-18 02:00:42 -07:00
John Hurliman
fdb2a75ad3
Committing the second part of Jim Greensky @ Intel Lab's patch, re-prioritizing updates
2009-10-17 18:01:22 -07:00
John Hurliman
3a63de8d02
Added a description for RegionType
2009-10-17 15:55:30 -07:00
Melanie
cdcbd22ba8
Merge branch 'master' into prioritization
2009-10-17 14:51:17 +01:00
Melanie
c7da13eb23
Adds SendAvatarInterestsUpdate to IClientAPI
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Thank you, Fly-Man
2009-10-17 14:50:21 +01:00
Melanie
e5ccd3f793
Merge branch 'master' into prioritization
2009-10-17 14:34:48 +01:00
Melanie
a95741cdd6
Re-rename ProductName back to it's original RegionType
2009-10-17 14:33:46 +01:00
Melanie
077f473167
Merge branch 'master' into prioritization
2009-10-17 13:41:32 +01:00
Melanie
72b96bcd84
Add ProductName to RegionInfo (for search)
2009-10-17 13:36:45 +01:00
John Hurliman
80a8a9c4a7
Converted FireAndForget methods to use a singleton pattern to attempt to work around a Mono bug with nested delegates
2009-10-16 14:34:42 -07:00
John Hurliman
4b75353cbf
Object update prioritization by Jim Greensky of Intel Labs, part one. This implements a simple distance prioritizer based on initial agent positions. Re-prioritizing and more advanced priority algorithms will follow soon
2009-10-15 16:35:27 -07:00
jjgreens
df2d5a460f
Replaced the update lists with a priority queue implementation in LLClientView
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Replaced the update lists with a priority queue implementation in LLClientView.
The priority queues are based on the MinHeap implementation also included in
this commit within the OpneSim.Framework namespace. Initially setup to exactly
mimic the behavior beofre the change which was a first come first serve queue.
2009-10-15 15:52:53 -07:00
John Hurliman
82012ec4e3
* Clean up the SetThrottle() code and add a maxBurstRate parameter to allow more tweaking in the future
2009-10-14 16:21:48 -07:00
John Hurliman
1e9e9df0b3
* Switched to a plain lock for the ClientManager collections and protected the TryGetValues with try/catch instead of a lock
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* Added ClientManager.ForEachSync() for operations that need to run synchronously, such as "show connections"
2009-10-14 14:25:58 -07:00
John Hurliman
4135b0c4dc
* Split Task category into Task and State
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* Crude prioritization hack
2009-10-13 19:45:38 -07:00
John Hurliman
e8c1e69a0d
* Copied LocklessQueue.cs into OpenSim.Framework and added the .Count property and .Clear() method
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* Changed the way the QueueEmpty callback is fired. It will be fired asynchronously as soon as an empty queue is detected (this can happen immediately following a dequeue), and will not be fired again until at least one packet is dequeued from that queue. This will give callbacks advanced notice of an empty queue and prevent callbacks from stacking up while the queue is empty
* Added LLUDPClient.IsConnected checks in several places to prevent unwanted network activity after a client disconnects
* Prevent LLClientView.Close() from being called twice every disconnect
* Removed the packet resend limit and improved the client timeout check
2009-10-13 18:56:54 -07:00
John Hurliman
dc11643c00
* Consolidated adding / removing ClientManager IClientAPIs to two places in Scene
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* Added some missing implementations of IClientAPI.RemoteEndPoint
* Added a ClientManager.Remove(UUID) overload
* Removed a reference to a missing project from prebuild.xml
2009-10-13 17:33:45 -07:00
John Hurliman
395a8680c3
* Fixed a bug where clients were being added to ClientManager twice
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* Changed the ClientManager interface to reduce potential errors with duplicate or mismatched keys
* Added IClientAPI.RemoteEndPoint, which can (hopefully) eventually replace IClientAPI.CircuitCode
* Changed the order of operations during client shutdown
2009-10-13 16:53:19 -07:00
John Hurliman
23a334b9f5
* Rewrote ClientManager to remove Lindenisms from OpenSim core, improve performance by removing locks, and replace LLUDPClientCollection
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* Removed the confusing (and LL-specific) shutdowncircuit parameter from IClientAPI.Close()
* Updated the LLUDP code to only use ClientManager instead of trying to synchronize ClientManager and m_clients
* Remove clients asynchronously since it is a very slow operation (including a 2000ms sleep)
2009-10-13 14:50:03 -07:00
John Hurliman
c893761319
* Unregister event handlers in LLUDPServer when a client logs out and disconnects
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* Move ViewerEffect handling to Scene.PacketHandlers
* Removing the unused CloseAllAgents function
* Trimming ClientManager down. This class needs to be reworked to keep LLUDP circuit codes from intruding into the abstract OpenSim core code
2009-10-13 12:50:59 -07:00
Melanie
170d2c4660
Merge branch 'master' into htb-throttle
2009-10-12 15:25:42 +01:00
Diva Canto
8030ed89b0
Use Util.UTF8 instead of creating a new heap object every time.
2009-10-10 06:35:31 -07:00
Melanie
5e6e31591c
Merge branch 'master' into htb-throttle
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This is hand-edited to not let master changes creep into here and may cause a
somewhat rocky merge to master later.
2009-10-10 10:26:47 +01:00
Diva Canto
f29bd8036d
A slight improvement on name fetching -- using the local name cache, since it exists.
2009-10-09 14:36:08 -07:00
Diva Canto
c146f2c8c4
Use the cache, Luke!
