Commit Graph

12523 Commits (e9cc22fea48a6d80fccbd624fd9710dfa3830980)

Author SHA1 Message Date
Robert Adams 3d0fc70864 BulletSim: complete movement of BulletSimAPI functions to BSAPITemplate.
Update BulletSim DLLs and SOs with simplier step function interface.
2012-12-31 19:57:24 -08:00
Robert Adams c2a7af18b6 BulletSim: nearly complete in conversion from BulletSimAPI to BSAPITemplate. Only initialization and debug fuctions left. 2012-12-31 19:57:23 -08:00
Robert Adams 5379d6d112 BulletSim: remove all the debug printing of pointer formatting (.ToString(X)) and replace it with a method on BulletBody, BulletShape, ... 2012-12-31 19:57:22 -08:00
Robert Adams 9218748321 BulletSim: another round of conversion: dynamics world and collision object functions. 2012-12-31 19:57:22 -08:00
Robert Adams 9fd0e1b080 BulletSim: add the implementation files for the two versions of Bullet:
unmanaged (C++) and managed (C#).
2012-12-31 19:57:21 -08:00
Robert Adams 48f718f39f BulletSim: first round of conversion from direct BulletSimAPI interfacing by BulletSim core to using the BulletSimAPITemplate. Physical object creation and destruction first. 2012-12-31 19:57:21 -08:00
Robert Adams 203588e3c0 BulletSim: change physical data structures to classes. Add default
instantiations for PhysBody and PhysShape when BSPhysObject is created
to account for them being classes and not structures.
Update TODO list.
2012-12-31 19:57:21 -08:00
Robert Adams 4914d6c0ea Resolve Mantis 6480 (http://opensimulator.org/mantis/view.php?id=6480)
by reversing the sign on the recoil computation and adding a
[XEngine]RecoilScaleFactor parameter which defaults to zero.
Testing in SL seems to show that there is not a recoil action there.
Or, at least, it is very small. If someone knows how small, the default
for the scale factor should be changed.
2012-12-31 19:57:20 -08:00
Robert Adams 26f364cc5d Comment out test messages that go directly to the console. 2012-12-31 19:57:20 -08:00
Robert Adams 28a8949b9f BulletSim: remove check for small motor movement because, while it
did the right thing for stopping (speed reducing to zero), it prevented
movement from starting (speed increasing from zero). Will revisit
when the generalize PID motor is debugged.
2012-12-29 10:19:47 -08:00
Robert Adams 0538096fa3 BulletSim: an 'if' to suppress multiple setting of avatar orientation.
Looks like the viewer bombards the server with avatar orientation
information (we're talking several hundred a second) when the avatar
is being turned or when walking. This change just reduces the number
of 'set' calls into unmanaged code.
2012-12-29 08:32:57 -08:00
Robert Adams db6c0363f0 BulletSim: tweeking avatar capsule code in an attempt to have
asymmetrical avatar capsule work now that rotation is being passed
from the simulator. Turns out the Bullet capsule is just not very
functional: it doesn't scale properly, the implementation only half
does asymmetry and, in general, is hard to work with.
Avatar shape is about what it was before these changes.
Added initial data structures for avatar shape mesh.
2012-12-29 08:03:57 -08:00
Robert Adams fdf8732cd7 ScenePresence passes the avatar rotation down to the physics engine. This will be a no-op for ODE but enables asymmetrical avatars for BulletSim. 2012-12-28 16:29:16 -08:00
Robert Adams 7266eeca6e BulletSim: add 'AvatarAlwaysRunFactor' parameter and use in setTargetVelocity
to implement the 'always run' feature.
2012-12-28 12:01:57 -08:00
Robert Adams 70e0a86601 BulletSim: fix problem of avatars appearing to walk through walls
by moving the movement motor to a pre-step action and out of its
questionable previous home in UpdateProperties.
2012-12-28 11:56:07 -08:00
Robert Adams 1f6aaad0b5 BulletSim: correct collision mask definition for linkset children.
Remove unused code. Add comments and TODOs.
2012-12-27 22:12:28 -08:00
Robert Adams 422f0fd6ec BulletSim: fix physical object not interacting with static objects.
Another instance of the underlying Bullet doing, ah, helpful things
when items are added to the world.
2012-12-27 22:12:28 -08:00
Robert Adams c1e7539c77 BulletSim: Parameterize nominal frame rate (55) and add parameters to dynamially turn on/off detailed, unmanaged data dumping of prims and vehicles. 2012-12-27 22:12:28 -08:00
Robert Adams 7a5f598399 BulletSim: move logic for IsColliding, CollidingGround and CollidingObj from individual sub-classes and up to parent BSPhysObject class. 2012-12-27 22:12:27 -08:00
Robert Adams 5afab9bcfe Add check to always push terse updates for presences that have new velocities of zero. 2012-12-27 22:12:27 -08:00
Robert Adams e57c0e6731 BulletSim: fix buoyancy so it's properly set by a script when an
object is selected.
Update TODO list.
2012-12-27 22:12:26 -08:00
Robert Adams 7230990679 BulletSim: fix odd code that wasn't really recomputing the mass of a
rebuilt linkset. I was burnt by making get/set methods with side
effects. I should know better.
2012-12-27 22:12:26 -08:00
Robert Adams f3baed5827 BulletSim: add physical parameter min/max constants in BSParam. I just don't like raw numbers scattered around the code. 2012-12-27 22:12:25 -08:00
Robert Adams e98e223927 BulletSim: complete applyImpulse function in BSCharacter (like I said
I did last time).
2012-12-27 22:12:25 -08:00
teravus 29cdf0f3dd * Merges BulletSim Updates to BulletSimN(BulletSNPlugin) 2012-12-18 15:00:10 -05:00
Robert Adams 225b564573 BulletSim: scale the force for external AddForce by the simulation
step time so it will be applied completely the next step. The internal
AddForce routine does not scale the force.
2012-12-26 10:25:50 -08:00
Robert Adams d1ede1df3a BulletSim: make llBuoyancy work. For some reason, Bullet resets an
object's individual gravity to the world gravity when the object
is added to the physical world.
2012-12-25 23:55:25 -08:00
Robert Adams 5f71ee57c4 BulletSim: stop avatar from sliding VERY slowly after walking by
only zeroing the movement motor in the UpdateProperties routine.
2012-12-25 23:54:10 -08:00
Robert Adams bbc5a5089f BulletSim: Rename some of the interface structures (BulletWorld, ...)
to get ready for...
Start creation of BulletAPITemplate. This defines the abstract interface
functions. Following commits will move over to the new interface.
This will enable switching between the managed and unmanaged version of
Bullet.
2012-12-24 20:18:06 -08:00
Robert Adams 4759a8acee BulletSim: Default avatar density changed to 3.5 which is WAY closer
to the SL value.
Fixed frictin values for physical materials which were just wrong
which caused things that should have slipped to not.
2012-12-24 20:16:10 -08:00
Robert Adams 80cee1b85a BulletSim: Fix single physical prim reporting its mass as zero.
Properly return root mass as mass of just the root prim rather
than the mass of the linkset. SOG has the logic to add the masses
together to get the linkset mass.
Update TODO list.
2012-12-24 08:56:02 -08:00
teravus 9318870607 * Update BulletSimN terrain implementation to default to Heightfield, it's less CPU intensive. 2012-12-23 16:17:18 -05:00
teravus 92e4f9f412 * Initial commit of BulletSimN (BulletSNPlugin). Purely C# implementation of BulletSim. This is designed to be /as close as possible/ to the BulletSim plugin while still being entirely in the managed space to make keeping it up to date easy as possible (no thinking work). This implementation is /slower/ then the c++ version just because it's fully managed, so it's not appropriate for huge sims, but it will run small ones OK. At the moment, it supports all known features of BulletSim. Think of it like.. POS but everything works. To use this plugin, set the physics plugin to BulletSimN. 2012-12-23 15:21:25 -05:00
Robert Adams 30807b81cc BulletSim: modify avatar motor code to make falling movement better. Clean up some usages. Disable motor when done. 2012-12-22 17:09:40 -08:00
Robert Adams 144322a7c9 BulletSim: remove post step one-time taints (doesn't make any sense). Rename pre and post step event invocation routines to Trigger* to be consistant. Remove old, unused code. 2012-12-22 17:07:52 -08:00
Robert Adams 16e49035f7 BulletSim: add Enabled parameter and operation to motors. 2012-12-22 17:06:13 -08:00
Robert Adams 5b2cbc0ae6 BulletSim: remove all special vehicle code from BSScene. Replace per-frame updates for vehicles with per-frame action registration. One fewer special case. 2012-12-21 23:24:31 -08:00
Robert Adams a54392d7cc BulletSim: remove the movement decay while flying. Made flying slow down over time. 2012-12-21 23:05:05 -08:00
Robert Adams 37fb691ba5 BulletSim: Fix llApplyImpulse so it works after the first impulse. The problem was Bullet deactivating the object between the pushes (when, as far as the physics engine is concerned, it isn't moving). 2012-12-21 23:03:27 -08:00
Robert Adams 3d659fe97d BulletSim: add BSPhysObject code to manage registrations of preStep events. Use same to implement setForce and setTorque so the values are restored at the beginning of each step (since Bullet zeros forces applied last step). Simplify implementation of AddForce and AddTorque by relying on the addition of forces in Bullet. 2012-12-21 17:27:53 -08:00
Robert Adams 6dbf9c8ed4 BulletSim: repair vehicle problems introduced in previous 'improvements'. Fix line endings in BSParams. 2012-12-21 15:21:32 -08:00
Robert Adams ae4d932e7f BulletSim: Move all the parameter variables, tables and get and fetch logic to a separate, static class for easier addition and to remove all that bulk from the BSScene class. 2012-12-21 13:35:44 -08:00
Robert Adams 2e3e95e846 BulletSim: small fix to avatar movement motor use which keeps avatar from flying up forever. This doesn't fix the overall problem but keeps avatar flying from being totally unusable. 2012-12-21 10:04:12 -08:00
Robert Adams 8c99f63239 BulletSim: avatar movement smoothed with motor that modifies avatar velocity to target velocity. Fails in incorporating physical world effects (gravity) so avatar doesn't fly correctly. 2012-12-21 10:00:03 -08:00
Robert Adams b4f8a05e9a BulletSim: Better detail logging of VMotor actions. 2012-12-21 09:56:31 -08:00
Robert Adams 750492796d BulletSim: begin movement of parameters from pinned memory block to variables all in managed code. Add note to TODO list to remember to do the rest. Other updates to TODO list. 2012-12-21 09:55:20 -08:00
Robert Adams 9d2f569d60 BulletSim: fix incorrectly defined property changed flag. 2012-12-20 16:06:52 -08:00
Robert Adams e522bdb96a BulletSim: Check for unspecified TimeScale in BSVMotor and don't scale if not specified. Add test dump routine. Don'e zero current and target values when error goes to zero as the values could be used externally to store the actual target values, etc. 2012-12-20 16:05:33 -08:00
Robert Adams a5b2539cf9 BulletSim: replace use of funky nullable values for vehicle property update control (m_known* stuff). Bitmaps will be quicker to test and to clear. 2012-12-20 10:32:33 -08:00
Robert Adams e73dac4deb BulletSim: angularMotorUp working again (seems a little slow as it takes longer than timescale to correct, but getting better). Disabled angularDeflection (need to resolve interactions between angular corrections). Update TODO list. 2012-12-20 10:19:16 -08:00
Robert Adams b7ad44e3a6 BulletSim: reorganize motor step code to separate error computation allowing subclass for PID error correction. 2012-12-20 08:35:36 -08:00
Robert Adams a9b9c0f035 BulletSim: improve angularVerticalAttraction calculation to compute angular correction velocity rather than estimating correction (excuse to use trig functions). 2012-12-18 23:05:59 -08:00
Robert Adams 7b84bcfbb8 BulletSim: initial implementation of a PID motor. Not hooked up yet. 2012-12-18 22:59:59 -08:00
Robert Adams cf89e29ac3 BulletSim: comments and TODO list update 2012-12-18 19:25:51 -08:00
Robert Adams d15bfcf614 Replace axis rotation numeric constants (STATUS_ROTATE_XYZ) with symbols. Also made it so llSetStatus() can individually enable disable rotation axi using the bitmask of flags. 2012-12-18 19:25:40 -08:00
Justin Clark-Casey (justincc) ae67435146 Disable UDPPacketBuffer pooling for now to resolve an issue on Windows of interference between incoming packets.
