581885da75 
								
							
								 
							
						 
						
							
							
								
								Temporarily put in log lines to record time taken to set terrain in OdeScene.  
							
							
							
						 
						
							2011-10-18 21:21:15 +01:00  
				
					
						
							
							
								 
						
							
							
								03202ada29 
								
							
								 
							
						 
						
							
							
								
								Store scene identifier passed in to OdeScene for later debug messages  
							
							
							
						 
						
							2011-10-18 21:11:13 +01:00  
				
					
						
							
							
								 
						
							
							
								1d4cd76e8a 
								
							
								 
							
						 
						
							
							
								
								Don't bother taking OdeLock during OdeScene construction, since there can be no contention until the object is constructed.  
							
							
							
						 
						
							2011-10-18 21:03:41 +01:00  
				
					
						
							
							
								 
						
							
							
								f10a824e47 
								
							
								 
							
						 
						
							
							
								
								Remove unnecessary lock of OdeLock in OdePrim.changeadd()  
							
							... 
							
							
							
							This taint can only ever be processed from the OdeScene.Simulate() loop, which already locks OdeLock. 
							
						 
						
							2011-10-18 20:58:59 +01:00  
				
					
						
							
							
								 
						
							
							
								5515c45e3b 
								
							
								 
							
						 
						
							
							
								
								minor: method doc to explain a lock of OdeLock  
							
							
							
						 
						
							2011-10-18 20:56:11 +01:00  
				
					
						
							
							
								 
						
							
							
								71d221cdc0 
								
							
								 
							
						 
						
							
							
								
								Remove the unused CollisionLocker from ODE  
							
							... 
							
							
							
							Despite its name, this wasn't actually being used in any collision checking 
							
						 
						
							2011-10-18 17:35:58 +01:00  
				
					
						
							
							
								 
						
							
							
								aeb4ff0274 
								
							
								 
							
						 
						
							
							
								
								Allow an avatar to be explicitly named to the "debug packet" command  
							
							
							
						 
						
							2011-10-17 20:58:23 +01:00  
				
					
						
							
							
								 
						
							
							
								120114e96b 
								
							
								 
							
						 
						
							
							
								
								refactor: Make IClientAPI.DebugPacketFormat a property rather than a setter without a getter  
							
							
							
						 
						
							2011-10-17 20:50:29 +01:00  
				
					
						
							
							
								 
						
							
							
								96ff2c63ed 
								
							
								 
							
						 
						
							
							
								
								Add avatar names to debug packet output  
							
							
							
						 
						
							2011-10-17 20:37:01 +01:00  
				
					
						
							
							
								 
						
							
							
								62a63f834b 
								
							
								 
							
						 
						
							
							
								
								refactor: Use SOP.SitTargetAvatar instead of calling a special GetAvatarOnSitTarget() which returned exactly the same thing  
							
							
							
						 
						
							2011-10-17 02:04:20 +01:00  
				
					
						
							
							
								 
						
							
							
								79c13cd997 
								
							
								 
							
						 
						
							
							
								
								rename OS_NPC_SIT_IMMEDIATE to OS_NPC_SIT_NOW since it's shorter and more understandable  
							
							... 
							
							
							
							This makes something like osNpcSit(npc, llGetKey(), OS_NPC_IMMEDIATE) now become
osNpcSit(npc, llGetKey(), OS_NPC_SIT_NOW);
This is why it's in development :) 
							
						 
						
							2011-10-17 01:57:23 +01:00  
				
					
						
							
							
								 
						
							
							
								de161585c0 
								
							
								 
							
						 
						
							
							
								
								Implement osNpcStand(<npc-id>)  
							
							... 
							
							
							
							Allows you to stand an NPC that has sat. 
							
						 
						
							2011-10-17 01:56:25 +01:00  
				
					
						
							
							
								 
						
							
							
								ddcb88ff53 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2011-10-17 01:45:41 +01:00  
				
					
						
							
							
								 
						
							
							
								0c041ce12f 
								
							
								 
							
						 
						
							
							
								
								Implement osNpcSit().  This is still in development so don't trust it  
							
							... 
							
							
							
							Format is osNpcSit(<npc-uuid>, <target-uuid>, OS_NPC_SIT_IMMEDIATE)
e.g. osNpcSit(npc, llGetKey(), OS_NPC_SIT_IMMEDIATE);
At the moment, sit only succeeds if the part has a sit target set.
NPC immediately sits on the target even if miles away - they do not walk up to it.
This method is in development - it may change so please don't trust it yet.
Standing will follow shortly since that's kind of important once you're sitting :) 
							
						 
						
							2011-10-17 01:42:31 +01:00  
				
					
						
							
							
								 
						
							
							
								730460169f 
								
							
								 
							
						 
						
							
							
								
								Bug fix on the bug fix on UserAccountService.cs  
							
							
							
						 
						
							2011-10-16 16:13:24 -07:00  
				
					
						
							
							
								 
						
							
							
								bbd0e68c06 
								
							
								 
							
						 
						
							
							
								
								Guard HGAssetService against uninitialized variables and null arguments.  
							
							
							
						 
						
							2011-10-15 20:23:26 -07:00  
				
					
						
							
							
								 
						
							
							
								b9930a6305 
								
							
								 
							
						 
						
							
							
								
								improve method doc on Scene.OtherRegionUp()  
							
							... 
							
							
							
							this is really just to trigger panda. 
							
						 
						
							2011-10-15 03:17:58 +01:00  
				
					
						
							
							
								 
						
							
							
								ddf54b5537 
								
							
								 
							
						 
						
							
							
								
								move see_into_this_sim_from_neighbor [Startup] flag parsing into Scene with the others  
							
							
							
						 
						
							2011-10-15 03:03:05 +01:00  
				
					
						
							
							
								 
						
							
							
								528cc8136e 
								
							
								 
							
						 
						
							
							
								
								fetch physical_prim switch from [Startup] config from inside scene, as is done for most other scene config params  
							
							
							
						 
						
							2011-10-15 02:54:43 +01:00  
				
					
						
							
							
								 
						
							
							
								5ddefc2564 
								
							
								 
							
						 
						
							
							
								
								remove now redundant m_physical_prim flag from SOP.ApplyPhysics()  
							
							
							
						 
						
							2011-10-15 02:47:27 +01:00  
				
					
						
							
							
								 
						
							
							
								3843efe478 
								
							
								 
							
						 
						
							
							
								
								Restore [Startup] physical_prim flag which can stop any prims being subject to physics  
							
							... 
							
							
							
							This had stopped working.  However, at the moment it still allows the physics flag to be set even though this has no effect.  This needs to be fixed.
Default for this flag is true as previously. 
							
						 
						
							2011-10-15 02:42:43 +01:00  
				
					
						
							
							
								 
						
							
							
								f2889d7ce9 
								
							
								 
							
						 
						
							
							
								
								remove redundant PhysActor.IsPhysical call from SOP.UpdatePrimFlags() as its done immediately afterwards in DoPhysicsPropertyUpdate()  
							
							
							
						 
						
							2011-10-15 02:12:46 +01:00  
				
					
						
							
							
								 
						
							
							
								732e937379 
								
							
								 
							
						 
						
							
							
								
								refactor: Remove redundant code in SOP.UpdatePrimFlags()  
							
							
							
						 
						
							2011-10-15 02:07:05 +01:00  
				
					
						
							
							
								 
						
							
							
								c93c9ea072 
								
							
								 
							
						 
						
							
							
								
								factor common code out into SOP.RemoveFromPhysics()  
							
							
							
						 
						
							2011-10-15 02:02:39 +01:00  
				
					
						
							
							
								 
						
							
							
								978fb3d482 
								
							
								 
							
						 
						
							
							
								
								reduce access to ODECharacter methods to make code analysis easier.  Eliminate redundant argument on ProcessTaints()  
							
							
							
						 
						
							2011-10-15 01:41:39 +01:00  
				
					
						
							
							
								 
						
							
							
								9cc2694776 
								
							
								 
							
						 
						
							
							
								
								restrict unnecessary access levels on ODEPrim fields/properties  
							
							
							
						 
						
							2011-10-15 01:31:09 +01:00  
				
					
						
							
							
								 
						
							
							
								f2132329a3 
								
							
								 
							
						 
						
							
							
								
								refactor: make methods that do not need to be public in ODE private or internal to aid code reading/analysis.  Remove some unused method arguments  
							
							
							
						 
						
							2011-10-15 01:20:40 +01:00  
				
					
						
							
							
								 
						
							
							
								4bfc2f5cde 
								
							
								 
							
						 
						
							
							
								
								Change hardcoded ODE total frame time to match the default total frame time (0.09375 -> 0.089).  
							
							... 
							
							
							
							No apparant ill effects - because the default stepsize is 0.2, there are still 5 physics steps per physics frame.
This is a precursor to using the elapsed value passed in (and now changeable in config). 
							
						 
						
							2011-10-14 21:07:57 +01:00  
				
					
						
							
							
								 
						
							
							
								83c7b9b609 
								
							
								 
							
						 
						
							
							
								
								Bug fix -- Test User on first run standalone might not be created properly: let all instances of UserAccountService have all its service references properly initialized, and register console commands on only one.  
							
							
							
						 
						
							2011-10-13 18:03:19 -07:00  
				
					
						
							
							
								 
						
							
							
								aa19ccf65c 
								
							
								 
							
						 
						
							
							
								
								refactor: rename IClientAPI.SendPrimUpdate() to SendEntityUpdate() since it sends entity updates (including presence ones), not just prims.  
							
							
							
						 
						
							2011-10-14 01:45:46 +01:00  
				
					
						
							
							
								 
						
							
							
								77c65951e0 
								
							
								 
							
						 
						
							
							
								
								Extract NullPhysicsScene from PhysicsScene to improve code readability  
							
							
							
						 
						
							2011-10-14 01:38:14 +01:00  
				
					
						
							
							
								 
						
							
							
								ee84c0589c 
								
							
								 
							
						 
						
							
							
								
								Don't execute rest of code in XEngine.RemoveRegion() and Close() if the module is disabled.  
							
							
							
						 
						
							2011-10-14 01:06:43 +01:00  
				
					
						
							
							
								 
						
							
							
								4e7d4330c2 
								
							
								 
							
						 
						
							
							
								
								Expose minimum frame time and update periods for experimentation.  
							
							... 
							
							
							
							Settings are at bottom of [Startup] in OpenSimDefaults.ini, override in OpenSim.ini to change
Defaults are the same as previously.
More information to come on opensim-dev shortly.
Feel free to tweak but if you do please don't expect any support unless feedback on certain tweaks is explicitly requested. 
							
						 
						
							2011-10-13 23:47:37 +01:00  
				
					
						
							
							
								 
						
							
							
								128d8dfd8b 
								
							
								 
							
						 
						
							
							
								
								refactor: Put the frame update period when temporary objects are cleaned up in a field, like all the other update periods  
							
							
							
						 
						
							2011-10-13 22:28:42 +01:00  
				
					
						
							
							
								 
						
							
							
								fd274a6688 
								
							
								 
							
						 
						
							
							
								
								refactor: chain the two scene constructors together to eliminate more copypasta  
							
							
							
						 
						
							2011-10-13 22:21:03 +01:00  
				
					
						
							
							
								 
						
							
							
								a6fa15e8b6 
								
							
								 
							
						 
						
							
							
								
								Tie reported FPS correction factor into the minimum frame time rather than setting separately.  
							
							... 
							
							
							
							This makes reported FPS scale as required if min frame time changes 
							
						 
						
							2011-10-13 22:07:55 +01:00  
				
					
						
							
							
								 
						
							
							
								ceb326284e 
								
							
								 
							
						 
						
							
							
								
								Move fps stat adjustment factor into field rather than hard-coded.  
							
							
							
						 
						
							2011-10-13 21:55:51 +01:00  
				
					
						
							
							
								 
						
							
							
								20da04fd0c 
								
							
								 
							
						 
						
							
							
								
								More method doc and formatting changes.  Makes DestroyOdeStructures() private  
							
							
							
						 
						
							2011-10-13 21:42:24 +01:00  
				
					
						
							
							
								 
						
							
							
								227db07f2f 
								
							
								 
							
						 
						
							
							
								
								refactor: move 3x copy/pasted ode structure removal code in ODECharacter into a DestroyOdeStructures() method  
							
							... 
							