2009-10-09 13:49:55 -07:00
Melanie
527c94825b
Merge branch 'master' into htb-throttle
2009-10-09 17:23:18 +01:00
Rob Smart
1c220e173c
Adding a hair item to the default wearables, fixes newly created avatars appearing as a cloud
2009-10-09 17:22:02 +01:00
John Hurliman
494a1e922d
Calling .Close() on AutoResetEvent and ManualResetEvent (those classes contain an unmanaged resource that will not automatically be disposed when they are GCed), and commenting out some ManualResetEvents that are not in use yet
2009-10-09 02:10:53 -07:00
Melanie
1eb390beda
Remove ThreadTrackerTest. It's no longer relevant because the thread
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tracker now uses the system thread list
2009-10-08 08:32:34 +01:00
Diva Canto
29f03d95f3
Bug fix.
2009-10-07 19:20:34 -07:00
Diva Canto
ab3bfca546
Printout one more field in show threads, but this won't buy us much.
2009-10-07 17:29:21 -07:00
Melanie
6f2d183107
Merge branch 'master' into htb-throttle
2009-10-07 03:01:11 +01:00
Diva Canto
b5b53dd3eb
* One more debug message on FetchInventoryDescendants
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* More streams close on finally
2009-10-06 19:55:35 -07:00
Melanie
89d23a1fa2
Revert "Rewrote parts of the code that were double-locking different objects. This is about half of the code base reviewed."
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This reverts commit e992ca0255
.
2009-10-07 01:45:49 +01:00
Melanie
9618c196c2
Revert "Merging in diva's locking fixes"
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This reverts commit 832cc68513
.
2009-10-07 01:44:36 +01:00
John Hurliman
832cc68513
Merging in diva's locking fixes
2009-10-06 15:54:00 -07:00
Diva Canto
e992ca0255
Rewrote parts of the code that were double-locking different objects. This is about half of the code base reviewed.
2009-10-06 15:39:53 -07:00
Justin Clark-Casey (justincc)
99c85b5ef5
* Change some more default ports to the robust default of 8003
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* Make these use existing constants rather than hardcoding
* These will probably go away soon anyway once all services are under ROBUST
2009-10-06 20:32:33 +01:00
John Hurliman
fa6027aa09
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim into htb-throttle
2009-10-06 12:15:24 -07:00
John Hurliman
fb19d1ca0a
* Try/catch around EndInvoke() when Util.FireAndForget() returns to catch exceptions thrown in the async method
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* Added packet stats handling to the new LLUDP implementation
* Attempting to avoid a race condition when creating a new LLUDPClient
2009-10-06 10:12:59 -07:00
Diva Canto
e474fc2fdb
Corrected words in error message.
2009-10-06 08:50:25 -07:00
John Hurliman
2519f071f2
Fixing a few compile errors in the previous commit
2009-10-06 02:50:59 -07:00
John Hurliman
e7c877407f
* Continued work on the new LLUDP implementation. Appears to be functioning, although not everything is reimplemented yet
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* Replaced logic in ThreadTracker with a call to System.Diagnostics that does the same thing
* Added Util.StringToBytes256() and Util.StringToBytes1024() to clamp output at byte[256] and byte[1024], respectively
* Fixed formatting for a MySQLAssetData error logging line
2009-10-06 02:38:00 -07:00
John Hurliman
7ddb6fbced
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim into htb-throttle
2009-10-05 17:38:27 -07:00
John Hurliman
429a84f390
Beginning work on the new LLUDP implementation
2009-10-05 17:38:14 -07:00
Diva Canto
2753f4d62c
* GridServerPostHandler.cs: Try/catch in Handle
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* BaseOpenSimServer.cs: Added thread pool numbers in show threads
2009-10-05 16:06:21 -07:00
Diva Canto
75b35ddf4a
More error messages to warn when/if things go wrong.
2009-10-05 09:18:51 -07:00
Diva Canto
30aac00f6b
Closing more streams even if things fail.
2009-10-04 10:12:19 -07:00
Diva Canto
f21f3727df
Leaving the MemoryStreams unclosed.
2009-10-04 09:20:01 -07:00
Melanie
6878b26b0d
Merge branch 'diva-textures-osgrid'
2009-10-04 05:49:16 +01:00
Diva Canto
2d9c27a28f
Slightly better message with status code for WebException.
2009-10-03 20:18:21 -07:00
Diva Canto
b6920267f0
Close was being called to early on the Memory stream.
2009-10-03 16:27:55 -07:00
Diva Canto
df7049008a
More streams closed.
2009-10-03 08:57:30 -07:00
Diva Canto
e1112ff879
MOre streams closed. Corrected word in GridCommon.ini.example
2009-10-03 08:46:06 -07:00
Diva Canto
4843edfeb7
Closing more streams.
2009-10-03 08:33:19 -07:00
Diva Canto
006dfd6d9a
Closing another stream.
2009-10-02 20:35:15 -07:00
John Hurliman
387e9f7a7f
* Creates Util.UTF8 and switches some references of Encoding.UTF8 to Util.UTF8 (not all references were switched since not all OpenSim libraries reference OpenSim.Framework)
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* Shrinks the largest in-memory object, the LLRAW.HeightmapLookupValue struct (only used for exporting to LLRAW terrain files), to the minimum possible size. This seems to have the odd side effect of cutting the size of the two double[256,256] terrain objects in half. Possibly an alignment optimization?
2009-10-02 18:31:08 -07:00
Diva Canto
e66321227e
Close streams in MakeRequest.
2009-10-02 16:23:46 -07:00
Melanie
73fa409318
Merge branch 'diva-textures-osgrid'
2009-10-02 23:25:17 +01:00
Melanie
ce8974539e
Merge branch 'master' into diva-textures
2009-10-02 19:03:22 +01:00
dr scofield (aka dirk husemann)
2107b67f1b
- cleaning up LandData/ILandObject capitalization issues
...
- adding LandDataSerializer to OAR mechanics
2009-10-02 11:31:30 +02:00
Melanie
31d8cec0f8
Merge branch 'master' into diva-textures
2009-10-02 08:23:38 +01:00
dr scofield (aka dirk husemann)
133a4a9906
- adding new LandDataSerializer testcase to "test-xml" target as well
...