On Windows, concurrent multi-threaded processing of inbound UDP somehow allows different data input processing to interfere with each other.
Possibly the endpoint reference is being switched, though I don't yet know the mechanism.  Not seen on Mono.
Also resolveable by setting RecyclePackets = false or RecycleBaseUDPPackets = false in [PacketPool]
Or async_packet_handling = false in [ClientStack.LindenUDP]
For now, will simply disable this particular pooling though will revisit this issue.
In response to http://opensimulator.org/mantis/view.php?id=6468
2012-12-19 01:51:30 +00:00
Justin Clark-Casey (justincc) 235afebf03 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-12-17 22:19:42 +00:00
Robert Adams 8653ea93b2 BulletSim: apply friction to linear and angular motion before returning advanced motor value. This seems to be the problem with BulletSim vehicles turning too quickly. Also removed the configuration parameter that controlled the timestep scaling kludge for angular velocity that was added to research the question of quick turning. 2012-12-17 13:51:39 -08:00
Justin Clark-Casey (justincc) e6fd8365af Extend default 1 second wait for event completion to other thread script reset (as called by llResetOtherScript()).
As with script stop (via llDie()) aborting other scripts event threads, llResetOtherScript() can also abort any current event thread on another script.
On mono 2.6, 2.10 and possibly later this may cause locking problems in certain code areas.
This commit reuses the recently introduced [XEngine] WaitForEventCompletionOnScriptStop to make this a 1 sec timeout, rather than 0 secs.
2012-12-17 21:37:02 +00:00
Robert Adams 11532a4390 BulletSim: fix vehicles going underground when unsat. Problem was that, when doing unsit, the order of operations on the prims and the vehicle is very chaotic and not in a good order so the root prim was being left physical and thus it fell for a bit. Also changed default of velocity scaling to be closer to the movement standard. 2012-12-17 13:22:04 -08:00
Robert Adams 021623a17d BulletSim: fix vehicles being shot in the air at border crossings because of mis-application of correction to postion for below groundness. 2012-12-16 22:31:22 -08:00
Robert Adams 2b8efa24dd BulletSim: add parameter to UpdateProperties call into the linkset so changes from the physics engine can be differentiated from changes made by the user. This eliminates a linkset rebuild loop. Also add logic to not rebuild or freak out when the object/linkset crosses a terrain boundry. 2012-12-16 21:19:13 -08:00
Robert Adams 3f2aaffd4d BulletSim: add even more to the TODO list. 2012-12-16 21:19:13 -08:00
Robert Adams 7ed860d3ac BulletSim: add check for border crossing in character position sanity check. 2012-12-16 21:19:12 -08:00
Robert Adams 4cbc5082ff BulletSim: refactor to combine common terrain height testing code. Add function to test if a position is over known terrain. 2012-12-16 21:19:12 -08:00
Robert Adams 8a95953bb7 BulletSim: experimentally remove unit displacement from prim border crossing test. This seems to cause border crossing to be sensed either a little early or a little late depending on which directin the object is moving. If border crossings become totally borked or someone remembers why this was displacement was done, revert this change. 2012-12-16 21:19:12 -08:00
Robert Adams f3b1efd889 BulletSim: remove some errors on shutdown by moving terrain destruction until after physical object destruction. TerrainManager also made disposable and that feature used. 2012-12-16 21:19:11 -08:00
Robert Adams ace1f1e931 BulletSim: rip out old code for linkset child position fetching. BulletSim doesn't need to do that bookkeeping because SOG/SOP already does it. 2012-12-16 21:19:10 -08:00
Justin Clark-Casey (justincc) 1a262bdde7 Make WebStatsModule properly handle scenes added or removed after initial startup.
This may have been the cause of the DivByZero in http://opensimulator.org/mantis/view.php?id=6460
2012-12-15 00:45:27 +00:00
Justin Clark-Casey (justincc) 494e6a5f11 minor: If the physics module tells us that an object has gone out of bounds, more helpfully log the name, id, position and region of that object. 2012-12-15 00:30:17 +00:00
Justin Clark-Casey (justincc) 56ec177b3b minor: Add commented out log lines to ScenePresenceAnimator for future debug use (such as logging anim pack contents sent to clients) 2012-12-14 23:42:23 +00:00
Justin Clark-Casey (justincc) 2816551215 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-12-14 23:29:33 +00:00
Justin Clark-Casey (justincc) 750ad2d3af Fix issue where calling llVolumeDetect(FALSE) would not remove phantom flag, causing subsequent issues if physics was re-enabled.
Added regression tests
Addresses http://opensimulator.org/mantis/view.php?id=6365
2012-12-14 22:15:40 +00:00
Robert Adams 664dad53dd BulletSim: Add more to the TODO list. Clean up and improve some comments. 2012-12-13 23:08:01 -08:00
Robert Adams 469c6c000a Return the last set targetVelocity rather than the current velocity as the default action made available in PhysicsActor.TargetVelocity. Doesn't change any physics operation but makes DSG work better as the targetVelocity value does not keep moving around. 2012-12-13 16:32:25 -08:00
Robert Adams 31d3952477 BulletSim: fix problem with continuious rebuilding of physical linksets. This caused movement problems and large prim vehicles to take up a LOT of simulation time. 2012-12-13 16:32:19 -08:00
Robert Adams 60950bfab5 BulletSim: correct line endings in new BulletSimData.cs file. 2012-12-13 16:32:12 -08:00
Robert Adams 3b2b785a46 BulletSim: Add 'BulletSimData' which separates structures created
for the operation of BulletSim and those defintiions/structures defined
so they can be used in the unmanaged world.
Consolidate setting of collision flags so implementation is not scattered.
2012-12-13 16:32:06 -08:00
Robert Adams 9e0dd9952b BulletSim: remove extra linkset rebuilds. 2012-12-13 16:32:00 -08:00
Justin Clark-Casey (justincc) 0b93a68030 minor: add some more detail to the logging if an LLClientView fails to process a packet 2012-12-13 23:32:28 +00:00
Justin Clark-Casey (justincc) 3c91d0e00d Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-12-13 23:21:52 +00:00
Justin Clark-Casey (justincc) 523213060b Add WaitForEventCompletionOnScriptStop [XEngine] config param to OpenSimDefaults.ini to allow change of the wait time for an event to complete on script removal before aborting its thread
Default is 1000, as has previously been the case.
This parameter exists for further debug work concerning mono 2.10 crashes that may be related to locks not being removed on Thread.Abort
2012-12-13 23:21:25 +00:00
Dan Lake 88b094cbf7 Simplify sit code a bit by determining correct animation in HandleSit instead of HandleSitRequest. This eliminates m_nextSitAnimation, an unneeded state-saving variable in ScenePresence 2012-12-13 13:05:28 -08:00
Justin Clark-Casey (justincc) 8e8da20af2 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-12-13 01:12:12 +00:00
Justin Clark-Casey (justincc) 6fca93f0b1 Fix sounds so that they play from inventory after teleport rather than only on initial login region.
Regression from commit ed162a10 (Fri Oct 5 13:50:12 2012)
We had started listening for the client login event for attaching the sound trigger event rather than OnNewClient
Addresses http://opensimulator.org/mantis/view.php?id=6453
Many thanks to danbanner for identifying the exact commit where this went wrong, which made identifying the fix easy.
2012-12-13 01:03:35 +00:00
Robert Adams e1814aa827 BulletSim: fix problem of avatar's floating off the ground after unsitting. Reworked size/scale logic so physical scale is kept in Bullet and physObject scale is the preferred size -- usually same as size but avatars are computed differently. 2012-12-12 16:51:43 -08:00
Robert Adams 6f1f7f0206 BulletSim: non-functional commenting and reorganization of material attribute specifications. 2012-12-12 16:51:36 -08:00
Robert Adams 7bb5613dc6 BulletSim: updates and rearrangement of the TODO list. 2012-12-12 16:51:29 -08:00
Justin Clark-Casey (justincc) 512e4c9313 Log situations where workitem event threads are aborted on stop request because they failed to complete event processing within the given timeout.
