nebadon
9ed3532c1b
reduce avatar verticle jump from the absurd 5 meter jump to a less
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absurd 3m vertical jump to better match what you would see in Second
Life and be more in line with what users would expect.
2012-03-20 13:45:38 -07:00
Justin Clark-Casey (justincc)
86bd287b53
refactor: precalculate the fixed movement factor for avatar tilting (sqrt(2)) rather than doing it multiple times on every move.
2012-03-20 20:39:33 +00:00
Justin Clark-Casey (justincc)
5f2a65c976
refactor: Eliminate unnecessary duplicate avCapsuleTilted
2012-03-20 20:28:58 +00:00
Justin Clark-Casey (justincc)
a3abd65e3d
Remove pointless ThreadAbortException catching in a test that isn't run anyway.
2012-03-20 01:41:32 +00:00
Justin Clark-Casey (justincc)
8c911ddaf0
Remove some pointless catching/throwing in the scene loop.
2012-03-20 01:39:19 +00:00
Justin Clark-Casey (justincc)
4cbaf053cf
Fix small typo
2012-03-20 00:53:33 +00:00
Justin Clark-Casey (justincc)
1c0f3a1f21
Fix crash where two scene loop threads could changes m_MeshToTriMeshMap at the same time.
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Have to lock m_MeshToTriMeshMap as property is static and with more than one region two scene loops could try to manipulate at the same time.
2012-03-20 00:40:03 +00:00
Justin Clark-Casey (justincc)
e9271ec653
Add some doc about the EventManager.OnLoginsEnabled event.
2012-03-19 22:48:26 +00:00
Justin Clark-Casey (justincc)
e2b1c569da
Fix a bug where logins to standalones would fail if the RegionReady module was not active
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Unfortunately, the OnLoginsEnabled event is currently only guaranteed to fire if the RegionReady module is active.
However, we can instantiate the AuthorizationService in the module RegionLoaded method since by this time all other modules will have been loaded
2012-03-19 22:45:03 +00:00
Justin Clark-Casey (justincc)
437f18bc41
Stop console command "xengine status" throwing an exception if there are no scripts in a region.
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Addresses http://opensimulator.org/mantis/view.php?id=5940
2012-03-19 21:43:23 +00:00
Justin Clark-Casey (justincc)
ab54ce1907
Fix configuration problems where XAssetDatabasePlugin was picked up accidentally.
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The asset data plugin now implements IXAssetData rather than IAssetData so the ordinary AssetService should no longer pick it up.
This replaces the changes in 92b1ade
. There is no longer any need to adjust your StandaloneCommon.ini/Robust.ini/Robust.HG.ini files.
This may explain very recent issues in the last few weeks where textures have been disappearing or turning white (as they were going to different places).
Unfortunately, you will need to rollback to an earlier database backup or reupload the textures.
2012-03-19 00:18:04 +00:00
Diva Canto
d1256536b5
Added GetUUID(first, last) on UserAgentsService so that we can finally make direct user connections.
2012-03-17 21:27:28 -07:00
Diva Canto
441ef301a3
Amend to previous commit: normalize strings ToLower.
2012-03-17 19:41:47 -07:00
Diva Canto
7dfa0309c6
More on HG access control. This commit splits the UserManagementModule into the Basic one and the HG one, so that we can do everything that needs to be done for HG ACLs to work without interfering with the vanilla opensim. For the moment, it finds foreign users who have left a trace in the region, e.g. an object. This makes it possible to ban/IM/etc these users using the regular avatar picker. TODO: contact the UAS directly given a name of the form First.Last @foo.com.
2012-03-17 15:36:20 -07:00
Diva Canto
1a4fdd2666
Moved HandleAvatarPickerRequest from the generic Scene.PacketHandlers to the UserManagementModule where it belongs. No functional changes.
2012-03-17 10:48:22 -07:00
Diva Canto
d87a5758fb
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-03-17 10:00:43 -07:00
Diva Canto
33c14cb107
Region access control! Region operators can now specify things like DisallowForeigners (means what it says) and DisallowResidents (means that only admins and managers can get into the region). This puts the never-completed AuthorizationService to good use. Note that I didn't implement a grid-wide Authorization service; this service implementation is done entirely locally on the simulator. This can be changed as usual by pluging in a different AuthorizationServicesConnector.
2012-03-17 10:00:11 -07:00
Justin Clark-Casey (justincc)
4a57112f19
Add osGetInventoryDesc() as per http://opensimulator.org/mantis/view.php?id=5927
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This allows one to get description data for a given prim inventory item.
Thanks MarcelEdward and GuduleLapointe!
2012-03-17 04:02:23 +00:00
Justin Clark-Casey (justincc)
1e4180fc93
Clean up "save iar" help
2012-03-17 02:54:19 +00:00
Diva Canto
a4dca88a57
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-03-16 13:08:27 -07:00
Diva Canto
a2009ffe2e
Terrain: added [Terrain] section with an option to load an initial flat terrain. Default is still pinhead island. I much rather have a flat land in the beginning.
2012-03-16 13:08:05 -07:00
Justin Clark-Casey (justincc)
59b6f6a6e0
minor: reuse threadpool count we just fetched instead of fetching it again
2012-03-16 03:56:56 +00:00
Justin Clark-Casey (justincc)
bece2023e7
Add total scripts count to "show threads"
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However, this returns 0 on Mono (at least on 2.6.7)! So not showing if it is zero.
2012-03-16 03:52:13 +00:00
Justin Clark-Casey (justincc)
9497a7c7bd
refactor: separate out console and status report generation parts of XEngine
2012-03-16 03:32:14 +00:00
Justin Clark-Casey (justincc)
922d8c9312
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-03-16 03:28:17 +00:00
Justin Clark-Casey (justincc)
6e8f80f1ab
Improve threadpool reporting to "show threads" console command (also gets printed out periodically)
2012-03-16 03:26:47 +00:00
Diva Canto
05bb2e4275
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-03-15 20:22:59 -07:00
Diva Canto
05a1493fff
More on map search: send extra messages to the user regarding the region being found or not, because the UI is horribly confusing -- places profile is always "loading..." whether the region exists or not.
2012-03-15 20:22:26 -07:00
Justin Clark-Casey (justincc)
421b562a04
Add process working memory to "show stats" memory statistics.
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This shows the actual amount of RAM being taken up by OpenSimulator (objects + vm overhead)
2012-03-16 02:43:33 +00:00
Justin Clark-Casey (justincc)
aa881e8065
Allow comments to appear in command scripts (e.g. shutdown_commands.txt).
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These can start with ; # or //
2012-03-16 02:07:26 +00:00
Justin Clark-Casey (justincc)
8550a4a07e
In Top Scripts report, don't show scripts with no or less than 1 microsecond of execution time.
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This is to make the report clearer and less confusing.
2012-03-16 01:46:21 +00:00
Justin Clark-Casey (justincc)
c386b68373
Aggregate script execution times by linksets rather than individual prims.
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This is for the top scripts report.
2012-03-16 01:31:53 +00:00
Justin Clark-Casey (justincc)
7df4a544fe
Fix owner name display in "Top Colliders" and "Top Script" region reports.
2012-03-16 00:53:36 +00:00
Justin Clark-Casey (justincc)
a4b01ef38a
Replace script-lines-per-second with the script execution time scaled by its measurement period and an idealised frame time.
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The previous lines-per-second measurement used for top scripts report was inaccurate, since lines executed does not reflect time taken to execute.
Also, every fetch of the report would reset all the numbers limiting its usefulness and we weren't even guaranteed to see the top 100.
The actual measurement value should be script execution time per frame but XEngine does not work this way.
Therefore, we use actual script execution time scaled by the measurement period and an idealised frame time.
This is still not ideal but gives reasonable results and allows scripts to be compared.
This commit moves script execution time calculations from SceneGraph into IScriptModule implementations.
2012-03-16 00:34:30 +00:00
Diva Canto
0548eeb571
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-03-15 16:03:33 -07:00
Diva Canto
18d1d6d3b4
More on SLURLs and V3. This is hacky, but it works. Basically, we have to redefine the encoding of HG URLs because the viewer messes them up. Examples of what works and doesn't work:
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- secondlife://ucigrid00.nacs.uci.edu|8002/128/128 <-- works throughout the viewer
- secondlife://http|!!ucigrid00.nacs.uci.edu|8002+Test+Zone+1/128/128 <-- works throughout the viewer
- secondlife://http|!!grid.sciencesim.com!grid!hypergrid.php+Yellowstone01+74/128/128 <-- works throughout
- secondlife://http%3A%2F%2Fucigrid00.nacs.uci.edu%3A8002%20UCI%20Central%201/128/128 <-- works in chat, but not as URLs in the webkit
2012-03-15 16:03:09 -07:00
Diva Canto
df144eb9e2
Revert "Revert "More hacking around viewer bug""
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This reverts commit e5612553ce
.
2012-03-15 14:55:25 -07:00
Diva Canto
f52917288a
These SLURLs are very confusing! -- reverting the revert. Hack is, indeed, needed.
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Revert "Revert "Hack around https://jira.secondlife.com/browse/VWR-28570 ""
This reverts commit 5a9560db28
.
2012-03-15 14:54:25 -07:00
Diva Canto
5a9560db28
Revert "Hack around https://jira.secondlife.com/browse/VWR-28570 "
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This reverts commit 697ac7fd9d
.
2012-03-15 14:36:48 -07:00
Diva Canto
e5612553ce
Revert "More hacking around viewer bug"
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This reverts commit 10731732b4
.
2012-03-15 14:36:29 -07:00
Mic Bowman
8b5298a62e
Protect the scriptmodulecomms interface.
2012-03-15 13:37:43 -07:00
Mic Bowman
402ff75d78
Adds a new script command 'modInvoke' to invoke registered functions
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from region modules. The LSL translator is extended to generate the
modInvoke format of commands for directly inlined function calls.
A region module can register a function Test() with the name "Test".
LSL code can call that function as "Test()". The compiler will translate
that invocation into modInvoke("Test", ...)
2012-03-15 13:16:02 -07:00
Diva Canto
fd4ad82367
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-03-15 11:06:08 -07:00
Diva Canto
10731732b4
More hacking around viewer bug
2012-03-15 11:05:43 -07:00
Diva Canto
697ac7fd9d
Hack around https://jira.secondlife.com/browse/VWR-28570
2012-03-15 10:17:02 -07:00
Justin Clark-Casey (justincc)
acb1355ff2
Remove property/field duplication in ScriptInstance where it's unnecessary.