- adding another LandDataSerializer testcase
2009-10-01 15:03:16 +02:00
dr scofield (aka dirk husemann)
05da73c300
fixing LandDataSerializer (yeah! for testcases)
2009-10-01 12:01:41 +02:00
dr scofield (aka dirk husemann)
18416ec518
Merge branch 'oar-parcel' into x-opensim
2009-10-01 10:30:43 +02:00
dr scofield (aka dirk husemann)
77ed8e977a
adding meat to the LandDataSerializerTest cases.
2009-10-01 10:30:26 +02:00
dr scofield (aka dirk husemann)
5b378a793b
Merge branch 'oar-parcel' into x-opensim
2009-10-01 09:48:30 +02:00
dr scofield (aka dirk husemann)
40cf840df2
adding testcase for LandDataSerializer; fixing LandDataSerializer ;-)
2009-10-01 09:47:45 +02:00
James J Greensky
44776fea72
Fixing LLClientView memory leak
...
Fixing LLClientView memory leak by disposing of all timers utilized
in LLClientView as they contain references to the callback method.
This required the use of the Terminate and Close infrastructure that
was already in place but was not being utilized.
2009-10-01 04:11:32 +01:00
Jeff Ames
606e831ff5
Formatting cleanup.
2009-10-01 09:38:36 +09:00
John Hurliman
5dfd2643df
* Change the signature of the agent set appearance callback to prevent unnecessary serialization/deserialization of TextureEntry objects and allow TextureEntry to be inspected for missing bakes
...
* Inspect incoming TextureEntry updates for bakes that do not exist on the simulator and request the missing textures
* Properly handle appearance updates that do not have a TextureEntry set
2009-09-30 15:53:03 -07:00
Melanie
79ba96ad6f
Limit the number of packet data blocks to 50, as packets are already limited
...
This is enough to prevent the fast back and forth of allocation and release
the pool is meant to prevent, but not too much so we don't hog memory
2009-09-30 21:33:29 +01:00
Melanie
400abed271
Add RebakeAvatarTexturesPacket to the client view
2009-09-30 21:33:20 +01:00
Melanie
41e4f3afdb
Remove some tests that no longer apply
2009-09-30 19:14:58 +01:00
Jeff Ames
ee205e7e81
Formatting cleanup.
2009-10-01 01:17:47 +09:00
dr scofield (aka dirk husemann)
33515c75e4
adding LandDataSerializer (not connected anywhere, work-in-progress)
...
[hi, there, justin!]
2009-09-30 16:19:39 +02:00
Melanie
1006a2254c
Make create user to the Right Thing with regard to salting user passwords
2009-09-30 13:36:03 +01:00
Jeff Ames
77f5e41631
Remove empty CheckSumServer.cs file.
2009-09-29 21:21:53 +09:00
Melanie
0709149313
Merge branch 'grid-service-redux'
2009-09-28 23:03:47 +01:00
Melanie
7cd03abab5
Bump main version to 0.6.8-Dev
2009-09-28 18:41:21 +01:00
Diva Canto
69da82b39f
Bug fix in SynchronousRestFormsRequester -- Write instead of WriteLine, which was causing an extra \n to be written into the buffer.
2009-09-28 06:44:57 -07:00
Diva Canto
0f05bbb4a2
Deleted some files that aren't being used anymore.
2009-09-28 05:54:37 -07:00
Diva Canto
5d09c53a1a
Unpacking the mess with OtherRegionUp, so we can have a real cache of the neighbours in the grid service modules.
2009-09-27 10:14:10 -07:00
Diva Canto
68e40a87ca
Poof! on LocalBackend. CommsManager.GridServices deleted.
2009-09-26 21:29:54 -07:00
Diva Canto
f4bf581b96
Moved all HG1 operations to HGGridConnector.cs and HypergridServerConnector.cs/HypergridServiceConnector.cs, away from Region.Communications and HGNetworkServersInfo.
...
Fixed small bugs with hyperlinked regions' map positions.
2009-09-26 21:00:51 -07:00
Diva Canto
632bb71262
Fixed MapBlocks bug, wrong order of arguments. First version that seems completely functional.
...
Also fixed the notification of the message server in standalone -- that server doesn't usually exist.
2009-09-26 08:49:48 -07:00
Diva Canto
5757afe766
First pass at the heart surgery for grid services. Compiles and runs minimally. A few bugs to catch now.
2009-09-26 07:48:21 -07:00
Diva Canto
dd3d52ae1f
Added test GridClient, which allowed me to remove a few bugs out of the new code.
2009-09-24 13:33:58 -07:00
Justin Clark-Casey (justincc)
ad753d784c
Merge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensim
2009-09-24 17:35:03 +01:00
Justin Clark-Casey (justincc)
e67341f24c
minor: replace xmlprc 'no method found' magic number with constant from xmlrpc library
2009-09-24 15:02:55 +01:00
Justin Clark-Casey (justincc)
7870152d23
Allow load/save iar password checks to be done in grid mode
...
This should allow load/save iar to work for grid mode as long as the grid user service is later than this revision
Grid services of earlier revisions will always erroneously report incorrect password. This will be addressed shortly.
2009-09-24 14:54:12 +01:00
Adam Frisby
71a4b02c7e
* Minor commit, added two new math utility functions.
2009-09-24 20:56:01 +10:00
Diva Canto
b8f039897b
Merge branch 'master' of ssh://diva@opensimulator.org/var/git/opensim
2009-09-23 15:40:35 -07:00
Justin Clark-Casey (justincc)
03438f7d44
minor: remove double initialization of user appearance module in Grid.UserServer.Main
2009-09-23 16:24:26 +01:00
Diva Canto
882d2c9cc3
Added hg console commands to the module.
...
Added the IN connector module for link-region and corresponding handler to be used in the regions only. No service as such is needed.
This will replace the current link-region machinery. Compiles but not tested.
2009-09-22 20:25:00 -07:00
Diva Canto
ffd30b8ac3
Moved RegionName from RegionInfo to SimpleRegionInfo.
