28f549bd64 
								
							
								 
							
						 
						
							
							
								
								osSetParcelDetails - PARCEL_DETAILS_CLAIMDATE  
							
							... 
							
							
							
							this new flag set parcels claim date
value 0 for this flag set current unixstamp
http://opensimulator.org/mantis/view.php?id=5725  
							
						 
						
							2011-10-11 00:13:26 +01:00  
				
					
						
							
							
								 
						
							
							
								353e7ce873 
								
							
								 
							
						 
						
							
							
								
								Allow monitoring of stats by region name  
							
							
							
						 
						
							2011-10-10 23:58:27 +01:00  
				
					
						
							
							
								 
						
							
							
								62aad4c18f 
								
							
								 
							
						 
						
							
							
								
								Add other region stats (total frame time, physics fps, etc.) currently missing from MonitorModule  
							
							... 
							
							
							
							Unlike the other 3 stats mechanisms, monitor data can be queried per individual region, which makes this useful.
This doesn't affect an of the existing monitored stats. 
							
						 
						
							2011-10-10 23:48:53 +01:00  
				
					
						
							
							
								 
						
							
							
								19096bd391 
								
							
								 
							
						 
						
							
							
								
								Convert getLastReportedSimFPS() and getLastReportedSimStats() into more idiomatic LastReportedSimFPS and LastReportedSimStats on SimStatsReporter  
							
							
							
						 
						
							2011-10-10 22:23:42 +01:00  
				
					
						
							
							
								 
						
							
							
								8114f895c2 
								
							
								 
							
						 
						
							
							
								
								Provide a way to turn the MonitorModule on and off  
							
							... 
							
							
							
							Default is currently on since this is the historical setting 
							
						 
						
							2011-10-10 22:17:29 +01:00  
				
					
						
							
							
								 
						
							
							
								2b290793ab 
								
							
								 
							
						 
						
							
							
								
								refactor: have lsl and ossl interrogate scene.StatsReporter directly rather than going through scene  
							
							... 
							
							
							
							I know this goes against the law of demeter but I don't think it's that useful here and I'd rather get rid of nasty little wrapper methods 
							
						 
						
							2011-10-10 21:54:08 +01:00  
				
					
						
							
							
								 
						
							
							
								013bf2775f 
								
							
								 
							
						 
						
							
							
								
								remove unused LastAssetID from DynamicTextureUpdaer  
							
							
							
						 
						
							2011-10-10 15:19:23 +01:00  
				
					
						
							
							
								 
						
							
							
								156385f48b 
								
							
								 
							
						 
						
							
							
								
								Tweak to language of last commit in rejecting UUID.Zero in GridService.RegisterRegion()  
							
							... 
							
							
							
							Allowing regions with UUID.Zero causes problems elsewhere according to http://opensimulator.org/mantis/view.php?id=3426 
It's probably a bad idea to allow these in any case. 
							
						 
						
							2011-10-08 02:15:04 +01:00  
				
					
						
							
							
								 
						
							
							
								a6c5e00c45 
								
							
								 
							
						 
						
							
							
								
								GridService - Region UUID can not be NULL  
							
							... 
							
							
							
							http://opensimulator.org/mantis/view.php?id=3426  
						
							2011-10-08 02:13:18 +01:00  
				
					
						
							
							
								 
						
							
							
								29660fe175 
								
							
								 
							
						 
						
							
							
								
								Remove the inconsistently applied now pointless FailIfRemoteAdminDisabled() check on XMLRPC RemoteAdmin handlers.  
							
							... 
							
							
							
							If admin is disabled then the XMLRPC handlers are never registered, which means that they cannot be called anyway. 
							
						 
						
							2011-10-08 02:00:36 +01:00  
				
					
						
							
							
								 
						
							
							
								71d29decc8 
								
							
								 
							
						 
						
							
							
								
								replace List used by m_accessIP in RemoteAdminPlugin with the more efficient HashSet  
							
							
							
						 
						
							2011-10-08 01:53:10 +01:00  
				
					
						
							
							
								 
						
							
							
								4073cd6ced 
								
							
								 
							
						 
						
							
							
								
								Add option to allow only explicitly listed IPs to access RemoteAdmin facilities.  
							
							... 
							
							
							
							Also adds password check to some functions where this was missing and fixes some parameter checking.
This is a patch from http://opensimulator.org/mantis/view.php?id=5715  with a few small unrelated spacing tweaks from me.
Thanks Michelle Argus. 
							
						 
						
							2011-10-08 01:23:26 +01:00  
				
					
						
							
							
								 
						
							
							
								ff80113534 
								
							
								 
							
						 
						
							
							
								
								Go back to lying that sim fps is 55 when it's actually locked at a maximum of 11.  
							
							... 
							
							
							
							We're been lying since 2008 so I'm sure another few years can't hurt.
To know the real fps, either divide sim fps by 5 and/or look at the frame time. 
							
						 
						
							2011-10-08 00:15:15 +01:00  
				
					
						
							
							
								 
						
							
							
								f8c06c6114 
								
							
								 
							
						 
						
							
							
								
								flip master version up to 0.7.3  
							
							
							
						 
						
							2011-10-07 23:41:55 +01:00  
				
					
						
							
							
								 
						
							
							
								1c54817977 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2011-10-07 16:36:43 -04:00  
				
					
						
							
							
								 
						
							
							
								a9b3ab0c85 
								
							
								 
							
						 
						
							
							
								
								Add note to docs  
							
							... 
							
							
							
							This method is used by externasl/3rd party management tools to
  create users and they depend on us to generate the UUID. 
							
						 
						
							2011-10-07 16:34:33 -04:00  
				
					
						
							
							
								 
						
							
							
								e3c522e211 
								
							
								 
							
						 
						
							
							
								
								Comment out [SCENE PRESENCE] SendAppearanceToAllOtherAgents: log message  
							
							... 
							
							
							
							As per earlier discussions with dslake 
							
						 
						
							2011-10-07 20:51:26 +01:00  
				
					
						
							
							
								 
						
							
							
								4b46b7a5ad 
								
							
								 
							
						 
						
							
							
								
								Fixed line endings from previous commit  
							
							
							
						 
						
							2011-10-06 23:20:51 -07:00  
				
					
						
							
							
								 
						
							
							
								f26a966b8e 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2011-10-06 22:50:03 -07:00  
				
					
						
							
							
								 
						
							
							
								4748c19bdb 
								
							
								 
							
						 
						
							
							
								
								Refactored "known child region" in ScenePresence. There were 4 different  
							
							... 
							
							
							
							ways to access the list/dictionary of child regions and locking was
inconsistent. There are now public properties which enforce locks.
Callers are no longer required to create new copies of lists. 
							
						 
						
							2011-10-06 22:47:33 -07:00  
				
					
						
							
							
								 
						
							
							
								1f78dc6504 
								
							
								 
							
						 
						
							
							
								
								remove the pointless slashes on the end of the (5!) different server stat retrieval mechanisms.  
							
							... 
							
							
							
							Original request URLs that end with / will still work, but this will allow one to type /simstatus as well as /simstatus/
Can't do this with webstats yet since it does insane things to the path. 
							
						 
						
							2011-10-07 00:30:35 +01:00  
				
					
						
							
							
								 
						
							
							
								4c812884be 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2011-10-06 23:47:41 +01:00  
				
					
						
							
							
								 
						
							
							
								95910f03d4 
								
							
								 
							
						 
						
							
							
								
								WebStats - Home Link Fix  
							
							... 
							
							
							
							http://opensimulator.org/mantis/view.php?id=4536  
						
							2011-10-06 22:30:24 +01:00  
				
					
						
							
							
								 
						
							
							
								9a16e76f51 
								
							
								 
							
						 
						
							
							
								
								Simplified IsInTransit property on ScenePresence and removed InTransit() which called IsInTransit=true which called m_inTransit=true. Also removed NotInTransit().  
							
							
							
						 
						
							2011-10-06 12:39:19 -07:00  
				
					
						
							
							
								 
						
							
							
								08f264d096 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							... 
							
							
							
							Conflicts:
	OpenSim/Region/Framework/Scenes/ScenePresence.cs 
							
						 
						
							2011-10-06 12:22:15 -07:00  
				
					
						
							
							
								 
						
							
							
								bd9ba904c3 
								
							
								 
							
						 
						
							
							
								
								Refactor ScenePresence so gets and sets are through properties. Added private sets when needed. Removed redundant code when methods replicated what the set already does  
							
							
							
						 
						
							2011-10-06 12:19:31 -07:00  
				
					
						
							
							
								 
						
							
							
								77b8fb0f86 
								
							
								 
							
						 
						
							
							
								
								Added back UserAccount that creates random UUID for new account.  
							
							... 
							
							
							
							This should fix recent issues with 3rd party apps that use the
old interface w/o breaking the new one. 
							
						 
						
							2011-10-05 22:01:12 -04:00  
				
					
						
							
							
								 
						
							
							
								ca83f99332 
								
							
								 
							
						 
						
							
							
								
								Instead of adding stat agentMS in all kinds of places, calculate it instead in the main Scene.Update() loop, like the other stats  
							
							... 
							
							
							
							Some of the places where agentMS was added were in separate threads launched by the update loop.  I don't believe this is correct, since such threads are no longer contributing to frame time.
Some of the places were also driven by client input rather than the scene loop.  I don't believe it's appropriate to add this kind of stuff to scene loop stats.
These changes hopefully have the nice affect of making the broken out frame stats actually add up to the total frame time 
							
						 
						
							2011-10-06 00:45:25 +01:00  
				
					
						
							
							
								 
						
							
							
								7fa1c979cf 
								
							
								 
							
						 
						
							
							
								
								rename WebStatsModules.m_scene to m_scenes since it's a list of scenes, not a single one  
							
							
							
						 
						
							2011-10-05 23:36:27 +01:00  
				
					
						
							
							
								 
						
							
							
								8a8983b3d4 
								
							
								 
							
						 
						
							
							
								
								Add user ID to new estate user prompt, to make it clearer and consistent with the main create user prompts  
							
							
							
						 
						
							2011-10-05 23:34:18 +01:00  
				
					
						
							
							
								 
						
							
							
								604708fc96 
								
							
								 
							
						 
						
							
							
								
								Change WebStatsModule to check its config properly, instead of catching the ineviable NullReferenceException!  
							
							... 
							
							
							
							Also, tidy up spacing. 
							
						 
						
							2011-10-05 23:31:53 +01:00  
				
					
						
							
							
								 
						
							
							
								9090039324 
								
							
								 
							
						 
						
							
							
								
								Remove unused local variable i from OdeScene.Simulate()  
							
							
							
						 
						
							2011-10-05 22:15:28 +01:00  
				
					
						
							
							
								 
						
							
							
								7d033187d8 
								
							
								 
							
						 
						
							
							
								
								Make reported sim fps more accurate, in line with frame time ms  
							
							... 
							
							
							
							Also remove some unused fields and improve naming on others. 
							
						 
						
							2011-10-05 22:08:56 +01:00  
				
					
						
							
							
								 
						
							
							
								3142982353 
								
							
								 
							
						 
						
							
							
								
								Removed redundant scene presence lookups in HGMessageTransferModule  
							
							
							
						 
						
							2011-10-05 12:58:24 -07:00  
				
					
						
							
							
								 
						
							
							
								38d205502a 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2011-10-04 16:59:35 -07:00  
				
					
						
							
							
								 
						
							
							
								146322eb34 
								
							
								 
							
						 
						
							
							
								
								Removed redundant IClientAPI calls from TreePopulatorModule. Removing tree objects already triggers objectkill packet to client. No need to send again.  
							
							
							
						 
						
							2011-10-04 16:59:05 -07:00  
				
					
						
							
							
								 
						
							
							
								9a49b3b519 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2011-10-04 23:53:30 +01:00  
				
					
						
							
							
								 
						
							
							
								b907a66f39 
								
							
								 
							
						 
						
							
							
								
								When creating a new user on the comand line, give the option of allowing a UUID to be specified to override the randomly generated one.  
							
							... 
							
							
							
							This can be useful in some migration cases where recreating user accounts with known IDs will preserve region scene object ownership. 
							
						 
						
							2011-10-04 23:48:35 +01:00  
				
					
						
							
							
								 
						
							
							
								413e299045 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2011-10-04 15:44:22 -07:00  
				
					
						
							
							
								 
						
							
							
								b229a72a5f 
								
							
								 
							
						 
						
							
							
								
								Turn off keepalives when commands are specified  
							
							
							
						 
						
							2011-10-04 15:43:41 -07:00  
				
					
						
							
							
								 
						
							
							
								92c88121c7 
								
							
								 
							
						 
						
							
							
								
								Removed all refs to IClientAPI from IAttachmentsModule. Separated client handlers for attachments to call public interface and rearranged module file into sections  
							
							
							
						 
						
							2011-10-04 14:40:39 -07:00  
				
					
						
							
							
								 
						
							
							
								bfa405e6f7 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2011-10-03 16:45:04 -07:00  
				
					
						
							
							
								 
						
							
							
								460946ad62 
								
							
								 
							
						 
						
							
							
								
								Removed redundant code in AttachmentsModule and simplified interfaces which converted back and forth between ScenePresence and IClientAPI. More to be done still.  
							
							
							
						 
						
							2011-10-03 16:44:32 -07:00  
				
					
						
							
							
								 
						
							
							
								c7d0d71666 
								
							
								 
							
						 
						
							
							
								
								trival tweak to trigger the continuous integration system  
							
							
							
						 
						
							2011-10-04 00:37:02 +01:00  
				
					
						
							
							
								 
						
							
							
								b98442dcec 
								
							
								 
							
						 
						
							
							
								
								Animation-States Turning Left, Turning Right implemented/enabled  
							
							... 
							
							
							
							http://opensimulator.org/mantis/view.php?id=3036  
						
							2011-10-04 00:27:11 +01:00  
				
					
						
							
							
								 
						
							
							
								a8af0a5ba8 
								
							
								 
							
						 
						
							
							
								
								Return NULL_KEY from llGetTexture if a non-existent face is indicated, rather than ""  
							
							... 
							
							
							
							As per http://wiki.secondlife.com/wiki/LlGetTexture  
							
						 
						
							2011-10-04 00:15:48 +01:00  
				
					
						
							
							
								 
						
							
							
								8a6e6866d9 
								
							
								 
							
						 
						
							
							
								
								For llGetTexture(), if the face texture asset is in the inventory, return the inventory name rather than the asset UUID  
							
							... 
							
