e85c70223a 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'work' contains UserProfiles with Robust service and updates region module using JsonRpc messaging. Requres no databse changes (but backup existing data before use).  
							
							
							
						 
						
							2013-05-30 22:16:42 -04:00  
				
					
						
							
							
								 
						
							
							
								4d32ca19bf 
								
							
								 
							
						 
						
							
							
								
								Trigger OnScenePresenceUpdated when the avatar's animations change.  
							
							
							
						 
						
							2013-05-30 19:16:36 -07:00  
				
					
						
							
							
								 
						
							
							
								48a175eff7 
								
							
								 
							
						 
						
							
							
								
								Add methods to Animation and AnimationSet for easier manipulation and  
							
							... 
							
							
							
							display of groups of animations (Equal(), ToString(), FromOSDArray(), ...).
No functional change to animations. 
							
						 
						
							2013-05-30 19:16:34 -07:00  
				
					
						
							
							
								 
						
							
							
								439f11cc3c 
								
							
								 
							
						 
						
							
							
								
								Add region heartbeat start event to complement heartbeat end event.  
							
							... 
							
							
							
							This allows object modification before the usual heartbeat operation. 
							
						 
						
							2013-05-30 19:16:31 -07:00  
				
					
						
							
							
								 
						
							
							
								46335b103e 
								
							
								 
							
						 
						
							
							
								
								If an exception occurs in the AsyncCommandManager loop, spit it out to log rather than silently swallowing it.  
							
							... 
							
							
							
							This might help diagnose the cause of http://opensimulator.org/mantis/view.php?id=6651  where sometimes scripts fail to start on region start. 
							
						 
						
							2013-05-30 23:51:35 +01:00  
				
					
						
							
							
								 
						
							
							
								328883700a 
								
							
								 
							
						 
						
							
							
								
								UserProfiles  
							
							... 
							
							
							
							UserProfiles for Robust and Standalone. Includes service and connectors for Robust and standalone opensim plus matching region module. 
							
						 
						
							2013-05-30 17:59:18 -04:00  
				
					
						
							
							
								 
						
							
							
								6b88a665d3 
								
							
								 
							
						 
						
							
							
								
								minor: fix warnings in GodsModule that were due to duplicate using statements  
							
							
							
						 
						
							2013-05-30 22:43:52 +01:00  
				
					
						
							
							
								 
						
							
							
								12a3b85561 
								
							
								 
							
						 
						
							
							
								
								Fix passing of voice distance attenuation to the Vivox voice server.  
							
							... 
							
							
							
							Because of a typo, this wasn't being done at all - now the 'default' value as described in OpenSimDefaults.ini of 10m is passed (vivox_channel_clamping_distance)
Thanks to Ai Austin for spotting this. 
							
						 
						
							2013-05-30 22:20:02 +01:00  
				
					
						
							
							
								 
						
							
							
								8f9a726465 
								
							
								 
							
						 
						
							
							
								
								If on a sit request we sit the avatar on a different prim in a linkset for some reason (e.g. because it has a sit target), then send the actual sit prim UUID to the viewer rather than the requested one.  
							
							... 
							
							
							
							This purports to fix the issue described in http://opensimulator.org/mantis/view.php?id=6653  where the camera can end up following the requested sit prim rather than the actual.
The original spot was by Vegaslon, this commit just goes about it in a slightly different way
This commit also makes m_requestedSitTargetUUID to be the actual UUID, which is consistent with m_requestedSitTargetID which was already doing this.
However, this adjustment has no practical effect since we only currently need to know that there's any requested sit UUID at all, not which one it is. 
							
						 
						
							2013-05-30 19:27:20 +01:00  
				
					
						
							
							
								 
						
							
							
								cc7aa88b26 
								
							
								 
							
						 
						
							
							
								
								Try caching the user name for a new agent earlier on in the process of establishing a connection, to see if this helps with "Unknown UserUMMTGUN" issues.  
							
							... 
							
							
							
							The UMMTGUN form of Unknown User seems to appear because a viewer sometimes sends a UUIDNameRequest UDP request that fails to find a binding.
However, in theory the incoming agent should have made that binding before any such request is triggered.
So moving this binding to an earlier point in the process to see if this makes a difference.
Unknown user name is also updated to UserUMMTGUN2 - if you see the old name then you need to clear your viewer cache.
This relates to http://opensimulator.org/mantis/view.php?id=6625  
							
						 
						
							2013-05-29 23:08:54 +01:00  
				
					
						
							
							
								 
						
							
							
								f9ee9efb97 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2013-05-29 22:40:51 +01:00  
				
					
						
							
							
								 
						
							
							
								4898f18f89 
								
							
								 
							
						 
						
							
							
								
								Add HG regression TestCachedUserNameForNewAgent()  
							
							
							
						 
						
							2013-05-29 21:28:38 +01:00  
				
					
						
							
							
								 
						
							
							
								233b9ec4d7 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2013-05-28 20:59:54 -07:00  
				
					
						
							
							
								 
						
							
							
								7e1c7f54c7 
								
							
								 
							
						 
						
							
							
								
								First change in Vivox for ages! -- added a lock to serialize calls to vivox servers. This may ameliorate things when lots of avies arrive in a sim at about the same time. Turns out that there are 4 http requests per avie to Vivox.  
							
							
							
						 
						
							2013-05-28 20:59:25 -07:00  
				
					
						
							
							
								 
						
							
							
								ae0d6ab28a 
								
							
								 
							
						 
						
							
							
								
								BulletSim: don't zero motion when changing vehicle type.  
							
							... 
							
							
							
							Some vehicle scripts change type on the fly as an easy way of setting
all the parameters (like a plane changing to a car when on the ground). 
							
						 
						
							2013-05-28 09:19:08 -07:00  
				
					
						
							
							
								 
						
							
							
								7c3a46ccea 
								
							
								 
							
						 
						
							
							
								
								BulletSim: default using mesh asset hulls to 'true'. This means that,  
							
							... 
							
							
							
							if the mesh asset specifies physics hulls, BulletSim will fetch and
use same rather than approximating the hulls. If physics hulls are not
specified, the representation will fall back to the regular physics mesh. 
							
						 
						
							2013-05-27 14:38:59 -07:00  
				
					
						
							
							
								 
						
							
							
								0c35d28933 
								
							
								 
							
						 
						
							
							
								
								BulletSim: enable GImpact shape for prims with cuts. Include DLLs and SOs  
							
							... 
							
							
							
							which recompute GImpact shape bounding box after creation as Bullet
doesn't do that itself (something it does for nearly every other shape).
Now, physical prims without cuts become single mesh convex meshes. Physical
prims with cuts become GImpact meshes. Meshes become a set of convex
hulls approximated from the mesh unless the hulls are specified in the
mesh asset data. The use of GImpact shapes should make some mechanical
physics more stable. 
							
						 
						
							2013-05-26 17:35:12 -07:00  
				
					
						
							
							
								 
						
							
							
								533bbf033d 
								
							
								 
							
						 
						
							
							
								
								Update the money framework to allow sending the new style linden "serverside is now viewerside" messages regarding currency  
							
							... 
							
							
							
							This will require all money modules to be refactored! 
							
						 
						
							2013-05-25 02:08:54 +01:00  
				
					
						
							
							
								 
						
							
							
								1821372634 
								
							
								 
							
						 
						
							
							
								
								Meshmerizer: remember to add the copied hull verts to the list of hulls.  
							
							
							
						 
						
							2013-05-24 16:32:19 -07:00  
				
					
						
							
							
								 
						
							
							
								5f1f5ea5ab 
								
							
								 
							
						 
						
							
							
								
								BulletSim: add VehicleInertiaFactor to allow modifying inertia.  
							
							... 
							
							
							
							Another parameter for vehicle operation tuning.
Default to <1,1,1> which means nothing is different under normal use. 
							
						 
						
							2013-05-24 16:24:16 -07:00  
				
					
						
							
							
								 
						
							
							
								4979940def 
								
							
								 
							
						 
						
							
							
								
								BulletSim: properly set mesh hash key in use tracking structure.  
							
							... 
							
							
							
							Shouldn't see any functional difference. 
							
						 
						
							2013-05-24 16:23:10 -07:00  
				
					
						
							
							
								 
						
							
							
								81a6c39781 
								
							
								 
							
						 
						
							
							
								
								Meshmerizer: add INI parameter to enable DEBUG mesh detail logging.  
							
							... 
							
							
							
							Default to off.
To turn mesh parsing DEBUG detail logging on, add
    [Mesh]
        LogMeshDetail=true
to the INI file. 
							
						 
						
							2013-05-24 16:20:26 -07:00  
				
					
						
							
							
								 
						
							
							
								a087dbed7f 
								
							
								 
							
						 
						
							
							
								
								One more appearance change: drop sending the SendAppearance packet  
							
							... 
							
							
							
							to avatar when it becomes root. This packet shows up in the viewer
logs as an error and appears to cause problems for completing the
texture rebake process for v1 viewers in some cases. 
							
						 
						
							2013-05-24 13:26:07 -07:00  
				
					
						
							
							
								 
						
							
							
								bb0ea25090 
								
							
								 
							
						 
						
							
							
								
								Protect one more update of the baked texture hashes.  
							
							
							
						 
						
							2013-05-24 13:25:25 -07:00  
				
					
						
							
							
								 
						
							
							
								681fbda4b6 
								
							
								 
							
						 
						
							
							
								
								This is an experimental patch that adds support for comparing texture  
							
							... 
							
							
							
							hashes for the purpose of accurately responding to AgentTextureCached
packets. There is a change to IClientAPI to report the wearbles hashes
that come in through the SetAppearance packet. Added storage of the
texture hashes in the appearance. While these are added to the
Pack/Unpack (with support for missing values) routines (which means
Simian will store them properly), they are not currently persisted in
Robust. 
							
						 
						
							2013-05-24 13:18:16 -07:00  
				
					
						
							
							
								 
						
							
							
								440905ad14 
								
							
								 
							
						 
						
							
							
								
								change a hull debugging message to Debug instead of Info  
							
							
							
						 
						
							2013-05-24 10:31:14 -07:00  
				
					
						
							
							
								 
						
							
							
								21a3a81c7a 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2013-05-24 01:54:28 -07:00  
				
					
						
							
							
								 
						
							
							
								0cdea5c2f3 
								
							
								 
							
						 
						
							
							
								
								correct some errors in decoding of mesh asset convex decomposition data  
							
							
							
						 
						
							2013-05-24 01:53:37 -07:00  
				
					
						
							
							
								 
						
							
							
								eb2bd9d203 
								
							
								 
							
						 
						
							
							
								
								minor: Remove unnecessary duplication of AbsolutePosition Vector3 in SOG.Copy()  
							
							... 
							
							
							
							As a struct, Vector3 has already been cloned by MemberwiseClone() 
							
						 
						
							2013-05-24 00:46:58 +01:00  
				
					
						
							
							
								 
						
							
							
								02fe05f346 
								
							
								 
							
						 
						
							
							
								
								Fix issue where llSetPayPrice on either one of a clone prim in the same OpenSimulator session would change the prices on both prims.  
							
							... 
							
							
							
							This is because the PayPrice array refernence was being memberwise cloned and not the array itself.
Addresses http://opensimulator.org/mantis/view.php?id=6639  
							
						 
						
							2013-05-24 00:41:47 +01:00  
				
					
						
							
							
								 
						
							
							
								e597a7d94e 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2013-05-23 23:53:44 +01:00  
				
					
						
							
							
								 
						
							
							
								9b56f99326 
								
							
								 
							
						 
						
							
							
								
								Fix bug where a cloned object would report the wrong llGetNumberOfPrims() when avatars had been sitting on the original and a different avatar sat on the copy within the same opensim session.  
							
							... 
							
							
							
							This was because the sitting avatars list was being cloned rather than reset.
Addresses http://opensimulator.org/mantis/view.php?id=6649  
							
						 
						
							2013-05-23 23:52:07 +01:00  
				
					
						
							
							
								 
						
							
							
								d90d8e9999 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2013-05-23 15:48:47 -07:00  
				
					
						
							
							
								 
						
							
							
								c5549d2730 
								
							
								 
							
						 
						
							
							
								
								add decoder for bounding convex hull  
							
							
							
						 
						
							2013-05-23 15:47:47 -07:00  
				
					
						
							
							
								 
						
							
							
								0d5566e879 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2013-05-23 23:07:46 +01:00  
				
					
						
							
							
								 
						
							
							
								28548ab347 
								
							
								 
							
						 
						
							
							
								
								Fix bug where both ordinary UserManagementModule and HGUserManagementModules were being added to scenes if no UserManagementModule was specified.  
							
							... 
							
							
							
							Without explicit config non-hg UMM is used - this is in common with other HG modules.
This was causing a non-HG module to unpredictably use the UMM or HGUMM, though lack of bug reports suggest either UMM was always used or it didn't matter in this case. 
							
						 
						
							2013-05-23 23:05:56 +01:00  
				
					
						
							
							
								 
						
							
							
								0e002e3693 
								
							
								 
							
						 
						
							
							
								
								Add DEBUG level logging in Meshmerizer for mesh parsing. There is  
							
							... 
							
							
							
							a compile time variable to turn this logging off if it is too spammy. 
							
						 
						
							2013-05-23 14:41:05 -07:00  
				
					
						
							
							
								 
						
							
							
								29b3b44fab 
								
							
								 
							
						 
						
							
							
								
								BulletSim: add locking around Meshmerizer use to eliminate possible race  
							
							... 
							
							
							
							condition when extracting the convex hulls. 
							
						 
						
							2013-05-23 14:40:16 -07:00  
				
					
						
							
							
								 
						
							
							
								5efce21abc 
								
							
								 
							
						 
						
							
							
								
								BulletSim: correct errors caused by misspelled INI parameter spec.  
							
							... 
							
							
							
							Add debugging messages for hull asset use. 
							
						 
						
							2013-05-22 21:57:07 -07:00  
				
					
						
							
							
								 
						
							
							
								ffc9b3dda7 
								
							
								 
							
						 
						
							
							
								
								BulletSim: add code to experimentally use asset hull data.  
							
							... 
							
							
							
							Default to 'off' as it needs debugging. 
							
						 
						
							2013-05-22 21:01:00 -07:00  
				
					
						
							
							
								 
						
							
							
								61cdf9390d 
								
							
								 
							
						 
						
							
							
								
								BulletSim: fix problem with walking up stairs that are oriented  
							
							... 
							
							
							
							in certain directions. The problem was really that the avatar capsule
orientation was being set incorrectly. 
							
						 
						
							2013-05-22 16:06:06 -07:00  
				
					
						
							
							
								 
						
							
							
								7d38f4940c 
								
							
								 
							
						 
						
							
							
								
								Implement llSetSoundQueueing().  
							
							... 
							
							
							
							This is controlled by the viewer, not the server.
So as per http://wiki.secondlife.com/wiki/LlSetSoundQueueing , only two sounds can be queued per prim.
You probably need to use llPreloadSound() for best results 
							
						 
						
							2013-05-22 20:01:57 +01:00  
				
					
						
							
							
								 
						
							
							
								6596a1de80 
								
							
								 
							
						 
						
							
							
								
								Revert "BulletSim: add code to experimentally use asset hull data."  
							
							... 
							
							
							
							This reverts commit 2fd8819a04 
							
						 
						
							2013-05-21 22:16:18 -07:00  
				
					
						
							
							
								 
						
							
							
								2fd8819a04 
								
							
								 
							
						 
						
							
							
								
								BulletSim: add code to experimentally use asset hull data.  
							
							... 
							
							
							
							Default to 'off' as it needs debugging. 
							
						 
						
							2013-05-21 21:32:30 -07:00  
				
					
						
							
							
								 
						
							
							
								9de3979f5b 
								
							
								 
							
						 
						
							
							
								
								BulletSim: add gImpact shape type. Add logic to use gImpact shape  
							
							... 
							
							
							
							for prims that have cuts or holes. Default logic to 'off' as it
needs debugging. 
							
						 
						
							2013-05-21 15:32:10 -07:00  
				
					
						
							
							
								 
						
							
							
								ece7b33a96 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of git://opensimulator.org/git/opensim  
							
							
							
						 
						
							2013-05-21 15:31:13 -07:00  
				
					
						
							
							
								 
						
							
							
								06ab168897 
								
							
								 
							
						 
						
							
							
								
								To further help with tracking down the apperance of too much "Unknown User" in chatlogs, etc. temporarily change each instance of this in OpenSimulator so we can identify where it's coming from  
							
							... 
							
							
							
							For instance, the "Unknown User" in Util.ParseUniversalUserIdenitifer becaomes "Unknown UserUPUUI (class initials + method initials)
This is to help with http://opensimulator.org/mantis/view.php?id=6625  
							
						 
						
							2013-05-21 22:26:15 +01:00  
				
					
						
							
							
								 
						
							
							
								ba6a6b2d40 
								
							
								 
							
						 
						
							
							
								
								Fix compile failure from recent git master  434c3cf 
							
							
							
						 
						
							2013-05-21 18:18:16 +01:00  
				
					
						
							
							
								 
						
							
							
								434c3cf83b 
								
							
								 
							
						 
						
							
							
								
								Make "show name" command display HomeURL like "show names"  
							
							
							
						 
						
							2013-05-21 18:15:22 +01:00  
				
					
						
							
							
								 
						
							
							
								5c8d38d6cf 
								
							
								 
							
						 
						
							
							
								
								minor: Change "show names" command to use consistent console display table  
							
							
							
						 
						
							2013-05-21 18:11:07 +01:00  
				
					
						
							
							
								 
						
							
							
								6edecd5d94 
								
							
								 
							
						 
						
							
							
								
								Add "show name" console command to make it possible to show a single binding of a UUID to a name.  
							
							
							
						 
						
							2013-05-21 18:00:41 +01:00  
				
					
						
							
							
								 
						
							
							
								c47de9878d 
								
							
								 
							
						 
						
							
							
								
								Log when "Unknown User" is sent to a user because the UMM had no binding for that UUID and when a binding replaces a previous "Unknown User" entry.  
							
							... 
							