							
							
							also adds some method doc 
							
						 
						
							2011-10-13 18:19:13 +01:00  
				
					
						
							
							
								 
						
							
							
								f08664f422 
								
							
								 
							
						 
						
							
							
								
								remove some mono compiler warnings  
							
							
							
						 
						
							2011-10-12 21:54:25 +01:00  
				
					
						
							
							
								 
						
							
							
								631d5e16ef 
								
							
								 
							
						 
						
							
							
								
								Get rid of some traces of the old pre-ROBUST grid architecture config  
							
							
							
						 
						
							2011-10-12 21:51:34 +01:00  
				
					
						
							
							
								 
						
							
							
								f5f7ca47ea 
								
							
								 
							
						 
						
							
							
								
								Bring LindenUDP.Tests back from the dead.  No tests are running.  
							
							... 
							
							
							
							Code drift means that most of this stuff doesn't compile but the structure is still useful. 
							
						 
						
							2011-10-12 21:31:22 +01:00  
				
					
						
							
							
								 
						
							
							
								ea7366ddc6 
								
							
								 
							
						 
						
							
							
								
								When shutting down XEngine, log how many scripts are being shutdown so the user knows why they are waiting.  
							
							
							
						 
						
							2011-10-12 19:42:04 +01:00  
				
					
						
							
							
								 
						
							
							
								c5826d589a 
								
							
								 
							
						 
						
							
							
								
								minor: insert some commented out log lines which are a blunt but useful instrument to see packet expiry and received acks  
							
							
							
						 
						
							2011-10-12 19:35:40 +01:00  
				
					
						
							
							
								 
						
							
							
								36e73dbc9b 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2011-10-12 19:24:03 +01:00  
				
					
						
							
							
								 
						
							
							
								f9ffd2538f 
								
							
								 
							
						 
						
							
							
								
								Improve some method doc for LLUDPClient, LLUDPServer and UnackedPacketCollection  
							
							
							
						 
						
							2011-10-12 19:22:30 +01:00  
				
					
						
							
							
								 
						
							
							
								4b7b9e81f7 
								
							
								 
							
						 
						
							
							
								
								Make it possible to disable the HG linker. On non-HG systems it spits yellow  
							
							... 
							
							
							
							spam, so it should not load unless HG is desired. 
							
						 
						
							2011-10-12 15:41:59 +01:00  
				
					
						
							
							
								 
						
							
							
								ca74088d94 
								
							
								 
							
						 
						
							
							
								
								Change default groups messaging module in hardcode to the empty string.  
							
							... 
							
							
							
							Modules should not assume thet they are the one and only, but only be
enabled when explicitly configured. 
							
						 
						
							2011-10-12 09:21:46 +01:00  
				
					
						
							
							
								 
						
							
							
								fe3594c5ea 
								
							
								 
							
						 
						
							
							
								
								Start recording object updates per second statistic (analogue of agent updates per secod) and expose via monitoring module as ObjectUpdatePerSecondMonitor  
							
							... 
							
							
							
							A useful diagnostic to find out how object updates are burdening a scene 
							
						 
						
							2011-10-11 22:17:05 +01:00  
				
					
						
							
							
								 
						
							
							
								f138a2056e 
								
							
								 
							
						 
						
							
							
								
								meaningless change to goose panda  
							
							
							
						 
						
							2011-10-11 00:29:41 +01:00  
				
					
						
							
							
								 
						
							
							
								28f549bd64 
								
							
								 
							
						 
						
							
							
								
								osSetParcelDetails - PARCEL_DETAILS_CLAIMDATE  
							
							... 
							
							
							
							this new flag set parcels claim date
value 0 for this flag set current unixstamp
http://opensimulator.org/mantis/view.php?id=5725  
							
						 
						
							2011-10-11 00:13:26 +01:00  
				
					
						
							
							
								 
						
							
							
								353e7ce873 
								
							
								 
							
						 
						
							
							
								
								Allow monitoring of stats by region name  
							
							
							
						 
						
							2011-10-10 23:58:27 +01:00  
				
					
						
							
							
								 
						
							
							
								62aad4c18f 
								
							
								 
							
						 
						
							
							
								
								Add other region stats (total frame time, physics fps, etc.) currently missing from MonitorModule  
							
							... 
							
							
							
							Unlike the other 3 stats mechanisms, monitor data can be queried per individual region, which makes this useful.
This doesn't affect an of the existing monitored stats. 
							
						 
						
							2011-10-10 23:48:53 +01:00  
				
					
						
							
							
								 
						
							
							
								19096bd391 
								
							
								 
							
						 
						
							
							
								
								Convert getLastReportedSimFPS() and getLastReportedSimStats() into more idiomatic LastReportedSimFPS and LastReportedSimStats on SimStatsReporter  
							
							
							
						 
						
							2011-10-10 22:23:42 +01:00  
				
					
						
							
							
								 
						
							
							
								8114f895c2 
								
							
								 
							
						 
						
							
							
								
								Provide a way to turn the MonitorModule on and off  
							
							... 
							
							
							
							Default is currently on since this is the historical setting 
							
						 
						
							2011-10-10 22:17:29 +01:00  
				
					
						
							
							
								 
						
							
							
								2b290793ab 
								
							
								 
							
						 
						
							
							
								
								refactor: have lsl and ossl interrogate scene.StatsReporter directly rather than going through scene  
							
							... 
							
							
							
							I know this goes against the law of demeter but I don't think it's that useful here and I'd rather get rid of nasty little wrapper methods 
							
						 
						
							2011-10-10 21:54:08 +01:00  
				
					
						
							
							
								 
						
							
							
								013bf2775f 
								
							
								 
							
						 
						
							
							
								
								remove unused LastAssetID from DynamicTextureUpdaer  
							
							
							
						 
						
							2011-10-10 15:19:23 +01:00  
				
					
						
							
							
								 
						
							
							
								156385f48b 
								
							
								 
							
						 
						
							
							
								
								Tweak to language of last commit in rejecting UUID.Zero in GridService.RegisterRegion()  
							
							... 
							
							
							
							Allowing regions with UUID.Zero causes problems elsewhere according to http://opensimulator.org/mantis/view.php?id=3426 
It's probably a bad idea to allow these in any case. 
							
						 
						
							2011-10-08 02:15:04 +01:00  
				
					
						
							
							
								 
						
							
							
								a6c5e00c45 
								
							
								 
							
						 
						
							
							
								
								GridService - Region UUID can not be NULL  
							
							... 
							
							
							
							http://opensimulator.org/mantis/view.php?id=3426  
						
							2011-10-08 02:13:18 +01:00  
				
					
						
							
							
								 
						
							
							
								29660fe175 
								
							
								 
							
						 
						
							
							
								
								Remove the inconsistently applied now pointless FailIfRemoteAdminDisabled() check on XMLRPC RemoteAdmin handlers.  
							
							... 
							
							
							
							If admin is disabled then the XMLRPC handlers are never registered, which means that they cannot be called anyway. 
							
						 
						
							2011-10-08 02:00:36 +01:00  
				
					
						
							
							
								 
						
							
							
								71d29decc8 
								
							
								 
							
						 
						
							
							
								
								replace List used by m_accessIP in RemoteAdminPlugin with the more efficient HashSet  
							
							
							
						 
						
							2011-10-08 01:53:10 +01:00  
				
					
						
							
							
								 
						
							
							
								4073cd6ced 
								
							
								 
							
						 
						
							
							
								
								Add option to allow only explicitly listed IPs to access RemoteAdmin facilities.  
							
							... 
							
							
							
							Also adds password check to some functions where this was missing and fixes some parameter checking.
This is a patch from http://opensimulator.org/mantis/view.php?id=5715  with a few small unrelated spacing tweaks from me.
Thanks Michelle Argus. 
							
						 
						
							2011-10-08 01:23:26 +01:00  
				
					
						
							
							
								 
						
							
							
								ff80113534 
								
							
								 
							
						 
						
							
							
								
								Go back to lying that sim fps is 55 when it's actually locked at a maximum of 11.  
							
							... 
							
							
							
							We're been lying since 2008 so I'm sure another few years can't hurt.
To know the real fps, either divide sim fps by 5 and/or look at the frame time. 
							
						 
						
							2011-10-08 00:15:15 +01:00  
				
					
						
							
							
								 
						
							
							
								f8c06c6114 
								
							
								 
							
						 
						
							
							
								
								flip master version up to 0.7.3  
							
							
							
						 
						
							2011-10-07 23:41:55 +01:00  
				
					
						
							
							
								 
						
							
							
								1c54817977 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2011-10-07 16:36:43 -04:00  
				
					
						
							
							
								 
						
							
							
								a9b3ab0c85 
								
							
								 
							
						 
						
							
							
								
								Add note to docs  
							
							... 
							
							
							
							This method is used by externasl/3rd party management tools to
  create users and they depend on us to generate the UUID. 
							
						 
						
							2011-10-07 16:34:33 -04:00  
				
					
						
							
							
								 
						
							
							
								e3c522e211 
								
							
								 
							
						 
						
							
							
								
								Comment out [SCENE PRESENCE] SendAppearanceToAllOtherAgents: log message  
							
							... 
							
							
							
							As per earlier discussions with dslake 
							
						 
						
							2011-10-07 20:51:26 +01:00  
				
					
						
							
							
								 
						
							
							
								4b46b7a5ad 
								
							
								 
							
						 
						
							
							
								
								Fixed line endings from previous commit  
							
							
							
						 
						
							2011-10-06 23:20:51 -07:00  
				
					
						
							
							
								 
						
							
							
								f26a966b8e 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2011-10-06 22:50:03 -07:00  
				
					
						
							
							
								 
						
							
							
								4748c19bdb 
								
							
								 
							
						 
						
							
							
								
								Refactored "known child region" in ScenePresence. There were 4 different  
							
							... 
							
							
							
							ways to access the list/dictionary of child regions and locking was
inconsistent. There are now public properties which enforce locks.
Callers are no longer required to create new copies of lists. 
							
						 
						
							2011-10-06 22:47:33 -07:00  
				
					
						
							
							
								 
						
							
							
								1f78dc6504 
								
							
								 
							
						 
						
							
							
								
								remove the pointless slashes on the end of the (5!) different server stat retrieval mechanisms.  
							
							... 
							
							
							
							Original request URLs that end with / will still work, but this will allow one to type /simstatus as well as /simstatus/
Can't do this with webstats yet since it does insane things to the path. 
							
						 
						
							2011-10-07 00:30:35 +01:00  
				
					
						
							
							
								 
						
							
							
								4c812884be 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2011-10-06 23:47:41 +01:00  
				
					
						
							
							
								 
						
							
							
								95910f03d4 
								
							
								 
							
						 
						
							
							
								
								WebStats - Home Link Fix  
							
							... 
							
							
							
							http://opensimulator.org/mantis/view.php?id=4536  
						
							2011-10-06 22:30:24 +01:00  
				
					
						
							
							
								 
						
							
							
								9a16e76f51 
								
							
								 
							
						 
						
							
							
								
								Simplified IsInTransit property on ScenePresence and removed InTransit() which called IsInTransit=true which called m_inTransit=true. Also removed NotInTransit().  
							
							
							
						 
						
							2011-10-06 12:39:19 -07:00  
				
					
						
							
							
								 
						
							
							
								08f264d096 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							... 
							
							
							
							Conflicts:
	OpenSim/Region/Framework/Scenes/ScenePresence.cs 
							
						 
						
							2011-10-06 12:22:15 -07:00  
				
					
						
							
							
								 
						
							
							
								bd9ba904c3 
								
							
								 
							
						 
						
							
							
								
								Refactor ScenePresence so gets and sets are through properties. Added private sets when needed. Removed redundant code when methods replicated what the set already does  
							
							
							
						 
						
							2011-10-06 12:19:31 -07:00  
				
					
						
							
							
								 
						
							
							
								77b8fb0f86 
								
							
								 
							
						 
						
							
							
								
								Added back UserAccount that creates random UUID for new account.  
							
							... 
							
							
							
							This should fix recent issues with 3rd party apps that use the
old interface w/o breaking the new one. 
							
						 
						
							2011-10-05 22:01:12 -04:00  
				
					
						
							
							
								 
						
							
							
								ca83f99332 
								
							
								 
							
						 
						
							
							
								
								Instead of adding stat agentMS in all kinds of places, calculate it instead in the main Scene.Update() loop, like the other stats  
							
							... 
							
