Commit Graph

2725 Commits (f9a67ab5f0aefe9033593babb790d6c1c74628ec)

Author SHA1 Message Date
Teravus Ovares 29092d3999 * phantom sculpties don't request the sculpt texture anymore. 2008-05-25 04:15:32 +00:00
Teravus Ovares c29409dc24 * Yet another way to optimize the sculpt mesh generator 2008-05-25 02:56:00 +00:00
Teravus Ovares f57cb17494 * kill a potentially large float array. 2008-05-25 02:50:17 +00:00
Teravus Ovares d3b013be1c * Releases Pinned vertex/index list in ODE on next mesh request. 2008-05-25 02:39:58 +00:00
Justin Clarke Casey 86c46e92cd * Disabling isSelected check on object persistence backup (at least temporarily), since it appears we sometimes either don't receive or don't register deselect packets when
prims are shift copied.
* A better long term solution may be to address the problem of why we're not always seeing the deselects
2008-05-25 01:09:14 +00:00
Justin Clarke Casey bc92d72828 * Refactor: Collapses parts of different code paths in scene used when deleting and unlinking an object 2008-05-25 00:09:08 +00:00
Justin Clarke Casey 0ee69707ea * Refactor: Collapse some multiple remove object paths
* Push some delete functionality into InnerScene to match what's already there for adding objects
2008-05-24 23:11:07 +00:00
Justin Clarke Casey 10564469c8 * Refactor: Remove some unused methods in Scene/InnerScene 2008-05-24 22:48:21 +00:00
Justin Clarke Casey f3067ce6f9 * Refactor: Change previous commits Object methods to SceneObject methods instead, on the basis that this is less likely to cause confusion with c#'s base object type 2008-05-24 22:45:13 +00:00
Justin Clarke Casey 79eecd3d25 * Refactor: Renaming various *Entity*() methods to *Object*() methods on the basis that they all take SOG parameters to improve code readability for now 2008-05-24 22:10:14 +00:00
Justin Clarke Casey 42693f3b20 * Refactor: Push some dictionary initialization down from Scene into InnerScene 2008-05-24 21:57:00 +00:00
Justin Clarke Casey d53db1d69b * Refactor: Make some inner scene dictionaries internal rather than public 2008-05-24 21:36:27 +00:00
Teravus Ovares cd79be569c * Fixes endless loop in the Land Module when selecting any object.
* Fixes returning objects when the object owner hasn't been in the simulator since the simulator started up last.
2008-05-24 21:13:44 +00:00
Justin Clarke Casey dd4100db4c * Get the xml2 entities serialization representation in the archiver module
* Not yet reusing serialization module - this will happen in the future
* No user functionality yet
2008-05-24 19:21:57 +00:00
Justin Clarke Casey 58e71b8507 * If the SVN build version is not available, state this in the About box explicitly, rather than leaving it out completely and possible engendering confusion 2008-05-24 18:27:57 +00:00
Justin Clarke Casey e5e666bb41 * Bump reported svn trunk revision number up to 0.5.7 2008-05-24 18:21:28 +00:00
Justin Clarke Casey 0b7f82153b * Temporary fix for mantis 1374
* If the agent throttle byte array is unexpectedly empty, then log a warning and drop the packet
2008-05-24 18:17:31 +00:00
Teravus Ovares 375673ec90 This enables return from the parcel object owner display.
There's some oddness with the parcel counts, but if you can get past the oddness, you can return objects under an owner that you have permission to return.
2008-05-24 11:10:21 +00:00
Teravus Ovares 3965fa2ff3 * Implements selected object return.
* If user is in the same sim with you, they'll get an inventory update, if not....  oh well, they'll have to clear their cache potentially before they'll see it.
2008-05-24 09:40:14 +00:00
Teravus Ovares c98fb26789 * an attempt to resolve the teleport + attachment = crash 2008-05-24 03:19:57 +00:00
Dr Scofield b3e413bef7 forgot to actually remove IRCBridgeModule.FindClientRegion() 2008-05-23 16:10:11 +00:00
Dr Scofield 09188d5d10 IRCBridgeModule (and ChatModule before the refactoring) didn't succeed in
finding out which region a new avatar was logging in to; the same problem
occurred when the client/avatar logged out. the reason was mani-fold:

- Scene.AddNewClient(...) would call SubscribeToClientEvents(client)
  which would subscribe to all client events and then call 
  TriggerOnNewClient(...) BEFORE the ScenePresence object had even been
  created and added. i've moved the TriggerOnNewClient() call to the
  end of Scene.AddNewClient()
- Scene.AddNewClient(...) is called with child == true; a later call
  to ScenePresence.MakeRootAgent() will turn child to false. When
  OnNewClient is triggered, child is still true, causing IRCBridgeModule's
  FindClientRegion to ignore the ScenePresence of the new avatar.

i've changed IRCBridgeModule to still use OnNewClient and also OnLogout
and OnConnectionClosed but only to signal that the avatar has logged on
(logged off respectively). to track whether an avatar has actually entered
a region i've added EventManager.OnMakeRootAgent (complementing 
OnMakeChildAgent). 

also, i've cleaned up the internal IRCModule code a bit. currently it 
still uses IClientAPI.SendChatMessage() which replicates the code in
ChatModule, that needs to be changed to use TriggerOnChatFromWorld().