							
							
							This is as per http://wiki.secondlife.com/wiki/LlGetTexture 
Applied patch in http://opensimulator.org/mantis/view.php?id=4552  with an additional break statement if an inventory item is found to exit early.
Thanks Michelle Argus! 
							
						 
						
							2011-10-04 00:07:52 +01:00  
				
					
						
							
							
								 
						
							
							
								34026887fe 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2011-10-03 23:26:52 +01:00  
				
					
						
							
							
								 
						
							
							
								37ae6451f9 
								
							
								 
							
						 
						
							
							
								
								Remove vestigal RegionStatus.SlaveScene.  
							
							... 
							
							
							
							This appears to be code clutter since the code that uses this has long gone. 
							
						 
						
							2011-10-03 23:25:09 +01:00  
				
					
						
							
							
								 
						
							
							
								e77c919290 
								
							
								 
							
						 
						
							
							
								
								Remove usage of Linden packet types from inside Attachments Module and interface  
							
							
							
						 
						
							2011-10-03 11:55:54 -07:00  
				
					
						
							
							
								 
						
							
							
								56dbab35e1 
								
							
								 
							
						 
						
							
							
								
								Remove unimplementated UpdateMovement() methods from SOG, SOP.  
							
							... 
							
							
							
							SP still has an implementation but this is now just a public method on SP rather than an abstract one in EntityBase.
No point making the code more complex until it actually needs to be, 
							
						 
						
							2011-10-01 01:26:50 +01:00  
				
					
						
							
							
								 
						
							
							
								42fe774ad1 
								
							
								 
							
						 
						
							
							
								
								Remove OpenSim.Region.Examples.SimpleModule  
							
							... 
							
							
							
							This module is more than 2 years old and at least some of the 'example' code it gives is now misleading.
Even the logs say it say some bits were broken where it was put in! 
							
						 
						
							2011-10-01 01:21:20 +01:00  
				
					
						
							
							
								 
						
							
							
								c7db3df344 
								
							
								 
							
						 
						
							
							
								
								llGetLinkKey, llGetLinkName Fix for sitting Avatar  
							
							... 
							
							
							
							when an avatar sits on a prim, we get now his key & name ;-)
http://opensimulator.org/mantis/view.php?id=4476  
							
						 
						
							2011-10-01 00:41:47 +01:00  
				
					
						
							
							
								 
						
							
							
								a1875ec760 
								
							
								 
							
						 
						
							
							
								
								Add ability to pass in the permissions option (perm) to save oar via RemoteAdmin  
							
							... 
							
							
							
							Applies patch in http://opensimulator.org/mantis/view.php?id=5686 
Thanks Michelle Argus! 
							
						 
						
							2011-10-01 00:19:09 +01:00  
				
					
						
							
							
								 
						
							
							
								246443773a 
								
							
								 
							
						 
						
							
							
								
								minor: remove clutter null check from pass in config to AvatarFactoryModule.Initialize()  
							
							... 
							
							
							
							This is never null 
							
						 
						
							2011-10-01 00:15:30 +01:00  
				
					
						
							
							
								 
						
							
							
								e742cffe15 
								
							
								 
							
						 
						
							
							
								
								Add Enabled switch in new [Attachments] section in OpenSimDefaults.ini to allow attachments to be temporarily turned off.  
							
							... 
							
							
							
							This is for debugging purposes.  Defaults to Attachments Enabled 
							
						 
						
							2011-09-30 01:19:22 +01:00  
				
					
						
							
							
								 
						
							
							
								528fcede6c 
								
							
								 
							
						 
						
							
							
								
								llAvatarOnLinkSitTarget Implementation  
							
							... 
							
							
							
							http://wiki.secondlife.com/wiki/LlAvatarOnLinkSitTarget  
						
							2011-09-29 01:08:05 +01:00  
				
					
						
							
							
								 
						
							
							
								a3531dec1a 
								
							
								 
							
						 
						
							
							
								
								Add en_US culture setting to the async delete to inventory thread, to avoid any issues with float serialization with machines set to non en_US locales.  
							
							... 
							
							
							
							Doing this to see if addresses inventory object deserialization problems in http://opensimulator.org/mantis/view.php?id=5708 , though if it does I'm really surprised not to have seen it before now.
Really need to go through and systematically set the culture for every timer and change all BeginInvoke calls to FireAndForget instead.
But don't want to do something like that this close to a release. 
							
						 
						
							2011-09-26 23:00:16 +01:00  
				
					
						
							
							
								 
						
							
							
								2b2580e3a1 
								
							
								 
							
						 
						
							
							
								
								Fix for rezzing and derezzing HUDs (see Mantis  #5406 ). From now on updates are only sent to affected clients.  
							
							
							
						 
						
							2011-09-25 00:51:43 +02:00  
				
					
						
							
							
								 
						
							
							
								8caf3ed49e 
								
							
								 
							
						 
						
							
							
								
								Remove the unimplented "clear assets" command.  
							
							... 
							
							
							
							This was a bizarre relic of a bygone age that had no implementations.
If you're using and want to clear the flotsam asset cache then please use the existing "fcache clear" command 
							
						 
						
							2011-09-24 02:22:47 +01:00  
				
					
						
							
							
								 
						
							
							
								e789ab659c 
								
							
								 
							
						 
						
							
							
								
								Removed uncalled region load method.  
							
							... 
							
							
							
							The method LoadRegionsPlugin.LoadRegionFromConfig was no longer being referenced from anywhere, so I removed it. It's function has apparently been taken on by the PostInitialise of that module. 
							
						 
						
							2011-09-24 02:06:34 +01:00  
				
					
						
							
							
								 
						
							
							
								39d7945efc 
								
							
								 
							
						 
						
							
							
								
								Added a setting to [Startup] section of config that will allow the simulator to start up with no regions configured.  
							
							... 
							
							
							
							I added the boolean config setting "allow_regionless", defaulting to false. If set to true, opensim will start up ok if no region configurations are found in the specified region_info_source. It will not ask the user to create a region. 
							
						 
						
							2011-09-24 01:59:02 +01:00  
				
					
						
							
							
								 
						
							
							
								c14c4bc1ec 
								
							
								 
							
						 
						
							
							
								
								Don't try and resolve user account for authorization if the agent has come in via hypergrid.  
							
							... 
							
							
							
							If a user account isn't available, this just passes on the name given by the agent instead.
I'm not sure this is particularly useful since I believe that agent names could be faked in this context - it might be no more useful than a viewer agent string.
In fact, there might even be an argument that passing on this name provides a false expectation of authenticity.  However, I will apply for now.
Patch applied from http://opensimulator.org/mantis/view.php?id=5696 
Thanks Michelle Argus. 
							
						 
						
							2011-09-24 01:39:37 +01:00  
				
					
						
							
							
								 
						
							
							
								839c1cdcc4 
								
							
								 
							
						 
						
							
							
								
								Improve locking when access queue in EventQueueGetModule  
							
							
							
						 
						
							2011-09-24 01:10:23 +01:00  
				
					
						
							
							
								 
						
							
							
								bec0cbe82b 
								
							
								 
							
						 
						
							
							
								
								remove unused SOP.Create() method  
							
							
							
						 
						
							2011-09-23 22:20:15 +01:00  
				
					
						
							
							
								 
						
							
							
								c8304b7f84 
								
							
								 
							
						 
						
							
							
								
								Fix avatar parameter updating for viewer 3 and maybe 2.  
							
							... 
							
							
							
							When a slider parameter is changed, the viewer uploads a new shape (or other asset) and the item is updated to point to it.
Viewer 1 uploaded the data in the initial request itself, so the asset references was almost always correctly updated.
However, viewer 3/2 always uploads data in a subsequent xfer, which exposed a race condition where the viewer would make the item update before the asset had uploaded.
This commit shuffles the order of operations to avoid this race, the item is updated with the new asset id instead of the old one while the upload was still taking place.
A second race had to be fixed where avatar appearance would also be updated with the old asset id rather than the new one.
This was fixed by updating the avatar appearance ids when the appearance was actually saved, rather than when the wearables update was made. 
							
						 
						
							2011-09-23 02:59:33 +01:00  
				
					
						
							
							
								 
						
							
							
								41616cad09 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2011-09-22 01:11:19 +01:00  
				
					
						
							
							
								 
						
							
							
								3ccb58c05c 
								
							
								 
							
						 
						
							
							
								
								Fix failure to teleport when an agent is lured on the same sim (and probably in neighbouring sims) with HG lure active  
							
							... 
							
							
							
							It turns out that the HG lure module was setting up a pending lure when it intercepted the instant message on its way out to the target avatar.
However, an IM would only be sent if the user was remote, so it would not be set up for users on the same sim or in an immediate neighbour.
We fix this by adding the pending lure when the message goes out and ignoring a duplicate pending lure add if it goes to out via IM.
Hopefully addresses http://opensimulator.org/mantis/view.php?id=5690  
							
						 
						
							2011-09-22 01:08:38 +01:00  
				
					
						
							
							
								 
						
							
							
								28a482a7ee 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2011-09-21 16:24:48 -07:00  
				
					
						
							
							
								 
						
							
							
								2c0bb8118d 
								
							
								 
							
						 
						
							
							
								
								Commented out new debug statements in ScenePresence  
							
							
							
						 
						
							2011-09-21 16:24:19 -07:00  
				
					
						
							
							
								 
						
							
							
								d358125cac 
								
							
								 
							
						 
						
							
							
								
								Reinstate option to land an npc when it reaches a target.  
							
							... 
							
							
							
							This is moved into ScenePresence for now as a general facility 
							
						 
						
							2011-09-22 00:16:05 +01:00  
				
					
						
							
							
								 
						
							
							
								241e07d006 
								
							
								 
							
						 
						
							
							
								
								Move code which handles NPC movement into Scene so that this can also be used by Autopilot coming from the client side.  
							
							... 
							
							
							
							I thought that I had implemented this but must have accidentally removed it.
Adds a regression test to detect if this happens again.
Temporarily disables automatic landing of NPC at a target.  Will be fixed presently. 
							
						 
						
							2011-09-21 23:56:11 +01:00  
				
					
						
							
							
								 
						
							
							
								f9438e7147 
								
							
								 
							
						 
						
							
							
								
								Remove unused and never set SP.PreviousRotation  
							
							
							
						 
						
							2011-09-21 22:01:57 +01:00  
				
					
						
							
							
								 
						
							
							
								572b680cb0 
								
							
								 
							
						 
						
							
							
								
								get rid of an incredibly noisy logging message from the last commit  
							
							
							
						 
						
							2011-09-21 20:15:06 +01:00  
				
					
						
							
							
								 
						
							
							
								c9c40343af 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2011-09-21 20:05:11 +01:00  
				
					
						
							
							
								 
						
							
							
								8159fd7110 
								
							
								 
							
						 
						
							
							
								
								When calling osNpcMoveTo(), rotate the avatar in the direction of travel.  
							
							... 
							
							
							
							This stops the npc walking backwards if the target is directly behind.
This means that the npc no longer returns to its original rotation once movement has finished.
If you want this behaviour, please store and reset the original rotation after movement.
This is somewhat to address http://opensimulator.org/mantis/view.php?id=5678  
							
						 
						
							2011-09-21 19:28:41 +01:00  
				
					
						
							
							
								 
						
							
							
								7ec7a3cf33 
								
							
								 
							
						 
						
							
							
								
								Null simulation data must return a non-null region settings or other parts of the simulator expect  
							
							
							
						 
						
							2011-09-20 15:35:36 -07:00  
				
					
						
							
							
								 
						
							
							
								7829b7a601 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2011-09-20 14:07:41 -07:00  
				
					
						
							
							
								 
						
							
							
								fa9291512a 
								
							
								 
							
						 
						
							
							
								
								Make debug statements in ScenePresence consistent and add a few more  
							
							
							
						 
						
							2011-09-20 14:07:10 -07:00  
				
					
						
							
							
								 
						
							
							
								aadf7dd91c 
								
							
								 
							
						 
						
							
							
								
								Remove vestigal OpenSim.Data mono addins extension points that don't look like they've been active for at least 2 and a half years  
							
							
							
						 
						
							2011-09-20 20:56:32 +01:00  
				
					
						
							
							
								 
						
							
							
								1e798136c3 
								
							
								 
							
						 
						
							
							
								
								adjust some whitespace to trigger another build, to check the last failure was just a glitch  
							
							
							
						 
						
							2011-09-17 01:33:55 +01:00  
				
					
						
							
							
								 
						
							
							
								f950338124 
								
							
								 
							
						 
						
							
							
								
								Remove old bullet DotNET and X libraries in preparation for BulletS  
							
							... 
							
							
							
							These weren't working properly anyway.
You will need to rerun prebuild.sh/.bat after this commit, and maybe "nant clean" as well. 
							
						 
						
							2011-09-17 01:09:25 +01:00  
				
					
						
							
							
								 
						
							
							
								385c4a210d 
								
							
								 
							
						 
						
							
							
								
								On setting a new avatar appearance, if height hasn't changed then don't set that same height in ScenePresence.  
							
							... 
							
							
							
							This prevents unnecessary work in the ODE module, though possibly that should be checking against same size sets itself 
							
						 
						
							2011-09-17 00:26:53 +01:00  
				
					
						
							
							
								 
						
							
							
								6f542f73d4 
								
							
								 
							
						 
						
							
							
								
								Stop the avatar stalling on its first boarder cross when using the ODE plugin  
							
							... 
							
							
							
							When upgrading the previously child agent to a root, the code was setting the Size parameter on the ODECharacter PhysicsActor.
This in turn reset Velocity, which cause the border stall.
I'm fixing this by commenting out the Velocity = Vector3.Zero lines since they don't appear to play a useful purpose 
							
						 
						
							2011-09-16 23:57:16 +01:00  
				
					
						
							
							
								 
						
							
							
								adfe713b43 
								
							
								 
							
						 
						
							
							
								
								minor: I was wrong about OffsetPosition - sometimes it genuinely does return offset position!  
							
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							Add method doc to explain this. 
							
						 
						
							2011-09-16 22:55:24 +01:00  
				
					
						
							
							
								 
						
							
							
								b2356340d2 
								
							
								 
							
						 
						
							
							
								
								Remove setter from SP.OffsetPosition, since all sets should flow through SP.AbsolutePosition  
							
							... 
							
							
							
							OffsetPosition is also misnamed - it returns the absolute position and never contains an offset. 
							