							
							
							Some of the places where agentMS was added were in separate threads launched by the update loop.  I don't believe this is correct, since such threads are no longer contributing to frame time.
Some of the places were also driven by client input rather than the scene loop.  I don't believe it's appropriate to add this kind of stuff to scene loop stats.
These changes hopefully have the nice affect of making the broken out frame stats actually add up to the total frame time 
							
						 
						
							2011-10-06 00:45:25 +01:00  
				
					
						
							
							
								 
						
							
							
								7fa1c979cf 
								
							
								 
							
						 
						
							
							
								
								rename WebStatsModules.m_scene to m_scenes since it's a list of scenes, not a single one  
							
							
							
						 
						
							2011-10-05 23:36:27 +01:00  
				
					
						
							
							
								 
						
							
							
								8a8983b3d4 
								
							
								 
							
						 
						
							
							
								
								Add user ID to new estate user prompt, to make it clearer and consistent with the main create user prompts  
							
							
							
						 
						
							2011-10-05 23:34:18 +01:00  
				
					
						
							
							
								 
						
							
							
								604708fc96 
								
							
								 
							
						 
						
							
							
								
								Change WebStatsModule to check its config properly, instead of catching the ineviable NullReferenceException!  
							
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							Also, tidy up spacing. 
							
						 
						
							2011-10-05 23:31:53 +01:00  
				
					
						
							
							
								 
						
							
							
								9090039324 
								
							
								 
							
						 
						
							
							
								
								Remove unused local variable i from OdeScene.Simulate()  
							
							
							
						 
						
							2011-10-05 22:15:28 +01:00  
				
					
						
							
							
								 
						
							
							
								7d033187d8 
								
							
								 
							
						 
						
							
							
								
								Make reported sim fps more accurate, in line with frame time ms  
							
							... 
							
							
							
							Also remove some unused fields and improve naming on others. 
							
						 
						
							2011-10-05 22:08:56 +01:00  
				
					
						
							
							
								 
						
							
							
								3142982353 
								
							
								 
							
						 
						
							
							
								
								Removed redundant scene presence lookups in HGMessageTransferModule  
							
							
							
						 
						
							2011-10-05 12:58:24 -07:00  
				
					
						
							
							
								 
						
							
							
								38d205502a 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2011-10-04 16:59:35 -07:00  
				
					
						
							
							
								 
						
							
							
								146322eb34 
								
							
								 
							
						 
						
							
							
								
								Removed redundant IClientAPI calls from TreePopulatorModule. Removing tree objects already triggers objectkill packet to client. No need to send again.  
							
							
							
						 
						
							2011-10-04 16:59:05 -07:00  
				
					
						
							
							
								 
						
							
							
								9a49b3b519 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2011-10-04 23:53:30 +01:00  
				
					
						
							
							
								 
						
							
							
								b907a66f39 
								
							
								 
							
						 
						
							
							
								
								When creating a new user on the comand line, give the option of allowing a UUID to be specified to override the randomly generated one.  
							
							... 
							
							
							
							This can be useful in some migration cases where recreating user accounts with known IDs will preserve region scene object ownership. 
							
						 
						
							2011-10-04 23:48:35 +01:00  
				
					
						
							
							
								 
						
							
							
								413e299045 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2011-10-04 15:44:22 -07:00  
				
					
						
							
							
								 
						
							
							
								b229a72a5f 
								
							
								 
							
						 
						
							
							
								
								Turn off keepalives when commands are specified  
							
							
							
						 
						
							2011-10-04 15:43:41 -07:00  
				
					
						
							
							
								 
						
							
							
								92c88121c7 
								
							
								 
							
						 
						
							
							
								
								Removed all refs to IClientAPI from IAttachmentsModule. Separated client handlers for attachments to call public interface and rearranged module file into sections  
							
							
							
						 
						
							2011-10-04 14:40:39 -07:00  
				
					
						
							
							
								 
						
							
							
								bfa405e6f7 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2011-10-03 16:45:04 -07:00  
				
					
						
							
							
								 
						
							
							
								460946ad62 
								
							
								 
							
						 
						
							
							
								
								Removed redundant code in AttachmentsModule and simplified interfaces which converted back and forth between ScenePresence and IClientAPI. More to be done still.  
							
							
							
						 
						
							2011-10-03 16:44:32 -07:00  
				
					
						
							
							
								 
						
							
							
								c7d0d71666 
								
							
								 
							
						 
						
							
							
								
								trival tweak to trigger the continuous integration system  
							
							
							
						 
						
							2011-10-04 00:37:02 +01:00  
				
					
						
							
							
								 
						
							
							
								b98442dcec 
								
							
								 
							
						 
						
							
							
								
								Animation-States Turning Left, Turning Right implemented/enabled  
							
							... 
							
							
							
							http://opensimulator.org/mantis/view.php?id=3036  
						
							2011-10-04 00:27:11 +01:00  
				
					
						
							
							
								 
						
							
							
								a8af0a5ba8 
								
							
								 
							
						 
						
							
							
								
								Return NULL_KEY from llGetTexture if a non-existent face is indicated, rather than ""  
							
							... 
							
							
							
							As per http://wiki.secondlife.com/wiki/LlGetTexture  
							
						 
						
							2011-10-04 00:15:48 +01:00  
				
					
						
							
							
								 
						
							
							
								8a6e6866d9 
								
							
								 
							
						 
						
							
							
								
								For llGetTexture(), if the face texture asset is in the inventory, return the inventory name rather than the asset UUID  
							
							... 
							
							
							
							This is as per http://wiki.secondlife.com/wiki/LlGetTexture 
Applied patch in http://opensimulator.org/mantis/view.php?id=4552  with an additional break statement if an inventory item is found to exit early.
Thanks Michelle Argus! 
							
						 
						
							2011-10-04 00:07:52 +01:00  
				
					
						
							
							
								 
						
							
							
								34026887fe 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2011-10-03 23:26:52 +01:00  
				
					
						
							
							
								 
						
							
							
								37ae6451f9 
								
							
								 
							
						 
						
							
							
								
								Remove vestigal RegionStatus.SlaveScene.  
							
							... 
							
							
							
							This appears to be code clutter since the code that uses this has long gone. 
							
						 
						
							2011-10-03 23:25:09 +01:00  
				
					
						
							
							
								 
						
							
							
								e77c919290 
								
							
								 
							
						 
						
							
							
								
								Remove usage of Linden packet types from inside Attachments Module and interface  
							
							
							
						 
						
							2011-10-03 11:55:54 -07:00  
				
					
						
							
							
								 
						
							
							
								56dbab35e1 
								
							
								 
							
						 
						
							
							
								
								Remove unimplementated UpdateMovement() methods from SOG, SOP.  
							
							... 
							
							
							
							SP still has an implementation but this is now just a public method on SP rather than an abstract one in EntityBase.
No point making the code more complex until it actually needs to be, 
							
						 
						
							2011-10-01 01:26:50 +01:00  
				
					
						
							
							
								 
						
							
							
								42fe774ad1 
								
							
								 
							
						 
						
							
							
								
								Remove OpenSim.Region.Examples.SimpleModule  
							
							... 
							
							
							
							This module is more than 2 years old and at least some of the 'example' code it gives is now misleading.
Even the logs say it say some bits were broken where it was put in! 
							
						 
						
							2011-10-01 01:21:20 +01:00  
				
					
						
							
							
								 
						
							
							
								c7db3df344 
								
							
								 
							
						 
						
							
							
								
								llGetLinkKey, llGetLinkName Fix for sitting Avatar  
							
							... 
							
							
							
							when an avatar sits on a prim, we get now his key & name ;-)
http://opensimulator.org/mantis/view.php?id=4476  
							
						 
						
							2011-10-01 00:41:47 +01:00  
				
					
						
							
							
								 
						
							
							
								a1875ec760 
								
							
								 
							
						 
						
							
							
								
								Add ability to pass in the permissions option (perm) to save oar via RemoteAdmin  
							
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							Applies patch in http://opensimulator.org/mantis/view.php?id=5686 
Thanks Michelle Argus! 
							
						 
						
							2011-10-01 00:19:09 +01:00  
				
					
						
							
							
								 
						
							
							
								246443773a 
								
							
								 
							
						 
						
							
							
								
								minor: remove clutter null check from pass in config to AvatarFactoryModule.Initialize()  
							
							... 
							
							
							
							This is never null 
							
						 
						
							2011-10-01 00:15:30 +01:00  
				
					
						
							
							
								 
						
							
							
								e742cffe15 
								
							
								 
							
						 
						
							
							
								
								Add Enabled switch in new [Attachments] section in OpenSimDefaults.ini to allow attachments to be temporarily turned off.  
							
							... 
							
							
							
							This is for debugging purposes.  Defaults to Attachments Enabled 
							
						 
						
							2011-09-30 01:19:22 +01:00  
				
					
						
							
							
								 
						
							
							
								528fcede6c 
								
							
								 
							
						 
						
							
							
								
								llAvatarOnLinkSitTarget Implementation  
							
							... 
							
							
							
							http://wiki.secondlife.com/wiki/LlAvatarOnLinkSitTarget  
						
							2011-09-29 01:08:05 +01:00  
				
					
						
							
							
								 
						
							
							
								a3531dec1a 
								
							
								 
							
						 
						
							
							
								
								Add en_US culture setting to the async delete to inventory thread, to avoid any issues with float serialization with machines set to non en_US locales.  
							
							... 
							
							
							
							Doing this to see if addresses inventory object deserialization problems in http://opensimulator.org/mantis/view.php?id=5708 , though if it does I'm really surprised not to have seen it before now.
Really need to go through and systematically set the culture for every timer and change all BeginInvoke calls to FireAndForget instead.
But don't want to do something like that this close to a release. 
							
						 
						
							2011-09-26 23:00:16 +01:00  
				
					
						
							
							
								 
						
							
							
								2b2580e3a1 
								
							
								 
							
						 
						
							
							
								
								Fix for rezzing and derezzing HUDs (see Mantis  #5406 ). From now on updates are only sent to affected clients.  
							
							
							
						 
						
							2011-09-25 00:51:43 +02:00  
				
					
						
							
							
								 
						
							
							
								8caf3ed49e 
								
							
								 
							
						 
						
							
							
								
								Remove the unimplented "clear assets" command.  
							
							... 
							
							
							
							This was a bizarre relic of a bygone age that had no implementations.
If you're using and want to clear the flotsam asset cache then please use the existing "fcache clear" command 
							
						 
						
							2011-09-24 02:22:47 +01:00  
				
					
						
							
							
								 
						
							
							
								e789ab659c 
								
							
								 
							
						 
						
							
							
								
								Removed uncalled region load method.  
							
							... 
							
							
							
							The method LoadRegionsPlugin.LoadRegionFromConfig was no longer being referenced from anywhere, so I removed it. It's function has apparently been taken on by the PostInitialise of that module. 
							
						 
						
							2011-09-24 02:06:34 +01:00  
				
					
						
							
							
								 
						
							
							
								39d7945efc 
								
							
								 
							
						 
						
							
							
								
								Added a setting to [Startup] section of config that will allow the simulator to start up with no regions configured.  
							
							... 
							
							
							
							I added the boolean config setting "allow_regionless", defaulting to false. If set to true, opensim will start up ok if no region configurations are found in the specified region_info_source. It will not ask the user to create a region. 
							
						 
						
							2011-09-24 01:59:02 +01:00  
				
					
						
							
							
								 
						
							
							
								c14c4bc1ec 
								
							
								 
							
						 
						
							
							
								
								Don't try and resolve user account for authorization if the agent has come in via hypergrid.  
							
							... 
							
							
							
							If a user account isn't available, this just passes on the name given by the agent instead.
I'm not sure this is particularly useful since I believe that agent names could be faked in this context - it might be no more useful than a viewer agent string.
In fact, there might even be an argument that passing on this name provides a false expectation of authenticity.  However, I will apply for now.
Patch applied from http://opensimulator.org/mantis/view.php?id=5696 
Thanks Michelle Argus. 
							
						 
						
							2011-09-24 01:39:37 +01:00  
				
					
						
							
							
								 
						
							
							
								839c1cdcc4 
								
							
								 
							
						 
						
							
							
								
								Improve locking when access queue in EventQueueGetModule  
							
							
							
						 
						
							2011-09-24 01:10:23 +01:00  
				
					
						
							
							
								 
						
							
							
								bec0cbe82b 
								
							
								 
							
						 
						
							
							
								
								remove unused SOP.Create() method  
							
							
							
						 
						
							2011-09-23 22:20:15 +01:00  
				
					
						
							
							
								 
						
							
							
								c8304b7f84 
								
							
								 
							
						 
						
							
							
								
								Fix avatar parameter updating for viewer 3 and maybe 2.  
							
							... 
							