2008-05-23 16:07:47 +00:00
mingchen d04443b4fe *Refactor of the LandManagementModule that allows OpenSim to run without it 2008-05-23 15:12:15 +00:00
Dr Scofield bf23e5d66c i've refactored the ChatModule into two modules: ChatModule and IRCBridgeModule.
ChatModule is now only doing in-world chat. IRCBridgeModule is only doing, well,
bridging chat to/from IRC. Both modules are now using a new OnChatFromWorld event
handler (which Scene.PacketHandler is feeding for chat from in-world instead of 
going via the Interface method). This refactoring will allow us to easily add
other bridge modules (e.g., an XMPP bridge module).

there is still a bug in IRCBridgeModule (inherited from the old ChatModule)
where FindClientRegion does not really find the client region...
2008-05-23 10:24:26 +00:00
Charles Krinke 066b350d20 Thank you kindly, Melanie, for:
Nothing huge, but the new button code for producing 
a new script does well, but the script will not allow 
for name change once created. It reverts back to new script.
2008-05-23 02:45:52 +00:00
Charles Krinke 7dcaa409b3 Thank you kindly, Melanie, for a patch which:
Previously, upload charging was possible only for UPD uploads. 
This is because UDP uploads are charged by the viewer, while in CAPS, 
this was changed to be server side, so hackers couldn't avoid 
paying the upload charge. This patch adds a method to allow 
implementation of this serverside charge.
2008-05-23 01:38:20 +00:00
Justin Clarke Casey 8cde4a1c28 * minor: Remove unused variables causing warnings in Scene 2008-05-22 22:31:42 +00:00
Justin Clarke Casey 0c94da8305 * Plug in stubbed out archiver module 2008-05-22 22:21:58 +00:00
Justin Clarke Casey 4e33906973 * Add (DEPRECATED) to load-xml/save-xml region console help 2008-05-22 21:26:00 +00:00
Sean Dague b27ae0e8dc make VS compile Scene.cs 2008-05-22 20:59:40 +00:00
Sean Dague 1c49752a44 don't trust appearance assetid, instead do an inventory
lookup any time we get it from the server.  This should
preventent unwearable appearance.
2008-05-22 20:07:31 +00:00
MW 811cd3e0bf change to how initial terrain data is sent. Instead of sending the 64 packets in rapid fire as quickly as possible. The terrain data sending is now done in a threadpool worker thread over ~10 seconds with a thread.sleep between each packet sending. this hasn't been tested thoroughly, so it might not actually help with the atom bomb terrain (missing patches) but its a simple thing to revert if it makes things worse for anyone.
10 seconds is roughly the time between the region handshake completing and you being in world where you can see your avatar. So normally the terrain still should have loaded by time you get in the region, although it is possible that sometimes you might see the very end of the terrain load just after you arrive.
2008-05-22 19:44:57 +00:00
Teravus Ovares c124bb58ec * Limiting the Quaternion reset to x=y=z=w=0 2008-05-22 19:09:51 +00:00
Sean Dague 36bfa66719 we should be return null in these 2 places, though this won't
help with the timeouts.
2008-05-22 17:55:28 +00:00
Sean Dague fb120e3e23 catch case where avatar might have been child agent 2008-05-22 17:39:13 +00:00
Justin Clarke Casey 401e9bc3b9 * Documentation for load/save xml methods
* Insert the very rough beginning stubs for a save/load OpenSim archive facility that will load/save prim assets (textures & inventory) as well as the prim details themselves 
(our existing xml facilities).
* This won't be ready for even rough testing for quite some time.
* I'm doing this directly in the region server for now since this will be quicker to get something working (hence giving me the Serotonin boost that I need).  However, there are 
very good arguments for later also including it (or moving it entirely) to the separate export executable which Sean stubbed out some time ago.
2008-05-22 17:09:33 +00:00
Dr Scofield a97fa3f43e changing more 'raw' HTTP status codes to OSHttpStatusCodes. 2008-05-22 12:59:42 +00:00
Adam Johnson 9915fa13fb Fix for Mantis 1340. Thanks Melanie! 2008-05-22 12:21:34 +00:00
Adam Johnson 336c761ba0 Mantis 1357 Patch - Thanks mikem! 2008-05-22 12:07:47 +00:00
Adam Johnson f22a63bd1c Added "show regions" to the CL help screen. Mantis 1123 2008-05-22 08:37:49 +00:00
Adam Johnson 5bfdb8c003 Adding basic show users functionality back in to console. Mantis 1212 2008-05-22 04:55:23 +00:00
Teravus Ovares bdcfc2e322 * Prevent an error from stopping startup when decoding the sculpt mesh j2k fails. 2008-05-22 02:40:19 +00:00
Justin Clarke Casey 1f57fd4bec * Minor: Tidy ups and logging tweaks. 2008-05-22 00:41:03 +00:00
Justin Clarke Casey 203017f554 * Refactor: Move enhancement of version string with operating system information from Scene to OpenSimMain
* This also means the operating system info will show up in the region console (and hence the logs)
2008-05-22 00:32:04 +00:00
Justin Clarke Casey 2e758172f0 * Fix circular dependency from last checkin by passing version as a parameter to Scene rather than referencing VersionInfo directly
* Butt ugly solution
2008-05-22 00:18:33 +00:00
Justin Clarke Casey 9263f07d70 * Send VersionInfo string instead of the hardcoded Scene string to the "About Second Life" box
* This is the same string as printed out on the opensim region console at startup, so it should now include the svn revision number (if available)
* This dialog box takes an awful long time to come up on my local system - no idea why that is.  However, that also seems to have been the case before this revision.