						 
						
							2011-09-16 22:51:36 +01:00  
				
					
						
							
							
								 
						
							
							
								c695e23dd9 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2011-09-16 21:06:09 +01:00  
				
					
						
							
							
								 
						
							
							
								903d5c02cb 
								
							
								 
							
						 
						
							
							
								
								Updated some variables to be closer to the coding standards (and easier to understand).  
							
							... 
							
							
							
							There were a few variables in LocalConsole with single character names, and the class fields did not use the m_ prefix.
I also removed a redundant variable, h. It was being set to 1 in a couple  of places, and incremented in another, but never actually used. 
							
						 
						
							2011-09-16 20:24:47 +01:00  
				
					
						
							
							
								 
						
							
							
								30b6838837 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2011-09-16 19:56:14 +01:00  
				
					
						
							
							
								 
						
							
							
								a00327d0e5 
								
							
								 
							
						 
						
							
							
								
								Fix build errors on Windows by adding missing OpenSim.Services.Base reference  
							
							
							
						 
						
							2011-09-16 19:54:23 +01:00  
				
					
						
							
							
								 
						
							
							
								923f2459cf 
								
							
								 
							
						 
						
							
							
								
								Passwords could be revealed in console by pressing backspace.  
							
							... 
							
							
							
							Pressing backspace causes hidden input (such as passwords) to be revealed on the console. The echo state was not being taken into account when handling a backspace key press. 
							
						 
						
							2011-09-16 19:25:38 +01:00  
				
					
						
							
							
								 
						
							
							
								d4043c084a 
								
							
								 
							
						 
						
							
							
								
								MSSQL Bug fix in user account retrieval, plus migrations for FriendsStore and InventoryStore  
							
							
							
						 
						
							2011-09-16 19:09:46 +01:00  
				
					
						
							
							
								 
						
							
							
								1458fab82c 
								
							
								 
							
						 
						
							
							
								
								Reattaching a region was failing if the estate name had not changed (issue 5035).  
							
							... 
							
							
							
							Using the RemoteAdmin API to close then recreate a region would fail if the estate name had not changed. If the estate name /was/ changed then the existing estate would be renamed rather than a new one being created. The problem really arose from a lack of distinction in the data storage layer between creating new estates and loading existing ones. 
							
						 
						
							2011-09-16 18:50:25 +01:00  
				
					
						
							
							
								 
						
							
							
								9046651583 
								
							
								 
							
						 
						
							
							
								
								Pass any region scope through to the CreateUser() method  
							
							
							
						 
						
							2011-09-16 00:36:43 +01:00  
				
					
						
							
							
								 
						
							
							
								4ae4b14b5d 
								
							
								 
							
						 
						
							
							
								
								refactor: move estate owner setup code into separate method  
							
							
							
						 
						
							2011-09-16 00:24:23 +01:00  
				
					
						
							
							
								 
						
							
							
								522d6261f1 
								
							
								 
							
						 
						
							
							
								
								Correctly create a freshly created estate owner's default items and avatar entries on standalone if applicable.  
							
							
							
						 
						
							2011-09-16 00:12:12 +01:00  
				
					
						
							
							
								 
						
							
							
								c4efb97d49 
								
							
								 
							
						 
						
							
							
								
								Write code to create minimum necessary body parts/clothing and avatar entries to make a newly created user appear as a non-cloud on viewer 2  
							
							... 
							
							
							
							Viewer 2 no longer contains the default avatar assets (i.e. "Ruth") that would appear if the user had insufficient body part/clothing entries.
Instead, avatars always appear as a cloud, which is a very bad experience for out-of-the-box OpenSim.
Default is currently off.  My intention is to switch it on for standalone shortly.
This is not particularly flexible as "Ruth" is hardcoded, but this can change in the future, in co-ordination with the existing RemoteAdmin capabilities.
Need to fix creation of suitable entries for users created as estate owners on standalone.
Avatars still appear with spooky empty eyes, need to see if we can address this.
This commit adds a "Default Iris" to the library (thanks to Eirynne Sieyes from http://opensimulator.org/mantis/view.php?id=1461 ) which can be used. 
							
						 
						
							2011-09-15 22:59:29 +01:00  
				
					
						
							
							
								 
						
							
							
								de19dc3024 
								
							
								 
							
						 
						
							
							
								
								refactor: rename SOG/SOP.GetProperties() to SendPropertiesToClient() to reflect what it actually does  
							
							... 
							
							
							
							This also makes it consistent with some other methods that send data to the client. 
							
						 
						
							2011-09-15 18:58:58 +01:00  
				
					
						
							
							
								 
						
							
							
								a4cc5f628f 
								
							
								 
							
						 
						
							
							
								
								Only bother to create an inventory xfer file if there are any items in a prim inventory  
							
							
							
						 
						
							2011-09-15 18:42:10 +01:00  
				
					
						
							
							
								 
						
							
							
								8fb3e71b14 
								
							
								 
							
						 
						
							
							
								
								Shuffle order of code in invnetory connector GetFolderContent() calls to avoid a possible race condition  
							
							
							
						 
						
							2011-09-15 18:36:22 +01:00  
				
					
						
							
							
								 
						
							
							
								42f1b88eb2 
								
							
								 
							
						 
						
							
							
								
								If a prim inventory becomes empty through deletion, send an empty xfer file name rather than one that references a metadata file containing only the folder object.  
							
							... 
							
							
							
							If we do this, then viewer 3 crashes when we try and rez a script directly in an attachment's prim inventory.
Sending an empty file name was already being done if the prim's inventory had never been touched.
Now we always do that if there are no items in that inventory.
Hopefully addresses the remaining point in http://opensimulator.org/mantis/view.php?id=5644  
							
						 
						
							2011-09-15 18:13:36 +01:00  
				
					
						
							
							
								 
						
							
							
								bd991fc95f 
								
							
								 
							
						 
						
							
							
								
								Don't try and delete attachments for child agent close  
							
							
							
						 
						
							2011-09-13 22:54:50 +01:00  
				
					
						
							
							
								 
						
							
							
								1084d8f6a2 
								
							
								 
							
						 
						
							
							
								
								Remove code from DetachSingleAttachmentToInv() that sets group changed on all parts, now that we're performing this check in UpdateKnownItem() for other purposes  
							
							
							
						 
						
							2011-09-13 22:39:06 +01:00  
				
					
						
							
							
								 
						
							
							
								61affee814 
								
							
								 
							
						 
						
							
							
								
								remove redunant itemID and agentID arguments from UpdateKnownItem().  
							
							... 
							
							
							
							itemID is always taken taken from the group's stored item id, and agentID is never used. 
							
						 
						
							2011-09-13 22:33:15 +01:00  
				
					
						
							
							
								 
						
							
							
								2d62484f11 
								
							
								 
							
						 
						
							
							
								
								Remove UpdateKnownItem() from IAttachmentsModule.  
							
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							It's not appropriate for code outside the attachments module to call this. 
							
						 
						
							2011-09-13 22:27:33 +01:00  
				
					
						
							
							
								 
						
							
							
								62b3e74bc5 
								
							
								 
							
						 
						
							
							
								
								minor: remove redundant grp != null check from AM.UpdateKnownItem()  
							
							
							
						 
						
							2011-09-13 22:24:33 +01:00  
				
					
						
							
							
								 
						
							
							
								8880aea728 
								
							
								 
							
						 
						
							
							
								
								Stop attempts to rewear already worn items from removing and reattaching.  
							
							... 
							
							
							
							Viewer 2/3 will sometimes attempt to rewear attachments, even though they have already been attached during the main login process.
This change ignores those attempts.
This stops script failures during login, as the rewearing was racing with the script startup code.
It might also help with attachments being abnormally put into deleted state.
Hopefully resolves some more of http://opensimulator.org/mantis/view.php?id=5644  
							
						 
						
							2011-09-13 22:13:58 +01:00  
				
					
						
							
							
								 
						
							
							
								618277e797 
								
							
								 
							
						 
						
							
							
								
								Comment out attachments code in Scene.IncomingCreateObject(UUID userID, UUID itemID) for now  
							
							... 
							
							
							
							As far as I can see, this is only invoked by a PUT request to ObjectHandlers, which is not being used anyway.
Invoking attachments code at this point is probably inappropriate since it would still be invoked when the client entered the scene.
Being commented to simplify analysis of attachments issues.  Can be uncommented when in use.
Also, small tweak to lock and log removal of a SOG from the SceneObjectGroupsByLocalPartID collection in SceneGraph.GetGroupByPrim() if an inconsistency is found. 
							
						 
						
							2011-09-13 20:25:32 +01:00  
				
					
						
							
							
								 
						
							
							
								df73833a2c 
								
							
								 
							
						 
						
							
							
								
								stop the duplicate remove of the root part ids from the full part and local part indexes in SG.DeleteSceneObject()  
							
							... 
							
							
							
							this is unnecessary because the parts array iterated through contains the root part as well as the non-root parts 
							
						 
						
							2011-09-13 18:11:13 +01:00  
				
					
						
							
							
								 
						
							
							
								f09a90d8a7 
								
							
								 
							
						 
						
							
							
								
								extend TestGetSceneObjectByPartLocalId() to test state after scene object deletion  
							
							
							
						 
						
							2011-09-13 18:08:05 +01:00  
				
					
						
							
							
								 
						
							
							
								07ba28f1de 
								
							
								 
							
						 
						
							
							
								
								In SG.AddSceneObject(), stop unnecessarily adding the root part to object indexes sepearately from the other parts.  
							
							... 
							
							
							
							The SOG.Parts property contains the root part as well as the non-root parts 
							
						 
						
							2011-09-13 17:56:02 +01:00  
				
					
						
							
							
								 
						
							
							
								c14f0a22d4 
								
							
								 
							
						 
						
							
							
								
								Add new TestGetSceneObjectByPartLocalId() for retrieving a scene object via the local id of one of its parts  
							
							
							
						 
						
							2011-09-13 17:52:10 +01:00  
				
					
						
							
							
								 
						
							
							
								88bd71b978 
								
							
								 
							
						 
						
							
							
								
								improve TestAddSceneObject() to test a multi-part object rather than a single-part  
							
							
							
						 
						
							2011-09-13 17:40:39 +01:00  
				
					
						
							
							
								 
						
							
							
								306af9934a 
								
							
								 
							
						 
						
							
							
								
								In an object return message, send a null-terminated empty string in binary bucket to prevent a viewer 3 crash.  
							
							... 
							
							
							
							This is the message sent to the client when the object is returned.
We were sending byte[0] in the binary bucket.  This didn't kill viewer 1 but did terminate viewer 3 (don't know about viewer 2).
So sending "\0" instead.
This is to address http://opensimulator.org/mantis/view.php?id=5683  
							
						 
						
							2011-09-13 17:13:42 +01:00  
				
					
						
							
							
								 
						
							
							
								dea0935361 
								
							
								 
							
						 
						
							
							
								
								eliminate redundant SP.m_regionInfo since it always has the scene.  
							
							... 
							
							
							
							We were already referencing through the scene in some places. 
							
						 
						
							2011-09-12 23:00:15 +01:00  
				
					
						
							
							
								 
						
							
							
								62b2450529 
								
							
								 
							
						 
						
							
							
								
								remove the unused SP.initializeScenePresence()  
							
							
							
						 
						
							2011-09-12 22:54:54 +01:00  
				
					
						
							
							
								 
						
							
							
								56cd7d9685 
								
							
								 
							
						 
						
							
							
								
								stop the redundant passing in of RegionInfo to SceneGraph, since the Scene is always passed in at the same time.  
							
							
							
						 
						
							2011-09-12 22:51:56 +01:00  
				
					
						
							
							
								 
						
							
							
								00f8946bd4 
								
							
								 
							
						 
						
							
							
								
								minor: if the script engine fails to find a prim for a script, also print out that prim's local id in the error message.  
							
							
							
						 
						
							2011-09-12 22:44:14 +01:00  
				
					
						
							
							
								 
						
							
							
								294120c9d3 
								
							
								 
							
						 
						
							
							
								
								comment out some recent terrain texture logging  
							
							
							
						 
						
							2011-09-12 22:26:04 +01:00  
				
					
						
							
							
								 
						
							
							
								ea0f78c971 
								
							
								 
							
						 
						
							
							
								
								Start locking entire add/remove operations on an IScenePresence.AttachmentsSyncLock object  
							
							... 
							
							
							
							Attach and detach packets are processed asynchronously when received from a viewer.
Bugs like http://opensimulator.org/mantis/view.php?id=5644  indicate that in some situations (such as attaching/detaching entire folders of objects at once), there are race conditions between these threads.
Since multiple data structures need to be updated on attach/detach, it's not enough to lock the individual collections.
Therefore, this commit introduces a new IScenePresence.AttachmentsSyncLock which add/remove operations lock on. 
							
						 
						
							2011-09-12 21:57:22 +01:00  
				
					
						
							
							
								 
						
							
							
								dab6387bba 
								
							
								 
							
						 
						
							
							
								
								lock AvatarAppearance.m_attachments when we use it  
							
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							This is partly to address http://opensimulator.org/mantis/view.php?id=5644 , though something more thorough is needed. 
							
						 
						
							2011-09-12 21:05:26 +01:00  
				
					
						
							
							
								 
						
							
							
								7f318277f1 
								
							
								 
							
						 
						
							
							
								
								When creating an OAR, optionally exclude objects according to their permissions  
							
							
							
						 
						
							2011-09-12 20:09:24 +01:00  
				
					
						
							
							
								 
						
							
							
								517932722b 
								
							
								 
							
						 
						
							
							
								
								minor: put <remarks> tags around some method doc  
							
							
							
						 
						
							2011-09-12 20:06:09 +01:00  
				
					
						
							
							
								 
						
							
							
								728fd0b1b8 
								
							
								 
							
						 
						
							
							
								
								lock attachments when enumerating through them in ScenePresence.CopyTo().  
							
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							May have some effect on http://opensimulator.org/mantis/view.php?id=5644  
							
						 
						
							2011-09-10 01:09:17 +01:00  
				
					
						
							
							
								 
						
							
							
								9c32b131fd 
								
							
								 
							
						 
						
							
							
								
								Add extra log information when attachments fail validation  
							
							
							
						 
						
							2011-09-10 00:57:52 +01:00  
				
					
						
							
							
								 
						
							
							
								7531851bec 
								
							
								 
							
						 
						
							
							
								
								reinstate the validation logging on teleport.  A 'fail' of validation still doesn't prevent the actual teleport.  
							