2009-09-22 14:46:05 -07:00
Melanie
97c18caa76
Thank you, Intari, for a patch that implements the missing pieces of
...
Http-in and makes the host name for URL generation configurable.
Applied with changes:
llGetSimulatorHostname was not changed, because the change breaks
existing behavior and carries a data exposure risk. That value needs
to be configurable, the proposed fixed change is not acceptable.
2009-09-22 17:04:34 +01:00
Melanie
dafe5bf05f
Completely remove the prior implementation of the request event handling
...
on poll handlers. Introduce a new delegate on the PollServiceEventArgs that
allow access to the request headers and body.
2009-09-22 06:19:02 +01:00
Melanie
c5be401d46
Remove support for executing a handler on poll. It caused other issues
2009-09-22 05:24:22 +01:00
Melanie
06871d51dd
Disable the handler execution for poll services until the ramifications
...
can be studied
2009-09-22 05:13:50 +01:00
Melanie
b6b8a18d37
Add the headers collection to the keysvals for HTT requests
2009-09-21 20:21:01 +01:00
Melanie
61aaf3532a
Add X-PollServiceID pseudo-header to the request handling for polls
2009-09-21 20:10:26 +01:00
Melanie
69b76acce1
Make the poll service handler call the handler method on incoming requests.
2009-09-21 19:46:29 +01:00
Melanie
5511c62580
Merge branch 'master' of ssh://melanie@opensimulator.org/var/git/opensim
2009-09-21 18:12:12 +01:00
Diva Canto
6d0e7b6a6c
Merge branch 'master' of ssh://diva@opensimulator.org/var/git/opensim
2009-09-21 11:05:20 -07:00
Diva Canto
390137d540
Added grid handler and grid remote connector.
2009-09-21 11:05:01 -07:00
Melanie
bc9e4cfd96
Add a RequestID (UUID.Random()) to the PollRequest and pass it to all
...
even hander delegates.
2009-09-21 18:11:40 +01:00
Melanie
04170521f0
Add a UUID param to NoEvents in PollServiceEventArgs to make it more generic
2009-09-21 14:59:31 +01:00
Melanie
2a1b5e3540
A small fix for remote console to accommodate PollServiceArgs behavior a
...
bit better
2009-09-21 14:14:22 +01:00
Melanie
2d9d25b367
Add the skeleton of the authentication connector and the forms data requester
2009-09-19 17:33:57 +01:00
Melanie
6461243e7c
Remove the methods for full inventory fetch from the connector. Remove tests
...
for the old, removed asset handlers
2009-09-17 23:55:06 +01:00
Melanie
6779abf7f5
Remove The legacy inventory and asset servers. Bump interface version to 6
2009-09-17 23:39:58 +01:00
Rob Smart
44f1092b83
moved AuthorizationRequest and AuthorizationResponse to IAuthorizationService to keep service dependencies together.
2009-09-11 09:23:09 -07:00
Rob Smart
eaec7cf39c
Changed RemoteAuthorizationServiceConnector so that it implements the IAuthorization interface method isAuthorizedForRegion looks up user and region data and delegates the remote authorization check to the AuthorizationServiceConnector
...
This keeps the IAuthorization as clean as possible and moves the dependency of using a UserProfileData object out to the connector from the scene.
2009-09-11 06:50:24 -07:00
Diva Canto
ce332f235c
Changed the interface of IAuthorizationService to get less data.
2009-09-10 19:56:08 -07:00
Rob Smart
b5c8925fdf
added AuthorizationRequest and AuthorizationResponse objects for passing Authorization messages over http. Added handling code for these in the AuthorizationServerConnector and AuthorizationServicesConnector
2009-09-10 17:53:05 -07:00
Justin Clark-Casey (justincc)
552ba5334f
Merge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensim
2009-09-10 18:14:34 +01:00
Justin Clark-Casey (justincc)
f5feb25dd1
fix spurious loading... messages on iar load by creating folders as version 1 rather than version 0
2009-09-10 17:08:26 +01:00
Melanie
0034dd043f
Many databases contain folders with invalid folder ID. Folder IDs are
...
supposed to be within -1 .. 22 and other values break inventory loading.
This patch fixes it and allows inventory to load. Invalid folder types
will be treated as ordinary folders.
2009-09-10 00:33:00 +01:00
Justin Clark-Casey (justincc)
0683cf6e0d
Add test to check behaviour if an iar is loaded where no user profile exists for the creators
...
Disable generation of temporary profiles for now, instead record loading user as creator
2009-09-09 18:03:49 +01:00
Justin Clark-Casey (justincc)
b7256f2567
extend load iar test to loading into a deeply nested directory
...
correct bug associated with this
2009-09-08 17:42:07 +01:00
Adam Frisby
5e4b7be712
* Typo in previous commit.
2009-09-06 21:53:03 +10:00
Adam Frisby
25313c2105
* Debugging why region loading is occurring so slowly on a setup with 64 regions in a Regions.ini (took 38 minutes on my test box)
2009-09-06 21:52:11 +10:00
dr scofield (aka dirk husemann)
f23f7b1fc4
preparing LandData seriali(s|z)ation into OAR [not yet functional]
2009-09-04 10:12:36 +02:00
John Hurliman
584c113836
Added Util.FireAndForget(), to replace leaking calls to Delegate.BeginInvoke()
2009-09-03 12:27:23 -07:00
Melanie
8e7b385883
Merge branch 'master' of ssh://melanie@opensimulator.org/var/git/opensim
2009-09-02 16:29:50 +01:00
Melanie
65d7644993
Correct the icons on wearables in agent inventory. To fully correct the issue
...
immediately, run
update inventoryfolders set version=version+1;
2009-09-02 16:27:08 +01:00
dr scofield (aka dirk husemann)
05756e1fb9
warnings safari.
2009-09-02 11:06:18 +02:00
Melanie
994c5e2094
Prevent the Viewer's threaded inventory retrieval causing a OOM and overload
...
the inventory server by serializing upstream requests.