2008-05-21 23:52:02 +00:00
Justin Clarke Casey cca1563a78 * Deprecate load-xml and save-xml in favour of load-xml2/save-xml2.
* Please file a mantis if you are not able to use load-xml2/save-xml2 but can successfully use load-xml/save-xml
2008-05-21 22:57:29 +00:00
Teravus Ovares c8857daf52 * Going to the C# syntactic sugar way of handling the backup event delegates. 2008-05-21 22:06:38 +00:00
Teravus Ovares 8afd93c943 * Sets backup bool volatile for extra protection against two backup processes running. 2008-05-21 21:47:03 +00:00
Teravus Ovares 5af108a029 * This update causes the backup process to run in a separate thread.
* Concurrency issues are resolved because each object makes a memory-only copy of itself and backs up the copy.
* Because of the way this is done, the latest at the time of the backup gets backed up (no functionality change)
* You can move *thousands of objects at a time* and the sim doesn't freeze and wait for the backup to complete.
* This can be enhanced more by dedicating the thread as opposed to starting it when the backup process starts.
2008-05-21 21:22:56 +00:00
Sean Dague 9389429ed3 Clean out some crufty in AvatarFactoryModule
Fix RequestUpdateInventoryItem so that asset changes
generate a new asset, which is needed for editing
appearance to do the right thing.  Persistant appearance
seems to work after this, except you need to rebake textures
some times.
2008-05-21 20:18:40 +00:00
Sean Dague 53bcf2139e this removes use of the mapper for wearables, and I can confirm things
get saved to the database.  There are still issues on wearing things
after a cleared cache that I'm looking at now.
2008-05-21 18:02:09 +00:00
Teravus Ovares 0b719286a4 IZ QUATERNION NORMALIZE TO 0? NOWAI! KTHXBYE 2008-05-21 17:29:03 +00:00
Teravus Ovares 8217bbe484 * Fixed needing to alter your sculptie sometimes to get physics to generate a collision mesh for it.
* Sculpties load on startup reliably now and successfully generate a collision mesh as soon as the sculpt texture is available.
2008-05-21 05:46:32 +00:00
Sean Dague e3efe1de16 attempt to fix mysql mapper usage 2008-05-20 22:37:18 +00:00
Sean Dague 70ada9181d move SceneEvents.cs to EventManager.cs, as that's actually
the name of the contained class.
2008-05-20 20:39:44 +00:00
Dr Scofield a53cea6b7e i'm extending the RestStreamHandler.Handler(...) signature to actually
provide OSHttpRequest and OSHttpResponse to our REST handler. 

also, this adds proper RestPlugin.IsGod() checking against the X-OpenSim-Godkey
HTTP request header.

last, i added XML doc comments to RestPlugin.cs
2008-05-20 16:51:45 +00:00
Sean Dague 185eff8d0d From: Jeremy Bongio <jbongio@us.ibm.com>
House cleaning ...

Rather than using the variable name EntityList, the variable name
EntitieList was being used. Here's a patch to fix it.
2008-05-20 16:19:35 +00:00
Jeff Ames 535d64b66b Add copyright notices.
Fix spelling typo (Thanks ChrisDown for pointing this out)
2008-05-20 15:38:49 +00:00
Sean Dague 7a52b35c57 fix crash in standalone mode for initial appearance setup 2008-05-19 20:33:54 +00:00
Charles Krinke 01b5425a2d Thank you kindly, Melanie for a patch that avoids a null
ref in inventory give and also now causes items to appear
in the correct folders now, no longer in the root folder.
2008-05-19 20:05:10 +00:00
Sean Dague 9808f39b6f i can haz pantz?
You sure can.  This change set restores pants (and the rest of the
default appearance) in grid mode.  The 
root issue had to do with serializing multi-faced textures to the 
grid server.  This also restores the lookup path through the avatar
factory module, as that seems the reasonable place to have it live.
Some clean up patches are coming later as well, plus testing on 
standalone, but this should be in a good kicking around state for 
grid users.
2008-05-19 19:08:59 +00:00
Jeff Ames 7b0ca6ea30 Attempt to fix incorrect animations when using ODE (bugs #1320 / #1321) 2008-05-19 14:49:20 +00:00
Dr Scofield d725d1208b adding OSHttpRequest and OSHttpResponse which wrap HttpListenerRequest and HttpListenerResponse respectively.
enhancing IStreamHandler and IStreamedHandler interfaces so that OSHttp{Request,Response} get passed in, 
allowing RestHandlers to set response status code, redirections, etc.
