Melanie
9089757ea2
Revert "Add plumbing for physics properties to get to the physics engine."
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This reverts commit c658fa1c0d .
2013-02-07 21:05:58 +00:00
Robert Adams
c658fa1c0d
Add plumbing for physics properties to get to the physics engine.
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Addition of entries to PhysicsActor and setting code in SceneObjectPart.
2013-02-07 11:10:15 -08:00
Melanie
6504e3d4ce
Rename "Bounciness" to "Restitution"
2013-02-07 03:30:02 +00:00
Mic Bowman
e17392acbb
Enables script access to the per object dynamic attributes through the JsonStore
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script functions. Adds JsonAttachObjectStore to associate a store identifier with
an object (scripts can only access the store in their host object, this could be
extended but isn't necessary for now).
Note this opens a method to the DAMap OSDMap. This will be removed later, but
greatly simplifies the code for now.
The JsonStore and these scripts are disabled by default.
2013-02-06 17:29:17 -08:00
Melanie
e5beb480ea
Partial port of Avination's support for the new physics parameters.
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Implements the parameters as properties, the serialization and
database storage (MySQL only). Implements llSetPrimitiveParams for
prim physics shape and the other 4 extra params. Only the prim shape type
"None" is currently functional. No support for the Viewer UI (yet), that
will be ported in due course. Lots more to port, this is a large-ish changeset.
2013-02-06 08:03:04 +00:00
Justin Clark-Casey (justincc)
145e38e5e9
Remove long unused Scene.DumpAssetsToFile boolean.
2013-02-06 02:21:17 +00:00
Justin Clark-Casey (justincc)
2ce8a050e4
Remove very long unused IScriptHost and NullScriptHost
2013-02-06 02:15:54 +00:00
Justin Clark-Casey (justincc)
9ebad38c34
Remove unused ScriptEngineLoader and ScriptEngineInterface in OpenSim.Region.Framework.dll
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I believe this predates the generic system of registering interfaces and is very long unused.
2013-02-06 02:08:44 +00:00
Justin Clark-Casey (justincc)
dfe5826f9f
Remove wrong code in ScriptUtils.GetAssetIdFromKeyOrItemName which would return the item ID instead of the asset ID if the identifier was a uuid that matched an inventory item name.
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This would practically never happen.
This makes this overloaded version of the function consistent with the other version.
It looks like this accidentally came over in commit c5af16a from Tue Oct 16 12:40:21 2012
However, there's arguably a case for looking for an item name that matches a UUID before assuming that the identifier is already an asset ID.
2013-02-06 01:49:32 +00:00
Justin Clark-Casey (justincc)
5c94346bd7
refactor: Move functions that lookup asset ids from task inventory or pass them through to ScriptUtils class in OpenSim.Region.Framework.dll
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Renames functions to better reflect what they do.
This is so that code registering with modInvoke() can reuse this code to provide functions that behave in a consistent manner with existing LSL/OSSL functions.
2013-02-06 01:17:19 +00:00
Justin Clark-Casey (justincc)
1fc9f282fa
Merge branch 'dynamic-attributes2'
2013-02-05 00:35:15 +00:00
Justin Clark-Casey (justincc)
1f1da23097
Bump version and assembly version numbers from 0.7.5 to 0.7.6
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This is mostly Bluewall's work but I am also bumping the general version number
OpenSimulator 0.7.5 remains in the release candidate stage.
I'm doing this because master is significantly adding things that will not be in 0.7.5
This update should not cause issues with existing external binary DLLs because our DLLs do not have strong names
and so the exact version match requirement is not in force.
2013-02-05 00:23:17 +00:00
Justin Clark-Casey (justincc)
0d0bfa4dcd
minor: change comment about assuming script references are textures in UuidGatherer since this is no longer the behaviour.
2013-02-02 03:02:04 +00:00
Justin Clark-Casey (justincc)
9822bb664b
Log missing assets on "fcache assets" found. This ignores references found by scanning LSL/notecard files since these are the source of false positives.
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This also changes UuidGatherer to reutn an AssetType.Unknown for embedded script/lsl references instead of Texture, since these are often not textures.
This is added to help people in determining when they have missing assets such as textures, etc.
In this case, one wants to run "fcache clear" first.
2013-02-02 02:57:38 +00:00
teravus
d8d4e7f236
Sit and Spin reduction. If sitting, slam avatar angular velocity to zero.
2013-02-01 15:42:24 -05:00
Melanie
6a4c8824ea
Whitespace fix and removing unneccessary parentheses
2013-01-31 20:46:41 +00:00
BlueWall
a8fa8af9fc
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-01-30 23:44:06 -05:00
Jak Daniels
fac72d540b
Allow use of MaptileStaticUUID in Regions.ini to override the global setting in OpenSim.ini for each region.
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Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2013-01-30 23:37:02 -05:00
Mic Bowman
a0ef3df194
Add JsonTestStore to determine if a JsonStore is associated with
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a particular UUID.
2013-01-30 14:45:03 -08:00
teravus
52ea6eadae
* This adds a bit more to the previous flying roll effect by adding additional roll when pressing page down, and reducing your roll when pressing page up to make it feel more responsive and give the user more visual feedback.
2013-01-30 07:34:48 -05:00
teravus
7c4e0ff03c
* Adds a satisfying angular roll when an avatar is flying and turning. (General, not physics). Makes flying not feel as stiff.
2013-01-30 06:22:05 -05:00
Melanie
776cc33541
Prevent items being destroyed by rename operations. Renaming of a wearable also
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sends an asset transaciton but it is empty. So we can't ignore name data
when a transaction is present and can't treat every transaction as valid.