2012-03-15 02:02:31 +00:00
Justin Clark-Casey (justincc)
2d32401e23
Simplify some logic in the ScriptInstance constructor - running is set to false in both if/else branches
2012-03-15 01:32:16 +00:00
Justin Clark-Casey (justincc)
f0c1746063
minor: correct indentation levels
2012-03-15 01:26:38 +00:00
Justin Clark-Casey (justincc)
5ddda89238
Remove duplication of m_RunEvents and Running
2012-03-15 00:48:44 +00:00
Justin Clark-Casey (justincc)
2f81e53f63
Fix a problem where multiple near simultaneous calls to llDie() from multiple scripts in the same linkset can cause unnecessary thread aborts.
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The first llDie() could lock Scene.m_deleting_scene_object.
The second llDie() would then wait at this lock.
The first llDie() would go on to remove the second script but always abort it since the second script's WorkItem would not go away.
Easiest solution here is to remove the m_deleting_scene_object since it's no longer justified - we no longer lock m_parts but take a copy instead.
This also requires an adjustment in XEngine.OnRemoveScript not to use instance.ObjectID instead when firing the OnObjectRemoved event.
2012-03-15 00:20:47 +00:00
Justin Clark-Casey (justincc)
12cebb12d5
Alleviate an issue where calling Thread.Abort() on script WorkItems can fail to release locks, resulting in a crippled simulator.
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This seems to be a particular problem with ReaderWriterLockSlim, though other locks can be affected as well.
It has been seen to happen when llDie() is called in a linkset running more than one script.
Alleviation here means supplying a ScriptInstance.Stop() timeout of 1000ms rather than 0ms, to give events a chance to complete.
Also, we check the IsRunning status at the top of the ScriptInstance.EventProcessor() so that another event doesn't start in the mean time.
Ultimately, a better solution may have to be found since a long-running event would still exceed the timeout and be aborted.
2012-03-15 00:06:52 +00:00
Diva Canto
d6dd3c42d1
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-03-13 20:16:19 -07:00
Diva Canto
479dd65a63
Teleports: bounce off repeated requests of teleporting the same agent. Some scripts do that, and that fails the whole thing.
2012-03-13 20:15:38 -07:00
Diva Canto
5a09572393
Minor sanity check on simulation agent handler (content type)
2012-03-13 20:14:51 -07:00
Justin Clark-Casey (justincc)
95ec96bf86
refactor: rename ScriptInstance.m_CurrentResult to m_CurrentWorkItem to make it more understandable as to what it is and what it does (hold a thread pool work item for a waiting of in-progress event)
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Also add other various illustrative comments
2012-03-14 00:29:36 +00:00
Diva Canto
37828c9b9a
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-03-13 08:07:11 -07:00
Diva Canto
4eb2605c79
Datasnapshot: added "secret" to the registration/deregistration query so that data providers can verify authenticity if they want.
2012-03-13 08:06:30 -07:00
Justin Clark-Casey (justincc)
25592bbd85
Add max thread and min thread information to "xengine status" region console command
2012-03-12 21:16:05 +00:00
Robert Adams
e0dd38f672
Rename the stream extension method WebUtil.CopyTo() to WebUtil.CopyStream().
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.NET 4.0 added the method Stream.CopyTo(stream, bufferSize). For .NET 3.5
and before, WebUtil defined an extension method for Stream with the signature
Stream.CopyTo(stream, maxBytesToCopy). The meaning of the second parameter
is different in the two forms and depending on which compiler and/or
runtime you use, you could get one form or the other. Crashes ensue.
This change renames the WebUtil stream copy method to something that
cannot be confused with the new CopyTo method defined in .NET 4.0.
2012-03-12 10:07:04 -07:00
Diva Canto
13fb582c12
DataSnapshot: renamed gridserverURL to gatekeeperURL, and normalimzed the capitalization of 'name' to lower case, also in the same <grid> section.
2012-03-12 07:55:17 -07:00
Diva Canto
824eb7ed20
Added osGetGridGatekeeperURI()
2012-03-10 19:51:28 -08:00
Diva Canto
291dc39691
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-03-10 08:09:43 -08:00
Justin Clark-Casey (justincc)
05e821c444
Fix TestSaveOarNoAssets() by not launch a no-assets request on a separate thread.
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This was previous behaviour anyway.
2012-03-10 03:11:28 +00:00
Justin Clark-Casey (justincc)
6e26f17923
minor: In IAR save, log when we start adding the control file rather than saying afterwards that we added it.
2012-03-10 02:13:17 +00:00
Justin Clark-Casey (justincc)
5507752dc5
minor: rearrange some save oar messages so they say what they're about to do rather than what they've just done.
2012-03-10 02:11:30 +00:00
Justin Clark-Casey (justincc)
1693799623
On OAR saving, try fetch assets serially rather than firing all the requests at the asset service at once.
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This may (or may not) improve reliability for http://opensimulator.org/mantis/view.php?id=5898
Quick tests show that save time is the same.
2012-03-10 02:03:07 +00:00
Justin Clark-Casey (justincc)
d6ebf2d6ca
Add ability to specify a default estate to be used when creating regions.
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This is configured in the new [Estates] section of OpenSim.ini.
If a default estate is configured then all new regions are automatically joined to it instead of asking the user.
If the default estate does not already exist then it is created.
Current default behaviour remains the same - the user is asked for estate details when necessary.
Thanks to Frenando Oliveira for the patch which I adapated further.
2012-03-10 01:27:05 +00:00
Mic Bowman
7b8e9d88e3
Serialize all web requests to a particular host:port pair; only applied to the PostToService variants.
2012-03-09 16:53:51 -08:00
Justin Clark-Casey (justincc)
bdc968f1fc
Factor out common default animations code into SLUtil. LLClientView now makes use of the SLUtil copy via a method rather than each LLClientView loading a separate copy.
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As per opensim-users mailing list discussion.
2012-03-09 23:57:24 +00:00
Melanie
5c5a493791
Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
2012-03-09 22:59:23 +00:00
satguru srivastava
35f2479858
fix for NPC not playing internal animations
2012-03-09 22:58:59 +00:00
Diva Canto
a58152bd2a
More on inventory transfer hold ups:
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- Added an inventory cache for caching root and system folders
- Synchronized the remote inventory connector, so that all the remote inventory calls are serialized
This will not make much difference in the hold ups. We'd have to move the FireAndForget high up to AddInventoryItem, but that opens up a can of worms regarding the notification of the recipient... the recipient would be notified of the offer before the items are effectively in his inventory, which could lead to surprises.
2012-03-09 12:59:24 -08:00
Diva Canto
81869c4a3f
More on HG inventory transfers. Move the FireAndForget higher up.
2012-03-09 09:48:12 -08:00
Diva Canto
f545d669de
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-03-08 19:32:21 -08:00
Diva Canto
7db5ba7702
More on the freeze on HG inventory transfers: spawn a threadlet on the functional asset posts so that the client threads doesn't freeze (but the network posts are serialized).
2012-03-08 19:31:53 -08:00
Justin Clark-Casey (justincc)
06dda14505
Simplify minimap coarse location code by just reference SP.AbsolutePosition
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This is rather than checking whether the avatar is sitting and doing its own calculation.
2012-03-09 02:50:57 +00:00
Justin Clark-Casey (justincc)
205c36d3a4
Get rid of unnecessary ParentID == 0 check on SP.Get_AbsolutePosition since this is handled by the necessary ParentPart check
2012-03-09 02:44:08 +00:00
Justin Clark-Casey (justincc)
94e58ff6b9
Use SP.ParentPart instead of ParentID in places where it's more efficient (saving extra null checks, etc.)
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However, it looks like we should retain SP.ParentID since it's much easier to use that in places where another thread could change ParentPart to null.
Otherwise one has to clumsily put ParentPart in a reference, etc. to avoid a race.
2012-03-09 02:38:11 +00:00
Justin Clark-Casey (justincc)
b454326273
refactor: cleanup SP.HandleAgentSit so that everything is done within one if (part != null), rather than having unnecessary multiple checks
2012-03-09 02:33:48 +00:00
Diva Canto
c22446ede0
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-03-08 18:29:08 -08:00
Diva Canto
8a34d1b710
HG inventory/asset transfers: serialize asset posts. I'm using the same pattern as suggested in the patch mantis #5921 . Testing it in this smaller context to see how it works.
2012-03-08 18:28:46 -08:00
Justin Clark-Casey (justincc)
73c47f7205
Remove a race condition from SP.Set_AbsolutePosition where we assume the ParentPart is still not null if the ParentID != 0
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Another thread could come in and stand the avatar between those two instructions.
2012-03-09 02:22:22 +00:00
Melanie
42a7a85062
FireAndForget scripted rez - port from Avination
2012-03-09 00:57:49 +00:00
Justin Clark-Casey (justincc)
df4b06aed1
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-03-09 00:20:10 +00:00
Justin Clark-Casey (justincc)
034c9d6bcc
Merge branch 'xassetservice'
2012-03-09 00:19:42 +00:00
Justin Clark-Casey (justincc)
3c5bd7c35a
minor: move some compression related var setup inside compression if/then switch
2012-03-09 00:16:49 +00:00
Justin Clark-Casey (justincc)
0cbdf9dad2
Put big fat EXPERIMENTAL warning in xassetservice database plugin
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This should not currently be used in any circumstances except for experimentation.
Database tables used by this plugin can still change at any time with no migration path.
2012-03-09 00:05:34 +00:00
Diva Canto
9c8ef96301
Fixes mantis #5923
2012-03-08 15:55:43 -08:00
Melanie
675d40357c
Hold a ref to the prim we're sat on rather than querying scene each time
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the check for significant is carried out. Prevents a deadlock condition.
2012-03-08 19:14:34 +00:00
Justin Clark-Casey (justincc)
fa2a64564a
Move "change region" command into general category
2012-03-08 02:24:37 +00:00
Justin Clark-Casey (justincc)
dfdb0e140c
Uses shorter AddCommand form for "show estates"
2012-03-08 02:23:52 +00:00
Justin Clark-Casey (justincc)
650d761c06
Display help commander topics in capitalized form - the commands themselves are still lowercase.
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Also convert the estate commands to simply AddCommand() calls so that commands from two different modules can be placed in the same category
2012-03-08 02:17:45 +00:00
Justin Clark-Casey (justincc)
430304c176
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-03-08 01:59:00 +00:00
Justin Clark-Casey (justincc)
749c3fef8a
Change "help" to display categories/module list then "help <category/module>" to display commands in a category.
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This is to deal with the hundred lines of command splurge when one previously typed "help"
Modelled somewhat on the mysql console
One can still type help <command> to get per command help at any point.