							
							
							This is a temporary measure to hunt down issues where some but not all users see others as "Unknown user" in text chat, etc.
http://opensimulator.org/mantis/view.php?id=6625  
							
						 
						
							2013-05-21 17:45:15 +01:00  
				
					
						
							
							
								 
						
							
							
								6ae426c96b 
								
							
								 
							
						 
						
							
							
								
								Lock m_UserCache whilst iterating over it in UserManagementModule.GetUserData() to avoid concurrency exceptions  
							
							
							
						 
						
							2013-05-21 17:25:06 +01:00  
				
					
						
							
							
								 
						
							
							
								10e4fb2ce2 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2013-05-20 09:26:15 -07:00  
				
					
						
							
							
								 
						
							
							
								26904cc5a1 
								
							
								 
							
						 
						
							
							
								
								Add comment  
							
							
							
						 
						
							2013-05-20 09:25:50 -07:00  
				
					
						
							
							
								 
						
							
							
								e65d1e459e 
								
							
								 
							
						 
						
							
							
								
								fix error in hull point indexing  
							
							
							
						 
						
							2013-05-18 13:11:22 -07:00  
				
					
						
							
							
								 
						
							
							
								477bee6468 
								
							
								 
							
						 
						
							
							
								
								remove duplicate hull scaling  
							
							
							
						 
						
							2013-05-18 11:15:05 -07:00  
				
					
						
							
							
								 
						
							
							
								fa8f5bafb2 
								
							
								 
							
						 
						
							
							
								
								add prototype code to decode convex hulls from mesh assets. Please do not use yet; the interface will be defined in a later commit.  
							
							
							
						 
						
							2013-05-18 01:23:09 -07:00  
				
					
						
							
							
								 
						
							
							
								214bae1479 
								
							
								 
							
						 
						
							
							
								
								BulletSim: fix BulletSim crashing if there is no [BulletSim] section  
							
							... 
							
							
							
							in any INI file. Update TODO list. 
							
						 
						
							2013-05-17 21:19:38 -07:00  
				
					
						
							
							
								 
						
							
							
								ec818a506b 
								
							
								 
							
						 
						
							
							
								
								minor: remove long commented out scene cache clearing code in EntityTransferModule.CrossAgentToNewRegionAsync()  
							
							
							
						 
						
							2013-05-16 18:26:22 +01:00  
				
					
						
							
							
								 
						
							
							
								61f4ab6674 
								
							
								 
							
						 
						
							
							
								
								minor: Remove completely unused IClientAPI.RequestClientInfo() call from EntityTransferModule.CrossAgentToNewRegionAsync()  
							
							
							
						 
						
							2013-05-16 18:25:04 +01:00  
				
					
						
							
							
								 
						
							
							
								3bc8cf65a4 
								
							
								 
							
						 
						
							
							
								
								Where this is not already happening, trigger asychoronous calls to CloseChildAgent() above the LocalSimulationConnector level.  
							
							... 
							
							
							
							This is so that other callers (such as SceneCommunicationService.SendCloseChildAgentConnections() can perform all closes asynchronously without pointlessly firing another thread for local closes).
No functional change apart from elimination of unnecessary chaining of new threads. 
							
						 
						
							2013-05-16 17:30:30 +01:00  
				
					
						
							
							
								 
						
							
							
								d214e2d0c4 
								
							
								 
							
						 
						
							
							
								
								On closing child agents, send separate asynchronous requests to each neighbour rather than sending all closes concurrently on a separate thread.  
							
							... 
							
							
							
							This is to reduce race conditions where neighbours may be responding erratically, thus mixing up create and close agent requests in time.
This mirrors OpenSimulator behaviour on enabling child agents where each region is contacted separately. 
							
						 
						
							2013-05-16 17:12:02 +01:00  
				
					
						
							
							
								 
						
							
							
								bd31821792 
								
							
								 
							
						 
						
							
							
								
								On logout, send close child agent requests to neighbours asynchronously, so user is not prevented from relogging if many neighbours are present but not responsive.  
							
							... 
							
							
							
							The symptom here is that previous user connections are still present but are labelled active == false 
							
						 
						
							2013-05-16 16:37:21 +01:00  
				
					
						
							
							
								 
						
							
							
								46eb8465a0 
								
							
								 
							
						 
						
							
							
								
								fall back to using a display mesh for physics proxy if no physics_mesh entry was wound in a mesh asset  
							
							
							
						 
						
							2013-05-15 17:12:17 -07:00  
				
					
						
							
							
								 
						
							
							
								a4290cdbb3 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2013-05-15 22:06:01 +01:00  
				
					
						
							
							
								 
						
							
							
								177a53fbcf 
								
							
								 
							
						 
						
							
							
								
								Fix issue where osMakeNotecard() would fail if given a list containing vectors or quaternions.  
							
							... 
							
							
							
							http://opensimulator.org/mantis/view.php?id=6640  
						
							2013-05-15 22:04:38 +01:00  
				
					
						
							
							
								 
						
							
							
								23ebae1828 
								
							
								 
							
						 
						
							
							
								
								Eliminate race condition where SimStatsReporter starts reporting  
							
							... 
							
							
							
							stats before the region is completely initialized. 
							
						 
						
							2013-05-14 13:40:07 -07:00  
				
					
						
							
							
								 
						
							
							
								df2a0fec5f 
								
							
								 
							
						 
						
							
							
								
								Comment out log message about looking for asset data in remove asset service for now, in order to reduce log levels in a test region with many hg origin avatars  
							
							
							
						 
						
							2013-05-14 20:11:58 +01:00  
				
					
						
							
							
								 
						
							
							
								ce979552fd 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2013-05-14 19:45:35 +01:00  
				
					
						
							
							
								 
						
							
							
								e9847a4dbd 
								
							
								 
							
						 
						
							
							
								
								Comment out some debugging item permission messages since these are highly noisy on the console.  
							
							... 
							
							
							
							Please re-enable when required 
							
						 
						
							2013-05-14 19:44:41 +01:00  
				
					
						
							
							
								 
						
							
							
								f8bb90d963 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2013-05-14 09:07:20 -07:00  
				
					
						
							
							
								 
						
							
							
								91091c3e54 
								
							
								 
							
						 
						
							
							
								
								Second take at HGTP-mesh bug: delay sending the initial data only for agents that are coming via TP (root agents)  
							
							
							
						 
						
							2013-05-14 09:06:58 -07:00  
				
					
						
							
							
								 
						
							
							
								03fddb301b 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2013-05-14 08:49:41 -07:00  
				
					
						
							
							
								 
						
							
							
								b135f1d58a 
								
							
								 
							
						 
						
							
							
								
								BulletSim: Fix for mantis 6487, also minor adjustment to fix flying while you are running.  
							
							... 
							
							
							
							Signed-off-by: Robert Adams <Robert.Adams@intel.com> 
							
						 
						
							2013-05-14 08:48:40 -07:00  
				
					
						
							
							
								 
						
							
							
								645da54f25 
								
							
								 
							
						 
						
							
							
								
								Revert "HGTP-mesh bug: the mesh download requests were going to the departing sims for a little while. This was also true for local TPs. BUt for local TPs the assets are on the same server, so it doesn't matter. For HGTPs, it matters. This potential fix moves sending the initial data to later, after the client has completed the movement into the region. Fingers crossed that it doesn't mess other things up!"  
							
							... 
							
							
							
							This reverts commit f32a21d967 
							
						 
						
							2013-05-14 08:47:18 -07:00  
				
					
						
							
							
								 
						
							
							
								66c328f51b 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2013-05-14 08:12:23 -07:00  
				
					
						
							
							
								 
						
							
							
								f32a21d967 
								
							
								 
							
						 
						
							
							
								
								HGTP-mesh bug: the mesh download requests were going to the departing sims for a little while. This was also true for local TPs. BUt for local TPs the assets are on the same server, so it doesn't matter. For HGTPs, it matters. This potential fix moves sending the initial data to later, after the client has completed the movement into the region. Fingers crossed that it doesn't mess other things up!  
							
							
							
						 
						
							2013-05-14 08:12:01 -07:00  
				
					
						
							
							
								 
						
							
							
								c86e828dbf 
								
							
								 
							
						 
						
							
							
								
								BulletSim: add a lock to try and catch a native shape creation/destruction  
							
							... 
							
							
							
							race condition. 
							
						 
						
							2013-05-13 13:30:44 -07:00  
				
					
						
							
							
								 
						
							
							
								15360cbb6b 
								
							
								 
							
						 
						
							
							
								
								BulletSim: add adjustment for avatar capsule height scaling. Makes  
							
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							avatar standing on ground view better and enables tuning. 
							
						 
						
							2013-05-13 13:30:42 -07:00  
				
					
						
							
							
								 
						
							
							
								45f37e11ad 
								
							
								 
							
						 
						
							
							
								
								BulletSim: use heightmap terrain when using BulletXNA.  
							
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							Output messages on features disabled when using BulletXNA. 
							
						 
						
							2013-05-13 13:30:40 -07:00  
				
					
						
							
							
								 
						
							
							
								4194d935ec 
								
							
								 
							
						 
						
							
							
								
								Fixed mantis  #6609  -- LoadPlugin error messages on Robust.  
							
							
							
						 
						
							2013-05-13 13:07:39 -07:00  
				
					
						
							
							
								 
						
							
							
								af1fa95875 
								
							
								 
							
						 
						
							
							
								
								Groups: Improve error handling on remote connector.  
							
							
							
						 
						
							2013-05-13 11:36:17 -07:00  
				
					
						
							
							
								 
						
							
							
								25fea82049 
								
							
								 
							
						 
						
							
							
								
								Fixes mantis  #6636  -- Groups  
							
							
							
						 
						
							2013-05-13 07:29:17 -07:00  
				
					
						
							
							
								 
						
							
							
								a4431381fa 
								
							
								 
							
						 
						
							
							
								
								Finalize the logic for SetHome. See comments in Land/LandManagementModule.cs about who has permission to set home where.  
							
							
							
						 
						
							2013-05-11 07:58:14 -07:00  
				
					
						
							
							
								 
						
							
							
								ab4d530462 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2013-05-11 07:15:31 -07:00  
				
					
						
							
							
								 
						
							
							
								48f8b884c3 
								
							
								 
							
						 
						
							
							
								
								Handle SetHome properly  
							
							
							
						 
						
							2013-05-11 07:15:09 -07:00  
				
					
						
							
							
								 
						
							
							
								55c9bc15e5 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim  
							
							
							
						 
						
							2013-05-11 01:29:30 +01:00  
				
					
						
							
							
								 
						
							
							
								81d8deb1a8 
								
							
								 
							
						 
						
							
							
								
								Send up the part missing from the Avination Estate commit.  
							
							... 
							
							
							
							Warning - contains a small migration. 
							
						 
						
							2013-05-11 01:27:37 +01:00  
				
					
						
							
							
								 
						
							
							
								a42bb799cc 
								
							
								 
							
						 
						
							
							
								
								BulletSim: fix CPU loop that occurs when any 'degenerate' sculptie  
							
							... 
							
							
							
							is in a region. This fixes the high CPU usage for regions with nothing
else going on. 
							
						 
						
							2013-05-10 14:48:52 -07:00  
				
					
						
							
							
								 
						
							
							
								a1031772eb 
								
							
								 
							
						 
						
							
							
								
								Delete debug message  
							
							
							
						 
						
							2013-05-10 08:09:26 -07:00  
				
					
						
							
							
								 
						
							
							
								ff0332730d 
								
							
								 
							
						 
						
							
							
								
								Implement delete key for local console  
							
							
							
						 
						
							2013-05-09 23:11:37 +01:00  
				
					
						
							
							
								 
						
							
							
								292a6037ad 
								
							
								 
							
						 
						
							
							
								
								minor: Remove unnecessary code that was generating warning in TestXInventoryDataPlugin  
							
							
							
						 
						
							2013-05-09 22:48:10 +01:00  
				
					
						
							
							
								 
						
							
							
								0e6ad94829 
								
							
								 
							
						 
						
							
							
								
								minor: Remove mono compiler warning in RemoteAdminPlugin  
							
							
							
						 
						
							2013-05-09 22:44:45 +01:00  
				
					
						
							
							
								 
						
							
							
								9978f36d9f 
								
							
								 
							
						 
						
							
							
								
								Don't send BulkUpdateInventory at the end up of UpdateInventoryItemAsset().  
							
							... 
							
							
							
							This is causing editing of worn clothes to fail frequently, possibly due to a race condition with a transaction.
This looks to address http://opensimulator.org/mantis/view.php?id=6600  
							
						 
						
							2013-05-09 22:43:16 +01:00  
				
					
						
							
							
								 
						
							
							
								b4a6f2195d 
								
							
								 
							
						 
						
							
							
								
								Only send one kill object to the deleter when they derez an object rather than two.  
							
							... 
							
							
							
							Extend regression test to check this. 
							
						 
						
							2013-05-09 18:53:34 +01:00  
				
					
						
							
							
								 
						
							
							
								3290cd09d3 
								
							
								 
							
						 
						
							
							
								
								remove pointless region handle paramter from IClientAPI.SendKillObject()  
							
							
							
						 
						
							2013-05-09 18:12:17 +01:00  
				
					
						
							
							
								 
						
							
							
								2cb2f1d7e3 
								
							
								 
							
						 
						
							
							
								
								Fix issue where objects removed via llDie() would not disappear for users looking in from neighbouring sims.  
							
							... 
							
							
							
							This was because this particular code path (unlike user delete) only sent kills to root presences, for no apparent good reason.
Added regression test for this case.
This fixes http://opensimulator.org/mantis/view.php?id=6627  
							
						 
						
							2013-05-09 18:02:19 +01:00  
				
					
						
							
							
								 
						
							
							
								2b0b9f3e6c 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2013-05-09 18:01:49 +01:00  
				
					
						
							
							
								 
						
							
							
								641c636790 
								
							
								 
							
						 
						
							
							
								
								minor: Simplify test setup in SceneObjectDeRezTests since permissions module doesn't need different configuration anymore  
							
							
							
						 
						
							2013-05-09 16:43:16 +01:00  
				
					
						
							
							
								 
						
							
							
								182ea00cb3 
								
							
								 
							
						 
						
							
							
								
								Application support:  
							
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							Adding some viwer supported url settings for destination guide and avatar picker apps. URL for the destinations should be: "secondlife:///app/teleport/slurl" 
							
						 
						
							2013-05-09 10:50:18 -04:00  
				
					
						
							
							
								 
						
							
							
								543d1fe70b 
								
							
								 
							
						 
						
							
							
								
								Guard the scene list when estates are updated  
							
							
							
						 
						
							2013-05-08 21:14:52 +01:00  
				
					
						
							
							
								 
						
							
							
								33aaa40bee 
								
							
								 
							
						 
						
							
							
								
								Adds an event and a method so that handling of the CachedTexture  
							
							... 
							
							
							
							packet can be pulled out of LLClientView and moved to
AvatarFactory. The first pass at reusing textures (turned off by
default) is included. When reusing textures, if the baked textures
from a previous login are still in the asset service (which generally
means that they are in the simulator's cache) then the avatar will not
need to rebake. This is both a performance improvement (specifically
that an avatars baked textures do not need to be sent to other users
who have the old textures cached) and a resource improvement (don't
have to deal with duplicate bakes in the asset service cache). 
							
						 
						
							2013-05-08 13:13:51 -07:00  
				
					
						
							
							
								 
						
							
							
								6f5222e863 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2013-05-07 18:02:25 -07:00  
				
					
						
							
							
								 
						
							
							
								e92c05ebbd 
								
							
								 
							
						 
						
							
							
								
								Added AvatarPickerSearch capability handler.  
							
							
							
						 
						
							2013-05-07 18:01:48 -07:00  
				
					
						
							
							
								 
						
							
							
								ac6dcd35fb 
								
							
								 
							
						 
						
							
							
								
								Bulletsim: and the rotational friction.  
							
							... 
							
							
							
							Signed-off-by: Robert Adams <Robert.Adams@intel.com> 
							
						 
						
							2013-05-07 07:14:10 -07:00  
				
					
						
							
							
								 
						
							
							
								f247ae1a75 
								
							
								 
							
						 
						
							
							
								
								BulletSim: Another way to create vehicle framed friction.  
							
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							Signed-off-by: Robert Adams <Robert.Adams@intel.com> 
							
						 
						
							2013-05-07 07:14:06 -07:00  
				
					
						
							
							
								 
						
							
							
								ddd97cb78e 
								
							
								 
							
						 
						
							
							
								
								BulletSim: normalize quaternian rotations when building compound linksets.  
							
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							Attempt to fix vehicles being twisted off the ground when they go physical. 
							
						 
						
							2013-05-06 18:06:34 -07:00  
				
					
						
							
							
								 
						
							
							
								84118c5735 
								
							
								 
							
						 
						
							
							
								
								BulletSim: properly free references to simple convex hull shapes. Didn't  
							
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							loose memory since shapes are shared but did mess up usage accounting. 
							
						 
						
							2013-05-06 18:05:37 -07:00  
				
					
						
							
							
								 
						
							
							
								1c6b8293d7 
								
							
								 
							
						 
						
							
							
								
								Step 3: Commit the Avination XEstate estate comms handler  
							
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							This adds estate-wide Teleport Home and Teleport All User Home as well 
							
						 
						
							2013-05-07 00:52:40 +01:00  
				
					
						
							
							
								 
						
							
							
								5d5edde429 
								
							
								 
							
						 
						
							
							
								
								Step 2: commit the IEstateModuleInterface changes needed  
							
							
							
						 
						
							2013-05-07 00:37:45 +01:00  
				
					
						
							
							
								 
						
							
							
								4c83b5e719 
								
							
								 
							
						 
						
							
							
								
								Step one of estate settings sharing - port the Avination Estate module (complete module) as changes are too extensive to apply manually  
							
							
							
						 
						
							2013-05-07 00:31:11 +01:00  
				
					
						
							
							
								 
						
							
							
								93e1986d69 
								
							
								 
							
						 
						
							
							
								
								BulletSim: apply linear and angular friction in vehicle coordinates  
							
							... 
							
							
							
							and not world coordinates. 
							
						 
						
							2013-05-06 16:48:01 -07:00  
				
					
						
							
							
								 
						
							
							
								045aaa838a 
								
							
								 
							
						 
						
							
							
								
								BulletSim: remove friction calcuation from BSMotor and move linear and  
							
							... 
							
							
							
							angular friction computation into linear and angular movement code.
The friction wasn't being applied properly. This will make it so vehicles
don't drift as much and the drift is tunable by changing the friction
timescales. 
							
						 
						
							2013-05-06 13:32:26 -07:00  
				
					
						
							
							
								 
						
							
							
								bf31896983 
								
							
								 
							
						 
						
							
							
								
								BulletSim: simplify parameter specification by reducing the number of  
							
							... 
							