Conflicts:
OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
2013-01-27 01:07:37 +00:00
Justin Clark-Casey (justincc)
53833babf9
Add OnScriptMovingStartEvent and OnScriptMovingEndEvent to EventManager so that these can be triggered by future code (not yet implemented).
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Also hooks up moving_start and moving_end script events, eliminating itemID on XEngine EventManager methods since this is completely unused.
An adaptation of the patch in http://opensimulator.org/mantis/view.php?id=6515
Thanks Garmin Kawaguichi and Signpost Marv.
2013-01-26 03:57:51 +00:00
Oren Hurvitz
af6a7cf95d
Added DynAttrs to the serialized XML format of prims. When copying prims, use deep copy for DynAttrs.
2013-01-25 04:03:26 +00:00
Justin Clark-Casey (justincc)
a6d9c26365
Encapsulate an OSDMap in DAMap (was DynAttrsOSDMap) rather than inheriting from it
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This is the easier way to give us control over locking, rather than asking that OSDMap IDictionary methods be virtual
2013-01-25 04:03:11 +00:00
Justin Clark-Casey (justincc)
1bd0b06ec1
Implement Dynamic Attributes for SOP and PBS. Implement storage in SQLite
2013-01-25 04:03:04 +00:00
teravus
878df52515
* This makes the non-physics llCastRay 'better'. It's not 'correctly working', and if you look deep enough, you see that the results are not really stable depending on the direction of the ray.
2013-01-23 21:58:51 -05:00
Melanie
c1795ed399
Add the Avination physics raycast glue so Core Physics can implement raycast
2013-01-23 21:03:24 +00:00
Robert Adams
95c53ecae7
Have SOP and LSL_Api call the proper GetCenterOfMass and GetGeometricCenter
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routines on the physics engine. Won't make a difference for any
existing scripts since ODE always returned Vector3.Zero.
2013-01-21 15:55:54 -08:00
Justin Clark-Casey (justincc)
fc6115f777
Check the existing ScenePresence.ParentPart to make sure we're not trying to sit on a prim we're already sat upon, rather than looking up the part from scratch.
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An adaptation of commit 055b8a2
Having both ParentID and ParentPart references now is redundant. ParentID should probably be eliminated.
2013-01-19 02:29:02 +00:00
Justin Clark-Casey (justincc)
115e1c2abb
Add "debug set set animations true|false" region console command.
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Setting this logs extra information about animation add/remove, such as uuid and animation name
Unfortunately cannot be done per client yet
2013-01-18 23:22:02 +00:00
Justin Clark-Casey (justincc)
74256c0cc4
Restore previous client AO behaviour by not allowing them to remove the default animation but continue to allow scripts to do so.
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This keeps the fix from http://opensimulator.org/mantis/view.php?id=6327
and fixes the behaviour regression in http://opensimulator.org/mantis/view.php?id=6483
Animations may still exhibit different behaviour if both scripts and clients are adjusting animations.
A change in the behaviour of client AO to not remove all animations may be a better long term approach.
2013-01-18 22:57:09 +00:00
Justin Clark-Casey (justincc)
0963ece25b
Implement co-operative script termination if termination comes during a script wait event (llSleep(), etc.)
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This makes use of EventWaitHandles since various web references indicate that Thread.Interrupt() can also cause runtime instability.
If co-op termination is enabled, then termination sets the wait handle instead of waiting for a timeout before possibly aborting the thread.
This allows the script to cleanly terminate if it's in a llSleep/LL function delay or the next time it enters such a wait without any timeout period.
Co-op termination is not yet testable since checking for termination request within loops that never trigger a wait is not yet implemented.
This commit, unlike 1b5c41c , passes the wait handle as an extra parameter through IScript.Initialize() instead of passing IScriptInstance itself.
2013-01-16 02:07:43 +00:00
Justin Clark-Casey (justincc)
b8949024bc
Revert "Implement co-operative script termination if termination comes during a script wait event (llSleep(), etc.)"
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Doing this as a favour to Melanie. This will be back with passing the wait handles directly to the api.
This reverts commit 1b5c41c14a .
2013-01-16 01:45:09 +00:00
Justin Clark-Casey (justincc)
03a8a4426f
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-01-16 00:20:18 +00:00
Justin Clark-Casey (justincc)
1b5c41c14a
Implement co-operative script termination if termination comes during a script wait event (llSleep(), etc.)
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This makes use of EventWaitHandles since various web references indicate that Thread.Interrupt() can also cause runtime instability.
If co-op termination is enabled, then termination sets the wait handle instead of waiting for a timeout before possibly aborting the thread.
This allows the script to cleanly terminate if it's in a llSleep/LL function delay or the next time it enters such a wait without any timeout period.
Co-op termination is not yet testable since checking for termination request within loops that never trigger a wait is not yet implemented.
2013-01-16 00:12:40 +00:00
dahlia
055b8a2d58
move resit fix to ScenePresence.cs and allow for requesting sit on objects other than the object currently sat on
2013-01-14 22:24:24 -08:00
Robert Adams
daacd4deed
Fix exception reporting in SceneObjectPart so it logs what the exception is rather than just saying it happened.
2013-01-11 16:47:07 -08:00
Justin Clark-Casey (justincc)
05ac6d3209
Save attachments on detach/exit if a contained script state has been changed.
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This involves making Attachments module listen for start/stop script changes.
It also involves removing the script from the region on detach in the same manner as every other DeleteSceneObject() call rather than simply stopping it
This is necessary tue to the bad assymetry of start and stop script triggers but it appears to be the correct behaviour anyway, as detached objects are completely gone from the sim.
Not just in a state where their scripts have been stopped.