Categories capitalized to avoid conflict with the all-lowercase commands (except for commander system, as of yet).
Does not affect command parsing or any other aspects of the console apart from the help system.
Backwards compatible with existing modules.
2012-03-08 01:51:37 +00:00
Justin Clark-Casey (justincc)
6bdea15ecf
minor: make NPC tests run in a given order, comment out log lines in mock region data plugins, null out scene in script and npc torture tests, add other doc comments to torture tests
2012-03-07 01:11:37 +00:00
Melanie
a1b28a61a6
Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
2012-03-07 01:04:09 +00:00
Melanie
7769362687
Always zero the PhysActor on dupes to prevent side effects on the orignal prim
2012-03-07 01:03:26 +00:00
Justin Clark-Casey (justincc)
f3678d217f
Stop individually deleting objects at the end of each ObjectTortureTest.
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We can now do this since the entire scene and all objects within it are now successfully gc'd at the end of these tests.
This greatly improves the time taken to run each test (by reducing teardown time, not the time to actually do the test work that we're interested in).
Slightly simplifies config read in Scene constructor to help facilitate this.
2012-03-07 00:31:18 +00:00
Justin Clark-Casey (justincc)
23aba007dd
Add documentation to make more explicit the difference between OnRezScript and OnNewScript in the event manager
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OnNewScript fires when a script is added to a scene
OnRezScript fires when the script actually runs (i.e. after permission checks, state retrieval, etc.)
2012-03-07 00:04:24 +00:00
Justin Clark-Casey (justincc)
3376979923
Remove static m_MainInstance in LocalGridServiceConnector.
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I believe this was originally required back when there could be two LocalGridServiceConnectors but this is no longer the case.
Having such statics makes performance testing much more difficult since they prevent GC of objects unless static references are explicitly nulled.
2012-03-06 23:51:50 +00:00
Justin Clark-Casey (justincc)
98251cdab3
Add sensor, dataserver requests, timer and listener counts to "xengine status" command.
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This is for diagnostic purposes.
2012-03-06 23:21:17 +00:00
Justin Clark-Casey (justincc)
e9d8eb5a27
Remove unnecessary explicit ElapsedEventHandler in SimReporter
2012-03-06 22:31:25 +00:00
Justin Clark-Casey (justincc)
0f4cdc0c5b
Explictly close down the StatsReporter so that we can shutdown its timer
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This is another step necessary for the scene to be garbage collected between performance tests
2012-03-06 19:05:32 +00:00
Justin Clark-Casey (justincc)
b3449e998a
Fix TestSyntaxError() and TestSyntaxErrorDeclaringVariableInForLoop()
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They were all failing assertions but the exceptions these threw were caught as expected Exceptions.
I don't think we can easily distinguish these from the Exceptions that we're expecting.
So for now we'll do some messy manually checking with boolean setting instead.
This patch also corrects the assertions themselves.
2012-03-06 02:30:22 +00:00
Justin Clark-Casey (justincc)
a92153ed88
Get all test methods in OpenSim.Region.ScriptEngine.Tests.dll to report that they're running
2012-03-06 02:21:19 +00:00
Justin Clark-Casey (justincc)
85198a45cb
Fix off by one error in script error reporting.
2012-03-06 02:01:47 +00:00
Justin Clark-Casey (justincc)
1dc03e5c4f
Simplify NPCModuleTests code by putting the NPCModule in an instance variable rather than making each test fetch it seperately.
...
Also rename instance variables in the test to conform to naming standards and for understandability
2012-03-06 01:47:43 +00:00
Justin Clark-Casey (justincc)
d44b7c486a
Go back to setting appearance directly in NPCModule.SetAppearance() to fix mantis 5914
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The part reverted is from commit 2ebb421
.
Unfortunately, IAvatarFactoryModule.SetAppearance() does not transfer attachments.
I'm not sure how to do this separately, unfortunately I'll need to leave it to Dan :)
Regression test added for this case.
Mantis ref: http://opensimulator.org/mantis/view.php?id=5914
2012-03-06 01:27:30 +00:00
Chris Hart
413bc1e77e
Updates to MSSQL store for 0.7.3 to include:
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* Telehub support
* Bugfix to Friends lookups
* Updates to Creator fields to store up to 255 characters for HG item creator storage
2012-03-06 00:27:49 +00:00
Justin Clark-Casey (justincc)
441449e240
Switch to sha256 from sha1 in order to avoid future asset hash collisions.
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Some successful collision attacks have been carried out on sha1 with speculation that more are possible.
http://en.wikipedia.org/wiki/Cryptographic_hash_function#Cryptographic_hash_algorithms
No successful attacks have been shown on sha256, which makes it less likely that anybody will be able to engineer an asset hash collision in the future.
Tradeoff is more storage required for hashes, and more cpu to hash, though this is neglible compared to db operations and network access.
2012-03-06 00:14:21 +00:00
Justin Clark-Casey (justincc)
fd2b285b1b
remove unnecessary hash local variable
2012-03-05 23:50:41 +00:00
BlueWall
33a154e446
Merge branch 'master' of /home/opensim/var/repo/opensim into v3_support
2012-03-04 10:42:37 -05:00
Justin Clark-Casey (justincc)
3780df8a32
Make asset compression optional. Currently set to false and not configurable from outside MySQLXAssetData.
2012-03-03 01:43:36 +00:00
Justin Clark-Casey (justincc)
75dc8b1aed
Implement basic gzip compression for xassetdata
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Whether this is worthwhile is debatable since here we are not transmitting data over a network
In addition, jpeg2000 (the biggest data hog) is already a compressed image format.
May not remain.
2012-03-03 01:28:58 +00:00
Justin Clark-Casey (justincc)
2535a4cafc
If asset data already exists with the required hash then don't rewrite it
2012-03-03 00:05:02 +00:00
Justin Clark-Casey (justincc)
94b323d1d8
Perform asset storage transactionally
2012-03-02 23:41:54 +00:00
Justin Clark-Casey (justincc)
7113b44bdd
Merge branch 'master' into xassetservice
2012-03-02 23:30:19 +00:00
Justin Clark-Casey (justincc)
98ad6ed255
comment out "[CAPS]: ScriptTaskInventory Request" log spam
2012-03-02 23:29:35 +00:00
Justin Clark-Casey (justincc)
e81b3502ef
Make xassetservice execute one query to retrieve the asset, not two
2012-03-02 23:26:03 +00:00
Justin Clark-Casey (justincc)
c2c102d33e
Remove outdated comment about checking attachment prims in Scene.PipeEventsForScript()
2012-03-02 22:52:26 +00:00
Justin Clark-Casey (justincc)
089fd61a3b
Allow a script to receive events if its root prim is in an area where it's allowed to run rather than checking its own prim.
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This allows scripts to run in child prims that are outside region boundaries.
This is an interim patch applied from http://opensimulator.org/mantis/view.php?id=5899 though it does not resolve that bug
Thanks tglion!
2012-03-02 22:43:24 +00:00
BlueWall
d242d47e5c
OpenID auth needs hashing before authenticating
2012-03-02 15:05:06 -05:00
BlueWall
6fc350725d
Merge branch 'master' into v3_support
2012-03-02 15:02:09 -05:00
Dan Lake
64a036b4cf
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-03-02 09:19:35 -08:00
Dan Lake
8d249f8456
ScenePresence line endings and fix AllowMovement default to true.
2012-03-02 09:19:13 -08:00
Justin Clark-Casey (justincc)
6e3523e25e
minor: remove mono compiler warning
2012-03-02 04:08:07 +00:00
Justin Clark-Casey (justincc)
2a2656f629
Merge branch 'master' into xassetservice
2012-03-02 04:01:53 +00:00
Justin Clark-Casey (justincc)
be4199c3bc
Make XAssetService a de-duplicating asset service.
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This is an extremely crude implemenation which almost works by accident. Nevertheless it does work.
It can be tested with the instructions at http://opensimulator.org/wiki/Feature_Proposals/Deduplicating_Asset_Service#Testing
It does not interact at all with the existing asset service or any data stored there.
This code is subject to change without notice and should not be used for anything other than gawking.
2012-03-02 03:57:55 +00:00
Diva Canto
8fccd2b555
Send the right name and creation date on the BasicProfileModule.
2012-03-01 19:55:51 -08:00
Dan Lake
e8779cd9e5
In ScenePresence, removed several private variables used to store public parameters. They were only used by the get/set and make code harder to refactor.
2012-03-01 19:22:05 -08:00
Justin Clark-Casey (justincc)
dd63cd1656
Start by adding XAssetService as a copy of the existing AssetService.
...
This is the start of exploring the creation of a bundled OpenSimulator asset service that does de-duplication and possibly file storage of assets.
Along the lines of coyled's SRAS, but not intended to replace, merely to act as a more performant bundled default.
Might end up nicking stuff from kcozen's patch at http://opensimulator.org/mantis/view.php?id=5429
More details at http://opensimulator.org/wiki/Feature_Proposals/Deduplicating_Asset_Service
Feedback and discussion welcome as commits are made.
2012-03-02 02:23:35 +00:00
Justin Clark-Casey (justincc)
ec48a2f32b
minor: Rename pCampbot console prompt to "pCampbot" rather than "Region"
2012-03-02 01:54:48 +00:00
Justin Clark-Casey (justincc)
94971bf3b9
Provide feedback on bot login states in pCampbot
2012-03-02 01:31:28 +00:00
Justin Clark-Casey (justincc)
d8c4985527
Move SenseRepeaters.Count check inside the SenseRepeatListLock.
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No methods in the List class are thread safe in the MS specification/documentation
2012-03-02 00:28:37 +00:00
Justin Clark-Casey (justincc)
dcfd05c8ea
lock SenseRepeatListLock when added a new sensor during script reconstitution.
...
This is already being done in the other place where a sensor is added.
Adding a sensor whilst another thread is iterating over the sensor list can cause a concurrency exception.
2012-03-02 00:22:23 +00:00
Mic Bowman
8a375f3c30
Adds an OSSL command for regular expression-based string replacement. Parameters
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are osReplaceString(string source, string patter, string replace, integer count, integer start)
The count parameter specifies the total number of replacements to make, -1 makes
all replacements.
2012-03-01 14:49:49 -08:00
BlueWall
7a88d21e59
Merge branch 'master' of /home/opensim/src/opensim
2012-03-01 14:20:46 -05:00
BlueWall
a2b0ed537e
Fix indexing on string trim
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Thanks to zadark for pointing this out,
smxy for deciphering the ?: operator and
Plugh for the fix \o/ yay for IRC
2012-03-01 14:18:48 -05:00
Justin Clark-Casey (justincc)
0007711eb5
Use a fully stubbed out MockConsole for unit tests rather than inheriting from CommandConsole.