							
							
							When a slider parameter is changed, the viewer uploads a new shape (or other asset) and the item is updated to point to it.
Viewer 1 uploaded the data in the initial request itself, so the asset references was almost always correctly updated.
However, viewer 3/2 always uploads data in a subsequent xfer, which exposed a race condition where the viewer would make the item update before the asset had uploaded.
This commit shuffles the order of operations to avoid this race, the item is updated with the new asset id instead of the old one while the upload was still taking place.
A second race had to be fixed where avatar appearance would also be updated with the old asset id rather than the new one.
This was fixed by updating the avatar appearance ids when the appearance was actually saved, rather than when the wearables update was made. 
							
						 
						
							2011-09-23 02:59:33 +01:00  
				
					
						
							
							
								 
						
							
							
								41616cad09 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2011-09-22 01:11:19 +01:00  
				
					
						
							
							
								 
						
							
							
								3ccb58c05c 
								
							
								 
							
						 
						
							
							
								
								Fix failure to teleport when an agent is lured on the same sim (and probably in neighbouring sims) with HG lure active  
							
							... 
							
							
							
							It turns out that the HG lure module was setting up a pending lure when it intercepted the instant message on its way out to the target avatar.
However, an IM would only be sent if the user was remote, so it would not be set up for users on the same sim or in an immediate neighbour.
We fix this by adding the pending lure when the message goes out and ignoring a duplicate pending lure add if it goes to out via IM.
Hopefully addresses http://opensimulator.org/mantis/view.php?id=5690  
							
						 
						
							2011-09-22 01:08:38 +01:00  
				
					
						
							
							
								 
						
							
							
								28a482a7ee 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2011-09-21 16:24:48 -07:00  
				
					
						
							
							
								 
						
							
							
								2c0bb8118d 
								
							
								 
							
						 
						
							
							
								
								Commented out new debug statements in ScenePresence  
							
							
							
						 
						
							2011-09-21 16:24:19 -07:00  
				
					
						
							
							
								 
						
							
							
								d358125cac 
								
							
								 
							
						 
						
							
							
								
								Reinstate option to land an npc when it reaches a target.  
							
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							This is moved into ScenePresence for now as a general facility 
							
						 
						
							2011-09-22 00:16:05 +01:00  
				
					
						
							
							
								 
						
							
							
								241e07d006 
								
							
								 
							
						 
						
							
							
								
								Move code which handles NPC movement into Scene so that this can also be used by Autopilot coming from the client side.  
							
							... 
							
							
							
							I thought that I had implemented this but must have accidentally removed it.
Adds a regression test to detect if this happens again.
Temporarily disables automatic landing of NPC at a target.  Will be fixed presently. 
							
						 
						
							2011-09-21 23:56:11 +01:00  
				
					
						
							
							
								 
						
							
							
								f9438e7147 
								
							
								 
							
						 
						
							
							
								
								Remove unused and never set SP.PreviousRotation  
							
							
							
						 
						
							2011-09-21 22:01:57 +01:00  
				
					
						
							
							
								 
						
							
							
								572b680cb0 
								
							
								 
							
						 
						
							
							
								
								get rid of an incredibly noisy logging message from the last commit  
							
							
							
						 
						
							2011-09-21 20:15:06 +01:00  
				
					
						
							
							
								 
						
							
							
								c9c40343af 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2011-09-21 20:05:11 +01:00  
				
					
						
							
							
								 
						
							
							
								8159fd7110 
								
							
								 
							
						 
						
							
							
								
								When calling osNpcMoveTo(), rotate the avatar in the direction of travel.  
							
							... 
							
							
							
							This stops the npc walking backwards if the target is directly behind.
This means that the npc no longer returns to its original rotation once movement has finished.
If you want this behaviour, please store and reset the original rotation after movement.
This is somewhat to address http://opensimulator.org/mantis/view.php?id=5678  
							
						 
						
							2011-09-21 19:28:41 +01:00  
				
					
						
							
							
								 
						
							
							
								7ec7a3cf33 
								
							
								 
							
						 
						
							
							
								
								Null simulation data must return a non-null region settings or other parts of the simulator expect  
							
							
							
						 
						
							2011-09-20 15:35:36 -07:00  
				
					
						
							
							
								 
						
							
							
								7829b7a601 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2011-09-20 14:07:41 -07:00  
				
					
						
							
							
								 
						
							
							
								fa9291512a 
								
							
								 
							
						 
						
							
							
								
								Make debug statements in ScenePresence consistent and add a few more  
							
							
							
						 
						
							2011-09-20 14:07:10 -07:00  
				
					
						
							
							
								 
						
							
							
								aadf7dd91c 
								
							
								 
							
						 
						
							
							
								
								Remove vestigal OpenSim.Data mono addins extension points that don't look like they've been active for at least 2 and a half years  
							
							
							
						 
						
							2011-09-20 20:56:32 +01:00  
				
					
						
							
							
								 
						
							
							
								1e798136c3 
								
							
								 
							
						 
						
							
							
								
								adjust some whitespace to trigger another build, to check the last failure was just a glitch  
							
							
							
						 
						
							2011-09-17 01:33:55 +01:00  
				
					
						
							
							
								 
						
							
							
								f950338124 
								
							
								 
							
						 
						
							
							
								
								Remove old bullet DotNET and X libraries in preparation for BulletS  
							
							... 
							
							
							
							These weren't working properly anyway.
You will need to rerun prebuild.sh/.bat after this commit, and maybe "nant clean" as well. 
							
						 
						
							2011-09-17 01:09:25 +01:00  
				
					
						
							
							
								 
						
							
							
								385c4a210d 
								
							
								 
							
						 
						
							
							
								
								On setting a new avatar appearance, if height hasn't changed then don't set that same height in ScenePresence.  
							
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							This prevents unnecessary work in the ODE module, though possibly that should be checking against same size sets itself 
							
						 
						
							2011-09-17 00:26:53 +01:00  
				
					
						
							
							
								 
						
							
							
								6f542f73d4 
								
							
								 
							
						 
						
							
							
								
								Stop the avatar stalling on its first boarder cross when using the ODE plugin  
							
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							When upgrading the previously child agent to a root, the code was setting the Size parameter on the ODECharacter PhysicsActor.
This in turn reset Velocity, which cause the border stall.
I'm fixing this by commenting out the Velocity = Vector3.Zero lines since they don't appear to play a useful purpose 
							
						 
						
							2011-09-16 23:57:16 +01:00  
				
					
						
							
							
								 
						
							
							
								adfe713b43 
								
							
								 
							
						 
						
							
							
								
								minor: I was wrong about OffsetPosition - sometimes it genuinely does return offset position!  
							
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							Add method doc to explain this. 
							
						 
						
							2011-09-16 22:55:24 +01:00  
				
					
						
							
							
								 
						
							
							
								b2356340d2 
								
							
								 
							
						 
						
							
							
								
								Remove setter from SP.OffsetPosition, since all sets should flow through SP.AbsolutePosition  
							
							... 
							
							
							
							OffsetPosition is also misnamed - it returns the absolute position and never contains an offset. 
							
						 
						
							2011-09-16 22:51:36 +01:00  
				
					
						
							
							
								 
						
							
							
								c695e23dd9 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2011-09-16 21:06:09 +01:00  
				
					
						
							
							
								 
						
							
							
								903d5c02cb 
								
							
								 
							
						 
						
							
							
								
								Updated some variables to be closer to the coding standards (and easier to understand).  
							
							... 
							
							
							
							There were a few variables in LocalConsole with single character names, and the class fields did not use the m_ prefix.
I also removed a redundant variable, h. It was being set to 1 in a couple  of places, and incremented in another, but never actually used. 
							
						 
						
							2011-09-16 20:24:47 +01:00  
				
					
						
							
							
								 
						
							
							
								30b6838837 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2011-09-16 19:56:14 +01:00  
				
					
						
							
							
								 
						
							
							
								a00327d0e5 
								
							
								 
							
						 
						
							
							
								
								Fix build errors on Windows by adding missing OpenSim.Services.Base reference  
							
							
							
						 
						
							2011-09-16 19:54:23 +01:00  
				
					
						
							
							
								 
						
							
							
								923f2459cf 
								
							
								 
							
						 
						
							
							
								
								Passwords could be revealed in console by pressing backspace.  
							
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							Pressing backspace causes hidden input (such as passwords) to be revealed on the console. The echo state was not being taken into account when handling a backspace key press. 
							
						 
						
							2011-09-16 19:25:38 +01:00  
				
					
						
							
							
								 
						
							
							
								d4043c084a 
								
							
								 
							
						 
						
							
							
								
								MSSQL Bug fix in user account retrieval, plus migrations for FriendsStore and InventoryStore  
							
							
							
						 
						
							2011-09-16 19:09:46 +01:00  
				
					
						
							
							
								 
						
							
							
								1458fab82c 
								
							
								 
							
						 
						
							
							
								
								Reattaching a region was failing if the estate name had not changed (issue 5035).  
							
							... 
							
							
							
							Using the RemoteAdmin API to close then recreate a region would fail if the estate name had not changed. If the estate name /was/ changed then the existing estate would be renamed rather than a new one being created. The problem really arose from a lack of distinction in the data storage layer between creating new estates and loading existing ones. 
							
						 
						
							2011-09-16 18:50:25 +01:00  
				
					
						
							
							
								 
						
							
							
								9046651583 
								
							
								 
							
						 
						
							
							
								
								Pass any region scope through to the CreateUser() method  
							
							
							
						 
						
							2011-09-16 00:36:43 +01:00  
				
					
						
							
							
								 
						
							
							
								4ae4b14b5d 
								
							
								 
							
						 
						
							
							
								
								refactor: move estate owner setup code into separate method  
							
							
							
						 
						
							2011-09-16 00:24:23 +01:00  
				
					
						
							
							
								 
						
							
							
								522d6261f1 
								
							
								 
							
						 
						
							
							
								
								Correctly create a freshly created estate owner's default items and avatar entries on standalone if applicable.  
							
							
							
						 
						
							2011-09-16 00:12:12 +01:00  
				
					
						
							
							
								 
						
							
							
								c4efb97d49 
								
							
								 
							
						 
						
							
							
								
								Write code to create minimum necessary body parts/clothing and avatar entries to make a newly created user appear as a non-cloud on viewer 2  
							
							... 
							
							
							
							Viewer 2 no longer contains the default avatar assets (i.e. "Ruth") that would appear if the user had insufficient body part/clothing entries.
Instead, avatars always appear as a cloud, which is a very bad experience for out-of-the-box OpenSim.
Default is currently off.  My intention is to switch it on for standalone shortly.
This is not particularly flexible as "Ruth" is hardcoded, but this can change in the future, in co-ordination with the existing RemoteAdmin capabilities.
Need to fix creation of suitable entries for users created as estate owners on standalone.
Avatars still appear with spooky empty eyes, need to see if we can address this.
This commit adds a "Default Iris" to the library (thanks to Eirynne Sieyes from http://opensimulator.org/mantis/view.php?id=1461 ) which can be used. 
							
						 
						
							2011-09-15 22:59:29 +01:00  
				
					
						
							
							
								 
						
							
							
								de19dc3024 
								
							
								 
							
						 
						
							
							
								
								refactor: rename SOG/SOP.GetProperties() to SendPropertiesToClient() to reflect what it actually does  
							
							... 
							
							
							
							This also makes it consistent with some other methods that send data to the client. 
							
						 
						
							2011-09-15 18:58:58 +01:00  
				
					
						
							
							
								 
						
							
							
								a4cc5f628f 
								
							
								 
							
						 
						
							
							
								
								Only bother to create an inventory xfer file if there are any items in a prim inventory  
							
							
							
						 
						
							2011-09-15 18:42:10 +01:00  
				
					
						
							
							
								 
						
							
							
								8fb3e71b14 
								
							
								 
							
						 
						
							
							
								
								Shuffle order of code in invnetory connector GetFolderContent() calls to avoid a possible race condition  
							
							
							
						 
						
							2011-09-15 18:36:22 +01:00  
				
					
						
							
							
								 
						
							
							
								42f1b88eb2 
								
							
								 
							
						 
						
							
							
								
								If a prim inventory becomes empty through deletion, send an empty xfer file name rather than one that references a metadata file containing only the folder object.  
							
							... 
							