2013-01-11 01:46:36 +00:00
Justin Clark-Casey (justincc)
a16ae5d7e3
Move scene debug commands into separate module. Command changes from "debug scene <key> <value>" to "debug scene set <key> <value>" to accomodate future settings
2013-01-10 23:49:48 +00:00
Justin Clark-Casey (justincc)
983e458bb6
refactor: route the final scene backup through the same code that handles periodic backup
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This is rather than making unnecessary duplicate checks that the SOG later performs again.
2013-01-10 22:59:40 +00:00
Justin Clark-Casey (justincc)
701ca1e4b8
Add "debug scene pbackup true|false" console command. This enables or disable periodic scene backup. For debug purposes.
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If false, scene is still saved on shutdown.
2013-01-10 22:38:48 +00:00
Melanie
f16c4a254c
Revert "Prevent empty Anim Packs"
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This reverts commit 5561333668 .
2013-01-09 00:20:24 +00:00
Melanie
c1c540f454
Revert "Fix sequence id fr default anim"
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This reverts commit a775931a0c .
2013-01-09 00:20:14 +00:00
Melanie
a775931a0c
Fix sequence id fr default anim
2013-01-08 23:36:05 +00:00
Melanie
5561333668
Prevent empty Anim Packs
2013-01-08 23:12:32 +00:00
Justin Clark-Casey (justincc)
9503383887
Fix llGetLinkKey() to return the last sat avatar as the last link number.
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As per http://wiki.secondlife.com/wiki/LlGetLinkKey
This is done by keeping a scene-object wide list of sitters.
This also fixes bugs in this function where linknums 0 and 1 weren't treated properly if there were sitting avatars on a single prim.
This also fixes a minor race condition for multiple concurrent sitters on a prim with no current sitters by locking on the object-wide list rather than individual sop lists
Addresses http://opensimulator.org/mantis/view.php?id=6477
2013-01-04 20:34:39 +00:00
Oren Hurvitz
1a6694b264
Fixed several problems with the Sun: some settings didn't work, or were inconsistently used. - The sun position is always calculated by combining the sun settings in the Region and Estate. This fixes the problem that 'UseEstateSun' didn't work. - To remove ambiguity, the EstateToolsSunUpdate event no longer accepts the sun's position as parameters. That's because the position is always calculated from the Region and Estate settings. - Use only the 'FixedSun' flag to determine whether the sun is fixed; not the 'UseGlobalTime' flag. - Don't change the region's 'SunPosition' field according to the sun's position: this field is used only to set the position when using a FixedSun. (The 'SunVector' field does get updated according to the sun's position in the sky)
2013-01-02 23:16:24 +00:00
Robert Adams
fdf8732cd7
ScenePresence passes the avatar rotation down to the physics engine. This will be a no-op for ODE but enables asymmetrical avatars for BulletSim.
2012-12-28 16:29:16 -08:00
Robert Adams
5afab9bcfe
Add check to always push terse updates for presences that have new velocities of zero.
2012-12-27 22:12:27 -08:00
Robert Adams
d15bfcf614
Replace axis rotation numeric constants (STATUS_ROTATE_XYZ) with symbols. Also made it so llSetStatus() can individually enable disable rotation axi using the bitmask of flags.
2012-12-18 19:25:40 -08:00
Robert Adams
8a95953bb7
BulletSim: experimentally remove unit displacement from prim border crossing test. This seems to cause border crossing to be sensed either a little early or a little late depending on which directin the object is moving. If border crossings become totally borked or someone remembers why this was displacement was done, revert this change.
2012-12-16 21:19:12 -08:00
Justin Clark-Casey (justincc)
494e6a5f11
minor: If the physics module tells us that an object has gone out of bounds, more helpfully log the name, id, position and region of that object.
2012-12-15 00:30:17 +00:00
Justin Clark-Casey (justincc)
56ec177b3b
minor: Add commented out log lines to ScenePresenceAnimator for future debug use (such as logging anim pack contents sent to clients)
2012-12-14 23:42:23 +00:00
Justin Clark-Casey (justincc)
750ad2d3af
Fix issue where calling llVolumeDetect(FALSE) would not remove phantom flag, causing subsequent issues if physics was re-enabled.
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Added regression tests
Addresses http://opensimulator.org/mantis/view.php?id=6365
2012-12-14 22:15:40 +00:00
Dan Lake
88b094cbf7
Simplify sit code a bit by determining correct animation in HandleSit instead of HandleSitRequest. This eliminates m_nextSitAnimation, an unneeded state-saving variable in ScenePresence
2012-12-13 13:05:28 -08:00
Diva Canto
b8178f5a50
Switched the order by which foreign inventory and foreign assets are brought in, to avoid race conditions on the client.
2012-12-09 22:03:21 -08:00
Diva Canto
cb80d8a29c
UserManagementModule: search the local cache for names too.
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Inventory transfers: don't do async on asset transfers or now.
2012-12-09 15:31:11 -08:00
Justin Clark-Casey (justincc)
0568c76a88
Use a thread abort safe version of OpenMetaverse.DoubleDictionary with the aim of avoiding OpenSimulator problems due to script thread aborts.
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When an object is removed, its scripts are stopped and then the thread running them is aborted if stop takes too long.
However, it appears that aborting a thread at just the wrong moment when it is obtaining a ReaderWriterLockSlim lock can leave this lock in an inconsistent state.
One symptom of this is that mono leaps to 100% cpu and a vm thread dump reveals lots of threads waiting for a ReaderWriterLockSlim lock without any thread actually holding it.
This is probably the same problem as encountered originally in commit 12cebb12
This commit looks to plaster this problem by putting lock obtaining methods inside finally blocks which should be uninterruptible by thread aborts.
2012-12-07 00:47:04 +00:00
Justin Clark-Casey (justincc)
fb26d32a5c
minor: Put Scene.PhysicsRequestAsset() into standard C# xml format.