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This is so that the static MainConsole.Instance doesn't retain references to methods registered by scene and other modules to service commands.
This prevents the scene from being garbage collected at the end of a test.
This is not the final thing preventing GC - next up is the timer started by SimStatsReporter that holds a reference to Scene that prevents end of test gc.
2012-03-01 03:23:10 +00:00
Justin Clark-Casey (justincc)
aabbbb32ff
Flick master up to 0.7.4
2012-02-29 23:45:14 +00:00
BlueWall
69c999033b
Revert "Fix authentication for OpenID provider"
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This reverts commit 9f597c2d42
. Fixing OpenID causes issues with other parts of the code.
2012-02-29 15:52:15 -05:00
BlueWall
df75f5ae37
Merge branch 'master' of /home/opensim/src/opensim
2012-02-29 14:42:36 -05:00
BlueWall
afc9a7d3f9
Merge branch 'master' of /home/opensim/src/opensim into v3_support
2012-02-29 14:39:51 -05:00
BlueWall
9f597c2d42
Fix authentication for OpenID provider
2012-02-29 14:39:07 -05:00
Justin Clark-Casey (justincc)
a181fae722
Don't start pCampbot if the user doesn't supply bot firstname, lastname stub and password
2012-02-29 03:00:56 +00:00
Justin Clark-Casey (justincc)
40c838896c
Use correct casing of RegionSettings.Sandbox in the various database modules.
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MySQL and MSSQL have it as Sandbox, sqlite as sandbox.
In various different places in every plugin the wrong casing is used...
Consistency, who needs it? Or one day sqlite can change to Sandbox.
2012-02-29 00:33:17 +00:00
Justin Clark-Casey (justincc)
670c7842a4
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-02-29 00:03:55 +00:00
Justin Clark-Casey (justincc)
2fce7dd593
Call Dispose() via using() on SqliteCommands in WebStatsModule after use.
2012-02-28 22:54:21 +00:00
Kevin Cozens
a813e7ffdd
Fixed two typos. White space cleanups.
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Signed-off-by: nebadon <michael@osgrid.org>
2012-02-28 14:12:39 -07:00
Mic Bowman
4268427ac3
Some clean up in WebUtil, remove unused ServiceRequest function.
2012-02-27 15:15:03 -08:00
Diva Canto
142f8a4aec
HG: Remove async in posting assets to foreign grid. Mono hates concurrency there.
2012-02-25 21:00:19 -08:00
BlueWall
4177571a78
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim into v3_support
2012-02-25 14:33:56 -05:00
PixelTomsen
01f454242d
PRIM_SCULPT_FLAG_INVERT, PRIM_SCULPT_FLAG_MIRROR implemented
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http://opensimulator.org/mantis/view.php?id=5763
2012-02-25 15:33:33 +00:00
Justin Clark-Casey (justincc)
b48b0b1e58
Remove EXPERIMENTAL tags from load iar/save iar commands.
2012-02-25 00:48:41 +00:00
PixelTomsen
7b5e42c744
llGetLinkMedia, llSetLinkMedia, llClearLinkMedia implementation mantis: http://opensimulator.org/mantis/view.php?id=5756 http://opensimulator.org/mantis/view.php?id=5755 http://opensimulator.org/mantis/view.php?id=5754
2012-02-24 23:10:41 +00:00
Justin Clark-Casey (justincc)
bafef292f4
Take watchdog alarm calling back outside the m_threads lock.
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This is how it was originally. This stops a very long running alarm callback from causing a problem.
2012-02-24 05:25:18 +00:00
Justin Clark-Casey (justincc)
9e6ffe7798
Rename Watchdog.GetThreads() to GetThreadsInfo() to reflect what it actually returns and for consistency.
2012-02-24 05:15:47 +00:00
Justin Clark-Casey (justincc)
84735b644c
Get rid of some of the identical exception catching in Scene.Update().
2012-02-24 05:12:56 +00:00
Justin Clark-Casey (justincc)
f67f37074f
Stop spurious scene loop startup timeout alarms for scenes with many prims.
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On the first frame, all startup scene objects are added to the physics scene.
This can cause a considerable delay, so we don't start raising the alarm on scene loop timeouts until the second frame.
This commit also slightly changes the behaviour of timeout reporting.
Previously, a report was made for the very first timed out thread, ignoring all others until the next watchdog check.
Instead, we now report every timed out thread, though we still only do this once no matter how long the timeout.
2012-02-24 05:02:33 +00:00
Justin Clark-Casey (justincc)
fe229f10e6
In osSetSpeed(), if no avatar for a uuid is found then don't attempt to set speed.
2012-02-24 04:08:59 +00:00
PixelTomsen
0b9f4d7e74
llLinkSitTarget implementation http://wiki.secondlife.com/wiki/LlLinkSitTarget
2012-02-24 00:58:11 +00:00
Justin Clark-Casey (justincc)
f034958bdc
Load appropriate 32-bit/64-bit Windows sqlite dll if using WebStatsModule.
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This should resolve http://opensimulator.org/mantis/view.php?id=5901
2012-02-23 23:11:47 +00:00
Justin Clark-Casey (justincc)
90ea00a109
Try to resolve some problems with viewers crashing after hitting parcel banlines or freezing on the banline.
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This involves
1) On forcible teleport, call m_scene.RequestTeleportLocation() rather than ScenePresence.Teleport() - only EntityTransferModule now should call SP.Teleport()
2) When avatar is being forcibly moved due to banlines, use a 'stop movement' tolerance of 0.2 to requested position rather than 1
This prevents the avatar sometimes being stuck to banlines until they teleport somewhere else.
This aims to fix some problems in http://opensimulator.org/mantis/view.php?id=5822
2012-02-23 22:56:42 +00:00
BlueWall
af377470e1
Merge branch 'master' into v3_support
2012-02-22 22:29:30 -05:00
Melanie
9ed4245d9e
Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
2012-02-23 01:42:08 +00:00
Melanie
1dfc990264
Add a position parameter to region crossing of objects. This avoids the
...
potential bad update that places an object at the opposite side of the
origin sim for a moment before actually crossing it. Especially important in
grids like OSG where lag between sims is high.
2012-02-23 01:40:30 +00:00
BlueWall
165ae251ec
V3 Support
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The V3 webapps need SSO capability and use OpenID. We need to send both our OpenID server url and a token for the user in the login response.
2012-02-22 16:36:28 -05:00
Justin Clark-Casey (justincc)
5d31267185
Remove two spurious m_sceneGraph != null checks in Scene.cs. It's set in constructor and never subsequent set to null.
2012-02-22 00:55:16 +00:00
Justin Clark-Casey (justincc)
cf9b3e7708
Restore the taskItem null check that I accidentally blatted in 5397a6d
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This is a valid check because the caller could supply an invalid uuid.
2012-02-21 23:41:48 +00:00
PixelTomsen
1c533eb520
Fix:LINK_ROOT flag for llGetLinkName() by SinglePrim
2012-02-21 23:15:33 +00:00
Justin Clark-Casey (justincc)
5397a6d4c6
Fix problem with dragging child part inventory item to user inventory.
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This fixes the problem by fixing the permissions module to look at root part permissions rather than having to do this for every caller.
Resolves http://opensimulator.org/mantis/view.php?id=5569
2012-02-21 22:54:30 +00:00
Justin Clark-Casey (justincc)
76f411147d
Revert "Fix:Cannot drag inventory from child prim into inventory http://opensimulator.org/mantis/view.php?id=5569 "
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This reverts commit 15ce73caca
.
As per the COMMENTS in http://opensimulator.org/mantis/view.php?id=5569 , I was going to fix this in a more general way.
2012-02-21 22:49:06 +00:00
PixelTomsen
15ce73caca
Fix:Cannot drag inventory from child prim into inventory http://opensimulator.org/mantis/view.php?id=5569
2012-02-21 22:07:12 +00:00
BlueWall
7cf970fb27
V3 Support:
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This starts V3 support by adding a profile server url to the login response. This requires viewer support - which is also being worked on.
2012-02-21 14:21:03 -05:00
Justin Clark-Casey (justincc)
daee2eda93
Load 32-bit or 64-bit BulletSim Windows library automatically as appropriate.
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This uses the same approach as ODE.
radams, if this doesn't work for you please feel free to revert.
2012-02-21 04:10:39 +00:00
Justin Clark-Casey (justincc)
68a4ef5ef6
Add 64 bit Windows sqlite3.dll and use this if running a 64-bit windows process.
2012-02-21 02:52:20 +00:00
Justin Clark-Casey (justincc)
90dc5f47e7
Fix bug where NPCs would establish child agents on other neighbour regions that had come up after the NPC was created.
2012-02-21 01:57:19 +00:00
Justin Clark-Casey (justincc)
19d271d3fc
Remove PhysXPlugin and wrappers.
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In over 4 years this never progressed beyond an unimplemented stub.
This doesn't mean that it can't come back if someone is interested in implementing PhysX support.
2012-02-21 01:45:17 +00:00
Diva Canto
4a329098e8
Amend to last commit: synchronize access to queues.
2012-02-20 11:12:02 -08:00
Diva Canto
99b9c1a9d5
More improvements on agent position updates: if the target sims fail, blacklist them for 2 min, so that we don't keep doing remote calls that fail.
2012-02-20 10:58:07 -08:00
Diva Canto
1c3ee5d1ce
One more tweak related to the previous 2 commits.
2012-02-19 16:42:01 -08:00
Diva Canto
b489c85226
Amend to last commit. This should have been committed too.
2012-02-19 15:37:37 -08:00
Diva Canto
dcea23906b
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-02-19 12:28:47 -08:00
Diva Canto
20c65ac438
A few more tweaks on position updates and create child agents. Mono hates concurrent uses of the same TCP connection, and even of the connections to the same server. So let's stop doing it. This patch makes movement much smoother when there are lots of neighbours.
2012-02-19 12:28:07 -08:00
BlueWall
bcb9577495
Use localy defined name, TPFlags, for Constants.TeleportFlags
2012-02-19 12:09:57 -05:00
PixelTomsen
d22715126c
Fix:Fly setting for Parcel dosen't work http://opensimulator.org/mantis/view.php?id=5887
...