							
							
							specifications required for simple properties with defaults. 
							
						 
						
							2013-05-06 13:32:24 -07:00  
				
					
						
							
							
								 
						
							
							
								f9fb1484aa 
								
							
								 
							
						 
						
							
							
								
								BulletSim: extend BSActorLockAxis to allow locking linear movement in  
							
							... 
							
							
							
							addition to angular movement. Not enabled by anything yet. 
							
						 
						
							2013-05-06 13:32:22 -07:00  
				
					
						
							
							
								 
						
							
							
								90f03ccd42 
								
							
								 
							
						 
						
							
							
								
								Added new method to Remote Admin for reloading the estate settings. This is meant to be called when some other program has changed the data on the backend.  
							
							
							
						 
						
							2013-05-06 11:47:55 -07:00  
				
					
						
							
							
								 
						
							
							
								a81ddf3d70 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2013-05-06 09:18:17 -07:00  
				
					
						
							
							
								 
						
							
							
								ad00466483 
								
							
								 
							
						 
						
							
							
								
								Minor reordering of operations on NewUserConnection. The agent circuit needs to be added earlier for some of the checks to work correctly.  
							
							
							
						 
						
							2013-05-06 09:17:54 -07:00  
				
					
						
							
							
								 
						
							
							
								1ffa69f691 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into bulletsim4  
							
							
							
						 
						
							2013-05-03 14:25:52 -07:00  
				
					
						
							
							
								 
						
							
							
								5d25bb3084 
								
							
								 
							
						 
						
							
							
								
								BulletSim: zero vehicle motion when changing vehicle type.  
							
							... 
							
							
							
							Rebuild compound linkset of any child in the linkset changes shape.
Comments and better detailed logging messages. 
							
						 
						
							2013-05-03 14:23:53 -07:00  
				
					
						
							
							
								 
						
							
							
								5d93c99e8c 
								
							
								 
							
						 
						
							
							
								
								Fix possible race condition with local region cache if a region was added after startup.  
							
							
							
						 
						
							2013-05-03 18:56:58 +01:00  
				
					
						
							
							
								 
						
							
							
								7ca42d5711 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2013-05-03 18:51:29 +01:00  
				
					
						
							
							
								 
						
							
							
								304c5d4a8b 
								
							
								 
							
						 
						
							
							
								
								On startup, start scenes after we're set up all local scenes, rather than starting scenes before others have been created.  
							
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							This aims to avoid a race condition where scenes could look to inform neighbours that they were up before those neighbours had been created.
http://opensimulator.org/mantis/view.php?id=6618  
							
						 
						
							2013-05-03 18:48:50 +01:00  
				
					
						
							
							
								 
						
							
							
								4042c82a72 
								
							
								 
							
						 
						
							
							
								
								BulletSim: prims with no cuts created with single convex hull shape.  
							
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							Parameter added to enable/disable this feature. 
							
						 
						
							2013-05-02 12:27:30 -07:00  
				
					
						
							
							
								 
						
							
							
								d9c3947824 
								
							
								 
							
						 
						
							
							
								
								BulletSim: Rebuild physical body if physical shape changes for mesh and hull.  
							
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							Properly rebuilds collision caches.
Release asset data fetched when building mesh or hulls. 
							
						 
						
							2013-05-02 10:06:12 -07:00  
				
					
						
							
							
								 
						
							
							
								a9480aed85 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into bulletsim4  
							
							
							
						 
						
							2013-05-02 07:02:28 -07:00  
				
					
						
							
							
								 
						
							
							
								ed46b42fea 
								
							
								 
							
						 
						
							
							
								
								BulletSim: fix crash when mesh asset wasn't available when meshing  
							
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							the first time.
Debugging added for mesh/hull asset fetch. 
							
						 
						
							2013-05-01 17:16:46 -07:00  
				
					
						
							
							
								 
						
							
							
								0378baed35 
								
							
								 
							
						 
						
							
							
								
								BulletSim: rework LinksetCompound to work with new BSShape system.  
							
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							Not all working yet. 
							
						 
						
							2013-05-01 17:15:54 -07:00  
				
					
						
							
							
								 
						
							
							
								e3d9d5566a 
								
							
								 
							
						 
						
							
							
								
								Fix inventory issue  
							
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							Fix issue where objects rezzed from Trash or Lost And Found then be placed back in the respective folder when taking the object or a copy back into inventory. 
							
						 
						
							2013-05-01 18:51:43 -04:00  
				
					
						
							
							
								 
						
							
							
								c6d50cd431 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim  
							
							
							
						 
						
							2013-05-01 21:37:17 +01:00  
				
					
						
							
							
								 
						
							
							
								b26276c8c4 
								
							
								 
							
						 
						
							
							
								
								Fix the long standing bug of items being delivered to lost and found or trash when takig copy.  
							
							... 
							
							
							
							This bug was recently aggravated through the perms changes required for the
export permission. 
							
						 
						
							2013-05-01 21:35:50 +01:00  
				
					
						
							
							
								 
						
							
							
								fca4e4ec7c 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into bulletsim4  
							
							
							
						 
						
							2013-05-01 12:08:12 -07:00  
				
					
						
							
							
								 
						
							
							
								81a90e30c6 
								
							
								 
							
						 
						
							
							
								
								Add in-code exaplanation for the change in cancellation signalling in STP 2.2.3.  Remove left in Console.WriteLine accidentally inserted in recent  206fb306 
							
							
							
						 
						
							2013-05-01 19:29:46 +01:00  
				
					
						
							
							
								 
						
							
							
								206fb306a7 
								
							
								 
							
						 
						
							
							
								
								Update SmartThreadPool to latest version 2.2.3 with a major and minor change.  
							
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							SmartThreadPool code comes from http://www.codeproject.com/Articles/7933/Smart-Thread-Pool 
This version implements thread abort (via WorkItem.Cancel(true)), threadpool naming, max thread stack, etc. so we no longer need to manually patch those.
However, two changes have been made to stock 2.2.3.
Major change: WorkItem.Cancel(bool abortExecution) in our version does not succeed if the work item was in progress and thread abort was not specified.
This is to match previous behaviour where we handle co-operative termination via another mechanism rather than checking WorkItem.IsCanceled.
Minor change: Did not add STP's StopWatch implementation as this is only used WinCE and Silverlight and causes a build clash with System.Diagnostics.StopWatch
The reason for updating is to see if this improves http://opensimulator.org/mantis/view.php?id=6557  and http://opensimulator.org/mantis/view.php?id=6586  
							
						 
						
							2013-05-01 19:01:43 +01:00  
				
					
						
							
							
								 
						
							
							
								ac135c649c 
								
							
								 
							
						 
						
							
							
								
								Fix CAPS to work like they should - do not send caps to the viewer if they're not in the requested caps list.  
							
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							The previous wrong behavior caused the debug setting "UseHTTPInventory" to fail
on all viewers when turned off. UDB inventory would not be correctly used in
that case. 
							
						 
						
							2013-04-30 23:50:23 +01:00  
				
					
						
							
							
								 
						
							
							
								46ae84cfba 
								
							
								 
							
						 
						
							
							
								
								BulletSim: fix error messages created while an avatar has no initial  
							
							... 
							
							
							
							collisions. Usually happens when logging in an avatar that had been
previously flying. Uninitialized variable. 
							
						 
						
							2013-04-30 13:10:15 -07:00  
				
					
						
							
							
								 
						
							
							
								7cdb07b386 
								
							
								 
							
						 
						
							
							
								
								BulletSim: improvements to LinksetCompound and PrimDisplaced. Not all working yet.  
							
							
							
						 
						
							2013-04-30 11:42:11 -07:00  
				
					
						
							
							
								 
						
							
							
								d322625f90 
								
							
								 
							
						 
						
							
							
								
								BulletSim: Add non-static BSShape.GetReference for getting another reference  
							
							... 
							
							
							
							to an existing shape instance.
BSShapeNative rebuilds shape for all references.
BSShapeCompound returns another reference copy if the compound shape
already exists (for linksets). 
							
						 
						
							2013-04-29 17:30:54 -07:00  
				
					
						
							
							
								 
						
							
							
								15a3f80e2e 
								
							
								 
							
						 
						
							
							
								
								BulletSim: LinksetCompound work to disable collision for root and  
							
							... 
							
							
							
							child prims so compound shape can do all collisions.
Don't try to build a compound linkset for non-physical linksets.
Remove and replace root body when compound shape is added so collision
cache is rebuilt. 
							
						 
						
							2013-04-29 17:30:38 -07:00  
				
					
						
							
							
								 
						
							
							
								3ce198165c 
								
							
								 
							
						 
						
							
							
								
								minor: remove some mono compiler warnings in ServicesServerBase  
							
							
							
						 
						
							2013-04-29 22:21:57 +01:00  
				
					
						
							
							
								 
						
							
							
								537b243360 
								
							
								 
							
						 
						
							
							
								
								minor: Eliminate warning in LLimageManagerTests by properly calling through to OpenSimTestCase.SetUp()  
							
							
							
						 
						
							2013-04-29 22:18:11 +01:00  
				
					
						
							
							
								 
						
							
							
								67789201c3 
								
							
								 
							
						 
						
							
							
								
								Add TestRejectGivenFolder() and TestAcceptGivenFolder() regression tests  
							
							
							
						 
						
							2013-04-29 22:14:13 +01:00  
				
					
						
							
							
								 
						
							
							
								0beccf23c0 
								
							
								 
							
						 
						
							
							
								
								Add regression test for inventory item give, reject and subsequent trash folder purge by receiver.  
							
							... 
							
							
							
							This commit also actually adds the InventoryTransferModuleTests file which I previously forgot 
							
						 
						
							2013-04-29 21:11:44 +01:00  
				
					
						
							
							
								 
						
							
							
								a7cbb9edc9 
								
							
								 
							
						 
						
							
							
								
								Add regression test for offer, accept and subsequent receiver delete of an item offered via instant message.  
							
							
							
						 
						
							2013-04-29 20:50:49 +01:00  
				
					
						
							
							
								 
						
							
							
								12054aaa9f 
								
							
								 
							
						 
						
							
							
								
								Fix bug where an agent that declined an inventory offer and subsequently emptied their trash would make the item invalid in the giver's inventory  
							
							... 
							
							
							
							This was because the original item/folder ID was sent in the session slot of the offer IM rather than the copy. 
							
						 
						
							2013-04-29 17:14:44 +01:00  
				
					
						
							
							
								 
						
							
							
								92ee288d66 
								
							
								 
							
						 
						
							
							
								
								BulletSim: remove trailing white space to make git happier. No functional changes.  
							
							
							
						 
						
							2013-04-29 07:54:50 -07:00  
				
					
						
							
							
								 
						
							
							
								ad1787770e 
								
							
								 
							
						 
						
							
							
								
								BulletSim: rename variable 'PhysicsScene' to be either 'PhysScene' or 'm_physicsScene' to match coding conventions and reduce confusion.  
							
							
							
						 
						
							2013-04-29 07:38:55 -07:00  
				
					
						
							
							
								 
						
							
							
								21ec434688 
								
							
								 
							
						 
						
							
							
								
								BulletSim: first cut at new linksetCompound shape building.  
							
							
							
						 
						
							2013-04-29 07:38:51 -07:00  
				
					
						
							
							
								 
						
							
							
								f2d408829b 
								
							
								 
							
						 
						
							
							
								
								BulletSim: fix crash when creating new hull.  
							
							
							
						 
						
							2013-04-29 07:38:47 -07:00  
				
					
						
							
							
								 
						
							
							
								2da8e60b6d 
								
							
								 
							
						 
						
							
							
								
								BulletSim: code for creating the avatar capsule shape.  
							
							
							
						 
						
							2013-04-29 07:38:44 -07:00  
				
					
						
							
							
								 
						
							
							
								e5582939fd 
								
							
								 
							
						 
						
							
							
								
								BulletSim: massive refactor of shape classes. Removed shape specific code from BSShapeCollection. Using BSShape* classes to hold references to shape. Simplified shape dependency callbacks. Remove 'PreferredShape' methods and have each class specify shape type. Disable compound shape linkset for a later commit that will simplify linkset implementation.  
							
							
							
						 
						
							2013-04-29 07:38:40 -07:00  
				
					
						
							
							
								 
						
							
							
								890cb6a293 
								
							
								 
							
						 
						
							
							
								
								BulletSim: complete BSShape classes.  
							
							
							
						 
						
							2013-04-29 07:38:35 -07:00  
				
					
						
							
							
								 
						
							
							
								3ff7391495 
								
							
								 
							
						 
						
							
							
								
								Some more pieces of Avination's ban system - if an avatar isn't allowed on any  
							
							... 
							
							
							
							parcel in the sim, keep them out entirely. 
							
						 
						
							2013-04-29 00:55:34 +01:00  
				
					
						
							
							
								 
						
							
							
								a517e597f5 
								
							
								 
							
						 
						
							
							
								
								Fix wrong sql statement in offline im.  
							
							
							
						 
						
							2013-04-28 09:03:09 -07:00  
				
					
						
							
							
								 
						
							
							
								a49c5291dc 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2013-04-27 21:24:07 -07:00  
				
					
						
							
							
								 
						
							
							
								222f530411 
								
							
								 
							
						 
						
							
							
								
								Added an interface to an external ban service. With this commit, the interface is used only in Hypergrided worlds (Gatekeeper), although in those, it applies to both local and foreign users. The Ban service itself is not in core; it is to be provided externally.  
							
							
							
						 
						
							2013-04-27 21:23:29 -07:00  
				
					
						
							
							
								 
						
							
							
								90a6891a7d 
								
							
								 
							
						 
						
							
							
								
								Better error reporting  
							
							
							
						 
						
							2013-04-27 10:34:23 -07:00  
				
					
						
							
							
								 
						
							
							
								f675d465b2 
								
							
								 
							
						 
						
							
							
								
								Make method virtual  
							
							
							
						 
						
							2013-04-27 10:34:13 -07:00  
				
					
						
							
							
								 
						
							
							
								12599c34e2 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim  
							
							
							
						 
						
							2013-04-27 17:57:22 +01:00  
				
					
						
							
							
								 
						
							
							
								cbb3bb62da 
								
							
								 
							
						 
						
							
							
								
								Unbreak the sample money module  
							
							
							
						 
						
							2013-04-27 17:56:39 +01:00  
				
					
						
							
							
								 
						
							
							
								ef08ab68a7 
								
							
								 
							
						 
						
							
							
								
								Small oversight in EconomyDataRequest - this would have affected everyone NOT using a money module.  
							
							
							
						 
						
							2013-04-27 17:42:54 +01:00  
				
					
						
							
							
								 
						
							
							
								2262b13048 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2013-04-25 17:02:32 -07:00  
				
					
						
							
							
								 
						
							
							
								0e162511cf 
								
							
								 
							
						 
						
							
							
								
								Groups: make some methods protected.  
							
							
							
						 
						
							2013-04-25 17:01:57 -07:00  
				
					
						
							
							
								 
						
							
							
								03c9d8ae4f 
								
							
								 
							
						 
						
							
							
								
								Change EconomyDataRequest signature to use an IClientAPI rather than UUID. This is needed because recent LL viewer codebases call this earlier in login when the client is not yet established in the sim and can't be found by UUID.  
							
							... 
							
							
							
							Sending the reply requires having the IClientAPI. 
							
						 
						
							2013-04-25 21:35:18 +01:00  
				
					
						
							
							
								 
						
							
							
								5d0a8ff391 
								
							
								 
							
						 
						
							
							
								
								Change copyright notice on DynamicMenuModule to proper BSD  
							
							
							
						 
						
							2013-04-25 20:48:12 +01:00  
				
					
						
							
							
								 
						
							
							
								3bc8017464 
								
							
								 
							
						 
						
							
							
								
								Recover a lost "virtual". Downstream projects need this.  
							
							
							
						 
						
							2013-04-25 09:23:15 -07:00  
				
					
						
							
							
								 
						
							
							
								c10405330d 
								
							
								 
							
						 
						
							
							
								
								UUIDGatherer now includes UUIDs which reference texture assets used as materials  
							
							
							
						 
						
							2013-04-24 20:43:15 -07:00  
				
					
						
							
							
								 
						
							
							
								0e22021c65 
								
							
								 
							
						 
						
							
							
								
								Make the kicked user's avie truly disappear when it's god-kicked.  
							
							
							
						 
						
							2013-04-24 19:00:41 -07:00  
				
					
						
							
							
								 
						
							
							
								ec4f981f1d 
								
							
								 
							
						 
						
							
							
								
								Adding the dynamic menu module which allows registering new menu options in compliant viewers  
							
							
							
						 
						
							2013-04-25 01:52:34 +01:00  
				
					
						
							
							
								 
						
							
							
								5cd77a460c 
								
							
								 
							
						 
						
							
							
								
								Commit Avination's God Kick feature.  
							
							
							
						 
						
							2013-04-25 00:51:57 +01:00  
				
					
						
							
							
								 
						
							
							
								6f3c905744 
								
							
								 
							
						 
						
							
							
								
								Add Avination's support for parcel eject and freeze  
							
							
							
						 
						
							2013-04-25 00:24:48 +01:00  
				
					
						
							
							
								 
						
							
							
								1868680848 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2013-04-24 12:46:23 -07:00  
				
					
						
							
							
								 
						
							
							
								70081a40a4 
								
							
								 
							
						 
						
							
							
								
								Bug fix: compare tolower. This should fix the issue where HG visitors currently in the region were not being found by the avatar picker window.  
							
							
							
						 
						
							2013-04-24 12:45:19 -07:00  
				
					
						
							
							
								 
						
							
							
								c22a2ab7d2 
								
							
								 
							
						 
						
							
							
								
								BulletSim: partial addition of BSShape class code preparing for  
							
							... 
							
							
							
							different physical mesh representations (simplified convex meshes)
and avatar mesh. 
							
						 
						
							2013-04-24 08:05:42 -07:00  
				
					
						
							
							
								 
						
							
							
								e324f6f3f0 
								
							
								 
							
						 
						
							
							
								
								BulletSim: update DLLs and SOs to they have no dependencies on newer  
							
							... 
							
							
							
							glibc (2.14) since that is not yet in some Linux distributions.
Add unmanaged API calls and code for creating single convex hull shapes. 
							
						 
						
							2013-04-24 08:03:45 -07:00  
				
					
						
							
							
								 
						
							
							
								522ab85045 
								
							
								 
							
						 
						
							
							
								
								BulletSim: improve avatar stair walking up. Add more parameters to control force  
							
							... 
							