2008-05-19 11:38:35 +00:00
Jeff Ames dfe8e2c502 Rework some of the animation logic in an attempt to resolve #1318 2008-05-19 04:14:43 +00:00
Jeff Ames 6ec680918b Formatting cleanup, minor refactoring. Fixed some comparisons of value types and null. 2008-05-18 23:06:50 +00:00
Jeff Ames 901e97f821 Update svn properties. 2008-05-18 21:54:13 +00:00
Justin Clarke Casey 682fc23e32 * minor: Just a few documentation odds and ends 2008-05-18 19:51:58 +00:00
Tedd Hansen aa5b26a4d3 Cleanup: Removed LSOEngine source again as it will not be used. 2008-05-18 14:10:51 +00:00
Adam Frisby c22b388f83 * Patch #1312 from Melanie - Abstracts Money Module to IMoneyModule. 2008-05-18 10:23:31 +00:00
Teravus Ovares 529553c77e * Fixed a logic error in previous commit. Darn these long client(param,param,param,param,param,param,param,param,param,param,param,param,param,param,param,param,param,param,param,param,param,param,param,param,param,param,param,param,param,param); methods! 2008-05-18 03:32:17 +00:00
Teravus Ovares 2bd03b7c8c * Group type stuff. Nothing spectacular. two packets, sorta almost semi half tiny amount implemented. 2008-05-18 03:21:22 +00:00
Charles Krinke 89056c492d Thank you very kindly, Melanie for:
The money module witll register (claim) an interface slot, 
even when disabled. This patch fixes it so that it will not
register to supply this interface unless it's activated.
2008-05-17 22:06:11 +00:00
Charles Krinke 4fde2e602c Thank you kindly, KMeisthax for: Moving the PostInitialize() code to the
Initialize() section that runs when the module is grabbing config data. 
This is run before any Providers are created and thus makes sure we don't 
get any more startup crashes.
2008-05-17 21:05:08 +00:00
Teravus Ovares 74fb5e1a94 * whoops, misplaced / where should have been \ 2008-05-17 18:48:06 +00:00
Teravus Ovares 6bcb0e8685 * Update on the script engine LSL parser. Blocks all static objects and method references. 2008-05-17 18:37:51 +00:00
Charles Krinke f6a4f8844f Thank you very much KMeisthax for DataSnapshot 1.1
to enhance search capability on OpenSim sims using
external search engines such as Metaversink.com and
others.
2008-05-17 15:47:08 +00:00
Sean Dague 06b1535ec5 while this doesn't fix the initial no pants issue in grid (which still baffles me)
it does make setting appearance in grid stick.
2008-05-17 12:45:43 +00:00
Teravus Ovares fbc98ca537 0001303: [PATCH] Make prim owner and data show for prims not owned. From Melanie. Thanks Melanie! 2008-05-17 02:07:38 +00:00
Teravus Ovares 349a17f664 * Tweaked patch mantis 1302 and committing it. 2008-05-17 00:16:16 +00:00
Jeff Ames a5f08b430d Formatting cleanup. 2008-05-17 00:06:35 +00:00
Teravus Ovares aa5197304e * Committing patch from mantis 0001297: [PATCH] Fix behavior of child prim inventories. Also enables 'New Script' button. from Melanie. Thanks Melanie! 2008-05-16 23:11:00 +00:00
Sean Dague ebb0cc5dd7 minor change to justin's previous fix that should still
prevent his crashes
2008-05-16 23:03:36 +00:00
Teravus Ovares abc06daefd * Patch from Melanie. Mantis 1294: Fix broken wearables icon display in prim inventories. From Melanie! Thanks Melanie. 2008-05-16 22:57:46 +00:00
Teravus Ovares a510033df5 * Applying patch in mantis 0001293: [PATCH] Fix a bug that corrupts uploaded assets on disk write from Melane. Thanks Melanie! 2008-05-16 22:50:37 +00:00
Teravus Ovares 00a1f0bab0 * This finishes the ODE options section of the OpenSim.ini.example. I've added 44 configurable options!
* This includes if you want to mesh sculpties and the Level of detail on the sculptie meshing for non physical and a separate LOD on physical sculpties.
* The options range from gravity..  to avatar movement speed, to friction management..  to object density.. to update throttling.
2008-05-16 20:16:33 +00:00
Sean Dague 7e17a444f0 it helps when both sides of the xml-rpc server agree on the method names 2008-05-16 19:06:58 +00:00
Sean Dague 843be1e93d some more wrapping of errors in user service on appearance for
safety
2008-05-16 18:40:16 +00:00
Justin Clarke Casey 63ddbfb979 * Eliminate occurences of "Got a texture uuid ... with no sender object to handle it..." by properly dealing with the situation where a client still has queued texture requests when it logs out 2008-05-16 18:10:04 +00:00
Sean Dague 244c776487 front end of OGS1 Appearance bits. Now I need to write the
back end.
2008-05-16 18:02:20 +00:00
Justin Clarke Casey 772f88d2e5 * Removing unnecessary LLUUID.Zero check from AssetCache
* This revision also includes a very temporary fix for the fact that NREs are received because of a missing avatar apperance in grid mode
2008-05-16 16:37:31 +00:00
Sean Dague a3b10caa07 starting to put appearance into grid comms. now I know why
everyone hates OGS1
2008-05-16 14:48:09 +00:00
Sean Dague e6d4c8f0c9 move AppearanceTableMapper to OpenSim.Data.Base. The mapper
stuff should probably be collapsed soon, as it takes up 4 assemblies
now.
2008-05-16 14:05:12 +00:00
Jeff Ames 7fefb80abb Minor cleanup. 2008-05-16 13:33:57 +00:00
Jeff Ames 65c5efe43b Formatting cleanup. 2008-05-16 01:22:11 +00:00
Charles Krinke e25818d832 Thank you very much, mjm for :
Fixing LSL multiplication and division operators for quaternions
2008-05-16 00:56:55 +00:00
Sean Dague fc77364972 appearance now survives logout. Tommorrow will involve moving
the MSSQL and MYSQL mappers back in under datastores and looking at doing
gid bits for this
2008-05-16 00:04:46 +00:00
Teravus Ovares afd5da6851 * Adds various tweakable avatar control options to the OpenSim.ini.example. 2008-05-15 23:11:31 +00:00
Teravus Ovares 0976949ad4 * Committing half of patch mantis 001291 from Melanie! Thanks Melanie.