Signed-off-by: nebadon <michael@osgrid.org>
2012-02-19 01:58:28 -07:00
PixelTomsen
a114367b9b
Fix:OmegaX, OmegaY and OmegaZ not saved for child prims http://opensimulator.org/mantis/view.php?id=5893
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Signed-off-by: nebadon <michael@osgrid.org>
2012-02-19 01:00:01 -07:00
Diva Canto
2ffc055f7e
This should smooth movement in heteregeneous networks by a lot: cache the region by position instead of looking it up all the time -- this was being done during the main update loop!
2012-02-18 21:59:42 -08:00
BlueWall
14e9bf894c
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-02-18 00:51:23 -05:00
BlueWall
f4cd35322f
Route logins according to Estate, Telehub and TeleportFlags
2012-02-18 00:45:43 -05:00
BlueWall
7bdcf9eb26
Propagate our teleport flags on logins
2012-02-18 00:32:09 -05:00
Justin Clark-Casey (justincc)
9846a1e56e
Report an error if the required native Windows ODE library can't be found.
2012-02-18 02:52:29 +00:00
BlueWall
fbccff4994
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-02-17 21:15:18 -05:00
Justin Clark-Casey (justincc)
84184708de
Fix a bug where changing shape parameters of a child prim in a linkset would not persist.
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Resolves http://opensimulator.org/mantis/view.php?id=5819
2012-02-18 01:15:43 +00:00
BlueWall
8f8b478d36
Parcel sales support to SQLite
2012-02-17 20:04:38 -05:00
Justin Clark-Casey (justincc)
b817c337dc
On Windows automatically load the correct native ODE library depending on whether the process is 32-bit or 64-bit
...
In theory, this means that a 64-bit Windows OS user can now run OpenSim.exe with ODE and use more than 2 (or 3) GB of memory.
However, this is completely untested since I don't currently own a 64-bit Windows box. Feedback appreciated.
Using OpenSim.32BitLaunch.exe should continue to work. Other platforms are unaffected.
This will currently not work with sqlite - I will add that too if this works.
2012-02-18 00:33:52 +00:00
BlueWall
d03e878d53
Fillin missing SQLite support for Telehubs
2012-02-17 17:31:20 -05:00
Dan Lake
b313d16493
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-02-17 13:51:54 -08:00
Dan Lake
784263f5e3
Added the TriggerAvatarAppearanceChanged to EventManager. It's triggered by AvatarFactoryModule after an avatar's appearance has been succesfully changed and persisted (if the persist option is set).
2012-02-17 13:45:45 -08:00
Robert Adams
6baa13ab7a
Add new and updated script events
2012-02-17 09:12:41 -08:00
BlueWall
0e16e0fb6a
Merge branch 'master' of /home/opensim/src/opensim
2012-02-17 08:21:33 -05:00
BlueWall
ba98d6fffe
Fix missing telehub handling on login
2012-02-17 08:03:53 -05:00
Justin Clark-Casey (justincc)
972f73ed2b
Make osNpcStopAnimation() call AvatarStopAnimation() rather than AvatarPlayAnimation()
2012-02-17 02:53:12 +00:00
BlueWall
c5ff37bf3e
Merge branch 'master' of /home/opensim/src/opensim
2012-02-16 09:01:02 -05:00
BlueWall
6b867773a8
Remove some debugging output form the logger
2012-02-16 08:59:34 -05:00
Justin Clark-Casey (justincc)
912aac3447
minor formatting changes from last commit (4486n7d)
2012-02-16 03:37:40 +00:00
PixelTomsen
4486b7d8e8
Fix: Object owned by the group does not return to the last owner http://opensimulator.org/mantis/view.php?id=5404
2012-02-16 03:35:18 +00:00
Justin Clark-Casey (justincc)
1267094a51
Turn off logging on test in last commit ( 2b84295
).
2012-02-16 03:02:11 +00:00
Justin Clark-Casey (justincc)
2b842958cc
If shape properties fail SOP parsing (e.g. due to commas instead of decimal points) print out one short message listing the failing node names rather than lots of exceptions.
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Adds skeleton bad float values deserialization test
2012-02-16 02:58:00 +00:00
Justin Clark-Casey (justincc)
80ec2ac167
Correct a bug introduced in 1f402fdf
(Feb 7 2012) where the delete friends grid call would try and contact the wrong uri. Also fixes the build from df960d5
2012-02-16 01:39:12 +00:00
Justin Clark-Casey (justincc)
df960d5767
Add known identity informatio nto log message if an exception is thrown during LLUDPServer.HandleUseCircuitCode()
2012-02-16 01:25:54 +00:00
Justin Clark-Casey (justincc)
c0760f9f91
Comment out "experimental" log message printed out whenever a physics mesh was generated for a mesh
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Also adds prim name to the "no asset data" error log message
2012-02-16 00:28:57 +00:00
Justin Clark-Casey (justincc)
c906128191
Fix some logic mistakes where firstly osNpcCreate() without options was creating npcs sensed as agents and secondly the OS_NPC_SENSE_AS_AGENT option was having the opposite effect.
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Hopefully makes progress on addressing http://opensimulator.org/mantis/view.php?id=5872
2012-02-16 00:22:39 +00:00
Justin Clark-Casey (justincc)
f574d3c8fc
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-02-15 01:50:57 +00:00
Justin Clark-Casey (justincc)
ebe5e1731d
In ObjectTortureTests, run garbage collector on Teardown and run scene loop update when scene objects have been deleted.
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At least on mono 2.6.4, running GC.Collect() is not guaranteed to force gc of all objects when run in the same method where those objects had references.
Therefore, GC.Collect() is now being done in the per-script teardown of ObjectTortureTests.
In addition, scene loop update is being run after garbage collection in order to clean out the viewer update list of scene objects in the SceneGraph.
These measures mean that scene objects/parts are now garbage collected after a test run if deleted from the scene, resulting in a much better memory usage report (though probably still not very accurate).
However, deletion takes a very long time - what's really needed is to find out now why the entire scene isn't being GC'd by this measure.
This change hasn't yet been applied to the other stress tests.
2012-02-15 01:45:25 +00:00
Dan Lake
2ebb421331
Refactor appearance saving for NPC to use AvatarFactoryModule interface.
2012-02-14 17:20:34 -08:00
Mic Bowman
a9e8bd59a3
Fix a race condition in the simian groups connector. When requests were
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too slow they would circumvent the cache (piling up on the network service
and making the problem even worse). This condition happens frequently
during permission checks.
2012-02-13 19:38:22 -08:00
PixelTomsen
4589ce61bc
Fix: get embedded objects from Notecard fails with activated FreeSwitchVoiceModul
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http://opensimulator.org/mantis/view.php?id=2607
2012-02-14 02:12:12 +00:00
PixelTomsen
33e66107be
Fix: Lightshare Module(Windlight)-Region settings are not applicable for database sqlite mantis: http://opensimulator.org/mantis/view.php?id=5888
2012-02-14 02:06:42 +00:00
PixelTomsen
db90dea9bd
Fix: MSSQLDB Grid - unable to register region http://opensimulator.org/mantis/view.php?id=5886
2012-02-14 02:04:02 +00:00
Justin Clark-Casey (justincc)
04544b4510
Revert "Add GridStore migration for MSSQL."
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This reverts commit 0b17a66e68
.
2012-02-14 02:03:23 +00:00
Justin Clark-Casey (justincc)
0b17a66e68
Add GridStore migration for MSSQL.
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This is done blind since I don't use MSSQL. If this doesn't work, then one will have to wait for it to be updated for the 0.7.3 opensim release.
2012-02-14 02:02:11 +00:00
Justin Clark-Casey (justincc)
04986bbb15
Add some more data to the new user connection logging for debug purposes.
2012-02-14 01:50:51 +00:00
Mic Bowman
04a195266b
short circuit the expensive parts of the permission checking code
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if the current user is the owner of an object. none of the later
checks can reverse the outcome.
2012-02-13 13:21:42 -08:00
Justin Clark-Casey (justincc)
21393af631
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-02-13 20:48:50 +00:00
Justin Clark-Casey (justincc)
189c67db95
On object deserialization, go back to logging errors at DEBUG level rather than ERROR. Restore extra log message if shape processing fails.
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Logging level was DEBUG before 312e145
(Fri Feb 3 2012).
312e145
also accidentally removed the 'general error' log message if any shape deserialization failed.
This commit restores it, though this has no functional impact.
2012-02-13 20:43:26 +00:00
Justin Clark-Casey (justincc)
b92b9228ef
correct the default avatar_terminal_velocity value that I accidentally left in whilst testing
2012-02-11 02:29:07 +00:00
Justin Clark-Casey (justincc)
f49897a419
Clamp ODE character velocity. Make ODE falling character 54m/s by default.
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If velocity reaches 256 in any vector then bad things happen with ODE, so we now clamp this value.
In addition, a falling avatar is clamped by default at 54 m/s, which is the same as a falling skydiver.
This also appears to be the value used on the linden lab grid.
This should resolve http://opensimulator.org/mantis/view.php?id=5882
2012-02-11 02:28:40 +00:00
Justin Clark-Casey (justincc)
aab30f5e67
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-02-11 00:11:28 +00:00
Justin Clark-Casey (justincc)
e7fd732209
Make ScenePresence.MovementFlag a private only settable value to reduce complexity of code analysis
2012-02-11 00:10:59 +00:00
Melanie
5023cc86f0
Change parser to leave embedded quotes alone if the pattern is recognized
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as an OptionSet long option
2012-02-10 23:58:39 +00:00
Justin Clark-Casey (justincc)
71e484516a
minor: Remove warning from RegionInfo due to repeated config.GetString() call where the first was unused.
2012-02-10 23:41:14 +00:00
Justin Clark-Casey (justincc)
38f878952c
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-02-10 23:39:59 +00:00
Justin Clark-Casey (justincc)
d80422eba7
Add line numbers to Util.PrintCallStack()
2012-02-10 23:39:32 +00:00
BlueWall
ee078f717a
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-02-10 16:28:11 -05:00
BlueWall
73f34de1f9
Merge branch 'master' of /home/opensim/var/repo/opensim
2012-02-10 16:27:14 -05:00
Justin Clark-Casey (justincc)
b3d152f3ba
Fix an npc delete race condition with LSL sensors where an initial presence check could succeed but then the npc removed before the subequent npc check.
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The resulting null would cause an exception. We now check for null before looking at SenseAsAgent.
Hopefully fixes http://opensimulator.org/mantis/view.php?id=5872
2012-02-10 21:26:05 +00:00
PixelTomsen
a7dc7e636e
Fix: Covenant view fails after updates or cache-clean see mantis http://opensimulator.org/mantis/view.php?id=2879
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Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2012-02-10 15:45:03 -05:00
Justin Clark-Casey (justincc)
44d84bc277
Fix bug where somebody taking a copy of an object they didn't own that was rezzed before the region was restarted would wrongly place the copy in the object owner's inventory.