							
							
						 
						
							2011-09-10 00:45:50 +01:00  
				
					
						
							
							
								 
						
							
							
								de28c9cd24 
								
							
								 
							
						 
						
							
							
								
								Stop the UserManagementModule logging every user it adds for now  
							
							
							
						 
						
							2011-09-10 00:23:52 +01:00  
				
					
						
							
							
								 
						
							
							
								1dd904b78e 
								
							
								 
							
						 
						
							
							
								
								Delay loading scripts until the scene has finished loading  
							
							
							
						 
						
							2011-09-09 23:01:05 +01:00  
				
					
						
							
							
								 
						
							
							
								7cafc2e46e 
								
							
								 
							
						 
						
							
							
								
								Added a check to the CreateRegion method of the RemoteAdmin module that the specified user exists.  
							
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							A meaningful exception message is returned if the user is not found. Previously it was returning "Object not set..." 
							
						 
						
							2011-09-09 22:59:00 +01:00  
				
					
						
							
							
								 
						
							
							
								28961dd1cf 
								
							
								 
							
						 
						
							
							
								
								llSetPrimitiveParams Prim type params precision errors  
							
							
							
						 
						
							2011-09-09 22:53:45 +01:00  
				
					
						
							
							
								 
						
							
							
								bea2e0f32b 
								
							
								 
							
						 
						
							
							
								
								Comment out the part of the load oar code that zeroes out prim sit target orientations and positions.  
							
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							The warning about these causing problems is very old and may no longer apply.
Hopes to fix http://opensimulator.org/mantis/view.php?id=5680  
							
						 
						
							2011-09-09 22:50:54 +01:00  
				
					
						
							
							
								 
						
							
							
								655935db49 
								
							
								 
							
						 
						
							
							
								
								Use a copy of the inventory items list to register users in the thread started by GetFolderContent(), to protect ourselves against callers modifying lists  
							
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							Hopefully this addresses http://opensimulator.org/mantis/view.php?id=5681  
							
						 
						
							2011-09-09 19:55:30 +01:00  
				
					
						
							
							
								 
						
							
							
								42790f021f 
								
							
								 
							
						 
						
							
							
								
								Fix unit tests from RegionSettings commit  
							
							
							
						 
						
							2011-09-09 00:47:23 +01:00  
				
					
						
							
							
								 
						
							
							
								086bf9f15d 
								
							
								 
							
						 
						
							
							
								
								Save the default terrain texture UUIDs for a new region instead of leaving them as UUID.Zero.  
							
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							Leaving them at UUID.Zero meant that when a viewer 2 logged into a region that had been freshly created, it received UUID.Zero for these textures, and hence display the land as plain white.
On a simulator restart, the problem would go away since when the database adapators loaded the new region settings, RegionSettings itself has code to use default textures instead of UUID.Zero.
This commit resolves the problem by saving the default texture UUIDs instead of Zero.
However, we currently have to do this in a roundabout way by resaving once the RegionSettings have been created by the database for the first time.  This needless complexity should be addressed.
This change will also have the effect of replacing any existing UUID.Zero terrain textures with the default ones.
However, this shouldn't have any effect since the UUID.Zeros were already being replaced in memory with those same UUIDs. 
							
						 
						
							2011-09-09 00:38:04 +01:00  
				
					
						
							
							
								 
						
							
							
								f5eace6781 
								
							
								 
							
						 
						
							
							
								
								Fix test failure.  Oversight in setting up the tests themselves.  
							
							
							
						 
						
							2011-09-08 21:54:40 +01:00  
				
					
						
							
							
								 
						
							
							
								9615292133 
								
							
								 
							
						 
						
							
							
								
								Centralize module setup for NPC tests.  
							
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							This is overkill for some tests since they dont' need all the modules, but I think the gain in code readability is worth it 
							
						 
						
							2011-09-08 21:06:10 +01:00  
				
					
						
							
							
								 
						
							
							
								96a3b68086 
								
							
								 
							
						 
						
							
							
								
								Remember to set and unset the fire and forget method at the top of the attachment and npc tests  
							
							
							
						 
						
							2011-09-08 20:59:52 +01:00  
				
					
						
							
							
								 
						
							
							
								bd5d2cb043 
								
							
								 
							
						 
						
							
							
								
								Use scene presence agent id for rezzed object ownership rather than item owner.  
							
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							These should be identical.  However, the item isn't available when rezzing npc attachments. 
							
						 
						
							2011-09-08 20:51:52 +01:00  
				
					
						
							
							
								 
						
							
							
								3e7960d161 
								
							
								 
							
						 
						
							
							
								
								Increase information in logging for UserAgentServiceConnector.  
							
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							Done for http://opensimulator.org/mantis/view.php?id=5669  
							
						 
						
							2011-09-08 19:52:28 +01:00  
				
					
						
							
							
								 
						
							
							
								08bd16285d 
								
							
								 
							
						 
						
							
							
								
								When invoking any of the OSSL teleport functions, do it on a separate thread rather than the script thread.  
							
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							This is to prevent the aborting of attachment script threads on teleport from aborting the one actually doing the teleport.
This allows OSSL teleport functions to work when invoked on scripts in attachments (and huds, I assume) 
							
						 
						
							2011-09-07 23:55:41 +01:00  
				
					
						
							
							
								 
						
							
							
								7cadb89a0f 
								
							
								 
							
						 
						
							
							
								
								When a region is added to the HG Inventory Broker, also pass this through to the embedded local inventory connector to prevent an NRE when that connector tries to lookup the UserManager through the scene.  
							
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							This is to address http://opensimulator.org/mantis/view.php?id=5669 
However, if this failure was happening I'm kind of surprised that local HG inventory was working at all.....
We probably weren't seeing these exceptions previously because we weren't logging them when the reached the top of a FireAndForget thread. 
							
						 
						
							2011-09-07 23:16:19 +01:00  
				
					
						
							
							
								 
						
							
							
								d7a516d885 
								
							
								 
							
						 
						
							
							
								
								Add temporary debugging in HGInventoryBroker and RemoveXInventoryServiceConnector  
							
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							This is for http://opensimulator.org/mantis/view.php?id=5669 
If we can't retrieve an IUserManagement module we complain, and we also warn in the log when its manually set in XISC by HGInventoryBroker 
							
						 
						
							2011-09-06 23:16:37 +01:00  
				
					
						
							
							
								 
						
							
							
								e6cd4defdb 
								
							
								 
							
						 
						
							
							
								
								Lock m_pendingObjects when calling GetPendingObjectsCount().  
							
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							This is only called by a region console command.
We should also be locking m_partsUpdateQueue when dequeueing the next part, or locking m_pendingObjects in QueuePartForUpdate().
However, I won't do this now since I don't have time to analyze how this would affect liveness. 
							
						 
						
							2011-09-06 22:48:05 +01:00  
				
					
						
							
							
								 
						
							
							
								3d4d3427cd 
								
							
								 
							
						 
						
							
							
								
								Comment out SceneViewer.Reset() and stop calling from Close() since this is useless work as a closed scene object is never reset.  
							
							... 
							
							
							
							Strictly speaking, we could also stop bothering to clear the m_updateTimes and m_partsUpdateQueue if we are sure that the whole SceneViewer is shortly to be garbage collected anyway, but we'll leave them around for now. 
							
						 
						
							2011-09-06 22:44:34 +01:00  
				
					
						
							
							
								 
						
							
							
								405a5b097b 
								
							
								 
							
						 
						
							
							
								
								Comment out unused ISceneViewer.Reset() to reduce code complexity  
							
							
							
						 
						
							2011-09-06 22:39:01 +01:00  
				
					
						
							
							
								 
						
							
							
								4bf3adffb8 
								
							
								 
							
						 
						
							
							
								
								In SceneViewer, introduce an IsEnabled flag and perform Close() under an m_pendingObjects lock in order to avoid the race condition seen by danbanner in  http://opensimulator.org/mantis/view.php?id=5669  
							
							
							
						 
						
							2011-09-06 22:26:28 +01:00  
				
					
						
							
							
								 
						
							
							
								1a8f5b97b9 
								
							
								 
							
						 
						
							
							
								
								refactor: Make logic in AM.AttachObject() clearer by not reusing existing variables in different contexts  
							
							
							
						 
						
							2011-09-06 02:40:19 +01:00  
				
					
						
							
							
								 
						
							
							
								5beee42809 
								
							
								 
							
						 
						
							
							
								
								rename AM.AddSceneObjectAsAttachment() to AddSceneObjectAsNewAttachmentInInv  
							
							
							
						 
						
							2011-09-06 02:29:22 +01:00  
				
					
						
							
							
								 
						
							
							
								b903d2ca96 
								
							
								 
							
						 
						
							
							
								
								In SetAttachment, if the existing attachment has no asset id then carry on rather than abort.  
							
							... 
							
							
							
							When a user logs in, the attachment item ids are pulled from persistence in the Avatars table.  However,
the asset ids are not saved.  When the avatar enters a simulator the attachments are set again.  If
we simply perform an item check then the asset ids (which are now present) are never set, and NPC attachments
later fail unless the attachment is detached and reattached.
Hopefully resolves part of http://opensimulator.org/mantis/view.php?id=5653  
							
						 
						
							2011-09-06 01:59:21 +01:00  
				
					
						
							
							
								 
						
							
							
								c6ec573d10 
								
							
								 
							
						 
						
							
							
								
								Get rid of the confusing version of IAttachmentsModule.RezSingleAttachmentFromInventory() with the updateInventoryStatus switch, since this is never called with false  
							
							
							
						 
						
							2011-09-06 00:36:38 +01:00  
				
					
						
							
							
								 
						
							
							
								05a4bedc30 
								
							
								 
							
						 
						
							
							
								
								get rid of the unused AttachmentsModule.ShowAttachInUserInventory()  
							
							
							
						 
						
							2011-09-06 00:32:52 +01:00  
				
					
						
							
							
								 
						
							
							
								0cb0140a1d 
								
							
								 
							
						 
						
							
							
								
								Stop the pointless double setting of every attachment in AvatarAppearance.  
							
							... 
							
							
							
							The second was already being filtered out so this has no user level effect 
							
						 
						
							2011-09-06 00:29:37 +01:00  
				
					
						
							
							
								 
						
							
							
								cf73afec35 
								
							
								 
							
						 
						
							
							
								
								Try disabling the inconsistent attachment state check to see if this actually has an impact.  
							
							... 
							
							
							
							The code in question is over three years old and just be catching an inconsistency rather than being wholly necessary.
This commit still carries out the check and prints all the previous log warnings but a 'failure' no longer prevents avatar region crossing or teleport, and it doesn't give the client the error message.
This will have some kind of impact on http://opensimulator.org/mantis/view.php?id=5672  
							
						 
						
							2011-09-05 23:42:37 +01:00  
				
					
						
							
							
								 
						
							
							
								5e579b71fd 
								
							
								 
							
						 
						
							
							
								
								Allow the HGInventoryBroker to set the UserManager when it instantiates a RemoteXInventoryServiceConnector for a visiting HG user.  
							
							... 
							
							
							
							Not doing this causes NREs whenever that user tries to access inventory when Hypergrid is turned on since the Remote connector does not have a scene (which is only used to fetch the UserManager)
Aims to address http://opensimulator.org/mantis/view.php?id=5669  
							
						 
						
							2011-09-05 22:55:48 +01:00  
				
					
						
							
							
								 
						
							
							
								5c1fa968ab 
								
							
								 
							
						 
						
							
							
								
								Stop NPCs losing attachments when the source avatar takes them off.  
							
							... 
							
							
							
							This was happening because we were using the source avatar's item IDs in the clone appearance.
Switch to using the asset IDs of attachments instead for NPCs.
The InventoryAccessModule and AttachmentModule had to be changed to allow rezzing of an object without an associated inventory item.
Hopefully goes some way towards resolving http://opensimulator.org/mantis/view.php?id=5653  
							
						 
						
							2011-09-03 01:11:16 +01:00  
				
					
						
							
							
								 
						
							
							
								e6eb0d9a6f 
								
							
								 
							
						 
						
							
							
								
								Comment out Scene.CleanDroppedAttachments() and calls.  
							
							... 
							
							
							
							This method wasn't actually doing anything since dropped attachments retain a PCode of 9.
Also, behaviour of dropped attachments in other places appears to be that they persist after avatar logout rather than get deleted. 
							
						 
						
							2011-09-02 23:19:27 +01:00  
				
					
						
							
							
								 
						
							
							
								dbcfb25a52 
								
							
								 
							
						 
						
							
							
								
								Remove redundant RootPart.CreatedSelected = true in IAM.RezObject() since this is done through parts iteration  
							
							
							
						 
						
							2011-09-02 22:54:03 +01:00  
				
					
						
							
							
								 
						
							
							
								26b471f25a 
								
							
								 
							
						 
						
							
							
								
								Go back to resetting the State parameter for all parts of a SOG when SOG.ClearPartAttachmentData() is called.  
							
							... 
							
							
							
							Even though we don't use these on rez they are still present after an unlink, after which selecting them causes various viewers to crash
Hopefully really does address http://opensimulator.org/mantis/view.php?id=5664  
							
						 
						
							2011-09-02 22:28:27 +01:00  
				
					
						
							
							
								 
						
							
							
								af7c6c5f39 
								
							
								 
							
						 
						
							
							
								
								stop passing FromUserInventoryItemID right down into the deserializer.  
							
							... 
							
							
							
							the code becomes simpler if this is set from the outside - only one place needs to do this. 
							