							
							
							of both position change and up force that move avatars over barrier.
Default parameters are for steps up to 0.5m in height. 
							
						 
						
							2013-04-23 18:31:12 -07:00  
				
					
						
							
							
								 
						
							
							
								115e0aaf83 
								
							
								 
							
						 
						
							
							
								
								Fix issue in ConciergeModule where UpdateBroker was sending malformed XML if any number of avatars other than 1 was in the region.  
							
							... 
							
							
							
							I don't know how well the rest of ConiergeModule works since I've practically never looked at this code.
Addresses http://opensimulator.org/mantis/view.php?id=6605  
							
						 
						
							2013-04-23 21:55:51 +01:00  
				
					
						
							
							
								 
						
							
							
								e1ac683154 
								
							
								 
							
						 
						
							
							
								
								BulletSim: fix crash when deleting llVolumeDetect enabled objects. Bullet's check for an object being linked into the world does not work for Bullet's ghost objects so BulletSim was deleting the object while it was still linked into the physical world structures.  
							
							
							
						 
						
							2013-04-22 16:50:06 -07:00  
				
					
						
							
							
								 
						
							
							
								293a024c14 
								
							
								 
							
						 
						
							
							
								
								Allow callers to set the invoice parameter for GenericMessage  
							
							
							
						 
						
							2013-04-22 22:39:08 +01:00  
				
					
						
							
							
								 
						
							
							
								69f07fdb34 
								
							
								 
							
						 
						
							
							
								
								Materials persistence via SceneObjectPart.dynAttrs. This appears to work across region restarts and taking objects into inventory, but probably will not work across archiving via OAR or IAR as materials texture assets may not be adequately referenced to trigger archiving.  
							
							
							
						 
						
							2013-04-20 23:39:07 -07:00  
				
					
						
							
							
								 
						
							
							
								233f761779 
								
							
								 
							
						 
						
							
							
								
								handle PUT verb for RenderMaterials Cap  
							
							
							
						 
						
							2013-04-20 02:08:22 -07:00  
				
					
						
							
							
								 
						
							
							
								258804cc04 
								
							
								 
							
						 
						
							
							
								
								RenderMaterials POST Cap now return material entries when invoked with an OSDArray of MaterialIDs  
							
							
							
						 
						
							2013-04-19 22:19:57 -07:00  
				
					
						
							
							
								 
						
							
							
								9ae24cac2f 
								
							
								 
							
						 
						
							
							
								
								Materials-capable viewers send ImageUpdate packets when updating materials that are normally sent via RenderMaterials CAP. This can cause a race condition for updating TextureEntry fields. Therefore filter any TextureEntry updates so they only update if something actually changed.  
							
							
							
						 
						
							2013-04-19 00:35:06 -07:00  
				
					
						
							
							
								 
						
							
							
								06829c4082 
								
							
								 
							
						 
						
							
							
								
								remove default parameter value that apparently mono cant handle  
							
							
							
						 
						
							2013-04-18 01:29:50 -07:00  
				
					
						
							
							
								 
						
							
							
								d5419f0a46 
								
							
								 
							
						 
						
							
							
								
								Initial experimental support for materials-capable viewers. This is in a very early stage and this module is disabled by default and should only be used by developers for testing as this module could cause data corruption and/or viewer crashes. No materials are persisted yet.  
							
							
							
						 
						
							2013-04-18 01:03:19 -07:00  
				
					
						
							
							
								 
						
							
							
								7c839f176f 
								
							
								 
							
						 
						
							
							
								
								amend previous commit, a line was left out  
							
							
							
						 
						
							2013-04-17 23:14:28 -07:00  
				
					
						
							
							
								 
						
							
							
								53122fad40 
								
							
								 
							
						 
						
							
							
								
								Thanks lkalif for a fix to SendRegionHandshake() which fixes a potential crash with Server-side baking enabled viewers  
							
							
							
						 
						
							2013-04-17 23:10:02 -07:00  
				
					
						
							
							
								 
						
							
							
								ce043c5141 
								
							
								 
							
						 
						
							
							
								
								Allow changes to TextureEntry to propagate to viewers when MaterialID changes  
							
							
							
						 
						
							2013-04-17 22:41:12 -07:00  
				
					
						
							
							
								 
						
							
							
								c5de9840b0 
								
							
								 
							
						 
						
							
							
								
								refactor: Remove IClientNetworkServer.NetworkStop() in favour of existing Stop().  
							
							... 
							
							
							
							This was an undocumented interface which I think was for long defunct region load balancing experiments.
Also adds method doc for some IClientNetworkServer methods. 
							
						 
						
							2013-04-16 21:58:24 +01:00  
				
					
						
							
							
								 
						
							
							
								5f2cbfc0fd 
								
							
								 
							
						 
						
							
							
								
								BulletSim: fixing problems with llMoveToTarget. Not all fixed yet.  
							
							
							
						 
						
							2013-04-09 18:00:29 -07:00  
				
					
						
							
							
								 
						
							
							
								b53713cdda 
								
							
								 
							
						 
						
							
							
								
								BulletSim: some formatting changes.  
							
							
							
						 
						
							2013-04-09 18:00:27 -07:00  
				
					
						
							
							
								 
						
							
							
								9cc41d5118 
								
							
								 
							
						 
						
							
							
								
								Another algorithm for AngularVerticalAttraction. This one Takes into account all rotations before it and makes the corrections more close to the time that sl does.  
							
							... 
							
							
							
							Signed-off-by: Robert Adams <Robert.Adams@intel.com> 
							
						 
						
							2013-04-09 18:00:25 -07:00  
				
					
						
							
							
								 
						
							
							
								59135c9a31 
								
							
								 
							
						 
						
							
							
								
								BulletSim: add Bullet HACD library invocation. Turned off by default as not  
							
							... 
							
							
							
							totally debugged. Updated DLLs and SOs with more debugged HACD library code. 
							
						 
						
							2013-04-09 18:00:23 -07:00  
				
					
						
							
							
								 
						
							
							
								17fd075f39 
								
							
								 
							
						 
						
							
							
								
								BulletSim: fix problem where large sets of mega-regions weren't registering  
							
							... 
							
							
							
							all the terrain with the base region. 
							
						 
						
							2013-04-09 18:00:20 -07:00  
				
					
						
							
							
								 
						
							
							
								148e46563f 
								
							
								 
							
						 
						
							
							
								
								minor: fix mono compiler warning in ScriptsHttpRequests.cs  
							
							
							
						 
						
							2013-04-10 00:07:58 +01:00  
				
					
						
							
							
								 
						
							
							
								29e28f4b84 
								
							
								 
							
						 
						
							
							
								
								minor: remove mono compiler warnings in InventoryAccessModule  
							
							
							
						 
						
							2013-04-10 00:05:03 +01:00  
				
					
						
							
							
								 
						
							
							
								e20b0d5695 
								
							
								 
							
						 
						
							
							
								
								minor: Make exceptions thrown by MySQLAssetData more consistent.  
							
							
							
						 
						
							2013-04-10 00:03:37 +01:00  
				
					
						
							
							
								 
						
							
							
								06068444e2 
								
							
								 
							
						 
						
							
							
								
								Comment out rez perms logging I accidentally left in at  7f07023 (Sat Apr 6 02:34:51 2013)  
							
							
							
						 
						
							2013-04-09 23:21:13 +01:00  
				
					
						
							
							
								 
						
							
							
								8690a08881 
								
							
								 
							
						 
						
							
							
								
								minor: Log an exception if we aren't able to delete a script state file rather than simply ignoring it.  
							
							... 
							
							
							
							This should never normally happen but if it does then it can be valuable diagonstic information. 
							
						 
						
							2013-04-09 23:02:11 +01:00  
				
					
						
							
							
								 
						
							
							
								aab2b032aa 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2013-04-09 22:45:00 +01:00  
				
					
						
							
							
								 
						
							
							
								8e04c752fc 
								
							
								 
							
						 
						
							
							
								
								If OpenSimulator is writing a PID file and finds the file already present on startup, logging an error since this is commonly due to an unclean shutdown.  
							
							... 
							
							
							
							Unclean shutdown can cause constantly moving objects to disappear if an OAR has just been loaded and they have not reached persistence time threshold, among other problems. 
							
						 
						
							2013-04-09 22:38:47 +01:00  
				
					
						
							
							
								 
						
							
							
								99f39836a1 
								
							
								 
							
						 
						
							
							
								
								BulletSim: moving comments around. No functional change.  
							
							
							
						 
						
							2013-04-08 06:27:45 -07:00  
				
					
						
							
							
								 
						
							
							
								a7a1b8b7e9 
								
							
								 
							
						 
						
							
							
								
								BulletSim: clean up actor code so routines use the same coding pattern.  
							
							... 
							
							
							
							Fix a few enabling problems. 
							
						 
						
							2013-04-08 06:27:44 -07:00  
				
					
						
							
							
								 
						
							
							
								fe16dc09da 
								
							
								 
							
						 
						
							
							
								
								BulletSim: complete movement of physical object action code out of the  
							
							... 
							
							
							
							physical object and into actors for setForce, setTorque, hover, lock
axis and avatar move. 
							
						 
						
							2013-04-08 06:27:43 -07:00  
				
					
						
							
							
								 
						
							
							
								c7cd077e55 
								
							
								 
							
						 
						
							
							
								
								Optimize the number of Simian calls to get the initial presence  
							
							... 
							
							
							
							information for the friends list. This is a pretty big performance
improvement on login. Note that you must upgrade simian to incorporate
the corresponding GetSessions call. 
							
						 
						
							2013-04-07 17:31:44 -07:00  
				
					
						
							
							
								 
						
							
							
								7f070236f7 
								
							
								 
							
						 
						
							
							
								
								Fix taking (and rezzing) of coalesced objects in the non-root subregions of megaregions.  
							
							... 
							
							
							
							This fixes the combined bounding box location for regions bigger than 256x256.
It also fixes the position on taking coalesced objects in the non-root regions, where position checks are properly done on rez instead.
It also fixes the megaregion land channel to return null if the land does not exist, which should probably also be done for the ordinary land channels rather than returning a dummy region.
Inspiration from Garmin's commit in http://opensimulator.org/mantis/view.php?id=6595 .  Thanks! 
							
						 
						
							2013-04-06 02:34:51 +01:00  
				
					
						
							
							
								 
						
							
							
								0f008d5f7d 
								
							
								 
							
						 
						
							
							
								
								When rezzing a coalesced object, check adjust position of all components.  
							
							
							
						 
						
							2013-04-06 01:44:06 +01:00  
				
					
						
							
							
								 
						
							
							
								d2367968e4 
								
							
								 
							
						 
						
							
							
								
								* In between the fog, a moment of clarity.   This fixes mantis 6570  
							
							
							
						 
						
							2013-04-04 19:10:23 -04:00  
				
					
						
							
							
								 
						
							
							
								f064075a85 
								
							
								 
							
						 
						
							
							
								
								Fix XmlRpcAdmin admin_exists_user call so that it actually returns the last user login time rather than serializing the DateTime directly which generates a set of unexpected fields.  
							
							... 
							
							
							
							lastlogin return is in unix timestamp format. 
							
						 
						
							2013-04-04 01:06:57 +01:00  
				
					
						
							
							
								 
						
							
							
								f281a994e8 
								
							
								 
							
						 
						
							
							
								
								refactor: Simplify ScriptsHttpRequests.GetNextCompletedRequest to more simply iterate through pending requests without unnecessary checks.  
							
							
							
						 
						
							2013-04-04 00:49:07 +01:00  
				
					
						
							
							
								 
						
							
							
								831e4c3850 
								
							
								 
							
						 
						
							
							
								
								Fix bug where outstanding llHTTPRequests for scripts were not being aborted when they were deleted.  
							
							... 
							
							
							
							This was because AsyncCommandManager was handing an item ID to IHttpRequestModule.StopHttpRequest() rather than the expected request ID.
This commit also makes the http request asynchronous using BeginGetResponse() rather than doing this by launching a new thread
so that we can more safely abort it via HttpWebRequest.Abort() rather than aborting the thread itself.
This also renames StopHttpRequest() to StopHttpRequestsForScript() since any outstanding requests are now aborted and/or removed. 
							
						 
						
							2013-04-04 00:36:15 +01:00  
				
					
						
							
							
								 
						
							
							
								94d44142e3 
								
							
								 
							
						 
						
							
							
								
								minor: Stop falsely logging that a teleport was being aborted on client logout even when no teleport was active.  
							
							
							
						 
						
							2013-04-03 00:48:36 +01:00  
				
					
						
							
							
								 
						
							
							
								7bf1986e91 
								
							
								 
							
						 
						
							
							
								
								Fix minor race condition in SOP.SitTargetOrientationLL where inconsistent values could be returned if the sit orientation was changed whilst the property was being fetched.  
							
							
							
						 
						
							2013-04-03 00:24:33 +01:00  
				
					
						
							
							
								 
						
							
							
								97f0c9da84 
								
							
								 
							
						 
						
							
							
								
								Use consistent GroupPosition value Make SOP.UpdateGroupPosition() rather than one that could change whilst the method is being executed.  
							
							
							
						 
						
							2013-04-03 00:23:20 +01:00  
				
					
						
							
							
								 
						
							
							
								c0319daa40 
								
							
								 
							
						 
						
							
							
								
								fix minor race condition in SOP.SitTargetPositionLL where inconsistency could occur if the sit target position changed whilst the property was fetched  
							
							
							
						 
						
							2013-04-03 00:09:28 +01:00  
				
					
						
							
							
								 
						
							
							
								3332af4060 
								
							
								 
							
						 
						
							
							
								
								minor: Make SOP.UpdateOffset() more consistent by checking against the same old OffsetPosition rather than one which may vary if it simultaneously changes.  
							
							
							
						 
						
							2013-04-03 00:01:06 +01:00  
				
					
						
							
							
								 
						
							
							
								a3c723ee30 
								
							
								 
							
						 
						
							
							
								
								Fix minor race condition where SOP.GetGeometricCenter() and GetCenterOfMass() could return results which were never the case if these values were changed whilst the method was running  
							
							... 
							
							
							
							No need to create new Vector3s since these are structs. 
							
						 
						
							2013-04-02 23:48:55 +01:00  
				
					
						
							
							
								 
						
							
							
								68c8633ba1 
								
							
								 
							
						 
						
							
							
								
								BulletSim: create axis lock constraint with proper orientation and  
							
							... 
							
							
							
							enable axis lock functionality. 
							
						 
						
							2013-04-02 06:40:12 -07:00  
				
					
						
							
							
								 
						
							
							
								17aef1c883 
								
							
								 
							
						 
						
							
							
								
								BulletSim: update unmanaged API for HACD parameter passing. Bullet HACD  
							
							... 
							
							
							
							mesh to hull conversion calls in place but code not working. Update
BulletSim DLLs and SOs for new API and HACD code. 
							
						 
						
							2013-04-01 18:03:11 -07:00  
				
					
						
							
							
								 
						
							
							
								ebc1209fc9 
								
							
								 
							
						 
						
							
							
								
								BulletSim: rearrange mega-region terrain code to make the thread flow  
							
							... 
							
							
							
							a little clearer. 
							
						 
						
							2013-04-01 18:03:09 -07:00  
				
					
						
							
							
								 
						
							
							
								2bfe60e2fb 
								
							
								 
							
						 
						
							
							
								
								Use Output instead of OutputFormat in appropriate places of XEngine status reporting.  
							
							
							
						 
						
							2013-04-02 01:28:16 +01:00  
				
					
						
							
							
								 
						
							
							
								69bc37acd6 
								
							
								 
							
						 
						
							
							
								
								minor: Remove unnecessary call to GetAttachments() in AttachmentsModule.UpdateUserInventoryWithAttachment()  
							
							
							
						 
						
							2013-04-02 01:00:55 +01:00  
				
					
						
							
							
								 
						
							
							
								0dce496499 
								
							
								 
							
						 
						
							
							
								
								Fix what appears to be a bug in HGUserManagementModule where it enables on the base.Name rather than its own Name.  
							
							
							
						 
						
							2013-04-02 00:55:00 +01:00  
				
					
						
							
							
								 
						
							
							
								600087ab49 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2013-04-02 00:46:53 +01:00  
				
					
						
							
							
								 
						
							
							
								4153cfbf14 
								
							
								 
							
						 
						
							
							
								
								Change recent MSSQL migrations to drop COLUMN from ALTER TABLE which is either not syntactical or unnecessary.  
							
							... 
							
							
							
							May fix http://opensimulator.org/mantis/view.php?id=6593  
							
						 
						
							2013-04-02 00:45:29 +01:00  
				
					
						
							
							
								 
						
							
							
								84eb25da23 
								
							
								 
							
						 
						
							
							
								
								BulletSim: stop an avatar from moving if standing on a stationary  
							
							... 
							
							
							
							object. This will stop avatars from sliding down steep terrains
or objects while still allowing an avatar to be moved if standing
on a moving object. 
							
						 
						
							2013-03-31 22:19:44 -07:00  
				
					
						
							
							
								 
						
							
							
								933ac60746 
								
							
								 
							
						 
						
							
							
								
								BulletSim: not quite functional axis lock code.  
							
							
							
						 
						
							2013-03-31 22:19:43 -07:00  
				
					
						
							
							
								 
						
							
							
								7d50015a74 
								
							
								 
							
						 
						
							
							
								
								BulletSim: start the renaming of local variables to m_ form to match the OpenSim coding conventions.  
							
							
							
						 
						
							2013-03-31 22:19:42 -07:00  
				
					
						
							
							
								 
						
							
							
								75b8cf428e 
								
							
								 
							
						 
						
							
							
								
								BulletSim: fix line endings in BSActor*  
							
							
							
						 
						
							2013-03-31 22:19:42 -07:00  
				
					
						
							
							
								 
						
							
							
								747ece59d2 
								
							
								 
							
						 
						
							
							
								
								BulletSim: convert BSDynamic to a BSActor and change BSPrim to set  
							
							... 
							
							
							
							up the vehicle actor. 
							
						 
						
							2013-03-31 22:19:41 -07:00  
				
					
						
							
							
								 
						
							
							
								2c581cae2a 
								
							
								 
							
						 
						
							
							
								
								BulletSim: Add physical 'actors' that operate on the physical object.  
							
							... 
							
							
							
							Add first 'actor' for locked axis. 
							