							
							
							If we do this, then viewer 3 crashes when we try and rez a script directly in an attachment's prim inventory.
Sending an empty file name was already being done if the prim's inventory had never been touched.
Now we always do that if there are no items in that inventory.
Hopefully addresses the remaining point in http://opensimulator.org/mantis/view.php?id=5644  
							
						 
						
							2011-09-15 18:13:36 +01:00  
				
					
						
							
							
								 
						
							
							
								bd991fc95f 
								
							
								 
							
						 
						
							
							
								
								Don't try and delete attachments for child agent close  
							
							
							
						 
						
							2011-09-13 22:54:50 +01:00  
				
					
						
							
							
								 
						
							
							
								1084d8f6a2 
								
							
								 
							
						 
						
							
							
								
								Remove code from DetachSingleAttachmentToInv() that sets group changed on all parts, now that we're performing this check in UpdateKnownItem() for other purposes  
							
							
							
						 
						
							2011-09-13 22:39:06 +01:00  
				
					
						
							
							
								 
						
							
							
								61affee814 
								
							
								 
							
						 
						
							
							
								
								remove redunant itemID and agentID arguments from UpdateKnownItem().  
							
							... 
							
							
							
							itemID is always taken taken from the group's stored item id, and agentID is never used. 
							
						 
						
							2011-09-13 22:33:15 +01:00  
				
					
						
							
							
								 
						
							
							
								2d62484f11 
								
							
								 
							
						 
						
							
							
								
								Remove UpdateKnownItem() from IAttachmentsModule.  
							
							... 
							
							
							
							It's not appropriate for code outside the attachments module to call this. 
							
						 
						
							2011-09-13 22:27:33 +01:00  
				
					
						
							
							
								 
						
							
							
								62b3e74bc5 
								
							
								 
							
						 
						
							
							
								
								minor: remove redundant grp != null check from AM.UpdateKnownItem()  
							
							
							
						 
						
							2011-09-13 22:24:33 +01:00  
				
					
						
							
							
								 
						
							
							
								8880aea728 
								
							
								 
							
						 
						
							
							
								
								Stop attempts to rewear already worn items from removing and reattaching.  
							
							... 
							
							
							
							Viewer 2/3 will sometimes attempt to rewear attachments, even though they have already been attached during the main login process.
This change ignores those attempts.
This stops script failures during login, as the rewearing was racing with the script startup code.
It might also help with attachments being abnormally put into deleted state.
Hopefully resolves some more of http://opensimulator.org/mantis/view.php?id=5644  
							
						 
						
							2011-09-13 22:13:58 +01:00  
				
					
						
							
							
								 
						
							
							
								618277e797 
								
							
								 
							
						 
						
							
							
								
								Comment out attachments code in Scene.IncomingCreateObject(UUID userID, UUID itemID) for now  
							
							... 
							
							
							
							As far as I can see, this is only invoked by a PUT request to ObjectHandlers, which is not being used anyway.
Invoking attachments code at this point is probably inappropriate since it would still be invoked when the client entered the scene.
Being commented to simplify analysis of attachments issues.  Can be uncommented when in use.
Also, small tweak to lock and log removal of a SOG from the SceneObjectGroupsByLocalPartID collection in SceneGraph.GetGroupByPrim() if an inconsistency is found. 
							
						 
						
							2011-09-13 20:25:32 +01:00  
				
					
						
							
							
								 
						
							
							
								df73833a2c 
								
							
								 
							
						 
						
							
							
								
								stop the duplicate remove of the root part ids from the full part and local part indexes in SG.DeleteSceneObject()  
							
							... 
							
							
							
							this is unnecessary because the parts array iterated through contains the root part as well as the non-root parts 
							
						 
						
							2011-09-13 18:11:13 +01:00  
				
					
						
							
							
								 
						
							
							
								f09a90d8a7 
								
							
								 
							
						 
						
							
							
								
								extend TestGetSceneObjectByPartLocalId() to test state after scene object deletion  
							
							
							
						 
						
							2011-09-13 18:08:05 +01:00  
				
					
						
							
							
								 
						
							
							
								07ba28f1de 
								
							
								 
							
						 
						
							
							
								
								In SG.AddSceneObject(), stop unnecessarily adding the root part to object indexes sepearately from the other parts.  
							
							... 
							
							
							
							The SOG.Parts property contains the root part as well as the non-root parts 
							
						 
						
							2011-09-13 17:56:02 +01:00  
				
					
						
							
							
								 
						
							
							
								c14f0a22d4 
								
							
								 
							
						 
						
							
							
								
								Add new TestGetSceneObjectByPartLocalId() for retrieving a scene object via the local id of one of its parts  
							
							
							
						 
						
							2011-09-13 17:52:10 +01:00  
				
					
						
							
							
								 
						
							
							
								88bd71b978 
								
							
								 
							
						 
						
							
							
								
								improve TestAddSceneObject() to test a multi-part object rather than a single-part  
							
							
							
						 
						
							2011-09-13 17:40:39 +01:00  
				
					
						
							
							
								 
						
							
							
								306af9934a 
								
							
								 
							
						 
						
							
							
								
								In an object return message, send a null-terminated empty string in binary bucket to prevent a viewer 3 crash.  
							
							... 
							
							
							
							This is the message sent to the client when the object is returned.
We were sending byte[0] in the binary bucket.  This didn't kill viewer 1 but did terminate viewer 3 (don't know about viewer 2).
So sending "\0" instead.
This is to address http://opensimulator.org/mantis/view.php?id=5683  
							
						 
						
							2011-09-13 17:13:42 +01:00  
				
					
						
							
							
								 
						
							
							
								dea0935361 
								
							
								 
							
						 
						
							
							
								
								eliminate redundant SP.m_regionInfo since it always has the scene.  
							
							... 
							
							
							
							We were already referencing through the scene in some places. 
							
						 
						
							2011-09-12 23:00:15 +01:00  
				
					
						
							
							
								 
						
							
							
								62b2450529 
								
							
								 
							
						 
						
							
							
								
								remove the unused SP.initializeScenePresence()  
							
							
							
						 
						
							2011-09-12 22:54:54 +01:00  
				
					
						
							
							
								 
						
							
							
								56cd7d9685 
								
							
								 
							
						 
						
							
							
								
								stop the redundant passing in of RegionInfo to SceneGraph, since the Scene is always passed in at the same time.  
							
							
							
						 
						
							2011-09-12 22:51:56 +01:00  
				
					
						
							
							
								 
						
							
							
								00f8946bd4 
								
							
								 
							
						 
						
							
							
								
								minor: if the script engine fails to find a prim for a script, also print out that prim's local id in the error message.  
							
							
							
						 
						
							2011-09-12 22:44:14 +01:00  
				
					
						
							
							
								 
						
							
							
								294120c9d3 
								
							
								 
							
						 
						
							
							
								
								comment out some recent terrain texture logging  
							
							
							
						 
						
							2011-09-12 22:26:04 +01:00  
				
					
						
							
							
								 
						
							
							
								ea0f78c971 
								
							
								 
							
						 
						
							
							
								
								Start locking entire add/remove operations on an IScenePresence.AttachmentsSyncLock object  
							
							... 
							
							
							
							Attach and detach packets are processed asynchronously when received from a viewer.
Bugs like http://opensimulator.org/mantis/view.php?id=5644  indicate that in some situations (such as attaching/detaching entire folders of objects at once), there are race conditions between these threads.
Since multiple data structures need to be updated on attach/detach, it's not enough to lock the individual collections.
Therefore, this commit introduces a new IScenePresence.AttachmentsSyncLock which add/remove operations lock on. 
							
						 
						
							2011-09-12 21:57:22 +01:00  
				
					
						
							
							
								 
						
							
							
								dab6387bba 
								
							
								 
							
						 
						
							
							
								
								lock AvatarAppearance.m_attachments when we use it  
							
							... 
							
							
							
							This is partly to address http://opensimulator.org/mantis/view.php?id=5644 , though something more thorough is needed. 
							
						 
						
							2011-09-12 21:05:26 +01:00  
				
					
						
							
							
								 
						
							
							
								7f318277f1 
								
							
								 
							
						 
						
							
							
								
								When creating an OAR, optionally exclude objects according to their permissions  
							
							
							
						 
						
							2011-09-12 20:09:24 +01:00  
				
					
						
							
							
								 
						
							
							
								517932722b 
								
							
								 
							
						 
						
							
							
								
								minor: put <remarks> tags around some method doc  
							
							
							
						 
						
							2011-09-12 20:06:09 +01:00  
				
					
						
							
							
								 
						
							
							
								728fd0b1b8 
								
							
								 
							
						 
						
							
							
								
								lock attachments when enumerating through them in ScenePresence.CopyTo().  
							
							... 
							
							
							
							May have some effect on http://opensimulator.org/mantis/view.php?id=5644  
							
						 
						
							2011-09-10 01:09:17 +01:00  
				
					
						
							
							
								 
						
							
							
								9c32b131fd 
								
							
								 
							
						 
						
							
							
								
								Add extra log information when attachments fail validation  
							
							
							
						 
						
							2011-09-10 00:57:52 +01:00  
				
					
						
							
							
								 
						
							
							
								7531851bec 
								
							
								 
							
						 
						
							
							
								
								reinstate the validation logging on teleport.  A 'fail' of validation still doesn't prevent the actual teleport.  
							
							
							
						 
						
							2011-09-10 00:45:50 +01:00  
				
					
						
							
							
								 
						
							
							
								de28c9cd24 
								
							
								 
							
						 
						
							
							
								
								Stop the UserManagementModule logging every user it adds for now  
							
							
							
						 
						
							2011-09-10 00:23:52 +01:00  
				
					
						
							
							
								 
						
							
							
								1dd904b78e 
								
							
								 
							
						 
						
							
							
								
								Delay loading scripts until the scene has finished loading  
							
							
							
						 
						
							2011-09-09 23:01:05 +01:00  
				
					
						
							
							
								 
						
							
							
								7cafc2e46e 
								
							
								 
							
						 
						
							
							
								
								Added a check to the CreateRegion method of the RemoteAdmin module that the specified user exists.  
							
							... 
							
							
							
							A meaningful exception message is returned if the user is not found. Previously it was returning "Object not set..." 
							
						 
						
							2011-09-09 22:59:00 +01:00  
				
					
						
							
							
								 
						
							
							
								28961dd1cf 
								
							
								 
							
						 
						
							
							
								
								llSetPrimitiveParams Prim type params precision errors  
							
							
							
						 
						
							2011-09-09 22:53:45 +01:00  
				
					
						
							
							
								 
						
							
							
								bea2e0f32b 
								
							
								 
							
						 
						
							
							
								
								Comment out the part of the load oar code that zeroes out prim sit target orientations and positions.  
							
							... 
							
							
							
							The warning about these causing problems is very old and may no longer apply.
Hopes to fix http://opensimulator.org/mantis/view.php?id=5680  
							
						 
						
							2011-09-09 22:50:54 +01:00  
				
					
						
							
							
								 
						
							
							
								655935db49 
								
							
								 
							
						 
						
							
							
								
								Use a copy of the inventory items list to register users in the thread started by GetFolderContent(), to protect ourselves against callers modifying lists  
							
							... 
							
							
							
							Hopefully this addresses http://opensimulator.org/mantis/view.php?id=5681  
							
						 
						
							2011-09-09 19:55:30 +01:00  
				
					
						
							
							
								 
						
							
							
								42790f021f 
								
							
								 
							
						 
						
							
							
								
								Fix unit tests from RegionSettings commit  
							
							
							
						 
						
							2011-09-09 00:47:23 +01:00  
				
					
						
							
							
								 
						
							
							
								086bf9f15d 
								
							
								 
							
						 
						
							
							
								
								Save the default terrain texture UUIDs for a new region instead of leaving them as UUID.Zero.  
							
							... 
							
							
							
							Leaving them at UUID.Zero meant that when a viewer 2 logged into a region that had been freshly created, it received UUID.Zero for these textures, and hence display the land as plain white.
On a simulator restart, the problem would go away since when the database adapators loaded the new region settings, RegionSettings itself has code to use default textures instead of UUID.Zero.
This commit resolves the problem by saving the default texture UUIDs instead of Zero.
However, we currently have to do this in a roundabout way by resaving once the RegionSettings have been created by the database for the first time.  This needless complexity should be addressed.
This change will also have the effect of replacing any existing UUID.Zero terrain textures with the default ones.
However, this shouldn't have any effect since the UUID.Zeros were already being replaced in memory with those same UUIDs. 
							
						 
						
							2011-09-09 00:38:04 +01:00  
				
					
						
							
							
								 
						
							
							
								f5eace6781 
								
							
								 
							
						 
						
							
							
								
								Fix test failure.  Oversight in setting up the tests themselves.  
							
							
							
						 
						
							2011-09-08 21:54:40 +01:00  
				
					
						
							
							
								 
						
							
							
								9615292133 
								
							
								 
							
						 
						
							
							
								
								Centralize module setup for NPC tests.  
							
							... 
							