* Fixes perms on take-copy assuming you have a specific flag set..  which is still in discussion.
2008-05-15 20:29:28 +00:00
Sean Dague 4a9ee9f870 testing avatar appearance as a user service 2008-05-15 20:25:42 +00:00
Teravus Ovares bbaf2fe75e Committing Xantor's LLEuler3Rot still broken fix patch. Mantis 001235. Thanks Xantor! 2008-05-15 19:36:13 +00:00
Teravus Ovares d60e457463 Committing patch from Melanie. 0001290: [PATCH] implement permissions propagation and script module hooks. Thanks Melanie!
* Implements quite a few inventory related perms.
* (from Teravus) Fixes Take Copy
2008-05-15 19:28:10 +00:00
Sean Dague 4ff4475d02 remove my UserAppearance object, switch all code to use
AvatarAppearance instead.
2008-05-15 18:42:27 +00:00
Sean Dague 0c509ecdde minor refactor of some properties for readability 2008-05-15 15:10:13 +00:00
Sean Dague 8e7f2d6d0e refactoring to move AvatarAppearance into Framework and
move the appearance sending bits to ScenePresence
2008-05-15 14:39:54 +00:00
Sean Dague 3079cf7beb add some additional bits to AvatarAppearance to make this
a more data friendly object
2008-05-15 14:15:51 +00:00
Teravus Ovares 173d13b0a4 * Added about half of the planned ODE physics options to OpenSim.ini.example.
* Some will do cool things, some will make your scene explode dramatically if you're not careful.
2008-05-15 06:35:01 +00:00
Teravus Ovares bc177b1c37 * Committing Patch mantis 0001275: [PATCH] Add more perms-fu. From Melanie. Thanks Melanie!
* Adds hooks in the permission module for CanReadScript, CanEditScript, CanCopyInventory, CanDeleteInventory, CanEditNotecard, CanViewNotecard, CanViewScript..  and a few more.   The functionality in the default module returns true.
2008-05-15 03:14:48 +00:00
Teravus Ovares 66e6711f3e * Got rid of an old crufty sleep that was being called. Thanks for your support in load testing Adam's simulator was what pointed this old crufty sleep out.
* Please, we need more load tests with profilers running. :D
2008-05-15 02:48:32 +00:00
Teravus Ovares a4efa93993 * Comitting 0001271: [PATCH] Refactor permissions to fully allow stacking permissions modules. From Melanie. Thanks Melanie! 2008-05-14 23:25:07 +00:00
Teravus Ovares 2a988f187e * Refactored IConfigSource into Physics plug-ins and Scene. We can get rid of some of the parameters we pass to it's constructor now like, 'm_allowPhysicalPrim', 'seeIntoOtherRegions', etc.. so on
* The main purpose of this is to provide configuration options for ODE and other physics plug-ins that are advanced enough to be able to be configured.
2008-05-14 23:15:25 +00:00
Justin Clarke Casey e246d6e515 * Start recording as a statistic the number of times we start blocking repetitive client requests for the same missing texture
* This is to maintain some visibility on the problem, since I removed the intentionally irritating log messages for this
2008-05-14 23:09:17 +00:00
Justin Clarke Casey 1b90238f28 * Start recording initial complete avatar inventory retrieval failures from the region server
* In theory, this should be a somewhat useless statistic since the user server will already have tried to use the inventory service to retrieve the avatar's skeleton.  If this 
fails, login is halted completely.
* Nonetheless I'm recording it anyway just to see whether it happens (yes, I'm too lazy to scan the logs...)
2008-05-14 22:23:17 +00:00
Justin Clarke Casey 0f50162961 * Refactor additional stats collection common code into base opensim server
* If extra stats not sent to the viewer are available on an opensim server, they are now uniformly accessible using the 'show stats' command
2008-05-14 21:53:40 +00:00
Teravus Ovares e45ace9b54 * Fixed attaching objects that are in-world. 2008-05-14 21:17:57 +00:00
Justin Clarke Casey 587f6ab645 * Refactor: Remove SceneObjectGroup.GetScenePresences() in favour of a direct call to Scene 2008-05-14 21:09:41 +00:00
Teravus Ovares b7d0aa7cb5 * Fixed deleting prim. 2008-05-14 20:25:09 +00:00
Justin Clarke Casey 74b5f6b14a From: Dr Schofield <hud@zurich.ibm.com>
* small patch that fixes a compiler warning (struct comparison against 
null again, my favourites) in LSL_BuiltIn_Commands. LSL_Types.key has a 
Boolean operator that can be used here.
2008-05-14 20:03:40 +00:00
Teravus Ovares be99ca6bc0 * Fixed situations where objects would jump back or scale incorrectly with Scale both sides checked.
* This probably makes build tools work again. yay.
2008-05-14 19:37:33 +00:00
Sean Dague 4a07038bbe From: Dr Scofield <DrScofield@xyzzyxyzzy.net>
the attached patch set adds the (still work-in-progress but already
working) RestPlugin base class and the RestRegionPlugin code. we are using
XML serialization.