						 
						
							2013-03-31 22:19:41 -07:00  
				
					
						
							
							
								 
						
							
							
								9b83e53b28 
								
							
								 
							
						 
						
							
							
								
								Export permission, part two. Setting export perms for textures and clothing works. Setting perms for prims also works but they don't propagate correctly yet.  
							
							... 
							
							
							
							NOT FOR PRODUCTIN USE. Your database will need to be updated before you can use this! 
							
						 
						
							2013-03-31 21:59:44 +01:00  
				
					
						
							
							
								 
						
							
							
								9fee431cc8 
								
							
								 
							
						 
						
							
							
								
								In the flotasm asset cache, if we get a request for a file that we're actively writing, simply return null instead of first logging an exception.  
							
							
							
						 
						
							2013-03-30 01:21:16 +00:00  
				
					
						
							
							
								 
						
							
							
								f8785b5f47 
								
							
								 
							
						 
						
							
							
								
								refactor: rename ETM.InformClientToInitateTeleportToLocationDelegate to InformClientToInitiateTeleportToLocationDelegate to correct spelling and bring into line with other ETM Initiate methods  
							
							
							
						 
						
							2013-03-30 00:29:52 +00:00  
				
					
						
							
							
								 
						
							
							
								76629289f0 
								
							
								 
							
						 
						
							
							
								
								refactor: move the append magic number processing for attachments back up into RezSingleAttachmentFromInventory from RezSingleAttachmentFromInventoryInternal() done in commit  023faa2 
							
							
							
						 
						
							2013-03-29 23:59:21 +00:00  
				
					
						
							
							
								 
						
							
							
								cbc9ae898c 
								
							
								 
							
						 
						
							
							
								
								Added missing functionality (mainly custom headers) to llHTTPRequest.  
							
							
							
						 
						
							2013-03-29 23:32:11 +00:00  
				
					
						
							
							
								 
						
							
							
								023faa227e 
								
							
								 
							
						 
						
							
							
								
								Check viewer 2/3 attachment calls against avatar appearance attachment data rather than actually attached objects  
							
							... 
							
							
							
							By checking against the grid's Avatar data, we can ignore viewer side attachments but still initiate these calls simulator-side.
Initiating simulator-side is always necessary for version 1 viewers.
This is a further commit to resolve http://opensimulator.org/mantis/view.php?id=6581  
							
						 
						
							2013-03-29 23:10:28 +00:00  
				
					
						
							
							
								 
						
							
							
								23ae4c0a4d 
								
							
								 
							
						 
						
							
							
								
								Fix bug where CHANGED_REGION and/or CHANGED_TELEPORT weren't firing for scripts in attachments.  
							
							... 
							
							
							
							This was because the script resumption in AttachmentsModule was firing the attach event instead.
Had to reinstate the code in 285bd3ahttp://opensimulator.org/mantis/view.php?id=6578  
							
						 
						
							2013-03-29 02:21:38 +00:00  
				
					
						
							
							
								 
						
							
							
								e89bcf4f77 
								
							
								 
							
						 
						
							
							
								
								Revert "Try eliminating the pause before auto-reteleporting for a megaregion now that we're telepoting in a different way."  
							
							... 
							
							
							
							Unfortunately fails on Nebadon's system right now.  Needs investigation.  May put in a temproary option for experimentation soon.
This reverts commit d87ddf50fc 
							
						 
						
							2013-03-29 01:34:31 +00:00  
				
					
						
							
							
								 
						
							
							
								4dfffa1df3 
								
							
								 
							
						 
						
							
							
								
								Add Location (relative), Rotation (Relative) and Rotation (World) to "show part" and other related console commands  
							
							
							
						 
						
							2013-03-29 01:31:37 +00:00  
				
					
						
							
							
								 
						
							
							
								d87ddf50fc 
								
							
								 
							
						 
						
							
							
								
								Try eliminating the pause before auto-reteleporting for a megaregion now that we're telepoting in a different way.  
							
							... 
							
							
							
							On my own system, I can now eliminate the pause entirely and the reteleport happens whilst the teleport screen is still up.
Trying this change to see if this is true for other people. 
							
						 
						
							2013-03-29 01:16:29 +00:00  
				
					
						
							
							
								 
						
							
							
								285bd3abc8 
								
							
								 
							
						 
						
							
							
								
								Eliminate code which tries to restart attachment scripts in ScenePresence.MakeRootAgent(), since this is already done in AttachmentsModule  
							
							
							
						 
						
							2013-03-29 00:49:55 +00:00  
				
					
						
							
							
								 
						
							
							
								c92654fb43 
								
							
								 
							
						 
						
							
							
								
								Stop attempts to update/add existing attachments in user inventory when teleporting between regions.  
							
							... 
							
							
							
							This appears to resolve issues on teleport where attachments disappear or become labelled as invalid within user inventory. 
							
						 
						
							2013-03-28 23:57:35 +00:00  
				
					
						
							
							
								 
						
							
							
								2b142f2f9e 
								
							
								 
							
						 
						
							
							
								
								Add "debug attachments" console command to allow highly verbose attachment logging to be switched on and off.  
							
							... 
							
							
							
							Default is off. 
							
						 
						
							2013-03-28 23:09:35 +00:00  
				
					
						
							
							
								 
						
							
							
								feffc8081d 
								
							
								 
							
						 
						
							
							
								
								minor: remove some mono compiler warnings from EntityTransferModule  
							
							
							
						 
						
							2013-03-28 22:56:30 +00:00  
				
					
						
							
							
								 
						
							
							
								03e421bf3d 
								
							
								 
							
						 
						
							
							
								
								minor: comment out unused Scene.AgentCrossing() to reduce code complexity  
							
							
							
						 
						
							2013-03-28 22:55:13 +00:00  
				
					
						
							
							
								 
						
							
							
								4ad9b27530 
								
							
								 
							
						 
						
							
							
								
								If the viewer has already rezzed any attachments itself, then ignore the simulator-side rez attachments call.  
							
							... 
							
							
							
							This is a further effort to reduce v3 viewer race conditions where this call may clash with the viewer signalling attachment wearing from its current outfit folder. 
							
						 
						
							2013-03-28 22:51:59 +00:00  
				
					
						
							
							
								 
						
							
							
								3b377f16b2 
								
							
								 
							
						 
						
							
							
								
								Fix regression tests by making a new NPC always trigger simulator side attachment code when created.  
							
							... 
							
							
							
							Regression from previous commit c2093ccc 
							
						 
						
							2013-03-28 22:44:59 +00:00  
				
					
						
							
							
								 
						
							
							
								e97567e227 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2013-03-28 22:35:24 +00:00  
				
					
						
							
							
								 
						
							
							
								c2093ccce1 
								
							
								 
							
						 
						
							
							
								
								Move the simulator-side RezAttachments call on login to SP.MakeRootAgent with the other attachments code, using TeleportFlags.ViaLogin check to fire if necessary.  
							
							... 
							
							
							
							This is to simplify the code (no tricky 'wasChild' signalling required)
and to reduce the risk of a thread clash between simulator-side attaching (necessary for v1 viewers)
and the viewer-side attaching the v3 viewers perform. 
							
						 
						
							2013-03-28 22:07:58 +00:00  
				
					
						
							
							
								 
						
							
							
								6a9630d2bd 
								
							
								 
							
						 
						
							
							
								
								BulletSim: fix race condition when creating very large mega-regions.  
							
							... 
							
							
							
							The symptom was exceptions while creating physical terrain.
Reduce default terrain mesh magnification to 2 from 3 because the
higher resolution uses a lot of memory and doesn't solve the terrain
smoothness for vehicles.
Added comments here and there and improved some debugging log messages. 
							
						 
						
							2013-03-28 10:59:18 -07:00  
				
					
						
							
							
								 
						
							
							
								3f9b274180 
								
							
								 
							
						 
						
							
							
								
								BulletSim: tweaks to terrain boundry computation. No functional changes.  
							
							
							
						 
						
							2013-03-28 10:59:16 -07:00  
				
					
						
							
							
								 
						
							
							
								9ca54d00d8 
								
							
								 
							
						 
						
							
							
								
								Add back a log message when we attempt a megaregion auto-reteleport  
							
							
							
						 
						
							2013-03-28 02:29:34 +00:00  
				
					
						
							
							
								 
						
							
							
								afd0d6af07 
								
							
								 
							
						 
						
							
							
								
								minor: Only try to deregister stats in EntityTransferModule.RemoveRegion() if module was enabled.  
							
							
							
						 
						
							2013-03-28 02:23:09 +00:00  
				
					
						
							
							
								 
						
							
							
								d9c049fd9f 
								
							
								 
							
						 
						
							
							
								
								Fix a bug in HGEntityTransferModule to call base.RemoveRegion() when a region is removed rather than base.AddRegion()  
							
							
							
						 
						
							2013-03-28 02:20:43 +00:00  
				
					
						
							
							
								 
						
							
							
								b05ed4ffa6 
								
							
								 
							
						 
						
							
							
								
								Instead of going via GodLikeRequestTeleport, auto-teleport the agent directly in a megaregion, in the same manner at the "teleport user" console command.  
							
							... 
							
							
							
							This is to bypass an issue with the HGLureModule which stops the auto-teleport from happening. 
							
						 
						
							2013-03-28 02:17:32 +00:00  
				
					
						
							
							
								 
						
							
							
								506d5e41bf 
								
							
								 
							
						 
						
							
							
								
								On the North and East sides of a megaregion, only consider regions within 256m to be neighbours rather than regions up to 512 distant.  
							
							... 
							
							
							
							This looks like an off-by-one bug since the view distance was already only 256 on the west and south sides.
This reduces the number of child agents being logged into regions neighbouring a megaregion. 
							
						 
						
							2013-03-28 01:54:11 +00:00  
				
					
						
							
							
								 
						
							
							
								617637c788 
								
							
								 
							
						 
						
							
							
								
								minor: Fix usage error message for "debug eq" console command  
							
							
							
						 
						
							2013-03-28 01:41:41 +00:00  
				
					
						
							
							
								 
						
							
							
								b5b01e5bb5 
								
							
								 
							
						 
						
							
							
								
								Make HGLureModule track god like lures as well as normal lures, to see if this fixes issues where second megaregion auto-teleport hangs on black teleport screen when HG is active.  
							
							
							
						 
						
							2013-03-28 01:37:52 +00:00  
				
					
						
							
							
								 
						
							
							
								876d0d310f 
								
							
								 
							
						 
						
							
							
								
								Add "show eq" console command to show numbers of messages in agent event queues.  
							
							... 
							
							
							
							For debugging purposes. 
							
						 
						
							2013-03-28 01:36:34 +00:00  
				
					
						
							
							
								 
						
							
							
								f32027f3b5 
								
							
								 
							
						 
						
							
							
								
								Remove some Console.WriteLines accidentally left in last commit  cfb20f09 
							
							
							
						 
						
							2013-03-28 01:08:47 +00:00  
				
					
						
							
							
								 
						
							
							
								cfb20f09a9 
								
							
								 
							
						 
						
							
							
								
								refactor: combine the checks for megaregion view range into a single place.  
							
							
							
						 
						
							2013-03-28 00:57:43 +00:00  
				
					
						
							
							
								 
						
							
							
								dd7d7683c9 
								
							
								 
							
						 
						
							
							
								
								Fix problem with megaregions where teleporting into a different region which already had a child agent would stop the eq working for the agent in the new region.  
							
							... 
							
							
							
							This was because the calculation as to whether a new agent was needed in the receiving region did not take megaregions into account,
unlike the original calculation when the user first teleported into the region.
This meant that on teleport, entity transfer would create a new CAP but this would be ignored by the viewer and receiving region, meaning that the EQ could no longer be used.
This would prevent subsequent teleport, amongst other things.
Currently, regions up to 512m from a megaregion are considered neighbours. 
							
						 
						
							2013-03-28 00:12:48 +00:00  
				
					
						
							
							
								 
						
							
							
								da5dbaf1d0 
								
							
								 
							
						 
						
							
							
								
								Add admin_get_agents xmlrpc method.  
							
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							This allows one to retrieve information about agents from a particular region (name, id, position, etc.)
Similar to output from "show users"
See http://opensimulator.org/wiki/Remoteadmin:admin_get_agents  for more details 
							
						 
						
							2013-03-26 23:02:13 +00:00  
				
					
						
							
							
								 
						
							
							
								3072f257f5 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2013-03-26 23:00:51 +00:00  
				
					
						
							
							
								 
						
							
							
								abde0d4efb 
								
							
								 
							
						 
						
							
							
								
								BulletSim: prevent asset fetching loop when the fetched asset fails to mesh.  
							
							... 
							
							
							
							Check for the case where the fetched mesh asset fails meshing (degenerate
triangles or no physical mesh). In this case, the asset is marked 'failed'
and BulletSim doesn't keep trying to fetch over-and-over trying to get a
good asset. 
							
						 
						
							2013-03-26 15:02:10 -07:00  
				
					
						
							
							
								 
						
							
							
								13170ca627 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2013-03-26 20:32:22 +00:00  
				
					
						
							
							
								 
						
							
							
								3f0f313a76 
								
							
								 
							
						 
						
							
							
								
								Make llGetLinkPrimitiveParams() and llGetPrimitiveParams() work for avatars in a linkset.  
							
							... 
							
							
							
							llGetPrimitiveParams() works through PRIM_LINK_TARGET
Setting via llSetLinkPrimitiveParams(), etc. not yet implemented 
							
						 
						
							2013-03-26 20:25:58 +00:00  
				
					
						
							
							
								 
						
							
							
								e82fab34d7 
								
							
								 
							
						 
						
							
							
								
								Implement a pref to turn on the simulator ExportSupported feature entry.  
							
							... 
							
							
							
							This tells the viewer to enable the UI for export permissions.
WARNING: If your inventory store contains invalid flags data, this will result
in items becoming exportable! Don't turn this on in production until it's complete! 
							
						 
						
							2013-03-26 19:00:30 +00:00  
				
					
						
							
							
								 
						
							
							
								5f4c4df227 
								
							
								 
							
						 
						
							
							
								
								Phase 1 of implementing a transfer permission. Overwrite libOMV's PermissionMask  
							
							... 
							
							
							
							with our own and add export permissions as well as a new definition for "All" as meaning "all conventional permissions" rather than "all possible permissions" 
							
						 
						
							2013-03-26 03:40:06 +00:00  
				
					
						
							
							
								 
						
							
							
								285dc554ec 
								
							
								 
							
						 
						
							
							
								
								BulletSim: new algorithm for vertical attraction which uses quaternion  
							
							... 
							
							
							
							arithmetic to compute the shortest path between the current tilt
and vertical. 
							
						 
						
							2013-03-25 15:40:46 -07:00  
				
					
						
							
							
								 
						
							
							
								c96a6f1de6 
								
							
								 
							
						 
						
							
							
								
								BulletSim: small tweaks and formatting in the parameter fetching code.  
							
							
							
						 
						
							2013-03-25 15:40:44 -07:00  
				
					
						
							
							
								 
						
							
							
								953090fd62 
								
							
								 
							
						 
						
							
							
								
								BulletSim: fix possible race condition where an prim's asset can be requested quicker than the asset fetcher returns and thus falsely reporting that an asset was not fetched and defaulting the assset to a bounding box.  
							
							
							
						 
						
							2013-03-25 15:40:43 -07:00  
				
					
						
							
							
								 
						
							
							
								f783b9169f 
								
							
								 
							
						 
						
							
							
								
								BulletSim: parameterize C# HACD hull creation. Add feature of reducing max hull count for simple (non-cut prims) meshes.  
							
							
							
						 
						
							2013-03-25 15:40:41 -07:00  
				
					
						
							
							
								 
						
							
							
								128c72a234 
								
							
								 
							
						 
						
							
							
								
								Start recording inter-region teleport attempts, aborts, cancels and failures in statistics for monitoring/debugging purposes  
							
							... 
							
							
							
							These are recorded as 'entitytransfer' stats as seen by the "show stats entitytransfer" console command. 
							
						 
						
							2013-03-25 21:53:27 +00:00  
				
					
						
							
							
								 
						
							
							
								01636ca900 
								
							
								 
							
						 
						
							
							
								
								Fix teleporting into the non-SW 256x256 corner of a megaregion, though currently with a 10 second delay before auto-reteleport to the correct location.  
							
							... 
							
							
							
							This now does a check for border crossing (required to trigger the teleport) immediately in SP.MakeRootAgent().
If left any later, it looks like the physics scene changes the position and stops the cross happening.
If done any earlier, nothing happens because the cross-code currently requires a PhysicsActor to be in place, thuogh it's probably not necessary for this case. 
							
						 
						
							2013-03-23 00:47:59 +00:00  
				
					
						
							
							
								 
						
							
							
								93206ef0fa 
								
							
								 
							
						 
						
							
							
								
								Add "show borders" command to show the borders of a region.  
							
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							This is relevant to mega-regions where the borders are very different to a regular region.
Also adds some method doc and other code comments. 
							
						 
						
							2013-03-23 00:45:21 +00:00  
				
					
						
							
							
								 
						
							
							
								c4d9a23f26 
								
							
								 
							
						 
						
							
							
								
								Following on from  476a7d3e (which wasn't enough), make chat across regions on different simulators work.  
							
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							Also resolves an issue of multiple chatting if the originating simulators had more than one region and they were neighbours 
							
						 
						
							2013-03-22 01:43:18 +00:00  
				
					
						
							
							
								 
						
							
							
								1f17ef6d3c 
								
							
								 
							
						 
						
							
							
								
								Take out a testing sleep I accidentally left in the teleport code from last commit  7471bc7 
							
							
							
						 
						
							2013-03-22 01:06:56 +00:00  
				
					
						
							
							
								 
						
							
							
								7471bc7775 
								
							
								 
							
						 
						
							
							
								
								At strategic points in the teleport process, if the client has simultaneously logged out then do not continue.  
							
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							This aims to reduce any side effects if the process tries to complete after the client has logged back in (e.g. it was delayed due to a slow destination region response).
This introduces a new Aborting entity transfer state which signals that the teleport should be stopped but no compensating actions performed. 
							
						 
						
							2013-03-22 01:00:13 +00:00  
				
					
						
							
							
								 
						
							
							
								476a7d3eee 
								
							
								 
							
						 
						
							
							
								
								Implement chat across region borders since we can tell if avatars in neighbouring regions are in range.  
							