2009-09-02 05:04:24 +01:00
Melanie
976cf4284b
Fix up WebFetchInventoryDescendents to really return all data needed,
...
especially the folder version and the subfolders. Fixes inventory search
hang and folders not loading.
2009-08-29 03:26:44 +01:00
Melanie
22a0dff226
Modify CAPS inventory code. Currently this is not executed
2009-08-28 23:28:32 +01:00
Justin Clark-Casey (justincc)
d649194be3
minor: formatting and comments
2009-08-28 12:52:40 +01:00
Teravus Ovares (Dan Olivares)
6f077d5e5f
* Another attempt at fixing the random spurious test error.
...
* This time it might be the listening socket thread from HttpServer aborting with a non blocking thread abort exception. Hopefully calling Stop() on MainServer.Instance will solve that.
2009-08-26 21:05:46 -04:00
Melanie
8a9d168928
Add try/catch around EQ request processing
...
Fixes Mantis #4061
2009-08-26 14:46:10 +01:00
Jeff Ames
02f937b0dc
Fix some compile warnings.
2009-08-26 14:02:52 +09:00
Teravus Ovares (Dan Olivares)
5f794d3e59
A slightly modified version of
...
http://opensimulator.org/mantis/view.php?id=4040 by jhurliman. The patch didn't match up, so I winged it here. My effort to manually merge the patch seems to make sense, so I'm going to commit it.
2009-08-25 17:36:04 -04:00
Diva Canto
cfd9cf7b18
Closed the web request and stream in SynchronousRestSessionObjectPoster -- maybe this is the cause of some timeouts seen in some monos?
2009-08-25 06:17:36 -07:00
Melanie
1e4238af92
Merge branch 'master' of ssh://melanie@opensimulator.org/var/git/opensim
2009-08-22 20:18:56 +01:00
Melanie
a22b12ecd4
Change prompt handling in console. No user changes
2009-08-22 20:18:24 +01:00
Diva Canto
b03eeeb9f6
* Fixes mantis http://opensimulator.org/mantis/view.php?id=4044 . Turns out folders were never being removed from trash when they were singled out for purging in trash. They were being removed when Trash was purged as a whole. That behavior is now fixed for the new InventoryService set.
...
* Removed left-overs from AssetInventoryServer.
2009-08-22 10:24:26 -07:00
Diva Canto
75021b5309
Moved AuthedSessionCache to where it is used -- Grid/InventoryServer.
2009-08-22 09:03:59 -07:00
Diva Canto
3318652723
Added a more sane InventoryServerMoveItemsHandler. Changed SynchronousRestObjectRequester so that it also understands PUTs.
2009-08-21 11:00:45 -07:00
Melanie
70c870972a
Fix the user and password defaults int he remote console setup
2009-08-21 00:25:50 +01:00
John Hurliman
ae2ceda479
* Only update TextureEntry in AvatarAppearance if the incoming XML-RPC has a valid TextureEntry. About half the time update_avatar_appearance calls are made, the TextureEntry is empty
2009-08-20 10:32:38 -07:00
Kunnis
b1853d9f26
Fixing a spot I missed in assets. Switching Grid to the new naming schema with Store/Get
2009-08-19 23:46:25 +01:00
Kunnis
f1287cc7af
* Switching IAssetData to follow the new naming schema, removing the separate insert and update methods.
2009-08-19 23:45:22 +01:00
Diva Canto
d519f1885f
Added MoveItems, which is most useful upon viewer-delete inventory operation. Moving a batch of items is a 1-time operation. Made it async anyway, so that the viewer doesn't wait in case the DB layer is dumb (which is the case currently).
2009-08-19 10:56:08 -07:00
Diva Canto
4818d11b9d
Merge branch 'master' of ssh://diva@opensimulator.org/var/git/opensim
2009-08-19 00:31:51 -07:00
Diva Canto
c5af39239f
A better purge of trash folder.
2009-08-19 00:13:51 -07:00
Diva Canto
124f66bfc2
jhurliman's patch in http://opensimulator.org/mantis/view.php?id=4024
2009-08-18 22:17:47 -07:00
Melanie
2111c66f89
Graft the REST console onto the message server as well. What a dirty hack!
...
Works the same as the others.
2009-08-19 05:40:23 +01:00
Melanie
dd0234f500
Graft the REST console onto the grid server. Same procedure as with
...
the user server.
2009-08-19 05:15:25 +01:00
Melanie
99c7a43ffd
Add rest console support to the user server. Will ask new questions at
...
startup. To use, run it normally once, answering the questions, then
run again with -console=rest.
Also now supports -console=basic for a console that reads stdin
2009-08-19 04:39:02 +01:00
Diva Canto
806f48d81a
Added one conditional missing on login, for creating inventory if it doesn't exist already. This hopefully fixes the master avatar problems on standalone.
2009-08-17 17:00:27 -07:00
Diva Canto
59b4cf2d5b
Merge branch 'master' of ssh://diva@opensimulator.org/var/git/opensim
2009-08-17 13:27:22 -07:00
Justin Clark-Casey (justincc)
4a992388e3
Apply http://opensimulator.org/mantis/view.php?id=4016
...
Make previously hidden cookies available to code
Thanks jhurliman
2009-08-17 20:02:42 +01:00
Teravus Ovares (Dan Olivares)
f34e89f385
* More Test tweaking to get down to the root cause of the test wierdness
2009-08-17 10:28:58 -04:00
Diva Canto
94cd4c136c
Bumping the interface number down again, because this *may* not be a breaking change with older sims.
2009-08-17 06:41:26 -07:00
Diva Canto
fa8a94577a
Merge branch 'master' of ssh://diva@opensimulator.org/var/git/opensim
2009-08-17 05:55:38 -07:00
Melanie
cef16bec6d
Add the OpenSim.ConsoleClient app.
...