2012-12-04 22:33:25 +00:00
BlueWall
ac65085cc3
XmlRpcGridRouter
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Flesh out XmlRpcGridRouter to reap unused channels from gateway when scripts or objects are removed, or when the llCloseRemoteDataChannel is called.
See: http://http://forge.opensimulator.org/gf/project/xmlrpcrouter/ or
https://github.com/BlueWall/XmlRpcRouter
for php gateway and test code.
2012-12-03 20:16:44 -05:00
Justin Clark-Casey (justincc)
02db8b9adb
Combine TestDeleteSceneObjectAsync() with TestDeRezSceneObject() as they are functionally identical.
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Move TestDeleteSceneObjectAsync() and TestDeleteSceneObjectAsyncToUserInventory() from SceneObjectBasicTests -> SceneObjectDeRezTests
2012-11-24 03:49:23 +00:00
Justin Clark-Casey (justincc)
a4ce63d0cd
Fix regression TestDeleteSceneObjectAsyncToUserInventory by adding a BasicInventoryAccessModule() and re-enable in test suite.
2012-11-24 03:38:15 +00:00
Justin Clark-Casey (justincc)
22d4c52ffc
Consistenly make NUnit test cases inherit from OpenSimTestCase which automatically turns off any logging enabled between tests
2012-11-24 03:15:24 +00:00
Justin Clark-Casey (justincc)
1f336579c8
minor: Make note in log if scene was restarted due to an unrecoverable physics error
2012-11-23 04:06:48 +00:00
Justin Clark-Casey (justincc)
8c8c8a00a4
Fix problem where restarting the currently selected region would stop various console commands (e.g. "show users") from working.
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This was because the "currently selected" scene reference was being left as the dead scene instead of the restarted Scene object.
2012-11-23 02:22:30 +00:00
Justin Clark-Casey (justincc)
049987925d
Add regression test for checking scene close when SceneManager is asked to close
2012-11-23 02:05:30 +00:00
Justin Clark-Casey (justincc)
61808d148e
Fix regression where we stopped closing scenes on simulator exit.
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If we don't do this, then these scenes don't get deregistered from the grid, amongst other things.
Regression was introduced in commit 8c130bc (Mon Nov 12 22:50:28 2012 +0000)
2012-11-23 01:01:39 +00:00
Justin Clark-Casey (justincc)
597a101b9f
Minor formatting for 0962a35d and a few one-line comments as to why that code is there
2012-11-20 05:09:44 +00:00
Iain Oliver
0962a35d2f
Fix movetotarget on mega regions.
2012-11-20 04:54:13 +00:00
Diva Canto
aeeaa3a0a9
Added AssemblyInfos to every dll in the OpenSim.Region namespace.
2012-11-14 11:09:43 -08:00
Melanie
4edaa4e41a
Completely remove the IRegionModule interface
2012-11-12 22:56:59 +00:00
Melanie
faca755995
Stop closing old style modules
2012-11-12 22:51:24 +00:00
Melanie
8c130bcaf5
Remove the old style module loader and all references to it
2012-11-12 22:50:28 +00:00
SignpostMarv
f560d581bb
document & 80-character width terminal formatting
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Signed-off-by: Diva Canto <diva@metaverseink.com>
2012-11-11 13:50:38 -08:00
PixelTomsen
37c9700904
moving windlight-sources to correct namespace-named folder (world); add LightShare as Interface
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Signed-off-by: Diva Canto <diva@metaverseink.com>
2012-11-11 11:17:40 -08:00
Diva Canto
e10d61ea8c
One more module converted: CloudModule.
2012-11-10 11:59:08 -08:00
SignpostMarv
d0742cea3e
80 character-width terminal formatting of IDialogModule interface, removing superfluous whitespace & line-endings.
2012-11-10 08:12:30 -08:00
SignpostMarv
ee3d06220e
Documenting parameters of methods on the IDialogModule interface
2012-11-10 08:12:30 -08:00
Justin Clark-Casey (justincc)
c94240ba5b
Uncomment SceneObjectBasicTests.TestDeleteSceneObjectAsyncToUserInventory() and make it compile again
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Not currently in test suite since not yet working.
Also add method doc to Scene.DeRezObjects()
2012-11-10 05:43:57 +00:00
Diva Canto
19aab3e6fe
Converted the WindModule to the new region module interface (38 to go). Also added both the WindModule and the SunModule to the Plugin manifest.
2012-11-09 16:28:30 -08:00
Diva Canto
7dfd1468cc
Converted the SunModule to the new region module interface. (39 to go...)
2012-11-09 15:38:10 -08:00
SignpostMarv
5bff741544
marking IRegionModule interface as obsolete via System.ObsoleteAttribute, intentionally triggering a bunch of warnings in compiler output in hopes of encouraging other developers to refactor built-in modules when they have free time.
2012-11-09 14:20:24 -08:00
Melanie
f391d028de
Add a method to query all registered script constants to allow non-XEngine
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script engines to use them.
2012-11-04 22:39:15 +00:00
Dan Lake
2e106cd5de
Change to earlier commit for TargetVelocity to support distributed physics.
2012-11-02 03:09:04 -07:00
Dan Lake
ffe4d738fb
Add TargetVelocity to PhysicsActor interface to support distributed physics. No change to existing functions.
2012-10-31 17:13:18 -07:00
Justin Clark-Casey (justincc)
6235d16c31
Make "show object part" command correctly display script status.
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Uses new IEntityInventory.TryGetScriptInstanceRunning()
Makes it clearer that TaskInventoryItem.ScriptRunning cannot be used as it is temporary and not updated.