							
							
						 
						
							2013-03-22 00:03:10 +00:00  
				
					
						
							
							
								 
						
							
							
								e23a0dcc5d 
								
							
								 
							
						 
						
							
							
								
								minor: On teleport, signal a child agent before we send the viewer TeleportFinish in order to avoid a theoretical race condition when teleporting to a neighbour.  
							
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							If we do this after TeleportFinish, then it's possible for a neighbour destination to request the source to create a child agent whilst its still treated as root.
This closes the original presence which we don't really want to do.
This is probably okay (albeit with warnings on the console) but afaics there's no reason not to move the child agent signal. 
							
						 
						
							2013-03-21 23:37:23 +00:00  
				
					
						
							
							
								 
						
							
							
								46c833810c 
								
							
								 
							
						 
						
							
							
								
								On a teleport, lock m_agentsInTransit whilst we grab the value to check for completion just to be sure we're not using a thread cached version.  
							
							
							
						 
						
							2013-03-21 00:46:08 +00:00  
				
					
						
							
							
								 
						
							
							
								4de530af45 
								
							
								 
							
						 
						
							
							
								
								minor: disable logging on regression TestCrossOnSameSimulator() that I accidentally left on a few commits ago.  
							
							
							
						 
						
							2013-03-20 23:13:12 +00:00  
				
					
						
							
							
								 
						
							
							
								b1cd1d917e 
								
							
								 
							
						 
						
							
							
								
								minor: don't bother with the pause before rezzing attachments if we are running regression tests (fire and forget calls launched on the same thread).  
							
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							Also adds code comments as to why this pause exists. 
							
						 
						
							2013-03-20 23:12:13 +00:00  
				
					
						
							
							
								 
						
							
							
								16af5b87f8 
								
							
								 
							
						 
						
							
							
								
								Add file missing from last commit  36651be 
							
							
							
						 
						
							2013-03-20 23:08:35 +00:00  
				
					
						
							
							
								 
						
							
							
								36651bed71 
								
							
								 
							
						 
						
							
							
								
								On the later forms of teleport failure, tell the user if this was because viewer couldn't/didn't connect with destination or if destination didn't signal teleport completion.  
							
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							Also adds regression test for the case where the viewer couldn't connect with the destination region.
Also refactoring of regression test support code associated with entity transfer in order to make this test possible and the code less obscure. 
							
						 
						
							2013-03-20 23:01:16 +00:00  
				
					
						
							
							
								 
						
							
							
								8de933ab07 
								
							
								 
							
						 
						
							
							
								
								Insert a short delay on the simulator side rezzing of attachments in order to fix viewer 3 issues if its own rezzing actions on login collide with the simulator side actions.  
							
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							This resolves issues (at least in my tests with LL 3.3.4) where this can make attachments invisible until one zooms in on the avatar.
This doesn't affect version 1 viewers since this delay is shorter than the login delay.
This doesn't increase the login time since this part of the process was already being performed asynchronously.
This may be a temporary solution. 
							
						 
						
							2013-03-20 02:09:25 +00:00  
				
					
						
							
							
								 
						
							
							
								c0ff5635ba 
								
							
								 
							
						 
						
							
							
								
								Fix "show attachments" command probably broken in commit  addab12 (Wed Jan 2 21:38:00 2013)  
							
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							This break was not connected with the recent attachment code changes. 
							
						 
						
							2013-03-20 02:00:56 +00:00  
				
					
						
							
							
								 
						
							
							
								3cb1c23554 
								
							
								 
							
						 
						
							
							
								
								Force a viewer object update for attachments at the end of the final Scene.CompleteMovement() in order to make all multi-attachments appear on the destination region.  
							
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							For some reason, sending updates before this will not have this effect.
This may be something related to some viewers (e.g. LL 3.3.4) or something OpenSimulator isn't getting quite right. 
							
						 
						
							2013-03-20 01:46:50 +00:00  
				
					
						
							
							
								 
						
							
							
								9151b9d233 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2013-03-20 01:36:28 +00:00  
				
					
						
							
							
								 
						
							
							
								90b9121e66 
								
							
								 
							
						 
						
							
							
								
								BulletSim: change 'degenerate mesh' message from Error to Debug because there  
							
							... 
							
							
							
							seem to be lots of sculpties with this problem while the condition really doesn't
change region operation. 
							
						 
						
							2013-03-19 17:15:24 -07:00  
				
					
						
							
							
								 
						
							
							
								3648164219 
								
							
								 
							
						 
						
							
							
								
								Prevent multiple instances of the same item ID being appended to an AvatarAppearance  
							
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							It looks like this was happening when AttachmentsModule.RezAttachments was doing a secondary set of each attachment to update with the asset ID (initially they only have the inventory ID).
However, with multi-attach this was appending a second copy of the same attachment rather than updating the data that was already there.
This commit requires both simulator and service to be updated. 
							
						 
						
							2013-03-19 21:49:29 +00:00  
				
					
						
							
							
								 
						
							
							
								c2e4f8aed5 
								
							
								 
							
						 
						
							
							
								
								For the moment, disable the output of the 'scene' statistics in SimExtraStatsCollector  
							
							... 
							
							
							
							and thus for the command 'show stats' because it is ugly and most of the information
is already output in the formatted printout that appears before. 
							
						 
						
							2013-03-19 12:37:44 -07:00  
				
					
						
							
							
								 
						
							
							
								1dd2d432f1 
								
							
								 
							
						 
						
							
							
								
								For those people collecting and comparing logfiles from servers scattered  
							
							... 
							
							
							
							around the world, change LogWriter to use DateTime.UtcNow rather than
DateTime.Now. 
							
						 
						
							2013-03-19 11:40:10 -07:00  
				
					
						
							
							
								 
						
							
							
								8360223fed 
								
							
								 
							
						 
						
							
							
								
								BulletSim: code to generate a higher resolution terrain mesh. Parameter  
							
							... 
							
							
							
							TerrainMeshMagnification controls number of vertices generated per
heightmap point. Default is 3. 
							
						 
						
							2013-03-19 00:00:03 -07:00  
				
					
						
							
							
								 
						
							
							
								8510f57ad4 
								
							
								 
							
						 
						
							
							
								
								BulletSim: add terrain contact processing threshold parameter. Initialize contact processing threshold for static object as well as mesh terrain.  
							
							
							
						 
						
							2013-03-19 00:00:02 -07:00  
				
					
						
							
							
								 
						
							
							
								397379cd3f 
								
							
								 
							
						 
						
							
							
								
								Process default attachment point in AttachObjectInternal before we check whether a worn object needs to displace an existing attachment on the same point if we are not using multi-attach.  
							
							
							
						 
						
							2013-03-19 00:39:58 +00:00  
				
					
						
							
							
								 
						
							
							
								55ab6f015a 
								
							
								 
							
						 
						
							
							
								
								Fix tests for multiattach  
							
							
							
						 
						
							2013-03-18 23:48:03 +00:00  
				
					
						
							
							
								 
						
							
							
								5e1f651e21 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into newmultiattach  
							
							... 
							
							
							
							Conflicts:
	OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs 
							
						 
						
							2013-03-18 23:31:27 +00:00  
				
					
						
							
							
								 
						
							
							
								0635d9d174 
								
							
								 
							
						 
						
							
							
								
								Merge commit 'ccd6f443e1092cb410f565e921f7cf4dd8cd2dac' into newmultiattach  
							
							... 
							
							
							
							Conflicts:
	OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs 
							
						 
						
							2013-03-18 23:21:01 +00:00  
				
					
						
							
							
								 
						
							
							
								e4a70b9f9a 
								
							
								 
							
						 
						
							
							
								
								Limit each attachment point to 5 items as per spec  
							
							
							
						 
						
							2013-03-18 22:56:26 +00:00  
				
					
						
							
							
								 
						
							
							
								d07943c262 
								
							
								 
							
						 
						
							
							
								
								Multiattach, part 2  
							
							
							
						 
						
							2013-03-18 22:56:17 +00:00  
				
					
						
							
							
								 
						
							
							
								fcecfc81bb 
								
							
								 
							
						 
						
							
							
								
								Multiattach, part 1  
							
							... 
							
							
							
							Conflicts:
	OpenSim/Framework/AvatarAppearance.cs
	OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
	OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs
	OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs
	OpenSim/Region/Framework/Scenes/Scene.cs
	OpenSim/Region/OptionalModules/Avatar/Attachments/TempAttachmentsModule.cs
	OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs 
							
						 
						
							2013-03-18 22:56:03 +00:00  
				
					
						
							
							
								 
						
							
							
								3611d33b00 
								
							
								 
							
						 
						
							
							
								
								Improve rejection of any attempt to reattach an object that is already attached.  
							
							... 
							
							
							
							This also adds/extends regression tests for wearing attachments directly for the scene and attempting to reattach/rewear already attached objects. 
							
						 
						
							2013-03-18 22:04:27 +00:00  
				
					
						
							
							
								 
						
							
							
								a7a9a8a614 
								
							
								 
							
						 
						
							
							
								
								Fix recent regression where an item worn to an attachment point that was already occupied did not remove the previous attachment (current behaviour)  
							
							... 
							
							
							
							Regression was commit ccd6f4 (Tue Mar 5 23:47:36 2013)
Added regression test for this case. 
							
						 
						
							2013-03-18 20:48:50 +00:00  
				
					
						
							
							
								 
						
							
							
								46a81b3527 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim  
							
							
							
						 
						
							2013-03-17 23:07:12 +00:00  
				
					
						
							
							
								 
						
							
							
								464201b41d 
								
							
								 
							
						 
						
							
							
								
								BulletSim: add INI parameter for angular banking timescale fudge parameter.  
							
							
							
						 
						
							2013-03-16 15:34:07 -07:00  
				
					
						
							
							
								 
						
							
							
								fc84ebb819 
								
							
								 
							
						 
						
							
							
								
								BulletSim: Working Implementation of Angular Banking for Vehicles (Not SL Grade, Other features when implemented should slow it down for now be Strong with Vertical Angular attraction setting and conservative with Angular Velocity on X axis)  
							
							... 
							
							
							
							Signed-off-by: Robert Adams <Robert.Adams@intel.com> 
							
						 
						
							2013-03-16 15:13:40 -07:00  
				
					
						
							
							
								 
						
							
							
								6e1b3f9951 
								
							
								 
							
						 
						
							
							
								
								*Yet another HTTPServer update code changes in OpenSim Libs. * This fixes a connection close issue by getting rid of the socket references  * This adds a connection timeout checker to shutdown poor or evil connections and combats DOS attempts that just connect and make no complete requests and just wait.    It also actually implements KeepAlive... instead of just understanding the connection header in the request...  you can test by connecting and requesting a keepalive header and sending another request on the same connection.  The new timeout checker closes expired keepalive sessions, just make sure you send the request within 70 seconds of connecting or the timeout checker will timeout the connection.  
							
							
							
						 
						
							2013-03-16 03:14:11 -04:00  
				
					
						
							
							
								 
						
							
							
								03075359b5 
								
							
								 
							
						 
						
							
							
								
								Finally remove the 'REST' ApplicationPlugins code which has been non-functional and largely commented out for many years.  
							
							
							
						 
						
							2013-03-15 23:48:40 +00:00  
				
					
						
							
							
								 
						
							
							
								7e5d553781 
								
							
								 
							
						 
						
							
							
								
								Make the LSL memory functions virtual so script engines can override them if they have different memory management.  
							
							
							
						 
						
							2013-03-15 23:46:49 +00:00  
				
					
						
							
							
								 
						
							
							
								35843e8ec8 
								
							
								 
							
						 
						
							
							
								
								Change the table and field names of XAssetService mysql db tables to be capitalized like Avatars, Friends, etc.  
							
							... 
							
							
							
							Also fixes access time being set on assets rather than XAssetsMeta
This is to try and be somewhat consistent with other service tables that are mainly in this style.
No migration is supplied, since nobody should be using this service yet except on a test basis. 
							
						 
						
							2013-03-15 23:42:16 +00:00  
				
					
						
							
							
								 
						
							
							
								e9f3cd1a60 
								
							
								 
							
						 
						
							
							
								
								Implement access time updates on assets for XAssetService.  
							
							... 
							
							
							
							This only happens if access time is older than 30 days currently, in order to reduce database updates.
The idea is to give some idea of assets which haven't been accessed for a very, very long time.
These might conceivably be deleteable, though this will be a risk due to caching at other points in the chain.
This is actually currently much less useable on the xasset service since access time is on metadata rather than the data itself.
And many metadata entries may point to the same data.  Probably need to address this. 
							
						 
						
							2013-03-15 23:17:54 +00:00  
				
					
						
							
							
								 
						
							
							
								45dee383db 
								
							
								 
							
						 
						
							
							
								
								refactor: Reuse Get() method in AssetService to eliminate some copy/paste in other Get methods  
							
							
							
						 
						
							2013-03-15 22:42:34 +00:00  
				
					
						
							
							
								 
						
							
							
								bd0c1d9b6a 
								
							
								 
							
						 
						
							
							
								
								Migrate assets from chained asset service to xassetservice as they are requested.  
							
							... 
							
							
							
							This shrinks the asset database over time as duplicate assets are fetched. 
							
						 
						
							2013-03-15 22:33:39 +00:00  
				
					
						
							
							
								 
						
							
							
								d05af4bdad 
								
							
								 
							
						 
						
							
							
								
								Fix bug in AssetService where requesting data only for an asset would throw an exception if the asset did not exist.  
							
							
							
						 
						
							2013-03-15 22:14:34 +00:00  
				
					
						
							
							
								 
						
							
							
								7fb458b055 
								
							
								 
							
						 
						
							
							
								
								minor: log an error rather than info if a connector fails to load.  
							
							
							
						 
						
							2013-03-15 22:08:11 +00:00  
				
					
						
							
							
								 
						
							
							
								3a7d9f740e 
								
							
								 
							
						 
						
							
							
								
								minor: Make logged message in ServerUtils more consistent.  
							
							
							
						 
						
							2013-03-15 22:05:18 +00:00  
				
					
						
							
							
								 
						
							
							
								8cc3adb585 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2013-03-15 21:57:25 +00:00  
				
					
						
							
							
								 
						
							
							
								924d6e892a 
								
							
								 
							
						 
						
							
							
								
								Make it possible to chain another asset service underneath the de-duplicating XAssetService.  
							
							... 
							
							
							
							This makes it possible to use the dedupliicating service without needing to migrate all the existing asset data beforehand.
Currently controlled by a ChainedServiceModule setting in [AssetService] (e.g. ChainedServiceModule = "OpenSim.Services.AssetService.dll:AssetService")
Not yet ready for use. 
							
						 
						
							2013-03-15 21:53:39 +00:00  
				
					
						
							
							
								 
						
							
							
								78b25094dc 
								
							
								 
							
						 
						
							
							
								
								BulletSim: Tweak vertical angular attraction to remove double VehicleOrientation application fixing the problem with the vertical attractor pushing vehicles nose first into ground when tilted on side.  
							
							... 
							
							
							
							Signed-off-by: Robert Adams <Robert.Adams@intel.com> 
							
						 
						
							2013-03-15 14:05:38 -07:00  
				
					
						
							
							
								 
						
							
							
								c10c43d6f6 
								
							
								 
							
						 
						
							
							
								
								Fix server statistics always reporting zero for total network bytes in/out.  
							
							... 
							
							
							
							Clean up some parameter code in Statistics.Binary. 
							
						 
						
							2013-03-15 13:59:34 -07:00  
				
					
						
							
							
								 
						
							
							
								d3e76730bd 
								
							
								 
							
						 
						
							
							
								
								Add example code to DOExampleModule to pull data from that previously saved by DAExampleModule when instantiating a dynamc object.  
							
							
							
						 
						
							2013-03-15 00:49:35 +00:00  
				
					
						
							
							
								 
						
							
							
								cb74186888 
								
							
								 
							
						 
						
							
							
								
								Add ParentGroup.HasGroupChanged = true setting to DAExampleModule as this is necessary to get attributes to save (though this probably happens anyway due to the prim move)  
							
							
							
						 
						
							2013-03-15 00:27:06 +00:00  
				
					
						
							
							
								 
						
							
							
								e25ba116a3 
								
							
								 
							
						 
						
							
							
								
								refactor: make llGetLinkName() and llGetLinkKey() use a common GetLinkEntity() method  
							
							
							
						 
						
							2013-03-15 00:06:42 +00:00  
				
					
						
							
							
								 
						
							
							
								081271e1d7 
								
							
								 
							
						 
						
							
							
								
								minor: remove mono compiler warnings in LSL_Api.cs  
							
							
							
						 
						
							2013-03-14 23:44:16 +00:00  
				
					
						
							
							
								 
						
							
							
								12900ea84e 
								
							
								 
							
						 
						
							
							
								
								Log same environment information to Robust log as is already done for simulator logs, for debug purposes  
							
							
							
						 
						
							2013-03-14 23:39:15 +00:00  
				
					
						
							
							
								 
						
							
							
								2fbc08d7dd 
								
							
								 
							
						 
						
							
							
								
								refactor: minor cleanup in osGetAvatarList()  
							
							
							
						 
						
							2013-03-14 23:19:18 +00:00  
				
					
						
							
							
								 
						
							
							
								0ea0f8aa83 
								
							
								 
							
						 
						
							
							
								
								Fix bug in osCauseHealing() if called with an avatar ID for an avatar that is not in the scene.  
							
							
							
						 
						
							2013-03-14 23:16:39 +00:00  
				
					
						
							
							
								 
						
							
							
								56b333f301 
								
							
								 
							
						 
						
							
							
								
								minor: Use more compact libomv primitive constructors in osNpcGetPos() and osNpcGetRot()  
							
							
							
						 
						
							2013-03-14 23:12:58 +00:00  
				
					
						
							
							
								 
						
							
							
								55204ccde6 
								
							
								 
							
						 
						
							
							
								
								Fix minor race conditions in OSSL_Api functions where a parcel could be misidentified for moving prims.  
							
							
							
						 
						
							2013-03-14 23:09:59 +00:00  
				
					
						
							
							
								 
						
							
							
								f8dab4f93f 
								
							
								 
							
						 
						
							
							
								
								refactor: Use LSL_Vector(Vector3) constructor in llCastRay()  
							
							
							
						 
						
							2013-03-14 23:06:54 +00:00  
				
					
						
							
							
								 
						
							
							
								ca99f418d8 
								
							
								 
							
						 
						
							
							
								
								refactor: Use ILandChannel.GetLandObject(Vector3) in LSL_Api rather than having to continually take intermediate Vector3s to avoid race conditions  
							
							
							
						 
						
							2013-03-14 23:05:21 +00:00  
				
					
						
							
							
								 
						
							
							
								c1115e4c2e 
								
							
								 
							
						 
						
							
							
								
								Add ILandChannel.GetLandObject(Vector3 position) as this is a very common input to GetLandObject()  
							
							... 
							