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Addresses http://opensimulator.org/mantis/view.php?id=5825
2012-02-10 19:58:34 +00:00
PixelTomsen
7273e05995
Fix: Unable to remove AV from friend list (sqldb-bug) http://opensimulator.org/mantis/view.php?id=3731
2012-02-10 02:30:55 +00:00
Justin Clark-Casey (justincc)
ddca5347c3
When an asset is uploaded (e.g. a mesh) set individual copy/move/transfer permissions, not PermissionMask.All
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Setting PermissionMask.All will cause next permissions to replace current permissions when the object is rezzed, since bit 4 will be set.
This is not correct behaviour for a freshly uploaded mesh. Freshly rezzed in-world prims also do not have bit 4 set (don't yet know exactly what this is).
Should resolve http://opensimulator.org/mantis/view.php?id=5651
2012-02-10 02:13:15 +00:00
Justin Clark-Casey (justincc)
9c84a8162f
If NPCModule.CreateNPC() fails to create the required ScenePresence (which should in theory never happen), don't add the NPC to the npc list but return UUID.Zero instead.
2012-02-09 01:17:59 +00:00
Justin Clark-Casey (justincc)
16c4636048
Add NPC torture tests for 100, 1000 and 2000 create and delete NPC calls.
2012-02-09 00:38:09 +00:00
Justin Clark-Casey (justincc)
dbe32a1f6d
minor: put in commented out logging statements for future reuse
2012-02-09 00:10:45 +00:00
Justin Clark-Casey (justincc)
dfa19e23f0
Stop a scene object from attempting to link with itself (which results in an exception and constant complaints in v3 viewers).
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Aims to address http://opensimulator.org/mantis/view.php?id=5878
2012-02-08 22:19:34 +00:00
Justin Clark-Casey (justincc)
bef2a368f4
Make WebStats logging report consistently as WEB STATS MODULE instead of VC, VS and WEBSTATS
2012-02-07 23:38:53 +00:00
Justin Clark-Casey (justincc)
c87751a822
Add start GC memory and end GC memory to object stress test printouts.
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This illustrates that references to Scene, SOG, etc. are not currently being released when a stress test ends (or at regression test end in general).
This means even the current stress tests take much more memory than they need, a problem that will have to be addressed.
2012-02-07 23:03:53 +00:00
Justin Clark-Casey (justincc)
1f402fdf5e
Add url to logging if SynchronousRestFormsRequester.MakRequest() throws an exception in service connectors
2012-02-07 21:40:28 +00:00
Justin Clark-Casey (justincc)
bd928218dd
Add TestAddTaskInventoryItem()
2012-02-07 21:00:47 +00:00
Justin Clark-Casey (justincc)
7583768b9e
Remove debug logging if physics actor is null in SOP.ApplyPhysics()
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This is not valid in the case of BasicPhysics which can return a null PhysicsActor (though I think it should really return a do-nothing PhysicsActor).
2012-02-07 20:26:26 +00:00
Justin Clark-Casey (justincc)
c22970448f
Add TestCompileAndStart100Scripts() torture test.
2012-02-07 19:42:32 +00:00
Justin Clark-Casey (justincc)
038d1bf742
Add a regression test to compile and start a script. Remove Path.GetDirectoryName when getting assembly loading path in Compiler.CompileFromDotNetText().
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The Path.GetDirectoryName call in Compiler.CompileFromDotNetText is unnecessary since AppDomain.CurrentDomain.BaseDirectory is always a directory.
Later path concatenation is already done by Path.Combine() which handles any trailing slash.
Removing Path.GetDirectoryName() will not affect the runtime but allows NUnit to work since it doesn't add a trailing slash to AppDomain.CurrentDomain.BaseDirectory.
2012-02-07 17:44:37 +00:00
Melanie
130b1c0665
Revert my two quick fixes for the lag issue and put in the real fix, which
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is to only write to the database if data was changed. I was writing to the db
on every step of every avatar. Sure to give us lag, that.
2012-02-05 20:47:02 +00:00
Melanie
a5fcdde179
Revert "Remove checks on ban list expiry on every move. To be re-added on parcel"
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This reverts commit 35f14a262d
.
2012-02-05 20:12:45 +00:00
Melanie
0904772a6f
Revert "Check ban list for a particular parcel only when an avatar moves into it."
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This reverts commit 8923ad755d
.
2012-02-05 20:12:35 +00:00
BlueWall
4e11983c7c
Make configuration uniform
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Pickup the max physical prim size in Scene to make it uniform since adding code to get default size from the OpenSim*.ini.
2012-02-05 12:38:20 -05:00
Melanie
8923ad755d
Check ban list for a particular parcel only when an avatar moves into it.
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This restores functionality remove in the last commit without reintroducing
the performance penalty.
2012-02-05 04:03:32 +00:00
Melanie
35f14a262d
Remove checks on ban list expiry on every move. To be re-added on parcel
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boundary crossing only as soon as I'm properly awake. This should fix
recent performance issues
2012-02-05 03:44:15 +00:00
BlueWall
13999dfc1d
Set PhysPrimMax default to 0 so ini files won't be overridden
2012-02-04 21:52:55 -05:00
nebadon
36ed0dcdaa
change NonPhysicalPrimMax to NonphysicalPrimMax in Scenes.cs to make the
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variable in OpenSim.ini and Regions.ini match
2012-02-04 19:45:10 -07:00
BlueWall
df07b97abd
Make NonphysicalPrimMax setting work properly
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RegionInfo setting will override only if it is > 0
2012-02-04 21:30:16 -05:00
BlueWall
43b4e4cfc3
Quiet the map module logging
2012-02-04 19:08:52 -05:00
BlueWall
6034e5d112
Add default value to TelehubObject
2012-02-04 00:28:22 -05:00
Justin Clark-Casey (justincc)
8779ff3c8f
Supply correct parameters to detailed authentication login fail message
2012-02-04 02:00:35 +00:00
Justin Clark-Casey (justincc)
edc11a1d39
Add missing RCERR_UNKNOWN and RCERR_SIM_PERF_LOW LSL constants that would eventually be used by llCastRay(), though OpenSim does not use these yet.
2012-02-04 01:04:00 +00:00
Justin Clark-Casey (justincc)
09d6521361
Correct RC_* LSL constants used by llCastRay().
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Many thanks to WhiteStar for doing the research on this.
2012-02-04 01:00:11 +00:00
Justin Clark-Casey (justincc)
6c252a0fa1
Add TestRegionSettingsDeserialize
2012-02-04 00:55:03 +00:00
Justin Clark-Casey (justincc)
9b762a5a84
Only look for an uploaded transactional asset in Scene.UpdateTaskInventory if we have been passed a non-zero transaction ID.
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This resolves the recent regression from deeb728
where notecards could not be saved in prim inventories.
This looks like a better solution than deeb728
since only non-caps updates pass in a transaction ID.
Hopefully resolves http://opensimulator.org/mantis/view.php?id=5873
2012-02-04 00:20:27 +00:00
Justin Clark-Casey (justincc)
2b6c5fcb31
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-02-03 23:48:12 +00:00
Justin Clark-Casey (justincc)
312e1457dd
Change SceneObjectSerializer to use common ExternalRepresentationUtils.ExecuteReadProcessors() methods.
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Adds ability to submit a customized exception message to match logging.
2012-02-03 23:47:01 +00:00
Snoopy Pfeffer
bd9d7484f0
Merge branch 'master' of ssh://snoopy@opensimulator.org/var/git/opensim
2012-02-04 00:39:58 +01:00
Dan Lake
4f8f44d9c3
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-02-03 15:21:37 -08:00
Dan Lake
ea19e50919
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
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Conflicts:
OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
2012-02-03 15:21:07 -08:00
BlueWall
0742630d81
Merge branch 'master' of /home/opensim/src/opensim
2012-02-03 18:20:26 -05:00
Dan Lake
107cef2b0e
Check for null scene in ScheduleFullUpdate and ScheduleTerseUpdate before triggering events on a potentially null Scene
2012-02-03 15:18:48 -08:00
Justin Clark-Casey (justincc)
ce34b359ad
Extend m_avatars lock in NpcModule.CreateNPC over both creation of NPC scene presence and population of m_avatars.
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This is required to stop a race where the SensorRepeat module can detect an NPC avatar before m_avatars is populated.
Extending the lock is the easiest to understand solution rather than getting complicated with null checks.
Hopefully resolves http://opensimulator.org/mantis/view.php?id=5872
2012-02-03 23:04:26 +00:00
PixelTomsen
5c545d1d2e
Fix: Covenant changed time not set http://opensimulator.org/mantis/view.php?id=5869
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Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2012-02-03 18:02:51 -05:00
Snoopy Pfeffer
83ef13a79a
Changed save oar and save iar parameter -p|--profile to -h|--home, including corresponding RemoteAdmin parameter
2012-02-03 23:53:18 +01:00
Justin Clark-Casey (justincc)
6234264211
Refactor common deserialization processor code to generic method ExternalRepresentationUtils.ExecuteReadProcessors()
2012-02-03 22:45:50 +00:00
Justin Clark-Casey (justincc)
f17066b7bf
Change LandDataSerializer deserialization so that in the future it won't care about extra elements or element order.
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This brings it into line with other deserializations such as object and will improve future backward compatibility.
2012-02-03 22:21:54 +00:00
Snoopy Pfeffer
1a18948935
Corrected console help texts for "save iar"
2012-02-03 23:04:18 +01:00
Dan Lake
61adf36339
Commenting out new event until I can fix OpenSim tests. Currently, testing objects does not create a Scene or EventManager so triggering events crashes some tests
2012-02-02 18:19:22 -08:00
Dan Lake
ed846f11f1
OpenSim tests do not always create an EventManager so calls to trigger events during tests must check for null EventManager
2012-02-02 18:06:34 -08:00
Dan Lake
3257dbe76d
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-02-02 17:44:11 -08:00
Dan Lake
146d78edfa
ObjectAddedToScene event should be fired when duplicating objects
2012-02-02 17:41:05 -08:00
Dan Lake
ee2b2aadc3
fix line endings
2012-02-02 17:39:05 -08:00
Melanie
76a658324c
Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
2012-02-03 00:07:23 +00:00
Melanie
574c240202
Fix test failure
2012-02-03 00:05:36 +00:00
Melanie
447a66d660
Replace ParcelAccessEntry with a new struct, LandAccessEntry, which more
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accurately reflects the data sent by the viewer. Add times bans and the
expiration of timed bans.