2012-10-31 00:31:18 +00:00
Melanie
3388534ff5
Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
2012-10-30 23:14:06 +00:00
Melanie
fd9cb3cb68
Store and send the current movement animation state to a new sim on crossing
2012-10-30 23:08:22 +00:00
Justin Clark-Casey (justincc)
984faf24df
Only create a new list to check if objects have reached targets if there actually are any targets.
2012-10-30 01:48:05 +00:00
SignpostMarv
2bb0419251
documenting some params on ISoundModule methods
2012-10-29 23:39:01 +00:00
SignpostMarv
a9999a9676
Refactoring llTriggerSoundLimited with a new method on ISoundModule, as the LL Wiki spec for llTriggerSoundLimited states an axis-aligned bounding box, not radial constraint
2012-10-29 23:39:01 +00:00
SignpostMarv
c5af16aef8
shuffling code around so that the interface for ISoundModule.SendSound() specifies a UUID rather than a string
2012-10-29 23:39:00 +00:00
SignpostMarv
5abcecc735
moving SendSound from SceneObjectPart to ISoundModule
2012-10-29 23:39:00 +00:00
SignpostMarv
af39af1cc4
fixing a bug in SceneObjectPart.SendSound where sounds would always come from the root prim rather than the source prim
2012-10-29 23:39:00 +00:00
SignpostMarv
57940087d1
Factoring out a superfluous local variable & repeated assignment in SceneObjectPart.SendSound as linksets are only meant to have a single owner
2012-10-29 23:38:59 +00:00
SignpostMarv
9df510157e
deduplicating code into a single LoopSound method
2012-10-29 23:38:59 +00:00
SignpostMarv
22693304fb
removing superfluous lines from SceneObjectPart.SendSound
2012-10-29 23:38:59 +00:00
SignpostMarv
d7ffcace8f
adjusting parameter order of PreloadSound to be more logical
2012-10-29 23:38:59 +00:00
SignpostMarv
29a8ae48b5
transposing LoopSoundMaster to Sound Module
2012-10-29 23:38:59 +00:00
SignpostMarv
a68e2fe169
transposing preload sound onto sound module
2012-10-29 23:38:58 +00:00
SignpostMarv
8763a637b5
transposing stop sound into sound module
2012-10-29 23:38:58 +00:00
SignpostMarv
b9e0f1cd2b
documenting ISoundModule methods & fields
2012-10-29 23:38:58 +00:00
SignpostMarv
d4034271eb
formatting ISoundModule prior to documentation
2012-10-29 23:38:58 +00:00
SignpostMarv
1c618843b8
formatting changes to SceneObjectPart.SendSound; consistent indentation
2012-10-29 23:38:58 +00:00
SignpostMarv
32db725dd7
SceneObjectPart.SendSound can exit early if a sound module was not found.
2012-10-29 23:38:58 +00:00
SignpostMarv
f4fe8763ad
Changing the logic order in the TaskInventory iterator of ScenObjectPart.SendSound, since we can currently have non-unique object inventory names so we should check the asset type first.
2012-10-29 23:38:58 +00:00
SignpostMarv
b42cfe49a2
Replacing double-if block in SceneObjectPart.SendSound with Util.Clip
2012-10-29 23:38:57 +00:00
SignpostMarv
1d47bcb6b6
stripping whitespace from ISoundModule, formatting SoundModuleNonShared.cs
2012-10-29 23:38:57 +00:00
SignpostMarv
375fb66589
making the max distance for sounds to be heard from their origin a configurable option exposed via a public field on ISoundModule (with private setter in the implementation)
2012-10-29 23:38:57 +00:00
Justin Clark-Casey (justincc)
09f4e72d6a
Fix memory leak where removing an NPC did not remove its circuits.
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This was because we were removing by circuitcode where NPCs have no code.
Now removing by agent ID instead.
This commit also fixes the "show circuits" console command to work properly where the circuit has no associated IP address.
2012-10-29 23:22:40 +00:00
Justin Clark-Casey (justincc)
5681e812a5
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-10-29 23:19:06 +00:00
Justin Clark-Casey (justincc)
c97890ca69
Add "force gc" region console command which manually invokes garbage collection.
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For debugging purposes.
2012-10-29 22:53:06 +00:00
Melanie
5a96ef52cb
Deep copy the collection of at_target objects so it can't be modified while
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it's being iterated
2012-10-28 18:41:47 +00:00
Melanie
1c5f6e48b8
Separate LSL's notion of the default anim from the actually playing anims.
2012-10-26 21:23:20 +01:00
Melanie
de6f147d3c
Revert "Fix for Mantis 0006376: Avatar no longer show Walking animation when any AO hud is"
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This reverts commit fa484c3494 .
2012-10-26 21:16:27 +01:00
SignpostMarv
80dcc13af2
refactoring IWorldCommListenerInfo.GetRegexBitfield() method to be a field with a private setter
2012-10-26 02:08:00 +01:00
SignpostMarv
e977761071
adding ability for listeners to be filtered by regular expressions and a general-purpose function to see if a given string matches a given regex
2012-10-26 02:08:00 +01:00
SignpostMarv
18b1ee6f37
Formatting and casing correction in WorldCommModule, trailing new line in OSSL to get git diff to not complain
2012-10-26 02:08:00 +01:00
Justin Clark-Casey (justincc)
2fb89b5aac
Comment out InventoryTransferModule.NeedSceneCacheClear() and invocations since the call itself does nothing and the return value is ignored by all callers.
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This is a very old method (+4 years) so is probably confusing code cruft.
2012-10-26 01:15:16 +01:00
Justin Clark-Casey (justincc)
dc17cee044
minor: if a scene is already shutting down on Scene.Close(), warn and exit instead of attempting to run another shutdown concurrently.
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Thanks to Oren Hurvitz for this change.