							
							
							This conforms to the existing ILandChannel.ParcelsNearPoint() method 
							
						 
						
							2013-03-14 22:56:26 +00:00  
				
					
						
							
							
								 
						
							
							
								c09f4ff483 
								
							
								 
							
						 
						
							
							
								
								Fix minor race condition in llGetCameraRot() where inconsistent information could be returned for a rotating camera  
							
							
							
						 
						
							2013-03-14 22:49:08 +00:00  
				
					
						
							
							
								 
						
							
							
								114fd042de 
								
							
								 
							
						 
						
							
							
								
								Fix minor race condition in llGetCameraPos() where an inconsistent post could be returned for a moving camera  
							
							
							
						 
						
							2013-03-14 22:46:27 +00:00  
				
					
						
							
							
								 
						
							
							
								d4b109b4c4 
								
							
								 
							
						 
						
							
							
								
								Fix minor race condition in llParcelMediaCommandList() where a parcel could be misidentified for a moving prim  
							
							
							
						 
						
							2013-03-14 22:45:00 +00:00  
				
					
						
							
							
								 
						
							
							
								2a81eb8d45 
								
							
								 
							
						 
						
							
							
								
								Fix minor race conditions in LSL_Api.GetPrimParams() for PRIM_POSITION, PRIM_SIZE and PRIM_ROT_LOCAL  
							
							... 
							
							
							
							This function is used by all the various ll*Params() and os*Params() functions 
							
						 
						
							2013-03-14 22:42:11 +00:00  
				
					
						
							
							
								 
						
							
							
								b23009e480 
								
							
								 
							
						 
						
							
							
								
								Fix minor race condition in llGetGeometricCenter() if this was changing whilst the function was called.  
							
							
							
						 
						
							2013-03-14 22:35:41 +00:00  
				
					
						
							
							
								 
						
							
							
								a6f8638174 
								
							
								 
							
						 
						
							
							
								
								refactor: use LSL_Rotation(Quaternion) constructor in lLGetRootRotation()  
							
							
							
						 
						
							2013-03-14 22:34:48 +00:00  
				
					
						
							
							
								 
						
							
							
								dd6f1fc637 
								
							
								 
							
						 
						
							
							
								
								Fix minor race condition in llGetRootPosition() where inconsistent results could be returned for moving prims  
							
							
							
						 
						
							2013-03-14 22:33:44 +00:00  
				
					
						
							
							
								 
						
							
							
								e7603f98b7 
								
							
								 
							
						 
						
							
							
								
								Fix minor race conditions in detecting current parcel for llAddToLandPassList(), llSetParcelMusicURL() and llGetParcelMusicURL() for moving prims  
							
							
							
						 
						
							2013-03-14 22:31:07 +00:00  
				
					
						
							
							
								 
						
							
							
								e6eb914675 
								
							
								 
							
						 
						
							
							
								
								refactor: use LSL_Vector(Vector3) constructor in llGroundNormal()  
							
							
							
						 
						
							2013-03-14 22:29:09 +00:00  
				
					
						
							
							
								 
						
							
							
								f8c24b2a61 
								
							
								 
							
						 
						
							
							
								
								minor: Reuse ground LSL_Vector in llGroundSlope() rather than creating a new one.  
							
							
							
						 
						
							2013-03-14 22:26:37 +00:00  
				
					
						
							
							
								 
						
							
							
								3c9bea1e3f 
								
							
								 
							
						 
						
							
							
								
								Fix minor race conditions in llTeleportAgent(), llTeleportAgentGlobalCoords(), llEjectFromLand() and llOverMyLand() where the wrong parcel could be identified for very fast moving avatars.  
							
							
							
						 
						
							2013-03-14 22:22:10 +00:00  
				
					
						
							
							
								 
						
							
							
								7b85279dba 
								
							
								 
							
						 
						
							
							
								
								refactor: Use LSL_Vector(Vector3) constructor in llGetCenterOfMass()  
							
							
							
						 
						
							2013-03-14 22:14:32 +00:00  
				
					
						
							
							
								 
						
							
							
								ff6a16b46e 
								
							
								 
							
						 
						
							
							
								
								Fix a minor race condition in llInstantMessage() where slightly wrong origin co-ordinates could be given for a fast moving prim  
							
							
							
						 
						
							2013-03-14 22:09:05 +00:00  
				
					
						
							
							
								 
						
							
							
								895aa7346f 
								
							
								 
							
						 
						
							
							
								
								Fix minor race condition in llGetOmega() where inconsistent results could be returned (accidentally stated that commit  1774c631 was this fix).  
							
							... 
							
							
							
							Commit 1774c631 
							
						 
						
							2013-03-14 22:07:07 +00:00  
				
					
						
							
							
								 
						
							
							
								1774c631cb 
								
							
								 
							
						 
						
							
							
								
								Fix minor race condition in llGetOmega() where a call whilst a prim was changing angular velocity could return inconsistent results  
							
							
							
						 
						
							2013-03-14 22:04:11 +00:00  
				
					
						
							
							
								 
						
							
							
								04e806036f 
								
							
								 
							
						 
						
							
							
								
								refactor: Use LSL_Vector(Vector3) constructor in llGetVel()  
							
							
							
						 
						
							2013-03-14 22:02:43 +00:00  
				
					
						
							
							
								 
						
							
							
								ffbbe29229 
								
							
								 
							
						 
						
							
							
								
								refactor: Use LSL_Vector(Vector3) constructor in llGetTorque()  
							
							
							
						 
						
							2013-03-14 22:01:24 +00:00  
				
					
						
							
							
								 
						
							
							
								c3e081a5ca 
								
							
								 
							
						 
						
							
							
								
								Fix minor race condition in llGetLocalRot() where inconsistent results could be returned if the prim was rotating during the call  
							
							
							
						 
						
							2013-03-14 22:00:04 +00:00  
				
					
						
							
							
								 
						
							
							
								f840728273 
								
							
								 
							
						 
						
							
							
								
								refactor: use cleaner LSL_Rotation quaternion constructor in LSL_Api.GetPartRot()  
							
							
							
						 
						
							2013-03-14 21:57:43 +00:00  
				
					
						
							
							
								 
						
							
							
								ad9bd3fe93 
								
							
								 
							
						 
						
							
							
								
								Fix sensors, llGetRootRotation(), llGet*Param() and other functions to use the world rotation if the avatar to which they are attached is sitting  
							
							
							
						 
						
							2013-03-14 21:46:29 +00:00  
				
					
						
							
							
								 
						
							
							
								e9c394fb4e 
								
							
								 
							
						 
						
							
							
								
								Make llGetObjectDetails() return the correct world rotation for a sitting avatar  
							
							... 
							
							
							
							This addresses http://opensimulator.org/mantis/view.php?id=6567 
This creates a ScenePresence.GetWorldRotation() with the same semantics as SOP.GetWorldRotation()
SP.Rotation can't be used since it's relative to the sat upon prim if the avatar is sitting. 
							
						 
						
							2013-03-14 21:23:48 +00:00  
				
					
						
							
							
								 
						
							
							
								43220afda2 
								
							
								 
							
						 
						
							
							
								
								Improve DAExampleModule to show current necessary locking to avoid race conditions with a serialization thread.  
							
							
							
						 
						
							2013-03-13 23:42:14 +00:00  
				
					
						
							
							
								 
						
							
							
								48d41ef307 
								
							
								 
							
						 
						
							
							
								
								Remove unnecessary instation of DOMap() in SOP from commit  5c53660 since this is being done lazily  
							
							
							
						 
						
							2013-03-13 23:25:56 +00:00  
				
					
						
							
							
								 
						
							
							
								39a0928052 
								
							
								 
							
						 
						
							
							
								
								minor: Remove some mono compiler warnings in OpenSim.Framework.dll  
							
							
							
						 
						
							2013-03-13 23:17:27 +00:00  
				
					
						
							
							
								 
						
							
							
								5c53660a7f 
								
							
								 
							
						 
						
							
							
								
								Add prototype dynamic objects map for scene object parts  
							
							... 
							
							
							
							This allows region modules to add dynamic objects to SOPs rather than having to continually push and pull OSD dynamic attributes.
This is to explore the original MOAP use case for dynamic attributes where it could be very awkward and possibly time-consuming to keep reconstructing MediaEntrys from stored DynamicAttributes.
This commit adds a DOExampleModule to demonstrate/evolve this code.
Dynamic objects involve no storage or persistence changes - the 'backing store' for any data that does need to be saved will remain the DAMap.
DOExampleModule in this commit only attaches a fresh dynamic object.  Actually constructing this from stored dynamic attributes and handling persistence is left for later.
These changes should affect no existing functionality, though it may or may not reveal necessary changes in DAMap down the road. 
							
						 
						
							2013-03-13 22:59:06 +00:00  
				
					
						
							
							
								 
						
							
							
								b7216f4daf 
								
							
								 
							
						 
						
							
							
								
								minor: save some commented out log lines which will be useful again in future debugging of VectorRenderModule  
							
							
							
						 
						
							2013-03-13 00:46:17 +00:00  
				
					
						
							
							
								 
						
							
							
								f8a4d95bdd 
								
							
								 
							
						 
						
							
							
								
								minor: Remove mono compiler warning in LLClientView  
							
							
							
						 
						
							2013-03-13 00:22:07 +00:00  
				
					
						
							
							
								 
						
							
							
								0d25be3f81 
								
							
								 
							
						 
						
							
							
								
								Make C# scripts return correct error line and column numbers instead of failing because they have no linemap.  
							
							... 
							
							
							
							Adapted fix from http://opensimulator.org/mantis/view.php?id=6571 
Thanks Nickel Briand 
							
						 
						
							2013-03-13 00:19:37 +00:00  
				
					
						
							
							
								 
						
							
							
								fb1211ad5e 
								
							
								 
							
						 
						
							
							
								
								Add DisableInterRegionTeleportCancellation option in [EntityTransfer] section of OpenSim.ini.  False by default.  
							
							... 
							
							
							
							This option allows the simulator to specify that the cancel button on inter-region teleports should never appear.
This exists because sometimes cancellation will result in a stuck avatar requiring relog.
It may be hard to prevent this due to the protocol design (the LL grid has the same issue)
In small controlled grids where teleport failure is practically impossible it can be better to disable teleport cancellation entirely. 
							
						 
						
							2013-03-12 23:01:27 +00:00  
				
					
						
							
							
								 
						
							
							
								c43d4b5572 
								
							
								 
							
						 
						
							
							
								
								Improve teleport cancellation in some circumstances, though cancelling teleports is still not recommended.  
							
							... 
							
							
							
							Previously, hitting the cancel button on a teleport would cancel on the client side but the request was ignored on the server side.
Cancel would still work if the teleport failed in the early stages (e.g. because the destination never replied to early CreateAgent and UpdateAgent messages).
But if the teleport still completed after a delay here or later on, the viewer would become confused (usual symptom appears to be avatar being unable to move/reteleport).
This commit makes OpenSimulator obey cancellations which are received before it sends the TeleportFinish event queue message and does proper cleanup.
But cancellations received after this (which can happen even though the cancel button is removed as this messages comes on a different thread) can still result in a frozen avatar.
This looks extremely difficult and impossible to fix.
I can replicate the same problem on the Linden Lab grid by hitting cancel immediately after a teleport starts (a teleport which would otherwise quickly succeed). 
							
						 
						
							2013-03-12 22:16:09 +00:00  
				
					
						
							
							
								 
						
							
							
								0c6268fe56 
								
							
								 
							
						 
						
							
							
								
								minor: remove mono compiler warning in SceneObjectUndoRedoTests  
							
							
							
						 
						
							2013-03-11 23:15:13 +00:00  
				
					
						
							
							
								 
						
							
							
								be686f80a3 
								
							
								 
							
						 
						
							
							
								
								minor: Remove mono compiler warnings from LSL_ApiHttpTests  
							
							
							
						 
						
							2013-03-11 23:01:07 +00:00  
				
					
						
							
							
								 
						
							
							
								e898a5fec5 
								
							
								 
							
						 
						
							
							
								
								minor: Remove mono compiler warnings in EventQueueTests  
							
							
							
						 
						
							2013-03-11 22:42:27 +00:00  
				
					
						
							
							
								 
						
							
							
								1120bcf123 
								
							
								 
							
						 
						
							
							
								
								BulletSim: remove the ability for avatars to fly off the edge of  
							
							... 
							
							
							
							regions when there are no region neighbors.
Add some terrain location processing routines to support above. 
							
						 
						
							2013-03-09 14:15:14 -08:00  
				
					
						
							
							
								 
						
							
							
								5097437e11 
								
							
								 
							
						 
						
							
							
								
								* Apparently, sometimes texture entries come in from the wire with no default texture defined..  so apply better fallback protection against that.   The net result is clients will have their selected textures set when they would have previously had an ignored exception.  
							
							
							
						 
						
							2013-03-08 19:32:47 -05:00  
				
					
						
							
							
								 
						
							
							
								33dab49d22 
								
							
								 
							
						 
						
							
							
								
								* Just another one of those new packet blocks causing a null ref.   Defaulting to zero length array.....  
							
							
							
						 
						
							2013-03-07 19:19:36 -05:00  
				
					
						
							
							
								 
						
							
							
								6706e189d5 
								
							
								 
							
						 
						
							
							
								
								minor: remove some completely unused string local vars added recently in commit  984faf2 
							
							
							
						 
						
							2013-03-06 23:11:32 +00:00  
				
					
						
							
							
								 
						
							
							
								2fe938d11d 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2013-03-06 23:07:04 +00:00  
				
					
						
							
							
								 
						
							
							
								5751ecde52 
								
							
								 
							
						 
						
							
							
								
								Add code for testing event queue messages recevied on region cross.  
							
							... 
							
							
							
							This is currently disabled pending an improvement in the test code to properly add avatars when an event queue module is present. 
							
						 
						
							2013-03-06 23:06:00 +00:00  
				
					
						
							
							
								 
						
							
							
								8960418e7d 
								
							
								 
							
						 
						
							
							
								
								Add regression test for presence crossing between regions on the same simulator.  
							
							... 
							
							
							
							Unlike a much earlier commented out version of this test, this is done in synchronous mode. 
							
						 
						
							2013-03-06 21:37:53 +00:00  
				
					
						
							
							
								 
						
							
							
								9875e840f7 
								
							
								 
							
						 
						
							
							
								
								Per discussions with justincc... split the JsonStore type  
							
							... 
							
							
							
							functions into one for node type and one for value type.
Define and export constants for both nodes and values. 
							
						 
						
							2013-03-05 20:33:17 -08:00  
				
					
						
							
							
								 
						
							
							
								30e06b0742 
								
							
								 
							
						 
						
							
							
								
								Convert doubles passed back through the MOD interface into LSL_Floats  
							
							
							
						 
						
							2013-03-05 20:32:06 -08:00  
				
					
						
							
							
								 
						
							
							
								a9f380d124 
								
							
								 
							
						 
						
							
							
								
								Fix bug in osGetPrimitiveParams() so that it works for prims with the same owner as the script and not ones with different owners.  
							
							... 
							
							
							
							Addresses http://opensimulator.org/mantis/view.php?id=6560  
							
						 
						
							2013-03-06 00:22:58 +00:00  
				
					
						
							
							
								 
						
							
							
								b272b91317 
								
							
								 
							
						 
						
							
							
								
								minor: Fix mono compiler warning in MonitorModule  
							
							
							
						 
						
							2013-03-05 23:59:39 +00:00  
				
					
						
							
							
								 
						
							
							
								5cd38d680a 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2013-03-05 23:52:52 +00:00  
				
					
						
							
							
								 
						
							
							
								ccd6f443e1 
								
							
								 
							
						 
						
							
							
								
								Get attachment script state before taking sp.AttachmentsSyncLock() to avoid race conditions between closing agents and scripts that may be doing attachment manipulation.  
							
							... 
							
							
							
							This is in an effort to resolve http://opensimulator.org/mantis/view.php?id=6557  
							
						 
						
							2013-03-05 23:47:36 +00:00  
				
					
						
							
							
								 
						
							
							
								f676408e2a 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2013-03-05 15:30:54 -05:00  
				
					
						
							
							
								 
						
							
							
								69fbcdf14c 
								
							
								 
							
						 
						
							
							
								
								* Add a Max Payload size property to the Websocket Server Handler.    If you would like to restrict the maximum packet size, (and therefore protect against Memory DOSing) then you should set this.   I defaulted it to 40MB.    This means that in theory, a malicious user could connect and send a packet that claims that the payload is up to 40 mb (even if it doesn't actually turn out to be 40mb.   More testing needs to be done on it where the packets are maliciously malformed.  
							
							
							
						 
						
							2013-03-05 00:04:09 -05:00  
				
					
						
							
							
								 
						
							
							
								7556b42d7a 
								
							
								 
							
						 
						
							
							
								
								* Update LibOMV to f8f8e616b37a7ea22b7922b2331999bc06725bf9  
							
							... 
							
							
							
							* Add zero length blocks to the new packet blocks to remain compatible with older viewers and avoid a NullRef when _packets_.cs calls the Length parameter..    which adds up the Length property all of the blocks. 
							
						 
						
							2013-03-04 21:26:26 -05:00  
				
					
						
							
							
								 
						
							
							
								fa9f4ef1ba 
								
							
								 
							
						 
						
							
							
								
								Fix issue in the mesh upload flag module where the ID of the last agent to request the capability was always used instead of the original requesting agent for each cap.  
							
							... 
							
							
							
							Should address http://opensimulator.org/mantis/view.php?id=6556  
							
						 
						
							2013-03-04 23:20:00 +00:00  
				
					
						
							
							
								 
						
							
							
								66d74e76b1 
								
							
								 
							
						 
						
							
							
								
								Add method to remove JsonRpc Handlers from the server  
							
							
							
						 
						
							2013-03-03 09:40:44 -05:00  
				
					
						
							
							
								 
						
							
							
								e70c71a175 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2013-03-02 17:54:19 -08:00  
				
					
						
							
							
								 
						
							
							
								b0985f7019 
								
							
								 
							
						 
						
							
							
								
								Fixed typos in TempAttachmentsModule. No changes.  
							