This is for bug hunting purposes where thread aborts may be causing dangling lock issues and subsequent vm crashes on mono (with ReaderWriterLockSlim, etc.)
2012-12-12 23:30:26 +00:00
Justin Clark-Casey (justincc) 047270bdc8 Add "debug script log" command to allow setting a numeric debug level on individual IScriptInstances for debugging purposes.
Current, state changes and event fires can be logged for individual scripts.
See command help for more details.
2012-12-12 23:13:34 +00:00
Justin Clark-Casey (justincc) 418c0cb01d Add asset id to "show script" and "show scripts" command output to make it easier to extract and inspect the script's asset via "dump asset" 2012-12-12 22:06:09 +00:00
Robert Adams bb6eeb5429 BulletSim: do not return the current velocity for targetVelocity. 2012-12-12 11:01:36 -08:00
Robert Adams a082ce9da7 BulletSim: fix crash caused by the creation of a linkset child that is under the terrain. Users can sure find some interesting corner conditions. 2012-12-11 14:27:09 -08:00
Robert Adams d4e0e98c00 BulletSim: protect character property setting to remove crash from taints setting properties after the destroy character taint. 2012-12-11 13:54:26 -08:00
Robert Adams 63099184db BulletSim: protect prim property setting to remove crash from taints setting properties after the destroy object taint has happened. 2012-12-11 13:42:23 -08:00
Robert Adams 905d7c43ad BulletSim: modify LIMIT_MOTOR_UP to limit BOAT types to be at water rather than ground level. This makes boats float at water level better but not perfectly. There probably needs to be some interaction between HOVER and LIMIT_MOTOR_UP. 2012-12-11 00:35:16 -08:00
Robert Adams 8b861e880a BulletSim: add ini file and command line parameters to control
dumping of physical vehicle parameters (out of Bullet) on each
simulation step and to optionally scale vehicle angular velocity
by the time step. The latter looks to be part of a difference
between angular parameters for ODE and BulletSim. SL docs say
angular velocity is measured in radians/timeScale. Not sure if this
is different than what ODE does.
2012-12-11 00:13:13 -08:00
Robert Adams ebf30e7ba6 BulletSim: set mass for single prim linksets when going physical. This fixes single prim vehicles not working (the surf board now zooms). 2012-12-11 00:02:20 -08:00
Robert Adams 93393fb975 BulletSim: comment out some chatty debug logging. Rearrange some code in BSDynamics to make velocity vs force calculation clearer. 2012-12-10 16:46:12 -08:00
Robert Adams 9df85eadf4 BulletSim: Fix crash on the destruction of physical linksets.
While fixing the above, add methods to physical body and shape pointer
wrapper so routines won't have to know that IntPtr.Zero means no
physical instance.
Fix problem with physical linksets failing after a few sits and
unsits by properly restoring child prom positions for compound
linksets after multiple selection and deselections.
2012-12-10 15:35:53 -08:00
Robert Adams a19896cc56 BulletSim: some comments about rebuilding linksets (having to recompute and restore a child's position in the world based on its position in the moved linkset). 2012-12-09 22:32:46 -08:00
Robert Adams ce5083a504 BulletSim: adjust friction and restitution based on material type. 2012-12-09 22:32:46 -08:00
Diva Canto af8d53657d HGAssetMapper: Get wasn't really working. It's true that some assets are copied in the process of being gathered their UUID, but not all. Specifically, terminal assets like textures aren't copied. We have to go one more time through the ids. 2012-12-09 22:05:12 -08:00
Diva Canto b8178f5a50 Switched the order by which foreign inventory and foreign assets are brought in, to avoid race conditions on the client. 2012-12-09 22:03:21 -08:00
Diva Canto cb80d8a29c UserManagementModule: search the local cache for names too.
Inventory transfers: don't do async on asset transfers or now.
2012-12-09 15:31:11 -08:00
Robert Adams 04e64d73df BulletSim: set material properties for static objects. Move Linkset.MakeStatic() after call to ForceActivationState2() since linkset might change activation state. Make BSPrim.CreateGeomAndObject public as linkset rebuilding might need access to it. Only rebuild prim if selection state is actually changes -- OpenSimulator calls PhysObject.Selected() multiple times whenever a prim is selected or deselected. 2012-12-08 09:14:40 -08:00
Robert Adams 216c121935 BulletSim: fix small problem with setting size/scale of native shapes which caused the native shapes to be rebuilt when not necessary. 2012-12-08 09:14:34 -08:00
Robert Adams addb791f3d BulletSim: update comments and add more to TODO list. 2012-12-08 09:14:28 -08:00
Justin Clark-Casey (justincc) 63cff49bce Re-enable code disabled in f605a62 to allow a TaskInventoryAccepted message to nominate a non-root destination folder.
This is in relation to http://opensimulator.org/mantis/view.php?id=6311
This is after further analysis which shows the viewer expects the server to move the folder for #RLV give but then should be renaming the folder itself.
For some reason this is not happening, possibly because we are not sending BulkUpdates or because we are not using transaction IDs properly.
This needs to be fixed in the future.
However, moving the folder even if the rename isn't correctly triggered in the viewer seems preferable to disabling this code altogether.
2012-12-08 01:29:58 +00:00
Justin Clark-Casey (justincc) 4e622f6816 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-12-07 00:53:47 +00:00
Justin Clark-Casey (justincc) 0568c76a88 Use a thread abort safe version of OpenMetaverse.DoubleDictionary with the aim of avoiding OpenSimulator problems due to script thread aborts.
When an object is removed, its scripts are stopped and then the thread running them is aborted if stop takes too long.
However, it appears that aborting a thread at just the wrong moment when it is obtaining a ReaderWriterLockSlim lock can leave this lock in an inconsistent state.
One symptom of this is that mono leaps to 100% cpu and a vm thread dump reveals lots of threads waiting for a ReaderWriterLockSlim lock without any thread actually holding it.
This is probably the same problem as encountered originally in commit 12cebb12
This commit looks to plaster this problem by putting lock obtaining methods inside finally blocks which should be uninterruptible by thread aborts.
2012-12-07 00:47:04 +00:00
Robert Adams 7fd8202ae3 BulletSim: rewrite and improve vehicle angularDeflection, verticalAttraction,
linearMotorUp and related vehicle forces.
Fixed problems with downward vehicle position correction forces being too large.
Add vehicle collision flag so can sense whether vehicle is on the ground.
2012-12-06 09:31:12 -08:00
Robert Adams edd1b353a5 BulletSim: update and add to the TODO list. 2012-12-06 09:31:05 -08:00
Robert Adams 18fe35906d BulletSim: add detail logging detail flag so I don't have to comment and uncomment the detail logging when changing the depth of logged info. 2012-12-06 09:30:57 -08:00
Robert Adams cc59e3cbdf BulletSim: only check position sanity if the prim is physical -- the user can do anything dumb they wish. 2012-12-06 09:30:50 -08:00
Robert Adams 2ecd8e6720 BulletSim: add values for material friction and restitution. Fix line endings in material definition file. 2012-12-06 09:30:42 -08:00
Robert Adams 6d7f66f781 BulletSim: Don't add gravity to down force -- let Bullet do that. Add VehicleAddForce to set of managed vehicle prim properties. 2012-12-06 09:30:35 -08:00
Robert Adams e599a8b242 BulletSim: Vehicle angular vertical attraction works. Other vehicle angular forces commented out for the moment for debugging. 2012-12-06 09:30:28 -08:00
Justin Clark-Casey (justincc) 1c9ecc55d3 Instead of printing script errors out to console, put to debug log so that we also get timestamps.
This commit also adds script name, part name, uuid, etc. for later identification.
This information has been sent to console since 2009 but may be turned down if it proves too noisy.
However, I still currently need it to investigate some region problems probably triggered by scripting.
2012-12-06 00:22:52 +00:00
Justin Clark-Casey (justincc) e60fe958df minor: Fix more compiler warnings in CoreModules tests by properly overriding OpenSimTestCase.SetUp() 2012-12-05 23:44:12 +00:00
Justin Clark-Casey (justincc) ec765de7e5 Add engine-wide events queued and events processed numbers to output of "xengine status" console command. For debugging purposes. 2012-12-05 23:41:50 +00:00
Justin Clark-Casey (justincc) 66982c8a59 Remove some mono warnings in script tests, chiefly where SetUp() wasn't properly calling to OpenSimTestCase.SetUp() 2012-12-05 23:36:15 +00:00
Justin Clark-Casey (justincc) 5ba99cbf55 Add IScriptInstance.EventsQueued to match EventsProcessed instead of asking callers to lock and directly inspect the EventQueue 2012-12-05 23:33:48 +00:00
Justin Clark-Casey (justincc) 652f4bcb42 For now, sort "show scripts" output in descending order sorted by events processed.
For debug purposes - should later add options to allow different sorting or show only highest 10, etc.
2012-12-05 23:27:50 +00:00
Justin Clark-Casey (justincc) e8df0f1b4c Add IScriptInstance.EventsProcessed stat so that we can record this information and display in "show scripts" for debug purposes 2012-12-05 22:33:46 +00:00
Justin Clark-Casey (justincc) ea786414c2 In XEngine.DoOnRezScript() use Culture.SetCurrentCulture() instead of constructing a new CultureInfo separately 2012-12-05 21:51:08 +00:00
Justin Clark-Casey (justincc) d97440c7cf On XEngine.ProcessEventHandler(), instead of creating a new CultureInfo on every call use the single one set by Culture.SetCurrentCulture()
This is slightly different in that SetCurrentCulture() does not use overridden settings if the system culture matches en-US but some settings there have been changed.
This is what we want - we do not want to use any system overriden settings.
2012-12-05 21:40:28 +00:00
Justin Clark-Casey (justincc) 1b5f21f761 minor: also comment out the debug log message which reports searching for child agents in simulator scenes for now. 2012-12-04 23:07:26 +00:00
Justin Clark-Casey (justincc) 0d4047e641 minor: Comment out "Delivering IM to..." messages for now. 2012-12-04 23:06:02 +00:00
Justin Clark-Casey (justincc) fb26d32a5c minor: Put Scene.PhysicsRequestAsset() into standard C# xml format. 2012-12-04 22:33:25 +00:00
Diva Canto 583e44103c Bug fix in OfflineMessageModule. Mantis #6446 2012-12-04 08:36:54 -08:00
BlueWall 0c7d6adef1 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-12-03 20:17:00 -05:00
BlueWall ac65085cc3 XmlRpcGridRouter
Flesh out XmlRpcGridRouter to reap unused channels from gateway when scripts or objects are removed, or when the llCloseRemoteDataChannel is called.