Usage: OpenSim.ConsoleClient -h <host> -p <port> -u <user> -P <pass>
host defaults to localhost, port defaults to 8003.
2009-08-17 08:45:20 +01:00
Melanie
002940dd5d
Filling in the blanks: The "meat" of the REST console
2009-08-17 05:00:30 +01:00
Diva Canto
052c51f90f
Bumped up grid services interface number.
2009-08-16 20:38:30 -07:00
Diva Canto
67a629081e
uh. how about *really* removing it, and not just write a comment above, hey diva?
2009-08-16 19:54:49 -07:00
Diva Canto
87f116ab3a
Remove the call to ResetAttachments upon login. The info in the DB should always have {itemID, assetID}.
2009-08-16 19:51:16 -07:00
Diva Canto
50056871b8
IAvatarFactory.UpdateDatabase gets the assetID and not the object's inworld UUID.
2009-08-16 19:35:14 -07:00
Diva Canto
e02062051d
Making attachments work again. Tons of debug more. This needs more testing and a lot of cleaning.
2009-08-16 16:17:19 -07:00
Teravus Ovares (Dan Olivares)
bf8e07606f
* handle litjson errors for now. We'll remove this when we hear back from http://jira.openmetaverse.org/browse/LIBOMV-675
2009-08-16 17:19:52 -04:00
Diva Canto
6808b9109e
Merge branch 'master' of ssh://diva@opensimulator.org/var/git/opensim into inventory-connector
2009-08-16 08:59:58 -07:00
Jeff Ames
9d9fcac038
Misc cleanup.
2009-08-16 17:14:21 +09:00
Adam Johnson
a42569d896
Thanks dmiles for a patch that adds PacketType.RequestMultipleObjects Packet Handler - ref mantis #4010
2009-08-16 15:06:06 +09:00
Diva Canto
cd444c1e82
Merge branch 'master' of ssh://diva@opensimulator.org/var/git/opensim
2009-08-14 14:04:15 -07:00
Teravus Ovares (Dan Olivares)
0781ac9a5e
* Add ThreadTracker Tests, Tests default thread, Adding Testing and Removing a thread, a dead thread, and a null Thread
...
* Fix a null thread situation
2009-08-13 22:12:37 -04:00
Diva Canto
21b5ebdc1f
Merge branch 'master' of ssh://diva@opensimulator.org/var/git/opensim
2009-08-13 19:11:38 -07:00
Teravus Ovares (Dan Olivares)
7a761560c6
* Add AgentCircuitManager tests for adding, removing, changing circuit code, and authentication.
2009-08-13 21:01:39 -04:00
Diva Canto
ded76723eb
Merge branch 'master' of ssh://diva@opensimulator.org/var/git/opensim
2009-08-13 17:45:17 -07:00
Diva Canto
034c9cf606
Added GetAssetPermissions. Few last bugs nixed. This is ready for testing.
2009-08-13 17:34:15 -07:00
Teravus Ovares (Dan Olivares)
f5fc5226f8
* Adds two tests to OpenSim.Framework.Tests. *AgentCircuitData test to ensure that the Packing and unpacking method to and from OSD works as expected called, TestAgentCircuitDataOSDConversion. Also created a HistoricalAgentCircuitDataOSDConversion to ensure that any changes in the way the json wire format is parsed warns us via this test.
2009-08-13 18:10:09 -04:00
Diva Canto
5246dc33dc
Renamed QueryItem/QueryFolder to GetItem/GetFolder. The word 'query' starting to get on my nerves.
2009-08-13 14:10:12 -07:00
Teravus Ovares (Dan Olivares)
9bcca3dc95
Merge branch 'master' of ssh://MyConnection/var/git/opensim
2009-08-13 12:39:46 -04:00
Teravus Ovares (Dan Olivares)
5b325f1f54
* minor: comments
2009-08-13 12:39:33 -04:00
Diva Canto
6a0f7c2275
Merge branch 'master' of ssh://diva@opensimulator.org/var/git/opensim
2009-08-13 06:31:24 -07:00
Melanie
94dfe2a20d
Add a profile module interface for the client view to use
2009-08-13 13:05:27 +01:00
Diva Canto
b0292d59a5
Merge branch 'master' of ssh://diva@opensimulator.org/var/git/opensim
2009-08-12 20:40:49 -07:00
Diva Canto
7aa54593e0
Redirected all calls to CachedUserProfile methods to the inventory service. Redirection of the RootFolder property is still todo. This compiles but probably inventory will be inconsistent.
2009-08-12 20:39:48 -07:00
Teravus Ovares (Dan Olivares)
0a85d1d767
minor:comments
2009-08-12 23:34:12 -04:00
Teravus Ovares (Dan Olivares)
18634e9dd8
minor: comments
2009-08-12 23:18:00 -04:00
Jeff Ames
50f29752f5
Formatting cleanup. Add copyright headers.
2009-08-13 11:48:39 +09:00
Diva Canto
41ad610f3e
* Added two new packet handler implementations for inventory ops. This is starting to work! - but can't be activated incrementally, the flip needs to be global for all inventory ops.
...
* Added a base inventory connector that does common processing of inventory among all reference connector implementations. E.g. AddItem requires additional processing before being forwarded to service.
* Added if (m_Enabled) upon RemoveRegion
2009-08-12 13:11:15 -07:00
dr scofield (aka dirk husemann)
613e6f07fc
change 535cb0efc
so that the default LLSD serialization format is
...
llsd+xml instead of llsd+json --- the latter seems to break existing
bots. this assumes that those bots that want llsd+json will properly
signal that desire, if that is not the case, we need to revisit
this. fixes mantis #3977 .
2009-08-12 14:49:59 +02:00
Diva Canto
bd7ff803fe
Re-adding a conditional in UserManager that was removed with arthusv's commit. Changing new inventory ops to POST.