2012-10-25 23:47:55 +01:00
Oren Hurvitz
b4923da334
Changed "course" to "coarse" in several places
2012-10-25 23:32:37 +01:00
Justin Clark-Casey (justincc)
0482758e96
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-10-25 23:17:07 +01:00
Justin Clark-Casey (justincc)
22e216fd12
In Scene.Close(), dispose of the physics scene after base.Close() since script events can still access Physics scene until the script engine shuts down (triggered off base.Close())
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XEngine listeners to EventManager.OnShutdown which is triggered from base.Close().
Possibly it could listen for the earlier OnSceneShuttingDown instead, but the easier solution right now is to relocate disposal of the physics scene.
This bug has existed since c150320 (Thu Jul 26 15:27:18 2012) and was in 0.7.4
2012-10-25 22:55:29 +01:00
nebadon
fa484c3494
Fix for Mantis 0006376: Avatar no longer show Walking animation when any AO hud is
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loaded. Thank you tglion
2012-10-25 11:31:25 -07:00
Justin Clark-Casey (justincc)
c13a99dc5c
Fix script error messages not showing up in viewer 3 and associated viewers.
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Viewer 3 will discard such a message if the chat message owner does not match the avatar.
We were filling the ownerID with the primID, so this never matched, hence viewer 3 did not see any script error messages.
This commit fills the ownerID in with the prim ownerID so the script owner will receive script error messages.
This does not affect viewer 1 and associated viewers which continue to process script errors as normal.
2012-10-25 03:26:12 +01:00
Justin Clark-Casey (justincc)
d9aaf51561
When scripts generate expected exceptions (e.g. due to checked bad parameter) throw ScriptException instead of just a plain old exception.
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This is to make it easier to distinguish these exceptions from unexpected OpenSimulator problems internally and in regression tests.
No functional changes.
2012-10-25 02:52:20 +01:00
Justin Clark-Casey (justincc)
81aeecc907
Allow "show object", "show part", "dump object" and "delete object" to accept a local ID as well as a UUID.
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This means that the sub-commands are now id rather than uuid, e.g. show object id
2012-10-24 04:10:22 +01:00
Justin Clark-Casey (justincc)
4578ff74fe
Add object count stats for new IncomingPacket and UDPPacketBuffer pools if they are enabled. Add count stats for existing LLUDP pool.
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This introduces a pull stat type in addition to the push stat type.
A pull stat takes a method on construction which knows how to update the stat on request.
In this way, special interfaces for pull stat collection are not necessary.
2012-10-23 01:52:10 +01:00
Justin Clark-Casey (justincc)
d55f72f3df
minor: Rename assetCache constructor param in UUIDGatherer to assetService which is what it is.
2012-10-20 02:35:39 +01:00
UbitUmarov
32171708c3
normalize quaternion.Slerp outputs
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Signed-off-by: Melanie <melanie@t-data.com>
2012-10-19 01:37:46 +01:00
Justin Clark-Casey (justincc)
8aa43e72e5
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-10-18 23:32:40 +01:00
Justin Clark-Casey (justincc)
a960273e91
Add number of inventory items to information displayed via "show part" console command
2012-10-18 23:02:57 +01:00
Melanie
a2c93133be
Remove extraneous calls to the now commented CheckSculptAndLoad
2012-10-18 21:23:57 +01:00
UbitUmarov
afab5f5cd1
extend coment to include all unused SOG CheckSculptAndLoad()
2012-10-18 21:13:25 +01:00
UbitUmarov
7ab83f9eb2
[DANGER UNTESTED] ODE mesh assets. Other plugins will not do meshs/sculpts
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now
Signed-off-by: Melanie <melanie@t-data.com>
2012-10-18 21:13:02 +01:00
Justin Clark-Casey (justincc)
d469bde849
minor: Add/correct some doc messages associated with entity teleport.
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I believe UseCircuitCode is sent on EnableSimulator EQ message, rather than EstablishAgentCommunication
At least with LL 3.3.4, EstablishAgentCommunication appears unnecessary in the teleport context -
viewer still requests it though possibly only after TeleportFinish(). However, we will continue to send it.
2012-10-16 01:20:41 +01:00
Justin Clark-Casey (justincc)
fba59d905c
Get rid of accidental scene start left in ScenePresenceAutopilotTests
2012-10-12 03:20:27 +01:00
Justin Clark-Casey (justincc)
b9c2a1508e
Fix problems with regression tests by allowing invoke of Update() with a finite number of frames even if the scene isn't active.
2012-10-12 03:19:12 +01:00
Justin Clark-Casey (justincc)
b5a3c74a5c
Add "active true|false" to "debug scene" console command.
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This allows the scene update and maintenance loops to be started and stopped for debug purposes.
2012-10-12 02:52:08 +01:00
Justin Clark-Casey (justincc)
528085adef
minor: Add method doc to EventManager.OnNewClient, OnClientLogin, ClientClosed, OnRemovePresence that any long-running operations should be launched on a thread separate to the event thread.
2012-10-10 00:48:20 +01:00
Justin Clark-Casey (justincc)
e76b01a201
Lock on AgentCircuitData during Scene.AddClient() and RemoveClient() to prevent an inactive connection being left behind if the user closes the viewer whilst the connection is being established.
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This should remove the need to run the console command "kick user --force" when these connections are left around.
2012-10-10 00:26:43 +01:00
Justin Clark-Casey (justincc)
a3c0e3ed26
minor: elaborate method doc on Scene.NewUserConnection()
2012-10-09 22:19:47 +01:00
Dan Lake
d342adaa87
Merge branch 'master' of git://opensimulator.org/git/opensim
2012-10-08 15:25:26 -07:00
Justin Clark-Casey (justincc)
16c9c1dff7
On receiving TaskInventoryAccepted with a destination folder in the binary bucket slot for RLV, notify the viewer about inventory folder updates.