  See: http://http://forge.opensimulator.org/gf/project/xmlrpcrouter/ or
       https://github.com/BlueWall/XmlRpcRouter

  for php gateway and test code.
2012-12-03 20:16:44 -05:00
Robert Adams 787636b97a BulletSim: Reduce idle region physics overhead where there are MANY
static objects by more restrictive selection of objects that collide
    with static objects.
Rename collision mask fuctions from 'filter' to 'group' so it is clear
    what is being set.
Rename BulletSimAPI.SetCollisionFilterMask() to SetCollisionGroupMask to match above.
Restore passing of time step to linear and angular motion component routines.
Use buffering vehicle physical parameter get/set routines consistantly.
Make range enforcement clearer by using ClampInRange() function for parameter setting.
Remove commented out experimental vehicle calculations.
2012-12-03 16:25:51 -08:00
Robert Adams 41f1c5b7f7 BulletSim: rework angular corrections to remove any hybrid code and compute absolute collections. 2012-12-03 07:59:56 -08:00
Robert Adams 2586bab2dd BulletSim: add stubs for generalization of preStep actions. Will eventually replace the specialized vehicle processing with preStep event processing. Add TODO comments about this feature. Redo line endings in TODO file to be all Linux. 2012-12-03 07:59:52 -08:00
Robert Adams dc0497c1b8 BulletSim: begin tracking a TODO list. There just are so many things to remember to do. 2012-12-03 07:59:49 -08:00
Robert Adams 10fcc70b36 BulletSim: revert angular vertical attraction from motor to code. The motor code did not return the restoring difference but the current value. Remove unused commented out code. 2012-12-03 07:59:46 -08:00
Robert Adams f9fed421fe BulletSim: format vehicle detail logging messages so vehicle changs are grouped better in the log output. 2012-12-03 07:59:42 -08:00
Robert Adams 20c3ec7d92 BulletSim: localize vehicle property setting so the vehicle prim is only updated at the end of the vehicle simulation step and the push of the physics property update event only happens if the properties are actually changed. 2012-12-03 07:59:39 -08:00
Robert Adams b124aae05e BulletSim: Add DumpActivationInfo2 function. Change static objects from DISABLE_SIMULATION to ISLAND_SLEEPING. Update DLLs and SOs to add DumpActivationInfo2 function. 2012-12-01 15:39:13 -08:00
Robert Adams ec63e4ff29 BulletSim: remove time scaling of computed vehicle absolute velocity since Bullet will scale the movement by the time slice. Restore LIMIT_MOTOR_UP to definitition of BOAT simce some vehicle engines use it even for land vehicles. Push vehicle parameter updates through the regular property update to solve vehicles floating off when they should be stopped. 2012-11-29 22:21:45 -08:00
Robert Adams 0bda35e18f BulletSim: add copyright header where it is missing. Remove some unnecessary 'using' requirements so testing framework is less complicated. 2012-11-29 09:53:59 -08:00
Robert Adams 0cd99c74a7 BulletSim: add expanded call to IMesher/Meshmerizer which enables/disables mesh caching. Since BulletSim caches and tracks the unmanaged memory version of meshes, the Meshmerizer itself does not need to cache built meshes once BulletSim has made the physical proxy mesh. 2012-11-29 09:24:53 -08:00
Robert Adams b8a7cbb9e9 BulletSim: reverse direction of hover correction. Removes problem with vehicles being orbited. 2012-11-29 08:03:30 -08:00
Robert Adams 2ccd4c1302 BulletSim: fix boats floating low by removing LIMIT_MOTOR_UP flag from TYPE_BOAT definition. 2012-11-28 09:48:48 -08:00
Robert Adams 0a66317fa6 BulletSim: move GetWaterLevelAtXYZ from BSScene to BSPhysTerrain. 2012-11-28 09:48:33 -08:00
Diva Canto d656ec8f33 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-11-27 21:11:19 -08:00
Diva Canto 92a766e8cb Bug fix in Offline IM for inventory transfers. The items were being placed twice in the receiver's inventory. 2012-11-27 21:10:58 -08:00
Justin Clark-Casey (justincc) aae76f7be4 Stop logging spurious asset data for {0} is zero length error for sculpts/mesh
ODEPrim, for instance, always hits this code path twice at the moment
Firstly before any sculpt data has been loaded (hence the spurious message)
Secondly when any sculpt data has been loaded or failed to load (when the message would be valid).
Hence comment this out and rely on the message in ODEPrim.MeshAssetReceived() instead
(though this is not ideal since it requires all physics plugins to copy/paste similar code).
2012-11-28 02:01:04 +00:00
Justin Clark-Casey (justincc) 8a1d3b322f Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-11-28 02:00:34 +00:00
Justin Clark-Casey (justincc) c17ea2049b Show many more primitive properties on console command "show part name/id/pos" 2012-11-28 01:42:58 +00:00
Diva Canto a82f699f43 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-11-27 14:43:01 -08:00
Diva Canto 2cd88787af Prevent the core Groups module from being enabled when its name doesn't match the "default" ini choice 2012-11-27 14:42:28 -08:00
Robert Adams 8e459a0346 BulletSim: reorganize linear movement routine into separate subroutines enabling external calibration routines and unit tests. 2012-11-27 10:04:00 -08:00
Robert Adams a5100cafee BulletSim: fix terrain mesh generation for problem with regions that have unequal edge heights. Thanks UBit. 2012-11-27 10:03:55 -08:00
Robert Adams 68fe7dff20 BulletSim: reorganize angular movement routine into separate subroutines enabling external calibration routines and unit testing. 2012-11-27 10:03:49 -08:00
Robert Adams 59554758b1 BulletSim: implementation of vertical attraction motor. 2012-11-27 10:03:44 -08:00
Robert Adams 9e0db36c82 BulletSim: add 'infinite' timescale that does not reduce motor target or friction. 2012-11-27 10:03:38 -08:00
Robert Adams 5685b33071 BulletSim: increase vehicle stability by suppressing Bullet's update to angular velocity. 2012-11-26 10:47:34 -08:00
Robert Adams 084e3926ca BulletSim: use m_angularMotor to do the basic movement. Add the setting of same. Rename the angular forces and add comments to match MoveAngular to the form of MoveLinear. 2012-11-25 20:04:33 -08:00
Robert Adams d7126a14e1 BulletSim: up the vehicle angular damping to 0.95. Still trying to overcome the movement added by Bullet. 2012-11-25 20:04:33 -08:00
Robert Adams 4c077a0694 BulletSim: organize MoveLinear code for understandability. Make LIMIT_MOTOR_UP contribution a velocity and not a force. 2012-11-25 20:04:32 -08:00
Robert Adams f977131fe0 BulletSim: add ToString override to BSVMotor. 2012-11-25 20:04:32 -08:00
Robert Adams 319ec3235c BulletSim: add BSVMotor as BSDynamics linear motor.
Properly limit *_MOTOR_DECAY_TIMESCALE to 120 as per specs.
Invode BSDynamics.Refresh() when vehicle type is changed. Previously
   the vehicle properties weren't getting set because the physical
   properties were set before the vehicle type was set.
Add a "use name" to BSMotors for identification while debugging.
Correct current and target confusion in BSVMotor design.
Rename CurrentValueReductionTimescale to FrictionTimescale.
Event more detailed logging.
2012-11-25 20:04:31 -08:00
Robert Adams 980edabc2e BulletSim: clean up TODO list. It is kept somewhere wlse that should be more public. Add error logging for the detail log writer so a message is output when it cannot write to the specified logging directory. Modify friction defaults to be closer to ODE's values. Add new collision margin and vehicle angular damping parameters. 2012-11-25 20:04:29 -08:00
Robert Adams 9a42405944 BulletSim: small change to add position correction force with AddForce rather than just storing it in the variable 2012-11-25 20:04:28 -08:00
Robert Adams 22d5bf8ff9 BulletSim: complete vector motor. Correct line endings. 2012-11-25 20:04:28 -08:00
Robert Adams d1480ac7ee BulletSim: add terrain collision margin and vehicle angular damping
parameters to the parameter block.
New API call for setting collision margin.
2012-11-25 20:04:27 -08:00
Robert Adams c3f30fef96 BulletSim: add parameter for terrain collision margin.
Add locking around unlikely but possible race conditions on terrain list.
2012-11-25 20:04:27 -08:00
Robert Adams 4ae30873ad BulletSim: Add tables and initialization for different attributes for different materials. For the moment, the per material tables are not used. 2012-11-25 20:04:26 -08:00
Justin Clark-Casey (justincc) 02db8b9adb Combine TestDeleteSceneObjectAsync() with TestDeRezSceneObject() as they are functionally identical.
Move TestDeleteSceneObjectAsync() and TestDeleteSceneObjectAsyncToUserInventory() from SceneObjectBasicTests -> SceneObjectDeRezTests
2012-11-24 03:49:23 +00:00
Justin Clark-Casey (justincc) a4ce63d0cd Fix regression TestDeleteSceneObjectAsyncToUserInventory by adding a BasicInventoryAccessModule() and re-enable in test suite. 2012-11-24 03:38:15 +00:00
Justin Clark-Casey (justincc) 22d4c52ffc Consistenly make NUnit test cases inherit from OpenSimTestCase which automatically turns off any logging enabled between tests 2012-11-24 03:15:24 +00:00
Justin Clark-Casey (justincc) e9be85442f In ArchiverTests, use the local instantiated SceneManager rather than potentially cross-contaminating tests by relying on the static SceneManager.Instance 2012-11-24 02:57:43 +00:00
Justin Clark-Casey (justincc) 82690e1384 Fix bug where loading an OAR with a deeded parcel would always set the parcel owner ID to the estate owner even if the group UUID was present.