Warning: Contains a Migration (and nuts)
2012-02-02 23:40:56 +00:00
Justin Clark-Casey (justincc)
54d473e200
D'oh - we want to call llGetLinkNumberOfSides() in the LSL_Stub, not llGetLinkNumber().
2012-02-02 23:35:16 +00:00
Justin Clark-Casey (justincc)
264c83aec4
Add llGetLinkNumberOfSides to LSL_Stub and ILSL_Api
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It already existed in LSL_Api but it also needs to exist in these two other places for a script to be able to see it.
Hopefully resolves http://opensimulator.org/mantis/view.php?id=5489
2012-02-02 22:48:36 +00:00
Justin Clark-Casey (justincc)
17df4185ce
Add stress tests for simple object add of 100 prim objects. Add time taken to output (this is unreliable).
2012-02-02 18:42:27 +00:00
Diva Canto
dbf6381e34
OpenID: server connector had a copy-and-paste error that made identity queries fail.
2012-02-02 08:39:23 -08:00
Melanie
567f4c51f8
Improve reliability of script state saving by covering various saving
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and loading scenarios which resulted in loss of continuity on item ids
2012-02-02 01:52:17 +00:00
Dan Lake
0ce9ad4a56
Add event RegionHeartbeatEnd for modules interested in coordinating activity with region heartbeats
2012-02-01 17:01:28 -08:00
Dan Lake
c10193c72b
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-02-01 16:25:35 -08:00
Melanie
003bd9f1b3
Small optimization to last commit
2012-02-01 10:05:04 +00:00
Melanie
cc1476fc36
Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
2012-02-01 09:45:42 +00:00
Melanie
241ddd031f
Fix copy/paste errors
2012-02-01 09:45:15 +00:00
Melanie
c08d6df7e1
Prevent a changed attachment that has been saved from being saved again.
2012-02-01 09:38:20 +00:00
Melanie
fcc1fa2c32
Straighten out some attachment mess. Don't save attachment states for HG
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visitors at all. On Leaving a sim, save only the changed ones. Don't save
all scripted stuff when leaving a sim.
2012-02-01 09:36:14 +00:00
Diva Canto
3d7b5e5e93
HG: This hopefully fixes the HG teleports back home to OSGrid. Looks like Uri.ToString() drops the port when it's port 80.
2012-01-31 22:00:59 -08:00
Justin Clark-Casey (justincc)
99e71222f0
Lay out script status in property per row format, since getting too long for console lines.
2012-02-01 00:27:42 +00:00
Justin Clark-Casey (justincc)
e3680f216e
Add count of events queued for a particular script in "scripts show" console command
2012-02-01 00:17:02 +00:00
Justin Clark-Casey (justincc)
8b3da1bff4
Make script console commands only show for selected region.
2012-02-01 00:10:07 +00:00
Justin Clark-Casey (justincc)
437de6743c
Implement "xengine status" console command to show various xengine stats
2012-02-01 00:07:06 +00:00
Justin Clark-Casey (justincc)
f028dca711
Add "show part uuid" and "show part name" console commands.
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These commands will display part/prim details for a given uuid or name
The "show object uuid" and "show object name" commands will now only display details for objects (i.e. not child parts in a linkset).
This is for consistency with the "delete object" commands which only delete objects, not parts.
2012-01-31 23:35:13 +00:00
Justin Clark-Casey (justincc)
996cc6097e
Implement "show object name <name>" console command to show details of an object with the given name
2012-01-31 23:21:02 +00:00
Justin Clark-Casey (justincc)
ac7cded080
Get rid of the "no objects found" feedback for now - this doesn't work well if a command is executed over multiple scenes.
2012-01-31 23:06:48 +00:00
Justin Clark-Casey (justincc)
ab89adfaef
Implement "show object uuid <uuid>" console command.
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This will show details about a part with the given uuid if it's found.
2012-01-31 23:03:39 +00:00
Justin Clark-Casey (justincc)
647b326edc
Add more user feedback if an object isn't found for which delete was requested.
2012-01-31 22:27:05 +00:00
Justin Clark-Casey (justincc)
77b032549e
Add the name of a deleted object to the console output
2012-01-31 22:22:32 +00:00
Justin Clark-Casey (justincc)
e3e38e34c5
If a particular region is selected in the console, only try to delete objects in that region, rather than in every region on the simulator
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The old wrong behaviour was in place before the command was extracted to a module.
2012-01-31 22:21:10 +00:00
Justin Clark-Casey (justincc)
9bd02b5da1
Move object delete commands into a commands region module, in preparation for adding similar show commands.
2012-01-31 21:57:45 +00:00
Justin Clark-Casey (justincc)
2f84d5397b
minor: remove mono compiler warning
2012-01-31 21:14:09 +00:00
Justin Clark-Casey (justincc)
1505c22995
Use Environment.TickCount & Int32.MaxValue; instead of Util.EnvironmentTickCount(); when producing the threads report to reduce wraparound.
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This matches the tickcount masking in the thread watchdog.
For some reason, Util.EnvironmentTickCount() masks ticks by 0x3fffffff instead of 0xffffffff
2012-01-31 21:09:26 +00:00
Justin Clark-Casey (justincc)
10b9348071
Remove scene object null check on SceneGraph.AddSceneObject(). Complain explicitly if there's an attempt to add any object with a zero UUID.
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Callers themselves need to check that they're not attempting to add a null scene object.
2012-01-31 20:30:30 +00:00
Justin Clark-Casey (justincc)
f3780b9eae
Add torture tests to test adding 10,000, 100,000 and 200,000 single prim scene objects.
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These can be run using the "nant torture" target. They are not part of "nant test" due to their long-run future nature.
Such tests are designed to do some testing of extreme situations and give some feedback on memory usage, etc.
However, data can be inconsistent due to different machine circumstances and virtual machine actions.
This area is under development.
2012-01-31 19:56:37 +00:00
PixelTomsen
a98a146c50
Fix:llSetText - limited text to a maximum of 254 chars
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mantis: http://opensimulator.org/mantis/view.php?id=5867
Signed-off-by: nebadon <michael@osgrid.org>
2012-01-31 10:17:38 -07:00
Melanie
d2dfa4cfe7
Make parcel sale overlays work. No auction support.
2012-01-31 03:09:44 +00:00
Melanie
fe0975dc24
Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
2012-01-30 21:39:36 +00:00
Melanie
2b84b6d8b1
Use the requested sim's map, not our own
2012-01-30 21:39:12 +00:00
Justin Clark-Casey (justincc)
dbc039783b
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-01-30 21:34:40 +00:00
Melanie
53c3faac5d
Patch in the rest of the maptile stuff
2012-01-30 21:24:21 +00:00
Melanie
c4cc626dff
Add the needed column in the regions table and a few tweaks.
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Warning: Contains a Migration
Warning: Cannot guarantee nut free
2012-01-30 20:34:32 +00:00
Melanie
bde2ff5e78
Next step for world map overlays
2012-01-30 20:11:47 +00:00
Melanie
df9c35bc0f
Some plumbing for map overlays
2012-01-30 19:46:55 +00:00
Justin Clark-Casey (justincc)
9d93c4808e
lock SceneObjectGroupsByFullID in SceneGraph.ForEachSOG() to stop failure if SceneObjectGroupsByFullID is updated elsewhere at the same time.
2012-01-30 19:21:58 +00:00
BlueWall
54e6b2402c
Revert "Pickup map overlay tile from RegionSettings.ParcelImageID"
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This reverts commit 00d1c88c59
.
Need to dig a little deeper to see exactly how V1 viewers are using this
2012-01-30 12:39:08 -05:00
BlueWall
00d1c88c59
Pickup map overlay tile from RegionSettings.ParcelImageID
2012-01-30 11:49:22 -05:00
Melanie
3de534896e
Add ParcelImageID to RegionSettings so we can have that overlay.
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Warning: Contains a Migration.
Warning: May contain nuts.
2012-01-30 16:22:21 +00:00
Garmin Kawaguichi
5e60afe5ed
Fix llEdgeOfWorld functionality - see mantis http://opensimulator.org/mantis/view.php?id=5865
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Signed-off-by: nebadon <michael@osgrid.org>
2012-01-29 14:41:47 -07:00
PixelTomsen
e8b688b61f
Fix:Get embedded objects in notecard http://opensimulator.org/mantis/view.php?id=2607
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Signed-off-by: nebadon <michael@osgrid.org>
2012-01-29 12:40:43 -07:00
BlueWall
f7c237c0e1
Merge branch 'master' of /home/opensim/var/repo/opensim into mapwork
2012-01-28 11:35:28 -05:00
BlueWall
ae057a7589
Adding our parcel's generated id to map packets
2012-01-28 10:36:39 -05:00
BlueWall
1a20b60d82
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-01-28 08:47:25 -05:00
Bo Iwu
2e31f12cf4
Send CHANGED_TELEPORT during local TP again - partially revert cf73afec35
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Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2012-01-28 08:43:58 -05:00
Justin Clark-Casey (justincc)
2ef9fd05fa
Add an overloaded SceneObjectPart.UpdateTextureEntry(Primitive.TextureEntry texEntry) for region modules
2012-01-28 02:45:13 +00:00
Justin Clark-Casey (justincc)
154ba0124a
Add experimental --publish option to "save oar" so that OARs reloaded to the same grid don't have the publisher as owner.
2012-01-28 02:21:41 +00:00
Justin Clark-Casey (justincc)
e391d6390c
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-01-28 00:44:11 +00:00
Justin Clark-Casey (justincc)
deeb7287a2
Comment out xfer section in Scene.UpdateTaskInventory() which was causing spurious errors and "script saved" messages when script properties were changed.
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Viewers since at least Linden Lab 1.23 use the script upload capability to save script changes.
It's unknown whether the commented out code was working for very old viewers or not.
Code is commented out to reduce complexity and so that useful error messages don't need to be removed.
If there is a substantial population using extremely old viewers that can't upgrade to a newer version 1 viewer (e.g. 1.23) or similar TPV then this can be revisited.
2012-01-28 00:39:53 +00:00
Melanie
7352aea9ac
Remove IClientAPI from the money module. It was only used to pass in the
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agent id anyway
2012-01-28 00:18:12 +00:00
Justin Clark-Casey (justincc)
7837c611fb
Add OS_NPC_SENSE_AS_AGENT option to osNpcCreate().
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This allows NPCs to be sensed as agents by LSL sensors rather than as a specific NPC type (which is currently an OpenSimulator-only extension).