currently working:

GET /admin/regions/                 -> returns UUID list of known regions
   GET /admin/regions/<UUID>    -> returns detailed region information

we'll be adding support for POST/DELETE/PUT and also for
/admin/regions/<UUID>/name etc.
2008-05-14 19:13:54 +00:00
Justin Clarke Casey 8fe9943293 From: Dr Schofield <hud@zurich.ibm.com>
Rename SearializableRegionInfo to SerializableRegionInfo (class was already named correctly)
2008-05-14 17:03:25 +00:00
Adam Frisby cbb15ff446 * Applying patch from Melanie to expose godlevel to modules. 2008-05-14 16:52:22 +00:00
Adam Frisby c9c016e26a * Applying patches from Melanie to cover permissions module. Thanks! 2008-05-14 16:51:16 +00:00
Justin Clarke Casey d104b75116 From: Kurt Taylor <krtaylor@us.ibm.com>
More scipt engine cleanup - removed not needed or improper use of NotImplemented and Console.WriteLine
2008-05-14 11:42:09 +00:00
Teravus Ovares 820bce16fc * Added standard copyright and removed un-necessary using of libsecondlife.Packets 2008-05-14 07:00:42 +00:00
Teravus Ovares 5b4d7922ea * Adding the very bare minimum for the client to register user as having the group OpenSimulator Tester. This allows us to start examining and implementing the vary many unhandled group packets. 2008-05-14 06:58:32 +00:00
Jeff Ames b7a0855c3a More formatting cleanup. Minor refactoring. 2008-05-14 06:09:39 +00:00
Teravus Ovares 39eb39c0d5 Applied Patch mantis 1220. Implements llGetStartParameter. Thanks! 2008-05-14 05:43:21 +00:00
Jeff Ames 6a1b787436 More formatting cleanup. 2008-05-14 05:33:32 +00:00
Jeff Ames c995d60d37 Formatting cleanup. 2008-05-14 05:11:23 +00:00
Teravus Ovares eff470c0de * Added 3 warnings in response to the warnings. Adam, read the warnings. 2008-05-14 05:08:22 +00:00
Teravus Ovares 9e8dd941f1 * Refactored OutPacket out of ScenePresence
* Down to 65 warnings.
2008-05-14 04:57:32 +00:00
Teravus Ovares 8fd0378ae6 * Removed 19 warnings 2008-05-14 04:06:33 +00:00
Teravus Ovares 9e1cc72c6e * Refactored OutPacket and FirstName/LastName out of Friends Module. 2008-05-14 03:57:30 +00:00
Teravus Ovares 60146691ea * Added the same catch on the 2nd place that objects fail to lock. 2008-05-14 02:16:51 +00:00
Teravus Ovares fd035ec1f8 * Applying Melanie's FriendList related crash patch. She discovered that .NET throws a different error then mono does. Thanks Melanie! 2008-05-14 02:14:05 +00:00
Teravus Ovares 3c7e6b0c1e * Tweaked a regex that was returning invalid results in some cases. 2008-05-13 23:19:18 +00:00
mingchen ed4ea9b4b8 *Locked objects can now be unlocked 2008-05-13 21:43:52 +00:00
mingchen fe6c626501 *Locked objects now delete after accepting warning as expected 2008-05-13 21:27:53 +00:00
Justin Clarke Casey 16621fb37f * Refactor: Remove locking from InnerScene.GetScenePresence() 2008-05-13 18:40:36 +00:00
Justin Clarke Casey 3025dafa92 * Refactor: Stop exposing the inner scene's ScenePresence dictionary directly to the world 2008-05-13 18:25:15 +00:00
mingchen 91aa7fa4fe *Fixed compile error on last commit 2008-05-13 18:14:12 +00:00
mingchen 5972e93449 *Objects now delete correctly 2008-05-13 17:39:21 +00:00
Adam Frisby d90022b4d8 * Applying Mantis #970 - Revert brush does stupid things. Thanks tglion for fixing a really dumb bug. 2008-05-13 17:14:04 +00:00
Adam Frisby 5548dd6b06 * Some more bulletx physics fixes from Jed (DeepThink) 2008-05-13 17:05:52 +00:00
mingchen 32785921d0 *Complete redo of the permissions module
*Removed hardcoded permissions checks
*Added permissions checks where needed
2008-05-13 16:22:57 +00:00
Teravus Ovares bfce23dcf4 * Implemented ChildAgentDataUpdate throttle multiplier based on an inaccurate count of neighbors.
* The neighbor count is always lower then the actual number of neighbors unless your region was up the longest.
* The region you're in is un-affected by this, though, you'll get less packet loss, maybe not get logged off immediately when you log in, and possibly see more prim if your internet connection is semi-unreliable.
2008-05-13 06:05:45 +00:00
Teravus Ovares fcc23be577 * Fixed directory not found when saving Mesh previews (my bad, I was testing) 2008-05-13 05:06:58 +00:00
Teravus Ovares e70da2e174 * Committing meshmerizer patch from Dahlia. Thanks Dahlia!
* 0001241: physics cylinder proxy distorted and square hollow misaligned (patch attached) 
* The included patch corrects the outer shell of the meshmerizer proxy for the cylinder prim to eliminate spurious vertices and shape distortion, and corrects the orientation of the square hollow.
* The size and orientation of the square hollow for the prism prim has been corrected also.