Aims to address http://opensimulator.org/mantis/view.php?id=6355
As part of this work, an incomplete IXGroupsData was added which currently only allows store/fetch/delete of group records
(i.e. no membership data etc)
This is subject to change and currently only an in-memory storage implementation exists for regression test purposes.
2012-11-24 02:43:31 +00:00
Justin Clark-Casey (justincc) cda531bc3c minor: Add some currently commented out debug log lines for investigating issues resolving group IDs for land parcels on OAR loading where groups do not exist 2012-11-23 05:44:31 +00:00
Justin Clark-Casey (justincc) acc1810af2 minor: remove some mono compiler warnings 2012-11-23 04:08:17 +00:00
Justin Clark-Casey (justincc) 1f336579c8 minor: Make note in log if scene was restarted due to an unrecoverable physics error 2012-11-23 04:06:48 +00:00
Justin Clark-Casey (justincc) f473252fa8 Add AllowRegionRestartFromClient setting to [EstateManagement] section of OpenSim.ini.
Setting this to false will block all restart requests from the viewer even if they are otherwise legitimate.
One use is to block region restarts if necessary whilst restart functionality remains buggy or triggers bugs in modules,
though these should be fixed as soon as practicable.
Default is true, as has been the case historically.
2012-11-23 03:56:53 +00:00
Justin Clark-Casey (justincc) 36c6edac69 Remove the redundant BypassPermissions() checks in EstateManagmentModule.
This is repeated in the PermissionsModule and checking it earlier does not allow a force override of the bypass value
2012-11-23 03:29:50 +00:00
Justin Clark-Casey (justincc) 9b60c14bb1 minor: Add some console feedback on region restart and log who requested a region restart if done from the viewer. 2012-11-23 03:05:30 +00:00
Justin Clark-Casey (justincc) 8c8c8a00a4 Fix problem where restarting the currently selected region would stop various console commands (e.g. "show users") from working.
This was because the "currently selected" scene reference was being left as the dead scene instead of the restarted Scene object.
2012-11-23 02:22:30 +00:00
Justin Clark-Casey (justincc) 049987925d Add regression test for checking scene close when SceneManager is asked to close 2012-11-23 02:05:30 +00:00
Justin Clark-Casey (justincc) 61808d148e Fix regression where we stopped closing scenes on simulator exit.
If we don't do this, then these scenes don't get deregistered from the grid, amongst other things.
Regression was introduced in commit 8c130bc (Mon Nov 12 22:50:28 2012 +0000)
2012-11-23 01:01:39 +00:00
Melanie 3b2caa63b0 Rename BulletSim's PhysicsShapeType to BSPhysicsShapeType because it
conflicts with PhysicsShape type defined in later libOMV
2012-11-22 14:45:41 +00:00
Justin Clark-Casey (justincc) 3ce00e97cc Factor out command script code.
This also allows comments in command scripts (lines starting with ;, # or //) to be used across all servers
2012-11-22 05:57:20 +00:00
Justin Clark-Casey (justincc) 9fcf3f1a3f Make "config show/set/get/save" console commands available on all servers 2012-11-22 05:48:41 +00:00
Justin Clark-Casey (justincc) 45d1e6ab09 Make "show info" command available across all servers
This helpfully lists version information, startup location and console log level
2012-11-22 04:45:53 +00:00
Justin Clark-Casey (justincc) 5c48d7a378 factor out common HandleShow code for "show uptime" 2012-11-22 04:05:09 +00:00
Robert Adams cbc7e7bf85 BulletSim: Make avatar capsule so it is not circular.
Simple attempt to make avatars better shaped.
Replace parameter 'avatarCapsuleRadius' with 'avatarCapsuleWidth'
and 'avatarCapsuleDepth'.
More tweeking to avatar height calculation. A little better but
short avatar's feet are above the terrain and tall avatar's feet
are a little below the ground.
2012-11-21 16:43:53 -08:00
Robert Adams 4a0de01704 BulletSim: Properly position mesh terrain on creation (fixes terrain not appearing to be working). Centralize terrain shape creation logic. Remove very chatty detail log messages. 2012-11-21 16:43:45 -08:00
Robert Adams a59368c4a1 BulletSim: add terrainImplementation parameter with default to Mesh. 2012-11-21 16:43:37 -08:00
Robert Adams 2dc7e9d3fa BulletSim: fix line endings to be all Linux style (windows style keeps creeping in) 2012-11-21 16:43:29 -08:00
Robert Adams 34cbc738a8 BulletSim: enablement and debugging of mesh terrain. 2012-11-21 16:43:21 -08:00
Robert Adams 71b9640dfa BulletSim: pull heightmap implementation out of the terrain manager so a mesh terrain can be implemented. 2012-11-21 16:43:14 -08:00
Robert Adams 8dd5813889 BulletSim: rename SHAPE_AVATAR to SHAPE_CAPSULE with the eye to eventually having mesh avatars. 2012-11-21 16:43:06 -08:00
Robert Adams 65e55ada87 BulletSim: uplevel FixedShapeKey out of ShapeData structure (since it is getting simplified out of existance someday) and update all the references to same. 2012-11-21 16:42:58 -08:00
Robert Adams d6db0d5740 BulletSim: uplevel PhysicsShapeType out of ShapeData structure (since it is getting simplified out of existance someday) and update all the references to that enum. 2012-11-21 16:42:50 -08:00
Robert Adams 4d29488216 BulletSim: change PositionSanityCheck to apply a force to correct position corrections (below ground and floating). 2012-11-21 16:42:42 -08:00
Robert Adams 2f5fe4b88e BulletSim: tweek avatar capsule parameters so avatar feet don't go below ground. This solves the bouncing, short avatar problem (Mantis 6403). 2012-11-21 16:42:34 -08:00
Justin Clark-Casey (justincc) f656adee31 If GetAgents() is called with an empty userIDs array then don't bother with a useless potentially network call on the scene presence service connector.
This also eliminates the "[PRESENCE HANDLER]: GetAgents called without required uuids argument"
which has started to pop up in the logs when a call is made with an empty uuid array as occasionally happens.
2012-11-20 10:22:49 +00:00
Justin Clark-Casey (justincc) ea65a64f7b refactor: Move common presence connector code into BasePresenceServiceConnector 2012-11-20 10:11:57 +00:00
Justin Clark-Casey (justincc) 597a101b9f Minor formatting for 0962a35d and a few one-line comments as to why that code is there 2012-11-20 05:09:44 +00:00
Iain Oliver 0962a35d2f Fix movetotarget on mega regions. 2012-11-20 04:54:13 +00:00
Robert Adams 6c961d8add BulletSim: Use base class constructors for initialization of BSShape and other classes. 2012-11-18 22:58:36 -08:00
Robert Adams 22be36be69 BulletSim: fix the problem with flying being disabled when crossing region boundries. 2012-11-18 22:57:26 -08:00
Robert Adams 079a1e704f BulletSim: remove the obsolete interface to the Bullet code. Update BulletSim libraries with code stripped of the obsolete code. 2012-11-18 18:17:30 -08:00
Justin Clark-Casey (justincc) 392e84e554 Remove unnecessary ability to directly set InventoryItemBase.CreatorIdAsUuid
This was necessary historically but hasn't been for many years.
Can still get CreatorIdAsUuid, which is really just a UUID cached version of the string CreatorId
2012-11-17 01:23:29 +00:00
Justin Clark-Casey (justincc) cd088757e9 Add a first draft mechanism for the IncomingPacketsProcessedStat to show the delta over time.
The chief motivation for this is to be able to tell whether there's any impact on incoming packet processing from enabling extra packet pooling.
2012-11-16 04:36:22 +00:00
Justin Clark-Casey (justincc) daf03bfb56 Handle Map block requests on a separate thread rather than the main packet handling thread.
This prevents a slow grid information network call from holding up the main packet handling thread.
There's no obvious race condition reason for not doing this asynchronously.
2012-11-15 03:09:20 +00:00
Justin Clark-Casey (justincc) 57273ef7b2 Do HandleMapLayerRequest on its own thread rather than on the main inbound udp packet handling thread.
There's no obvious race condition reason for doing this on the main packet handling thread.
2012-11-15 03:07:45 +00:00
Justin Clark-Casey (justincc) df4da51f04 Following on from 4f982596, launch map name requests on an async thread from LLClientView directly.
This releases the inbound packet handling thread marginally quicker and is more consistent with the other async packet handling
2012-11-15 03:04:46 +00:00
Justin Clark-Casey (justincc) 038528dc80 Make PacketPool class stats pull stats instead of push stats so they can be lifted up into LLUDPServer and be distiguished by scene name 2012-11-15 02:02:59 +00:00
Justin Clark-Casey (justincc) 2c36106675 Add IncomingPacketsProcessedCount stat for diagnostics.
Also puts some packet processing counts in a container named after the scene so that stats can be collected from more than one scene.
2012-11-15 01:14:18 +00:00
Diva Canto aeeaa3a0a9 Added AssemblyInfos to every dll in the OpenSim.Region namespace. 2012-11-14 11:09:43 -08:00
Diva Canto fcaddd901c Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-11-14 07:50:58 -08:00
Diva Canto c88e6fb445 Possibly fixes mantis #6429 (Flotsam cache having a null ref to the asset service) 2012-11-14 07:50:19 -08:00
Justin Clark-Casey (justincc) 2ccb53b42d If no ISimulationDataStore or IEstateDataStore implementations could be loaded then halt with informative message rather than a later NRE.
Halt already occurs if the relevant config sections are not present.
So it also makes sense to halt if the implementations themselves cannot be loaded.