							
							
							This is overkill for some tests since they dont' need all the modules, but I think the gain in code readability is worth it 
							
						 
						
							2011-09-08 21:06:10 +01:00  
				
					
						
							
							
								 
						
							
							
								96a3b68086 
								
							
								 
							
						 
						
							
							
								
								Remember to set and unset the fire and forget method at the top of the attachment and npc tests  
							
							
							
						 
						
							2011-09-08 20:59:52 +01:00  
				
					
						
							
							
								 
						
							
							
								bd5d2cb043 
								
							
								 
							
						 
						
							
							
								
								Use scene presence agent id for rezzed object ownership rather than item owner.  
							
							... 
							
							
							
							These should be identical.  However, the item isn't available when rezzing npc attachments. 
							
						 
						
							2011-09-08 20:51:52 +01:00  
				
					
						
							
							
								 
						
							
							
								3e7960d161 
								
							
								 
							
						 
						
							
							
								
								Increase information in logging for UserAgentServiceConnector.  
							
							... 
							
							
							
							Done for http://opensimulator.org/mantis/view.php?id=5669  
							
						 
						
							2011-09-08 19:52:28 +01:00  
				
					
						
							
							
								 
						
							
							
								08bd16285d 
								
							
								 
							
						 
						
							
							
								
								When invoking any of the OSSL teleport functions, do it on a separate thread rather than the script thread.  
							
							... 
							
							
							
							This is to prevent the aborting of attachment script threads on teleport from aborting the one actually doing the teleport.
This allows OSSL teleport functions to work when invoked on scripts in attachments (and huds, I assume) 
							
						 
						
							2011-09-07 23:55:41 +01:00  
				
					
						
							
							
								 
						
							
							
								7cadb89a0f 
								
							
								 
							
						 
						
							
							
								
								When a region is added to the HG Inventory Broker, also pass this through to the embedded local inventory connector to prevent an NRE when that connector tries to lookup the UserManager through the scene.  
							
							... 
							
							
							
							This is to address http://opensimulator.org/mantis/view.php?id=5669 
However, if this failure was happening I'm kind of surprised that local HG inventory was working at all.....
We probably weren't seeing these exceptions previously because we weren't logging them when the reached the top of a FireAndForget thread. 
							
						 
						
							2011-09-07 23:16:19 +01:00  
				
					
						
							
							
								 
						
							
							
								d7a516d885 
								
							
								 
							
						 
						
							
							
								
								Add temporary debugging in HGInventoryBroker and RemoveXInventoryServiceConnector  
							
							... 
							
							
							
							This is for http://opensimulator.org/mantis/view.php?id=5669 
If we can't retrieve an IUserManagement module we complain, and we also warn in the log when its manually set in XISC by HGInventoryBroker 
							
						 
						
							2011-09-06 23:16:37 +01:00  
				
					
						
							
							
								 
						
							
							
								e6cd4defdb 
								
							
								 
							
						 
						
							
							
								
								Lock m_pendingObjects when calling GetPendingObjectsCount().  
							
							... 
							
							
							
							This is only called by a region console command.
We should also be locking m_partsUpdateQueue when dequeueing the next part, or locking m_pendingObjects in QueuePartForUpdate().
However, I won't do this now since I don't have time to analyze how this would affect liveness. 
							
						 
						
							2011-09-06 22:48:05 +01:00  
				
					
						
							
							
								 
						
							
							
								3d4d3427cd 
								
							
								 
							
						 
						
							
							
								
								Comment out SceneViewer.Reset() and stop calling from Close() since this is useless work as a closed scene object is never reset.  
							
							... 
							
							
							
							Strictly speaking, we could also stop bothering to clear the m_updateTimes and m_partsUpdateQueue if we are sure that the whole SceneViewer is shortly to be garbage collected anyway, but we'll leave them around for now. 
							
						 
						
							2011-09-06 22:44:34 +01:00  
				
					
						
							
							
								 
						
							
							
								405a5b097b 
								
							
								 
							
						 
						
							
							
								
								Comment out unused ISceneViewer.Reset() to reduce code complexity  
							
							
							
						 
						
							2011-09-06 22:39:01 +01:00  
				
					
						
							
							
								 
						
							
							
								4bf3adffb8 
								
							
								 
							
						 
						
							
							
								
								In SceneViewer, introduce an IsEnabled flag and perform Close() under an m_pendingObjects lock in order to avoid the race condition seen by danbanner in  http://opensimulator.org/mantis/view.php?id=5669  
							
							
							
						 
						
							2011-09-06 22:26:28 +01:00  
				
					
						
							
							
								 
						
							
							
								1a8f5b97b9 
								
							
								 
							
						 
						
							
							
								
								refactor: Make logic in AM.AttachObject() clearer by not reusing existing variables in different contexts  
							
							
							
						 
						
							2011-09-06 02:40:19 +01:00  
				
					
						
							
							
								 
						
							
							
								5beee42809 
								
							
								 
							
						 
						
							
							
								
								rename AM.AddSceneObjectAsAttachment() to AddSceneObjectAsNewAttachmentInInv  
							
							
							
						 
						
							2011-09-06 02:29:22 +01:00  
				
					
						
							
							
								 
						
							
							
								b903d2ca96 
								
							
								 
							
						 
						
							
							
								
								In SetAttachment, if the existing attachment has no asset id then carry on rather than abort.  
							
							... 
							
							
							
							When a user logs in, the attachment item ids are pulled from persistence in the Avatars table.  However,
the asset ids are not saved.  When the avatar enters a simulator the attachments are set again.  If
we simply perform an item check then the asset ids (which are now present) are never set, and NPC attachments
later fail unless the attachment is detached and reattached.
Hopefully resolves part of http://opensimulator.org/mantis/view.php?id=5653  
							
						 
						
							2011-09-06 01:59:21 +01:00  
				
					
						
							
							
								 
						
							
							
								c6ec573d10 
								
							
								 
							
						 
						
							
							
								
								Get rid of the confusing version of IAttachmentsModule.RezSingleAttachmentFromInventory() with the updateInventoryStatus switch, since this is never called with false  
							
							
							
						 
						
							2011-09-06 00:36:38 +01:00  
				
					
						
							
							
								 
						
							
							
								05a4bedc30 
								
							
								 
							
						 
						
							
							
								
								get rid of the unused AttachmentsModule.ShowAttachInUserInventory()  
							
							
							
						 
						
							2011-09-06 00:32:52 +01:00  
				
					
						
							
							
								 
						
							
							
								0cb0140a1d 
								
							
								 
							
						 
						
							
							
								
								Stop the pointless double setting of every attachment in AvatarAppearance.  
							
							... 
							
							
							
							The second was already being filtered out so this has no user level effect 
							
						 
						
							2011-09-06 00:29:37 +01:00  
				
					
						
							
							
								 
						
							
							
								cf73afec35 
								
							
								 
							
						 
						
							
							
								
								Try disabling the inconsistent attachment state check to see if this actually has an impact.  
							
							... 
							
							
							
							The code in question is over three years old and just be catching an inconsistency rather than being wholly necessary.
This commit still carries out the check and prints all the previous log warnings but a 'failure' no longer prevents avatar region crossing or teleport, and it doesn't give the client the error message.
This will have some kind of impact on http://opensimulator.org/mantis/view.php?id=5672  
							
						 
						
							2011-09-05 23:42:37 +01:00  
				
					
						
							
							
								 
						
							
							
								5e579b71fd 
								
							
								 
							
						 
						
							
							
								
								Allow the HGInventoryBroker to set the UserManager when it instantiates a RemoteXInventoryServiceConnector for a visiting HG user.  
							
							... 
							
							
							
							Not doing this causes NREs whenever that user tries to access inventory when Hypergrid is turned on since the Remote connector does not have a scene (which is only used to fetch the UserManager)
Aims to address http://opensimulator.org/mantis/view.php?id=5669  
							
						 
						
							2011-09-05 22:55:48 +01:00  
				
					
						
							
							
								 
						
							
							
								5c1fa968ab 
								
							
								 
							
						 
						
							
							
								
								Stop NPCs losing attachments when the source avatar takes them off.  
							
							... 
							
							
							
							This was happening because we were using the source avatar's item IDs in the clone appearance.
Switch to using the asset IDs of attachments instead for NPCs.
The InventoryAccessModule and AttachmentModule had to be changed to allow rezzing of an object without an associated inventory item.
Hopefully goes some way towards resolving http://opensimulator.org/mantis/view.php?id=5653  
							
						 
						
							2011-09-03 01:11:16 +01:00  
				
					
						
							
							
								 
						
							
							
								e6eb0d9a6f 
								
							
								 
							
						 
						
							
							
								
								Comment out Scene.CleanDroppedAttachments() and calls.  
							
							... 
							
							
							
							This method wasn't actually doing anything since dropped attachments retain a PCode of 9.
Also, behaviour of dropped attachments in other places appears to be that they persist after avatar logout rather than get deleted. 
							
						 
						
							2011-09-02 23:19:27 +01:00  
				
					
						
							
							
								 
						
							
							
								dbcfb25a52 
								
							
								 
							
						 
						
							
							
								
								Remove redundant RootPart.CreatedSelected = true in IAM.RezObject() since this is done through parts iteration  
							
							
							
						 
						
							2011-09-02 22:54:03 +01:00  
				
					
						
							
							
								 
						
							
							
								26b471f25a 
								
							
								 
							
						 
						
							
							
								
								Go back to resetting the State parameter for all parts of a SOG when SOG.ClearPartAttachmentData() is called.  
							
							... 
							
							
							
							Even though we don't use these on rez they are still present after an unlink, after which selecting them causes various viewers to crash
Hopefully really does address http://opensimulator.org/mantis/view.php?id=5664  
							
						 
						
							2011-09-02 22:28:27 +01:00  
				
					
						
							
							
								 
						
							
							
								af7c6c5f39 
								
							
								 
							
						 
						
							
							
								
								stop passing FromUserInventoryItemID right down into the deserializer.  
							
							... 
							
							
							
							the code becomes simpler if this is set from the outside - only one place needs to do this. 
							
						 
						
							2011-09-02 00:50:16 +01:00  
				
					
						
							
							
								 
						
							
							
								9c0a03731d 
								
							
								 
							
						 
						
							
							
								
								Move more of IAM.RezObject() into DoPreRezWhenFromItem()  
							
							
							
						 
						
							2011-09-02 00:41:21 +01:00  
				
					
						
							
							
								 
						
							
							
								15ea82e925 
								
							
								 
							
						 
						
							
							
								
								move more of IAM.RezObject() into DoPreRezWhenFromItem()  
							
							
							
						 
						
							2011-09-02 00:25:05 +01:00  
				
					
						
							
							
								 
						
							
							
								01146bb3e3 
								
							
								 
							
						 
						
							
							
								
								factor out a section of IAM.RezObject() into DoPreRezWhenFromItem()  
							
							
							
						 
						
							2011-09-02 00:04:22 +01:00  
				
					
						
							
							
								 
						
							
							
								3e86064d6b 
								
							
								 
							
						 
						
							
							
								
								refactor: factor out DoPostRezWhenFromItem() from IAM.RezObject()  
							
							
							
						 
						
							2011-09-01 23:49:38 +01:00  
				
					
						
							
							
								 
						
							
							
								cc8897127b 
								
							
								 
							
						 
						
							
							
								
								remove the pointless m_Scene.GetNewRezLocation() call at the top of IAM.RezObject() since its always recalculated later on anyway  
							
							
							
						 
						
							2011-09-01 23:37:03 +01:00  
				
					
						
							
							
								 
						
							
							
								712d44635a 
								
							
								 
							
						 
						
							
							
								
								refactor: Move sanity checks to the top of IAM.RezObject() to make the code more readable  
							
							
							
						 
						
							2011-09-01 23:14:50 +01:00  
				
					
						
							
							
								 
						
							
							
								e30651b931 
								
							
								 
							
						 
						
							
							
								
								use group.RootPart in IAM.RezObject() rather than group.GetChildPart(group.UUID);  
							
							
							
						 
						
							2011-09-01 23:09:14 +01:00  
				
					
						
							
							
								 
						
							
							
								8b83c4a433 
								
							
								 
							
						 
						
							
							
								
								Remove pointless NRE check in IAM.RezObject() since this can never occur  
							
							
							
						 
						
							2011-09-01 23:06:57 +01:00  
				
					
						
							
							
								 
						
							
							
								1bf29d60e1 
								
							
								 
							
						 
						
							
							
								
								Remove code which was automatically deleting non-root prims from scene objects that had previous been attachments.  
							
							... 
							