						 
						
							2011-09-02 00:50:16 +01:00  
				
					
						
							
							
								 
						
							
							
								9c0a03731d 
								
							
								 
							
						 
						
							
							
								
								Move more of IAM.RezObject() into DoPreRezWhenFromItem()  
							
							
							
						 
						
							2011-09-02 00:41:21 +01:00  
				
					
						
							
							
								 
						
							
							
								15ea82e925 
								
							
								 
							
						 
						
							
							
								
								move more of IAM.RezObject() into DoPreRezWhenFromItem()  
							
							
							
						 
						
							2011-09-02 00:25:05 +01:00  
				
					
						
							
							
								 
						
							
							
								01146bb3e3 
								
							
								 
							
						 
						
							
							
								
								factor out a section of IAM.RezObject() into DoPreRezWhenFromItem()  
							
							
							
						 
						
							2011-09-02 00:04:22 +01:00  
				
					
						
							
							
								 
						
							
							
								3e86064d6b 
								
							
								 
							
						 
						
							
							
								
								refactor: factor out DoPostRezWhenFromItem() from IAM.RezObject()  
							
							
							
						 
						
							2011-09-01 23:49:38 +01:00  
				
					
						
							
							
								 
						
							
							
								cc8897127b 
								
							
								 
							
						 
						
							
							
								
								remove the pointless m_Scene.GetNewRezLocation() call at the top of IAM.RezObject() since its always recalculated later on anyway  
							
							
							
						 
						
							2011-09-01 23:37:03 +01:00  
				
					
						
							
							
								 
						
							
							
								712d44635a 
								
							
								 
							
						 
						
							
							
								
								refactor: Move sanity checks to the top of IAM.RezObject() to make the code more readable  
							
							
							
						 
						
							2011-09-01 23:14:50 +01:00  
				
					
						
							
							
								 
						
							
							
								e30651b931 
								
							
								 
							
						 
						
							
							
								
								use group.RootPart in IAM.RezObject() rather than group.GetChildPart(group.UUID);  
							
							
							
						 
						
							2011-09-01 23:09:14 +01:00  
				
					
						
							
							
								 
						
							
							
								8b83c4a433 
								
							
								 
							
						 
						
							
							
								
								Remove pointless NRE check in IAM.RezObject() since this can never occur  
							
							
							
						 
						
							2011-09-01 23:06:57 +01:00  
				
					
						
							
							
								 
						
							
							
								1bf29d60e1 
								
							
								 
							
						 
						
							
							
								
								Remove code which was automatically deleting non-root prims from scene objects that had previous been attachments.  
							
							... 
							
							
							
							Looks like this code was accidentally uncommented in e1b5c612http://opensimulator.org/mantis/view.php?id=5664  
							
						 
						
							2011-09-01 22:05:05 +01:00  
				
					
						
							
							
								 
						
							
							
								616e672fce 
								
							
								 
							
						 
						
							
							
								
								If the user receiving an inventory folder has left the scene by the time the acceptence message arrives, then don't send them an inventory update.  
							
							... 
							
							
							
							Doing so causes a NullReferenceException 
							
						 
						
							2011-09-01 02:43:17 +01:00  
				
					
						
							
							
								 
						
							
							
								c491cdcb95 
								
							
								 
							
						 
						
							
							
								
								refactor: use SOG register target waypoints and rots directly instead of calling through the SOP, which doesn't make conceptual sense anyway.  
							
							
							
						 
						
							2011-09-01 02:18:31 +01:00  
				
					
						
							
							
								 
						
							
							
								7eca929686 
								
							
								 
							
						 
						
							
							
								
								Eliminate pointless checks of SOG.RootPart != null  
							
							... 
							
							
							
							It's never possible for SOG to have no RootPart, except in the first few picosends of the big bang when it's pulled from region persistence or deserialized 
							
						 
						
							2011-09-01 02:11:00 +01:00  
				
					
						
							
							
								 
						
							
							
								10d883dc88 
								
							
								 
							
						 
						
							
							
								
								refactor: use ParentGroup.UUID directly instead of SOP.GetRootPartUUID()  
							
							
							
						 
						
							2011-09-01 01:41:53 +01:00  
				
					
						
							
							
								 
						
							
							
								63bf710237 
								
							
								 
							
						 
						
							
							
								
								Fix issue with llGetTorque() where it would only ever return a zero vector.  
							
							
							
						 
						
							2011-09-01 01:37:35 +01:00  
				
					
						
							
							
								 
						
							
							
								095b3e5756 
								
							
								 
							
						 
						
							
							
								
								Remove pointless cluttering SOP.ParentGroup != null checks.  
							
							... 
							
							
							
							The only times when ParentGroup might be null is during regression tests (which might not be a valid thing) and when scene objects are being constructed from the database.
At all other times it's not possible for a SOP not to have a SOG parent. 
							
						 
						
							2011-09-01 01:22:28 +01:00  
				
					
						
							
							
								 
						
							
							
								083ba72b28 
								
							
								 
							
						 
						
							
							
								
								Fix a bug where the non-root parts of rezzed objects that had previously been attachments were sending their old attachment values to the client.  
							
							... 
							
							
							
							The root part state is the canonical value, so always send that instead.
Sending conflicting attachments states for non-root parts of a rezzed object is enough to crash the client.
Fixes http://opensimulator.org/mantis/view.php?id=5664 .
Many thanks to mewtwo0641 for some fantastic qa work on this one. 
							
						 
						
							2011-08-31 23:33:01 +01:00  
				
					
						
							
							
								 
						
							
							
								ca9a054bba 
								
							
								 
							
						 
						
							
							
								
								Don't set a GridUser entry for NPCs.  
							
							... 
							
							
							
							Resolves http://opensimulator.org/mantis/view.php?id=5665  
							
						 
						
							2011-08-31 18:03:07 +01:00  
				
					
						
							
							
								 
						
							
							
								7d58b5fa15 
								
							
								 
							
						 
						
							
							
								
								move common code into AttachmentsModule.DeleteAttachmentsFromScene()  
							
							
							
						 
						
							2011-08-31 17:53:58 +01:00  
				
					
						
							
							
								 
						
							
							
								3aa86d22d1 
								
							
								 
							
						 
						
							
							
								
								If a FireAndForget thread terminates with an exception, then catch and log rather than letting it terminate the simulator.  
							
							... 
							
							
							
							Exceptions don't appear to do this with the SmartThreadPool but they do with UnsafeQueueUserWorkItem (and maybe others) 
							
						 
						
							2011-08-31 17:38:32 +01:00  
				
					
						
							
							
								 
						
							
							
								e69f246b86 
								
							
								 
							
						 
						
							
							
								
								refactor: move multiple class to set avatar height into associated SP.AddToPhysicalScene()  
							
							
							
						 
						
							2011-08-31 17:25:18 +01:00  
				
					
						
							
							
								 
						
							
							
								899d109e82 
								
							
								 
							
						 
						
							
							
								
								get rid of appearance null checks - this is never null  
							
							
							
						 
						
							2011-08-31 17:13:53 +01:00  
				
					
						
							
							
								 
						
							
							
								8c703022c1 
								
							
								 
							
						 
						
							
							
								
								In WorldCommModule, replace the useless Attachments == null check with Attachments.Count == 0 instead  
							
							
							
						 
						
							2011-08-31 16:50:18 +01:00  
				
					
						
							
							
								 
						
							
							
								d3c03658aa 
								
							
								 
							
						 
						
							
							
								
								minor: remove mono compiler warning  
							
							
							
						 
						
							2011-08-31 16:48:21 +01:00  
				
					
						
							
							
								 
						
							
							
								54839d28ad 
								
							
								 
							
						 
						
							
							
								
								remove pointless m_attachments == null check since this field is never null  
							
							
							
						 
						
							2011-08-31 16:46:43 +01:00  
				
					
						
							
							
								 
						
							
							
								5a5206449f 
								
							
								 
							
						 
						
							
							
								
								minor: seal up another instance of using the appearance list without locking  
							
							
							
						 
						
							2011-08-31 16:41:58 +01:00  
				
					
						
							
							
								 
						
							
							
								32444d98cb 
								
							
								 
							
						 
						
							
							
								
								Make SP.Attachments available as sp.GetAttachments() instead.  
							
							... 
							
							
							
							The approach here, as in other parts of OpenSim, is to return a copy of the list rather than the attachments list itself
This prevents callers from forgetting to lock the list when they read it, as was happening in various parts of the codebase.
It also improves liveness.
This might improve attachment anomolies when performing region crossings. 
							
						 
						
							2011-08-31 16:29:51 +01:00  
				
					
						
							
							
								 
						
							
							
								2acfff9f6d 
								
							
								 
							
						 
						
							
							
								
								remove pointless ToArray() call in AttachmentsModule.SaveChangedAttachments()  
							
							
							
						 
						
							2011-08-30 23:39:26 +01:00  
				
					
						
							
							
								 
						
							
							
								1809aaf74c 
								
							
								 
							
						 
						
							
							
								
								minor: remove already processed avatar null check in Scene.RemoveClient()  
							
							... 
							
							
							
							remove some now duplicated method doc 
							
						 
						
							2011-08-30 23:36:45 +01:00  
				
					
						
							
							
								 
						
							
							
								ddc733cd3d 
								
							
								 
							
						 
						
							
							
								
								refactor: move SP.SaveChangedAttachments() fully into AttachmentsModule  
							
							
							
						 
						
							2011-08-30 23:32:30 +01:00  
				
					
						
							
							
								 
						
							
							
								04bafd2122 
								
							
								 
							
						 
						
							
							
								
								refactor: Move ScenePresence.RezAttachments() into AttachmentsModule  
							
							... 
							
							
							
							This adds an incomplete IScenePresence to match ISceneEntity 
							
						 
						
							2011-08-30 23:06:10 +01:00  
				
					
						
							
							
								 
						
							
							
								a90e1cf3aa 
								
							
								 
							
						 
						
							
							
								
								add Name property to ISceneEntity  
							
							
							
						 
						
							2011-08-30 22:39:16 +01:00  
				
					
						
							
							
								 
						
							
							
								1de68b34d9 
								
							
								 
							
						 
						
							
							
								
								refactor: migrate DropObject handling fully into AttachmentsModule from Scene  
							
							
							
						 
						
							2011-08-30 22:25:38 +01:00  
				
					
						
							
							
								 
						
							
							
								37a5cf5783 
								
							
								 
							
						 
						
							
							
								
								minor: comment out friends number logging from login for now  
							
							
							
						 
						
							2011-08-30 22:08:43 +01:00  
				
					
						
							
							
								 
						
							
							
								e7a515bab0 
								
							
								 
							
						 
						
							
							
								
								Fix bug where attachments were remaining on the avatar after being dropped.  
							
							... 
							
							
							
							If the inventory service is configured not to allow deletion then these will not disappear from inventory 
							
						 
						
							2011-08-30 22:06:24 +01:00  
				
					
						
							
							
								 
						
							
							
								17dab7245f 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into bulletsim  
							
							
							
						 
						
							2011-08-30 08:44:28 -07:00  
				
					
						
							
							
								 
						
							
							
								be357f8fee 
								
							
								 
							
						 
						
							
							
								
								Fix bug in persisting saved appearances for npcs  
							
							... 
							
							
							
							Assets have to be marked non-local as well as non-temporary to persist.  This is now done.
Hopefully addresses http://opensimulator.org/mantis/view.php?id=5660  
							
						 
						
							2011-08-30 01:58:32 +01:00  
				
					
						
							
							
								 
						
							
							
								96dce3e16c 
								
							
								 
							
						 
						
							
							
								
								Use GetMeshKey from PrimitiveBaseShape.  
							
							
							
						 
						
							2011-08-29 10:10:48 -07:00  
				
					
						
							
							
								 
						
							
							
								648866b597 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into bulletsim  
							
							
							
						 
						
							2011-08-29 09:55:34 -07:00  
				
					
						
							
							
								 
						
							
							
								18037d41c4 
								
							
								 
							
						 
						
							
							
								
								Move GetMeshKey from buried inside Meshmerizer to a public method on PrimitiveBaseShape  
							
							... 
							
							
							
							Signed-off-by: BlueWall <jamesh@bluewallgroup.com> 
							
						 
						
							2011-08-28 16:50:54 -04:00  
				
					
						
							
							
								 
						
							
							
								80a2b81d52 
								
							
								 
							
						 
						
							
							
								
								Add level of detail specification to optionally reduce the number of vertices in generated prim meshes  
							
							... 
							
							
							
							Signed-off-by: BlueWall <jamesh@bluewallgroup.com> 
							
						 
						
							2011-08-28 16:49:25 -04:00  
				
					
						
							
							
								 
						
							
							
								795b56e695 
								
							
								 
							
						 
						
							
							
								
								Related to  #4689  - Adding missing null check for SceneObjectPart  
							
							... 
							
							
							
							Signed-off-by: BlueWall <jamesh@bluewallgroup.com> 
							
						 
						
							2011-08-27 07:45:02 -04:00  
				
					
						
							
							
								 
						
							
							
								d4d894c20f 
								
							
								 
							
						 
						
							
							
								
								Stop avatars returning from neighbouring regions from stalling on the border crossing.  
							
							... 
							
							
							
							On making a root agent, we need to reset the ScenePresence.m_movement_flag so that it doesn't remember the
movement registered to the client when it exited the initial region.
If this is remember, then the client avatar movement isn't updated and it appears to stall in mid-air, though this is resolved with a prod/release of any other direction key.
This bug was probably introduced a few weeks ago.  Surprised that nobody brought it up. 
							
						 
						
							2011-08-27 01:28:33 +01:00  
				
					
						
							
							
								 
						
							
							
								1615e7d29f 
								
							
								 
							
						 
						
							
							
								
								Eliminate duplicate AttachmentPoint properties by always using the one stored in the root part's state field.  
							
							
							
						 
						
							2011-08-27 00:33:24 +01:00  
				
					
						
							
							
								 
						
							
							
								b7700428ec 
								
							
								 
							
						 
						
							
							
								
								refactor: camel case AttachmentPoint method arg as per code standards  
							
							
							
						 
						
							2011-08-27 00:20:15 +01:00  
				
					
						
							
							
								 
						
							
							
								33a894f3d2 
								
							
								 
							
						 
						
							
							
								
								refactor: move SOP.IsAttachment and AttachmentPoint up into SOG to avoid pointless duplication of identical values  
							
							
							
						 
						
							2011-08-27 00:15:21 +01:00  
				
					
						
							
							
								 
						
							
							
								21708b832b 
								
							
								 
							
						 
						
							
							
								
								BulletSim: add mesh representation. Use meshes for static objects and switch to hulls for physical objects.  
							
							
							
						 
						
							2011-08-26 15:51:21 -07:00  
				
					
						
							
							
								 
						
							
							
								23f10f1d22 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into bulletsim  
							
							
							
						 
						
							2011-08-26 15:23:46 -07:00  
				
					
						
							
							
								 
						
							
							
								15a514fcbc 
								
							
								 
							
						 
						
							
							
								
								refactor: simplify SOP.AttachedAvatar into SOG.AttachedAvatar  
							
							... 
							