2012-11-14 04:17:39 +00:00
Diva Canto 790b595aa0 Added a few more AssemblyInfos. (Plus added the one in OptionalModules, which had been forgotten.) 2012-11-13 19:50:19 -08:00
Diva Canto e4cb7af98a Updated all existing AssemblyVersions's to 0.7.5.*. Many DLLs still don't have an AssemblyInfo file. 2012-11-13 19:26:43 -08:00
Diva Canto 1f9d39c15d Deleted OptionalModules.addin.xml. Added AssemblyInfo.cs for that dll. 2012-11-13 09:54:52 -08:00
Diva Canto 18c5d33f0a All optional modules' directives moved out of addin.xml 2012-11-13 09:48:56 -08:00
Diva Canto 89a1388857 Deleted .addin.xml. Added AssemblyInfo.cs 2012-11-13 09:04:32 -08:00
Diva Canto 922425a205 Last 27 modules' directives (service connectors out). 2012-11-13 08:49:52 -08:00
Diva Canto 457395d9c1 Another 11 modules' directions moved out of .addin.xml 2012-11-13 08:36:44 -08:00
Diva Canto 608444c9f7 Another 21 modules' directives moved out of .addin.xml 2012-11-13 08:27:51 -08:00
Diva Canto d73aa8c1a6 Moved the WindModule and its own plugins out of .addin.xml 2012-11-12 21:27:23 -08:00
Diva Canto 99ccd4ea44 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-11-12 21:15:35 -08:00
Diva Canto 31177d9259 Another 10 modules' directives moved from .addin.xml 2012-11-12 21:14:58 -08:00
Justin Clark-Casey (justincc) f605a62427 Disable code to get server-side to move given items to a destination folder on TaskInventoryAccepted.
This is because the fixes to inventory versioning (so that they better match viewer expections)
now appear to allow the viewer to execute #RLV moves, as happens on the LL grid.
Doing it again server-side now wrongly creates another child #RLV folder underneath the root one.
As per http://opensimulator.org/mantis/view.php?id=6311
2012-11-13 04:15:21 +00:00
Diva Canto 48577af325 More module cleanup: removed the CoreModules.Framework modules directives out of .addin.xml. 2012-11-12 18:23:20 -08:00
Diva Canto 335ff4359c Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-11-12 18:08:27 -08:00
Diva Canto 86903f23dd Cleanup on region modules: gave short node id's to all of them. 2012-11-12 18:08:02 -08:00
Melanie 40d5148bbc Update ScriptModuleComms name space to CoreModules 2012-11-13 01:56:32 +00:00
Melanie 4edaa4e41a Completely remove the IRegionModule interface 2012-11-12 22:56:59 +00:00
Melanie faca755995 Stop closing old style modules 2012-11-12 22:51:24 +00:00
Melanie 8c130bcaf5 Remove the old style module loader and all references to it 2012-11-12 22:50:28 +00:00
Melanie 0d15a6a01f Remove any mention of IRegionModule from region names and comments to aid
grepping for remaining uses
2012-11-12 19:18:20 +00:00
Diva Canto 152d5dc2a7 Fix mantis #6425 2012-11-11 21:13:14 -08:00
Diva Canto db418bff2b Fix issues with the DynamicTextureModule and corresponding unit tests. 2012-11-11 19:39:21 -08:00
Diva Canto 113a9704f2 One more module converted: WebStatsModule. 2012-11-11 17:02:22 -08:00
Diva Canto 64fad2f80e Two more modules converted: XmlRpcGridRouterModule and XmlRpcRouterModule. 2012-11-11 16:44:59 -08:00
Diva Canto 4e8c8b2cd8 One more module converted: MRMModule. 2012-11-11 16:18:47 -08:00
Diva Canto abef034d1b One more module converted: IRCStackModule. 2012-11-11 16:10:47 -08:00
Diva Canto ba2318bd61 One more module converted: PermissionsModule. 2012-11-11 15:59:09 -08:00
Diva Canto 571f6a0300 One more module converted: XMLRPCModule. Removed it from the special loading at start. 2012-11-11 15:29:25 -08:00
Diva Canto 4de8915ddd One more module converted: VectorRenderModule. 2012-11-11 15:04:02 -08:00
Diva Canto 9f45198516 One more module: DynamicTextureModule. Removed it from the special load in the beginning. 2012-11-11 14:54:40 -08:00
Diva Canto 6759ed1013 One more module converted: LoadImageURLModule. Also removed it from its hard-coded instantiation (I think I understood what the problem was, and that I've done it right). 2012-11-11 14:46:22 -08:00
Diva Canto 963b1e861c One more module converted: ScriptsHttpRequests. 2012-11-11 14:22:06 -08:00
Diva Canto 84be90e5f8 One more module converted: EmailModule. 2012-11-11 14:00:58 -08:00
SignpostMarv f560d581bb document & 80-character width terminal formatting
Signed-off-by: Diva Canto <diva@metaverseink.com>
2012-11-11 13:50:38 -08:00
SignpostMarv 23605cf93d converting NPC module to ISharedRegionModule
Signed-off-by: Diva Canto <diva@metaverseink.com>
2012-11-11 13:50:38 -08:00
Diva Canto c60e1a1ae6 J2KDecoderModule: move the code out of PostInitialise() 2012-11-11 13:49:07 -08:00
Melanie 3c48b44b68 Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim 2012-11-11 21:16:29 +00:00
Melanie b9f602cc77 Prevent datasnapshot from crashing the simulator 2012-11-11 21:16:07 +00:00
PixelTomsen 37c9700904 moving windlight-sources to correct namespace-named folder (world); add LightShare as Interface
Signed-off-by: Diva Canto <diva@metaverseink.com>
2012-11-11 11:17:40 -08:00
Diva Canto 6cf90e5516 One more module converted: LightShareModule. 2012-11-11 08:38:39 -08:00
Diva Canto d589a8bc04 Deleted 2 obsolete modules: OGSRadmin and OpenGridProtocol. They were still IRegionModule's and they have been dead for a very long time, so no need to drag them along in this revamping of region modules. 2012-11-11 08:14:58 -08:00
Diva Canto f85d054bc6 One more module converted: MonitorModule. 2012-11-11 07:46:12 -08:00
Diva Canto 79d51c27bb One more module converted: InventoryArchiverModule. 2012-11-11 07:31:25 -08:00
Diva Canto 09deaa890d One more module converted: GroupsModule. 2012-11-10 17:56:25 -08:00
Diva Canto 2ef0062664 One more module converted: XferModule. 2012-11-10 17:48:04 -08:00
Diva Canto 562c585bc6 One more module converted: GodsModule. 2012-11-10 17:34:42 -08:00
Diva Canto cdcb67a952 One more module converted: GesturesModule. 2012-11-10 17:21:09 -08:00
SignpostMarv d5f9f5c9c3 document, 80-character width terminal formatting converting comments to documentation for IDE & doxygen goodness
Signed-off-by: Diva Canto <diva@metaverseink.com>
2012-11-10 17:09:47 -08:00
SignpostMarv b3dddd7447 document & 80-character width terminal formatting
Signed-off-by: Diva Canto <diva@metaverseink.com>
2012-11-10 17:09:47 -08:00
SignpostMarv a87c4c7d89 Converting WorldCommModule to INonSharedRegionModule
Signed-off-by: Diva Canto <diva@metaverseink.com>
2012-11-10 17:09:46 -08:00
Diva Canto fe2fa70c74 One more module converted: Combat/CombatModule. 2012-11-10 16:42:52 -08:00
Diva Canto 74dd38db70 One more module converted: AvatarFactoryModule. 2012-11-10 16:24:15 -08:00
Diva Canto 5fb5758103 Cleaning up some confusion with Addin names introduced in a prior commit. Also the Flotsam cache module was being given a different Addin name, I removed that. 2012-11-10 15:54:11 -08:00
Diva Canto e10d61ea8c One more module converted: CloudModule. 2012-11-10 11:59:08 -08:00
Diva Canto b3574d23e4 One more module converted: DataSnapshot. 2012-11-10 11:26:03 -08:00
Diva Canto 3a5e317f65 One more module converted: ObjectAdd. 2012-11-10 10:35:27 -08:00
Diva Canto 4ac857f902 One more module: EventQueueGetModule. Also making it non-optional for this dll. 2012-11-10 08:48:31 -08:00
SignpostMarv fb7bbe167a formatting DialogModule for 80-character width terminal 2012-11-10 08:12:31 -08:00
SignpostMarv 5cba04e2d6 Converting DialogModule to INonSharedRegionModule 2012-11-10 08:12:31 -08:00
SignpostMarv d0742cea3e 80 character-width terminal formatting of IDialogModule interface, removing superfluous whitespace & line-endings. 2012-11-10 08:12:30 -08:00
SignpostMarv ee3d06220e Documenting parameters of methods on the IDialogModule interface 2012-11-10 08:12:30 -08:00
Diva Canto 791c4d5b9f One more module converted: J2KDecoderModule. 2012-11-10 08:10:43 -08:00
Diva Canto 86b22604fa One more more converted: IPBanModule. 2012-11-09 22:21:11 -08:00
Diva Canto a4fee98352 One more module converted: TreePopulator. 2012-11-09 22:09:08 -08:00
Diva Canto bbff036944 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-11-09 21:59:01 -08:00
Diva Canto 492515cf3f One more module converted: Vegetation. 2012-11-09 21:58:39 -08:00
Justin Clark-Casey (justincc) 12c62d30e1 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-11-10 05:44:50 +00:00
Justin Clark-Casey (justincc) c94240ba5b Uncomment SceneObjectBasicTests.TestDeleteSceneObjectAsyncToUserInventory() and make it compile again
Not currently in test suite since not yet working.
Also add method doc to Scene.DeRezObjects()
2012-11-10 05:43:57 +00:00
Diva Canto 4f98259617 Minor improvement in the MapSearchModule. Stop blocking the client thread if the search takes too long. 2012-11-09 20:39:55 -08:00
Diva Canto 2540132a54 MapSearchModule also converted to new region module interface (37 to go). 2012-11-09 16:40:55 -08:00
Diva Canto 19aab3e6fe Converted the WindModule to the new region module interface (38 to go). Also added both the WindModule and the SunModule to the Plugin manifest. 2012-11-09 16:28:30 -08:00
Diva Canto 7dfd1468cc Converted the SunModule to the new region module interface. (39 to go...) 2012-11-09 15:38:10 -08:00
PixelTomsen 64c80aec64 llSetLinkCamera implementation
wiki: http://wiki.secondlife.com/wiki/LlSetLinkCamera

mantis: http://opensimulator.org/mantis/view.php?id=6397
2012-11-09 14:31:56 -08:00
SignpostMarv 5bff741544 marking IRegionModule interface as obsolete via System.ObsoleteAttribute, intentionally triggering a bunch of warnings in compiler output in hopes of encouraging other developers to refactor built-in modules when they have free time. 2012-11-09 14:20:24 -08:00
Dan Lake 9bc0419679 ODECharacter overrides TargetVelocity. No change to existing behavior 2012-11-08 01:18:25 -08:00
Robert Adams 3666518319 BulletSim: add skeleton classes for shape objectification. This will eventually replace all the if's and switches in ShapeCollection with polymorphism. 2012-11-07 15:29:51 -08:00
Robert Adams 67d5dbbb49 BulletSim: add classes for physics motors. Eventually these will replace the manual code for vehicles and add PID functionality to avatar movement. 2012-11-07 15:28:06 -08:00
Robert Adams ee00c5c885 BulletSim: many changes to tune vehicles for BulletSim.