							
							
						 
						
							2013-03-02 17:53:57 -08:00  
				
					
						
							
							
								 
						
							
							
								1bc8692a99 
								
							
								 
							
						 
						
							
							
								
								Move AllowedClients and BannedClients section to new [AccessControl] section in OpenSim.ini from [Startup]  
							
							... 
							
							
							
							This change also corrects the setting names - they were actually wrong (though the text in {} was correct).
If there are settings in [Startup] they will continue to be used and anything there will override settings in [AccessControl] 
							
						 
						
							2013-03-02 01:43:54 +00:00  
				
					
						
							
							
								 
						
							
							
								1a98ce5f64 
								
							
								 
							
						 
						
							
							
								
								minor: Quieten down the parts of the WebSocketEcho module logging for now where it tells us it is added/loaded/removed from regions  
							
							
							
						 
						
							2013-03-02 01:06:08 +00:00  
				
					
						
							
							
								 
						
							
							
								c91753c065 
								
							
								 
							
						 
						
							
							
								
								minor: Log number of region modules loaded from each plugin  
							
							
							
						 
						
							2013-03-02 00:56:53 +00:00  
				
					
						
							
							
								 
						
							
							
								20530ee667 
								
							
								 
							
						 
						
							
							
								
								Moved permissions config vars out of [Startup] into [Permissions]. Backwards compatible ([Startup] still being looked up), but please update your configs sometime soon.  
							
							
							
						 
						
							2013-03-01 15:24:22 -08:00  
				
					
						
							
							
								 
						
							
							
								90a19fb573 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2013-03-01 21:49:05 +00:00  
				
					
						
							
							
								 
						
							
							
								c851ebcd8c 
								
							
								 
							
						 
						
							
							
								
								Add the Mono AddinDependency attribute to the example region modules.  
							
							... 
							
							
							
							It turns out this is required to get Mono.Addins to pick up plugin DLLs 
							
						 
						
							2013-03-01 21:47:17 +00:00  
				
					
						
							
							
								 
						
							
							
								326634a0b3 
								
							
								 
							
						 
						
							
							
								
								BulletSim: more things into the TODO list.  
							
							
							
						 
						
							2013-03-01 09:44:39 -08:00  
				
					
						
							
							
								 
						
							
							
								1c740798b4 
								
							
								 
							
						 
						
							
							
								
								BulletSim: add parameters, code cleanup around checking and enforcing  
							
							... 
							
							
							
							maximum velocity and angular velocity values for prims. 
							
						 
						
							2013-03-01 09:44:37 -08:00  
				
					
						
							
							
								 
						
							
							
								862c3fd446 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2013-03-01 00:21:56 +00:00  
				
					
						
							
							
								 
						
							
							
								faf96f5c85 
								
							
								 
							
						 
						
							
							
								
								minor: Log location in which simulator/robust was started.  
							
							... 
							
							
							
							Useful information for system debugging, especially if logging and ini files locations have been changed from defaults. 
							
						 
						
							2013-02-28 23:59:26 +00:00  
				
					
						
							
							
								 
						
							
							
								433102108b 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2013-02-28 14:20:31 -08:00  
				
					
						
							
							
								 
						
							
							
								ea3e0ef8a3 
								
							
								 
							
						 
						
							
							
								
								Bug fix in DataSnapshot, where a var was being used before being initialized.  
							
							
							
						 
						
							2013-02-28 14:20:07 -08:00  
				
					
						
							
							
								 
						
							
							
								239a8da74e 
								
							
								 
							
						 
						
							
							
								
								Fix potential concurrency issue since the LSL notecard cache was not being checked for expiry under lock  
							
							
							
						 
						
							2013-02-28 21:19:23 +00:00  
				
					
						
							
							
								 
						
							
							
								a523ed1e4d 
								
							
								 
							
						 
						
							
							
								
								Fix bug where simultaneous calls by different scripts to llGetNotecardLine() or llGetNumberOfNotecardLines() would sometimes not trigger a dataserver event.  
							
							... 
							
							
							
							This was because the notecard asset ID was being used as the request identifier.
Now using a random ID, in common with other code using the DataServer 
							
						 
						
							2013-02-28 21:15:14 +00:00  
				
					
						
							
							
								 
						
							
							
								14684116f8 
								
							
								 
							
						 
						
							
							
								
								Add regression tests for llGetNotecardLine()  
							
							
							
						 
						
							2013-02-28 20:57:03 +00:00  
				
					
						
							
							
								 
						
							
							
								3cc3a8e5bf 
								
							
								 
							
						 
						
							
							
								
								Removed duplicate 'using' statement.  
							
							
							
						 
						
							2013-02-27 21:12:27 -08:00  
				
					
						
							
							
								 
						
							
							
								bb44758179 
								
							
								 
							
						 
						
							
							
								
								Switched to using the other Util function with a default value.  
							
							
							
						 
						
							2013-02-27 20:59:16 -08:00  
				
					
						
							
							
								 
						
							
							
								64b8ce73da 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2013-02-27 20:50:03 -08:00  
				
					
						
							
							
								 
						
							
							
								f1010d7b15 
								
							
								 
							
						 
						
							
							
								
								Moved the HG default variables out of [Startup] and into their own section [Hypergrid] in *Common.ini.example. Backwards compatible for now.  
							
							
							
						 
						
							2013-02-27 20:49:41 -08:00  
				
					
						
							
							
								 
						
							
							
								b892411575 
								
							
								 
							
						 
						
							
							
								
								Add comment to example region modules about need to add Assembly annotation if adding modules to a DLL which does not already have this  
							
							
							
						 
						
							2013-02-27 22:54:51 +00:00  
				
					
						
							
							
								 
						
							
							
								0e8ec5649e 
								
							
								 
							
						 
						
							
							
								
								Get "show modules" console command to obey selected command line region/s  
							
							
							
						 
						
							2013-02-27 22:32:14 +00:00  
				
					
						
							
							
								 
						
							
							
								647cb278c7 
								
							
								 
							
						 
						
							
							
								
								Get "show modules" console command to show modules in alphabetical order, and group shared and non-shared modules together  
							
							... 
							
							
							
							This is to make it easier to tell if a region has a certain module active or not 
							
						 
						
							2013-02-27 22:25:03 +00:00  
				
					
						
							
							
								 
						
							
							
								9b045e72b6 
								
							
								 
							
						 
						
							
							
								
								Add asset name and description truncation warnings to SQLite database plugin for consistency.  
							
							
							
						 
						
							2013-02-27 21:41:21 +00:00  
				
					
						
							
							
								 
						
							
							
								74916ed777 
								
							
								 
							
						 
						
							
							
								
								Add more information to warnings logged when asset names and descriptions have to be truncated for database storage  
							
							... 
							
							
							
							On balance, I still think this is useful because asset names and descriptions can sometimes be helpful in determining what things are.
Even though they are never subsequently (inventory names/descriptions are always used instead). 
							
						 
						
							2013-02-27 21:35:54 +00:00  
				
					
						
							
							
								 
						
							
							
								61ba02e95f 
								
							
								 
							
						 
						
							
							
								
								minor: remove some mono compiler warnings in script regression tests  
							
							
							
						 
						
							2013-02-27 20:38:10 +00:00  
				
					
						
							
							
								 
						
							
							
								056f11c297 
								
							
								 
							
						 
						
							
							
								
								Show http poll handlers in separate http (poll) section of "show http-handlers" console command instead of never showing them (due to a previous bug).  
							
							... 
							
							
							
							The code was assuming that poll handlers were also included in general http handlers but this was not the case. 
							
						 
						
							2013-02-27 20:33:11 +00:00  
				
					
						
							
							
								 
						
							
							
								59bd099b03 
								
							
								 
							
						 
						
							
							
								
								Add regression test for llReleaseUrl() (and for llRequestUrl)  
							
							... 
							
							
							
							Forgot to add file for llRequestUrl() test in commit b8a7c8b 
							
						 
						
							2013-02-27 20:12:58 +00:00  
				
					
						
							
							
								 
						
							
							
								80c19b7cac 
								
							
								 
							
						 
						
							
							
								
								Make sure we dispose of WebResponse, StreamReader and Stream in various places where we were not already.  
							
							
							
						 
						
							2013-02-27 00:21:02 +00:00  
				
					
						
							
							
								 
						
							
							
								ea4be309e8 
								
							
								 
							
						 
						
							
							
								
								minor: remove warning in ConfigurationLoaderTest  
							
							
							
						 
						
							2013-02-26 23:40:55 +00:00  
				
					
						
							
							
								 
						
							
							
								b8a7c8b26f 
								
							
								 
							
						 
						
							
							
								
								Add regression test for llRequestUrl()  
							
							
							
						 
						
							2013-02-26 23:36:36 +00:00  
				
					
						
							
							
								 
						
							
							
								bf9132e1c7 
								
							
								 
							
						 
						
							
							
								
								BulletSim: fix crash around race condition when a mesh asset cannot  
							
							... 
							
							
							
							be fetched.
Update TODO list. 
							
						 
						
							2013-02-26 11:32:01 -08:00  
				
					
						
							
							
								 
						
							
							
								2b53f08386 
								
							
								 
							
						 
						
							
							
								
								BulletSim: tweeks to make avatar jump work better.  
							
							
							
						 
						
							2013-02-25 21:58:00 -08:00  
				
					
						
							
							
								 
						
							
							
								a356978c79 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2013-02-25 16:28:12 -08:00  
				
					
						
							
							
								 
						
							
							
								00da59ae52 
								
							
								 
							
						 
						
							
							
								
								Mantis  #6552  -- stricter error (crash) if server URL is malformed.  
							
							
							
						 
						
							2013-02-25 16:27:41 -08:00  
				
					
						
							
							
								 
						
							
							
								d0cb4fc326 
								
							
								 
							
						 
						
							
							
								
								Move map related settings from [Startup] to a new [Map] section in OpenSim.ini  
							
							... 
							
							
							
							Existing map settings in [Startup] will continue to work, and if present will override anything in [Map]
However, the proper place for such settings would now be [Map]
This is to reduce the use of [Startup] as a bag for non-generic settings which should really go in sections, in common with other settings.
This commit also extends Diva's previous work to allow a default setting to be given when looking at multiple sections for settings. 
							
						 
						
							2013-02-25 23:04:38 +00:00  
				
					
						
							
							
								 
						
							
							
								66c5934d90 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2013-02-25 10:25:56 -08:00  
				
					
						
							
							
								 
						
							
							
								f7aa018a78 
								
							
								 
							
						 
						
							
							
								
								Fixes mantis  #6551  -- misspelled key name. Also fixed an issue with the roles cache.  
							
							
							
						 
						
							2013-02-25 10:24:28 -08:00  
				
					
						
							
							
								 
						
							
							
								aa538fe36f 
								
							
								 
							
						 
						
							
							
								
								Add StatsManager registration for region specific stats as collected  
							
							... 
							
							
							
							by MonitorModule. Left existing functionality (command line and HTTP
fetch) and just added StatsManager registration. 
							
						 
						
							2013-02-24 07:48:02 -08:00  
				
					
						
							
							
								 
						
							
							
								b2495c9a1e 
								
							
								 
							
						 
						
							
							
								
								Streamline stat registration code in ServerStats. Remove most of the  
							
							... 
							
							
							
							usage of ProcessCounters which tend to fail oddly and are not supported
everywhere. 
							
						 
						
							2013-02-24 07:48:01 -08:00  
				
					
						
							
							
								 
						
							
							
								2aae046b95 
								
							
								 
							
						 
						
							
							
								
								Make StatsManager default output a little more readable  
							
							
							
						 
						
							2013-02-24 07:48:01 -08:00  
				
					
						
							
							
								 
						
							
							
								9f213892ea 
								
							
								 
							
						 
						
							
							
								
								Add EventHistogram.GetHistogramAsOSDMap that returns that parameters  
							
							... 
							
							
							
							about the histogram as well as the values. 
							
						 
						
							2013-02-24 07:48:00 -08:00  
				
					
						
							
							
								 
						
							
							
								ee8d726ec5 
								
							
								 
							
						 
						
							
							
								
								Modify StatsManager so console command "show stats category container"  
							
							... 
							
							
							
							only outputs the statistics in the specified container in the category. 
							
						 
						
							2013-02-24 07:48:00 -08:00  
				
					
						
							
							
								 
						
							
							
								8e67ad25b0 
								
							
								 
							
						 
						
							
							
								
								Addition of ServerStats shared region module which collects and registers  
							
							... 
							
							
							
							server wide statistics (CPU%, network bytes sent, ...) with StatsManager. 
							
						 
						
							2013-02-24 07:47:59 -08:00  
				
					
						
							
							
								 
						
							
							
								d7115cfd46 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2013-02-22 15:58:06 -08:00  
				
					
						
							
							
								 
						
							
							
								0e8289cd00 
								
							
								 
							
						 
						
							
							
								
								Added new Util function for reading config vars that's more generic than the one I added yesterday -- this is for helping move config vars out of [Startup]  
							
							
							
						 
						
							2013-02-22 15:57:33 -08:00  
				
					
						
							
							
								 
						
							
							
								a93f06eb88 
								
							
								 
							
						 
						
							
							
								
								minor: Add doc to ScenePresence.IsInTransit to make it clear that this is set only for region crossing and not teleport, etc.  
							
							
							
						 
						
							2013-02-22 23:08:42 +00:00  
				
					
						
							
							
								 
						
							
							
								ccb7cce819 
								
							
								 
							
						 
						
							
							
								
								Make reset of EntityTransferStateMachine for an avatar transfer always happen despite unexpected exceptions.  
							
							... 
							
							
							
							This means that if such an exception does occur, the region does not need to be reset before that user can teleport from it again.
This is all Oren's code from his patch in http://opensimulator.org/mantis/view.php?id=6374  but I've chosen to split it in two. 
							
						 
						
							2013-02-22 21:59:00 +00:00  
				
					
						
							
							
								 
						
							
							
								56c979afe8 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2013-02-21 17:27:03 -08:00  
				
					
						
							
							
								 
						
							
							
								e515cdddec 
								
							
								 
							
						 
						
							
							
								
								Simplification of HG configs: HomeURI and GatekeeperURI now are defined as default under [Startup]. They can then be overwritten in the other sections (but probably shouldn't). I kept the existing code for backwards compatibility, so this should not cause any breaks from people's current configurations. But people should move to have these 2 vars under [Startup] -- see OpenSim.ini.example and Robust.HG.ini.example. And yes, both names now end with "URI" for consistency.  
							
							
							
						 
						
							2013-02-21 17:26:19 -08:00  
				
					
						
							
							
								 
						
							
							
								76ee47c797 
								
							
								 
							
						 
						
							
							
								
								Add a virtual ToOSDMap() function to Monitoring.Stat for future  
							
							... 
							
							
							
							overloading by aggregation statistics and browser based stat viewers. 
							
						 
						
							2013-02-21 15:53:04 -08:00  
				
					
						
							
							
								 
						
							
							
								303e21babe 
								
							
								 
							
						 
						
							
							
								
								Add CounterStat which is a wrapper for a counter stat but, because  
							
							... 
							
							
							
							the 'count' event is internal, historical data can be built it.
Also includes EventHistogram class for building time based,
bucketed history of event occurances.
Make Stat implement IDisposable for subclasses that might need it. 
							
						 
						
							2013-02-21 15:53:02 -08:00  
				
					
						
							
							
								 
						
							
							
								9de670c550 
								
							
								 
							
						 
						
							
							
								
								minor: Change summary in "show appearance" console command to "incomplete" rather than "corrupt"  
							
							... 
							
							
							
							Corrupt is misleading - it implies textures were uploaded but are not j2k valid.
The actual situation is that at least one required baked texture is not present. 
							
						 
						
							2013-02-21 23:08:50 +00:00  
				
					
						
							
							
								 
						
							
							
								efb5da0aa6 
								
							
								 
							
						 
						
							
							
								
								BulletSim: add OutOfBounds logic and some position sanity checking  
							
							... 
							
							
							
							to eliminate some of the "cannot find terrain height" warning messages. 
							
						 
						
							2013-02-21 08:52:11 -08:00  
				
					
						
							
							
								 
						
							
							
								681653ca13 
								
							
								 
							
						 
						
							
							
								
								Add a method to IStatsCollector for returning stats as an OSDMap.  
							
							... 
							
							
							
							Extend implementors of IStatsCollector to return an OSDMap of stats.
Update UserStatsCollector and AssetStatsCollector to return both
string and OSDMap data (as well as console format). 
							
						 
						
							2013-02-20 16:13:51 -08:00  
				
					
						
							
							
								 
						
							
							
								16bb40229b 
								
							
								 
							
						 
						
							
							
								
								Add flush after write feature to LogWriter  
							
							
							
						 
						
							2013-02-20 16:13:49 -08:00  
				
					
						
							
							
								 
						
							
							
								99ebff94b5 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2013-02-20 22:11:04 +00:00  
				
					
						
							
							
								 
						
							
							
								a671c06ee5 
								
							
								 
							
						 
						
							
							
								
								Correct mistake in parsing 'show object pos' and similar pos commands where the 'to' text would be treat as the end vector rather than discarded.  
							
							... 
							
							
							
							Before this, the commands still work but the help text is wrong - one has to leave out the 'to' in stating the vectors 
							
						 
						
							2013-02-20 22:09:33 +00:00  
				
					
						
							
							
								 
						
							
							
								903b40b47e 
								
							
								 
							
						 
						
							
							
								
								Fix the JsonStore path set problem justincc found earlier today and  
							
							... 
							
							
							
							remove the deprecated TestPath functions. 
							
						 
						
							2013-02-19 22:53:46 -08:00  
				
					
						
							
							
								 
						
							
							
								4779f7d7d5 
								
							
								 
							
						 
						
							
							
								
								Deleted all AssemblyFileVersion directives  
							
							
							
						 
						
							2013-02-19 17:14:55 -08:00  
				
					
						
							
							
								 
						
							
							
								c5cbf862f9 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2013-02-19 17:04:43 -08:00  
				
					
						
							
							
								 
						
							
							
								66bc526e4c 
								
							
								 
							
						 
						
							
							
								
								Updated AssemblyInfo.cs for Groups and OfflineIM to 0.7.6.*. Removed AssemblyFileVersionNumber too.  
							
							
							
						 
						
							2013-02-19 17:04:21 -08:00