2009-08-11 14:31:45 -07:00
Diva Canto
dc897b2288
Merged with origin, and resolved one conflict in LoginServiceTests.cs
2009-08-11 10:51:49 -07:00
Justin Clark-Casey (justincc)
655438a59d
Apply http://opensimulator.org/mantis/view.php?id=1448
...
Store and retrieve user profile url at runtime
Not yet persisted
Thanks Fly-Man
2009-08-11 17:29:15 +01:00
Chris Down
bb64906a9c
Enable the console show version command and the viewer about command, to show the last git commit hash together with the conmit date and time. The data is retrieved form a file bin/.version This file can be generated automatically using the post commit script by adding the following to the script:
...
git log -n 1 --pretty="format:%h: %ci" > bin/.version
This command can also be run manually to create the bin/.version file.
This command genrates a short form of the commit hash and a date and time of the commit in ISO8601 format.
If a full commit hash is required then change %h to %H
The logic that is used to extract the deprecated svn revision is still included.
It will be removed at a future date
2009-08-11 17:09:35 +01:00
Justin Clark-Casey (justincc)
226c082ed4
Establish CachedUserInfo.OnInventoryReceived event so that region/test inventory code can be written with the async inventory fetch
2009-08-11 16:45:16 +01:00
Arthur Valadares
18aa2ea0c5
* Improves SceneSetupHelper to allow the tester to choose a real or mock, inventory and asset, service modules. The boolean startServices was replaced with realServices string. If the string contains the word asset, it will start a real asset module, if it contains inventory, it starts a real inventory. Otherwise, it use mock (NullPlugin-like) objects, for tests that don't really need functionality.
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* SetupScene is now actually sharing the asset and inventory modules if the tester wishes to have multiple regions connected. To link regions, just start SetupScene with the same CommunicationManager for all scenes. SceneSetupHelper will hold a static reference to the modules and won't initialize them again, just run the scenes through the modules AddRegion, RegionLoaded and PostInitialize.
* With the recent changes, both asset and inventory (and in the future, user) services should always be asked from the scene, not instantiated alone. The tests should reflect this new behavior and always start a scene.
2009-08-11 12:07:54 -03:00
Diva Canto
cdcbc48534
Added two new methods to IIventoryService -- GetFolderForType and GetFolderContent. Some meat to it, but not completed. None of this code is called anywhere yet.
2009-08-10 20:31:51 -07:00
Diva Canto
0c47f8e7ab
Changed RequestRootFolder to GetRootFolder
2009-08-10 16:02:09 -07:00
Diva Canto
17cc9b9857
Last piece of cleaning up old inventory. Old IInventoryServices and ISecureInventoryService interfaces removed.
2009-08-10 12:44:15 -07:00
Diva Canto
34d0f119cb
Conditional to prevent a null ref in tests. The tests may still not pass.
2009-08-10 11:48:30 -07:00
Diva Canto
5d2a157e64
First pass at cleaning up old OGS1 and Local Inventory: removed everything-inventory in CommsManager, which wasn't actively used anymore.
2009-08-10 10:48:21 -07:00
Diva Canto
d12c173a70
AssetCache.addin.xml seems to be historical junk too. Removed.
2009-08-10 09:01:07 -07:00
Diva Canto
7e13e96f56
Removed IAssetServer.
2009-08-10 08:01:13 -07:00
Diva Canto
024755d8b7
Slowly working my way towards the elimination of IAssetServer and IAssetCache.
2009-08-10 07:13:13 -07:00
Diva Canto
a50904a68b
More clean up from asset cache legacy. None of these classes are used anymore.
2009-08-10 06:41:03 -07:00
Diva Canto
c7484dc739
Merge branch 'master' of ssh://diva@opensimulator.org/var/git/opensim
2009-08-10 06:35:38 -07:00
Adam Frisby
ad016ba87c
Added some help instructions to the new RegionInfo region setup process; mainly to point out 'yes you can input information here.' since it seems to elude some users.
2009-08-10 19:06:09 +10:00
Diva Canto
3f06fb3601
Removing unused files, legacy from old asset "cache".
2009-08-09 17:46:37 -07:00
Diva Canto
04aca66330
Removed HGInventory out of core. This is part of HG2, which it now being developed outside.
2009-08-09 13:59:26 -07:00
Teravus Ovares (Dan Olivares)
8b9f8709aa
* FreeContext may be a bit too buggy for my tastes in some environments. * Commenting it for the moment.
2009-08-08 14:14:52 -04:00
Melanie
dd03ad86c5
Change the default for internal IP address back to 0.0.0.0
2009-08-08 01:42:50 +01:00
Melanie
257ed4c4ac
Remove debugging output frm ini file loading. Make it collect matching
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files only from last path component.
2009-08-07 23:05:16 +01:00
Melanie
e97beb07c9
Add extensive debug output to Util.Glob
2009-08-07 21:59:54 +01:00
Melanie
d10f157183
Remove GetFullPath call from config includes, because it barfs in Windoze
2009-08-07 20:51:07 +01:00
Melanie
178b40971a
Add a method to init the OSSL Api's m_LSL_Api member back to the OSSL Api
2009-08-07 19:50:47 +01:00
Diva Canto
ea940d98f9
Added ToXml2() to ISceneObject, so that components other than regions can use this abstraction.
2009-08-06 16:41:24 -07:00
Melanie
efc57bc3d7
Allow arbitrary wildcards in config includes. Things like
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Include-Modules = "addin-modules/*/config/*.ini" will now work.
Adds Util.Glob, which will resolve a globbed path into a string list.
2009-08-06 02:29:12 +01:00
Teravus Ovares (Dan Olivares)
535cb0efc1
* Patch from jhurliman to add accept type recognition to determine the llsd content format. *should allow both json and xml serializations of llsd to work properly.