2008-05-13 04:16:16 +00:00
Sean Dague e826f5808b my last patch didn't actually get the sun to possition correctly, but
now we are correctly using the timezone offset.  If you set day_length to 24.0
you'll get a sun progression that roughly follows your real world day on your
server.
2008-05-12 18:39:19 +00:00
Sean Dague 552d862264 move the sun based on localtime instead of utc. Now it won't set for me at
3pm any more.
2008-05-12 18:13:58 +00:00
Jeff Ames dce5c470b6 Move animation handling from ScenePresence into its own class. 2008-05-12 17:00:47 +00:00
Justin Clarke Casey d3fb6039ca * If a region running in grid mode fails to login to the grid service, startup will now terminate instead of carrying on (and thus burying the error message) 2008-05-12 16:57:56 +00:00
Justin Clarke Casey 6a5be03a80 * Minor: Initial cleaning up of some of the grid sim login messages 2008-05-12 16:16:50 +00:00
Justin Clarke Casey d8a6c89a44 From: Alan M Webb <awebb@vnet.ibm.com>
This is a diagnostic patch in support of Mantis bug 1186.
It affects only SubModule and will not affect normal usage.
2008-05-12 13:44:25 +00:00
Jeff Ames b34d5716a8 Thanks Melanie for a patch to stop sending unnecessary animation updates (bug #1239). 2008-05-12 09:07:07 +00:00
Jeff Ames dc67264f6d Refactoring animation handling in ScenePresence. 2008-05-12 04:31:28 +00:00
Jeff Ames 2382342c65 Formatting cleanup. 2008-05-12 01:23:03 +00:00
Jeff Ames 71f074839c Update svn properties. 2008-05-11 23:48:40 +00:00
Teravus Ovares 6cda15a53f * Un-break the NPC avatar.. you know.. the one that sits in your sim and shouts, 'This is my sim, get out!' 2008-05-11 22:03:01 +00:00
Teravus Ovares a01b415d6c 0001199: [PATCH] Add support for default animations
From Melanie...   Thanks Melanie!  











































.
2008-05-11 21:27:12 +00:00
Teravus Ovares 8f26427055 * Fixed null reference exception when rezzing an object from inventory with a rootpart that isn't found. Added a way to tell if it's an attachment. 2008-05-11 13:30:47 +00:00
Teravus Ovares efc680f45b * Changed implicit string conversion to LSL_Types.LSLString in money event of the key of the payer to an Explicit one.
* Fixes Mantis: #1045
2008-05-11 12:01:12 +00:00
Adam Frisby 0c831a0c2e * Mantis #1127 - Patch to implement depreciated patches. Thanks middlelink! 2008-05-11 04:38:02 +00:00
Adam Frisby ee352ebc79 * Added NPCModule and NPCAvatar classes for NPCs. Primitive, but we can grow them out.
* Fix for Scene.Inventory.cs - It assumes every entity at startup is a SceneObjectGroup. (Actually, this shouldn't have compiled[!] without a warning.)
* Fix for LandManager at startup - it assumes there's a land channel when perhaps there isnt. (Bug that needs another refactor to fix. [Mike - I've assigned a ticket to you about this])
2008-05-11 04:32:43 +00:00
Teravus Ovares 05de723e51 * Refactored two more OutPackets. ObjectPropertiesFamily, and Object Properties. 2008-05-10 20:25:40 +00:00
Teravus Ovares 1ba51dd2fd * More OutPacket refactors.
* Added back a sleep to the kick routine so users get a 'you have been logged off message' when they get kicked from the simulator for various reasons (like 'the simulator is going down')
2008-05-10 13:11:09 +00:00
Teravus Ovares b67f88a3a2 * Two more OutPacket refactors. TextureSender.
* The split image packet sender doesn't like to be refactored (images don't load after it's been refactored), so left that as is for the moment.
2008-05-10 12:45:41 +00:00
Teravus Ovares 536a92ca84 Refactored out a few warnings related to Adam's bane OutPacket 2008-05-10 12:01:36 +00:00
Teravus Ovares e8478dadc8 * Experiment in Zerocoding. 2008-05-10 10:28:49 +00:00
Justin Clarke Casey 893d40639c * Resolve mantis 1182. Doesn't actually implement llGiveInventoryList - merely corrects the signature so that "not implemented" message is displayed rather than a script
compile failure
2008-05-09 22:45:40 +00:00
Sean Dague 835e44b987 m_logs always need to be private static readonly otherwise we
get close errors.
2008-05-09 18:57:19 +00:00
mingchen 3900a165bc *Land/Parcel upates are now correct with a significant movement by the Client
*Moved OnSignificantClientMovement to where it is supposed to be - SceneEvents and not ScenePresence
2008-05-09 17:40:39 +00:00
Justin Clarke Casey 87a519837e * Removing console notifications of missing texture request sending (which ironically, was disabled, though it wasn't making much difference).