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The viewer would not see the folder move without this, either on accept or decline.
This commit also updates the TaskInventoryOffered message to better conform with the data LL uses
Changes are, agentID is prim owner rather than prim id, agent name is now simply object name rather than name with owner detail,
message is just folder name in single quotes, message is not timestamped.
However, folder is not renamed "still #RLV/~<name>". Long term solution is probably not to do these operations server-side.
Notes will be added to http://opensimulator.org/mantis/view.php?id=6311
2012-10-06 02:34:49 +01:00
Dan Lake
91ca3117cb
Add bool to TriggerSceneObjectPartUpdated where full = true indicates a full update. There should be a better way to indicate which properties have changed that is non LLUDP-centric
2012-10-05 17:32:07 -07:00
Dan Lake
6f220a8679
Trigger ObjectAddedToScene when loading objects from oarfile. Already triggers when creating, duplicating or loading from database, incoming attachments, etc
2012-10-05 17:30:27 -07:00
Justin Clark-Casey (justincc)
8cd1dc8d60
minor: Add missing license information from the top of IUserManagement
2012-10-05 02:07:28 +01:00
Justin Clark-Casey (justincc)
03136df1a7
Forgot to actually remove the packetpool set code from scene.
2012-10-05 01:45:49 +01:00
Melanie
b977f962fa
Allow default animation to be stopped to be replaced with another one.
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Fixes Mantis #6327
2012-10-04 15:42:52 +01:00
Justin Clark-Casey (justincc)
3d36a6d55c
Add generic PercentageStat.
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Not yet used.
2012-10-04 01:27:40 +01:00
Justin Clark-Casey (justincc)
e717398f6c
Add experimental "slow frames" stat, available in "show stats" and via the monitoring module.
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This increments a SlowFrames counter if a frame takes over 120% of maximum time.
This commit also introduces a generic OpenSim.Framework.Monitoring.Stat which is available to any code that wants to register a statistic.
This is more granualar than asking objects to create their own reports.
At some point this will supersede earlier IMonitor and IAlert facilities in MonitoringModule which are only available to scene code.
2012-10-04 00:32:42 +01:00
SignpostMarv
35b7c80e0b
implementing osDropAttachment & osDropAttachmentAt
2012-10-02 22:14:46 +01:00
Melanie
402128bb53
Prevent the ExtraSettings code from crashing SQLite driven sims.
2012-10-02 00:51:38 +01:00
Justin Clark-Casey (justincc)
2bf42f30af
Add MaxPrimsUndo config setting to [Startup] section of OpenSim.ini.
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This controls how many undo steps the simulator will store for each prim.
Default is now 20 rather than 5 as it briefly was.
The default number could be increased through this is a memory tradeoff which will scale with the number of prims in the sim and level of activity.
2012-09-27 00:12:34 +01:00
Justin Clark-Casey (justincc)
b9934fc4db
Don't store undo states if a scene object is manipulated when it is not in a scene.
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Adds regression test for this.
2012-09-26 23:31:10 +01:00
Justin Clark-Casey (justincc)
31c636f1e4
refactor: Change control structures in SOP.StoreUndoState() to reduce nesting.
2012-09-26 23:25:50 +01:00
Justin Clark-Casey (justincc)
36e3123069
Make it possible to rescale SOGs when they are not in a scene.
2012-09-26 23:17:21 +01:00
Justin Clark-Casey (justincc)
327320d1a7
Enforce existing 5 action hardcoded undo limit.
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This was present in the code but not enforced, which led to a memory leak over time as part properties were changed, whether by viewer, script or another source.
This commit enforces that limit, which will soon become configurable.
Regression test for undo limit added
Should help with http://opensimulator.org/mantis/view.php?id=6279
2012-09-26 22:49:44 +01:00
Justin Clark-Casey (justincc)
90dd5844d6
Add basic undo/redo regression tests.
2012-09-26 21:28:43 +01:00
SignpostMarv
020103c51e
Documenting object-related events
2012-09-24 22:59:02 +01:00
Justin Clark-Casey (justincc)
ac02cadbdb
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-09-24 22:52:33 +01:00
SignpostMarv
1cfd63d0b4
Documenting LSL script-related events
2012-09-24 22:44:37 +01:00
Diva Canto
ebd99c9e3e
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-09-21 17:59:42 -07:00
Diva Canto
21a6ef5bb6
This fixes HG attachments' missing assets (textures, etc).
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Also, further improvements on HGUuidGatherer: if the assets are already in this grid don't fetch them again.
2012-09-21 17:58:44 -07:00
Justin Clark-Casey (justincc)
b36ef60aca
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-09-22 01:05:33 +01:00
SignpostMarv
8d7b1f8aa0
Documenting non-LSL script-related events
2012-09-22 00:57:29 +01:00
Diva Canto
cfa022700d
Moved the small HGUuidGatherer class to the file where its parent class is. No need to keep 2 separate files.
2012-09-21 16:45:16 -07:00
Justin Clark-Casey (justincc)
632a42e2b1
Rename UuidGather.m_assetCache to m_assetService. If HGUuidGatherer hasn't been instantiated with an assetServerURL then call down to overriden UuidGatherer.GetAsset() instead of calling m_assetService.GetAsset() itself - these two codepaths are now identical.
2012-09-21 01:57:13 +01:00
Justin Clark-Casey (justincc)
bceef401fa
Simplify UuidGatherer by performing asset fetch synchronously rather than using the async call but waiting for completion anyway!