							
							
							This does a tiny bit to reduce code complexity, memory requirement and the cpu time of pointlessly setting this field to the same value in every SOP 
							
						 
						
							2011-08-26 23:06:41 +01:00  
				
					
						
							
							
								 
						
							
							
								5f3ffc195f 
								
							
								 
							
						 
						
							
							
								
								refactor: move SOG.DetachToGround() to AttachmentsModule.DetachSceneObjectToGround() and remove redundant code  
							
							
							
						 
						
							2011-08-26 22:49:11 +01:00  
				
					
						
							
							
								 
						
							
							
								ae614c1264 
								
							
								 
							
						 
						
							
							
								
								refactor: simplify DetachSingleAttachmentToGround() by retrieving the scene object group direct  
							
							
							
						 
						
							2011-08-26 22:37:53 +01:00  
				
					
						
							
							
								 
						
							
							
								040ad11e61 
								
							
								 
							
						 
						
							
							
								
								refactor: remove common presence set up in attachments tests  
							
							
							
						 
						
							2011-08-26 22:24:51 +01:00  
				
					
						
							
							
								 
						
							
							
								dc61bf4b1f 
								
							
								 
							
						 
						
							
							
								
								comment out verbose test logging from last commit  
							
							
							
						 
						
							2011-08-26 22:17:27 +01:00  
				
					
						
							
							
								 
						
							
							
								1dba047e4d 
								
							
								 
							
						 
						
							
							
								
								add regression test for detaching an attachment to the scene  
							
							
							
						 
						
							2011-08-26 22:17:05 +01:00  
				
					
						
							
							
								 
						
							
							
								002313bf13 
								
							
								 
							
						 
						
							
							
								
								refactor: move sog.DetachToInventoryPrep() into AttachmentsModule.DetachSingleAttachmentToInv()  
							
							
							
						 
						
							2011-08-26 22:02:23 +01:00  
				
					
						
							
							
								 
						
							
							
								fcbed6479a 
								
							
								 
							
						 
						
							
							
								
								Downgrade warning about not saving unchanged attachment to debug instead, and change text to better indicate what it's saying  
							
							
							
						 
						
							2011-08-26 21:46:12 +01:00  
				
					
						
							
							
								 
						
							
							
								6c692d2e21 
								
							
								 
							
						 
						
							
							
								
								Fix a very recent regression from llAttachToAvatar() fix where I accidentally stopped normal script state persistence on login/logout and attach/detach  
							
							
							
						 
						
							2011-08-26 21:26:29 +01:00  
				
					
						
							
							
								 
						
							
							
								04d42860fe 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of /home/opensim/src/opensim  
							
							
							
						 
						
							2011-08-25 07:01:57 -04:00  
				
					
						
							
							
								 
						
							
							
								cf42fcd978 
								
							
								 
							
						 
						
							
							
								
								llSetPrimitiveParams correct prim hollow for cases where limit should be 70%.  
							
							... 
							
							
							
							Signed-off-by: BlueWall <jamesh@bluewallgroup.com> 
							
						 
						
							2011-08-25 06:50:55 -04:00  
				
					
						
							
							
								 
						
							
							
								4b4c5e69e5 
								
							
								 
							
						 
						
							
							
								
								Remove forcing of phantom on ground attached objects - attachments can be both non-phantom and flagged as physical.  
							
							... 
							
							
							
							As per Melanie 
							
						 
						
							2011-08-24 22:45:51 +01:00  
				
					
						
							
							
								 
						
							
							
								d5dc8133fc 
								
							
								 
							
						 
						
							
							
								
								remove pointless IsDeleted check on SP.RezAttachments()  
							
							... 
							
							
							
							IsDeleted is never set for an SP, even though it's on EntityBase.
It might be an idea to set it in the future 
							
						 
						
							2011-08-24 22:37:08 +01:00  
				
					
						
							
							
								 
						
							
							
								6d4432f440 
								
							
								 
							
						 
						
							
							
								
								refactor: simplify EntityBase.IsDeleted property  
							
							
							
						 
						
							2011-08-24 22:34:26 +01:00  
				
					
						
							
							
								 
						
							
							
								21f1b68fdf 
								
							
								 
							
						 
						
							
							
								
								extend initial rez regression test to check that attachment is phantom  
							
							
							
						 
						
							2011-08-24 22:25:23 +01:00  
				
					
						
							
							
								 
						
							
							
								73d913dad2 
								
							
								 
							
						 
						
							
							
								
								Make objects attached from the ground phantom  
							
							
							
						 
						
							2011-08-24 22:12:51 +01:00  
				
					
						
							
							
								 
						
							
							
								9ba4511d3e 
								
							
								 
							
						 
						
							
							
								
								add SOG helper properties IsPhantom, IsTemporary, etc. to improve code readability  
							
							... 
							
							
							
							use these in some sog methods 
							
						 
						
							2011-08-24 21:53:12 +01:00  
				
					
						
							
							
								 
						
							
							
								801b7f18a7 
								
							
								 
							
						 
						
							
							
								
								return InventoryItemBase from AddSceneObjectAsAttachment()  
							
							
							
						 
						
							2011-08-24 21:40:36 +01:00  
				
					
						
							
							
								 
						
							
							
								5eeee480d4 
								
							
								 
							
						 
						
							
							
								
								refactor: move Scene.Inventory.attachObjectAssetStore() into AttachmentsModule.AddSceneObjectAsAttachment()  
							
							
							
						 
						
							2011-08-24 21:35:44 +01:00  
				
					
						
							
							
								 
						
							
							
								274e354006 
								
							
								 
							
						 
						
							
							
								
								get rid of pointless grp null check in attachObjectAssetStore()  
							
							
							
						 
						
							2011-08-24 21:23:10 +01:00  
				
					
						
							
							
								 
						
							
							
								0e0d40c810 
								
							
								 
							
						 
						
							
							
								
								minor: remove hardcoded region numbers with the region size constant and a currently hardcoded offset  
							
							
							
						 
						
							2011-08-24 21:18:11 +01:00  
				
					
						
							
							
								 
						
							
							
								ccf07f6ae3 
								
							
								 
							
						 
						
							
							
								
								refactor: remove pointless AgentId argument from attachObjectAssetStore()  
							
							
							
						 
						
							2011-08-24 21:14:57 +01:00  
				
					
						
							
							
								 
						
							
							
								b9ec625dbf 
								
							
								 
							
						 
						
							
							
								
								add TestAddAttachmentFromGround() regression test  
							
							
							
						 
						
							2011-08-24 21:07:46 +01:00  
				
					
						
							
							
								 
						
							
							
								cf3ffe5bb4 
								
							
								 
							
						 
						
							
							
								
								Fix llAttachToAvatar()  
							
							... 
							
							
							
							Apart from one obvious bug, this was failing because attempting to serialize the script from inside the script (as part of saving the attachment as an inventory asset) was triggering an extremely long delay.
So we now don't do this.  The state will be serialized anyway when the avatar normally logs out.
The worst that can happen is that if the client/server crashes, the attachment scripts start without previous state. 
							
						 
						
							2011-08-24 20:49:23 +01:00  
				
					
						
							
							
								 
						
							
							
								97b207240e 
								
							
								 
							
						 
						
							
							
								
								rename AttachmentsModule.ShowDetachInUserInventory() to DetachSingleAttachmentToInv() for consistency and to reflect it's actual behaviour  
							
							
							
						 
						
							2011-08-23 22:05:22 +01:00  
				
					
						
							
							
								 
						
							
							
								014cd4f8bb 
								
							
								 
							
						 
						
							
							
								
								remove mono compiler warnings  
							
							
							
						 
						
							2011-08-23 21:41:16 +01:00  
				
					
						
							
							
								 
						
							
							
								805ba268d5 
								
							
								 
							
						 
						
							
							
								
								replace TestRemoveAttachments() with a more thorough TestRemoveAttachment()  
							
							
							
						 
						
							2011-08-23 21:37:36 +01:00  
				
					
						
							
							
								 
						
							
							
								4a101080ee 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2011-08-23 21:21:02 +01:00  
				
					
						
							
							
								 
						
							
							
								34aed96a2f 
								
							
								 
							
						 
						
							
							
								
								replace old TestAddAttachments() with a more thorough TestAddAttachment()  
							
							
							
						 
						
							2011-08-23 21:20:23 +01:00  
				
					
						
							
							
								 
						
							
							
								ce011d7e44 
								
							
								 
							
						 
						
							
							
								
								Protect a check for default texture entry when setting alpha values. Apparently  
							
							... 
							
							
							
							if all faces have their own textures then the default texture is null 
							
						 
						
							2011-08-23 10:52:12 -07:00  
				
					
						
							
							
								 
						
							
							
								afd5469eec 
								
							
								 
							
						 
						
							
							
								
								Remove pointless contains check in ScenePresence.RemoveAttachment()  
							
							
							
						 
						
							2011-08-23 00:08:29 +01:00  
				
					
						
							
							
								 
						
							
							
								1f3ce48be1 
								
							
								 
							
						 
						
							
							
								
								If an object failed to attach due to an exception, then try and detach it from the avatar's list of attachments as well as delete it from the scene.  
							
							... 
							
							
							
							This may help with the "Inconsistent attachment state" errors seen on teleport.
See http://opensimulator.org/mantis/view.php?id=5644  and linked reports 
							
						 
						
							2011-08-23 00:04:38 +01:00  
				
					
						
							
							
								 
						
							
							
								d328046efb 
								
							
								 
							
						 
						
							
							
								
								If an attachment fails, then start logging the exception for now, in order to help with the inconsistent state bug.  
							
							... 
							
							
							
							This also refactors AttachmentsModules to stop pointlessly refetching the ScenePresence in various methods.  However, more of this is required. 
							
						 
						
							2011-08-22 23:59:48 +01:00  
				
					
						
							
							
								 
						
							
							
								2eaadf2dc0 
								
							
								 
							
						 
						
							
							
								
								Add warning log message to say which attachment fails validation in order to pin down problems with "Inconsistent Attachment State"  
							
							
							
						 
						
							2011-08-22 23:28:37 +01:00  
				
					
						
							
							
								 
						
							
							
								138a5e04b8 
								
							
								 
							
						 
						
							
							
								
								minor: remove mono compiler warning  
							
							
							
						 
						
							2011-08-22 23:10:43 +01:00  
				
					
						
							
							
								 
						
							
							
								940a248c3d 
								
							
								 
							
						 
						
							
							
								
								minor: comment out simulator features log line  
							
							
							
						 
						
							2011-08-22 22:44:49 +01:00  
				
					
						
							
							
								 
						
							
							
								7cf4bb5256 
								
							
								 
							
						 
						
							
							
								
								Add ISimulatorFeaturesModule so that other modules can register features in addition to the hardcoded ones.  
							
							
							
						 
						
							2011-08-22 22:13:07 +01:00  
				
					
						
							
							
								 
						
							
							
								db91044593 
								
							
								 
							
						 
						
							
							
								
								Thanks Neil Canham for fixing bulk inventory updates, no sending BulkInventoryUpdate after accepting inventory items.  
							
							
							
						 
						
							2011-08-22 14:51:43 +02:00  
				
					
						
							
							
								 
						
							
							
								d74686fd51 
								
							
								 
							
						 
						
							
							
								
								read m_rpcHandlersKeepAlive under appropriate lock  
							
							
							
						 
						
							2011-08-22 02:25:58 +01:00  
				
					
						
							
							
								 
						
							
							
								c587b0a3a3 
								
							
								 
							
						 
						
							
							
								
								oops, fix build break from last commit  
							
							
							
						 
						
							2011-08-22 02:10:45 +01:00  
				
					
						
							
							
								 
						
							
							
								9469c62098 
								
							
								 
							
						 
						
							
							
								
								improve locking of m_agentHandlers in BaseHttpServer  
							
							
							
						 
						
							2011-08-22 02:07:51 +01:00  
				
					
						
							
							
								 
						
							
							
								f9a367e2f6 
								
							
								 
							
						 
						
							
							
								
								improve locking of m_HTTPHandlers in BaseHttpServer  
							
							
							
						 
						
							2011-08-22 01:59:40 +01:00  
				
					
						
							
							
								 
						
							
							
								5a11cffd23 
								
							
								 
							
						 
						
							
							
								
								improve locking of m_streamHandlers in BaseHttpServer  
							
							
							
						 
						
							2011-08-22 01:58:50 +01:00  
				
					
						
							
							
								 
						
							
							
								20a4367827 
								
							
								 
							
						 
						
							
							
								
								remove necessity to catch a KeyNotFoundException in BaseHttpServer.RemoveLLSDHandler()  
							
							
							
						 
						
							2011-08-22 01:58:19 +01:00  
				
					
						
							
							
								 
						
							
							
								8254116dc6 
								
							
								 
							
						 
						
							
							
								
								improve locking of m_llsdHandlers in BaseHttpServer  
							
							
							
						 
						
							2011-08-22 01:52:08 +01:00  
				
					
						
							
							
								 
						
							
							
								2f1ac1d144 
								
							
								 
							
						 
						
							
							
								
								minor: remove mono compiler warning  
							
							
							
						 
						
							2011-08-22 01:45:46 +01:00  
				
					
						
							
							
								 
						
							
							
								94a8ab80c8 
								
							
								 
							
						 
						
							
							
								
								improve locking of m_rpcHandlers in BaseHttpServer  
							
							
							
						 
						
							2011-08-22 01:43:34 +01:00  
				
					
						
							
							
								 
						
							
							
								5e231acdce 
								
							
								 
							
						 
						
							
							
								
								Add avatar and attachments to llRegionSay  
							
							... 
							
							
							
							llRegionSay will now message avatars on chan 0
  and will message attachments on the avatar that
  listen on channels other than 0.
  This behavior is consistant with the LL
  implementation as tested on regions in Agni
  with one exception: this implementation does
  not include issue:
    https://jira.secondlife.com/browse/SCR-66 ? 
							
						 
						
							2011-08-20 12:36:35 -04:00  
				
					
						
							
							
								 
						
							
							
								2787207aa2 
								
							
								 
							
						 
						
							
							
								
								Add llRegionSayTo  
							
							... 
							
							
							
							llRegionSayTo(key target, integer channel, string messasge)
	Allows messages to be sent region-wide
	to a particular prim. 
							
						 
						
							2011-08-19 18:47:21 -04:00  
				
					
						
							
							
								 
						
							
							
								384cb79a1a 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into bulletsim  
							
							... 
							
							
							
							Conflicts:
	OpenSim/Region/Framework/Scenes/SceneManager.cs 
							
						 
						
							2011-08-19 14:49:16 -07:00  
				
					
						
							
							
								 
						
							
							
								bb5b396fc5 
								
							
								 
							
						 
						
							
							
								
								Fix exception when using BasicPhysics  
							
							
							
						 
						
							2011-08-19 00:53:57 +01:00  
				
					
						
							
							
								 
						
							
							
								c9e6b7bd10 
								
							
								 
							
						 
						
							
							
								
								Stop NPC's getting hypergrid like names in some circumstances.  
							