							
							
							Looks like this code was accidentally uncommented in e1b5c612http://opensimulator.org/mantis/view.php?id=5664  
							
						 
						
							2011-09-01 22:05:05 +01:00  
				
					
						
							
							
								 
						
							
							
								616e672fce 
								
							
								 
							
						 
						
							
							
								
								If the user receiving an inventory folder has left the scene by the time the acceptence message arrives, then don't send them an inventory update.  
							
							... 
							
							
							
							Doing so causes a NullReferenceException 
							
						 
						
							2011-09-01 02:43:17 +01:00  
				
					
						
							
							
								 
						
							
							
								c491cdcb95 
								
							
								 
							
						 
						
							
							
								
								refactor: use SOG register target waypoints and rots directly instead of calling through the SOP, which doesn't make conceptual sense anyway.  
							
							
							
						 
						
							2011-09-01 02:18:31 +01:00  
				
					
						
							
							
								 
						
							
							
								7eca929686 
								
							
								 
							
						 
						
							
							
								
								Eliminate pointless checks of SOG.RootPart != null  
							
							... 
							
							
							
							It's never possible for SOG to have no RootPart, except in the first few picosends of the big bang when it's pulled from region persistence or deserialized 
							
						 
						
							2011-09-01 02:11:00 +01:00  
				
					
						
							
							
								 
						
							
							
								10d883dc88 
								
							
								 
							
						 
						
							
							
								
								refactor: use ParentGroup.UUID directly instead of SOP.GetRootPartUUID()  
							
							
							
						 
						
							2011-09-01 01:41:53 +01:00  
				
					
						
							
							
								 
						
							
							
								63bf710237 
								
							
								 
							
						 
						
							
							
								
								Fix issue with llGetTorque() where it would only ever return a zero vector.  
							
							
							
						 
						
							2011-09-01 01:37:35 +01:00  
				
					
						
							
							
								 
						
							
							
								095b3e5756 
								
							
								 
							
						 
						
							
							
								
								Remove pointless cluttering SOP.ParentGroup != null checks.  
							
							... 
							
							
							
							The only times when ParentGroup might be null is during regression tests (which might not be a valid thing) and when scene objects are being constructed from the database.
At all other times it's not possible for a SOP not to have a SOG parent. 
							
						 
						
							2011-09-01 01:22:28 +01:00  
				
					
						
							
							
								 
						
							
							
								083ba72b28 
								
							
								 
							
						 
						
							
							
								
								Fix a bug where the non-root parts of rezzed objects that had previously been attachments were sending their old attachment values to the client.  
							
							... 
							
							
							
							The root part state is the canonical value, so always send that instead.
Sending conflicting attachments states for non-root parts of a rezzed object is enough to crash the client.
Fixes http://opensimulator.org/mantis/view.php?id=5664 .
Many thanks to mewtwo0641 for some fantastic qa work on this one. 
							
						 
						
							2011-08-31 23:33:01 +01:00  
				
					
						
							
							
								 
						
							
							
								ca9a054bba 
								
							
								 
							
						 
						
							
							
								
								Don't set a GridUser entry for NPCs.  
							
							... 
							
							
							
							Resolves http://opensimulator.org/mantis/view.php?id=5665  
							
						 
						
							2011-08-31 18:03:07 +01:00  
				
					
						
							
							
								 
						
							
							
								7d58b5fa15 
								
							
								 
							
						 
						
							
							
								
								move common code into AttachmentsModule.DeleteAttachmentsFromScene()  
							
							
							
						 
						
							2011-08-31 17:53:58 +01:00  
				
					
						
							
							
								 
						
							
							
								3aa86d22d1 
								
							
								 
							
						 
						
							
							
								
								If a FireAndForget thread terminates with an exception, then catch and log rather than letting it terminate the simulator.  
							
							... 
							
							
							
							Exceptions don't appear to do this with the SmartThreadPool but they do with UnsafeQueueUserWorkItem (and maybe others) 
							
						 
						
							2011-08-31 17:38:32 +01:00  
				
					
						
							
							
								 
						
							
							
								e69f246b86 
								
							
								 
							
						 
						
							
							
								
								refactor: move multiple class to set avatar height into associated SP.AddToPhysicalScene()  
							
							
							
						 
						
							2011-08-31 17:25:18 +01:00  
				
					
						
							
							
								 
						
							
							
								899d109e82 
								
							
								 
							
						 
						
							
							
								
								get rid of appearance null checks - this is never null  
							
							
							
						 
						
							2011-08-31 17:13:53 +01:00  
				
					
						
							
							
								 
						
							
							
								8c703022c1 
								
							
								 
							
						 
						
							
							
								
								In WorldCommModule, replace the useless Attachments == null check with Attachments.Count == 0 instead  
							
							
							
						 
						
							2011-08-31 16:50:18 +01:00  
				
					
						
							
							
								 
						
							
							
								d3c03658aa 
								
							
								 
							
						 
						
							
							
								
								minor: remove mono compiler warning  
							
							
							
						 
						
							2011-08-31 16:48:21 +01:00  
				
					
						
							
							
								 
						
							
							
								54839d28ad 
								
							
								 
							
						 
						
							
							
								
								remove pointless m_attachments == null check since this field is never null  
							
							
							
						 
						
							2011-08-31 16:46:43 +01:00  
				
					
						
							
							
								 
						
							
							
								5a5206449f 
								
							
								 
							
						 
						
							
							
								
								minor: seal up another instance of using the appearance list without locking  
							
							
							
						 
						
							2011-08-31 16:41:58 +01:00  
				
					
						
							
							
								 
						
							
							
								32444d98cb 
								
							
								 
							
						 
						
							
							
								
								Make SP.Attachments available as sp.GetAttachments() instead.  
							
							... 
							
							
							
							The approach here, as in other parts of OpenSim, is to return a copy of the list rather than the attachments list itself
This prevents callers from forgetting to lock the list when they read it, as was happening in various parts of the codebase.
It also improves liveness.
This might improve attachment anomolies when performing region crossings. 
							
						 
						
							2011-08-31 16:29:51 +01:00  
				
					
						
							
							
								 
						
							
							
								2acfff9f6d 
								
							
								 
							
						 
						
							
							
								
								remove pointless ToArray() call in AttachmentsModule.SaveChangedAttachments()  
							
							
							
						 
						
							2011-08-30 23:39:26 +01:00  
				
					
						
							
							
								 
						
							
							
								1809aaf74c 
								
							
								 
							
						 
						
							
							
								
								minor: remove already processed avatar null check in Scene.RemoveClient()  
							
							... 
							
							
							
							remove some now duplicated method doc 
							
						 
						
							2011-08-30 23:36:45 +01:00  
				
					
						
							
							
								 
						
							
							
								ddc733cd3d 
								
							
								 
							
						 
						
							
							
								
								refactor: move SP.SaveChangedAttachments() fully into AttachmentsModule  
							
							
							
						 
						
							2011-08-30 23:32:30 +01:00  
				
					
						
							
							
								 
						
							
							
								04bafd2122 
								
							
								 
							
						 
						
							
							
								
								refactor: Move ScenePresence.RezAttachments() into AttachmentsModule  
							
							... 
							
							
							
							This adds an incomplete IScenePresence to match ISceneEntity 
							
						 
						
							2011-08-30 23:06:10 +01:00  
				
					
						
							
							
								 
						
							
							
								a90e1cf3aa 
								
							
								 
							
						 
						
							
							
								
								add Name property to ISceneEntity  
							
							
							
						 
						
							2011-08-30 22:39:16 +01:00  
				
					
						
							
							
								 
						
							
							
								1de68b34d9 
								
							
								 
							
						 
						
							
							
								
								refactor: migrate DropObject handling fully into AttachmentsModule from Scene  
							
							
							
						 
						
							2011-08-30 22:25:38 +01:00  
				
					
						
							
							
								 
						
							
							
								37a5cf5783 
								
							
								 
							
						 
						
							
							
								
								minor: comment out friends number logging from login for now  
							
							
							
						 
						
							2011-08-30 22:08:43 +01:00  
				
					
						
							
							
								 
						
							
							
								e7a515bab0 
								
							
								 
							
						 
						
							
							
								
								Fix bug where attachments were remaining on the avatar after being dropped.  
							
							... 
							
							
							
							If the inventory service is configured not to allow deletion then these will not disappear from inventory 
							
						 
						
							2011-08-30 22:06:24 +01:00  
				
					
						
							
							
								 
						
							
							
								17dab7245f 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into bulletsim  
							
							
							
						 
						
							2011-08-30 08:44:28 -07:00  
				
					
						
							
							
								 
						
							
							
								be357f8fee 
								
							
								 
							
						 
						
							
							
								
								Fix bug in persisting saved appearances for npcs  
							
							... 
							
							
							
							Assets have to be marked non-local as well as non-temporary to persist.  This is now done.
Hopefully addresses http://opensimulator.org/mantis/view.php?id=5660  
							
						 
						
							2011-08-30 01:58:32 +01:00  
				
					
						
							
							
								 
						
							
							
								96dce3e16c 
								
							
								 
							
						 
						
							
							
								
								Use GetMeshKey from PrimitiveBaseShape.  
							
							
							
						 
						
							2011-08-29 10:10:48 -07:00  
				
					
						
							
							
								 
						
							
							
								648866b597 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into bulletsim  
							
							
							
						 
						
							2011-08-29 09:55:34 -07:00  
				
					
						
							
							
								 
						
							
							
								18037d41c4 
								
							
								 
							
						 
						
							
							
								
								Move GetMeshKey from buried inside Meshmerizer to a public method on PrimitiveBaseShape  
							
							... 
							
							
							
							Signed-off-by: BlueWall <jamesh@bluewallgroup.com> 
							
						 
						
							2011-08-28 16:50:54 -04:00  
				
					
						
							
							
								 
						
							
							
								80a2b81d52 
								
							
								 
							
						 
						
							
							
								
								Add level of detail specification to optionally reduce the number of vertices in generated prim meshes  
							
							... 
							
							
							
							Signed-off-by: BlueWall <jamesh@bluewallgroup.com> 
							
						 
						
							2011-08-28 16:49:25 -04:00  
				
					
						
							
							
								 
						
							
							
								795b56e695 
								
							
								 
							
						 
						
							
							
								
								Related to  #4689  - Adding missing null check for SceneObjectPart  
							
							... 
							
							
							
							Signed-off-by: BlueWall <jamesh@bluewallgroup.com> 
							
						 
						
							2011-08-27 07:45:02 -04:00  
				
					
						
							
							
								 
						
							
							
								d4d894c20f 
								
							
								 
							
						 
						
							
							
								
								Stop avatars returning from neighbouring regions from stalling on the border crossing.  
							
							... 
							
							
							
							On making a root agent, we need to reset the ScenePresence.m_movement_flag so that it doesn't remember the
movement registered to the client when it exited the initial region.
If this is remember, then the client avatar movement isn't updated and it appears to stall in mid-air, though this is resolved with a prod/release of any other direction key.
This bug was probably introduced a few weeks ago.  Surprised that nobody brought it up. 
							
						 
						
							2011-08-27 01:28:33 +01:00  
				
					
						
							
							
								 
						
							
							
								1615e7d29f 
								
							
								 
							
						 
						
							
							
								
								Eliminate duplicate AttachmentPoint properties by always using the one stored in the root part's state field.  
							
							
							
						 
						
							2011-08-27 00:33:24 +01:00  
				
					
						
							
							
								 
						
							
							
								b7700428ec 
								
							
								 
							
						 
						
							
							
								
								refactor: camel case AttachmentPoint method arg as per code standards  
							
							
							
						 
						
							2011-08-27 00:20:15 +01:00  
				
					
						
							
							
								 
						
							
							
								33a894f3d2 
								
							
								 
							
						 
						
							
							
								
								refactor: move SOP.IsAttachment and AttachmentPoint up into SOG to avoid pointless duplication of identical values  
							
							
							
						 
						
							2011-08-27 00:15:21 +01:00  
				
					
						
							
							
								 
						
							
							
								21708b832b 
								
							
								 
							
						 
						
							
							
								
								BulletSim: add mesh representation. Use meshes for static objects and switch to hulls for physical objects.  
							
							
							
						 
						
							2011-08-26 15:51:21 -07:00  
				
					
						
							
							
								 
						
							
							
								23f10f1d22 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into bulletsim  
							
							
							
						 
						
							2011-08-26 15:23:46 -07:00  
				
					
						
							
							
								 
						
							
							
								15a514fcbc 
								
							
								 
							
						 
						
							
							
								
								refactor: simplify SOP.AttachedAvatar into SOG.AttachedAvatar  
							
							... 
							