Wiki doc on this and other recent NPC functions will follow soon
2012-01-28 00:00:12 +00:00
Justin Clark-Casey (justincc)
31b87ff07b
Increment LPS script stat for OSSL functions that were not already doing this
2012-01-27 23:24:49 +00:00
Justin Clark-Casey (justincc)
7c1d075a5a
Implement osIsNpc(key npc):integer. This return TRUE if the given key belongs to an NPC in the region. FALSE if not or if the NPC module isn't present.
2012-01-27 23:17:13 +00:00
Justin Clark-Casey (justincc)
abf0dd4250
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-01-27 23:14:34 +00:00
Justin Clark-Casey (justincc)
9939f94f08
Implement osNpcGetOwner(key npc):key. This returns the owner for an 'owned' NPC, the npc's own key for an 'unowned' NPC and NULL_KEY is the input key was not an npc.
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llGetOwnerKey() could also be extended but this does not allow one to distinguish between an unowned NPC and some other result (e.g. 'no such object' if NULL_KEY is the return.
Also, any future extensions to LSL functions by Linden Lab are unpredictable and OpenSim-specific extensions could clash.
2012-01-27 23:05:48 +00:00
Diva Canto
91ac21b9ec
HG Inventoty: Guard against items not found.
2012-01-26 17:00:58 -08:00
BlueWall
6da82d9805
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-01-26 16:29:39 -05:00
PixelTomsen
616373db16
llManageEstateAccess implementation http://wiki.secondlife.com/wiki/LlManageEstateAccess
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Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2012-01-26 16:15:23 -05:00
Melanie
da720ce9be
Support rejecting a teleport if a user is banned in all parcels that have
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spawn points
2012-01-26 10:21:45 +00:00
BlueWall
a6abecf5fa
Change references from sop to sog and add protection from null ref
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I had code made additions to the map module that was based on the earlier work that I did before Melanie made improvements. Updating the new code to incorporate the same changes.
2012-01-26 00:33:34 -05:00
Justin Clark-Casey (justincc)
093469c33c
Add basic TestAddScript() regression test
2012-01-26 01:16:03 +00:00
Justin Clark-Casey (justincc)
13d9b64b1d
Re-enable error logging associated with assembly and script loading failure in ScriptInstance.
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Swallowing exceptions just leads to more mysterious failures later on.
2012-01-26 00:28:51 +00:00
Justin Clark-Casey (justincc)
55c6cbabfd
refactor: change RezScriptFromAgentInventory(), RezNewScript() and AddInventoryItem() to accept an agent id rather than a full IClientAPI.
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This stops some code having to make spurious client == null checks and reduces regression test complexity.
2012-01-26 00:10:37 +00:00
Justin Clark-Casey (justincc)
8e5502fdc2
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-01-25 23:24:44 +00:00
Justin Clark-Casey (justincc)
2de3a1b9da
refactor: decompose most of RezScript() into RezScriptFromAgentInventory(), RezNewScript() and rename one RezScript() to RezScriptFromPrim()
2012-01-25 23:22:07 +00:00
nebadon
d053625663
Update save oar and save iar help responses to reflect new -h|--home
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switches which replace -p|--profile ie: "save oar
--home=http://hg.osgrid.org:80 region.oar"
2012-01-25 15:59:07 -07:00
Robert Adams
e9de7e7107
Update BulletSim.dll with some interface changes and tuning (see opensim-libs). Change BSScene to use new interface.
2012-01-25 14:40:38 -08:00
Justin Clark-Casey (justincc)
2e7c1bcfd9
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-01-25 21:26:34 +00:00
Pixel Tomsen
8f53c768f5
llGetParcelMusicURL implementation http://wiki.secondlife.com/wiki/LlGetParcelMusicURL
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Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2012-01-25 15:48:38 -05:00
Justin Clark-Casey (justincc)
82c3d0cf89
minor: stop the WebStatsModule logging UPDATE or INSERT every time it updates bin/LocalUserStatistics.db
2012-01-25 20:36:51 +00:00
Justin Clark-Casey (justincc)
e20cf3789b
Serialize calls to ODE Collide() function across OdeScene instances to prevent ODE crashes on simulators running more than one region.
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It turns out that calls to Collide() are not thread-safe even for objects in different ODE physics worlds due to ODE static caches.
For simulators running multiple regions, not serializing calls from different scene loops will sooner or later cause OpenSim to crash with a native stack trace referencing OBBCollider.
This affects the default OPCODE collider but not GIMPACT. However, GIMPACT fails for other reasons under some current simulator loads.
ODE provides a thread local storage option, but as of ODE r1755 (and r1840) DLLs compiled with this crash OpenSim immediately.
2012-01-25 19:31:50 +00:00
Melanie
7444f3bfad
Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
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Conflicts:
OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs
2012-01-25 15:02:54 +00:00
Melanie
f84b69cad1
Change the WorldMapModule to use SOG rather than SOP for the telehub ans
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cover a potential nullref
2012-01-25 15:00:06 +00:00
BlueWall
959bcfa7f8
Merge branch 'master' of /home/opensim/src/opensim
2012-01-24 21:35:12 -05:00
BlueWall
7c514fe155
Telehub map items displayed
2012-01-24 21:33:11 -05:00
Dan Lake
3d1f43046d
Removed unused delegates in SceneGraph: ObjectDuplicateDelegate, ObjectCreateDelegate, ObjectDeleteDelegate
2012-01-24 17:05:53 -08:00
Justin Clark-Casey (justincc)
2d0412d366
Make errors reported by OpenSim when it halts because it can't find certain config sections or files a bit more user friendly.
2012-01-24 22:35:55 +00:00
Justin Clark-Casey (justincc)
8e0eaa980f
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-01-24 22:16:45 +00:00
Justin Clark-Casey (justincc)
09baa3e679
Comment out asset statistics section from periodic stats as these have not been recorded for a very long time.
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Some might make a comeback in the future but others are of dubious usefuless for health check purposes, or the complexity of collection outweighs their usefulness.
Some data is available via other means (e.g. "fcache status").
2012-01-24 22:14:21 +00:00
BlueWall
3ae6345f1b
Merge branch 'master' of /home/opensim/src/opensim
2012-01-24 17:14:08 -05:00
BlueWall
dc329202ef
Put Telehubs on the map
2012-01-24 17:11:35 -05:00
Justin Clark-Casey (justincc)
5e445aaf7b
Fix "Abnormal client thread terminations" stat in period CONNECTION STATISTICS to count the number of times clients are disconnected due to ack timeouts.
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This has been broken for a long period and would only ever show 0.
2012-01-24 22:09:13 +00:00
Justin Clark-Casey (justincc)
ab8956d58f
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-01-24 22:04:28 +00:00
Justin Clark-Casey (justincc)
e8f1e7e96e
Comment out inventory statistics section from periodic stats, since this only contained the now uncollected and irrelevant inventory cache number.
2012-01-24 22:03:30 +00:00
Dan Lake
488fe0ae9c
Removed unused events in SceneGraph: OnObjectCreate, OnObjectRemove, OnObjectDuplicate
2012-01-24 13:41:26 -08:00
Justin Clark-Casey (justincc)
7e76397a26
minor: correct text and usage for "image queues show" reigon console command.
2012-01-24 20:54:35 +00:00
Justin Clark-Casey (justincc)
a704d444f2
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-01-24 20:36:16 +00:00
Justin Clark-Casey (justincc)
8b035dc3c7
Restrict accessible of ODECharacter Shell and Body. Add method doc and some error log lines.
2012-01-24 18:46:24 +00:00
Melanie
855d3a3ba5
Teleport routing, part 1
2012-01-24 04:06:37 +00:00
Melanie
a4977bbe19
Simplify and streamline telehub editing code. Verify rotations and fix
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spwan point positioning on rotated telehubs.
2012-01-24 02:36:35 +00:00
Melanie
0d2e02efb1
Reverse the spawn point distance vector
2012-01-24 01:30:41 +00:00
Melanie
c0e1784e86
Correct a coordinate to make the viewer like it
2012-01-24 01:18:13 +00:00
Melanie
7bb01a17ee
Add a forgotten parameter
2012-01-24 00:38:00 +00:00
Melanie
87799c1f3d
Change Telehubs to store only the data that is really needed and not
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additional redundant information.
2012-01-24 00:32:10 +00:00
Melanie
c36c916342
Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
2012-01-23 21:25:59 +00:00
Melanie
48379e6442
IMPORTANT!!!!! Please READ. DO NOT Use this version or any before it since the
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Telehub commits! They will eat your babies and corrupt your database while
they munch. DO NOT use anything from the first Telehub commit to this one.
FIRST GOOD COMMIT is the one FOLLOWING this one. You have been warned.
2012-01-23 21:23:55 +00:00
BlueWall
8db64dc77f
Merge branch 'master' of /home/opensim/var/repo/opensim into telehub
2012-01-23 14:54:43 -05:00
BlueWall
6a85abbd14
Add update to Telehub position and rotation before adding SpawnPoints
2012-01-23 14:53:25 -05:00
BlueWall
c1f6478a37
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-01-23 11:10:56 -05:00
BlueWall
9cfc43005d
Cleanup
2012-01-23 10:28:18 -05:00
BlueWall
39c9b656c8
Cleanup unused parts, add some error handling
2012-01-23 09:42:15 -05:00
Melanie
7c404375c7
Fix up some parameter naming
2012-01-22 23:20:10 +00:00
BlueWall
74c1ed77a4
Finish connecting Telehub to database
2012-01-22 14:51:15 -05:00
BlueWall
1cd26ba85e
Hooking up new telehub data to the database
2012-01-22 11:46:16 -05:00
Melanie
24b20f6e4b
Change the key name I missed in last commit
2012-01-22 15:35:14 +00:00
Melanie
68365c20c0
Move Telehub tables and data from EstateSettings to RegionSettings.
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This is damage control es EstateSettings is not the place this can be put.
EstateSettings is nt unique to a region and therefore would introduce
a hard limit of one telehub per estate, completely shutting off the
option of having SL style telehubs, e.g. one per region. Whole
estate teleport routing can still be implemented id desiresd, this
way all options are open while the other way most options get closed
off.
2012-01-22 11:36:04 +00:00
BlueWall
32d58d6e3e
Telehub Support:
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Telehub settings now persist to the database and are saved across sim restarts. So-far this only works on MySQL. this is a work in progress, teleport routing is not yet implemented.
2012-01-21 23:26:27 -05:00
BlueWall
590f707c42
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-01-20 23:54:29 -05:00