							... 
							
							
							
							This meant punching in another AddUser() method in IUserManagement to do a direct name to UUID associated without the account check (since NPCs don't have accounts).
May address http://opensimulator.org/mantis/view.php?id=5645  
							
						 
						
							2011-08-19 00:45:22 +01:00  
				
					
						
							
							
								 
						
							
							
								3146f4bae0 
								
							
								 
							
						 
						
							
							
								
								Don't need to try both AssetService.Get and GetCached in GetMesh since Get always calls GetCached and code paths were identical  
							
							
							
						 
						
							2011-08-18 23:36:43 +01:00  
				
					
						
							
							
								 
						
							
							
								fef73a1a10 
								
							
								 
							
						 
						
							
							
								
								BulletSim: add runtime setting of physics parameters. Update default values.  
							
							
							
						 
						
							2011-08-18 14:32:09 -07:00  
				
					
						
							
							
								 
						
							
							
								49258350e8 
								
							
								 
							
						 
						
							
							
								
								refactor: fold CreateSceneViewer() back into ScenePresence constructor  
							
							
							
						 
						
							2011-08-18 01:22:01 +01:00  
				
					
						
							
							
								 
						
							
							
								8d29d490a1 
								
							
								 
							
						 
						
							
							
								
								minor: remove some mono compiler warnings  
							
							
							
						 
						
							2011-08-18 01:16:58 +01:00  
				
					
						
							
							
								 
						
							
							
								45c37ef494 
								
							
								 
							
						 
						
							
							
								
								refactor: Fold 3 ScenePresence() constructors into one since only one is called.  
							
							
							
						 
						
							2011-08-18 01:11:23 +01:00  
				
					
						
							
							
								 
						
							
							
								c1a34cd8da 
								
							
								 
							
						 
						
							
							
								
								Don't try to save changed attachment states when an NPC with attachments is removed from the scene.  
							
							... 
							
							
							
							This is done by introducing a PresenceType enum into ScenePresence which currently has two values, User and Npc.
This seems better than a SaveAttachments flag in terms of code comprehension, though I'm still slightly uneasy about introducing these semantics to core objects 
							
						 
						
							2011-08-18 00:53:05 +01:00  
				
					
						
							
							
								 
						
							
							
								d8f886ccdb 
								
							
								 
							
						 
						
							
							
								
								comment out noisy attachments logging  
							
							
							
						 
						
							2011-08-17 23:41:20 +01:00  
				
					
						
							
							
								 
						
							
							
								eb8b6b7d52 
								
							
								 
							
						 
						
							
							
								
								minor: remove mono compiler warning  
							
							
							
						 
						
							2011-08-17 23:28:57 +01:00  
				
					
						
							
							
								 
						
							
							
								6b51d8a10e 
								
							
								 
							
						 
						
							
							
								
								In the asset service, check that an asset exists before attempting to store it.  
							
							
							
						 
						
							2011-08-17 23:24:41 +01:00  
				
					
						
							
							
								 
						
							
							
								4a9b8184f7 
								
							
								 
							
						 
						
							
							
								
								For now, supress 'OH NOES' warnings given by HGInventoryBroker.CacheInventoryServiceURL when it tries to cache it for an NPC  
							
							... 
							
							
							
							This concept is meaningless for NPCs.  However, it might be better to make NPCism an actual property on ScenePresence and check.
Addresses http://opensimulator.org/mantis/view.php?id=5643  
							
						 
						
							2011-08-17 01:51:58 +01:00  
				
					
						
							
							
								 
						
							
							
								acfdca34fd 
								
							
								 
							
						 
						
							
							
								
								Fix issue where loading a new appearance onto an NPC would not remove the previous attachments from the scene.  
							
							... 
							
							
							
							Addresses http://opensimulator.org/mantis/view.php?id=5636  
							
						 
						
							2011-08-17 01:35:33 +01:00  
				
					
						
							
							
								 
						
							
							
								bd5d35ee32 
								
							
								 
							
						 
						
							
							
								
								extend test to check that there is one attachment and that it has the right name  
							
							
							
						 
						
							2011-08-17 00:42:58 +01:00  
				
					
						
							
							
								 
						
							
							
								696bd44833 
								
							
								 
							
						 
						
							
							
								
								Add new regression TestRezAttachmentsOnAvatarEntrance() to do simple attachments check  
							
							
							
						 
						
							2011-08-17 00:37:33 +01:00  
				
					
						
							
							
								 
						
							
							
								d73c424078 
								
							
								 
							
						 
						
							
							
								
								get rid of logged warnings about lack of some modules - afaik these never occur in real life and just clutter up tests  
							
							
							
						 
						
							2011-08-16 23:12:58 +01:00  
				
					
						
							
							
								 
						
							
							
								57e54d84d6 
								
							
								 
							
						 
						
							
							
								
								Add new FireAndForgetMethod.None.  
							
							... 
							
							
							
							This executes the callback on the same thread that made the request.  Designed for use only by regression tests that rely on a predicable event ordering. 
							
						 
						
							2011-08-16 23:05:08 +01:00  
				
					
						
							
							
								 
						
							
							
								d3c10e609e 
								
							
								 
							
						 
						
							
							
								
								Move some previously common code back into separate tests.  Remove unused region handle from test.  
							
							
							
						 
						
							2011-08-16 22:27:52 +01:00  
				
					
						
							
							
								 
						
							
							
								0bbf7c21d7 
								
							
								 
							
						 
						
							
							
								
								Isolate existing incomplete attachments tests rather than have them rely on each other.  
							
							... 
							
							
							
							Much easier to debug this way. 
							
						 
						
							2011-08-16 22:13:32 +01:00  
				
					
						
							
							
								 
						
							
							
								c58b32e7ba 
								
							
								 
							
						 
						
							
							
								
								drop number of attachments in test from 3 to 2 to reduce text complexity  
							
							
							
						 
						
							2011-08-16 22:09:13 +01:00  
				
					
						
							
							
								 
						
							
							
								601257f8b6 
								
							
								 
							
						 
						
							
							
								
								remove setting up of second scene in attachments since it's not currently used  
							
							
							
						 
						
							2011-08-16 21:58:52 +01:00  
				
					
						
							
							
								 
						
							
							
								66eb537d0c 
								
							
								 
							
						 
						
							
							
								
								relocate AttachmentTests.cs to AttachmentsModuleTests.cs  
							
							
							
						 
						
							2011-08-16 21:56:56 +01:00  
				
					
						
							
							
								 
						
							
							
								8d866ae8c3 
								
							
								 
							
						 
						
							
							
								
								minor: remove some mono compiler warnings  
							
							
							
						 
						
							2011-08-16 21:45:01 +01:00  
				
					
						
							
							
								 
						
							
							
								fd3a7ab70c 
								
							
								 
							
						 
						
							
							
								
								minor: change some comment text in flotsam asset cache  
							
							
							
						 
						
							2011-08-16 21:31:17 +01:00  
				
					
						
							
							
								 
						
							
							
								8c95c83562 
								
							
								 
							
						 
						
							
							
								
								On Flotsam asset cache, go back to moving the file from the temporary location rather than copying.  
							
							... 
							
							
							
							Copying doesn't prevent IOExceptions on Windows due to file locking. (e.g. Mantis 5642, 5630).
So instead go back to moving the file, swallowing IOExceptions that occur just for the move due to competing caching threads or even different opensimulator instances. 
							
						 
						
							2011-08-16 21:03:43 +01:00  
				
					
						
							
							
								 
						
							
							
								0784791a44 
								
							
								 
							
						 
						
							
							
								
								Add "shutdown" message to RegionReady  
							
							... 
							
							
							
							Add "shutdown" message when removing region.
	From a patch submitted by Michelle Argus.
	Thanks Michelle 
							
						 
						
							2011-08-15 16:21:04 -04:00  
				
					
						
							
							
								 
						
							
							
								e8f09cd5f7 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2011-08-15 13:04:02 -04:00  
				
					
						
							
							
								 
						
							
							
								e870442e31 
								
							
								 
							
						 
						
							
							
								
								Remove un-needed ATTACH command in migration script.  
							
							... 
							
							
							
							This was causing issues when using specified
	paths to database files by using a hard-coded
	name. 
							
						 
						
							2011-08-15 12:59:17 -04:00  
				
					
						
							
							
								 
						
							
							
								9a6ad1535e 
								
							
								 
							
						 
						
							
							
								
								Added console command "delete object outside" to delete all objects outside region boundaries. This is especiyll useful in cases where physical objects outside regions boundaries cause much physics engine lag.  
							
							
							
						 
						
							2011-08-15 17:46:51 +02:00  
				
					
						
							
							
								 
						
							
							
								70ea625447 
								
							
								 
							
						 
						
							
							
								
								Added optional Login Service parameter "Currency" to be able to change the currency name shown in the viewer.  
							
							
							
						 
						
							2011-08-14 18:20:20 +02:00  
				
					
						
							
							
								 
						
							
							
								e19843a0ee 
								
							
								 
							
						 
						
							
							
								
								WorldMap: Added map item for Land-for-Sale. Implemented backlist item timeouts (default 10 minutes; see also new config file setting BlacklistTimeout) and removing backlisted neigboring regions that have been restarted from the blacklist.  
							
							
							
						 
						
							2011-08-14 17:45:23 +02:00  
				
					
						
							
							
								 
						
							
							
								b80dfb6572 
								
							
								 
							
						 
						
							
							
								
								llGetPrimitiveParams fix prim hollow/hole shape value  
							
							
							
						 
						
							2011-08-13 15:34:08 +01:00  
				
					
						
							
							
								 
						
							
							
								dcb4b2de09 
								
							
								 
							
						 
						
							
							
								
								Fix a problem in the Flotsam asset cache where assets were being put into the memory cache even when it wasn't enabled.  
							
							... 
							
							
							
							This hopefully addresses http://opensimulator.org/mantis/view.php?id=5634 
This is the most probable cause of the memory problems that people have been seeing in the past month.
This bug has been around since commit 5dc785b 
							
						 
						
							2011-08-13 15:21:03 +01:00  
				
					
						
							
							
								 
						
							
							
								90c6fa89be 
								
							
								 
							
						 
						
							
							
								
								Fix a bug preventing region modules from creating trees at anything but the default scale.  
							
							
							
						 
						
							2011-08-13 00:52:32 +01:00  
				
					
						
							
							
								 
						
							
							
								78ff82bfe9 
								
							
								 
							
						 
						
							
							
								
								If a map request to a server fails, always close the outbound connection.  
							
							... 
							
							
							
							This probably doesn't help with the current memory leak. 
							
						 
						
							2011-08-12 23:40:22 +01:00  
				
					
						
							
							
								 
						
							
							
								ed142ead25 
								
							
								 
							
						 
						
							
							
								
								minor: change login enable/disable messages in last commit so that they occur after the setting has been made  
							
							
							
						 
						
							2011-08-12 22:50:58 +01:00  
				
					
						
							
							
								 
						
							
							
								4b88f04c0a 
								
							
								 
							
						 
						
							
							
								
								minor: On "login disable/enable" always tell the user the final login status, rather than remaining silent if it was already on/off  
							
							
							
						 
						
							2011-08-12 22:46:42 +01:00  
				
					
						
							
							
								 
						
							
							
								76e0afe83f 
								
							
								 
							
						 
						
							
							
								
								tidy up some OSSL NPC parameter names  
							
							
							
						 
						
							2011-08-12 02:46:44 +01:00  
				
					
						
							
							
								 
						
							
							
								16ac5413dd 
								
							
								 
							
						 
						
							
							
								
								rename position parameter in osNpcMoveToTarget to target  
							
							
							
						 
						
							2011-08-12 01:52:12 +01:00  
				
					
						
							
							
								 
						
							
							
								aebd46a434 
								
							
								 
							
						 
						
							
							
								
								rename osNpcStopMoveTo() to osNpcStopMoveToTarget()  
							
							
							
						 
						
							2011-08-12 01:32:49 +01:00  
				
					
						
							
							
								 
						
							
							
								2169cf04f9 
								
							
								 
							
						 
						
							
							
								
								When saving appearance, only save the baked textures, not the other face textures (which are already stored permanently)  
							
							
							
						 
						
							2011-08-12 01:24:15 +01:00  
				
					
						
							
							
								 
						
							
							
								65c4b8d37b 
								
							
								 
							
						 
						
							
							
								
								Fix kicking of NPCs via "kick user" console command.  
							
							... 
							
							
							
							Needed to hook up the Close() function in the NPCAvatar IClientAPI implementation, which [unfortunately] is still needed 
							
						 
						
							2011-08-12 00:51:05 +01:00  
				
					
						
							
							
								 
						
							
							
								0a1bbc27d2 
								
							
								 
							
						 
						
							
							
								
								Allow the osNpcCreate() function to accept a notecard name or asset for initial appearance  
							
							
							
						 
						
							2011-08-12 00:14:06 +01:00  
				
					
						
							
							
								 
						
							
							
								d23d37d2aa 
								
							
								 
							
						 
						
							
							
								
								implement osNpcGetPos()  
							
							
							
						 
						
							2011-08-11 23:36:22 +01:00  
				
					
						
							
							
								 
						
							
							
								a21e98ae1a 
								
							
								 
							
						 
						
							
							
								
								implement osNpcGetRot() and osNpcSetRot()  
							
							... 
							
							
							
							Rotation works if done around the z axis.  Anything else leads to random results. 
							
						 
						
							2011-08-11 23:28:14 +01:00  
				
					
						
							
							
								 
						
							
							
								b1ae930c6b 
								
							
								 
							
						 
						
							
							
								
								Implement osAgentSaveAppearance() to save the appearance of an avatar in the region to a notecard  
							
							... 
							