							
							
							This does a tiny bit to reduce code complexity, memory requirement and the cpu time of pointlessly setting this field to the same value in every SOP 
							
						 
						
							2011-08-26 23:06:41 +01:00  
				
					
						
							
							
								 
						
							
							
								5f3ffc195f 
								
							
								 
							
						 
						
							
							
								
								refactor: move SOG.DetachToGround() to AttachmentsModule.DetachSceneObjectToGround() and remove redundant code  
							
							
							
						 
						
							2011-08-26 22:49:11 +01:00  
				
					
						
							
							
								 
						
							
							
								ae614c1264 
								
							
								 
							
						 
						
							
							
								
								refactor: simplify DetachSingleAttachmentToGround() by retrieving the scene object group direct  
							
							
							
						 
						
							2011-08-26 22:37:53 +01:00  
				
					
						
							
							
								 
						
							
							
								040ad11e61 
								
							
								 
							
						 
						
							
							
								
								refactor: remove common presence set up in attachments tests  
							
							
							
						 
						
							2011-08-26 22:24:51 +01:00  
				
					
						
							
							
								 
						
							
							
								dc61bf4b1f 
								
							
								 
							
						 
						
							
							
								
								comment out verbose test logging from last commit  
							
							
							
						 
						
							2011-08-26 22:17:27 +01:00  
				
					
						
							
							
								 
						
							
							
								1dba047e4d 
								
							
								 
							
						 
						
							
							
								
								add regression test for detaching an attachment to the scene  
							
							
							
						 
						
							2011-08-26 22:17:05 +01:00  
				
					
						
							
							
								 
						
							
							
								002313bf13 
								
							
								 
							
						 
						
							
							
								
								refactor: move sog.DetachToInventoryPrep() into AttachmentsModule.DetachSingleAttachmentToInv()  
							
							
							
						 
						
							2011-08-26 22:02:23 +01:00  
				
					
						
							
							
								 
						
							
							
								fcbed6479a 
								
							
								 
							
						 
						
							
							
								
								Downgrade warning about not saving unchanged attachment to debug instead, and change text to better indicate what it's saying  
							
							
							
						 
						
							2011-08-26 21:46:12 +01:00  
				
					
						
							
							
								 
						
							
							
								6c692d2e21 
								
							
								 
							
						 
						
							
							
								
								Fix a very recent regression from llAttachToAvatar() fix where I accidentally stopped normal script state persistence on login/logout and attach/detach  
							
							
							
						 
						
							2011-08-26 21:26:29 +01:00  
				
					
						
							
							
								 
						
							
							
								04d42860fe 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of /home/opensim/src/opensim  
							
							
							
						 
						
							2011-08-25 07:01:57 -04:00  
				
					
						
							
							
								 
						
							
							
								cf42fcd978 
								
							
								 
							
						 
						
							
							
								
								llSetPrimitiveParams correct prim hollow for cases where limit should be 70%.  
							
							... 
							
							
							
							Signed-off-by: BlueWall <jamesh@bluewallgroup.com> 
							
						 
						
							2011-08-25 06:50:55 -04:00  
				
					
						
							
							
								 
						
							
							
								4b4c5e69e5 
								
							
								 
							
						 
						
							
							
								
								Remove forcing of phantom on ground attached objects - attachments can be both non-phantom and flagged as physical.  
							
							... 
							
							
							
							As per Melanie 
							
						 
						
							2011-08-24 22:45:51 +01:00  
				
					
						
							
							
								 
						
							
							
								d5dc8133fc 
								
							
								 
							
						 
						
							
							
								
								remove pointless IsDeleted check on SP.RezAttachments()  
							
							... 
							
							
							
							IsDeleted is never set for an SP, even though it's on EntityBase.
It might be an idea to set it in the future 
							
						 
						
							2011-08-24 22:37:08 +01:00  
				
					
						
							
							
								 
						
							
							
								6d4432f440 
								
							
								 
							
						 
						
							
							
								
								refactor: simplify EntityBase.IsDeleted property  
							
							
							
						 
						
							2011-08-24 22:34:26 +01:00  
				
					
						
							
							
								 
						
							
							
								21f1b68fdf 
								
							
								 
							
						 
						
							
							
								
								extend initial rez regression test to check that attachment is phantom  
							
							
							
						 
						
							2011-08-24 22:25:23 +01:00  
				
					
						
							
							
								 
						
							
							
								73d913dad2 
								
							
								 
							
						 
						
							
							
								
								Make objects attached from the ground phantom  
							
							
							
						 
						
							2011-08-24 22:12:51 +01:00  
				
					
						
							
							
								 
						
							
							
								9ba4511d3e 
								
							
								 
							
						 
						
							
							
								
								add SOG helper properties IsPhantom, IsTemporary, etc. to improve code readability  
							
							... 
							
							
							
							use these in some sog methods 
							
						 
						
							2011-08-24 21:53:12 +01:00  
				
					
						
							
							
								 
						
							
							
								801b7f18a7 
								
							
								 
							
						 
						
							
							
								
								return InventoryItemBase from AddSceneObjectAsAttachment()  
							
							
							
						 
						
							2011-08-24 21:40:36 +01:00  
				
					
						
							
							
								 
						
							
							
								5eeee480d4 
								
							
								 
							
						 
						
							
							
								
								refactor: move Scene.Inventory.attachObjectAssetStore() into AttachmentsModule.AddSceneObjectAsAttachment()  
							
							
							
						 
						
							2011-08-24 21:35:44 +01:00  
				
					
						
							
							
								 
						
							
							
								274e354006 
								
							
								 
							
						 
						
							
							
								
								get rid of pointless grp null check in attachObjectAssetStore()  
							
							
							
						 
						
							2011-08-24 21:23:10 +01:00  
				
					
						
							
							
								 
						
							
							
								0e0d40c810 
								
							
								 
							
						 
						
							
							
								
								minor: remove hardcoded region numbers with the region size constant and a currently hardcoded offset  
							
							
							
						 
						
							2011-08-24 21:18:11 +01:00  
				
					
						
							
							
								 
						
							
							
								ccf07f6ae3 
								
							
								 
							
						 
						
							
							
								
								refactor: remove pointless AgentId argument from attachObjectAssetStore()  
							
							
							
						 
						
							2011-08-24 21:14:57 +01:00  
				
					
						
							
							
								 
						
							
							
								b9ec625dbf 
								
							
								 
							
						 
						
							
							
								
								add TestAddAttachmentFromGround() regression test  
							
							
							
						 
						
							2011-08-24 21:07:46 +01:00  
				
					
						
							
							
								 
						
							
							
								cf3ffe5bb4 
								
							
								 
							
						 
						
							
							
								
								Fix llAttachToAvatar()  
							
							... 
							
							
							
							Apart from one obvious bug, this was failing because attempting to serialize the script from inside the script (as part of saving the attachment as an inventory asset) was triggering an extremely long delay.
So we now don't do this.  The state will be serialized anyway when the avatar normally logs out.
The worst that can happen is that if the client/server crashes, the attachment scripts start without previous state. 
							
						 
						
							2011-08-24 20:49:23 +01:00  
				
					
						
							
							
								 
						
							
							
								97b207240e 
								
							
								 
							
						 
						
							
							
								
								rename AttachmentsModule.ShowDetachInUserInventory() to DetachSingleAttachmentToInv() for consistency and to reflect it's actual behaviour  
							
							
							
						 
						
							2011-08-23 22:05:22 +01:00  
				
					
						
							
							
								 
						
							
							
								014cd4f8bb 
								
							
								 
							
						 
						
							
							
								
								remove mono compiler warnings  
							
							
							
						 
						
							2011-08-23 21:41:16 +01:00  
				
					
						
							
							
								 
						
							
							
								805ba268d5 
								
							
								 
							
						 
						
							
							
								
								replace TestRemoveAttachments() with a more thorough TestRemoveAttachment()  
							
							
							
						 
						
							2011-08-23 21:37:36 +01:00  
				
					
						
							
							
								 
						
							
							
								4a101080ee 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2011-08-23 21:21:02 +01:00  
				
					
						
							
							
								 
						
							
							
								34aed96a2f 
								
							
								 
							
						 
						
							
							
								
								replace old TestAddAttachments() with a more thorough TestAddAttachment()  
							
							
							
						 
						
							2011-08-23 21:20:23 +01:00  
				
					
						
							
							
								 
						
							
							
								ce011d7e44 
								
							
								 
							
						 
						
							
							
								
								Protect a check for default texture entry when setting alpha values. Apparently  
							
							... 
							
							
							
							if all faces have their own textures then the default texture is null 
							
						 
						
							2011-08-23 10:52:12 -07:00  
				
					
						
							
							
								 
						
							
							
								afd5469eec 
								
							
								 
							
						 
						
							
							
								
								Remove pointless contains check in ScenePresence.RemoveAttachment()  
							
							
							
						 
						
							2011-08-23 00:08:29 +01:00  
				
					
						
							
							
								 
						
							
							
								1f3ce48be1 
								
							
								 
							
						 
						
							
							
								
								If an object failed to attach due to an exception, then try and detach it from the avatar's list of attachments as well as delete it from the scene.  
							
							... 
							
							
							
							This may help with the "Inconsistent attachment state" errors seen on teleport.
See http://opensimulator.org/mantis/view.php?id=5644  and linked reports 
							
						 
						
							2011-08-23 00:04:38 +01:00  
				
					
						
							
							
								 
						
							
							
								d328046efb 
								
							
								 
							
						 
						
							
							
								
								If an attachment fails, then start logging the exception for now, in order to help with the inconsistent state bug.  
							
							... 
							
							
							
							This also refactors AttachmentsModules to stop pointlessly refetching the ScenePresence in various methods.  However, more of this is required. 
							
						 
						
							2011-08-22 23:59:48 +01:00  
				
					
						
							
							
								 
						
							
							
								2eaadf2dc0 
								
							
								 
							
						 
						
							
							
								
								Add warning log message to say which attachment fails validation in order to pin down problems with "Inconsistent Attachment State"  
							
							
							
						 
						
							2011-08-22 23:28:37 +01:00  
				
					
						
							
							
								 
						
							
							
								138a5e04b8 
								
							
								 
							
						 
						
							
							
								
								minor: remove mono compiler warning  
							
							
							
						 
						
							2011-08-22 23:10:43 +01:00  
				
					
						
							
							
								 
						
							
							
								940a248c3d 
								
							
								 
							
						 
						
							
							
								
								minor: comment out simulator features log line  
							
							
							
						 
						
							2011-08-22 22:44:49 +01:00  
				
					
						
							
							
								 
						
							
							
								7cf4bb5256 
								
							
								 
							
						 
						
							
							
								
								Add ISimulatorFeaturesModule so that other modules can register features in addition to the hardcoded ones.  
							
							
							
						 
						
							2011-08-22 22:13:07 +01:00  
				
					
						
							
							
								 
						
							
							
								db91044593 
								
							
								 
							
						 
						
							
							
								
								Thanks Neil Canham for fixing bulk inventory updates, no sending BulkInventoryUpdate after accepting inventory items.  
							
							
							
						 
						
							2011-08-22 14:51:43 +02:00  
				
					
						
							
							
								 
						
							
							
								d74686fd51 
								
							
								 
							
						 
						
							
							
								
								read m_rpcHandlersKeepAlive under appropriate lock  
							
							
							
						 
						
							2011-08-22 02:25:58 +01:00  
				
					
						
							
							
								 
						
							
							
								c587b0a3a3 
								
							
								 
							
						 
						
							
							
								
								oops, fix build break from last commit  
							
							
							
						 
						
							2011-08-22 02:10:45 +01:00  
				
					
						
							
							
								 
						
							
							
								9469c62098 
								
							
								 
							
						 
						
							
							
								
								improve locking of m_agentHandlers in BaseHttpServer  
							
							
							
						 
						
							2011-08-22 02:07:51 +01:00  
				
					
						
							
							
								 
						
							
							
								f9a367e2f6 
								
							
								 
							
						 
						
							
							
								
								improve locking of m_HTTPHandlers in BaseHttpServer  
							
							
							
						 
						
							2011-08-22 01:59:40 +01:00  
				
					
						
							
							
								 
						
							
							
								5a11cffd23 
								
							
								 
							
						 
						
							
							
								
								improve locking of m_streamHandlers in BaseHttpServer  
							
							
							
						 
						
							2011-08-22 01:58:50 +01:00  
				
					
						
							
							
								 
						
							
							
								20a4367827 
								
							
								 
							
						 
						
							
							
								
								remove necessity to catch a KeyNotFoundException in BaseHttpServer.RemoveLLSDHandler()  
							
							
							
						 
						
							2011-08-22 01:58:19 +01:00