* These messages keep getting confused with other problems - just going to have to try to remember to add these to stats or something so at least they don't completely disappear
2008-05-09 17:32:26 +00:00
Justin Clarke Casey d9dffc4a9a From: Michael Osias <mosias@us.ibm.com>
Stop .net generating ambiguous operator errors when two integers are compared for equality in LSL
2008-05-09 17:23:27 +00:00
Adam Frisby 93ec7f0c3c * Patch from Jed (DeepThink) - More optimisations for BulletX renderer. Trimesh collisions should now work relatively efficiently. BulletX plugin should now be functional - feedback would be appreciated as to how it performs vs ODE. 2008-05-09 17:17:54 +00:00
Jeff Ames f9c6cc36e1 Update svn properties. 2008-05-09 16:24:28 +00:00
Justin Clarke Casey 313a635d1e * Fix opensim region server shutdown. 2008-05-09 13:21:12 +00:00
Teravus Ovares b7baa3cd2a * Valid Sculpted prim now collide properly.
* The first time you set the sculpted texture of a prim you might have to futz with it to get it to generate a sculpted physics proxy
* Note that there are already issues in Trunk, (such as the prim scaling issue and prim jumping issue.  Essentially editing is difficult right now)
* This just adds to the experimental nature of trunk. :D
2008-05-09 07:50:00 +00:00
Charles Krinke 74df815630 Thank you, Melanie for a patch that helps conversion
from a string to a vector in OSSL.
2008-05-09 03:23:52 +00:00
Charles Krinke 6ce00ce460 Thank you, Melanie for a patch that:
Patch fixes the pesky "Cannot implicitly convert to bool" issue for function returns
2008-05-09 03:20:29 +00:00
Adam Frisby 9f1c033757 * Minor tweak to TerrainChannel
* Minor tweak to Permissions/PermissionsModule.cs
2008-05-09 03:19:20 +00:00
Teravus Ovares 6bb4ab0563 * Applying Dahlia's Triangular hole in a cube peg patch. Fixes the hollow orientation in a cube in the meshmerizer. Thanks Dahlia!
* See mantis 0001203 for more details!
2008-05-09 02:00:55 +00:00
Teravus Ovares 7e275bfa37 * Wrote a method to get the OpenJpeg data of a sculpt texture asset and save it to the prim shape.
* Added some stuff around sculpted prim meshes..   but it's just there so the project compiles now.
2008-05-09 01:28:54 +00:00
Teravus Ovares 646df0dc2c * remove 2 warnings. 2008-05-08 20:45:50 +00:00
mingchen 6c71a04da8 *Added all the permission checks to the sceneexternalchecks and modified permission module to follow this.
*This makes permission checking much more modular; allows restrictive and granting module to be made without modifying the existing permission module
2008-05-08 19:37:57 +00:00
Teravus Ovares 4b924f2eb6 * Committing an extra bit of permissions for attaching to ensure that the perms are in line with project goals. 2008-05-08 19:22:20 +00:00
Teravus Ovares 08ec34e4d3 * Removed ODELock message since it wasn't telling us anything important and people seemed to think it was the cause of their issues rather then a message to help locate a situation where physics stalls for a second and then kicks.
* This was simply a message added when an avatar was added/removed from the scene.
2008-05-08 16:07:41 +00:00
Adam Frisby afd08c7477 * Proper fix for 1191 - Missing TypeData in ViewerEffectEventHandlerArg. 2008-05-08 14:09:12 +00:00
Adam Frisby 31c4d599a0 * Applying patch #1156 - More implementation work on llGetPrimitiveParams (Thanks middlelink!) 2008-05-08 13:49:19 +00:00
Adam Frisby dc21e8d5e2 * Applying patch #1121 - Fixes for llListen() (Thanks Middlelink!) 2008-05-08 13:41:10 +00:00
Adam Frisby cf7560d1aa * Commit from Jed Zhu (DeepThink) - Initial implementation of mesh collision into BulletX plugin. Additional work to come in the next few days. 2008-05-08 13:32:15 +00:00
Sean Dague 8bd1924aaa From: Michael Osias <mosias@us.ibm.com>
Patch to schedule terse update on deselect, specifically so llTargetOmega
sets rotational velocity on deselect.

This should complete our llTargetOmega support and fix: 
http://opensimulator.org/mantis/view.php?id=1178
2008-05-08 12:48:29 +00:00
Sean Dague a1f1c7f5c2 From: Alan M Webb <awebb@vnet.ibm.com>
Introduce time dilation in scripts.
2008-05-08 12:23:47 +00:00
Adam Frisby 4fa0cbdfbb * You can haz more spring cleaning.
* Eventually this codebase will be clean. >_>
2008-05-08 05:35:01 +00:00
Adam Frisby 8a48516bcf * Spring cleaning, round 3029 2008-05-08 05:09:35 +00:00
Teravus Ovares 92c03978e1 * Fixes Prim ExtraParams
* Fixes Sculpty handling
* Fixes Light handling
* Fixes Flexi handling
* Fixes Sculpty + Flexi handling
* Fixes handling of Flexi type
* Fixes Changing prim type after changing to sculpty corrupting prim.
* Ugly code.
2008-05-08 04:58:44 +00:00
Adam Frisby ba8ff761c0 * Reduced sleep durations in a number of files. 2008-05-08 04:47:38 +00:00
Adam Frisby 80cbd468ea * Some refactorings.
* Added shell of new Python scripting engine. Similar in design to the one used by Rex, but will be structured at a region rather than object level, also is a region module.
2008-05-08 04:34:02 +00:00
Justin Clarke Casey d8aaf2ccf1 * For no good reason (since there are a hundred million other things to fix), change formatting of version information printed to the log
* Push printing down into OpenSimMain so both console and consoleless configurations will get it
2008-05-07 23:59:57 +00:00