							
							
							This is separate from osOwnerSaveAppearance() so that owner saves can be allowed without allowing arbitrary avatar saves 
							
						 
						
							2011-08-11 22:26:47 +01:00  
				
					
						
							
							
								 
						
							
							
								50945dd560 
								
							
								 
							
						 
						
							
							
								
								add regression test for osNpcCreate when cloning an in-region avatar  
							
							
							
						 
						
							2011-08-11 21:43:26 +01:00  
				
					
						
							
							
								 
						
							
							
								83ca5a101d 
								
							
								 
							
						 
						
							
							
								
								Split out to-be-common setup stuff from TestOsOwnerSaveAppearance()  
							
							
							
						 
						
							2011-08-11 20:56:18 +01:00  
				
					
						
							
							
								 
						
							
							
								b3a4b10531 
								
							
								 
							
						 
						
							
							
								
								eliminate redundant ground sitting checks since these are already done in enclosing control structures  
							
							
							
						 
						
							2011-08-11 03:16:46 +01:00  
				
					
						
							
							
								 
						
							
							
								3d4cc93a8e 
								
							
								 
							
						 
						
							
							
								
								minor: a little bit of log message correction/commenting out  
							
							
							
						 
						
							2011-08-11 03:07:41 +01:00  
				
					
						
							
							
								 
						
							
							
								1aa1711893 
								
							
								 
							
						 
						
							
							
								
								eliminate the rotation parameter from SP.HandleMoveToTargetUpdate().  This can just use the currently set Rotation  
							
							... 
							
							
							
							looks like I spoke to soon about eliminating jerkiness on "go here"/autopilot.  It's still there. 
							
						 
						
							2011-08-11 03:06:38 +01:00  
				
					
						
							
							
								 
						
							
							
								36f7d36fa1 
								
							
								 
							
						 
						
							
							
								
								instead of setting avatar rotation twice in SP.HandleAgentUpdate(), eliminate the second setting in AddNewMovement()  
							
							
							
						 
						
							2011-08-11 02:54:15 +01:00  
				
					
						
							
							
								 
						
							
							
								29093df1a7 
								
							
								 
							
						 
						
							
							
								
								get rid of intermediate local store of body rotation in ScenePresence, this is not used.  
							
							
							
						 
						
							2011-08-11 02:36:02 +01:00  
				
					
						
							
							
								 
						
							
							
								ee22569c92 
								
							
								 
							
						 
						
							
							
								
								only accept npc UUIDs to osNpc* functions, not names (except for create)  
							
							
							
						 
						
							2011-08-11 02:19:13 +01:00  
				
					
						
							
							
								 
						
							
							
								cace6eaa8a 
								
							
								 
							
						 
						
							
							
								
								comment out some of the currently less useful debug log messages  
							
							
							
						 
						
							2011-08-11 02:06:32 +01:00  
				
					
						
							
							
								 
						
							
							
								4402851b08 
								
							
								 
							
						 
						
							
							
								
								Get NPCs to revert to the correct 'resting' animation (e.g. stand or hover) after finishing their movement.  This also fixes judder after an avatar has finished "go here"/autopilot movement in a viewer.  
							
							... 
							
							
							
							This meant reseting the SP.AgentControlFlags since the Animator uses these to determine the correct default animation. 
							
						 
						
							2011-08-11 01:56:42 +01:00  
				
					
						
							
							
								 
						
							
							
								951ffad81e 
								
							
								 
							
						 
						
							
							
								
								If SP.MoveToTarget has been called with a force walk, begin by landing the avatar.  
							
							... 
							
							
							
							There is a bug here - once an avatar has landed it glides to its new position instead of performing a walk animation 
							
						 
						
							2011-08-11 00:23:54 +01:00  
				
					
						
							
							
								 
						
							
							
								7f499ff3f3 
								
							
								 
							
						 
						
							
							
								
								Add a OS_NPC_LAND_AT_TARGET option to osMoveToTarget()  
							
							... 
							
							
							
							Default for this function is now not to automatically land.
This allows better control by scripts when an avatar is going to be landing on a prim rather than the ground.
Stopping the avatar involves faking a collision, to avoid the pid controller making it overshoot.
A better approach would be to gradually slow the avatar as we near the target 
							
						 
						
							2011-08-10 23:56:19 +01:00  
				
					
						
							
							
								 
						
							
							
								fb92678b83 
								
							
								 
							
						 
						
							
							
								
								fly and no fly constants for osNpcMoveToTarget()  
							
							
							
						 
						
							2011-08-10 22:34:42 +01:00  
				
					
						
							
							
								 
						
							
							
								5d6c9644fa 
								
							
								 
							
						 
						
							
							
								
								early code to allow scripts to force npcs not to fly when moving to target  
							
							... 
							
							
							
							this is to allow walking on prims.  it will be up to the script writer to be sure that there is a continuous path.
currently implemented in osNpcMoveToTarget(), but none of this is final. 
							
						 
						
							2011-08-10 01:47:37 +01:00  
				
					
						
							
							
								 
						
							
							
								4cb8d6379d 
								
							
								 
							
						 
						
							
							
								
								Stop trying to deregister caps or close child agents when an NPC is removed  
							
							
							
						 
						
							2011-08-10 00:59:31 +01:00  
				
					
						
							
							
								 
						
							
							
								195c1dc9b8 
								
							
								 
							
						 
						
							
							
								
								implement osNpcStopMoveTo() to cancel any current move target  
							
							
							
						 
						
							2011-08-10 00:26:38 +01:00  
				
					
						
							
							
								 
						
							
							
								cba54090c7 
								
							
								 
							
						 
						
							
							
								
								When an NPC appearance is loaded, rez the attachments too  
							
							
							
						 
						
							2011-08-09 23:25:52 +01:00  
				
					
						
							
							
								 
						
							
							
								92e96d394a 
								
							
								 
							
						 
						
							
							
								
								When an NPC is created, stop telling neighbouring regions to expect a child agent  
							
							
							
						 
						
							2011-08-09 23:11:07 +01:00  
				
					
						
							
							
								 
						
							
							
								795c8e6c22 
								
							
								 
							
						 
						
							
							
								
								Add osOwnerSaveAppearance() to help with setting up NPC appearances.  Not yet ready for user use.  
							
							... 
							
							
							
							Adds regression test. 
							
						 
						
							2011-08-09 22:05:47 +01:00  
				
					
						
							
							
								 
						
							
							
								e869eeb0bf 
								
							
								 
							
						 
						
							
							
								
								Implement first draft functions for saving and loading NPC appearance from storage.  
							
							... 
							
							
							
							This works by serializing and deserializing NPC AvatarAppearance to a notecard in the prim inventory and making the required baked textures permanent.
By using notecards, we avoid lots of awkward, technical and user-unfriendly issues concerning retaining asset references and creating a new asset type.
Notecards also allow different appearances to be swapped and manipulated easily.
This also allows stored NPC appearances to work transparently with OARs/IARs since the UUID scan will pick up and store the necessary references from the notecard text.
This works in my basic test but is not at all ready for user use or bug reporting yet. 
							
						 
						
							2011-08-09 03:51:34 +01:00  
				
					
						
							
							
								 
						
							
							
								3e16a0fbdd 
								
							
								 
							
						 
						
							
							
								
								factor out common notecard caching code from 3 methods.  
							
							
							
						 
						
							2011-08-09 00:12:41 +01:00  
				
					
						
							
							
								 
						
							
							
								78d8ce3816 
								
							
								 
							
						 
						
							
							
								
								refactor: split out generic parts of osMakeNotecard() into a separate.  Add method doc.  Other minor tidies.  
							
							
							
						 
						
							2011-08-08 23:22:47 +01:00  
				
					
						
							
							
								 
						
							
							
								6878049952 
								
							
								 
							
						 
						
							
							
								
								get rid of bogus log message  
							
							
							
						 
						
							2011-08-06 03:06:05 +01:00  
				
					
						
							
							
								 
						
							
							
								eec54adac5 
								
							
								 
							
						 
						
							
							
								
								remove some obsolete tests that are now done elsewhere  
							
							
							
						 
						
							2011-08-06 02:38:38 +01:00  
				
					
						
							
							
								 
						
							
							
								e37f8cf902 
								
							
								 
							
						 
						
							
							
								
								Add a test to check that ScenePresence and circuit go away when a root agent is closed down  
							
							
							
						 
						
							2011-08-06 02:27:25 +01:00  
				
					
						
							
							
								 
						
							
							
								85e07c78fb 
								
							
								 
							
						 
						
							
							
								
								refactor: Change SceneHelpers.AddClient() to AddScenePresence().  
							
							... 
							
							
							
							This seems to make more sense as we can get SP.ControllingClient 
							
						 
						
							2011-08-06 02:17:41 +01:00  
				
					
						
							
							
								 
						
							
							
								83ba35a26b 
								
							
								 
							
						 
						
							
							
								
								rip out sog generation methods in ScenePresenceAgentTests and use SceneHelpers instead  
							
							... 
							
							
							
							Not that it matters, since these tests are pretty bogus anyway.
Also, renames some test classes for consistency. 
							
						 
						
							2011-08-06 02:01:25 +01:00  
				
					
						
							
							
								 
						
							
							
								2b26d2f1a5 
								
							
								 
							
						 
						
							
							
								
								prevent "create region" console command from being able to create a region with the same id as one that already exists.  
							
							... 
							
							
							
							Addresses http://opensimulator.org/mantis/view.php?id=5617  
							
						 
						
							2011-08-06 01:35:01 +01:00  
				
					
						
							
							
								 
						
							
							
								76f46b2545 
								
							
								 
							
						 
						
							
							
								
								Do proper locking of m_localScenes list in SceneManager  
							
							
							
						 
						
							2011-08-06 01:15:49 +01:00  
				
					
						
							
							
								 
						
							
							
								dad1d6df18 
								
							
								 
							
						 
						
							
							
								
								rename TestHelper => TestHelpers for consistency  
							
							
							
						 
						
							2011-08-06 00:31:03 +01:00  
				
					
						
							
							
								 
						
							
							
								bda1a4be45 
								
							
								 
							
						 
						
							
							
								
								rename test SceneSetupHelpers -> SceneHelpers for consistency  
							
							
							
						 
						
							2011-08-06 00:26:37 +01:00  
				
					
						
							
							
								 
						
							
							
								cba40de109 
								
							
								 
							
						 
						
							
							
								
								extend phantom flag regression test to toggle back off  
							
							
							
						 
						
							2011-08-06 00:22:14 +01:00  
				
					
						
							
							
								 
						
							
							
								c6c91e6599 
								
							
								 
							
						 
						
							
							
								
								refactor: Fold most SOP.ScriptSet* methods back into script code.  Simplify.  
							
							
							
						 
						
							2011-08-06 00:13:08 +01:00  
				
					
						
							
							
								 
						
							
							
								ba89fc3aa1 
								
							
								 
							
						 
						
							
							
								
								Add regression test for setting phantom status on a scene object.  This is not yet complete.  
							
							
							
						 
						
							2011-08-05 23:42:05 +01:00  
				
					
						
							
							
								 
						
							
							
								f18780d0e3 
								
							
								 
							
						 
						
							
							
								
								Get "show region" command in GridService to show grid co-ordinates rather than meters co-ord.  
							
							... 
							
							
							
							This makes it consistent with "show regions"
Addresses http://opensimulator.org/mantis/view.php?id=5619  
							
						 
						
							2011-08-05 22:56:53 +01:00  
				
					
						
							
							
								 
						
							
							
								82f41fdcb5 
								
							
								 
							
						 
						
							
							
								
								BulletSim: fix problem with not convex hulling large objects by creating unit meshes and always scaling in Bullet  
							
							
							
						 
						
							2011-08-05 14:53:39 -07:00  
				
					
						
							
							
								 
						
							
							
								7d35bf8193 
								
							
								 
							
						 
						
							
							
								
								refactor: remove a sliver of unnecessary code  
							
							
							
						 
						
							2011-08-05 22:45:42 +01:00  
				
					
						
							
							
								 
						
							
							
								1a2518d19b 
								
							
								 
							
						 
						
							
							
								
								Instead of moving the file to its final place when FlotsamCache writes to disk, copy it instead.  
							
							... 
							
							
							
							This is to eliminate IOException where two threads compete to cache the same file. 
							
						 
						
							2011-08-05 19:57:47 +01:00  
				
					
						
							
							
								 
						
							
							
								c3f579046c 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into bulletsim  
							
							
							
						 
						
							2011-08-05 11:13:02 -07:00  
				
					
						
							
							
								 
						
							
							
								7640b5abf6 
								
							
								 
							
						 
						
							
							
								
								BulletSim: Parameters settable from ini file. Linksets. Physical property value tuning  
							
							
							
						 
						
							2011-08-05 11:01:27 -07:00  
				
					
						
							
							
								 
						
							
							
								94d496cf2b 
								
							
								 
							
						 
						
							
							
								
								remove the largely unused copy/pasted HandleAgentRequestSit() method  
							
							
							
						 
						
							2011-08-05 00:57:43 +01:00  
				
					
						
							
							
								 
						
							
							
								1918402cb1 
								
							
								 
							
						 
						
							
							
								
								if an NPC target is set to a ground location, then automatically land them when they get there.  
							
							... 
							
							
							
							This doesn't help where the target is a prim surface.  In these situations, it might be better to provide manual overrides so the script can control whethre an avatar flys there/lands, etc. 
							
						 
						
							2011-08-04 03:08:35 +01:00  
				
					
						
							
							
								 
						
							
							
								54ce029342 
								
							
								 
							
						 
						
							
							
								
								if an NPC move to target is above the terrain then make it fly to destination  
							
							
							
						 
						
							2011-08-04 02:31:40 +01:00  
				
					
						
							
							
								 
						
							
							
								f999acd095 
								
							
								 
							
						 
						
							
							
								
								minor: remove some mono compiler warnings  
							
							
							
						 
						
							2011-08-04 01:46:34 +01:00  
				
					
						
							
							
								 
						
							
							
								c678b75d65 
								
							
								 
							
						 
						
							
							
								
								if a move to target is set underground, constrain it to the terrain height  
							
							
							
						 
						
							2011-08-04 01:45:56 +01:00  
				
					
						
							
							
								 
						
							
							
								61a931490d 
								
							
								 
							
						 
						
							
							
								
								move bAllowUpdateMoveToPosition switch outside of HandleMoveToTargetUpdate()  
							
							
							
						 
						
							2011-08-04 01:30:37 +01:00  
				
					
						
							
							
								 
						
							
							
								831f933ce6 
								
							
								 
							
						 
						
							
							
								
								only call move target code in SP.HandleAgentUpdate() if we're actually in the process of moving to a position  
							
							
							
						 
						
							2011-08-04 01:22:01 +01:00  
				
					
						
							
							
								 
						
							
							
								7b2b47530e 
								
							
								 
							
						 
						
							
							
								
								move reset code out of HandleMoveToTargetUpdate() so that we only call it where needed instead of passing in a flag  
							
							
							
						 
						
							2011-08-04 01:16:24 +01:00