The problem left is that the vehicle sitting on something needs
to press down for gravity and what its sitting on pushes up
so the vehicle does not penetrate. The effect is Bullet calculates
a lot of random angular motion for the vehicle. Various schemes
of damping and zeroing has not resolved the problem.
2012-11-06 18:16:47 -08:00
Robert Adams 76cc303031 BulletSim: Add ZeroAngularMotion method to physical objects. Add inTaint flag to ZeroMotion method. Update the references to those functions. 2012-11-06 18:16:35 -08:00
Robert Adams e2130817e5 BulletSim: remove limit on taints that can happen before a step. Remove some debugging code (detail log flushing). 2012-11-06 18:16:23 -08:00
Robert Adams f70a3099b5 BulletSim: recalculate the compound shape bounding box when built. 2012-11-06 18:16:12 -08:00
Robert Adams 702fd1e094 BulletSim: only compute linkset mass when membership changes rather than everytime someone asks for it. 2012-11-06 18:16:00 -08:00
Robert Adams 36d77fe27c BulletSim: Add separate linear and angular damping function calls. Add function for recalculating compound shape bounding box. 2012-11-06 18:15:48 -08:00
teravus b2dfa6f022 To keep things consistent allowing an UnregisterModuleInterface... Force the GodModule to request the dialog module interface on a kickuser call and not to use the 'in memory cached one'. Thanks Ar3s for locating the offending inconsistency. 2012-11-06 19:03:41 -05:00
Melanie 236cc1f268 Change user message on TeskInventoryAccepted to let the viewer format it
properly
2012-11-05 00:05:01 +00:00
Diva Canto 89322aaf94 Prevent IMs being sent to prims when avies decline inventory offers from them. 2012-11-04 15:17:47 -08:00
Melanie f391d028de Add a method to query all registered script constants to allow non-XEngine
script engines to use them.
2012-11-04 22:39:15 +00:00
Robert Adams 79f7c466a1 BulletSim: fix compound linkset crash by not freeing shape of child prims.
Remove all compilation warnings (mostly 'protected' in sealed classes.)
Add the dynamicAabbEnable parameter to creation of compound shapes.
2012-11-03 21:16:02 -07:00
Robert Adams 894bb4893b BulletSim: search the mesh and hull lists to find shapes if type is not known. This makes sure the correct accounting is done for the particular shape. 2012-11-03 21:15:54 -07:00
Robert Adams 498ea76e63 BulletSim: Move construction of compound linkset from ShapeCollection
into LinksetCompound where it should be.
Create meshes for native shapes when part of a compound linkset because
    scale is currently per object and not per collision shape.
Don't schedule a LinksetCompound refresh if just changing properties.
2012-11-03 21:15:46 -07:00
Robert Adams 1dc23b2b97 BulletSim: parameterize selection of linkset implementation 2012-11-03 21:15:39 -07:00
Robert Adams b0eccd5044 BulletSim: debugging of compound shape implementation of linksets.
Add compound shape creation and freeing in shape manager.
Add optional taint-time execution method and update code to use it.
Add API2 linkage for more compound shape methods (get num, get/remove by index, ...)
Modify perferred shape return so linkset children can have differet shapes than root.
Add Position and Orientation calls to linksets so children can be moved around by
    the linkset by its own calculation. Allows for very general linkset implementations.
2012-11-03 21:15:30 -07:00
Robert Adams f53b4e7a21 BulletSim: Add RawPosition and RawOrientation to BSPhysObject and rename MassRaw to RawMass. Fix BSShapeCollection to use Raw* for creating the body to eliminate exception from referencing the physical body before it has been created. 2012-11-03 21:15:22 -07:00
Robert Adams 39c02dcc8c BulletSim: Remove use of shapeData in ShapeCollection and rely on the available BSPhysObject varaiables. Fix line endings in BSLinksetCompound. 2012-11-03 21:15:14 -07:00
Robert Adams 364a7c3088 BulletSim: rename BSBody and BSShape to PhysBody and PhysShape. Add skeleton of BSLinksetCompound. 2012-11-03 21:15:06 -07:00
Robert Adams 28e2cd3fa2 BulletSim: vehicle tweeking.
Add AddTorque() method to BSPrim. Remove some manual motor actions
in computing angular force (will eventually be replaced with motor class).
Remove some experimental changes.
2012-11-03 21:14:58 -07:00
Robert Adams 52be581f71 BulletSim: remove center-of-mass setting for linksets because it causes the constraint calculation to pull the objects together. 2012-11-03 21:14:49 -07:00
Robert Adams 93fe384cce BulletSim: Use the PostTaints operation to build the linkset once before the next simulation step. This eliminates the management of children vs taintChildren and simplifies the constratin creation code. 2012-11-03 21:14:41 -07:00
Robert Adams 42d65840c8 BulletSim: Add gravity force to vehicle. Some debugging additions. 2012-11-03 21:14:33 -07:00
Robert Adams dae038a117 BulletSim: fix problem with multiple linksets stepping on each other if they are built at the same time. 2012-11-03 21:14:25 -07:00
Robert Adams 4cfa3be4ef BulletSim: add definitions for linkset collision mask 2012-11-03 21:14:16 -07:00
Robert Adams bc43c7007d BulletSim: code rearrangement 2012-11-03 21:14:08 -07:00
Robert Adams 8c9e4c1f7b BulletSim: Use Refresh/PostTaints to cause recomputing of constraint variables before the simulation step. Update logging and messages to properly name LinksetConstraints. Use UpdatePhysicalMassProperties to put the whole linkset mass into all the physical linkset members so they have the inertia to move the whole linkset. 2012-11-03 21:14:00 -07:00
Robert Adams 9568f24c26 BulletSim: add post taint taints and post step taints. The post taints operation is most useful and is used by linksets to build and rebuild only once before the simulation step. 2012-11-03 21:13:52 -07:00
Robert Adams 2f25f70316 BulletSim: remove unneeded parameter from Refresh(). 2012-11-03 21:13:44 -07:00
Robert Adams e20bad12cc BulletSim: centralize mass/inertia computation with UpdatePhysicalMassProperties() function. Didn't add setMassRaw because assignment with side effect is dirty. 2012-11-03 21:13:35 -07:00
Robert Adams 7af28724ac BulletSim: rename constraint classes so they show up together alphabetically. 2012-11-03 21:13:27 -07:00
Robert Adams 92d3c611e5 BulletSim: many small changes for vehicles simulation. 2012-11-03 21:13:19 -07:00
Robert Adams 2b75035aef BulletSim: add ForEachMember(action) call for linkset. 2012-11-03 21:13:11 -07:00
Robert Adams 8fa83cf430 BulletSim: Add activations after vehicle properties change. Problem was the vehicle was going to sleep while waiting for commands. Make AddAngularForce work the same way as AddForce -- accumulates values and pushes them once into Bullet. 2012-11-03 21:13:03 -07:00
Robert Adams b83449ae9a BulletSim: correct spelling of Bullet call. It's 'swept' not 'sweep'. 2012-11-03 21:12:54 -07:00
Robert Adams 804b332d45 BulletSim: Add banking and other new code to vechile dynamics. Add third party license and contributor in for for Aurora-Sim project for physics code. 2012-11-03 21:12:46 -07:00
Diva Canto 7412795a0b HG: flip all configs to HG2.0. PLEASE CHECK YOUR EXISTING HG CONFIGS AGAINST THESE. 2012-11-02 08:05:56 -07:00
Dan Lake 2e106cd5de Change to earlier commit for TargetVelocity to support distributed physics. 2012-11-02 03:09:04 -07:00
Justin Clark-Casey (justincc) 8dfe59d7b8 Comment out checks not to overwrite existing IAR/OAR files for now on "save iar/oar" since this causes problems for some backup systems.
Needs more thought, maybe an explicit --force/--overwrite switch
Comments on http://opensimulator.org/mantis/view.php?id=6389
2012-11-01 03:42:15 +00:00
Dan Lake ffe4d738fb Add TargetVelocity to PhysicsActor interface to support distributed physics. No change to existing functions. 2012-10-31 17:13:18 -07:00
Justin Clark-Casey (justincc) 566aaef1f4 Also add the additional ScriptException constructor necessary to get [Serializable] to work. 2012-10-31 00:56:41 +00:00
Justin Clark-Casey (justincc) b3072cf343 Mark ScriptException as [Serializable] for when it has to cross AppDomains 2012-10-31 00:46:07 +00:00
Justin Clark-Casey (justincc) 4ba48151b2 Handle UUIDGroupName and ObjectGroup viewer UDP requests asynchronously rather than synchronously.
This is to avoid the entire scene loop being held up when the group service is slow to respond.
There's no obvious reason for these queries to be sync rather than async.
2012-10-31 00:39:45 +00:00
Justin Clark-Casey (justincc) 6235d16c31 Make "show object part" command correctly display script status.
Uses new IEntityInventory.TryGetScriptInstanceRunning()
Makes it clearer that TaskInventoryItem.ScriptRunning cannot be used as it is temporary and not updated.
2012-10-31 00:31:18 +00:00
Melanie 3388534ff5 Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim 2012-10-30 23:14:06 +00:00
Melanie fd9cb3cb68 Store and send the current movement animation state to a new sim on crossing 2012-10-30 23:08:22 +00:00
Justin Clark-Casey (justincc) 984faf24df Only create a new list to check if objects have reached targets if there actually are any targets. 2012-10-30 01:48:05 +00:00
Justin Clark-Casey (justincc) ff6c69000e Log warning if mesh/sculpt asset couldn't be found by ODEPrim.MeshAssetReceived() callback.
Presumably this is now more useful if the false positive from the old method of loading mesh assets have been eliminated.