2012-09-21 01:36:23 +01:00
SignpostMarv
d667f9d260
Documentation of teleport-related events
2012-09-20 01:56:18 +01:00
SignpostMarv
696b3f66c4
minor tweaks to existing comments for IDE goodness
2012-09-20 01:50:40 +01:00
SignpostMarv
49e2872f9e
Documentation of agent-related events
2012-09-20 01:50:40 +01:00
SignpostMarv
61f4523e01
Documentation of object-related events
2012-09-20 01:48:50 +01:00
SignpostMarv
a74167bb06
Documentation of OnPluginConsole
2012-09-20 01:47:03 +01:00
Justin Clark-Casey (justincc)
f2a9d26118
Make ResendAppearanceUpdates = true by default in [Appearance] in OpenSimDefaults.ini.
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This resends appearance uuids to avatars in the scene once a minute.
I have seen this help in the past resolve grey appearance problems where viewers have for unknown reasons sometimes ignored the packet.
The overhead is very small since only the UUIDs are sent - the viewer then requests the texture only if it does not have it cached.
This setting will not help with cloudy avatars which are usually due to the viewer not uploading baked texture data or uploading something that isn't valid JPEG2000
2012-09-20 01:40:05 +01:00
BlueWall
9d973ec3b3
Cleanup from prev. commit
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Make correct defaults to Phys/nonPhys prims to fix errors in prev. commit
2012-09-18 10:12:32 -04:00
BlueWall
d29fc53052
Fix some inconsistencies in configurartion: NonPhys prims
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Fix inconsistencies between configuration parameter names and their description names. Changing the configuration parameters for non physical prim size min-max from Nonphys* to NonPhys*.
Please update your OpenSim.ini and Regions.ini to reflect these changes.
2012-09-18 09:53:45 -04:00
SignpostMarv
0e5f5538bc
Documentation of IScriptModuleComms.RegisterConstant and IScriptModuleComms.LookupModConstant
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Signed-off-by: Melanie <melanie@t-data.com>
2012-09-17 14:15:52 +01:00
SignpostMarv
f9721573d9
Implementing ability to register script constants and invocations on a region module automatically
2012-09-17 14:15:47 +01:00
SignpostMarv
c7948a669a
preventing a null reference exception from being thrown
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Signed-off-by: Melanie <melanie@t-data.com>
2012-09-17 13:29:15 +01:00
Oren Hurvitz
5dd2569bf7
Added unit tests for multi-region OARs
2012-09-14 20:32:25 +01:00
Oren Hurvitz
ce468215d5
Support multi-region OAR files
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Merged ArchiveWriteRequestPreparation.cs and ArchiveWriteRequestExecution.cs. This simplifies the code, and it's faster to write each scene to the archive as it's found rather than all at once at the end.
2012-09-14 20:25:03 +01:00
SignpostMarv
46d8405229
Documentation of parcel-related events
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Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2012-09-13 09:59:25 -04:00
Justin Clark-Casey (justincc)
ebb394bbda
Fix indentation and issues where tabs were used instead of spaces in commit 783ee949
2012-09-12 01:45:34 +01:00
Justin Clark-Casey (justincc)
4ead48f09f
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-09-12 01:24:17 +01:00
SignpostMarv
41f3f2400e
Documentation of economy-related EventManager events
2012-09-12 01:23:47 +01:00
Mic Bowman
f06394f195
Allow an incoming identifier to be specified for a JsonStore.
2012-09-11 16:42:07 -07:00
SignpostMarv
ad1b9bbba6
documentation (OnSceneObjectPartCopy)
2012-09-11 20:12:45 +01:00
SignpostMarv
97b8739c1d
documentation (OnRemovePresence)
2012-09-11 20:12:45 +01:00
SignpostMarv
0760121eb9
documentation (OnNewPresence)
2012-09-11 20:12:44 +01:00
SignpostMarv
0a22e78f59
documentation (OnClientConnect)
2012-09-11 20:12:44 +01:00
SignpostMarv
5e51f16ceb
documentation (OnBackup)
2012-09-11 20:12:44 +01:00
SignpostMarv
fd8a7e64b9
documentation (OnTerrainTick)
2012-09-11 20:12:44 +01:00
SignpostMarv
ed5f574356
documentation (OnTerrainTainted)
2012-09-11 20:12:44 +01:00
SignpostMarv
44349f742e
documentation (OnClientMovement)
2012-09-11 20:12:43 +01:00
SignpostMarv
e3993eefa5
Documenting some of the events on OpenSim.Region.Framework.Scenes.EventManager (OnFrame)
2012-09-11 20:12:43 +01:00
SignpostMarv
783ee949ea
implementing per-region configuration of limits on the number of prims one can have in a linkset
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Applied with changes - patch was based on a repo different from core
Signed-off-by: Melanie <melanie@t-data.com>
2012-09-09 12:59:25 +01:00
SignpostMarv
e041f09750
refactoring to allow Scene.GetLandData to accept Vector3 as an argument. Note that the prior work on LSL_Vector implicit operators means one does not need to explicitly cast a LSL_Vector to Vector3
2012-09-08 00:44:27 +01:00
Justin Clark-Casey (justincc)
8f02fd926e
If reusing dynamic textures, do not reuse small data length textures that fall below current viewer discard level 2 thresholds.
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Viewer LL 3.3.4 and before sometimes fail to properly redisplay dynamic textures that have a small data length compared to pixel size when pulled from cache.
This appears to happen when the data length is smaller than the estimate discard level 2 size the viewer uses when making this GetTexture request.
This commit works around this by always regenerating dynamic textures that fall below this threshold rather than reusing them if ReuseDynamicTextures = true
This can be controlled by the [Textures] ReuseDynamicLowDataTextures config setting which defaults to false.
2012-09-06 22:12:05 +01:00