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Signed-off-by: Teravus Ovares (Dan Olivares) <teravus@gmail.com>
2009-08-05 16:47:48 -04:00
Justin Clark-Casey
190bdc8a2e
* Remove some mono compiler warnings
2009-08-05 17:33:23 +01:00
Charles Krinke
acf7206f4b
Thank you kindly, dslake, for a patch that:
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The region dearchive module assumes extra null bytes will be appended
to the end of every OAR file. This may be due to the block nature of
storage but it seems like an unsafe assumption. When streaming region
archives over a network or through a memory stream, no additional null
bytes are added to the end and this an exception.
2009-08-02 19:30:25 +00:00
Teravus Ovares
fea3ffa154
* An enum for The VisualParams array that the viewer sends us with 90% of the documentation.
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* Automatically generated using the BuildVisualParamsEnum Method that gets data from the libOMV VisualParams NameValue definitions which they generate from the the avatar_lad.xml file
* Want to know what element controls the eye size, jowls. pointy ears? no problem.
2009-08-02 06:38:52 +00:00
Jeff Ames
4ce5c894cf
Add copyright header. Formatting cleanup.
2009-08-01 05:11:47 +00:00
Teravus Ovares
23a8895d29
* Fixed another potential httpserver leak.
2009-07-30 18:16:00 +00:00
Melanie Thielker
07579fa402
Add basic support ofr detached request handling to the HTTP server.
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Groundwork to finish HTTP IN.
2009-07-29 23:13:08 +00:00
Teravus Ovares
83a421a562
* An attempt to fix mantis #3955
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* It's possible it could re-cause mantis #3953 , but the FreeContext isn't always necessary because Connection: close ---> Disconnect(SocketError.Success) { FreeContext(); }
2009-07-29 21:53:18 +00:00
Teravus Ovares
f727f26bcc
* An attempt to fix mantis #3953
2009-07-29 20:32:54 +00:00
Teravus Ovares
50204f6ee2
* Re trigger panda
2009-07-29 02:41:00 +00:00
Teravus Ovares
032aeb8b5d
* Adds the ability to have a thread efficient long poll service (such as the eventqueue)
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* If this doesn't melt the Http Server, this will significantly reduce the number of threads in use on regions with many users.
* Adds AddPollServiceHTTPHandler, and RemovePollServiceHTTPHandler to BaseHttpServer
* Generic enough to be used for many long poll services, not only the EventQueue.
2009-07-29 02:15:45 +00:00
Melanie Thielker
aa06d9f98b
Add the new StatusData block to the other two searchh packets
2009-07-28 19:28:01 +00:00
Melanie Thielker
64c874a951
Fix a null data block in DirClassifiedReply packet, preventing a session
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crash in search.
Fixes Mantis #3952
2009-07-28 18:46:45 +00:00
Teravus Ovares
687e84048d
* as per my e-mail to opensim-dev archive: https://lists.berlios.de/pipermail/opensim-dev/2009-July/007223.html
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I'm bumping gridcomms interface version to 5.
MajorInterfaceVersion = 5
2009-07-25 21:16:48 +00:00
Teravus Ovares
64bd9a3354
* Updates libOMV to version 0.7.0
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* Uses mantis #3811 as a base (thanks jhuliman) with changes.
* E-mail regarding interface changes sent to the opensim-dev list
* Archive: https://lists.berlios.de/pipermail/opensim-dev/2009-July/007219.html
2009-07-25 15:49:10 +00:00
Jeff Ames
a133e83f3a
Formatting cleanup.
2009-07-23 15:32:11 +00:00
Teravus Ovares
c243ae43f2
* Updated C# WebServer to the latest available source download (r19869) and applied a few mods from the old version (now up on opensim-libs (VS 3.5 project).
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* Made various changes to BaseHttpServer to accommodate the new interfaces.
* This version has been significantly re-architected and may fail in unusual and insidious ways.
* Please pay attention to any errors you get and post a Mantis if you can reproduce an issue with the HTTPServer. I'm including the pdb and having the http server compiled in debug for a few weeks so that when an error occurs, it'll print the pertenant data.
* Once again, this is the full C# WebServer, not the lite branch that is included in LibOMV (we need SSL!)
2009-07-21 06:47:29 +00:00
Teravus Ovares
08819bcbea
* Created a way that the OpenSimulator scene can ask the physics scene to do a raycast test safely.
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* Test for prim obstructions between the avatar and camera. If there are obstructions, inform the client to move the camera closer. This makes it so that walls and objects don't obstruct your view while you're moving around. Try walking inside a hollowed tori. You'll see how much easier it is now because your camera automatically moves closer so you can still see.
* Created a way to know if the user's camera is alt + cammed or just following the avatar.
* Changes IClientAPI interface by adding SendCameraConstraint(Vector4 CameraConstraint)
2009-07-19 02:32:02 +00:00
MW
acea31518b
fixed the bug where changing the rotation of a selection of prims in a linkset, made each of those prims rotate around its own centre rather than around the geometric centre of the selection like they should do (and like the client expects).
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This involved adding a new OnUpdatePrimSingleRotationPosition event to IClientAPI so that we can get the changed position from the client.
Btw adding new events to IClientAPI is really tedious where you have to copy the change across to at least 5 or 6 other files.
[Note this doesn't fix the bug where any rotation changes to the root prim (but not the whole linkset) cause rotation errors on the child prims.]
2009-07-17 14:58:54 +00:00
Justin Clarke Casey
5815162d7e
minor: remove some mono compiler warnings
2009-07-15 20:49:58 +00:00
Jeff Ames
6b3fc3ccb8
Bump version in Framework/Servers/VersionInfo to 0.6.6.
2009-07-15 05:24:06 +00:00
MW
d9a8ecf238
Changed the DeRezObject event so it passes a list<uint> of localIDs in one event trigger rather than triggering the event once for every localid in the derez packet.
2009-07-12 12:32:39 +00:00
Justin Clarke Casey
18ffbf6342
* minor format changes and message additions
2009-07-10 19:18:05 +00:00
Justin Clarke Casey
d7d2de3a08
* minor: standardize some logging messages
2009-07-10 18:57:16 +00:00