2012-10-30 01:40:59 +00:00
Justin Clark-Casey (justincc) cccf695327 Add asset != null check to ODEPrim.MeshAssetReceived instead of throwing exception.
In some cases (such as failure to receive response from asset service), it is possible for a null to be returned from IAssetService.Get(string, object, AssetRetrieved).
2012-10-30 01:14:48 +00:00
Justin Clark-Casey (justincc) 37de965233 Make MeshAssetReceived private.
Keep methods private unless they need to be opened up to external callers.  Reduces analysis complexity.
2012-10-30 01:08:00 +00:00
Justin Clark-Casey (justincc) aeeed29d62 correct ODEPrim.MeshAssetReveived -> MeshAssetReceived 2012-10-30 01:07:14 +00:00
SignpostMarv a09cba6da3 refactoring to use assembly:classname style of configuration 2012-10-29 23:39:01 +00:00
SignpostMarv a16ddbee41 Renaming module back to SoundModule as the hypothetical plan was to make another module using the shared region module interface, but this was pointed out by Melanie_T to be mostly pointless. 2012-10-29 23:39:01 +00:00
SignpostMarv e308841de9 SianaGearz notes stop sound flag is 1 << 5, so using that for ISoundModule.StopSound rather than setting gain to zero 2012-10-29 23:39:01 +00:00
SignpostMarv e0b5a3cd90 tweaking configuration logic so that the INonSharedRegionModule will load by default 2012-10-29 23:39:01 +00:00
SignpostMarv 2bb0419251 documenting some params on ISoundModule methods 2012-10-29 23:39:01 +00:00
SignpostMarv dcac2a7f71 refactoring llCollisionSound to use new KeyOrName method 2012-10-29 23:39:01 +00:00
SignpostMarv a9999a9676 Refactoring llTriggerSoundLimited with a new method on ISoundModule, as the LL Wiki spec for llTriggerSoundLimited states an axis-aligned bounding box, not radial constraint 2012-10-29 23:39:01 +00:00
SignpostMarv ef15711089 refactoring llTriggerSoundLimited to not use the LSL methods, since that will cause unnecessary calls to m_host.AddScriptLPS(1) 2012-10-29 23:39:00 +00:00
SignpostMarv af9dc483e9 refactoring llGetPos() to take advantage of implicit converter 2012-10-29 23:39:00 +00:00
SignpostMarv f9923d4423 shifting from two instances of typecasting to one instance of typecasting in llTriggerSoundLimited 2012-10-29 23:39:00 +00:00
SignpostMarv c796f7861e 80-character width terminal formatting of recent commits to llPlaySound, llPlaySoundSlave, llTriggerSound and llTriggerSoundLimited 2012-10-29 23:39:00 +00:00
SignpostMarv c5af16aef8 shuffling code around so that the interface for ISoundModule.SendSound() specifies a UUID rather than a string 2012-10-29 23:39:00 +00:00
SignpostMarv 5abcecc735 moving SendSound from SceneObjectPart to ISoundModule 2012-10-29 23:39:00 +00:00
SignpostMarv af39af1cc4 fixing a bug in SceneObjectPart.SendSound where sounds would always come from the root prim rather than the source prim 2012-10-29 23:39:00 +00:00
SignpostMarv 57940087d1 Factoring out a superfluous local variable & repeated assignment in SceneObjectPart.SendSound as linksets are only meant to have a single owner 2012-10-29 23:38:59 +00:00
SignpostMarv e75596524a Formatting SoundModuleNonShared.LoopSound, consistent indentation 2012-10-29 23:38:59 +00:00
SignpostMarv 9df510157e deduplicating code into a single LoopSound method 2012-10-29 23:38:59 +00:00
SignpostMarv 22693304fb removing superfluous lines from SceneObjectPart.SendSound 2012-10-29 23:38:59 +00:00
SignpostMarv 3d8f59aac3 refactoring StopSound into a private static method to skip repeating m_scene.TryGetSceneObjectPart 2012-10-29 23:38:59 +00:00
SignpostMarv e5df8cafb8 Removing a locked iteration over SceneObjectGroup.LoopSoundSlavePrims as the SL Wiki spec does not state that slaves are set to match master values 2012-10-29 23:38:59 +00:00
SignpostMarv d7ffcace8f adjusting parameter order of PreloadSound to be more logical 2012-10-29 23:38:59 +00:00
SignpostMarv 29a8ae48b5 transposing LoopSoundMaster to Sound Module 2012-10-29 23:38:59 +00:00
SignpostMarv a68e2fe169 transposing preload sound onto sound module 2012-10-29 23:38:58 +00:00
SignpostMarv 8763a637b5 transposing stop sound into sound module 2012-10-29 23:38:58 +00:00
SignpostMarv 206a694c6b moving comment for llStopSound inside the method block prior to transposition to sound module 2012-10-29 23:38:58 +00:00
SignpostMarv b9e0f1cd2b documenting ISoundModule methods & fields 2012-10-29 23:38:58 +00:00
SignpostMarv d4034271eb formatting ISoundModule prior to documentation 2012-10-29 23:38:58 +00:00
SignpostMarv 1c618843b8 formatting changes to SceneObjectPart.SendSound; consistent indentation 2012-10-29 23:38:58 +00:00
SignpostMarv 32db725dd7 SceneObjectPart.SendSound can exit early if a sound module was not found. 2012-10-29 23:38:58 +00:00
SignpostMarv f4fe8763ad Changing the logic order in the TaskInventory iterator of ScenObjectPart.SendSound, since we can currently have non-unique object inventory names so we should check the asset type first. 2012-10-29 23:38:58 +00:00
SignpostMarv b42cfe49a2 Replacing double-if block in SceneObjectPart.SendSound with Util.Clip 2012-10-29 23:38:57 +00:00
SignpostMarv 6440892788 TryGetScenePresence in TriggerSound is probably meant to be using the ownerID, not the objectID 2012-10-29 23:38:57 +00:00
SignpostMarv 516ee244b4 swapping GetSceneObjectPart for TryGetSceneObjectPart in PlayAttachedSound to imply why we're doing an early return. 2012-10-29 23:38:57 +00:00
SignpostMarv 1d47bcb6b6 stripping whitespace from ISoundModule, formatting SoundModuleNonShared.cs 2012-10-29 23:38:57 +00:00
SignpostMarv 20be6a4b48 refactoring thisSpGain in PlayAttachedSound as it was previously using two typecasts in the assignment and had the assignment on a separate line to the declaration 2012-10-29 23:38:57 +00:00
SignpostMarv 6bd1f0f209 Factoring out an if-else block in PlayAttachedSound as it was using the previously hard-coded max distance value. 2012-10-29 23:38:57 +00:00
SignpostMarv 375fb66589 making the max distance for sounds to be heard from their origin a configurable option exposed via a public field on ISoundModule (with private setter in the implementation) 2012-10-29 23:38:57 +00:00
SignpostMarv ed162a10be Converting the ISoundModule implementation from an IRegionModule to an INonSharedRegionModule 2012-10-29 23:38:57 +00:00
SignpostMarv 7560010f34 Immediately setting gain to zero as a workaround for code not stopping sound started by llPlaySound 2012-10-29 23:38:56 +00:00
Justin Clark-Casey (justincc) 09f4e72d6a Fix memory leak where removing an NPC did not remove its circuits.
This was because we were removing by circuitcode where NPCs have no code.
Now removing by agent ID instead.
This commit also fixes the "show circuits" console command to work properly where the circuit has no associated IP address.
2012-10-29 23:22:40 +00:00
Justin Clark-Casey (justincc) 5681e812a5 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-10-29 23:19:06 +00:00
Justin Clark-Casey (justincc) c97890ca69 Add "force gc" region console command which manually invokes garbage collection.
For debugging purposes.
2012-10-29 22:53:06 +00:00
Melanie 5a96ef52cb Deep copy the collection of at_target objects so it can't be modified while
it's being iterated
2012-10-28 18:41:47 +00:00
Justin Clark-Casey (justincc) 3531f29a6a minor: Fix verbose IAR save message to make it a bit clearer that item data is being saved at that point, not asset data. 2012-10-27 00:24:25 +01:00
Justin Clark-Casey (justincc) cc204497e0 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-10-26 23:10:52 +01:00
Justin Clark-Casey (justincc) 67432fcbf2 Fix "save iar" hanging permanently if the asset request phase times out.
Unlike "save oar", this was happening on the same thread as the original request.
The timeout happens on another so the original thread is never aborted.
On "save oar" this leaves the thread hanging (still bad) but on "save iar" it left the console thread hanging.
Temporary fix is to make "save iar" do asset request on a separate thread, like "save oar".
Longer term fix will be to restructure asset save to use a ManualResetEvent rather than a separate timeout timer.
2012-10-26 23:08:59 +01:00
Melanie 1c5f6e48b8 Separate LSL's notion of the default anim from the actually playing anims. 2012-10-26 21:23:20 +01:00
Melanie de6f147d3c Revert "Fix for Mantis 0006376: Avatar no longer show Walking animation when any AO hud is"
This reverts commit fa484c3494.
2012-10-26 21:16:27 +01:00
Justin Clark-Casey (justincc) 16809bd0ea minor: Make the error thrown logged when a simulator in grid mode is trying to set estate owner to a user that doesn't exist a little more obvious. 2012-10-26 02:36:58 +01:00
SignpostMarv 80dcc13af2 refactoring IWorldCommListenerInfo.GetRegexBitfield() method to be a field with a private setter 2012-10-26 02:08:00 +01:00
SignpostMarv e977761071 adding ability for listeners to be filtered by regular expressions and a general-purpose function to see if a given string matches a given regex 2012-10-26 02:08:00 +01:00
SignpostMarv 18b1ee6f37 Formatting and casing correction in WorldCommModule, trailing new line in OSSL to get git diff to not complain 2012-10-26 02:08:00 +01:00
Justin Clark-Casey (justincc) 1b3b7a61ac minor: Add comment as to why we are pulcking plain old ints out of the LSL_List when converting values from LSL for modInvoke() 2012-10-26 01:50:46 +01:00
SignpostMarv ecdb88679e Removing the apparently superfluous explicit namespace reference so that the if-else-if-else block in ConvertFromLSL can have a consistent appearance 2012-10-26 01:43:54 +01:00